@patterkit/runtime 0.12.1 → 0.14.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/dist/index.cjs CHANGED
@@ -72,7 +72,21 @@ function buildTagIndex(bundle) {
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  }
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  // src/engine.ts
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+ var import_model2 = require("@patterkit/model");
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  var astCache = /* @__PURE__ */ new WeakMap();
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+ var OWNER = "Patter";
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+ var esc = (id) => id.replace(/%/g, "%25").replace(/\//g, "%2F");
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+ var OWNS_REGISTRY = /* @__PURE__ */ Symbol("ownsRegistry");
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+ var keys = {
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+ /** A scene's SHARED `@scene` props (one bag per scene, every flow's). */
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+ stage: (sceneId) => `patter/scene/${esc(sceneId)}`,
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+ /** Everything one flow registers starts with this. */
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+ flow: (flowId) => `patter/flow/${esc(flowId)}/`,
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+ /** A flow's NOT-shared `@patter` globals. */
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+ flowGlobals: (flowId) => `patter/flow/${esc(flowId)}/patter`,
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+ /** A flow's NOT-shared `@scene` props for one scene. */
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+ flowScene: (flowId, sceneId) => `patter/flow/${esc(flowId)}/scene/${esc(sceneId)}`
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+ };
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  var Engine = class _Engine {
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  host;
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  defaultSeed;
@@ -132,18 +146,32 @@ var Engine = class _Engine {
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  const patterSharedDecls = props.filter((p) => p.shared ?? true).map(toDecl);
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  const patterLocalDecls = props.filter((p) => !(p.shared ?? true)).map(toDecl);
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  const patterSharedNames = new Set(patterSharedDecls.map((d) => d.name.toLowerCase()));
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- const shared = new import_scoperegistry.ScopeRegistry().defineOwned("patter", patterSharedDecls, "@patter.");
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- const hostBound = /* @__PURE__ */ new Set();
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- if (options.world) {
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- const worldSpec = bundle.scopeRegistry?.scopes.find((s) => s.token === "world");
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- const decls = (worldSpec?.declarations ?? []).map(toForeignDecl);
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- shared.defineForeign("world", options.world, decls, worldSpec?.writable ?? true);
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- hostBound.add("world");
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- }
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- for (const spec of bundle.scopeRegistry?.scopes ?? []) {
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- if (hostBound.has(spec.token)) continue;
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- const decls = (spec.declarations ?? []).map(toForeignDecl);
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- shared.defineForeign(spec.token, selfBackedResolver(spec.declarations ?? []), decls, spec.writable ?? true);
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+ const registry = options.registry ?? new import_scoperegistry.ScopeRegistry();
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+ const ownsRegistry = !options.registry || options[OWNS_REGISTRY] === true;
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+ const patterBag = new import_scoperegistry2.PropertyBag(patterSharedDecls, { pathPrefix: "@patter." });
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+ const hostScopes = [];
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+ const registered = [];
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+ try {
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+ registry.mountOwned("patter", patterBag, { owner: OWNER });
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+ registered.push("patter");
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+ const hostBound = /* @__PURE__ */ new Set();
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+ if (options.world) {
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+ const worldSpec = bundle.scopeRegistry?.scopes.find((s) => s.token === "world");
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+ const decls = (worldSpec?.declarations ?? []).map(toForeignDecl);
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+ registry.defineForeign("world", options.world, decls, { writable: worldSpec?.writable ?? true, owner: OWNER });
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+ registered.push("world");
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+ hostBound.add("world");
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+ }
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+ for (const spec of ownsRegistry ? bundle.scopeRegistry?.scopes ?? [] : []) {
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+ if (hostBound.has(spec.token) || registry.has(spec.token)) continue;
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+ const decls = (spec.declarations ?? []).map((d) => selfBackedDecl(d, spec.writable));
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+ registry.defineOwned(spec.token, decls, { owner: OWNER });
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+ registered.push(spec.token);
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+ hostScopes.push(spec.token);
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+ }
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+ } catch (e) {
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+ for (const k of registered) registry.remove(k, { keep: true });
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+ throw e;
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  }
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  const sceneSharedNames = /* @__PURE__ */ new Map();
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  for (const [sceneId, scene] of Object.entries(bundle.scenes)) {
@@ -165,7 +193,10 @@ var Engine = class _Engine {
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  blockGameIdToId: this.blockGameIdToId,
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  // same instances the engine resolves with
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  tagIndex: buildTagIndex(bundle),
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- shared,
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+ registry,
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+ ownsRegistry,
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+ patterBag,
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+ hostScopes,
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  patterSharedDecls,
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  patterLocalDecls,
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  patterSharedNames,
@@ -182,7 +213,8 @@ var Engine = class _Engine {
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  captionClose: (bundle.closedCaptions ?? import_model.DEFAULT_CAPTION_DELIMITERS).close,
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  captionCharacter: bundle.closedCaptions?.character || import_model.DEFAULT_CAPTION_CHARACTER,
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  // absent/empty -> SFX
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- refSplitCache: /* @__PURE__ */ new Map()
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+ refSplitCache: /* @__PURE__ */ new Map(),
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+ refSplitRevision: registry.revision
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  };
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  }
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  /** The active locale (string + character-name lookups resolve in it). */
@@ -227,10 +259,12 @@ var Engine = class _Engine {
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  * content-drift policy (§9.8) resolves edits under the cursor: stack frames re-find their next
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  * child by id, drifted options drop, a vanished snippet is skipped.
