@pieai/swimmer-ui-kit 2.13.0 → 3.0.0-rc.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +69 -4
- package/LICENSE +17 -20
- package/NOTICE +69 -36
- package/README.md +51 -162
- package/bin/lib/retired-theme.d.mts +2 -0
- package/bin/lib/retired-theme.mjs +58 -0
- package/bin/swimmer-ui-check.mjs +91 -16
- package/dist/GameStageTile-BcFCu22b.js +1554 -0
- package/dist/LiquidGroup-BXw1tv9H.js +1291 -0
- package/dist/fonts/zh/400-1f000.woff2 +0 -0
- package/dist/fonts/zh/400-1f200.woff2 +0 -0
- package/dist/fonts/zh/400-20000.woff2 +0 -0
- package/dist/fonts/zh/400-20600.woff2 +0 -0
- package/dist/fonts/zh/400-20c00.woff2 +0 -0
- package/dist/fonts/zh/400-21200.woff2 +0 -0
- package/dist/fonts/zh/400-21400.woff2 +0 -0
- package/dist/fonts/zh/400-22800.woff2 +0 -0
- package/dist/fonts/zh/400-23400.woff2 +0 -0
- package/dist/fonts/zh/400-23c00.woff2 +0 -0
- package/dist/fonts/zh/400-23e00.woff2 +0 -0
- package/dist/fonts/zh/400-24000.woff2 +0 -0
- package/dist/fonts/zh/400-24200.woff2 +0 -0
- package/dist/fonts/zh/400-24800.woff2 +0 -0
- package/dist/fonts/zh/400-24a00.woff2 +0 -0
- package/dist/fonts/zh/400-25400.woff2 +0 -0
- package/dist/fonts/zh/400-25a00.woff2 +0 -0
- package/dist/fonts/zh/400-25e00.woff2 +0 -0
- package/dist/fonts/zh/400-26200.woff2 +0 -0
- package/dist/fonts/zh/400-26400.woff2 +0 -0
- package/dist/fonts/zh/400-26600.woff2 +0 -0
- package/dist/fonts/zh/400-26800.woff2 +0 -0
- package/dist/fonts/zh/400-26a00.woff2 +0 -0
- package/dist/fonts/zh/400-26c00.woff2 +0 -0
- package/dist/fonts/zh/400-27800.woff2 +0 -0
- package/dist/fonts/zh/400-27e00.woff2 +0 -0
- package/dist/fonts/zh/400-28400.woff2 +0 -0
- package/dist/fonts/zh/400-28600.woff2 +0 -0
- package/dist/fonts/zh/400-28a00.woff2 +0 -0
- package/dist/fonts/zh/400-28c00.woff2 +0 -0
- package/dist/fonts/zh/400-28e00.woff2 +0 -0
- package/dist/fonts/zh/400-29600.woff2 +0 -0
- package/dist/fonts/zh/400-29800.woff2 +0 -0
- package/dist/fonts/zh/400-29e00.woff2 +0 -0
- package/dist/fonts/zh/400-2a600.woff2 +0 -0
- package/dist/fonts/zh/400-2a800.woff2 +0 -0
- package/dist/fonts/zh/400-2aa00.woff2 +0 -0
- package/dist/fonts/zh/400-2ae00.woff2 +0 -0
- package/dist/fonts/zh/400-2b000.woff2 +0 -0
- package/dist/fonts/zh/400-2b200.woff2 +0 -0
- package/dist/fonts/zh/400-2b400.woff2 +0 -0
- package/dist/fonts/zh/400-2b600.woff2 +0 -0
- package/dist/fonts/zh/400-2b800.woff2 +0 -0
- package/dist/fonts/zh/400-2ba00.woff2 +0 -0
- package/dist/fonts/zh/400-2bc00.woff2 +0 -0
- package/dist/fonts/zh/400-2be00.woff2 +0 -0
- package/dist/fonts/zh/400-2c000.woff2 +0 -0
- package/dist/fonts/zh/400-2c200.woff2 +0 -0
- package/dist/fonts/zh/400-2c400.woff2 +0 -0
- package/dist/fonts/zh/400-2c600.woff2 +0 -0
- package/dist/fonts/zh/400-2c800.woff2 +0 -0
- package/dist/fonts/zh/400-2ca00.woff2 +0 -0
- package/dist/fonts/zh/400-2cc00.woff2 +0 -0
- package/dist/fonts/zh/400-2ce00.woff2 +0 -0
- package/dist/fonts/zh/400-2d400.woff2 +0 -0
- package/dist/fonts/zh/400-2e00.woff2 +0 -0
- package/dist/fonts/zh/400-2f800.woff2 +0 -0
- package/dist/fonts/zh/400-3000.woff2 +0 -0
- package/dist/fonts/zh/400-3200.woff2 +0 -0
- package/dist/fonts/zh/400-3400.woff2 +0 -0
- package/dist/fonts/zh/400-3600.woff2 +0 -0
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- package/dist/fonts/zh/400-3a00.woff2 +0 -0
- package/dist/fonts/zh/400-3c00.woff2 +0 -0
- package/dist/fonts/zh/400-3e00.woff2 +0 -0
- package/dist/fonts/zh/400-4000.woff2 +0 -0
- package/dist/fonts/zh/400-4200.woff2 +0 -0
- package/dist/fonts/zh/400-4400.woff2 +0 -0
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- package/dist/fonts/zh/400-4e00.woff2 +0 -0
- package/dist/fonts/zh/400-5000.woff2 +0 -0
- package/dist/fonts/zh/400-5200.woff2 +0 -0
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- package/dist/fonts/zh/400-7e00.woff2 +0 -0
- package/dist/fonts/zh/400-8000.woff2 +0 -0
- package/dist/fonts/zh/400-8200.woff2 +0 -0
- package/dist/fonts/zh/400-8400.woff2 +0 -0
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- package/dist/fonts/zh/400-9e00.woff2 +0 -0
- package/dist/fonts/zh/400-f800.woff2 +0 -0
- package/dist/fonts/zh/400-fa00.woff2 +0 -0
- package/dist/fonts/zh/400-fe00.woff2 +0 -0
- package/dist/fonts/zh/500-1f000.woff2 +0 -0
- package/dist/fonts/zh/500-1f200.woff2 +0 -0
- package/dist/fonts/zh/500-20000.woff2 +0 -0
- package/dist/fonts/zh/500-20600.woff2 +0 -0
- package/dist/fonts/zh/500-20c00.woff2 +0 -0
- package/dist/fonts/zh/500-21200.woff2 +0 -0
- package/dist/fonts/zh/500-21400.woff2 +0 -0
- package/dist/fonts/zh/500-22800.woff2 +0 -0
- package/dist/fonts/zh/500-23400.woff2 +0 -0
- package/dist/fonts/zh/500-23c00.woff2 +0 -0
- package/dist/fonts/zh/500-23e00.woff2 +0 -0
- package/dist/fonts/zh/500-24000.woff2 +0 -0
- package/dist/fonts/zh/500-24200.woff2 +0 -0
- package/dist/fonts/zh/500-24800.woff2 +0 -0
- package/dist/fonts/zh/500-24a00.woff2 +0 -0
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- package/dist/fonts/zh/500-26600.woff2 +0 -0
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- package/dist/fonts/zh/500-28400.woff2 +0 -0
- package/dist/fonts/zh/500-28600.woff2 +0 -0
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- package/dist/fonts/zh/500-28c00.woff2 +0 -0
- package/dist/fonts/zh/500-28e00.woff2 +0 -0
- package/dist/fonts/zh/500-29600.woff2 +0 -0
- package/dist/fonts/zh/500-29800.woff2 +0 -0
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- package/dist/fonts/zh/500-2a600.woff2 +0 -0
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- package/dist/fonts/zh/500-2b400.woff2 +0 -0
- package/dist/fonts/zh/500-2b600.woff2 +0 -0
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- package/dist/fonts/zh/500-2c200.woff2 +0 -0
- package/dist/fonts/zh/500-2c400.woff2 +0 -0
- package/dist/fonts/zh/500-2c600.woff2 +0 -0
- package/dist/fonts/zh/500-2c800.woff2 +0 -0
- package/dist/fonts/zh/500-2ca00.woff2 +0 -0
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- package/dist/fonts/zh/500-3200.woff2 +0 -0
- package/dist/fonts/zh/500-3400.woff2 +0 -0
- package/dist/fonts/zh/500-3600.woff2 +0 -0
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- package/dist/assets/game/ui/clay/phase03-clay-kit/icons/icon-check-v1.png +0 -0
- package/dist/assets/game/ui/clay/phase03-clay-kit/icons/icon-game-v1.png +0 -0
- package/dist/assets/game/ui/clay/phase03-clay-kit/icons/icon-refresh-v1.png +0 -0
- package/dist/assets/game/ui/clay/phase03-clay-kit/icons/icon-target-v1.png +0 -0
- package/dist/assets/game/ui/clay/phase03-clay-kit/icons/icon-user-v1.png +0 -0
- package/dist/assets/game/ui/clay/phase03-clay-kit/inputs/input-entered-v1.png +0 -0
- package/dist/assets/game/ui/clay/phase03-clay-kit/inputs/input-entered-v2.png +0 -0
- package/dist/assets/game/ui/clay/phase03-clay-kit/inputs/input-error-v1.png +0 -0
- package/dist/assets/game/ui/clay/phase03-clay-kit/inputs/input-error-v2.png +0 -0
- package/dist/assets/game/ui/clay/phase03-clay-kit/inputs/input-required-v1.png +0 -0
- package/dist/assets/game/ui/clay/phase03-clay-kit/inputs/input-required-v2.png +0 -0
- package/dist/assets/game/ui/clay/phase03-clay-kit/inputs/input-typing-v1.png +0 -0
- package/dist/assets/game/ui/clay/phase03-clay-kit/inputs/input-typing-v2.png +0 -0
- package/dist/assets/game/ui/clay/phase03-clay-kit/panels/popup-frame-v1.png +0 -0
- package/dist/assets/game/ui/clay/phase03-clay-kit/panels/settings-frame-v1.png +0 -0
- package/dist/assets/game/ui/clay/phase03-clay-kit/screens/00_title-v1.png +0 -0
- package/dist/assets/game/ui/clay/phase03-clay-kit/screens/01_login-v1.png +0 -0
- package/dist/assets/game/ui/clay/phase03-clay-kit/screens/03_stage-v1.png +0 -0
- package/dist/assets/game/ui/clay/phase03-clay-kit/screens/04_stageready-v1.png +0 -0
- package/dist/assets/game/ui/clay/phase03-clay-kit/screens/05_complete-v1.png +0 -0
- package/dist/assets/game/ui/clay/phase03-clay-kit/screens/06_lose-v1.png +0 -0
- package/dist/liquidGooeySpring-WwyGKGPL.js +0 -450
package/dist/index.d.ts
CHANGED
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@@ -1,22 +1,21 @@
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1
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+
import { AnchorHTMLAttributes } from 'react';
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1
2
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import { ButtonHTMLAttributes } from 'react';
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import { ComponentType } from 'react';
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import { CSSProperties } from 'react';
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import { ForwardRefExoticComponent } from 'react';
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import { HTMLAttributes } from 'react';
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import { InputHTMLAttributes } from 'react';
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import { JSX } from 'react';
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9
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import { ReactNode } from 'react';
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10
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import { Ref } from 'react';
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7
11
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import { RefAttributes } from 'react';
|
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8
12
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import { SelectHTMLAttributes } from 'react';
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13
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+
import { SVGProps } from 'react';
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14
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import { TextareaHTMLAttributes } from 'react';
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10
15
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11
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-
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12
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-
export declare function acknowledgeClayPlaceholders(): void;
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16
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declare type ActionElement = HTMLButtonElement | HTMLAnchorElement;
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/** Vertical bow strength, 0..1. */
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vertical?: number;
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/** Horizontal cap deformation, 0..1. */
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horizontal?: number;
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}
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declare type ActionProps = ButtonAction | LinkAction;
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20
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declare interface BlobShape {
|
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22
21
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/** Outward bulge, in px. 0 gives the plain rounded rectangle. */
|
|
@@ -29,951 +28,263 @@ declare interface BlobShape {
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readonly phase?: number;
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}
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readonly iconXl: "var(--game-ui-asset-icon-xl)";
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-
readonly buttonSkinMinWidth: "var(--game-ui-asset-button-min-width)";
|
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40
|
-
readonly cardFanWidth: "var(--game-ui-asset-card-fan-width)";
|
|
41
|
-
readonly stageTileMinHeight: "var(--game-ui-stage-tile-min-height)";
|
|
42
|
-
readonly terrainSwatchSize: "var(--game-ui-terrain-swatch-size)";
|
|
43
|
-
readonly terrainToolHitSize: "var(--game-ui-terrain-tool-hit-size)";
|
|
44
|
-
readonly buildRailCardSize: "var(--game-ui-build-rail-card-size)";
|
|
45
|
-
readonly brushNumberWidth: "var(--game-ui-brush-number-width)";
|
|
31
|
+
declare type ButtonAction = ButtonHTMLAttributes<HTMLButtonElement> & {
|
|
32
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+
href?: undefined;
|
|
33
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linkComponent?: undefined;
|
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34
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+
target?: never;
|
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35
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rel?: never;
|
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36
|
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download?: never;
|
|
46
37
|
};
|
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38
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-
|
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-
buttons: {
|
|
50
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-
primary: string;
|
|
51
|
-
blue: string;
|
|
52
|
-
brown: string;
|
|
53
|
-
green: string;
|
|
54
|
-
purple: string;
|
|
55
|
-
red: string;
|
|
56
|
-
};
|
|
57
|
-
panels: {
|
|
58
|
-
popup: string;
|
|
59
|
-
commonTitle: string;
|
|
60
|
-
language: string;
|
|
61
|
-
};
|
|
62
|
-
controls: {
|
|
63
|
-
switchOn: string;
|
|
64
|
-
switchOff: string;
|
|
65
|
-
slider: string;
|
|
66
|
-
tabSelected: string;
|
|
67
|
-
tabNormal: string;
|
|
68
|
-
};
|
|
69
|
-
icons: Record<ClayIconName, string>;
|
|
70
|
-
catalog: {
|
|
71
|
-
manifest: string;
|
|
72
|
-
sourceCatalog: string;
|
|
73
|
-
contactSheetCommon: string;
|
|
74
|
-
contactSheetComponents: string;
|
|
75
|
-
contactSheetFunction: string;
|
|
76
|
-
};
|
|
77
|
-
};
|
|
39
|
+
declare type CornerRadii = [number, number, number, number];
|
|
78
40
|
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79
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80
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-
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-
|
|
99
|
-
|
|
100
|
-
|
|
101
|
-
|
|
102
|
-
readonly liquidMetalFace: "#3a2518";
|
|
103
|
-
readonly liquidMetalInk: "#fff8ec";
|
|
104
|
-
};
|
|
41
|
+
declare interface EvolveOptions {
|
|
42
|
+
/** Spring driving the liquid mass's centre. */
|
|
43
|
+
massStiffness?: number;
|
|
44
|
+
massDamping?: number;
|
|
45
|
+
/** Spring driving width and height. */
|
|
46
|
+
sizeStiffness?: number;
|
|
47
|
+
sizeDamping?: number;
|
|
48
|
+
/** Spring driving the corner radius. */
|
|
49
|
+
radiusStiffness?: number;
|
|
50
|
+
radiusDamping?: number;
|
|
51
|
+
/** Maximum content cross-blur during the morph, in px. */
|
|
52
|
+
contentBlur?: number;
|
|
53
|
+
/** 0..1 droplet roundness during a shape transition. */
|
|
54
|
+
roundness?: number;
|
|
55
|
+
/** Corner-forming timeline. */
|
|
56
|
+
cornerDuration?: number;
|
|
57
|
+
cornerDelay?: number;
|
|
58
|
+
cornerEase?: string;
|
|
59
|
+
/** Ramp-in time for the droplet lead, in ms. */
|
|
60
|
+
anticipation?: number;
|
|
61
|
+
/** Maximum droplet lead toward the destination, in px. */
|
|
62
|
+
travel?: number;
|
|
63
|
+
}
|
|
105
64
|
|
|
106
|
-
export declare
|
|
107
|
-
|
|
108
|
-
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109
|
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|
|
110
|
-
|
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111
|
-
|
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112
|
-
|
|
65
|
+
export declare function FirstSessionOnboarding({ labels, onDismiss, open, }: FirstSessionOnboardingProps): ReactNode;
|
|
66
|
+
|
|
67
|
+
export declare interface FirstSessionOnboardingLabels {
|
|
68
|
+
badge: string;
|
|
69
|
+
body: string;
|
|
70
|
+
skip: string;
|
|
71
|
+
start: string;
|
|
72
|
+
steps: readonly FirstSessionOnboardingStep[];
|
|
73
|
+
title: string;
|
|
74
|
+
}
|
|
113
75
|
|
|
114
|
-
export declare
|
|
76
|
+
export declare interface FirstSessionOnboardingProps {
|
|
77
|
+
labels: FirstSessionOnboardingLabels;
|
|
78
|
+
onDismiss: () => void;
|
|
79
|
+
open: boolean;
|
|
80
|
+
}
|
|
115
81
|
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|
116
|
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|
|
117
|
-
|
|
118
|
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|
|
119
|
-
|
|
120
|
-
* CLAY_ICON_VARIANTS so the semantic icon API stays a clean, product-agnostic UI
|
|
121
|
-
* vocabulary. Reach for these in reward popups, inventories, win screens, or
|
|
122
|
-
* decorative flourishes — never for buttons or toolbars. Game family only; these
|
|
123
|
-
* have no flat line equivalents.
