@paper-design/shaders-react 0.0.45 → 0.0.47
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +2 -1
- package/dist/index.d.ts +12 -0
- package/dist/index.js +14 -0
- package/dist/index.js.map +2 -2
- package/dist/shaders/color-panels.js +12 -11
- package/dist/shaders/color-panels.js.map +2 -2
- package/dist/shaders/dithering.d.ts +1 -1
- package/dist/shaders/dithering.js +12 -11
- package/dist/shaders/dithering.js.map +2 -2
- package/dist/shaders/dot-grid.js +8 -8
- package/dist/shaders/dot-grid.js.map +1 -1
- package/dist/shaders/dot-orbit.js +8 -6
- package/dist/shaders/dot-orbit.js.map +2 -2
- package/dist/shaders/fluted-glass.d.ts +12 -0
- package/dist/shaders/fluted-glass.js +181 -0
- package/dist/shaders/fluted-glass.js.map +7 -0
- package/dist/shaders/god-rays.js +15 -13
- package/dist/shaders/god-rays.js.map +2 -2
- package/dist/shaders/grain-gradient.d.ts +2 -2
- package/dist/shaders/grain-gradient.js +32 -34
- package/dist/shaders/grain-gradient.js.map +2 -2
- package/dist/shaders/image-dithering.d.ts +12 -0
- package/dist/shaders/image-dithering.js +148 -0
- package/dist/shaders/image-dithering.js.map +7 -0
- package/dist/shaders/liquid-metal.d.ts +2 -2
- package/dist/shaders/liquid-metal.js +26 -26
- package/dist/shaders/liquid-metal.js.map +2 -2
- package/dist/shaders/mesh-gradient.js +1 -1
- package/dist/shaders/mesh-gradient.js.map +1 -1
- package/dist/shaders/metaballs.d.ts +1 -1
- package/dist/shaders/metaballs.js +16 -14
- package/dist/shaders/metaballs.js.map +2 -2
- package/dist/shaders/neuro-noise.js +3 -3
- package/dist/shaders/neuro-noise.js.map +1 -1
- package/dist/shaders/paper-texture.d.ts +12 -0
- package/dist/shaders/paper-texture.js +197 -0
- package/dist/shaders/paper-texture.js.map +7 -0
- package/dist/shaders/perlin-noise.js +4 -4
- package/dist/shaders/perlin-noise.js.map +1 -1
- package/dist/shaders/pulsing-border.js +28 -28
- package/dist/shaders/pulsing-border.js.map +2 -2
- package/dist/shaders/simplex-noise.js +3 -3
- package/dist/shaders/simplex-noise.js.map +1 -1
- package/dist/shaders/smoke-ring.d.ts +1 -1
- package/dist/shaders/smoke-ring.js +23 -20
- package/dist/shaders/smoke-ring.js.map +2 -2
- package/dist/shaders/spiral.d.ts +1 -1
- package/dist/shaders/spiral.js +18 -18
- package/dist/shaders/spiral.js.map +2 -2
- package/dist/shaders/static-mesh-gradient.d.ts +1 -1
- package/dist/shaders/static-mesh-gradient.js +21 -19
- package/dist/shaders/static-mesh-gradient.js.map +2 -2
- package/dist/shaders/static-radial-gradient.d.ts +1 -1
- package/dist/shaders/static-radial-gradient.js +18 -16
- package/dist/shaders/static-radial-gradient.js.map +2 -2
- package/dist/shaders/swirl.js +29 -20
- package/dist/shaders/swirl.js.map +2 -2
- package/dist/shaders/voronoi.js +8 -7
- package/dist/shaders/voronoi.js.map +2 -2
- package/dist/shaders/warp.js +3 -1
- package/dist/shaders/warp.js.map +2 -2
- package/dist/shaders/water.d.ts +12 -0
- package/dist/shaders/water.js +149 -0
- package/dist/shaders/water.js.map +7 -0
- package/dist/shaders/waves.js +6 -6
- package/dist/shaders/waves.js.map +1 -1
- package/package.json +3 -3
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@@ -9,6 +9,7 @@ import { colorPropsAreEqual } from "../color-props-are-equal.js";
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import {
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defaultObjectSizing,
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getShaderColorFromString,
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getShaderNoiseTexture,
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staticRadialGradientFragmentShader,
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ShaderFitOptions
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} from "@paper-design/shaders";
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@@ -20,13 +21,13 @@ const defaultPreset = {
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scale: 1,
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speed: 0,
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frame: 0,
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colorBack: "#
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colors: ["#
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radius:
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focalDistance: 0,
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colorBack: "#000000",
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colors: ["#00bbff", "#00ffe1", "#ffffff"],
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radius: 0.7,
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focalDistance: 0.99,
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focalAngle: 0,
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falloff: 0,
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mixing: 0.
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falloff: 0.24,
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mixing: 0.35,
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distortion: 0,
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distortionShift: 0,
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distortionFreq: 12,
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@@ -55,20 +56,20 @@ const crossSectionPreset = {
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grainOverlay: 0
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}
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};
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const
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name: "
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const radialPreset = {
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name: "Radial",
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params: {
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...defaultObjectSizing,
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scale: 1,
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speed: 0,
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frame: 0,
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colorBack: "#
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colors: ["#
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radius:
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focalDistance: 0
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colorBack: "#264653",
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colors: ["#9c2b2b", "#f4a261", "#ffffff"],
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radius: 1,
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focalDistance: 0,
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focalAngle: 0,
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falloff: 0
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mixing: 0.
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falloff: 0,
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mixing: 0.7,
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distortion: 0,
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distortionShift: 0,
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distortionFreq: 12,
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@@ -100,7 +101,7 @@ const staticRadialGradientPresets = [
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defaultPreset,
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loFiPreset,
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crossSectionPreset,
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radialPreset
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];
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const StaticRadialGradient = memo(function StaticRadialGradientImpl({
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// Own props
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@@ -145,6 +146,7 @@ const StaticRadialGradient = memo(function StaticRadialGradientImpl({
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u_distortionFreq: distortionFreq,
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u_grainMixer: grainMixer,
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u_grainOverlay: grainOverlay,
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u_noiseTexture: getShaderNoiseTexture(),
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// Sizing uniforms
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u_fit: ShaderFitOptions[fit],
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u_rotation: rotation,
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@@ -171,8 +173,8 @@ export {
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StaticRadialGradient,
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crossSectionPreset,
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defaultPreset,
