@pawells/math-extended 1.1.1 → 3.0.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +15 -21
- package/build/angles.d.ts +28 -18
- package/build/angles.d.ts.map +1 -1
- package/build/angles.js +28 -18
- package/build/angles.js.map +1 -1
- package/build/clamp.d.ts +2 -0
- package/build/clamp.d.ts.map +1 -1
- package/build/clamp.js +2 -0
- package/build/clamp.js.map +1 -1
- package/build/core.d.ts +23 -0
- package/build/core.d.ts.map +1 -0
- package/build/core.js +25 -0
- package/build/core.js.map +1 -0
- package/build/index.d.ts +1 -4
- package/build/index.d.ts.map +1 -1
- package/build/index.js +1 -6
- package/build/index.js.map +1 -1
- package/build/interpolation.d.ts +62 -13
- package/build/interpolation.d.ts.map +1 -1
- package/build/interpolation.js +66 -23
- package/build/interpolation.js.map +1 -1
- package/build/matrices/arithmetic.d.ts +65 -76
- package/build/matrices/arithmetic.d.ts.map +1 -1
- package/build/matrices/arithmetic.js +65 -107
- package/build/matrices/arithmetic.js.map +1 -1
- package/build/matrices/asserts.d.ts +26 -273
- package/build/matrices/asserts.d.ts.map +1 -1
- package/build/matrices/asserts.js +106 -350
- package/build/matrices/asserts.js.map +1 -1
- package/build/matrices/core.d.ts +150 -79
- package/build/matrices/core.d.ts.map +1 -1
- package/build/matrices/core.js +128 -104
- package/build/matrices/core.js.map +1 -1
- package/build/matrices/decompositions.d.ts +41 -44
- package/build/matrices/decompositions.d.ts.map +1 -1
- package/build/matrices/decompositions.js +51 -94
- package/build/matrices/decompositions.js.map +1 -1
- package/build/matrices/index.d.ts +2 -2
- package/build/matrices/index.d.ts.map +1 -1
- package/build/matrices/index.js +2 -2
- package/build/matrices/index.js.map +1 -1
- package/build/matrices/linear-algebra.d.ts +56 -19
- package/build/matrices/linear-algebra.d.ts.map +1 -1
- package/build/matrices/linear-algebra.js +80 -36
- package/build/matrices/linear-algebra.js.map +1 -1
- package/build/matrices/normalization.d.ts +36 -15
- package/build/matrices/normalization.d.ts.map +1 -1
- package/build/matrices/normalization.js +32 -23
- package/build/matrices/normalization.js.map +1 -1
- package/build/matrices/transformations.d.ts +39 -52
- package/build/matrices/transformations.d.ts.map +1 -1
- package/build/matrices/transformations.js +8 -11
- package/build/matrices/transformations.js.map +1 -1
- package/build/matrices/types.d.ts +39 -67
- package/build/matrices/types.d.ts.map +1 -1
- package/build/matrices/types.js +63 -1
- package/build/matrices/types.js.map +1 -1
- package/build/quaternions/asserts.d.ts +114 -15
- package/build/quaternions/asserts.d.ts.map +1 -1
- package/build/quaternions/asserts.js +189 -51
- package/build/quaternions/asserts.js.map +1 -1
- package/build/quaternions/conversions.d.ts +18 -8
- package/build/quaternions/conversions.d.ts.map +1 -1
- package/build/quaternions/conversions.js +14 -4
- package/build/quaternions/conversions.js.map +1 -1
- package/build/quaternions/core.d.ts +31 -2
- package/build/quaternions/core.d.ts.map +1 -1
- package/build/quaternions/core.js +32 -4
- package/build/quaternions/core.js.map +1 -1
- package/build/quaternions/index.d.ts +2 -2
- package/build/quaternions/index.d.ts.map +1 -1
- package/build/quaternions/index.js +3 -2
- package/build/quaternions/index.js.map +1 -1
- package/build/quaternions/interpolation.d.ts +7 -1
- package/build/quaternions/interpolation.d.ts.map +1 -1
- package/build/quaternions/interpolation.js +12 -6
- package/build/quaternions/interpolation.js.map +1 -1
- package/build/quaternions/predefined.d.ts +7 -1
- package/build/quaternions/predefined.d.ts.map +1 -1
- package/build/quaternions/predefined.js +6 -0
- package/build/quaternions/predefined.js.map +1 -1
- package/build/quaternions/types.d.ts +24 -13
- package/build/quaternions/types.d.ts.map +1 -1
- package/build/quaternions/types.js +51 -1
- package/build/quaternions/types.js.map +1 -1
- package/build/random.d.ts +66 -20
- package/build/random.d.ts.map +1 -1
- package/build/random.js +73 -20
- package/build/random.js.map +1 -1
- package/build/vectors/asserts.d.ts +33 -99
- package/build/vectors/asserts.d.ts.map +1 -1
- package/build/vectors/asserts.js +145 -181
- package/build/vectors/asserts.js.map +1 -1
- package/build/vectors/core.d.ts +76 -44
- package/build/vectors/core.d.ts.map +1 -1
- package/build/vectors/core.js +128 -119
- package/build/vectors/core.js.map +1 -1
- package/build/vectors/index.d.ts.map +1 -1
- package/build/vectors/index.js +1 -0
- package/build/vectors/index.js.map +1 -1
- package/build/vectors/interpolation.d.ts +13 -1
- package/build/vectors/interpolation.d.ts.map +1 -1
- package/build/vectors/interpolation.js +48 -47
- package/build/vectors/interpolation.js.map +1 -1
- package/build/vectors/predefined.d.ts +73 -25
- package/build/vectors/predefined.d.ts.map +1 -1
- package/build/vectors/predefined.js +62 -18
- package/build/vectors/predefined.js.map +1 -1
- package/build/vectors/types.d.ts +26 -4
- package/build/vectors/types.d.ts.map +1 -1
- package/build/vectors/types.js +50 -1
- package/build/vectors/types.js.map +1 -1
- package/package.json +4 -3
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* Predefined vector factory functions for common mathematical operations.
