@patterkit/runtime 0.12.1 → 0.14.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/dist/index.js CHANGED
@@ -40,7 +40,21 @@ function buildTagIndex(bundle) {
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  }
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  // src/engine.ts
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+ import { SAVE_VERSION } from "@patterkit/model";
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  var astCache = /* @__PURE__ */ new WeakMap();
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+ var OWNER = "Patter";
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+ var esc = (id) => id.replace(/%/g, "%25").replace(/\//g, "%2F");
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+ var OWNS_REGISTRY = /* @__PURE__ */ Symbol("ownsRegistry");
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+ var keys = {
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+ /** A scene's SHARED `@scene` props (one bag per scene, every flow's). */
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+ stage: (sceneId) => `patter/scene/${esc(sceneId)}`,
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+ /** Everything one flow registers starts with this. */
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+ flow: (flowId) => `patter/flow/${esc(flowId)}/`,
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+ /** A flow's NOT-shared `@patter` globals. */
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+ flowGlobals: (flowId) => `patter/flow/${esc(flowId)}/patter`,
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+ /** A flow's NOT-shared `@scene` props for one scene. */
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+ flowScene: (flowId, sceneId) => `patter/flow/${esc(flowId)}/scene/${esc(sceneId)}`
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+ };
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  var Engine = class _Engine {
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  host;
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  defaultSeed;
@@ -100,18 +114,32 @@ var Engine = class _Engine {
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  const patterSharedDecls = props.filter((p) => p.shared ?? true).map(toDecl);
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  const patterLocalDecls = props.filter((p) => !(p.shared ?? true)).map(toDecl);
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  const patterSharedNames = new Set(patterSharedDecls.map((d) => d.name.toLowerCase()));
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- const shared = new ScopeRegistry().defineOwned("patter", patterSharedDecls, "@patter.");
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- const hostBound = /* @__PURE__ */ new Set();
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- if (options.world) {
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- const worldSpec = bundle.scopeRegistry?.scopes.find((s) => s.token === "world");
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- const decls = (worldSpec?.declarations ?? []).map(toForeignDecl);
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- shared.defineForeign("world", options.world, decls, worldSpec?.writable ?? true);
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- hostBound.add("world");
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- }
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- for (const spec of bundle.scopeRegistry?.scopes ?? []) {
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- if (hostBound.has(spec.token)) continue;
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- const decls = (spec.declarations ?? []).map(toForeignDecl);
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- shared.defineForeign(spec.token, selfBackedResolver(spec.declarations ?? []), decls, spec.writable ?? true);
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+ const registry = options.registry ?? new ScopeRegistry();
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+ const ownsRegistry = !options.registry || options[OWNS_REGISTRY] === true;
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+ const patterBag = new PropertyBag(patterSharedDecls, { pathPrefix: "@patter." });
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+ const hostScopes = [];
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+ const registered = [];
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+ try {
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+ registry.mountOwned("patter", patterBag, { owner: OWNER });
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+ registered.push("patter");
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+ const hostBound = /* @__PURE__ */ new Set();
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+ if (options.world) {
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+ const worldSpec = bundle.scopeRegistry?.scopes.find((s) => s.token === "world");
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+ const decls = (worldSpec?.declarations ?? []).map(toForeignDecl);
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+ registry.defineForeign("world", options.world, decls, { writable: worldSpec?.writable ?? true, owner: OWNER });
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+ registered.push("world");
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+ hostBound.add("world");
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+ }
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+ for (const spec of ownsRegistry ? bundle.scopeRegistry?.scopes ?? [] : []) {
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+ if (hostBound.has(spec.token) || registry.has(spec.token)) continue;
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+ const decls = (spec.declarations ?? []).map((d) => selfBackedDecl(d, spec.writable));
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+ registry.defineOwned(spec.token, decls, { owner: OWNER });
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+ registered.push(spec.token);
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+ hostScopes.push(spec.token);
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+ }
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+ } catch (e) {
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+ for (const k of registered) registry.remove(k, { keep: true });
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+ throw e;
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  }
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  const sceneSharedNames = /* @__PURE__ */ new Map();
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  for (const [sceneId, scene] of Object.entries(bundle.scenes)) {
@@ -133,7 +161,10 @@ var Engine = class _Engine {
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  blockGameIdToId: this.blockGameIdToId,
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  // same instances the engine resolves with
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  tagIndex: buildTagIndex(bundle),
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- shared,
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+ registry,
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+ ownsRegistry,
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+ patterBag,
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+ hostScopes,
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  patterSharedDecls,
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  patterLocalDecls,
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  patterSharedNames,
@@ -150,7 +181,8 @@ var Engine = class _Engine {
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  captionClose: (bundle.closedCaptions ?? DEFAULT_CAPTION_DELIMITERS).close,
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  captionCharacter: bundle.closedCaptions?.character || DEFAULT_CAPTION_CHARACTER,
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  // absent/empty -> SFX
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- refSplitCache: /* @__PURE__ */ new Map()
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+ refSplitCache: /* @__PURE__ */ new Map(),
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+ refSplitRevision: registry.revision
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  };
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  }
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  /** The active locale (string + character-name lookups resolve in it). */
@@ -195,10 +227,12 @@ var Engine = class _Engine {
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  * content-drift policy (§9.8) resolves edits under the cursor: stack frames re-find their next
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  * child by id, drifted options drop, a vanished snippet is skipped.
