@paper-design/shaders-react 0.0.78 → 0.0.80
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/dist/index.d.ts
CHANGED
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@@ -72,6 +72,9 @@ export type { WaterUniforms, WaterParams } from '@paper-design/shaders';
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export { ImageDithering, imageDitheringPresets } from './shaders/image-dithering.js';
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export type { ImageDitheringProps } from './shaders/image-dithering.js';
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export type { ImageDitheringUniforms, ImageDitheringParams } from '@paper-design/shaders';
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export { LensDistortion, lensDistortionPresets } from './shaders/lens-distortion.js';
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export type { LensDistortionProps } from './shaders/lens-distortion.js';
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export type { LensDistortionUniforms, LensDistortionParams } from '@paper-design/shaders';
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export { Heatmap, heatmapPresets } from './shaders/heatmap.js';
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export type { HeatmapProps } from './shaders/heatmap.js';
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export type { HeatmapUniforms, HeatmapParams } from '@paper-design/shaders';
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@@ -89,4 +92,4 @@ export type { GemSmokeProps } from './shaders/gem-smoke.js';
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export type { GemSmokeUniforms, GemSmokeParams } from '@paper-design/shaders';
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export { isPaperShaderElement, getShaderColorFromString } from '@paper-design/shaders';
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export type { PaperShaderElement, ShaderFit, ShaderSizingParams, ShaderSizingUniforms } from '@paper-design/shaders';
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export { colorPanelsMeta, dotOrbitMeta, godRaysMeta, grainGradientMeta, meshGradientMeta, metaballsMeta, pulsingBorderMeta, simplexNoiseMeta, smokeRingMeta, swirlMeta, voronoiMeta, warpMeta, heatmapMeta, staticMeshGradientMeta, staticRadialGradientMeta, } from '@paper-design/shaders';
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export { colorPanelsMeta, dotOrbitMeta, godRaysMeta, grainGradientMeta, meshGradientMeta, metaballsMeta, pulsingBorderMeta, simplexNoiseMeta, smokeRingMeta, swirlMeta, voronoiMeta, warpMeta, heatmapMeta, lensDistortionMeta, staticMeshGradientMeta, staticRadialGradientMeta, } from '@paper-design/shaders';
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package/dist/index.js
CHANGED
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@@ -31,6 +31,7 @@ import {} from "./shaders/fluted-glass.js";
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import {} from "@paper-design/shaders";
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import { Water, waterPresets } from "./shaders/water.js";
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import { ImageDithering, imageDitheringPresets } from "./shaders/image-dithering.js";
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import { LensDistortion, lensDistortionPresets } from "./shaders/lens-distortion.js";
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import { Heatmap, heatmapPresets } from "./shaders/heatmap.js";
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import { LiquidMetal, liquidMetalPresets } from "./shaders/liquid-metal.js";
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import { HalftoneDots, halftoneDotsPresets } from "./shaders/halftone-dots.js";
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@@ -51,6 +52,7 @@ import {
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voronoiMeta,
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warpMeta,
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heatmapMeta,
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lensDistortionMeta,
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staticMeshGradientMeta,
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staticRadialGradientMeta
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} from "@paper-design/shaders";
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@@ -67,6 +69,7 @@ export {
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HalftoneDots,
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Heatmap,
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ImageDithering,
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LensDistortion,
