@pascal-app/editor 1.1.0 → 1.1.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (260) hide show
  1. package/package.json +9 -15
  2. package/src/components/editor/action-menu-button.tsx +1 -1
  3. package/src/components/editor/alignment-3d-guide-layer.tsx +1 -1
  4. package/src/components/editor/custom-camera-controls.tsx +11 -11
  5. package/src/components/editor/editor-layout-v2.tsx +1 -1
  6. package/src/components/editor/elevation-3d-guide-layer.tsx +1 -1
  7. package/src/components/editor/first-person-controls.tsx +20 -1981
  8. package/src/components/editor/floating-action-menu.tsx +1 -1
  9. package/src/components/editor/floating-building-action-menu.tsx +1 -1
  10. package/src/components/editor/floor-region-controls.tsx +6 -2
  11. package/src/components/editor/floorplan-navigation-presentation.test.ts +0 -40
  12. package/src/components/editor/floorplan-navigation-presentation.ts +0 -66
  13. package/src/components/editor/floorplan-panel.tsx +26 -22
  14. package/src/components/editor/floorplan-wall-typing-keys.ts +1 -1
  15. package/src/components/editor/follow-pascal.test.tsx +1 -2
  16. package/src/components/editor/follow-pascal.tsx +1 -1
  17. package/src/components/editor/footprint-height-handle.tsx +1 -1
  18. package/src/components/editor/group-actions.ts +1 -2
  19. package/src/components/editor/group-floating-action-menu.tsx +1 -1
  20. package/src/components/editor/group-move-3d.ts +1 -2
  21. package/src/components/editor/group-rotate-handle.tsx +1 -2
  22. package/src/components/editor/handles/use-handle-drag.ts +1 -2
  23. package/src/components/editor/index.tsx +24 -14
  24. package/src/components/editor/inspector-extension-actions.tsx +1 -1
  25. package/src/components/editor/node-arrow-handles.tsx +1 -1
  26. package/src/components/editor/open-wall-ends-3d-layer.tsx +1 -1
  27. package/src/components/editor/opening-guides-3d-layer.tsx +1 -1
  28. package/src/components/editor/room-controls.tsx +7 -4
  29. package/src/components/editor/room-handles-2d.tsx +2 -3
  30. package/src/components/editor/room-handles.tsx +1 -2
  31. package/src/components/editor/room-highlight.tsx +6 -105
  32. package/src/components/editor/room-labels.test.ts +8 -822
  33. package/src/components/editor/room-labels.tsx +40 -1671
  34. package/src/components/editor/room-webgpu-materials.test.ts +1 -1
  35. package/src/components/editor/selection-manager.tsx +5 -3
  36. package/src/components/editor/site-edge-labels.tsx +1 -1
  37. package/src/components/editor/snapshot-capture-overlay.tsx +2 -5
  38. package/src/components/editor/use-floorplan-background-placement.ts +2 -1
  39. package/src/components/editor/views/plugins-view.tsx +1 -1
  40. package/src/components/editor/views/view-bar.tsx +9 -9
  41. package/src/components/editor/wall-measurement-label.tsx +1 -1
  42. package/src/components/editor/wall-move-side-handles.tsx +1 -1
  43. package/src/components/editor/wall-pull-grip.tsx +2 -2
  44. package/src/components/editor-2d/floorplan-group-move.tsx +2 -3
  45. package/src/components/editor-2d/floorplan-measurement-tool-layer.tsx +1 -1
  46. package/src/components/editor-2d/floorplan-open-wall-ends-layer.tsx +1 -1
  47. package/src/components/editor-2d/floorplan-registry-move-overlay.tsx +1 -2
  48. package/src/components/editor-2d/renderers/floorplan-annotation-layout.test.ts +0 -37
  49. package/src/components/editor-2d/renderers/floorplan-annotation-layout.ts +0 -30
  50. package/src/components/editor-2d/renderers/floorplan-dimension-edit-overlay.tsx +13 -3
  51. package/src/components/editor-2d/renderers/floorplan-placement-preview-layer.tsx +1 -2
  52. package/src/components/editor-2d/renderers/floorplan-registry-layer.test.ts +8 -10
  53. package/src/components/editor-2d/renderers/floorplan-registry-layer.tsx +25 -33
  54. package/src/components/systems/roof/roof-edit-system.tsx +4 -3
  55. package/src/components/tools/distribution/distribution-run-tool.tsx +1 -1
  56. package/src/components/tools/item/placement-history.test.tsx +1 -1
  57. package/src/components/tools/item/use-placement-coordinator.tsx +2 -3
  58. package/src/components/tools/paint-region/wall-paint-region-tool.tsx +6 -2
  59. package/src/components/tools/registry/move-registry-node-tool.tsx +1 -2
  60. package/src/components/tools/shared/cursor-sphere.tsx +1 -1
  61. package/src/components/tools/shared/draft-measurement-label.tsx +1 -1
  62. package/src/components/tools/shared/placement-box.tsx +1 -1
  63. package/src/components/tools/shared/placement-dimension-guides.tsx +1 -1
  64. package/src/components/tools/site/terrain-brush-cursor.tsx +1 -1
  65. package/src/components/ui/action-menu/camera-actions.tsx +2 -2
  66. package/src/components/ui/action-menu/control-modes.tsx +1 -1
  67. package/src/components/ui/action-menu/follow-pascal-pill.tsx +1 -1
  68. package/src/components/ui/action-menu/index.tsx +3 -3
  69. package/src/components/ui/action-menu/measurement-control.tsx +3 -3
  70. package/src/components/ui/action-menu/placement.ts +0 -18
  71. package/src/components/ui/action-menu/point-ask-button.tsx +1 -1
  72. package/src/components/ui/action-menu/view-toggles.tsx +5 -5
  73. package/src/components/ui/controls/finish-swatch.tsx +1 -1
