@pascal-app/editor 1.1.0 → 1.1.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/package.json +9 -15
- package/src/components/editor/action-menu-button.tsx +1 -1
- package/src/components/editor/alignment-3d-guide-layer.tsx +1 -1
- package/src/components/editor/custom-camera-controls.tsx +11 -11
- package/src/components/editor/editor-layout-v2.tsx +1 -1
- package/src/components/editor/elevation-3d-guide-layer.tsx +1 -1
- package/src/components/editor/first-person-controls.tsx +20 -1981
- package/src/components/editor/floating-action-menu.tsx +1 -1
- package/src/components/editor/floating-building-action-menu.tsx +1 -1
- package/src/components/editor/floor-region-controls.tsx +6 -2
- package/src/components/editor/floorplan-navigation-presentation.test.ts +0 -40
- package/src/components/editor/floorplan-navigation-presentation.ts +0 -66
- package/src/components/editor/floorplan-panel.tsx +26 -22
- package/src/components/editor/floorplan-wall-typing-keys.ts +1 -1
- package/src/components/editor/follow-pascal.test.tsx +1 -2
- package/src/components/editor/follow-pascal.tsx +1 -1
- package/src/components/editor/footprint-height-handle.tsx +1 -1
- package/src/components/editor/group-actions.ts +1 -2
- package/src/components/editor/group-floating-action-menu.tsx +1 -1
- package/src/components/editor/group-move-3d.ts +1 -2
- package/src/components/editor/group-rotate-handle.tsx +1 -2
- package/src/components/editor/handles/use-handle-drag.ts +1 -2
- package/src/components/editor/index.tsx +24 -14
- package/src/components/editor/inspector-extension-actions.tsx +1 -1
- package/src/components/editor/node-arrow-handles.tsx +1 -1
- package/src/components/editor/open-wall-ends-3d-layer.tsx +1 -1
- package/src/components/editor/opening-guides-3d-layer.tsx +1 -1
- package/src/components/editor/room-controls.tsx +7 -4
- package/src/components/editor/room-handles-2d.tsx +2 -3
- package/src/components/editor/room-handles.tsx +1 -2
- package/src/components/editor/room-highlight.tsx +6 -105
- package/src/components/editor/room-labels.test.ts +8 -822
- package/src/components/editor/room-labels.tsx +40 -1671
- package/src/components/editor/room-webgpu-materials.test.ts +1 -1
- package/src/components/editor/selection-manager.tsx +5 -3
- package/src/components/editor/site-edge-labels.tsx +1 -1
- package/src/components/editor/snapshot-capture-overlay.tsx +2 -5
- package/src/components/editor/use-floorplan-background-placement.ts +2 -1
- package/src/components/editor/views/plugins-view.tsx +1 -1
- package/src/components/editor/views/view-bar.tsx +9 -9
- package/src/components/editor/wall-measurement-label.tsx +1 -1
- package/src/components/editor/wall-move-side-handles.tsx +1 -1
- package/src/components/editor/wall-pull-grip.tsx +2 -2
- package/src/components/editor-2d/floorplan-group-move.tsx +2 -3
- package/src/components/editor-2d/floorplan-measurement-tool-layer.tsx +1 -1
- package/src/components/editor-2d/floorplan-open-wall-ends-layer.tsx +1 -1
- package/src/components/editor-2d/floorplan-registry-move-overlay.tsx +1 -2
- package/src/components/editor-2d/renderers/floorplan-annotation-layout.test.ts +0 -37
- package/src/components/editor-2d/renderers/floorplan-annotation-layout.ts +0 -30
- package/src/components/editor-2d/renderers/floorplan-dimension-edit-overlay.tsx +13 -3
- package/src/components/editor-2d/renderers/floorplan-placement-preview-layer.tsx +1 -2
- package/src/components/editor-2d/renderers/floorplan-registry-layer.test.ts +8 -10
- package/src/components/editor-2d/renderers/floorplan-registry-layer.tsx +25 -33
- package/src/components/systems/roof/roof-edit-system.tsx +4 -3
- package/src/components/tools/distribution/distribution-run-tool.tsx +1 -1
- package/src/components/tools/item/placement-history.test.tsx +1 -1
- package/src/components/tools/item/use-placement-coordinator.tsx +2 -3
- package/src/components/tools/paint-region/wall-paint-region-tool.tsx +6 -2
- package/src/components/tools/registry/move-registry-node-tool.tsx +1 -2
- package/src/components/tools/shared/cursor-sphere.tsx +1 -1
- package/src/components/tools/shared/draft-measurement-label.tsx +1 -1
- package/src/components/tools/shared/placement-box.tsx +1 -1
- package/src/components/tools/shared/placement-dimension-guides.tsx +1 -1
- package/src/components/tools/site/terrain-brush-cursor.tsx +1 -1
- package/src/components/ui/action-menu/camera-actions.tsx +2 -2
- package/src/components/ui/action-menu/control-modes.tsx +1 -1
- package/src/components/ui/action-menu/follow-pascal-pill.tsx +1 -1
- package/src/components/ui/action-menu/index.tsx +3 -3
- package/src/components/ui/action-menu/measurement-control.tsx +3 -3
- package/src/components/ui/action-menu/placement.ts +0 -18
- package/src/components/ui/action-menu/point-ask-button.tsx +1 -1
- package/src/components/ui/action-menu/view-toggles.tsx +5 -5
- package/src/components/ui/controls/finish-swatch.tsx +1 -1
- package/src/components/ui/controls/material-paint-panel.tsx +2 -2
- package/src/components/ui/controls/scene-material-list.tsx +2 -2
- package/src/components/ui/controls/select-control.tsx +1 -1
- package/src/components/ui/controls/terrain-sculpt-panel.tsx +1 -1
- package/src/components/ui/floating-level-selector.tsx +3 -3
- package/src/components/ui/helpers/contextual-helper-panel.tsx +1 -1
- package/src/components/ui/helpers/helper-manager.test.tsx +1 -1
- package/src/components/ui/helpers/helper-manager.tsx +1 -1
