@paper-design/shaders-react 0.0.45 → 0.0.46
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +2 -1
- package/dist/index.d.ts +12 -0
- package/dist/index.js +14 -0
- package/dist/index.js.map +2 -2
- package/dist/shaders/color-panels.js +9 -9
- package/dist/shaders/color-panels.js.map +2 -2
- package/dist/shaders/dithering.d.ts +1 -1
- package/dist/shaders/dithering.js +9 -9
- package/dist/shaders/dithering.js.map +2 -2
- package/dist/shaders/dot-grid.js +8 -8
- package/dist/shaders/dot-grid.js.map +1 -1
- package/dist/shaders/dot-orbit.js +5 -3
- package/dist/shaders/dot-orbit.js.map +2 -2
- package/dist/shaders/fluted-glass.d.ts +12 -0
- package/dist/shaders/fluted-glass.js +178 -0
- package/dist/shaders/fluted-glass.js.map +7 -0
- package/dist/shaders/god-rays.js +14 -12
- package/dist/shaders/god-rays.js.map +2 -2
- package/dist/shaders/grain-gradient.d.ts +2 -2
- package/dist/shaders/grain-gradient.js +32 -34
- package/dist/shaders/grain-gradient.js.map +2 -2
- package/dist/shaders/image-dithering.d.ts +12 -0
- package/dist/shaders/image-dithering.js +148 -0
- package/dist/shaders/image-dithering.js.map +7 -0
- package/dist/shaders/liquid-metal.d.ts +2 -2
- package/dist/shaders/liquid-metal.js +26 -26
- package/dist/shaders/liquid-metal.js.map +2 -2
- package/dist/shaders/mesh-gradient.js +1 -1
- package/dist/shaders/mesh-gradient.js.map +1 -1
- package/dist/shaders/metaballs.d.ts +1 -1
- package/dist/shaders/metaballs.js +16 -14
- package/dist/shaders/metaballs.js.map +2 -2
- package/dist/shaders/neuro-noise.js +3 -3
- package/dist/shaders/neuro-noise.js.map +1 -1
- package/dist/shaders/paper-texture.d.ts +12 -0
- package/dist/shaders/paper-texture.js +195 -0
- package/dist/shaders/paper-texture.js.map +7 -0
- package/dist/shaders/perlin-noise.js +3 -3
- package/dist/shaders/perlin-noise.js.map +1 -1
- package/dist/shaders/pulsing-border.js +9 -9
- package/dist/shaders/pulsing-border.js.map +1 -1
- package/dist/shaders/simplex-noise.js +2 -2
- package/dist/shaders/simplex-noise.js.map +1 -1
- package/dist/shaders/smoke-ring.js +7 -7
- package/dist/shaders/smoke-ring.js.map +2 -2
- package/dist/shaders/spiral.d.ts +1 -1
- package/dist/shaders/spiral.js +18 -18
- package/dist/shaders/spiral.js.map +2 -2
- package/dist/shaders/static-mesh-gradient.d.ts +1 -1
- package/dist/shaders/static-mesh-gradient.js +21 -19
- package/dist/shaders/static-mesh-gradient.js.map +2 -2
- package/dist/shaders/static-radial-gradient.d.ts +1 -1
- package/dist/shaders/static-radial-gradient.js +18 -16
- package/dist/shaders/static-radial-gradient.js.map +2 -2
- package/dist/shaders/swirl.js +6 -9
- package/dist/shaders/swirl.js.map +2 -2
- package/dist/shaders/voronoi.js +7 -6
- package/dist/shaders/voronoi.js.map +2 -2
- package/dist/shaders/warp.js +3 -1
- package/dist/shaders/warp.js.map +2 -2
- package/dist/shaders/water.d.ts +12 -0
- package/dist/shaders/water.js +150 -0
- package/dist/shaders/water.js.map +7 -0
- package/dist/shaders/waves.js +6 -6
- package/dist/shaders/waves.js.map +1 -1
- package/package.json +2 -2
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/* * * * * * * * * * * * * * * * * * * * * * * * * * * *
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* Paper Shaders *
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* https://github.com/paper-design/shaders *
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* * * * * * * * * * * * * * * * * * * * * * * * * * * */
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import { memo } from "react";
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import { ShaderMount } from "../shader-mount.js";
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import { colorPropsAreEqual } from "../color-props-are-equal.js";
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import {
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waterFragmentShader,
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getShaderColorFromString,
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ShaderFitOptions,
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defaultObjectSizing
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} from "@paper-design/shaders";
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import { jsx } from "react/jsx-runtime";
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const defaultPreset = {