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* Provides convenient constructors for standard vectors used in graphics, physics, and mathematics.
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*/
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import { TVector, TVector2, TVector3, TVector4 } from './types.js';
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import type { TVector, TVector2, TVector3, TVector4 } from './types.js';
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type TVectorSize3 = 3;
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type TVectorSize4 = 4;
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/**
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* @returns A vector with all components set to 0
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*
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* @example
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* ```typescript
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* const origin2D = VectorZero(2); // [0, 0]
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* const origin3D = VectorZero(3); // [0, 0, 0]
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* const origin4D = VectorZero(4); // [0, 0, 0, 0]
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* ```
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*/
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export declare function VectorZero(size: 1): TVector;
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export declare function VectorZero(size: 2): TVector2;
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* @returns A vector with all components set to 1
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* ```typescript
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* const ones2D = VectorOne(2); // [1, 1]
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* const ones3D = VectorOne(3); // [1, 1, 1]
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* const ones4D = VectorOne(4); // [1, 1, 1, 1]
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* ```
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export declare function VectorOne(size: 1): TVector;
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export declare function VectorOne(size: 2): TVector2;
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* @returns [0, 1] - Unit vector in positive Y direction
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* @example
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* ```typescript
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* const upDirection = Vector2Up(); // Character movement upward
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* const velocity = Vector2Up().map(c => c * speed); // Moving up at given speed
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* ```
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export declare function Vector2Up(): TVector2;
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* @returns [0, 1, 0] - Unit vector in positive Y direction
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* ```typescript
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* const worldUp = Vector3Up(); // World space up direction
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* const jumpForce = Vector3Up().map(c => c * jumpStrength);
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* ```
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export declare function Vector3Up(): TVector3;
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* Useful in homogeneous coordinates and 4D transformations.
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* @example
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* ```typescript
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* const up4 = Vector4Up(); // [0, 1, 0, 0]
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* ```
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export declare function Vector4Up(): TVector4;
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* @returns [0, -1] - Unit vector in negative Y direction
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* const gravity = Vector2Down().map(c => c * 9.81); // Gravity force
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* const dropDirection = Vector2Down(); // Object falling down
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* ```
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export declare function Vector2Down(): TVector2;
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* const gravityForce = Vector3Down().map(c => c * 9.81);
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* const downwardRay = Vector3Down(); // Raycast downward
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* ```
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export declare function Vector3Down(): TVector3;
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* Creates a 4D unit vector pointing downward (negative Y direction).
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* @example
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* const down4 = Vector4Down(); // [0, -1, 0, 0]
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* ```
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* @returns [-1, 0] - Unit vector in negative X direction
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* ```typescript
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* const leftMovement = Vector2Left().map(c => c * speed);
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* const leftDirection = Vector2Left(); // Character facing left
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* ```
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export declare function Vector2Left(): TVector2;
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* const strafeLeft = Vector3Left().map(c => c * strafeSpeed);
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* ```
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export declare function Vector3Left(): TVector3;
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* Creates a 4D unit vector pointing left (negative X direction).