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glowPreset,
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loFiPreset,
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radialPreset,
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staticRadialGradientPresets
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};
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//# sourceMappingURL=static-radial-gradient.js.map
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{
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"version": 3,
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"sources": ["../../src/shaders/static-radial-gradient.tsx"],
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"sourcesContent": ["import { memo } from 'react';\nimport { ShaderMount, type ShaderComponentProps } from '../shader-mount.js';\nimport { colorPropsAreEqual } from '../color-props-are-equal.js';\nimport {\n defaultObjectSizing,\n getShaderColorFromString,\n staticRadialGradientFragmentShader,\n ShaderFitOptions,\n type StaticRadialGradientParams,\n type StaticRadialGradientUniforms,\n type ShaderPreset,\n} from '@paper-design/shaders';\n\nexport interface StaticRadialGradientProps extends ShaderComponentProps, StaticRadialGradientParams {}\n\ntype StaticRadialGradientPreset = ShaderPreset<StaticRadialGradientParams>;\n\nexport const defaultPreset: StaticRadialGradientPreset = {\n name: 'Default',\n params: {\n ...defaultObjectSizing,\n scale: 1,\n speed: 0,\n frame: 0,\n colorBack: '#
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"mappings": ";;;;;AAAA,SAAS,YAAY;AACrB,SAAS,mBAA8C;AACvD,SAAS,0BAA0B;AACnC;AAAA,EACE;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,OAIK;
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"sourcesContent": ["import { memo } from 'react';\nimport { ShaderMount, type ShaderComponentProps } from '../shader-mount.js';\nimport { colorPropsAreEqual } from '../color-props-are-equal.js';\nimport {\n defaultObjectSizing,\n getShaderColorFromString,\n getShaderNoiseTexture,\n staticRadialGradientFragmentShader,\n ShaderFitOptions,\n type StaticRadialGradientParams,\n type StaticRadialGradientUniforms,\n type ShaderPreset,\n} from '@paper-design/shaders';\n\nexport interface StaticRadialGradientProps extends ShaderComponentProps, StaticRadialGradientParams {}\n\ntype StaticRadialGradientPreset = ShaderPreset<StaticRadialGradientParams>;\n\nexport const defaultPreset: StaticRadialGradientPreset = {\n name: 'Default',\n params: {\n ...defaultObjectSizing,\n scale: 1,\n speed: 0,\n frame: 0,\n colorBack: '#000000',\n colors: ['#00bbff', '#00ffe1', '#ffffff'],\n radius: 0.7,\n focalDistance: 0.99,\n focalAngle: 0,\n falloff: 0.24,\n mixing: 0.35,\n distortion: 0.0,\n distortionShift: 0,\n distortionFreq: 12,\n grainMixer: 0.0,\n grainOverlay: 0.0,\n },\n};\n\nexport const crossSectionPreset: StaticRadialGradientPreset = {\n name: 'Cross Section',\n params: {\n ...defaultObjectSizing,\n scale: 1,\n speed: 0,\n frame: 0,\n colorBack: '#3d348b',\n colors: ['#7678ed', '#f7b801', '#f18701', '#37a066'],\n radius: 1,\n focalDistance: 0,\n focalAngle: 0,\n falloff: 0,\n mixing: 0,\n distortion: 1,\n distortionShift: 0,\n distortionFreq: 12,\n grainMixer: 0,\n grainOverlay: 0,\n },\n};\n\nexport const radialPreset: StaticRadialGradientPreset = {\n name: 'Radial',\n params: {\n ...defaultObjectSizing,\n scale: 1,\n speed: 0,\n frame: 0,\n colorBack: '#264653',\n colors: ['#9c2b2b', '#f4a261', '#ffffff'],\n radius: 1,\n focalDistance: 0,\n focalAngle: 0,\n falloff: 0,\n mixing: 0.7,\n distortion: 0,\n distortionShift: 0,\n distortionFreq: 12,\n grainMixer: 0,\n grainOverlay: 0,\n },\n};\n\nexport const loFiPreset: StaticRadialGradientPreset = {\n name: 'Lo-Fi',\n params: {\n ...defaultObjectSizing,\n speed: 0,\n frame: 0,\n colorBack: '#2e1f27',\n colors: ['#d72638', '#3f88c5', '#f49d37'],\n radius: 1,\n focalDistance: 0,\n focalAngle: 0,\n falloff: 0.9,\n mixing: 0.5,\n distortion: 0,\n distortionShift: 0,\n distortionFreq: 12,\n grainMixer: 1,\n grainOverlay: 0.5,\n },\n};\n\nexport const staticRadialGradientPresets: StaticRadialGradientPreset[] = [\n defaultPreset,\n loFiPreset,\n crossSectionPreset,\n radialPreset,\n];\n\nexport const StaticRadialGradient: React.FC<StaticRadialGradientProps> = memo(function StaticRadialGradientImpl({\n // Own props\n speed = defaultPreset.params.speed,\n frame = defaultPreset.params.frame,\n colorBack = defaultPreset.params.colorBack,\n colors = defaultPreset.params.colors,\n radius = defaultPreset.params.radius,\n focalDistance = defaultPreset.params.focalDistance,\n focalAngle = defaultPreset.params.focalAngle,\n falloff = defaultPreset.params.falloff,\n grainMixer = defaultPreset.params.grainMixer,\n mixing = defaultPreset.params.mixing,\n distortion = defaultPreset.params.distortion,\n distortionShift = defaultPreset.params.distortionShift,\n distortionFreq = defaultPreset.params.distortionFreq,\n grainOverlay = defaultPreset.params.grainOverlay,\n\n // Sizing props\n fit = defaultPreset.params.fit,\n rotation = defaultPreset.params.rotation,\n scale = defaultPreset.params.scale,\n originX = defaultPreset.params.originX,\n originY = defaultPreset.params.originY,\n offsetX = defaultPreset.params.offsetX,\n offsetY = defaultPreset.params.offsetY,\n worldWidth = defaultPreset.params.worldWidth,\n worldHeight = defaultPreset.params.worldHeight,\n ...props\n}: StaticRadialGradientProps) {\n const uniforms = {\n // Own uniforms\n u_colorBack: getShaderColorFromString(colorBack),\n u_colors: colors.map(getShaderColorFromString),\n u_colorsCount: colors.length,\n u_radius: radius,\n u_focalDistance: focalDistance,\n u_focalAngle: focalAngle,\n u_falloff: falloff,\n u_mixing: mixing,\n u_distortion: distortion,\n u_distortionShift: distortionShift,\n u_distortionFreq: distortionFreq,\n u_grainMixer: grainMixer,\n u_grainOverlay: grainOverlay,\n u_noiseTexture: getShaderNoiseTexture(),\n\n // Sizing uniforms\n u_fit: ShaderFitOptions[fit],\n u_rotation: rotation,\n u_scale: scale,\n u_offsetX: offsetX,\n u_offsetY: offsetY,\n u_originX: originX,\n u_originY: originY,\n u_worldWidth: worldWidth,\n u_worldHeight: worldHeight,\n } satisfies StaticRadialGradientUniforms;\n\n return (\n <ShaderMount\n {...props}\n speed={speed}\n frame={frame}\n fragmentShader={staticRadialGradientFragmentShader}\n uniforms={uniforms}\n />\n );\n}, colorPropsAreEqual);\n"],
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"mappings": ";;;;;AAAA,SAAS,YAAY;AACrB,SAAS,mBAA8C;AACvD,SAAS,0BAA0B;AACnC;AAAA,EACE;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,OAIK;AA+JH;AAzJG,MAAM,gBAA4C;AAAA,EACvD,MAAM;AAAA,EACN,QAAQ;AAAA,IACN,GAAG;AAAA,IACH,OAAO;AAAA,IACP,OAAO;AAAA,IACP,OAAO;AAAA,IACP,WAAW;AAAA,IACX,QAAQ,CAAC,WAAW,WAAW,SAAS;AAAA,IACxC,QAAQ;AAAA,IACR,eAAe;AAAA,IACf,YAAY;AAAA,IACZ,SAAS;AAAA,IACT,QAAQ;AAAA,IACR,YAAY;AAAA,IACZ,iBAAiB;AAAA,IACjB,gBAAgB;AAAA,IAChB,YAAY;AAAA,IACZ,cAAc;AAAA,EAChB;AACF;AAEO,MAAM,qBAAiD;AAAA,EAC5D,MAAM;AAAA,EACN,QAAQ;AAAA,IACN,GAAG;AAAA,IACH,OAAO;AAAA,IACP,OAAO;AAAA,IACP,OAAO;AAAA,IACP,WAAW;AAAA,IACX,QAAQ,CAAC,WAAW,WAAW,WAAW,SAAS;AAAA,IACnD,QAAQ;AAAA,IACR,eAAe;AAAA,IACf,YAAY;AAAA,IACZ,SAAS;AAAA,IACT,QAAQ;AAAA,IACR,YAAY;AAAA,IACZ,iBAAiB;AAAA,IACjB,gBAAgB;AAAA,IAChB,YAAY;AAAA,IACZ,cAAc;AAAA,EAChB;AACF;AAEO,MAAM,eAA2C;AAAA,EACtD,MAAM;AAAA,EACN,QAAQ;AAAA,IACN,GAAG;AAAA,IACH,OAAO;AAAA,IACP,OAAO;AAAA,IACP,OAAO;AAAA,IACP,WAAW;AAAA,IACX,QAAQ,CAAC,WAAW,WAAW,SAAS;AAAA,IACxC,QAAQ;AAAA,IACR,eAAe;AAAA,IACf,YAAY;AAAA,IACZ,SAAS;AAAA,IACT,QAAQ;AAAA,IACR,YAAY;AAAA,IACZ,iBAAiB;AAAA,IACjB,gBAAgB;AAAA,IAChB,YAAY;AAAA,IACZ,cAAc;AAAA,EAChB;AACF;AAEO,MAAM,aAAyC;AAAA,EACpD,MAAM;AAAA,EACN,QAAQ;AAAA,IACN,GAAG;AAAA,IACH,OAAO;AAAA,IACP,OAAO;AAAA,IACP,WAAW;AAAA,IACX,QAAQ,CAAC,WAAW,WAAW,SAAS;AAAA,IACxC,QAAQ;AAAA,IACR,eAAe;AAAA,IACf,YAAY;AAAA,IACZ,SAAS;AAAA,IACT,QAAQ;AAAA,IACR,YAAY;AAAA,IACZ,iBAAiB;AAAA,IACjB,gBAAgB;AAAA,IAChB,YAAY;AAAA,IACZ,cAAc;AAAA,EAChB;AACF;AAEO,MAAM,8BAA4D;AAAA,EACvE;AAAA,EACA;AAAA,EACA;AAAA,EACA;AACF;AAEO,MAAM,uBAA4D,KAAK,SAAS,yBAAyB;AAAA;AAAA,EAE9G,QAAQ,cAAc,OAAO;AAAA,EAC7B,QAAQ,cAAc,OAAO;AAAA,EAC7B,YAAY,cAAc,OAAO;AAAA,EACjC,SAAS,cAAc,OAAO;AAAA,EAC9B,SAAS,cAAc,OAAO;AAAA,EAC9B,gBAAgB,cAAc,OAAO;AAAA,EACrC,aAAa,cAAc,OAAO;AAAA,EAClC,UAAU,cAAc,OAAO;AAAA,EAC/B,aAAa,cAAc,OAAO;AAAA,EAClC,SAAS,cAAc,OAAO;AAAA,EAC9B,aAAa,cAAc,OAAO;AAAA,EAClC,kBAAkB,cAAc,OAAO;AAAA,EACvC,iBAAiB,cAAc,OAAO;AAAA,EACtC,eAAe,cAAc,OAAO;AAAA;AAAA,EAGpC,MAAM,cAAc,OAAO;AAAA,EAC3B,WAAW,cAAc,OAAO;AAAA,EAChC,QAAQ,cAAc,OAAO;AAAA,EAC7B,UAAU,cAAc,OAAO;AAAA,EAC/B,UAAU,cAAc,OAAO;AAAA,EAC/B,UAAU,cAAc,OAAO;AAAA,EAC/B,UAAU,cAAc,OAAO;AAAA,EAC/B,aAAa,cAAc,OAAO;AAAA,EAClC,cAAc,cAAc,OAAO;AAAA,EACnC,GAAG;AACL,GAA8B;AAC5B,QAAM,WAAW;AAAA;AAAA,IAEf,aAAa,yBAAyB,SAAS;AAAA,IAC/C,UAAU,OAAO,IAAI,wBAAwB;AAAA,IAC7C,eAAe,OAAO;AAAA,IACtB,UAAU;AAAA,IACV,iBAAiB;AAAA,IACjB,cAAc;AAAA,IACd,WAAW;AAAA,IACX,UAAU;AAAA,IACV,cAAc;AAAA,IACd,mBAAmB;AAAA,IACnB,kBAAkB;AAAA,IAClB,cAAc;AAAA,IACd,gBAAgB;AAAA,IAChB,gBAAgB,sBAAsB;AAAA;AAAA,IAGtC,OAAO,iBAAiB,GAAG;AAAA,IAC3B,YAAY;AAAA,IACZ,SAAS;AAAA,IACT,WAAW;AAAA,IACX,WAAW;AAAA,IACX,WAAW;AAAA,IACX,WAAW;AAAA,IACX,cAAc;AAAA,IACd,eAAe;AAAA,EACjB;AAEA,SACE;AAAA,IAAC;AAAA;AAAA,MACE,GAAG;AAAA,MACJ;AAAA,MACA;AAAA,MACA,gBAAgB;AAAA,MAChB;AAAA;AAAA,EACF;AAEJ,GAAG,kBAAkB;",