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name: "Default",
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params: {
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...defaultObjectSizing,
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// fit: 'cover',
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scale: 0.9,
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speed: 1,
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frame: 0,
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colorBack: "#132a3a",
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highlightColor: "#ffffff",
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image: "/images/image-filters/0018.webp",
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highlights: 0.07,
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layering: 0.5,
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edges: 0.8,
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waves: 0.3,
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caustic: 0.1,
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effectScale: 1
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}
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};
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const abstractPreset = {
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name: "Abstract",
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params: {
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...defaultObjectSizing,
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fit: "cover",
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scale: 3,
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speed: 1,
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frame: 0,
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colorBack: "#ffffff",
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highlightColor: "#ffffff",
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image: "/images/image-filters/0018.webp",
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highlights: 0,
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layering: 0,
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edges: 1,
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waves: 1,
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caustic: 0.4,
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effectScale: 4
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}
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};
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const streamingPreset = {
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name: "Streaming",
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params: {
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...defaultObjectSizing,
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fit: "contain",
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scale: 0.4,
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speed: 2,
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frame: 0,
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colorBack: "#ffffff00",
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highlightColor: "#ffffff",
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image: "/images/image-filters/0018.webp",
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highlights: 0,
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layering: 0,
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edges: 0,
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waves: 0.5,
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caustic: 0,
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effectScale: 3
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}
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};
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const slowMoPreset = {
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name: "Slow Mo",
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params: {
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...defaultObjectSizing,
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fit: "cover",
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scale: 1,
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speed: 0.1,