  74. package/src/components/ui/controls/material-paint-panel.tsx +2 -2
  75. package/src/components/ui/controls/scene-material-list.tsx +2 -2
  76. package/src/components/ui/controls/select-control.tsx +1 -1
  77. package/src/components/ui/controls/terrain-sculpt-panel.tsx +1 -1
  78. package/src/components/ui/floating-level-selector.tsx +3 -3
  79. package/src/components/ui/helpers/contextual-helper-panel.tsx +1 -1
  80. package/src/components/ui/helpers/helper-manager.test.tsx +1 -1
  81. package/src/components/ui/helpers/helper-manager.tsx +1 -1
  82. package/src/components/ui/level-duplicate-dialog.tsx +1 -1
  83. package/src/components/ui/panels/collections/collections-popover.tsx +2 -2
  84. package/src/components/ui/panels/floor-foundation-panel.tsx +2 -2
  85. package/src/components/ui/panels/floor-opening-panel.tsx +4 -4
  86. package/src/components/ui/panels/node-display.ts +1 -1
  87. package/src/components/ui/panels/panel-manager.tsx +1 -1
  88. package/src/components/ui/panels/panel-wrapper.tsx +1 -1
  89. package/src/components/ui/panels/parametric-inspector.tsx +1 -1
  90. package/src/components/ui/panels/room-construction-rows.tsx +6 -6
  91. package/src/components/ui/panels/room-name-options.ts +1 -5
  92. package/src/components/ui/panels/room-panel.tsx +6 -8
  93. package/src/components/ui/primitives/color-dot.tsx +2 -2
  94. package/src/components/ui/primitives/opacity-control.tsx +2 -2
  95. package/src/components/ui/primitives/sidebar.tsx +3 -3
  96. package/src/components/ui/right-stack.tsx +1 -1
  97. package/src/components/ui/sidebar/icon-rail.tsx +1 -1
  98. package/src/components/ui/sidebar/panels/items-panel/function-tree-panel.tsx +1 -1
  99. package/src/components/ui/sidebar/panels/settings-panel/audio-settings-dialog.tsx +2 -2
  100. package/src/components/ui/sidebar/panels/settings-panel/construction-animation-setting.tsx +1 -1
  101. package/src/components/ui/sidebar/panels/settings-panel/index.tsx +2 -2
  102. package/src/components/ui/sidebar/panels/settings-panel/keyboard-shortcuts-dialog.tsx +1 -1
  103. package/src/components/ui/sidebar/panels/settings-panel/load-build-dialog.tsx +1 -1
  104. package/src/components/ui/sidebar/panels/settings-panel/print-export-button.tsx +1 -1
  105. package/src/components/ui/sidebar/panels/site-panel/building-tree-node.tsx +1 -1
  106. package/src/components/ui/sidebar/panels/site-panel/index.tsx +2 -2
  107. package/src/components/ui/sidebar/panels/site-panel/inline-rename-input.tsx +1 -1
  108. package/src/components/ui/sidebar/panels/site-panel/level-tree-node.tsx +1 -1
  109. package/src/components/ui/sidebar/panels/site-panel/roof-tree-node.tsx +46 -7
  110. package/src/components/ui/sidebar/panels/site-panel/tree-node-actions.tsx +1 -1
  111. package/src/components/ui/sidebar/panels/site-panel/tree-node-drag.tsx +14 -5
  112. package/src/components/ui/sidebar/panels/site-panel/unit-tree-node.tsx +2 -2
  113. package/src/components/ui/sidebar/panels/zone-panel/index.tsx +3 -3
  114. package/src/components/ui/sidebar/tab-bar.tsx +1 -1
  115. package/src/components/ui/wall-type/wall-type-editor-dialog.tsx +1 -1
  116. package/src/components/ui/wall-type/wall-type-menu.tsx +1 -1
  117. package/src/components/viewer-overlay.tsx +1 -2
  118. package/src/hooks/use-auto-frame.ts +1 -2
  119. package/src/hooks/use-keyboard.ts +1 -2
  120. package/src/hooks/use-selected-room.ts +5 -7
  121. package/src/i18n/floor-footprint-name.ts +1 -1
  122. package/src/i18n/locales/en/messages.po +180 -182
  123. package/src/i18n/locales/es/messages.po +180 -182
  124. package/src/i18n/locales/fr/messages.po +180 -182
  125. package/src/i18n/locales/ja/messages.po +180 -182
  126. package/src/i18n/locales/zh-CN/messages.po +180 -182
  127. package/src/i18n/locales.test.ts +1 -1
  128. package/src/index.tsx +109 -131
  129. package/src/lib/below-grade.test.tsx +4 -4
  130. package/src/lib/camera-facing.test.ts +1 -1
  131. package/src/lib/camera-facing.ts +2 -3
  132. package/src/lib/editor-level-display.ts +1 -1
  133. package/src/lib/floor-footprints.test.ts +2 -2
  134. package/src/lib/floor-opening-draft.ts +1 -1
  135. package/src/lib/floorplan/annotation-visibility.test.ts +1 -1
  136. package/src/lib/floorplan/annotation-visibility.ts +1 -1
  137. package/src/lib/floorplan/floorplan-export.test.ts +1 -1
  138. package/src/lib/floorplan/floorplan-export.tsx +8 -11
  139. package/src/lib/floorplan/floorplan-extension.ts +4 -157
  140. package/src/lib/floorplan/floorplan-mode.ts +2 -1
  141. package/src/lib/floorplan/floorplan-pdfkit-renderer.test.ts +1 -1
  142. package/src/lib/floorplan/floorplan-pdfkit-renderer.ts +8 -6
  143. package/src/lib/floorplan/floorplan-plugin-install.test.tsx +3 -4
  144. package/src/lib/floorplan/geometry.ts +2 -112
  145. package/src/lib/floorplan/index.ts +0 -9
  146. package/src/lib/floorplan/items.ts +2 -1
  147. package/src/lib/floorplan/schedules.ts +6 -3
  148. package/src/lib/floorplan/sheet-export.ts +7 -3
  149. package/src/lib/floorplan/site-plan/site-parts.ts +7 -1
  150. package/src/lib/floorplan/site-plan/site-plan-layer.tsx +1 -1
  151. package/src/lib/follow-pascal-presentation.ts +1 -1
  152. package/src/lib/glb-export.ts +1 -1
  153. package/src/lib/material-paint.ts +1 -1
