@paper-design/shaders-react 0.0.45 → 0.0.46

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Files changed (66) hide show
  1. package/README.md +2 -1
  2. package/dist/index.d.ts +12 -0
  3. package/dist/index.js +14 -0
  4. package/dist/index.js.map +2 -2
  5. package/dist/shaders/color-panels.js +9 -9
  6. package/dist/shaders/color-panels.js.map +2 -2
  7. package/dist/shaders/dithering.d.ts +1 -1
  8. package/dist/shaders/dithering.js +9 -9
  9. package/dist/shaders/dithering.js.map +2 -2
  10. package/dist/shaders/dot-grid.js +8 -8
  11. package/dist/shaders/dot-grid.js.map +1 -1
  12. package/dist/shaders/dot-orbit.js +5 -3
  13. package/dist/shaders/dot-orbit.js.map +2 -2
  14. package/dist/shaders/fluted-glass.d.ts +12 -0
  15. package/dist/shaders/fluted-glass.js +178 -0
  16. package/dist/shaders/fluted-glass.js.map +7 -0
  17. package/dist/shaders/god-rays.js +14 -12
  18. package/dist/shaders/god-rays.js.map +2 -2
  19. package/dist/shaders/grain-gradient.d.ts +2 -2
  20. package/dist/shaders/grain-gradient.js +32 -34
  21. package/dist/shaders/grain-gradient.js.map +2 -2
  22. package/dist/shaders/image-dithering.d.ts +12 -0
  23. package/dist/shaders/image-dithering.js +148 -0
  24. package/dist/shaders/image-dithering.js.map +7 -0
  25. package/dist/shaders/liquid-metal.d.ts +2 -2
  26. package/dist/shaders/liquid-metal.js +26 -26
  27. package/dist/shaders/liquid-metal.js.map +2 -2
  28. package/dist/shaders/mesh-gradient.js +1 -1
  29. package/dist/shaders/mesh-gradient.js.map +1 -1
  30. package/dist/shaders/metaballs.d.ts +1 -1
  31. package/dist/shaders/metaballs.js +16 -14
  32. package/dist/shaders/metaballs.js.map +2 -2
  33. package/dist/shaders/neuro-noise.js +3 -3
  34. package/dist/shaders/neuro-noise.js.map +1 -1
  35. package/dist/shaders/paper-texture.d.ts +12 -0
  36. package/dist/shaders/paper-texture.js +195 -0
  37. package/dist/shaders/paper-texture.js.map +7 -0
  38. package/dist/shaders/perlin-noise.js +3 -3
  39. package/dist/shaders/perlin-noise.js.map +1 -1
  40. package/dist/shaders/pulsing-border.js +9 -9
  41. package/dist/shaders/pulsing-border.js.map +1 -1
  42. package/dist/shaders/simplex-noise.js +2 -2
  43. package/dist/shaders/simplex-noise.js.map +1 -1
  44. package/dist/shaders/smoke-ring.js +7 -7
  45. package/dist/shaders/smoke-ring.js.map +2 -2
  46. package/dist/shaders/spiral.d.ts +1 -1
  47. package/dist/shaders/spiral.js +18 -18
  48. package/dist/shaders/spiral.js.map +2 -2
  49. package/dist/shaders/static-mesh-gradient.d.ts +1 -1
  50. package/dist/shaders/static-mesh-gradient.js +21 -19
  51. package/dist/shaders/static-mesh-gradient.js.map +2 -2
  52. package/dist/shaders/static-radial-gradient.d.ts +1 -1
  53. package/dist/shaders/static-radial-gradient.js +18 -16
  54. package/dist/shaders/static-radial-gradient.js.map +2 -2
  55. package/dist/shaders/swirl.js +6 -9
  56. package/dist/shaders/swirl.js.map +2 -2
  57. package/dist/shaders/voronoi.js +7 -6
  58. package/dist/shaders/voronoi.js.map +2 -2
  59. package/dist/shaders/warp.js +3 -1
  60. package/dist/shaders/warp.js.map +2 -2
  61. package/dist/shaders/water.d.ts +12 -0
  62. package/dist/shaders/water.js +150 -0
  63. package/dist/shaders/water.js.map +7 -0
  64. package/dist/shaders/waves.js +6 -6
  65. package/dist/shaders/waves.js.map +1 -1
  66. package/package.json +2 -2
@@ -18,17 +18,17 @@ const defaultPreset = {
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  params: {
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  ...defaultPatternSizing,
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  scale: 1.3,
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- colorBack: "#a1ef2a",
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- colorFront: "#288918",
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- density: 0.5,
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+ colorBack: "#001429",
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+ colorFront: "#79D1FF",
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+ density: 1,
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  distortion: 0,
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  strokeWidth: 0.5,
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  strokeTaper: 0,
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  strokeCap: 0,
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- noise: 1,
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- noiseFrequency: 0.25,
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+ noise: 0,
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+ noiseFrequency: 0,
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  softness: 0,
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- speed: 0.75,
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+ speed: 1,
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  frame: 0
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  }
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  };
@@ -40,7 +40,7 @@ const dropletPreset = {
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  colorFront: "#bf40a0",
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  density: 0.9,
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  distortion: 0,
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- strokeWidth: 0.25,
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+ strokeWidth: 0.75,
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  strokeTaper: 0.18,
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  strokeCap: 1,