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frame: 0,
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colorBack: "#ffffff00",
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highlightColor: "#ffffff",
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image: "/images/image-filters/0018.webp",
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highlights: 0.4,
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layering: 0,
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edges: 0,
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waves: 0,
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caustic: 0.2,
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effectScale: 2
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}
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};
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const waterPresets = [defaultPreset, slowMoPreset, abstractPreset, streamingPreset];
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const Water = memo(function WaterImpl({
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// Own props
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speed = defaultPreset.params.speed,
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frame = defaultPreset.params.frame,
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colorBack = defaultPreset.params.colorBack,
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highlightColor = defaultPreset.params.highlightColor,
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image = defaultPreset.params.image,
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highlights = defaultPreset.params.highlights,
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layering = defaultPreset.params.layering,
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waves = defaultPreset.params.waves,
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edges = defaultPreset.params.edges,
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caustic = defaultPreset.params.caustic,
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effectScale = defaultPreset.params.effectScale,
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// Sizing props
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fit = defaultPreset.params.fit,
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scale = defaultPreset.params.scale,
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rotation = defaultPreset.params.rotation,
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originX = defaultPreset.params.originX,
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originY = defaultPreset.params.originY,
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offsetX = defaultPreset.params.offsetX,
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offsetY = defaultPreset.params.offsetY,
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worldWidth = defaultPreset.params.worldWidth,
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worldHeight = defaultPreset.params.worldHeight,
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...props
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}) {
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const uniforms = {
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// Own uniforms
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u_image: image,
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u_colorBack: getShaderColorFromString(colorBack),
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u_highlightColor: getShaderColorFromString(highlightColor),
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u_highlights: highlights,
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u_layering: layering,
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u_waves: waves,
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u_edges: edges,
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u_caustic: caustic,
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u_effectScale: effectScale,
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// Sizing uniforms
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u_fit: ShaderFitOptions[fit],
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u_rotation: rotation,
