@paper-design/shaders-react 0.0.45 → 0.0.47
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +2 -1
- package/dist/index.d.ts +12 -0
- package/dist/index.js +14 -0
- package/dist/index.js.map +2 -2
- package/dist/shaders/color-panels.js +12 -11
- package/dist/shaders/color-panels.js.map +2 -2
- package/dist/shaders/dithering.d.ts +1 -1
- package/dist/shaders/dithering.js +12 -11
- package/dist/shaders/dithering.js.map +2 -2
- package/dist/shaders/dot-grid.js +8 -8
- package/dist/shaders/dot-grid.js.map +1 -1
- package/dist/shaders/dot-orbit.js +8 -6
- package/dist/shaders/dot-orbit.js.map +2 -2
- package/dist/shaders/fluted-glass.d.ts +12 -0
- package/dist/shaders/fluted-glass.js +181 -0
- package/dist/shaders/fluted-glass.js.map +7 -0
- package/dist/shaders/god-rays.js +15 -13
- package/dist/shaders/god-rays.js.map +2 -2
- package/dist/shaders/grain-gradient.d.ts +2 -2
- package/dist/shaders/grain-gradient.js +32 -34
- package/dist/shaders/grain-gradient.js.map +2 -2
- package/dist/shaders/image-dithering.d.ts +12 -0
- package/dist/shaders/image-dithering.js +148 -0
- package/dist/shaders/image-dithering.js.map +7 -0
- package/dist/shaders/liquid-metal.d.ts +2 -2
- package/dist/shaders/liquid-metal.js +26 -26
- package/dist/shaders/liquid-metal.js.map +2 -2
- package/dist/shaders/mesh-gradient.js +1 -1
- package/dist/shaders/mesh-gradient.js.map +1 -1
- package/dist/shaders/metaballs.d.ts +1 -1
- package/dist/shaders/metaballs.js +16 -14
- package/dist/shaders/metaballs.js.map +2 -2
- package/dist/shaders/neuro-noise.js +3 -3
- package/dist/shaders/neuro-noise.js.map +1 -1
- package/dist/shaders/paper-texture.d.ts +12 -0
- package/dist/shaders/paper-texture.js +197 -0
- package/dist/shaders/paper-texture.js.map +7 -0
- package/dist/shaders/perlin-noise.js +4 -4
- package/dist/shaders/perlin-noise.js.map +1 -1
- package/dist/shaders/pulsing-border.js +28 -28
- package/dist/shaders/pulsing-border.js.map +2 -2
- package/dist/shaders/simplex-noise.js +3 -3
- package/dist/shaders/simplex-noise.js.map +1 -1
- package/dist/shaders/smoke-ring.d.ts +1 -1
- package/dist/shaders/smoke-ring.js +23 -20
- package/dist/shaders/smoke-ring.js.map +2 -2
- package/dist/shaders/spiral.d.ts +1 -1
- package/dist/shaders/spiral.js +18 -18
- package/dist/shaders/spiral.js.map +2 -2
- package/dist/shaders/static-mesh-gradient.d.ts +1 -1
- package/dist/shaders/static-mesh-gradient.js +21 -19
- package/dist/shaders/static-mesh-gradient.js.map +2 -2
- package/dist/shaders/static-radial-gradient.d.ts +1 -1
- package/dist/shaders/static-radial-gradient.js +18 -16
- package/dist/shaders/static-radial-gradient.js.map +2 -2
- package/dist/shaders/swirl.js +29 -20
- package/dist/shaders/swirl.js.map +2 -2
- package/dist/shaders/voronoi.js +8 -7
- package/dist/shaders/voronoi.js.map +2 -2
- package/dist/shaders/warp.js +3 -1
- package/dist/shaders/warp.js.map +2 -2
- package/dist/shaders/water.d.ts +12 -0
- package/dist/shaders/water.js +149 -0
- package/dist/shaders/water.js.map +7 -0
- package/dist/shaders/waves.js +6 -6
- package/dist/shaders/waves.js.map +1 -1
- package/package.json +3 -3
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name: "Default",
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params: {
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...defaultObjectSizing,
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scale: 0.
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scale: 0.6,
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speed: 1,
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frame: 0,
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colorBack: "#000000",
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colors: ["#
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roundness: 0.
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thickness: 0.
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colors: ["#0dc1fd", "#d915ef", "#ff3f2ecc"],
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roundness: 0.25,
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thickness: 0.2,
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softness: 0.75,
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intensity: 0.
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bloom: 0.
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intensity: 0.2,
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bloom: 0.45,
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spots: 3,
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pulse: 0,
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spotSize: 0.4,
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pulse: 0.5,
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smoke: 0.35,
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smokeSize: 0.
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smokeSize: 0.6
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}
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};
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const circlePreset = {
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scale: 0.6,
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speed: 1,
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frame: 0,
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colorBack: "#
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colors: ["#
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colorBack: "#000000",
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colors: ["#0dc1fd", "#d915ef", "#ff3f2ecc"],
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roundness: 1,
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thickness: 0.
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softness:
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intensity: 0.
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bloom: 0.
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spots:
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spotSize: 0.
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pulse: 0,
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smoke: 0.
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smokeSize: 0.
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thickness: 0.05,
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softness: 0.75,
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intensity: 0.2,
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bloom: 0.45,
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spots: 3,
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spotSize: 0.4,
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pulse: 0.5,
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smoke: 0.35,
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smokeSize: 0.6
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const northernLightsPreset = {
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speed: 0.18,
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frame: 0,
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colors: ["#3426f2", "#156ba8", "#126964", "#0affba", "#4733cc"],
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colorBack: "#
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colorBack: "#0c182c",
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roundness: 0,
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thickness: 1,
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softness: 1,
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name: "Solid line",
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params: {
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...defaultObjectSizing,
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speed:
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speed: 1,
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frame: 0,
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colors: ["#
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colorBack: "#
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roundness: 0
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thickness: 0.
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colors: ["#ffade4", "#e13381", "#fa389f"],
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colorBack: "#00000000",
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roundness: 0,
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thickness: 0.1,
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softness: 0,
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intensity: 0,
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bloom: 0.15,
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spots: 4,
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spotSize: 0.
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};
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const pulsingBorderPresets = [
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{
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"version": 3,
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"sources": ["../../src/shaders/pulsing-border.tsx"],
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"sourcesContent": ["import { memo } from 'react';\nimport { ShaderMount, type ShaderComponentProps } from '../shader-mount.js';\nimport { colorPropsAreEqual } from '../color-props-are-equal.js';\nimport {\n defaultObjectSizing,\n getShaderColorFromString,\n getShaderNoiseTexture,\n pulsingBorderFragmentShader,\n ShaderFitOptions,\n type PulsingBorderParams,\n type PulsingBorderUniforms,\n type ShaderPreset,\n} from '@paper-design/shaders';\n\nexport interface PulsingBorderProps extends ShaderComponentProps, PulsingBorderParams {}\n\ntype PulsingBorderPreset = ShaderPreset<PulsingBorderParams>;\n\nexport const defaultPreset: PulsingBorderPreset = {\n name: 'Default',\n params: {\n ...defaultObjectSizing,\n scale: 0.