- package/src/components/ui/level-duplicate-dialog.tsx +1 -1
- package/src/components/ui/node-icon-image.test.tsx +46 -0
- package/src/components/ui/node-icon-image.tsx +33 -1
- package/src/components/ui/panels/collections/collections-popover.tsx +2 -2
- package/src/components/ui/panels/floor-foundation-panel.tsx +2 -2
- package/src/components/ui/panels/floor-opening-panel.tsx +4 -4
- package/src/components/ui/panels/node-display.ts +1 -1
- package/src/components/ui/panels/panel-manager.tsx +1 -1
- package/src/components/ui/panels/panel-wrapper.tsx +1 -1
- package/src/components/ui/panels/parametric-inspector.tsx +1 -1
- package/src/components/ui/panels/room-construction-rows.tsx +6 -6
- package/src/components/ui/panels/room-name-options.ts +1 -5
- package/src/components/ui/panels/room-panel.tsx +6 -8
- package/src/components/ui/primitives/color-dot.tsx +2 -2
- package/src/components/ui/primitives/opacity-control.tsx +2 -2
- package/src/components/ui/primitives/sidebar.tsx +3 -3
- package/src/components/ui/right-stack.tsx +1 -1
- package/src/components/ui/sidebar/icon-rail.tsx +1 -1
- package/src/components/ui/sidebar/panels/items-panel/function-tree-panel.tsx +1 -1
- package/src/components/ui/sidebar/panels/settings-panel/audio-settings-dialog.tsx +2 -2
- package/src/components/ui/sidebar/panels/settings-panel/construction-animation-setting.tsx +1 -1
- package/src/components/ui/sidebar/panels/settings-panel/index.tsx +2 -2
- package/src/components/ui/sidebar/panels/settings-panel/keyboard-shortcuts-dialog.tsx +1 -1
- package/src/components/ui/sidebar/panels/settings-panel/load-build-dialog.tsx +1 -1
- package/src/components/ui/sidebar/panels/settings-panel/print-export-button.tsx +1 -1
- package/src/components/ui/sidebar/panels/site-panel/building-tree-node.tsx +1 -1
- package/src/components/ui/sidebar/panels/site-panel/index.tsx +2 -2
- package/src/components/ui/sidebar/panels/site-panel/inline-rename-input.tsx +1 -1
- package/src/components/ui/sidebar/panels/site-panel/level-tree-node.tsx +1 -1
- package/src/components/ui/sidebar/panels/site-panel/roof-tree-node.tsx +46 -7
- package/src/components/ui/sidebar/panels/site-panel/tree-node-actions.tsx +1 -1
- package/src/components/ui/sidebar/panels/site-panel/tree-node-drag.tsx +14 -5
- package/src/components/ui/sidebar/panels/site-panel/unit-tree-node.tsx +2 -2
- package/src/components/ui/sidebar/panels/zone-panel/index.tsx +3 -3
- package/src/components/ui/sidebar/tab-bar.tsx +1 -1
- package/src/components/ui/wall-type/wall-type-editor-dialog.tsx +1 -1
- package/src/components/ui/wall-type/wall-type-menu.tsx +1 -1
- package/src/components/viewer-overlay.tsx +1 -2
- package/src/hooks/use-auto-frame.ts +1 -2
- package/src/hooks/use-keyboard.ts +1 -2
- package/src/hooks/use-selected-room.ts +5 -7
- package/src/i18n/floor-footprint-name.ts +1 -1
- package/src/i18n/locales/en/messages.po +180 -182
- package/src/i18n/locales/es/messages.po +180 -182
- package/src/i18n/locales/fr/messages.po +180 -182
- package/src/i18n/locales/ja/messages.po +180 -182
- package/src/i18n/locales/zh-CN/messages.po +180 -182
- package/src/i18n/locales.test.ts +1 -1
- package/src/index.tsx +109 -131
- package/src/lib/below-grade.test.tsx +4 -4
- package/src/lib/camera-facing.test.ts +1 -1
- package/src/lib/camera-facing.ts +2 -3
- package/src/lib/editor-level-display.ts +1 -1
- package/src/lib/floor-footprints.test.ts +2 -2
- package/src/lib/floor-opening-draft.ts +1 -1
- package/src/lib/floorplan/annotation-visibility.test.ts +1 -1
- package/src/lib/floorplan/annotation-visibility.ts +1 -1
- package/src/lib/floorplan/floorplan-export.test.ts +1 -1
- package/src/lib/floorplan/floorplan-export.tsx +8 -11
- package/src/lib/floorplan/floorplan-extension.ts +4 -157
- package/src/lib/floorplan/floorplan-mode.ts +2 -1
- package/src/lib/floorplan/floorplan-pdfkit-renderer.test.ts +1 -1
- package/src/lib/floorplan/floorplan-pdfkit-renderer.ts +8 -6
- package/src/lib/floorplan/floorplan-plugin-install.test.tsx +3 -4
- package/src/lib/floorplan/geometry.ts +2 -112
- package/src/lib/floorplan/index.ts +0 -9
- package/src/lib/floorplan/items.ts +2 -1
- package/src/lib/floorplan/schedules.ts +6 -3
- package/src/lib/floorplan/sheet-export.ts +7 -3
- package/src/lib/floorplan/site-plan/site-parts.ts +7 -1
- package/src/lib/floorplan/site-plan/site-plan-layer.tsx +1 -1
- package/src/lib/follow-pascal-presentation.ts +1 -1
- package/src/lib/glb-export.ts +1 -1
- package/src/lib/material-paint.ts +1 -1
- package/src/lib/measurements.test.ts +2 -1
- package/src/lib/mezzanine-selection.test.ts +1 -1
- package/src/lib/paint-region-mode.ts +1 -1
- package/src/lib/point-ask/session.ts +1 -2
- package/src/lib/roof-duplication.test.ts +100 -0
- package/src/lib/roof-duplication.ts +30 -5
- package/src/lib/room-handle-drag.ts +2 -12
- package/src/lib/room-name-catalog.test.ts +2 -1
- package/src/lib/room-name-messages.test.ts +2 -1
- package/src/lib/room-name-messages.ts +1 -118
- package/src/lib/room-name-storage.test.ts +2 -1
- package/src/lib/room-selection-commands.ts +2 -2
- package/src/lib/room-selection.test.ts +6 -6
- package/src/lib/room-transform-session.ts +1 -2
- package/src/lib/room-zone-routing.ts +2 -2
- package/src/lib/selection-routing.test.ts +0 -28
- package/src/lib/selection-routing.ts +1 -40
- package/src/lib/sfx-bus.ts +8 -32
- package/src/lib/sfx-player.test.ts +72 -1
- package/src/lib/sfx-player.ts +49 -337
- package/src/lib/viewer-selection.test.ts +38 -10