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  *
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- * Returns the REPLACEMENT engine; this one is left untouched and should be discarded. Hosts
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- * re-bind their flow handles via `next.getFlow(id)`. If the restore throws (defensive - §9.8
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- * makes this unreachable for ordinary edits), the swap falls back to a cold engine with each
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- * saved flow restarted from the top of the scene it was in.
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+ * Returns the REPLACEMENT engine, on the same registry. This one hands its bags over (each is
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+ * removed from the registry with its values kept, and the replacement claims them as it
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+ * registers), its flows are closed, and it should be discarded. Hosts re-bind their flow handles
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+ * via `next.getFlow(id)`. If the restore throws (defensive - §9.8 makes this unreachable for
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+ * ordinary edits), the swap falls back to a fresh engine with each saved flow restarted from the
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+ * top of the scene it was in; the shared properties carry over.
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  */
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  hotSwap(bundle) {
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  const snapshot = this.saveGame();
@@ -239,12 +273,19 @@ var Engine = class _Engine {
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  next2.setClosedCaptions(this.host.captionsOn);
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  return next2;
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  };
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- const next = new _Engine(bundle, this.creationOptions);
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+ const make = () => new _Engine(bundle, {
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+ ...this.creationOptions,
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+ registry: this.host.registry,
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+ [OWNS_REGISTRY]: this.host.ownsRegistry
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+ });
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+ this.release(true);
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+ const next = make();
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  try {
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  next.loadGame(snapshot);
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  return carryOver(next);
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  } catch {
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- const fresh = new _Engine(bundle, this.creationOptions);
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+ next.release(true);
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+ const fresh = make();
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  for (const [id, f] of Object.entries(snapshot.flows)) {
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  const sceneId = f.cursor.currentSceneId;
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  try {
@@ -283,6 +324,7 @@ var Engine = class _Engine {
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  * call to reach for when you want a speaker's variation state to carry on.
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  */
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  openFlow(id, opts = {}) {
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+ this.assertExternalScopes();
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  const sceneId = this.resolveSceneRef(opts.scene);
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  const blockId = this.resolveBlockRef(sceneId, opts.block);
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  this.flowsById.get(id)?.close();
@@ -322,6 +364,17 @@ var Engine = class _Engine {
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  }
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  return existing.advanceToStop().played;
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  }
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+ /** Content that names another engine's scope (`@story.act`) runs only where that engine is on this
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+ * registry: without it every read would answer false and every write fail, so the flow is refused as
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+ * it opens (or the save as it loads), before anything changes. By then a game has built all of its
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+ * engines, whatever order it built them in. The same message on every runtime. */
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+ assertExternalScopes() {
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+ for (const token of this.host.bundle.externalScopes ?? []) {
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+ if (!this.host.registry.has(token)) {
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+ throw new Error(`this content names @${token}, which no engine on this registry registered: give every engine the game's one registry`);
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+ }
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+ }
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+ }
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  /** Resolve a scene reference (a gameId address OR an internal id) to its internal id. */
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  resolveSceneRef(ref) {
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  if (ref == null) return void 0;
@@ -507,7 +560,7 @@ var Engine = class _Engine {
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  * loadGame() replaces every bag, so re-enumerate after a load.
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  */
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  listBags() {
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- const mounts = [{ bag: this.host.shared.ownedBag("patter") }];
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+ const mounts = [{ bag: this.host.patterBag }];
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  for (const [sceneId, bag] of this.host.stageBags) mounts.push({ bag, pathPrefix: `@scene:${sceneId}.` });
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  return mounts;
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  }
@@ -526,20 +579,42 @@ var Engine = class _Engine {
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  reset() {
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  for (const flow of this.flowsById.values()) flow.close();
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  this.flowsById.clear();
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- this.host.shared.reseedOwned("patter", this.host.patterSharedDecls);
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+ this.host.patterBag.reseed(this.host.patterSharedDecls);
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  this.host.sharedVisits.clear();
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  this.host.sharedSelectors.clear();
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+ for (const s of this.host.stageBags.keys()) this.host.registry.remove(keys.stage(s));
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+ this.host.stageBags.clear();
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+ this.host.registry.discardParked("patter/");
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+ }
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+ /** Remove every bag this engine registered, keeping the values parked when `keep` (a live reload
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+ * handing its state to a replacement), and close its flows. The engine is inert afterwards. */
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+ release(keep) {
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+ for (const flow of this.flowsById.values()) {
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+ flow.releaseBags(keep);
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+ flow.close();
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+ }
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+ this.flowsById.clear();
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+ const reg = this.host.registry;
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+ for (const s of this.host.stageBags.keys()) reg.remove(keys.stage(s), { keep });
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  this.host.stageBags.clear();
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+ for (const t of ["patter", ...this.host.hostScopes]) if (reg.has(t)) reg.remove(t, { keep });
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+ if (this.creationOptions.world && reg.has("world")) reg.remove("world");
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  }
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  /** Read a shared (`@patter` / foreign) property by ref. `@scene` refs are rejected (flow-level). */
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  getProperty(ref) {
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  const { scope, name } = this.splitShared(ref);
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- return this.host.shared.get(scope, name);
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+ return this.host.registry.get(scope, name);
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  }
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- /** Write a shared (`@patter` / foreign) property by ref. `@scene` refs are rejected (flow-level). */
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+ /** Write a shared (`@patter` / foreign) property by ref. `@scene` refs are rejected (flow-level).
