@pieai/swimmer-ui-kit 2.13.0 → 3.0.0-rc.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (848) hide show
  1. package/CHANGELOG.md +69 -4
  2. package/LICENSE +17 -20
  3. package/NOTICE +69 -36
  4. package/README.md +51 -162
  5. package/bin/lib/retired-theme.d.mts +2 -0
  6. package/bin/lib/retired-theme.mjs +58 -0
  7. package/bin/swimmer-ui-check.mjs +91 -16
  8. package/dist/GameStageTile-BcFCu22b.js +1554 -0
  9. package/dist/LiquidGroup-BXw1tv9H.js +1291 -0
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  848. package/dist/liquidGooeySpring-WwyGKGPL.js +0 -450
@@ -0,0 +1,1291 @@
1
+ "use client";
2
+ import { _ as e, c as t, d as n, h as r, l as i, n as a, o, p as s, r as c, s as l, t as u, u as d, v as f, x as p, y as m } from "./reducedMotion-B8kv-v64.js";
3
+ import { createContext as h, forwardRef as g, useCallback as _, useContext as v, useEffect as y, useId as b, useLayoutEffect as x, useMemo as S, useRef as C, useState as w } from "react";
4
+ import { Fragment as T, jsx as E, jsxs as D } from "react/jsx-runtime";
5
+ import { createPortal as O } from "react-dom";
6
+ //#region src/tokens/references.ts
7
+ var k = {
8
+ morphShape: "var(--game-ui-liquid-gooey-morph-shape)",
9
+ morphSpeed: "var(--game-ui-liquid-gooey-morph-speed)",
10
+ morphBounce: "var(--game-ui-liquid-gooey-morph-bounce)",
11
+ evolveMassStiffness: "var(--game-ui-liquid-gooey-evolve-mass-stiffness)",
12
+ evolveMassDamping: "var(--game-ui-liquid-gooey-evolve-mass-damping)",
13
+ evolveSizeStiffness: "var(--game-ui-liquid-gooey-evolve-size-stiffness)",
14
+ evolveSizeDamping: "var(--game-ui-liquid-gooey-evolve-size-damping)",
15
+ evolveRadiusStiffness: "var(--game-ui-liquid-gooey-evolve-radius-stiffness)",
16
+ evolveRadiusDamping: "var(--game-ui-liquid-gooey-evolve-radius-damping)",
17
+ evolveContentBlur: "var(--game-ui-liquid-gooey-evolve-content-blur)",
18
+ evolveRoundness: "var(--game-ui-liquid-gooey-evolve-roundness)",
19
+ evolveCornerDuration: "var(--game-ui-liquid-gooey-evolve-corner-duration)",
20
+ evolveCornerDelay: "var(--game-ui-liquid-gooey-evolve-corner-delay)",
21
+ evolveCornerEase: "var(--game-ui-liquid-gooey-evolve-corner-ease)",
22
+ evolveAnticipation: "var(--game-ui-liquid-gooey-evolve-anticipation)",
23
+ evolveTravel: "var(--game-ui-liquid-gooey-evolve-travel)",
24
+ contentBlurAreaMultiplier: "var(--game-ui-liquid-gooey-content-blur-area-multiplier)",
25
+ bendVertical: "var(--game-ui-liquid-gooey-bend-vertical)",
26
+ bendHorizontal: "var(--game-ui-liquid-gooey-bend-horizontal)",
27
+ bendVelocityVertical: "var(--game-ui-liquid-gooey-bend-velocity-vertical)",
28
+ bendVelocityHorizontal: "var(--game-ui-liquid-gooey-bend-velocity-horizontal)",
29
+ bendSmoothing: "var(--game-ui-liquid-gooey-bend-smoothing)",
30
+ bendActiveThreshold: "var(--game-ui-liquid-gooey-bend-active-threshold)",
31
+ bendVerticalCap: "var(--game-ui-liquid-gooey-bend-vertical-cap)",
32
+ bendHorizontalCap: "var(--game-ui-liquid-gooey-bend-horizontal-cap)",
33
+ bendRadiusMin: "var(--game-ui-liquid-gooey-bend-radius-min)",
34
+ bendRadiusMax: "var(--game-ui-liquid-gooey-bend-radius-max)",
35
+ bendLeadingCapFactor: "var(--game-ui-liquid-gooey-bend-leading-cap-factor)",
36
+ bendTrailingCapFactor: "var(--game-ui-liquid-gooey-bend-trailing-cap-factor)",
37
+ moveStiffness: "var(--game-ui-liquid-gooey-move-stiffness)",
38
+ moveDamping: "var(--game-ui-liquid-gooey-move-damping)",
39
+ moveStretch: "var(--game-ui-liquid-gooey-move-stretch)",
40
+ moveTail: "var(--game-ui-liquid-gooey-move-tail)",
41
+ moveForce: "var(--game-ui-liquid-gooey-move-force)",
42
+ moveTailSpringStiffness: "var(--game-ui-liquid-gooey-move-tail-spring-stiffness)",
43
+ moveTailSpringDamping: "var(--game-ui-liquid-gooey-move-tail-spring-damping)",
44
+ moveStretchSpeed: "var(--game-ui-liquid-gooey-move-stretch-speed)",
45
+ moveStretchSquash: "var(--game-ui-liquid-gooey-move-stretch-squash)",
46
+ moveSpeedThreshold: "var(--game-ui-liquid-gooey-move-speed-threshold)",
47
+ moveTailOnsetSpeed: "var(--game-ui-liquid-gooey-move-tail-onset-speed)",
48
+ moveTailOnsetRange: "var(--game-ui-liquid-gooey-move-tail-onset-range)",
49
+ moveTailRamp: "var(--game-ui-liquid-gooey-move-tail-ramp)",
50
+ moveTailMinRadius: "var(--game-ui-liquid-gooey-move-tail-min-radius)",
51
+ moveTailWobble: "var(--game-ui-liquid-gooey-move-tail-wobble)",
52
+ moveTailPhaseSpeed: "var(--game-ui-liquid-gooey-move-tail-phase-speed)",
53
+ moveTailMidpointA: "var(--game-ui-liquid-gooey-move-tail-midpoint-a)",
54
+ moveTailMidpointB: "var(--game-ui-liquid-gooey-move-tail-midpoint-b)",
55
+ moveTailMidRadiusA: "var(--game-ui-liquid-gooey-move-tail-mid-radius-a)",
56
+ moveTailMidRadiusB: "var(--game-ui-liquid-gooey-move-tail-mid-radius-b)",
57
+ moveTailWobblePhase: "var(--game-ui-liquid-gooey-move-tail-wobble-phase)",
58
+ moveMinPerpendicular: "var(--game-ui-liquid-gooey-move-min-perpendicular)",
59
+ moveLagBase: "var(--game-ui-liquid-gooey-move-lag-base)",
60
+ moveLagForce: "var(--game-ui-liquid-gooey-move-lag-force)",
61
+ moveSettleDistance: "var(--game-ui-liquid-gooey-move-settle-distance)",
62
+ moveSettleSpeed: "var(--game-ui-liquid-gooey-move-settle-speed)",
63
+ moveIntegrationRate: "var(--game-ui-liquid-gooey-move-integration-rate)",
64
+ waviness: "var(--game-ui-liquid-gooey-waviness)",
65
+ wavinessFreq: "var(--game-ui-liquid-gooey-waviness-freq)",
66
+ meltBlur: "var(--game-ui-liquid-gooey-melt-blur)",
67
+ meltContrast: "var(--game-ui-liquid-gooey-melt-contrast)",
68
+ meltReach: "var(--game-ui-liquid-gooey-melt-reach)",
69
+ meltFade: "var(--game-ui-liquid-gooey-melt-fade)",
70
+ meltWarp: "var(--game-ui-liquid-gooey-melt-warp)",
71
+ meltMix: "var(--game-ui-liquid-gooey-melt-mix)",
72
+ meltMixBlur: "var(--game-ui-liquid-gooey-melt-mix-blur)",
73
+ meltGravity: "var(--game-ui-liquid-gooey-melt-gravity)",
74
+ meltWaviness: "var(--game-ui-liquid-gooey-melt-waviness)",
75
+ dissolveBlur: "var(--game-ui-liquid-gooey-dissolve-blur)",
76
+ dissolveWarp: "var(--game-ui-liquid-gooey-dissolve-warp)",
77
+ dissolvePull: "var(--game-ui-liquid-gooey-dissolve-pull)",
78
+ dissolveRange: "var(--game-ui-liquid-gooey-dissolve-range)",
79
+ dissolveZone: "var(--game-ui-liquid-gooey-dissolve-zone)",
80
+ dissolveMix: "var(--game-ui-liquid-gooey-dissolve-mix)",
81
+ dissolveGravity: "var(--game-ui-liquid-gooey-dissolve-gravity)",
82
+ dissolveTaper: "var(--game-ui-liquid-gooey-dissolve-taper)",
83
+ dissolveWarpFreq: "var(--game-ui-liquid-gooey-dissolve-warp-freq)",
84
+ dissolveFlowSpeed: "var(--game-ui-liquid-gooey-dissolve-flow-speed)",
85
+ dissolveDetail: "var(--game-ui-liquid-gooey-dissolve-detail)",
86
+ dissolveReleaseMs: "var(--game-ui-liquid-gooey-dissolve-release-ms)",
87
+ dissolveFadeMs: "var(--game-ui-liquid-gooey-dissolve-fade-ms)",
88
+ dissolveStrength: "var(--game-ui-liquid-gooey-dissolve-strength)",
89
+ dissolveSink: "var(--game-ui-liquid-gooey-dissolve-sink)",
90
+ dissolveSeamBlur: "var(--game-ui-liquid-gooey-dissolve-seam-blur)"
91
+ }, A = {
92
+ bg: "var(--game-ui-overlay-glass-bg)",
93
+ bgHover: "var(--game-ui-overlay-glass-bg-hover)",
94
+ bgStrong: "var(--game-ui-overlay-glass-bg-strong)",
95
+ bgPanel: "var(--game-ui-overlay-glass-bg-panel)",
96
+ border: "var(--game-ui-overlay-glass-border)",
