@perplexdotgg/bounce 1.0.0 → 1.0.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (134) hide show
  1. package/build/bounce.d.ts +39501 -0
  2. package/build/bounce.js +17166 -0
  3. package/package.json +1 -1
  4. package/src/builders/ConvexHullBuilder.ts +0 -437
  5. package/src/builders/ConvexHullBuilder2d.ts +0 -344
  6. package/src/builders/ConvexHullBuilder3d.ts +0 -1689
  7. package/src/builders/HeightMapBuilder.ts +0 -414
  8. package/src/builders/TriangleMeshBuilder.ts +0 -92
  9. package/src/collision/CastShapesModule.ts +0 -184
  10. package/src/collision/CollideShapesModule.ts +0 -152
  11. package/src/collision/HeightMapCaster.ts +0 -38
  12. package/src/collision/HeightMapCollider.ts +0 -33
  13. package/src/collision/TriangleCaster.ts +0 -249
  14. package/src/collision/TriangleCollider.ts +0 -308
  15. package/src/collision/TriangleCollider2.ts +0 -379
  16. package/src/collision/activeEdge.ts +0 -146
  17. package/src/collision/cast/cast.ts +0 -139
  18. package/src/collision/cast/castCompoundVsCompound.ts +0 -59
  19. package/src/collision/cast/castCompoundVsConvex.ts +0 -116
  20. package/src/collision/cast/castConvexVsCompound.ts +0 -123
  21. package/src/collision/cast/castConvexVsConvex.ts +0 -213
  22. package/src/collision/cast/castConvexVsHeightMap.ts +0 -73
  23. package/src/collision/cast/castConvexVsTriangleMesh.ts +0 -56
  24. package/src/collision/cast/castRayVsCompound.ts +0 -44
  25. package/src/collision/cast/castRayVsConvex.ts +0 -45
  26. package/src/collision/cast/castRayVsHeightMap.ts +0 -58
  27. package/src/collision/cast/castRayVsTriangleMesh.ts +0 -58
  28. package/src/collision/closestPoints/closestPoints.ts +0 -23
  29. package/src/collision/closestPoints/computeBarycentricCoordinates2d.ts +0 -32
  30. package/src/collision/closestPoints/computeBarycentricCoordinates3d.ts +0 -81
  31. package/src/collision/closestPoints/computeClosestPointOnLine.ts +0 -30
  32. package/src/collision/closestPoints/computeClosestPointOnTetrahedron.ts +0 -96
  33. package/src/collision/closestPoints/computeClosestPointOnTriangle.ts +0 -195
  34. package/src/collision/closestPoints/isOriginOutsideOfPlane.ts +0 -25
  35. package/src/collision/closestPoints/isOriginOutsideOfTrianglePlanes.ts +0 -72
  36. package/src/collision/collide/collide.ts +0 -146
  37. package/src/collision/collide/collideCompoundVsCompound.ts +0 -60
  38. package/src/collision/collide/collideCompoundVsConvex.ts +0 -59
  39. package/src/collision/collide/collideCompoundVsHeightMap.ts +0 -73
  40. package/src/collision/collide/collideCompoundVsTriangleMesh.ts +0 -56
  41. package/src/collision/collide/collideConvexVsCompound.ts +0 -57
  42. package/src/collision/collide/collideConvexVsConvex.ts +0 -225
  43. package/src/collision/collide/collideConvexVsConvexImp.ts +0 -236
  44. package/src/collision/collide/collideConvexVsHeightMap.ts +0 -53
  45. package/src/collision/collide/collideConvexVsTriangleMesh.ts +0 -58
  46. package/src/collision/collide/collideHeightMapVsCompound.ts +0 -69
  47. package/src/collision/collide/collideHeightMapVsConvex.ts +0 -53
  48. package/src/collision/collide/collideSphereVsSphere.ts +0 -81
  49. package/src/collision/collide/collideTriangleMeshVsCompound.ts +0 -58