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u_scale: scale,
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u_offsetX: offsetX,
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u_offsetY: offsetY,
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u_originX: originX,
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u_originY: originY,
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u_worldWidth: worldWidth,
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u_worldHeight: worldHeight
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};
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return /* @__PURE__ */ jsx(ShaderMount, { ...props, speed, frame, fragmentShader: waterFragmentShader, uniforms });
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}, colorPropsAreEqual);
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export {
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Water,
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abstractPreset,
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defaultPreset,
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slowMoPreset,
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streamingPreset,
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waterPresets
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};
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//# sourceMappingURL=water.js.map
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{
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"version": 3,
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"sources": ["../../src/shaders/water.tsx"],
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"sourcesContent": ["import { memo } from 'react';\nimport { ShaderMount, type ShaderComponentProps } from '../shader-mount.js';\nimport { colorPropsAreEqual } from '../color-props-are-equal.js';\nimport {\n waterFragmentShader,\n getShaderColorFromString,\n ShaderFitOptions,\n type WaterUniforms,\n type WaterParams,\n type ShaderPreset,\n defaultObjectSizing,\n} from '@paper-design/shaders';\n\nexport interface WaterProps extends ShaderComponentProps, WaterParams {}\n\ntype WaterPreset = ShaderPreset<WaterParams>;\n\nexport const defaultPreset: WaterPreset = {\n name: 'Default',\n params: {\n ...defaultObjectSizing,\n // fit: 'cover',\n scale: 0.9,\n speed: 1,\n frame: 0,\n colorBack: '#132a3a',\n highlightColor: '#ffffff',\n image: '/images/image-filters/0018.webp',\n highlights: 0.07,\n layering: 0.5,\n edges: 0.8,\n waves: 0.3,\n caustic: 0.1,\n effectScale: 1,\n },\n};\n\nexport const abstractPreset: WaterPreset = {\n name: 'Abstract',\n params: {\n ...defaultObjectSizing,\n fit: 'cover',\n scale: 3,\n speed: 1,\n frame: 0,\n colorBack: '#ffffff',\n highlightColor: '#ffffff',\n image: '/images/image-filters/0018.webp',\n highlights: 0,\n layering: 0,\n edges: 1,\n waves: 1,\n caustic: 0.4,\n effectScale: 4,\n },\n};\n\nexport const streamingPreset: WaterPreset = {\n name: 'Streaming',\n params: {\n ...defaultObjectSizing,\n fit: 'contain',\n scale: 0.4,\n speed: 2,\n frame: 0,\n colorBack: '#ffffff00',\n highlightColor: '#ffffff',\n image: '/images/image-filters/0018.webp',\n highlights: 0,\n layering: 0,\n edges: 0,\n waves: 0.5,\n caustic: 0,\n effectScale: 3,\n },\n};\n\nexport const slowMoPreset: WaterPreset = {\n name: 'Slow Mo',\n params: {\n ...defaultObjectSizing,\n fit: 'cover',\n scale: 1,\n speed: 0.1,\n frame: 0,\n colorBack: '#ffffff00',\n highlightColor: '#ffffff',\n image: '/images/image-filters/0018.webp',\n highlights: 0.4,\n layering: 0,\n edges: 0,\n waves: 0,\n caustic: 0.2,\n effectScale: 2,\n },\n};\n\nexport const waterPresets: WaterPreset[] = [defaultPreset, slowMoPreset, abstractPreset, streamingPreset];\n\nexport const Water: React.FC<WaterProps> = memo(function WaterImpl({\n // Own props\n speed = defaultPreset.params.speed,\n frame = defaultPreset.params.frame,\n colorBack = defaultPreset.params.colorBack,\n highlightColor = defaultPreset.params.highlightColor,\n image = defaultPreset.params.image,\n highlights = defaultPreset.params.highlights,\n layering = defaultPreset.params.layering,\n waves = defaultPreset.params.waves,\n edges = defaultPreset.params.edges,\n caustic = defaultPreset.params.caustic,\n effectScale = defaultPreset.params.effectScale,\n\n // Sizing props\n fit = defaultPreset.params.fit,\n scale = defaultPreset.params.scale,\n rotation = defaultPreset.params.rotation,\n originX = defaultPreset.params.originX,\n originY = defaultPreset.params.originY,\n offsetX = defaultPreset.params.offsetX,\n offsetY = defaultPreset.params.offsetY,\n worldWidth = defaultPreset.params.worldWidth,\n worldHeight = defaultPreset.params.worldHeight,\n ...props\n}: WaterProps) {\n const uniforms = {\n // Own uniforms\n u_image: image,\n u_colorBack: getShaderColorFromString(colorBack),\n u_highlightColor: getShaderColorFromString(highlightColor),\n u_highlights: highlights,\n u_layering: layering,\n u_waves: waves,\n u_edges: edges,\n u_caustic: caustic,\n u_effectScale: effectScale,\n\n // Sizing uniforms\n u_fit: ShaderFitOptions[fit],\n u_rotation: rotation,\n u_scale: scale,\n u_offsetX: offsetX,\n u_offsetY: offsetY,\n u_originX: originX,\n u_originY: originY,\n u_worldWidth: worldWidth,\n u_worldHeight: worldHeight,\n } satisfies WaterUniforms;\n\n return (\n <ShaderMount {...props} speed={speed} frame={frame} fragmentShader={waterFragmentShader} uniforms={uniforms} />\n );\n}, colorPropsAreEqual);\n"],
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"mappings": ";;;;;AAAA,SAAS,YAAY;AACrB,SAAS,mBAA8C;AACvD,SAAS,0BAA0B;AACnC;AAAA,EACE;AAAA,EACA;AAAA,EACA;AAAA,EAIA;AAAA,OACK;AA2IH;AArIG,MAAM,gBAA6B;AAAA,EACxC,MAAM;AAAA,EACN,QAAQ;AAAA,IACN,GAAG;AAAA;AAAA,IAEH,OAAO;AAAA,IACP,OAAO;AAAA,IACP,OAAO;AAAA,IACP,WAAW;AAAA,IACX,gBAAgB;AAAA,IAChB,OAAO;AAAA,IACP,YAAY;AAAA,IACZ,UAAU;AAAA,IACV,OAAO;AAAA,IACP,OAAO;AAAA,IACP,SAAS;AAAA,IACT,aAAa;AAAA,EACf;AACF;AAEO,MAAM,iBAA8B;AAAA,EACzC,MAAM;AAAA,EACN,QAAQ;AAAA,IACN,GAAG;AAAA,IACH,KAAK;AAAA,IACL,OAAO;AAAA,IACP,OAAO;AAAA,IACP,OAAO;AAAA,IACP,WAAW;AAAA,IACX,gBAAgB;AAAA,IAChB,OAAO;AAAA,IACP,YAAY;AAAA,IACZ,UAAU;AAAA,IACV,OAAO;AAAA,IACP,OAAO;AAAA,IACP,SAAS;AAAA,IACT,aAAa;AAAA,EACf;AACF;AAEO,MAAM,kBAA+B;AAAA,EAC1C,MAAM;AAAA,EACN,QAAQ;AAAA,IACN,GAAG;AAAA,IACH,KAAK;AAAA,IACL,OAAO;AAAA,IACP,OAAO;AAAA,IACP,OAAO;AAAA,IACP,WAAW;AAAA,IACX,gBAAgB;AAAA,IAChB,OAAO;AAAA,IACP,YAAY;AAAA,IACZ,UAAU;AAAA,IACV,OAAO;AAAA,IACP,OAAO;AAAA,IACP,SAAS;AAAA,IACT,aAAa;AAAA,EACf;AACF;AAEO,MAAM,eAA4B;AAAA,EACvC,MAAM;AAAA,EACN,QAAQ;AAAA,IACN,GAAG;AAAA,IACH,KAAK;AAAA,IACL,OAAO;AAAA,IACP,OAAO;AAAA,IACP,OAAO;AAAA,IACP,WAAW;AAAA,IACX,gBAAgB;AAAA,IAChB,OAAO;AAAA,IACP,YAAY;AAAA,IACZ,UAAU;AAAA,IACV,OAAO;AAAA,IACP,OAAO;AAAA,IACP,SAAS;AAAA,IACT,aAAa;AAAA,EACf;AACF;AAEO,MAAM,eAA8B,CAAC,eAAe,cAAc,gBAAgB,eAAe;AAEjG,MAAM,QAA8B,KAAK,SAAS,UAAU;AAAA;AAAA,EAEjE,QAAQ,cAAc,OAAO;AAAA,EAC7B,QAAQ,cAAc,OAAO;AAAA,EAC7B,YAAY,cAAc,OAAO;AAAA,EACjC,iBAAiB,cAAc,OAAO;AAAA,EACtC,QAAQ,cAAc,OAAO;AAAA,EAC7B,aAAa,cAAc,OAAO;AAAA,EAClC,WAAW,cAAc,OAAO;AAAA,EAChC,QAAQ,cAAc,OAAO;AAAA,EAC7B,QAAQ,cAAc,OAAO;AAAA,EAC7B,UAAU,cAAc,OAAO;AAAA,EAC/B,cAAc,cAAc,OAAO;AAAA;AAAA,EAGnC,MAAM,cAAc,OAAO;AAAA,EAC3B,QAAQ,cAAc,OAAO;AAAA,EAC7B,WAAW,cAAc,OAAO;AAAA,EAChC,UAAU,cAAc,OAAO;AAAA,EAC/B,UAAU,cAAc,OAAO;AAAA,EAC/B,UAAU,cAAc,OAAO;AAAA,EAC/B,UAAU,cAAc,OAAO;AAAA,EAC/B,aAAa,cAAc,OAAO;AAAA,EAClC,cAAc,cAAc,OAAO;AAAA,EACnC,GAAG;AACL,GAAe;AACb,QAAM,WAAW;AAAA;AAAA,IAEf,SAAS;AAAA,IACT,aAAa,yBAAyB,SAAS;AAAA,IAC/C,kBAAkB,yBAAyB,cAAc;AAAA,IACzD,cAAc;AAAA,IACd,YAAY;AAAA,IACZ,SAAS;AAAA,IACT,SAAS;AAAA,IACT,WAAW;AAAA,IACX,eAAe;AAAA;AAAA,IAGf,OAAO,iBAAiB,GAAG;AAAA,IAC3B,YAAY;AAAA,IACZ,SAAS;AAAA,IACT,WAAW;AAAA,IACX,WAAW;AAAA,IACX,WAAW;AAAA,IACX,WAAW;AAAA,IACX,cAAc;AAAA,IACd,eAAe;AAAA,EACjB;AAEA,SACE,oBAAC,eAAa,GAAG,OAAO,OAAc,OAAc,gBAAgB,qBAAqB,UAAoB;AAEjH,GAAG,kBAAkB;",
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"names": []
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}
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name: "Default",
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params: {
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...defaultPatternSizing,
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scale: 2,
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colorFront: "#ffbb00",
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colorBack: "#000000",
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shape: 0,
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frequency: 0.5,
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amplitude: 0.
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spacing:
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proportion: 0.