97
+ borderHover: "var(--game-ui-overlay-glass-border-hover)",
98
+ text: "var(--game-ui-overlay-glass-text)",
99
+ textMuted: "var(--game-ui-overlay-glass-text-muted)",
100
+ blur: "var(--game-ui-overlay-glass-blur)",
101
+ focusRing: "var(--game-ui-overlay-glass-focus-ring)",
102
+ primaryFill: "var(--game-ui-overlay-glass-primary-fill)"
103
+ }, j = {
104
+ background: "var(--game-ui-bg)",
105
+ playfieldScrim: "var(--game-ui-playfield-scrim)",
106
+ surface: "var(--game-ui-surface)",
107
+ surfaceRaised: "var(--game-ui-surface-raised)",
108
+ surfaceSunken: "var(--game-ui-surface-sunken)",
109
+ text: "var(--game-ui-text)",
110
+ textMuted: "var(--game-ui-text-muted)",
111
+ accent: "var(--game-ui-accent)",
112
+ accentContrast: "var(--game-ui-accent-contrast)",
113
+ secondary: "var(--game-ui-secondary)",
114
+ success: "var(--game-ui-success)",
115
+ danger: "var(--game-ui-danger)",
116
+ warning: "var(--game-ui-warning)",
117
+ focusRing: "var(--game-ui-focus-ring)",
118
+ borderSubtle: "var(--game-ui-border-subtle)",
119
+ borderStrong: "var(--game-ui-border-strong)",
120
+ disabled: "var(--game-ui-disabled)"
121
+ }, M = {
122
+ familyDisplay: "var(--game-ui-font-display)",
123
+ familyBody: "var(--game-ui-font-body)",
124
+ familyMono: "var(--game-ui-font-mono)",
125
+ xs: "var(--game-ui-font-xs)",
126
+ sm: "var(--game-ui-font-sm)",
127
+ md: "var(--game-ui-font-md)",
128
+ lg: "var(--game-ui-font-lg)",
129
+ xl: "var(--game-ui-font-xl)",
130
+ xxl: "var(--game-ui-font-xxl)",
131
+ lineTight: "var(--game-ui-line-tight)",
132
+ lineBody: "var(--game-ui-line-body)",
133
+ reading: "var(--game-ui-font-reading)",
134
+ lineReading: "var(--game-ui-line-reading)",
135
+ measureReading: "var(--game-ui-measure-reading)",
136
+ weightBody: "var(--game-ui-weight-body)",
137
+ weightStrong: "var(--game-ui-weight-strong)",
138
+ weightTitle: "var(--game-ui-weight-title)"
139
+ }, ee = {
140
+ px2: "var(--game-ui-space-2)",
141
+ px4: "var(--game-ui-space-4)",
142
+ px6: "var(--game-ui-space-6)",
143
+ px8: "var(--game-ui-space-8)",
144
+ px10: "var(--game-ui-space-10)",
145
+ px12: "var(--game-ui-space-12)",
146
+ px16: "var(--game-ui-space-16)",
147
+ px20: "var(--game-ui-space-20)",
148
+ px24: "var(--game-ui-space-24)",
149
+ px32: "var(--game-ui-space-32)",
150
+ safeTop: "var(--game-ui-safe-top)",
151
+ safeRight: "var(--game-ui-safe-right)",
152
+ safeBottom: "var(--game-ui-safe-bottom)",
153
+ safeLeft: "var(--game-ui-safe-left)"
154
+ }, N = {
155
+ bead: "var(--game-ui-radius-bead)",
156
+ control: "var(--game-ui-radius-control)",
157
+ card: "var(--game-ui-radius-card)",
158
+ radiusPanel: "var(--game-ui-radius-panel)",
159
+ radiusModal: "var(--game-ui-radius-modal)"
160
+ }, P = {
161
+ size: "var(--game-ui-scrollbar-size)",
162
+ track: "var(--game-ui-scrollbar-track)",
163
+ thumb: "var(--game-ui-scrollbar-thumb)",
164
+ thumbHover: "var(--game-ui-scrollbar-thumb-hover)"
165
+ }, te = {
166
+ shadowRaised: "var(--game-ui-shadow-raised)",
167
+ stroke: "var(--game-ui-stroke)"
168
+ }, ne = {
169
+ fast: "var(--game-ui-motion-fast)",
170
+ base: "var(--game-ui-motion-base)",
171
+ slow: "var(--game-ui-motion-slow)",
172
+ easingPop: "var(--game-ui-ease-pop)",
173
+ easingSoft: "var(--game-ui-ease-soft)",
174
+ reducedMotion: "var(--game-ui-reduced-motion-policy)"
175
+ }, re = {
176
+ playfield: "var(--game-ui-z-playfield)",
177
+ hud: "var(--game-ui-z-hud)",
178
+ sidebar: "var(--game-ui-z-sidebar)",
179
+ overlay: "var(--game-ui-z-overlay)",
180
+ zModal: "var(--game-ui-z-modal)",
181
+ toast: "var(--game-ui-z-toast)"
182
+ }, ie = {
183
+ touchMinimumPx: 44,
184
+ touchPrimaryPx: 52,
185
+ touchIconPx: 48,
186
+ touchRowPx: 46,
187
+ adjacentSpacingPx: 8,
188
+ mobileLandscapeMinHeightPx: 390,
189
+ desktopProofWidthPx: 1440,
190
+ desktopProofHeightPx: 900,
191
+ mobileLandscapeProofWidthPx: 844,
192
+ mobileLandscapeProofHeightPx: 390
193
+ }, ae = {
194
+ iconSm: "var(--game-ui-icon-sm)",
195
+ iconMd: "var(--game-ui-icon-md)",
196
+ iconLg: "var(--game-ui-icon-lg)",
197
+ buttonSkinMinWidth: "var(--game-ui-asset-button-min-width)",
198
+ stageTileMinHeight: "var(--game-ui-stage-tile-min-height)",
199
+ terrainSwatchSize: "var(--game-ui-terrain-swatch-size)",
200
+ terrainToolHitSize: "var(--game-ui-terrain-tool-hit-size)",
201
+ buildRailCardSize: "var(--game-ui-build-rail-card-size)",
202
+ brushNumberWidth: "var(--game-ui-brush-number-width)"
203
+ }, oe = .3;
204
+ function se(e, t, n = oe) {
205
+ let r = Math.max(0, Number.isFinite(e) ? e : 0);
206
+ if (n === !1) return r;
207
+ let i = Math.max(0, Number.isFinite(n) ? n : oe), a = Math.max(0, Number.isFinite(t) ? t : 0);
208
+ return a > 0 ? Math.min(r, a * i) : r;
209
+ }
210
+ //#endregion
211
+ //#region src/liquid/motionTokens.ts
212
+ function F(e, t = 0, n = 1) {
213
+ return Math.min(n, Math.max(t, e));
214
+ }
215
+ function I(e, t) {
216
+ return e !== void 0 && Number.isFinite(e) ? e : t;
217
+ }
218
+ function ce(e) {
219
+ return /^var\((--[\w-]+)\)$/.exec(e.trim())?.[1] ?? null;
220
+ }
221
+ function le(e, t, n) {
222
+ let r = e?.ownerDocument.defaultView, i = ce(k[t]);
223
+ if (!r || !i) return n;
224
+ let a = r.getComputedStyle(e).getPropertyValue(i), o = Number.parseFloat(a);
225
+ return Number.isFinite(o) ? o : n;
226
+ }
227
+ function L(e) {
228
+ return Math.round(e * 10) / 10;
229
+ }
230
+ function R(e) {
231
+ return String(Math.round(e * 1e3) / 1e3);
232
+ }
233
+ //#endregion
234
+ //#region src/liquid/move.ts
235
+ var z = {
236
+ stiffness: 380,
237
+ damping: 18,
238
+ stretch: .18,
239
+ tail: .46,
240
+ force: .5
241
+ }, B = {
242
+ tailSpringStiffness: 170,
243
+ tailSpringDamping: 22,
244
+ stretchSpeed: 6e-4,
245
+ stretchSquash: .65,
246
+ speedThreshold: 2,
247
+ tailOnsetSpeed: 20,
248
+ tailOnsetRange: 120,
249
+ tailRamp: 10,
250
+ tailMinRadius: .3,
251
+ tailWobble: .16,
252
+ tailPhaseSpeed: .045,
253
+ tailMidpointA: .45,
254
+ tailMidpointB: .75,
255
+ tailMidRadiusA: .62,
256
+ tailMidRadiusB: .4,
257
+ tailWobblePhase: 2.4,
258
+ minPerpendicular: 4,
259
+ lagBase: .2,
260
+ lagForce: 1.6,
261
+ settleDistance: .05,
262
+ settleSpeed: 1,
263
+ integrationRate: 60
264
+ };
265
+ function ue(e) {
266
+ let t = (t, n) => le(e, t, n);
267
+ return {
268
+ stiffness: Math.max(.001, t("moveStiffness", z.stiffness)),
269
+ damping: Math.max(0, t("moveDamping", z.damping)),
270
+ stretch: F(t("moveStretch", z.stretch)),
271
+ tail: F(t("moveTail", z.tail)),
272
+ force: F(t("moveForce", z.force)),
273
+ tailSpringStiffness: Math.max(.001, t("moveTailSpringStiffness", B.tailSpringStiffness)),
274
+ tailSpringDamping: Math.max(0, t("moveTailSpringDamping", B.tailSpringDamping)),
275
+ stretchSpeed: Math.max(0, t("moveStretchSpeed", B.stretchSpeed)),
276
+ stretchSquash: Math.max(0, t("moveStretchSquash", B.stretchSquash)),
277
+ speedThreshold: Math.max(0, t("moveSpeedThreshold", B.speedThreshold)),
278
+ tailOnsetSpeed: Math.max(0, t("moveTailOnsetSpeed", B.tailOnsetSpeed)),
279
+ tailOnsetRange: Math.max(.001, t("moveTailOnsetRange", B.tailOnsetRange)),
280
+ tailRamp: Math.max(0, t("moveTailRamp", B.tailRamp)),
281
+ tailMinRadius: Math.max(0, t("moveTailMinRadius", B.tailMinRadius)),
282
+ tailWobble: Math.max(0, t("moveTailWobble", B.tailWobble)),