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  *
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- * Returns the REPLACEMENT engine; this one is left untouched and should be discarded. Hosts
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- * re-bind their flow handles via `next.getFlow(id)`. If the restore throws (defensive - §9.8
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- * makes this unreachable for ordinary edits), the swap falls back to a cold engine with each
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- * saved flow restarted from the top of the scene it was in.
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+ * Returns the REPLACEMENT engine, on the same registry. This one hands its bags over (each is
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+ * removed from the registry with its values kept, and the replacement claims them as it
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+ * registers), its flows are closed, and it should be discarded. Hosts re-bind their flow handles
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+ * via `next.getFlow(id)`. If the restore throws (defensive - §9.8 makes this unreachable for
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+ * ordinary edits), the swap falls back to a fresh engine with each saved flow restarted from the
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+ * top of the scene it was in; the shared properties carry over.
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  */
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  hotSwap(bundle) {
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  const snapshot = this.saveGame();
@@ -207,12 +241,19 @@ var Engine = class _Engine {
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  next2.setClosedCaptions(this.host.captionsOn);
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  return next2;
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  };
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- const next = new _Engine(bundle, this.creationOptions);
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+ const make = () => new _Engine(bundle, {
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+ ...this.creationOptions,
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+ registry: this.host.registry,
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+ [OWNS_REGISTRY]: this.host.ownsRegistry
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+ });
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+ this.release(true);
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+ const next = make();
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  try {
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  next.loadGame(snapshot);
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  return carryOver(next);
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  } catch {
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- const fresh = new _Engine(bundle, this.creationOptions);
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+ next.release(true);
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+ const fresh = make();
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  for (const [id, f] of Object.entries(snapshot.flows)) {
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  const sceneId = f.cursor.currentSceneId;
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  try {
@@ -251,6 +292,7 @@ var Engine = class _Engine {
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  * call to reach for when you want a speaker's variation state to carry on.
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  */
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  openFlow(id, opts = {}) {
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+ this.assertExternalScopes();
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  const sceneId = this.resolveSceneRef(opts.scene);
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  const blockId = this.resolveBlockRef(sceneId, opts.block);
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  this.flowsById.get(id)?.close();
@@ -290,6 +332,17 @@ var Engine = class _Engine {
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  }
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  return existing.advanceToStop().played;
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  }
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+ /** Content that names another engine's scope (`@story.act`) runs only where that engine is on this
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+ * registry: without it every read would answer false and every write fail, so the flow is refused as
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+ * it opens (or the save as it loads), before anything changes. By then a game has built all of its
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+ * engines, whatever order it built them in. The same message on every runtime. */
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+ assertExternalScopes() {
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+ for (const token of this.host.bundle.externalScopes ?? []) {
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+ if (!this.host.registry.has(token)) {
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+ throw new Error(`this content names @${token}, which no engine on this registry registered: give every engine the game's one registry`);
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+ }
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+ }
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+ }
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  /** Resolve a scene reference (a gameId address OR an internal id) to its internal id. */
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  resolveSceneRef(ref) {
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  if (ref == null) return void 0;
@@ -475,7 +528,7 @@ var Engine = class _Engine {
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  * loadGame() replaces every bag, so re-enumerate after a load.