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* ```typescript
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* const left4 = Vector4Left(); // [-1, 0, 0, 0]
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* ```
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* ```typescript
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* const rightMovement = Vector2Right().map(c => c * speed);
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* const rightDirection = Vector2Right(); // Character facing right
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* ```
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* const strafeRight = Vector3Right().map(c => c * strafeSpeed);
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* ```
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* const right4 = Vector4Right(); // [1, 0, 0, 0]
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* ```
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* const cameraForward = Vector3Forward(); // Camera looking direction
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* ```
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* ```
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* ```
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* ```
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export {};
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{"version":3,"file":"predefined.d.ts","sourceRoot":"","sources":["../../src/vectors/predefined.ts"],"names":[],"mappings":"AAAA;;;GAGG;AAEH,OAAO,EAAE,OAAO,EAAE,QAAQ,EAAE,QAAQ,EAAE,QAAQ,EAAE,MAAM,YAAY,CAAC;
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{"version":3,"file":"predefined.d.ts","sourceRoot":"","sources":["../../src/vectors/predefined.ts"],"names":[],"mappings":"AAAA;;;GAGG;AAEH,OAAO,KAAK,EAAE,OAAO,EAAE,QAAQ,EAAE,QAAQ,EAAE,QAAQ,EAAE,MAAM,YAAY,CAAC;AAExE,KAAK,YAAY,GAAG,CAAC,CAAC;AACtB,KAAK,YAAY,GAAG,CAAC,CAAC;AAEtB;;;;;;;;;;;;;;GAcG;AACH,wBAAgB,UAAU,CAAC,IAAI,EAAE,CAAC,GAAG,OAAO,CAAC;AAC7C,wBAAgB,UAAU,CAAC,IAAI,EAAE,CAAC,GAAG,QAAQ,CAAC;AAC9C,wBAAgB,UAAU,CAAC,IAAI,EAAE,YAAY,GAAG,QAAQ,CAAC;AACzD,wBAAgB,UAAU,CAAC,IAAI,EAAE,YAAY,GAAG,QAAQ,CAAC;AAKzD;;;;;;;;;;;;;;GAcG;AACH,wBAAgB,SAAS,CAAC,IAAI,EAAE,CAAC,GAAG,OAAO,CAAC;AAC5C,wBAAgB,SAAS,CAAC,IAAI,EAAE,CAAC,GAAG,QAAQ,CAAC;AAC7C,wBAAgB,SAAS,CAAC,IAAI,EAAE,YAAY,GAAG,QAAQ,CAAC;AACxD,wBAAgB,SAAS,CAAC,IAAI,EAAE,YAAY,GAAG,QAAQ,CAAC;AAKxD;;;;;;;;;;;;GAYG;AACH,wBAAgB,SAAS,IAAI,QAAQ,CAEpC;AAED;;;;;;;;;;;GAWG;AACH,wBAAgB,SAAS,IAAI,QAAQ,CAEpC;AAED;;;;;;;;;GASG;AACH,wBAAgB,SAAS,IAAI,QAAQ,CAEpC;AAED;;;;;;;;;;;GAWG;AACH,wBAAgB,WAAW,IAAI,QAAQ,CAEtC;AAED;;;;;;;;;;;GAWG;AACH,wBAAgB,WAAW,IAAI,QAAQ,CAEtC;AAED;;;;;;;;GAQG;AACH,wBAAgB,WAAW,IAAI,QAAQ,CAEtC;AAED;;;;;;;;;;;GAWG;AACH,wBAAgB,WAAW,IAAI,QAAQ,CAEtC;AAED;;;;;;;;;;GAUG;AACH,wBAAgB,WAAW,IAAI,QAAQ,CAEtC;AAED;;;;;;;;GAQG;AACH,wBAAgB,WAAW,IAAI,QAAQ,CAEtC;AAED;;;;;;;;;;;GAWG;AACH,wBAAgB,YAAY,IAAI,QAAQ,CAEvC;AAED;;;;;;;;;;GAUG;AACH,wBAAgB,YAAY,IAAI,QAAQ,CAEvC;AAED;;;;;;;;GAQG;AACH,wBAAgB,YAAY,IAAI,QAAQ,CAEvC;AAED;;;;;;;;;;;;GAYG;AACH,wBAAgB,cAAc,IAAI,QAAQ,CAEzC;AAED;;;;;;;;GAQG;AACH,wBAAgB,cAAc,IAAI,QAAQ,CAEzC;AAED;;;;;;;;;;;;GAYG;AACH,wBAAgB,eAAe,IAAI,QAAQ,CAE1C;AAED;;;;;;;;GAQG;AACH,wBAAgB,eAAe,IAAI,QAAQ,CAE1C"}
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@@ -16,8 +16,10 @@ export function VectorOne(size) {
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* @returns [0, 1] - Unit vector in positive Y direction
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*
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* @example
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* ```typescript
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* const upDirection = Vector2Up(); // Character movement upward
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* const velocity = Vector2Up().map(c => c * speed); // Moving up at given speed
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* ```
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*/
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export function Vector2Up() {
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return [0, 1];
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@@ -29,8 +31,10 @@ export function Vector2Up() {
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* @returns [0, 1, 0] - Unit vector in positive Y direction
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* @example
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* ```typescript
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* const worldUp = Vector3Up(); // World space up direction
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* const jumpForce = Vector3Up().map(c => c * jumpStrength);
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* ```
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*/
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export function Vector3Up() {
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return [0, 1, 0];
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@@ -40,6 +44,10 @@ export function Vector3Up() {
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* Useful in homogeneous coordinates and 4D transformations.