283
+ tailPhaseSpeed: Math.max(0, t("moveTailPhaseSpeed", B.tailPhaseSpeed)),
284
+ tailMidpointA: F(t("moveTailMidpointA", B.tailMidpointA)),
285
+ tailMidpointB: F(t("moveTailMidpointB", B.tailMidpointB)),
286
+ tailMidRadiusA: F(t("moveTailMidRadiusA", B.tailMidRadiusA)),
287
+ tailMidRadiusB: F(t("moveTailMidRadiusB", B.tailMidRadiusB)),
288
+ tailWobblePhase: t("moveTailWobblePhase", B.tailWobblePhase),
289
+ minPerpendicular: Math.max(0, t("moveMinPerpendicular", B.minPerpendicular)),
290
+ lagBase: Math.max(0, t("moveLagBase", B.lagBase)),
291
+ lagForce: Math.max(0, t("moveLagForce", B.lagForce)),
292
+ settleDistance: Math.max(0, t("moveSettleDistance", B.settleDistance)),
293
+ settleSpeed: Math.max(0, t("moveSettleSpeed", B.settleSpeed)),
294
+ integrationRate: Math.max(1, t("moveIntegrationRate", B.integrationRate))
295
+ };
296
+ }
297
+ function de(e, t, n, r, i, a) {
298
+ let o = t + (r * (n - e) - i * t) * a;
299
+ return [e + o * a, o];
300
+ }
301
+ function V(e, t, n, r, i, a, o) {
302
+ let s = Math.max(0, I(a, 0)), c = Math.max(1, Math.ceil(s * o)), l = s / c, u = e, d = t;
303
+ for (; c-- > 0;) [u, d] = de(u, d, n, r, i, l);
304
+ return [u, d];
305
+ }
306
+ function fe(e) {
307
+ return {
308
+ cx: e.cx,
309
+ cy: e.cy,
310
+ vcx: 0,
311
+ vcy: 0,
312
+ tailX: e.cx,
313
+ tailY: e.cy,
314
+ tailVx: 0,
315
+ tailVy: 0,
316
+ tailR: 0,
317
+ tailPhase: 0,
318
+ tailInitialized: !0
319
+ };
320
+ }
321
+ function pe(e, t) {
322
+ e.cx = t.cx, e.cy = t.cy, e.vcx = 0, e.vcy = 0, e.tailX = t.cx, e.tailY = t.cy, e.tailVx = 0, e.tailVy = 0, e.tailR = 0, e.tailPhase = 0, e.tailInitialized = !0;
323
+ }
324
+ function me(e, t, n, r, a) {
325
+ let o = Math.max(.01, I(t.scale, 1));
326
+ [e.cx, e.vcx] = V(e.cx, e.vcx, t.cx, a.stiffness, a.damping, r, a.integrationRate), [e.cy, e.vcy] = V(e.cy, e.vcy, t.cy, a.stiffness, a.damping, r, a.integrationRate);
327
+ let s = Math.hypot(e.vcx, e.vcy), c = 0, l = 1, u = 1;
328
+ if (s > a.speedThreshold) {
329
+ let t = Math.min(a.stretch, s * a.stretchSpeed);
330
+ c = Math.round(Math.atan2(e.vcy, e.vcx) * 100) / 100, l = 1 + t, u = 1 / (1 + t * a.stretchSquash);
331
+ }
332
+ e.tailInitialized ||= (e.tailX = e.cx, e.tailY = e.cy, !0), [e.tailX, e.tailVx] = V(e.tailX, e.tailVx, e.cx, a.tailSpringStiffness, a.tailSpringDamping, r, a.integrationRate), [e.tailY, e.tailVy] = V(e.tailY, e.tailVy, e.cy, a.tailSpringStiffness, a.tailSpringDamping, r, a.integrationRate);
333
+ let d = Math.max(0, n.w * o), f = Math.max(0, n.h * o), p = s > .001 ? e.vcx / s : 1, m = s > .001 ? e.vcy / s : 0, h = Math.max(a.minPerpendicular, Math.abs(p) * f + Math.abs(m) * d), g = (Math.abs(p) * d + Math.abs(m) * f) / 2, _ = h / 2, v = e.tailX - e.cx, y = e.tailY - e.cy, b = Math.hypot(v, y), x = g + _ * (a.lagBase + a.force * a.lagForce);
334
+ b > x && b > 0 && (e.tailX = e.cx + v / b * x, e.tailY = e.cy + y / b * x);
335
+ let S = F((s - a.tailOnsetSpeed) / a.tailOnsetRange), C = _ * a.tail * S;
336
+ e.tailR += (C - e.tailR) * Math.min(1, Math.max(0, r) * a.tailRamp);
337
+ let w = e.tailR >= a.tailMinRadius, T = e.cx, E = e.cy, D = e.cx, O = e.cy, k = 0, A = 0;
338
+ if (w) {
339
+ e.tailPhase += s * Math.max(0, I(r, 0)) * a.tailPhaseSpeed;
340
+ let t = e.tailR * a.tailWobble, n = -m, i = p, o = Math.sin(e.tailPhase) * t, c = Math.sin(e.tailPhase + a.tailWobblePhase) * -t;
341
+ T = e.cx + v * a.tailMidpointA + n * o, E = e.cy + y * a.tailMidpointA + i * o, D = e.cx + v * a.tailMidpointB + n * c, O = e.cy + y * a.tailMidpointB + i * c, k = e.tailR * a.tailMidRadiusA, A = e.tailR * a.tailMidRadiusB;
342
+ }
343
+ let j = {
344
+ cx: L(e.tailX),
345
+ cy: L(e.tailY),
346
+ radius: w ? L(e.tailR) : 0,
347
+ midACx: L(T),
348
+ midACy: L(E),
349
+ midARadius: w ? L(k) : 0,
350
+ midBCx: L(D),
351
+ midBCy: L(O),
352
+ midBRadius: w ? L(A) : 0,
353
+ visible: w,
354
+ fingerprint: w ? [
355
+ L(e.tailX),
356
+ L(e.tailY),
357
+ L(e.tailR),
358
+ L(T),
359
+ L(E),
360
+ L(D),
361
+ L(O)
362
+ ].join(",") : "hidden"
363
+ };
364
+ return {
365
+ path: i(-n.w / 2, -n.h / 2, n.w, n.h, n.r),
366
+ transform: `translate(${R(e.cx)} ${R(e.cy)}) ` + (s > a.speedThreshold ? `rotate(${R(c * 180 / Math.PI)}) scale(${R(l)} ${R(u)}) ` : "") + `scale(${R(o)})`,
367
+ tail: j,
368
+ moving: Math.hypot(e.cx - t.cx, e.cy - t.cy) > a.settleDistance || s > a.settleSpeed || e.tailR >= a.tailMinRadius
369
+ };
370
+ }
371
+ //#endregion
372
+ //#region src/liquid/evolve.ts
373
+ var H = {
374
+ massStiffness: 320,
375
+ massDamping: 17,
376
+ sizeStiffness: 170,
377
+ sizeDamping: 11.5,
378
+ radiusStiffness: 900,
379
+ radiusDamping: 60,
380
+ contentBlur: 7,
381
+ roundness: 1,
382
+ cornerDuration: 460,
383
+ cornerDelay: 0,
384
+ cornerEase: "cubic-bezier(0.3, 1.05, 0.4, 1)",
385
+ anticipation: 90,
386
+ travel: 32
387
+ };
388
+ function he(e) {
389
+ return /^var\((--[\w-]+)\)$/.exec(e.trim())?.[1] ?? null;
390
+ }
391
+ function U(e, t) {
392
+ return e !== void 0 && Number.isFinite(e) ? e : t;
393
+ }
394
+ function W(e, t = 0, n = 1) {
395
+ return Math.min(n, Math.max(t, e));
396
+ }
397
+ function G(e, t, n) {
398
+ let r = e?.ownerDocument.defaultView, i = he(k[t]);
399
+ if (!r || !i) return n;
400
+ let a = Number.parseFloat(r.getComputedStyle(e).getPropertyValue(i));
401
+ return Number.isFinite(a) ? a : n;
402
+ }
403
+ function K(e, t, n) {
404
+ let r = e?.ownerDocument.defaultView, i = he(k[t]);
405
+ return !r || !i ? n : r.getComputedStyle(e).getPropertyValue(i).trim() || n;
406
+ }
407
+ function q(e, t) {
408
+ let n = (t, n) => G(e, t, n), r = {
409
+ massStiffness: Math.max(.001, n("evolveMassStiffness", H.massStiffness)),
410
+ massDamping: Math.max(0, n("evolveMassDamping", H.massDamping)),
411
+ sizeStiffness: Math.max(.001, n("evolveSizeStiffness", H.sizeStiffness)),
412
+ sizeDamping: Math.max(0, n("evolveSizeDamping", H.sizeDamping)),
413
+ radiusStiffness: Math.max(.001, n("evolveRadiusStiffness", H.radiusStiffness)),
414
+ radiusDamping: Math.max(0, n("evolveRadiusDamping", H.radiusDamping)),
415
+ contentBlur: Math.max(0, n("evolveContentBlur", H.contentBlur)),
416
+ roundness: W(n("evolveRoundness", H.roundness)),
417
+ cornerDuration: Math.max(0, n("evolveCornerDuration", H.cornerDuration)),
418
+ cornerDelay: Math.max(0, n("evolveCornerDelay", H.cornerDelay)),
419
+ cornerEase: K(e, "evolveCornerEase", H.cornerEase),
420
+ anticipation: Math.max(0, n("evolveAnticipation", H.anticipation)),
421
+ travel: Math.max(0, n("evolveTravel", H.travel))
422
+ }, i = Math.max(.25, U(t?.speed, n("morphSpeed", 1))), a = W(U(t?.bounce, n("morphBounce", .5))), o = (e) => Math.max(.12, 1 - 1.1 * W(e)), s = o(a) / o(.5);
423
+ return {
424
+ massStiffness: r.massStiffness * i * i,
425
+ massDamping: r.massDamping * i * s,
426
+ sizeStiffness: r.sizeStiffness * i * i,
427
+ sizeDamping: r.sizeDamping * i * s,
428
+ radiusStiffness: r.radiusStiffness * i * i,
429
+ radiusDamping: r.radiusDamping * i,
430
+ contentBlur: Math.max(0, U(t?.contentBlur, r.contentBlur)),
431
+ roundness: r.roundness,
432
+ cornerDuration: r.cornerDuration / i,
433
+ cornerDelay: r.cornerDelay,
434
+ cornerEase: r.cornerEase,
435
+ anticipation: r.anticipation,
436
+ travel: r.travel,
437
+ ...t?.advanced ?? {}
438
+ };
439
+ }
440