|
|
124
|
-
*/
|
|
125
|
-
export declare const CLAY_GAME_SPRITES: {
|
|
126
|
-
anvil: string;
|
|
127
|
-
arrow: string;
|
|
128
|
-
bomb: string;
|
|
129
|
-
candle: string;
|
|
130
|
-
chicken: string;
|
|
131
|
-
giftBlue: string;
|
|
132
|
-
hammer: string;
|
|
133
|
-
horn: string;
|
|
134
|
-
horseshoe: string;
|
|
135
|
-
letter: string;
|
|
136
|
-
medalBronze: string;
|
|
137
|
-
medalSilver: string;
|
|
138
|
-
pickaxe: string;
|
|
139
|
-
potionPurple: string;
|
|
140
|
-
potionRed: string;
|
|
141
|
-
purpleGem: string;
|
|
142
|
-
shieldA: string;
|
|
143
|
-
shieldB: string;
|
|
144
|
-
shieldC: string;
|
|
145
|
-
shieldD: string;
|
|
146
|
-
skull: string;
|
|
147
|
-
soulGem: string;
|
|
148
|
-
swordA: string;
|
|
149
|
-
swordB: string;
|
|
150
|
-
talaria: string;
|
|
151
|
-
treasure: string;
|
|
152
|
-
};
|
|
82
|
+
export declare interface FirstSessionOnboardingStep {
|
|
83
|
+
body: string;
|
|
84
|
+
title: string;
|
|
85
|
+
}
|
|
153
86
|
|
|
154
|
-
export declare const
|
|
87
|
+
export declare const GAME_ICON_NAMES: GameIconName[];
|
|
155
88
|
|
|
156
|
-
|
|
157
|
-
ai: {
|
|
158
|
-
|
|
89
|
+
declare const GAME_ICONS: {
|
|
90
|
+
readonly ai: {
|
|
91
|
+
readonly name: "ai";
|
|
92
|
+
readonly paths: readonly ["M12 18V5", "M15 13a4.17 4.17 0 0 1-3-4 4.17 4.17 0 0 1-3 4", "M17.598 6.5A3 3 0 1 0 12 5a3 3 0 1 0-5.598 1.5", "M17.997 5.125a4 4 0 0 1 2.526 5.77", "M18 18a4 4 0 0 0 2-7.464", "M19.967 17.483A4 4 0 1 1 12 18a4 4 0 1 1-7.967-.517", "M6 18a4 4 0 0 1-2-7.464", "M6.003 5.125a4 4 0 0 0-2.526 5.77"];
|
|
159
93
|
};
|
|
160
|
-
alert: {
|
|
161
|
-
|
|
162
|
-
|
|
94
|
+
readonly alert: {
|
|
95
|
+
readonly name: "alert";
|
|
96
|
+
readonly paths: readonly ["m21.73 18-8-14a2 2 0 0 0-3.48 0l-8 14A2 2 0 0 0 4 21h16a2 2 0 0 0 1.73-3", "M12 9v4", "M12 17h.01"];
|
|
163
97
|
};
|
|
164
|
-
card: {
|
|
165
|
-
|
|
98
|
+
readonly card: {
|
|
99
|
+
readonly name: "card";
|
|
100
|
+
readonly paths: readonly ["M4 5H20a2 2 0 0 1 2 2V17a2 2 0 0 1 -2 2H4a2 2 0 0 1 -2 -2V7a2 2 0 0 1 2 -2Z", "M2 10L22 10", "M6 14h2"];
|
|
166
101
|
};
|
|
167
|
-
chat: {
|
|
168
|
-
|
|
102
|
+
readonly chat: {
|
|
103
|
+
readonly name: "chat";
|
|
104
|
+
readonly paths: readonly ["M2.992 16.342a2 2 0 0 1 .094 1.167l-1.065 3.29a1 1 0 0 0 1.236 1.168l3.413-.998a2 2 0 0 1 1.099.092 10 10 0 1 0-4.777-4.719"];
|
|
169
105
|
};
|
|
170
|
-
check: {
|
|
171
|
-
|
|
106
|
+
readonly check: {
|
|
107
|
+
readonly name: "check";
|
|
108
|
+
readonly paths: readonly ["M20 6 9 17l-5-5"];
|
|
172
109
|
};
|
|
173
|
-
close: {
|
|
174
|
-
|
|
175
|
-
|
|
110
|
+
readonly close: {
|
|
111
|
+
readonly name: "close";
|
|
112
|
+
readonly paths: readonly ["M18 6 6 18", "m6 6 12 12"];
|
|
176
113
|
};
|
|
177
|
-
coin: {
|
|
178
|
-
|
|
179
|
-
|
|
114
|
+
readonly coin: {
|
|
115
|
+
readonly name: "coin";
|
|
116
|
+
readonly paths: readonly ["M13.744 17.736a6 6 0 1 1-7.48-7.48", "M15 6h1v4", "m6.134 14.768.866-.5 2 3.464", "M10 8a6 6 0 1 0 12 0a6 6 0 1 0 -12 0"];
|
|
180
117
|
};
|
|
181
|
-
compass: {
|
|
182
|
-
|
|
118
|
+
readonly compass: {
|
|
119
|
+
readonly name: "compass";
|
|
120
|
+
readonly paths: readonly ["M2 12a10 10 0 1 0 20 0a10 10 0 1 0 -20 0", "m16.24 7.76-1.804 5.411a2 2 0 0 1-1.265 1.265L7.76 16.24l1.804-5.411a2 2 0 0 1 1.265-1.265z"];
|
|
183
121
|
};
|
|
184
|
-
copy: {
|
|
185
|
-
|
|
122
|
+
readonly copy: {
|
|
123
|
+
readonly name: "copy";
|
|
124
|
+
readonly paths: readonly ["M10 8H20a2 2 0 0 1 2 2V20a2 2 0 0 1 -2 2H10a2 2 0 0 1 -2 -2V10a2 2 0 0 1 2 -2Z", "M4 16c-1.1 0-2-.9-2-2V4c0-1.1.9-2 2-2h10c1.1 0 2 .9 2 2"];
|
|
186
125
|
};
|
|
187
|
-
crown: {
|
|
188
|
-
|
|
189
|
-
|
|
126
|
+
readonly crown: {
|
|
127
|
+
readonly name: "crown";
|
|
128
|
+
readonly paths: readonly ["M11.562 3.266a.5.5 0 0 1 .876 0L15.39 8.87a1 1 0 0 0 1.516.294L21.183 5.5a.5.5 0 0 1 .798.519l-2.834 10.246a1 1 0 0 1-.956.734H5.81a1 1 0 0 1-.957-.734L2.02 6.02a.5.5 0 0 1 .798-.519l4.276 3.664a1 1 0 0 0 1.516-.294z", "M5 21h14"];
|
|
190
129
|
};
|
|
191
|
-
energy: {
|
|
192
|
-
|
|
193
|
-
|
|
130
|
+
readonly energy: {
|
|
131
|
+
readonly name: "energy";
|
|
132
|
+
readonly paths: readonly ["M15.914 4a1.5 1.5 0 00-2.474-1.561l-9 9A1.5 1.5 0 005.5 14h4.002a.5.5 0 01.471.666L8.086 20a1.5 1.5 0 002.475 1.56l9-9A1.5 1.5 0 0018.5 10h-3.997a.5.5 0 01-.472-.667z"];
|
|
194
133
|
};
|
|
195
|
-
gem: {
|
|
196
|
-
|
|
197
|
-
|
|
134
|
+
readonly gem: {
|
|
135
|
+
readonly name: "gem";
|
|
136
|
+
readonly paths: readonly ["M10.5 3 8 9l4 13 4-13-2.5-6", "M17 3a2 2 0 0 1 1.6.8l3 4a2 2 0 0 1 .013 2.382l-7.99 10.986a2 2 0 0 1-3.247 0l-7.99-10.986A2 2 0 0 1 2.4 7.8l2.998-3.997A2 2 0 0 1 7 3z", "M2 9h20"];
|
|
198
137
|
};
|
|
199
|
-
gift: {
|
|
200
|
-
|
|
201
|
-
|
|
138
|
+
readonly gift: {
|
|
139
|
+
readonly name: "gift";
|
|
140
|
+
readonly paths: readonly ["M12 7v14", "M20 11v8a2 2 0 0 1-2 2H6a2 2 0 0 1-2-2v-8", "M7.5 7a1 1 0 0 1 0-5A4.8 8 0 0 1 12 7a4.8 8 0 0 1 4.5-5 1 1 0 0 1 0 5", "M4 7H20a1 1 0 0 1 1 1V10a1 1 0 0 1 -1 1H4a1 1 0 0 1 -1 -1V8a1 1 0 0 1 1 -1Z"];
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readonly globe: {
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readonly paths: readonly ["M2 12a10 10 0 1 0 20 0a10 10 0 1 0 -20 0", "M12 2a14.5 14.5 0 0 0 0 20 14.5 14.5 0 0 0 0-20", "M2 12h20"];
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readonly paths: readonly ["M3 12a9 9 0 1 0 9-9 9.75 9.75 0 0 0-6.74 2.74L3 8", "M3 3v5h5", "M12 7v5l4 2"];
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readonly redo: {
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readonly undo: {
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readonly paths: readonly ["M3 7v6h6", "M21 17a9 9 0 0 0-9-9 9 9 0 0 0-6 2.3L3 13"];
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readonly home: {
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readonly paths: readonly ["M15 21v-8a1 1 0 0 0-1-1h-4a1 1 0 0 0-1 1v8", "M3 10a2 2 0 0 1 .709-1.528l7-6a2 2 0 0 1 2.582 0l7 6A2 2 0 0 1 21 10v9a2 2 0 0 1-2 2H5a2 2 0 0 1-2-2z"];
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readonly hourglass: {
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readonly paths: readonly ["M5 22h14", "M5 2h14", "M17 22v-4.172a2 2 0 0 0-.586-1.414L12 12l-4.414 4.414A2 2 0 0 0 7 17.828V22", "M7 2v4.172a2 2 0 0 0 .586 1.414L12 12l4.414-4.414A2 2 0 0 0 17 6.172V2"];
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readonly paths: readonly ["m15.477 12.89 1.515 8.526a.5.5 0 0 1-.81.47l-3.58-2.687a1 1 0 0 0-1.197 0l-3.586 2.686a.5.5 0 0 1-.81-.469l1.514-8.526", "M6 8a6 6 0 1 0 12 0a6 6 0 1 0 -12 0"];
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readonly paths: readonly ["M16.17 7.83 2 22", "M4.02 12a2.827 2.827 0 1 1 3.81-4.17A2.827 2.827 0 1 1 12 4.02a2.827 2.827 0 1 1 4.17 3.81A2.827 2.827 0 1 1 19.98 12a2.827 2.827 0 1 1-3.81 4.17A2.827 2.827 0 1 1 12 19.98a2.827 2.827 0 1 1-4.17-3.81A1 1 0 1 1 4 12", "m7.83 7.83 8.34 8.34"];
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readonly mail: {
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readonly paths: readonly ["m22 7-8.991 5.727a2 2 0 0 1-2.009 0L2 7", "M4 4H20a2 2 0 0 1 2 2V18a2 2 0 0 1 -2 2H4a2 2 0 0 1 -2 -2V6a2 2 0 0 1 2 -2Z"];
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readonly paths: readonly ["M7.21 15 2.66 7.14a2 2 0 0 1 .13-2.2L4.4 2.8A2 2 0 0 1 6 2h12a2 2 0 0 1 1.6.8l1.6 2.14a2 2 0 0 1 .14 2.2L16.79 15", "M11 12 5.12 2.2", "m13 12 5.88-9.8", "M8 7h8", "M7 17a5 5 0 1 0 10 0a5 5 0 1 0 -10 0", "M12 18v-2h-.5"];
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readonly mission: {
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readonly paths: readonly ["M4 22V4a1 1 0 0 1 .4-.8A6 6 0 0 1 8 2c3 0 5 2 7.333 2q2 0 3.067-.8A1 1 0 0 1 20 4v10a1 1 0 0 1-.4.8A6 6 0 0 1 16 16c-3 0-5-2-8-2a6 6 0 0 0-4 1.528"];
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readonly mobile: {
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readonly paths: readonly ["M7 2H17a2 2 0 0 1 2 2V20a2 2 0 0 1 -2 2H7a2 2 0 0 1 -2 -2V4a2 2 0 0 1 2 -2Z", "M12 18h.01"];
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readonly portal: {
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readonly paths: readonly ["M20.341 6.484A10 10 0 0 1 10.266 21.85", "M3.659 17.516A10 10 0 0 1 13.74 2.152", "M9 12a3 3 0 1 0 6 0a3 3 0 1 0 -6 0", "M17 5a2 2 0 1 0 4 0a2 2 0 1 0 -4 0", "M3 19a2 2 0 1 0 4 0a2 2 0 1 0 -4 0"];
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readonly paths: readonly ["M19 17V5a2 2 0 0 0-2-2H4", "M8 21h12a2 2 0 0 0 2-2v-1a1 1 0 0 0-1-1H11a1 1 0 0 0-1 1v1a2 2 0 1 1-4 0V5a2 2 0 1 0-4 0v2a1 1 0 0 0 1 1h3"];
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readonly settings: {
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readonly name: "settings";
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readonly paths: readonly ["M9.671 4.136a2.34 2.34 0 0 1 4.659 0 2.34 2.34 0 0 0 3.319 1.915 2.34 2.34 0 0 1 2.33 4.033 2.34 2.34 0 0 0 0 3.831 2.34 2.34 0 0 1-2.33 4.033 2.34 2.34 0 0 0-3.319 1.915 2.34 2.34 0 0 1-4.659 0 2.34 2.34 0 0 0-3.32-1.915 2.34 2.34 0 0 1-2.33-4.033 2.34 2.34 0 0 0 0-3.831A2.34 2.34 0 0 1 6.35 6.051a2.34 2.34 0 0 0 3.319-1.915", "M9 12a3 3 0 1 0 6 0a3 3 0 1 0 -6 0"];
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readonly shirt: {
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readonly name: "shirt";
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readonly paths: readonly ["M20.38 3.46 16 2a4 4 0 0 1-8 0L3.62 3.46a2 2 0 0 0-1.34 2.23l.58 3.47a1 1 0 0 0 .99.84H6v10c0 1.1.9 2 2 2h8a2 2 0 0 0 2-2V10h2.15a1 1 0 0 0 .99-.84l.58-3.47a2 2 0 0 0-1.34-2.23z"];
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readonly shop: {
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readonly name: "shop";
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readonly paths: readonly ["M15 21v-5a1 1 0 0 0-1-1h-4a1 1 0 0 0-1 1v5", "M17.774 10.31a1.12 1.12 0 0 0-1.549 0 2.5 2.5 0 0 1-3.451 0 1.12 1.12 0 0 0-1.548 0 2.5 2.5 0 0 1-3.452 0 1.12 1.12 0 0 0-1.549 0 2.5 2.5 0 0 1-3.77-3.248l2.889-4.184A2 2 0 0 1 7 2h10a2 2 0 0 1 1.653.873l2.895 4.192a2.5 2.5 0 0 1-3.774 3.244", "M4 10.95V19a2 2 0 0 0 2 2h12a2 2 0 0 0 2-2v-8.05"];
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readonly smile: {
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readonly name: "smile";
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readonly paths: readonly ["M15 10V9", "M16.472 15a6 6 0 01-8.943 0", "M9 10V9", "M2 12a10 10 0 1 0 20 0a10 10 0 1 0 -20 0"];
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readonly timer: {
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readonly name: "timer";
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readonly trophy: {
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readonly name: "trophy";
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|
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readonly paths: readonly ["M10 14.66V17a1 1 0 0 1-1 1 2 2 0 0 0-2 2v2", "M14 14.66V17a1 1 0 0 0 1 1 2 2 0 0 1 2 2v2", "M17.916 10H19.5A2.5 2.5 0 0 0 22 7.5V5a1 1 0 0 0-1-1h-3", "M4 22h16", "M6 9a6 6 0 0 0 12 0V3a1 1 0 0 0-1-1H7a1 1 0 0 0-1 1z", "M6.084 10H4.5A2.5 2.5 0 0 1 2 7.5V5a1 1 0 0 1 1-1h3"];
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vote: {
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};
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};
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|
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export declare const CLAY_LAYER_TOKENS: {
|
|
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|
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readonly playfield: "var(--game-ui-z-playfield)";
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|
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readonly hud: "var(--game-ui-z-hud)";
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|
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readonly sidebar: "var(--game-ui-z-sidebar)";
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|
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readonly overlay: "var(--game-ui-z-overlay)";
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|
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readonly modal: "var(--game-ui-z-modal)";
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|
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readonly toast: "var(--game-ui-z-toast)";
|
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|
-
};
|
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/**
|
|
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|
-
* Token references for the adopted liquid-gooey Move physics. The values are
|
|
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|
-
* deliberately numeric custom properties so a host theme can tune the feel
|
|
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|
-
* without putting physics constants in the engine.
|
|
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|
-
*/
|
|
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|
-
declare const CLAY_LIQUID_GOOEY_TOKENS: {
|
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|
-
readonly morphShape: "var(--game-ui-liquid-gooey-morph-shape)";
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|
-
readonly morphSpeed: "var(--game-ui-liquid-gooey-morph-speed)";
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|
-
readonly morphBounce: "var(--game-ui-liquid-gooey-morph-bounce)";
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|
-
readonly evolveMassStiffness: "var(--game-ui-liquid-gooey-evolve-mass-stiffness)";
|
|
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|
-
readonly evolveMassDamping: "var(--game-ui-liquid-gooey-evolve-mass-damping)";
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|
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|
-
readonly evolveSizeStiffness: "var(--game-ui-liquid-gooey-evolve-size-stiffness)";
|
|
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|
-
readonly evolveSizeDamping: "var(--game-ui-liquid-gooey-evolve-size-damping)";
|
|
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|
-
readonly evolveRadiusStiffness: "var(--game-ui-liquid-gooey-evolve-radius-stiffness)";
|
|
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|
-
readonly evolveRadiusDamping: "var(--game-ui-liquid-gooey-evolve-radius-damping)";
|
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|
-
readonly evolveContentBlur: "var(--game-ui-liquid-gooey-evolve-content-blur)";
|
|
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|
-
readonly evolveRoundness: "var(--game-ui-liquid-gooey-evolve-roundness)";
|
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|
-
readonly evolveCornerDuration: "var(--game-ui-liquid-gooey-evolve-corner-duration)";
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|
-
readonly evolveCornerDelay: "var(--game-ui-liquid-gooey-evolve-corner-delay)";
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|
-
readonly evolveCornerEase: "var(--game-ui-liquid-gooey-evolve-corner-ease)";
|
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|
-
readonly evolveAnticipation: "var(--game-ui-liquid-gooey-evolve-anticipation)";
|
|
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|
-
readonly evolveTravel: "var(--game-ui-liquid-gooey-evolve-travel)";
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|
-
readonly contentBlurAreaMultiplier: "var(--game-ui-liquid-gooey-content-blur-area-multiplier)";
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|
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readonly bendVertical: "var(--game-ui-liquid-gooey-bend-vertical)";
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|
-
readonly bendHorizontal: "var(--game-ui-liquid-gooey-bend-horizontal)";
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|
-
readonly bendVelocityVertical: "var(--game-ui-liquid-gooey-bend-velocity-vertical)";
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|
-
readonly bendVelocityHorizontal: "var(--game-ui-liquid-gooey-bend-velocity-horizontal)";
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|
-
readonly bendSmoothing: "var(--game-ui-liquid-gooey-bend-smoothing)";
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|
-
readonly bendActiveThreshold: "var(--game-ui-liquid-gooey-bend-active-threshold)";
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|
-
readonly bendVerticalCap: "var(--game-ui-liquid-gooey-bend-vertical-cap)";
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|
-
readonly bendHorizontalCap: "var(--game-ui-liquid-gooey-bend-horizontal-cap)";
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|
-
readonly bendRadiusMin: "var(--game-ui-liquid-gooey-bend-radius-min)";
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|
-
readonly bendRadiusMax: "var(--game-ui-liquid-gooey-bend-radius-max)";
|
|
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|
-
readonly bendLeadingCapFactor: "var(--game-ui-liquid-gooey-bend-leading-cap-factor)";
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|
-
readonly bendTrailingCapFactor: "var(--game-ui-liquid-gooey-bend-trailing-cap-factor)";
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|
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|
-
readonly moveStiffness: "var(--game-ui-liquid-gooey-move-stiffness)";
|
|
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|
-
readonly moveDamping: "var(--game-ui-liquid-gooey-move-damping)";
|
|
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|
-
readonly moveStretch: "var(--game-ui-liquid-gooey-move-stretch)";
|
|
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|
-
readonly moveTail: "var(--game-ui-liquid-gooey-move-tail)";
|
|
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|
-
readonly moveForce: "var(--game-ui-liquid-gooey-move-force)";
|
|
331
|
-
readonly moveTailSpringStiffness: "var(--game-ui-liquid-gooey-move-tail-spring-stiffness)";
|
|
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|
-
readonly moveTailSpringDamping: "var(--game-ui-liquid-gooey-move-tail-spring-damping)";
|
|
333
|
-
readonly moveStretchSpeed: "var(--game-ui-liquid-gooey-move-stretch-speed)";
|
|
334
|
-
readonly moveStretchSquash: "var(--game-ui-liquid-gooey-move-stretch-squash)";
|
|
335
|
-
readonly moveSpeedThreshold: "var(--game-ui-liquid-gooey-move-speed-threshold)";
|
|
336
|
-
readonly moveTailOnsetSpeed: "var(--game-ui-liquid-gooey-move-tail-onset-speed)";
|
|
337
|
-
readonly moveTailOnsetRange: "var(--game-ui-liquid-gooey-move-tail-onset-range)";
|
|
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|
-
readonly moveTailRamp: "var(--game-ui-liquid-gooey-move-tail-ramp)";
|
|
339
|
-
readonly moveTailMinRadius: "var(--game-ui-liquid-gooey-move-tail-min-radius)";
|
|
340
|
-
readonly moveTailWobble: "var(--game-ui-liquid-gooey-move-tail-wobble)";
|
|
341
|
-
readonly moveTailPhaseSpeed: "var(--game-ui-liquid-gooey-move-tail-phase-speed)";
|
|
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|
-
readonly moveTailMidpointA: "var(--game-ui-liquid-gooey-move-tail-midpoint-a)";
|
|
343
|
-
readonly moveTailMidpointB: "var(--game-ui-liquid-gooey-move-tail-midpoint-b)";
|
|
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|
-
readonly moveTailMidRadiusA: "var(--game-ui-liquid-gooey-move-tail-mid-radius-a)";
|
|
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|
-
readonly moveTailMidRadiusB: "var(--game-ui-liquid-gooey-move-tail-mid-radius-b)";
|
|
346
|
-
readonly moveTailWobblePhase: "var(--game-ui-liquid-gooey-move-tail-wobble-phase)";
|
|
347
|
-
readonly moveMinPerpendicular: "var(--game-ui-liquid-gooey-move-min-perpendicular)";
|
|
348
|
-
readonly moveLagBase: "var(--game-ui-liquid-gooey-move-lag-base)";
|
|
349
|
-
readonly moveLagForce: "var(--game-ui-liquid-gooey-move-lag-force)";
|
|
350
|
-
readonly moveSettleDistance: "var(--game-ui-liquid-gooey-move-settle-distance)";
|
|
351
|
-
readonly moveSettleSpeed: "var(--game-ui-liquid-gooey-move-settle-speed)";
|
|
352
|
-
readonly moveIntegrationRate: "var(--game-ui-liquid-gooey-move-integration-rate)";
|
|
353
|
-
readonly waviness: "var(--game-ui-liquid-gooey-waviness)";
|
|
354
|
-
readonly wavinessFreq: "var(--game-ui-liquid-gooey-waviness-freq)";
|
|
355
|
-
readonly meltBlur: "var(--game-ui-liquid-gooey-melt-blur)";
|
|
356
|
-
readonly meltContrast: "var(--game-ui-liquid-gooey-melt-contrast)";
|
|
357
|
-
readonly meltReach: "var(--game-ui-liquid-gooey-melt-reach)";
|
|
358
|
-
readonly meltFade: "var(--game-ui-liquid-gooey-melt-fade)";
|
|
359
|
-
readonly meltWarp: "var(--game-ui-liquid-gooey-melt-warp)";
|
|
360
|
-
readonly meltMix: "var(--game-ui-liquid-gooey-melt-mix)";
|
|
361
|
-
readonly meltMixBlur: "var(--game-ui-liquid-gooey-melt-mix-blur)";
|
|
362
|
-
readonly meltGravity: "var(--game-ui-liquid-gooey-melt-gravity)";
|
|
363
|
-
readonly meltWaviness: "var(--game-ui-liquid-gooey-melt-waviness)";
|
|
364
|
-
readonly dissolveBlur: "var(--game-ui-liquid-gooey-dissolve-blur)";
|
|
365
|
-
readonly dissolveWarp: "var(--game-ui-liquid-gooey-dissolve-warp)";
|
|
366
|
-
readonly dissolvePull: "var(--game-ui-liquid-gooey-dissolve-pull)";
|
|
367
|
-
readonly dissolveRange: "var(--game-ui-liquid-gooey-dissolve-range)";
|
|
368
|
-
readonly dissolveZone: "var(--game-ui-liquid-gooey-dissolve-zone)";
|
|
369
|
-
readonly dissolveMix: "var(--game-ui-liquid-gooey-dissolve-mix)";
|
|
370
|
-
readonly dissolveGravity: "var(--game-ui-liquid-gooey-dissolve-gravity)";
|
|
371
|
-
readonly dissolveTaper: "var(--game-ui-liquid-gooey-dissolve-taper)";
|
|
372
|
-
readonly dissolveWarpFreq: "var(--game-ui-liquid-gooey-dissolve-warp-freq)";
|
|
373
|
-
readonly dissolveFlowSpeed: "var(--game-ui-liquid-gooey-dissolve-flow-speed)";
|
|
374
|
-
readonly dissolveDetail: "var(--game-ui-liquid-gooey-dissolve-detail)";
|
|
375
|
-
readonly dissolveReleaseMs: "var(--game-ui-liquid-gooey-dissolve-release-ms)";
|
|
376
|
-
readonly dissolveFadeMs: "var(--game-ui-liquid-gooey-dissolve-fade-ms)";
|
|
377
|
-
readonly dissolveStrength: "var(--game-ui-liquid-gooey-dissolve-strength)";
|
|
378
|
-
readonly dissolveSink: "var(--game-ui-liquid-gooey-dissolve-sink)";
|
|
379
|
-
readonly dissolveSeamBlur: "var(--game-ui-liquid-gooey-dissolve-seam-blur)";
|
|
380
|
-
};
|
|
381
|
-
export { CLAY_LIQUID_GOOEY_TOKENS }
|
|
382
|
-
export { CLAY_LIQUID_GOOEY_TOKENS as GAME_UI_LIQUID_GOOEY_TOKENS }
|
|
383
|
-
|
|
384
|
-
/**
|
|
385
|
-
* Effect knobs for `<LiquidMetalButton>`. Face/ink are real colours (both
|
|
386
|
-
* themes must set them); accent aliases `--game-ui-accent` so a host can
|
|
387
|
-
* retint just this button without rebranding every primary.
|
|
388
|
-
*/
|
|
389
|
-
declare const CLAY_LIQUID_METAL_TOKENS: {
|
|
390
|
-
readonly face: "var(--game-ui-liquid-metal-face)";
|
|
391
|
-
readonly ink: "var(--game-ui-liquid-metal-ink)";
|
|
392
|
-
readonly accent: "var(--game-ui-liquid-metal-accent)";
|
|
393
|
-
readonly dispersion: "var(--game-ui-liquid-metal-dispersion)";
|
|
394
|
-
readonly sweepSpeed: "var(--game-ui-liquid-metal-sweep-speed)";
|
|
395
|
-
readonly rest: "var(--game-ui-liquid-metal-rest)";
|
|
396
|
-
readonly bloom: "var(--game-ui-liquid-metal-bloom)";
|
|
397
|
-
};
|
|
398
|
-
export { CLAY_LIQUID_METAL_TOKENS }
|
|
399
|
-
export { CLAY_LIQUID_METAL_TOKENS as GAME_UI_LIQUID_METAL_TOKENS }
|
|
400
|
-
|
|
401
|
-
export declare const CLAY_MOTION_TOKENS: {
|
|
402
|
-
readonly fast: "var(--game-ui-motion-fast)";
|
|
403
|
-
readonly base: "var(--game-ui-motion-base)";
|
|
404
|
-
readonly slow: "var(--game-ui-motion-slow)";
|
|
405
|
-
readonly easingPop: "var(--game-ui-ease-pop)";
|
|
406
|
-
readonly easingSoft: "var(--game-ui-ease-soft)";
|
|
407
|
-
readonly reducedMotion: "var(--game-ui-reduced-motion-policy)";
|
|
408
|
-
};
|
|
409
|
-
|
|
410
|
-
/**
|
|
411
|
-
* Semantic CSS vars for the official overlay-glass HUD tone
|
|
412
|
-
* (`data-game-ui-tone="glass"` / `.game-ui-overlay-scope`).