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+ *
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+ * This is the GAME's surface, so it writes with host authority: a host-scope declaration's
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+ * `writable: false` is the story's promise not to write the value, never a lock on the game that
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+ * owns it. The story's own writes come through `Flow.runEffects`, which never claims it. (Ruled
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+ * across the family 2026-09-05, after a Storylets venue clock and this project's coverage driver
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+ * were each refused the one property they existed to move.) */
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  setProperty(ref, value) {
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  const { scope, name } = this.splitShared(ref);
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- this.host.shared.set(scope, name, value);
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+ this.host.registry.set(scope, name, value, { host: true });
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  }
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  /** The shared `@patter` properties, for a live state inspector: each with its ref, type, current
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  * value, declared default (for reset), and enum options. Mirrors the Unity / Godot ports. */
@@ -586,54 +661,66 @@ var Engine = class _Engine {
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  // @scene is scene-namespaced and needs a flow's current scene - silently
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  // routing it into the shared bag (as a junk "scene.x" key) was a trap.
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  splitShared(ref) {
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- let split = this.host.refSplitCache.get(ref);
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- if (!split) {
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- split = (0, import_dialect.splitRef)(ref, (t) => t === "scene" || this.host.shared.has(t));
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- this.host.refSplitCache.set(ref, split);
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- }
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+ const split = splitHostRef(this.host, ref);
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  if (split.scope === "scene") {
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  throw new Error(`'${ref}': @scene properties are scene-scoped - read/write them on a Flow, not the Engine`);
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  }
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  return split;
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  }
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- /** Snapshot shared `@patter` state only (for a unified cross-engine save blob, Phase D). */
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+ /** The shared `@patter` values alone, as `{ patter: {...} }`.
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+ * @deprecated The registry holds every property now: a game saves `registry.save()` once, and a
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+ * standalone engine's `saveGame()` carries its registry's values. Removed at the next breaking release. */
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  save() {
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- return this.host.shared.save();
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+ return { patter: this.host.patterBag.save() };
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  }
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- /** Restore shared `@patter` values (world properties untouched). */
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+ /** Lay a `{ patter: {...} }` section over the shared `@patter` values; anything else is ignored.
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+ * @deprecated See `save`. Removed at the next breaking release. */
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  load(blob) {
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- this.host.shared.load(blob);
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+ if (blob.patter) this.host.patterBag.load(blob.patter);
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  }
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- /** Snapshot the whole game: shared `@patter` + visit counts + every live flow. */
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+ /** Snapshot the whole game's NON-property state: visit counts, shared selector cursors, and every
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+ * live flow's cursor and PRNG. The property values are the registry's: a standalone engine (one that
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+ * made its own registry) carries them here under `registry`; a game that passed a registry saves it
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+ * once itself, beside each engine's `saveGame()`. */
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  saveGame() {
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  const flows = {};
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  for (const [id, flow] of this.flowsById) flows[id] = flow.snapshot();
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  return {
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- version: 2,
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- shared: this.host.shared.save(),
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+ version: import_model2.SAVE_VERSION,
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+ ...this.host.ownsRegistry ? { registry: this.host.registry.save() } : {},
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  sharedVisits: Object.fromEntries(this.host.sharedVisits),
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  sharedSelectors: serialiseSelectors(this.host.sharedSelectors),
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- stageBags: Object.fromEntries([...this.host.stageBags].map(([s, bag]) => [s, bag.save()])),
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  flows
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  };
619
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  }
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- /** Restore a `saveGame()`: shared globals + visit counts + shared scene bags + reconstruct every flow. */
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+ /**
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+ * Restore a `saveGame()`: visit counts, shared selector cursors, and every flow. Property values come
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+ * from the registry. A save that carries them (a standalone engine's, or a version 2 save from before
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+ * the registry held them) has them moved into the registry here; otherwise the game loads its
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+ * registry itself, before or after this call. Either order works: this engine's bags are handed back
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+ * to the registry (values kept) and the restored flows claim them as they register.