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LiquidMetal,
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MeshGradient,
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Metaballs,
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@@ -104,6 +107,8 @@ export {
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heatmapPresets,
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imageDitheringPresets,
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isPaperShaderElement,
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lensDistortionMeta,
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lensDistortionPresets,
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liquidMetalPresets,
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meshGradientMeta,
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meshGradientPresets,
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package/dist/index.js.map
CHANGED
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@@ -1,7 +1,7 @@
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{
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"version": 3,
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"sources": ["../src/index.ts"],
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"sourcesContent": ["'use client';\n\nexport { ShaderMount } from './shader-mount.js';\nexport type { ShaderMountProps, ShaderComponentProps } from './shader-mount.js';\n\nexport { MeshGradient, meshGradientPresets } from './shaders/mesh-gradient.js';\nexport type { MeshGradientProps } from './shaders/mesh-gradient.js';\nexport type { MeshGradientUniforms, MeshGradientParams } from '@paper-design/shaders';\n\nexport { SmokeRing, smokeRingPresets } from './shaders/smoke-ring.js';\nexport type { SmokeRingProps } from './shaders/smoke-ring.js';\nexport type { SmokeRingUniforms, SmokeRingParams } from '@paper-design/shaders';\n\nexport { NeuroNoise, neuroNoisePresets } from './shaders/neuro-noise.js';\nexport type { NeuroNoiseProps } from './shaders/neuro-noise.js';\nexport type { NeuroNoiseUniforms, NeuroNoiseParams } from '@paper-design/shaders';\n\nexport { DotOrbit, dotOrbitPresets } from './shaders/dot-orbit.js';\nexport type { DotOrbitProps } from './shaders/dot-orbit.js';\nexport type { DotOrbitUniforms, DotOrbitParams } from '@paper-design/shaders';\n\nexport { DotGrid, dotGridPresets } from './shaders/dot-grid.js';\nexport type { DotGridProps } from './shaders/dot-grid.js';\nexport type { DotGridUniforms, DotGridParams } from '@paper-design/shaders';\n\nexport { SimplexNoise, simplexNoisePresets } from './shaders/simplex-noise.js';\nexport type { SimplexNoiseProps } from './shaders/simplex-noise.js';\nexport type { SimplexNoiseUniforms, SimplexNoiseParams } from '@paper-design/shaders';\n\nexport { Metaballs, metaballsPresets } from './shaders/metaballs.js';\nexport type { MetaballsProps } from './shaders/metaballs.js';\nexport type { MetaballsUniforms, MetaballsParams } from '@paper-design/shaders';\n\nexport { Waves, wavesPresets } from './shaders/waves.js';\nexport type { WavesProps } from './shaders/waves.js';\nexport type { WavesUniforms, WavesParams } from '@paper-design/shaders';\n\nexport { PerlinNoise, perlinNoisePresets } from './shaders/perlin-noise.js';\nexport type { PerlinNoiseProps } from './shaders/perlin-noise.js';\nexport type { PerlinNoiseUniforms, PerlinNoiseParams } from '@paper-design/shaders';\n\nexport { Voronoi, voronoiPresets } from './shaders/voronoi.js';\nexport type { VoronoiProps } from './shaders/voronoi.js';\nexport type { VoronoiUniforms, VoronoiParams } from '@paper-design/shaders';\n\nexport { Warp, warpPresets } from './shaders/warp.js';\nexport type { WarpProps } from './shaders/warp.js';\nexport type { WarpUniforms, WarpParams, WarpPattern } from '@paper-design/shaders';\n\nexport { GodRays, godRaysPresets } from './shaders/god-rays.js';\nexport type { GodRaysProps } from './shaders/god-rays.js';\nexport type { GodRaysUniforms, GodRaysParams } from '@paper-design/shaders';\n\nexport { Spiral, spiralPresets } from './shaders/spiral.js';\nexport type { SpiralProps } from './shaders/spiral.js';\nexport type { SpiralUniforms, SpiralParams } from '@paper-design/shaders';\n\nexport { Swirl, swirlPresets } from './shaders/swirl.js';\nexport type { SwirlProps } from './shaders/swirl.js';\nexport type { SwirlUniforms, SwirlParams } from '@paper-design/shaders';\n\nexport { Dithering, ditheringPresets } from './shaders/dithering.js';\nexport type { DitheringProps } from './shaders/dithering.js';\nexport type { DitheringUniforms, DitheringParams } from '@paper-design/shaders';\n\nexport { GrainGradient, grainGradientPresets } from './shaders/grain-gradient.js';\nexport type { GrainGradientProps } from './shaders/grain-gradient.js';\nexport type { GrainGradientUniforms, GrainGradientParams } from '@paper-design/shaders';\n\nexport { PulsingBorder, pulsingBorderPresets } from './shaders/pulsing-border.js';\nexport type { PulsingBorderProps } from './shaders/pulsing-border.js';\nexport type { PulsingBorderUniforms, PulsingBorderParams } from '@paper-design/shaders';\n\nexport { ColorPanels, colorPanelsPresets } from './shaders/color-panels.js';\nexport type { ColorPanelsProps } from './shaders/color-panels.js';\nexport type { ColorPanelsUniforms, ColorPanelsParams } from '@paper-design/shaders';\n\nexport { StaticMeshGradient, staticMeshGradientPresets } from './shaders/static-mesh-gradient.js';\nexport type { StaticMeshGradientProps } from './shaders/static-mesh-gradient.js';\nexport type { StaticMeshGradientUniforms, StaticMeshGradientParams } from '@paper-design/shaders';\n\nexport { StaticRadialGradient, staticRadialGradientPresets } from './shaders/static-radial-gradient.js';\nexport type { StaticRadialGradientProps } from './shaders/static-radial-gradient.js';\nexport type { StaticRadialGradientUniforms, StaticRadialGradientParams } from '@paper-design/shaders';\n\nexport { PaperTexture, paperTexturePresets } from './shaders/paper-texture.js';\nexport type { PaperTextureProps } from './shaders/paper-texture.js';\nexport type { PaperTextureUniforms, PaperTextureParams } from '@paper-design/shaders';\n\nexport { FlutedGlass, flutedGlassPresets } from './shaders/fluted-glass.js';\nexport { type FlutedGlassProps } from './shaders/fluted-glass.js';\nexport { type FlutedGlassUniforms, type FlutedGlassParams } from '@paper-design/shaders';\n\nexport { Water, waterPresets } from './shaders/water.js';\nexport type { WaterProps } from './shaders/water.js';\nexport type { WaterUniforms, WaterParams } from '@paper-design/shaders';\n\nexport { ImageDithering, imageDitheringPresets } from './shaders/image-dithering.js';\nexport type { ImageDitheringProps } from './shaders/image-dithering.js';\nexport type { ImageDitheringUniforms, ImageDitheringParams } from '@paper-design/shaders';\n\nexport { Heatmap, heatmapPresets } from './shaders/heatmap.js';\nexport type { HeatmapProps } from './shaders/heatmap.js';\nexport type { HeatmapUniforms, HeatmapParams } from '@paper-design/shaders';\n\nexport { LiquidMetal, liquidMetalPresets } from './shaders/liquid-metal.js';\nexport type { LiquidMetalProps } from './shaders/liquid-metal.js';\nexport type { LiquidMetalUniforms, LiquidMetalParams } from '@paper-design/shaders';\n\nexport { HalftoneDots, halftoneDotsPresets } from './shaders/halftone-dots.js';\nexport type { HalftoneDotsProps } from './shaders/halftone-dots.js';\nexport type { HalftoneDotsUniforms, HalftoneDotsParams } from '@paper-design/shaders';\n\nexport { HalftoneCmyk, halftoneCmykPresets } from './shaders/halftone-cmyk.js';\nexport type { HalftoneCmykProps } from './shaders/halftone-cmyk.js';\nexport type { HalftoneCmykUniforms, HalftoneCmykParams } from '@paper-design/shaders';\n\nexport { GemSmoke, gemSmokePresets } from './shaders/gem-smoke.js';\nexport type { GemSmokeProps } from './shaders/gem-smoke.js';\nexport type { GemSmokeUniforms, GemSmokeParams } from '@paper-design/shaders';\n\nexport { isPaperShaderElement, getShaderColorFromString } from '@paper-design/shaders';\nexport type { PaperShaderElement, ShaderFit, ShaderSizingParams, ShaderSizingUniforms } from '@paper-design/shaders';\n\nexport {\n colorPanelsMeta,\n dotOrbitMeta,\n godRaysMeta,\n grainGradientMeta,\n meshGradientMeta,\n metaballsMeta,\n pulsingBorderMeta,\n simplexNoiseMeta,\n smokeRingMeta,\n swirlMeta,\n voronoiMeta,\n warpMeta,\n heatmapMeta,\n staticMeshGradientMeta,\n staticRadialGradientMeta,\n} from '@paper-design/shaders';\n"],
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"mappings": ";;;;;;AAEA,SAAS,mBAAmB;AAG5B,SAAS,cAAc,2BAA2B;AAIlD,SAAS,WAAW,wBAAwB;AAI5C,SAAS,YAAY,yBAAyB;AAI9C,SAAS,UAAU,uBAAuB;AAI1C,SAAS,SAAS,sBAAsB;AAIxC,SAAS,cAAc,2BAA2B;AAIlD,SAAS,WAAW,wBAAwB;AAI5C,SAAS,OAAO,oBAAoB;AAIpC,SAAS,aAAa,0BAA0B;AAIhD,SAAS,SAAS,sBAAsB;AAIxC,SAAS,MAAM,mBAAmB;AAIlC,SAAS,SAAS,sBAAsB;AAIxC,SAAS,QAAQ,qBAAqB;AAItC,SAAS,OAAO,oBAAoB;AAIpC,SAAS,WAAW,wBAAwB;AAI5C,SAAS,eAAe,4BAA4B;AAIpD,SAAS,eAAe,4BAA4B;AAIpD,SAAS,aAAa,0BAA0B;AAIhD,SAAS,oBAAoB,iCAAiC;AAI9D,SAAS,sBAAsB,mCAAmC;AAIlE,SAAS,cAAc,2BAA2B;AAIlD,SAAS,aAAa,0BAA0B;AAChD,eAAsC;AACtC,eAAiE;AAEjE,SAAS,OAAO,oBAAoB;AAIpC,SAAS,gBAAgB,6BAA6B;AAItD,SAAS,SAAS,sBAAsB;AAIxC,SAAS,aAAa,0BAA0B;AAIhD,SAAS,cAAc,2BAA2B;AAIlD,SAAS,cAAc,2BAA2B;AAIlD,SAAS,UAAU,uBAAuB;AAI1C,SAAS,sBAAsB,gCAAgC;AAG/D;AAAA,EACE;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,OACK;",