- package/src/lib/wall-pull.test.ts +1 -1
- package/src/lib/wall-pull.ts +1 -27
- package/src/store/use-editor.tsx +17 -26
- package/src/store/use-floorplan-annotation-visibility.ts +5 -5
- package/src/store/use-wall-region-handles-selection.ts +1 -2
- package/src/components/editor/__bench__/room-label-placement.bench.ts +0 -108
- package/src/components/editor/first-person/build-collider-world.test.ts +0 -596
- package/src/components/editor/first-person/build-collider-world.ts +0 -549
- package/src/components/editor/first-person/ground-holes.test.ts +0 -128
- package/src/components/editor/first-person/ground-holes.ts +0 -130
- package/src/components/editor/first-person/mechanism-targets.test.ts +0 -162
- package/src/components/editor/first-person/mechanism-targets.ts +0 -88
- package/src/components/editor/first-person/terrain-collider.test.ts +0 -132
- package/src/components/editor/first-person/terrain-collider.ts +0 -212
- package/src/components/editor/floorplan-camera-sync.test.ts +0 -249
- package/src/components/editor/floorplan-camera-sync.ts +0 -213
- package/src/components/editor/localized-html.tsx +0 -22
- package/src/components/editor-2d/renderers/floorplan-dimension-renderer.test.tsx +0 -236
- package/src/components/editor-2d/renderers/floorplan-dimension-renderer.tsx +0 -708
- package/src/components/editor-2d/renderers/floorplan-geometry-renderer.test.tsx +0 -385
- package/src/components/editor-2d/renderers/floorplan-geometry-renderer.tsx +0 -670
- package/src/components/editor-2d/renderers/floorplan-label-angle.test.ts +0 -89
- package/src/components/editor-2d/renderers/floorplan-label-angle.ts +0 -106
- package/src/components/editor-2d/svg-paths.ts +0 -124
- package/src/components/ui/action-menu/action-button.tsx +0 -89
- package/src/components/ui/action-menu/follow-pascal-toggle.tsx +0 -42
- package/src/components/ui/primitives/button.tsx +0 -69
- package/src/components/ui/primitives/dropdown-menu.tsx +0 -232
- package/src/components/ui/primitives/popover.tsx +0 -42
- package/src/components/ui/primitives/switch.tsx +0 -29
- package/src/components/ui/primitives/tooltip.tsx +0 -57
- package/src/components/ui/scene-loader.tsx +0 -73
- package/src/components/viewer/floorplan-compass-button.tsx +0 -67
- package/src/components/viewer/floorplan-preview-geometry.test.ts +0 -107
- package/src/components/viewer/floorplan-preview-geometry.ts +0 -281
- package/src/components/viewer/floorplan-preview-navigation.test.ts +0 -43
- package/src/components/viewer/floorplan-preview-navigation.ts +0 -62
- package/src/components/viewer/floorplan-preview-visibility.test.ts +0 -35
- package/src/components/viewer/floorplan-preview-visibility.ts +0 -19
- package/src/components/viewer/floorplan-preview.tsx +0 -1065
- package/src/components/viewer/render-settings-menu.tsx +0 -294
- package/src/components/viewer/sky-control.tsx +0 -710
- package/src/components/viewer/use-viewer-camera-navigation-sync.ts +0 -140
- package/src/components/viewer/use-viewer-ui-sounds.test.ts +0 -15
- package/src/components/viewer/use-viewer-ui-sounds.ts +0 -46
- package/src/components/viewer/viewer-controls-bar.tsx +0 -496
- package/src/components/viewer/viewer-hover-label.tsx +0 -42
- package/src/components/viewer/viewer-rooms.tsx +0 -248
- package/src/components/viewer/viewer-scene-header.tsx +0 -286
- package/src/components/viewer/viewer-selection-manager.tsx +0 -124
- package/src/components/viewer/viewer-stage-modes.test.ts +0 -38
- package/src/components/viewer/viewer-stage-modes.ts +0 -49
- package/src/components/viewer/viewer-stage-switcher.tsx +0 -97
- package/src/components/viewer/viewer-stage.test.tsx +0 -47
- package/src/components/viewer/viewer-stage.tsx +0 -221
- package/src/components/walkthrough-hud.tsx +0 -193
- package/src/hooks/use-mobile.ts +0 -19
- package/src/i18n/level-name.ts +0 -39
- package/src/i18n/scene-theme-name.ts +0 -16
- package/src/lib/below-grade.ts +0 -133
- package/src/lib/camera-pose.test.ts +0 -237
- package/src/lib/camera-pose.ts +0 -172
- package/src/lib/floorplan/floorplan-extension.test.ts +0 -42
- package/src/lib/floorplan/floorplan-readonly.test.ts +0 -47
- package/src/lib/floorplan/floorplan-readonly.ts +0 -95
- package/src/lib/floorplan/marks.test.ts +0 -213
- package/src/lib/floorplan/marks.ts +0 -238
- package/src/lib/measurements.ts +0 -8
- package/src/lib/node-display-label.ts +0 -37
- package/src/lib/room-assembly-overlay.test.ts +0 -275
- package/src/lib/room-assembly-overlay.ts +0 -265
- package/src/lib/room-selection.ts +0 -417
- package/src/lib/scene-bounds.test.ts +0 -327
- package/src/lib/scene-bounds.ts +0 -233
- package/src/lib/typing-target.ts +0 -9
- package/src/lib/viewer-selection.ts +0 -595
- package/src/lib/zone-content.ts +0 -133
- package/src/store/camera-pose-store.test.ts +0 -29
- package/src/store/camera-pose-store.ts +0 -27
- package/src/store/navigation-sync-pose-store.test.ts +0 -34
- package/src/store/navigation-sync-pose-store.ts +0 -27
- package/src/store/use-audio.test.ts +0 -146
- package/src/store/use-audio.tsx +0 -169
- package/src/store/use-first-person-hud.ts +0 -40
- package/src/store/use-follow-pascal.test.ts +0 -62
- package/src/store/use-follow-pascal.ts +0 -53
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import { afterEach, describe, expect, test } from 'bun:test'
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return x > Math.min(...xs) && x < Math.max(...xs) && z > Math.min(...zs) && z < Math.max(...zs)
|
|
73
|
-
})!