  50. package/src/collision/collide/collideTriangleMeshVsConvex.ts +0 -58
  51. package/src/collision/epa/EpaConvexHullBuilder.ts +0 -397
  52. package/src/collision/epa/StaticArray.ts +0 -154
  53. package/src/collision/epa/TriangleFactory.ts +0 -32
  54. package/src/collision/epa/arrays.ts +0 -99
  55. package/src/collision/epa/binaryHeap.ts +0 -82
  56. package/src/collision/epa/structs.ts +0 -227
  57. package/src/collision/gjk/GjkModule.ts +0 -864
  58. package/src/collision/gjk/PenetrationDepthModule.ts +0 -493
  59. package/src/collision/gjk/SupportPoints.ts +0 -50
  60. package/src/collision/imp/MinkowskiDifference.ts +0 -36
  61. package/src/collision/imp/computeExploredDistanceLowerUpperBound.ts +0 -40
  62. package/src/collision/imp/finalizeImpResult.ts +0 -69
  63. package/src/collision/imp/findContactImp.ts +0 -196
  64. package/src/collision/imp/imp.ts +0 -28
  65. package/src/collision/imp/incrementalMinimumDistanceExploreDirection.ts +0 -207
  66. package/src/collision/mpr/findPortal.ts +0 -152
  67. package/src/collision/mpr/mpr.ts +0 -29
  68. package/src/collision/mpr/updatePortal.ts +0 -52
  69. package/src/constraints/BaseConstraint.ts +0 -50
  70. package/src/constraints/ConstraintOptions.ts +0 -22
  71. package/src/constraints/ConstraintSolver.ts +0 -119
  72. package/src/constraints/DistanceConstraint.ts +0 -229
  73. package/src/constraints/FixedConstraint.ts +0 -203
  74. package/src/constraints/HingeConstraint.ts +0 -460
  75. package/src/constraints/PointConstraint.ts +0 -108
  76. package/src/constraints/components/AngleComponent.ts +0 -226
  77. package/src/constraints/components/AxisComponent.ts +0 -263
  78. package/src/constraints/components/HingeComponent.ts +0 -215
  79. package/src/constraints/components/Motor.ts +0 -36
  80. package/src/constraints/components/PointConstraintComponent.ts +0 -179
  81. package/src/constraints/components/RotationEulerComponent.ts +0 -139
  82. package/src/constraints/components/Spring.ts +0 -30
  83. package/src/constraints/components/SpringComponent.ts +0 -71
  84. package/src/constraints/types.ts +0 -6
  85. package/src/helpers.ts +0 -147
  86. package/src/index.ts +0 -50
  87. package/src/math/BasicTransform.ts +0 -19
  88. package/src/math/NumberValue.ts +0 -13
  89. package/src/math/isometry.ts +0 -64
  90. package/src/math/mat3.ts +0 -529
  91. package/src/math/mat4.ts +0 -588
  92. package/src/math/quat.ts +0 -193
  93. package/src/math/scalar.ts +0 -81
  94. package/src/math/tensor.ts +0 -17
  95. package/src/math/vec3.ts +0 -589
  96. package/src/math/vec4.ts +0 -10
  97. package/src/physics/Body.ts +0 -581
  98. package/src/physics/CollisionFilter.ts +0 -52
  99. package/src/physics/SleepModule.ts +0 -163
  100. package/src/physics/broadphase/BodyPairsModule.ts +0 -363
  101. package/src/physics/broadphase/BvhModule.ts +0 -237
  102. package/src/physics/broadphase/BvhTree.ts +0 -803
  103. package/src/physics/broadphase/ConstraintPairsModule.ts +0 -385
  104. package/src/physics/broadphase/TriangleMeshBvhTree.ts +0 -379
  105. package/src/physics/manifold/ContactManifold.ts +0 -227
  106. package/src/physics/manifold/ContactManifoldModule.ts +0 -623
  107. package/src/physics/manifold/Face.ts +0 -119
  108. package/src/physics/manifold/ManifoldCache.ts +0 -116
