@pascal-app/viewer 1.0.1 → 1.0.4

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (173) hide show
  1. package/dist/components/renderers/node-renderer.d.ts.map +1 -1
  2. package/dist/components/renderers/node-renderer.js +8 -3
  3. package/dist/components/viewer/frame-limiter.d.ts +1 -0
  4. package/dist/components/viewer/frame-limiter.d.ts.map +1 -1
  5. package/dist/components/viewer/frame-limiter.js +22 -3
  6. package/dist/components/viewer/glb-interactive.d.ts +25 -1
  7. package/dist/components/viewer/glb-interactive.d.ts.map +1 -1
  8. package/dist/components/viewer/glb-interactive.js +252 -85
  9. package/dist/components/viewer/glb-mechanisms.d.ts +10 -0
  10. package/dist/components/viewer/glb-mechanisms.d.ts.map +1 -0
  11. package/dist/components/viewer/glb-mechanisms.js +19 -0
  12. package/dist/components/viewer/glb-scene.d.ts +45 -27
  13. package/dist/components/viewer/glb-scene.d.ts.map +1 -1
  14. package/dist/components/viewer/glb-scene.js +420 -506
  15. package/dist/components/viewer/glb-walkthrough-controller.d.ts +1 -1
  16. package/dist/components/viewer/glb-walkthrough-controller.d.ts.map +1 -1
  17. package/dist/components/viewer/glb-walkthrough-controller.js +12 -1
  18. package/dist/components/viewer/index.d.ts +26 -0
  19. package/dist/components/viewer/index.d.ts.map +1 -1
  20. package/dist/components/viewer/index.js +108 -29
  21. package/dist/components/viewer/lights.d.ts.map +1 -1
  22. package/dist/components/viewer/lights.js +6 -1
  23. package/dist/components/viewer/perf-monitor.d.ts.map +1 -1
  24. package/dist/components/viewer/perf-monitor.js +6 -0
  25. package/dist/components/viewer/post-processing.d.ts.map +1 -1
  26. package/dist/components/viewer/post-processing.js +8 -3
  27. package/dist/components/viewer/registered-systems.d.ts.map +1 -1
  28. package/dist/components/viewer/registered-systems.js +16 -2
  29. package/dist/components/viewer/render-error.d.ts +18 -0
  30. package/dist/components/viewer/render-error.d.ts.map +1 -0
  31. package/dist/components/viewer/render-error.js +29 -0
  32. package/dist/components/viewer/scene-ground-replacement.d.ts +6 -0
  33. package/dist/components/viewer/scene-ground-replacement.d.ts.map +1 -1
  34. package/dist/components/viewer/scene-ground-replacement.js +15 -0
  35. package/dist/components/viewer/selection-manager.d.ts.map +1 -1
  36. package/dist/components/viewer/selection-manager.js +10 -0
  37. package/dist/components/viewer/viewer-camera.d.ts +19 -1
  38. package/dist/components/viewer/viewer-camera.d.ts.map +1 -1
  39. package/dist/components/viewer/viewer-camera.js +53 -5
  40. package/dist/index.d.ts +28 -15
  41. package/dist/index.d.ts.map +1 -1
  42. package/dist/index.js +26 -18
  43. package/dist/lib/asset-url.d.ts.map +1 -1
  44. package/dist/lib/asset-url.js +7 -1
  45. package/dist/lib/csg-utils.d.ts +1 -1
  46. package/dist/lib/csg-utils.d.ts.map +1 -1
  47. package/dist/lib/csg-utils.js +1 -1
  48. package/dist/lib/display-state.d.ts +25 -0
  49. package/dist/lib/display-state.d.ts.map +1 -0
  50. package/dist/lib/display-state.js +1 -0
  51. package/dist/lib/hero-pose.d.ts +12 -2
  52. package/dist/lib/hero-pose.d.ts.map +1 -1
  53. package/dist/lib/hero-pose.js +72 -5
  54. package/dist/lib/ink-edges.d.ts +4 -2
  55. package/dist/lib/ink-edges.d.ts.map +1 -1
  56. package/dist/lib/ink-edges.js +17 -7
  57. package/dist/lib/key-light-override.d.ts +11 -0
  58. package/dist/lib/key-light-override.d.ts.map +1 -0
  59. package/dist/lib/key-light-override.js +14 -0
  60. package/dist/lib/live-frame-hold.d.ts +14 -0
  61. package/dist/lib/live-frame-hold.d.ts.map +1 -0
  62. package/dist/lib/live-frame-hold.js +28 -0
  63. package/dist/lib/materials.d.ts +14 -7
  64. package/dist/lib/materials.d.ts.map +1 -1
  65. package/dist/lib/materials.js +31 -5
  66. package/dist/lib/node-top-surface-height.d.ts +6 -0
  67. package/dist/lib/node-top-surface-height.d.ts.map +1 -0
  68. package/dist/lib/node-top-surface-height.js +74 -0
  69. package/dist/lib/perf-probe-state.d.ts +39 -0
  70. package/dist/lib/perf-probe-state.d.ts.map +1 -0
  71. package/dist/lib/perf-probe-state.js +17 -0
  72. package/dist/lib/pointer-events.d.ts +8 -0
  73. package/dist/lib/pointer-events.d.ts.map +1 -1
  74. package/dist/lib/pointer-events.js +27 -4
  75. package/dist/lib/procedural-emission.d.ts +7 -0
  76. package/dist/lib/procedural-emission.d.ts.map +1 -0
  77. package/dist/lib/procedural-emission.js +54 -0
  78. package/dist/lib/renderer-capability.d.ts +2 -1
  79. package/dist/lib/renderer-capability.d.ts.map +1 -1
  80. package/dist/lib/renderer-capability.js +2 -2
  81. package/dist/lib/scene-support-height.d.ts +4 -0
  82. package/dist/lib/scene-support-height.d.ts.map +1 -0
  83. package/dist/lib/scene-support-height.js +34 -0
  84. package/dist/lib/scene-visibility.d.ts +6 -0
  85. package/dist/lib/scene-visibility.d.ts.map +1 -1
  86. package/dist/lib/scene-visibility.js +15 -3
  87. package/dist/lib/scripted-opening.d.ts +11 -0
  88. package/dist/lib/scripted-opening.d.ts.map +1 -0
  89. package/dist/lib/scripted-opening.js +20 -0
  90. package/dist/lib/snapshot-pipeline.d.ts +32 -2
  91. package/dist/lib/snapshot-pipeline.d.ts.map +1 -1
  92. package/dist/lib/snapshot-pipeline.js +215 -105
  93. package/dist/lib/terrain-perimeter-fill.d.ts.map +1 -1
  94. package/dist/lib/terrain-perimeter-fill.js +22 -14
  95. package/dist/lib/zone-geometry.d.ts +11 -0
  96. package/dist/lib/zone-geometry.d.ts.map +1 -0
  97. package/dist/lib/zone-geometry.js +46 -0
  98. package/dist/store/use-item-light-pool.d.ts +14 -10
  99. package/dist/store/use-item-light-pool.d.ts.map +1 -1
  100. package/dist/store/use-item-light-pool.js +52 -26
  101. package/dist/store/use-viewer.d.ts +11 -0
  102. package/dist/store/use-viewer.d.ts.map +1 -1
  103. package/dist/store/use-viewer.js +13 -6
  104. package/dist/systems/ceiling/ceiling-system.d.ts +15 -1
  105. package/dist/systems/ceiling/ceiling-system.d.ts.map +1 -1
  106. package/dist/systems/ceiling/ceiling-system.js +86 -6
  107. package/dist/systems/door/door-system.d.ts.map +1 -1
  108. package/dist/systems/door/door-system.js +73 -22
  109. package/dist/systems/floor-elevation/floor-elevation-system.d.ts +3 -1
  110. package/dist/systems/floor-elevation/floor-elevation-system.d.ts.map +1 -1
  111. package/dist/systems/floor-elevation/floor-elevation-system.js +148 -5
  112. package/dist/systems/geometry/geometry-system.d.ts.map +1 -1
  113. package/dist/systems/geometry/geometry-system.js +71 -11
  114. package/dist/systems/interactive/interactive-system.d.ts.map +1 -1
  115. package/dist/systems/interactive/interactive-system.js +40 -15
  116. package/dist/systems/interactive/procedural-controls.d.ts +13 -0