|
|
413
|
-
*/
|
|
414
|
-
declare const CLAY_OVERLAY_GLASS_TOKENS: {
|
|
415
|
-
readonly bg: "var(--game-ui-overlay-glass-bg)";
|
|
416
|
-
readonly bgHover: "var(--game-ui-overlay-glass-bg-hover)";
|
|
417
|
-
readonly bgStrong: "var(--game-ui-overlay-glass-bg-strong)";
|
|
418
|
-
readonly bgPanel: "var(--game-ui-overlay-glass-bg-panel)";
|
|
419
|
-
readonly border: "var(--game-ui-overlay-glass-border)";
|
|
420
|
-
readonly borderHover: "var(--game-ui-overlay-glass-border-hover)";
|
|
421
|
-
readonly text: "var(--game-ui-overlay-glass-text)";
|
|
422
|
-
readonly textMuted: "var(--game-ui-overlay-glass-text-muted)";
|
|
423
|
-
readonly blur: "var(--game-ui-overlay-glass-blur)";
|
|
424
|
-
readonly focusRing: "var(--game-ui-overlay-glass-focus-ring)";
|
|
425
|
-
readonly primaryFill: "var(--game-ui-overlay-glass-primary-fill)";
|
|
426
|
-
};
|
|
427
|
-
export { CLAY_OVERLAY_GLASS_TOKENS }
|
|
428
|
-
export { CLAY_OVERLAY_GLASS_TOKENS as GAME_UI_OVERLAY_GLASS_TOKENS }
|
|
429
|
-
|
|
430
|
-
export declare const CLAY_RADIUS_TOKENS: {
|
|
431
|
-
readonly bead: "var(--game-ui-radius-bead)";
|
|
432
|
-
readonly control: "var(--game-ui-radius-control)";
|
|
433
|
-
readonly card: "var(--game-ui-radius-card)";
|
|
434
|
-
readonly panel: "var(--game-ui-radius-panel)";
|
|
435
|
-
readonly modal: "var(--game-ui-radius-modal)";
|
|
436
|
-
};
|
|
437
|
-
|
|
438
|
-
export declare const CLAY_SCROLLBAR_TOKENS: {
|
|
439
|
-
readonly size: "var(--game-ui-scrollbar-size)";
|
|
440
|
-
readonly track: "var(--game-ui-scrollbar-track)";
|
|
441
|
-
readonly thumb: "var(--game-ui-scrollbar-thumb)";
|
|
442
|
-
readonly thumbHover: "var(--game-ui-scrollbar-thumb-hover)";
|
|
443
|
-
};
|
|
444
|
-
|
|
445
|
-
export declare const CLAY_SEMANTIC_TOKENS: {
|
|
446
|
-
readonly background: "var(--game-ui-bg)";
|
|
447
|
-
readonly playfieldScrim: "var(--game-ui-playfield-scrim)";
|
|
448
|
-
readonly surface: "var(--game-ui-surface)";
|
|
449
|
-
readonly surfaceRaised: "var(--game-ui-surface-raised)";
|
|
450
|
-
readonly panel: "var(--game-ui-panel)";
|
|
451
|
-
readonly panelStrong: "var(--game-ui-panel-strong)";
|
|
452
|
-
readonly text: "var(--game-ui-text)";
|
|
453
|
-
readonly textMuted: "var(--game-ui-text-muted)";
|
|
454
|
-
readonly accent: "var(--game-ui-accent)";
|
|
455
|
-
readonly accentContrast: "var(--game-ui-accent-contrast)";
|
|
456
|
-
readonly secondary: "var(--game-ui-secondary)";
|
|
457
|
-
readonly success: "var(--game-ui-success)";
|
|
458
|
-
readonly danger: "var(--game-ui-danger)";
|
|
459
|
-
readonly warning: "var(--game-ui-warning)";
|
|
460
|
-
readonly focusRing: "var(--game-ui-focus-ring)";
|
|
461
|
-
readonly borderSubtle: "var(--game-ui-border-subtle)";
|
|
462
|
-
readonly borderStrong: "var(--game-ui-border-strong)";
|
|
463
|
-
readonly disabled: "var(--game-ui-disabled)";
|
|
464
|
-
};
|
|
465
|
-
|
|
466
|
-
export declare const CLAY_SPACE_TOKENS: {
|
|
467
|
-
readonly px2: "var(--game-ui-space-2)";
|
|
468
|
-
readonly px4: "var(--game-ui-space-4)";
|
|
469
|
-
readonly px6: "var(--game-ui-space-6)";
|
|
470
|
-
readonly px8: "var(--game-ui-space-8)";
|
|
471
|
-
readonly px10: "var(--game-ui-space-10)";
|
|
472
|
-
readonly px12: "var(--game-ui-space-12)";
|
|
473
|
-
readonly px16: "var(--game-ui-space-16)";
|
|
474
|
-
readonly px20: "var(--game-ui-space-20)";
|
|
475
|
-
readonly px24: "var(--game-ui-space-24)";
|
|
476
|
-
readonly px32: "var(--game-ui-space-32)";
|
|
477
|
-
readonly safeTop: "var(--game-ui-safe-top)";
|
|
478
|
-
readonly safeRight: "var(--game-ui-safe-right)";
|
|
479
|
-
readonly safeBottom: "var(--game-ui-safe-bottom)";
|
|
480
|
-
readonly safeLeft: "var(--game-ui-safe-left)";
|
|
481
|
-
};
|
|
482
|
-
|
|
483
|
-
export declare const CLAY_TARGET_TOKENS: {
|
|
484
|
-
readonly touchMinimumPx: 44;
|
|
485
|
-
readonly touchPrimaryPx: 52;
|
|
486
|
-
readonly touchIconPx: 48;
|
|
487
|
-
readonly touchRowPx: 46;
|
|
488
|
-
readonly adjacentSpacingPx: 8;
|
|
489
|
-
readonly mobileLandscapeMinHeightPx: 390;
|
|
490
|
-
readonly desktopProofWidthPx: 1440;
|
|
491
|
-
readonly desktopProofHeightPx: 900;
|
|
492
|
-
readonly mobileLandscapeProofWidthPx: 844;
|
|
493
|
-
readonly mobileLandscapeProofHeightPx: 390;
|
|
494
|
-
};
|
|
495
|
-
|
|
496
|
-
export declare const CLAY_TYPE_TOKENS: {
|
|
497
|
-
readonly familyDisplay: "var(--game-ui-font-display)";
|
|
498
|
-
readonly familyBody: "var(--game-ui-font-body)";
|
|
499
|
-
readonly familyMono: "var(--game-ui-font-mono)";
|
|
500
|
-
readonly xs: "var(--game-ui-font-xs)";
|
|
501
|
-
readonly sm: "var(--game-ui-font-sm)";
|
|
502
|
-
readonly md: "var(--game-ui-font-md)";
|
|
503
|
-
readonly lg: "var(--game-ui-font-lg)";
|
|
504
|
-
readonly xl: "var(--game-ui-font-xl)";
|
|
505
|
-
readonly xxl: "var(--game-ui-font-xxl)";
|
|
506
|
-
readonly lineTight: "var(--game-ui-line-tight)";
|
|
507
|
-
readonly lineBody: "var(--game-ui-line-body)";
|
|
508
|
-
readonly reading: "var(--game-ui-font-reading)";
|
|
509
|
-
readonly lineReading: "var(--game-ui-line-reading)";
|
|
510
|
-
readonly measureReading: "var(--game-ui-measure-reading)";
|
|
511
|
-
readonly weightBody: "var(--game-ui-weight-body)";
|
|
512
|
-
readonly weightStrong: "var(--game-ui-weight-strong)";
|
|
513
|
-
readonly weightTitle: "var(--game-ui-weight-title)";
|
|
514
|
-
};
|
|
515
|
-
|
|
516
|
-
export declare const CLAY_UI_TOKENS: {
|
|
517
|
-
readonly colors: {
|
|
518
|
-
readonly ink: "#3b2d23";
|
|
519
|
-
readonly inkMuted: "#786250";
|
|
520
|
-
readonly parchment: "#fff8ec";
|
|
521
|
-
readonly parchmentDeep: "#f4e2c6";
|
|
522
|
-
readonly cream: "#f3e8d8";
|
|
523
|
-
readonly wood: "#6c4f38";
|
|
524
|
-
readonly woodDeep: "#3a2518";
|
|
525
|
-
readonly honey: "#f2b35c";
|
|
526
|
-
readonly orange: "#e8743b";
|
|
527
|
-
readonly teal: "#1d9a8b";
|
|
528
|
-
readonly green: "#4f9d6b";
|
|
529
|
-
readonly mint: "#7ee0b6";
|
|
530
|
-
readonly berry: "#9b6dd6";
|
|
531
|
-
readonly red: "#d85a45";
|
|
532
|
-
readonly sky: "#5ca6d8";
|
|
533
|
-
readonly shadow: "rgba(76, 52, 28, 0.24)";
|
|
534
|
-
readonly glass: "rgba(255, 248, 236, 0.82)";
|
|
535
|
-
readonly nightGlass: "rgba(31, 24, 18, 0.76)";
|
|
536
|
-
/** Official HUD-on-scene glass fill (matches SupaLuv stage chrome). */
|
|
537
|
-
readonly overlayGlass: "rgba(12, 14, 20, 0.72)";
|
|
538
|
-
readonly overlayGlassText: "#fff6ee";
|
|
539
|
-
/** Liquid-metal plate fill (light). Dedicated so it cannot inherit ink-deep, which inverts on night. */
|
|
540
|
-
readonly liquidMetalFace: "#3a2518";
|
|
541
|
-
readonly liquidMetalInk: "#fff8ec";
|
|
226
|
+
readonly vote: {
|
|
227
|
+
readonly name: "vote";
|
|
228
|
+
readonly paths: readonly ["m9 12 2 2 4-4", "M5 7c0-1.1.9-2 2-2h10a2 2 0 0 1 2 2v12H5V7Z", "M22 19H2"];
|
|
542
229
|
};
|
|
543
|
-
readonly
|
|
544
|
-
readonly
|
|
545
|
-
readonly
|
|
546
|
-
readonly surface: "var(--game-ui-surface)";
|
|
547
|
-
readonly surfaceRaised: "var(--game-ui-surface-raised)";
|
|
548
|
-
readonly panel: "var(--game-ui-panel)";
|
|
549
|
-
readonly panelStrong: "var(--game-ui-panel-strong)";
|
|
550
|
-
readonly text: "var(--game-ui-text)";
|
|
551
|
-
readonly textMuted: "var(--game-ui-text-muted)";
|
|
552
|
-
readonly accent: "var(--game-ui-accent)";
|
|
553
|
-
readonly accentContrast: "var(--game-ui-accent-contrast)";
|
|
554
|
-
readonly secondary: "var(--game-ui-secondary)";
|
|
555
|
-
readonly success: "var(--game-ui-success)";
|
|
556
|
-
readonly danger: "var(--game-ui-danger)";
|
|
557
|
-
readonly warning: "var(--game-ui-warning)";
|
|
558
|
-
readonly focusRing: "var(--game-ui-focus-ring)";
|
|
559
|
-
readonly borderSubtle: "var(--game-ui-border-subtle)";
|
|
560
|
-
readonly borderStrong: "var(--game-ui-border-strong)";
|
|
561
|
-
readonly disabled: "var(--game-ui-disabled)";
|
|
230
|
+
readonly 'arrow-left': {
|
|
231
|
+
readonly name: "arrow-left";
|
|
232
|
+
readonly paths: readonly ["m12 19-7-7 7-7", "M19 12H5"];
|
|
562
233
|
};
|
|
563
|
-
readonly
|
|
564
|
-
readonly
|
|
565
|
-
readonly
|
|
566
|
-
readonly familyMono: "var(--game-ui-font-mono)";
|
|
567
|
-
readonly xs: "var(--game-ui-font-xs)";
|
|
568
|
-
readonly sm: "var(--game-ui-font-sm)";
|
|
569
|
-
readonly md: "var(--game-ui-font-md)";
|
|
570
|
-
readonly lg: "var(--game-ui-font-lg)";
|
|
571
|
-
readonly xl: "var(--game-ui-font-xl)";
|
|
572
|
-
readonly xxl: "var(--game-ui-font-xxl)";
|
|
573
|
-
readonly lineTight: "var(--game-ui-line-tight)";
|
|
574
|
-
readonly lineBody: "var(--game-ui-line-body)";
|
|
575
|
-
readonly reading: "var(--game-ui-font-reading)";
|
|
576
|
-
readonly lineReading: "var(--game-ui-line-reading)";
|
|
577
|
-
readonly measureReading: "var(--game-ui-measure-reading)";
|
|
578
|
-
readonly weightBody: "var(--game-ui-weight-body)";
|
|
579
|
-
readonly weightStrong: "var(--game-ui-weight-strong)";
|
|
580
|
-
readonly weightTitle: "var(--game-ui-weight-title)";
|
|
234
|
+
readonly 'arrow-right': {
|
|
235
|
+
readonly name: "arrow-right";
|
|
236
|
+
readonly paths: readonly ["M5 12h14", "m12 5 7 7-7 7"];
|
|
581
237
|
};
|
|
582
|
-
readonly
|
|
583
|
-
readonly
|
|
584
|
-
readonly
|
|
585
|
-
readonly px6: "var(--game-ui-space-6)";
|
|
586
|
-
readonly px8: "var(--game-ui-space-8)";
|
|
587
|
-
readonly px10: "var(--game-ui-space-10)";
|
|
588
|
-
readonly px12: "var(--game-ui-space-12)";
|
|
589
|
-
readonly px16: "var(--game-ui-space-16)";
|
|
590
|
-
readonly px20: "var(--game-ui-space-20)";
|
|
591
|
-
readonly px24: "var(--game-ui-space-24)";
|
|
592
|
-
readonly px32: "var(--game-ui-space-32)";
|
|
593
|
-
readonly safeTop: "var(--game-ui-safe-top)";
|
|
594
|
-
readonly safeRight: "var(--game-ui-safe-right)";
|
|
595
|
-
readonly safeBottom: "var(--game-ui-safe-bottom)";
|
|
596
|
-
readonly safeLeft: "var(--game-ui-safe-left)";
|
|
238
|
+
readonly 'chevron-down': {
|
|
239
|
+
readonly name: "chevron-down";
|
|
240
|
+
readonly paths: readonly ["m6 9 6 6 6-6"];
|
|
597
241
|
};
|
|
598
|
-
readonly
|
|
599
|
-
readonly
|
|
600
|
-
readonly
|
|
601
|
-
readonly card: "var(--game-ui-radius-card)";
|
|
602
|
-
readonly panel: "var(--game-ui-radius-panel)";
|
|
603
|
-
readonly modal: "var(--game-ui-radius-modal)";
|
|
242
|
+
readonly 'chevron-up': {
|
|
243
|
+
readonly name: "chevron-up";
|
|
244
|
+
readonly paths: readonly ["m18 15-6-6-6 6"];
|
|
604
245
|
};
|
|
605
|
-
readonly
|
|
606
|
-
readonly
|
|
607
|
-
readonly
|
|
608
|
-
readonly thumb: "var(--game-ui-scrollbar-thumb)";
|
|
609
|
-
readonly thumbHover: "var(--game-ui-scrollbar-thumb-hover)";
|
|
246
|
+
readonly download: {
|
|
247
|
+
readonly name: "download";
|
|
248
|
+
readonly paths: readonly ["M12 15V3", "M21 15v4a2 2 0 0 1-2 2H5a2 2 0 0 1-2-2v-4", "m7 10 5 5 5-5"];
|
|
610
249
|
};
|
|
611
|
-
readonly
|
|
612
|
-
readonly
|
|
613
|
-
readonly
|
|
614
|
-
readonly modal: "var(--game-ui-shadow-modal)";
|
|
615
|
-
readonly inset: "var(--game-ui-shadow-inset)";
|
|
616
|
-
readonly stroke: "var(--game-ui-stroke)";
|
|
250
|
+
readonly external: {
|
|
251
|
+
readonly name: "external";
|
|
252
|
+
readonly paths: readonly ["M15 3h6v6", "M10 14 21 3", "M18 13v6a2 2 0 0 1-2 2H5a2 2 0 0 1-2-2V8a2 2 0 0 1 2-2h6"];
|
|
617
253
|
};
|
|
618
|
-
readonly
|
|
619
|
-
readonly
|
|
620
|
-
readonly
|
|
621
|
-
readonly slow: "var(--game-ui-motion-slow)";
|
|
622
|
-
readonly easingPop: "var(--game-ui-ease-pop)";
|
|
623
|
-
readonly easingSoft: "var(--game-ui-ease-soft)";
|
|
624
|
-
readonly reducedMotion: "var(--game-ui-reduced-motion-policy)";
|
|
254
|
+
readonly menu: {
|
|
255
|
+
readonly name: "menu";
|
|
256
|
+
readonly paths: readonly ["M4 5h16", "M4 12h16", "M4 19h16"];
|
|
625
257
|
};
|
|
626
|
-
readonly
|
|
627
|
-
readonly
|
|
628
|
-
readonly
|
|
629
|
-
readonly sidebar: "var(--game-ui-z-sidebar)";
|
|
630
|
-
readonly overlay: "var(--game-ui-z-overlay)";
|
|
631
|
-
readonly modal: "var(--game-ui-z-modal)";
|
|
632
|
-
readonly toast: "var(--game-ui-z-toast)";
|
|
258
|
+
readonly minus: {
|
|
259
|
+
readonly name: "minus";
|
|
260
|
+
readonly paths: readonly ["M5 12h14"];
|
|
633
261
|
};
|
|
634
|
-
readonly
|
|
635
|
-
readonly
|
|
636
|
-
readonly
|
|
637
|
-
readonly touchIconPx: 48;
|
|
638
|
-
readonly touchRowPx: 46;
|
|
639
|
-
readonly adjacentSpacingPx: 8;
|
|
640
|
-
readonly mobileLandscapeMinHeightPx: 390;
|
|
641
|
-
readonly desktopProofWidthPx: 1440;
|
|
642
|
-
readonly desktopProofHeightPx: 900;
|
|
643
|
-
readonly mobileLandscapeProofWidthPx: 844;
|
|
644
|
-
readonly mobileLandscapeProofHeightPx: 390;
|
|
262
|
+
readonly moon: {
|
|
263
|
+
readonly name: "moon";
|
|
264
|
+
readonly paths: readonly ["M20.985 12.486a9 9 0 1 1-9.473-9.472c.405-.022.617.46.402.803a6 6 0 0 0 8.268 8.268c.344-.215.825-.004.803.401"];
|
|
645
265
|
};
|
|
646
|
-
readonly
|
|
647
|
-
readonly
|
|
648
|
-
readonly
|
|
649
|
-
readonly iconLg: "var(--game-ui-asset-icon-lg)";
|
|
650
|
-
readonly iconXl: "var(--game-ui-asset-icon-xl)";
|
|
651
|
-
readonly buttonSkinMinWidth: "var(--game-ui-asset-button-min-width)";
|
|
652
|
-
readonly cardFanWidth: "var(--game-ui-asset-card-fan-width)";
|
|
653
|
-
readonly stageTileMinHeight: "var(--game-ui-stage-tile-min-height)";
|
|
654
|
-
readonly terrainSwatchSize: "var(--game-ui-terrain-swatch-size)";
|
|
655
|
-
readonly terrainToolHitSize: "var(--game-ui-terrain-tool-hit-size)";
|
|
656
|
-
readonly buildRailCardSize: "var(--game-ui-build-rail-card-size)";
|
|
657
|
-
readonly brushNumberWidth: "var(--game-ui-brush-number-width)";
|
|
266
|
+
readonly plus: {
|
|
267
|
+
readonly name: "plus";
|
|
268
|
+
readonly paths: readonly ["M5 12h14", "M12 5v14"];
|
|
658
269
|
};
|
|
659
|
-
readonly
|
|
660
|
-
readonly
|
|
661
|
-
readonly
|
|
662
|
-
readonly bgStrong: "var(--game-ui-overlay-glass-bg-strong)";
|
|
663
|
-
readonly bgPanel: "var(--game-ui-overlay-glass-bg-panel)";
|
|
664
|
-
readonly border: "var(--game-ui-overlay-glass-border)";
|
|
665
|
-
readonly borderHover: "var(--game-ui-overlay-glass-border-hover)";
|
|
666
|
-
readonly text: "var(--game-ui-overlay-glass-text)";
|
|
667
|
-
readonly textMuted: "var(--game-ui-overlay-glass-text-muted)";
|
|
668
|
-
readonly blur: "var(--game-ui-overlay-glass-blur)";
|
|
669
|
-
readonly focusRing: "var(--game-ui-overlay-glass-focus-ring)";
|
|
670
|
-
readonly primaryFill: "var(--game-ui-overlay-glass-primary-fill)";
|
|
270
|
+
readonly search: {
|
|
271
|
+
readonly name: "search";
|
|
272
|
+
readonly paths: readonly ["m21 21-4.34-4.34", "M3 11a8 8 0 1 0 16 0a8 8 0 1 0 -16 0"];
|
|
671
273
|
};
|
|
672
|
-
readonly
|
|
673
|
-
readonly
|
|
674
|
-
readonly
|
|
675
|
-
readonly accent: "var(--game-ui-liquid-metal-accent)";
|
|
676
|
-
readonly dispersion: "var(--game-ui-liquid-metal-dispersion)";
|
|
677
|
-
readonly sweepSpeed: "var(--game-ui-liquid-metal-sweep-speed)";
|
|
678
|
-
readonly rest: "var(--game-ui-liquid-metal-rest)";
|
|
679
|
-
readonly bloom: "var(--game-ui-liquid-metal-bloom)";
|
|
274
|
+
readonly sun: {
|
|
275
|
+
readonly name: "sun";
|
|
276
|
+
readonly paths: readonly ["M8 12a4 4 0 1 0 8 0a4 4 0 1 0 -8 0", "M12 2v2", "M12 20v2", "m4.93 4.93 1.41 1.41", "m17.66 17.66 1.41 1.41", "M2 12h2", "M20 12h2", "m6.34 17.66-1.41 1.41", "m19.07 4.93-1.41 1.41"];
|
|
680
277
|
};
|
|
681
|
-
readonly
|
|
682
|
-
readonly
|
|
683
|
-
readonly
|
|
684
|
-
readonly morphBounce: "var(--game-ui-liquid-gooey-morph-bounce)";
|
|
685
|
-
readonly evolveMassStiffness: "var(--game-ui-liquid-gooey-evolve-mass-stiffness)";
|
|
686
|
-
readonly evolveMassDamping: "var(--game-ui-liquid-gooey-evolve-mass-damping)";
|
|
687
|
-
readonly evolveSizeStiffness: "var(--game-ui-liquid-gooey-evolve-size-stiffness)";
|
|
688
|
-
readonly evolveSizeDamping: "var(--game-ui-liquid-gooey-evolve-size-damping)";
|
|
689
|
-
readonly evolveRadiusStiffness: "var(--game-ui-liquid-gooey-evolve-radius-stiffness)";
|
|
690
|
-
readonly evolveRadiusDamping: "var(--game-ui-liquid-gooey-evolve-radius-damping)";
|
|
691
|
-
readonly evolveContentBlur: "var(--game-ui-liquid-gooey-evolve-content-blur)";
|
|
692
|
-
readonly evolveRoundness: "var(--game-ui-liquid-gooey-evolve-roundness)";
|
|
693
|
-
readonly evolveCornerDuration: "var(--game-ui-liquid-gooey-evolve-corner-duration)";
|
|
694
|
-
readonly evolveCornerDelay: "var(--game-ui-liquid-gooey-evolve-corner-delay)";
|
|
695
|
-