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"mappings": ";;;;;AAAA,SAAS,YAAY;AACrB,SAAS,mBAA8C;AACvD,SAAS,0BAA0B;AACnC;AAAA,EACE;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,OAIK;AAgKH;AA1JG,MAAM,gBAAqC;AAAA,EAChD,MAAM;AAAA,EACN,QAAQ;AAAA,IACN,GAAG;AAAA,IACH,OAAO;AAAA,IACP,OAAO;AAAA,IACP,OAAO;AAAA,IACP,WAAW;AAAA,IACX,QAAQ,CAAC,WAAW,WAAW,
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"sourcesContent": ["import { memo } from 'react';\nimport { ShaderMount, type ShaderComponentProps } from '../shader-mount.js';\nimport { colorPropsAreEqual } from '../color-props-are-equal.js';\nimport {\n defaultObjectSizing,\n getShaderColorFromString,\n getShaderNoiseTexture,\n pulsingBorderFragmentShader,\n ShaderFitOptions,\n type PulsingBorderParams,\n type PulsingBorderUniforms,\n type ShaderPreset,\n} from '@paper-design/shaders';\n\nexport interface PulsingBorderProps extends ShaderComponentProps, PulsingBorderParams {}\n\ntype PulsingBorderPreset = ShaderPreset<PulsingBorderParams>;\n\nexport const defaultPreset: PulsingBorderPreset = {\n name: 'Default',\n params: {\n ...defaultObjectSizing,\n scale: 0.6,\n speed: 1,\n frame: 0,\n colorBack: '#000000',\n colors: ['#0dc1fd', '#d915ef', '#ff3f2ecc'],\n roundness: 0.25,\n thickness: 0.2,\n softness: 0.75,\n intensity: 0.2,\n bloom: 0.45,\n spots: 3,\n spotSize: 0.4,\n pulse: 0.5,\n smoke: 0.35,\n smokeSize: 0.6,\n },\n};\n\nexport const circlePreset: PulsingBorderPreset = {\n name: 'Circle',\n params: {\n ...defaultObjectSizing,\n worldWidth: 400,\n worldHeight: 400,\n scale: 0.6,\n speed: 1,\n frame: 0,\n colorBack: '#000000',\n colors: ['#0dc1fd', '#d915ef', '#ff3f2ecc'],\n roundness: 1,\n thickness: 0.05,\n softness: 0.75,\n intensity: 0.2,\n bloom: 0.45,\n spots: 3,\n spotSize: 0.4,\n pulse: 0.5,\n smoke: 0.35,\n smokeSize: 0.6,\n },\n};\n\nexport const northernLightsPreset: PulsingBorderPreset = {\n name: 'Northern lights',\n params: {\n ...defaultObjectSizing,\n speed: 0.18,\n frame: 0,\n colors: ['#3426f2', '#156ba8', '#126964', '#0affba', '#4733cc'],\n colorBack: '#0c182c',\n roundness: 0,\n thickness: 1,\n softness: 1,\n intensity: 0,\n bloom: 0.5,\n spots: 4,\n spotSize: 0,\n pulse: 0,\n smoke: 0.7,\n smokeSize: 0.7,\n },\n};\n\nexport const solidLinePreset: PulsingBorderPreset = {\n name: 'Solid line',\n params: {\n ...defaultObjectSizing,\n speed: 1,\n frame: 0,\n colors: ['#ffade4', '#e13381', '#fa389f'],\n colorBack: '#00000000',\n roundness: 0,\n thickness: 0.1,\n softness: 0.0,\n intensity: 0.0,\n bloom: 0.15,\n spots: 4,\n spotSize: 0.5,\n pulse: 0,\n smoke: 0,\n smokeSize: 0,\n },\n};\n\nexport const pulsingBorderPresets: PulsingBorderPreset[] = [\n defaultPreset,\n circlePreset,\n northernLightsPreset,\n solidLinePreset,\n];\n\nexport const PulsingBorder: React.FC<PulsingBorderProps> = memo(function PulsingBorderImpl({\n // Own props\n speed = defaultPreset.params.speed,\n frame = defaultPreset.params.frame,\n colors = defaultPreset.params.colors,\n colorBack = defaultPreset.params.colorBack,\n roundness = defaultPreset.params.roundness,\n thickness = defaultPreset.params.thickness,\n softness = defaultPreset.params.softness,\n bloom = defaultPreset.params.bloom,\n intensity = defaultPreset.params.intensity,\n spots = defaultPreset.params.spots,\n spotSize = defaultPreset.params.spotSize,\n pulse = defaultPreset.params.pulse,\n smoke = defaultPreset.params.smoke,\n smokeSize = defaultPreset.params.smokeSize,\n\n // Sizing props\n fit = defaultPreset.params.fit,\n rotation = defaultPreset.params.rotation,\n scale = defaultPreset.params.scale,\n originX = defaultPreset.params.originX,\n originY = defaultPreset.params.originY,\n offsetX = defaultPreset.params.offsetX,\n offsetY = defaultPreset.params.offsetY,\n worldWidth = defaultPreset.params.worldWidth,\n worldHeight = defaultPreset.params.worldHeight,\n ...props\n}: PulsingBorderProps) {\n const uniforms = {\n // Own uniforms\n u_colorBack: getShaderColorFromString(colorBack),\n u_colors: colors.map(getShaderColorFromString),\n u_colorsCount: colors.length,\n u_roundness: roundness,\n u_thickness: thickness,\n u_softness: softness,\n u_intensity: intensity,\n u_bloom: bloom,\n u_spots: spots,\n u_spotSize: spotSize,\n u_pulse: pulse,\n u_smoke: smoke,\n u_smokeSize: smokeSize,\n u_noiseTexture: getShaderNoiseTexture(),\n\n // Sizing uniforms\n u_fit: ShaderFitOptions[fit],\n u_rotation: rotation,\n u_scale: scale,\n u_offsetX: offsetX,\n u_offsetY: offsetY,\n u_originX: originX,\n u_originY: originY,\n u_worldWidth: worldWidth,\n u_worldHeight: worldHeight,\n } satisfies PulsingBorderUniforms;\n\n return (\n <ShaderMount\n {...props}\n speed={speed}\n frame={frame}\n fragmentShader={pulsingBorderFragmentShader}\n uniforms={uniforms}\n />\n );\n}, colorPropsAreEqual);\n"],