+ function ge(e, t) {
441
+ return t?.shape === void 0 ? G(e, "morphShape", 1) >= .5 : t.shape;
442
+ }
443
+ function J(e, t) {
444
+ let n = q(e, t), r = Math.max(0, G(e, "contentBlurAreaMultiplier", 3));
445
+ return n.contentBlur * r;
446
+ }
447
+ function _e(e) {
448
+ return {
449
+ cx: e.cx,
450
+ cy: e.cy,
451
+ w: e.w,
452
+ h: e.h,
453
+ r: e.r,
454
+ vcx: 0,
455
+ vcy: 0,
456
+ vw: 0,
457
+ vh: 0,
458
+ vr: 0,
459
+ motionEnv: 0,
460
+ tPrev: null,
461
+ tvx: 0,
462
+ tvy: 0,
463
+ lead01: 0,
464
+ cornerT0: 0,
465
+ cornerStarted: !1,
466
+ lastTargetMoveT: 0,
467
+ lastTargetSize: null,
468
+ morphActive: !1,
469
+ round01: 0
470
+ };
471
+ }
472
+ function ve(e, t) {
473
+ e.cx = t.cx, e.cy = t.cy, e.w = t.w, e.h = t.h, e.r = t.r, e.vcx = 0, e.vcy = 0, e.vw = 0, e.vh = 0, e.vr = 0, e.motionEnv = 0, e.tPrev = {
474
+ cx: t.cx,
475
+ cy: t.cy
476
+ }, e.tvx = 0, e.tvy = 0, e.lead01 = 0, e.cornerT0 = 0, e.cornerStarted = !1, e.lastTargetMoveT = 0, e.lastTargetSize = {
477
+ w: t.w,
478
+ h: t.h
479
+ }, e.morphActive = !1, e.round01 = 0;
480
+ }
481
+ function Y(e, t, n, r, i, a) {
482
+ let o = t + (r * (n - e) - i * t) * a;
483
+ return [e + o * a, o];
484
+ }
485
+ function X(e, t, n, r, i, a) {
486
+ let o = Math.max(0, U(a, 0)), s = Math.max(1, Math.ceil(o * 60)), c = o / s, l = e, u = t;
487
+ for (; s-- > 0;) [l, u] = Y(l, u, n, r, i, c);
488
+ return [l, u];
489
+ }
490
+ var ye = /* @__PURE__ */ new Map();
491
+ function be(e) {
492
+ let t = ye.get(e);
493
+ if (t) return t;
494
+ let n = /cubic-bezier\(([^)]+)\)/.exec(e);
495
+ if (n) {
496
+ let [e = 0, r = 0, i = 1, a = 1] = (n[1] ?? "").split(",").map(Number);
497
+ t = (t) => {
498
+ if (t <= 0) return 0;
499
+ if (t >= 1) return 1;
500
+ let n = 0, o = 1;
501
+ for (let r = 0; r < 24; r += 1) {
502
+ let r = (n + o) / 2;
503
+ 3 * r * (1 - r) * (1 - r) * e + 3 * r * r * (1 - r) * i + r ** 3 < t ? n = r : o = r;
504
+ }
505
+ let s = (n + o) / 2;
506
+ return 3 * s * (1 - s) * (1 - s) * r + 3 * s * s * (1 - s) * a + s ** 3;
507
+ };
508
+ } else t = e === "ease-in-out" ? be("cubic-bezier(0.42, 0, 0.58, 1)") : (e) => W(e);
509
+ return ye.set(e, t), t;
510
+ }
511
+ function xe(e) {
512
+ return String(Math.round(e * 1e3) / 1e3);
513
+ }
514
+ function Se(e, t, n, r, i, a) {
515
+ let o = Math.max(0, U(n, 0)), s = t.cx, c = t.cy;
516
+ e.tPrev ||= {
517
+ cx: s,
518
+ cy: c
519
+ };
520
+ let l = (s - e.tPrev.cx) / Math.max(1e-6, o || 1 / 60), u = (c - e.tPrev.cy) / Math.max(1e-6, o || 1 / 60);
521
+ e.tvx = e.tvx * .7 + l * .3, e.tvy = e.tvy * .7 + u * .3, e.tPrev = {
522
+ cx: s,
523
+ cy: c
524
+ };
525
+ let f = s - e.cx, p = c - e.cy, m = Math.hypot(f, p), h = Math.hypot(e.tvx, e.tvy), g = 0, _ = 0;
526
+ h > .001 ? (g = e.tvx / h, _ = e.tvy / h) : m > .001 && (g = f / m, _ = p / m);
527
+ let v = Math.max(0, i.anticipation) / 1e3, y = v > 0 ? 1 - Math.exp(-o / v) : 1;
528
+ e.lead01 += (+(m > .5) - e.lead01) * y;
529
+ let b = Math.min(Math.max(0, i.travel) * e.lead01, m);
530
+ [e.cx, e.vcx] = X(e.cx, e.vcx, s + g * b, i.massStiffness, i.massDamping, o), [e.cy, e.vcy] = X(e.cy, e.vcy, c + _ * b, i.massStiffness, i.massDamping, o), [e.w, e.vw] = X(e.w, e.vw, t.w, i.sizeStiffness, i.sizeDamping, o), [e.h, e.vh] = X(e.h, e.vh, t.h, i.sizeStiffness, i.sizeDamping, o), [e.r, e.vr] = X(e.r, e.vr, t.r, i.radiusStiffness, i.radiusDamping, o);
531
+ let x = e.lastTargetSize;
532
+ (x ? Math.abs(t.w - x.w) + Math.abs(t.h - x.h) : 0) > .5 ? (e.morphActive ||= (e.cornerT0 = r, e.cornerStarted = !0, !0), e.lastTargetMoveT = r) : e.morphActive && r - e.lastTargetMoveT > 150 && r - e.cornerT0 > Math.max(0, i.cornerDelay) + Math.max(1, i.cornerDuration) && (e.morphActive = !1), e.lastTargetSize = {
533
+ w: t.w,
534
+ h: t.h
535
+ };
536
+ let S = Math.max(0, i.cornerDelay) + Math.max(1, i.cornerDuration), C = 0;
537
+ if (e.cornerStarted && i.roundness > 0 && r - e.cornerT0 < S) {
538
+ let t = W((r - e.cornerT0 - Math.max(0, i.cornerDelay)) / Math.max(1, i.cornerDuration));
539
+ C = W((1 - be(i.cornerEase)(t)) * i.roundness);
540
+ }
541
+ let w = o * 8;
542
+ e.round01 += Math.max(-w, Math.min(w, C - e.round01));
543
+ let T = Math.max(0, e.r);
544
+ if (e.round01 > .001) {
545
+ let n = Math.max(Math.min(e.w, e.h) / 2, T);
546
+ T += (n - T) * e.round01, T = Math.max(T, t.r);
547
+ }
548
+ let E = Math.min(1, (Math.hypot(e.vcx, e.vcy) + Math.abs(e.vw) + Math.abs(e.vh)) / 420);
549
+ e.motionEnv = Math.max(E, e.motionEnv - o * 1.9);
550
+ let D = e.motionEnv * e.motionEnv * Math.max(0, i.contentBlur), O = e.cornerStarted && r - e.cornerT0 < S + 80 || Math.abs(C - e.round01) > .004 || e.round01 > .004, k = Math.hypot(e.vcx, e.vcy), A = Math.abs(e.cx - s) < .05 && Math.abs(e.cy - c) < .05 && Math.abs(e.w - t.w) < .05 && Math.abs(e.h - t.h) < .05 && Math.abs(e.r - t.r) < .05 && k < 1 && Math.abs(e.vw) + Math.abs(e.vh) + Math.abs(e.vr) < 1 && e.motionEnv < .01 && !O, j = [
551
+ T,
552
+ T,
553
+ T,
554
+ T
555
+ ];
556
+ return {
557
+ path: d(-e.w / 2, -e.h / 2, e.w, e.h, j, a),
558
+ transform: `translate(${xe(e.cx)} ${xe(e.cy)}) scale(${xe(t.scale)} ${xe(t.scaleY ?? t.scale)})`,
559
+ contentBlur: D,
560
+ moving: !A
561
+ };
562
+ }
563
+ //#endregion
564
+ //#region src/liquid/engine.ts
565
+ function Z(e, t) {
566
+ return e !== void 0 && Number.isFinite(e) ? e : t;
567
+ }
568
+ function Ce(e) {
569
+ let t = {
570
+ observe: e.observe ?? !1,
571
+ x: Z(e.x, 0),
572
+ y: Z(e.y, 0),
573
+ scale: Math.max(.01, Z(e.scale, 1)),
574
+ scaleY: Math.max(.01, Z(e.scaleY ?? e.scale, 1))
575
+ };
576
+ return e.effect !== void 0 && (t.effect = e.effect), e.morph !== void 0 && (t.morph = e.morph), e.deformation !== void 0 && (t.deformation = e.deformation), e.transition !== void 0 && (t.transition = e.transition), e.delay !== void 0 && (t.delay = Math.max(0, Z(e.delay, 0))), e.radius !== void 0 && (t.radius = e.radius), e.blob !== void 0 && (t.blob = e.blob), t;
577
+ }
578
+ function we(e) {
579
+ return {
580
+ x: e.x,
581
+ y: e.y,
582
+ scale: e.scale,
583
+ scaleY: e.scaleY
584
+ };
585
+ }
586
+ function Te(e, t) {
587
+ return e.x === t.x && e.y === t.y && e.scale === t.scale && e.scaleY === t.scaleY;
588
+ }
589
+ function Ee(e, t) {
590
+ return e.effect === t.effect && e.observe === t.observe && JSON.stringify(e.morph) === JSON.stringify(t.morph) && e.deformation === t.deformation && JSON.stringify(e.transition) === JSON.stringify(t.transition) && e.delay === t.delay && De(e.radius) === De(t.radius);
591
+ }
592
+ function De(e) {
593
+ return e === void 0 ? "" : JSON.stringify(e);
594
+ }
595
+ function Oe(e, t) {
596
+ return !!(e && Math.abs(e.x - t.x) < .01 && Math.abs(e.y - t.y) < .01 && Math.abs(e.w - t.w) < .01 && Math.abs(e.h - t.h) < .01 && e.r.every((e, n) => Math.abs(e - (t.r[n] ?? 0)) < .01));
597
+ }
598
+ function Q(e) {
599
+ return String(Math.round(e * 1e3) / 1e3);
600
+ }
601
+ var ke = class {
602
+ getGroup;
603
+ getFilterArea;
604
+ onModeChange;
605
+ onFeaturePaddingChange;
606
+ nowFn;
607
+ requestFrame;
608
+ cancelFrame;
609
+ follow;
610
+ items = /* @__PURE__ */ new Map();
611
+ removeListeners = [];
612
+ mutationObserver = null;
613
+ awake = !1;
614
+ raf = 0;
615
+ needsPaint = !1;
616
+ lastActivity = 0;
617
+ claimed = !1;
618
+ budgetWarningEmitted = !1;