  117. package/dist/systems/interactive/procedural-controls.d.ts.map +1 -0
  118. package/dist/systems/interactive/procedural-controls.js +17 -0
  119. package/dist/systems/interactive/scripted-clips.d.ts +19 -0
  120. package/dist/systems/interactive/scripted-clips.d.ts.map +1 -0
  121. package/dist/systems/interactive/scripted-clips.js +134 -0
  122. package/dist/systems/item/item-system.d.ts.map +1 -1
  123. package/dist/systems/item/item-system.js +9 -3
  124. package/dist/systems/item/object-cut-invalidation.d.ts +3 -0
  125. package/dist/systems/item/object-cut-invalidation.d.ts.map +1 -0
  126. package/dist/systems/item/object-cut-invalidation.js +68 -0
  127. package/dist/systems/item-light/item-light-system.d.ts +1 -1
  128. package/dist/systems/item-light/item-light-system.d.ts.map +1 -1
  129. package/dist/systems/item-light/item-light-system.js +47 -52
  130. package/dist/systems/level/level-system.d.ts.map +1 -1
  131. package/dist/systems/level/level-system.js +17 -19
  132. package/dist/systems/level/level-utils.d.ts +28 -1
  133. package/dist/systems/level/level-utils.d.ts.map +1 -1
  134. package/dist/systems/level/level-utils.js +36 -4
  135. package/dist/systems/level/shadow-only-levels.d.ts +9 -0
  136. package/dist/systems/level/shadow-only-levels.d.ts.map +1 -0
  137. package/dist/systems/level/shadow-only-levels.js +7 -0
  138. package/dist/systems/roof/roof-materials.d.ts +14 -2
  139. package/dist/systems/roof/roof-materials.d.ts.map +1 -1
  140. package/dist/systems/roof/roof-materials.js +54 -15
  141. package/dist/systems/roof/roof-system.d.ts +13 -3
  142. package/dist/systems/roof/roof-system.d.ts.map +1 -1
  143. package/dist/systems/roof/roof-system.js +188 -13
  144. package/dist/systems/slab/slab-system.d.ts +1 -1
  145. package/dist/systems/slab/slab-system.d.ts.map +1 -1
  146. package/dist/systems/slab/slab-system.js +49 -19
  147. package/dist/systems/stair/stair-system.d.ts.map +1 -1
  148. package/dist/systems/stair/stair-system.js +133 -354
  149. package/dist/systems/wall/wall-cutout-cache.d.ts +11 -1
  150. package/dist/systems/wall/wall-cutout-cache.d.ts.map +1 -1
  151. package/dist/systems/wall/wall-cutout-cache.js +58 -20
  152. package/dist/systems/wall/wall-cutout.d.ts +9 -1
  153. package/dist/systems/wall/wall-cutout.d.ts.map +1 -1
  154. package/dist/systems/wall/wall-cutout.js +46 -32
  155. package/dist/systems/wall/wall-finish-data.d.ts +22 -0
  156. package/dist/systems/wall/wall-finish-data.d.ts.map +1 -0
  157. package/dist/systems/wall/wall-finish-data.js +17 -0
  158. package/dist/systems/wall/wall-materials.d.ts +17 -3
  159. package/dist/systems/wall/wall-materials.d.ts.map +1 -1
  160. package/dist/systems/wall/wall-materials.js +109 -156
  161. package/dist/systems/wall/wall-system.d.ts +43 -4
  162. package/dist/systems/wall/wall-system.d.ts.map +1 -1
  163. package/dist/systems/wall/wall-system.js +601 -163
  164. package/dist/systems/window/window-system.d.ts +1 -1
  165. package/dist/systems/window/window-system.d.ts.map +1 -1
  166. package/dist/systems/window/window-system.js +44 -24
  167. package/dist/xr/presentation-context.d.ts +7 -0
  168. package/dist/xr/presentation-context.d.ts.map +1 -0
  169. package/dist/xr/presentation-context.js +10 -0
  170. package/package.json +6 -6
  171. package/dist/systems/fence/fence-system.d.ts +0 -22
  172. package/dist/systems/fence/fence-system.d.ts.map +0 -1
  173. package/dist/systems/fence/fence-system.js +0 -357
@@ -1,7 +1,7 @@
1
1
  import { sceneRegistry, useScene } from '@pascal-app/core';
2
2
  import { Box3, Vector3 } from 'three';
3
3
  export const DEFAULT_FRAMING_EXCLUDED_TYPES = ['site', 'scan', 'guide', 'spawn'];
4
- export function heroCameraPose({ boxes, aspect, aim, fovDeg = 60, azimuthRad = Math.PI / 4, elevationRad = (13 * Math.PI) / 180, padding = 1.03, minDistance = 4, frameShift = 0, }) {
4
+ export function heroCameraPose({ boxes, aspect, aim, fovDeg = 60, azimuthRad = Math.PI / 4, elevationRad = (13 * Math.PI) / 180, padding = 1.03, minDistance = 4, frameShift = 0, tightFit = false, }) {
5
5
  const list = Array.isArray(boxes) ? boxes : [boxes];
6
6
  const union = new Box3();
7
7
  for (const box of list)
@@ -37,6 +37,62 @@ export function heroCameraPose({ boxes, aspect, aim, fovDeg = 60, azimuthRad = M
37
37
  }
38
38
  }
39
39
  }
40
+ if (tightFit) {
41
+ // Every corner as (lateral, vertical, depth) around `center`. For a camera
42
+ // distance d, a shift (sx, sy) of aim+camera along right/up keeps a corner
43
+ // in frame iff |lateral − sx| ≤ tanH·(d + depth) (same vertically), so each
44
+ // corner bounds the feasible shift window; the tightest d whose windows
45
+ // still intersect is the fit, bisected from the symmetric distance.
46
+ const samples = [];
47
+ for (const box of list) {
48
+ for (const x of [box.min.x, box.max.x]) {
49
+ for (const y of [box.min.y, box.max.y]) {
50
+ for (const z of [box.min.z, box.max.z]) {
51
+ offset.subVectors(corner.set(x, y, z), center);
52
+ samples.push([offset.dot(right), offset.dot(up), offset.dot(forward)]);
53
+ }
54
+ }
55
+ }
56
+ }
57
+ const tanH = tanHorizontal / padding;
58
+ const tanV = tanVertical / padding;
59
+ const shiftWindow = (d) => {
60
+ let loX = Number.NEGATIVE_INFINITY;
61
+ let hiX = Number.POSITIVE_INFINITY;
62
+ let loY = Number.NEGATIVE_INFINITY;
63
+ let hiY = Number.POSITIVE_INFINITY;
64
+ for (const [lateral, vertical, depth] of samples) {
65
+ const z = d + depth;
66
+ if (z <= 0.1)
67
+ return null;
68
+ loX = Math.max(loX, lateral - tanH * z);
69
+ hiX = Math.min(hiX, lateral + tanH * z);
70
+ loY = Math.max(loY, vertical - tanV * z);
71
+ hiY = Math.min(hiY, vertical + tanV * z);
72
+ }
73
+ return loX <= hiX && loY <= hiY ? { sx: (loX + hiX) / 2, sy: (loY + hiY) / 2 } : null;
74
+ };
75
+ let lo = minDistance;
76
+ let hi = distance;
77
+ while (!shiftWindow(hi))
78
+ hi *= 1.5;
79
+ for (let i = 0; i < 40; i++) {
80
+ const mid = (lo + hi) / 2;
81
+ if (shiftWindow(mid))
82
+ hi = mid;
83
+ else
84
+ lo = mid;
85
+ }
86
+ const shift = shiftWindow(hi);
87
+ const target = center
88
+ .clone()
89
+ .addScaledVector(right, shift.sx)
90
+ .addScaledVector(up, shift.sy - frameShift * hi * tanVertical);
91
+ return {
92
+ position: [target.x + dir.x * hi, target.y + dir.y * hi, target.z + dir.z * hi],
93
+ target: [target.x, target.y, target.z],
94
+ };
95
+ }
40
96
  // Reframe: slide aim and camera together along the view-up axis — pure
41
97
  // composition shift, no perspective change.
42
98
  const drop = up.clone().multiplyScalar(-frameShift * distance * tanVertical);
@@ -166,7 +222,7 @@ function dominantWallYaw() {
166
222
  * structure (pure furniture arrangements) fall back to framing every
167
223
  * non-helper node.