  154. package/src/lib/measurements.test.ts +2 -1
  155. package/src/lib/mezzanine-selection.test.ts +1 -1
  156. package/src/lib/paint-region-mode.ts +1 -1
  157. package/src/lib/point-ask/session.ts +1 -2
  158. package/src/lib/roof-duplication.test.ts +100 -0
  159. package/src/lib/roof-duplication.ts +30 -5
  160. package/src/lib/room-handle-drag.ts +2 -12
  161. package/src/lib/room-name-catalog.test.ts +2 -1
  162. package/src/lib/room-name-messages.test.ts +2 -1
  163. package/src/lib/room-name-messages.ts +1 -118
  164. package/src/lib/room-name-storage.test.ts +2 -1
  165. package/src/lib/room-selection-commands.ts +2 -2
  166. package/src/lib/room-selection.test.ts +6 -6
  167. package/src/lib/room-transform-session.ts +1 -2
  168. package/src/lib/room-zone-routing.ts +2 -2
  169. package/src/lib/selection-routing.test.ts +0 -28
  170. package/src/lib/selection-routing.ts +1 -40
  171. package/src/lib/sfx-bus.ts +8 -32
  172. package/src/lib/sfx-player.test.ts +72 -1
  173. package/src/lib/sfx-player.ts +49 -337
  174. package/src/lib/viewer-selection.test.ts +38 -10
  175. package/src/lib/wall-pull.test.ts +1 -1
  176. package/src/lib/wall-pull.ts +1 -27
  177. package/src/store/use-editor.tsx +17 -26
  178. package/src/store/use-floorplan-annotation-visibility.ts +5 -5
  179. package/src/store/use-wall-region-handles-selection.ts +1 -2
  180. package/src/components/editor/__bench__/room-label-placement.bench.ts +0 -108
  181. package/src/components/editor/first-person/build-collider-world.test.ts +0 -596
  182. package/src/components/editor/first-person/build-collider-world.ts +0 -549
  183. package/src/components/editor/first-person/ground-holes.test.ts +0 -128
  184. package/src/components/editor/first-person/ground-holes.ts +0 -130
  185. package/src/components/editor/first-person/mechanism-targets.test.ts +0 -162
  186. package/src/components/editor/first-person/mechanism-targets.ts +0 -88
  187. package/src/components/editor/first-person/terrain-collider.test.ts +0 -132
  188. package/src/components/editor/first-person/terrain-collider.ts +0 -212
  189. package/src/components/editor/floorplan-camera-sync.test.ts +0 -249
  190. package/src/components/editor/floorplan-camera-sync.ts +0 -213
  191. package/src/components/editor/localized-html.tsx +0 -22
  192. package/src/components/editor-2d/renderers/floorplan-dimension-renderer.test.tsx +0 -236
  193. package/src/components/editor-2d/renderers/floorplan-dimension-renderer.tsx +0 -708
  194. package/src/components/editor-2d/renderers/floorplan-geometry-renderer.test.tsx +0 -385
  195. package/src/components/editor-2d/renderers/floorplan-geometry-renderer.tsx +0 -670
  196. package/src/components/editor-2d/renderers/floorplan-label-angle.test.ts +0 -89
  197. package/src/components/editor-2d/renderers/floorplan-label-angle.ts +0 -106
  198. package/src/components/editor-2d/svg-paths.ts +0 -124
  199. package/src/components/ui/action-menu/action-button.tsx +0 -89
  200. package/src/components/ui/action-menu/follow-pascal-toggle.tsx +0 -42
  201. package/src/components/ui/primitives/button.tsx +0 -69
  202. package/src/components/ui/primitives/dropdown-menu.tsx +0 -232
  203. package/src/components/ui/primitives/popover.tsx +0 -42
  204. package/src/components/ui/primitives/switch.tsx +0 -29
  205. package/src/components/ui/primitives/tooltip.tsx +0 -57
  206. package/src/components/ui/scene-loader.tsx +0 -73
  207. package/src/components/viewer/floorplan-compass-button.tsx +0 -67
  208. package/src/components/viewer/floorplan-preview-geometry.test.ts +0 -107
  209. package/src/components/viewer/floorplan-preview-geometry.ts +0 -281
  210. package/src/components/viewer/floorplan-preview-navigation.test.ts +0 -43
  211. package/src/components/viewer/floorplan-preview-navigation.ts +0 -62
  212. package/src/components/viewer/floorplan-preview-visibility.test.ts +0 -35
  213. package/src/components/viewer/floorplan-preview-visibility.ts +0 -19
  214. package/src/components/viewer/floorplan-preview.tsx +0 -1065
  215. package/src/components/viewer/render-settings-menu.tsx +0 -294
  216. package/src/components/viewer/sky-control.tsx +0 -710
  217. package/src/components/viewer/use-viewer-camera-navigation-sync.ts +0 -140
  218. package/src/components/viewer/use-viewer-ui-sounds.test.ts +0 -15
  219. package/src/components/viewer/use-viewer-ui-sounds.ts +0 -46
  220. package/src/components/viewer/viewer-controls-bar.tsx +0 -496
  221. package/src/components/viewer/viewer-hover-label.tsx +0 -42
  222. package/src/components/viewer/viewer-rooms.tsx +0 -248
  223. package/src/components/viewer/viewer-scene-header.tsx +0 -286
  224. package/src/components/viewer/viewer-selection-manager.tsx +0 -124
  225. package/src/components/viewer/viewer-stage-modes.test.ts +0 -38
  226. package/src/components/viewer/viewer-stage-modes.ts +0 -49
  227. package/src/components/viewer/viewer-stage-switcher.tsx +0 -97
  228. package/src/components/viewer/viewer-stage.test.tsx +0 -47
  229. package/src/components/viewer/viewer-stage.tsx +0 -221
  230. package/src/components/walkthrough-hud.tsx +0 -193
  231. package/src/hooks/use-mobile.ts +0 -19
  232. package/src/i18n/level-name.ts +0 -39
  233. package/src/i18n/scene-theme-name.ts +0 -16