  109. package/src/physics/manifold/clipping/clipPolyVsEdge.ts +0 -131
  110. package/src/physics/manifold/clipping/clipPolyVsPlane.ts +0 -73
  111. package/src/physics/manifold/clipping/clipPolyVsPoly.ts +0 -72
  112. package/src/physics/narrowphase/CollideBodiesModule.ts +0 -755
  113. package/src/physics/solver/ContactConstraintModule.ts +0 -659
  114. package/src/physics/solver/ManifoldConstraint.ts +0 -420
  115. package/src/physics/solver/estimateCollisionResponse.ts +0 -146
  116. package/src/shape/Aabb.ts +0 -400
  117. package/src/shape/Box.ts +0 -231
  118. package/src/shape/Capsule.ts +0 -332
  119. package/src/shape/CompoundShape.ts +0 -288
  120. package/src/shape/Convex.ts +0 -130
  121. package/src/shape/ConvexHull.ts +0 -423
  122. package/src/shape/Cylinder.ts +0 -313
  123. package/src/shape/HeightMap.ts +0 -511
  124. package/src/shape/Line.ts +0 -14
  125. package/src/shape/Plane.ts +0 -116
  126. package/src/shape/Ray.ts +0 -81
  127. package/src/shape/Segment.ts +0 -25
  128. package/src/shape/Shape.ts +0 -77
  129. package/src/shape/Sphere.ts +0 -181
  130. package/src/shape/TransformedShape.ts +0 -51
  131. package/src/shape/Triangle.ts +0 -122
  132. package/src/shape/TriangleMesh.ts +0 -186
  133. package/src/types.ts +0 -1
  134. package/src/world.ts +0 -1335
@@ -1,163 +0,0 @@
1
- import { Body, BodyType } from "./Body";
2
- import { BodyPairNode, BodyPairsModule } from "./broadphase/BodyPairsModule";
3
- import { ConstraintPairNode, ConstraintPairsModule } from "./broadphase/ConstraintPairsModule";
4
-
5
- function wakeBodyPair(node: BodyPairNode) {
6
- node.bodyA!.isSleeping = false;
7
- node.bodyA!.timeWithoutMoving = 0;
8
-
9
- node.bodyB!.isSleeping = false;
10
- node.bodyB!.timeWithoutMoving = 0;
11
- return false;
12
- }
13
-
14
- export interface SleepOptions {
15
- isSleepingEnabled: boolean;
16
- sleepVelocityThreshold: number;
17
- sleepSpinThreshold: number;
18
- sleepTimeThreshold: number;
19
- }
20
-
21
- export class SleepModule {
22
- options: SleepOptions;
23
- contactPairs: BodyPairsModule;
24
- constraintPairs: ConstraintPairsModule;
25
-
26
- _areAllConnectedBodyPairsReadyToSleep: boolean;
27
-
28
- constructor(contactPairs: BodyPairsModule, constraintPairs: ConstraintPairsModule, options?: Partial<SleepOptions>) {
29
- this.options = {
30
- isSleepingEnabled: true,
31
- sleepVelocityThreshold: 0.03,
32
- sleepSpinThreshold: 0.03,
33
- sleepTimeThreshold: 0.5,
34
- ...(options || {}),
35
- };
36
- this.contactPairs = contactPairs;
37
- this.constraintPairs = constraintPairs;
38
-
39
- this._areAllConnectedBodyPairsReadyToSleep = true;
40
- }
41
-
42
- wakeBodyUp(body: Body) {
43
- if (!body.isSleeping) {
44
- return;
45
- }
46
-
47
- body.isSleeping = false;
48
- body.timeWithoutMoving = 0;
49
-
50
- if (body.firstPotentialPairEdge) {
51
- this.contactPairs.walk(body.firstPotentialPairEdge.node!, wakeBodyPair);
52
- }
53
-
54
- if (body.firstPotentialConstraintPairEdge) {
55
- this.constraintPairs.walk(body.firstPotentialConstraintPairEdge.node!, wakeBodyPair);
56
- }
57
- }
58
-
59
- updateBodySleepStates(bodies: typeof Body.Pool | typeof Body.ReferenceList, timeStepSizeSeconds: number) {
60
- if (!this.options.isSleepingEnabled) {
61
- return;
62
- }
63
-
64