|
|
74
|
-
}
|
|
75
|
-
|
|
76
|
-
function withNodes(nodes: Record<string, AnyNode>, ...added: AnyNode[]) {
|
|
77
|
-
const level = nodes[levelId] as LevelNode
|
|
78
|
-
return {
|
|
79
|
-
...nodes,
|
|
80
|
-
...Object.fromEntries(added.map((node) => [node.id, node])),
|
|
81
|
-
[levelId]: { ...level, children: [...level.children, ...added.map((node) => node.id)] },
|
|
82
|
-
} as Record<string, AnyNode>
|
|
83
|
-
}
|
|
84
|
-
|
|
85
|
-
const heights = (tops: Record<string, number>, floorY = 0): RoomAssemblyHeights => ({
|
|
86
|
-
floorY,
|
|
87
|
-
wallTops: new Map(Object.entries(tops)),
|
|
88
|
-
ceiling: null,
|
|
89
|
-
})
|
|
90
|
-
|
|
91
|
-
const length = ({ from, to }: { from: readonly number[]; to: readonly number[] }) =>
|
|
92
|
-
Math.hypot(to[0]! - from[0]!, to[1]! - from[1]!)
|
|
93
|
-
|
|
94
|
-
function yValues(array: Float32Array) {
|
|
95
|
-
const ys = new Set<number>()
|
|
96
|
-
for (let i = 1; i < array.length; i += 3) ys.add(Math.round(array[i]! * 1000) / 1000)
|
|
97
|
-
return [...ys].sort((a, b) => a - b)
|
|
98
|
-
}
|
|
99
|
-
|
|
100
|
-
afterEach(() => sceneRegistry.clear())
|
|
101
|
-
|
|
102
|
-
describe('room assembly faces', () => {
|
|
103
|
-
test('only the room-facing face, clipped at the partition and the corners', () => {
|
|
104
|
-
const room = roomAt(new RoomSelectionIndex(levelId).update(twoRooms()), [2, 2])
|
|
105
|
-
const faces = roomWallFaces(room.geometry)
|
|
106
|
-
const byWall = new Map<string, typeof faces>()
|
|
107
|
-
for (const face of faces) byWall.set(face.wallId, [...(byWall.get(face.wallId) ?? []), face])
|
|
108
|
-
expect([...byWall.keys()].sort()).toEqual(
|
|
109
|
-
['wall_north', 'wall_shared', 'wall_south', 'wall_west'].sort(),
|
|
110
|
-
)
|
|
111
|
-
const south = byWall.get('wall_south')!
|
|
112
|
-
expect(south.every(({ face }) => face === 'a')).toBe(true)
|
|
113
|
-
for (const { from, to } of south) {
|
|
114
|
-
expect(from[1]).toBeCloseTo(0.1)
|
|
115
|
-
expect(to[1]).toBeCloseTo(0.1)
|
|
116
|
-
for (const x of [from[0], to[0]]) {
|
|
117
|
-
expect(x).toBeGreaterThanOrEqual(0.1 - 1e-6)
|
|
118
|
-
expect(x).toBeLessThanOrEqual(3.9 + 1e-6)
|
|
119
|
-
}
|
|
120
|
-
}
|
|
121
|
-
expect(south.reduce((sum, face) => sum + length(face), 0)).toBeCloseTo(3.8)
|
|
122
|
-
// The partition contributes its west face only.
|
|
123
|
-
for (const { from, to } of byWall.get('wall_shared')!) {
|
|
124
|
-
expect(from[0]).toBeCloseTo(3.9)
|
|
125
|
-
expect(to[0]).toBeCloseTo(3.9)
|
|
126
|
-
}
|
|
127
|
-
})
|
|
128
|
-
|
|
129
|
-
test('a T-stem splits the host face into per-room t-ranges', () => {
|
|
130
|
-
const nodes = twoRooms([wall('stem', [4, 2], [8, 2])])
|
|
131
|
-
const records = new RoomSelectionIndex(levelId).update(nodes)
|
|
132
|
-
const lower = roomAt(records, [6, 1])
|
|
133
|
-
const upper = roomAt(records, [6, 3])
|
|
134
|
-
for (const [room, zMin, zMax] of [
|
|
135
|
-
[lower, 0.1, 1.9],
|
|
136
|
-
[upper, 2.1, 3.9],
|
|
137
|
-
] as const) {
|
|
138
|
-
const shared = roomWallFaces(room.geometry).filter(({ wallId }) => wallId === 'wall_shared')
|
|
139
|
-
const span = room.spans.find(({ boundaryId }) => boundaryId === 'wall_shared')!
|
|
140
|
-
expect(shared.reduce((sum, face) => sum + length(face), 0)).toBeCloseTo(zMax - zMin)
|
|
141
|
-
for (const { from, to, face } of shared) {
|
|
142
|
-
expect(face).toBe(span.face)
|
|
143
|
-
for (const [x, z] of [from, to]) {
|
|
144
|
-
expect(x).toBeCloseTo(4.1)
|
|
145
|
-
expect(z).toBeGreaterThanOrEqual(zMin - 1e-6)
|
|
146
|
-
expect(z).toBeLessThanOrEqual(zMax + 1e-6)
|
|
147
|
-
const t = z / 4
|
|
148
|
-
expect(t).toBeGreaterThanOrEqual(span.t0 - 1e-6)
|
|
149
|
-
expect(t).toBeLessThanOrEqual(span.t1 + 1e-6)
|
|
150
|
-
}
|
|
151
|
-
}
|
|
152
|
-
}
|
|
153
|
-
})
|
|
154
|
-
|
|
155
|
-
test('curved faces follow the offset arc and only draw verticals at their ends', () => {
|
|
156
|
-
const nodes = twoRooms()
|
|
157
|
-
const curved = { ...(nodes.wall_shared as WallNode), curveOffset: 0.5 }
|
|
158
|
-
const room = roomAt(
|
|
159
|
-
new RoomSelectionIndex(levelId).update({ ...nodes, [curved.id]: curved }),
|
|
160
|
-
[1, 2],
|
|
161
|
-
)
|
|
162
|
-
const faces = roomWallFaces(room.geometry).filter(({ wallId }) => wallId === curved.id)
|
|
163
|
-
expect(faces.length).toBeGreaterThan(4)
|
|
164
|
-
const arc = getWallArcData(curved)!