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+ */
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  loadGame(save) {
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- if (save.version !== 2) throw new Error(`unsupported save version: ${save.version}`);
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- this.host.shared.load(save.shared);
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+ const version = save.version;
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+ if (version !== 2 && version !== import_model2.SAVE_VERSION) throw new Error(`unsupported save version: ${String(version)}`);
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+ this.assertExternalScopes();
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+ const reg = this.host.registry;
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+ for (const [id, flow] of this.flowsById) {
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+ flow.releaseBags(id in save.flows);
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+ flow.close();
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+ }
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+ this.flowsById.clear();
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+ for (const s of this.host.stageBags.keys()) reg.remove(keys.stage(s), { keep: true });
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+ this.host.stageBags.clear();
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+ const values = save.version === 2 ? sectionsFromV2(save) : save.registry;
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+ if (values) {
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+ if (this.host.ownsRegistry) reg.load(values);
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+ else reg.load(values, { keepParked: true });
719
+ }
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  this.host.sharedVisits.clear();
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  for (const [id, n] of Object.entries(save.sharedVisits ?? {})) this.host.sharedVisits.set(id, n);
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  this.host.sharedSelectors.clear();
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  for (const [id, st] of deserialiseSelectors(save.sharedSelectors)) this.host.sharedSelectors.set(id, st);
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- this.host.stageBags.clear();
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- for (const [s, values] of Object.entries(save.stageBags ?? {})) {
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- const shared = this.host.sceneSharedNames.get(s) ?? /* @__PURE__ */ new Set();
631
- const decls = (this.host.bundle.scenes[s]?.sceneProps ?? []).filter((d) => shared.has(d.name.toLowerCase()));
632
- const bag = new import_scoperegistry2.PropertyBag(decls);
633
- bag.load(values);
634
- this.host.stageBags.set(s, bag);
635
- }
636
- this.flowsById.clear();
637
724
  for (const [id, snap] of Object.entries(save.flows)) {
638
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  const flow = new Flow(id, this.host, this.defaultSeed);
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  flow.restore(snap);
@@ -645,7 +732,9 @@ var Flow = class {
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  id;
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  host;
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734
  local;
648
- // owns "patter" = the NOT-shared globals (this flow's copy)
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+ // the NOT-shared `@patter` globals (this flow's copy), keys.flowGlobals
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+ /** The registry keys this flow has registered (its globals and each scene bag). */
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+ registered = /* @__PURE__ */ new Set();
649
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  rngState;
650
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  // Execution cursor. The `stack` is the continuation stack: each frame is a
651
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  // position within a block's children (the top frame is the active block run;
@@ -670,40 +759,44 @@ var Flow = class {
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  /** Per-node entry counts for this flow (node id -> times entered). */
671
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  visitCounts = /* @__PURE__ */ new Map();
672
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  // Per-flow halves of the two scopes. The NOT-shared `@patter` globals live in
673
- // `local` (owned scope "patter"); the NOT-shared `@scene` props live in
674
- // `sceneBags` (namespaced per scene; they PERSIST across re-entries, spec §7).
675
- // The SHARED halves live on the host (`host.shared` / `host.stageBags`). Each
676
- // resolver presents one merged scope, routing each property to its half by the
677
- // declared `shared` flag.
762
+ // `local`; the NOT-shared `@scene` props live in `sceneBags` (namespaced per
763
+ // scene; they PERSIST across re-entries, spec §7). The SHARED halves live on the
764
+ // host (`host.patterBag` / `host.stageBags`). All of them are registered in the
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+ // game's registry. Each resolver presents one merged scope, routing each property
766
+ // to its half by the declared `shared` flag: that split is why `@patter` and
767
+ // `@scene` are composed here rather than aliased to a single registry key.
678
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  /** This flow's per-scene LOCAL scene props; see FlowHost.stageBags. */
679
769
  sceneBags = /* @__PURE__ */ new Map();
680
770
  patterResolver = {
681
- get: (n) => this.host.patterSharedNames.has(n) ? this.host.shared.get("patter", n) : this.local.get("patter", n),
771
+ get: (n) => this.host.patterSharedNames.has(n) ? this.host.patterBag.get(n) : this.local.get(n),
682
772
  set: (n, v) => {
683
- if (this.host.patterSharedNames.has(n)) this.host.shared.set("patter", n, v);
684
- else this.local.set("patter", n, v);
773
+ if (this.host.patterSharedNames.has(n)) this.host.registry.set("patter", n, v);
774
+ else this.local.set(n, v);
685
775
  }
686
776
  };
687
777
  sceneResolver = {
688
778
  get: (n) => {
689
779
  const s = this.currentSceneId;
690
780
  if (s === null) return void 0;
691
- const bag = this.host.sceneSharedNames.get(s)?.has(n) ? this.host.stageBags.get(s) : this.sceneBags.get(s);
692
- return bag?.get(n);
781
+ return this.sceneBagFor(s, n)?.get(n);
693
782
  },
694
783
  set: (n, v) => {
695
784
  const s = this.currentSceneId;
696
785
  if (s === null) return;
697
- const bag = this.host.sceneSharedNames.get(s)?.has(n) ? this.host.stageBags.get(s) : this.sceneBags.get(s);
786
+ const bag = this.sceneBagFor(s, n);
698
787
  if (bag) bag.set(n, v);
699
788
  }
700
789
  };
701
- // The eval context is built ONCE: every constituent resolves live state at
702
- // call time (shared bags mutate in place per scoperegistry's contract;
703
- // patter/scene route through this flow's resolvers, which read the current
704
- // `local`/`sceneBags`/`currentSceneId`; the host callbacks read current flow
705
- // fields). Rebuilding it per evaluation was the engine's hottest allocation.
