@pieai/swimmer-ui-kit 1.11.2 → 1.11.3
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- package/CHANGELOG.md +20 -0
- package/dist/index.js +1012 -1006
- package/package.json +1 -1
package/CHANGELOG.md
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@@ -5,6 +5,26 @@ Format: [Keep a Changelog](https://keepachangelog.com); versioning: semver.
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## Unreleased
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## 1.11.3
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### Fixed
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- **The dashed rim on clay inset highlights was leakage through a binarised
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contour.** Offset-only inset (`inset 0 2px 0`, the second layer of
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`--game-ui-shadow-button`) was drawn from `BINARIZE` plus `feOffset`. The
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hard mask and its 2px-down copy do not line up on a displaced edge, so the
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east and west rims leak as disconnected pale fragments. The inset is now
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drawn from the anti-aliased silhouette instead.
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On the isolated 150px circle that halves rim breaks (2.51 → 1.25);
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jaggedness stays on the vector-circle floor (0.139 vs 0.126); wobble stays
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1.09. The live teal indicator's 10× east crop goes from dashed fragments
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to a continuous soft band, and the designed top highlight is still a 2px
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clay band. `BINARIZE` is no longer emitted when nothing in the stack
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consumes it — the common inset + drop, no-stroke, no-spread case drops
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from 16 primitives to 15. It stays for stroke and spread, which still
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need a hard mask.
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## 1.11.2
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### Fixed
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