168
224
  */
169
- export function computeHeroFraming() {
225
+ export function computeHeroFraming({ sitePlates = true, } = {}) {
170
226
  const structural = perNodeBoxes([...DEFAULT_FRAMING_EXCLUDED_TYPES, 'item', 'building', 'level']);
171
227
  if (structural.length === 0) {
172
228
  const all = perNodeBoxes([...DEFAULT_FRAMING_EXCLUDED_TYPES, 'building', 'level']);
@@ -176,12 +232,17 @@ export function computeHeroFraming() {
176
232
  for (const box of all)
177
233
  union.union(box);
178
234
  const center = union.getCenter(new Vector3());
179
- return { boxes: all, aim: [center.x, center.y, center.z], azimuthRad: Math.PI / 4 };
235
+ return {
236
+ boxes: all,
237
+ aim: [center.x, center.y, center.z],
238
+ azimuthRad: Math.PI / 4,
239
+ detachedItemIds: [],
240
+ };
180
241
  }
181
242
  const structuralUnion = new Box3();
182
243
  for (const box of structural)
183
244
  structuralUnion.union(box);
184
- const plates = sitePlateBoxes();
245
+ const plates = sitePlates ? sitePlateBoxes() : [];
185
246
  const groundUnion = structuralUnion.clone();
186
247
  for (const box of plates)
187
248
  groundUnion.union(box);
@@ -189,14 +250,19 @@ export function computeHeroFraming() {
189
250
  .clone()
190
251
  .expandByVector(groundUnion.getSize(new Vector3()).multiplyScalar(0.15));
191
252
  const boxes = [...structural, ...plates];
253
+ const detachedItemIds = [];
192
254
  const itemIds = sceneRegistry.byType.item;
193
255
  for (const id of itemIds) {
194
256
  const object = sceneRegistry.nodes.get(id);
195
257
  if (!object)
196
258
  continue;
197
259
  const bounds = new Box3().setFromObject(object);
198
- if (!bounds.isEmpty() && nearby.intersectsBox(bounds))
260
+ if (bounds.isEmpty())
261
+ continue;
262
+ if (nearby.intersectsBox(bounds))
199
263
  boxes.push(bounds);
264
+ else
265
+ detachedItemIds.push(id);
200
266
  }
201
267
  const groundCenter = groundUnion.getCenter(new Vector3());
202
268
  const structuralCenter = structuralUnion.getCenter(new Vector3());
@@ -205,6 +271,7 @@ export function computeHeroFraming() {
205
271
  boxes,
206
272
  aim: [groundCenter.x, structuralCenter.y, groundCenter.z],
207
273
  azimuthRad: Math.PI / 4 - (yaw ?? 0),
274
+ detachedItemIds,
208
275
  };
209
276
  }
210
277
  export function temporarilyHideNodeTypes(types) {
@@ -1,5 +1,7 @@
1
- export declare function inkedEdges({ depthTex, normalTex, inkColor, radius, opacity, sceneRgb, }: {
2
- depthTex: any;
1
+ import type { Camera } from 'three';
2
+ export declare function createEdgeDepthSampler(depthTex: any, camera: Camera): (uv: any) => any;
3
+ export declare function inkedEdges({ sampleDepth, normalTex, inkColor, radius, opacity, sceneRgb, }: {
4
+ sampleDepth: (uv: any) => any;
3
5
  normalTex: any;
4
6
  inkColor: any;
5
7
  radius: number;
@@ -1 +1 @@
1
- {"version":3,"file":"ink-edges.d.ts","sourceRoot":"","sources":["../../src/lib/ink-edges.ts"],"names":[],"mappings":"AAoBA,wBAAgB,UAAU,CAAC,EACzB,QAAQ,EACR,SAAS,EACT,QAAQ,EACR,MAAM,EACN,OAAO,EACP,QAAQ,GACT,EAAE;IACD,QAAQ,EAAE,GAAG,CAAA;IACb,SAAS,EAAE,GAAG,CAAA;IACd,QAAQ,EAAE,GAAG,CAAA;IAKb,MAAM,EAAE,MAAM,CAAA;IACd,OAAO,EAAE,GAAG,CAAA;IACZ,QAAQ,EAAE,GAAG,CAAA;CACd,OAsCA"}
1
+ {"version":3,"file":"ink-edges.d.ts","sourceRoot":"","sources":["../../src/lib/ink-edges.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,MAAM,EAAqB,MAAM,OAAO,CAAA;AAkBtD,wBAAgB,sBAAsB,CAAC,QAAQ,EAAE,GAAG,EAAE,MAAM,EAAE,MAAM,QACd,GAAG,SAYxD;AAkBD,wBAAgB,UAAU,CAAC,EACzB,WAAW,EACX,SAAS,EACT,QAAQ,EACR,MAAM,EACN,OAAO,EACP,QAAQ,GACT,EAAE;IACD,WAAW,EAAE,CAAC,EAAE,EAAE,GAAG,KAAK,GAAG,CAAA;IAC7B,SAAS,EAAE,GAAG,CAAA;IACd,QAAQ,EAAE,GAAG,CAAA;IAKb,MAAM,EAAE,MAAM,CAAA;IACd,OAAO,EAAE,GAAG,CAAA;IACZ,QAAQ,EAAE,GAAG,CAAA;CACd,OAsCA"}
@@ -1,5 +1,15 @@
1
- import { abs, float, max, min, mix, screenSize, screenUV, smoothstep, vec2 } from 'three/tsl';
1
+ import { abs, float, max, min, mix, perspectiveDepthToViewZ, screenSize, screenUV, smoothstep, uniform, vec2, viewZToPerspectiveDepth, } from 'three/tsl';
2
2
  import { unpackRGBToNormal } from './tsl-compat';
3
+ export function createEdgeDepthSampler(depthTex, camera) {
4
+ if (!('isPerspectiveCamera' in camera))
5
+ return (uv) => depthTex.sample(uv).r;
6
+ const perspective = camera;
7
+ const near = uniform(perspective.near).onRenderUpdate(() => perspective.near);
8
+ const far = uniform(perspective.far).onRenderUpdate(() => perspective.far);
9
+ // Ink and AO thresholds were calibrated at near 0.1 / far 1000. Keep
10
+ // their world distances when orbit, walkthrough or capture clipping changes.
11
+ return (uv) => viewZToPerspectiveDepth(perspectiveDepthToViewZ(depthTex.sample(uv).r, near, far), float(0.1), float(1000));
12
+ }
3
13
  // Screen-space ink outline (SketchUp / Moebius look). Reads the scene-pass
4
14
  // depth + normal MRT and inks two signals:
5
15
  //
@@ -16,14 +26,14 @@ import { unpackRGBToNormal } from './tsl-compat';
16
26
  // Topology-agnostic: works on CSG triangle soup, organic GLBs, anything — it
17
27
  // only sees the rendered buffers. `intensity` scales the final mask; `inkColor`
18
28
  // should track the background luminance (dark lines on light scenes).
19
- export function inkedEdges({ depthTex, normalTex, inkColor, radius, opacity, sceneRgb, }) {
29
+ export function inkedEdges({ sampleDepth, normalTex, inkColor, radius, opacity, sceneRgb, }) {
20
30
  const px = vec2(1, 1).div(screenSize).mul(radius);
21
31
  const uvN = screenUV;
22
- const dC = depthTex.sample(uvN).r;
23
- const dR = depthTex.sample(uvN.add(vec2(px.x, 0))).r;
24
- const dL = depthTex.sample(uvN.sub(vec2(px.x, 0))).r;
25
- const dU = depthTex.sample(uvN.add(vec2(0, px.y))).r;
26
- const dD = depthTex.sample(uvN.sub(vec2(0, px.y))).r;
32
+ const dC = sampleDepth(uvN);
33
+ const dR = sampleDepth(uvN.add(vec2(px.x, 0)));
34
+ const dL = sampleDepth(uvN.sub(vec2(px.x, 0)));
35
+ const dU = sampleDepth(uvN.add(vec2(0, px.y)));
36
+ const dD = sampleDepth(uvN.sub(vec2(0, px.y)));
27
37
  const depthLap = abs(dR.add(dL).add(dU).add(dD).sub(dC.mul(4)));
28
38
  const invDepth = float(1).sub(dC);
29
39
  const depthMetric = depthLap.div(invDepth.mul(invDepth).add(float(0.00002)));
@@ -0,0 +1,11 @@
1
+ import type { Vector3Tuple } from 'three';
2
+ /**
3
+ * Aims the key (shadow-casting) light along a world direction, ahead of the
4
+ * theme or atmosphere source. For captures that compose their own camera —
5
+ * the worker thumbnail sets the sun relative to its hero angle so shadows
6
+ * read instead of falling straight behind the building. `null` restores the
7
+ * theme/atmosphere direction.