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  */
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  listBags() {
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- const mounts = [{ bag: this.host.shared.ownedBag("patter") }];
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+ const mounts = [{ bag: this.host.patterBag }];
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  for (const [sceneId, bag] of this.host.stageBags) mounts.push({ bag, pathPrefix: `@scene:${sceneId}.` });
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  return mounts;
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  }
@@ -494,20 +547,42 @@ var Engine = class _Engine {
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  reset() {
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  for (const flow of this.flowsById.values()) flow.close();
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  this.flowsById.clear();
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- this.host.shared.reseedOwned("patter", this.host.patterSharedDecls);
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+ this.host.patterBag.reseed(this.host.patterSharedDecls);
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  this.host.sharedVisits.clear();
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  this.host.sharedSelectors.clear();
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+ for (const s of this.host.stageBags.keys()) this.host.registry.remove(keys.stage(s));
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+ this.host.stageBags.clear();
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+ this.host.registry.discardParked("patter/");
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+ }
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+ /** Remove every bag this engine registered, keeping the values parked when `keep` (a live reload
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+ * handing its state to a replacement), and close its flows. The engine is inert afterwards. */
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+ release(keep) {
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+ for (const flow of this.flowsById.values()) {
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+ flow.releaseBags(keep);
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+ flow.close();
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+ }
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+ this.flowsById.clear();
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+ const reg = this.host.registry;
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+ for (const s of this.host.stageBags.keys()) reg.remove(keys.stage(s), { keep });
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  this.host.stageBags.clear();
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+ for (const t of ["patter", ...this.host.hostScopes]) if (reg.has(t)) reg.remove(t, { keep });
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+ if (this.creationOptions.world && reg.has("world")) reg.remove("world");
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  }
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  /** Read a shared (`@patter` / foreign) property by ref. `@scene` refs are rejected (flow-level). */
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  getProperty(ref) {
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  const { scope, name } = this.splitShared(ref);
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- return this.host.shared.get(scope, name);
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+ return this.host.registry.get(scope, name);
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  }
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- /** Write a shared (`@patter` / foreign) property by ref. `@scene` refs are rejected (flow-level). */
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+ /** Write a shared (`@patter` / foreign) property by ref. `@scene` refs are rejected (flow-level).
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+ *
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+ * This is the GAME's surface, so it writes with host authority: a host-scope declaration's
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+ * `writable: false` is the story's promise not to write the value, never a lock on the game that
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+ * owns it. The story's own writes come through `Flow.runEffects`, which never claims it. (Ruled
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+ * across the family 2026-09-05, after a Storylets venue clock and this project's coverage driver
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+ * were each refused the one property they existed to move.) */
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  setProperty(ref, value) {
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  const { scope, name } = this.splitShared(ref);
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- this.host.shared.set(scope, name, value);
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+ this.host.registry.set(scope, name, value, { host: true });
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  }
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  /** The shared `@patter` properties, for a live state inspector: each with its ref, type, current
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  * value, declared default (for reset), and enum options. Mirrors the Unity / Godot ports. */
@@ -554,54 +629,66 @@ var Engine = class _Engine {
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  // @scene is scene-namespaced and needs a flow's current scene - silently
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  // routing it into the shared bag (as a junk "scene.x" key) was a trap.
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  splitShared(ref) {
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- let split = this.host.refSplitCache.get(ref);
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- if (!split) {
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- split = splitRef(ref, (t) => t === "scene" || this.host.shared.has(t));
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- this.host.refSplitCache.set(ref, split);
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- }
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+ const split = splitHostRef(this.host, ref);
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  if (split.scope === "scene") {
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  throw new Error(`'${ref}': @scene properties are scene-scoped - read/write them on a Flow, not the Engine`);
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  }
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  return split;
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  }
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- /** Snapshot shared `@patter` state only (for a unified cross-engine save blob, Phase D). */
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+ /** The shared `@patter` values alone, as `{ patter: {...} }`.
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+ * @deprecated The registry holds every property now: a game saves `registry.save()` once, and a
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+ * standalone engine's `saveGame()` carries its registry's values. Removed at the next breaking release. */
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  save() {
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- return this.host.shared.save();
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+ return { patter: this.host.patterBag.save() };
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  }
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- /** Restore shared `@patter` values (world properties untouched). */
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+ /** Lay a `{ patter: {...} }` section over the shared `@patter` values; anything else is ignored.
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+ * @deprecated See `save`. Removed at the next breaking release. */
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  load(blob) {
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- this.host.shared.load(blob);
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+ if (blob.patter) this.host.patterBag.load(blob.patter);
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  }
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- /** Snapshot the whole game: shared `@patter` + visit counts + every live flow. */
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+ /** Snapshot the whole game's NON-property state: visit counts, shared selector cursors, and every
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+ * live flow's cursor and PRNG. The property values are the registry's: a standalone engine (one that
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+ * made its own registry) carries them here under `registry`; a game that passed a registry saves it
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+ * once itself, beside each engine's `saveGame()`. */
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  saveGame() {
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  const flows = {};
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  for (const [id, flow] of this.flowsById) flows[id] = flow.snapshot();
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  return {
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- version: 2,
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- shared: this.host.shared.save(),
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+ version: SAVE_VERSION,
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+ ...this.host.ownsRegistry ? { registry: this.host.registry.save() } : {},
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  sharedVisits: Object.fromEntries(this.host.sharedVisits),
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  sharedSelectors: serialiseSelectors(this.host.sharedSelectors),
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- stageBags: Object.fromEntries([...this.host.stageBags].map(([s, bag]) => [s, bag.save()])),
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  flows
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  };
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  }
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- /** Restore a `saveGame()`: shared globals + visit counts + shared scene bags + reconstruct every flow. */
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+ /**
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+ * Restore a `saveGame()`: visit counts, shared selector cursors, and every flow. Property values come
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+ * from the registry. A save that carries them (a standalone engine's, or a version 2 save from before
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+ * the registry held them) has them moved into the registry here; otherwise the game loads its
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+ * registry itself, before or after this call. Either order works: this engine's bags are handed back
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+ * to the registry (values kept) and the restored flows claim them as they register.