  234. package/src/lib/below-grade.ts +0 -133
  235. package/src/lib/camera-pose.test.ts +0 -237
  236. package/src/lib/camera-pose.ts +0 -172
  237. package/src/lib/floorplan/floorplan-extension.test.ts +0 -42
  238. package/src/lib/floorplan/floorplan-readonly.test.ts +0 -47
  239. package/src/lib/floorplan/floorplan-readonly.ts +0 -95
  240. package/src/lib/floorplan/marks.test.ts +0 -213
  241. package/src/lib/floorplan/marks.ts +0 -238
  242. package/src/lib/measurements.ts +0 -8
  243. package/src/lib/node-display-label.ts +0 -37
  244. package/src/lib/room-assembly-overlay.test.ts +0 -275
  245. package/src/lib/room-assembly-overlay.ts +0 -265
  246. package/src/lib/room-selection.ts +0 -417
  247. package/src/lib/scene-bounds.test.ts +0 -327
  248. package/src/lib/scene-bounds.ts +0 -233
  249. package/src/lib/typing-target.ts +0 -9
  250. package/src/lib/viewer-selection.ts +0 -595
  251. package/src/lib/zone-content.ts +0 -133
  252. package/src/store/camera-pose-store.test.ts +0 -29
  253. package/src/store/camera-pose-store.ts +0 -27
  254. package/src/store/navigation-sync-pose-store.test.ts +0 -34
  255. package/src/store/navigation-sync-pose-store.ts +0 -27
  256. package/src/store/use-audio.test.ts +0 -146
  257. package/src/store/use-audio.tsx +0 -169
  258. package/src/store/use-first-person-hud.ts +0 -40
  259. package/src/store/use-follow-pascal.test.ts +0 -62
  260. package/src/store/use-follow-pascal.ts +0 -53
@@ -1,275 +0,0 @@
1
- import { afterEach, describe, expect, test } from 'bun:test'
2
- import { readFileSync } from 'node:fs'
3
- import {
4
- type AnyNode,
5
- BuildingNode,
6
- CeilingNode,
7
- getWallArcData,
8
- getWallFaceOffsets,
9
- LevelNode,
10
- SlabNode,
11
- sceneRegistry,
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- WallNode,
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- } from '@pascal-app/core'
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- import { migrateCeilingRoomLinks, migrateRoomZones } from '@pascal-app/core/scene-migrations'
15
- import { BoxGeometry, Mesh, MeshBasicMaterial } from 'three'
16
- import {
17
- buildRoomAssembly,
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- getRoomAssembly,
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- type RoomAssemblyHeights,
20
- resolveRoomAssemblyHeights,
21
- roomWallFaces,
22
- } from './room-assembly-overlay'
23
- import { RoomSelectionIndex, type RoomSelectionRecord } from './room-selection'
24
-
25
- const levelId = 'level_room_assembly'
26
- const buildingId = 'building_room_assembly'
27
-
28
- function wall(id: string, start: [number, number], end: [number, number], extra = {}) {
29
- return WallNode.parse({
30
- id: `wall_${id}`,
31
- parentId: levelId,
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- start,
33
- end,
34
- thickness: 0.2,
35
- ...extra,
36
- })
37
- }
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-
39
- function scene(walls: WallNode[], extra: AnyNode[] = []) {
40
- const raw = Object.fromEntries(
41
- [
42
- BuildingNode.parse({ id: buildingId, children: [levelId] }),
43
- LevelNode.parse({
44
- id: levelId,
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- parentId: buildingId,
46
- children: [...walls, ...extra].map((node) => node.id),
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- }),
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- ...walls,
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- ...extra,
50
- ].map((node) => [node.id, node]),
51
- )
52
- return migrateCeilingRoomLinks(migrateRoomZones(raw).nodes).nodes as Record<string, AnyNode>
53
- }
54
-
55
- // Two 4 x 4 rooms split by `shared`, with a T-stem into the east room.
56
- function twoRooms(extraWalls: WallNode[] = []) {
57
- return scene([
58
- wall('south', [0, 0], [8, 0]),
59
- wall('east', [8, 0], [8, 4]),
60
- wall('north', [8, 4], [0, 4]),
61
- wall('west', [0, 4], [0, 0]),
62
- wall('shared', [4, 0], [4, 4]),
63
- ...extraWalls,
64
- ])
65
- }
66
-
67
- function roomAt(records: RoomSelectionRecord[], point: [number, number]) {
68
- const [x, z] = point
69
- return records.find(({ polygon }) => {
70
- const xs = polygon.map((p) => p[0])
71
- const zs = polygon.map((p) => p[1])
72
- return x > Math.min(...xs) && x < Math.max(...xs) && z > Math.min(...zs) && z < Math.max(...zs)
73
- })!
74
- }
75
-
76
- function withNodes(nodes: Record<string, AnyNode>, ...added: AnyNode[]) {
77
- const level = nodes[levelId] as LevelNode
78
- return {
79
- ...nodes,
80
- ...Object.fromEntries(added.map((node) => [node.id, node])),
81
- [levelId]: { ...level, children: [...level.children, ...added.map((node) => node.id)] },
82
- } as Record<string, AnyNode>
83
- }
84
-
85
- const heights = (tops: Record<string, number>, floorY = 0): RoomAssemblyHeights => ({
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- floorY,
87
- wallTops: new Map(Object.entries(tops)),
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- ceiling: null,
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- })
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-
91
- const length = ({ from, to }: { from: readonly number[]; to: readonly number[] }) =>
92
- Math.hypot(to[0]! - from[0]!, to[1]! - from[1]!)