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scale: 1
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const jamesBondPreset = {
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speed: 1,
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colors: [
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],
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bandCount: 5,
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twist: 0.3,
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{
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"version": 3,
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"sources": ["../../src/shaders/swirl.tsx"],
|
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"sourcesContent": ["import { memo } from 'react';\nimport { ShaderMount, type ShaderComponentProps } from '../shader-mount.js';\nimport {\n defaultObjectSizing,\n getShaderColorFromString,\n ShaderFitOptions,\n swirlFragmentShader,\n type ShaderPreset,\n type SwirlParams,\n type SwirlUniforms,\n} from '@paper-design/shaders';\nimport { colorPropsAreEqual } from '../color-props-are-equal.js';\n\nexport interface SwirlProps extends ShaderComponentProps, SwirlParams {}\n\ntype SwirlPreset = ShaderPreset<SwirlParams>;\n\nexport const defaultPreset: SwirlPreset = {\n name: 'Default',\n params: {\n ...defaultObjectSizing,\n
|
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|
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"mappings": ";;;;;AAAA,SAAS,YAAY;AACrB,SAAS,mBAA8C;AACvD;AAAA,EACE;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,OAIK;AACP,SAAS,0BAA0B;
|
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|
+
"sourcesContent": ["import { memo } from 'react';\nimport { ShaderMount, type ShaderComponentProps } from '../shader-mount.js';\nimport {\n defaultObjectSizing,\n getShaderColorFromString,\n ShaderFitOptions,\n swirlFragmentShader,\n type ShaderPreset,\n type SwirlParams,\n type SwirlUniforms,\n} from '@paper-design/shaders';\nimport { colorPropsAreEqual } from '../color-props-are-equal.js';\n\nexport interface SwirlProps extends ShaderComponentProps, SwirlParams {}\n\ntype SwirlPreset = ShaderPreset<SwirlParams>;\n\nexport const defaultPreset: SwirlPreset = {\n name: 'Default',\n params: {\n ...defaultObjectSizing,\n speed: 0.32,\n frame: 0,\n colorBack: '#330000',\n colors: ['#ffd1d1', '#ff8a8a', '#660000'],\n bandCount: 4,\n twist: 0.1,\n softness: 0,\n noiseFrequency: 0.4,\n noise: 0.2,\n },\n};\n\nexport const openingPreset: SwirlPreset = {\n name: 'Opening',\n params: {\n ...defaultObjectSizing,\n offsetX: -0.4,\n offsetY: 1,\n speed: 0.5,\n frame: 0,\n colorBack: '#ff8b61',\n colors: ['#fefff0', '#ffd8bd', '#ff8b61'],\n bandCount: 2,\n twist: 0.3,\n softness: 0,\n noiseFrequency: 0,\n noise: 0,\n scale: 1,\n },\n} as const;\n\nexport const jamesBondPreset: SwirlPreset = {\n name: '007',\n params: {\n ...defaultObjectSizing,\n speed: 1,\n frame: 0,\n colorBack: '#E9E7DA',\n colors: [\n '#000000',\n '#000000',\n '#000000',\n '#000000',\n '#000000',\n '#000000',\n '#000000',\n '#000000',\n '#000000',\n '#000000',\n ],\n bandCount: 5,\n twist: 0.3,\n softness: 0,\n noiseFrequency: 0.5,\n noise: 0,\n },\n} as const;\n\nexport const candyPreset: SwirlPreset = {\n name: 'Candy',\n params: {\n ...defaultObjectSizing,\n speed: 1,\n frame: 0,\n colorBack: '#ffcd66',\n colors: ['#6bbceb', '#d7b3ff', '#ff9fff'],\n bandCount: 2,\n twist: 0.15,\n softness: 1,\n noiseFrequency: 0.5,\n noise: 0,\n },\n} as const;\n\nexport const swirlPresets: SwirlPreset[] = [defaultPreset, jamesBondPreset, openingPreset, candyPreset];\n\nexport const Swirl: React.FC<SwirlProps> = memo(function SwirlImpl({\n // Own props\n speed = defaultPreset.params.speed,\n frame = defaultPreset.params.frame,\n colorBack = defaultPreset.params.colorBack,\n colors = defaultPreset.params.colors,\n bandCount = defaultPreset.params.bandCount,\n twist = defaultPreset.params.twist,\n softness = defaultPreset.params.softness,\n noiseFrequency = defaultPreset.params.noiseFrequency,\n noise = defaultPreset.params.noise,\n\n // Sizing props\n fit = defaultPreset.params.fit,\n rotation = defaultPreset.params.rotation,\n scale = defaultPreset.params.scale,\n originX = defaultPreset.params.originX,\n originY = defaultPreset.params.originY,\n offsetX = defaultPreset.params.offsetX,\n offsetY = defaultPreset.params.offsetY,\n worldWidth = defaultPreset.params.worldWidth,\n worldHeight = defaultPreset.params.worldHeight,\n ...props\n}: SwirlProps) {\n const uniforms = {\n // Own uniforms\n u_colorBack: getShaderColorFromString(colorBack),\n u_colors: colors.map(getShaderColorFromString),\n u_colorsCount: colors.length,\n u_bandCount: bandCount,\n u_twist: twist,\n u_softness: softness,\n u_noiseFrequency: noiseFrequency,\n u_noise: noise,\n\n // Sizing uniforms\n u_fit: ShaderFitOptions[fit],\n u_scale: scale,\n u_rotation: rotation,\n u_offsetX: offsetX,\n u_offsetY: offsetY,\n u_originX: originX,\n u_originY: originY,\n u_worldWidth: worldWidth,\n u_worldHeight: worldHeight,\n } satisfies SwirlUniforms;\n\n return (\n <ShaderMount {...props} speed={speed} frame={frame} fragmentShader={swirlFragmentShader} uniforms={uniforms} />\n );\n}, colorPropsAreEqual);\n"],
|
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5
|
+
"mappings": ";;;;;AAAA,SAAS,YAAY;AACrB,SAAS,mBAA8C;AACvD;AAAA,EACE;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,OAIK;AACP,SAAS,0BAA0B;AAsI/B;AAhIG,MAAM,gBAA6B;AAAA,EACxC,MAAM;AAAA,EACN,QAAQ;AAAA,IACN,GAAG;AAAA,IACH,OAAO;AAAA,IACP,OAAO;AAAA,IACP,WAAW;AAAA,IACX,QAAQ,CAAC,WAAW,WAAW,SAAS;AAAA,IACxC,WAAW;AAAA,IACX,OAAO;AAAA,IACP,UAAU;AAAA,IACV,gBAAgB;AAAA,IAChB,OAAO;AAAA,EACT;AACF;AAEO,MAAM,gBAA6B;AAAA,EACxC,MAAM;AAAA,EACN,QAAQ;AAAA,IACN,GAAG;AAAA,IACH,SAAS;AAAA,IACT,SAAS;AAAA,IACT,OAAO;AAAA,IACP,OAAO;AAAA,IACP,WAAW;AAAA,IACX,QAAQ,CAAC,WAAW,WAAW,SAAS;AAAA,IACxC,WAAW;AAAA,IACX,OAAO;AAAA,IACP,UAAU;AAAA,IACV,gBAAgB;AAAA,IAChB,OAAO;AAAA,IACP,OAAO;AAAA,EACT;AACF;AAEO,MAAM,kBAA+B;AAAA,EAC1C,MAAM;AAAA,EACN,QAAQ;AAAA,IACN,GAAG;AAAA,IACH,OAAO;AAAA,IACP,OAAO;AAAA,IACP,WAAW;AAAA,IACX,QAAQ;AAAA,MACN;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,IACF;AAAA,IACA,WAAW;AAAA,IACX,OAAO;AAAA,IACP,UAAU;AAAA,IACV,gBAAgB;AAAA,IAChB,OAAO;AAAA,EACT;AACF;AAEO,MAAM,cAA2B;AAAA,EACtC,MAAM;AAAA,EACN,QAAQ;AAAA,IACN,GAAG;AAAA,IACH,OAAO;AAAA,IACP,OAAO;AAAA,IACP,WAAW;AAAA,IACX,QAAQ,CAAC,WAAW,WAAW,SAAS;AAAA,IACxC,WAAW;AAAA,IACX,OAAO;AAAA,IACP,UAAU;AAAA,IACV,gBAAgB;AAAA,IAChB,OAAO;AAAA,EACT;AACF;AAEO,MAAM,eAA8B,CAAC,eAAe,iBAAiB,eAAe,WAAW;AAE/F,MAAM,QAA8B,KAAK,SAAS,UAAU;AAAA;AAAA,EAEjE,QAAQ,cAAc,OAAO;AAAA,EAC7B,QAAQ,cAAc,OAAO;AAAA,EAC7B,YAAY,cAAc,OAAO;AAAA,EACjC,SAAS,cAAc,OAAO;AAAA,EAC9B,YAAY,cAAc,OAAO;AAAA,EACjC,QAAQ,cAAc,OAAO;AAAA,EAC7B,WAAW,cAAc,OAAO;AAAA,EAChC,iBAAiB,cAAc,OAAO;AAAA,EACtC,QAAQ,cAAc,OAAO;AAAA;AAAA,EAG7B,MAAM,cAAc,OAAO;AAAA,EAC3B,WAAW,cAAc,OAAO;AAAA,EAChC,QAAQ,cAAc,OAAO;AAAA,EAC7B,UAAU,cAAc,OAAO;AAAA,EAC/B,UAAU,cAAc,OAAO;AAAA,EAC/B,UAAU,cAAc,OAAO;AAAA,EAC/B,UAAU,cAAc,OAAO;AAAA,EAC/B,aAAa,cAAc,OAAO;AAAA,EAClC,cAAc,cAAc,OAAO;AAAA,EACnC,GAAG;AACL,GAAe;AACb,QAAM,WAAW;AAAA;AAAA,IAEf,aAAa,yBAAyB,SAAS;AAAA,IAC/C,UAAU,OAAO,IAAI,wBAAwB;AAAA,IAC7C,eAAe,OAAO;AAAA,IACtB,aAAa;AAAA,IACb,SAAS;AAAA,IACT,YAAY;AAAA,IACZ,kBAAkB;AAAA,IAClB,SAAS;AAAA;AAAA,IAGT,OAAO,iBAAiB,GAAG;AAAA,IAC3B,SAAS;AAAA,IACT,YAAY;AAAA,IACZ,WAAW;AAAA,IACX,WAAW;AAAA,IACX,WAAW;AAAA,IACX,WAAW;AAAA,IACX,cAAc;AAAA,IACd,eAAe;AAAA,EACjB;AAEA,SACE,oBAAC,eAAa,GAAG,OAAO,OAAc,OAAc,gBAAgB,qBAAqB,UAAoB;AAEjH,GAAG,kBAAkB;",
|
|
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6
|
"names": []
|
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7
|
}
|
package/dist/shaders/voronoi.js
CHANGED
|
@@ -20,13 +20,14 @@ const defaultPreset = {
|
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|
20
20
|
...defaultPatternSizing,
|
|
21
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|
speed: 0.5,
|
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|
frame: 0,
|
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|
-
colors: ["#
|
|
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|
-
stepsPerColor:
|
|
25
|
-
colorGlow: "#
|
|
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|
-
colorGap: "#
|
|
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|
-
distortion: 0.
|
|
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|
-
gap: 0.