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+ */
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  loadGame(save) {
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- if (save.version !== 2) throw new Error(`unsupported save version: ${save.version}`);
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- this.host.shared.load(save.shared);
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+ const version = save.version;
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+ if (version !== 2 && version !== SAVE_VERSION) throw new Error(`unsupported save version: ${String(version)}`);
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+ this.assertExternalScopes();
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+ const reg = this.host.registry;
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+ for (const [id, flow] of this.flowsById) {
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+ flow.releaseBags(id in save.flows);
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+ flow.close();
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+ }
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+ this.flowsById.clear();
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+ for (const s of this.host.stageBags.keys()) reg.remove(keys.stage(s), { keep: true });
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+ this.host.stageBags.clear();
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+ const values = save.version === 2 ? sectionsFromV2(save) : save.registry;
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+ if (values) {
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+ if (this.host.ownsRegistry) reg.load(values);
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+ else reg.load(values, { keepParked: true });
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+ }
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  this.host.sharedVisits.clear();
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  for (const [id, n] of Object.entries(save.sharedVisits ?? {})) this.host.sharedVisits.set(id, n);
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  this.host.sharedSelectors.clear();
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  for (const [id, st] of deserialiseSelectors(save.sharedSelectors)) this.host.sharedSelectors.set(id, st);
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- this.host.stageBags.clear();
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- for (const [s, values] of Object.entries(save.stageBags ?? {})) {
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- const shared = this.host.sceneSharedNames.get(s) ?? /* @__PURE__ */ new Set();
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- const decls = (this.host.bundle.scenes[s]?.sceneProps ?? []).filter((d) => shared.has(d.name.toLowerCase()));
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- const bag = new PropertyBag(decls);
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- bag.load(values);
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- this.host.stageBags.set(s, bag);
603
- }
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- this.flowsById.clear();
605
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  for (const [id, snap] of Object.entries(save.flows)) {
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  const flow = new Flow(id, this.host, this.defaultSeed);
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  flow.restore(snap);
@@ -613,7 +700,9 @@ var Flow = class {
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  id;
614
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  host;
615
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  local;
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- // owns "patter" = the NOT-shared globals (this flow's copy)
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+ // the NOT-shared `@patter` globals (this flow's copy), keys.flowGlobals
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+ /** The registry keys this flow has registered (its globals and each scene bag). */
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+ registered = /* @__PURE__ */ new Set();
617
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  rngState;
618
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  // Execution cursor. The `stack` is the continuation stack: each frame is a
619
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  // position within a block's children (the top frame is the active block run;
@@ -638,40 +727,44 @@ var Flow = class {
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  /** Per-node entry counts for this flow (node id -> times entered). */
639
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  visitCounts = /* @__PURE__ */ new Map();
640
729
  // Per-flow halves of the two scopes. The NOT-shared `@patter` globals live in
641
- // `local` (owned scope "patter"); the NOT-shared `@scene` props live in
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- // `sceneBags` (namespaced per scene; they PERSIST across re-entries, spec §7).
643
- // The SHARED halves live on the host (`host.shared` / `host.stageBags`). Each
644
- // resolver presents one merged scope, routing each property to its half by the
645
- // declared `shared` flag.
730
+ // `local`; the NOT-shared `@scene` props live in `sceneBags` (namespaced per
731
+ // scene; they PERSIST across re-entries, spec §7). The SHARED halves live on the
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+ // host (`host.patterBag` / `host.stageBags`). All of them are registered in the
733
+ // game's registry. Each resolver presents one merged scope, routing each property
734
+ // to its half by the declared `shared` flag: that split is why `@patter` and
735
+ // `@scene` are composed here rather than aliased to a single registry key.
