@pieai/swimmer-ui-kit 1.11.2 → 1.11.3

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Files changed (3) hide show
  1. package/CHANGELOG.md +20 -0
  2. package/dist/index.js +1012 -1006
  3. package/package.json +1 -1
package/CHANGELOG.md CHANGED
@@ -5,6 +5,26 @@ Format: [Keep a Changelog](https://keepachangelog.com); versioning: semver.
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  ## Unreleased
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+ ## 1.11.3
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+
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+ ### Fixed
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+
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+ - **The dashed rim on clay inset highlights was leakage through a binarised
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+ contour.** Offset-only inset (`inset 0 2px 0`, the second layer of
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+ `--game-ui-shadow-button`) was drawn from `BINARIZE` plus `feOffset`. The
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+ hard mask and its 2px-down copy do not line up on a displaced edge, so the
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+ east and west rims leak as disconnected pale fragments. The inset is now
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+ drawn from the anti-aliased silhouette instead.
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+
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+ On the isolated 150px circle that halves rim breaks (2.51 → 1.25);
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+ jaggedness stays on the vector-circle floor (0.139 vs 0.126); wobble stays
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+ 1.09. The live teal indicator's 10× east crop goes from dashed fragments
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+ to a continuous soft band, and the designed top highlight is still a 2px
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+ clay band. `BINARIZE` is no longer emitted when nothing in the stack
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+ consumes it — the common inset + drop, no-stroke, no-spread case drops
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+ from 16 primitives to 15. It stays for stroke and spread, which still
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+ need a hard mask.
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+
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  ## 1.11.2
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  ### Fixed