|
|
165
|
-
const face = faces[0]!.face
|
|
166
|
-
const radius = arc.radius - arc.direction * getWallFaceOffsets(curved)[face]
|
|
167
|
-
for (const { from, to } of faces) {
|
|
168
|
-
for (const [x, z] of [from, to])
|
|
169
|
-
expect(Math.hypot(x - arc.center.x, z - arc.center.y)).toBeCloseTo(radius, 2)
|
|
170
|
-
}
|
|
171
|
-
const tops = Object.fromEntries(room.boundaryWallIds.map((id) => [id, 2.5]))
|
|
172
|
-
const { outline } = buildRoomAssembly(room.geometry, heights(tops))
|
|
173
|
-
let verticals = 0
|
|
174
|
-
for (let i = 0; i < outline.length; i += 6) {
|
|
175
|
-
if (
|
|
176
|
-
outline[i + 1]! !== outline[i + 4]! &&
|
|
177
|
-
Math.hypot(outline[i]! - outline[i + 3]!, outline[i + 2]! - outline[i + 5]!) < 1e-6
|
|
178
|
-
)
|
|
179
|
-
verticals++
|
|
180
|
-
}
|
|
181
|
-
// Four walls, two run ends each; the arc's chords share their joints.
|
|
182
|
-
expect(verticals).toBe(8)
|
|
183
|
-
})
|
|
184
|
-
})
|
|
185
|
-
|
|
186
|
-
describe('room assembly geometry', () => {
|
|
187
|
-
test('walls rise from the plate top to their own tops; the ceiling sits at its height', () => {
|
|
188
|
-
const base = twoRooms()
|
|
189
|
-
const initial = roomAt(new RoomSelectionIndex(levelId).update(base), [2, 2])
|
|
190
|
-
const polygon: [number, number][] = [
|
|
191
|
-
[0.1, 0.1],
|
|
192
|
-
[3.9, 0.1],
|
|
193
|
-
[3.9, 3.9],
|
|
194
|
-
[0.1, 3.9],
|
|
195
|
-
]
|
|
196
|
-
const nodes = withNodes(
|
|
197
|
-
{ ...base, wall_south: { ...(base.wall_south as WallNode), height: 2.1 } },
|
|
198
|
-
SlabNode.parse({ parentId: levelId, polygon, zoneIds: [initial.zoneId], elevation: 0.3 }),
|
|
199
|
-
CeilingNode.parse({ parentId: levelId, polygon, zoneId: initial.zoneId, height: 2.4 }),
|
|
200
|
-
)
|
|
201
|
-
const room = roomAt(new RoomSelectionIndex(levelId).update(nodes), [2, 2])
|
|
202
|
-
const resolved = resolveRoomAssemblyHeights(room, nodes)
|
|
203
|
-
expect(resolved.floorY).toBe(0.3)
|
|
204
|
-
expect(resolved.ceiling?.y).toBe(2.4)
|
|
205
|
-
expect(resolved.wallTops.get('wall_south')).toBe(2.1)
|
|
206
|
-
const planeTop = resolved.wallTops.get('wall_west')!
|
|
207
|
-
expect(planeTop).toBeGreaterThan(2.1)
|
|
208
|
-
const assembly = buildRoomAssembly(room.geometry, resolved)
|
|
209
|
-
expect(yValues(assembly.floor)).toEqual([0.305])
|
|
210
|
-
expect(yValues(assembly.surfaces)).toEqual(
|
|
211
|
-
[0.305, 2.1, 2.38, Math.round(planeTop * 1000) / 1000].sort((a, b) => a - b),
|
|
212
|
-
)
|
|
213
|
-
expect(yValues(assembly.outline)).toContain(2.38)
|
|
214
|
-
expect(assembly.floor.length).toBeGreaterThan(0)
|
|
215
|
-
})
|
|
216
|
-
|
|
217
|
-
test('cache hits on the same topology revision and misses on topology or height change', () => {
|
|
218
|
-
const index = new RoomSelectionIndex(levelId)
|
|
219
|
-
const nodes = twoRooms()
|
|
220
|
-
const room = roomAt(index.update(nodes), [2, 2])
|
|
221
|
-
const tops = Object.fromEntries(room.boundaryWallIds.map((id) => [id, 2.5]))
|
|
222
|
-
const first = getRoomAssembly(room.geometry, heights(tops))
|
|
223
|
-
// A fresh heights object with equal values and an unrelated scene edit both hit.
|
|
224
|
-
expect(getRoomAssembly(room.geometry, heights({ ...tops }))).toBe(first)
|
|
225
|
-
const zone = nodes[room.zoneId]!