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  noise: 0.74,
@@ -50,22 +50,22 @@ const dropletPreset = {
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  frame: 0
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  }
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  };
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- const sandPreset = {
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- name: "Sand",
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+ const junglePreset = {
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+ name: "Jungle",
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  params: {
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  ...defaultPatternSizing,
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- scale: 0.7,
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- colorBack: "#ffffff",
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- colorFront: "#a09560",
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- density: 1,
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+ scale: 1.3,
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+ density: 0.5,
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+ colorBack: "#a0ef2a",
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+ colorFront: "#288b18",
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  distortion: 0,
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  strokeWidth: 0.5,
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  strokeTaper: 0,
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  strokeCap: 0,
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  noise: 1,
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- noiseFrequency: 1,
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- softness: 1,
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- speed: 0,
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+ noiseFrequency: 0.25,
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+ softness: 0,
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+ speed: 0.75,
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  frame: 0
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  }
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  };
@@ -88,7 +88,7 @@ const swirlPreset = {
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  frame: 0
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  }
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  };
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- const spiralPresets = [defaultPreset, sandPreset, dropletPreset, swirlPreset];
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+ const spiralPresets = [defaultPreset, junglePreset, dropletPreset, swirlPreset];
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  const Spiral = memo(function SpiralImpl({
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  // Own props
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  speed = defaultPreset.params.speed,
@@ -144,7 +144,7 @@ export {
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  Spiral,
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  defaultPreset,
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  dropletPreset,
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- sandPreset,
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+ junglePreset,
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  spiralPresets,
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  swirlPreset
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  };
@@ -1,7 +1,7 @@
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  {
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  "version": 3,
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  "sources": ["../../src/shaders/spiral.tsx"],
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- "sourcesContent": ["import { memo } from 'react';\nimport { ShaderMount, type ShaderComponentProps } from '../shader-mount.js';\nimport { colorPropsAreEqual } from '../color-props-are-equal.js';\nimport {\n defaultPatternSizing,\n getShaderColorFromString,\n ShaderFitOptions,\n spiralFragmentShader,\n type ShaderPreset,\n type SpiralParams,\n type SpiralUniforms,\n} from '@paper-design/shaders';\n\nexport interface SpiralProps extends ShaderComponentProps, SpiralParams {}\n\ntype SpiralPreset = ShaderPreset<SpiralParams>;\n\nexport const defaultPreset: SpiralPreset = {\n name: 'Default',\n params: {\n ...defaultPatternSizing,\n scale: 1.3,\n colorBack: '#a1ef2a',\n colorFront: '#288918',\n density: 0.5,\n distortion: 0,\n strokeWidth: 0.5,\n strokeTaper: 0,\n strokeCap: 0,\n noise: 1,\n noiseFrequency: 0.25,\n softness: 0,\n speed: 0.75,\n frame: 0,\n },\n};\n\nexport const dropletPreset: SpiralPreset = {\n name: 'Droplet',\n params: {\n ...defaultPatternSizing,\n colorBack: '#effafe',\n colorFront: '#bf40a0',\n density: 0.9,\n distortion: 0,\n strokeWidth: 0.25,\n strokeTaper: 0.18,\n strokeCap: 1,\n noise: 0.74,\n noiseFrequency: 0.33,\n softness: 0.02,\n speed: 1,\n frame: 0,\n },\n};\n\nexport const sandPreset: SpiralPreset = {\n name: 'Sand',\n params: {\n ...defaultPatternSizing,\n scale: 0.7,\n colorBack: '#ffffff',\n colorFront: '#a09560',\n density: 1,\n distortion: 0,\n strokeWidth: 0.5,\n strokeTaper: 0,\n strokeCap: 0,\n noise: 1,\n noiseFrequency: 1,\n softness: 1,\n speed: 0,\n frame: 0,\n },\n};\n\nexport const swirlPreset: SpiralPreset = {\n name: 'Swirl',\n params: {\n ...defaultPatternSizing,\n scale: 0.45,\n colorBack: '#b3e6d9',\n colorFront: '#1a2b4d',\n density: 0.2,\n distortion: 0,\n strokeWidth: 0.5,\n strokeTaper: 