93
-
94
- function yValues(array: Float32Array) {
95
- const ys = new Set<number>()
96
- for (let i = 1; i < array.length; i += 3) ys.add(Math.round(array[i]! * 1000) / 1000)
97
- return [...ys].sort((a, b) => a - b)
98
- }
99
-
100
- afterEach(() => sceneRegistry.clear())
101
-
102
- describe('room assembly faces', () => {
103
- test('only the room-facing face, clipped at the partition and the corners', () => {
104
- const room = roomAt(new RoomSelectionIndex(levelId).update(twoRooms()), [2, 2])
105
- const faces = roomWallFaces(room.geometry)
106
- const byWall = new Map<string, typeof faces>()
107
- for (const face of faces) byWall.set(face.wallId, [...(byWall.get(face.wallId) ?? []), face])
108
- expect([...byWall.keys()].sort()).toEqual(
109
- ['wall_north', 'wall_shared', 'wall_south', 'wall_west'].sort(),
110
- )
111
- const south = byWall.get('wall_south')!
112
- expect(south.every(({ face }) => face === 'a')).toBe(true)
113
- for (const { from, to } of south) {
114
- expect(from[1]).toBeCloseTo(0.1)
115
- expect(to[1]).toBeCloseTo(0.1)
116
- for (const x of [from[0], to[0]]) {
117
- expect(x).toBeGreaterThanOrEqual(0.1 - 1e-6)
118
- expect(x).toBeLessThanOrEqual(3.9 + 1e-6)
119
- }
120
- }
121
- expect(south.reduce((sum, face) => sum + length(face), 0)).toBeCloseTo(3.8)
122
- // The partition contributes its west face only.
123
- for (const { from, to } of byWall.get('wall_shared')!) {
124
- expect(from[0]).toBeCloseTo(3.9)
125
- expect(to[0]).toBeCloseTo(3.9)
126
- }
127
- })
128
-
129
- test('a T-stem splits the host face into per-room t-ranges', () => {
130
- const nodes = twoRooms([wall('stem', [4, 2], [8, 2])])
131
- const records = new RoomSelectionIndex(levelId).update(nodes)
132
- const lower = roomAt(records, [6, 1])
133
- const upper = roomAt(records, [6, 3])
134
- for (const [room, zMin, zMax] of [
135
- [lower, 0.1, 1.9],
136
- [upper, 2.1, 3.9],
137
- ] as const) {
138
- const shared = roomWallFaces(room.geometry).filter(({ wallId }) => wallId === 'wall_shared')
139
- const span = room.spans.find(({ boundaryId }) => boundaryId === 'wall_shared')!
140
- expect(shared.reduce((sum, face) => sum + length(face), 0)).toBeCloseTo(zMax - zMin)
141
- for (const { from, to, face } of shared) {
142
- expect(face).toBe(span.face)
143
- for (const [x, z] of [from, to]) {
144
- expect(x).toBeCloseTo(4.1)
145
- expect(z).toBeGreaterThanOrEqual(zMin - 1e-6)
146
- expect(z).toBeLessThanOrEqual(zMax + 1e-6)
147
- const t = z / 4
148
- expect(t).toBeGreaterThanOrEqual(span.t0 - 1e-6)
149
- expect(t).toBeLessThanOrEqual(span.t1 + 1e-6)
150
- }
151
- }
152
- }
153
- })
154
-
155
- test('curved faces follow the offset arc and only draw verticals at their ends', () => {
156
- const nodes = twoRooms()
157
- const curved = { ...(nodes.wall_shared as WallNode), curveOffset: 0.5 }
158
- const room = roomAt(
159
- new RoomSelectionIndex(levelId).update({ ...nodes, [curved.id]: curved }),
160
- [1, 2],
161
- )
162
- const faces = roomWallFaces(room.geometry).filter(({ wallId }) => wallId === curved.id)
163
- expect(faces.length).toBeGreaterThan(4)
164
- const arc = getWallArcData(curved)!
165
- const face = faces[0]!.face
166
- const radius = arc.radius - arc.direction * getWallFaceOffsets(curved)[face]
167
- for (const { from, to } of faces) {
168
- for (const [x, z] of [from, to])
169
- expect(Math.hypot(x - arc.center.x, z - arc.center.y)).toBeCloseTo(radius, 2)
170
- }
171
- const tops = Object.fromEntries(room.boundaryWallIds.map((id) => [id, 2.5]))
172
- const { outline } = buildRoomAssembly(room.geometry, heights(tops))
173
- let verticals = 0
174
- for (let i = 0; i < outline.length; i += 6) {
175
- if (
176
- outline[i + 1]! !== outline[i + 4]! &&
177
- Math.hypot(outline[i]! - outline[i + 3]!, outline[i + 2]! - outline[i + 5]!) < 1e-6
178
- )
179
- verticals++
180
- }
181
- // Four walls, two run ends each; the arc's chords share their joints.