619
+ reducedMotion;
620
+ filterArea = 0;
621
+ featurePadding = 0;
622
+ mode = "static";
623
+ lastFrameTime = null;
624
+ moveOptions = null;
625
+ disposed = !1;
626
+ constructor(e) {
627
+ this.getGroup = e.getGroup, this.getFilterArea = e.getFilterArea, this.reducedMotion = e.reducedMotion ?? !1, this.onModeChange = e.onModeChange, this.onFeaturePaddingChange = e.onFeaturePaddingChange, this.follow = e.follow ?? !1, this.nowFn = e.now ?? (() => performance.now()), this.requestFrame = e.requestFrame ?? ((e) => requestAnimationFrame(e)), this.cancelFrame = e.cancelFrame ?? ((e) => cancelAnimationFrame(e));
628
+ }
629
+ register(e) {
630
+ this.revive(), this.unregister(e.id);
631
+ let t = Ce(e.config), n = {
632
+ ...e,
633
+ config: t,
634
+ target: we(t),
635
+ current: we(t),
636
+ motion: null,
637
+ lastBox: null,
638
+ lastPaint: null,
639
+ ownTransform: "",
640
+ resizeObserver: null,
641
+ move: null,
642
+ tail: this.follow && !t.deformation ? this.createTailElements(e.blob) : null,
643
+ evolve: null,
644
+ baseContentFilter: e.host.style.filter,
645
+ contentBlurred: !1,
646
+ lastContentFilter: null
647
+ };
648
+ return n.host.style.transformOrigin = "center", this.applyHost(n), typeof ResizeObserver < "u" && (n.resizeObserver = new ResizeObserver(() => {
649
+ this.touch(), this.wake();
650
+ }), n.resizeObserver.observe(n.host)), this.items.set(n.id, n), this.updateFeaturePadding(), this.ensureSources(), this.touch(), this.wake(), () => this.unregister(n.id);
651
+ }
652
+ update(e, t) {
653
+ let n = this.items.get(e);
654
+ if (!n) return;
655
+ let r = Ce(t), i = we(r), o = !Te(n.target, i), s = !Ee(n.config, r);
656
+ if (n.config.deformation !== r.deformation && n.config.deformation?.reset(n.host), n.config = r, this.updateFeaturePadding(), !o) {
657
+ s && (n.lastPaint = null, this.isDynamic(n) || this.resetDynamicEntry(n), this.isDynamic(n) && !this.reducedMotion && (this.ensureClaim() ? this.setMode("animated") : (this.snapEntry(n), this.resetDynamicEntry(n), this.setMode("static"))), this.touch(), this.wake());
658
+ return;
659
+ }
660
+ let l = this.now();
661
+ if (this.advanceEntry(n, l), n.target = i, this.reducedMotion) this.snapEntry(n), this.resetMoveEntry(n), this.resetDynamicEntry(n), this.setMode("reduced");
662
+ else {
663
+ let e = c(r.transition), t = e.duration > 0;
664
+ !(t || this.follow || this.isDynamic(n)) || !this.ensureClaim() ? (this.snapEntry(n), this.resetMoveEntry(n), this.resetDynamicEntry(n), this.setMode("static")) : !t || r.observe ? (n.current = { ...i }, n.motion = null, n.host.style.willChange = "", n.lastPaint = null, this.applyHost(n), this.setMode("animated")) : (n.motion = {
665
+ from: { ...n.current },
666
+ to: { ...i },
667
+ start: l + (r.delay ?? 0),
668
+ duration: e.duration,
669
+ ease: a(e.easing)
670
+ }, n.host.style.willChange = r.observe ? "" : "transform", this.setMode("animated"));
671
+ }
672
+ this.touch(l), this.needsPaint = !0, this.wake();
673
+ }
674
+ setReducedMotion(e) {
675
+ if (this.reducedMotion !== e) {
676
+ if (this.reducedMotion = e, e) {
677
+ let e = this.now();
678
+ for (let t of this.items.values()) this.advanceEntry(t, e), this.snapEntry(t), this.resetMoveEntry(t), this.resetDynamicEntry(t);
679
+ this.releaseClaim(), this.setMode("reduced");
680
+ } else this.claimed || this.setMode("static");
681
+ this.touch(), this.needsPaint = !0, this.wake();
682
+ }
683
+ }
684
+ setFilterArea(e) {
685
+ let t = Number.isFinite(e) ? Math.max(0, e) : Infinity;
686
+ if (!(Math.abs(t - this.filterArea) < .5)) {
687
+ if (this.filterArea = t, this.claimed && t > f().maxFilterArea) {
688
+ for (let e of this.items.values()) this.snapEntry(e), this.resetMoveEntry(e), this.resetDynamicEntry(e);
689
+ this.releaseClaim(), this.setMode(this.reducedMotion ? "reduced" : "static");
690
+ }
691
+ this.needsPaint = !0, this.wake();
692
+ }
693
+ }
694
+ wake() {
695
+ this.disposed || this.items.size === 0 || (this.needsPaint = !0, !this.awake && (this.awake = !0, this.raf = this.requestFrame(this.loop)));
696
+ }
697
+ dispose() {
698
+ if (!this.disposed) {
699
+ this.disposed = !0, this.raf && this.cancelFrame(this.raf), this.mutationObserver?.disconnect(), this.removeListeners.forEach((e) => e());
700
+ for (let e of this.items.values()) e.resizeObserver?.disconnect(), e.host.style.willChange = "", this.clearContentBlur(e), e.config.deformation?.reset(e.host), this.removeTailElements(e);
701
+ this.items.clear(), this.releaseClaim(), this.awake = !1, this.lastFrameTime = null;
702
+ }
703
+ }
704
+ getDebugState() {
705
+ return {
706
+ awake: this.awake,
707
+ mode: this.mode,
708
+ itemCount: this.items.size,
709
+ claimed: this.claimed,
710
+ filterArea: this.filterArea,
711
+ featurePadding: this.featurePadding
712
+ };
713
+ }
714
+ now() {
715
+ return this.nowFn();
716
+ }
717
+ touch(e = this.now()) {
718
+ this.lastActivity = e;
719
+ }
720
+ setMode(e) {
721
+ this.mode !== e && (this.mode = e, this.onModeChange?.(e));
722
+ }
723
+ ensureClaim() {
724
+ if (this.claimed) return !0;
725
+ let e = this.getFilterArea();
726
+ return Number.isFinite(e) && (this.filterArea = Math.max(0, e)), p(this.filterArea) ? (this.claimed = !0, this.moveOptions = ue(this.getGroup()), !0) : (this.warnBudgetFallback(), !1);
727
+ }
728
+ warnBudgetFallback() {
729
+ if (this.budgetWarningEmitted) return;
730
+ this.budgetWarningEmitted = !0;
731
+ let e = f(), t = e.activeGroups >= e.maxAnimatedGroups ? "the active-group limit is reached" : "the filter-area limit is exceeded";
732
+ console.warn(`LiquidGroup: the liquid animation budget is insufficient (${t}); degrading to static rendering for this group.`);
733
+ }
734
+ revive() {
735
+ this.disposed && (this.disposed = !1, this.mutationObserver = null, this.removeListeners.length = 0, this.lastFrameTime = null, this.budgetWarningEmitted = !1);
736
+ }
737
+ releaseClaim() {
738
+ this.claimed &&= (m(), !1);
739
+ }
740
+ isDeformed(e) {
741
+ return e.config.deformation !== void 0;
742
+ }
743
+ isShape(e) {
744
+ return !this.isDeformed(e) && e.config.morph !== void 0 && ge(this.getGroup(), e.config.morph);
745
+ }
746
+ isDynamic(e) {
747
+ return this.isDeformed(e) || this.isShape(e);
748
+ }
749
+ featureBox(e) {
750
+ return e.lastBox ?? {
751
+ x: 0,
752
+ y: 0,
753
+ w: Math.max(1, e.host.offsetWidth),
754
+ h: Math.max(1, e.host.offsetHeight),
755
+ r: [
756
+ 0,
757
+ 0,
758
+ 0,
759
+ 0
760
+ ]
761
+ };
762
+ }
763
+ updateFeaturePadding() {
764
+ let e = 0;
765
+ for (let t of this.items.values()) {
766
+ let n = this.featureBox(t);
767
+ this.isDeformed(t) ? e = Math.max(e, t.config.deformation.padding(this.getGroup(), n)) : this.isShape(t) && (e = Math.max(e, J(this.getGroup(), t.config.morph)));
768
+ }
769
+ Math.abs(e - this.featurePadding) < .5 || (this.featurePadding = e, this.onFeaturePaddingChange?.(e));
770
+ }
771
+ clearContentBlur(e) {
772
+ !e.contentBlurred && e.lastContentFilter === null || (e.baseContentFilter ? e.host.style.filter = e.baseContentFilter : e.host.style.removeProperty("filter"), e.contentBlurred = !1, e.lastContentFilter = null);
773
+ }
774
+ writeContentBlur(e, t) {
775
+ let n = Math.max(0, Number.isFinite(t) ? t : 0);
776
+ if (n <= .3) {
777
+ this.clearContentBlur(e);