790
+ // The eval context is built once and REFRESHED only when the registry's set of
791
+ // scopes moves (its `revision`): every constituent resolves live state at call
792
+ // time (bags mutate in place per scoperegistry's contract; patter/scene route
793
+ // through this flow's resolvers, which read the current `local`/`sceneBags`/
794
+ // `currentSceneId`; the host callbacks read current flow fields), but another
795
+ // engine registering `@story` after this flow opened must still be readable.
796
+ // Rebuilding it per evaluation was the engine's hottest allocation.
706
797
  evalCtx;
798
+ ctxRevision = -1;
799
+ registryQualities;
707
800
  flowLog = [];
708
801
  /** Monotonic across the flow's life; survives clearLog so two reads agree on order. */
709
802
  flowSeq = 0;
@@ -711,12 +804,9 @@ var Flow = class {
711
804
  this.id = id;
712
805
  this.host = host;
713
806
  this.rngState = (0, import_expr.toUint32)(seed);
714
- this.local = this.freshLocal();
715
- const scopes = { ...host.shared.toEvalContext().scopes };
716
- scopes["patter"] = this.patterResolver;
717
- scopes["scene"] = this.sceneResolver;
807
+ this.local = this.newLocal();
718
808
  this.evalCtx = {
719
- scopes,
809
+ scopes: {},
720
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  host: {
721
811
  nextRandom: this.rng,
722
812
  visits: (id2) => this.visitCounts.get(id2) ?? 0,
@@ -729,6 +819,21 @@ var Flow = class {
729
819
  qualities: (scope, name) => this.stagesFor(scope, name)
730
820
  };
731
821
  }
822
+ /** The eval context, its scopes refreshed if the registry's set of scopes has moved since. */
823
+ context() {
824
+ const reg = this.host.registry;
825
+ if (reg.revision !== this.ctxRevision) {
826
+ const base = reg.toEvalContext();
827
+ const scopes = this.evalCtx.scopes;
828
+ for (const k of Object.keys(scopes)) delete scopes[k];
829
+ Object.assign(scopes, base.scopes);
830
+ scopes["patter"] = this.patterResolver;
831
+ scopes["scene"] = this.sceneResolver;
832
+ this.registryQualities = base.qualities;
833
+ this.ctxRevision = reg.revision;
834
+ }
835
+ return this.evalCtx;
836
+ }
732
837
  /** The stage ladder of `@scope.name` when it is a declared quality, else undefined. Names compare
733
838
  * lowercase, as the compiler emits references (the selfBackedResolver lesson). */
734
839
  stagesFor(scope, name) {
@@ -741,13 +846,14 @@ var Flow = class {
741
846
  const scene = this.currentSceneId != null ? this.host.bundle.scenes[this.currentSceneId] : void 0;
742
847
  return fromDecls(scene?.sceneProps);
743
848
  }
744
- return fromDecls(this.host.bundle.scopeRegistry?.scopes.find((s) => s.token === scope)?.declarations);
849
+ return this.registryQualities?.(scope, name) ?? fromDecls(this.host.bundle.scopeRegistry?.scopes.find((s) => s.token === scope)?.declarations);
745
850
  }
746
851
  // -- Host API -------------------------------------------------------------
747
852
  /** Begin this flow at a scene (and optionally a specific block within it). */
748
853
  start(sceneId, blockId) {
749
- this.sceneBags.clear();
750
- this.local = this.freshLocal();
854
+ this.releaseBags(false);
855
+ this.host.registry.discardParked(keys.flow(this.id));
856
+ this.mountLocal();
751
857
  this.selectors.clear();
752
858
  this.visitCounts.clear();
753
859
  this.stack = [];
@@ -847,6 +953,7 @@ var Flow = class {
847
953
  * cannot quietly mutate the world. Terminal: unlike ending, a close is never revived.
848
954
  */
849
955
  close() {
956
+ this.releaseBags(false);
850
957
  this.closed = true;
851
958
  this.flowEnded = true;
852
959
  this.stack = [];
@@ -956,7 +1063,7 @@ var Flow = class {
956
1063
  * halves are the Engine's listBags.