0,\n strokeCap: 0,\n noise: 0,\n noiseFrequency: 0.3,\n softness: 0.5,\n speed: 1,\n frame: 0,\n },\n};\n\nexport const spiralPresets: SpiralPreset[] = [defaultPreset, sandPreset, dropletPreset, swirlPreset];\n\nexport const Spiral: React.FC<SpiralProps> = memo(function SpiralImpl({\n // Own props\n speed = defaultPreset.params.speed,\n frame = defaultPreset.params.frame,\n colorBack = defaultPreset.params.colorBack,\n colorFront = defaultPreset.params.colorFront,\n density = defaultPreset.params.density,\n distortion = defaultPreset.params.distortion,\n strokeWidth = defaultPreset.params.strokeWidth,\n strokeTaper = defaultPreset.params.strokeTaper,\n strokeCap = defaultPreset.params.strokeCap,\n noiseFrequency = defaultPreset.params.noiseFrequency,\n noise = defaultPreset.params.noise,\n softness = defaultPreset.params.softness,\n\n // Sizing props\n fit = defaultPreset.params.fit,\n rotation = defaultPreset.params.rotation,\n scale = defaultPreset.params.scale,\n originX = defaultPreset.params.originX,\n originY = defaultPreset.params.originY,\n offsetX = defaultPreset.params.offsetX,\n offsetY = defaultPreset.params.offsetY,\n worldWidth = defaultPreset.params.worldWidth,\n worldHeight = defaultPreset.params.worldHeight,\n ...props\n}: SpiralProps) {\n const uniforms = {\n // Own uniforms\n u_colorBack: getShaderColorFromString(colorBack),\n u_colorFront: getShaderColorFromString(colorFront),\n u_density: density,\n u_distortion: distortion,\n u_strokeWidth: strokeWidth,\n u_strokeTaper: strokeTaper,\n u_strokeCap: strokeCap,\n u_noiseFrequency: noiseFrequency,\n u_noise: noise,\n u_softness: softness,\n\n // Sizing uniforms\n u_fit: ShaderFitOptions[fit],\n u_scale: scale,\n u_rotation: rotation,\n u_offsetX: offsetX,\n u_offsetY: offsetY,\n u_originX: originX,\n u_originY: originY,\n u_worldWidth: worldWidth,\n u_worldHeight: worldHeight,\n } satisfies SpiralUniforms;\n\n return (\n <ShaderMount {...props} speed={speed} frame={frame} fragmentShader={spiralFragmentShader} uniforms={uniforms} />\n );\n}, colorPropsAreEqual);\n"],
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+ "sourcesContent": ["import { memo } from 'react';\nimport { ShaderMount, type ShaderComponentProps } from '../shader-mount.js';\nimport { colorPropsAreEqual } from '../color-props-are-equal.js';\nimport {\n defaultPatternSizing,\n getShaderColorFromString,\n ShaderFitOptions,\n spiralFragmentShader,\n type ShaderPreset,\n type SpiralParams,\n type SpiralUniforms,\n} from '@paper-design/shaders';\n\nexport interface SpiralProps extends ShaderComponentProps, SpiralParams {}\n\ntype SpiralPreset = ShaderPreset<SpiralParams>;\n\nexport const defaultPreset: SpiralPreset = {\n name: 'Default',\n params: {\n ...defaultPatternSizing,\n scale: 1.3,\n colorBack: '#001429',\n colorFront: '#79D1FF',\n density: 1,\n distortion: 0,\n strokeWidth: 0.5,\n strokeTaper: 0,\n strokeCap: 0,\n noise: 0,\n noiseFrequency: 0,\n softness: 0,\n speed: 1,\n frame: 0,\n },\n};\n\nexport const dropletPreset: SpiralPreset = {\n name: 'Droplet',\n params: {\n ...defaultPatternSizing,\n colorBack: '#effafe',\n colorFront: '#bf40a0',\n density: 0.9,\n distortion: 0,\n strokeWidth: 0.75,\n strokeTaper: 0.18,\n strokeCap: 1,\n noise: 0.74,\n noiseFrequency: 0.33,\n softness: 0.02,\n speed: 1,\n frame: 0,\n },\n};\n\nexport const junglePreset: SpiralPreset = {\n name: 'Jungle',\n params: {\n ...defaultPatternSizing,\n scale: 1.3,\n density: 0.5,\n colorBack: '#a0ef2a',\n colorFront: '#288b18',\n distortion: 0,\n strokeWidth: 0.5,\n strokeTaper: 0,\n strokeCap: 0,\n noise: 1,\n noiseFrequency: 0.25,\n softness: 0,\n speed: 0.75,\n frame: 0,\n },\n};\n\nexport const swirlPreset: SpiralPreset = {\n name: 'Swirl',\n params: {\n ...defaultPatternSizing,\n scale: 0.45,\n colorBack: '#b3e6d9',\n colorFront: '#1a2b4d',\n density: 0.2,\n distortion: 0,\n strokeWidth: 0.5,\n strokeTaper: 0,\n strokeCap: 0,\n noise: 0,\n noiseFrequency: 0.3,\n softness: 0.5,\n speed: 1,\n frame: 0,\n },\n};\n\nexport const spiralPresets: SpiralPreset[] = [defaultPreset, junglePreset, dropletPreset, swirlPreset];\n\nexport const Spiral: React.FC<SpiralProps> = memo(function SpiralImpl({\n // Own props\n speed = defaultPreset.params.speed,\n frame = defaultPreset.params.frame,\n colorBack = defaultPreset.params.colorBack,\n colorFront = defaultPreset.params.colorFront,\n density = defaultPreset.params.density,\n distortion = defaultPreset.params.distortion,\n strokeWidth = defaultPreset.params.strokeWidth,\n strokeTaper = defaultPreset.params.strokeTaper,\n strokeCap = defaultPreset.params.strokeCap,\n noiseFrequency = defaultPreset.params.noiseFrequency,\n noise = defaultPreset.params.noise,\n softness = defaultPreset.params.softness,\n\n // Sizing props\n fit = defaultPreset.params.fit,\n rotation = defaultPreset.params.rotation,\n scale = defaultPreset.params.scale,\n originX = defaultPreset.params.originX,\n originY = defaultPreset.params.originY,\n offsetX = defaultPreset.params.offsetX,\n offsetY = defaultPreset.params.offsetY,\n worldWidth = defaultPreset.params.worldWidth,\n worldHeight = defaultPreset.params.worldHeight,\n ...props\n}: SpiralProps) {\n const uniforms = {\n // Own uniforms\n u_colorBack: getShaderColorFromString(colorBack),\n u_colorFront: getShaderColorFromString(colorFront),\n u_density: density,\n u_distortion: distortion,\n u_strokeWidth: strokeWidth,\n u_strokeTaper: strokeTaper,\n u_strokeCap: strokeCap,\n u_noiseFrequency: noiseFrequency,\n u_noise: noise,\n u_softness: softness,\n\n // Sizing uniforms\n u_fit: ShaderFitOptions[fit],\n u_scale: scale,\n u_rotation: rotation,\n u_offsetX: offsetX,\n u_offsetY: offsetY,\n u_originX: originX,\n u_originY: originY,\n u_worldWidth: worldWidth,\n u_worldHeight: worldHeight,\n } satisfies SpiralUniforms;\n\n return (\n <ShaderMount {...props} speed={speed} frame={frame} fragmentShader={spiralFragmentShader} uniforms={uniforms} />\n );\n}, colorPropsAreEqual);\n"],