- const sleepVelocityThresholdSquared = this.options.sleepVelocityThreshold ** 2;
65
- const sleepSpinThresholdSquared = this.options.sleepSpinThreshold ** 2;
66
-
67
- for (const body of bodies) {
68
- const velocityMagnitudeSquared = body.linearVelocity.squaredLength();
69
- const spinMagnitudeSquared = body.angularVelocity.squaredLength();
70
-
71
- if (!body.isSleepingEnabled) {
72
- continue;
73
- }
74
-
75
- if (
76
- velocityMagnitudeSquared < sleepVelocityThresholdSquared &&
77
- spinMagnitudeSquared < sleepSpinThresholdSquared
78
- ) {
79
- body.timeWithoutMoving += timeStepSizeSeconds;
80
- } else {
81
- body.timeWithoutMoving = 0;
82
- }
83
- }
84
-
85
- buildAndSleepIslands(bodies, this.options.sleepTimeThreshold);
86
- }
87
-
88
- isBodyPairAwake(bodyA: Body, bodyB: Body) {
89
- return bodyA.isSleeping === false && bodyB.isSleeping === false;
90
- }
91
- }
92
-
93
- let sleepVisitGeneration = 0;
94
- const stack: Body[] = [];
95
- const island: Body[] = [];
96
-
97
- function buildAndSleepIslands(bodies: typeof Body.Pool | typeof Body.ReferenceList, sleepTimeThreshold: number) {
98
- const visitGeneration = ++sleepVisitGeneration;
99
-
100
- for (const seedBody of bodies) {
101
- if (seedBody.type === BodyType.static) {
102
- continue;
103
- }
104
- if (seedBody.visitGeneration === visitGeneration) {
105
- continue;
106
- }
107
- if (seedBody.isSleeping) {
108
- continue;
109
- }
110
-
111
- // start a new island from this body
112
- stack.length = 0;
113
- stack.push(seedBody);
114
- island.length = 0;
115
- let allReady = true;
116
-
117
- while (stack.length) {
118
- const body = stack.pop()!;
119
- if (body.visitGeneration === visitGeneration) {
120
- continue;
121
- }
122
-
123
- body.visitGeneration = visitGeneration;
124
- island.push(body);
125
-
126
- const isCurrentBodyReadyToSleep = body.isReadyToSleep(sleepTimeThreshold);
127
- if (!isCurrentBodyReadyToSleep) {
128
- allReady = false;
129
- }
130
-
131
- // traverse contacts
132
- for (let e = body.firstPotentialPairEdge; e; e = e.next) {
133
- const node = e.node!;
134
- const other = node.bodyA === body ? node.bodyB! : node.bodyA!;
135
- if (other.type !== BodyType.static && other.visitGeneration !== visitGeneration) {
136
- stack.push(other);
137
- }
138
- }
139
-
140
- // traverse constraints
141
- for (let e = body.firstPotentialConstraintPairEdge; e; e = e.next) {
142
- const node = e.node!;
143
- const other = node.bodyA === body ? node.bodyB! : node.bodyA!;
144
- if (other.type !== BodyType.static && other.visitGeneration !== visitGeneration) {
145
- stack.push(other);
146
- }
147
- }
148
- }
149
-
150
- // set sleep for the entire island
151
- if (allReady) {
152
- for (const body of island) {
153
- // body.sleep();
154
- body.isSleeping = true;
155
- }
156
- } else {
157
- for (const body of island) {
158
- // body.wakeUp();
159
- body.isSleeping = false;
160
- }
161
- }
162
- }
163
- }
@@ -1,363 +0,0 @@
1
- import {
2
- createClass,
3
- LazyReferenceType,
4
- PoolClass,
5
- PropertyDefinitionMap,
6
- PropertyDefinitionReference,
7
- } from "monomorph";
8
- import { Body, BodyType } from "../Body";
9
-
10
- const bodyPairNodeProps = {
11
- bodyA: LazyReferenceType((() => Body) as () => never) as PropertyDefinitionReference<Body | null, true>,
12