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amplitude: 0.5,
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spacing: 1,
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proportion: 0.1,
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softness: 0
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}
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};
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@@ -1,7 +1,7 @@
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1
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{
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2
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"version": 3,
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3
3
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"sources": ["../../src/shaders/waves.tsx"],
|
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4
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-
"sourcesContent": ["import { memo } from 'react';\nimport { ShaderMount, type ShaderComponentProps } from '../shader-mount.js';\nimport { colorPropsAreEqual } from '../color-props-are-equal.js';\nimport {\n defaultPatternSizing,\n getShaderColorFromString,\n wavesFragmentShader,\n ShaderFitOptions,\n type WavesParams,\n type WavesUniforms,\n type ShaderPreset,\n} from '@paper-design/shaders';\n\nexport interface WavesProps extends ShaderComponentProps, WavesParams {}\n\ntype WavesPreset = ShaderPreset<WavesParams>;\n\nexport const defaultPreset: WavesPreset = {\n name: 'Default',\n params: {\n ...defaultPatternSizing,\n scale:
|
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+
"sourcesContent": ["import { memo } from 'react';\nimport { ShaderMount, type ShaderComponentProps } from '../shader-mount.js';\nimport { colorPropsAreEqual } from '../color-props-are-equal.js';\nimport {\n defaultPatternSizing,\n getShaderColorFromString,\n wavesFragmentShader,\n ShaderFitOptions,\n type WavesParams,\n type WavesUniforms,\n type ShaderPreset,\n} from '@paper-design/shaders';\n\nexport interface WavesProps extends ShaderComponentProps, WavesParams {}\n\ntype WavesPreset = ShaderPreset<WavesParams>;\n\nexport const defaultPreset: WavesPreset = {\n name: 'Default',\n params: {\n ...defaultPatternSizing,\n scale: 2,\n colorFront: '#ffbb00',\n colorBack: '#000000',\n shape: 0,\n frequency: 0.5,\n amplitude: 0.5,\n spacing: 1,\n proportion: 0.1,\n softness: 0,\n },\n};\n\nexport const groovyPreset: WavesPreset = {\n name: 'Groovy',\n params: {\n ...defaultPatternSizing,\n scale: 5,\n rotation: 90,\n colorFront: '#fcfcee',\n colorBack: '#ff896b',\n shape: 3,\n frequency: 0.2,\n amplitude: 0.25,\n spacing: 1.17,\n proportion: 0.57,\n softness: 0,\n },\n};\n\nexport const tangledUpPreset: WavesPreset = {\n name: 'Tangled up',\n params: {\n ...defaultPatternSizing,\n scale: 0.5,\n rotation: 0,\n colorFront: '#133a41',\n colorBack: '#c2d8b6',\n shape: 2.07,\n frequency: 0.44,\n amplitude: 0.57,\n spacing: 1.05,\n proportion: 0.75,\n softness: 0,\n },\n};\n\nexport const waveRidePreset: WavesPreset = {\n name: 'Ride the wave',\n params: {\n ...defaultPatternSizing,\n scale: 1.7,\n rotation: 0,\n colorFront: '#fdffe6',\n colorBack: '#1f1f1f',\n shape: 2.25,\n frequency: 0.2,\n amplitude: 1,\n spacing: 1.25,\n proportion: 1,\n softness: 0,\n },\n};\n\nexport const wavesPresets: WavesPreset[] = [defaultPreset, groovyPreset, tangledUpPreset, waveRidePreset];\n\nexport const Waves: React.FC<WavesProps> = memo(function WavesImpl({\n // Own props\n colorFront = defaultPreset.params.colorFront,\n colorBack = defaultPreset.params.colorBack,\n shape = defaultPreset.params.shape,\n frequency = defaultPreset.params.frequency,\n amplitude = defaultPreset.params.amplitude,\n spacing = defaultPreset.params.spacing,\n proportion = defaultPreset.params.proportion,\n softness = defaultPreset.params.softness,\n\n // Sizing props\n fit = defaultPreset.params.fit,\n scale = defaultPreset.params.scale,\n rotation = defaultPreset.params.rotation,\n offsetX = defaultPreset.params.offsetX,\n offsetY = defaultPreset.params.offsetY,\n originX = defaultPreset.params.originX,\n originY = defaultPreset.params.originY,\n worldWidth = defaultPreset.params.worldWidth,\n worldHeight = defaultPreset.params.worldHeight,\n\n // Other props\n maxPixelCount = 6016 * 