5
+ "mappings": ";;;;;AAAA,SAAS,YAAY;AACrB,SAAS,mBAA8C;AACvD,SAAS,0BAA0B;AACnC;AAAA,EACE;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,OAIK;AA4IH;AAtIG,MAAM,gBAA8B;AAAA,EACzC,MAAM;AAAA,EACN,QAAQ;AAAA,IACN,GAAG;AAAA,IACH,OAAO;AAAA,IACP,WAAW;AAAA,IACX,YAAY;AAAA,IACZ,SAAS;AAAA,IACT,YAAY;AAAA,IACZ,aAAa;AAAA,IACb,aAAa;AAAA,IACb,WAAW;AAAA,IACX,OAAO;AAAA,IACP,gBAAgB;AAAA,IAChB,UAAU;AAAA,IACV,OAAO;AAAA,IACP,OAAO;AAAA,EACT;AACF;AAEO,MAAM,gBAA8B;AAAA,EACzC,MAAM;AAAA,EACN,QAAQ;AAAA,IACN,GAAG;AAAA,IACH,WAAW;AAAA,IACX,YAAY;AAAA,IACZ,SAAS;AAAA,IACT,YAAY;AAAA,IACZ,aAAa;AAAA,IACb,aAAa;AAAA,IACb,WAAW;AAAA,IACX,OAAO;AAAA,IACP,gBAAgB;AAAA,IAChB,UAAU;AAAA,IACV,OAAO;AAAA,IACP,OAAO;AAAA,EACT;AACF;AAEO,MAAM,eAA6B;AAAA,EACxC,MAAM;AAAA,EACN,QAAQ;AAAA,IACN,GAAG;AAAA,IACH,OAAO;AAAA,IACP,SAAS;AAAA,IACT,WAAW;AAAA,IACX,YAAY;AAAA,IACZ,YAAY;AAAA,IACZ,aAAa;AAAA,IACb,aAAa;AAAA,IACb,WAAW;AAAA,IACX,OAAO;AAAA,IACP,gBAAgB;AAAA,IAChB,UAAU;AAAA,IACV,OAAO;AAAA,IACP,OAAO;AAAA,EACT;AACF;AAEO,MAAM,cAA4B;AAAA,EACvC,MAAM;AAAA,EACN,QAAQ;AAAA,IACN,GAAG;AAAA,IACH,OAAO;AAAA,IACP,WAAW;AAAA,IACX,YAAY;AAAA,IACZ,SAAS;AAAA,IACT,YAAY;AAAA,IACZ,aAAa;AAAA,IACb,aAAa;AAAA,IACb,WAAW;AAAA,IACX,OAAO;AAAA,IACP,gBAAgB;AAAA,IAChB,UAAU;AAAA,IACV,OAAO;AAAA,IACP,OAAO;AAAA,EACT;AACF;AAEO,MAAM,gBAAgC,CAAC,eAAe,cAAc,eAAe,WAAW;AAE9F,MAAM,SAAgC,KAAK,SAAS,WAAW;AAAA;AAAA,EAEpE,QAAQ,cAAc,OAAO;AAAA,EAC7B,QAAQ,cAAc,OAAO;AAAA,EAC7B,YAAY,cAAc,OAAO;AAAA,EACjC,aAAa,cAAc,OAAO;AAAA,EAClC,UAAU,cAAc,OAAO;AAAA,EAC/B,aAAa,cAAc,OAAO;AAAA,EAClC,cAAc,cAAc,OAAO;AAAA,EACnC,cAAc,cAAc,OAAO;AAAA,EACnC,YAAY,cAAc,OAAO;AAAA,EACjC,iBAAiB,cAAc,OAAO;AAAA,EACtC,QAAQ,cAAc,OAAO;AAAA,EAC7B,WAAW,cAAc,OAAO;AAAA;AAAA,EAGhC,MAAM,cAAc,OAAO;AAAA,EAC3B,WAAW,cAAc,OAAO;AAAA,EAChC,QAAQ,cAAc,OAAO;AAAA,EAC7B,UAAU,cAAc,OAAO;AAAA,EAC/B,UAAU,cAAc,OAAO;AAAA,EAC/B,UAAU,cAAc,OAAO;AAAA,EAC/B,UAAU,cAAc,OAAO;AAAA,EAC/B,aAAa,cAAc,OAAO;AAAA,EAClC,cAAc,cAAc,OAAO;AAAA,EACnC,GAAG;AACL,GAAgB;AACd,QAAM,WAAW;AAAA;AAAA,IAEf,aAAa,yBAAyB,SAAS;AAAA,IAC/C,cAAc,yBAAyB,UAAU;AAAA,IACjD,WAAW;AAAA,IACX,cAAc;AAAA,IACd,eAAe;AAAA,IACf,eAAe;AAAA,IACf,aAAa;AAAA,IACb,kBAAkB;AAAA,IAClB,SAAS;AAAA,IACT,YAAY;AAAA;AAAA,IAGZ,OAAO,iBAAiB,GAAG;AAAA,IAC3B,SAAS;AAAA,IACT,YAAY;AAAA,IACZ,WAAW;AAAA,IACX,WAAW;AAAA,IACX,WAAW;AAAA,IACX,WAAW;AAAA,IACX,cAAc;AAAA,IACd,eAAe;AAAA,EACjB;AAEA,SACE,oBAAC,eAAa,GAAG,OAAO,OAAc,OAAc,gBAAgB,sBAAsB,UAAoB;AAElH,GAAG,kBAAkB;",
6
6
  "names": []
7
7
  }
@@ -6,7 +6,7 @@ type StaticMeshGradientPreset = ShaderPreset<StaticMeshGradientParams>;
6
6
  export declare const defaultPreset: StaticMeshGradientPreset;
7
7
  export declare const seaPreset: StaticMeshGradientPreset;
8
8
  export declare const sixtiesPreset: StaticMeshGradientPreset;
9
- export declare const impressionismPreset: StaticMeshGradientPreset;
9
+ export declare const sunsetPreset: StaticMeshGradientPreset;
10
10
  export declare const staticMeshGradientPresets: StaticMeshGradientPreset[];
11
11
  export declare const StaticMeshGradient: React.FC<StaticMeshGradientProps>;
12
12
  export {};
@@ -9,6 +9,7 @@ import { colorPropsAreEqual } from "../color-props-are-equal.js";
9
9
  import {
10
10
  defaultObjectSizing,
11
11
  getShaderColorFromString,
12
+ getShaderNoiseTexture,
12
13
  staticMeshGradientFragmentShader,
13
14
  ShaderFitOptions
14
15
  } from "@paper-design/shaders";
@@ -19,13 +20,13 @@ const defaultPreset = {
19
20
  ...defaultObjectSizing,
20
21
  speed: 0,
21
22
  frame: 0,
22
- colors: ["#264653", "#9c2b2b", "#f4a261", "#ffffff"],
23
- positions: 0,
24
- waveX: 0.6,
25
- waveXShift: 0.7,
26
- waveY: 0.7,
27
- waveYShift: 0.7,
28
- mixing: 0.5,
23
+ colors: ["#ffad0a", "#6200ff", "#e2a3ff", "#ff99fd"],
24
+ positions: 2,
25
+ waveX: 1,
26
+ waveXShift: 0.6,
27
+ waveY: 1,
28
+ waveYShift: 0.21,
29
+ mixing: 0.93,
29
30
  grainMixer: 0,
30
31
  grainOverlay: 0
31
32
  }
@@ -64,19 +65,19 @@ const sixtiesPreset = {
64
65
  grainOverlay: 0.78
65
66
  }
66
67
  };
67
- const impressionismPreset = {
68
- name: "Impressionism",
68
+ const sunsetPreset = {
69
+ name: "Sunset",
69
70
  params: {
70
71
  ...defaultObjectSizing,
71
72
  speed: 0,
72
73
  frame: 0,
73
- colors: ["#ffad0a", "#6200ff", "#e2a3ff", "#ff99fd"],
74
- positions: 2,
75
- waveX: 1,
76
- waveXShift: 0.6,
77
- waveY: 1,
78
- waveYShift: 0.21,
79
- mixing: 0.93,
74
+ colors: ["#264653", "#9c2b2b", "#f4a261", "#ffffff"],
75
+ positions: 0,
76
+ waveX: 0.6,
77
+ waveXShift: 0.7,
78
+ waveY: 0.7,
79
+ waveYShift: 0.7,
80
+ mixing: 0.5,
80
81
  grainMixer: 0,
81
82
  grainOverlay: 0
82
83
  }
@@ -84,7 +85,7 @@ const impressionismPreset = {
84
85
  const staticMeshGradientPresets = [
85
86
  defaultPreset,
86
87
  sixtiesPreset,
87
- impressionismPreset,
88
+ sunsetPreset,
88
89
  seaPreset
89
90
  ];
90
91
  const StaticMeshGradient = memo(function StaticMeshGradientImpl({
@@ -124,6 +125,7 @@ const StaticMeshGradient = memo(function StaticMeshGradientImpl({
124
125
  u_mixing: mixing,
125
126
  u_grainMixer: grainMixer,
126
127
  u_grainOverlay: grainOverlay,
128
+ u_noiseTexture: getShaderNoiseTexture(),
127
129
  // Sizing uniforms
128
130
  u_fit: ShaderFitOptions[fit],
129
131
  u_rotation: rotation,
@@ -149,9 +151,9 @@ const StaticMeshGradient = memo(function StaticMeshGradientImpl({
149
151
  export {
150
152