- bodyB: LazyReferenceType((() => Body) as () => never) as PropertyDefinitionReference<Body | null, true>,
13
- edgeA: LazyReferenceType((() => BodyPairEdge) as () => never) as PropertyDefinitionReference<
14
- BodyPairEdge | null,
15
- true
16
- >,
17
- edgeB: LazyReferenceType((() => BodyPairEdge) as () => never) as PropertyDefinitionReference<
18
- BodyPairEdge | null,
19
- true
20
- >,
21
- } as const satisfies PropertyDefinitionMap;
22
-
23
- export class BodyPairNode extends createClass<BodyPairNode, typeof bodyPairNodeProps>(bodyPairNodeProps) {
24
- containsStaticBody() {
25
- return this.bodyA!.type === BodyType.static || this.bodyB!.type === BodyType.static;
26
- }
27
- }
28
-
29
- const bodyPairEdgeProps = {
30
- node: LazyReferenceType((() => BodyPairNode) as () => never) as PropertyDefinitionReference<
31
- BodyPairNode | null,
32
- true
33
- >,
34
- next: LazyReferenceType((() => BodyPairEdge) as () => never) as PropertyDefinitionReference<
35
- BodyPairEdge | null,
36
- true
37
- >,
38
- prev: LazyReferenceType((() => BodyPairEdge) as () => never) as PropertyDefinitionReference<
39
- BodyPairEdge | null,
40
- true
41
- >,
42
- } as const satisfies PropertyDefinitionMap;
43
-
44
- export class BodyPairEdge extends createClass<BodyPairEdge, typeof bodyPairEdgeProps>(bodyPairEdgeProps) {}
45
-
46
- export class BodyPairsModule {
47
- bodyPool: PoolClass<Body>;
48
- nodesPool: PoolClass<BodyPairNode>;
49
- edgesPool: PoolClass<BodyPairEdge>;
50
-
51
- walkStack: BodyPairNode[];
52
- walkVisited: Set<BodyPairNode>;
53
-
54
- bodiesToSleep: Set<Body>;
55
- _sleepTimeThreshold: number;
56
- _allReady: boolean;
57
-
58
- constructor(bodyPool: PoolClass<Body>, nodesPool: PoolClass<BodyPairNode>, edgesPool: PoolClass<BodyPairEdge>) {
59
- this.bodyPool = bodyPool;
60
- this.nodesPool = nodesPool;
61
- this.edgesPool = edgesPool;
62
-
63
- this.walkStack = [];
64
- this.walkVisited = new Set();
65
-
66
- this.bodiesToSleep = new Set();
67
- this._sleepTimeThreshold = 0.5;
68
- this._allReady = true;
69
- }
70
-
71
- toArray(array: number[] | Float32Array | Float64Array, startOffset = 0): number {
72
- startOffset = this.nodesPool.toArray(array, startOffset);
73
- startOffset = this.edgesPool.toArray(array, startOffset);
74
- return startOffset;
75
- }
76
-
77
- fromArray(array: number[] | Float32Array | Float64Array, startOffset = 0): number {
78
- let initialStartOffset = startOffset;
79
-
80
- // everything but references, since we have circular references
81
- // we do the references below
82
- startOffset = this.edgesPool.fromArrayNoReferences(array, startOffset);
83
-
84
- startOffset = this.nodesPool.fromArray(array, {
85
- bodyA: this.bodyPool,
86
- bodyB: this.bodyPool,
87
- edgeA: this.edgesPool,
88
- edgeB: this.edgesPool,
89
- }, startOffset);
90
-
91
- this.edgesPool.fromArrayOnlyReferences(array, {
92
- node: this.nodesPool,
93
- next: this.edgesPool,
94
- prev: this.edgesPool,
95
- }, initialStartOffset);
96
-
97
- return startOffset;
98
- }
99
-
100
- _checkReadyToSleep = (neighbor: BodyPairNode) => {
101
- this.walkVisited.add(neighbor);
102
- const bodyA = neighbor.bodyA!;
103
- const bodyB = neighbor.bodyB!;
104
-
105
- if (bodyA.type === BodyType.dynamic) {
106
- this.bodiesToSleep.add(bodyA);
107
- if (!bodyA.isReadyToSleep(this._sleepTimeThreshold)) {