readonly evolveCornerEase: "var(--game-ui-liquid-gooey-evolve-corner-ease)";
|
|
696
|
-
readonly evolveAnticipation: "var(--game-ui-liquid-gooey-evolve-anticipation)";
|
|
697
|
-
readonly evolveTravel: "var(--game-ui-liquid-gooey-evolve-travel)";
|
|
698
|
-
readonly contentBlurAreaMultiplier: "var(--game-ui-liquid-gooey-content-blur-area-multiplier)";
|
|
699
|
-
readonly bendVertical: "var(--game-ui-liquid-gooey-bend-vertical)";
|
|
700
|
-
readonly bendHorizontal: "var(--game-ui-liquid-gooey-bend-horizontal)";
|
|
701
|
-
readonly bendVelocityVertical: "var(--game-ui-liquid-gooey-bend-velocity-vertical)";
|
|
702
|
-
readonly bendVelocityHorizontal: "var(--game-ui-liquid-gooey-bend-velocity-horizontal)";
|
|
703
|
-
readonly bendSmoothing: "var(--game-ui-liquid-gooey-bend-smoothing)";
|
|
704
|
-
readonly bendActiveThreshold: "var(--game-ui-liquid-gooey-bend-active-threshold)";
|
|
705
|
-
readonly bendVerticalCap: "var(--game-ui-liquid-gooey-bend-vertical-cap)";
|
|
706
|
-
readonly bendHorizontalCap: "var(--game-ui-liquid-gooey-bend-horizontal-cap)";
|
|
707
|
-
readonly bendRadiusMin: "var(--game-ui-liquid-gooey-bend-radius-min)";
|
|
708
|
-
readonly bendRadiusMax: "var(--game-ui-liquid-gooey-bend-radius-max)";
|
|
709
|
-
readonly bendLeadingCapFactor: "var(--game-ui-liquid-gooey-bend-leading-cap-factor)";
|
|
710
|
-
readonly bendTrailingCapFactor: "var(--game-ui-liquid-gooey-bend-trailing-cap-factor)";
|
|
711
|
-
readonly moveStiffness: "var(--game-ui-liquid-gooey-move-stiffness)";
|
|
712
|
-
readonly moveDamping: "var(--game-ui-liquid-gooey-move-damping)";
|
|
713
|
-
readonly moveStretch: "var(--game-ui-liquid-gooey-move-stretch)";
|
|
714
|
-
readonly moveTail: "var(--game-ui-liquid-gooey-move-tail)";
|
|
715
|
-
readonly moveForce: "var(--game-ui-liquid-gooey-move-force)";
|
|
716
|
-
readonly moveTailSpringStiffness: "var(--game-ui-liquid-gooey-move-tail-spring-stiffness)";
|
|
717
|
-
readonly moveTailSpringDamping: "var(--game-ui-liquid-gooey-move-tail-spring-damping)";
|
|
718
|
-
readonly moveStretchSpeed: "var(--game-ui-liquid-gooey-move-stretch-speed)";
|
|
719
|
-
readonly moveStretchSquash: "var(--game-ui-liquid-gooey-move-stretch-squash)";
|
|
720
|
-
readonly moveSpeedThreshold: "var(--game-ui-liquid-gooey-move-speed-threshold)";
|
|
721
|
-
readonly moveTailOnsetSpeed: "var(--game-ui-liquid-gooey-move-tail-onset-speed)";
|
|
722
|
-
readonly moveTailOnsetRange: "var(--game-ui-liquid-gooey-move-tail-onset-range)";
|
|
723
|
-
readonly moveTailRamp: "var(--game-ui-liquid-gooey-move-tail-ramp)";
|
|
724
|
-
readonly moveTailMinRadius: "var(--game-ui-liquid-gooey-move-tail-min-radius)";
|
|
725
|
-
readonly moveTailWobble: "var(--game-ui-liquid-gooey-move-tail-wobble)";
|
|
726
|
-
readonly moveTailPhaseSpeed: "var(--game-ui-liquid-gooey-move-tail-phase-speed)";
|
|
727
|
-
readonly moveTailMidpointA: "var(--game-ui-liquid-gooey-move-tail-midpoint-a)";
|
|
728
|
-
readonly moveTailMidpointB: "var(--game-ui-liquid-gooey-move-tail-midpoint-b)";
|
|
729
|
-
readonly moveTailMidRadiusA: "var(--game-ui-liquid-gooey-move-tail-mid-radius-a)";
|
|
730
|
-
readonly moveTailMidRadiusB: "var(--game-ui-liquid-gooey-move-tail-mid-radius-b)";
|
|
731
|
-
readonly moveTailWobblePhase: "var(--game-ui-liquid-gooey-move-tail-wobble-phase)";
|
|
732
|
-
readonly moveMinPerpendicular: "var(--game-ui-liquid-gooey-move-min-perpendicular)";
|
|
733
|
-
readonly moveLagBase: "var(--game-ui-liquid-gooey-move-lag-base)";
|
|
734
|
-
readonly moveLagForce: "var(--game-ui-liquid-gooey-move-lag-force)";
|
|
735
|
-
readonly moveSettleDistance: "var(--game-ui-liquid-gooey-move-settle-distance)";
|
|
736
|
-
readonly moveSettleSpeed: "var(--game-ui-liquid-gooey-move-settle-speed)";
|
|
737
|
-
readonly moveIntegrationRate: "var(--game-ui-liquid-gooey-move-integration-rate)";
|
|
738
|
-
readonly waviness: "var(--game-ui-liquid-gooey-waviness)";
|
|
739
|
-
readonly wavinessFreq: "var(--game-ui-liquid-gooey-waviness-freq)";
|
|
740
|
-
readonly meltBlur: "var(--game-ui-liquid-gooey-melt-blur)";
|
|
741
|
-
readonly meltContrast: "var(--game-ui-liquid-gooey-melt-contrast)";
|
|
742
|
-
readonly meltReach: "var(--game-ui-liquid-gooey-melt-reach)";
|
|
743
|
-
readonly meltFade: "var(--game-ui-liquid-gooey-melt-fade)";
|
|
744
|
-
readonly meltWarp: "var(--game-ui-liquid-gooey-melt-warp)";
|
|
745
|
-
readonly meltMix: "var(--game-ui-liquid-gooey-melt-mix)";
|
|
746
|
-
readonly meltMixBlur: "var(--game-ui-liquid-gooey-melt-mix-blur)";
|
|
747
|
-
readonly meltGravity: "var(--game-ui-liquid-gooey-melt-gravity)";
|
|
748
|
-
readonly meltWaviness: "var(--game-ui-liquid-gooey-melt-waviness)";
|
|
749
|
-
readonly dissolveBlur: "var(--game-ui-liquid-gooey-dissolve-blur)";
|
|
750
|
-
readonly dissolveWarp: "var(--game-ui-liquid-gooey-dissolve-warp)";
|
|
751
|
-
readonly dissolvePull: "var(--game-ui-liquid-gooey-dissolve-pull)";
|
|
752
|
-
readonly dissolveRange: "var(--game-ui-liquid-gooey-dissolve-range)";
|
|
753
|
-
readonly dissolveZone: "var(--game-ui-liquid-gooey-dissolve-zone)";
|
|
754
|
-
readonly dissolveMix: "var(--game-ui-liquid-gooey-dissolve-mix)";
|
|
755
|
-
readonly dissolveGravity: "var(--game-ui-liquid-gooey-dissolve-gravity)";
|
|
756
|
-
readonly dissolveTaper: "var(--game-ui-liquid-gooey-dissolve-taper)";
|
|
757
|
-
readonly dissolveWarpFreq: "var(--game-ui-liquid-gooey-dissolve-warp-freq)";
|
|
758
|
-
readonly dissolveFlowSpeed: "var(--game-ui-liquid-gooey-dissolve-flow-speed)";
|
|
759
|
-
readonly dissolveDetail: "var(--game-ui-liquid-gooey-dissolve-detail)";
|
|
760
|
-
readonly dissolveReleaseMs: "var(--game-ui-liquid-gooey-dissolve-release-ms)";
|
|
761
|
-
readonly dissolveFadeMs: "var(--game-ui-liquid-gooey-dissolve-fade-ms)";
|
|
762
|
-
readonly dissolveStrength: "var(--game-ui-liquid-gooey-dissolve-strength)";
|
|
763
|
-
readonly dissolveSink: "var(--game-ui-liquid-gooey-dissolve-sink)";
|
|
764
|
-
readonly dissolveSeamBlur: "var(--game-ui-liquid-gooey-dissolve-seam-blur)";
|
|
278
|
+
readonly user: {
|
|
279
|
+
readonly name: "user";
|
|
280
|
+
readonly paths: readonly ["M19 21v-2a4 4 0 0 0-4-4H9a4 4 0 0 0-4 4v2", "M8 7a4 4 0 1 0 8 0a4 4 0 1 0 -8 0"];
|
|
765
281
|
};
|
|
766
282
|
};
|
|
767
283
|
|
|
768
|
-
export declare
|
|
769
|
-
|
|
770
|
-
export declare type ClayAssetMode = 'inline' | 'source';
|
|
284
|
+
export declare const GAME_UI_DEFAULT_STYLE: GameUiStyle;
|
|
771
285
|
|
|
772
|
-
|
|
773
|
-
|
|
774
|
-
export declare type ClayIconName = keyof typeof CLAY_ICON_VARIANTS;
|
|
775
|
-
|
|
776
|
-
export declare interface ClayIconResolveOptions {
|
|
777
|
-
/** Force a specific visual family. Defaults to game-preferred resolution. */
|
|
778
|
-
style?: ClayIconStyle;
|
|
779
|
-
/** Force inline SVG placeholder (true) or real PNG path (false). */
|
|
780
|
-
inline?: boolean;
|
|
781
|
-
}
|
|
782
|
-
|
|
783
|
-
/**
|
|
784
|
-
* Clay icons ship in two visual families, and which one you use is a deliberate
|
|
785
|
-
* design choice:
|
|
786
|
-
*
|
|
787
|
-
* - 'game' — the colorful, sculpted clay objects under `icons/common/*`
|
|
788
|
-
* (crown, scroll, trophy, key…). This is the primary, on-brand look
|
|
789
|
-
* and the default everywhere. Use it for anything the player sees.
|
|
790
|
-
* - 'line' — the flat, white, monochrome glyphs under `icons/function/*`
|
|
791
|
-
* (home, compass, chat…). This is the alternate/utility family for
|
|
792
|
-
* dense toolbars or places a sculpted object would feel too heavy.
|
|
793
|
-
*
|
|
794
|
-
* Not every semantic icon exists in both families: the game family is a curated
|
|
795
|
-
* set of ~45 sculpted objects, while the line family covers ~230 generic UI
|
|
796
|
-
* concepts. `getClayIconStyles()` reports which families a given icon has, and
|
|
797
|
-
* resolution always prefers 'game' so cards get the on-brand look by default.
|
|
798
|
-
*/
|
|
799
|
-
export declare type ClayIconStyle = 'game' | 'line';
|
|
800
|
-
|
|
801
|
-
export declare type ClayTokenCategory = keyof typeof CLAY_UI_TOKENS;
|
|
802
|
-
|
|
803
|
-
declare type CornerRadii = [number, number, number, number];
|
|
804
|
-
|
|
805
|
-
/**
|
|
806
|
-
* Process-wide budget for animated liquid-gooey groups.
|
|
807
|
-
*
|
|
808
|
-
* SVG filters do not consume WebGL contexts, but they can still be expensive
|
|
809
|
-
* to repaint. The default allows two animated groups and rejects regions
|
|
810
|
-
* larger than the configured filter-area ceiling. A rejected group keeps its
|
|
811
|
-
* SVG filter and snaps its content to each new state without animating.
|
|
812
|
-
*/
|
|
813
|
-
export declare const DEFAULT_LIQUID_GOOEY_ANIMATION_BUDGET = 2;
|
|
814
|
-
|
|
815
|
-
export declare const DEFAULT_LIQUID_GOOEY_FILTER_AREA_BUDGET = 480000;
|
|
816
|
-
|
|
817
|
-
/**
|
|
818
|
-
* Process-wide ledger for liquid-metal WebGL2 contexts.
|
|
819
|
-
*
|
|
820
|
-
* Chrome gives a tab about 16 contexts (Android about 8) and silently
|
|
821
|
-
* kills the oldest when the cap is hit. In University that oldest context
|
|
822
|
-
* is the 3D world map. These buttons are allowed to light up a shader,
|
|
823
|
-
* but they are not allowed to evict the map — so the default budget is
|
|
824
|
-
* 2, hosts can raise or lower it, and a button that cannot get a slot
|
|
825
|
-
* stays on the CSS renderer without throwing.
|
|
826
|
-
*/
|
|
827
|
-
export declare const DEFAULT_LIQUID_METAL_CONTEXT_BUDGET = 2;
|
|
828
|
-
|
|
829
|
-
export declare const DISSOLVE_DEFAULTS: ResolvedDissolveOptions;
|
|
830
|
-
|
|
831
|
-
export declare interface DissolveOptions {
|
|
832
|
-
/** Melt blur in px. */
|
|
833
|
-
blur?: number;
|
|
834
|
-
/** Displacement strength of the liquid warp. */
|
|
835
|
-
warp?: number;
|
|
836
|
-
/** Magnetic drift toward the contact, in px. */
|
|
837
|
-
pull?: number;
|
|
838
|
-
/** Distance at which melting starts. */
|
|
839
|
-
range?: number;
|
|
840
|
-
/** Size of the melt zone around the contact, in px. */
|
|
841
|
-
zone?: number;
|
|
842
|
-
/** 0..1 two-liquid erosion strength. */
|
|
843
|
-
mix?: number;
|
|
844
|
-
/** Px the melt is drawn toward the neighbour's centre. */
|
|
845
|
-
gravity?: number;
|
|
846
|
-
/** 0..1 pointiness of the directional flow. */
|
|
847
|
-
taper?: number;
|
|
848
|
-
/** Noise frequency multiplier. */
|
|
849
|
-
warpFreq?: number;
|
|
850
|
-
/** Px/s the noise field may drift while the item is moving. */
|
|
851
|
-
flowSpeed?: number;
|
|
852
|
-
/** Noise style. */
|
|
853
|
-
warpStyle?: 'fractalNoise' | 'turbulence';
|
|
854
|
-
/** Noise octaves. */
|
|
855
|
-
detail?: number;
|
|
856
|
-
/** Whether the dissolve is currently allowed to grow. */
|
|
857
|
-
active?: boolean;
|
|
858
|
-
/** Structural release time in ms. */
|
|
859
|
-
releaseMs?: number;
|
|
860
|
-
/** Opacity fade time in ms. */
|
|
861
|
-
fadeMs?: number;
|
|
862
|
-
/** 0..1 overall dissolve ceiling. */
|
|
863
|
-
strength?: number;
|
|
864
|
-
/** Fraction of the smaller body at which the seam has been swallowed. */
|
|
865
|
-
sink?: number;
|
|
866
|
-
/** Plain blur radius for the guaranteed-smooth seam wash. */
|
|
867
|
-
seamBlur?: number;
|
|
868
|
-
}
|
|
869
|
-
|
|
870
|
-
export declare type DissolveValue = boolean | number | DissolveOptions;
|
|
871
|
-
|
|
872
|
-
declare interface EvolveOptions {
|
|
873
|
-
/** Spring driving the liquid mass's centre. */
|
|
874
|
-
massStiffness?: number;
|
|
875
|
-
massDamping?: number;
|
|
876
|
-
/** Spring driving width and height. */
|
|
877
|
-
sizeStiffness?: number;
|
|
878
|
-
sizeDamping?: number;
|
|
879
|
-
/** Spring driving the corner radius. */
|
|
880
|
-
radiusStiffness?: number;
|
|
881
|
-
radiusDamping?: number;
|
|
882
|
-
/** Maximum content cross-blur during the morph, in px. */
|
|
883
|
-
contentBlur?: number;
|
|
884
|
-
/** 0..1 droplet roundness during a shape transition. */
|
|
885
|
-
roundness?: number;
|
|
886
|
-
/** Corner-forming timeline. */
|
|
887
|
-
cornerDuration?: number;
|
|
888
|
-
cornerDelay?: number;
|
|
889
|
-
cornerEase?: string;
|
|
890
|
-
/** Ramp-in time for the droplet lead, in ms. */
|
|
891
|
-
anticipation?: number;
|
|
892
|
-
/** Maximum droplet lead toward the destination, in px. */
|
|
893
|
-
travel?: number;
|
|
894
|
-
}
|
|
895
|
-
|
|
896
|
-
export declare function FirstSessionHud({ authenticated, batteryCount, className, dailyStreak, iconSlots, labels, onHistory, onSettings, onWardrobe, playerName, }: FirstSessionHudProps): ReactNode;
|
|
897
|
-
|
|
898
|
-
export declare interface FirstSessionHudIconSlots {
|
|
899
|
-
history?: ReactNode;
|
|
900
|
-
input?: ReactNode;
|
|
901
|
-
settings?: ReactNode;
|
|
902
|
-
wardrobe?: ReactNode;
|
|
903
|
-
emote?: ReactNode;
|
|
904
|
-
}
|
|
905
|
-
|
|
906
|
-
export declare interface FirstSessionHudLabels {
|
|
907
|
-
controls: string;
|
|
908
|
-
emote: string;
|
|
909
|
-
goalLabel: string;
|
|
910
|
-
goalValue: string;
|
|
911
|
-
/** Streak prefix, e.g. "Daily" → "Daily 3". Defaults to "Daily". */
|
|
912
|
-
streak?: string;
|
|
913
|
-
/** Resource meta shown for guests (unauthenticated). Defaults to "guest". */
|
|
914
|
-
guest?: string;
|
|
915
|
-
history: string;
|
|
916
|
-
hud: string;
|
|
917
|
-
input: string;
|
|
918
|
-
moveBadge: string;
|
|
919
|
-
move: string;
|
|
920
|
-
roomLabel: string;
|
|
921
|
-
roomValue: string;
|
|
922
|
-
roleLabel: string;
|
|
923
|
-
roleValue: string;
|
|
924
|
-
settings: string;
|
|
925
|
-
shell: string;
|
|
926
|
-
timerLabel: string;
|
|
927
|
-
timerValue: string;
|
|
928
|
-
tools: string;
|
|
929
|
-
wardrobe: string;
|
|
930
|
-
}
|
|
931
|
-
|
|
932
|
-
export declare interface FirstSessionHudProps {
|
|
933
|
-
authenticated: boolean;
|
|
934
|
-
batteryCount: number | string;
|
|
935
|
-
className?: string;
|
|
936
|
-
dailyStreak: number;
|
|
937
|
-
iconSlots?: FirstSessionHudIconSlots;
|
|
938
|
-
labels: FirstSessionHudLabels;
|
|
939
|
-
onHistory: () => void;
|
|
940
|
-
onSettings: () => void;
|
|
941
|
-
onWardrobe: () => void;
|
|
942
|
-
playerName: string;
|
|
943
|
-
}
|
|
944
|
-
|
|
945
|
-
export declare function FirstSessionOnboarding({ labels, onDismiss, open, }: FirstSessionOnboardingProps): ReactNode;
|
|
946
|
-
|
|
947
|
-
export declare interface FirstSessionOnboardingLabels {
|
|
948
|
-
badge: string;
|
|
949
|
-
body: string;
|
|
950
|
-
skip: string;
|
|
951
|
-
start: string;
|
|
952
|
-
steps: readonly FirstSessionOnboardingStep[];
|
|
953
|
-
title: string;
|
|
954
|
-
}
|
|
955
|
-
|
|
956
|
-
export declare interface FirstSessionOnboardingProps {
|
|
957
|
-
labels: FirstSessionOnboardingLabels;
|
|
958
|
-
onDismiss: () => void;
|
|
959
|
-
open: boolean;
|
|
960
|
-
}
|
|
961
|
-
|
|
962
|
-
export declare interface FirstSessionOnboardingStep {
|
|
963
|
-
body: string;
|
|
964
|
-
title: string;
|
|
965
|
-
}
|
|
966
|
-
|
|
967
|
-
/** Opt-in attribute values for the official overlay-glass HUD scope. */
|
|
968
|
-
export declare const GAME_UI_OVERLAY: {
|
|
969
|
-
readonly toneAttr: "data-game-ui-tone";
|
|
970
|
-
readonly toneGlass: "glass";
|
|
971
|
-
readonly densityAttr: "data-game-ui-density";
|
|
972
|
-
readonly densityCompact: "compact";
|
|
973
|
-
readonly scopeClass: "game-ui-overlay-scope";
|
|
974
|
-
};
|
|
975
|
-
|
|
976
|
-
export declare const GAME_UI_PREVIEW_MESSAGES: readonly GameUiHistoryEntry[];
|
|
286
|
+
/** Appearance and illumination are independent host choices, not component variants. */
|
|
287
|
+
export declare const GAME_UI_STYLES: readonly ["candy", "pastel", "mist", "grey", "outline", "ink"];
|
|
977
288
|
|
|
978
289
|
export declare const GAME_UI_TARGETS: {
|
|
979
290
|
readonly touchMinimumPx: 44;
|
|
@@ -991,13 +302,13 @@ export declare const GAME_UI_TARGETS: {
|
|
|
991
302
|
/**
|
|
992
303
|
* The semantic `--game-ui-*` custom properties a *complete* theme must
|
|
993
304
|
* override for full fidelity — this is the same list the official
|
|
994
|
-
* `[data-game-ui-theme='
|
|
305
|
+
* `[data-game-ui-theme='dark']` block in theme.css satisfies, enforced by
|
|
995
306
|
* a guard test in src/tokens.test.ts. A downstream product building its own
|
|
996
307
|
* full theme (e.g. `[data-game-ui-theme='abyss']`) can reuse this constant
|
|
997
308
|
* to check its own CSS for the same completeness instead of eyeballing it —
|
|
998
309
|
* see "自定义第三主题" in design-system-guide.md for a usage example.