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"mappings": ";;;;;AAAA,SAAS,YAAY;AACrB,SAAS,mBAA8C;AACvD,SAAS,0BAA0B;AACnC;AAAA,EACE;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,OAIK;AAgKH;AA1JG,MAAM,gBAAqC;AAAA,EAChD,MAAM;AAAA,EACN,QAAQ;AAAA,IACN,GAAG;AAAA,IACH,OAAO;AAAA,IACP,OAAO;AAAA,IACP,OAAO;AAAA,IACP,WAAW;AAAA,IACX,QAAQ,CAAC,WAAW,WAAW,WAAW;AAAA,IAC1C,WAAW;AAAA,IACX,WAAW;AAAA,IACX,UAAU;AAAA,IACV,WAAW;AAAA,IACX,OAAO;AAAA,IACP,OAAO;AAAA,IACP,UAAU;AAAA,IACV,OAAO;AAAA,IACP,OAAO;AAAA,IACP,WAAW;AAAA,EACb;AACF;AAEO,MAAM,eAAoC;AAAA,EAC/C,MAAM;AAAA,EACN,QAAQ;AAAA,IACN,GAAG;AAAA,IACH,YAAY;AAAA,IACZ,aAAa;AAAA,IACb,OAAO;AAAA,IACP,OAAO;AAAA,IACP,OAAO;AAAA,IACP,WAAW;AAAA,IACX,QAAQ,CAAC,WAAW,WAAW,WAAW;AAAA,IAC1C,WAAW;AAAA,IACX,WAAW;AAAA,IACX,UAAU;AAAA,IACV,WAAW;AAAA,IACX,OAAO;AAAA,IACP,OAAO;AAAA,IACP,UAAU;AAAA,IACV,OAAO;AAAA,IACP,OAAO;AAAA,IACP,WAAW;AAAA,EACb;AACF;AAEO,MAAM,uBAA4C;AAAA,EACvD,MAAM;AAAA,EACN,QAAQ;AAAA,IACN,GAAG;AAAA,IACH,OAAO;AAAA,IACP,OAAO;AAAA,IACP,QAAQ,CAAC,WAAW,WAAW,WAAW,WAAW,SAAS;AAAA,IAC9D,WAAW;AAAA,IACX,WAAW;AAAA,IACX,WAAW;AAAA,IACX,UAAU;AAAA,IACV,WAAW;AAAA,IACX,OAAO;AAAA,IACP,OAAO;AAAA,IACP,UAAU;AAAA,IACV,OAAO;AAAA,IACP,OAAO;AAAA,IACP,WAAW;AAAA,EACb;AACF;AAEO,MAAM,kBAAuC;AAAA,EAClD,MAAM;AAAA,EACN,QAAQ;AAAA,IACN,GAAG;AAAA,IACH,OAAO;AAAA,IACP,OAAO;AAAA,IACP,QAAQ,CAAC,WAAW,WAAW,SAAS;AAAA,IACxC,WAAW;AAAA,IACX,WAAW;AAAA,IACX,WAAW;AAAA,IACX,UAAU;AAAA,IACV,WAAW;AAAA,IACX,OAAO;AAAA,IACP,OAAO;AAAA,IACP,UAAU;AAAA,IACV,OAAO;AAAA,IACP,OAAO;AAAA,IACP,WAAW;AAAA,EACb;AACF;AAEO,MAAM,uBAA8C;AAAA,EACzD;AAAA,EACA;AAAA,EACA;AAAA,EACA;AACF;AAEO,MAAM,gBAA8C,KAAK,SAAS,kBAAkB;AAAA;AAAA,EAEzF,QAAQ,cAAc,OAAO;AAAA,EAC7B,QAAQ,cAAc,OAAO;AAAA,EAC7B,SAAS,cAAc,OAAO;AAAA,EAC9B,YAAY,cAAc,OAAO;AAAA,EACjC,YAAY,cAAc,OAAO;AAAA,EACjC,YAAY,cAAc,OAAO;AAAA,EACjC,WAAW,cAAc,OAAO;AAAA,EAChC,QAAQ,cAAc,OAAO;AAAA,EAC7B,YAAY,cAAc,OAAO;AAAA,EACjC,QAAQ,cAAc,OAAO;AAAA,EAC7B,WAAW,cAAc,OAAO;AAAA,EAChC,QAAQ,cAAc,OAAO;AAAA,EAC7B,QAAQ,cAAc,OAAO;AAAA,EAC7B,YAAY,cAAc,OAAO;AAAA;AAAA,EAGjC,MAAM,cAAc,OAAO;AAAA,EAC3B,WAAW,cAAc,OAAO;AAAA,EAChC,QAAQ,cAAc,OAAO;AAAA,EAC7B,UAAU,cAAc,OAAO;AAAA,EAC/B,UAAU,cAAc,OAAO;AAAA,EAC/B,UAAU,cAAc,OAAO;AAAA,EAC/B,UAAU,cAAc,OAAO;AAAA,EAC/B,aAAa,cAAc,OAAO;AAAA,EAClC,cAAc,cAAc,OAAO;AAAA,EACnC,GAAG;AACL,GAAuB;AACrB,QAAM,WAAW;AAAA;AAAA,IAEf,aAAa,yBAAyB,SAAS;AAAA,IAC/C,UAAU,OAAO,IAAI,wBAAwB;AAAA,IAC7C,eAAe,OAAO;AAAA,IACtB,aAAa;AAAA,IACb,aAAa;AAAA,IACb,YAAY;AAAA,IACZ,aAAa;AAAA,IACb,SAAS;AAAA,IACT,SAAS;AAAA,IACT,YAAY;AAAA,IACZ,SAAS;AAAA,IACT,SAAS;AAAA,IACT,aAAa;AAAA,IACb,gBAAgB,sBAAsB;AAAA;AAAA,IAGtC,OAAO,iBAAiB,GAAG;AAAA,IAC3B,YAAY;AAAA,IACZ,SAAS;AAAA,IACT,WAAW;AAAA,IACX,WAAW;AAAA,IACX,WAAW;AAAA,IACX,WAAW;AAAA,IACX,cAAc;AAAA,IACd,eAAe;AAAA,EACjB;AAEA,SACE;AAAA,IAAC;AAAA;AAAA,MACE,GAAG;AAAA,MACJ;AAAA,MACA;AAAA,MACA,gBAAgB;AAAA,MAChB;AAAA;AAAA,EACF;AAEJ,GAAG,kBAAkB;",
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"sourcesContent": ["import { memo } from 'react';\nimport { ShaderMount, type ShaderComponentProps } from '../shader-mount.js';\nimport { colorPropsAreEqual } from '../color-props-are-equal.js';\nimport {\n getShaderColorFromString,\n simplexNoiseFragmentShader,\n ShaderFitOptions,\n type SimplexNoiseUniforms,\n type SimplexNoiseParams,\n type ShaderPreset,\n defaultPatternSizing,\n} from '@paper-design/shaders';\n\nexport interface SimplexNoiseProps extends ShaderComponentProps, SimplexNoiseParams {}\n\ntype SimplexNoisePreset = ShaderPreset<SimplexNoiseParams>;\n\nexport const defaultPreset: SimplexNoisePreset = {\n name: 'Default',\n params: {\n ...defaultPatternSizing,\n speed:
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"sourcesContent": ["import { memo } from 'react';\nimport { ShaderMount, type ShaderComponentProps } from '../shader-mount.js';\nimport { colorPropsAreEqual } from '../color-props-are-equal.js';\nimport {\n getShaderColorFromString,\n simplexNoiseFragmentShader,\n ShaderFitOptions,\n type SimplexNoiseUniforms,\n type SimplexNoiseParams,\n type ShaderPreset,\n defaultPatternSizing,\n} from '@paper-design/shaders';\n\nexport interface SimplexNoiseProps extends ShaderComponentProps, SimplexNoiseParams {}\n\ntype SimplexNoisePreset = ShaderPreset<SimplexNoiseParams>;\n\nexport const defaultPreset: SimplexNoisePreset = {\n name: 'Default',\n params: {\n ...defaultPatternSizing,\n speed: 0.5,\n frame: 0,\n colors: ['#4449CF', '#FFD1E0', '#F94446', '#FFD36B', '#FFFFFF'],\n stepsPerColor: 2,\n softness: 0,\n },\n};\n\nexport const bubblegumPreset: SimplexNoisePreset = {\n name: 'Bubblegum',\n params: {\n ...defaultPatternSizing,\n speed: 2,\n frame: 0,\n colors: ['#ffffff', '#ff9e9e', '#5f57ff', '#00f7ff'],\n stepsPerColor: 1,\n softness: 1.0,\n scale: 1.6,\n },\n};\n\nexport const spotsPreset: SimplexNoisePreset = {\n name: 'Spots',\n params: {\n ...defaultPatternSizing,\n speed: 0.6,\n frame: 0,\n colors: ['#ff7b00', '#f9ffeb', '#320d82'],\n stepsPerColor: 1,\n softness: 0.0,\n scale: 1.0,\n },\n};\n\nexport const firstContactPreset: SimplexNoisePreset = {\n name: 'First contact',\n params: {\n ...defaultPatternSizing,\n speed: 2,\n frame: 0,\n colors: ['#e8cce6', '#120d22', '#442c44', '#e6baba', '#fff5f5'],\n stepsPerColor: 2,\n softness: 0.0,\n scale: 0.2,\n },\n};\n\nexport const simplexNoisePresets: SimplexNoisePreset[] = [\n defaultPreset,\n spotsPreset,\n firstContactPreset,\n bubblegumPreset,\n];\n\nexport const SimplexNoise: React.FC<SimplexNoiseProps> = memo(function SimplexNoiseImpl({\n // Own props\n speed = defaultPreset.params.speed,\n frame = defaultPreset.params.frame,\n colors = defaultPreset.params.colors,\n stepsPerColor = defaultPreset.params.stepsPerColor,\n softness = defaultPreset.params.softness,\n\n // Sizing props\n fit = defaultPreset.params.fit,\n scale = defaultPreset.params.scale,\n rotation = defaultPreset.params.rotation,\n originX = defaultPreset.params.originX,\n originY = defaultPreset.params.originY,\n offsetX = defaultPreset.params.offsetX,\n offsetY = defaultPreset.params.offsetY,\n worldWidth = defaultPreset.params.worldWidth,\n worldHeight = defaultPreset.params.worldHeight,\n ...props\n}: SimplexNoiseProps) {\n const uniforms = {\n // Own uniforms\n u_colors: colors.map(getShaderColorFromString),\n u_colorsCount: colors.length,\n u_stepsPerColor: stepsPerColor,\n u_softness: softness,\n\n // Sizing uniforms\n u_fit: ShaderFitOptions[fit],\n u_scale: scale,\n u_rotation: rotation,\n u_offsetX: offsetX,\n u_offsetY: offsetY,\n u_originX: originX,\n u_originY: originY,\n u_worldWidth: worldWidth,\n u_worldHeight: worldHeight,\n } satisfies SimplexNoiseUniforms;\n\n return (\n <ShaderMount\n {...props}\n speed={speed}\n frame={frame}\n fragmentShader={simplexNoiseFragmentShader}\n uniforms={uniforms}\n />\n );\n}, colorPropsAreEqual);\n"],
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"mappings": ";;;;;AAAA,SAAS,YAAY;AACrB,SAAS,mBAA8C;AACvD,SAAS,0BAA0B;AACnC;AAAA,EACE;AAAA,EACA;AAAA,EACA;AAAA,EAIA;AAAA,OACK;AAwGH;AAlGG,MAAM,gBAAoC;AAAA,EAC/C,MAAM;AAAA,EACN,QAAQ;AAAA,IACN,GAAG;AAAA,IACH,OAAO;AAAA,IACP,OAAO;AAAA,IACP,QAAQ,CAAC,WAAW,WAAW,WAAW,WAAW,SAAS;AAAA,IAC9D,eAAe;AAAA,IACf,UAAU;AAAA,EACZ;AACF;AAEO,MAAM,kBAAsC;AAAA,EACjD,MAAM;AAAA,EACN,QAAQ;AAAA,IACN,GAAG;AAAA,IACH,OAAO;AAAA,IACP,OAAO;AAAA,IACP,QAAQ,CAAC,WAAW,WAAW,WAAW,SAAS;AAAA,IACnD,eAAe;AAAA,IACf,UAAU;AAAA,IACV,OAAO;AAAA,EACT;AACF;AAEO,MAAM,cAAkC;AAAA,EAC7C,MAAM;AAAA,EACN,QAAQ;AAAA,IACN,GAAG;AAAA,IACH,OAAO;AAAA,IACP,OAAO;AAAA,IACP,QAAQ,CAAC,WAAW,WAAW,SAAS;AAAA,IACxC,eAAe;AAAA,IACf,UAAU;AAAA,IACV,OAAO;AAAA,EACT;AACF;AAEO,MAAM,qBAAyC;AAAA,EACpD,MAAM;AAAA,EACN,QAAQ;AAAA,IACN,GAAG;AAAA,IACH,OAAO;AAAA,IACP,OAAO;AAAA,IACP,QAAQ,CAAC,WAAW,WAAW,WAAW,WAAW,SAAS;AAAA,IAC9D,eAAe;AAAA,IACf,UAAU;AAAA,IACV,OAAO;AAAA,EACT;AACF;AAEO,MAAM,sBAA4C;AAAA,EACvD;AAAA,EACA;AAAA,EACA;AAAA,EACA;AACF;AAEO,MAAM,eAA4C,KAAK,SAAS,iBAAiB;AAAA;AAAA,EAEtF,QAAQ,cAAc,OAAO;AAAA,EAC7B,QAAQ,cAAc,OAAO;AAAA,EAC7B,SAAS,cAAc,OAAO;AAAA,EAC9B,gBAAgB,cAAc,OAAO;AAAA,EACrC,WAAW,cAAc,OAAO;AAAA;AAAA,EAGhC,MAAM,cAAc,OAAO;AAAA,EAC3B,QAAQ,cAAc,OAAO;AAAA,EAC7B,WAAW,cAAc,OAAO;AAAA,EAChC,UAAU,cAAc,OAAO;AAAA,EAC/B,UAAU,cAAc,OAAO;AAAA,EAC/B,UAAU,cAAc,OAAO;AAAA,EAC/B,UAAU,cAAc,OAAO;AAAA,EAC/B,aAAa,cAAc,OAAO;AAAA,EAClC,cAAc,cAAc,OAAO;AAAA,EACnC,GAAG;AACL,GAAsB;AACpB,QAAM,WAAW;AAAA;AAAA,IAEf,UAAU,OAAO,IAAI,wBAAwB;AAAA,IAC7C,eAAe,OAAO;AAAA,IACtB,iBAAiB;AAAA,IACjB,YAAY;AAAA;AAAA,IAGZ,OAAO,iBAAiB,GAAG;AAAA,IAC3B,SAAS;AAAA,IACT,YAAY;AAAA,IACZ,WAAW;AAAA,IACX,WAAW;AAAA,IACX,WAAW;AAAA,IACX,WAAW;AAAA,IACX,cAAc;AAAA,IACd,eAAe;AAAA,EACjB;AAEA,SACE;AAAA,IAAC;AAAA;AAAA,MACE,GAAG;AAAA,MACJ;AAAA,MACA;AAAA,MACA,gBAAgB;AAAA,MAChB;AAAA;AAAA,EACF;AAEJ,GAAG,kBAAkB;",
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@@ -4,7 +4,7 @@ export interface SmokeRingProps extends ShaderComponentProps, SmokeRingParams {
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type SmokeRingPreset = ShaderPreset<SmokeRingParams>;
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export declare const defaultPreset: SmokeRingPreset;
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export declare const
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export declare const solarPreset: SmokeRingPreset;
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export declare const linePreset: SmokeRingPreset;
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export declare const cloudPreset: SmokeRingPreset;
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export declare const smokeRingPresets: SmokeRingPreset[];
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@@ -20,28 +20,31 @@ const defaultPreset = {
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const
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speed: 1,
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frame: 0,
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colorBack: "#
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colors: ["#
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noiseScale:
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colorBack: "#000000",
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colors: ["#ffffff", "#ffca0a", "#fc6203", "#fc620366"],
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noiseScale: 2,
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thickness: 0.