  StaticMeshGradient,
151
153
  defaultPreset,
152
- impressionismPreset,
153
154
  seaPreset,
154
155
  sixtiesPreset,
155
- staticMeshGradientPresets
156
+ staticMeshGradientPresets,
157
+ sunsetPreset
156
158
  };
157
159
  //# sourceMappingURL=static-mesh-gradient.js.map
@@ -1,7 +1,7 @@
1
1
  {
2
2
  "version": 3,
3
3
  "sources": ["../../src/shaders/static-mesh-gradient.tsx"],
4
- "sourcesContent": ["import { memo } from 'react';\nimport { ShaderMount, type ShaderComponentProps } from '../shader-mount.js';\nimport { colorPropsAreEqual } from '../color-props-are-equal.js';\nimport {\n defaultObjectSizing,\n getShaderColorFromString,\n staticMeshGradientFragmentShader,\n ShaderFitOptions,\n type StaticMeshGradientParams,\n type StaticMeshGradientUniforms,\n type ShaderPreset,\n} from '@paper-design/shaders';\n\nexport interface StaticMeshGradientProps extends ShaderComponentProps, StaticMeshGradientParams {}\n\ntype StaticMeshGradientPreset = ShaderPreset<StaticMeshGradientParams>;\n\nexport const defaultPreset: StaticMeshGradientPreset = {\n name: 'Default',\n params: {\n ...defaultObjectSizing,\n speed: 0,\n frame: 0,\n colors: ['#264653', '#9c2b2b', '#f4a261', '#ffffff'],\n positions: 0,\n waveX: 0.6,\n waveXShift: 0.7,\n waveY: 0.7,\n waveYShift: 0.7,\n mixing: 0.5,\n grainMixer: 0,\n grainOverlay: 0,\n },\n};\n\nexport const seaPreset: StaticMeshGradientPreset = {\n name: 'Sea',\n params: {\n ...defaultObjectSizing,\n speed: 0,\n frame: 0,\n colors: ['#013b65', '#03738c', '#a3d3ff', '#f2faef'],\n positions: 0,\n waveX: 0.53,\n waveXShift: 0.0,\n waveY: 0.95,\n waveYShift: 0.64,\n mixing: 0.5,\n grainMixer: 0.0,\n grainOverlay: 0.0,\n },\n};\n\nexport const sixtiesPreset: StaticMeshGradientPreset = {\n name: '1960s',\n params: {\n ...defaultObjectSizing,\n speed: 0,\n frame: 0,\n colors: ['#000000', '#082400', '#b1aa91', '#8e8c15'],\n positions: 42,\n waveX: 0.45,\n waveXShift: 0.0,\n waveY: 1.0,\n waveYShift: 0.0,\n mixing: 0.0,\n grainMixer: 0.37,\n grainOverlay: 0.78,\n },\n};\n\nexport const impressionismPreset: StaticMeshGradientPreset = {\n name: 'Impressionism',\n params: {\n ...defaultObjectSizing,\n speed: 0,\n frame: 0,\n colors: ['#ffad0a', '#6200ff', '#e2a3ff', '#ff99fd'],\n positions: 2,\n waveX: 1.0,\n waveXShift: 0.6,\n waveY: 1.0,\n waveYShift: 0.21,\n mixing: 0.93,\n grainMixer: 0.0,\n grainOverlay: 0.0,\n },\n};\n\nexport const staticMeshGradientPresets: StaticMeshGradientPreset[] = [\n defaultPreset,\n sixtiesPreset,\n impressionismPreset,\n seaPreset,\n];\n\nexport const StaticMeshGradient: React.FC<StaticMeshGradientProps> = memo(function StaticMeshGradientImpl({\n // Own props\n speed = defaultPreset.params.speed,\n frame = defaultPreset.params.frame,\n colors = defaultPreset.params.colors,\n positions = defaultPreset.params.positions,\n waveX = defaultPreset.params.waveX,\n waveXShift = defaultPreset.params.waveXShift,\n waveY = defaultPreset.params.waveY,\n waveYShift = defaultPreset.params.waveYShift,\n mixing = defaultPreset.params.mixing,\n grainMixer = defaultPreset.params.grainMixer,\n grainOverlay = defaultPreset.params.grainOverlay,\n\n // Sizing props\n fit = defaultPreset.params.fit,\n rotation = defaultPreset.params.rotation,\n scale = defaultPreset.params.scale,\n originX = defaultPreset.params.originX,\n originY = defaultPreset.params.originY,\n offsetX = defaultPreset.params.offsetX,\n offsetY = defaultPreset.params.offsetY,\n worldWidth = defaultPreset.params.worldWidth,\n worldHeight = defaultPreset.params.worldHeight,\n ...props\n}: StaticMeshGradientProps) {\n const uniforms = {\n // Own uniforms\n u_colors: colors.map(getShaderColorFromString),\n u_colorsCount: colors.length,\n u_positions: positions,\n u_waveX: waveX,\n u_waveXShift: waveXShift,\n u_waveY: waveY,\n u_waveYShift: waveYShift,\n u_mixing: mixing,\n u_grainMixer: grainMixer,\n u_grainOverlay: grainOverlay,\n\n // Sizing uniforms\n u_fit: ShaderFitOptions[fit],\n u_rotation: rotation,\n u_scale: scale,\n u_offsetX: offsetX,\n u_offsetY: offsetY,\n u_originX: originX,\n u_originY: originY,\n u_worldWidth: worldWidth,\n u_worldHeight: worldHeight,\n } satisfies StaticMeshGradientUniforms;\n\n return (\n <ShaderMount\n {...props}\n speed={speed}\n frame={frame}\n fragmentShader={staticMeshGradientFragmentShader}\n uniforms={uniforms}\n />\n );\n}, colorPropsAreEqual);\n"],
5
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4
+ "sourcesContent": ["import { memo } from 'react';\nimport { ShaderMount, type ShaderComponentProps } from '../shader-mount.js';\nimport { colorPropsAreEqual } from '../color-props-are-equal.js';\nimport {\n defaultObjectSizing,\n getShaderColorFromString,\n getShaderNoiseTexture,\n staticMeshGradientFragmentShader,\n ShaderFitOptions,\n type StaticMeshGradientParams,\n type StaticMeshGradientUniforms,\n type ShaderPreset,\n} from '@paper-design/shaders';\n\nexport interface StaticMeshGradientProps extends ShaderComponentProps, StaticMeshGradientParams {}\n\ntype StaticMeshGradientPreset = ShaderPreset<StaticMeshGradientParams>;\n\nexport const defaultPreset: StaticMeshGradientPreset = {\n name: 'Default',\n params: {\n ...defaultObjectSizing,\n speed: 0,\n frame: 0,\n colors: ['#ffad0a', '#6200ff', '#e2a3ff', '#ff99fd'],\n positions: 2,\n waveX: 1.0,\n waveXShift: 0.6,\n waveY: 1.0,\n waveYShift: 0.21,\n mixing: 0.93,\n grainMixer: 0.0,\n grainOverlay: 0.0,\n },\n};\n\nexport const seaPreset: StaticMeshGradientPreset = {\n name: 'Sea',\n params: {\n ...defaultObjectSizing,\n speed: 0,\n frame: 0,\n colors: ['#013b65', '#03738c', '#a3d3ff', '#f2faef'],\n