|
|
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|
-
glow: 0
|
|
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|
+
colors: ["#ff8247", "#ffe53d"],
|
|
24
|
+
stepsPerColor: 3,
|
|
25
|
+
colorGlow: "#ffffff",
|
|
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|
+
colorGap: "#2e0000",
|
|
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|
+
distortion: 0.4,
|
|
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|
+
gap: 0.04,
|
|
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glow: 0,
|
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|
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scale: 0.5
|
|
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31
|
}
|
|
31
32
|
};
|
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|
const cellsPreset = {
|
|
@@ -1,7 +1,7 @@
|
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1
|
{
|
|
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|
"version": 3,
|
|
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3
|
"sources": ["../../src/shaders/voronoi.tsx"],
|
|
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|
-
"sourcesContent": ["import { memo } from 'react';\nimport { ShaderMount, type ShaderComponentProps } from '../shader-mount.js';\nimport { colorPropsAreEqual } from '../color-props-are-equal.js';\nimport {\n defaultPatternSizing,\n getShaderColorFromString,\n getShaderNoiseTexture,\n voronoiFragmentShader,\n ShaderFitOptions,\n type VoronoiParams,\n type VoronoiUniforms,\n type ShaderPreset,\n} from '@paper-design/shaders';\n\nexport interface VoronoiProps extends ShaderComponentProps, VoronoiParams {}\n\ntype VoronoiPreset = ShaderPreset<VoronoiParams>;\n\nexport const defaultPreset: VoronoiPreset = {\n name: 'Default',\n params: {\n ...defaultPatternSizing,\n speed: 0.5,\n frame: 0,\n colors: ['#
|
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5
|
-
"mappings": ";;;;;AAAA,SAAS,YAAY;AACrB,SAAS,mBAA8C;AACvD,SAAS,0BAA0B;AACnC;AAAA,EACE;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,OAIK;
|
|
4
|
+
"sourcesContent": ["import { memo } from 'react';\nimport { ShaderMount, type ShaderComponentProps } from '../shader-mount.js';\nimport { colorPropsAreEqual } from '../color-props-are-equal.js';\nimport {\n defaultPatternSizing,\n getShaderColorFromString,\n getShaderNoiseTexture,\n voronoiFragmentShader,\n ShaderFitOptions,\n type VoronoiParams,\n type VoronoiUniforms,\n type ShaderPreset,\n} from '@paper-design/shaders';\n\nexport interface VoronoiProps extends ShaderComponentProps, VoronoiParams {}\n\ntype VoronoiPreset = ShaderPreset<VoronoiParams>;\n\nexport const defaultPreset: VoronoiPreset = {\n name: 'Default',\n params: {\n ...defaultPatternSizing,\n speed: 0.5,\n frame: 0,\n colors: ['#ff8247', '#ffe53d'],\n stepsPerColor: 3,\n colorGlow: '#ffffff',\n colorGap: '#2e0000',\n distortion: 0.4,\n gap: 0.04,\n glow: 0,\n scale: 0.5,\n },\n};\n\nexport const cellsPreset: VoronoiPreset = {\n name: 'Cells',\n params: {\n ...defaultPatternSizing,\n scale: 0.5,\n speed: 0.5,\n frame: 0,\n colors: ['#ffffff'],\n stepsPerColor: 1,\n colorGlow: '#ffffff',\n colorGap: '#000000',\n distortion: 0.5,\n gap: 0.03,\n glow: 0.8,\n },\n};\n\nexport const bubblesPreset: VoronoiPreset = {\n name: 'Bubbles',\n params: {\n ...defaultPatternSizing,\n scale: 0.75,\n speed: 0.5,\n frame: 0,\n colors: ['#83c9fb'],\n stepsPerColor: 1,\n colorGlow: '#ffffff',\n colorGap: '#ffffff',\n distortion: 0.4,\n gap: 0,\n glow: 1,\n },\n};\n\nexport const lightsPreset: VoronoiPreset = {\n name: 'Lights',\n params: {\n ...defaultPatternSizing,\n scale: 3.3,\n speed: 0.5,\n frame: 0,\n colors: ['#fffffffc', '#bbff00', '#00ffff'],\n colorGlow: '#ff00d0',\n colorGap: '#ff00d0',\n stepsPerColor: 2,\n distortion: 0.38,\n gap: 0.0,\n glow: 1.0,\n },\n};\n\nexport const voronoiPresets: VoronoiPreset[] = [defaultPreset, lightsPreset, cellsPreset, bubblesPreset];\n\nexport const Voronoi: React.FC<VoronoiProps> = memo(function VoronoiImpl({\n // Own props\n speed = defaultPreset.params.speed,\n frame = defaultPreset.params.frame,\n colors = defaultPreset.params.colors,\n stepsPerColor = defaultPreset.params.stepsPerColor,\n colorGlow = defaultPreset.params.colorGlow,\n colorGap = defaultPreset.params.colorGap,\n distortion = defaultPreset.params.distortion,\n gap = defaultPreset.params.gap,\n glow = defaultPreset.params.glow,\n\n // Sizing props\n fit = defaultPreset.params.fit,\n scale = defaultPreset.params.scale,\n rotation = defaultPreset.params.rotation,\n originX = defaultPreset.params.originX,\n originY = defaultPreset.params.originY,\n offsetX = defaultPreset.params.offsetX,\n offsetY = defaultPreset.params.offsetY,\n worldWidth = defaultPreset.params.worldWidth,\n worldHeight = defaultPreset.params.worldHeight,\n ...props\n}: VoronoiProps) {\n const uniforms = {\n // Own uniforms\n u_colors: colors.map(getShaderColorFromString),\n u_colorsCount: colors.length,\n u_stepsPerColor: stepsPerColor,\n u_colorGlow: getShaderColorFromString(colorGlow),\n u_colorGap: getShaderColorFromString(colorGap),\n u_distortion: distortion,\n u_gap: gap,\n u_glow: glow,\n u_noiseTexture: getShaderNoiseTexture(),\n\n // Sizing uniforms\n u_fit: ShaderFitOptions[fit],\n u_scale: scale,\n u_rotation: rotation,\n u_offsetX: offsetX,\n u_offsetY: offsetY,\n u_originX: originX,\n u_originY: originY,\n u_worldWidth: worldWidth,\n u_worldHeight: worldHeight,\n } satisfies VoronoiUniforms;\n\n return (\n <ShaderMount {...props} speed={speed} frame={frame} fragmentShader={voronoiFragmentShader} uniforms={uniforms} />\n );\n}, colorPropsAreEqual);\n"],
|
|
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|
+
"mappings": ";;;;;AAAA,SAAS,YAAY;AACrB,SAAS,mBAA8C;AACvD,SAAS,0BAA0B;AACnC;AAAA,EACE;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,OAIK;AA6HH;AAvHG,MAAM,gBAA+B;AAAA,EAC1C,MAAM;AAAA,EACN,QAAQ;AAAA,IACN,GAAG;AAAA,IACH,OAAO;AAAA,IACP,OAAO;AAAA,IACP,QAAQ,CAAC,WAAW,SAAS;AAAA,IAC7B,eAAe;AAAA,IACf,WAAW;AAAA,IACX,UAAU;AAAA,IACV,YAAY;AAAA,IACZ,KAAK;AAAA,IACL,MAAM;AAAA,IACN,OAAO;AAAA,EACT;AACF;AAEO,MAAM,cAA6B;AAAA,EACxC,MAAM;AAAA,EACN,QAAQ;AAAA,IACN,GAAG;AAAA,IACH,OAAO;AAAA,IACP,OAAO;AAAA,IACP,OAAO;AAAA,IACP,QAAQ,CAAC,SAAS;AAAA,IAClB,eAAe;AAAA,IACf,WAAW;AAAA,IACX,UAAU;AAAA,IACV,YAAY;AAAA,IACZ,KAAK;AAAA,IACL,MAAM;AAAA,EACR;AACF;AAEO,MAAM,gBAA+B;AAAA,EAC1C,MAAM;AAAA,EACN,QAAQ;AAAA,IACN,GAAG;AAAA,IACH,OAAO;AAAA,IACP,OAAO;AAAA,IACP,OAAO;AAAA,IACP,QAAQ,CAAC,SAAS;AAAA,IAClB,eAAe;AAAA,IACf,WAAW;AAAA,IACX,UAAU;AAAA,IACV,YAAY;AAAA,IACZ,KAAK;AAAA,IACL,MAAM;AAAA,EACR;AACF;AAEO,MAAM,eAA8B;AAAA,EACzC,MAAM;AAAA,EACN,QAAQ;AAAA,IACN,GAAG;AAAA,IACH,OAAO;AAAA,IACP,OAAO;AAAA,IACP,OAAO;AAAA,IACP,QAAQ,CAAC,aAAa,WAAW,SAAS;AAAA,IAC1C,WAAW;AAAA,IACX,UAAU;AAAA,IACV,eAAe;AAAA,IACf,YAAY;AAAA,IACZ,KAAK;AAAA,IACL,MAAM;AAAA,EACR;AACF;AAEO,MAAM,iBAAkC,CAAC,eAAe,cAAc,aAAa,aAAa;AAEhG,MAAM,UAAkC,KAAK,SAAS,YAAY;AAAA;AAAA,EAEvE,QAAQ,cAAc,OAAO;AAAA,EAC7B,QAAQ,cAAc,OAAO;AAAA,EAC7B,SAAS,cAAc,OAAO;AAAA,EAC9B,gBAAgB,cAAc,OAAO;AAAA,EACrC,YAAY,cAAc,OAAO;AAAA,EACjC,WAAW,cAAc,OAAO;AAAA,EAChC,aAAa,cAAc,OAAO;AAAA,EAClC,MAAM,cAAc,OAAO;AAAA,EAC3B,OAAO,cAAc,OAAO;AAAA;AAAA,EAG5B,MAAM,cAAc,OAAO;AAAA,EAC3B,QAAQ,cAAc,OAAO;AAAA,EAC7B,WAAW,cAAc,OAAO;AAAA,EAChC,UAAU,cAAc,OAAO;AAAA,EAC/B,UAAU,cAAc,OAAO;AAAA,EAC/B,UAAU,cAAc,OAAO;AAAA,EAC/B,UAAU,cAAc,OAAO;AAAA,EAC/B,aAAa,cAAc,OAAO;AAAA,EAClC,cAAc,cAAc,OAAO;AAAA,EACnC,GAAG;AACL,GAAiB;AACf,QAAM,WAAW;AAAA;AAAA,IAEf,UAAU,OAAO,IAAI,wBAAwB;AAAA,IAC7C,eAAe,OAAO;AAAA,IACtB,iBAAiB;AAAA,IACjB,aAAa,yBAAyB,SAAS;AAAA,IAC/C,YAAY,yBAAyB,QAAQ;AAAA,IAC7C,cAAc;AAAA,IACd,OAAO;AAAA,IACP,QAAQ;AAAA,IACR,gBAAgB,sBAAsB;AAAA;AAAA,IAGtC,OAAO,iBAAiB,GAAG;AAAA,IAC3B,SAAS;AAAA,IACT,YAAY;AAAA,IACZ,WAAW;AAAA,IACX,WAAW;AAAA,IACX,WAAW;AAAA,IACX,WAAW;AAAA,IACX,cAAc;AAAA,IACd,eAAe;AAAA,EACjB;AAEA,SACE,oBAAC,eAAa,GAAG,OAAO,OAAc,OAAc,gBAAgB,uBAAuB,UAAoB;AAEnH,GAAG,kBAAkB;",
|
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|
"names": []
|
|
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|
}
|
package/dist/shaders/warp.js
CHANGED
|
@@ -9,6 +9,7 @@ import { colorPropsAreEqual } from "../color-props-are-equal.js";
|
|
|
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9
|
import {
|
|
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getShaderColorFromString,
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|
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getShaderNoiseTexture,
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@@ -21,7 +22,7 @@ const defaultPreset = {
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rotation: 0,
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speed: 1,
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frame: 0,
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colors: ["#
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colors: ["#121212", "#9470ff", "#121212", "#8838ff"],
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|
proportion: 0.45,
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|
distortion: 0.25,
|
|
@@ -166,6 +167,7 @@ const Warp = memo(function WarpImpl({
|
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|
u_swirlIterations: swirlIterations,
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|
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168
|
u_shapeScale: shapeScale,
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|
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169
|
u_shape: WarpPatterns[shape],
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|
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u_noiseTexture: getShaderNoiseTexture(),
|
|
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171
|
// Sizing uniforms
|
|
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|
u_scale: scale,
|
|
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|