8
+ */
9
+ export declare function setKeyLightDirectionOverride(direction: Vector3Tuple | null): void;
10
+ export declare function getKeyLightDirectionOverride(): Vector3Tuple | null;
11
+ //# sourceMappingURL=key-light-override.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"key-light-override.d.ts","sourceRoot":"","sources":["../../src/lib/key-light-override.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,YAAY,EAAE,MAAM,OAAO,CAAA;AAIzC;;;;;;GAMG;AACH,wBAAgB,4BAA4B,CAAC,SAAS,EAAE,YAAY,GAAG,IAAI,QAE1E;AAED,wBAAgB,4BAA4B,IAAI,YAAY,GAAG,IAAI,CAElE"}
@@ -0,0 +1,14 @@
1
+ let keyLightDirection = null;
2
+ /**
3
+ * Aims the key (shadow-casting) light along a world direction, ahead of the
4
+ * theme or atmosphere source. For captures that compose their own camera —
5
+ * the worker thumbnail sets the sun relative to its hero angle so shadows
6
+ * read instead of falling straight behind the building. `null` restores the
7
+ * theme/atmosphere direction.
8
+ */
9
+ export function setKeyLightDirectionOverride(direction) {
10
+ keyLightDirection = direction;
11
+ }
12
+ export function getKeyLightDirectionOverride() {
13
+ return keyLightDirection;
14
+ }
@@ -0,0 +1,14 @@
1
+ /**
2
+ * Holds the viewport's LAST presented frame on screen while a capture works
3
+ * on the shared scene: the frame loop keeps ticking (useFrame systems still
4
+ * run, a capture can pump frames by hand) but the live draw is skipped, so
5
+ * whatever a capture swaps in for its own renders — a presentation flip, a
6
+ * hidden ground, an override material held across a GPU readback — never
7
+ * reaches the canvas.
8
+ *
9
+ * Holds nest; each one expires on its own after `maxMs` so a capture that
10
+ * never settles cannot freeze the viewport for the session.
11
+ */
12
+ export declare function holdLiveFrame(maxMs?: number): () => void;
13
+ export declare function isLiveFrameHeld(): boolean;
14
+ //# sourceMappingURL=live-frame-hold.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"live-frame-hold.d.ts","sourceRoot":"","sources":["../../src/lib/live-frame-hold.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;GAUG;AAIH,wBAAgB,aAAa,CAAC,KAAK,SAAS,GAAG,MAAM,IAAI,CAWxD;AAED,wBAAgB,eAAe,IAAI,OAAO,CAEzC"}
@@ -0,0 +1,28 @@
1
+ /**
2
+ * Holds the viewport's LAST presented frame on screen while a capture works
3
+ * on the shared scene: the frame loop keeps ticking (useFrame systems still
4
+ * run, a capture can pump frames by hand) but the live draw is skipped, so
5
+ * whatever a capture swaps in for its own renders — a presentation flip, a
6
+ * hidden ground, an override material held across a GPU readback — never
7
+ * reaches the canvas.
8
+ *
9
+ * Holds nest; each one expires on its own after `maxMs` so a capture that
10
+ * never settles cannot freeze the viewport for the session.
11
+ */
12
+ let holds = 0;
13
+ export function holdLiveFrame(maxMs = 60_000) {
14
+ holds += 1;
15
+ let released = false;
16
+ const release = () => {
17
+ if (released)
18
+ return;
19
+ released = true;
20
+ clearTimeout(expiry);
21
+ holds -= 1;
22
+ };
23
+ const expiry = setTimeout(release, maxMs);
24
+ return release;
25
+ }
26
+ export function isLiveFrameHeld() {
27
+ return holds > 0;
28
+ }
@@ -13,6 +13,8 @@ export declare const glassMaterial: MeshLambertNodeMaterial;
13
13
  export declare function getMaterialTextureVersion(): number;
14
14
  export declare function resolveTextureRepeat(repeat: unknown, scale: unknown): [number, number];
15
15
  export declare function getTextureKey(material?: MaterialSchema): string;
16
+ /** Glass lets light through; shadow maps would otherwise treat it as a solid panel. */
17
+ export declare function materialCastsShadow(material: THREE.Material | THREE.Material[]): boolean;
16
18
  export declare function applyMaterialPresetToMaterials(materialInput: THREE.Material | THREE.Material[], preset: MaterialPresetPayload | null | undefined): void;
17
19
  export declare function createMaterialFromPreset(preset: MaterialPresetPayload, shading?: RenderShading): THREE.Material;
18
20
  export declare function createMaterialFromPresetRef(materialPreset?: string, shading?: RenderShading): THREE.Material | null;
@@ -26,17 +28,22 @@ export declare function createMaterial(material?: MaterialSchema, shading?: Rend
26
28
  */
27
29
  export declare function materialPresetRefSignature(ref: string): string;
28
30
  /**
29
- * Resolve a MaterialRef ('library:<id>' | 'scene:<id>') to a three.js material.
30
- * Returns null for an unknown / dangling ref so callers fall back to the
31
- * slot's default (authored material, then themed default). Never throws.
31
+ * Resolve a MaterialRef ('library:<id>' | 'scene:<id>') or a plain '#rrggbb'
32
+ * colour to a three.js material; the colour paints like
33
+ * `material: { properties: { color } }`. Returns null for an unknown / dangling
34
+ * ref so callers fall back to the slot's default (authored material, then
35
+ * themed default). Never throws.
32
36
  */
33
37
  export declare function resolveMaterialRef(ref: string | undefined, sceneMaterials: Record<SceneMaterialId, SceneMaterial> | undefined, shading?: RenderShading): THREE.Material | null;
34
38
  /**
35
- * Resolve a node kind's declared slot default — either a catalog `library:<id>`
36
- * finish or a flat `#rrggbb` colour — to a renderable material. Shared by the
37
- * procedural kinds whose colored-mode unpainted appearance comes from a
38
- * declarative default (slab, wall).
39