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*
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* @returns [0, 1, 0, 0] - Unit vector in positive Y direction
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+
* @example
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* ```typescript
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* const up4 = Vector4Up(); // [0, 1, 0, 0]
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* ```
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*/
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export function Vector4Up() {
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return [0, 1, 0, 0];
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@@ -51,8 +59,10 @@ export function Vector4Up() {
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* @returns [0, -1] - Unit vector in negative Y direction
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*
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* @example
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-
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* ```typescript
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* const gravity = Vector2Down().map(c => c * 9.81); // Gravity force
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* const dropDirection = Vector2Down(); // Object falling down
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* ```
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*/
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export function Vector2Down() {
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return [0, -1];
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@@ -64,8 +74,10 @@ export function Vector2Down() {
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* @returns [0, -1, 0] - Unit vector in negative Y direction
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*
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* @example
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-
|
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-
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|
+
* ```typescript
|
|
78
|
+
* const gravityForce = Vector3Down().map(c => c * 9.81);
|
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|
+
* const downwardRay = Vector3Down(); // Raycast downward
|
|
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|
+
* ```
|
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81
|
*/
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82
|
export function Vector3Down() {
|
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83
|
return [0, -1, 0];
|
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@@ -74,6 +86,10 @@ export function Vector3Down() {
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* Creates a 4D unit vector pointing downward (negative Y direction).
|
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|
*
|
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76
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* @returns [0, -1, 0, 0] - Unit vector in negative Y direction
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89
|
+
* @example
|
|
90
|
+
* ```typescript
|
|
91
|
+
* const down4 = Vector4Down(); // [0, -1, 0, 0]
|
|
92
|
+
* ```
|
|
77
93
|
*/
|
|
78
94
|
export function Vector4Down() {
|
|
79
95
|
return [0, -1, 0, 0];
|
|
@@ -85,8 +101,10 @@ export function Vector4Down() {
|
|
|
85
101
|
* @returns [-1, 0] - Unit vector in negative X direction
|
|
86
102
|
*
|
|
87
103
|
* @example
|
|
88
|
-
|
|
89
|
-
|
|
104
|
+
* ```typescript
|
|
105
|
+
* const leftMovement = Vector2Left().map(c => c * speed);
|
|
106
|
+
* const leftDirection = Vector2Left(); // Character facing left
|
|
107
|
+
* ```
|
|
90
108
|
*/
|
|
91
109
|
export function Vector2Left() {
|
|
92
110
|
return [-1, 0];
|
|
@@ -98,7 +116,9 @@ export function Vector2Left() {
|
|
|
98
116
|
* @returns [-1, 0, 0] - Unit vector in negative X direction
|
|
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117
|
*
|
|
100
118
|
* @example
|
|
101
|
-
|
|
119
|
+
* ```typescript
|
|
120
|
+
* const strafeLeft = Vector3Left().map(c => c * strafeSpeed);
|
|
121
|
+
* ```
|
|
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122
|
*/
|
|
103
123
|
export function Vector3Left() {
|
|
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124
|
return [-1, 0, 0];
|
|
@@ -107,6 +127,10 @@ export function Vector3Left() {
|
|
|
107
127
|
* Creates a 4D unit vector pointing left (negative X direction).
|
|
108
128
|
*
|
|
109
129
|
* @returns [-1, 0, 0, 0] - Unit vector in negative X direction
|
|
130
|
+
* @example
|
|
131
|
+
* ```typescript
|
|
132
|
+
* const left4 = Vector4Left(); // [-1, 0, 0, 0]
|
|
133
|
+
* ```
|
|
110
134
|
*/
|
|
111
135
|
export function Vector4Left() {
|
|
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136
|
return [-1, 0, 0, 0];
|
|
@@ -118,8 +142,10 @@ export function Vector4Left() {
|
|
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118
142
|
* @returns [1, 0] - Unit vector in positive X direction
|
|
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143
|
*
|
|
120
144
|
* @example
|
|
121
|
-
|
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122
|
-
|
|
145
|
+
* ```typescript
|
|
146
|
+
* const rightMovement = Vector2Right().map(c => c * speed);
|
|
147
|
+
* const rightDirection = Vector2Right(); // Character facing right
|
|
148
|
+
* ```
|
|
123
149
|
*/
|
|
124
150
|
export function Vector2Right() {
|
|
125
151
|
return [1, 0];
|
|
@@ -131,7 +157,9 @@ export function Vector2Right() {
|
|
|
131
157
|
* @returns [1, 0, 0] - Unit vector in positive X direction
|
|
132
158
|
*
|
|
133
159
|
* @example
|
|
134
|
-
|
|
160
|
+
* ```typescript
|
|
161
|
+
* const strafeRight = Vector3Right().map(c => c * strafeSpeed);
|
|
162
|
+
* ```
|
|
135
163
|
*/
|
|
136
164
|
export function Vector3Right() {
|
|
137
165
|
return [1, 0, 0];
|
|
@@ -140,6 +168,10 @@ export function Vector3Right() {
|
|
|
140
168
|
* Creates a 4D unit vector pointing right (positive X direction).
|
|
141
169
|
*
|
|
142
170
|
* @returns [1, 0, 0, 0] - Unit vector in positive X direction
|
|
171
|
+
* @example
|
|
172
|
+
* ```typescript
|
|
173
|
+
* const right4 = Vector4Right(); // [1, 0, 0, 0]
|
|
174
|
+
* ```
|
|
143
175
|
*/
|
|
144
176
|
export function Vector4Right() {
|
|
145
177
|
return [1, 0, 0, 0];
|
|
@@ -152,8 +184,10 @@ export function Vector4Right() {
|
|
|
152
184
|
* @returns [0, 0, 1] - Unit vector in positive Z direction
|
|
153
185
|
*
|
|
154
186
|
* @example
|
|
155
|
-
|
|
156
|
-
|
|
187
|
+
* ```typescript
|
|
188
|
+
* const forwardMovement = Vector3Forward().map(c => c * speed);
|
|
189
|
+
* const cameraForward = Vector3Forward(); // Camera looking direction
|
|
190
|
+
* ```
|
|
157
191
|
*/
|
|
158
192
|
export function Vector3Forward() {
|
|
159
193
|
return [0, 0, 1];
|
|
@@ -162,6 +196,10 @@ export function Vector3Forward() {
|
|
|
162
196
|
* Creates a 4D unit vector pointing forward (positive Z direction).