|
|
999
310
|
*/
|
|
1000
|
-
export declare const GAME_UI_THEME_CONTRACT: readonly ["--game-ui-bg", "--game-ui-surface", "--game-ui-surface-raised", "--game-ui-
|
|
311
|
+
export declare const GAME_UI_THEME_CONTRACT: readonly ["--game-ui-bg", "--game-ui-surface", "--game-ui-surface-raised", "--game-ui-surface-sunken", "--game-ui-text", "--game-ui-text-muted", "--game-ui-accent", "--game-ui-accent-bright", "--game-ui-secondary", "--game-ui-success", "--game-ui-success-bright", "--game-ui-danger", "--game-ui-danger-bright", "--game-ui-warning", "--game-ui-focus-ring", "--game-ui-border-subtle", "--game-ui-border-strong", "--game-ui-disabled", "--game-ui-ink-deep", "--game-ui-border-ink", "--game-ui-wood", "--game-ui-ink-title", "--game-ui-ink-heading"];
|
|
1001
312
|
|
|
1002
313
|
export declare const GAME_UI_TOKENS: {
|
|
1003
314
|
readonly morphShape: "var(--game-ui-liquid-gooey-morph-shape)";
|
|
@@ -1083,12 +394,10 @@ export declare const GAME_UI_TOKENS: {
|
|
|
1083
394
|
readonly dissolveStrength: "var(--game-ui-liquid-gooey-dissolve-strength)";
|
|
1084
395
|
readonly dissolveSink: "var(--game-ui-liquid-gooey-dissolve-sink)";
|
|
1085
396
|
readonly dissolveSeamBlur: "var(--game-ui-liquid-gooey-dissolve-seam-blur)";
|
|
1086
|
-
readonly iconSm: "var(--game-ui-
|
|
1087
|
-
readonly iconMd: "var(--game-ui-
|
|
1088
|
-
readonly iconLg: "var(--game-ui-
|
|
1089
|
-
readonly iconXl: "var(--game-ui-asset-icon-xl)";
|
|
397
|
+
readonly iconSm: "var(--game-ui-icon-sm)";
|
|
398
|
+
readonly iconMd: "var(--game-ui-icon-md)";
|
|
399
|
+
readonly iconLg: "var(--game-ui-icon-lg)";
|
|
1090
400
|
readonly buttonSkinMinWidth: "var(--game-ui-asset-button-min-width)";
|
|
1091
|
-
readonly cardFanWidth: "var(--game-ui-asset-card-fan-width)";
|
|
1092
401
|
readonly stageTileMinHeight: "var(--game-ui-stage-tile-min-height)";
|
|
1093
402
|
readonly terrainSwatchSize: "var(--game-ui-terrain-swatch-size)";
|
|
1094
403
|
readonly terrainToolHitSize: "var(--game-ui-terrain-tool-hit-size)";
|
|
@@ -1098,7 +407,7 @@ export declare const GAME_UI_TOKENS: {
|
|
|
1098
407
|
readonly hud: "var(--game-ui-z-hud)";
|
|
1099
408
|
readonly sidebar: "var(--game-ui-z-sidebar)";
|
|
1100
409
|
readonly overlay: "var(--game-ui-z-overlay)";
|
|
1101
|
-
readonly
|
|
410
|
+
readonly zModal: "var(--game-ui-z-modal)";
|
|
1102
411
|
readonly toast: "var(--game-ui-z-toast)";
|
|
1103
412
|
readonly fast: "var(--game-ui-motion-fast)";
|
|
1104
413
|
readonly base: "var(--game-ui-motion-base)";
|
|
@@ -1106,9 +415,7 @@ export declare const GAME_UI_TOKENS: {
|
|
|
1106
415
|
readonly easingPop: "var(--game-ui-ease-pop)";
|
|
1107
416
|
readonly easingSoft: "var(--game-ui-ease-soft)";
|
|
1108
417
|
readonly reducedMotion: "var(--game-ui-reduced-motion-policy)";
|
|
1109
|
-
readonly
|
|
1110
|
-
readonly panel: "var(--game-ui-shadow-panel)";
|
|
1111
|
-
readonly inset: "var(--game-ui-shadow-inset)";
|
|
418
|
+
readonly shadowRaised: "var(--game-ui-shadow-raised)";
|
|
1112
419
|
readonly stroke: "var(--game-ui-stroke)";
|
|
1113
420
|
readonly scrollbarSize: "var(--game-ui-scrollbar-size)";
|
|
1114
421
|
readonly scrollbarTrack: "var(--game-ui-scrollbar-track)";
|
|
@@ -1117,6 +424,8 @@ export declare const GAME_UI_TOKENS: {
|
|
|
1117
424
|
readonly bead: "var(--game-ui-radius-bead)";
|
|
1118
425
|
readonly control: "var(--game-ui-radius-control)";
|
|
1119
426
|
readonly card: "var(--game-ui-radius-card)";
|
|
427
|
+
readonly radiusPanel: "var(--game-ui-radius-panel)";
|
|
428
|
+
readonly radiusModal: "var(--game-ui-radius-modal)";
|
|
1120
429
|
readonly px2: "var(--game-ui-space-2)";
|
|
1121
430
|
readonly px4: "var(--game-ui-space-4)";
|
|
1122
431
|
readonly px6: "var(--game-ui-space-6)";
|
|
@@ -1152,7 +461,7 @@ export declare const GAME_UI_TOKENS: {
|
|
|
1152
461
|
readonly playfieldScrim: "var(--game-ui-playfield-scrim)";
|
|
1153
462
|
readonly surface: "var(--game-ui-surface)";
|
|
1154
463
|
readonly surfaceRaised: "var(--game-ui-surface-raised)";
|
|
1155
|
-
readonly
|
|
464
|
+
readonly surfaceSunken: "var(--game-ui-surface-sunken)";
|
|
1156
465
|
readonly text: "var(--game-ui-text)";
|
|
1157
466
|
readonly textMuted: "var(--game-ui-text-muted)";
|
|
1158
467
|
readonly accent: "var(--game-ui-accent)";
|
|
@@ -1167,98 +476,6 @@ export declare const GAME_UI_TOKENS: {
|
|
|
1167
476
|
readonly disabled: "var(--game-ui-disabled)";
|
|
1168
477
|
};
|
|
1169
478
|
|
|
1170
|
-
export declare function GameActionGrid({ actions, className, density, iconLabelMode, label, style, }: GameActionGridProps): ReactNode;
|
|
1171
|
-
|
|
1172
|
-
export declare interface GameActionGridProps {
|
|
1173
|
-
actions: readonly GameUiAction[];
|
|
1174
|
-
className?: string;
|
|
1175
|
-
density?: GameSurfaceDensity;
|
|
1176
|
-
iconLabelMode?: GameActionIconLabelMode;
|
|
1177
|
-
label: string;
|
|
1178
|
-
style?: GameActionStyle;
|
|
1179
|
-
}
|
|
1180
|
-
|
|
1181
|
-
export declare type GameActionIconLabelMode = 'hidden' | 'caption';
|
|
1182
|
-
|
|
1183
|
-
export declare type GameActionStyle = 'button' | 'icon';
|
|
1184
|
-
|
|
1185
|
-
export declare interface GameAssetBadge {
|
|
1186
|
-
label: string;
|
|
1187
|
-
tone?: GameBadgeTone;
|
|
1188
|
-
}
|
|
1189
|
-
|
|
1190
|
-
export declare function GameAssetCard({ assetId, badges, cardLayout, className, description, disabled, facts, icon, onClick, onSelect, selected, source, sourceLabel, status, statusLabel, thumbnailAlt, thumbnailSrc, title, type, ...props }: GameAssetCardProps): ReactNode;
|
|
1191
|
-
|
|
1192
|
-
export declare type GameAssetCardLayout = 'auto' | 'list' | 'rail';
|
|
1193
|
-
|
|
1194
|
-
export declare interface GameAssetCardProps extends Omit<ButtonHTMLAttributes<HTMLButtonElement>, 'children' | 'onSelect'> {
|
|
1195
|
-
assetId: string;
|
|
1196
|
-
badges?: readonly GameAssetBadge[];
|
|
1197
|
-
cardLayout?: Exclude<GameAssetCardLayout, 'auto'>;
|
|
1198
|
-
description?: string;
|
|
1199
|
-
facts?: readonly GameAssetFact[];
|
|
1200
|
-
icon?: ClayIconName;
|
|
1201
|
-
onSelect?: (assetId: string) => void;
|
|
1202
|
-
selected?: boolean;
|
|
1203
|
-
source: GameAssetSource;
|
|
1204
|
-
sourceLabel?: string;
|
|
1205
|
-
status?: GameAssetStatus;
|
|
1206
|
-
statusLabel?: string;
|
|
1207
|
-
thumbnailAlt?: string;
|
|
1208
|
-
thumbnailSrc?: string;
|
|
1209
|
-
title: string;
|
|
1210
|
-
}
|
|
1211
|
-
|
|
1212
|
-
export declare interface GameAssetFact {
|
|
1213
|
-
id: string;
|
|
1214
|
-
label: string;
|
|
1215
|
-
value: string;
|
|
1216
|
-
}
|
|
1217
|
-
|
|
1218
|
-
export declare interface GameAssetGroup {
|
|
1219
|
-
assets: readonly Omit<GameAssetCardProps, 'onSelect' | 'selected'>[];
|
|
1220
|
-
id: string;
|
|
1221
|
-
label: string;
|
|
1222
|
-
source?: GameAssetSource;
|
|
1223
|
-
}
|
|
1224
|
-
|
|
1225
|
-
export declare function GameAssetIcon({ className, icon, label, size, style, useSourceAsset, }: GameAssetIconProps): ReactNode;
|
|
1226
|
-
|
|
1227
|
-
export declare interface GameAssetIconProps {
|
|
1228
|
-
className?: string;
|
|
1229
|
-
icon: ClayIconName;
|
|
1230
|
-
label?: string;
|
|
1231
|
-
size?: 'sm' | 'md' | 'lg' | 'xl';
|
|
1232
|
-
/**
|
|
1233
|
-
* Visual family. 'game' (default) is the colorful sculpted clay object;
|
|
1234
|
-
* 'line' is the flat white glyph alternate. Falls back automatically when an
|
|
1235
|
-
* icon only ships one family.
|
|
1236
|
-
*/
|
|
1237
|
-
style?: ClayIconStyle;
|
|
1238
|
-
useSourceAsset?: boolean;
|
|
1239
|
-
}
|
|
1240
|
-
|
|
1241
|
-
export declare function GameAssetLibrary({ cardLayout, className, density, emptyAction, emptyDescription, emptyTitle, groups, label, onSelectAsset, selectedAssetId, subtitle, title, }: GameAssetLibraryProps): ReactNode;
|
|
1242
|
-
|
|
1243
|
-
export declare interface GameAssetLibraryProps {
|
|
1244
|
-
cardLayout?: GameAssetCardLayout;
|
|
1245
|
-
className?: string;
|
|
1246
|
-
density?: GameSurfaceDensity;
|
|
1247
|
-
emptyAction?: ReactNode;
|
|
1248
|
-
emptyDescription?: string;
|
|
1249
|
-
emptyTitle?: string;
|
|
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|
-
groups: readonly GameAssetGroup[];
|
|
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|
-
label: string;
|
|
1252
|
-
onSelectAsset?: (assetId: string) => void;
|
|
1253
|
-
selectedAssetId?: string;
|
|
1254
|
-
subtitle?: string;
|
|
1255
|
-
title: string;
|
|
1256
|
-
}
|
|
1257
|
-
|
|
1258
|
-
export declare type GameAssetSource = 'starter' | 'generated' | 'imported';
|
|
1259
|
-
|
|
1260
|
-
export declare type GameAssetStatus = 'ready' | 'generating' | 'missing' | 'placed' | 'selected' | 'error';
|
|
1261
|
-
|
|
1262
479
|
export declare function GameAvatar({ className, name, size, src, status, surface, }: GameAvatarProps): ReactNode;
|
|
1263
480
|
|
|
1264
481
|
export declare interface GameAvatarProps {
|
|
@@ -1284,122 +501,17 @@ export declare interface GameBadgeProps {
|
|
|
1284
501
|
|
|
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502
|
export declare type GameBadgeTone = 'neutral' | 'success' | 'warning' | 'danger' | 'ai';
|
|
1286
503
|
|
|
1287
|
-
export declare
|
|
1288
|
-
|
|
1289
|
-
export declare interface GameBeforeAfterToggleProps {
|
|
1290
|
-
activeView: GameBeforeAfterView;
|
|
1291
|
-
after: GameConstructionPreviewPane;
|
|
1292
|
-
before: GameConstructionPreviewPane;
|
|
1293
|
-
className?: string | undefined;
|
|
1294
|
-
label: string;
|
|
1295
|
-
onViewChange?: ((view: GameBeforeAfterView) => void) | undefined;
|
|
1296
|
-
variant?: GameConstructionVariant | undefined;
|
|
1297
|
-
'data-testid'?: string | undefined;
|
|
1298
|
-
}
|
|
1299
|
-
|
|
1300
|
-
export declare type GameBeforeAfterView = 'before' | 'after';
|
|
504
|
+
export declare const GameButton: ForwardRefExoticComponent<GameButtonProps & RefAttributes<ActionElement>>;
|
|
1301
505
|
|
|
1302
|
-
export declare
|
|
1303
|
-
radius?: string;
|
|
1304
|
-
strength?: string;
|
|
1305
|
-
radiusHint?: string;
|
|
1306
|
-
strengthHint?: string;
|
|
1307
|
-
}
|
|
1308
|
-
|
|
1309
|
-
export declare function GameBrushControls({ className, labels, onRadiusChange, onStrengthChange, state, variant, 'data-testid': testId, }: GameBrushControlsProps): ReactNode;
|
|
1310
|
-
|
|
1311
|
-
export declare interface GameBrushControlsProps {
|
|
1312
|
-
className?: string;
|
|
1313
|
-
labels?: GameBrushControlLabels;
|
|
1314
|
-
onRadiusChange?: ((radius: number) => void) | undefined;
|
|
1315
|
-
onStrengthChange?: ((strength: number) => void) | undefined;
|
|
1316
|
-
state: GameBrushControlState;
|
|
1317
|
-
variant?: GameTerrainBuildVariant;
|
|
1318
|
-
'data-testid'?: string | undefined;
|
|
1319
|
-
}
|
|
1320
|
-
|
|
1321
|
-
export declare interface GameBrushControlState {
|
|
1322
|
-
disabled?: boolean;
|
|
1323
|
-
maxRadius?: number;
|
|
1324
|
-
maxStrength?: number;
|
|
1325
|
-
minRadius?: number;
|
|
1326
|
-
minStrength?: number;
|
|
1327
|
-
radius: number;
|
|
1328
|
-
radiusStep?: number;
|
|
1329
|
-
strength: number;
|
|
1330
|
-
strengthStep?: number;
|
|
1331
|
-
}
|
|
1332
|
-
|
|
1333
|
-
export declare interface GameBuildCategory {
|
|
1334
|
-
compactLabel?: string;
|
|
1335
|
-
disabled?: boolean;
|
|
1336
|
-
icon?: ClayIconName;
|
|
1337
|
-
id: GameBuildCategoryId;
|
|
1338
|
-
items: readonly GameBuildItem[];
|
|
1339
|
-
label: string;
|
|
1340
|
-
meta?: string;
|
|
1341
|
-
}
|
|
1342
|
-
|
|
1343
|
-
export declare type GameBuildCategoryId = 'foundation' | 'wall' | 'opening' | 'roof' | 'prop' | 'house' | string;
|
|
1344
|
-
|
|
1345
|
-
export declare interface GameBuildItem {
|
|
1346
|
-
badges?: readonly {
|
|
1347
|
-
label: string;
|
|
1348
|
-
tone?: GameBadgeTone;
|
|
1349
|
-
}[];
|
|
1350
|
-
compactLabel?: string;
|
|
1351
|
-
description?: string;
|
|
1352
|
-
disabled?: boolean;
|
|
1353
|
-
icon?: ClayIconName;
|
|
1354
|
-
id: string;
|
|
1355
|
-
label: string;
|
|
1356
|
-
meta?: string;
|
|
1357
|
-
previewAlt?: string;
|
|
1358
|
-
previewSrc?: string;
|
|
1359
|
-
status?: GameBuildItemStatus;
|
|
1360
|
-
}
|
|
1361
|
-
|
|
1362
|
-
export declare type GameBuildItemStatus = 'ready' | 'selected' | 'locked' | 'missing' | 'progress' | 'error';
|
|
1363
|
-
|
|
1364
|
-
export declare function GameBuildLibrary({ activeCategoryId, categories, className, density, emptyDescription, emptyTitle, label, onCategoryChange, onSelectItem, selectedItemId, title, variant, 'data-testid': testId, }: GameBuildLibraryProps): ReactNode;
|
|
1365
|
-
|
|
1366
|
-
export declare interface GameBuildLibraryProps {
|
|
1367
|
-
activeCategoryId?: string | undefined;
|
|
1368
|
-
categories: readonly GameBuildCategory[];
|
|
1369
|
-
className?: string;
|
|
1370
|
-
density?: GameSurfaceDensity;
|
|
1371
|
-
emptyDescription?: string;
|
|
1372
|
-
emptyTitle?: string;
|
|
1373
|
-
label: string;
|
|
1374
|
-
onCategoryChange?: ((categoryId: string) => void) | undefined;
|
|
1375
|
-
onSelectItem?: ((itemId: string, categoryId: string) => void) | undefined;
|
|
1376
|
-
selectedItemId?: string | undefined;
|
|
1377
|
-
title: string;
|
|
1378
|
-
variant?: GameTerrainBuildVariant;
|
|
1379
|
-
'data-testid'?: string | undefined;
|
|
1380
|
-
}
|
|
1381
|
-
|
|
1382
|
-
export declare function GameButton({ children, className, fullWidth, liquidFinish, onClick, sound, static: isStatic, surface, type, variant, ...props }: GameButtonProps): ReactNode;
|
|
1383
|
-
|
|
1384
|
-
export declare interface GameButtonProps extends ButtonHTMLAttributes<HTMLButtonElement> {
|
|
506
|
+
export declare type GameButtonProps = ActionProps & {
|
|
1385
507
|
children: ReactNode;
|
|
1386
|
-
/** Fill the available row, including the liquid silhouette and hit target. */
|
|
1387
508
|
fullWidth?: boolean;
|
|
1388
|
-
|
|
1389
|
-
liquidFinish?: LiquidFinish;
|
|
509
|
+
hue?: GameUiHue;
|
|
1390
510
|
sound?: GameInteractionSoundOptions | false;
|
|
1391
|
-
/** Disable the scale-on-press feedback where the motion would distract. */
|
|
1392
511
|
static?: boolean;
|
|
1393
|
-
/**
|
|
1394
|
-
* Draw the button on a liquid body. The button itself is unchanged — same
|
|
1395
|
-
* element, same classes, same hit target; a silhouette behind it does the
|
|
1396
|
-
* deforming, so text stays crisp and the tap target never shrinks.
|
|
1397
|
-
*/
|
|
1398
|
-
surface?: GameButtonSurface;
|
|
1399
512
|
variant?: GameButtonVariant;
|
|
1400
|
-
|
|
1401
|
-
|
|
1402
|
-
export declare type GameButtonSurface = 'flat' | 'liquid' | 'plaque';
|
|
513
|
+
size?: 'md' | 'sm';
|
|
514
|
+
};
|
|
1403
515
|
|
|
1404
516
|
export declare type GameButtonVariant = 'primary' | 'secondary' | 'ghost' | 'danger' | 'success';
|
|
1405
517
|
|
|
@@ -1407,7 +519,7 @@ export declare type GameButtonVariant = 'primary' | 'secondary' | 'ghost' | 'dan
|
|
|
1407
519
|
* Compact product notice (wallet pitch, soft warnings, onboarding hints).
|
|
1408
520
|
* Token-driven; products may still override cinema theme in host CSS.
|
|
1409
521
|
*/
|
|
1410
|
-
export declare function GameCallout({ heading, children, tone, className, ...props }: GameCalloutProps): ReactNode;
|
|
522
|
+
export declare function GameCallout({ heading, children, tone, className, style, ...props }: GameCalloutProps): ReactNode;
|
|
1411
523
|
|
|
1412
524
|
export declare interface GameCalloutProps extends Omit<HTMLAttributes<HTMLDivElement>, 'title'> {
|
|
1413
525
|
/** Visible heading (not HTML title attribute). */
|
|
@@ -1418,21 +530,6 @@ export declare interface GameCalloutProps extends Omit<HTMLAttributes<HTMLDivEle
|
|
|
1418
530
|
|
|
1419
531
|
export declare type GameCalloutTone = 'neutral' | 'info' | 'warning' | 'success' | 'danger';
|
|
1420
532
|
|
|
1421
|
-
export declare function GameCardFan({ cards, className, label }: GameCardFanProps): ReactNode;
|
|
1422
|
-
|
|
1423
|
-
export declare interface GameCardFanCard {
|
|
1424
|
-
id: string;
|
|
1425
|
-
icon?: ClayIconName;
|
|
1426
|
-
kicker: string;
|
|
1427
|
-
title: string;
|
|
1428
|
-
}
|
|
1429
|
-
|
|
1430
|
-
export declare interface GameCardFanProps {
|
|
1431
|
-
cards: readonly GameCardFanCard[];
|
|
1432
|
-
className?: string;
|
|
1433
|
-
label: string;
|
|
1434
|
-
}
|
|
1435
|
-
|
|
1436
533
|
export declare type GameCardOrientationStatus = 'unavailable' | 'off' | 'requesting' | 'enabled' | 'denied';
|
|
1437
534
|
|
|
1438
535
|
/** Normalized card tilt; zero is level, -1 and 1 are the bounded extremes. */
|
|
@@ -1441,11 +538,12 @@ export declare interface GameCardTilt {
|
|
|
1441
538
|
readonly y: number;
|
|
1442
539
|
}
|
|
1443
540
|
|
|
1444
|
-
export declare function GameCheckbox({ className, label, ...props }: GameCheckboxProps): ReactNode;
|
|
541
|
+
export declare function GameCheckbox({ className, label, hue, ...props }: GameCheckboxProps): ReactNode;
|
|
1445
542
|
|
|
1446
543
|
export declare interface GameCheckboxProps extends Pick<InputHTMLAttributes<HTMLInputElement>, 'checked' | 'defaultChecked' | 'disabled' | 'name' | 'onChange' | 'required' | 'value'> {
|
|
1447
544
|
label: string;
|
|
1448
545
|
className?: string;
|
|
546
|
+
hue?: GameUiHue;
|
|
1449
547
|
}
|
|
1450
548
|
|
|
1451
549
|
export declare function GameCollapsiblePanel({ actions, children, className, defaultOpen, labels, onOpenChange, open, title, tone, ...props }: GameCollapsiblePanelProps): ReactNode;
|
|
@@ -1534,191 +632,6 @@ export declare function GameCollectibleCardSlot({ label, className, }: {
|
|
|
1534
632
|
readonly className?: string;
|
|
1535
633
|
}): ReactNode;
|
|
1536
634
|
|
|
1537
|
-
export declare function GameCompactGameDrawer({ children, className, closeIcon, closeLabel, disabled, label, onOpenChange, open, panelId: providedPanelId, title, triggerIcon, triggerLabel, variant, 'data-testid': testId, }: GameCompactGameDrawerProps): ReactNode;
|
|
1538
|
-
|
|
1539
|
-
export declare interface GameCompactGameDrawerProps {
|
|
1540
|
-
children: ReactNode;
|
|
1541
|
-
className?: string;
|
|
1542
|
-
closeIcon?: ClayIconName;
|
|
1543
|
-
closeLabel?: string;
|
|
1544
|
-
disabled?: boolean;
|
|
1545
|
-
label: string;
|
|
1546
|
-
onOpenChange?: ((open: boolean) => void) | undefined;
|
|
1547
|
-
open: boolean;
|
|
1548
|
-
panelId?: string;
|
|
1549
|
-
title: string;
|
|
1550
|
-
triggerIcon?: ClayIconName;
|
|
1551
|
-
triggerLabel?: string;
|
|
1552
|
-
variant?: GameTerrainBuildVariant;
|
|
1553
|
-
'data-testid'?: string | undefined;
|
|
1554
|
-
}
|
|
1555
|
-
|
|
1556
|
-
export declare function GameCompactJobDrawer({ children, className, closeLabel, disabled, jobs, label, onAction, onOpenChange, onSelectJob, open, panelId, selectedJobId, title, triggerLabel, variant, 'data-testid': testId, }: GameCompactJobDrawerProps): ReactNode;
|
|
1557
|
-
|
|
1558
|
-
export declare interface GameCompactJobDrawerProps {
|
|
1559
|
-
children?: ReactNode | undefined;
|
|
1560
|
-
className?: string | undefined;
|
|
1561
|
-
closeLabel?: string | undefined;
|
|
1562
|
-
disabled?: boolean | undefined;
|
|
1563
|
-
jobs?: readonly GameConstructionJob[] | undefined;
|
|
1564
|
-
label: string;
|
|
1565
|
-
onAction?: ((actionId: string, jobId: string) => void) | undefined;
|
|
1566
|
-
onOpenChange?: ((open: boolean) => void) | undefined;
|
|
1567
|
-
onSelectJob?: ((jobId: string) => void) | undefined;
|
|
1568
|
-
open: boolean;
|
|
1569
|
-
panelId?: string | undefined;
|
|
1570
|
-
selectedJobId?: string | undefined;
|
|
1571
|
-
title: string;
|
|
1572
|
-
triggerLabel?: string | undefined;
|
|
1573
|
-
variant?: Extract<GameConstructionVariant, 'mobile' | 'small-mobile'> | undefined;
|
|
1574
|
-
'data-testid'?: string | undefined;
|
|
1575
|
-
}
|
|
1576
|
-
|
|
1577
|
-
export declare interface GameConstructionAction {
|
|
1578
|
-
ariaLabel?: string | undefined;
|
|
1579
|
-
disabled?: boolean | undefined;
|
|
1580
|
-
icon?: ClayIconName | undefined;
|
|
1581
|
-
id: GameConstructionActionId;
|
|
1582
|
-
label: string;
|
|
1583
|
-
meta?: string | undefined;
|
|
1584
|
-
tone?: GameButtonVariant | undefined;
|
|
1585
|
-
}
|
|
1586
|
-
|
|
1587
|
-
export declare type GameConstructionActionId = 'approve' | 'cancel' | 'preview' | 'revise' | 'revert' | string;
|
|
1588
|
-
|
|
1589
|
-
export declare function GameConstructionApprovalBar({ actions, className, disabled, label, localOnlyLabel, onAction, providerMode, status, validationWarnings, variant, 'data-testid': testId, }: GameConstructionApprovalBarProps): ReactNode;
|
|
1590
|
-
|
|
1591
|
-
export declare interface GameConstructionApprovalBarProps {
|
|
1592
|
-
actions?: readonly GameConstructionAction[] | undefined;
|
|
1593
|
-
className?: string | undefined;
|
|
1594
|
-
disabled?: boolean | undefined;
|
|
1595
|
-
label: string;
|
|
1596
|
-
localOnlyLabel?: string | undefined;
|
|
1597
|
-
onAction?: ((actionId: string) => void) | undefined;
|
|
1598
|
-
providerMode?: GameConstructionProviderMode | undefined;
|
|
1599
|
-
status: GameConstructionJobStatus;
|
|
1600
|
-
validationWarnings?: readonly GameConstructionValidationWarning[] | undefined;
|
|
1601
|
-
variant?: GameConstructionVariant | undefined;
|
|
1602
|
-
'data-testid'?: string | undefined;
|
|
1603
|
-
}
|
|
1604
|
-
|
|
1605
|
-
export declare interface GameConstructionBadge {
|
|
1606
|
-
label: string;
|
|
1607
|
-
tone?: GameBadgeTone | undefined;
|
|
1608
|
-
}
|
|
1609
|
-
|
|
1610
|
-
export declare interface GameConstructionFact {
|
|
1611
|
-
id: string;
|
|
1612
|
-
label: string;
|
|
1613
|
-
value: ReactNode;
|
|
1614
|
-
}
|
|
1615
|
-
|
|
1616
|
-
export declare interface GameConstructionJob {
|
|
1617
|
-
actions?: readonly GameConstructionAction[] | undefined;
|
|
1618
|
-
after?: GameConstructionPreviewPane | undefined;
|
|
1619
|
-
badges?: readonly GameConstructionBadge[] | undefined;
|
|
1620
|
-
before?: GameConstructionPreviewPane | undefined;
|
|
1621
|
-
crew?: readonly GameRobotCrewMember[] | undefined;
|
|
1622
|
-
description?: string | undefined;
|
|
1623
|
-
estimate?: string | undefined;