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const linePreset = {
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colors: ["#
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colorBack: "#
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scale:
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};
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const smokeRingPresets = [defaultPreset, linePreset,
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const smokeRingPresets = [defaultPreset, linePreset, solarPreset, cloudPreset];
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const SmokeRing = memo(function SmokeRingImpl({
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speed = defaultPreset.params.speed,
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cloudPreset,
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defaultPreset,
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linePreset,
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smokeRingPresets,
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solarPreset
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};
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//# sourceMappingURL=smoke-ring.js.map
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{
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"version": 3,
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"sources": ["../../src/shaders/smoke-ring.tsx"],
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"sourcesContent": ["import { memo } from 'react';\nimport { ShaderMount, type ShaderComponentProps } from '../shader-mount.js';\nimport { colorPropsAreEqual } from '../color-props-are-equal.js';\nimport {\n defaultObjectSizing,\n getShaderColorFromString,\n getShaderNoiseTexture,\n smokeRingFragmentShader,\n ShaderFitOptions,\n type ShaderPreset,\n type SmokeRingParams,\n type SmokeRingUniforms,\n} from '@paper-design/shaders';\n\nexport interface SmokeRingProps extends ShaderComponentProps, SmokeRingParams {}\n\ntype SmokeRingPreset = ShaderPreset<SmokeRingParams>;\n\nexport const defaultPreset: SmokeRingPreset = {\n name: 'Default',\n params: {\n ...defaultObjectSizing,\n speed: 0.4,\n frame: 0,\n colorBack: '#
|
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-
"mappings": ";;;;;AAAA,SAAS,YAAY;AACrB,SAAS,mBAA8C;AACvD,SAAS,0BAA0B;AACnC;AAAA,EACE;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,OAIK;
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+
"sourcesContent": ["import { memo } from 'react';\nimport { ShaderMount, type ShaderComponentProps } from '../shader-mount.js';\nimport { colorPropsAreEqual } from '../color-props-are-equal.js';\nimport {\n defaultObjectSizing,\n getShaderColorFromString,\n getShaderNoiseTexture,\n smokeRingFragmentShader,\n ShaderFitOptions,\n type ShaderPreset,\n type SmokeRingParams,\n type SmokeRingUniforms,\n} from '@paper-design/shaders';\n\nexport interface SmokeRingProps extends ShaderComponentProps, SmokeRingParams {}\n\ntype SmokeRingPreset = ShaderPreset<SmokeRingParams>;\n\nexport const defaultPreset: SmokeRingPreset = {\n name: 'Default',\n params: {\n ...defaultObjectSizing,\n speed: 0.4,\n frame: 0,\n colorBack: '#000000',\n colors: ['#ffffff'],\n noiseScale: 3,\n noiseIterations: 8,\n radius: 0.25,\n thickness: 0.65,\n innerShape: 0.7,\n scale: 0.8,\n },\n};\n\nexport const solarPreset: SmokeRingPreset = {\n name: 'Solar',\n params: {\n ...defaultObjectSizing,\n speed: 1,\n frame: 0,\n colorBack: '#000000',\n colors: ['#ffffff', '#ffca0a', '#fc6203', '#fc620366'],\n noiseScale: 2,\n noiseIterations: 3,\n radius: 0.4,\n thickness: 0.8,\n innerShape: 4,\n scale: 2,\n offsetY: 1,\n },\n};\n\nexport const linePreset: SmokeRingPreset = {\n name: 'Line',\n params: {\n ...defaultObjectSizing,\n frame: 0,\n colorBack: '#000000',\n colors: ['#4540a4', '#1fe8ff'],\n noiseScale: 1.1,\n noiseIterations: 2,\n radius: 0.38,\n thickness: 0.01,\n innerShape: 0.88,\n speed: 4,\n },\n};\n\nexport const cloudPreset: SmokeRingPreset = {\n name: 'Cloud',\n params: {\n ...defaultObjectSizing,\n frame: 0,\n colorBack: '#81ADEC',\n colors: ['#ffffff'],\n noiseScale: 3,\n noiseIterations: 10,\n radius: 0.5,\n thickness: 0.65,\n innerShape: 0.85,\n speed: 0.5,\n scale: 2.5,\n },\n};\n\nexport const smokeRingPresets: SmokeRingPreset[] = [defaultPreset, linePreset, solarPreset, cloudPreset];\n\nexport const SmokeRing: React.FC<SmokeRingProps> = memo(function SmokeRingImpl({\n // Own props\n speed = defaultPreset.params.speed,\n frame = defaultPreset.params.frame,\n colorBack = defaultPreset.params.colorBack,\n colors = defaultPreset.params.colors,\n noiseScale = defaultPreset.params.noiseScale,\n thickness = defaultPreset.params.thickness,\n radius = defaultPreset.params.radius,\n innerShape = defaultPreset.params.innerShape,\n noiseIterations = defaultPreset.params.noiseIterations,\n\n // Sizing props\n fit = defaultPreset.params.fit,\n scale = defaultPreset.params.scale,\n rotation = defaultPreset.params.rotation,\n originX = defaultPreset.params.originX,\n originY = defaultPreset.params.originY,\n offsetX = defaultPreset.params.offsetX,\n offsetY = defaultPreset.params.offsetY,\n worldWidth = defaultPreset.params.worldWidth,\n worldHeight = defaultPreset.params.worldHeight,\n ...props\n}: SmokeRingProps) {\n const uniforms = {\n // Own uniforms\n u_colorBack: getShaderColorFromString(colorBack),\n u_colors: colors.map(getShaderColorFromString),\n u_colorsCount: colors.length,\n u_noiseScale: noiseScale,\n u_thickness: thickness,\n u_radius: radius,\n u_innerShape: innerShape,\n u_noiseIterations: noiseIterations,\n u_noiseTexture: getShaderNoiseTexture(),\n\n // Sizing uniforms\n u_fit: ShaderFitOptions[fit],\n u_scale: scale,\n u_rotation: rotation,\n u_offsetX: offsetX,\n u_offsetY: offsetY,\n u_originX: originX,\n u_originY: originY,\n u_worldWidth: worldWidth,\n u_worldHeight: worldHeight,\n } satisfies SmokeRingUniforms;\n\n return (\n <ShaderMount {...props} speed={speed} frame={frame} fragmentShader={smokeRingFragmentShader} uniforms={uniforms} />\n );\n}, colorPropsAreEqual);\n"],