|
|
163
197
|
*
|
|
164
198
|
* @returns [0, 0, 1, 0] - Unit vector in positive Z direction
|
|
199
|
+
* @example
|
|
200
|
+
* ```typescript
|
|
201
|
+
* const forward4 = Vector4Forward(); // [0, 0, 1, 0]
|
|
202
|
+
* ```
|
|
165
203
|
*/
|
|
166
204
|
export function Vector4Forward() {
|
|
167
205
|
return [0, 0, 1, 0];
|
|
@@ -174,8 +212,10 @@ export function Vector4Forward() {
|
|
|
174
212
|
* @returns [0, 0, -1] - Unit vector in negative Z direction
|
|
175
213
|
*
|
|
176
214
|
* @example
|
|
177
|
-
|
|
178
|
-
|
|
215
|
+
* ```typescript
|
|
216
|
+
* const backwardMovement = Vector3Backward().map(c => c * speed);
|
|
217
|
+
* const reverseDirection = Vector3Backward(); // Moving away from target
|
|
218
|
+
* ```
|
|
179
219
|
*/
|
|
180
220
|
export function Vector3Backward() {
|
|
181
221
|
return [0, 0, -1];
|
|
@@ -184,6 +224,10 @@ export function Vector3Backward() {
|
|
|
184
224
|
* Creates a 4D unit vector pointing backward (negative Z direction).
|
|
185
225
|
*
|
|
186
226
|
* @returns [0, 0, -1, 0] - Unit vector in negative Z direction
|
|
227
|
+
* @example
|
|
228
|
+
* ```typescript
|
|
229
|
+
* const backward4 = Vector4Backward(); // [0, 0, -1, 0]
|
|
230
|
+
* ```
|
|
187
231
|
*/
|
|
188
232
|
export function Vector4Backward() {
|
|
189
233
|
return [0, 0, -1, 0];
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"predefined.js","sourceRoot":"","sources":["../../src/vectors/predefined.ts"],"names":[],"mappings":"AAAA;;;GAGG;
|
|
1
|
+
{"version":3,"file":"predefined.js","sourceRoot":"","sources":["../../src/vectors/predefined.ts"],"names":[],"mappings":"AAAA;;;GAGG;AA0BH,MAAM,UAAU,UAAU,CAAC,IAAY;IACtC,OAAO,IAAI,KAAK,CAAC,IAAI,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC;AAChC,CAAC;AAqBD,MAAM,UAAU,SAAS,CAAC,IAAY;IACrC,OAAO,IAAI,KAAK,CAAC,IAAI,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC;AAChC,CAAC;AAED;;;;;;;;;;;;GAYG;AACH,MAAM,UAAU,SAAS;IACxB,OAAO,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;AACf,CAAC;AAED;;;;;;;;;;;GAWG;AACH,MAAM,UAAU,SAAS;IACxB,OAAO,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;AAClB,CAAC;AAED;;;;;;;;;GASG;AACH,MAAM,UAAU,SAAS;IACxB,OAAO,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;AACrB,CAAC;AAED;;;;;;;;;;;GAWG;AACH,MAAM,UAAU,WAAW;IAC1B,OAAO,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC;AAChB,CAAC;AAED;;;;;;;;;;;GAWG;AACH,MAAM,UAAU,WAAW;IAC1B,OAAO,CAAC,CAAC,EAAE,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;AACnB,CAAC;AAED;;;;;;;;GAQG;AACH,MAAM,UAAU,WAAW;IAC1B,OAAO,CAAC,CAAC,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;AACtB,CAAC;AAED;;;;;;;;;;;GAWG;AACH,MAAM,UAAU,WAAW;IAC1B,OAAO,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;AAChB,CAAC;AAED;;;;;;;;;;GAUG;AACH,MAAM,UAAU,WAAW;IAC1B,OAAO,CAAC,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;AACnB,CAAC;AAED;;;;;;;;GAQG;AACH,MAAM,UAAU,WAAW;IAC1B,OAAO,CAAC,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;AACtB,CAAC;AAED;;;;;;;;;;;GAWG;AACH,MAAM,UAAU,YAAY;IAC3B,OAAO,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;AACf,CAAC;AAED;;;;;;;;;;GAUG;AACH,MAAM,UAAU,YAAY;IAC3B,OAAO,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;AAClB,CAAC;AAED;;;;;;;;GAQG;AACH,MAAM,UAAU,YAAY;IAC3B,OAAO,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;AACrB,CAAC;AAED;;;;;;;;;;;;GAYG;AACH,MAAM,UAAU,cAAc;IAC7B,OAAO,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;AAClB,CAAC;AAED;;;;;;;;GAQG;AACH,MAAM,UAAU,cAAc;IAC7B,OAAO,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;AACrB,CAAC;AAED;;;;;;;;;;;;GAYG;AACH,MAAM,UAAU,eAAe;IAC9B,OAAO,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC;AACnB,CAAC;AAED;;;;;;;;GAQG;AACH,MAAM,UAAU,eAAe;IAC9B,OAAO,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;AACtB,CAAC"}
|
package/build/vectors/types.d.ts
CHANGED
|
@@ -2,50 +2,70 @@
|
|
|
2
2
|
* Vector type definitions for mathematical operations and geometric calculations.