|
|
1624
|
-
facts?: readonly GameConstructionFact[] | undefined;
|
|
1625
|
-
id: string;
|
|
1626
|
-
location?: string | undefined;
|
|
1627
|
-
progressLabel?: string | undefined;
|
|
1628
|
-
progressMax?: number | undefined;
|
|
1629
|
-
progressValue?: number | undefined;
|
|
1630
|
-
providerMode?: GameConstructionProviderMode | undefined;
|
|
1631
|
-
status: GameConstructionJobStatus;
|
|
1632
|
-
statusLabel?: string | undefined;
|
|
1633
|
-
steps?: readonly GameConstructionProgressStep[] | undefined;
|
|
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|
-
title: string;
|
|
1635
|
-
validationWarnings?: readonly GameConstructionValidationWarning[] | undefined;
|
|
1636
|
-
}
|
|
1637
|
-
|
|
1638
|
-
export declare function GameConstructionJobCard({ className, density, job, onAction, onSelect, selected, showApprovalBar, showBeforeAfter, variant, 'data-testid': testId, }: GameConstructionJobCardProps): ReactNode;
|
|
1639
|
-
|
|
1640
|
-
export declare interface GameConstructionJobCardProps {
|
|
1641
|
-
className?: string | undefined;
|
|
1642
|
-
density?: GameSurfaceDensity | undefined;
|
|
1643
|
-
job: GameConstructionJob;
|
|
1644
|
-
onAction?: ((actionId: string, jobId: string) => void) | undefined;
|
|
1645
|
-
onSelect?: ((jobId: string) => void) | undefined;
|
|
1646
|
-
selected?: boolean | undefined;
|
|
1647
|
-
showApprovalBar?: boolean | undefined;
|
|
1648
|
-
showBeforeAfter?: boolean | undefined;
|
|
1649
|
-
variant?: GameConstructionVariant | undefined;
|
|
1650
|
-
'data-testid'?: string | undefined;
|
|
1651
|
-
}
|
|
1652
|
-
|
|
1653
|
-
export declare type GameConstructionJobStatus = 'draft' | 'preview' | 'queued' | 'working' | 'blocked' | 'readyForReview' | 'accepted' | 'cancelled';
|
|
1654
|
-
|
|
1655
|
-
export declare interface GameConstructionPreviewPane {
|
|
1656
|
-
caption?: string | undefined;
|
|
1657
|
-
content?: ReactNode | undefined;
|
|
1658
|
-
label: string;
|
|
1659
|
-
}
|
|
1660
|
-
|
|
1661
|
-
export declare function GameConstructionProgress({ className, label, max, progressLabel, showStatusBadge, status, statusLabel: explicitStatusLabel, steps, validationWarnings, value, variant, 'data-testid': testId, }: GameConstructionProgressProps): ReactNode;
|
|
1662
|
-
|
|
1663
|
-
export declare interface GameConstructionProgressProps {
|
|
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|
-
className?: string | undefined;
|
|
1665
|
-
label: string;
|
|
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|
-
max?: number | undefined;
|
|
1667
|
-
progressLabel?: string | undefined;
|
|
1668
|
-
showStatusBadge?: boolean | undefined;
|
|
1669
|
-
status: GameConstructionJobStatus;
|
|
1670
|
-
statusLabel?: string | undefined;
|
|
1671
|
-
steps?: readonly GameConstructionProgressStep[] | undefined;
|
|
1672
|
-
validationWarnings?: readonly GameConstructionValidationWarning[] | undefined;
|
|
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|
-
value?: number | undefined;
|
|
1674
|
-
variant?: GameConstructionVariant | undefined;
|
|
1675
|
-
'data-testid'?: string | undefined;
|
|
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|
-
}
|
|
1677
|
-
|
|
1678
|
-
export declare interface GameConstructionProgressStep {
|
|
1679
|
-
caption?: string | undefined;
|
|
1680
|
-
id: string;
|
|
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|
-
label: string;
|
|
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|
-
status: GameConstructionProgressStepStatus;
|
|
1683
|
-
}
|
|
1684
|
-
|
|
1685
|
-
export declare type GameConstructionProgressStepStatus = 'pending' | 'active' | 'complete' | 'blocked';
|
|
1686
|
-
|
|
1687
|
-
export declare type GameConstructionProviderMode = 'local-only' | 'mock' | 'paid-disabled';
|
|
1688
|
-
|
|
1689
|
-
export declare type GameConstructionValidationTone = Extract<GameBadgeTone, 'neutral' | 'success' | 'warning' | 'danger' | 'ai'>;
|
|
1690
|
-
|
|
1691
|
-
export declare interface GameConstructionValidationWarning {
|
|
1692
|
-
description?: string | undefined;
|
|
1693
|
-
id: string;
|
|
1694
|
-
label: string;
|
|
1695
|
-
tone?: GameConstructionValidationTone | undefined;
|
|
1696
|
-
}
|
|
1697
|
-
|
|
1698
|
-
export declare type GameConstructionVariant = 'desktop' | 'tablet' | 'mobile' | 'small-mobile';
|
|
1699
|
-
|
|
1700
|
-
export declare function GameContractorPanel({ activePreviewView, className, density, drawerOpen, emptyDescription, emptyTitle, jobs, label, onAction, onDrawerOpenChange, onPreviewViewChange, onSelectJob, selectedJobId, subtitle, title, variant, 'data-testid': testId, }: GameContractorPanelProps): ReactNode;
|
|
1701
|
-
|
|
1702
|
-
export declare interface GameContractorPanelProps {
|
|
1703
|
-
activePreviewView?: GameBeforeAfterView | undefined;
|
|
1704
|
-
className?: string | undefined;
|
|
1705
|
-
density?: GameSurfaceDensity | undefined;
|
|
1706
|
-
drawerOpen?: boolean | undefined;
|
|
1707
|
-
emptyDescription?: string | undefined;
|
|
1708
|
-
emptyTitle?: string | undefined;
|
|
1709
|
-
jobs: readonly GameConstructionJob[];
|
|
1710
|
-
label: string;
|
|
1711
|
-
onAction?: ((actionId: string, jobId: string) => void) | undefined;
|
|
1712
|
-
onDrawerOpenChange?: ((open: boolean) => void) | undefined;
|
|
1713
|
-
onPreviewViewChange?: ((view: GameBeforeAfterView) => void) | undefined;
|
|
1714
|
-
onSelectJob?: ((jobId: string) => void) | undefined;
|
|
1715
|
-
selectedJobId?: string | undefined;
|
|
1716
|
-
subtitle?: string | undefined;
|
|
1717
|
-
title: string;
|
|
1718
|
-
variant?: GameConstructionVariant | undefined;
|
|
1719
|
-
'data-testid'?: string | undefined;
|
|
1720
|
-
}
|
|
1721
|
-
|
|
1722
635
|
export declare function GameDialog({ children, className, title }: GameDialogProps): ReactNode;
|
|
1723
636
|
|
|
1724
637
|
export declare interface GameDialogProps {
|
|
@@ -1730,8 +643,8 @@ export declare interface GameDialogProps {
|
|
|
1730
643
|
export declare function GameEmptyState({ action, className, description, icon, title, }: GameEmptyStateProps): ReactNode;
|
|
1731
644
|
|
|
1732
645
|
export declare interface GameEmptyStateProps {
|
|
1733
|
-
/** Optional
|
|
1734
|
-
icon?:
|
|
646
|
+
/** Optional flat icon shown above the title. */
|
|
647
|
+
icon?: GameIconName;
|
|
1735
648
|
title: string;
|
|
1736
649
|
description?: string;
|
|
1737
650
|
/** Optional call-to-action node (e.g. a GameButton). */
|
|
@@ -1740,7 +653,7 @@ export declare interface GameEmptyStateProps {
|
|
|
1740
653
|
}
|
|
1741
654
|
|
|
1742
655
|
export declare interface GameFactItem {
|
|
1743
|
-
icon?:
|
|
656
|
+
icon?: GameIconName;
|
|
1744
657
|
id: string;
|
|
1745
658
|
label: string;
|
|
1746
659
|
meta?: string;
|
|
@@ -1793,8 +706,6 @@ export declare interface GameHistoryPanelProps {
|
|
|
1793
706
|
label: string;
|
|
1794
707
|
}
|
|
1795
708
|
|
|
1796
|
-
export declare function GameHud({ actions, className, items, label }: GameHudProps): ReactNode;
|
|
1797
|
-
|
|
1798
709
|
export declare function GameHudActions({ children, className, label, ...props }: GameHudActionsProps): ReactNode;
|
|
1799
710
|
|
|
1800
711
|
export declare interface GameHudActionsProps extends Omit<HTMLAttributes<HTMLElement>, 'children'> {
|
|
@@ -1803,39 +714,42 @@ export declare interface GameHudActionsProps extends Omit<HTMLAttributes<HTMLEle
|
|
|
1803
714
|
label: string;
|
|
1804
715
|
}
|
|
1805
716
|
|
|
1806
|
-
export declare
|
|
1807
|
-
icon?: ClayIconName;
|
|
1808
|
-
id: string;
|
|
1809
|
-
label: string;
|
|
1810
|
-
meta?: string;
|
|
1811
|
-
value: string;
|
|
1812
|
-
}
|
|
1813
|
-
|
|
1814
|
-
export declare interface GameHudProps {
|
|
1815
|
-
actions?: ReactNode;
|
|
1816
|
-
className?: string;
|
|
1817
|
-
items: readonly GameHudItem[];
|
|
1818
|
-
label: string;
|
|
1819
|
-
}
|
|
1820
|
-
|
|
1821
|
-
export declare function GameIconButton({ children, className, label, surface, liquidFinish, type, ...props }: GameIconButtonProps): ReactNode;
|
|
717
|
+
export declare function GameIcon({ icon, size, label, className, ...props }: GameIconProps): JSX.Element;
|
|
1822
718
|
|
|
1823
|
-
export declare
|
|
719
|
+
export declare const GameIconButton: ForwardRefExoticComponent<GameIconButtonProps & RefAttributes<ActionElement>>;
|
|
720
|
+
|
|
721
|
+
export declare type GameIconButtonProps = ActionProps & {
|
|
1824
722
|
children: ReactNode;
|
|
1825
723
|
label: string;
|
|
1826
|
-
|
|
1827
|
-
|
|
724
|
+
hue?: GameUiHue;
|
|
725
|
+
size?: 'md' | 'sm';
|
|
726
|
+
};
|
|
727
|
+
|
|
728
|
+
/** Immutable path geometry on the brand's 24 × 24 grid. No URLs or scripts. */
|
|
729
|
+
export declare interface GameIconData {
|
|
730
|
+
readonly name: string;
|
|
731
|
+
readonly paths: readonly string[];
|
|
732
|
+
}
|
|
733
|
+
|
|
734
|
+
export declare type GameIconName = keyof typeof GAME_ICONS;
|
|
735
|
+
|
|
736
|
+
export declare interface GameIconProps extends Omit<SVGProps<SVGSVGElement>, 'children' | 'width' | 'height' | 'aria-label' | 'role'> {
|
|
737
|
+
icon: GameIconName | GameIconData;
|
|
738
|
+
size?: 'sm' | 'md' | 'lg';
|
|
739
|
+
/** A meaningful image needs a label; decorative icons remain hidden from AT. */
|
|
740
|
+
label?: string;
|
|
1828
741
|
}
|
|
1829
742
|
|
|
1830
743
|
export declare const GameInput: ForwardRefExoticComponent<GameInputProps & RefAttributes<HTMLInputElement>>;
|
|
1831
744
|
|
|
1832
745
|
/**
|
|
1833
|
-
*
|
|
746
|
+
* Flat form primitives. These are intentionally thin wrappers over the native
|
|
1834
747
|
* <input>/<textarea>/checkbox so they stay fully accessible and uncontrolled-
|
|
1835
|
-
* or controlled-friendly; the
|
|
748
|
+
* or controlled-friendly; the flat look lives entirely in CSS. Text fields use
|
|
1836
749
|
* forwardRef so hosts can focus them (e.g. refocus a chat composer after send).
|
|
1837
750
|
*/
|
|
1838
751
|
export declare interface GameInputProps extends InputHTMLAttributes<HTMLInputElement> {
|
|
752
|
+
hue?: GameUiHue;
|
|
1839
753
|
/** Paints the field in the danger tone for invalid values. */
|
|
1840
754
|
invalid?: boolean;
|
|
1841
755
|
}
|
|
@@ -1850,17 +764,17 @@ export declare interface GameInteractionAudioContext {
|
|
|
1850
764
|
suspend?: () => Promise<void>;
|
|
1851
765
|
}
|
|
1852
766
|
|
|
1853
|
-
|
|
767
|
+
declare interface GameInteractionAudioParam {
|
|
1854
768
|
exponentialRampToValueAtTime(value: number, endTime: number): void;
|
|
1855
769
|
setValueAtTime(value: number, startTime: number): void;
|
|
1856
770
|
}
|
|
1857
771
|
|
|
1858
|
-
|
|
772
|
+
declare interface GameInteractionGainNode {
|
|
1859
773
|
connect(destination: unknown): void;
|
|
1860
774
|
gain: GameInteractionAudioParam;
|
|
1861
775
|
}
|
|
1862
776
|
|
|
1863
|
-
|
|
777
|
+
declare interface GameInteractionOscillatorNode {
|
|
1864
778
|
connect(destination: GameInteractionGainNode): void;
|
|
1865
779
|
frequency: GameInteractionAudioParam;
|
|
1866
780
|
start(when?: number): void;
|
|
@@ -1895,7 +809,7 @@ export declare interface GameLanguageMenuProps {
|
|
|
1895
809
|
}
|
|
1896
810
|
|
|
1897
811
|
/** A quiet list surface, with sibling controls rather than buttons inside a button. */
|
|
1898
|
-
export declare function GameListRow({ title, description, thumbnail, current, selected, disabled, onSelect, selectLabel, actions, className, ...props }: GameListRowProps): ReactNode;
|
|
812
|
+
export declare function GameListRow({ title, description, thumbnail, current, selected, disabled, onSelect, selectLabel, actions, className, hue, ...props }: GameListRowProps): ReactNode;
|
|
1899
813
|
|
|
1900
814
|
export declare interface GameListRowProps extends Omit<HTMLAttributes<HTMLDivElement>, 'title' | 'onSelect' | 'children'> {
|
|
1901
815
|
title: string;
|
|
@@ -1908,6 +822,7 @@ export declare interface GameListRowProps extends Omit<HTMLAttributes<HTMLDivEle
|
|
|
1908
822
|
/** Optional name for the row's selection control, independent of its actions. */
|
|
1909
823
|
selectLabel?: string;
|
|
1910
824
|
actions?: ReactNode;
|
|
825
|
+
hue?: GameUiHue;
|
|
1911
826
|
}
|
|
1912
827
|
|
|
1913
828
|
export declare function GameLoadingState({ label, tone }: GameLoadingStateProps): ReactNode;
|
|
@@ -1917,6 +832,21 @@ export declare interface GameLoadingStateProps {
|
|
|
1917
832
|
tone?: 'loading' | 'error';
|
|
1918
833
|
}
|
|
1919
834
|
|
|
835
|
+
export declare type GameMaterialLayout = 'desktop' | 'dense' | 'mobile' | 'small-mobile';
|
|
836
|
+
|
|
837
|
+
export declare type GameMaterialPattern = 'solid' | 'speckled' | 'hatched' | 'grid';
|
|
838
|
+
|
|
839
|
+
export declare interface GameMaterialSwatch {
|
|
840
|
+
color: string;
|
|
841
|
+
compactLabel?: string;
|
|
842
|
+
disabled?: boolean;
|
|
843
|
+
id: string;
|
|
844
|
+
label: string;
|
|
845
|
+
meta?: string;
|
|
846
|
+
pattern?: GameMaterialPattern;
|
|
847
|
+
secondaryColor?: string;
|
|
848
|
+
}
|
|
849
|
+
|
|
1920
850
|
export declare function GameMaterialSwatches({ activeMaterialId, className, disabled, label, materials, onMaterialChange, variant, 'data-testid': testId, }: GameMaterialSwatchesProps): ReactNode;
|
|
1921
851
|
|
|
1922
852
|
export declare interface GameMaterialSwatchesProps {
|
|
@@ -1924,9 +854,9 @@ export declare interface GameMaterialSwatchesProps {
|
|
|
1924
854
|
className?: string;
|
|
1925
855
|
disabled?: boolean;
|
|
1926
856
|
label: string;
|
|
1927
|
-
materials: readonly
|
|
857
|
+
materials: readonly GameMaterialSwatch[];
|
|
1928
858
|
onMaterialChange?: ((materialId: string) => void) | undefined;
|
|
1929
|
-
variant?:
|
|
859
|
+
variant?: GameMaterialLayout;
|
|
1930
860
|
'data-testid'?: string | undefined;
|
|
1931
861
|
}
|
|
1932
862
|
|
|
@@ -1958,7 +888,7 @@ export declare interface GameModalProps {
|
|
|
1958
888
|
export declare interface GameMovementAction {
|
|
1959
889
|
direction: GameMovementDirection;
|
|
1960
890
|
disabled?: boolean;
|
|
1961
|
-
icon?:
|
|
891
|
+
icon?: GameIconName;
|
|
1962
892
|
label: string;
|
|
1963
893
|
shortcut?: string;
|
|
1964
894
|
symbol?: string;
|
|
@@ -1979,23 +909,6 @@ export declare interface GameMovementPadProps {
|
|
|
1979
909
|
onMove?: (direction: GameMovementDirection) => void;
|
|
1980
910
|
}
|
|
1981
911
|
|
|
1982
|
-
export declare const GameObjectToolbar: typeof GamePlacementToolbar;
|
|
1983
|
-
|
|
1984
|
-
export declare type GameObjectToolbarProps = GamePlacementToolbarProps;
|
|
1985
|
-
|
|
1986
|
-
export declare function GameOrientationGate({ body, cta, badgeLabel, manualHint, preview, title, }: GameOrientationGateProps): ReactNode;
|
|
1987
|
-
|
|
1988
|
-
export declare interface GameOrientationGateProps {
|
|
1989
|
-
body: string;
|
|
1990
|
-
cta: string;
|
|
1991
|
-
/** Warning badge text. Defaults to "Landscape only". */
|
|
1992
|
-
badgeLabel?: string;
|
|
1993
|
-
/** Hint shown when the browser blocks the automatic landscape lock. */
|
|
1994
|
-
manualHint?: string;
|
|
1995
|
-
preview?: boolean;
|
|
1996
|
-
title: string;
|
|
1997
|
-
}
|
|
1998
|
-
|
|
1999
912
|
/** Numeric entry only. Sending, expiry, validation and retries belong to the host. */
|
|
2000
913
|
export declare function GameOtpInput({ length, value, onChange, onComplete, invalid, disabled, readOnly, getSlotLabel, getSlotDescription, className, 'aria-describedby': describedBy, ...props }: GameOtpInputProps): ReactNode;
|
|
2001
914
|
|
|
@@ -2023,42 +936,14 @@ export declare interface GamePanelProps extends HTMLAttributes<HTMLElement> {
|
|
|
2023
936
|
tone?: 'default' | 'strong';
|
|
2024
937
|
}
|
|
2025
938
|
|
|
2026
|
-
|
|
2027
|
-
|
|
2028
|
-
export declare interface GamePlacementToolbarProps {
|
|
2029
|
-
actions?: readonly GameUiAction[];
|
|
2030
|
-
capacityLabel?: string;
|
|
2031
|
-
className?: string;
|
|
2032
|
-
density?: GameSurfaceDensity;
|
|
2033
|
-
maxObjects?: number;
|
|
2034
|
-
objectActions?: readonly GameUiAction[];
|
|
2035
|
-
placedObjects?: number;
|
|
2036
|
-
selectedLabel?: string;
|
|
2037
|
-
selectedTitle?: string;
|
|
2038
|
-
statusLabel?: string;
|
|
2039
|
-
statusTone?: GameBadgeTone;
|
|
2040
|
-
statusValue?: string;
|
|
2041
|
-
title: string;
|
|
2042
|
-
}
|
|
2043
|
-
|
|
2044
|
-
export declare function GameProgress({ className, label, max, showValue, tone, value, valueLabel, surface, liquidFinish, }: GameProgressProps): ReactNode;
|
|
939
|
+
/** Native progress semantics; only a finite, unfiltered tide meniscus moves. */
|
|
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|
+
export declare function GameProgress({ value, max, label, showValue, valueLabel, className, }: GameProgressProps): ReactNode;
|
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941
|
|
|
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|
export declare interface GameProgressProps {
|
|
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|
-
/** Defaults to the existing liquid leading edge. Flat adds no SVG filter. */
|
|
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|
-
surface?: Exclude<GameButtonSurface, 'plaque'>;
|
|
2049
|
-
liquidFinish?: LiquidFinish;
|
|
2050
|
-
/** Current value, between 0 and `max`. */
|
|
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|
value: number;
|
|
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|
max?: number;
|
|
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|
-
/** Accessible label for the progress bar. */
|
|
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|
label: string;
|
|
2055
|
-
tone?: 'accent' | 'success' | 'danger' | 'warning';
|
|
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|
-
/** Show the rounded percentage next to the bar. */
|
|
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|
showValue?: boolean;
|
|
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|
-
/**
|
|
2059
|
-
* Text shown next to the bar in place of the percentage, for progress that
|
|
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|
-
* is more meaningful as a count than a ratio (e.g. "3 / 21").
|
|
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|
-
*/
|
|
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|
valueLabel?: string;
|
|
2063
948
|
className?: string;
|
|
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|
}
|
|
@@ -2084,64 +969,32 @@ export declare interface GameRadialMenuProps {
|
|
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|
onSelect?: (id: string) => void;
|
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|
}
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|
-
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|
-
|
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|
-
|
|
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|
-
name: string;
|
|
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|
-
role: string;
|
|
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|
-
status: GameRobotCrewMemberStatus;
|
|
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|
-
task?: string | undefined;
|
|
2094
|
-
}
|
|
2095
|
-
|
|
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|
-
export declare type GameRobotCrewMemberStatus = 'idle' | 'queued' | 'working' | 'blocked' | 'done';
|
|
2097
|
-
|
|
2098
|
-
export declare function GameRobotCrewStatus({ className, crew, emptyDescription, emptyTitle, label, title, variant, 'data-testid': testId, }: GameRobotCrewStatusProps): ReactNode;
|
|
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|
-
|
|
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|
-
export declare interface GameRobotCrewStatusProps {
|
|
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|
-
className?: string | undefined;
|
|
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|
-
crew: readonly GameRobotCrewMember[];
|
|
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|
-
emptyDescription?: string | undefined;
|
|
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|
-
emptyTitle?: string | undefined;
|
|
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|
-
label: string;
|
|
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|
-
title?: string | undefined;
|
|
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|
-
variant?: GameConstructionVariant | undefined;
|
|
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|
-
'data-testid'?: string | undefined;
|
|
2109
|
-
}
|
|
2110
|
-
|
|
2111
|
-
export declare const GameSceneHudLayout: typeof GameShell;
|
|
2112
|
-
|
|
2113
|
-
export declare type GameSceneHudLayoutProps = GameShellProps;
|
|
2114
|
-
|
|
2115
|
-
export declare function GameSegmentedControl({ activeId, label, onSelect, options, surface, liquidFinish, disabled, }: GameSegmentedControlProps): ReactNode;
|
|
972
|
+
/** Selection belongs to the host. Each segment reserves the same checkmark
|
|
973
|
+
* cell, so changing selection does not resize the row or its native targets. */
|
|
974
|
+
export declare function GameSegmentedControl({ activeId, label, onSelect, options, disabled, hue, }: GameSegmentedControlProps): ReactNode;
|
|
2116
975
|
|
|
2117
976
|
export declare interface GameSegmentedControlProps {
|
|
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977
|
activeId: string;
|
|
2119
978
|
label: string;
|
|
2120
979
|
onSelect?: (id: string) => void;
|
|
2121
980
|
options: readonly GameSegmentedOption[];
|
|
2122
|
-
/** Existing default is liquid. Flat provides a quiet, filter-free option. */
|
|
2123
|
-
surface?: Exclude<GameButtonSurface, 'plaque'>;
|
|
2124
|
-
liquidFinish?: LiquidFinish;
|
|
2125
981
|
disabled?: boolean;
|
|
982
|
+
hue?: GameUiHue;
|
|
2126
983
|
}
|
|
2127
984
|
|
|
2128
985
|
declare interface GameSegmentedOption {
|
|
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986
|
id: string;
|
|
2130
987
|
label: string;
|
|
988
|
+
hue?: GameUiHue;
|
|
2131
989
|
}
|
|
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990
|
|
|
2133
|
-
/**
|
|
2134
|
-
*
|
|
2135
|
-
* submission, reset, keyboard and the mobile picker remain browser-owned.