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"mappings": ";;;;;AAAA,SAAS,YAAY;AACrB,SAAS,mBAA8C;AACvD,SAAS,0BAA0B;AACnC;AAAA,EACE;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,OAIK;AA6HH;AAvHG,MAAM,gBAAiC;AAAA,EAC5C,MAAM;AAAA,EACN,QAAQ;AAAA,IACN,GAAG;AAAA,IACH,OAAO;AAAA,IACP,OAAO;AAAA,IACP,WAAW;AAAA,IACX,QAAQ,CAAC,SAAS;AAAA,IAClB,YAAY;AAAA,IACZ,iBAAiB;AAAA,IACjB,QAAQ;AAAA,IACR,WAAW;AAAA,IACX,YAAY;AAAA,IACZ,OAAO;AAAA,EACT;AACF;AAEO,MAAM,cAA+B;AAAA,EAC1C,MAAM;AAAA,EACN,QAAQ;AAAA,IACN,GAAG;AAAA,IACH,OAAO;AAAA,IACP,OAAO;AAAA,IACP,WAAW;AAAA,IACX,QAAQ,CAAC,WAAW,WAAW,WAAW,WAAW;AAAA,IACrD,YAAY;AAAA,IACZ,iBAAiB;AAAA,IACjB,QAAQ;AAAA,IACR,WAAW;AAAA,IACX,YAAY;AAAA,IACZ,OAAO;AAAA,IACP,SAAS;AAAA,EACX;AACF;AAEO,MAAM,aAA8B;AAAA,EACzC,MAAM;AAAA,EACN,QAAQ;AAAA,IACN,GAAG;AAAA,IACH,OAAO;AAAA,IACP,WAAW;AAAA,IACX,QAAQ,CAAC,WAAW,SAAS;AAAA,IAC7B,YAAY;AAAA,IACZ,iBAAiB;AAAA,IACjB,QAAQ;AAAA,IACR,WAAW;AAAA,IACX,YAAY;AAAA,IACZ,OAAO;AAAA,EACT;AACF;AAEO,MAAM,cAA+B;AAAA,EAC1C,MAAM;AAAA,EACN,QAAQ;AAAA,IACN,GAAG;AAAA,IACH,OAAO;AAAA,IACP,WAAW;AAAA,IACX,QAAQ,CAAC,SAAS;AAAA,IAClB,YAAY;AAAA,IACZ,iBAAiB;AAAA,IACjB,QAAQ;AAAA,IACR,WAAW;AAAA,IACX,YAAY;AAAA,IACZ,OAAO;AAAA,IACP,OAAO;AAAA,EACT;AACF;AAEO,MAAM,mBAAsC,CAAC,eAAe,YAAY,aAAa,WAAW;AAEhG,MAAM,YAAsC,KAAK,SAAS,cAAc;AAAA;AAAA,EAE7E,QAAQ,cAAc,OAAO;AAAA,EAC7B,QAAQ,cAAc,OAAO;AAAA,EAC7B,YAAY,cAAc,OAAO;AAAA,EACjC,SAAS,cAAc,OAAO;AAAA,EAC9B,aAAa,cAAc,OAAO;AAAA,EAClC,YAAY,cAAc,OAAO;AAAA,EACjC,SAAS,cAAc,OAAO;AAAA,EAC9B,aAAa,cAAc,OAAO;AAAA,EAClC,kBAAkB,cAAc,OAAO;AAAA;AAAA,EAGvC,MAAM,cAAc,OAAO;AAAA,EAC3B,QAAQ,cAAc,OAAO;AAAA,EAC7B,WAAW,cAAc,OAAO;AAAA,EAChC,UAAU,cAAc,OAAO;AAAA,EAC/B,UAAU,cAAc,OAAO;AAAA,EAC/B,UAAU,cAAc,OAAO;AAAA,EAC/B,UAAU,cAAc,OAAO;AAAA,EAC/B,aAAa,cAAc,OAAO;AAAA,EAClC,cAAc,cAAc,OAAO;AAAA,EACnC,GAAG;AACL,GAAmB;AACjB,QAAM,WAAW;AAAA;AAAA,IAEf,aAAa,yBAAyB,SAAS;AAAA,IAC/C,UAAU,OAAO,IAAI,wBAAwB;AAAA,IAC7C,eAAe,OAAO;AAAA,IACtB,cAAc;AAAA,IACd,aAAa;AAAA,IACb,UAAU;AAAA,IACV,cAAc;AAAA,IACd,mBAAmB;AAAA,IACnB,gBAAgB,sBAAsB;AAAA;AAAA,IAGtC,OAAO,iBAAiB,GAAG;AAAA,IAC3B,SAAS;AAAA,IACT,YAAY;AAAA,IACZ,WAAW;AAAA,IACX,WAAW;AAAA,IACX,WAAW;AAAA,IACX,WAAW;AAAA,IACX,cAAc;AAAA,IACd,eAAe;AAAA,EACjB;AAEA,SACE,oBAAC,eAAa,GAAG,OAAO,OAAc,OAAc,gBAAgB,yBAAyB,UAAoB;AAErH,GAAG,kBAAkB;",
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"names": []
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}
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package/dist/shaders/spiral.d.ts
CHANGED
|
@@ -5,7 +5,7 @@ export interface SpiralProps extends ShaderComponentProps, SpiralParams {
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|
type SpiralPreset = ShaderPreset<SpiralParams>;
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|
export declare const defaultPreset: SpiralPreset;
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|
export declare const dropletPreset: SpiralPreset;
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export declare const
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export declare const junglePreset: SpiralPreset;
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|
export declare const swirlPreset: SpiralPreset;
|
|
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|
export declare const spiralPresets: SpiralPreset[];
|
|
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11
|
export declare const Spiral: React.FC<SpiralProps>;
|
package/dist/shaders/spiral.js
CHANGED
|
@@ -18,17 +18,17 @@ const defaultPreset = {
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|
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|
params: {
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|
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|
...defaultPatternSizing,
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|
scale: 1.3,
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colorBack: "#
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colorFront: "#
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density:
|
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|
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colorBack: "#001429",
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+
colorFront: "#79D1FF",
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+
density: 1,
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const spiralPresets = [defaultPreset,
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const spiralPresets = [defaultPreset, junglePreset, dropletPreset, swirlPreset];
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{
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"version": 3,
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"sources": ["../../src/shaders/spiral.tsx"],
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"sourcesContent": ["import { memo } from 'react';\nimport { ShaderMount, type ShaderComponentProps } from '../shader-mount.js';\nimport { colorPropsAreEqual } from '../color-props-are-equal.js';\nimport {\n defaultPatternSizing,\n getShaderColorFromString,\n ShaderFitOptions,\n spiralFragmentShader,\n type ShaderPreset,\n type SpiralParams,\n type SpiralUniforms,\n} from '@paper-design/shaders';\n\nexport interface SpiralProps extends ShaderComponentProps, SpiralParams {}\n\ntype SpiralPreset = ShaderPreset<SpiralParams>;\n\nexport const defaultPreset: SpiralPreset = {\n name: 'Default',\n params: {\n ...defaultPatternSizing,\n scale: 1.3,\n colorBack: '#
|
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"mappings": ";;;;;AAAA,SAAS,YAAY;AACrB,SAAS,mBAA8C;AACvD,SAAS,0BAA0B;AACnC;AAAA,EACE;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,OAIK;AA4IH;AAtIG,MAAM,gBAA8B;AAAA,EACzC,MAAM;AAAA,EACN,QAAQ;AAAA,IACN,GAAG;AAAA,IACH,OAAO;AAAA,IACP,WAAW;AAAA,IACX,YAAY;AAAA,IACZ,SAAS;AAAA,IACT,YAAY;AAAA,IACZ,aAAa;AAAA,IACb,aAAa;AAAA,IACb,WAAW;AAAA,IACX,OAAO;AAAA,IACP,gBAAgB;AAAA,IAChB,UAAU;AAAA,IACV,OAAO;AAAA,IACP,OAAO;AAAA,EACT;AACF;AAEO,MAAM,gBAA8B;AAAA,EACzC,MAAM;AAAA,EACN,QAAQ;AAAA,IACN,GAAG;AAAA,IACH,WAAW;AAAA,IACX,YAAY;AAAA,IACZ,SAAS;AAAA,IACT,YAAY;AAAA,IACZ,aAAa;AAAA,IACb,aAAa;AAAA,IACb,WAAW;AAAA,IACX,OAAO;AAAA,IACP,gBAAgB;AAAA,IAChB,UAAU;AAAA,IACV,OAAO;AAAA,IACP,OAAO;AAAA,EACT;AACF;AAEO,MAAM,
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+
"sourcesContent": ["import { memo } from 'react';\nimport { ShaderMount, type ShaderComponentProps } from '../shader-mount.js';\nimport { colorPropsAreEqual } from '../color-props-are-equal.js';\nimport {\n defaultPatternSizing,\n getShaderColorFromString,\n ShaderFitOptions,\n spiralFragmentShader,\n type ShaderPreset,\n type SpiralParams,\n type SpiralUniforms,\n} from '@paper-design/shaders';\n\nexport interface SpiralProps extends ShaderComponentProps, SpiralParams {}\n\ntype SpiralPreset = ShaderPreset<SpiralParams>;\n\nexport const defaultPreset: SpiralPreset = {\n name: 'Default',\n params: {\n ...defaultPatternSizing,\n scale: 1.3,\n colorBack: '#001429',\n colorFront: '#79D1FF',\n density: 1,\n distortion: 0,\n strokeWidth: 0.5,\n strokeTaper: 0,\n strokeCap: 0,\n noise: 0,\n noiseFrequency: 0,\n softness: 0,\n speed: 1,\n frame: 0,\n },\n};\n\nexport const dropletPreset: SpiralPreset = {\n name: 'Droplet',\n params: {\n ...defaultPatternSizing,\n colorBack: '#effafe',\n colorFront: '#bf40a0',\n density: 0.9,\n