646
736
  /** This flow's per-scene LOCAL scene props; see FlowHost.stageBags. */
647
737
  sceneBags = /* @__PURE__ */ new Map();
648
738
  patterResolver = {
649
- get: (n) => this.host.patterSharedNames.has(n) ? this.host.shared.get("patter", n) : this.local.get("patter", n),
739
+ get: (n) => this.host.patterSharedNames.has(n) ? this.host.patterBag.get(n) : this.local.get(n),
650
740
  set: (n, v) => {
651
- if (this.host.patterSharedNames.has(n)) this.host.shared.set("patter", n, v);
652
- else this.local.set("patter", n, v);
741
+ if (this.host.patterSharedNames.has(n)) this.host.registry.set("patter", n, v);
742
+ else this.local.set(n, v);
653
743
  }
654
744
  };
655
745
  sceneResolver = {
656
746
  get: (n) => {
657
747
  const s = this.currentSceneId;
658
748
  if (s === null) return void 0;
659
- const bag = this.host.sceneSharedNames.get(s)?.has(n) ? this.host.stageBags.get(s) : this.sceneBags.get(s);
660
- return bag?.get(n);
749
+ return this.sceneBagFor(s, n)?.get(n);
661
750
  },
662
751
  set: (n, v) => {
663
752
  const s = this.currentSceneId;
664
753
  if (s === null) return;
665
- const bag = this.host.sceneSharedNames.get(s)?.has(n) ? this.host.stageBags.get(s) : this.sceneBags.get(s);
754
+ const bag = this.sceneBagFor(s, n);
666
755
  if (bag) bag.set(n, v);
667
756
  }
668
757
  };
669
- // The eval context is built ONCE: every constituent resolves live state at
670
- // call time (shared bags mutate in place per scoperegistry's contract;
671
- // patter/scene route through this flow's resolvers, which read the current
672
- // `local`/`sceneBags`/`currentSceneId`; the host callbacks read current flow
673
- // fields). Rebuilding it per evaluation was the engine's hottest allocation.
758
+ // The eval context is built once and REFRESHED only when the registry's set of
759
+ // scopes moves (its `revision`): every constituent resolves live state at call
760
+ // time (bags mutate in place per scoperegistry's contract; patter/scene route
761
+ // through this flow's resolvers, which read the current `local`/`sceneBags`/
762
+ // `currentSceneId`; the host callbacks read current flow fields), but another
763
+ // engine registering `@story` after this flow opened must still be readable.
764
+ // Rebuilding it per evaluation was the engine's hottest allocation.
674
765
  evalCtx;
766
+ ctxRevision = -1;
767
+ registryQualities;
675
768
  flowLog = [];
676
769
  /** Monotonic across the flow's life; survives clearLog so two reads agree on order. */
677
770
  flowSeq = 0;
@@ -679,12 +772,9 @@ var Flow = class {
679
772
  this.id = id;
680
773
  this.host = host;
681
774
  this.rngState = toUint32(seed);
682
- this.local = this.freshLocal();
683
- const scopes = { ...host.shared.toEvalContext().scopes };
684
- scopes["patter"] = this.patterResolver;
685
- scopes["scene"] = this.sceneResolver;
775
+ this.local = this.newLocal();
686
776
  this.evalCtx = {
687
- scopes,
777
+ scopes: {},
688
778
  host: {
689
779
  nextRandom: this.rng,
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780
  visits: (id2) => this.visitCounts.get(id2) ?? 0,
@@ -697,6 +787,21 @@ var Flow = class {
697
787
  qualities: (scope, name) => this.stagesFor(scope, name)
698
788
  };
699
789
  }
790
+ /** The eval context, its scopes refreshed if the registry's set of scopes has moved since. */
791
+ context() {
792
+ const reg = this.host.registry;
793
+ if (reg.revision !== this.ctxRevision) {
794
+ const base = reg.toEvalContext();
795
+ const scopes = this.evalCtx.scopes;
796
+ for (const k of Object.keys(scopes)) delete scopes[k];
797
+ Object.assign(scopes, base.scopes);
798
+ scopes["patter"] = this.patterResolver;
799
+ scopes["scene"] = this.sceneResolver;
800
+ this.registryQualities = base.qualities;
801
+ this.ctxRevision = reg.revision;
802
+ }
803
+ return this.evalCtx;
804
+ }
700
805
  /** The stage ladder of `@scope.name` when it is a declared quality, else undefined. Names compare
701
806
  * lowercase, as the compiler emits references (the selfBackedResolver lesson). */
702
807
  stagesFor(scope, name) {
@@ -709,13 +814,14 @@ var Flow = class {
709
814
  const scene = this.currentSceneId != null ? this.host.bundle.scenes[this.currentSceneId] : void 0;
710
815
  return fromDecls(scene?.sceneProps);
711
816
  }
712
- return fromDecls(this.host.bundle.scopeRegistry?.scopes.find((s) => s.token === scope)?.declarations);
817
+ return this.registryQualities?.(scope, name) ?? fromDecls(this.host.bundle.scopeRegistry?.scopes.find((s) => s.token === scope)?.declarations);
713
818
  }
714
819
  // -- Host API -------------------------------------------------------------
715
820
  /** Begin this flow at a scene (and optionally a specific block within it). */
716
821
  start(sceneId, blockId) {
717
- this.sceneBags.clear();
718
- this.local = this.freshLocal();
822
+ this.releaseBags(false);
823
+ this.host.registry.discardParked(keys.flow(this.id));
824
+ this.mountLocal();
719
825
  this.selectors.clear();
720
826
  this.visitCounts.clear();
721
827
  this.stack = [];
@@ -815,6 +921,7 @@ var Flow = class {
815
921
  * cannot quietly mutate the world. Terminal: unlike ending, a close is never revived.