|
|
2136
|
-
* Liquid paints only the closed single-select field. Disabled/multiple/list
|
|
2137
|
-
* modes use the ordinary surface; we do not pretend to animate an OS popup.
|
|
2138
|
-
*/
|
|
991
|
+
/** Native options, form reset, focus, mobile popup and multiple-selection stay
|
|
992
|
+
* browser-owned. A field changes only its flat edge/fill, never its geometry. */
|
|
2139
993
|
export declare const GameSelect: ForwardRefExoticComponent<GameSelectProps & RefAttributes<HTMLSelectElement>>;
|
|
2140
994
|
|
|
2141
995
|
export declare interface GameSelectProps extends SelectHTMLAttributes<HTMLSelectElement> {
|
|
2142
996
|
invalid?: boolean;
|
|
2143
|
-
|
|
2144
|
-
liquidFinish?: LiquidFinish;
|
|
997
|
+
hue?: GameUiHue;
|
|
2145
998
|
}
|
|
2146
999
|
|
|
2147
1000
|
export declare function GameShell({ assetLibrary, bottomBar, children, className, density, hud, layout, movementPad, overlay, sidePanel, title, }: GameShellProps): ReactNode;
|
|
@@ -2226,7 +1079,7 @@ export declare function GameStageTile({ badge, className, icon, kicker, selected
|
|
|
2226
1079
|
|
|
2227
1080
|
export declare interface GameStageTileProps extends ButtonHTMLAttributes<HTMLButtonElement> {
|
|
2228
1081
|
badge?: string;
|
|
2229
|
-
icon?:
|
|
1082
|
+
icon?: GameIconName;
|
|
2230
1083
|
kicker: string;
|
|
2231
1084
|
selected?: boolean;
|
|
2232
1085
|
summary: string;
|
|
@@ -2234,10 +1087,6 @@ export declare interface GameStageTileProps extends ButtonHTMLAttributes<HTMLBut
|
|
|
2234
1087
|
tone?: 'daily' | 'portal' | 'host' | 'danger';
|
|
2235
1088
|
}
|
|
2236
1089
|
|
|
2237
|
-
export declare const GameStatList: typeof GameFactList;
|
|
2238
|
-
|
|
2239
|
-
export declare type GameStatListProps = GameFactListProps;
|
|
2240
|
-
|
|
2241
1090
|
export declare type GameSurfaceDensity = 'comfortable' | 'dense';
|
|
2242
1091
|
|
|
2243
1092
|
export declare type GameSurfaceLayout = 'auto' | 'desktop' | 'mobile';
|
|
@@ -2247,11 +1096,13 @@ export declare interface GameTabItem {
|
|
|
2247
1096
|
label: string;
|
|
2248
1097
|
/** id of the tabpanel this tab controls; wires aria-controls when set. */
|
|
2249
1098
|
panelId?: string;
|
|
1099
|
+
hue?: GameUiHue;
|
|
2250
1100
|
}
|
|
2251
1101
|
|
|
2252
|
-
export declare function GameTabs({ activeId, id, onSelect, tabs, orientation, 'aria-label': label, 'aria-labelledby': labelledBy, }: GameTabsProps): ReactNode;
|
|
1102
|
+
export declare function GameTabs({ activeId, id, onSelect, tabs, hue, orientation, 'aria-label': label, 'aria-labelledby': labelledBy, }: GameTabsProps): ReactNode;
|
|
2253
1103
|
|
|
2254
1104
|
export declare interface GameTabsProps {
|
|
1105
|
+
hue?: GameUiHue;
|
|
2255
1106
|
orientation?: 'horizontal' | 'vertical';
|
|
2256
1107
|
'aria-label'?: string;
|
|
2257
1108
|
'aria-labelledby'?: string;
|
|
@@ -2267,129 +1118,10 @@ export declare interface GameTabsProps {
|
|
|
2267
1118
|
tabs: readonly GameTabItem[];
|
|
2268
1119
|
}
|
|
2269
1120
|
|
|
2270
|
-
export declare type GameTerrainBuildModeId = 'terrain' | 'build' | 'place' | 'inspect';
|
|
2271
|
-
|
|
2272
|
-
export declare interface GameTerrainBuildModeOption {
|
|
2273
|
-
/** Accessible label override when compact labels are used visually. */
|
|
2274
|
-
ariaLabel?: string;
|
|
2275
|
-
compactLabel?: string;
|
|
2276
|
-
disabled?: boolean;
|
|
2277
|
-
icon?: ClayIconName;
|
|
2278
|
-
id: GameTerrainBuildModeId | string;
|
|
2279
|
-
label: string;
|
|
2280
|
-
meta?: string;
|
|
2281
|
-
}
|
|
2282
|
-
|
|
2283
|
-
export declare function GameTerrainBuildToolbox({ className, drawerOpen, drawerTitle, label, onDrawerOpenChange, title, variant, 'data-testid': testId, ...bodyProps }: GameTerrainBuildToolboxProps): ReactNode;
|
|
2284
|
-
|
|
2285
|
-
export declare interface GameTerrainBuildToolboxProps {
|
|
2286
|
-
activeBuildCategoryId?: string | undefined;
|
|
2287
|
-
activeMaterialId?: string | undefined;
|
|
2288
|
-
activeModeId: string;
|
|
2289
|
-
activeToolId: string;
|
|
2290
|
-
brush: GameBrushControlState;
|
|
2291
|
-
buildCategories?: readonly GameBuildCategory[] | undefined;
|
|
2292
|
-
className?: string;
|
|
2293
|
-
density?: GameSurfaceDensity;
|
|
2294
|
-
disabled?: boolean;
|
|
2295
|
-
drawerOpen?: boolean;
|
|
2296
|
-
drawerTitle?: string;
|
|
2297
|
-
label: string;
|
|
2298
|
-
materials?: readonly GameTerrainMaterialSwatch[] | undefined;
|
|
2299
|
-
modes: readonly GameTerrainBuildModeOption[];
|
|
2300
|
-
onBrushRadiusChange?: ((radius: number) => void) | undefined;
|
|
2301
|
-
onBrushStrengthChange?: ((strength: number) => void) | undefined;
|
|
2302
|
-
onBuildCategoryChange?: ((categoryId: string) => void) | undefined;
|
|
2303
|
-
onDrawerOpenChange?: ((open: boolean) => void) | undefined;
|
|
2304
|
-
onMaterialChange?: ((materialId: string) => void) | undefined;
|
|
2305
|
-
onModeChange?: ((modeId: string) => void) | undefined;
|
|
2306
|
-
onRedo?: (() => void) | undefined;
|
|
2307
|
-
onSelectBuildItem?: ((itemId: string, categoryId: string) => void) | undefined;
|
|
2308
|
-
onToolChange?: ((toolId: string) => void) | undefined;
|
|
2309
|
-
onUndo?: (() => void) | undefined;
|
|
2310
|
-
selectedBuildItemId?: string | undefined;
|
|
2311
|
-
status?: GameTerrainStatusState | undefined;
|
|
2312
|
-
title: string;
|
|
2313
|
-
toolCompactLabelMode?: GameTerrainToolCompactLabelMode;
|
|
2314
|
-
tools: readonly GameTerrainToolOption[];
|
|
2315
|
-
undoRedo?: GameUndoRedoState | undefined;
|
|
2316
|
-
variant?: GameTerrainBuildVariant;
|
|
2317
|
-
'data-testid'?: string | undefined;
|
|
2318
|
-
}
|
|
2319
|
-
|
|
2320
|
-
export declare type GameTerrainBuildVariant = 'desktop' | 'dense' | 'mobile' | 'small-mobile';
|
|
2321
|
-
|
|
2322
|
-
export declare type GameTerrainMaterialPattern = 'solid' | 'speckled' | 'hatched' | 'grid';
|
|
2323
|
-
|
|
2324
|
-
export declare interface GameTerrainMaterialSwatch {
|
|
2325
|
-
color: string;
|
|
2326
|
-
compactLabel?: string;
|
|
2327
|
-
disabled?: boolean;
|
|
2328
|
-
id: string;
|
|
2329
|
-
label: string;
|
|
2330
|
-
meta?: string;
|
|
2331
|
-
pattern?: GameTerrainMaterialPattern;
|
|
2332
|
-
secondaryColor?: string;
|
|
2333
|
-
}
|
|
2334
|
-
|
|
2335
|
-
export declare function GameTerrainModeControl({ activeModeId, className, disabled, label, modes, onModeChange, variant, 'data-testid': testId, }: GameTerrainModeControlProps): ReactNode;
|
|
2336
|
-
|
|
2337
|
-
export declare interface GameTerrainModeControlProps {
|
|
2338
|
-
activeModeId: string;
|
|
2339
|
-
className?: string;
|
|
2340
|
-
disabled?: boolean;
|
|
2341
|
-
label: string;
|
|
2342
|
-
modes: readonly GameTerrainBuildModeOption[];
|
|
2343
|
-
onModeChange?: ((modeId: string) => void) | undefined;
|
|
2344
|
-
variant?: GameTerrainBuildVariant;
|
|
2345
|
-
'data-testid'?: string | undefined;
|
|
2346
|
-
}
|
|
2347
|
-
|
|
2348
|
-
export declare interface GameTerrainStatusState {
|
|
2349
|
-
description?: string;
|
|
2350
|
-
label: string;
|
|
2351
|
-
progressLabel?: string;
|
|
2352
|
-
progressMax?: number;
|
|
2353
|
-
progressValue?: number;
|
|
2354
|
-
tone?: GameTerrainStatusTone;
|
|
2355
|
-
}
|
|
2356
|
-
|
|
2357
|
-
export declare type GameTerrainStatusTone = Extract<GameBadgeTone, 'neutral' | 'success' | 'warning' | 'danger' | 'ai'>;
|
|
2358
|
-
|
|
2359
|
-
export declare type GameTerrainToolCompactLabelMode = 'auto' | GameActionIconLabelMode;
|
|
2360
|
-
|
|
2361
|
-
export declare type GameTerrainToolId = 'raise' | 'lower' | 'flatten' | 'smooth' | 'paint';
|
|
2362
|
-
|
|
2363
|
-
export declare interface GameTerrainToolOption {
|
|
2364
|
-
/** Accessible label override when icon/caption controls use short copy. */
|
|
2365
|
-
ariaLabel?: string;
|
|
2366
|
-
compactLabel?: string;
|
|
2367
|
-
disabled?: boolean;
|
|
2368
|
-
icon?: ClayIconName;
|
|
2369
|
-
id: GameTerrainToolId | string;
|
|
2370
|
-
label: string;
|
|
2371
|
-
meta?: string;
|
|
2372
|
-
shortcut?: string;
|
|
2373
|
-
}
|
|
2374
|
-
|
|
2375
|
-
export declare function GameTerrainToolStrip({ activeToolId, className, compactLabelMode, density, disabled, label, onToolChange, tools, variant, 'data-testid': testId, }: GameTerrainToolStripProps): ReactNode;
|
|
2376
|
-
|
|
2377
|
-
export declare interface GameTerrainToolStripProps {
|
|
2378
|
-
activeToolId: string;
|
|
2379
|
-
className?: string;
|
|
2380
|
-
compactLabelMode?: GameTerrainToolCompactLabelMode;
|
|
2381
|
-
density?: GameSurfaceDensity;
|
|
2382
|
-
disabled?: boolean;
|
|
2383
|
-
label: string;
|
|
2384
|
-
onToolChange?: ((toolId: string) => void) | undefined;
|
|
2385
|
-
tools: readonly GameTerrainToolOption[];
|
|
2386
|
-
variant?: GameTerrainBuildVariant;
|
|
2387
|
-
'data-testid'?: string | undefined;
|
|
2388
|
-
}
|
|
2389
|
-
|
|
2390
1121
|
export declare const GameTextArea: ForwardRefExoticComponent<GameTextAreaProps & RefAttributes<HTMLTextAreaElement>>;
|
|
2391
1122
|
|
|
2392
1123
|
export declare interface GameTextAreaProps extends TextareaHTMLAttributes<HTMLTextAreaElement> {
|
|
1124
|
+
hue?: GameUiHue;
|
|
2393
1125
|
invalid?: boolean;
|
|
2394
1126
|
}
|
|
2395
1127
|
|
|
@@ -2400,13 +1132,12 @@ export declare interface GameToastProps {
|
|
|
2400
1132
|
tone?: 'info' | 'success' | 'danger';
|
|
2401
1133
|
}
|
|
2402
1134
|
|
|
2403
|
-
export declare function GameToggle({ checked, disabled, label, onClick,
|
|
1135
|
+
export declare function GameToggle({ checked, disabled, label, onClick, hue }: GameToggleProps): ReactNode;
|
|
2404
1136
|
|
|
2405
1137
|
export declare interface GameToggleProps extends Pick<ButtonHTMLAttributes<HTMLButtonElement>, 'disabled' | 'onClick'> {
|
|
2406
1138
|
checked: boolean;
|
|
2407
1139
|
label: string;
|
|
2408
|
-
|
|
2409
|
-
liquidFinish?: LiquidFinish;
|
|
1140
|
+
hue?: GameUiHue;
|
|
2410
1141
|
}
|
|
2411
1142
|
|
|
2412
1143
|
export declare function GameTooltip({ children, label }: GameTooltipProps): ReactNode;
|
|
@@ -2417,23 +1148,6 @@ export declare interface GameTooltipProps {
|
|
|
2417
1148
|
label: string;
|
|
2418
1149
|
}
|
|
2419
1150
|
|
|
2420
|
-
export declare interface GameUiAction {
|
|
2421
|
-
/** Accessible label override when the visible label is intentionally compact. */
|
|
2422
|
-
ariaLabel?: string;
|
|
2423
|
-
badge?: string;
|
|
2424
|
-
/** Short visual caption for dense/icon tool strips. Falls back to `label`. */
|
|
2425
|
-
compactLabel?: string;
|
|
2426
|
-
disabled?: boolean;
|
|
2427
|
-
icon?: ClayIconName;
|
|
2428
|
-
id: string;
|
|
2429
|
-
label: string;
|
|
2430
|
-
meta?: string;
|
|
2431
|
-
onAction?: (id: string) => void;
|
|
2432
|
-
selected?: boolean;
|
|
2433
|
-
shortcut?: string;
|
|
2434
|
-
tone?: GameButtonVariant;
|
|
2435
|
-
}
|
|
2436
|
-
|
|
2437
1151
|
export declare interface GameUiHistoryEntry {
|
|
2438
1152
|
id: string;
|
|
2439
1153
|
kind: GameUiHistoryKind;
|
|
@@ -2444,254 +1158,81 @@ export declare interface GameUiHistoryEntry {
|
|
|
2444
1158
|
|
|
2445
1159
|
export declare type GameUiHistoryKind = 'human' | 'mystery' | 'system';
|
|
2446
1160
|
|
|
2447
|
-
|
|
1161
|
+
/** Palette meaning, independent of the host's visual style and light/dark mode. */
|
|
1162
|
+
export declare type GameUiHue = 'coral' | 'sun' | 'leaf' | 'sky' | 'grape' | 'pink';
|
|
2448
1163
|
|
|
2449
|
-
export declare
|
|
2450
|
-
title?: string;
|
|
2451
|
-
body?: string;
|
|
2452
|
-
}
|
|
1164
|
+
export declare type GameUiStyle = (typeof GAME_UI_STYLES)[number];
|
|
2453
1165
|
|
|
2454
|
-
export declare
|
|
1166
|
+
export declare type GameUiTheme = 'light' | 'dark';
|
|
2455
1167
|
|
|
2456
|
-
|
|
2457
|
-
className?: string;
|
|
1168
|
+
declare type LinkAction = Omit<LinkAttributes, 'ref'> & {
|
|
2458
1169
|
disabled?: boolean;
|
|
2459
|
-
|
|
2460
|
-
|
|
2461
|
-
onUndo?: (() => void) | undefined;
|
|
2462
|
-
variant?: GameTerrainBuildVariant;
|
|
2463
|
-
'data-testid'?: string | undefined;
|
|
2464
|
-
}
|
|
2465
|
-
|
|
2466
|
-
export declare interface GameUndoRedoState {
|
|
2467
|
-
canRedo?: boolean | undefined;
|
|
2468
|
-
canUndo?: boolean | undefined;
|
|
2469
|
-
redoLabel?: string | undefined;
|
|
2470
|
-
undoLabel?: string | undefined;
|
|
2471
|
-
}
|
|
2472
|
-
|
|
2473
|
-
export declare function GameWindowPanel({ allowMaximize, allowMinimize, children, className, defaultState, footer, icon, labels, onClose, onStateChange, state, title, ...props }: GameWindowPanelProps): ReactNode;
|
|
2474
|
-
|
|
2475
|
-
export declare interface GameWindowPanelLabels {
|
|
2476
|
-
close: string;
|
|
2477
|
-
maximize: string;
|
|
2478
|
-
minimize: string;
|
|
2479
|
-
restore: string;
|
|
2480
|
-
}
|
|
2481
|
-
|
|
2482
|
-
export declare interface GameWindowPanelProps extends Omit<HTMLAttributes<HTMLElement>, 'title'> {
|
|
2483
|
-
/** Allow the maximize button. Defaults to true. */
|
|
2484
|
-
allowMaximize?: boolean;
|
|
2485
|
-
/** Allow the minimize button. Defaults to true. */
|
|
2486
|
-
allowMinimize?: boolean;
|
|
2487
|
-
children: ReactNode;
|
|
2488
|
-
className?: string;
|
|
2489
|
-
/** Uncontrolled initial state. Defaults to 'normal'. */
|
|
2490
|
-
defaultState?: GameWindowState;
|
|
2491
|
-
footer?: ReactNode;
|
|
2492
|
-
icon?: ReactNode;
|
|
2493
|
-
labels?: Partial<GameWindowPanelLabels>;
|
|
2494
|
-
/** Rendering a close button requires an onClose handler. */
|
|
2495
|
-
onClose?: () => void;
|
|
2496
|
-
onStateChange?: (state: GameWindowState) => void;
|
|
2497
|
-
/** Controlled window state. Leave undefined for uncontrolled usage. */
|
|
2498
|
-
state?: GameWindowState;
|
|
2499
|
-
title: string;
|
|
2500
|
-
}
|
|
2501
|
-
|
|
2502
|
-
export declare type GameWindowState = 'normal' | 'minimized' | 'maximized';
|
|
2503
|
-
|
|
2504
|
-
export declare function getClayAssetBasePath(): string;
|
|
2505
|
-
|
|
2506
|
-
export declare function getClayAssetMode(): ClayAssetMode;
|
|
2507
|
-
|
|
2508
|
-
export declare function getClayCatalogPaths(): typeof CLAY_ASSETS.catalog;
|
|
2509
|
-
|
|
2510
|
-
export declare function getClayIconPath(icon: ClayIconName, options?: ClayIconResolveOptions): string;
|
|
2511
|
-
|
|
2512
|
-
/** Which visual families exist for an icon (in display order: game, then line). */
|
|
2513
|
-
export declare function getClayIconStyles(icon: ClayIconName): ClayIconStyle[];
|
|
2514
|
-
|
|
2515
|
-
export declare function getClaySourceAssetPath(icon: ClayIconName, style?: ClayIconStyle): string;
|
|
2516
|
-
|
|
2517
|
-
export declare function getLiquidGooeyBudget(): LiquidGooeyBudgetState;
|
|
2518
|
-
|
|
2519
|
-
export declare function getLiquidMetalContextBudget(): {
|
|
2520
|
-
limit: number;
|
|
2521
|
-
used: number;
|
|
1170
|
+
type?: never;
|
|
1171
|
+
linkComponent?: LinkComponent;
|
|
2522
1172
|
};
|
|
2523
1173
|
|
|
2524
|
-
|
|
2525
|
-
|
|
2526
|
-
|
|
2527
|
-
|
|
2528
|
-
|
|
2529
|
-
/** Alpha-contrast slope of the liquid boundary. */
|
|
2530
|
-
contrast?: number;
|
|
2531
|
-
/** How far each crisp face dissolves back before its neighbour. */
|
|
2532
|
-
reach?: number;
|
|
2533
|
-
/** Softness of the crisp-face dissolve mask. */
|
|
2534
|
-
fade?: number;
|
|
2535
|
-
/** Turbulence displacement of the molten layer, in px. */
|
|
2536
|
-
warp?: number;
|
|
2537
|
-
/** 0..1 two-liquid marbling strength in the touch area. */
|
|
2538
|
-
mix?: number;
|
|
2539
|
-
/** Blur of the marble pass's source colours. */
|
|
2540
|
-
mixBlur?: number;
|
|
2541
|
-
/** How deep the marble zone reaches into each card. */
|
|
2542
|
-
gravity?: number;
|
|
2543
|
-
/** Wavelength control of the warp noise. */
|
|
2544
|
-
waviness?: number;
|
|
2545
|
-
}
|
|
2546
|
-
|
|
2547
|
-
/** Every form name, for shelves, docs and exhaustiveness checks. */
|
|
2548
|
-
export declare const LIQUID_FORM_NAMES: readonly LiquidForm[];
|
|
2549
|
-
|
|
2550
|
-
export declare const LIQUID_FORMS: Readonly<Record<LiquidForm, LiquidFormSpec>>;
|
|
2551
|
-
|
|
2552
|
-
/**
|
|
2553
|
-
* The default fraction is intentionally derived from the rendered surface,
|
|
2554
|
-
* not from the requested waviness token. A fixed pixel displacement is safe
|
|
2555
|
-
* on a large blob but can consume a thin control's whole visual height.
|
|
2556
|
-
*/
|
|
2557
|
-
export declare const LIQUID_GOOEY_WAVINESS_MAX_FRACTION = 0.3;
|
|
1174
|
+
declare type LinkAttributes = Omit<AnchorHTMLAttributes<HTMLAnchorElement>, 'type' | 'download'> & {
|
|
1175
|
+
href: string;
|
|
1176
|
+
download?: string | boolean;
|
|
1177
|
+
ref?: Ref<HTMLAnchorElement>;
|
|
1178
|
+
};
|
|
2558
1179
|
|
|
2559
|
-
|
|
2560
|
-
export declare type LiquidFinish = 'matte' | 'glossy';
|
|
1180
|
+
declare type LinkComponent = ComponentType<LinkAttributes>;
|
|
2561
1181
|
|
|
2562
1182
|
/**
|
|
2563
|
-
*
|
|
1183
|
+
* A shared liquid silhouette behind crisp item content.
|
|
1184
|
+
*
|
|
1185
|
+
* Put the visual treatment on the group: `fill`, `stroke`, and `shadow` are
|
|
1186
|
+
* rebuilt on the merged silhouette. Do NOT add border, outline, or box-shadow
|
|
1187
|
+
* to children directly; those styles live on the content layer and cannot
|
|
1188
|
+
* merge with the liquid shape.