+ * Swaps declared slot DEFAULTS (never painted refs) for another finish, e.g.
40
+ * the worker thumbnail renders unpainted walls as plaster instead of the
41
+ * prepared-drywall default. Must be set before the scene builds its
42
+ * materials; `null` restores the declared defaults.
39
43
  */
44
+ export declare function setSlotDefaultOverrides(overrides: Readonly<Record<string, string>> | null): void;
45
+ /** A declared slot default after `setSlotDefaultOverrides`. */
46
+ export declare function resolveSlotDefaultRef(slotDefault: string): string;
40
47
  export declare function resolveSlotDefaultMaterial(slotDefault: string, shading?: RenderShading, roughness?: number): THREE.Material;
41
48
  export declare function createDefaultMaterial(color?: string, roughness?: number, shading?: RenderShading, side?: THREE.Side): THREE.Material;
42
49
  export declare function createSurfaceRoleMaterial(role: SurfaceRole, preset: ColorPreset, side?: THREE.Side, sceneThemeId?: string): THREE.Material;
@@ -1 +1 @@
1
- {"version":3,"file":"materials.d.ts","sourceRoot":"","sources":["../../src/lib/materials.ts"],"names":[],"mappings":"AAAA,OAAO,EAGL,KAAK,qBAAqB,EAE1B,KAAK,cAAc,EAGnB,KAAK,aAAa,EAClB,KAAK,eAAe,EACpB,KAAK,WAAW,EACjB,MAAM,kBAAkB,CAAA;AAEzB,OAAO,KAAK,KAAK,MAAM,OAAO,CAAA;AAE9B,OAAO,EAAE,uBAAuB,EAA4B,MAAM,cAAc,CAAA;AAOhF,MAAM,MAAM,aAAa,GAAG,OAAO,GAAG,UAAU,CAAA;AAChD,MAAM,MAAM,WAAW,GAAG,MAAM,GAAG,OAAO,GAAG,MAAM,GAAG,WAAW,CAAA;AAEjE,eAAO,MAAM,YAAY,EAAE,MAAM,CAAC,WAAW,EAAE,MAAM,CAQpD,CAAA;AAID,eAAO,MAAM,aAAa,EAAE,MAAM,CAAC,WAAW,EAAE,MAAM,CAQrD,CAAA;AAED,eAAO,MAAM,YAAY,EAAE,MAAM,CAAC,WAAW,EAAE,MAAM,CAQpD,CAAA;AAED,eAAO,MAAM,iBAAiB,EAAE,MAAM,CAAC,WAAW,EAAE,MAAM,CAQzD,CAAA;AAED,eAAO,MAAM,eAAe,EAAE,MAAM,CAAC,WAAW,EAAE,MAAM,CAAC,WAAW,EAAE,MAAM,CAAC,CAK5E,CAAA;AAED,wBAAgB,mBAAmB,CACjC,IAAI,EAAE,WAAW,EACjB,MAAM,EAAE,WAAW,EACnB,YAAY,CAAC,EAAE,MAAM,GACpB,MAAM,CAKR;AAOD,eAAO,MAAM,aAAa,yBAKxB,CAAA;AAsBF,wBAAgB,yBAAyB,IAAI,MAAM,CAElD;AA2ED,wBAAgB,oBAAoB,CAAC,MAAM,EAAE,OAAO,EAAE,KAAK,EAAE,OAAO,GAAG,CAAC,MAAM,EAAE,MAAM,CAAC,CAWtF;AAED,wBAAgB,aAAa,CAAC,QAAQ,CAAC,EAAE,cAAc,GAAG,MAAM,CAK/D;AA6SD,wBAAgB,8BAA8B,CAC5C,aAAa,EAAE,KAAK,CAAC,QAAQ,GAAG,KAAK,CAAC,QAAQ,EAAE,EAChD,MAAM,EAAE,qBAAqB,GAAG,IAAI,GAAG,SAAS,QAcjD;AAED,wBAAgB,wBAAwB,CACtC,MAAM,EAAE,qBAAqB,EAC7B,OAAO,GAAE,aAA0B,GAClC,KAAK,CAAC,QAAQ,CAchB;AAED,wBAAgB,2BAA2B,CACzC,cAAc,CAAC,EAAE,MAAM,EACvB,OAAO,GAAE,aAA0B,GAClC,KAAK,CAAC,QAAQ,GAAG,IAAI,CAIvB;AAED,wBAAgB,cAAc,CAC5B,QAAQ,CAAC,EAAE,cAAc,EACzB,OAAO,GAAE,aAA0B,GAClC,KAAK,CAAC,QAAQ,CAqChB;AAED;;;;;;GAMG;AACH,wBAAgB,0BAA0B,CAAC,GAAG,EAAE,MAAM,GAAG,MAAM,CAE9D;AAED;;;;GAIG;AACH,wBAAgB,kBAAkB,CAChC,GAAG,EAAE,MAAM,GAAG,SAAS,EACvB,cAAc,EAAE,MAAM,CAAC,eAAe,EAAE,aAAa,CAAC,GAAG,SAAS,EAClE,OAAO,GAAE,aAA0B,GAClC,KAAK,CAAC,QAAQ,GAAG,IAAI,CAOvB;AAED;;;;;GAKG;AACH,wBAAgB,0BAA0B,CACxC,WAAW,EAAE,MAAM,EACnB,OAAO,GAAE,aAA0B,EACnC,SAAS,SAAM,GACd,KAAK,CAAC,QAAQ,CAShB;AAED,wBAAgB,qBAAqB,CACnC,KAAK,SAAY,EACjB,SAAS,SAAM,EACf,OAAO,GAAE,aAA0B,EACnC,IAAI,GAAE,KAAK,CAAC,IAAsB,GACjC,KAAK,CAAC,QAAQ,CAehB;AAmBD,wBAAgB,yBAAyB,CACvC,IAAI,EAAE,WAAW,EACjB,MAAM,EAAE,WAAW,EACnB,IAAI,GAAE,KAAK,CAAC,IAAsB,EAClC,YAAY,CAAC,EAAE,MAAM,GACpB,KAAK,CAAC,QAAQ,CA8BhB;AAED,wBAAgB,YAAY,CAAC,OAAO,GAAE,aAA0B,GAAG,KAAK,CAAC,QAAQ,CAEhF;AAED,wBAAgB,qBAAqB,CAAC,OAAO,GAAE,aAA0B,GAAG,KAAK,CAAC,QAAQ,CAEzF;AAED,wBAAgB,qBAAqB,CAAC,OAAO,GAAE,aAA0B,GAAG,KAAK,CAAC,QAAQ,CAEzF;AAED,wBAAgB,qBAAqB,CAAC,OAAO,GAAE,aAA0B,GAAG,KAAK,CAAC,QAAQ,CAEzF;AAED,wBAAgB,uBAAuB,CAAC,OAAO,GAAE,aAA0B,GAAG,KAAK,CAAC,QAAQ,CA2B3F;AAED,wBAAgB,wBAAwB,CAAC,OAAO,GAAE,aAA0B,GAAG,KAAK,CAAC,QAAQ,CAE5F;AAED,wBAAgB,qBAAqB,CAAC,OAAO,GAAE,aAA0B,GAAG,KAAK,CAAC,QAAQ,CAEzF;AAED,wBAAgB,sBAAsB,CAAC,OAAO,GAAE,aAA0B,GAAG,KAAK,CAAC,QAAQ,CAE1F;AAED,wBAAgB,sBAAsB,CAAC,OAAO,GAAE,aAA0B,GAAG,KAAK,CAAC,QAAQ,CAE1F;AAED,wBAAgB,eAAe,CAAC,QAAQ,EAAE,KAAK,CAAC,QAAQ,GAAG,IAAI,CAE9D;AAED,KAAK,oBAAoB,GAAG,CAAC,MAAM,IAAI,CAAC,GAAG,CAAC,MAAM,MAAM,IAAI,CAAC,CAAA;AAG7D,wBAAgB,4BAA4B,CAAC,OAAO,EAAE,oBAAoB,GAAG,MAAM,IAAI,CAKtF;AAED,wBAAgB,kBAAkB,IAAI,IAAI,CAwBzC"}
1
+ {"version":3,"file":"materials.d.ts","sourceRoot":"","sources":["../../src/lib/materials.ts"],"names":[],"mappings":"AAAA,OAAO,EAGL,KAAK,qBAAqB,EAE1B,KAAK,cAAc,EAKnB,KAAK,aAAa,EAClB,KAAK,eAAe,EACpB,KAAK,WAAW,EACjB,MAAM,kBAAkB,CAAA;AAEzB,OAAO,KAAK,KAAK,MAAM,OAAO,CAAA;AAE9B,OAAO,EAAE,uBAAuB,EAA4B,MAAM,cAAc,CAAA;AAOhF,MAAM,MAAM,aAAa,GAAG,OAAO,GAAG,UAAU,CAAA;AAChD,MAAM,MAAM,WAAW,GAAG,MAAM,GAAG,OAAO,GAAG,MAAM,GAAG,WAAW,CAAA;AAEjE,eAAO,MAAM,YAAY,EAAE,MAAM,CAAC,WAAW,EAAE,MAAM,CAQpD,CAAA;AAID,eAAO,MAAM,aAAa,EAAE,MAAM,CAAC,WAAW,EAAE,MAAM,CAQrD,CAAA;AAED,eAAO,MAAM,YAAY,EAAE,MAAM,CAAC,WAAW,EAAE,MAAM,CAQpD,CAAA;AAED,eAAO,MAAM,iBAAiB,EAAE,MAAM,CAAC,WAAW,EAAE,MAAM,CAQzD,CAAA;AAED,eAAO,MAAM,eAAe,EAAE,MAAM,CAAC,WAAW,EAAE,MAAM,CAAC,WAAW,EAAE,MAAM,CAAC,CAK5E,CAAA;AAED,wBAAgB,mBAAmB,CACjC,IAAI,EAAE,WAAW,EACjB,MAAM,EAAE,WAAW,EACnB,YAAY,CAAC,EAAE,MAAM,GACpB,MAAM,CAKR;AAOD,eAAO,MAAM,aAAa,yBAKxB,CAAA;AAsBF,wBAAgB,yBAAyB,IAAI,MAAM,CAElD;AA2ED,wBAAgB,oBAAoB,CAAC,MAAM,EAAE,OAAO,EAAE,KAAK,EAAE,OAAO,GAAG,CAAC,MAAM,EAAE,MAAM,CAAC,CAWtF;AAED,wBAAgB,aAAa,CAAC,QAAQ,CAAC,EAAE,cAAc,GAAG,MAAM,CAK/D;AAkQD,uFAAuF;AACvF,wBAAgB,mBAAmB,CAAC,QAAQ,EAAE,KAAK,CAAC,QAAQ,GAAG,KAAK,CAAC,QAAQ,EAAE,GAAG,OAAO,CAOxF;AA6CD,wBAAgB,8BAA8B,CAC5C,aAAa,EAAE,KAAK,CAAC,QAAQ,GAAG,KAAK,CAAC,QAAQ,EAAE,EAChD,MAAM,EAAE,qBAAqB,GAAG,IAAI,GAAG,SAAS,QAcjD;AAED,wBAAgB,wBAAwB,CACtC,MAAM,EAAE,qBAAqB,EAC7B,OAAO,GAAE,aAA0B,GAClC,KAAK,CAAC,QAAQ,CAchB;AAED,wBAAgB,2BAA2B,CACzC,cAAc,CAAC,EAAE,MAAM,EACvB,OAAO,GAAE,aAA0B,GAClC,KAAK,CAAC,QAAQ,GAAG,IAAI,CAIvB;AAED,wBAAgB,cAAc,CAC5B,QAAQ,CAAC,EAAE,cAAc,EACzB,OAAO,GAAE,aAA0B,GAClC,KAAK,CAAC,QAAQ,CAqChB;AAED;;;;;;GAMG;AACH,wBAAgB,0BAA0B,CAAC,GAAG,EAAE,MAAM,GAAG,MAAM,CAE9D;AAED;;;;;;GAMG;AACH,wBAAgB,kBAAkB,CAChC,GAAG,EAAE,MAAM,GAAG,SAAS,EACvB,cAAc,EAAE,MAAM,CAAC,eAAe,EAAE,aAAa,CAAC,GAAG,SAAS,EAClE,OAAO,GAAE,aAA0B,GAClC,KAAK,CAAC,QAAQ,GAAG,IAAI,CASvB;AAUD;;;;;GAKG;AACH,wBAAgB,uBAAuB,CAAC,SAAS,EAAE,QAAQ,CAAC,MAAM,CAAC,MAAM,EAAE,MAAM,CAAC,CAAC,GAAG,IAAI,QAEzF;AAED,+DAA+D;AAC/D,wBAAgB,qBAAqB,CAAC,WAAW,EAAE,MAAM,GAAG,MAAM,CAEjE;AAED,wBAAgB,0BAA0B,CACxC,WAAW,EAAE,MAAM,EACnB,OAAO,GAAE,aAA0B,EACnC,SAAS,SAAM,GACd,KAAK,CAAC,QAAQ,CAUhB;AAED,wBAAgB,qBAAqB,CACnC,KAAK,SAAY,EACjB,SAAS,SAAM,EACf,OAAO,GAAE,aAA0B,EACnC,IAAI,GAAE,KAAK,CAAC,IAAsB,GACjC,KAAK,CAAC,QAAQ,CAehB;AAmBD,wBAAgB,yBAAyB,CACvC,IAAI,EAAE,WAAW,EACjB,MAAM,EAAE,WAAW,EACnB,IAAI,GAAE,KAAK,CAAC,IAAsB,EAClC,YAAY,CAAC,EAAE,MAAM,GACpB,KAAK,CAAC,QAAQ,CA8BhB;AAED,wBAAgB,YAAY,CAAC,OAAO,GAAE,aAA0B,GAAG,KAAK,CAAC,QAAQ,CAEhF;AAED,wBAAgB,qBAAqB,CAAC,OAAO,GAAE,aAA0B,GAAG,KAAK,CAAC,QAAQ,CAEzF;AAED,wBAAgB,qBAAqB,CAAC,OAAO,GAAE,aAA0B,GAAG,KAAK,CAAC,QAAQ,CAEzF;AAED,wBAAgB,qBAAqB,CAAC,OAAO,GAAE,aAA0B,GAAG,KAAK,CAAC,QAAQ,CAEzF;AAED,wBAAgB,uBAAuB,CAAC,OAAO,GAAE,aAA0B,GAAG,KAAK,CAAC,QAAQ,CA2B3F;AAED,wBAAgB,wBAAwB,CAAC,OAAO,GAAE,aAA0B,GAAG,KAAK,CAAC,QAAQ,CAE5F;AAED,wBAAgB,qBAAqB,CAAC,OAAO,GAAE,aAA0B,GAAG,KAAK,CAAC,QAAQ,CAEzF;AAED,wBAAgB,sBAAsB,CAAC,OAAO,GAAE,aAA0B,GAAG,KAAK,CAAC,QAAQ,CAE1F;AAED,wBAAgB,sBAAsB,CAAC,OAAO,GAAE,aAA0B,GAAG,KAAK,CAAC,QAAQ,CAE1F;AAED,wBAAgB,eAAe,CAAC,QAAQ,EAAE,KAAK,CAAC,QAAQ,GAAG,IAAI,CAE9D;AAED,KAAK,oBAAoB,GAAG,CAAC,MAAM,IAAI,CAAC,GAAG,CAAC,MAAM,MAAM,IAAI,CAAC,CAAA;AAG7D,wBAAgB,4BAA4B,CAAC,OAAO,EAAE,oBAAoB,GAAG,MAAM,IAAI,CAKtF;AAED,wBAAgB,kBAAkB,IAAI,IAAI,CAwBzC"}
@@ -1,4 +1,4 @@
1
- import { getMaterialPresetByRef, parseMaterialRef, resolveMaterial, } from '@pascal-app/core';
1
+ import { getMaterialPresetByRef, materialColorPaint, parseMaterialColor, parseMaterialRef, resolveMaterial, } from '@pascal-app/core';
2
2
  import { addAfterEffect, invalidate } from '@react-three/fiber';
3
3
  import * as THREE from 'three';
4
4
  import { float, mix, positionViewDirection, transformedNormalView } from 'three/tsl';
@@ -346,6 +346,12 @@ function applyMaterialMapProperties(material, mapProperties) {
346
346
  // Glass-like transparency threshold: any standard material authored as
347
347
  // `transparent` with opacity below this gets the fresnel treatment.
348
348
  const GLASS_OPACITY_THRESHOLD = 0.6;
349
+ /** Glass lets light through; shadow maps would otherwise treat it as a solid panel. */
350
+ export function materialCastsShadow(material) {
351
+ const materials = Array.isArray(material) ? material : [material];
352
+ return !materials.some((entry) => entry.transmission > 0 ||
353
+ (entry.transparent && entry.opacity < GLASS_OPACITY_THRESHOLD));
354
+ }
349
355
  /**
350
356
  * Fresnel-driven opacity for glass: nearly the authored opacity head-on,
351
357
  * increasingly opaque (showing the environment reflection) at grazing angles.
@@ -446,14 +452,19 @@ export function createMaterial(material, shading = 'rendered') {
446
452
  * the dangling-ref fallback for the whole session.
447
453
  */
448
454
  export function materialPresetRefSignature(ref) {
449
- return getMaterialPresetByRef(ref) ? ref : `${ref}#unresolved`;
455
+ return getMaterialPresetByRef(ref) || parseMaterialColor(ref) ? ref : `${ref}#unresolved`;
450
456
  }
451
457
  /**
452
- * Resolve a MaterialRef ('library:<id>' | 'scene:<id>') to a three.js material.
453
- * Returns null for an unknown / dangling ref so callers fall back to the
454
- * slot's default (authored material, then themed default). Never throws.
458
+ * Resolve a MaterialRef ('library:<id>' | 'scene:<id>') or a plain '#rrggbb'
459
+ * colour to a three.js material; the colour paints like
460
+ * `material: { properties: { color } }`. Returns null for an unknown / dangling
461
+ * ref so callers fall back to the slot's default (authored material, then
462
+ * themed default). Never throws.
455
463
  */
456
464
  export function resolveMaterialRef(ref, sceneMaterials, shading = 'rendered') {
465
+ const color = parseMaterialColor(ref);
466
+ if (color)
467
+ return createMaterial(materialColorPaint(color), shading);
457
468
  const parsed = parseMaterialRef(ref);
458
469
  if (!parsed)
459
470
  return null;
@@ -470,7 +481,22 @@ export function resolveMaterialRef(ref, sceneMaterials, shading = 'rendered') {
470
481
  * procedural kinds whose colored-mode unpainted appearance comes from a
471
482
  * declarative default (slab, wall).
472
483
  */
484
+ let slotDefaultOverrides = null;
485
+ /**
486
+ * Swaps declared slot DEFAULTS (never painted refs) for another finish, e.g.
487
+ * the worker thumbnail renders unpainted walls as plaster instead of the
488
+ * prepared-drywall default. Must be set before the scene builds its
489
+ * materials; `null` restores the declared defaults.
490
+ */
491
+ export function setSlotDefaultOverrides(overrides) {
492
+ slotDefaultOverrides = overrides;
493
+ }
494
+ /** A declared slot default after `setSlotDefaultOverrides`. */
495
+ export function resolveSlotDefaultRef(slotDefault) {
496
+ return slotDefaultOverrides?.[slotDefault] ?? slotDefault;
497
+ }
473
498
  export function resolveSlotDefaultMaterial(slotDefault, shading = 'rendered', roughness = 0.9) {
499
+ slotDefault = resolveSlotDefaultRef(slotDefault);
474
500
  if (parseMaterialRef(slotDefault)?.kind === 'library') {
475
501
  return (createMaterialFromPresetRef(slotDefault, shading) ??