816
922
  */
817
923
  close() {
924
+ this.releaseBags(false);
818
925
  this.closed = true;
819
926
  this.flowEnded = true;
820
927
  this.stack = [];
@@ -924,7 +1031,7 @@ var Flow = class {
924
1031
  * halves are the Engine's listBags.
925
1032
  */
926
1033
  listBags() {
927
- const mounts = [{ bag: this.local.ownedBag("patter"), pathPrefix: `${this.id}/@patter.` }];
1034
+ const mounts = [{ bag: this.local, pathPrefix: `${this.id}/@patter.` }];
928
1035
  for (const [sceneId, bag] of this.sceneBags) mounts.push({ bag, pathPrefix: `${this.id}/@scene:${sceneId}.` });
929
1036
  return mounts;
930
1037
  }
@@ -972,10 +1079,17 @@ var Flow = class {
972
1079
  const { scope, name } = this.splitRef(ref);
973
1080
  if (scope === "patter") return this.patterResolver.get(name);
974
1081
  if (scope === "scene") return this.sceneResolver.get(name);
975
- return this.host.shared.get(scope, name);
1082
+ return this.host.registry.get(scope, name);
976
1083
  }
977
- /** Write a property by ref (routed by scope, then by the property's `shared` flag). */
1084
+ /** Write a property by ref (routed by scope, then by the property's `shared` flag). The GAME's
1085
+ * surface: it writes with host authority, so a `writable: false` host declaration does not refuse
1086
+ * it (see `Engine.setProperty`). The story's writes go through `writeProperty` instead. */
978
1087
  setProperty(ref, value) {
1088
+ this.writeProperty(ref, value, true);
1089
+ }
1090
+ /** The write itself. `host` says WHO is writing, which is the only thing `writable: false` cares
1091
+ * about: the story is refused, the game is not. */
1092
+ writeProperty(ref, value, host) {
979
1093
  const { scope, name } = this.splitRef(ref);
980
1094
  if (scope === "patter") {
981
1095
  this.patterResolver.set(name, value);
@@ -983,16 +1097,13 @@ var Flow = class {
983
1097
  if (this.currentSceneId === null) throw new Error(`'${ref}': the flow has not entered a scene yet`);
984
1098
  this.sceneResolver.set(name, value);
985
1099
  } else {
986
- this.host.shared.set(scope, name, value);
1100
+ this.host.registry.set(scope, name, value, host ? { host: true } : void 0);
987
1101
  }
988
1102
  }
989
1103
  // -- Save / restore (engine-driven) --------------------------------------
990
- /** @internal Snapshot this flow's cursor + per-flow scopes (not-shared `@patter`/`@scene`) + PRNG. */
1104
+ /** @internal Snapshot this flow's cursor + PRNG + visits. Its properties are the registry's. */
991
1105
  snapshot() {
992
1106
  return {
993
- scopes: this.local.save(),
994
- // owned scope "patter" = the NOT-shared globals (@scene saved separately)
995
- sceneBags: Object.fromEntries([...this.sceneBags].map(([s, bag]) => [s, bag.save()])),
996
1107
  rngState: this.rngState,
997
1108
  visits: Object.fromEntries(this.visitCounts),
998
1109
  cursor: {
@@ -1030,15 +1141,11 @@ var Flow = class {
1030
1141
  }
1031
1142
  return { ...frame };
1032
1143
  });
1033
- this.sceneBags = new Map(Object.entries(snap.sceneBags ?? {}).map(([s, values]) => {
1034
- const shared = this.host.sceneSharedNames.get(s) ?? /* @__PURE__ */ new Set();
1035
- const decls = (this.host.bundle.scenes[s]?.sceneProps ?? []).filter((d) => !shared.has(d.name.toLowerCase()));
1036
- const bag = new PropertyBag(decls);
1037
- bag.load(values);
1038
- return [s, bag];
1039
- }));
1040
- this.local = this.freshLocal();
1041
- this.local.load(snap.scopes);
1144
+ this.releaseBags(false);
1145
+ this.mountLocal();
1146
+ for (const s of /* @__PURE__ */ new Set([c.currentSceneId, ...this.stack.map((f) => f.sceneId)])) {
1147
+ if (s !== null && this.host.bundle.scenes[s]) this.ensureSceneBags(s);
1148
+ }
1042
1149
  this.activeSnippet = null;
1043
1150
  if (c.activeSnippetId !== null) {
1044
1151
  const node = this.host.nodeIndex.get(c.activeSnippetId);
@@ -1309,7 +1416,7 @@ var Flow = class {
1309
1416
  * node (comparisons, scoped vars, literals, other calls) is an atom, evaluated whole.