u_rotation: rotation,
|
package/dist/shaders/warp.js.map
CHANGED
|
@@ -1,7 +1,7 @@
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1
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{
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"version": 3,
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"sources": ["../../src/shaders/warp.tsx"],
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"sourcesContent": ["import { memo } from 'react';\nimport { ShaderMount, type ShaderComponentProps } from '../shader-mount.js';\nimport { colorPropsAreEqual } from '../color-props-are-equal.js';\nimport {\n defaultPatternSizing,\n getShaderColorFromString,\n warpFragmentShader,\n ShaderFitOptions,\n type WarpParams,\n type WarpUniforms,\n type ShaderPreset,\n WarpPatterns,\n} from '@paper-design/shaders';\n\nexport interface WarpProps extends ShaderComponentProps, WarpParams {}\n\ntype WarpPreset = ShaderPreset<WarpParams>;\n\nexport const defaultPreset: WarpPreset = {\n name: 'Default',\n params: {\n ...defaultPatternSizing,\n rotation: 0,\n speed: 1,\n frame: 0,\n colors: ['#
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"mappings": ";;;;;AAAA,SAAS,YAAY;AACrB,SAAS,mBAA8C;AACvD,SAAS,0BAA0B;AACnC;AAAA,EACE;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EAIA;AAAA,OACK;
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"sourcesContent": ["import { memo } from 'react';\nimport { ShaderMount, type ShaderComponentProps } from '../shader-mount.js';\nimport { colorPropsAreEqual } from '../color-props-are-equal.js';\nimport {\n defaultPatternSizing,\n getShaderColorFromString,\n getShaderNoiseTexture,\n warpFragmentShader,\n ShaderFitOptions,\n type WarpParams,\n type WarpUniforms,\n type ShaderPreset,\n WarpPatterns,\n} from '@paper-design/shaders';\n\nexport interface WarpProps extends ShaderComponentProps, WarpParams {}\n\ntype WarpPreset = ShaderPreset<WarpParams>;\n\nexport const defaultPreset: WarpPreset = {\n name: 'Default',\n params: {\n ...defaultPatternSizing,\n rotation: 0,\n speed: 1,\n frame: 0,\n colors: ['#121212', '#9470ff', '#121212', '#8838ff'],\n proportion: 0.45,\n softness: 1,\n distortion: 0.25,\n swirl: 0.8,\n swirlIterations: 10,\n shapeScale: 0.1,\n shape: 'checks',\n },\n};\n\nexport const presetCauldron: WarpPreset = {\n name: 'Cauldron Pot',\n params: {\n ...defaultPatternSizing,\n scale: 0.9,\n rotation: 160,\n speed: 10,\n frame: 0,\n colors: ['#a7e58b', '#324472', '#0a180d'],\n proportion: 0.64,\n softness: 1.5,\n distortion: 0.2,\n swirl: 0.86,\n swirlIterations: 7,\n shapeScale: 0.6,\n shape: 'edge',\n },\n};\n\nexport const presetInk: WarpPreset = {\n name: 'Live Ink',\n params: {\n ...defaultPatternSizing,\n scale: 1.2,\n rotation: 44,\n offsetY: -0.3,\n speed: 2.5,\n frame: 0,\n colors: ['#111314', '#9faeab', '#f3fee7', '#f3fee7'],\n proportion: 0.05,\n softness: 0,\n distortion: 0.25,\n swirl: 0.8,\n swirlIterations: 10,\n shapeScale: 0.28,\n shape: 'checks',\n },\n};\n\nexport const presetKelp: WarpPreset = {\n name: 'Kelp',\n params: {\n ...defaultPatternSizing,\n scale: 0.8,\n rotation: 50,\n speed: 20,\n frame: 0,\n colors: ['#dbff8f', '#404f3e', '#091316'],\n proportion: 0.67,\n softness: 0,\n distortion: 0,\n swirl: 0.2,\n swirlIterations: 3,\n shapeScale: 1,\n shape: 'stripes',\n },\n};\n\nexport const presetNectar: WarpPreset = {\n name: 'Nectar',\n params: {\n ...defaultPatternSizing,\n scale: 2,\n offsetY: 0.6,\n rotation: 0,\n speed: 4.2,\n frame: 0,\n colors: ['#151310', '#d3a86b', '#f0edea'],\n proportion: 0.24,\n softness: 1,\n distortion: 0.21,\n swirl: 0.57,\n swirlIterations: 10,\n shapeScale: 0.75,\n shape: 'edge',\n },\n};\n\nexport const presetPassion: WarpPreset = {\n name: 'Passion',\n params: {\n ...defaultPatternSizing,\n scale: 2.5,\n rotation: 1.35,\n speed: 3,\n frame: 0,\n colors: ['#3b1515', '#954751', '#ffc085'],\n proportion: 0.5,\n softness: 1,\n distortion: 0.09,\n swirl: 0.9,\n swirlIterations: 6,\n shapeScale: 0.25,\n shape: 'checks',\n },\n};\n\nexport const warpPresets: WarpPreset[] = [\n defaultPreset,\n presetCauldron,\n presetInk,\n presetKelp,\n presetNectar,\n presetPassion,\n];\n\nexport const Warp: React.FC<WarpProps> = memo(function WarpImpl({\n // Own props\n speed = defaultPreset.params.speed,\n frame = defaultPreset.params.frame,\n colors = defaultPreset.params.colors,\n proportion = defaultPreset.params.proportion,\n softness = defaultPreset.params.softness,\n distortion = defaultPreset.params.distortion,\n swirl = defaultPreset.params.swirl,\n swirlIterations = defaultPreset.params.swirlIterations,\n shapeScale = defaultPreset.params.shapeScale,\n shape = defaultPreset.params.shape,\n\n // Sizing props\n fit = defaultPreset.params.fit,\n scale = defaultPreset.params.scale,\n rotation = defaultPreset.params.rotation,\n originX = defaultPreset.params.originX,\n originY = defaultPreset.params.originY,\n offsetX = defaultPreset.params.offsetX,\n offsetY = defaultPreset.params.offsetY,\n worldWidth = defaultPreset.params.worldWidth,\n worldHeight = defaultPreset.params.worldHeight,\n ...props\n}: WarpProps) {\n const uniforms = {\n // Own uniforms\n u_colors: colors.map(getShaderColorFromString),\n u_colorsCount: colors.length,\n u_proportion: proportion,\n u_softness: softness,\n u_distortion: distortion,\n u_swirl: swirl,\n u_swirlIterations: swirlIterations,\n u_shapeScale: shapeScale,\n u_shape: WarpPatterns[shape],\n u_noiseTexture: getShaderNoiseTexture(),\n\n // Sizing uniforms\n u_scale: scale,\n u_rotation: rotation,\n u_fit: ShaderFitOptions[fit],\n u_offsetX: offsetX,\n u_offsetY: offsetY,\n u_originX: originX,\n u_originY: originY,\n u_worldWidth: worldWidth,\n u_worldHeight: worldHeight,\n } satisfies WarpUniforms;\n\n return <ShaderMount {...props} speed={speed} frame={frame} fragmentShader={warpFragmentShader} uniforms={uniforms} />;\n}, colorPropsAreEqual);\n"],
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"mappings": ";;;;;AAAA,SAAS,YAAY;AACrB,SAAS,mBAA8C;AACvD,SAAS,0BAA0B;AACnC;AAAA,EACE;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EAIA;AAAA,OACK;AAoLE;AA9KF,MAAM,gBAA4B;AAAA,EACvC,MAAM;AAAA,EACN,QAAQ;AAAA,IACN,GAAG;AAAA,IACH,UAAU;AAAA,IACV,OAAO;AAAA,IACP,OAAO;AAAA,IACP,QAAQ,CAAC,WAAW,WAAW,WAAW,SAAS;AAAA,IACnD,YAAY;AAAA,IACZ,UAAU;AAAA,IACV,YAAY;AAAA,IACZ,OAAO;AAAA,IACP,iBAAiB;AAAA,IACjB,YAAY;AAAA,IACZ,OAAO;AAAA,EACT;AACF;AAEO,MAAM,iBAA6B;AAAA,EACxC,MAAM;AAAA,EACN,QAAQ;AAAA,IACN,GAAG;AAAA,IACH,OAAO;AAAA,IACP,UAAU;AAAA,IACV,OAAO;AAAA,IACP,OAAO;AAAA,IACP,QAAQ,CAAC,WAAW,WAAW,SAAS;AAAA,IACxC,YAAY;AAAA,IACZ,UAAU;AAAA,IACV,YAAY;AAAA,IACZ,OAAO;AAAA,IACP,iBAAiB;AAAA,IACjB,YAAY;AAAA,IACZ,OAAO;AAAA,EACT;AACF;AAEO,MAAM,YAAwB;AAAA,EACnC,MAAM;AAAA,EACN,QAAQ;AAAA,IACN,GAAG;AAAA,IACH,OAAO;AAAA,IACP,UAAU;AAAA,IACV,SAAS;AAAA,IACT,OAAO;AAAA,IACP,OAAO;AAAA,IACP,QAAQ,CAAC,WAAW,WAAW,WAAW,SAAS;AAAA,IACnD,YAAY;AAAA,IACZ,UAAU;AAAA,IACV,YAAY;AAAA,IACZ,OAAO;AAAA,IACP,iBAAiB;AAAA,IACjB,YAAY;AAAA,IACZ,OAAO;AAAA,EACT;AACF;AAEO,MAAM,aAAyB;AAAA,EACpC,MAAM;AAAA,EACN,QAAQ;AAAA,IACN,GAAG;AAAA,IACH,OAAO;AAAA,IACP,UAAU;AAAA,IACV,OAAO;AAAA,IACP,OAAO;AAAA,IACP,QAAQ,CAAC,WAAW,WAAW,SAAS;AAAA,IACxC,YAAY;AAAA,IACZ,UAAU;AAAA,IACV,YAAY;AAAA,IACZ,OAAO;AAAA,IACP,iBAAiB;AAAA,IACjB,YAAY;AAAA,IACZ,OAAO;AAAA,EACT;AACF;AAEO,MAAM,eAA2B;AAAA,EACtC,MAAM;AAAA,EACN,QAAQ;AAAA,IACN,GAAG;AAAA,IACH,OAAO;AAAA,IACP,SAAS;AAAA,IACT,UAAU;AAAA,IACV,OAAO;AAAA,IACP,OAAO;AAAA,IACP,QAAQ,CAAC,WAAW,WAAW,SAAS;AAAA,IACxC,YAAY;AAAA,IACZ,UAAU;AAAA,IACV,YAAY;AAAA,IACZ,OAAO;AAAA,IACP,iBAAiB;AAAA,IACjB,YAAY;AAAA,IACZ,OAAO;AAAA,EACT;AACF;AAEO,MAAM,gBAA4B;AAAA,EACvC,MAAM;AAAA,EACN,QAAQ;AAAA,IACN,GAAG;AAAA,IACH,OAAO;AAAA,IACP,UAAU;AAAA,IACV,OAAO;AAAA,IACP,OAAO;AAAA,IACP,QAAQ,CAAC,WAAW,WAAW,SAAS;AAAA,IACxC,YAAY;AAAA,IACZ,UAAU;AAAA,IACV,YAAY;AAAA,IACZ,OAAO;AAAA,IACP,iBAAiB;AAAA,IACjB,YAAY;AAAA,IACZ,OAAO;AAAA,EACT;AACF;AAEO,MAAM,cAA4B;AAAA,EACvC;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AACF;AAEO,MAAM,OAA4B,KAAK,SAAS,SAAS;AAAA;AAAA,EAE9D,QAAQ,cAAc,OAAO;AAAA,EAC7B,QAAQ,cAAc,OAAO;AAAA,EAC7B,SAAS,cAAc,OAAO;AAAA,EAC9B,aAAa,cAAc,OAAO;AAAA,EAClC,WAAW,cAAc,OAAO;AAAA,EAChC,aAAa,cAAc,OAAO;AAAA,EAClC,QAAQ,cAAc,OAAO;AAAA,EAC7B,kBAAkB,cAAc,OAAO;AAAA,EACvC,aAAa,cAAc,OAAO;AAAA,EAClC,QAAQ,cAAc,OAAO;AAAA;AAAA,EAG7B,MAAM,cAAc,OAAO;AAAA,EAC3B,QAAQ,cAAc,OAAO;AAAA,EAC7B,WAAW,cAAc,OAAO;AAAA,EAChC,UAAU,cAAc,OAAO;AAAA,EAC/B,UAAU,cAAc,OAAO;AAAA,EAC/B,UAAU,cAAc,OAAO;AAAA,EAC/B,UAAU,cAAc,OAAO;AAAA,EAC/B,aAAa,cAAc,OAAO;AAAA,EAClC,cAAc,cAAc,OAAO;AAAA,EACnC,GAAG;AACL,GAAc;AACZ,QAAM,WAAW;AAAA;AAAA,IAEf,UAAU,OAAO,IAAI,wBAAwB;AAAA,IAC7C,eAAe,OAAO;AAAA,IACtB,cAAc;AAAA,IACd,YAAY;AAAA,IACZ,cAAc;AAAA,IACd,SAAS;AAAA,IACT,mBAAmB;AAAA,IACnB,cAAc;AAAA,IACd,SAAS,aAAa,KAAK;AAAA,IAC3B,gBAAgB,sBAAsB;AAAA;AAAA,IAGtC,SAAS;AAAA,IACT,YAAY;AAAA,IACZ,OAAO,iBAAiB,GAAG;AAAA,IAC3B,WAAW;AAAA,IACX,WAAW;AAAA,IACX,WAAW;AAAA,IACX,WAAW;AAAA,IACX,cAAc;AAAA,IACd,eAAe;AAAA,EACjB;AAEA,SAAO,oBAAC,eAAa,GAAG,OAAO,OAAc,OAAc,gBAAgB,oBAAoB,UAAoB;AACrH,GAAG,kBAAkB;",
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"names": []
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}
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import { type ShaderComponentProps } from '../shader-mount.js';
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import { type WaterParams, type ShaderPreset } from '@paper-design/shaders';
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export interface WaterProps extends ShaderComponentProps, WaterParams {
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}
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type WaterPreset = ShaderPreset<WaterParams>;
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export declare const defaultPreset: WaterPreset;
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export declare const abstractPreset: WaterPreset;