108
- this._allReady = false;
109
- return true;
110
- }
111
- }
112
-
113
- if (bodyB.type === BodyType.dynamic) {
114
- this.bodiesToSleep.add(bodyB);
115
- if (!bodyB.isReadyToSleep(this._sleepTimeThreshold)) {
116
- this._allReady = false;
117
- return true;
118
- }
119
- }
120
-
121
- if (
122
- !neighbor.bodyA!.isReadyToSleep(this._sleepTimeThreshold) ||
123
- !neighbor.bodyB!.isReadyToSleep(this._sleepTimeThreshold)
124
- ) {
125
- this._allReady = false;
126
- return true;
127
- }
128
- return false;
129
- };
130
-
131
- /**
132
- * creates a body pair. O(1)
133
- * @param bodyA
134
- * @param bodyB
135
- * @returns
136
- */
137
- createPair(bodyA: Body, bodyB: Body) {
138
- // if like-type, ensure bodyA has the lower index
139
- if (bodyA.type === bodyB.type && bodyA.index > bodyB.index) {
140
- const temp = bodyA;
141
- bodyA = bodyB;
142
- bodyB = temp;
143
- }
144
- // if unlike-type, ensure bodyA is the dynamic
145
- if (bodyA.type !== bodyB.type && bodyA.type !== BodyType.dynamic) {
146
- const temp = bodyA;
147
- bodyA = bodyB;
148
- bodyB = temp;
149
- }
150
-
151
- // allocations
152
- const node = /*@__PURE__*/ BodyPairNode.create(undefined, this.nodesPool);
153
- node.bodyA = null;
154
- node.bodyB = null;
155
- node.edgeA = null;
156
- node.edgeB = null;
157
-
158
- const edgeA = /*@__PURE__*/ BodyPairEdge.create(undefined, this.edgesPool);
159
- edgeA.next = null;
160
- edgeA.prev = null;
161
- edgeA.node = null;
162
-
163
- const edgeB = /*@__PURE__*/ BodyPairEdge.create(undefined, this.edgesPool);
164
- edgeB.next = null;
165
- edgeB.prev = null;
166
- edgeB.node = null;
167
-
168
- // wire up node
169
- node.bodyA = bodyA;
170
- node.bodyB = bodyB;
171
- node.edgeA = edgeA;
172
- node.edgeB = edgeB;
173
-
174
- // wire up edgeA
175
- edgeA.node = node;
176
- edgeA.prev = null;
177
- edgeA.next = bodyA.firstPotentialPairEdge;
178
- if (bodyA.firstPotentialPairEdge) {
179
- bodyA.firstPotentialPairEdge.prev = edgeA;
180
- }
181
- bodyA.firstPotentialPairEdge = edgeA;
182
-
183
- // wire up edgeB
184
- edgeB.node = node;
185
- edgeB.prev = null;
186
- edgeB.next = bodyB.firstPotentialPairEdge;
187
- if (bodyB.firstPotentialPairEdge) {
188
- bodyB.firstPotentialPairEdge.prev = edgeB;
189
- }
190
- bodyB.firstPotentialPairEdge = edgeB;
191
-
192
- return node;
193
- }
194
-
195
- /**
196
- * destroys a body pair. O(k) where k is the number of pairs involving bodyA
197
- */
198
- destroyPair(bodyA: Body, bodyB: Body) {
199
- let edge = bodyA.firstPotentialPairEdge;
200
-
201
- // walk through the edges of bodyA
202
- while (edge) {
203
- // find the node
204
- const node = edge.node!;
205
- if (node.bodyB !== bodyB) {
206
- edge = edge.next;
207
- continue;
208
- }
209
-
210
- // unlink edgeA from bodyA
211
- const edgeA = node.edgeA!;
212
- if (edgeA.prev) {
213
- edgeA.prev.next = edgeA.next;
214
- } else {
215
- bodyA.firstPotentialPairEdge = edgeA.next;
216
- }
217
- if (edgeA.next) {
218
- edgeA.next.prev = edgeA.prev;
219
- }
220
-
221
- // unlink edgeB from bodyB
222
- const edgeB = node.edgeB!;
223
- if (edgeB.prev) {
224
- edgeB.prev.next = edgeB.next;
225
- } else {
226
- bodyB.firstPotentialPairEdge = edgeB.next;
227
- }
228
- if (edgeB.next) {
229
- edgeB.next.prev = edgeB.prev;