476
502
  cachedDefaultMaterial(`slot-#ffffff-${roughness}`, '#ffffff', roughness, shading));
@@ -0,0 +1,6 @@
1
+ import { type AnyNodeId } from '@pascal-app/core';
2
+ type HeightSampler = (x: number, z: number) => number | null;
3
+ /** Samples one locked node's upward-facing mesh in level-local coordinates. */
4
+ export declare function createNodeTopSurfaceHeightSampler(hostId: AnyNodeId, levelId: AnyNodeId): HeightSampler | null;
5
+ export {};
6
+ //# sourceMappingURL=node-top-surface-height.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"node-top-surface-height.d.ts","sourceRoot":"","sources":["../../src/lib/node-top-surface-height.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,KAAK,SAAS,EAAiB,MAAM,kBAAkB,CAAA;AAKhE,KAAK,aAAa,GAAG,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,KAAK,MAAM,GAAG,IAAI,CAAA;AAS5D,+EAA+E;AAC/E,wBAAgB,iCAAiC,CAC/C,MAAM,EAAE,SAAS,EACjB,OAAO,EAAE,SAAS,GACjB,aAAa,GAAG,IAAI,CAqEtB"}
@@ -0,0 +1,74 @@
1
+ import { sceneRegistry } from '@pascal-app/core';
2
+ import { Box3, Matrix3, Raycaster, Vector3 } from 'three';
3
+ import useViewer from '../store/use-viewer';
4
+ import { setSurfaceRaycastLayers } from './layers';
5
+ const samplerCache = new WeakMap();
6
+ /** Samples one locked node's upward-facing mesh in level-local coordinates. */
7
+ export function createNodeTopSurfaceHeightSampler(hostId, levelId) {
8
+ const host = sceneRegistry.nodes.get(hostId);
9
+ const level = sceneRegistry.nodes.get(levelId);
10
+ if (!(host && level))
11
+ return null;
12
+ host.updateWorldMatrix(true, false);
13
+ level.updateWorldMatrix(true, false);
14
+ const revision = useViewer.getState().geometryRevision;
15
+ const cached = samplerCache.get(host)?.get(level);
16
+ if (cached?.revision === revision &&
17
+ cached.hostMatrix.every((value, index) => value === host.matrixWorld.elements[index]) &&
18
+ cached.levelMatrix.every((value, index) => value === level.matrixWorld.elements[index])) {
19
+ return cached.sample;
20
+ }
21
+ host.updateWorldMatrix(true, true);
22
+ const bounds = new Box3().setFromObject(host);
23
+ if (bounds.isEmpty())
24
+ return null;
25
+ const raycaster = new Raycaster();
26
+ setSurfaceRaycastLayers(raycaster.layers);
27
+ raycaster.far = Math.max(4, bounds.max.y - bounds.min.y + 4);
28
+ const origin = new Vector3();
29
+ const direction = new Vector3(0, -1, 0);
30
+ const normal = new Vector3();
31
+ const normalMatrix = new Matrix3();
32
+ const registeredRoots = new Set(sceneRegistry.nodes.values());
33
+ const sample = (x, z) => {
34
+ origin.set(x, 0, z);
35
+ level.localToWorld(origin);
36
+ origin.y = bounds.max.y + 2;
37
+ raycaster.set(origin, direction);
38
+ for (const hit of raycaster.intersectObject(host, true)) {
39
+ if (!hit.face)
40
+ continue;
41
+ let owner = hit.object.parent;
42
+ let nestedNode = false;
43
+ while (owner && owner !== host) {
44
+ if (registeredRoots.has(owner)) {
45
+ nestedNode = true;
46
+ break;
47
+ }
48
+ owner = owner.parent;
49
+ }
50
+ if (nestedNode)
51
+ continue;
52
+ normalMatrix.getNormalMatrix(hit.object.matrixWorld);
53
+ normal.copy(hit.face.normal).applyMatrix3(normalMatrix).normalize();
54
+ if (normal.y < 0.1)
55
+ continue;
56
+ const point = hit.point.clone();
57
+ level.worldToLocal(point);
58
+ return point.y;
59
+ }
60
+ return null;
61
+ };
62
+ let byLevel = samplerCache.get(host);
63
+ if (!byLevel) {
64
+ byLevel = new WeakMap();
65
+ samplerCache.set(host, byLevel);
66
+ }
67
+ byLevel.set(level, {
68
+ revision,
69
+ hostMatrix: [...host.matrixWorld.elements],
70
+ levelMatrix: [...level.matrixWorld.elements],
71
+ sample,
72
+ });
73
+ return sample;
74
+ }
@@ -0,0 +1,39 @@
1
+ type TemporalLike = {
2
+ temporal: {
3
+ getState(): {
4
+ pastStates: readonly unknown[];
5
+ futureStates: readonly unknown[];
6
+ isTracking: boolean;
7
+ };
8
+ };
9
+ };
10
+ type SelectionLike = {
11
+ getState(): {
12
+ selection: {
13
+ buildingId: string | null;
14
+ levelId: string | null;
15
+ zoneId: string | null;
16
+ selectedIds: readonly string[];
17
+ };
18
+ };
19
+ };
20
+ export type PerfHistoryState = {
21
+ /** Undo entries. */
22
+ past: number;
23
+ /** Redo entries. */
24
+ future: number;
25
+ /** False while any owner has history paused. */
26
+ tracking: boolean;
27
+ /** Refcounted pause owners (`pauseSceneHistory` + leases); direct `temporal.pause()` is not counted. */
28
+ pauseDepth: number;
29
+ };
30
+ export type PerfSelectionState = {
31
+ buildingId: string | null;
32
+ levelId: string | null;
33
+ zoneId: string | null;
34
+ selectedIds: string[];
35
+ };
36
+ export declare function readPerfHistory(store: TemporalLike): PerfHistoryState;
37
+ export declare function readPerfSelection(store: SelectionLike): PerfSelectionState;
38
+ export {};
39
+ //# sourceMappingURL=perf-probe-state.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"perf-probe-state.d.ts","sourceRoot":"","sources":["../../src/lib/perf-probe-state.ts"],"names":[],"mappings":"AAMA,KAAK,YAAY,GAAG;IAClB,QAAQ,EAAE;QACR,QAAQ,IAAI;YACV,UAAU,EAAE,SAAS,OAAO,EAAE,CAAA;YAC9B,YAAY,EAAE,SAAS,OAAO,EAAE,CAAA;YAChC,UAAU,EAAE,OAAO,CAAA;SACpB,CAAA;KACF,CAAA;CACF,CAAA;AAED,KAAK,aAAa,GAAG;IACnB,QAAQ,IAAI;QACV,SAAS,EAAE;YACT,UAAU,EAAE,MAAM,GAAG,IAAI,CAAA;YACzB,OAAO,EAAE,MAAM,GAAG,IAAI,CAAA;YACtB,MAAM,EAAE,MAAM,GAAG,IAAI,CAAA;YACrB,WAAW,EAAE,SAAS,MAAM,EAAE,CAAA;SAC/B,CAAA;KACF,CAAA;CACF,CAAA;AAED,MAAM,MAAM,gBAAgB,GAAG;IAC7B,oBAAoB;IACpB,IAAI,EAAE,MAAM,CAAA;IACZ,oBAAoB;IACpB,MAAM,EAAE,MAAM,CAAA;IACd,gDAAgD;IAChD,QAAQ,EAAE,OAAO,CAAA;IACjB,wGAAwG;IACxG,UAAU,EAAE,MAAM,CAAA;CACnB,CAAA;AAED,MAAM,MAAM,kBAAkB,GAAG;IAC/B,UAAU,EAAE,MAAM,GAAG,IAAI,CAAA;IACzB,OAAO,EAAE,MAAM,GAAG,IAAI,CAAA;IACtB,MAAM,EAAE,MAAM,GAAG,IAAI,CAAA;IACrB,WAAW,EAAE,MAAM,EAAE,CAAA;CACtB,CAAA;AAED,wBAAgB,eAAe,CAAC,KAAK,EAAE,YAAY,GAAG,gBAAgB,CAQrE;AAED,wBAAgB,iBAAiB,CAAC,KAAK,EAAE,aAAa,GAAG,kBAAkB,CAG1E"}
@@ -0,0 +1,17 @@
1
+ // Read-only state for scripted `?perf` receipts (bench/next-house, scripts/perf): the scene
2
+ // history and the viewer selection, so production builds can report undo entries and
3
+ // history pauses without dev-only store handles.