|
|
226
|
-
const renamed = roomAt(
|
|
227
|
-
index.update({ ...nodes, [zone.id]: { ...zone, name: 'Kitchen' } as AnyNode }),
|
|
228
|
-
[2, 2],
|
|
229
|
-
)
|
|
230
|
-
expect(renamed.geometry).toBe(room.geometry)
|
|
231
|
-
expect(getRoomAssembly(renamed.geometry, heights(tops))).toBe(first)
|
|
232
|
-
expect(getRoomAssembly(room.geometry, heights({ ...tops, wall_south: 2 }))).not.toBe(first)
|
|
233
|
-
const moved = roomAt(
|
|
234
|
-
index.update({
|
|
235
|
-
...nodes,
|
|
236
|
-
wall_shared: { ...(nodes.wall_shared as WallNode), start: [5, 0], end: [5, 4] },
|
|
237
|
-
}),
|
|
238
|
-
[2, 2],
|
|
239
|
-
)
|
|
240
|
-
expect(moved.geometry).not.toBe(room.geometry)
|
|
241
|
-
const rebuilt = getRoomAssembly(moved.geometry, heights(tops))
|
|
242
|
-
expect(rebuilt).not.toBe(first)
|
|
243
|
-
expect(rebuilt.floor.length).toBeGreaterThan(0)
|
|
244
|
-
})
|
|
245
|
-
|
|
246
|
-
test('building and resolving never touch the rendered wall meshes', () => {
|
|
247
|
-
const nodes = twoRooms()
|
|
248
|
-
const room = roomAt(new RoomSelectionIndex(levelId).update(nodes), [2, 2])
|
|
249
|
-
const meshes = room.boundaryWallIds.map((id) => {
|
|
250
|
-
const mesh = new Mesh(new BoxGeometry(), new MeshBasicMaterial())
|
|
251
|
-
mesh.userData = { batched: true, pascalId: id }
|
|
252
|
-
sceneRegistry.nodes.set(id, mesh)
|
|
253
|
-
return {
|
|
254
|
-
mesh,
|
|
255
|
-
material: mesh.material,
|
|
256
|
-
geometry: mesh.geometry,
|
|
257
|
-
layers: mesh.layers.mask,
|
|
258
|
-
userData: structuredClone(mesh.userData),
|
|
259
|
-
visible: mesh.visible,
|
|
260
|
-
}
|
|
261
|
-
})
|
|
262
|
-
getRoomAssembly(room.geometry, resolveRoomAssemblyHeights(room, nodes))
|
|
263
|
-
for (const { mesh, material, geometry, layers, userData, visible } of meshes) {
|
|
264
|
-
expect(mesh.material).toBe(material)
|
|
265
|
-
expect(mesh.geometry).toBe(geometry)
|
|
266
|
-
expect(mesh.layers.mask).toBe(layers)
|
|
267
|
-
expect(mesh.userData).toEqual(userData)
|
|
268
|
-
expect(mesh.visible).toBe(visible)
|
|
269
|
-
}
|
|
270
|
-
for (const file of ['./room-assembly-overlay.ts', '../components/editor/room-highlight.tsx']) {
|
|
271
|
-
const source = readFileSync(new URL(file, import.meta.url), 'utf8')
|
|
272
|
-
expect(source).not.toMatch(/\.material\s*=[^=]|userData|sceneRegistry\.nodes\.set/)
|
|
273
|
-
}
|
|
274
|
-
})
|
|
275
|
-
})
|
|
@@ -1,265 +0,0 @@
|
|
|
1
|
-
import {
|
|
2
|
-
type AnyNode,
|
|
3
|
-
type AnyNodeId,
|
|
4
|
-
area,
|
|
5
|
-
getWallArcData,
|
|
6
|
-
getWallBaseElevationForNodes,
|
|
7
|
-
getWallCurveFrameAt,
|
|
8
|
-
getWallFaceOffsets,
|
|
9
|
-
getWallTop,
|
|
10
|
-
resolveCeilingHeight,
|
|
11
|
-
roomDrawnFloor,
|
|
12
|
-
type WallNode,
|
|
13
|
-
} from '@pascal-app/core'
|
|
14
|
-
import { ShapeUtils, Vector2 } from 'three'
|
|
15
|
-
import type { RoomSelectionGeometry, RoomSelectionRecord } from './room-selection'
|
|
16
|
-
|
|
17
|
-
type Point = readonly [number, number]
|
|
18
|
-
type Ring = readonly Point[]
|
|
19
|
-
|
|
20
|
-
/** Everything the assembly depends on besides the room's topology geometry. */
|
|
21
|
-
export type RoomAssemblyHeights = {
|
|
22
|
-
/** Level-local Y of the room's plate top (the level plane without a plate). */
|
|
23
|
-
floorY: number
|
|
24
|
-
/** Level-local Y of each boundary wall's top. */
|
|
25
|
-
wallTops: ReadonlyMap<string, number>
|
|
26
|
-
ceiling: { polygon: Ring; holes: readonly Ring[]; y: number } | null
|
|
27
|
-
}
|
|
28
|
-
|
|
29
|
-
export type RoomWallFacePortion = { wallId: string; face: 'a' | 'b'; from: Point; to: Point }
|
|
30
|
-
|
|
31
|
-
/** Flat level-local position buffers; the renderer only wraps them. */
|
|
32
|
-
export type RoomAssembly = {
|
|
33
|
-
floor: Float32Array
|
|
34
|
-
surfaces: Float32Array
|
|
35
|
-
outline: Float32Array
|
|
36
|
-
faces: RoomWallFacePortion[]
|
|
37
|
-
}
|
|
38
|
-
|
|
39
|
-
const ON_FACE = 1e-3
|
|
40
|
-
const FLOOR_LIFT = 0.005
|
|
41
|
-
const CEILING_DROP = 0.02
|
|
42
|
-
const CURVE_SAMPLES = 24
|
|
43
|
-
const MIN_PIECE_AREA = 0.01
|
|
44
|
-
|
|
45
|
-
/**
|
|
46
|
-
* Curved boundaries leave hairline slivers between the sampled room face and
|
|
47
|
-
* the sampled wall footprint; they would add stray face runs.
|
|
48
|
-
*/
|
|
49
|
-
function clearPieces(geometry: RoomSelectionGeometry) {
|
|
50
|
-
return geometry.clearPolygon.filter((piece) => area([piece]) >= MIN_PIECE_AREA)
|
|
51
|
-
}
|
|
52
|
-
|
|
53
|
-
export function resolveRoomAssemblyHeights(
|
|
54
|
-
room: RoomSelectionRecord,
|
|
55
|
-
nodes: Readonly<Record<string, AnyNode>>,
|
|
56
|
-
): RoomAssemblyHeights {
|
|
57
|
-
const sceneNodes = nodes as Record<AnyNodeId, AnyNode>
|
|
58
|
-
const { levelId } = room.key
|
|
59
|
-
const zone = nodes[room.zoneId]
|
|
60
|
-
let floorY = 0
|
|
61
|
-
// A drawn slab floors the room even with its floor switched off.