|
|
3
3
|
* These types provide a flexible foundation for vector operations while maintaining type safety.
|
|
4
4
|
*/
|
|
5
|
+
import z from 'zod';
|
|
5
6
|
/**
|
|
6
7
|
* Generic vector type representing an array of numbers with arbitrary dimensions.
|
|
7
8
|
* Useful for mathematical operations on vectors of any size.
|
|
8
9
|
*
|
|
9
10
|
* @example
|
|
11
|
+
* ```typescript
|
|
10
12
|
* const vector: TVector = [1, 2, 3, 4, 5]; // 5D vector
|
|
13
|
+
* ```
|
|
11
14
|
*/
|
|
12
|
-
export
|
|
15
|
+
export declare const VECTOR_SCHEMA: z.ZodArray<z.ZodNumber>;
|
|
16
|
+
export type TVector = z.infer<typeof VECTOR_SCHEMA>;
|
|
17
|
+
/**
|
|
18
|
+
* Non-empty vector schema ensuring at least one element.
|
|
19
|
+
* Used for operations that require non-empty vectors.
|
|
20
|
+
*/
|
|
21
|
+
export declare const VECTOR_NONEMPTY_SCHEMA: z.ZodArray<z.ZodNumber>;
|
|
13
22
|
/**
|
|
14
23
|
* 2D vector type supporting both tuple and array representations.
|
|
15
24
|
* Commonly used for 2D graphics, physics simulations, and coordinate systems.
|
|
16
25
|
*
|
|
17
26
|
* @example
|
|
27
|
+
* ```typescript
|
|
18
28
|
* const position: TVector2 = [10, 20]; // Tuple representation (preferred)
|
|
19
29
|
* const velocity: TVector2 = [5.5, -3.2]; // Array representation
|
|
30
|
+
* ```
|
|
20
31
|
*/
|
|
21
|
-
export
|
|
32
|
+
export declare const VECTOR2_SCHEMA: z.ZodArray<z.ZodNumber>;
|
|
33
|
+
export type TVector2 = z.infer<typeof VECTOR2_SCHEMA>;
|
|
22
34
|
/**
|
|
23
35
|
* 3D vector type supporting both tuple and array representations.
|
|
24
36
|
* Essential for 3D graphics, spatial calculations, and physics simulations.
|
|
25
37
|
*
|
|
26
38
|
* @example
|
|
39
|
+
* ```typescript
|
|
27
40
|
* const position: TVector3 = [10, 20, 30]; // 3D position
|
|
28
41
|
* const direction: TVector3 = [0, 1, 0]; // Unit vector (up)
|
|
29
42
|
* const velocity: TVector3 = [2.5, -1.8, 3.2]; // 3D velocity
|
|
43
|
+
* ```
|
|
30
44
|
*/
|
|
31
|
-
export
|
|
45
|
+
export declare const VECTOR3_SCHEMA: z.ZodArray<z.ZodNumber>;
|
|
46
|
+
export type TVector3 = z.infer<typeof VECTOR3_SCHEMA>;
|
|
32
47
|
/**
|
|
33
48
|
* 4D vector type supporting both tuple and array representations.
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|
34
49
|
* Used for homogeneous coordinates in 3D transformations and projections.
|
|
35
50
|
*
|
|
36
51
|
* @example
|
|
52
|
+
* ```typescript
|
|
37
53
|
* const homogeneous: TVector4 = [10, 20, 30, 1]; // 3D point in homogeneous coordinates
|
|
38
54
|
* const direction: TVector4 = [0, 1, 0, 0]; // 3D direction vector
|
|
55
|
+
* ```
|
|
39
56
|
*/
|
|
40
|
-
export
|
|
57
|
+
export declare const VECTOR4_SCHEMA: z.ZodArray<z.ZodNumber>;
|
|
58
|
+
export type TVector4 = z.infer<typeof VECTOR4_SCHEMA>;
|
|
41
59
|
/**
|
|
42
60
|
* Union type representing any vector type.
|
|
43
61
|
* Useful for functions that can accept vectors of any dimension.