4
+ import { getSceneHistoryPauseDepth } from '@pascal-app/core';
5
+ export function readPerfHistory(store) {
6
+ const temporal = store.temporal.getState();
7
+ return {
8
+ past: temporal.pastStates.length,
9
+ future: temporal.futureStates.length,
10
+ tracking: temporal.isTracking,
11
+ pauseDepth: getSceneHistoryPauseDepth(),
12
+ };
13
+ }
14
+ export function readPerfSelection(store) {
15
+ const { buildingId, levelId, zoneId, selectedIds } = store.getState().selection;
16
+ return { buildingId, levelId, zoneId, selectedIds: [...selectedIds] };
17
+ }
@@ -3,5 +3,13 @@ import * as THREE from 'three';
3
3
  /** Opt in only when the raycast appends hits without reading prior hits or mutating scene/query state. */
4
4
  export declare function markPureRaycast<T extends THREE.Object3D['raycast']>(raycast: T): T;
5
5
  export declare function choosePointerEvents(search?: string): typeof createWebEvents;
6
+ /**
7
+ * Whether a mesh has a material for everything a raycast reads: three indexes
8
+ * a material array by each geometry group, and one with no entry throws on
9
+ * `material.side`. A mesh caught mid-swap (a preview restored an older array
10
+ * over a rebuilt geometry) is skipped for this move instead of taking the whole
11
+ * pointer event down; its children are still tested.
12
+ */
13
+ export declare function hasMaterialsForGroups(object: THREE.Object3D): boolean;
6
14
  export declare function createPascalPointerEvents(store: RootStore): EventManager<HTMLElement>;
7
15
  //# sourceMappingURL=pointer-events.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"pointer-events.d.ts","sourceRoot":"","sources":["../../src/lib/pointer-events.ts"],"names":[],"mappings":"AA6BA,OAAO,EACL,MAAM,IAAI,eAAe,EAGzB,KAAK,YAAY,EAMjB,KAAK,SAAS,EAEf,MAAM,oBAAoB,CAAA;AAC3B,OAAO,KAAK,KAAK,MAAM,OAAO,CAAA;AAqC9B,0GAA0G;AAC1G,wBAAgB,eAAe,CAAC,CAAC,SAAS,KAAK,CAAC,QAAQ,CAAC,SAAS,CAAC,EAAE,OAAO,EAAE,CAAC,GAAG,CAAC,CAGlF;AAYD,wBAAgB,mBAAmB,CACjC,MAAM,SAA8D,GACnE,OAAO,eAAe,CAIxB;AAiLD,wBAAgB,yBAAyB,CAAC,KAAK,EAAE,SAAS,GAAG,YAAY,CAAC,WAAW,CAAC,CAmBrF"}
1
+ {"version":3,"file":"pointer-events.d.ts","sourceRoot":"","sources":["../../src/lib/pointer-events.ts"],"names":[],"mappings":"AA6BA,OAAO,EACL,MAAM,IAAI,eAAe,EAGzB,KAAK,YAAY,EAMjB,KAAK,SAAS,EAEf,MAAM,oBAAoB,CAAA;AAC3B,OAAO,KAAK,KAAK,MAAM,OAAO,CAAA;AAqC9B,0GAA0G;AAC1G,wBAAgB,eAAe,CAAC,CAAC,SAAS,KAAK,CAAC,QAAQ,CAAC,SAAS,CAAC,EAAE,OAAO,EAAE,CAAC,GAAG,CAAC,CAGlF;AAYD,wBAAgB,mBAAmB,CACjC,MAAM,SAA8D,GACnE,OAAO,eAAe,CAIxB;AAiED;;;;;;GAMG;AACH,wBAAgB,qBAAqB,CAAC,MAAM,EAAE,KAAK,CAAC,QAAQ,GAAG,OAAO,CAUrE;AAkHD,wBAAgB,yBAAyB,CAAC,KAAK,EAAE,SAAS,GAAG,YAAY,CAAC,WAAW,CAAC,CAmBrF"}
@@ -21,8 +21,8 @@
21
21
  * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
22
22
  * SOFTWARE.
23
23
  *
24
- * Vendored from R3F 9.6.1:
25
- * https://raw.githubusercontent.com/pmndrs/react-three-fiber/v9.6.1/packages/fiber/src/core/events.ts
24
+ * Vendored from R3F 9.8.1:
25
+ * https://raw.githubusercontent.com/pmndrs/react-three-fiber/v9.8.1/packages/fiber/src/core/events.ts
26
26
  * Ray collection is cached; camera-drag moves are throttled before stock dispatch.
27
27
  * The throttle is a vendored-manager policy; dev ?stockEvents uses untouched R3F.
28
28
  */
@@ -112,6 +112,28 @@ function querySnapshot(raycaster) {
112
112
  }
113
113
  return snapshot;
114
114
  }
115
+ /**
116
+ * Whether a mesh has a material for everything a raycast reads: three indexes
117
+ * a material array by each geometry group, and one with no entry throws on
118
+ * `material.side`. A mesh caught mid-swap (a preview restored an older array
119
+ * over a rebuilt geometry) is skipped for this move instead of taking the whole
120
+ * pointer event down; its children are still tested.
121
+ */
122
+ export function hasMaterialsForGroups(object) {
123
+ const mesh = object;
124
+ if (!mesh.isMesh)
125
+ return true;
126
+ const material = mesh.material;
127
+ if (!material)
128
+ return false;
129
+ if (!Array.isArray(material))
130
+ return true;
131
+ for (const group of mesh.geometry?.groups ?? []) {
132
+ if (!material[group.materialIndex ?? 0])
133
+ return false;
134
+ }
135
+ return true;
136
+ }
115
137
  function distanceOrder(a, b) {
116
138
  return a.distance - b.distance;
117
139
  }
@@ -140,7 +162,8 @@ function createCachedRaycast() {
140
162
  unsupportedObject = object;
141
163
  return false;
142
164
  }
143
- result = object.raycast(raycaster, hits);
165
+ if (hasMaterialsForGroups(object))
166
+ result = object.raycast(raycaster, hits);
144
167
  }
145
168
  if (result !== false) {
146
169
  const children = object.children;
@@ -246,7 +269,7 @@ export function createPascalPointerEvents(store) {
246
269
  return manager;
247
270
  }
248
271
  function makeId(event) {
249
- // biome-ignore lint/style/useTemplate: Keep the vendored dispatch identical to R3F 9.6.1.
272
+ // biome-ignore lint/style/useTemplate: Keep the vendored dispatch identical to R3F 9.8.1.
250
273
  return (event.eventObject || event.object).uuid + '/' + event.index + event.instanceId;
251
274
  }
252
275
  /**
@@ -0,0 +1,7 @@
1
+ import type { EvaluatedLight } from '@pascal-app/core/procedural-items';
2
+ import type { Material, Mesh, Object3D } from 'three';
3
+ export declare function cloneWithProceduralEmission(material: Material, color: string, on: boolean): Material;
4
+ export declare function setProceduralEmission(material: Material, on: boolean): void;
5
+ export declare function proceduralSlotMeshes(root: Object3D, slots: Set<string>): Mesh[];
6
+ export declare function decorateProceduralEmission(root: Object3D, lights: EvaluatedLight[], on: boolean): () => void;
7
+ //# sourceMappingURL=procedural-emission.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"procedural-emission.d.ts","sourceRoot":"","sources":["../../src/lib/procedural-emission.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,cAAc,EAAE,MAAM,mCAAmC,CAAA;AACvE,OAAO,KAAK,EAAS,QAAQ,EAAE,IAAI,EAAE,QAAQ,EAAE,MAAM,OAAO,CAAA;AAQ5D,wBAAgB,2BAA2B,CACzC,QAAQ,EAAE,QAAQ,EAClB,KAAK,EAAE,MAAM,EACb,EAAE,EAAE,OAAO,GACV,QAAQ,CAQV;AAED,wBAAgB,qBAAqB,CAAC,QAAQ,EAAE,QAAQ,EAAE,EAAE,EAAE,OAAO,GAAG,IAAI,CAG3E;AAED,wBAAgB,oBAAoB,CAAC,IAAI,EAAE,QAAQ,EAAE,KAAK,EAAE,GAAG,CAAC,MAAM,CAAC,GAAG,IAAI,EAAE,CAW/E;AAED,wBAAgB,0BAA0B,CACxC,IAAI,EAAE,QAAQ,EACd,MAAM,EAAE,cAAc,EAAE,EACxB,EAAE,EAAE,OAAO,GACV,MAAM,IAAI,CAwBZ"}