778
+ return;
779
+ }
780
+ let r = e.baseContentFilter.trim(), i = `${r && r !== "none" ? `${r} ` : ""}blur(${Q(n)}px)`;
781
+ e.lastContentFilter !== i && (e.host.style.filter = i, e.lastContentFilter = i, e.contentBlurred = !0);
782
+ }
783
+ resetDynamicEntry(e) {
784
+ e.evolve = null, this.clearContentBlur(e), e.config.deformation?.reset(e.host), e.lastPaint = null;
785
+ }
786
+ snapEntry(e) {
787
+ e.current = { ...e.target }, e.motion = null, e.host.style.willChange = "", this.applyHost(e);
788
+ }
789
+ resetMoveEntry(e) {
790
+ e.move = null, e.lastPaint = null, this.hideTail(e);
791
+ }
792
+ advanceEntry(e, t) {
793
+ let n = e.motion;
794
+ if (!n) return !1;
795
+ if (e.config.observe) return e.current = { ...e.target }, e.motion = null, e.host.style.willChange = "", this.applyHost(e), !1;
796
+ let r = Math.min(1, Math.max(0, (t - n.start) / n.duration)), i = n.ease(r);
797
+ return e.current = {
798
+ x: n.from.x + (n.to.x - n.from.x) * i,
799
+ y: n.from.y + (n.to.y - n.from.y) * i,
800
+ scale: n.from.scale + (n.to.scale - n.from.scale) * i,
801
+ scaleY: n.from.scaleY + (n.to.scaleY - n.from.scaleY) * i
802
+ }, this.applyHost(e), r >= 1 ? (e.current = { ...n.to }, e.motion = null, e.host.style.willChange = "", this.applyHost(e), !1) : !0;
803
+ }
804
+ applyHost(e) {
805
+ if (e.config.observe) {
806
+ e.ownTransform && e.host.style.transform === e.ownTransform && e.host.style.removeProperty("transform"), e.ownTransform = "";
807
+ return;
808
+ }
809
+ let t = `translate(${Q(e.current.x)}px, ${Q(e.current.y)}px) scale(${Q(e.current.scale)}, ${Q(e.current.scaleY)})`;
810
+ e.ownTransform !== t && (e.ownTransform = t, e.host.style.transform = t);
811
+ }
812
+ createTailElements(e) {
813
+ let t = e.parentElement;
814
+ if (!t) return null;
815
+ let n = e.ownerDocument, r = (e) => {
816
+ let t = n.createElementNS("http://www.w3.org/2000/svg", "circle");
817
+ return t.setAttribute("data-liquid-gooey-move-tail", e), t.setAttribute("r", "0"), t;
818
+ }, i = r("lead"), a = r("mid-a"), o = r("mid-b");
819
+ return t.insertBefore(i, e), t.insertBefore(a, e), t.insertBefore(o, e), {
820
+ lead: i,
821
+ midA: a,
822
+ midB: o,
823
+ lastPaint: null
824
+ };
825
+ }
826
+ removeTailElements(e) {
827
+ e.tail?.lead.remove(), e.tail?.midA.remove(), e.tail?.midB.remove(), e.tail = null;
828
+ }
829
+ hideTail(e) {
830
+ let t = e.tail;
831
+ !t || t.lastPaint === "hidden" || (t.lead.setAttribute("r", "0"), t.midA.setAttribute("r", "0"), t.midB.setAttribute("r", "0"), t.lastPaint = "hidden");
832
+ }
833
+ paintTail(e, t) {
834
+ let n = e.tail;
835
+ return !n || n.lastPaint === t.fingerprint ? !1 : t.visible ? (n.lead.setAttribute("cx", String(t.cx)), n.lead.setAttribute("cy", String(t.cy)), n.lead.setAttribute("r", String(t.radius)), n.midA.setAttribute("cx", String(t.midACx)), n.midA.setAttribute("cy", String(t.midACy)), n.midA.setAttribute("r", String(t.midARadius)), n.midB.setAttribute("cx", String(t.midBCx)), n.midB.setAttribute("cy", String(t.midBCy)), n.midB.setAttribute("r", String(t.midBRadius)), n.lastPaint = t.fingerprint, !0) : (this.hideTail(e), !0);
836
+ }
837
+ moveTarget(e, t) {
838
+ return {
839
+ cx: t.x + t.w / 2 + e.current.x,
840
+ cy: t.y + t.h / 2 + e.current.y,
841
+ scale: e.current.scale,
842
+ scaleY: e.current.scaleY
843
+ };
844
+ }
845
+ readBox(e, n) {
846
+ let r = e.host.firstElementChild ?? e.host, i = t(e.host, n), a = e.host.offsetWidth, s = e.host.offsetHeight;
847
+ if (e.config.observe) {
848
+ let o = r.getBoundingClientRect(), c = n.getBoundingClientRect();
849
+ o.width > 0 || o.height > 0 ? (i = {
850
+ x: o.left - c.left,
851
+ y: o.top - c.top
852
+ }, a = o.width || r.offsetWidth, s = o.height || r.offsetHeight) : (i = t(r, n), a = r.offsetWidth || e.host.offsetWidth, s = r.offsetHeight || e.host.offsetHeight);
853
+ }
854
+ let c = e.config.radius === void 0 ? o(r, a, s) : l(e.config.radius);
855
+ return {
856
+ x: i.x,
857
+ y: i.y,
858
+ w: a,
859
+ h: s,
860
+ r: c
861
+ };
862
+ }
863
+ dynamicTarget(e, t) {
864
+ let n = e.config.observe;
865
+ return {
866
+ cx: t.x + t.w / 2 + (n ? 0 : e.current.x),
867
+ cy: t.y + t.h / 2 + (n ? 0 : e.current.y),
868
+ scale: n ? 1 : e.current.scale,
869
+ scaleY: n ? 1 : e.current.scaleY,
870
+ w: t.w,
871
+ h: t.h,
872
+ r: t.r[0] ?? 0
873
+ };
874
+ }
875
+ paintEvolveEntry(e, t, n, r) {
876
+ let i = this.dynamicTarget(e, t);
877
+ e.evolve ||= _e(i), (this.reducedMotion || !this.claimed && !r) && ve(e.evolve, i);
878
+ let a = q(this.getGroup(), e.config.morph), o = Se(e.evolve, i, this.reducedMotion || !this.claimed && !r ? 0 : n, this.now(), a, e.config.blob), s = `${o.path}|${o.transform}`, c = !1;
879
+ return e.lastPaint !== s && (e.lastPaint = s, e.blob.setAttribute("d", o.path), e.blob.setAttribute("transform", o.transform), c = !0), this.hideTail(e), this.writeContentBlur(e, o.contentBlur), {
880
+ changed: c,
881
+ moving: !this.reducedMotion && this.claimed && o.moving
882
+ };
883
+ }
884
+ paintDeformedEntry(e, t, n, r) {
885
+ let i = e.config.deformation.paint({
886
+ group: this.getGroup(),
887
+ host: e.host,
888
+ target: this.dynamicTarget(e, t),
889
+ box: t,
890
+ dt: n,
891
+ snap: this.reducedMotion || !this.claimed && !r
892
+ }), a = !1;
893
+ return e.lastPaint !== i.fingerprint && (e.lastPaint = i.fingerprint, e.blob.setAttribute("d", i.path), e.blob.setAttribute("transform", i.transform), a = !0), this.hideTail(e), this.clearContentBlur(e), {
894
+ changed: a,
895
+ moving: !this.reducedMotion && this.claimed && i.moving
896
+ };
897
+ }
898
+ paintFollowEntry(e, t, n, r, i) {
899
+ let a = this.moveTarget(e, t);
900
+ !i && r && !this.reducedMotion && !this.claimed && (this.ensureClaim() ? this.setMode("animated") : (this.resetMoveEntry(e), e.move = fe(a))), e.move ||= fe(a), this.reducedMotion && pe(e.move, a);
901
+ let o = this.moveOptions ??= ue(this.getGroup()), s = me(e.move, a, t, this.reducedMotion ? 0 : n, o), c = `${s.path}|${s.transform}`, l = !1;
902
+ return e.lastPaint !== c && (e.lastPaint = c, e.blob.setAttribute("d", s.path), e.blob.setAttribute("transform", s.transform), l = !0), this.paintTail(e, s.tail) && (l = !0), {
903
+ changed: l,
904
+ moving: !this.reducedMotion && s.moving && this.claimed
905
+ };
906
+ }
907
+ paintEntry(e, t) {
908
+ let n = t.x + e.current.x + t.w * (1 - e.current.scale) / 2, r = t.y + e.current.y + t.h * (1 - e.current.scaleY) / 2, i = `translate(${Q(n)} ${Q(r)}) scale(${Q(e.current.scale)} ${Q(e.current.scaleY)})`, a = d(0, 0, t.w, t.h, t.r, e.config.blob), o = `${a}|${i}`;
909
+ return e.lastPaint === o ? !1 : (e.lastPaint = o, e.blob.setAttribute("d", a), e.blob.setAttribute("transform", i), !0);
910
+ }
911
+ loop = (e) => {
912
+ if (this.raf = 0, this.disposed || this.items.size === 0) {
913
+ this.awake = !1;
914
+ return;
915
+ }
916
+ let t = this.lastFrameTime === null ? 1 / 60 : Math.max(0, (e - this.lastFrameTime) / 1e3);
917
+ this.lastFrameTime = e;
918
+ let n = !1;
919
+ for (let t of this.items.values()) this.advanceEntry(t, e) && (n = !0);
920
+ let r = this.getGroup(), i = !1;
921
+ if (r) {
922
+ let e = /* @__PURE__ */ new Map(), a = /* @__PURE__ */ new Set(), o = /* @__PURE__ */ new Set();
923
+ for (let t of this.items.values()) e.set(t.id, this.readBox(t, r));