957
1064
  */
958
1065
  listBags() {
959
- const mounts = [{ bag: this.local.ownedBag("patter"), pathPrefix: `${this.id}/@patter.` }];
1066
+ const mounts = [{ bag: this.local, pathPrefix: `${this.id}/@patter.` }];
960
1067
  for (const [sceneId, bag] of this.sceneBags) mounts.push({ bag, pathPrefix: `${this.id}/@scene:${sceneId}.` });
961
1068
  return mounts;
962
1069
  }
@@ -1004,10 +1111,17 @@ var Flow = class {
1004
1111
  const { scope, name } = this.splitRef(ref);
1005
1112
  if (scope === "patter") return this.patterResolver.get(name);
1006
1113
  if (scope === "scene") return this.sceneResolver.get(name);
1007
- return this.host.shared.get(scope, name);
1114
+ return this.host.registry.get(scope, name);
1008
1115
  }
1009
- /** Write a property by ref (routed by scope, then by the property's `shared` flag). */
1116
+ /** Write a property by ref (routed by scope, then by the property's `shared` flag). The GAME's
1117
+ * surface: it writes with host authority, so a `writable: false` host declaration does not refuse
1118
+ * it (see `Engine.setProperty`). The story's writes go through `writeProperty` instead. */
1010
1119
  setProperty(ref, value) {
1120
+ this.writeProperty(ref, value, true);
1121
+ }
1122
+ /** The write itself. `host` says WHO is writing, which is the only thing `writable: false` cares
1123
+ * about: the story is refused, the game is not. */
1124
+ writeProperty(ref, value, host) {
1011
1125
  const { scope, name } = this.splitRef(ref);
1012
1126
  if (scope === "patter") {
1013
1127
  this.patterResolver.set(name, value);
@@ -1015,16 +1129,13 @@ var Flow = class {
1015
1129
  if (this.currentSceneId === null) throw new Error(`'${ref}': the flow has not entered a scene yet`);
1016
1130
  this.sceneResolver.set(name, value);
1017
1131
  } else {
1018
- this.host.shared.set(scope, name, value);
1132
+ this.host.registry.set(scope, name, value, host ? { host: true } : void 0);
1019
1133
  }
1020
1134
  }
1021
1135
  // -- Save / restore (engine-driven) --------------------------------------
1022
- /** @internal Snapshot this flow's cursor + per-flow scopes (not-shared `@patter`/`@scene`) + PRNG. */
1136
+ /** @internal Snapshot this flow's cursor + PRNG + visits. Its properties are the registry's. */
1023
1137
  snapshot() {
1024
1138
  return {
1025
- scopes: this.local.save(),
1026
- // owned scope "patter" = the NOT-shared globals (@scene saved separately)
1027
- sceneBags: Object.fromEntries([...this.sceneBags].map(([s, bag]) => [s, bag.save()])),
1028
1139
  rngState: this.rngState,
1029
1140
  visits: Object.fromEntries(this.visitCounts),
1030
1141
  cursor: {
@@ -1062,15 +1173,11 @@ var Flow = class {
1062
1173
  }
1063
1174
  return { ...frame };
1064
1175
  });
1065
- this.sceneBags = new Map(Object.entries(snap.sceneBags ?? {}).map(([s, values]) => {
1066
- const shared = this.host.sceneSharedNames.get(s) ?? /* @__PURE__ */ new Set();
1067
- const decls = (this.host.bundle.scenes[s]?.sceneProps ?? []).filter((d) => !shared.has(d.name.toLowerCase()));
1068
- const bag = new import_scoperegistry2.PropertyBag(decls);
1069
- bag.load(values);
1070
- return [s, bag];
1071
- }));
1072
- this.local = this.freshLocal();
1073
- this.local.load(snap.scopes);
1176
+ this.releaseBags(false);
1177
+ this.mountLocal();
1178
+ for (const s of /* @__PURE__ */ new Set([c.currentSceneId, ...this.stack.map((f) => f.sceneId)])) {
1179
+ if (s !== null && this.host.bundle.scenes[s]) this.ensureSceneBags(s);
1180
+ }
1074
1181
  this.activeSnippet = null;
1075
1182
  if (c.activeSnippetId !== null) {
1076
1183
  const node = this.host.nodeIndex.get(c.activeSnippetId);
@@ -1341,7 +1448,7 @@ var Flow = class {
1341
1448
  * node (comparisons, scoped vars, literals, other calls) is an atom, evaluated whole.