182
- expect(verticals).toBe(8)
183
- })
184
- })
185
-
186
- describe('room assembly geometry', () => {
187
- test('walls rise from the plate top to their own tops; the ceiling sits at its height', () => {
188
- const base = twoRooms()
189
- const initial = roomAt(new RoomSelectionIndex(levelId).update(base), [2, 2])
190
- const polygon: [number, number][] = [
191
- [0.1, 0.1],
192
- [3.9, 0.1],
193
- [3.9, 3.9],
194
- [0.1, 3.9],
195
- ]
196
- const nodes = withNodes(
197
- { ...base, wall_south: { ...(base.wall_south as WallNode), height: 2.1 } },
198
- SlabNode.parse({ parentId: levelId, polygon, zoneIds: [initial.zoneId], elevation: 0.3 }),
199
- CeilingNode.parse({ parentId: levelId, polygon, zoneId: initial.zoneId, height: 2.4 }),
200
- )
201
- const room = roomAt(new RoomSelectionIndex(levelId).update(nodes), [2, 2])
202
- const resolved = resolveRoomAssemblyHeights(room, nodes)
203
- expect(resolved.floorY).toBe(0.3)
204
- expect(resolved.ceiling?.y).toBe(2.4)
205
- expect(resolved.wallTops.get('wall_south')).toBe(2.1)
206
- const planeTop = resolved.wallTops.get('wall_west')!
207
- expect(planeTop).toBeGreaterThan(2.1)
208
- const assembly = buildRoomAssembly(room.geometry, resolved)
209
- expect(yValues(assembly.floor)).toEqual([0.305])
210
- expect(yValues(assembly.surfaces)).toEqual(
211
- [0.305, 2.1, 2.38, Math.round(planeTop * 1000) / 1000].sort((a, b) => a - b),
212
- )
213
- expect(yValues(assembly.outline)).toContain(2.38)
214
- expect(assembly.floor.length).toBeGreaterThan(0)
215
- })
216
-
217
- test('cache hits on the same topology revision and misses on topology or height change', () => {
218
- const index = new RoomSelectionIndex(levelId)
219
- const nodes = twoRooms()
220
- const room = roomAt(index.update(nodes), [2, 2])
221
- const tops = Object.fromEntries(room.boundaryWallIds.map((id) => [id, 2.5]))
222
- const first = getRoomAssembly(room.geometry, heights(tops))
223
- // A fresh heights object with equal values and an unrelated scene edit both hit.
224
- expect(getRoomAssembly(room.geometry, heights({ ...tops }))).toBe(first)
225
- const zone = nodes[room.zoneId]!
226
- const renamed = roomAt(
227
- index.update({ ...nodes, [zone.id]: { ...zone, name: 'Kitchen' } as AnyNode }),
228
- [2, 2],
229
- )
230
- expect(renamed.geometry).toBe(room.geometry)
231
- expect(getRoomAssembly(renamed.geometry, heights(tops))).toBe(first)
232
- expect(getRoomAssembly(room.geometry, heights({ ...tops, wall_south: 2 }))).not.toBe(first)
233
- const moved = roomAt(
234
- index.update({
235
- ...nodes,
236
- wall_shared: { ...(nodes.wall_shared as WallNode), start: [5, 0], end: [5, 4] },
237
- }),
238
- [2, 2],
239
- )
240
- expect(moved.geometry).not.toBe(room.geometry)
241
- const rebuilt = getRoomAssembly(moved.geometry, heights(tops))
242
- expect(rebuilt).not.toBe(first)
243
- expect(rebuilt.floor.length).toBeGreaterThan(0)
244
- })
245
-
246
- test('building and resolving never touch the rendered wall meshes', () => {
247
- const nodes = twoRooms()
248
- const room = roomAt(new RoomSelectionIndex(levelId).update(nodes), [2, 2])
249
- const meshes = room.boundaryWallIds.map((id) => {
250
- const mesh = new Mesh(new BoxGeometry(), new MeshBasicMaterial())
251
- mesh.userData = { batched: true, pascalId: id }
252
- sceneRegistry.nodes.set(id, mesh)
253
- return {
254
- mesh,
255
- material: mesh.material,
256
- geometry: mesh.geometry,
257
- layers: mesh.layers.mask,
258
- userData: structuredClone(mesh.userData),
259
- visible: mesh.visible,
260
- }
261
- })
262
- getRoomAssembly(room.geometry, resolveRoomAssemblyHeights(room, nodes))
263
- for (const { mesh, material, geometry, layers, userData, visible } of meshes) {
264
- expect(mesh.material).toBe(material)
265
- expect(mesh.geometry).toBe(geometry)
266
- expect(mesh.layers.mask).toBe(layers)
267
- expect(mesh.userData).toEqual(userData)
268
- expect(mesh.visible).toBe(visible)
269
- }
270
- for (const file of ['./room-assembly-overlay.ts', '../components/editor/room-highlight.tsx']) {
271
- const source = readFileSync(new URL(file, import.meta.url), 'utf8')
272
- expect(source).not.toMatch(/\.material\s*=[^=]|userData|sceneRegistry\.nodes\.set/)
273
- }
274
- })
275
- })
@@ -1,265 +0,0 @@
1
- import {
2
- type AnyNode,
3
- type AnyNodeId,
4
- area,
5
- getWallArcData,
6
- getWallBaseElevationForNodes,
7
- getWallCurveFrameAt,
8
- getWallFaceOffsets,
9
- getWallTop,
10
- resolveCeilingHeight,
11
- roomDrawnFloor,
12
- type WallNode,
13
- } from '@pascal-app/core'
14
- import { ShapeUtils, Vector2 } from 'three'
15
- import type { RoomSelectionGeometry, RoomSelectionRecord } from './room-selection'
16
-
17
- type Point = readonly [number, number]
18
- type Ring = readonly Point[]
19
-
20
- /** Everything the assembly depends on besides the room's topology geometry. */
21
- export type RoomAssemblyHeights = {
22
- /** Level-local Y of the room's plate top (the level plane without a plate). */
23
- floorY: number
24
- /** Level-local Y of each boundary wall's top. */
25
- wallTops: ReadonlyMap<string, number>
26
- ceiling: { polygon: Ring; holes: readonly Ring[]; y: number } | null
27
- }
28
-
29
- export type RoomWallFacePortion = { wallId: string; face: 'a' | 'b'; from: Point; to: Point }
30
-
31
- /** Flat level-local position buffers; the renderer only wraps them. */
32
- export type RoomAssembly = {
33
- floor: Float32Array
34
- surfaces: Float32Array
35
- outline: Float32Array
36
- faces: RoomWallFacePortion[]
37
- }
38
-
39
- const ON_FACE = 1e-3
40
- const FLOOR_LIFT = 0.005
41
- const CEILING_DROP = 0.02
42
- const CURVE_SAMPLES = 24
43
- const MIN_PIECE_AREA = 0.01
44
-
45
- /**
46
- * Curved boundaries leave hairline slivers between the sampled room face and
47
- * the sampled wall footprint; they would add stray face runs.