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"sourcesContent": ["'use client';\n\nexport { ShaderMount } from './shader-mount.js';\nexport type { ShaderMountProps, ShaderComponentProps } from './shader-mount.js';\n\nexport { MeshGradient, meshGradientPresets } from './shaders/mesh-gradient.js';\nexport type { MeshGradientProps } from './shaders/mesh-gradient.js';\nexport type { MeshGradientUniforms, MeshGradientParams } from '@paper-design/shaders';\n\nexport { SmokeRing, smokeRingPresets } from './shaders/smoke-ring.js';\nexport type { SmokeRingProps } from './shaders/smoke-ring.js';\nexport type { SmokeRingUniforms, SmokeRingParams } from '@paper-design/shaders';\n\nexport { NeuroNoise, neuroNoisePresets } from './shaders/neuro-noise.js';\nexport type { NeuroNoiseProps } from './shaders/neuro-noise.js';\nexport type { NeuroNoiseUniforms, NeuroNoiseParams } from '@paper-design/shaders';\n\nexport { DotOrbit, dotOrbitPresets } from './shaders/dot-orbit.js';\nexport type { DotOrbitProps } from './shaders/dot-orbit.js';\nexport type { DotOrbitUniforms, DotOrbitParams } from '@paper-design/shaders';\n\nexport { DotGrid, dotGridPresets } from './shaders/dot-grid.js';\nexport type { DotGridProps } from './shaders/dot-grid.js';\nexport type { DotGridUniforms, DotGridParams } from '@paper-design/shaders';\n\nexport { SimplexNoise, simplexNoisePresets } from './shaders/simplex-noise.js';\nexport type { SimplexNoiseProps } from './shaders/simplex-noise.js';\nexport type { SimplexNoiseUniforms, SimplexNoiseParams } from '@paper-design/shaders';\n\nexport { Metaballs, metaballsPresets } from './shaders/metaballs.js';\nexport type { MetaballsProps } from './shaders/metaballs.js';\nexport type { MetaballsUniforms, MetaballsParams } from '@paper-design/shaders';\n\nexport { Waves, wavesPresets } from './shaders/waves.js';\nexport type { WavesProps } from './shaders/waves.js';\nexport type { WavesUniforms, WavesParams } from '@paper-design/shaders';\n\nexport { PerlinNoise, perlinNoisePresets } from './shaders/perlin-noise.js';\nexport type { PerlinNoiseProps } from './shaders/perlin-noise.js';\nexport type { PerlinNoiseUniforms, PerlinNoiseParams } from '@paper-design/shaders';\n\nexport { Voronoi, voronoiPresets } from './shaders/voronoi.js';\nexport type { VoronoiProps } from './shaders/voronoi.js';\nexport type { VoronoiUniforms, VoronoiParams } from '@paper-design/shaders';\n\nexport { Warp, warpPresets } from './shaders/warp.js';\nexport type { WarpProps } from './shaders/warp.js';\nexport type { WarpUniforms, WarpParams, WarpPattern } from '@paper-design/shaders';\n\nexport { GodRays, godRaysPresets } from './shaders/god-rays.js';\nexport type { GodRaysProps } from './shaders/god-rays.js';\nexport type { GodRaysUniforms, GodRaysParams } from '@paper-design/shaders';\n\nexport { Spiral, spiralPresets } from './shaders/spiral.js';\nexport type { SpiralProps } from './shaders/spiral.js';\nexport type { SpiralUniforms, SpiralParams } from '@paper-design/shaders';\n\nexport { Swirl, swirlPresets } from './shaders/swirl.js';\nexport type { SwirlProps } from './shaders/swirl.js';\nexport type { SwirlUniforms, SwirlParams } from '@paper-design/shaders';\n\nexport { Dithering, ditheringPresets } from './shaders/dithering.js';\nexport type { DitheringProps } from './shaders/dithering.js';\nexport type { DitheringUniforms, DitheringParams } from '@paper-design/shaders';\n\nexport { GrainGradient, grainGradientPresets } from './shaders/grain-gradient.js';\nexport type { GrainGradientProps } from './shaders/grain-gradient.js';\nexport type { GrainGradientUniforms, GrainGradientParams } from '@paper-design/shaders';\n\nexport { PulsingBorder, pulsingBorderPresets } from './shaders/pulsing-border.js';\nexport type { PulsingBorderProps } from './shaders/pulsing-border.js';\nexport type { PulsingBorderUniforms, PulsingBorderParams } from '@paper-design/shaders';\n\nexport { ColorPanels, colorPanelsPresets } from './shaders/color-panels.js';\nexport type { ColorPanelsProps } from './shaders/color-panels.js';\nexport type { ColorPanelsUniforms, ColorPanelsParams } from '@paper-design/shaders';\n\nexport { StaticMeshGradient, staticMeshGradientPresets } from './shaders/static-mesh-gradient.js';\nexport type { StaticMeshGradientProps } from './shaders/static-mesh-gradient.js';\nexport type { StaticMeshGradientUniforms, StaticMeshGradientParams } from '@paper-design/shaders';\n\nexport { StaticRadialGradient, staticRadialGradientPresets } from './shaders/static-radial-gradient.js';\nexport type { StaticRadialGradientProps } from './shaders/static-radial-gradient.js';\nexport type { StaticRadialGradientUniforms, StaticRadialGradientParams } from '@paper-design/shaders';\n\nexport { PaperTexture, paperTexturePresets } from './shaders/paper-texture.js';\nexport type { PaperTextureProps } from './shaders/paper-texture.js';\nexport type { PaperTextureUniforms, PaperTextureParams } from '@paper-design/shaders';\n\nexport { FlutedGlass, flutedGlassPresets } from './shaders/fluted-glass.js';\nexport { type FlutedGlassProps } from './shaders/fluted-glass.js';\nexport { type FlutedGlassUniforms, type FlutedGlassParams } from '@paper-design/shaders';\n\nexport { Water, waterPresets } from './shaders/water.js';\nexport type { WaterProps } from './shaders/water.js';\nexport type { WaterUniforms, WaterParams } from '@paper-design/shaders';\n\nexport { ImageDithering, imageDitheringPresets } from './shaders/image-dithering.js';\nexport type { ImageDitheringProps } from './shaders/image-dithering.js';\nexport type { ImageDitheringUniforms, ImageDitheringParams } from '@paper-design/shaders';\n\nexport { LensDistortion, lensDistortionPresets } from './shaders/lens-distortion.js';\nexport type { LensDistortionProps } from './shaders/lens-distortion.js';\nexport type { LensDistortionUniforms, LensDistortionParams } from '@paper-design/shaders';\n\nexport { Heatmap, heatmapPresets } from './shaders/heatmap.js';\nexport type { HeatmapProps } from './shaders/heatmap.js';\nexport type { HeatmapUniforms, HeatmapParams } from '@paper-design/shaders';\n\nexport { LiquidMetal, liquidMetalPresets } from './shaders/liquid-metal.js';\nexport type { LiquidMetalProps } from './shaders/liquid-metal.js';\nexport type { LiquidMetalUniforms, LiquidMetalParams } from '@paper-design/shaders';\n\nexport { HalftoneDots, halftoneDotsPresets } from './shaders/halftone-dots.js';\nexport type { HalftoneDotsProps } from './shaders/halftone-dots.js';\nexport type { HalftoneDotsUniforms, HalftoneDotsParams } from '@paper-design/shaders';\n\nexport { HalftoneCmyk, halftoneCmykPresets } from './shaders/halftone-cmyk.js';\nexport type { HalftoneCmykProps } from './shaders/halftone-cmyk.js';\nexport type { HalftoneCmykUniforms, HalftoneCmykParams } from '@paper-design/shaders';\n\nexport { GemSmoke, gemSmokePresets } from './shaders/gem-smoke.js';\nexport type { GemSmokeProps } from './shaders/gem-smoke.js';\nexport type { GemSmokeUniforms, GemSmokeParams } from '@paper-design/shaders';\n\nexport { isPaperShaderElement, getShaderColorFromString } from '@paper-design/shaders';\nexport type { PaperShaderElement, ShaderFit, ShaderSizingParams, ShaderSizingUniforms } from '@paper-design/shaders';\n\nexport {\n colorPanelsMeta,\n dotOrbitMeta,\n godRaysMeta,\n grainGradientMeta,\n meshGradientMeta,\n metaballsMeta,\n pulsingBorderMeta,\n simplexNoiseMeta,\n smokeRingMeta,\n swirlMeta,\n voronoiMeta,\n warpMeta,\n heatmapMeta,\n lensDistortionMeta,\n staticMeshGradientMeta,\n staticRadialGradientMeta,\n} from '@paper-design/shaders';\n"],
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"mappings": ";;;;;;AAEA,SAAS,mBAAmB;AAG5B,SAAS,cAAc,2BAA2B;AAIlD,SAAS,WAAW,wBAAwB;AAI5C,SAAS,YAAY,yBAAyB;AAI9C,SAAS,UAAU,uBAAuB;AAI1C,SAAS,SAAS,sBAAsB;AAIxC,SAAS,cAAc,2BAA2B;AAIlD,SAAS,WAAW,wBAAwB;AAI5C,SAAS,OAAO,oBAAoB;AAIpC,SAAS,aAAa,0BAA0B;AAIhD,SAAS,SAAS,sBAAsB;AAIxC,SAAS,MAAM,mBAAmB;AAIlC,SAAS,SAAS,sBAAsB;AAIxC,SAAS,QAAQ,qBAAqB;AAItC,SAAS,OAAO,oBAAoB;AAIpC,SAAS,WAAW,wBAAwB;AAI5C,SAAS,eAAe,4BAA4B;AAIpD,SAAS,eAAe,4BAA4B;AAIpD,SAAS,aAAa,0BAA0B;AAIhD,SAAS,oBAAoB,iCAAiC;AAI9D,SAAS,sBAAsB,mCAAmC;AAIlE,SAAS,cAAc,2BAA2B;AAIlD,SAAS,aAAa,0BAA0B;AAChD,eAAsC;AACtC,eAAiE;AAEjE,SAAS,OAAO,oBAAoB;AAIpC,SAAS,gBAAgB,6BAA6B;AAItD,SAAS,gBAAgB,6BAA6B;AAItD,SAAS,SAAS,sBAAsB;AAIxC,SAAS,aAAa,0BAA0B;AAIhD,SAAS,cAAc,2BAA2B;AAIlD,SAAS,cAAc,2BAA2B;AAIlD,SAAS,UAAU,uBAAuB;AAI1C,SAAS,sBAAsB,gCAAgC;AAG/D;AAAA,EACE;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,OACK;",
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import { type ShaderComponentProps } from '../shader-mount.js';
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import { type LensDistortionParams, type ImageShaderPreset } from '@paper-design/shaders';
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type LensDistortionPreset = ImageShaderPreset<LensDistortionParams>;
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export declare const duotonePreset: LensDistortionPreset;
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export declare const lensDistortionPresets: LensDistortionPreset[];
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export declare const LensDistortion: React.FC<LensDistortionProps>;
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/* * * * * * * * * * * * * * * * * * * * * * * * * * * *