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export declare const streamingPreset: WaterPreset;
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export declare const slowMoPreset: WaterPreset;
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export declare const waterPresets: WaterPreset[];
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export declare const Water: React.FC<WaterProps>;
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export {};
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/* * * * * * * * * * * * * * * * * * * * * * * * * * * *
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* Paper Shaders *
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* https://github.com/paper-design/shaders *
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* * * * * * * * * * * * * * * * * * * * * * * * * * * */
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import { memo } from "react";
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import { ShaderMount } from "../shader-mount.js";
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import { colorPropsAreEqual } from "../color-props-are-equal.js";
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import {
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waterFragmentShader,
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getShaderColorFromString,
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ShaderFitOptions,
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defaultObjectSizing
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} from "@paper-design/shaders";
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import { jsx } from "react/jsx-runtime";
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const defaultPreset = {
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name: "Default",
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params: {
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...defaultObjectSizing,
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scale: 0.8,
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speed: 1,
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frame: 0,
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colorBack: "#909090",
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colorHighlight: "#ffffff",
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image: "https://shaders.paper.design/images/image-filters/0018.webp",
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highlights: 0.07,
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layering: 0.5,
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edges: 0.8,
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waves: 0.3,
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caustic: 0.1,
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effectScale: 1
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}
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};
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const abstractPreset = {
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name: "Abstract",
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params: {
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...defaultObjectSizing,
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fit: "cover",
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scale: 3,
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speed: 1,
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frame: 0,
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colorBack: "#909090",
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colorHighlight: "#ffffff",
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image: "https://shaders.paper.design/images/image-filters/0018.webp",
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highlights: 0,
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layering: 0,
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edges: 1,
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waves: 1,
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caustic: 0.4,
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effectScale: 4
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}
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};
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const streamingPreset = {
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name: "Streaming",
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params: {
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...defaultObjectSizing,
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fit: "contain",
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scale: 0.4,
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speed: 2,
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frame: 0,
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colorBack: "#909090",
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colorHighlight: "#ffffff",
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image: "https://shaders.paper.design/images/image-filters/0018.webp",
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highlights: 0,
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layering: 0,
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edges: 0,
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waves: 0.5,
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caustic: 0,
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effectScale: 3
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}
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};
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const slowMoPreset = {
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name: "Slow-mo",
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params: {
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...defaultObjectSizing,
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fit: "cover",
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scale: 1,
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speed: 0.1,
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frame: 0,
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colorBack: "#909090",
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colorHighlight: "#ffffff",
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image: "https://shaders.paper.design/images/image-filters/0018.webp",
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highlights: 0.4,
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layering: 0,
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edges: 0,
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waves: 0,
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caustic: 0.2,
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effectScale: 2
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}
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};
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const waterPresets = [defaultPreset, slowMoPreset, abstractPreset, streamingPreset];
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const Water = memo(function WaterImpl({
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// Own props
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speed = defaultPreset.params.speed,
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frame = defaultPreset.params.frame,
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colorBack = defaultPreset.params.colorBack,
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colorHighlight = defaultPreset.params.colorHighlight,
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image = defaultPreset.params.image,
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highlights = defaultPreset.params.highlights,
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layering = defaultPreset.params.layering,
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waves = defaultPreset.params.waves,
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edges = defaultPreset.params.edges,
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caustic = defaultPreset.params.caustic,
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effectScale = defaultPreset.params.effectScale,
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// Sizing props
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fit = defaultPreset.params.fit,
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scale = defaultPreset.params.scale,
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rotation = defaultPreset.params.rotation,
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originX = defaultPreset.params.originX,
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originY = defaultPreset.params.originY,
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offsetX = defaultPreset.params.offsetX,
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offsetY = defaultPreset.params.offsetY,
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worldWidth = defaultPreset.params.worldWidth,
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worldHeight = defaultPreset.params.worldHeight,
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...props
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}) {
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const uniforms = {
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// Own uniforms
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u_image: image,
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u_colorBack: getShaderColorFromString(colorBack),
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u_colorHighlight: getShaderColorFromString(colorHighlight),