1310
1417
  */
1311
1418
  matchedSpec(node, want) {
1312
- const evalTruthy = (n) => truthy(evaluate(n, this.evalCtx, patterDialect));
1419
+ const evalTruthy = (n) => truthy(evaluate(n, this.context(), patterDialect));
1313
1420
  return scoreSpecificity(node, evalTruthy, { want });
1314
1421
  }
1315
1422
  /** A selector's cursor state - shared across flows (`group.shared`) or this flow's own. */
@@ -1327,7 +1434,7 @@ var Flow = class {
1327
1434
  for (const e of effects ?? []) {
1328
1435
  const value = this.evalExpr(e.value);
1329
1436
  const prev = this.host.logEnabled ? this.getProperty(e.target) : void 0;
1330
- this.setProperty(e.target, value);
1437
+ this.writeProperty(e.target, value, false);
1331
1438
  this.emit({ type: "write", target: e.target, value, ...prev !== void 0 ? { prev } : {} });
1332
1439
  }
1333
1440
  }
@@ -1336,7 +1443,7 @@ var Flow = class {
1336
1443
  return truthy(this.evalExpr(node.condition));
1337
1444
  }
1338
1445
  evalExpr(expr) {
1339
- return evaluate(this.conditionAst(expr), this.evalCtx, patterDialect);
1446
+ return evaluate(this.conditionAst(expr), this.context(), patterDialect);
1340
1447
  }
1341
1448
  /** The deserialised (in-memory) AST for an expression, cached per Expression. Shared by the
1342
1449
  * evaluator and the Best-match specificity walker so both work off one parse. */
@@ -1461,18 +1568,51 @@ var Flow = class {
1461
1568
  const key = castStringKey(character);
1462
1569
  return this.host.strings[key] ?? this.host.defaultStrings[key] ?? this.host.castDisplay.get(character);
1463
1570
  }
1464
- /** Split a ref into scope + name. Tokens: `@scene`, foreign tokens, else `@patter` (incl. bare `@name`). */
1571
+ /** Split a ref into scope + name. Tokens: `@scene`, registered tokens, else `@patter` (incl. bare `@name`). */
1465
1572
  splitRef(ref) {
1466
- let hit = this.host.refSplitCache.get(ref);
1467
- if (!hit) {
1468
- hit = splitRef(ref, (t) => t === "scene" || this.host.shared.has(t));
1469
- this.host.refSplitCache.set(ref, hit);
1470
- }
1471
- return hit;
1573
+ return splitHostRef(this.host, ref);
1574
+ }
1575
+ /** A fresh, unregistered bag for the NOT-shared `@patter` globals (the shared ones live on the host). */
1576
+ newLocal() {
1577
+ return new PropertyBag(this.host.patterLocalDecls, { pathPrefix: "@patter." });
1578
+ }
1579
+ /** Register a fresh globals bag under this flow's key; it claims any values waiting there. */
1580
+ mountLocal() {
1581
+ this.local = this.newLocal();
1582
+ const key = keys.flowGlobals(this.id);
1583
+ this.host.registry.mountOwned(key, this.local, { owner: OWNER });
1584
+ this.registered.add(key);
1585
+ }
1586
+ /** @internal Remove every bag this flow registered; with `keep`, their values wait in the registry for
1587
+ * the flow that replaces this one. Engine-driven (close, loadGame, hotSwap). */
1588
+ releaseBags(keep) {
1589
+ for (const key of this.registered) this.host.registry.remove(key, { keep });
1590
+ this.registered.clear();
1591
+ this.sceneBags.clear();
1472
1592
  }
1473
- /** The per-flow registry: the NOT-shared `@patter` globals (the shared ones live on the host). */
1474
- freshLocal() {
1475
- return new ScopeRegistry().defineOwned("patter", this.host.patterLocalDecls, "@patter.");
1593
+ /** The bag a `@scene` property of scene `s` lives in (stage or this flow's), made if missing. */
1594
+ sceneBagFor(s, name) {
1595
+ if (!this.host.bundle.scenes[s]) return void 0;
1596
+ this.ensureSceneBags(s);
1597
+ return this.host.sceneSharedNames.get(s)?.has(name.toLowerCase()) ? this.host.stageBags.get(s) : this.sceneBags.get(s);
1598
+ }
1599
+ /** Make (and register) scene `s`'s stage bag and this flow's bag for it, if not made yet. A bag made