|
|
1189
|
+
*
|
|
1190
|
+
* Its motion vocabulary is intentionally small and semantic:
|
|
2564
1191
|
*
|
|
2565
|
-
*
|
|
2566
|
-
*
|
|
2567
|
-
*
|
|
2568
|
-
*
|
|
1192
|
+
* | gesture | meaning |
|
|
1193
|
+
* | --- | --- |
|
|
1194
|
+
* | **merge** (Morph) | two things become one: reward settling, collecting, confirming |
|
|
1195
|
+
* | **follow** (Move) | selection, progress, dragging |
|
|
1196
|
+
* | **shape** (Morph shape) | the liquid changes size and corners like jelly |
|
|
1197
|
+
* | **bend** | speed bows the surface while content stays glued to it |
|
|
1198
|
+
* | **dissolve** | replacement, transition |
|
|
1199
|
+
* | **still** | THE DEFAULT |
|
|
2569
1200
|
*
|
|
2570
|
-
*
|
|
2571
|
-
*
|
|
2572
|
-
*
|
|
2573
|
-
* the others says. That is the only entry requirement — and it is also why a
|
|
2574
|
-
* form existing here is not permission to put it on a screen: the recorded
|
|
2575
|
-
* finding is that gooey on a static solid block reads as damage, and that one
|
|
2576
|
-
* screen wants one liquid element carrying one layer of intent.
|
|
1201
|
+
* Liquid appears only on a state change the user caused. There is no ambient,
|
|
1202
|
+
* idle, or decorative liquid; keep the filter-area budget visible when more
|
|
1203
|
+
* than one group is on a screen.
|
|
2577
1204
|
*/
|
|
2578
|
-
export declare type LiquidForm = 'set' | 'press' | 'swell' | 'settle' | 'fill' | 'reach' | 'ripple' | 'drain' | 'follow' | 'merge' | 'split' | 'bead';
|
|
2579
|
-
|
|
2580
|
-
/** Filter-level knobs a form fixes on the group. */
|
|
2581
|
-
export declare interface LiquidFormGroup {
|
|
2582
|
-
readonly blur: number;
|
|
2583
|
-
readonly contrast: number;
|
|
2584
|
-
/**
|
|
2585
|
-
* How far the outline swells outward from the control's box, in px. The
|
|
2586
|
-
* bulge is outward-only, so this never eats into a label's padding, and it
|
|
2587
|
-
* is clamped to 18% of the shorter side so one number suits a 44px button
|
|
2588
|
-
* and a 14px meter.
|
|
2589
|
-
*/
|
|
2590
|
-
readonly blob: number;
|
|
2591
|
-
/** How many swells go round the outline. 2 is lazy, 5 is busy. */
|
|
2592
|
-
readonly lobes: number;
|
|
2593
|
-
/**
|
|
2594
|
-
* Volume. The edge says 「liquid」 only as an outline; this is what makes the
|
|
2595
|
-
* inside of the body look like a material instead of a flat sticker.
|
|
2596
|
-
*/
|
|
2597
|
-
readonly gloss: number;
|
|
2598
|
-
readonly filterPadding: number;
|
|
2599
|
-
/**
|
|
2600
|
-
* What the body casts on the ground at rest, in CSS box-shadow syntax.
|
|
2601
|
-
*
|
|
2602
|
-
* Every liquid button floated before this existed: the flat button has a lip
|
|
2603
|
-
* *and* `--game-ui-shadow-button`, and the liquid one had neither, which is
|
|
2604
|
-
* most of why it read flatter than its own flat twin. A form is where this
|
|
2605
|
-
* belongs rather than a call site, because how far a body sits off the
|
|
2606
|
-
* surface is part of what the form means.
|
|
2607
|
-
*
|
|
2608
|
-
* Keep it to outer layers with no spread. `liquidGooeyShadow` compiles those
|
|
2609
|
-
* to a CSS `drop-shadow()` on the silhouette — the compositor does the blur,
|
|
2610
|
-
* the shadow hugs the poured outline rather than a rounded rectangle, and it
|
|
2611
|
-
* is allowed to paint outside the filter region. Inset and spread are legal
|
|
2612
|
-
* but stay inside the SVG filter and are charged against the filter-area
|
|
2613
|
-
* budget, so they are a deliberate purchase, not a default.
|
|
2614
|
-
*/
|
|
2615
|
-
readonly shadow?: string;
|
|
2616
|
-
/**
|
|
2617
|
-
* What it casts while the form is engaged, when that differs.
|
|
2618
|
-
*
|
|
2619
|
-
* A body that squashes toward the surface gets *closer* to it, and a real
|
|
2620
|
-
* contact shadow answers by tightening and darkening rather than staying
|
|
2621
|
-
* put. Leaving this out is fine; the rest shadow then holds through the
|
|
2622
|
-
* whole gesture, which is what a form with no vertical travel wants.
|
|
2623
|
-
*/
|
|
2624
|
-
readonly shadowEngaged?: string;
|
|
2625
|
-
}
|
|
2626
|
-
|
|
2627
1205
|
/**
|
|
2628
|
-
*
|
|
1206
|
+
* A liquid body's paint.
|
|
2629
1207
|
*
|
|
2630
|
-
*
|
|
2631
|
-
*
|
|
2632
|
-
*
|
|
1208
|
+
* A colour paints the body flat. `{ top, bottom }` is the light the coloured
|
|
1209
|
+
* liquid theme settled on (University, 2026-09-30): a narrow brighter band at
|
|
1210
|
+
* the top, the colour falling from `top` to `bottom`, and the foot a touch
|
|
1211
|
+
* deeper, so a body reads as having thickness without a white rim. `sheen` is
|
|
1212
|
+
* how far the top band leans to white (0–1, default 0.3). Colours may be tokens:
|
|
1213
|
+
* the bands are mixed with CSS `color-mix`, not computed here.
|
|
2633
1214
|
*/
|
|
2634
|
-
export declare
|
|
1215
|
+
export declare type LiquidFill = string | {
|
|
1216
|
+
readonly top: string;
|
|
1217
|
+
readonly bottom?: string;
|
|
1218
|
+
readonly sheen?: number;
|
|
1219
|
+
};
|
|
2635
1220
|
|
|
2636
|
-
|
|
2637
|
-
|
|
2638
|
-
|
|
1221
|
+
export declare type LiquidForm = 'set' | 'press' | 'swell' | 'settle' | 'fill' | 'reach' | 'ripple' | 'drain' | 'follow' | 'merge' | 'split' | 'bead';
|
|
1222
|
+
|
|
1223
|
+
declare interface LiquidFormItem {
|
|
1224
|
+
readonly effect?: 'morph';
|
|
2639
1225
|
readonly morph?: MorphTuning;
|
|
2640
1226
|
readonly transition?: Transition;
|
|
2641
|
-
readonly dissolve?: boolean;
|
|
2642
1227
|
}
|
|
2643
1228
|
|
|
2644
|
-
/** Resolve a form into item props, with the same merge-don't-replace rule. */
|
|
2645
1229
|
export declare function liquidFormItem(form: LiquidForm, overrides?: LiquidFormItem): LiquidFormItem;
|
|
2646
1230
|
|
|
2647
|
-
/**
|
|
2648
|
-
* Whether a form describes one body or a relationship between siblings.
|
|
2649
|
-
*
|
|
2650
|
-
* `LiquidSurface` draws one silhouette, so it can only honour a `body` form;
|
|
2651
|
-
* a `group` form says something about the space *between* items and needs a
|
|
2652
|
-
* `LiquidGroup` the caller arranges. That distinction used to live in a
|
|
2653
|
-
* parenthetical — `ENGAGED` carried two entries marked 「present for
|
|
2654
|
-
* exhaustiveness」 — which meant picking the wrong one failed silently, by
|
|
2655
|
-
* rendering a body that never moves. Naming it lets a shelf group itself, lets
|
|
2656
|
-
* a caller check, and lets the kit say so out loud in development.
|
|
2657
|
-
*/
|
|
2658
|
-
export declare type LiquidFormKind = 'body' | 'group';
|
|
2659
|
-
|
|
2660
|
-
export declare interface LiquidFormSpec {
|
|
2661
|
-
/** One sentence on what a viewer sees, for docs and for picking. */
|
|
2662
|
-
readonly summary: string;
|
|
2663
|
-
/** One body, or a relationship between siblings the caller arranges. */
|
|
2664
|
-
readonly kind: LiquidFormKind;
|
|
2665
|
-
readonly group: LiquidFormGroup;
|
|
2666
|
-
/**
|
|
2667
|
-
* Group knobs that change while the form is engaged.
|
|
2668
|
-
*
|
|
2669
|
-
* Only `set` uses this, and only because `set` is the one form whose subject
|
|
2670
|
-
* is *stopping* being liquid — without it the vocabulary can say a dozen
|
|
2671
|
-
* degrees of liquid and never say 「solid」. Be careful with it: `blob` is
|
|
2672
|
-
* path data and `gloss` is a filter pass, so neither tweens. They snap. For
|
|
2673
|
-
* `set` that snap is the gesture — a thing clicking into place — and for
|
|
2674
|
-
* anything continuous it would be a flicker, which is why this is not a
|
|
2675
|
-
* general-purpose second bundle.
|
|
2676
|
-
*/
|
|
2677
|
-
readonly groupEngaged?: Partial<LiquidFormGroup>;
|
|
2678
|
-
readonly item: LiquidFormItem;
|
|
2679
|
-
}
|
|
2680
|
-
|
|
2681
|
-
/** The one-line description of each form, for pickers and documentation. */
|
|
2682
|
-
export declare function liquidFormSummary(form: LiquidForm): string;
|
|
2683
|
-
|
|
2684
1231
|
declare interface LiquidGooeyBudgetOptions {
|
|
2685
1232
|
maxAnimatedGroups?: number;
|
|
2686
1233
|
maxFilterArea?: number;
|
|
2687
1234
|
}
|
|
2688
1235
|
|
|
2689
|
-
declare interface LiquidGooeyBudgetState {
|
|
2690
|
-
maxAnimatedGroups: number;
|
|
2691
|
-
maxFilterArea: number;
|
|
2692
|
-
activeGroups: number;
|
|
2693
|
-
}
|
|
2694
|
-
|
|
2695
1236
|
/**
|
|
2696
1237
|
* Merges nearby item silhouettes into one shape while leaving their content
|
|
2697
1238
|
* accessible and separately filtered. Morph content may cross-blur while it
|
|
@@ -2700,32 +1241,9 @@ declare interface LiquidGooeyBudgetState {
|
|
|
2700
1241
|
* shared treatment to <LiquidGroup>.
|
|
2701
1242
|
*/
|
|
2702
1243
|
export declare const LiquidGroup: ForwardRefExoticComponent<LiquidGroupProps & RefAttributes<HTMLDivElement>> & {
|
|
2703
|
-
Item: ForwardRefExoticComponent<LiquidItemProps & RefAttributes<HTMLDivElement>>;
|
|
1244
|
+
Item: ForwardRefExoticComponent< LiquidItemProps & RefAttributes<HTMLDivElement>>;
|
|
2704
1245
|
};
|
|
2705
1246
|
|
|
2706
|
-
/**
|
|
2707
|
-
* A shared liquid silhouette behind crisp item content.
|
|
2708
|
-
*
|
|
2709
|
-
* Put the visual treatment on the group: `fill`, `stroke`, and `shadow` are
|
|
2710
|
-
* rebuilt on the merged silhouette. Do NOT add border, outline, or box-shadow
|
|
2711
|
-
* to children directly; those styles live on the content layer and cannot
|
|
2712
|
-
* merge with the liquid shape.
|
|
2713
|
-
*
|
|
2714
|
-
* Its motion vocabulary is intentionally small and semantic:
|
|
2715
|
-
*
|
|
2716
|
-
* | gesture | meaning |
|
|
2717
|
-
* | --- | --- |
|
|
2718
|
-
* | **merge** (Morph) | two things become one: reward settling, collecting, confirming |
|
|
2719
|
-
* | **follow** (Move) | selection, progress, dragging |
|
|
2720
|
-
* | **shape** (Morph shape) | the liquid changes size and corners like jelly |
|
|
2721
|
-
* | **bend** | speed bows the surface while content stays glued to it |
|
|
2722
|
-
* | **dissolve** | replacement, transition |
|
|
2723
|
-
* | **still** | THE DEFAULT |
|
|
2724
|
-
*
|
|
2725
|
-
* Liquid appears only on a state change the user caused. There is no ambient,
|
|
2726
|
-
* idle, or decorative liquid; keep the filter-area budget visible when more
|
|
2727
|
-
* than one group is on a screen.
|
|
2728
|
-
*/
|
|
2729
1247
|
export declare interface LiquidGroupProps extends Omit<HTMLAttributes<HTMLDivElement>, 'children'> {
|
|
2730
1248
|
children: ReactNode;
|
|
2731
1249
|
/** Goo blur sigma in px. Larger values bridge larger gaps. */
|
|
@@ -2737,10 +1255,11 @@ export declare interface LiquidGroupProps extends Omit<HTMLAttributes<HTMLDivEle
|
|
|
2737
1255
|
* curved surface so it reads as a material rather than as a silhouette.
|
|
2738
1256
|
*/
|
|
2739
1257
|
gloss?: number;
|
|
2740
|
-
/**
|
|
2741
|
-
|
|
2742
|
-
|
|
2743
|
-
|
|
1258
|
+
/**
|
|
1259
|
+
* Surface fill. Defaults to the kit's theme surface token. A colour paints
|
|
1260
|
+
* the body flat; `{ top, bottom }` gives it light (see `LiquidFill`).
|
|
1261
|
+
*/
|
|
1262
|
+
fill?: LiquidFill;
|
|
2744
1263
|
/** Extra filter-region slack in px for the silhouette's painted edges. */
|
|
2745
1264
|
filterPadding?: number;
|
|
2746
1265
|
/** Optional token-based box-shadow syntax rebuilt on the merged silhouette. */
|
|
@@ -2764,8 +1283,6 @@ export declare interface LiquidGroupProps extends Omit<HTMLAttributes<HTMLDivEle
|
|
|
2764
1283
|
motion?: 'auto' | 'follow' | 'reduced';
|
|
2765
1284
|
}
|
|
2766
1285
|
|
|
2767
|
-
export declare const LiquidItem: ForwardRefExoticComponent<LiquidItemProps & RefAttributes<HTMLDivElement>>;
|
|
2768
|
-
|
|
2769
1286
|
export declare interface LiquidItemProps extends Omit<HTMLAttributes<HTMLDivElement>, 'children'> {
|
|
2770
1287
|
/**
|
|
2771
1288
|
* Crisp content rendered above the merged silhouette. Do NOT add border,
|
|
@@ -2796,48 +1313,21 @@ export declare interface LiquidItemProps extends Omit<HTMLAttributes<HTMLDivElem
|
|
|
2796
1313
|
*/
|
|
2797
1314
|
blob?: BlobShape;
|
|
2798
1315
|
/**
|
|
2799
|
-
* Select the
|
|
1316
|
+
* Select the core Morph behavior. Optional deformation belongs to liquid-effects.
|
|
2800
1317
|
* Move is a group gesture (`motion="follow"`), not an item effect.
|
|
2801
1318
|
*/
|
|
2802
|
-
effect?: 'morph'
|
|
1319
|
+
effect?: 'morph';
|
|
2803
1320
|
/** Morph shape, tempo, bounce, and content cross-blur tuning. */
|
|
2804
1321
|
morph?: MorphTuning;
|
|
2805
|
-
/**
|
|
2806
|
-
bend?: BendTuning;
|
|
2807
|
-
/** Follow a child moved by external code; Bend implies this automatically. */
|
|
1322
|
+
/** Follow a child moved by external code. */
|
|
2808
1323
|
observe?: boolean;
|
|
2809
|
-
/** Numeric knobs for the pairwise image Melt surface, plus an optional source URL. */
|
|
2810
|
-
melt?: ImageMeltOptions & {
|
|
2811
|
-
src?: string;
|
|
2812
|
-
};
|
|
2813
|
-
/** Contact image modifier. Text and other DOM content remain on the crisp layer. */
|
|
2814
|
-
dissolve?: boolean | number | DissolveOptions;
|
|
2815
|
-
}
|
|
2816
|
-
|
|
2817
|
-
export declare function LiquidMetalButton({ children, className, onClick, sound, type, renderer, ...props }: LiquidMetalButtonProps): ReactNode;
|
|
2818
|
-
|
|
2819
|
-
export declare interface LiquidMetalButtonProps extends ButtonHTMLAttributes<HTMLButtonElement> {
|
|
2820
|
-
children: ReactNode;
|
|
2821
|
-
sound?: GameInteractionSoundOptions | false;
|
|
2822
|
-
/**
|
|
2823
|
-
* `auto` (default) starts on CSS and upgrades to WebGL when the four
|
|
2824
|
-
* gates pass. `css` never spends a context — needed so a side-by-side
|
|
2825
|
-
* demo can show the fallback without the CSS column taking the slot
|
|
2826
|
-
* the WebGL column needs. `webgl` still respects the gates; it is not
|
|
2827
|
-
* a way to bypass reduced-motion or the budget.
|
|
2828
|
-
*/
|
|
2829
|
-
renderer?: LiquidMetalRendererMode;
|
|
2830
1324
|
}
|
|
2831
1325
|
|
|
2832
|
-
export declare
|
|
2833
|
-
|
|
2834
|
-
export declare function LiquidSurface({ children, liquidFinish, form, active, fill, stroke, shadow: shadowOverride, radius, className, style, }: LiquidSurfaceProps): ReactNode;
|
|
1326
|
+
export declare function LiquidSurface({ children, form, active, fill, stroke, shadow: shadowOverride, gloss: glossOverride, outline, radius, className, style, }: LiquidSurfaceProps): ReactNode;
|
|
2835
1327
|
|
|
2836
1328
|
export declare interface LiquidSurfaceProps {
|
|
2837
1329
|
children: ReactNode;
|
|
2838
|
-
/**
|
|
2839
|
-
liquidFinish?: LiquidFinish;
|
|
2840
|
-
/** Which named look. Defaults to the press form, the one a control wants. */
|
|
1330
|
+
/** Which motion. All forms share one thin liquid material. */
|
|
2841
1331
|
form?: LiquidForm;
|
|
2842
1332
|
/**
|
|
2843
1333
|
* Whether the form is engaged: pressed for `press`, landed for `settle`,
|
|
@@ -2845,7 +1335,20 @@ export declare interface LiquidSurfaceProps {
|
|
|
2845
1335
|
*/
|
|
2846
1336
|
active?: boolean;
|
|
2847
1337
|
/** Silhouette paint. Defaults to the kit's raised surface token. */
|
|
2848
|
-
fill?:
|
|
1338
|
+
fill?: LiquidFill;
|
|
1339
|
+
/**
|
|
1340
|
+
* Advanced primitive override. Defaults to the shared thin material;
|
|
1341
|
+
* ordinary controls do not expose a second material selector.
|
|
1342
|
+
*/
|
|
1343
|
+
gloss?: number;
|
|
1344
|
+
/**
|
|
1345
|
+
* The rest outline's lobing, overriding the form's own: `amplitude` in px
|
|
1346
|
+
* swells outward, `lobes` is how many go round (2 lazy, 5 busy).
|
|
1347
|
+
*/
|
|
1348
|
+
outline?: {
|
|
1349
|
+
readonly amplitude: number;
|
|
1350
|
+
readonly lobes?: number;
|
|
1351
|
+
};
|
|
2849
1352
|
stroke?: string;
|
|
2850
1353
|
/** Overrides the form's own cast shadow. `none` removes it. */
|
|
2851
1354
|
shadow?: string;
|
|
@@ -2870,65 +1373,13 @@ export declare interface MorphTuning {
|
|
|
2870
1373
|
|
|
2871
1374
|
export declare function playGameCardRevealSound(rarity: 'common' | 'rare' | 'legendary', options?: GameInteractionSoundOptions): boolean;
|
|
2872
1375
|
|
|
2873
|
-
/**
|
|
2874
|
-
* A card turning over: a short falling sweep, and for a rarer card one or two
|
|
2875
|
-
* bell notes after it. Synthesized, so nothing is downloaded; like every kit
|
|
2876
|
-
* sound, the browser lets it play only once the page has been interacted with.
|
|
2877
|
-
*/
|
|
2878
|
-
export declare function playGameCardRevealSoundForContext(audioContext: GameInteractionAudioContext, rarity: 'common' | 'rare' | 'legendary', options?: GameInteractionSoundOptions): boolean;
|
|
2879
|
-
|
|
2880
1376
|
export declare function playGameInteractionSound(options?: GameInteractionSoundOptions): boolean;
|
|
2881
1377
|
|
|
2882
1378
|
export declare function playGameInteractionSoundForContext(audioContext: GameInteractionAudioContext, options?: GameInteractionSoundOptions): boolean;
|
|
2883
1379
|
|
|
2884
|
-
declare interface ResolvedDissolveOptions {
|
|
2885
|
-
blur: number;
|
|
2886
|
-
warp: number;
|
|
2887
|
-
pull: number;
|
|
2888
|
-
range: number;
|
|
2889
|
-
zone: number;
|
|
2890
|
-
mix: number;
|
|
2891
|
-
gravity: number;
|
|
2892
|
-
taper: number;
|
|
2893
|
-
warpFreq: number;
|
|
2894
|
-
flowSpeed: number;
|
|
2895
|
-
warpStyle: 'fractalNoise' | 'turbulence';
|
|
2896
|
-
detail: number;
|
|
2897
|
-
active: boolean;
|
|
2898
|
-
releaseMs: number;
|
|
2899
|
-
fadeMs: number;
|
|
2900
|
-
strength: number;
|
|
2901
|
-
sink: number;
|
|
2902
|
-
seamBlur: number;
|
|
2903
|
-
}
|
|
2904
|
-
|
|
2905
|
-
export declare function resolveDissolveOptions(element: HTMLElement | null, input: DissolveValue): ResolvedDissolveOptions;
|
|
2906
|
-
|
|
2907
|
-
/**
|
|
2908
|
-
* Point the sculpted set at somewhere other than the default path — a CDN, a
|
|
2909
|
-
* sub-path deploy, a host whose static root is not `/`. Pass no trailing slash.
|
|
2910
|
-
*
|
|
2911
|
-
* The copy command mirrors the default layout, so a consumer that runs
|
|
2912
|
-
* `swimmer-ui-assets public` never needs this.
|
|
2913
|
-
*/
|
|
2914
|
-
export declare function setClayAssetBasePath(basePath: string): void;
|
|
2915
|
-
|
|
2916
|
-
/**
|
|
2917
|
-
* Switch how clay icons resolve globally.
|
|
2918
|
-
* - 'inline' (default): lettered placeholders. They are not the icon set —
|
|
2919
|
-
* every one is the same rounded square with a different glyph and colour.
|
|
2920
|
-
* They exist so a fresh install renders *something* rather than a broken
|
|
2921
|
-
* image, and shipping them is a bug.
|
|
2922
|
-
* - 'source': the real sculpted PNGs under the base path. Get the files there
|
|
2923
|
-
* with `npx swimmer-ui-assets <publicDir>`.
|
|
2924
|
-
*/
|
|
2925
|
-
export declare function setClayAssetMode(mode: ClayAssetMode): void;
|
|
2926
|
-
|
|
2927
1380
|
/** Update one or both host-side performance limits. */
|
|
2928
1381
|
export declare function setLiquidGooeyBudget(next: number | LiquidGooeyBudgetOptions): void;
|
|
2929
1382
|
|
|
2930
|
-
export declare function setLiquidMetalContextBudget(nextLimit: number): void;
|
|
2931
|
-
|
|
2932
1383
|
/** Small spring-to-easing compiler used by the shared group clock. */
|
|
2933
1384
|
declare interface SpringConfig {
|
|
2934
1385
|
stiffness?: number;
|
|
@@ -2956,11 +1407,4 @@ export declare function useGameCardOrientation(): {
|
|
|
2956
1407
|
reducedMotion: boolean;
|
|
2957
1408
|
};
|
|
2958
1409
|
|
|
2959
|
-
/**
|
|
2960
|
-
* Whether a waiting screen should appear yet: only once `waiting` has stayed
|
|
2961
|
-
* true for `delayMs` without a break. A scene change that finishes inside the
|
|
2962
|
-
* delay never shows the screen at all.
|
|
2963
|
-
*/
|
|
2964
|
-
export declare function useGameSplashDelay(waiting: boolean, delayMs?: number): boolean;
|
|
2965
|
-
|
|
2966
1410
|
export { }
|