positions: 0,\n waveX: 0.53,\n waveXShift: 0.0,\n waveY: 0.95,\n waveYShift: 0.64,\n mixing: 0.5,\n grainMixer: 0.0,\n grainOverlay: 0.0,\n },\n};\n\nexport const sixtiesPreset: StaticMeshGradientPreset = {\n name: '1960s',\n params: {\n ...defaultObjectSizing,\n speed: 0,\n frame: 0,\n colors: ['#000000', '#082400', '#b1aa91', '#8e8c15'],\n positions: 42,\n waveX: 0.45,\n waveXShift: 0.0,\n waveY: 1.0,\n waveYShift: 0.0,\n mixing: 0.0,\n grainMixer: 0.37,\n grainOverlay: 0.78,\n },\n};\n\nexport const sunsetPreset: StaticMeshGradientPreset = {\n name: 'Sunset',\n params: {\n ...defaultObjectSizing,\n speed: 0,\n frame: 0,\n colors: ['#264653', '#9c2b2b', '#f4a261', '#ffffff'],\n positions: 0,\n waveX: 0.6,\n waveXShift: 0.7,\n waveY: 0.7,\n waveYShift: 0.7,\n mixing: 0.5,\n grainMixer: 0,\n grainOverlay: 0,\n },\n};\n\nexport const staticMeshGradientPresets: StaticMeshGradientPreset[] = [\n defaultPreset,\n sixtiesPreset,\n sunsetPreset,\n seaPreset,\n];\n\nexport const StaticMeshGradient: React.FC<StaticMeshGradientProps> = memo(function StaticMeshGradientImpl({\n // Own props\n speed = defaultPreset.params.speed,\n frame = defaultPreset.params.frame,\n colors = defaultPreset.params.colors,\n positions = defaultPreset.params.positions,\n waveX = defaultPreset.params.waveX,\n waveXShift = defaultPreset.params.waveXShift,\n waveY = defaultPreset.params.waveY,\n waveYShift = defaultPreset.params.waveYShift,\n mixing = defaultPreset.params.mixing,\n grainMixer = defaultPreset.params.grainMixer,\n grainOverlay = defaultPreset.params.grainOverlay,\n\n // Sizing props\n fit = defaultPreset.params.fit,\n rotation = defaultPreset.params.rotation,\n scale = defaultPreset.params.scale,\n originX = defaultPreset.params.originX,\n originY = defaultPreset.params.originY,\n offsetX = defaultPreset.params.offsetX,\n offsetY = defaultPreset.params.offsetY,\n worldWidth = defaultPreset.params.worldWidth,\n worldHeight = defaultPreset.params.worldHeight,\n ...props\n}: StaticMeshGradientProps) {\n const uniforms = {\n // Own uniforms\n u_colors: colors.map(getShaderColorFromString),\n u_colorsCount: colors.length,\n u_positions: positions,\n u_waveX: waveX,\n u_waveXShift: waveXShift,\n u_waveY: waveY,\n u_waveYShift: waveYShift,\n u_mixing: mixing,\n u_grainMixer: grainMixer,\n u_grainOverlay: grainOverlay,\n u_noiseTexture: getShaderNoiseTexture(),\n\n // Sizing uniforms\n u_fit: ShaderFitOptions[fit],\n u_rotation: rotation,\n u_scale: scale,\n u_offsetX: offsetX,\n u_offsetY: offsetY,\n u_originX: originX,\n u_originY: originY,\n u_worldWidth: worldWidth,\n u_worldHeight: worldHeight,\n } satisfies StaticMeshGradientUniforms;\n\n return (\n <ShaderMount\n {...props}\n speed={speed}\n frame={frame}\n fragmentShader={staticMeshGradientFragmentShader}\n uniforms={uniforms}\n />\n );\n}, colorPropsAreEqual);\n"],
5
+ "mappings": ";;;;;AAAA,SAAS,YAAY;AACrB,SAAS,mBAA8C;AACvD,SAAS,0BAA0B;AACnC;AAAA,EACE;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,OAIK;AA0IH;AApIG,MAAM,gBAA0C;AAAA,EACrD,MAAM;AAAA,EACN,QAAQ;AAAA,IACN,GAAG;AAAA,IACH,OAAO;AAAA,IACP,OAAO;AAAA,IACP,QAAQ,CAAC,WAAW,WAAW,WAAW,SAAS;AAAA,IACnD,WAAW;AAAA,IACX,OAAO;AAAA,IACP,YAAY;AAAA,IACZ,OAAO;AAAA,IACP,YAAY;AAAA,IACZ,QAAQ;AAAA,IACR,YAAY;AAAA,IACZ,cAAc;AAAA,EAChB;AACF;AAEO,MAAM,YAAsC;AAAA,EACjD,MAAM;AAAA,EACN,QAAQ;AAAA,IACN,GAAG;AAAA,IACH,OAAO;AAAA,IACP,OAAO;AAAA,IACP,QAAQ,CAAC,WAAW,WAAW,WAAW,SAAS;AAAA,IACnD,WAAW;AAAA,IACX,OAAO;AAAA,IACP,YAAY;AAAA,IACZ,OAAO;AAAA,IACP,YAAY;AAAA,IACZ,QAAQ;AAAA,IACR,YAAY;AAAA,IACZ,cAAc;AAAA,EAChB;AACF;AAEO,MAAM,gBAA0C;AAAA,EACrD,MAAM;AAAA,EACN,QAAQ;AAAA,IACN,GAAG;AAAA,IACH,OAAO;AAAA,IACP,OAAO;AAAA,IACP,QAAQ,CAAC,WAAW,WAAW,WAAW,SAAS;AAAA,IACnD,WAAW;AAAA,IACX,OAAO;AAAA,IACP,YAAY;AAAA,IACZ,OAAO;AAAA,IACP,YAAY;AAAA,IACZ,QAAQ;AAAA,IACR,YAAY;AAAA,IACZ,cAAc;AAAA,EAChB;AACF;AAEO,MAAM,eAAyC;AAAA,EACpD,MAAM;AAAA,EACN,QAAQ;AAAA,IACN,GAAG;AAAA,IACH,OAAO;AAAA,IACP,OAAO;AAAA,IACP,QAAQ,CAAC,WAAW,WAAW,WAAW,SAAS;AAAA,IACnD,WAAW;AAAA,IACX,OAAO;AAAA,IACP,YAAY;AAAA,IACZ,OAAO;AAAA,IACP,YAAY;AAAA,IACZ,QAAQ;AAAA,IACR,YAAY;AAAA,IACZ,cAAc;AAAA,EAChB;AACF;AAEO,MAAM,4BAAwD;AAAA,EACnE;AAAA,EACA;AAAA,EACA;AAAA,EACA;AACF;AAEO,MAAM,qBAAwD,KAAK,SAAS,uBAAuB;AAAA;AAAA,EAExG,QAAQ,cAAc,OAAO;AAAA,EAC7B,QAAQ,cAAc,OAAO;AAAA,EAC7B,SAAS,cAAc,OAAO;AAAA,EAC9B,YAAY,cAAc,OAAO;AAAA,EACjC,QAAQ,cAAc,OAAO;AAAA,EAC7B,aAAa,cAAc,OAAO;AAAA,EAClC,QAAQ,cAAc,OAAO;AAAA,EAC7B,aAAa,cAAc,OAAO;AAAA,EAClC,SAAS,cAAc,OAAO;AAAA,EAC9B,aAAa,cAAc,OAAO;AAAA,EAClC,eAAe,cAAc,OAAO;AAAA;AAAA,EAGpC,MAAM,cAAc,OAAO;AAAA,EAC3B,WAAW,cAAc,OAAO;AAAA,EAChC,QAAQ,cAAc,OAAO;AAAA,EAC7B,UAAU,cAAc,OAAO;AAAA,EAC/B,UAAU,cAAc,OAAO;AAAA,EAC/B,UAAU,cAAc,OAAO;AAAA,EAC/B,UAAU,cAAc,OAAO;AAAA,EAC/B,aAAa,cAAc,OAAO;AAAA,EAClC,cAAc,cAAc,OAAO;AAAA,EACnC,GAAG;AACL,GAA4B;AAC1B,QAAM,WAAW;AAAA;AAAA,IAEf,UAAU,OAAO,IAAI,wBAAwB;AAAA,IAC7C,eAAe,OAAO;AAAA,IACtB,aAAa;AAAA,IACb,SAAS;AAAA,IACT,cAAc;AAAA,IACd,SAAS;AAAA,IACT,cAAc;AAAA,IACd,UAAU;AAAA,IACV,cAAc;AAAA,IACd,gBAAgB;AAAA,IAChB,gBAAgB,sBAAsB;AAAA;AAAA,IAGtC,OAAO,iBAAiB,GAAG;AAAA,IAC3B,YAAY;AAAA,IACZ,SAAS;AAAA,IACT,WAAW;AAAA,IACX,WAAW;AAAA,IACX,WAAW;AAAA,IACX,WAAW;AAAA,IACX,cAAc;AAAA,IACd,eAAe;AAAA,EACjB;AAEA,SACE;AAAA,IAAC;AAAA;AAAA,MACE,GAAG;AAAA,MACJ;AAAA,MACA;AAAA,MACA,gBAAgB;AAAA,MAChB;AAAA;AAAA,EACF;AAEJ,GAAG,kBAAkB;",
6
6
  "names": []
7
7
  }
@@ -5,7 +5,7 @@ export interface StaticRadialGradientProps extends ShaderComponentProps, StaticR
5
5
  type StaticRadialGradientPreset = ShaderPreset<StaticRadialGradientParams>;
6
6
  export declare const defaultPreset: StaticRadialGradientPreset;
7
7
  export declare const crossSectionPreset: StaticRadialGradientPreset;
8