|
|
62
|
-
if (zone?.type === 'zone' && (zone.hasFloor !== false || roomDrawnFloor(nodes, zone.id))) {
|
|
63
|
-
const level = nodes[levelId]
|
|
64
|
-
const plate =
|
|
65
|
-
level?.type === 'level'
|
|
66
|
-
? level.children
|
|
67
|
-
.map((id) => nodes[id])
|
|
68
|
-
.find((node) => node?.type === 'slab' && node.zoneIds?.includes(room.zoneId))
|
|
69
|
-
: undefined
|
|
70
|
-
const drawn = plate ? null : roomDrawnFloor(nodes, room.zoneId)
|
|
71
|
-
const linked =
|
|
72
|
-
plate ?? (drawn ? nodes[drawn.slabId] : room.slabId ? nodes[room.slabId] : undefined)
|
|
73
|
-
floorY = (linked?.type === 'slab' ? linked.elevation : zone.floor?.elevation) ?? 0
|
|
74
|
-
}
|
|
75
|
-
const wallTops = new Map<string, number>()
|
|
76
|
-
for (const id of room.boundaryWallIds) {
|
|
77
|
-
const wall = nodes[id]
|
|
78
|
-
if (wall?.type !== 'wall') continue
|
|
79
|
-
const base = getWallBaseElevationForNodes(wall, sceneNodes)
|
|
80
|
-
wallTops.set(id, getWallTop(wall, levelId, sceneNodes, base, 0.5))
|
|
81
|
-
}
|
|
82
|
-
const ceilingNode = room.ceilingId ? nodes[room.ceilingId] : undefined
|
|
83
|
-
const ceiling =
|
|
84
|
-
ceilingNode?.type === 'ceiling'
|
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85
|
-
? {
|
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86
|
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polygon: ceilingNode.polygon,
|
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87
|
-
holes: ceilingNode.holes,
|
|
88
|
-
y: resolveCeilingHeight(ceilingNode, sceneNodes),
|
|
89
|
-
}
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|
90
|
-
: null
|
|
91
|
-
return { floorY, wallTops, ceiling }
|
|
92
|
-
}
|
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93
|
-
|
|
94
|
-
function heightsKey({ floorY, wallTops, ceiling }: RoomAssemblyHeights) {
|
|
95
|
-
const rings = ceiling ? [ceiling.polygon, ...ceiling.holes].map((ring) => ring.join(' ')) : []
|
|
96
|
-
return [floorY, ...wallTops, ceiling?.y, ...rings].join('|')
|
|
97
|
-
}
|
|
98
|
-
|
|
99
|
-
const cache = new WeakMap<RoomSelectionGeometry, { key: string; assembly: RoomAssembly }>()
|
|
100
|
-
|
|
101
|
-
/**
|
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102
|
-
* The room geometry object is reused for as long as the level topology
|
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103
|
-
* revision stands, so it keys the cache; heights and the ceiling outline are
|
|
104
|
-
* compared by value. Hover changes and pointer moves only ever hit.
|
|
105
|
-
*/
|
|
106
|
-
export function getRoomAssembly(
|
|
107
|
-
geometry: RoomSelectionGeometry,
|
|
108
|
-
heights: RoomAssemblyHeights,
|
|
109
|
-
): RoomAssembly {
|
|
110
|
-
const key = heightsKey(heights)
|
|
111
|
-
const cached = cache.get(geometry)
|
|
112
|
-
if (cached?.key === key) return cached.assembly
|
|
113
|
-
const assembly = buildRoomAssembly(geometry, heights)
|
|
114
|
-
cache.set(geometry, { key, assembly })
|
|
115
|
-
return assembly
|
|
116
|
-
}
|
|
117
|
-
|
|
118
|
-
function faceTest(wall: WallNode, face: 'a' | 'b') {
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119
|
-
const offset = getWallFaceOffsets(wall)[face]
|
|
120
|
-
const arc = getWallArcData(wall)
|
|
121
|
-
if (arc) {
|
|
122
|
-
const radius = arc.radius - arc.direction * offset
|
|
123
|
-
return ([x, z]: Point) =>
|
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124
|
-
Math.abs(Math.hypot(x - arc.center.x, z - arc.center.y) - radius) < ON_FACE
|
|
125
|
-
}
|
|
126
|
-
const dx = wall.end[0] - wall.start[0]
|
|
127
|
-
const dz = wall.end[1] - wall.start[1]
|
|
128
|
-
const length = Math.hypot(dx, dz)
|
|
129
|
-
if (length < 1e-9) return () => false
|
|
130
|
-
return ([x, z]: Point) =>
|
|
131
|
-
Math.abs(((x - wall.start[0]) * -dz + (z - wall.start[1]) * dx) / length - offset) < ON_FACE
|
|
132
|
-
}
|
|
133
|
-
|
|
134
|
-
function* ringEdges(ring: Ring) {
|
|
135
|
-
for (let i = 0; i < ring.length; i++) yield [ring[i]!, ring[(i + 1) % ring.length]!] as const
|
|
136
|
-
}
|
|
137
|
-
|
|
138
|
-
function overlap(p: Point, q: Point, a: Point, b: Point): [Point, Point] | null {
|
|
139
|
-
const ex = b[0] - a[0]
|
|
140
|
-
const ez = b[1] - a[1]
|
|
141
|
-
const lengthSq = ex * ex + ez * ez
|
|
142
|
-
if (lengthSq < 1e-12) return null
|
|
143
|
-
const length = Math.sqrt(lengthSq)
|
|
144
|
-
const offLine = ([x, z]: Point) => Math.abs((x - a[0]) * ez - (z - a[1]) * ex) / length
|
|
145
|
-
if (offLine(p) > ON_FACE || offLine(q) > ON_FACE) return null
|
|
146
|
-
const up = ((p[0] - a[0]) * ex + (p[1] - a[1]) * ez) / lengthSq
|
|
147
|
-
const uq = ((q[0] - a[0]) * ex + (q[1] - a[1]) * ez) / lengthSq
|
|
148
|
-
const lo = Math.max(0, Math.min(up, uq))
|
|
149
|
-
const hi = Math.min(1, Math.max(up, uq))
|
|
150
|
-
if ((hi - lo) * length < 1e-4) return null
|
|
151
|
-
return [
|
|
152
|
-
[a[0] + ex * lo, a[1] + ez * lo],
|
|
153
|
-
[a[0] + ex * hi, a[1] + ez * hi],
|
|
154
|
-
]
|
|
155
|
-
}
|
|
156
|
-
|
|
157
|
-
/**
|
|
158
|
-
* The room-facing part of each boundary wall face. The clear polygon's
|
|
159
|
-
* boundary is exactly the mitered faces the room sees, clipped by T-stems
|
|
160
|
-
* and separators, so its edges are matched against each wall's footprint
|
|
161
|
-
* face edges; that also keeps collinear walls apart.