924
+ for (let t of this.items.values()) {
925
+ let n = e.get(t.id);
926
+ if (!n) continue;
927
+ let r = t.lastBox === null, s = !Oe(t.lastBox, n);
928
+ r && a.add(t.id), s && o.add(t.id), s && (t.lastBox = n, t.lastPaint = null, i = !0);
929
+ }
930
+ this.updateFeaturePadding();
931
+ for (let r of this.items.values()) {
932
+ let s = e.get(r.id);
933
+ if (!s) continue;
934
+ let c = a.has(r.id), l = o.has(r.id);
935
+ this.isDynamic(r) && l && !c && !this.reducedMotion && !this.claimed && (this.ensureClaim() ? this.setMode("animated") : (this.resetDynamicEntry(r), this.snapEntry(r)));
936
+ let u = this.isDeformed(r) ? this.paintDeformedEntry(r, s, t, c) : this.isShape(r) ? this.paintEvolveEntry(r, s, t, c) : this.follow ? this.paintFollowEntry(r, s, t, l, c) : {
937
+ changed: this.paintEntry(r, s),
938
+ moving: !1
939
+ };
940
+ u.changed && (i = !0), u.moving && (n = !0);
941
+ }
942
+ }
943
+ this.needsPaint = !1, (n || i) && this.touch(e);
944
+ let a = e - this.lastActivity < 500;
945
+ if (n || this.needsPaint || a) {
946
+ this.raf = this.requestFrame(this.loop);
947
+ return;
948
+ }
949
+ this.awake = !1, this.releaseClaim(), this.setMode(this.reducedMotion ? "reduced" : "static"), this.lastFrameTime = null;
950
+ };
951
+ ensureSources() {
952
+ if (this.mutationObserver) return;
953
+ let e = this.getGroup();
954
+ if (!e || typeof MutationObserver > "u") return;
955
+ this.mutationObserver = new MutationObserver((e) => {
956
+ let t = !1;
957
+ for (let n of e) {
958
+ let e = n.target;
959
+ if (!(e instanceof Element && e.closest("[data-liquid-gooey-silhouette]"))) {
960
+ if (n.type === "attributes" && n.attributeName === "style") {
961
+ let t = [...this.items.values()].find((t) => t.host === e);
962
+ if (t && t.ownTransform === t.host.style.transform) continue;
963
+ }
964
+ t = !0;
965
+ break;
966
+ }
967
+ }
968
+ t && (this.touch(), this.wake());
969
+ }), this.mutationObserver.observe(e, {
970
+ attributes: !0,
971
+ attributeFilter: ["class", "style"],
972
+ childList: !0,
973
+ subtree: !0
974
+ });
975
+ let t = () => {
976
+ this.touch(), this.wake();
977
+ };
978
+ for (let n of [
979
+ "transitionrun",
980
+ "animationstart",
981
+ "pointerdown"
982
+ ]) e.addEventListener(n, t, !0), this.removeListeners.push(() => e.removeEventListener(n, t, !0));
983
+ window.addEventListener("scroll", t, {
984
+ capture: !0,
985
+ passive: !0
986
+ }), this.removeListeners.push(() => window.removeEventListener("scroll", t, !0));
987
+ }
988
+ unregister(e) {
989
+ let t = this.items.get(e);
990
+ t && (t.resizeObserver?.disconnect(), t.host.style.willChange = "", this.clearContentBlur(t), t.config.deformation?.reset(t.host), this.removeTailElements(t), this.items.delete(e), this.updateFeaturePadding(), this.items.size === 0 && (this.raf && this.cancelFrame(this.raf), this.raf = 0, this.awake = !1, this.releaseClaim(), this.lastFrameTime = null, this.featurePadding = 0, this.onFeaturePaddingChange?.(0)));
991
+ }
992
+ };
993
+ //#endregion
994
+ //#region src/liquid/shadow.ts
995
+ function Ae(e, t) {
996
+ let n = [], r = 0, i = "";
997
+ for (let a of e) a === "(" ? r += 1 : a === ")" && --r, r === 0 && (t === "," ? a === "," : /\s/.test(a)) ? (i.trim() && n.push(i.trim()), i = "") : i += a;
998
+ return i.trim() && n.push(i.trim()), n;
999
+ }
1000
+ var je = /^[+-]?(\d+\.?\d*|\.\d+)(px)?$/;
1001
+ function Me(e) {
1002
+ if (!e || e.trim() === "" || e.trim() === "none") return [];
1003
+ let t = [];
1004
+ for (let n of Ae(e, ",")) {
1005
+ let e = Ae(n, " "), r = e.includes("inset"), i = [], a = [];
1006
+ for (let t of e) t !== "inset" && (i.length < 4 && je.test(t) ? i.push(parseFloat(t)) : a.push(t));
1007
+ let [o = 0, s = 0, c = 0, l = 0] = i;
1008
+ t.push({
1009
+ x: o,
1010
+ y: s,
1011
+ blur: c,
1012
+ spread: l,
1013
+ color: a.join(" ") || "var(--game-ui-shadow-color, transparent)",
1014
+ inset: r
1015
+ });
1016
+ }
1017
+ return t;
1018
+ }
1019
+ function Ne(e) {
1020
+ if (!e || e.trim() === "" || e.trim() === "none") return null;
1021
+ let t = Ae(e, " "), n = 0, r = [];
1022
+ for (let e of t) e !== "solid" && (n === 0 && je.test(e) ? n = parseFloat(e) : r.push(e));
1023
+ return {
1024
+ width: n,
1025
+ color: r.join(" ") || "var(--game-ui-stroke, transparent)"
1026
+ };
1027
+ }
1028
+ function Pe(e) {
1029
+ return !e.inset && e.spread === 0 && (e.blur > 0 || e.x !== 0 || e.y !== 0);
1030
+ }
1031
+ function Fe(e) {
1032
+ let t = e.filter(Pe).map((e) => `drop-shadow(${e.x}px ${e.y}px ${e.blur}px ${e.color})`);
1033
+ return t.length > 0 ? t.join(" ") : void 0;
1034
+ }
1035
+ function Ie(e) {
1036
+ return e.filter((e) => !Pe(e));
1037
+ }
1038
+ function Le(e) {
1039
+ return e.reduce((e, t) => Math.max(e, Math.max(Math.abs(t.x), Math.abs(t.y)) + t.blur * 1.5 + Math.max(0, t.spread)), 0);
1040
+ }
1041
+ //#endregion
1042
+ //#region src/liquid/LiquidGroup/resolve.ts
1043
+ function Re(e) {
1044
+ return e.replace(/[^a-zA-Z0-9_-]/g, "");
1045
+ }
1046
+ function $(e, t) {
1047
+ return Number.isFinite(e) ? e : t;
1048
+ }
1049
+ function ze(e, t) {
1050
+ if (!e) return e;
1051
+ let n = /^var\((--[\w-]+)\)$/.exec(e.trim());
1052
+ if (!n || !t) return e;
1053
+ let r = t.ownerDocument.defaultView;
1054
+ return r && r.getComputedStyle(t).getPropertyValue(n[1] ?? "").trim() || e;
1055
+ }
1056
+ function Be(e, t, n) {
1057
+ let r = ze(e, t), i = Number.parseFloat(r ?? "");
1058
+ return Number.isFinite(i) ? i : n;
1059
+ }
1060
+ function Ve(...e) {
1061
+ return e.filter(Boolean).join(" ") || void 0;
1062
+ }
1063
+ //#endregion
1064
+ //#region src/liquid/LiquidGroup/fill.tsx
1065
+ function He({ id: e, fill: t }) {
1066
+ let n = t.bottom ?? t.top, r = Math.round(Math.min(1, Math.max(0, t.sheen ?? .3)) * 100);
1067
+ return /* @__PURE__ */ E("defs", { children: /* @__PURE__ */ E("linearGradient", {
1068
+ id: e,
1069
+ x1: "0",
1070
+ y1: "0",
1071
+ x2: "0",
1072
+ y2: "1",
1073
+ children: [
1074
+ [0, `color-mix(in srgb, ${t.top}, white ${r}%)`],
1075
+ [.16, `color-mix(in srgb, ${t.top}, white ${Math.round(r / 2)}%)`],
1076
+ [.5, `color-mix(in srgb, ${t.top}, ${n})`],
1077
+ [1, `color-mix(in srgb, ${n}, black 5%)`]
1078
+ ].map(([e, t]) => /* @__PURE__ */ E("stop", {
1079
+ offset: e,
1080
+ style: { stopColor: t }
1081
+ }, e))
1082
+ }) });
1083
+ }
1084
+ //#endregion
1085
+ //#region src/liquid/LiquidGroup/context.ts
1086
+ var Ue = h(null);
1087
+ function We() {
1088
+ let e = v(Ue);
1089
+ if (!e) throw Error("<LiquidGroup.Item> must be rendered inside <LiquidGroup>.");
1090
+ return e;
1091
+ }
1092
+ //#endregion
1093
+ //#region src/liquid/LiquidGroup/LiquidItem.tsx
1094
+ var Ge = g(function({ effect: e, suppressMorph: t = !1, x: n = 0, y: r = 0, scale: i = 1, scaleY: a, transition: o, delay: s, radius: c, blob: l, morph: u, deformation: d, observe: f, className: p, style: m, children: h, ...g }, v) {
1095
+ let { portal: w, engine: k, follow: A } = We(), j = `liquid-item-${Re(b())}`, M = C(null), ee = C(null), N = C(null), P = S(() => {
1096
+ let p = e === "morph" ? e : void 0, m = d !== void 0, h = d !== void 0 || A && u === void 0 && e !== "morph" || t && u === void 0 && e !== "morph" ? void 0 : u ?? {}, g = {
1097
+ ...p === void 0 ? {} : { effect: p },