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* Paper Shaders *
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const defaultPreset = {
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const lensDistortionPresets = [
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defaultPreset,
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fisheyePreset,
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duotonePreset,
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smokePreset
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];
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const LensDistortion = memo(function LensDistortionImpl({
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// Own props
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speed = defaultPreset.params.speed,
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frame = defaultPreset.params.frame,
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image = "",
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spread = defaultPreset.params.spread,
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bias = defaultPreset.params.bias,
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angle = defaultPreset.params.angle,
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count = defaultPreset.params.count,
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dispersion = defaultPreset.params.dispersion,
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dispersionShift = defaultPreset.params.dispersionShift,
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dispersionColor = defaultPreset.params.dispersionColor,
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focusCenter = defaultPreset.params.focusCenter,
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focusEdges = defaultPreset.params.focusEdges,
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swirl = defaultPreset.params.swirl,
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noise = defaultPreset.params.noise,
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noiseFrequency = defaultPreset.params.noiseFrequency,
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noiseOffset = defaultPreset.params.noiseOffset,
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lensBulge = defaultPreset.params.lensBulge,
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lensCircle = defaultPreset.params.lensCircle,
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grainMixer = defaultPreset.params.grainMixer,
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grainOverlay = defaultPreset.params.grainOverlay,
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imageX = defaultPreset.params.imageX,
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imageY = defaultPreset.params.imageY,
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fit = defaultPreset.params.fit,
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scale = defaultPreset.params.scale,
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rotation = defaultPreset.params.rotation,
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originX = defaultPreset.params.originX,
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originY = defaultPreset.params.originY,
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offsetX = defaultPreset.params.offsetX,
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offsetY = defaultPreset.params.offsetY,
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worldWidth = defaultPreset.params.worldWidth,
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worldHeight = defaultPreset.params.worldHeight,
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...props
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}) {
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const uniforms = {
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u_image: image,
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u_spread: spread,
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u_bias: bias,
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u_angle: angle,
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u_perspective: perspective,
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u_count: count,
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u_dispersion: dispersion,
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u_dispersionShift: dispersionShift,
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u_dispersionColor: dispersionColor,
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u_focusCenter: focusCenter,
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u_focusEdges: focusEdges,
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u_swirl: swirl,