|
|
162
|
-
*/
|
|
163
|
-
export function roomWallFaces(geometry: RoomSelectionGeometry): RoomWallFacePortion[] {
|
|
164
|
-
const rings = clearPieces(geometry).flatMap(({ outer, holes }) => [outer, ...holes])
|
|
165
|
-
const faces: RoomWallFacePortion[] = []
|
|
166
|
-
const seen = new Set<string>()
|
|
167
|
-
for (const span of geometry.spans) {
|
|
168
|
-
if (span.kind !== 'wall') continue
|
|
169
|
-
const wallId = span.boundaryId
|
|
170
|
-
const wall = geometry.context.walls.get(wallId)
|
|
171
|
-
if (!wall) continue
|
|
172
|
-
if (!rings.length) {
|
|
173
|
-
faces.push(...sampledFace(wall, span.face, span.t0, span.t1))
|
|
174
|
-
continue
|
|
175
|
-
}
|
|
176
|
-
const key = `${wallId}:${span.face}`
|
|
177
|
-
const footprint = geometry.context.wallFootprints.get(wallId)
|
|
178
|
-
if (seen.has(key) || !footprint) continue
|
|
179
|
-
seen.add(key)
|
|
180
|
-
const onFace = faceTest(wall, span.face)
|
|
181
|
-
const faceEdges = [...ringEdges(footprint)].filter(([a, b]) => onFace(a) && onFace(b))
|
|
182
|
-
for (const ring of rings) {
|
|
183
|
-
for (const [p, q] of ringEdges(ring)) {
|
|
184
|
-
if (!(onFace(p) && onFace(q))) continue
|
|
185
|
-
for (const [a, b] of faceEdges) {
|
|
186
|
-
const portion = overlap(p, q, a, b)
|
|
187
|
-
if (portion) faces.push({ wallId, face: span.face, from: portion[0], to: portion[1] })
|
|
188
|
-
}
|
|
189
|
-
}
|
|
190
|
-
}
|
|
191
|
-
}
|
|
192
|
-
return faces
|
|
193
|
-
}
|
|
194
|
-
|
|
195
|
-
// Only used when the clear polygon could not be computed for the room.
|
|
196
|
-
function sampledFace(wall: WallNode, face: 'a' | 'b', t0: number, t1: number) {
|
|
197
|
-
const offset = getWallFaceOffsets(wall)[face]
|
|
198
|
-
const steps = getWallArcData(wall) ? CURVE_SAMPLES : 1
|
|
199
|
-
const points = Array.from({ length: steps + 1 }, (_, i): Point => {
|
|
200
|
-
const { point, normal } = getWallCurveFrameAt(wall, t0 + ((t1 - t0) * i) / steps)
|
|
201
|
-
return [point.x + normal.x * offset, point.y + normal.y * offset]
|
|
202
|
-
})
|
|
203
|
-
return points
|
|
204
|
-
.slice(1)
|
|
205
|
-
.map((to, i): RoomWallFacePortion => ({ wallId: wall.id, face, from: points[i]!, to }))
|
|
206
|
-
}
|
|
207
|
-
|
|
208
|
-
function pushTriangles(target: number[], outer: Ring, holes: readonly Ring[], y: number) {
|
|
209
|
-
const contour = outer.map(([x, z]) => new Vector2(x, z))
|
|
210
|
-
const holePoints = holes.map((ring) => ring.map(([x, z]) => new Vector2(x, z)))
|
|
211
|
-
const points = [...contour, ...holePoints.flat()]
|
|
212
|
-
for (const triangle of ShapeUtils.triangulateShape(contour, holePoints)) {
|
|
213
|
-
for (const index of triangle) target.push(points[index]!.x, y, points[index]!.y)
|
|
214
|
-
}
|
|
215
|
-
}
|
|
216
|
-
|
|
217
|
-
function pushRing(target: number[], ring: Ring, y: number) {
|
|
218
|
-
for (const [[ax, az], [bx, bz]] of ringEdges(ring)) target.push(ax, y, az, bx, y, bz)
|
|
219
|
-
}
|
|
220
|
-
|
|
221
|
-
export function buildRoomAssembly(
|
|
222
|
-
geometry: RoomSelectionGeometry,
|
|
223
|
-
heights: RoomAssemblyHeights,
|
|
224
|
-
): RoomAssembly {
|
|
225
|
-
const floor: number[] = []
|
|
226
|
-
const surfaces: number[] = []
|
|
227
|
-
const outline: number[] = []
|
|
228
|
-
const floorY = heights.floorY + FLOOR_LIFT
|
|
229
|
-
for (const { outer, holes } of clearPieces(geometry)) {
|
|
230
|
-
pushTriangles(floor, outer, holes, floorY)
|
|
231
|
-
for (const ring of [outer, ...holes]) pushRing(outline, ring, floorY)
|
|
232
|
-
}
|
|
233
|
-
const faces = roomWallFaces(geometry)
|
|
234
|
-
const ends = new Map<string, { point: Point; top: number; count: number }>()
|
|
235
|
-
for (const { wallId, from, to } of faces) {
|
|
236
|
-
const top = heights.wallTops.get(wallId)
|
|
237
|
-
if (top === undefined || top <= floorY) continue
|
|
238
|
-
const [ax, az] = from
|
|
239
|
-
const [bx, bz] = to
|
|
240
|
-
surfaces.push(ax, floorY, az, bx, floorY, bz, bx, top, bz)
|
|
241
|
-
surfaces.push(ax, floorY, az, bx, top, bz, ax, top, az)
|
|
242
|
-
outline.push(ax, top, az, bx, top, bz)
|
|
243
|
-
for (const point of [from, to]) {
|
|
244
|
-
const key = `${wallId}:${point[0].toFixed(4)},${point[1].toFixed(4)}`
|
|
245
|
-
const end = ends.get(key)
|
|
246
|
-
if (end) end.count++
|
|
247
|
-
else ends.set(key, { point, top, count: 1 })
|
|
248
|
-
}
|
|
249
|
-
}
|
|
250
|
-
// Verticals only where a face run starts or stops, not between curve chords.
|
|
251
|
-
for (const { point, top, count } of ends.values()) {
|
|
252
|
-
if (count === 1) outline.push(point[0], floorY, point[1], point[0], top, point[1])
|
|
253
|
-
}
|
|
254
|
-
if (heights.ceiling) {
|
|
255
|
-
const { polygon, holes, y } = heights.ceiling
|
|
256
|
-
pushTriangles(surfaces, polygon, holes, y - CEILING_DROP)
|
|
257
|
-
for (const ring of [polygon, ...holes]) pushRing(outline, ring, y - CEILING_DROP)
|
|
258
|
-
}
|
|
259
|
-
return {
|
|
260
|
-
floor: new Float32Array(floor),
|
|
261
|
-
surfaces: new Float32Array(surfaces),
|
|
262
|
-
outline: new Float32Array(outline),
|
|
263
|
-
faces,
|
|
264
|
-
}
|
|
265
|
-
}
|