- export declare const glowPreset: StaticRadialGradientPreset;
8
+ export declare const radialPreset: StaticRadialGradientPreset;
9
9
  export declare const loFiPreset: StaticRadialGradientPreset;
10
10
  export declare const staticRadialGradientPresets: StaticRadialGradientPreset[];
11
11
  export declare const StaticRadialGradient: React.FC<StaticRadialGradientProps>;
@@ -9,6 +9,7 @@ import { colorPropsAreEqual } from "../color-props-are-equal.js";
9
9
  import {
10
10
  defaultObjectSizing,
11
11
  getShaderColorFromString,
12
+ getShaderNoiseTexture,
12
13
  staticRadialGradientFragmentShader,
13
14
  ShaderFitOptions
14
15
  } from "@paper-design/shaders";
@@ -20,13 +21,13 @@ const defaultPreset = {
20
21
  scale: 1,
21
22
  speed: 0,
22
23
  frame: 0,
23
- colorBack: "#264653",
24
- colors: ["#9c2b2b", "#f4a261", "#ffffff"],
25
- radius: 1,
26
- focalDistance: 0,
24
+ colorBack: "#121212",
25
+ colors: ["#00bbff", "#00ffe1", "#ffffff"],
26
+ radius: 0.7,
27
+ focalDistance: 0.99,
27
28
  focalAngle: 0,
28
- falloff: 0,
29
- mixing: 0.7,
29
+ falloff: 0.24,
30
+ mixing: 0.35,
30
31
  distortion: 0,
31
32
  distortionShift: 0,
32
33
  distortionFreq: 12,
@@ -55,20 +56,20 @@ const crossSectionPreset = {
55
56
  grainOverlay: 0
56
57
  }
57
58
  };
58
- const glowPreset = {
59
- name: "Glow",
59
+ const radialPreset = {
60
+ name: "Radial",
60
61
  params: {
61
62
  ...defaultObjectSizing,
62
63
  scale: 1,
63
64
  speed: 0,
64
65
  frame: 0,
65
- colorBack: "#2e2e2e",
66
- colors: ["#def4cd", "#ffb3fa", "#ff0040"],
67
- radius: 0.7,
68
- focalDistance: 0.99,
66
+ colorBack: "#264653",
67
+ colors: ["#9c2b2b", "#f4a261", "#ffffff"],
68
+ radius: 1,
69
+ focalDistance: 0,
69
70
  focalAngle: 0,
70
- falloff: 0.24,
71
- mixing: 0.35,
71
+ falloff: 0,
72
+ mixing: 0.7,
72
73
  distortion: 0,
73
74
  distortionShift: 0,
74
75
  distortionFreq: 12,
@@ -100,7 +101,7 @@ const staticRadialGradientPresets = [
100
101
  defaultPreset,
101
102
  loFiPreset,
102
103
  crossSectionPreset,
103
- glowPreset
104
+ radialPreset
104
105
  ];
105
106
  const StaticRadialGradient = memo(function StaticRadialGradientImpl({
106
107
  // Own props
@@ -145,6 +146,7 @@ const StaticRadialGradient = memo(function StaticRadialGradientImpl({
145
146
  u_distortionFreq: distortionFreq,
146
147
  u_grainMixer: grainMixer,
147
148
  u_grainOverlay: grainOverlay,
149
+ u_noiseTexture: getShaderNoiseTexture(),
148
150
  // Sizing uniforms
149
151
  u_fit: ShaderFitOptions[fit],
150
152
  u_rotation: rotation,
@@ -171,8 +173,8 @@ export {
171
173
  StaticRadialGradient,
172
174
  crossSectionPreset,
173
175
  defaultPreset,
174
- glowPreset,
175
176
  loFiPreset,
177
+ radialPreset,
176
178
  staticRadialGradientPresets
177
179
  };
178
180
  //# sourceMappingURL=static-radial-gradient.js.map
@@ -1,7 +1,7 @@
1
1
  {
2
2
  "version": 3,
3
3
  "sources": ["../../src/shaders/static-radial-gradient.tsx"],
4
- "sourcesContent": ["import { memo } from 'react';\nimport { ShaderMount, type ShaderComponentProps } from '../shader-mount.js';\nimport { colorPropsAreEqual } from '../color-props-are-equal.js';\nimport {\n defaultObjectSizing,\n getShaderColorFromString,\n staticRadialGradientFragmentShader,\n ShaderFitOptions,\n type StaticRadialGradientParams,\n type StaticRadialGradientUniforms,\n type ShaderPreset,\n} from '@paper-design/shaders';\n\nexport interface StaticRadialGradientProps extends ShaderComponentProps, StaticRadialGradientParams {}\n\ntype StaticRadialGradientPreset = ShaderPreset<StaticRadialGradientParams>;\n\nexport const defaultPreset: StaticRadialGradientPreset = {\n name: 'Default',\n params: {\n ...defaultObjectSizing,\n scale: 1,\n speed: 0,\n frame: 0,\n colorBack: '#264653',\n colors: ['#9c2b2b', '#f4a261', '#ffffff'],\n radius: 1,\n focalDistance: 0,\n focalAngle: 0,\n falloff: 0,\n mixing: 0.7,\n distortion: 0,\n distortionShift: 0,\n distortionFreq: 12,\n grainMixer: 0,\n grainOverlay: 0,\n },\n};\n\nexport const crossSectionPreset: StaticRadialGradientPreset = {\n name: 'Cross Section',\n params: {\n ...defaultObjectSizing,\n scale: 1,\n speed: 0,\n frame: 0,\n colorBack: '#3d348b',\n colors: ['#7678ed', '#f7b801', '#f18701', '#37a066'],\n radius: 1,\n focalDistance: 0,\n focalAngle: 0,\n falloff: 0,\n mixing: 0,\n distortion: 1,\n distortionShift: 0,\n distortionFreq: 12,\n grainMixer: 0,\n grainOverlay: 0,\n },\n};\n\nexport const glowPreset: StaticRadialGradientPreset = {\n name: 'Glow',\n params: {\n ...defaultObjectSizing,\n scale: 1,\n speed: 0,\n frame: 0,\n colorBack: '#2e2e2e',\n colors: ['#def4cd', '#ffb3fa', '#ff0040'],\n radius: 0.7,\n focalDistance: 0.99,\n focalAngle: 0,\n falloff: 0.24,\n mixing: 0.35,\n distortion: 0.0,\n distortionShift: 0,\n distortionFreq: 12,\n grainMixer: 0.0,\n grainOverlay: 0.0,\n },\n};\n\nexport const loFiPreset: StaticRadialGradientPreset = {\n name: 'Lo-Fi',\n params: {\n ...defaultObjectSizing,\n speed: 0,\n frame: 0,\n colorBack: '#2e1f27',\n colors: ['#d72638', '#3f88c5', '#f49d37'],\n radius: 1,\n focalDistance: 0,\n focalAngle: 0,\n falloff: 0.9,\n mixing: 0.5,\n distortion: 0,\n distortionShift: 0,\n distortionFreq: 12,\n grainMixer: 1,\n grainOverlay: 0.5,\n },\n};\n\nexport const staticRadialGradientPresets: StaticRadialGradientPreset[] = [\n defaultPreset,\n loFiPreset,\n crossSectionPreset,\n glowPreset,\n];\n\nexport const StaticRadialGradient: React.FC<StaticRadialGradientProps> = memo(function StaticRadialGradientImpl({\n // Own props\n speed = defaultPreset.params.speed,\n frame = defaultPreset.params.frame,\n colorBack = defaultPreset.params.colorBack,\n