230
- }
231
-
232
- // destroy the objects
233
- edgeA.destroy();
234
- edgeB.destroy();
235
- node.destroy();
236
-
237
- return true;
238
- }
239
-
240
- return false;
241
- }
242
-
243
- /**
244
- * destroys all pairs of involving a single body. O(k) where k is the number of pairs involving body
245
- */
246
- destroyAllPairsOfOne(body: Body) {
247
- let destroyed = false;
248
-
249
- // walk through the edges of body
250
- let edge = body.firstPotentialPairEdge;
251
- while (edge) {
252
- const nextEdge = edge.next as BodyPairEdge | null;
253
-
254
- const node = edge.node!;
255
- const edgeA = node.edgeA!;
256
- const edgeB = node.edgeB!;
257
-
258
- const otherBody = node.bodyA === body ? node.bodyB! : node.bodyA!;
259
- const otherEdge = node.bodyA === body ? edgeB : edgeA;
260
-
261
- // unlink the other edge from the other body
262
- if (otherEdge.prev) {
263
- otherEdge.prev.next = otherEdge.next;
264
- } else {
265
- otherBody.firstPotentialPairEdge = otherEdge.next;
266
- }
267
- if (otherEdge.next) {
268
- otherEdge.next.prev = otherEdge.prev;
269
- }
270
-
271
- // destroy the objects
272
- edgeA.destroy();
273
- edgeB.destroy();
274
- node.destroy();
275
-
276
- edge = nextEdge;
277
- destroyed = true;
278
- }
279
-
280
- body.firstPotentialPairEdge = null;
281
-
282
- return destroyed;
283
- }
284
-
285
- *iteratePairsOfOne(body: Body): IterableIterator<BodyPairNode> {
286
- let edge = body.firstPotentialPairEdge;
287
- while (edge) {
288
- yield edge.node!;
289
- edge = edge.next;
290
- }
291
- }
292
-
293
- *iteratePairs(): IterableIterator<BodyPairNode> {
294
- for (const node of this.nodesPool) {
295
- yield node;
296
- }
297
- }
298
-
299
- walk(startNode: BodyPairNode, onNode: (node: BodyPairNode) => boolean) {
300
- const visited = this.walkVisited;
301
- visited.clear();
302
-
303
- const stack = this.walkStack;
304
- stack.length = 0;
305
- stack.push(startNode);
306
-
307
- while (stack.length > 0) {
308
- const node = stack.pop()!;
309
- if (visited.has(node)) {
310
- continue;
311
- }
312
- visited.add(node);
313
-
314
- if (onNode(node)) {
315
- return;
316
- }
317
-
318
- const bodyA = node.bodyA!;
319
- const bodyB = node.bodyB!;
320
-
321
- // only walk through dynamic bodies — prevents static bridges
322
- if (bodyA.type === BodyType.dynamic) {
323
- for (const neighbor of this.iteratePairsOfOne(bodyA)) {
324
- if (!visited.has(neighbor)) {
325
- stack.push(neighbor);
326
- }
327
- }
328
- }
329
-
330
- if (bodyB.type === BodyType.dynamic) {
331
- for (const neighbor of this.iteratePairsOfOne(bodyB)) {
332
- if (!visited.has(neighbor)) {
333
- stack.push(neighbor);
334
- }
335
- }
336
- }
337
- }
338
- }
339
-
340
- sleepAllReadyBodies(sleepTimeThreshold: number) {
341
- this.walkVisited.clear();
342
- this.bodiesToSleep.clear();
343
- this._sleepTimeThreshold = sleepTimeThreshold;
344
- this._allReady = true;
345
-
346
- for (const node of this.nodesPool) {
347
- if (this.walkVisited.has(node)) {
348
- continue;
349
- }
350
-
351
- this.bodiesToSleep.clear();
352
- this._allReady = true;
353
-
354
- this.walk(node, this._checkReadyToSleep);
355
-
356
- if (this._allReady) {
357
- for (const body of this.bodiesToSleep) {
358
- body.sleep();
359
- }
360
- }
361
- }
362
- }
363
- }