48
- */
49
- function clearPieces(geometry: RoomSelectionGeometry) {
50
- return geometry.clearPolygon.filter((piece) => area([piece]) >= MIN_PIECE_AREA)
51
- }
52
-
53
- export function resolveRoomAssemblyHeights(
54
- room: RoomSelectionRecord,
55
- nodes: Readonly<Record<string, AnyNode>>,
56
- ): RoomAssemblyHeights {
57
- const sceneNodes = nodes as Record<AnyNodeId, AnyNode>
58
- const { levelId } = room.key
59
- const zone = nodes[room.zoneId]
60
- let floorY = 0
61
- // A drawn slab floors the room even with its floor switched off.
62
- if (zone?.type === 'zone' && (zone.hasFloor !== false || roomDrawnFloor(nodes, zone.id))) {
63
- const level = nodes[levelId]
64
- const plate =
65
- level?.type === 'level'
66
- ? level.children
67
- .map((id) => nodes[id])
68
- .find((node) => node?.type === 'slab' && node.zoneIds?.includes(room.zoneId))
69
- : undefined
70
- const drawn = plate ? null : roomDrawnFloor(nodes, room.zoneId)
71
- const linked =
72
- plate ?? (drawn ? nodes[drawn.slabId] : room.slabId ? nodes[room.slabId] : undefined)
73
- floorY = (linked?.type === 'slab' ? linked.elevation : zone.floor?.elevation) ?? 0
74
- }
75
- const wallTops = new Map<string, number>()
76
- for (const id of room.boundaryWallIds) {
77
- const wall = nodes[id]
78
- if (wall?.type !== 'wall') continue
79
- const base = getWallBaseElevationForNodes(wall, sceneNodes)
80
- wallTops.set(id, getWallTop(wall, levelId, sceneNodes, base, 0.5))
81
- }
82
- const ceilingNode = room.ceilingId ? nodes[room.ceilingId] : undefined
83
- const ceiling =
84
- ceilingNode?.type === 'ceiling'
85
- ? {
86
- polygon: ceilingNode.polygon,
87
- holes: ceilingNode.holes,
88
- y: resolveCeilingHeight(ceilingNode, sceneNodes),
89
- }
90
- : null
91
- return { floorY, wallTops, ceiling }
92
- }
93
-
94
- function heightsKey({ floorY, wallTops, ceiling }: RoomAssemblyHeights) {
95
- const rings = ceiling ? [ceiling.polygon, ...ceiling.holes].map((ring) => ring.join(' ')) : []
96
- return [floorY, ...wallTops, ceiling?.y, ...rings].join('|')
97
- }
98
-
99
- const cache = new WeakMap<RoomSelectionGeometry, { key: string; assembly: RoomAssembly }>()
100
-
101
- /**
102
- * The room geometry object is reused for as long as the level topology
103
- * revision stands, so it keys the cache; heights and the ceiling outline are
104
- * compared by value. Hover changes and pointer moves only ever hit.
105
- */
106
- export function getRoomAssembly(
107
- geometry: RoomSelectionGeometry,
108
- heights: RoomAssemblyHeights,
109
- ): RoomAssembly {
110
- const key = heightsKey(heights)
111
- const cached = cache.get(geometry)
112
- if (cached?.key === key) return cached.assembly
113
- const assembly = buildRoomAssembly(geometry, heights)
114
- cache.set(geometry, { key, assembly })
115
- return assembly
116
- }
117
-
118
- function faceTest(wall: WallNode, face: 'a' | 'b') {
119
- const offset = getWallFaceOffsets(wall)[face]
120
- const arc = getWallArcData(wall)
121
- if (arc) {
122
- const radius = arc.radius - arc.direction * offset
123
- return ([x, z]: Point) =>
124
- Math.abs(Math.hypot(x - arc.center.x, z - arc.center.y) - radius) < ON_FACE
125
- }
126
- const dx = wall.end[0] - wall.start[0]
127
- const dz = wall.end[1] - wall.start[1]
128
- const length = Math.hypot(dx, dz)
129
- if (length < 1e-9) return () => false
130
- return ([x, z]: Point) =>
131
- Math.abs(((x - wall.start[0]) * -dz + (z - wall.start[1]) * dx) / length - offset) < ON_FACE
132
- }
133
-
134
- function* ringEdges(ring: Ring) {
135
- for (let i = 0; i < ring.length; i++) yield [ring[i]!, ring[(i + 1) % ring.length]!] as const
136
- }
137
-
138
- function overlap(p: Point, q: Point, a: Point, b: Point): [Point, Point] | null {
139
- const ex = b[0] - a[0]
140
- const ez = b[1] - a[1]
141
- const lengthSq = ex * ex + ez * ez
142
- if (lengthSq < 1e-12) return null
143
- const length = Math.sqrt(lengthSq)
144
- const offLine = ([x, z]: Point) => Math.abs((x - a[0]) * ez - (z - a[1]) * ex) / length
145
- if (offLine(p) > ON_FACE || offLine(q) > ON_FACE) return null
146
- const up = ((p[0] - a[0]) * ex + (p[1] - a[1]) * ez) / lengthSq
147
- const uq = ((q[0] - a[0]) * ex + (q[1] - a[1]) * ez) / lengthSq
148
- const lo = Math.max(0, Math.min(up, uq))
149
- const hi = Math.min(1, Math.max(up, uq))
150
- if ((hi - lo) * length < 1e-4) return null
151
- return [
152
- [a[0] + ex * lo, a[1] + ez * lo],
153
- [a[0] + ex * hi, a[1] + ez * hi],
154
- ]
155
- }
156
-
157
- /**
158
- * The room-facing part of each boundary wall face. The clear polygon's
159
- * boundary is exactly the mitered faces the room sees, clipped by T-stems
160
- * and separators, so its edges are matched against each wall's footprint
161
- * face edges; that also keeps collinear walls apart.