1342
1449
  */
1343
1450
  matchedSpec(node, want) {
1344
- const evalTruthy = (n) => truthy((0, import_expr.evaluate)(n, this.evalCtx, import_dialect.patterDialect));
1451
+ const evalTruthy = (n) => truthy((0, import_expr.evaluate)(n, this.context(), import_dialect.patterDialect));
1345
1452
  return (0, import_expr_specificity.matchedSpecificity)(node, evalTruthy, { want });
1346
1453
  }
1347
1454
  /** A selector's cursor state - shared across flows (`group.shared`) or this flow's own. */
@@ -1359,7 +1466,7 @@ var Flow = class {
1359
1466
  for (const e of effects ?? []) {
1360
1467
  const value = this.evalExpr(e.value);
1361
1468
  const prev = this.host.logEnabled ? this.getProperty(e.target) : void 0;
1362
- this.setProperty(e.target, value);
1469
+ this.writeProperty(e.target, value, false);
1363
1470
  this.emit({ type: "write", target: e.target, value, ...prev !== void 0 ? { prev } : {} });
1364
1471
  }
1365
1472
  }
@@ -1368,7 +1475,7 @@ var Flow = class {
1368
1475
  return truthy(this.evalExpr(node.condition));
1369
1476
  }
1370
1477
  evalExpr(expr) {
1371
- return (0, import_expr.evaluate)(this.conditionAst(expr), this.evalCtx, import_dialect.patterDialect);
1478
+ return (0, import_expr.evaluate)(this.conditionAst(expr), this.context(), import_dialect.patterDialect);
1372
1479
  }
1373
1480
  /** The deserialised (in-memory) AST for an expression, cached per Expression. Shared by the
1374
1481
  * evaluator and the Best-match specificity walker so both work off one parse. */
@@ -1493,18 +1600,51 @@ var Flow = class {
1493
1600
  const key = (0, import_model.castStringKey)(character);
1494
1601
  return this.host.strings[key] ?? this.host.defaultStrings[key] ?? this.host.castDisplay.get(character);
1495
1602
  }
1496
- /** Split a ref into scope + name. Tokens: `@scene`, foreign tokens, else `@patter` (incl. bare `@name`). */
1603
+ /** Split a ref into scope + name. Tokens: `@scene`, registered tokens, else `@patter` (incl. bare `@name`). */
1497
1604
  splitRef(ref) {
1498
- let hit = this.host.refSplitCache.get(ref);
1499
- if (!hit) {
1500
- hit = (0, import_dialect.splitRef)(ref, (t) => t === "scene" || this.host.shared.has(t));
1501
- this.host.refSplitCache.set(ref, hit);
1502
- }
1503
- return hit;
1605
+ return splitHostRef(this.host, ref);
1606
+ }
1607
+ /** A fresh, unregistered bag for the NOT-shared `@patter` globals (the shared ones live on the host). */
1608
+ newLocal() {
1609
+ return new import_scoperegistry2.PropertyBag(this.host.patterLocalDecls, { pathPrefix: "@patter." });
1610
+ }
1611
+ /** Register a fresh globals bag under this flow's key; it claims any values waiting there. */
1612
+ mountLocal() {
1613
+ this.local = this.newLocal();
1614
+ const key = keys.flowGlobals(this.id);
1615
+ this.host.registry.mountOwned(key, this.local, { owner: OWNER });
1616
+ this.registered.add(key);
1617
+ }
1618
+ /** @internal Remove every bag this flow registered; with `keep`, their values wait in the registry for
1619
+ * the flow that replaces this one. Engine-driven (close, loadGame, hotSwap). */
1620
+ releaseBags(keep) {
1621
+ for (const key of this.registered) this.host.registry.remove(key, { keep });
1622
+ this.registered.clear();
1623
+ this.sceneBags.clear();
1504
1624
  }
1505
- /** The per-flow registry: the NOT-shared `@patter` globals (the shared ones live on the host). */
1506
- freshLocal() {
1507
- return new import_scoperegistry.ScopeRegistry().defineOwned("patter", this.host.patterLocalDecls, "@patter.");
1625
+ /** The bag a `@scene` property of scene `s` lives in (stage or this flow's), made if missing. */
1626
+ sceneBagFor(s, name) {
1627
+ if (!this.host.bundle.scenes[s]) return void 0;
1628
+ this.ensureSceneBags(s);
1629
+ return this.host.sceneSharedNames.get(s)?.has(name.toLowerCase()) ? this.host.stageBags.get(s) : this.sceneBags.get(s);
1630
+ }
1631
+ /** Make (and register) scene `s`'s stage bag and this flow's bag for it, if not made yet. A bag made
1632
+ * here claims whatever values the registry holds for its key: that is how a loaded save reaches it. */
1633
+ ensureSceneBags(s) {
1634
+ const shared = this.host.sceneSharedNames.get(s) ?? /* @__PURE__ */ new Set();
1635
+ const props = this.host.bundle.scenes[s]?.sceneProps ?? [];
1636
+ if (!this.sceneBags.has(s)) {
1637
+ const bag = new import_scoperegistry2.PropertyBag(props.filter((d) => !shared.has(d.name.toLowerCase())), { pathPrefix: "@scene." });