1600
+ * here claims whatever values the registry holds for its key: that is how a loaded save reaches it. */
1601
+ ensureSceneBags(s) {
1602
+ const shared = this.host.sceneSharedNames.get(s) ?? /* @__PURE__ */ new Set();
1603
+ const props = this.host.bundle.scenes[s]?.sceneProps ?? [];
1604
+ if (!this.sceneBags.has(s)) {
1605
+ const bag = new PropertyBag(props.filter((d) => !shared.has(d.name.toLowerCase())), { pathPrefix: "@scene." });
1606
+ const key = keys.flowScene(this.id, s);
1607
+ this.host.registry.mountOwned(key, bag, { owner: OWNER });
1608
+ this.registered.add(key);
1609
+ this.sceneBags.set(s, bag);
1610
+ }
1611
+ if (!this.host.stageBags.has(s)) {
1612
+ const bag = new PropertyBag(props.filter((d) => shared.has(d.name.toLowerCase())), { pathPrefix: "@scene." });
1613
+ this.host.registry.mountOwned(keys.stage(s), bag, { owner: OWNER });
1614
+ this.host.stageBags.set(s, bag);
1615
+ }
1476
1616
  }
1477
1617
  /**
1478
1618
  * Seed a scene's `@scene` props (spec §7). The not-shared props seed THIS flow's
@@ -1483,13 +1623,7 @@ var Flow = class {
1483
1623
  */
1484
1624
  seedScene(scene) {
1485
1625
  const shared = this.host.sceneSharedNames.get(scene.id) ?? /* @__PURE__ */ new Set();
1486
- const props = scene.sceneProps ?? [];
1487
- if (!this.sceneBags.has(scene.id)) {
1488
- this.sceneBags.set(scene.id, new PropertyBag(props.filter((d) => !shared.has(d.name.toLowerCase()))));
1489
- }
1490
- if (!this.host.stageBags.has(scene.id)) {
1491
- this.host.stageBags.set(scene.id, new PropertyBag(props.filter((d) => shared.has(d.name.toLowerCase()))));
1492
- }
1626
+ this.ensureSceneBags(scene.id);
1493
1627
  for (const decl of scene.sceneProps ?? []) {
1494
1628
  if (!decl.temporary) continue;
1495
1629
  const name = decl.name.toLowerCase();
@@ -1535,16 +1669,32 @@ function toDecl(decl) {
1535
1669
  function toForeignDecl(decl) {
1536
1670
  return { name: decl.name, type: decl.type, values: decl.values, stages: decl.stages, default: decl.default, writable: decl.writable };
1537
1671
  }
1538
- function selfBackedResolver(decls) {
1539
- const key = (name) => name.toLowerCase();
1540
- const bag = /* @__PURE__ */ new Map();
1541
- for (const d of decls) bag.set(key(d.name), defaultFor(d));
1542
- return {
1543
- get: (name) => bag.get(key(name)),
1544
- set: (name, value) => {
1545
- bag.set(key(name), value);
1546
- }
1547
- };
1672
+ function selfBackedDecl(decl, scopeWritable) {
1673
+ const d = toForeignDecl(decl);
1674
+ const writable = decl.writable ?? scopeWritable;
1675
+ return writable === void 0 ? d : { ...d, writable };
1676
+ }
1677
+ function splitHostRef(host, ref) {
1678
+ if (host.refSplitRevision !== host.registry.revision) {
1679
+ host.refSplitCache.clear();
1680
+ host.refSplitRevision = host.registry.revision;
1681
+ }
1682
+ let hit = host.refSplitCache.get(ref);
1683
+ if (!hit) {
1684
+ hit = splitRef(ref, (t) => t === "scene" || host.registry.has(t) || (host.bundle.externalScopes?.includes(t) ?? false));
1685
+ host.refSplitCache.set(ref, hit);
1686
+ }
1687
+ return hit;
1688
+ }
1689
+ function sectionsFromV2(save) {
1690
+ const out = {};
1691
+ if (save.shared?.patter) out["patter"] = save.shared.patter;
1692
+ for (const [s, v] of Object.entries(save.stageBags ?? {})) out[keys.stage(s)] = v;
1693
+ for (const [id, f] of Object.entries(save.flows ?? {})) {
1694
+ if (f.scopes?.patter) out[keys.flowGlobals(id)] = f.scopes.patter;
1695
+ for (const [s, v] of Object.entries(f.sceneBags ?? {})) out[keys.flowScene(id, s)] = v;
1696
+ }
1697
+ return out;
1548
1698
  }
1549
1699
  function truthy(v) {
1550
1700
  if (typeof v === "boolean") return v;