1098
+ ...h === void 0 ? {} : { morph: h },
1099
+ ...d === void 0 ? {} : { deformation: d },
1100
+ ...f === void 0 && !m ? {} : { observe: m || f },
1101
+ x: $(n, 0),
1102
+ y: $(r, 0),
1103
+ scale: $(i, 1),
1104
+ ...a === void 0 ? {} : { scaleY: $(a, 1) }
1105
+ };
1106
+ return o !== void 0 && (g.transition = o), s !== void 0 && (g.delay = s), c !== void 0 && (g.radius = c), l !== void 0 && (g.blob = l), g;
1107
+ }, [
1108
+ d,
1109
+ l,
1110
+ s,
1111
+ e,
1112
+ A,
1113
+ t,
1114
+ u,
1115
+ f,
1116
+ c,
1117
+ i,
1118
+ a,
1119
+ o,
1120
+ n,
1121
+ r
1122
+ ]);
1123
+ N.current === null && (N.current = P);
1124
+ let te = _((e) => {
1125
+ M.current = e, typeof v == "function" ? v(e) : v && (v.current = e);
1126
+ }, [v]);
1127
+ return x(() => {
1128
+ let e = M.current, t = ee.current;
1129
+ if (!(!w || !e || !t || !N.current)) return k.register({
1130
+ id: j,
1131
+ host: e,
1132
+ blob: t,
1133
+ config: N.current
1134
+ });
1135
+ }, [
1136
+ k,
1137
+ j,
1138
+ w
1139
+ ]), x(() => {
1140
+ k.update(j, P);
1141
+ }, [
1142
+ P,
1143
+ k,
1144
+ j
1145
+ ]), y(() => {
1146
+ e === "move" && console.warn("[swimmer-ui] effect=\"move\" is not an item effect. Use <LiquidGroup motion=\"follow\"> for selection and progress.");
1147
+ }, [e]), x(() => {
1148
+ let e = M.current;
1149
+ if (!e) return;
1150
+ let t = e.firstElementChild;
1151
+ if (!t) return;
1152
+ let n = window.getComputedStyle(t), r = n.borderStyle !== "none" && n.borderWidth !== "0px" && n.borderWidth !== "", i = n.outlineStyle !== "none" && n.outlineWidth !== "0px" && n.outlineWidth !== "", a = n.boxShadow && n.boxShadow !== "none";
1153
+ (r || i || a) && console.warn("LiquidGroup.Item children should not have their own border, outline, or box-shadow. They exist on the content layer and will not merge with the liquid silhouette. Use the `stroke` and `shadow` props on <LiquidGroup> instead.");
1154
+ }, []), /* @__PURE__ */ D(T, { children: [/* @__PURE__ */ E("div", {
1155
+ ...g,
1156
+ ref: te,
1157
+ className: Ve("game-ui-liquid-item", p),
1158
+ style: m,
1159
+ children: h
1160
+ }), w ? O(/* @__PURE__ */ E("path", {
1161
+ ref: ee,
1162
+ d: "",
1163
+ "data-liquid-gooey-blob": ""
1164
+ }), w) : null] });
1165
+ }), Ke = g(function(e, t) {
1166
+ return /* @__PURE__ */ E(Ge, {
1167
+ ...e,
1168
+ ref: t
1169
+ });
1170
+ }), qe = g(function({ blur: t = 6, contrast: i = 18, gloss: a, fill: o = "var(--game-ui-surface, var(--game-ui-surface))", filterPadding: c = 24, shadow: l, stroke: d, waviness: f, wavinessFreq: p, wavinessClamp: m, motion: h = "auto", className: g, style: v, children: T, auxiliary: O, ...A }, j) {
1171
+ let M = C(null), [ee, N] = w(null), [P, te] = w({
1172
+ w: 0,
1173
+ h: 0
1174
+ }), [ne, re] = w({
1175
+ waviness: n.waviness,
1176
+ wavinessFreq: n.wavinessFreq
1177
+ }), [ie, ae] = w(0), F = C(0), I = u(), ce = h === "reduced" || I, [le, L] = w(ce ? "reduced" : "static"), R = Math.max(0, $(t, 6)), z = Math.max(1, $(i, 18)), B = Math.max(0, $(c, 24)), ue = Math.max(0, $(f ?? ne.waviness, n.waviness)), de = m !== !1 && Math.max(0, $(m ?? .3, oe)), V = se(ue, P.w > 0 && P.h > 0 ? Math.min(P.w, P.h) : 0, de), fe = Math.max(0, $(p ?? ne.wavinessFreq, n.wavinessFreq)), pe = ze(l, M.current), me = ze(d, M.current), H = S(() => Me(pe), [pe]), he = S(() => Ie(H), [H]), U = S(() => Fe(H), [H]), W = S(() => Ne(me), [me]), G = Math.ceil(R * 3 + B + Le(he) + (W ? W.width : 0) + V), K = C(G);
1178
+ K.current = G;
1179
+ let q = Math.ceil(G + ie), ge = C(q);
1180
+ ge.current = q;
1181
+ let J = `liquid-gooey-${Re(b())}`, _e = _((e) => {
1182
+ M.current = e, typeof j == "function" ? j(e) : j && (j.current = e);
1183
+ }, [j]), ve = _((e) => N(e), []);
1184
+ x(() => {
1185
+ let e = M.current;
1186
+ if (!e) return;
1187
+ let t = {
1188
+ waviness: Math.max(0, f === void 0 ? Be(k.waviness, e, n.waviness) : $(f, n.waviness)),
1189
+ wavinessFreq: Math.max(0, p === void 0 ? Be(k.wavinessFreq, e, n.wavinessFreq) : $(p, n.wavinessFreq))
1190
+ };
1191
+ re((e) => e.waviness === t.waviness && e.wavinessFreq === t.wavinessFreq ? e : t);
1192
+ }, [f, p]);
1193
+ let Y = S(() => new ke({
1194
+ getGroup: () => M.current,
1195
+ getFilterArea: () => {
1196
+ let e = M.current;
1197
+ return e ? (e.offsetWidth + (K.current + F.current) * 2) * (e.offsetHeight + (K.current + F.current) * 2) : 0;
1198
+ },
1199
+ onModeChange: L,
1200
+ onFeaturePaddingChange: (e) => {
1201
+ F.current = e, ae((t) => Math.abs(t - e) < .5 ? t : e);
1202
+ },
1203
+ follow: h === "follow"
1204
+ }), [h]);
1205
+ x(() => {
1206
+ let e = M.current;
1207
+ if (!e) return;
1208
+ let t = () => {
1209
+ let t = {
1210
+ w: e.offsetWidth,
1211
+ h: e.offsetHeight
1212
+ };
1213
+ te((e) => e.w === t.w && e.h === t.h ? e : t), Y.setFilterArea((t.w + ge.current * 2) * (t.h + ge.current * 2));
1214
+ };
1215
+ if (t(), typeof ResizeObserver > "u") return;
1216
+ let n = new ResizeObserver(t);
1217
+ return n.observe(e), () => n.disconnect();
1218
+ }, [Y, q]), y(() => {
1219
+ Y.setReducedMotion(ce);
1220
+ }, [Y, ce]), y(() => () => Y.dispose(), [Y]);
1221
+ let X = Math.max(1, P.w), ye = Math.max(1, P.h), be = Ve("game-ui-liquid-group", g);
1222
+ return /* @__PURE__ */ D("div", {
1223
+ ...A,
1224
+ ref: _e,
1225
+ className: be,
1226
+ "data-liquid-filter-area": Math.round((P.w + q * 2) * (P.h + q * 2)),
1227
+ "data-liquid-filter-budget": e,
1228
+ "data-liquid-feature-padding": Math.round(ie * 10) / 10,
1229
+ "data-liquid-motion": le,
1230
+ "data-liquid-waviness": Math.round(V * 100) / 100,
1231
+ style: v,
1232
+ children: [
1233
+ /* @__PURE__ */ D("svg", {
1234
+ "aria-hidden": "true",
1235
+ className: "game-ui-liquid-silhouette",
1236
+ "data-liquid-gooey-silhouette": "",
1237
+ focusable: "false",
1238
+ style: U ? { filter: U } : void 0,
1239
+ viewBox: `0 0 ${X} ${ye}`,
1240
+ children: [
1241
+ /* @__PURE__ */ E("defs", { children: /* @__PURE__ */ E("filter", {
1242
+ colorInterpolationFilters: "sRGB",
1243
+ filterUnits: "userSpaceOnUse",
1244
+ height: ye + q * 2,
1245
+ id: J,
1246
+ width: X + q * 2,
1247
+ x: -q,
1248
+ y: -q,
1249
+ children: /* @__PURE__ */ E(s, {
1250
+ blur: R,
1251
+ contrast: z,
1252
+ gloss: a ?? r.gloss,
1253
+ shadows: he,
1254
+ stroke: W,
1255
+ waviness: V,
1256
+ wavinessFreq: fe
1257
+ })
1258
+ }) }),
1259
+ typeof o == "string" ? null : /* @__PURE__ */ E(He, {
1260
+ id: `${J}-fill`,
1261
+ fill: o
1262
+ }),
1263
+ /* @__PURE__ */ E("g", {
1264
+ ref: ve,
1265
+ fill: typeof o == "string" ? o : `url(#${J}-fill)`,
1266
+ filter: `url(#${J})`
1267
+ })
1268
+ ]
1269
+ }),
1270
+ O?.(() => M.current),
1271
+ /* @__PURE__ */ E(Ue.Provider, {
1272
+ value: {
1273
+ portal: ee,
1274
+ engine: Y,
1275
+ follow: h === "follow"
1276
+ },
1277
+ children: /* @__PURE__ */ E("div", {
1278
+ className: "game-ui-liquid-content",
1279
+ children: T
1280
+ })
1281
+ })
1282
+ ]
1283
+ });
1284
+ }), Je = Object.assign(g(function(e, t) {
1285
+ return /* @__PURE__ */ E(qe, {
1286
+ ...e,
1287
+ ref: t
1288
+ });
1289
+ }), { Item: Ke });
1290
+ //#endregion
1291
+ export { j as _, F as a, M as b, le as c, re as d, k as f, P as g, N as h, Me as i, ae as l, A as m, qe as n, I as o, ne as p, Ge as r, R as s, Je as t, te as u, ee as v, ie as y };