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u_noise: noise,
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u_noiseFrequency: noiseFrequency,
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u_noiseOffset: noiseOffset,
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u_lensBulge: lensBulge,
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u_lensCircle: lensCircle,
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u_grainMixer: grainMixer,
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u_grainOverlay: grainOverlay,
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u_imageX: imageX,
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u_imageY: imageY,
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// Sizing uniforms
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u_fit: ShaderFitOptions[fit],
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u_rotation: rotation,
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u_scale: scale,
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u_offsetX: offsetX,
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u_offsetY: offsetY,
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u_originX: originX,
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u_originY: originY,
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u_worldWidth: worldWidth,
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u_worldHeight: worldHeight
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};
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return /* @__PURE__ */ jsx(
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ShaderMount,
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{
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...props,
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speed,
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frame,
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fragmentShader: lensDistortionFragmentShader,
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mipmaps: ["u_image"],
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uniforms
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}
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);
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}, colorPropsAreEqual);
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export {
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LensDistortion,
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defaultPreset,
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duotonePreset,
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fisheyePreset,
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lensDistortionPresets,
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smokePreset
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};
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//# sourceMappingURL=lens-distortion.js.map
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@@ -0,0 +1,7 @@
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{
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"version": 3,
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"sources": ["../../src/shaders/lens-distortion.tsx"],
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"sourcesContent": ["import { memo } from 'react';\nimport { ShaderMount, type ShaderComponentProps } from '../shader-mount.js';\nimport { colorPropsAreEqual } from '../color-props-are-equal.js';\nimport {\n lensDistortionFragmentShader,\n ShaderFitOptions,\n type LensDistortionUniforms,\n type LensDistortionParams,\n defaultObjectSizing,\n type ImageShaderPreset,\n} from '@paper-design/shaders';\n\nexport interface LensDistortionProps extends ShaderComponentProps, LensDistortionParams {}\n\ntype LensDistortionPreset = ImageShaderPreset<LensDistortionParams>;\n\nexport const defaultPreset: LensDistortionPreset = {\n name: 'Default',\n params: {\n ...defaultObjectSizing,\n scale: 1,\n fit: 'contain',\n speed: 0,\n frame: 0,\n spread: 0.6,\n bias: 1,\n angle: 0,\n perspective: 0.1,\n count: 35,\n dispersion: 1,\n dispersionShift: 0,\n dispersionColor: 0.6,\n focusCenter: 0.8,\n focusEdges: 1,\n swirl: 0.35,\n noise: 0,\n noiseFrequency: 0.25,\n noiseOffset: 0,\n lensBulge: 0,\n lensCircle: 0,\n grainMixer: 0,\n grainOverlay: 0,\n imageX: 0,\n imageY: 0,\n },\n} as const;\n\nexport const fisheyePreset: LensDistortionPreset = {\n name: 'Fisheye',\n params: {\n ...defaultObjectSizing,\n scale: 1,\n fit: 'contain',\n speed: 0,\n frame: 0,\n spread: 0.7,\n bias: 1,\n angle: 0,\n perspective: 0.75,\n count: 15,\n dispersion: 1,\n dispersionShift: 0,\n dispersionColor: 0.7,\n