|
|
44
62
|
*
|
|
45
63
|
* @example
|
|
64
|
+
* ```typescript
|
|
46
65
|
* function processVector(vector: TAnyVector): void {
|
|
47
66
|
* // Can handle any vector dimension
|
|
48
67
|
* }
|
|
68
|
+
* ```
|
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49
69
|
*/
|
|
50
70
|
export type TAnyVector = TVector | TVector2 | TVector3 | TVector4;
|
|
51
71
|
/**
|
|
@@ -54,9 +74,11 @@ export type TAnyVector = TVector | TVector2 | TVector3 | TVector4;
|
|
|
54
74
|
*
|
|
55
75
|
* @template T - The input vector type extending TAnyVector
|
|
56
76
|
* @example
|
|
77
|
+
* ```typescript
|
|
57
78
|
* function operation<T extends TAnyVector>(vector: T): TVectorResult<T> {
|
|
58
79
|
* // Returns same specific type as input
|
|
59
80
|
* }
|
|
81
|
+
* ```
|
|
60
82
|
*/
|
|
61
83
|
export type TVectorResult<T extends TAnyVector> = T extends TVector2 ? TVector2 : T extends TVector3 ? TVector3 : T extends TVector4 ? TVector4 : TVector;
|
|
62
84
|
//# sourceMappingURL=types.d.ts.map
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"types.d.ts","sourceRoot":"","sources":["../../src/vectors/types.ts"],"names":[],"mappings":"AAAA;;;GAGG;AAEH
|
|
1
|
+
{"version":3,"file":"types.d.ts","sourceRoot":"","sources":["../../src/vectors/types.ts"],"names":[],"mappings":"AAAA;;;GAGG;AAEH,OAAO,CAAC,MAAM,KAAK,CAAC;AAEpB;;;;;;;;GAQG;AACH,eAAO,MAAM,aAAa,yBAAsB,CAAC;AACjD,MAAM,MAAM,OAAO,GAAG,CAAC,CAAC,KAAK,CAAC,OAAO,aAAa,CAAC,CAAC;AAEpD;;;GAGG;AACH,eAAO,MAAM,sBAAsB,yBAAuB,CAAC;AAE3D;;;;;;;;;GASG;AACH,eAAO,MAAM,cAAc,yBAAmH,CAAC;AAC/I,MAAM,MAAM,QAAQ,GAAG,CAAC,CAAC,KAAK,CAAC,OAAO,cAAc,CAAC,CAAC;AAEtD;;;;;;;;;;GAUG;AACH,eAAO,MAAM,cAAc,yBAAsH,CAAC;AAClJ,MAAM,MAAM,QAAQ,GAAG,CAAC,CAAC,KAAK,CAAC,OAAO,cAAc,CAAC,CAAC;AAEtD;;;;;;;;;GASG;AACH,eAAO,MAAM,cAAc,yBAAyH,CAAC;AACrJ,MAAM,MAAM,QAAQ,GAAG,CAAC,CAAC,KAAK,CAAC,OAAO,cAAc,CAAC,CAAC;AAEtD;;;;;;;;;;GAUG;AACH,MAAM,MAAM,UAAU,GAAG,OAAO,GAAG,QAAQ,GAAG,QAAQ,GAAG,QAAQ,CAAC;AAElE;;;;;;;;;;;GAWG;AACH,MAAM,MAAM,aAAa,CAAC,CAAC,SAAS,UAAU,IAAI,CAAC,SAAS,QAAQ,GAAG,QAAQ,GAAG,CAAC,SAAS,QAAQ,GAAG,QAAQ,GAAG,CAAC,SAAS,QAAQ,GAAG,QAAQ,GAAG,OAAO,CAAC"}
|
package/build/vectors/types.js
CHANGED
|
@@ -2,5 +2,54 @@
|
|
|
2
2
|
* Vector type definitions for mathematical operations and geometric calculations.
|
|
3
3
|
* These types provide a flexible foundation for vector operations while maintaining type safety.
|
|
4
4
|
*/
|
|
5
|
-
|
|
5
|
+
import z from 'zod';
|
|
6
|
+
/**
|
|
7
|
+
* Generic vector type representing an array of numbers with arbitrary dimensions.
|
|
8
|
+
* Useful for mathematical operations on vectors of any size.
|
|
9
|
+
*
|
|
10
|
+
* @example
|
|
11
|
+
* ```typescript
|
|
12
|
+
* const vector: TVector = [1, 2, 3, 4, 5]; // 5D vector
|
|
13
|
+
* ```
|
|
14
|
+
*/
|
|
15
|
+
export const VECTOR_SCHEMA = z.array(z.number());
|
|
16
|
+
/**
|
|
17
|
+
* Non-empty vector schema ensuring at least one element.
|
|
18
|
+
* Used for operations that require non-empty vectors.
|
|
19
|
+
*/
|
|
20
|
+
export const VECTOR_NONEMPTY_SCHEMA = VECTOR_SCHEMA.min(1);
|
|
21
|
+
/**
|
|
22
|
+
* 2D vector type supporting both tuple and array representations.
|
|
23
|
+
* Commonly used for 2D graphics, physics simulations, and coordinate systems.
|
|
24
|
+
*
|
|
25
|
+
* @example
|
|
26
|
+
* ```typescript
|
|
27
|
+
* const position: TVector2 = [10, 20]; // Tuple representation (preferred)
|
|
28
|
+
* const velocity: TVector2 = [5.5, -3.2]; // Array representation
|
|
29
|
+
* ```
|
|
30
|
+
*/
|
|
31
|
+
export const VECTOR2_SCHEMA = z.array(z.number()).refine(arr => arr.length === 2, { message: 'Vector2 must be an array of 2 numbers [x, y]' });
|
|
32
|
+
/**
|
|
33
|
+
* 3D vector type supporting both tuple and array representations.