distortion: 0,\n strokeWidth: 0.75,\n strokeTaper: 0.18,\n strokeCap: 1,\n noise: 0.74,\n noiseFrequency: 0.33,\n softness: 0.02,\n speed: 1,\n frame: 0,\n },\n};\n\nexport const junglePreset: SpiralPreset = {\n name: 'Jungle',\n params: {\n ...defaultPatternSizing,\n scale: 1.3,\n density: 0.5,\n colorBack: '#a0ef2a',\n colorFront: '#288b18',\n distortion: 0,\n strokeWidth: 0.5,\n strokeTaper: 0,\n strokeCap: 0,\n noise: 1,\n noiseFrequency: 0.25,\n softness: 0,\n speed: 0.75,\n frame: 0,\n },\n};\n\nexport const swirlPreset: SpiralPreset = {\n name: 'Swirl',\n params: {\n ...defaultPatternSizing,\n scale: 0.45,\n colorBack: '#b3e6d9',\n colorFront: '#1a2b4d',\n density: 0.2,\n distortion: 0,\n strokeWidth: 0.5,\n strokeTaper: 0,\n strokeCap: 0,\n noise: 0,\n noiseFrequency: 0.3,\n softness: 0.5,\n speed: 1,\n frame: 0,\n },\n};\n\nexport const spiralPresets: SpiralPreset[] = [defaultPreset, junglePreset, dropletPreset, swirlPreset];\n\nexport const Spiral: React.FC<SpiralProps> = memo(function SpiralImpl({\n // Own props\n speed = defaultPreset.params.speed,\n frame = defaultPreset.params.frame,\n colorBack = defaultPreset.params.colorBack,\n colorFront = defaultPreset.params.colorFront,\n density = defaultPreset.params.density,\n distortion = defaultPreset.params.distortion,\n strokeWidth = defaultPreset.params.strokeWidth,\n strokeTaper = defaultPreset.params.strokeTaper,\n strokeCap = defaultPreset.params.strokeCap,\n noiseFrequency = defaultPreset.params.noiseFrequency,\n noise = defaultPreset.params.noise,\n softness = defaultPreset.params.softness,\n\n // Sizing props\n fit = defaultPreset.params.fit,\n rotation = defaultPreset.params.rotation,\n scale = defaultPreset.params.scale,\n originX = defaultPreset.params.originX,\n originY = defaultPreset.params.originY,\n offsetX = defaultPreset.params.offsetX,\n offsetY = defaultPreset.params.offsetY,\n worldWidth = defaultPreset.params.worldWidth,\n worldHeight = defaultPreset.params.worldHeight,\n ...props\n}: SpiralProps) {\n const uniforms = {\n // Own uniforms\n u_colorBack: getShaderColorFromString(colorBack),\n u_colorFront: getShaderColorFromString(colorFront),\n u_density: density,\n u_distortion: distortion,\n u_strokeWidth: strokeWidth,\n u_strokeTaper: strokeTaper,\n u_strokeCap: strokeCap,\n u_noiseFrequency: noiseFrequency,\n u_noise: noise,\n u_softness: softness,\n\n // Sizing uniforms\n u_fit: ShaderFitOptions[fit],\n u_scale: scale,\n u_rotation: rotation,\n u_offsetX: offsetX,\n u_offsetY: offsetY,\n u_originX: originX,\n u_originY: originY,\n u_worldWidth: worldWidth,\n u_worldHeight: worldHeight,\n } satisfies SpiralUniforms;\n\n return (\n <ShaderMount {...props} speed={speed} frame={frame} fragmentShader={spiralFragmentShader} uniforms={uniforms} />\n );\n}, colorPropsAreEqual);\n"],
|
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+
"mappings": ";;;;;AAAA,SAAS,YAAY;AACrB,SAAS,mBAA8C;AACvD,SAAS,0BAA0B;AACnC;AAAA,EACE;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,OAIK;AA4IH;AAtIG,MAAM,gBAA8B;AAAA,EACzC,MAAM;AAAA,EACN,QAAQ;AAAA,IACN,GAAG;AAAA,IACH,OAAO;AAAA,IACP,WAAW;AAAA,IACX,YAAY;AAAA,IACZ,SAAS;AAAA,IACT,YAAY;AAAA,IACZ,aAAa;AAAA,IACb,aAAa;AAAA,IACb,WAAW;AAAA,IACX,OAAO;AAAA,IACP,gBAAgB;AAAA,IAChB,UAAU;AAAA,IACV,OAAO;AAAA,IACP,OAAO;AAAA,EACT;AACF;AAEO,MAAM,gBAA8B;AAAA,EACzC,MAAM;AAAA,EACN,QAAQ;AAAA,IACN,GAAG;AAAA,IACH,WAAW;AAAA,IACX,YAAY;AAAA,IACZ,SAAS;AAAA,IACT,YAAY;AAAA,IACZ,aAAa;AAAA,IACb,aAAa;AAAA,IACb,WAAW;AAAA,IACX,OAAO;AAAA,IACP,gBAAgB;AAAA,IAChB,UAAU;AAAA,IACV,OAAO;AAAA,IACP,OAAO;AAAA,EACT;AACF;AAEO,MAAM,eAA6B;AAAA,EACxC,MAAM;AAAA,EACN,QAAQ;AAAA,IACN,GAAG;AAAA,IACH,OAAO;AAAA,IACP,SAAS;AAAA,IACT,WAAW;AAAA,IACX,YAAY;AAAA,IACZ,YAAY;AAAA,IACZ,aAAa;AAAA,IACb,aAAa;AAAA,IACb,WAAW;AAAA,IACX,OAAO;AAAA,IACP,gBAAgB;AAAA,IAChB,UAAU;AAAA,IACV,OAAO;AAAA,IACP,OAAO;AAAA,EACT;AACF;AAEO,MAAM,cAA4B;AAAA,EACvC,MAAM;AAAA,EACN,QAAQ;AAAA,IACN,GAAG;AAAA,IACH,OAAO;AAAA,IACP,WAAW;AAAA,IACX,YAAY;AAAA,IACZ,SAAS;AAAA,IACT,YAAY;AAAA,IACZ,aAAa;AAAA,IACb,aAAa;AAAA,IACb,WAAW;AAAA,IACX,OAAO;AAAA,IACP,gBAAgB;AAAA,IAChB,UAAU;AAAA,IACV,OAAO;AAAA,IACP,OAAO;AAAA,EACT;AACF;AAEO,MAAM,gBAAgC,CAAC,eAAe,cAAc,eAAe,WAAW;AAE9F,MAAM,SAAgC,KAAK,SAAS,WAAW;AAAA;AAAA,EAEpE,QAAQ,cAAc,OAAO;AAAA,EAC7B,QAAQ,cAAc,OAAO;AAAA,EAC7B,YAAY,cAAc,OAAO;AAAA,EACjC,aAAa,cAAc,OAAO;AAAA,EAClC,UAAU,cAAc,OAAO;AAAA,EAC/B,aAAa,cAAc,OAAO;AAAA,EAClC,cAAc,cAAc,OAAO;AAAA,EACnC,cAAc,cAAc,OAAO;AAAA,EACnC,YAAY,cAAc,OAAO;AAAA,EACjC,iBAAiB,cAAc,OAAO;AAAA,EACtC,QAAQ,cAAc,OAAO;AAAA,EAC7B,WAAW,cAAc,OAAO;AAAA;AAAA,EAGhC,MAAM,cAAc,OAAO;AAAA,EAC3B,WAAW,cAAc,OAAO;AAAA,EAChC,QAAQ,cAAc,OAAO;AAAA,EAC7B,UAAU,cAAc,OAAO;AAAA,EAC/B,UAAU,cAAc,OAAO;AAAA,EAC/B,UAAU,cAAc,OAAO;AAAA,EAC/B,UAAU,cAAc,OAAO;AAAA,EAC/B,aAAa,cAAc,OAAO;AAAA,EAClC,cAAc,cAAc,OAAO;AAAA,EACnC,GAAG;AACL,GAAgB;AACd,QAAM,WAAW;AAAA;AAAA,IAEf,aAAa,yBAAyB,SAAS;AAAA,IAC/C,cAAc,yBAAyB,UAAU;AAAA,IACjD,WAAW;AAAA,IACX,cAAc;AAAA,IACd,eAAe;AAAA,IACf,eAAe;AAAA,IACf,aAAa;AAAA,IACb,kBAAkB;AAAA,IAClB,SAAS;AAAA,IACT,YAAY;AAAA;AAAA,IAGZ,OAAO,iBAAiB,GAAG;AAAA,IAC3B,SAAS;AAAA,IACT,YAAY;AAAA,IACZ,WAAW;AAAA,IACX,WAAW;AAAA,IACX,WAAW;AAAA,IACX,WAAW;AAAA,IACX,cAAc;AAAA,IACd,eAAe;AAAA,EACjB;AAEA,SACE,oBAAC,eAAa,GAAG,OAAO,OAAc,OAAc,gBAAgB,sBAAsB,UAAoB;AAElH,GAAG,kBAAkB;",
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export declare const
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|
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export declare const sunsetPreset: StaticMeshGradientPreset;
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export declare const staticMeshGradientPresets: StaticMeshGradientPreset[];
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export {};
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@@ -9,6 +9,7 @@ import { colorPropsAreEqual } from "../color-props-are-equal.js";
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import {
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getShaderColorFromString,
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getShaderNoiseTexture,
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staticMeshGradientFragmentShader,
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ShaderFitOptions
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@@ -19,13 +20,13 @@ const defaultPreset = {
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colors: ["#
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positions:
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colors: ["#ffad0a", "#6200ff", "#e2a3ff", "#ff99fd"],
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positions: 2,
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colors: ["#
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mixing: 0.