3384, // Higher max resolution for this shader\n ...props\n}: WavesProps) {\n const uniforms = {\n // Own uniforms\n u_colorFront: getShaderColorFromString(colorFront),\n u_colorBack: getShaderColorFromString(colorBack),\n u_shape: shape,\n u_frequency: frequency,\n u_amplitude: amplitude,\n u_spacing: spacing,\n u_proportion: proportion,\n u_softness: softness,\n\n // Sizing uniforms\n u_fit: ShaderFitOptions[fit],\n u_scale: scale,\n u_rotation: rotation,\n u_offsetX: offsetX,\n u_offsetY: offsetY,\n u_originX: originX,\n u_originY: originY,\n u_worldWidth: worldWidth,\n u_worldHeight: worldHeight,\n } satisfies WavesUniforms;\n\n return <ShaderMount {...props} fragmentShader={wavesFragmentShader} uniforms={uniforms} />;\n}, colorPropsAreEqual);\n"],
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"mappings": ";;;;;AAAA,SAAS,YAAY;AACrB,SAAS,mBAA8C;AACvD,SAAS,0BAA0B;AACnC;AAAA,EACE;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,OAIK;AA4HE;AAtHF,MAAM,gBAA6B;AAAA,EACxC,MAAM;AAAA,EACN,QAAQ;AAAA,IACN,GAAG;AAAA,IACH,OAAO;AAAA,IACP,YAAY;AAAA,IACZ,WAAW;AAAA,IACX,OAAO;AAAA,IACP,WAAW;AAAA,IACX,WAAW;AAAA,IACX,SAAS;AAAA,IACT,YAAY;AAAA,IACZ,UAAU;AAAA,EACZ;AACF;AAEO,MAAM,eAA4B;AAAA,EACvC,MAAM;AAAA,EACN,QAAQ;AAAA,IACN,GAAG;AAAA,IACH,OAAO;AAAA,IACP,UAAU;AAAA,IACV,YAAY;AAAA,IACZ,WAAW;AAAA,IACX,OAAO;AAAA,IACP,WAAW;AAAA,IACX,WAAW;AAAA,IACX,SAAS;AAAA,IACT,YAAY;AAAA,IACZ,UAAU;AAAA,EACZ;AACF;AAEO,MAAM,kBAA+B;AAAA,EAC1C,MAAM;AAAA,EACN,QAAQ;AAAA,IACN,GAAG;AAAA,IACH,OAAO;AAAA,IACP,UAAU;AAAA,IACV,YAAY;AAAA,IACZ,WAAW;AAAA,IACX,OAAO;AAAA,IACP,WAAW;AAAA,IACX,WAAW;AAAA,IACX,SAAS;AAAA,IACT,YAAY;AAAA,IACZ,UAAU;AAAA,EACZ;AACF;AAEO,MAAM,iBAA8B;AAAA,EACzC,MAAM;AAAA,EACN,QAAQ;AAAA,IACN,GAAG;AAAA,IACH,OAAO;AAAA,IACP,UAAU;AAAA,IACV,YAAY;AAAA,IACZ,WAAW;AAAA,IACX,OAAO;AAAA,IACP,WAAW;AAAA,IACX,WAAW;AAAA,IACX,SAAS;AAAA,IACT,YAAY;AAAA,IACZ,UAAU;AAAA,EACZ;AACF;AAEO,MAAM,eAA8B,CAAC,eAAe,cAAc,iBAAiB,cAAc;AAEjG,MAAM,QAA8B,KAAK,SAAS,UAAU;AAAA;AAAA,EAEjE,aAAa,cAAc,OAAO;AAAA,EAClC,YAAY,cAAc,OAAO;AAAA,EACjC,QAAQ,cAAc,OAAO;AAAA,EAC7B,YAAY,cAAc,OAAO;AAAA,EACjC,YAAY,cAAc,OAAO;AAAA,EACjC,UAAU,cAAc,OAAO;AAAA,EAC/B,aAAa,cAAc,OAAO;AAAA,EAClC,WAAW,cAAc,OAAO;AAAA;AAAA,EAGhC,MAAM,cAAc,OAAO;AAAA,EAC3B,QAAQ,cAAc,OAAO;AAAA,EAC7B,WAAW,cAAc,OAAO;AAAA,EAChC,UAAU,cAAc,OAAO;AAAA,EAC/B,UAAU,cAAc,OAAO;AAAA,EAC/B,UAAU,cAAc,OAAO;AAAA,EAC/B,UAAU,cAAc,OAAO;AAAA,EAC/B,aAAa,cAAc,OAAO;AAAA,EAClC,cAAc,cAAc,OAAO;AAAA;AAAA,EAGnC,gBAAgB,OAAO;AAAA;AAAA,EACvB,GAAG;AACL,GAAe;AACb,QAAM,WAAW;AAAA;AAAA,IAEf,cAAc,yBAAyB,UAAU;AAAA,IACjD,aAAa,yBAAyB,SAAS;AAAA,IAC/C,SAAS;AAAA,IACT,aAAa;AAAA,IACb,aAAa;AAAA,IACb,WAAW;AAAA,IACX,cAAc;AAAA,IACd,YAAY;AAAA;AAAA,IAGZ,OAAO,iBAAiB,GAAG;AAAA,IAC3B,SAAS;AAAA,IACT,YAAY;AAAA,IACZ,WAAW;AAAA,IACX,WAAW;AAAA,IACX,WAAW;AAAA,IACX,WAAW;AAAA,IACX,cAAc;AAAA,IACd,eAAe;AAAA,EACjB;AAEA,SAAO,oBAAC,eAAa,GAAG,OAAO,gBAAgB,qBAAqB,UAAoB;AAC1F,GAAG,kBAAkB;",
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"names": []
|
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}
|
package/package.json
CHANGED
|
@@ -1,6 +1,6 @@
|
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1
1
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{
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2
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"name": "@paper-design/shaders-react",
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|
-
"version": "0.0.
|
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+
"version": "0.0.46",
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"license": "MIT",
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"type": "module",
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|
"sideEffects": false,
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@@ -24,7 +24,7 @@
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"type-check": "tsc --project tsconfig.json"
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},
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"dependencies": {
|
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|
-
"@paper-design/shaders": "0.0.
|
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|
+
"@paper-design/shaders": "0.0.46"
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},
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|
"devDependencies": {
|
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|
"@types/react": "19.1.0"
|