|
|
34
|
+
* Essential for 3D graphics, spatial calculations, and physics simulations.
|
|
35
|
+
*
|
|
36
|
+
* @example
|
|
37
|
+
* ```typescript
|
|
38
|
+
* const position: TVector3 = [10, 20, 30]; // 3D position
|
|
39
|
+
* const direction: TVector3 = [0, 1, 0]; // Unit vector (up)
|
|
40
|
+
* const velocity: TVector3 = [2.5, -1.8, 3.2]; // 3D velocity
|
|
41
|
+
* ```
|
|
42
|
+
*/
|
|
43
|
+
export const VECTOR3_SCHEMA = z.array(z.number()).refine(arr => arr.length === 3, { message: 'Vector3 must be an array of 3 numbers [x, y, z]' });
|
|
44
|
+
/**
|
|
45
|
+
* 4D vector type supporting both tuple and array representations.
|
|
46
|
+
* Used for homogeneous coordinates in 3D transformations and projections.
|
|
47
|
+
*
|
|
48
|
+
* @example
|
|
49
|
+
* ```typescript
|
|
50
|
+
* const homogeneous: TVector4 = [10, 20, 30, 1]; // 3D point in homogeneous coordinates
|
|
51
|
+
* const direction: TVector4 = [0, 1, 0, 0]; // 3D direction vector
|
|
52
|
+
* ```
|
|
53
|
+
*/
|
|
54
|
+
export const VECTOR4_SCHEMA = z.array(z.number()).refine(arr => arr.length === 4, { message: 'Vector4 must be an array of 4 numbers [x, y, z, w]' });
|
|
6
55
|
//# sourceMappingURL=types.js.map
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"types.js","sourceRoot":"","sources":["../../src/vectors/types.ts"],"names":[],"mappings":"AAAA;;;GAGG"}
|
|
1
|
+
{"version":3,"file":"types.js","sourceRoot":"","sources":["../../src/vectors/types.ts"],"names":[],"mappings":"AAAA;;;GAGG;AAEH,OAAO,CAAC,MAAM,KAAK,CAAC;AAEpB;;;;;;;;GAQG;AACH,MAAM,CAAC,MAAM,aAAa,GAAG,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,MAAM,EAAE,CAAC,CAAC;AAGjD;;;GAGG;AACH,MAAM,CAAC,MAAM,sBAAsB,GAAG,aAAa,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC;AAE3D;;;;;;;;;GASG;AACH,MAAM,CAAC,MAAM,cAAc,GAAG,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,MAAM,EAAE,CAAC,CAAC,MAAM,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,MAAM,KAAK,CAAC,EAAE,EAAE,OAAO,EAAE,8CAA8C,EAAE,CAAC,CAAC;AAG/I;;;;;;;;;;GAUG;AACH,MAAM,CAAC,MAAM,cAAc,GAAG,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,MAAM,EAAE,CAAC,CAAC,MAAM,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,MAAM,KAAK,CAAC,EAAE,EAAE,OAAO,EAAE,iDAAiD,EAAE,CAAC,CAAC;AAGlJ;;;;;;;;;GASG;AACH,MAAM,CAAC,MAAM,cAAc,GAAG,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,MAAM,EAAE,CAAC,CAAC,MAAM,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,MAAM,KAAK,CAAC,EAAE,EAAE,OAAO,EAAE,oDAAoD,EAAE,CAAC,CAAC"}
|
package/package.json
CHANGED
|
@@ -1,7 +1,7 @@
|
|
|
1
1
|
{
|
|
2
2
|
"name": "@pawells/math-extended",
|
|
3
3
|
"displayName": "Math Extended",
|
|
4
|
-
"version": "
|
|
4
|
+
"version": "3.0.0",
|
|
5
5
|
"description": "Shared TypeScript math library — vectors, matrices, quaternions, interpolation, angles, and random utilities. ESM-only.",
|
|
6
6
|
"type": "module",
|
|
7
7
|
"main": "./build/index.js",
|
|
@@ -28,7 +28,8 @@
|
|
|
28
28
|
"prepare": "husky"
|
|
29
29
|
},
|
|
30
30
|
"dependencies": {
|
|
31
|
-
"@pawells/typescript-common": "
|
|
31
|
+
"@pawells/typescript-common": "2.0.0",
|
|
32
|
+
"zod": "^4.4.3"
|
|
32
33
|
},
|
|
33
34
|
"devDependencies": {
|
|
34
35
|
"@eslint/js": "^10.0.1",
|
|
@@ -44,7 +45,7 @@
|
|
|
44
45
|
"eslint-plugin-unused-imports": "^4.0.0",
|
|
45
46
|
"globals": "^17.4.0",
|
|
46
47
|
"husky": "^9.1.7",
|
|
47
|
-
"typescript": "^
|
|
48
|
+
"typescript": "^6.0.2",
|
|
48
49
|
"vitest": "^4.0.18"
|
|
49
50
|
},
|
|
50
51
|
"keywords": [
|