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u_highlights: highlights,
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u_layering: layering,
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u_waves: waves,
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u_edges: edges,
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u_caustic: caustic,
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u_effectScale: effectScale,
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// Sizing uniforms
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u_fit: ShaderFitOptions[fit],
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u_rotation: rotation,
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u_scale: scale,
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u_offsetX: offsetX,
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u_offsetY: offsetY,
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u_originX: originX,
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u_originY: originY,
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u_worldWidth: worldWidth,
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u_worldHeight: worldHeight
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};
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return /* @__PURE__ */ jsx(ShaderMount, { ...props, speed, frame, fragmentShader: waterFragmentShader, uniforms });
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}, colorPropsAreEqual);
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export {
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Water,
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abstractPreset,
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defaultPreset,
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slowMoPreset,
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streamingPreset,
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waterPresets
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};
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//# sourceMappingURL=water.js.map
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@@ -0,0 +1,7 @@
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{
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"version": 3,
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"sources": ["../../src/shaders/water.tsx"],
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+
"sourcesContent": ["import { memo } from 'react';\nimport { ShaderMount, type ShaderComponentProps } from '../shader-mount.js';\nimport { colorPropsAreEqual } from '../color-props-are-equal.js';\nimport {\n waterFragmentShader,\n getShaderColorFromString,\n ShaderFitOptions,\n type WaterUniforms,\n type WaterParams,\n type ShaderPreset,\n defaultObjectSizing,\n} from '@paper-design/shaders';\n\nexport interface WaterProps extends ShaderComponentProps, WaterParams {}\n\ntype WaterPreset = ShaderPreset<WaterParams>;\n\nexport const defaultPreset: WaterPreset = {\n name: 'Default',\n params: {\n ...defaultObjectSizing,\n scale: 0.8,\n speed: 1,\n frame: 0,\n colorBack: '#909090',\n colorHighlight: '#ffffff',\n image: 'https://shaders.paper.design/images/image-filters/0018.webp',\n highlights: 0.07,\n layering: 0.5,\n edges: 0.8,\n waves: 0.3,\n caustic: 0.1,\n effectScale: 1,\n },\n};\n\nexport const abstractPreset: WaterPreset = {\n name: 'Abstract',\n params: {\n ...defaultObjectSizing,\n fit: 'cover',\n scale: 3,\n speed: 1,\n frame: 0,\n colorBack: '#909090',\n colorHighlight: '#ffffff',\n image: 'https://shaders.paper.design/images/image-filters/0018.webp',\n highlights: 0,\n layering: 0,\n edges: 1,\n waves: 1,\n caustic: 0.4,\n effectScale: 4,\n },\n};\n\nexport const streamingPreset: WaterPreset = {\n name: 'Streaming',\n params: {\n ...defaultObjectSizing,\n fit: 'contain',\n scale: 0.4,\n speed: 2,\n frame: 0,\n colorBack: '#909090',\n colorHighlight: '#ffffff',\n image: 'https://shaders.paper.design/images/image-filters/0018.webp',\n highlights: 0,\n layering: 0,\n edges: 0,\n waves: 0.5,\n caustic: 0,\n effectScale: 3,\n },\n};\n\nexport const slowMoPreset: WaterPreset = {\n name: 'Slow-mo',\n params: {\n ...defaultObjectSizing,\n fit: 'cover',\n scale: 1,\n speed: 0.1,\n frame: 0,\n colorBack: '#909090',\n colorHighlight: '#ffffff',\n image: 'https://shaders.paper.design/images/image-filters/0018.webp',\n highlights: 0.4,\n layering: 0,\n edges: 0,\n waves: 0,\n caustic: 0.2,\n effectScale: 2,\n },\n};\n\nexport const waterPresets: WaterPreset[] = [defaultPreset, slowMoPreset, abstractPreset, streamingPreset];\n\nexport const Water: React.FC<WaterProps> = memo(function WaterImpl({\n // Own props\n speed = defaultPreset.params.speed,\n frame = defaultPreset.params.frame,\n colorBack = defaultPreset.params.colorBack,\n colorHighlight = defaultPreset.params.colorHighlight,\n image = defaultPreset.params.image,\n highlights = defaultPreset.params.highlights,\n layering = defaultPreset.params.layering,\n waves = defaultPreset.params.waves,\n edges = defaultPreset.params.edges,\n caustic = defaultPreset.params.caustic,\n effectScale = defaultPreset.params.effectScale,\n\n // Sizing props\n fit = defaultPreset.params.fit,\n scale = defaultPreset.params.scale,\n rotation = defaultPreset.params.rotation,\n originX = defaultPreset.params.originX,\n originY = defaultPreset.params.originY,\n offsetX = defaultPreset.params.offsetX,\n offsetY = defaultPreset.params.offsetY,\n worldWidth = defaultPreset.params.worldWidth,\n worldHeight = defaultPreset.params.worldHeight,\n ...props\n}: WaterProps) {\n const uniforms = {\n // Own uniforms\n u_image: image,\n u_colorBack: getShaderColorFromString(colorBack),\n u_colorHighlight: getShaderColorFromString(colorHighlight),\n u_highlights: highlights,\n u_layering: layering,\n u_waves: waves,\n u_edges: edges,\n u_caustic: caustic,\n u_effectScale: effectScale,\n\n // Sizing uniforms\n u_fit: ShaderFitOptions[fit],\n u_rotation: rotation,\n u_scale: scale,\n u_offsetX: offsetX,\n u_offsetY: offsetY,\n u_originX: originX,\n u_originY: originY,\n u_worldWidth: worldWidth,\n u_worldHeight: worldHeight,\n } satisfies WaterUniforms;\n\n return (\n <ShaderMount {...props} speed={speed} frame={frame} fragmentShader={waterFragmentShader} uniforms={uniforms} />\n );\n}, colorPropsAreEqual);\n"],
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+
"mappings": ";;;;;AAAA,SAAS,YAAY;AACrB,SAAS,mBAA8C;AACvD,SAAS,0BAA0B;AACnC;AAAA,EACE;AAAA,EACA;AAAA,EACA;AAAA,EAIA;AAAA,OACK;AA0IH;AApIG,MAAM,gBAA6B;AAAA,EACxC,MAAM;AAAA,EACN,QAAQ;AAAA,IACN,GAAG;AAAA,IACH,OAAO;AAAA,IACP,OAAO;AAAA,IACP,OAAO;AAAA,IACP,WAAW;AAAA,IACX,gBAAgB;AAAA,IAChB,OAAO;AAAA,IACP,YAAY;AAAA,IACZ,UAAU;AAAA,IACV,OAAO;AAAA,IACP,OAAO;AAAA,IACP,SAAS;AAAA,IACT,aAAa;AAAA,EACf;AACF;AAEO,MAAM,iBAA8B;AAAA,EACzC,MAAM;AAAA,EACN,QAAQ;AAAA,IACN,GAAG;AAAA,IACH,KAAK;AAAA,IACL,OAAO;AAAA,IACP,OAAO;AAAA,IACP,OAAO;AAAA,IACP,WAAW;AAAA,IACX,gBAAgB;AAAA,IAChB,OAAO;AAAA,IACP,YAAY;AAAA,IACZ,UAAU;AAAA,IACV,OAAO;AAAA,IACP,OAAO;AAAA,IACP,SAAS;AAAA,IACT,aAAa;AAAA,EACf;AACF;AAEO,MAAM,kBAA+B;AAAA,EAC1C,MAAM;AAAA,EACN,QAAQ;AAAA,IACN,GAAG;AAAA,IACH,KAAK;AAAA,IACL,OAAO;AAAA,IACP,OAAO;AAAA,IACP,OAAO;AAAA,IACP,WAAW;AAAA,IACX,gBAAgB;AAAA,IAChB,OAAO;AAAA,IACP,YAAY;AAAA,IACZ,UAAU;AAAA,IACV,OAAO;AAAA,IACP,OAAO;AAAA,IACP,SAAS;AAAA,IACT,aAAa;AAAA,EACf;AACF;AAEO,MAAM,eAA4B;AAAA,EACvC,MAAM;AAAA,EACN,QAAQ;AAAA,IACN,GAAG;AAAA,IACH,KAAK;AAAA,IACL,OAAO;AAAA,IACP,OAAO;AAAA,IACP,OAAO;AAAA,IACP,WAAW;AAAA,IACX,gBAAgB;AAAA,IAChB,OAAO;AAAA,IACP,YAAY;AAAA,IACZ,UAAU;AAAA,IACV,OAAO;AAAA,IACP,OAAO;AAAA,IACP,SAAS;AAAA,IACT,aAAa;AAAA,EACf;AACF;AAEO,MAAM,eAA8B,CAAC,eAAe,cAAc,gBAAgB,eAAe;AAEjG,MAAM,QAA8B,KAAK,SAAS,UAAU;AAAA;AAAA,EAEjE,QAAQ,cAAc,OAAO;AAAA,EAC7B,QAAQ,cAAc,OAAO;AAAA,EAC7B,YAAY,cAAc,OAAO;AAAA,EACjC,iBAAiB,cAAc,OAAO;AAAA,EACtC,QAAQ,cAAc,OAAO;AAAA,EAC7B,aAAa,cAAc,OAAO;AAAA,EAClC,WAAW,cAAc,OAAO;AAAA,EAChC,QAAQ,cAAc,OAAO;AAAA,EAC7B,QAAQ,cAAc,OAAO;AAAA,EAC7B,UAAU,cAAc,OAAO;AAAA,EAC/B,cAAc,cAAc,OAAO;AAAA;AAAA,EAGnC,MAAM,cAAc,OAAO;AAAA,EAC3B,QAAQ,cAAc,OAAO;AAAA,EAC7B,WAAW,cAAc,OAAO;AAAA,EAChC,UAAU,cAAc,OAAO;AAAA,EAC/B,UAAU,cAAc,OAAO;AAAA,EAC/B,UAAU,cAAc,OAAO;AAAA,EAC/B,UAAU,cAAc,OAAO;AAAA,EAC/B,aAAa,cAAc,OAAO;AAAA,EAClC,cAAc,cAAc,OAAO;AAAA,EACnC,GAAG;AACL,GAAe;AACb,QAAM,WAAW;AAAA;AAAA,IAEf,SAAS;AAAA,IACT,aAAa,yBAAyB,SAAS;AAAA,IAC/C,kBAAkB,yBAAyB,cAAc;AAAA,IACzD,cAAc;AAAA,IACd,YAAY;AAAA,IACZ,SAAS;AAAA,IACT,SAAS;AAAA,IACT,WAAW;AAAA,IACX,eAAe;AAAA;AAAA,IAGf,OAAO,iBAAiB,GAAG;AAAA,IAC3B,YAAY;AAAA,IACZ,SAAS;AAAA,IACT,WAAW;AAAA,IACX,WAAW;AAAA,IACX,WAAW;AAAA,IACX,WAAW;AAAA,IACX,cAAc;AAAA,IACd,eAAe;AAAA,EACjB;AAEA,SACE,oBAAC,eAAa,GAAG,OAAO,OAAc,OAAc,gBAAgB,qBAAqB,UAAoB;AAEjH,GAAG,kBAAkB;",
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"names": []
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}
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package/dist/shaders/waves.js
CHANGED
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@@ -17,14 +17,14 @@ const defaultPreset = {
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name: "Default",
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params: {
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...defaultPatternSizing,
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scale:
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colorFront: "#
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colorBack: "#
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scale: 0.8,
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colorFront: "#ffbb00",
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colorBack: "#000000",
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shape: 0,
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frequency: 0.5,
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amplitude: 0.