focusCenter: 0.9,\n focusEdges: 1,\n swirl: 1,\n noise: 0,\n noiseFrequency: 0.25,\n noiseOffset: 0,\n lensBulge: 0.95,\n lensCircle: 1,\n grainMixer: 0.5,\n grainOverlay: 0,\n imageX: 0,\n imageY: 0,\n },\n} as const;\n\nexport const duotonePreset: LensDistortionPreset = {\n name: 'Duotone',\n params: {\n ...defaultObjectSizing,\n fit: 'contain',\n speed: 0,\n frame: 0,\n spread: 0.1,\n bias: 0,\n angle: 0,\n perspective: 0,\n count: 2,\n dispersion: 1,\n dispersionShift: 0,\n dispersionColor: 0.1,\n focusCenter: 0,\n focusEdges: 0,\n swirl: 0,\n noise: 0,\n noiseFrequency: 0.25,\n noiseOffset: 0,\n lensBulge: 0,\n lensCircle: 0,\n grainMixer: 0.1,\n grainOverlay: 0.3,\n imageX: 0,\n imageY: 0,\n },\n} as const;\n\nexport const smokePreset: LensDistortionPreset = {\n name: 'Smoke',\n params: {\n ...defaultObjectSizing,\n scale: 1,\n fit: 'contain',\n speed: 0,\n frame: 0,\n spread: 0.65,\n bias: -1,\n angle: 0,\n perspective: 0.4,\n count: 50,\n dispersion: 0,\n dispersionShift: 0,\n dispersionColor: 0.31,\n focusCenter: 0,\n focusEdges: 0.6,\n swirl: 0,\n noise: 1,\n noiseFrequency: 0.35,\n noiseOffset: 0.3,\n lensBulge: 0,\n lensCircle: 0,\n grainMixer: 0,\n grainOverlay: 0,\n imageX: 0,\n imageY: 0,\n },\n} as const;\n\nexport const lensDistortionPresets: LensDistortionPreset[] = [\n defaultPreset,\n fisheyePreset,\n duotonePreset,\n smokePreset,\n];\n\nexport const LensDistortion: React.FC<LensDistortionProps> = memo(function LensDistortionImpl({\n // Own props\n speed = defaultPreset.params.speed,\n frame = defaultPreset.params.frame,\n image = '',\n spread = defaultPreset.params.spread,\n bias = defaultPreset.params.bias,\n angle = defaultPreset.params.angle,\n perspective = defaultPreset.params.perspective,\n count = defaultPreset.params.count,\n dispersion = defaultPreset.params.dispersion,\n dispersionShift = defaultPreset.params.dispersionShift,\n dispersionColor = defaultPreset.params.dispersionColor,\n focusCenter = defaultPreset.params.focusCenter,\n focusEdges = defaultPreset.params.focusEdges,\n swirl = defaultPreset.params.swirl,\n noise = defaultPreset.params.noise,\n noiseFrequency = defaultPreset.params.noiseFrequency,\n noiseOffset = defaultPreset.params.noiseOffset,\n lensBulge = defaultPreset.params.lensBulge,\n lensCircle = defaultPreset.params.lensCircle,\n grainMixer = defaultPreset.params.grainMixer,\n grainOverlay = defaultPreset.params.grainOverlay,\n imageX = defaultPreset.params.imageX,\n imageY = defaultPreset.params.imageY,\n\n // Sizing props\n fit = defaultPreset.params.fit,\n scale = defaultPreset.params.scale,\n rotation = defaultPreset.params.rotation,\n originX = defaultPreset.params.originX,\n originY = defaultPreset.params.originY,\n offsetX = defaultPreset.params.offsetX,\n offsetY = defaultPreset.params.offsetY,\n worldWidth = defaultPreset.params.worldWidth,\n worldHeight = defaultPreset.params.worldHeight,\n ...props\n}: LensDistortionProps) {\n const uniforms = {\n // Own uniforms\n u_image: image,\n u_spread: spread,\n u_bias: bias,\n u_angle: angle,\n u_perspective: perspective,\n u_count: count,\n u_dispersion: dispersion,\n u_dispersionShift: dispersionShift,\n u_dispersionColor: dispersionColor,\n u_focusCenter: focusCenter,\n u_focusEdges: focusEdges,\n u_swirl: swirl,\n u_noise: noise,\n u_noiseFrequency: noiseFrequency,\n u_noiseOffset: noiseOffset,\n u_lensBulge: lensBulge,\n u_lensCircle: lensCircle,\n u_grainMixer: grainMixer,\n u_grainOverlay: grainOverlay,\n u_imageX: imageX,\n u_imageY: imageY,\n\n // Sizing uniforms\n u_fit: ShaderFitOptions[fit],\n u_rotation: rotation,\n u_scale: scale,\n u_offsetX: offsetX,\n u_offsetY: offsetY,\n u_originX: originX,\n u_originY: originY,\n u_worldWidth: worldWidth,\n u_worldHeight: worldHeight,\n } satisfies LensDistortionUniforms;\n\n return (\n <ShaderMount\n {...props}\n speed={speed}\n frame={frame}\n fragmentShader={lensDistortionFragmentShader}\n mipmaps={['u_image']}\n uniforms={uniforms}\n />\n );\n}, colorPropsAreEqual);\n"],
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5
|
+
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|
|
6
|
+
"names": []
|
|
7
|
+
}
|
package/package.json
CHANGED
|
@@ -1,6 +1,6 @@
|
|
|
1
1
|
{
|
|
2
2
|
"name": "@paper-design/shaders-react",
|
|
3
|
-
"version": "0.0.
|
|
3
|
+
"version": "0.0.80",
|
|
4
4
|
"license": "Apache-2.0",
|
|
5
5
|
"type": "module",
|
|
6
6
|
"sideEffects": false,
|
|
@@ -26,7 +26,7 @@
|
|
|
26
26
|
"type-check": "tsc --project tsconfig.json"
|
|
27
27
|
},
|
|
28
28
|
"dependencies": {
|
|
29
|
-
"@paper-design/shaders": "0.0.
|
|
29
|
+
"@paper-design/shaders": "0.0.80"
|
|
30
30
|
},
|
|
31
31
|
"devDependencies": {
|
|
32
32
|
"@types/react": "19.1.0"
|