162
- */
163
- export function roomWallFaces(geometry: RoomSelectionGeometry): RoomWallFacePortion[] {
164
- const rings = clearPieces(geometry).flatMap(({ outer, holes }) => [outer, ...holes])
165
- const faces: RoomWallFacePortion[] = []
166
- const seen = new Set<string>()
167
- for (const span of geometry.spans) {
168
- if (span.kind !== 'wall') continue
169
- const wallId = span.boundaryId
170
- const wall = geometry.context.walls.get(wallId)
171
- if (!wall) continue
172
- if (!rings.length) {
173
- faces.push(...sampledFace(wall, span.face, span.t0, span.t1))
174
- continue
175
- }
176
- const key = `${wallId}:${span.face}`
177
- const footprint = geometry.context.wallFootprints.get(wallId)
178
- if (seen.has(key) || !footprint) continue
179
- seen.add(key)
180
- const onFace = faceTest(wall, span.face)
181
- const faceEdges = [...ringEdges(footprint)].filter(([a, b]) => onFace(a) && onFace(b))
182
- for (const ring of rings) {
183
- for (const [p, q] of ringEdges(ring)) {
184
- if (!(onFace(p) && onFace(q))) continue
185
- for (const [a, b] of faceEdges) {
186
- const portion = overlap(p, q, a, b)
187
- if (portion) faces.push({ wallId, face: span.face, from: portion[0], to: portion[1] })
188
- }
189
- }
190
- }
191
- }
192
- return faces
193
- }
194
-
195
- // Only used when the clear polygon could not be computed for the room.
196
- function sampledFace(wall: WallNode, face: 'a' | 'b', t0: number, t1: number) {
197
- const offset = getWallFaceOffsets(wall)[face]
198
- const steps = getWallArcData(wall) ? CURVE_SAMPLES : 1
199
- const points = Array.from({ length: steps + 1 }, (_, i): Point => {
200
- const { point, normal } = getWallCurveFrameAt(wall, t0 + ((t1 - t0) * i) / steps)
201
- return [point.x + normal.x * offset, point.y + normal.y * offset]
202
- })
203
- return points
204
- .slice(1)
205
- .map((to, i): RoomWallFacePortion => ({ wallId: wall.id, face, from: points[i]!, to }))
206
- }
207
-
208
- function pushTriangles(target: number[], outer: Ring, holes: readonly Ring[], y: number) {
209
- const contour = outer.map(([x, z]) => new Vector2(x, z))
210
- const holePoints = holes.map((ring) => ring.map(([x, z]) => new Vector2(x, z)))
211
- const points = [...contour, ...holePoints.flat()]
212
- for (const triangle of ShapeUtils.triangulateShape(contour, holePoints)) {
213
- for (const index of triangle) target.push(points[index]!.x, y, points[index]!.y)
214
- }
215
- }
216
-
217
- function pushRing(target: number[], ring: Ring, y: number) {
218
- for (const [[ax, az], [bx, bz]] of ringEdges(ring)) target.push(ax, y, az, bx, y, bz)
219
- }
220
-
221
- export function buildRoomAssembly(
222
- geometry: RoomSelectionGeometry,
223
- heights: RoomAssemblyHeights,
224
- ): RoomAssembly {
225
- const floor: number[] = []
226
- const surfaces: number[] = []
227
- const outline: number[] = []
228
- const floorY = heights.floorY + FLOOR_LIFT
229
- for (const { outer, holes } of clearPieces(geometry)) {
230
- pushTriangles(floor, outer, holes, floorY)
231
- for (const ring of [outer, ...holes]) pushRing(outline, ring, floorY)
232
- }
233
- const faces = roomWallFaces(geometry)
234
- const ends = new Map<string, { point: Point; top: number; count: number }>()
235
- for (const { wallId, from, to } of faces) {
236
- const top = heights.wallTops.get(wallId)
237
- if (top === undefined || top <= floorY) continue
238
- const [ax, az] = from
239
- const [bx, bz] = to
240
- surfaces.push(ax, floorY, az, bx, floorY, bz, bx, top, bz)
241
- surfaces.push(ax, floorY, az, bx, top, bz, ax, top, az)
242
- outline.push(ax, top, az, bx, top, bz)
243
- for (const point of [from, to]) {
244
- const key = `${wallId}:${point[0].toFixed(4)},${point[1].toFixed(4)}`
245
- const end = ends.get(key)
246
- if (end) end.count++
247
- else ends.set(key, { point, top, count: 1 })
248
- }
249
- }
250
- // Verticals only where a face run starts or stops, not between curve chords.
251
- for (const { point, top, count } of ends.values()) {
252
- if (count === 1) outline.push(point[0], floorY, point[1], point[0], top, point[1])
253
- }
254
- if (heights.ceiling) {
255
- const { polygon, holes, y } = heights.ceiling
256
- pushTriangles(surfaces, polygon, holes, y - CEILING_DROP)
257
- for (const ring of [polygon, ...holes]) pushRing(outline, ring, y - CEILING_DROP)
258
- }
259
- return {
260
- floor: new Float32Array(floor),
261
- surfaces: new Float32Array(surfaces),
262
- outline: new Float32Array(outline),
263
- faces,
264
- }
265
- }