1638
+ const key = keys.flowScene(this.id, s);
1639
+ this.host.registry.mountOwned(key, bag, { owner: OWNER });
1640
+ this.registered.add(key);
1641
+ this.sceneBags.set(s, bag);
1642
+ }
1643
+ if (!this.host.stageBags.has(s)) {
1644
+ const bag = new import_scoperegistry2.PropertyBag(props.filter((d) => shared.has(d.name.toLowerCase())), { pathPrefix: "@scene." });
1645
+ this.host.registry.mountOwned(keys.stage(s), bag, { owner: OWNER });
1646
+ this.host.stageBags.set(s, bag);
1647
+ }
1508
1648
  }
1509
1649
  /**
1510
1650
  * Seed a scene's `@scene` props (spec §7). The not-shared props seed THIS flow's
@@ -1515,13 +1655,7 @@ var Flow = class {
1515
1655
  */
1516
1656
  seedScene(scene) {
1517
1657
  const shared = this.host.sceneSharedNames.get(scene.id) ?? /* @__PURE__ */ new Set();
1518
- const props = scene.sceneProps ?? [];
1519
- if (!this.sceneBags.has(scene.id)) {
1520
- this.sceneBags.set(scene.id, new import_scoperegistry2.PropertyBag(props.filter((d) => !shared.has(d.name.toLowerCase()))));
1521
- }
1522
- if (!this.host.stageBags.has(scene.id)) {
1523
- this.host.stageBags.set(scene.id, new import_scoperegistry2.PropertyBag(props.filter((d) => shared.has(d.name.toLowerCase()))));
1524
- }
1658
+ this.ensureSceneBags(scene.id);
1525
1659
  for (const decl of scene.sceneProps ?? []) {
1526
1660
  if (!decl.temporary) continue;
1527
1661
  const name = decl.name.toLowerCase();
@@ -1567,16 +1701,32 @@ function toDecl(decl) {
1567
1701
  function toForeignDecl(decl) {
1568
1702
  return { name: decl.name, type: decl.type, values: decl.values, stages: decl.stages, default: decl.default, writable: decl.writable };
1569
1703
  }
1570
- function selfBackedResolver(decls) {
1571
- const key = (name) => name.toLowerCase();
1572
- const bag = /* @__PURE__ */ new Map();
1573
- for (const d of decls) bag.set(key(d.name), (0, import_scoperegistry2.defaultFor)(d));
1574
- return {
1575
- get: (name) => bag.get(key(name)),
1576
- set: (name, value) => {
1577
- bag.set(key(name), value);
1578
- }
1579
- };
1704
+ function selfBackedDecl(decl, scopeWritable) {
1705
+ const d = toForeignDecl(decl);
1706
+ const writable = decl.writable ?? scopeWritable;
1707
+ return writable === void 0 ? d : { ...d, writable };
1708
+ }
1709
+ function splitHostRef(host, ref) {
1710
+ if (host.refSplitRevision !== host.registry.revision) {
1711
+ host.refSplitCache.clear();
1712
+ host.refSplitRevision = host.registry.revision;
1713
+ }
1714
+ let hit = host.refSplitCache.get(ref);
1715
+ if (!hit) {
1716
+ hit = (0, import_dialect.splitRef)(ref, (t) => t === "scene" || host.registry.has(t) || (host.bundle.externalScopes?.includes(t) ?? false));
1717
+ host.refSplitCache.set(ref, hit);
1718
+ }
1719
+ return hit;
1720
+ }
1721
+ function sectionsFromV2(save) {
1722
+ const out = {};
1723
+ if (save.shared?.patter) out["patter"] = save.shared.patter;
1724
+ for (const [s, v] of Object.entries(save.stageBags ?? {})) out[keys.stage(s)] = v;
1725
+ for (const [id, f] of Object.entries(save.flows ?? {})) {
1726
+ if (f.scopes?.patter) out[keys.flowGlobals(id)] = f.scopes.patter;
1727
+ for (const [s, v] of Object.entries(f.sceneBags ?? {})) out[keys.flowScene(id, s)] = v;
1728
+ }
1729
+ return out;
1580
1730
  }
1581
1731
  function truthy(v) {
1582
1732
  if (typeof v === "boolean") return v;
@@ -1586,7 +1736,7 @@ function truthy(v) {
1586
1736
  }
1587
1737
 
1588
1738
  // src/describe.ts
1589
- var import_model2 = require("@patterkit/model");
1739
+ var import_model3 = require("@patterkit/model");
1590
1740
  var isShared = (d, scopeDefault) => d.shared ?? scopeDefault;
1591
1741
  function summariseProperty(d, scopeDefault) {
1592
1742
  return {
@@ -1639,11 +1789,11 @@ function describeBundle(bundle) {
1639
1789
  const sceneProps = [];
1640
1790
  for (const scene of Object.values(bundle.scenes)) {
1641
1791
  counts.scenes++;
1642
- const gameId = (0, import_model2.effectiveGameId)(scene);
1792
+ const gameId = (0, import_model3.effectiveGameId)(scene);
1643
1793
  addresses.push({
1644
1794
  gameId,
1645
1795
  name: scene.name,
1646
- blocks: scene.blocks.map((b) => ({ gameId: (0, import_model2.effectiveGameId)(b), name: b.name }))
1796
+ blocks: scene.blocks.map((b) => ({ gameId: (0, import_model3.effectiveGameId)(b), name: b.name }))
1647
1797
  });
1648
1798
  for (const block of scene.blocks) countBlock(block, counts);
1649
1799
  if (scene.sceneProps?.length) {