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spacing:
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proportion: 0.
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amplitude: 0.5,
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spacing: 1.2,
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proportion: 0.1,
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softness: 0
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}
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};
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{
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"version": 3,
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"sources": ["../../src/shaders/waves.tsx"],
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4
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-
"sourcesContent": ["import { memo } from 'react';\nimport { ShaderMount, type ShaderComponentProps } from '../shader-mount.js';\nimport { colorPropsAreEqual } from '../color-props-are-equal.js';\nimport {\n defaultPatternSizing,\n getShaderColorFromString,\n wavesFragmentShader,\n ShaderFitOptions,\n type WavesParams,\n type WavesUniforms,\n type ShaderPreset,\n} from '@paper-design/shaders';\n\nexport interface WavesProps extends ShaderComponentProps, WavesParams {}\n\ntype WavesPreset = ShaderPreset<WavesParams>;\n\nexport const defaultPreset: WavesPreset = {\n name: 'Default',\n params: {\n ...defaultPatternSizing,\n scale:
|
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+
"sourcesContent": ["import { memo } from 'react';\nimport { ShaderMount, type ShaderComponentProps } from '../shader-mount.js';\nimport { colorPropsAreEqual } from '../color-props-are-equal.js';\nimport {\n defaultPatternSizing,\n getShaderColorFromString,\n wavesFragmentShader,\n ShaderFitOptions,\n type WavesParams,\n type WavesUniforms,\n type ShaderPreset,\n} from '@paper-design/shaders';\n\nexport interface WavesProps extends ShaderComponentProps, WavesParams {}\n\ntype WavesPreset = ShaderPreset<WavesParams>;\n\nexport const defaultPreset: WavesPreset = {\n name: 'Default',\n params: {\n ...defaultPatternSizing,\n scale: 0.8,\n colorFront: '#ffbb00',\n colorBack: '#000000',\n shape: 0,\n frequency: 0.5,\n amplitude: 0.5,\n spacing: 1.2,\n proportion: 0.1,\n softness: 0,\n },\n};\n\nexport const groovyPreset: WavesPreset = {\n name: 'Groovy',\n params: {\n ...defaultPatternSizing,\n scale: 5,\n rotation: 90,\n colorFront: '#fcfcee',\n colorBack: '#ff896b',\n shape: 3,\n frequency: 0.2,\n amplitude: 0.25,\n spacing: 1.17,\n proportion: 0.57,\n softness: 0,\n },\n};\n\nexport const tangledUpPreset: WavesPreset = {\n name: 'Tangled up',\n params: {\n ...defaultPatternSizing,\n scale: 0.5,\n rotation: 0,\n colorFront: '#133a41',\n colorBack: '#c2d8b6',\n shape: 2.07,\n frequency: 0.44,\n amplitude: 0.57,\n spacing: 1.05,\n proportion: 0.75,\n softness: 0,\n },\n};\n\nexport const waveRidePreset: WavesPreset = {\n name: 'Ride the wave',\n params: {\n ...defaultPatternSizing,\n scale: 1.7,\n rotation: 0,\n colorFront: '#fdffe6',\n colorBack: '#1f1f1f',\n shape: 2.25,\n frequency: 0.2,\n amplitude: 1,\n spacing: 1.25,\n proportion: 1,\n softness: 0,\n },\n};\n\nexport const wavesPresets: WavesPreset[] = [defaultPreset, groovyPreset, tangledUpPreset, waveRidePreset];\n\nexport const Waves: React.FC<WavesProps> = memo(function WavesImpl({\n // Own props\n colorFront = defaultPreset.params.colorFront,\n colorBack = defaultPreset.params.colorBack,\n shape = defaultPreset.params.shape,\n frequency = defaultPreset.params.frequency,\n amplitude = defaultPreset.params.amplitude,\n spacing = defaultPreset.params.spacing,\n proportion = defaultPreset.params.proportion,\n softness = defaultPreset.params.softness,\n\n // Sizing props\n fit = defaultPreset.params.fit,\n scale = defaultPreset.params.scale,\n rotation = defaultPreset.params.rotation,\n offsetX = defaultPreset.params.offsetX,\n offsetY = defaultPreset.params.offsetY,\n originX = defaultPreset.params.originX,\n originY = defaultPreset.params.originY,\n worldWidth = defaultPreset.params.worldWidth,\n worldHeight = defaultPreset.params.worldHeight,\n\n // Other props\n maxPixelCount = 6016 * 3384, // Higher max resolution for this shader\n ...props\n}: WavesProps) {\n const uniforms = {\n // Own uniforms\n u_colorFront: getShaderColorFromString(colorFront),\n u_colorBack: getShaderColorFromString(colorBack),\n u_shape: shape,\n u_frequency: frequency,\n u_amplitude: amplitude,\n u_spacing: spacing,\n u_proportion: proportion,\n u_softness: softness,\n\n // Sizing uniforms\n u_fit: ShaderFitOptions[fit],\n u_scale: scale,\n u_rotation: rotation,\n u_offsetX: offsetX,\n u_offsetY: offsetY,\n u_originX: originX,\n u_originY: originY,\n u_worldWidth: worldWidth,\n u_worldHeight: worldHeight,\n } satisfies WavesUniforms;\n\n return <ShaderMount {...props} fragmentShader={wavesFragmentShader} uniforms={uniforms} />;\n}, colorPropsAreEqual);\n"],
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"mappings": ";;;;;AAAA,SAAS,YAAY;AACrB,SAAS,mBAA8C;AACvD,SAAS,0BAA0B;AACnC;AAAA,EACE;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,OAIK;AA4HE;AAtHF,MAAM,gBAA6B;AAAA,EACxC,MAAM;AAAA,EACN,QAAQ;AAAA,IACN,GAAG;AAAA,IACH,OAAO;AAAA,IACP,YAAY;AAAA,IACZ,WAAW;AAAA,IACX,OAAO;AAAA,IACP,WAAW;AAAA,IACX,WAAW;AAAA,IACX,SAAS;AAAA,IACT,YAAY;AAAA,IACZ,UAAU;AAAA,EACZ;AACF;AAEO,MAAM,eAA4B;AAAA,EACvC,MAAM;AAAA,EACN,QAAQ;AAAA,IACN,GAAG;AAAA,IACH,OAAO;AAAA,IACP,UAAU;AAAA,IACV,YAAY;AAAA,IACZ,WAAW;AAAA,IACX,OAAO;AAAA,IACP,WAAW;AAAA,IACX,WAAW;AAAA,IACX,SAAS;AAAA,IACT,YAAY;AAAA,IACZ,UAAU;AAAA,EACZ;AACF;AAEO,MAAM,kBAA+B;AAAA,EAC1C,MAAM;AAAA,EACN,QAAQ;AAAA,IACN,GAAG;AAAA,IACH,OAAO;AAAA,IACP,UAAU;AAAA,IACV,YAAY;AAAA,IACZ,WAAW;AAAA,IACX,OAAO;AAAA,IACP,WAAW;AAAA,IACX,WAAW;AAAA,IACX,SAAS;AAAA,IACT,YAAY;AAAA,IACZ,UAAU;AAAA,EACZ;AACF;AAEO,MAAM,iBAA8B;AAAA,EACzC,MAAM;AAAA,EACN,QAAQ;AAAA,IACN,GAAG;AAAA,IACH,OAAO;AAAA,IACP,UAAU;AAAA,IACV,YAAY;AAAA,IACZ,WAAW;AAAA,IACX,OAAO;AAAA,IACP,WAAW;AAAA,IACX,WAAW;AAAA,IACX,SAAS;AAAA,IACT,YAAY;AAAA,IACZ,UAAU;AAAA,EACZ;AACF;AAEO,MAAM,eAA8B,CAAC,eAAe,cAAc,iBAAiB,cAAc;AAEjG,MAAM,QAA8B,KAAK,SAAS,UAAU;AAAA;AAAA,EAEjE,aAAa,cAAc,OAAO;AAAA,EAClC,YAAY,cAAc,OAAO;AAAA,EACjC,QAAQ,cAAc,OAAO;AAAA,EAC7B,YAAY,cAAc,OAAO;AAAA,EACjC,YAAY,cAAc,OAAO;AAAA,EACjC,UAAU,cAAc,OAAO;AAAA,EAC/B,aAAa,cAAc,OAAO;AAAA,EAClC,WAAW,cAAc,OAAO;AAAA;AAAA,EAGhC,MAAM,cAAc,OAAO;AAAA,EAC3B,QAAQ,cAAc,OAAO;AAAA,EAC7B,WAAW,cAAc,OAAO;AAAA,EAChC,UAAU,cAAc,OAAO;AAAA,EAC/B,UAAU,cAAc,OAAO;AAAA,EAC/B,UAAU,cAAc,OAAO;AAAA,EAC/B,UAAU,cAAc,OAAO;AAAA,EAC/B,aAAa,cAAc,OAAO;AAAA,EAClC,cAAc,cAAc,OAAO;AAAA;AAAA,EAGnC,gBAAgB,OAAO;AAAA;AAAA,EACvB,GAAG;AACL,GAAe;AACb,QAAM,WAAW;AAAA;AAAA,IAEf,cAAc,yBAAyB,UAAU;AAAA,IACjD,aAAa,yBAAyB,SAAS;AAAA,IAC/C,SAAS;AAAA,IACT,aAAa;AAAA,IACb,aAAa;AAAA,IACb,WAAW;AAAA,IACX,cAAc;AAAA,IACd,YAAY;AAAA;AAAA,IAGZ,OAAO,iBAAiB,GAAG;AAAA,IAC3B,SAAS;AAAA,IACT,YAAY;AAAA,IACZ,WAAW;AAAA,IACX,WAAW;AAAA,IACX,WAAW;AAAA,IACX,WAAW;AAAA,IACX,cAAc;AAAA,IACd,eAAe;AAAA,EACjB;AAEA,SAAO,oBAAC,eAAa,GAAG,OAAO,gBAAgB,qBAAqB,UAAoB;AAC1F,GAAG,kBAAkB;",
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"names": []
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}
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package/package.json
CHANGED
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{
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"name": "@paper-design/shaders-react",
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"version": "0.0.
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"license": "
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"version": "0.0.47",
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"license": "SEE LICENSE IN https://github.com/paper-design/shaders/blob/main/LICENSE",
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"type": "module",
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"publishConfig": {
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"type-check": "tsc --project tsconfig.json"
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},
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"dependencies": {
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"@paper-design/shaders": "0.0.
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"@paper-design/shaders": "0.0.47"
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},
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"devDependencies": {
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"@types/react": "19.1.0"
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