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colors: ["#264653", "#9c2b2b", "#f4a261", "#ffffff"],
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positions: 0,
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waveX: 0.6,
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waveXShift: 0.7,
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waveY: 0.7,
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sunsetPreset,
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@@ -124,6 +125,7 @@ const StaticMeshGradient = memo(function StaticMeshGradientImpl({
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u_mixing: mixing,
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|
u_grainMixer: grainMixer,
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|
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u_noiseTexture: getShaderNoiseTexture(),
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// Sizing uniforms
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|
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@@ -149,9 +151,9 @@ const StaticMeshGradient = memo(function StaticMeshGradientImpl({
|
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export {
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impressionismPreset,
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staticMeshGradientPresets
|
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|
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staticMeshGradientPresets,
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|
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sunsetPreset
|
|
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|
};
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//# sourceMappingURL=static-mesh-gradient.js.map
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|
|
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|
{
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"version": 3,
|
|
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"sources": ["../../src/shaders/static-mesh-gradient.tsx"],
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|
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|
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"sourcesContent": ["import { memo } from 'react';\nimport { ShaderMount, type ShaderComponentProps } from '../shader-mount.js';\nimport { colorPropsAreEqual } from '../color-props-are-equal.js';\nimport {\n defaultObjectSizing,\n getShaderColorFromString,\n staticMeshGradientFragmentShader,\n ShaderFitOptions,\n type StaticMeshGradientParams,\n type StaticMeshGradientUniforms,\n type ShaderPreset,\n} from '@paper-design/shaders';\n\nexport interface StaticMeshGradientProps extends ShaderComponentProps, StaticMeshGradientParams {}\n\ntype StaticMeshGradientPreset = ShaderPreset<StaticMeshGradientParams>;\n\nexport const defaultPreset: StaticMeshGradientPreset = {\n name: 'Default',\n params: {\n ...defaultObjectSizing,\n speed: 0,\n frame: 0,\n colors: ['#
|
|
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|
-
"mappings": ";;;;;AAAA,SAAS,YAAY;AACrB,SAAS,mBAA8C;AACvD,SAAS,0BAA0B;AACnC;AAAA,EACE;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,OAIK;
|
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"sourcesContent": ["import { memo } from 'react';\nimport { ShaderMount, type ShaderComponentProps } from '../shader-mount.js';\nimport { colorPropsAreEqual } from '../color-props-are-equal.js';\nimport {\n defaultObjectSizing,\n getShaderColorFromString,\n getShaderNoiseTexture,\n staticMeshGradientFragmentShader,\n ShaderFitOptions,\n type StaticMeshGradientParams,\n type StaticMeshGradientUniforms,\n type ShaderPreset,\n} from '@paper-design/shaders';\n\nexport interface StaticMeshGradientProps extends ShaderComponentProps, StaticMeshGradientParams {}\n\ntype StaticMeshGradientPreset = ShaderPreset<StaticMeshGradientParams>;\n\nexport const defaultPreset: StaticMeshGradientPreset = {\n name: 'Default',\n params: {\n ...defaultObjectSizing,\n speed: 0,\n frame: 0,\n colors: ['#ffad0a', '#6200ff', '#e2a3ff', '#ff99fd'],\n positions: 2,\n waveX: 1.0,\n waveXShift: 0.6,\n waveY: 1.0,\n waveYShift: 0.21,\n mixing: 0.93,\n grainMixer: 0.0,\n grainOverlay: 0.0,\n },\n};\n\nexport const seaPreset: StaticMeshGradientPreset = {\n name: 'Sea',\n params: {\n ...defaultObjectSizing,\n speed: 0,\n frame: 0,\n colors: ['#013b65', '#03738c', '#a3d3ff', '#f2faef'],\n positions: 0,\n waveX: 0.53,\n waveXShift: 0.0,\n waveY: 0.95,\n waveYShift: 0.64,\n mixing: 0.5,\n grainMixer: 0.0,\n grainOverlay: 0.0,\n },\n};\n\nexport const sixtiesPreset: StaticMeshGradientPreset = {\n name: '1960s',\n params: {\n ...defaultObjectSizing,\n speed: 0,\n frame: 0,\n colors: ['#000000', '#082400', '#b1aa91', '#8e8c15'],\n positions: 42,\n waveX: 0.45,\n waveXShift: 0.0,\n waveY: 1.0,\n waveYShift: 0.0,\n mixing: 0.0,\n grainMixer: 0.37,\n grainOverlay: 0.78,\n },\n};\n\nexport const sunsetPreset: StaticMeshGradientPreset = {\n name: 'Sunset',\n params: {\n ...defaultObjectSizing,\n speed: 0,\n frame: 0,\n colors: ['#264653', '#9c2b2b', '#f4a261', '#ffffff'],\n positions: 0,\n waveX: 0.6,\n waveXShift: 0.7,\n waveY: 0.7,\n waveYShift: 0.7,\n mixing: 0.5,\n grainMixer: 0,\n grainOverlay: 0,\n },\n};\n\nexport const staticMeshGradientPresets: StaticMeshGradientPreset[] = [\n defaultPreset,\n sixtiesPreset,\n sunsetPreset,\n seaPreset,\n];\n\nexport const StaticMeshGradient: React.FC<StaticMeshGradientProps> = memo(function StaticMeshGradientImpl({\n // Own props\n speed = defaultPreset.params.speed,\n frame = defaultPreset.params.frame,\n colors = defaultPreset.params.colors,\n positions = defaultPreset.params.positions,\n waveX = defaultPreset.params.waveX,\n waveXShift = defaultPreset.params.waveXShift,\n waveY = defaultPreset.params.waveY,\n waveYShift = defaultPreset.params.waveYShift,\n mixing = defaultPreset.params.mixing,\n grainMixer = defaultPreset.params.grainMixer,\n grainOverlay = defaultPreset.params.grainOverlay,\n\n // Sizing props\n fit = defaultPreset.params.fit,\n rotation = defaultPreset.params.rotation,\n scale = defaultPreset.params.scale,\n originX = defaultPreset.params.originX,\n originY = defaultPreset.params.originY,\n offsetX = defaultPreset.params.offsetX,\n offsetY = defaultPreset.params.offsetY,\n worldWidth = defaultPreset.params.worldWidth,\n worldHeight = defaultPreset.params.worldHeight,\n ...props\n}: StaticMeshGradientProps) {\n const uniforms = {\n // Own uniforms\n u_colors: colors.map(getShaderColorFromString),\n u_colorsCount: colors.length,\n u_positions: positions,\n u_waveX: waveX,\n u_waveXShift: waveXShift,\n u_waveY: waveY,\n u_waveYShift: waveYShift,\n u_mixing: mixing,\n u_grainMixer: grainMixer,\n u_grainOverlay: grainOverlay,\n u_noiseTexture: getShaderNoiseTexture(),\n\n // Sizing uniforms\n u_fit: ShaderFitOptions[fit],\n u_rotation: rotation,\n u_scale: scale,\n u_offsetX: offsetX,\n u_offsetY: offsetY,\n u_originX: originX,\n u_originY: originY,\n u_worldWidth: worldWidth,\n u_worldHeight: worldHeight,\n } satisfies StaticMeshGradientUniforms;\n\n return (\n <ShaderMount\n {...props}\n speed={speed}\n frame={frame}\n fragmentShader={staticMeshGradientFragmentShader}\n uniforms={uniforms}\n />\n );\n}, colorPropsAreEqual);\n"],
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@@ -5,7 +5,7 @@ export interface StaticRadialGradientProps extends ShaderComponentProps, StaticR
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type StaticRadialGradientPreset = ShaderPreset<StaticRadialGradientParams>;
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export declare const defaultPreset: StaticRadialGradientPreset;
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export declare const crossSectionPreset: StaticRadialGradientPreset;
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export declare const
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export declare const radialPreset: StaticRadialGradientPreset;
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export declare const loFiPreset: StaticRadialGradientPreset;
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export declare const staticRadialGradientPresets: StaticRadialGradientPreset[];
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export declare const StaticRadialGradient: React.FC<StaticRadialGradientProps>;
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