colors = defaultPreset.params.colors,\n radius = defaultPreset.params.radius,\n focalDistance = defaultPreset.params.focalDistance,\n focalAngle = defaultPreset.params.focalAngle,\n falloff = defaultPreset.params.falloff,\n grainMixer = defaultPreset.params.grainMixer,\n mixing = defaultPreset.params.mixing,\n distortion = defaultPreset.params.distortion,\n distortionShift = defaultPreset.params.distortionShift,\n distortionFreq = defaultPreset.params.distortionFreq,\n grainOverlay = defaultPreset.params.grainOverlay,\n\n // Sizing props\n fit = defaultPreset.params.fit,\n rotation = defaultPreset.params.rotation,\n scale = defaultPreset.params.scale,\n originX = defaultPreset.params.originX,\n originY = defaultPreset.params.originY,\n offsetX = defaultPreset.params.offsetX,\n offsetY = defaultPreset.params.offsetY,\n worldWidth = defaultPreset.params.worldWidth,\n worldHeight = defaultPreset.params.worldHeight,\n ...props\n}: StaticRadialGradientProps) {\n const uniforms = {\n // Own uniforms\n u_colorBack: getShaderColorFromString(colorBack),\n u_colors: colors.map(getShaderColorFromString),\n u_colorsCount: colors.length,\n u_radius: radius,\n u_focalDistance: focalDistance,\n u_focalAngle: focalAngle,\n u_falloff: falloff,\n u_mixing: mixing,\n u_distortion: distortion,\n u_distortionShift: distortionShift,\n u_distortionFreq: distortionFreq,\n u_grainMixer: grainMixer,\n u_grainOverlay: grainOverlay,\n\n // Sizing uniforms\n u_fit: ShaderFitOptions[fit],\n u_rotation: rotation,\n u_scale: scale,\n u_offsetX: offsetX,\n u_offsetY: offsetY,\n u_originX: originX,\n u_originY: originY,\n u_worldWidth: worldWidth,\n u_worldHeight: worldHeight,\n } satisfies StaticRadialGradientUniforms;\n\n return (\n <ShaderMount\n {...props}\n speed={speed}\n frame={frame}\n fragmentShader={staticRadialGradientFragmentShader}\n uniforms={uniforms}\n />\n );\n}, colorPropsAreEqual);\n"],
5
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+ "sourcesContent": ["import { memo } from 'react';\nimport { ShaderMount, type ShaderComponentProps } from '../shader-mount.js';\nimport { colorPropsAreEqual } from '../color-props-are-equal.js';\nimport {\n defaultObjectSizing,\n getShaderColorFromString,\n getShaderNoiseTexture,\n staticRadialGradientFragmentShader,\n ShaderFitOptions,\n type StaticRadialGradientParams,\n type StaticRadialGradientUniforms,\n type ShaderPreset,\n} from '@paper-design/shaders';\n\nexport interface StaticRadialGradientProps extends ShaderComponentProps, StaticRadialGradientParams {}\n\ntype StaticRadialGradientPreset = ShaderPreset<StaticRadialGradientParams>;\n\nexport const defaultPreset: StaticRadialGradientPreset = {\n name: 'Default',\n params: {\n ...defaultObjectSizing,\n scale: 1,\n speed: 0,\n frame: 0,\n colorBack: '#121212',\n colors: ['#00bbff', '#00ffe1', '#ffffff'],\n radius: 0.7,\n focalDistance: 0.99,\n focalAngle: 0,\n falloff: 0.24,\n mixing: 0.35,\n distortion: 0.0,\n distortionShift: 0,\n distortionFreq: 12,\n grainMixer: 0.0,\n grainOverlay: 0.0,\n },\n};\n\nexport const crossSectionPreset: StaticRadialGradientPreset = {\n name: 'Cross Section',\n params: {\n ...defaultObjectSizing,\n scale: 1,\n speed: 0,\n frame: 0,\n colorBack: '#3d348b',\n colors: ['#7678ed', '#f7b801', '#f18701', '#37a066'],\n radius: 1,\n focalDistance: 0,\n focalAngle: 0,\n falloff: 0,\n mixing: 0,\n distortion: 1,\n distortionShift: 0,\n distortionFreq: 12,\n grainMixer: 0,\n grainOverlay: 0,\n },\n};\n\nexport const radialPreset: StaticRadialGradientPreset = {\n name: 'Radial',\n params: {\n ...defaultObjectSizing,\n scale: 1,\n speed: 0,\n frame: 0,\n colorBack: '#264653',\n colors: ['#9c2b2b', '#f4a261', '#ffffff'],\n radius: 1,\n focalDistance: 0,\n focalAngle: 0,\n falloff: 0,\n mixing: 0.7,\n distortion: 0,\n distortionShift: 0,\n distortionFreq: 12,\n grainMixer: 0,\n grainOverlay: 0,\n },\n};\n\nexport const loFiPreset: StaticRadialGradientPreset = {\n name: 'Lo-Fi',\n params: {\n ...defaultObjectSizing,\n speed: 0,\n frame: 0,\n colorBack: '#2e1f27',\n colors: ['#d72638', '#3f88c5', '#f49d37'],\n radius: 1,\n focalDistance: 0,\n focalAngle: 0,\n falloff: 0.9,\n mixing: 0.5,\n distortion: 0,\n distortionShift: 0,\n distortionFreq: 12,\n grainMixer: 1,\n grainOverlay: 0.5,\n },\n};\n\nexport const staticRadialGradientPresets: StaticRadialGradientPreset[] = [\n defaultPreset,\n loFiPreset,\n crossSectionPreset,\n radialPreset,\n];\n\nexport const StaticRadialGradient: React.FC<StaticRadialGradientProps> = memo(function StaticRadialGradientImpl({\n // Own props\n speed = defaultPreset.params.speed,\n frame = defaultPreset.params.frame,\n colorBack = defaultPreset.params.colorBack,\n colors = defaultPreset.params.colors,\n radius = defaultPreset.params.radius,\n focalDistance = defaultPreset.params.focalDistance,\n focalAngle = defaultPreset.params.focalAngle,\n falloff = defaultPreset.params.falloff,\n grainMixer = defaultPreset.params.grainMixer,\n mixing = defaultPreset.params.mixing,\n distortion = defaultPreset.params.distortion,\n distortionShift = defaultPreset.params.distortionShift,\n distortionFreq = defaultPreset.params.distortionFreq,\n grainOverlay = defaultPreset.params.grainOverlay,\n\n // Sizing props\n fit = defaultPreset.params.fit,\n rotation = defaultPreset.params.rotation,\n scale = defaultPreset.params.scale,\n originX = defaultPreset.params.originX,\n originY = defaultPreset.params.originY,\n offsetX = defaultPreset.params.offsetX,\n offsetY = defaultPreset.params.offsetY,\n worldWidth = defaultPreset.params.worldWidth,\n worldHeight = defaultPreset.params.worldHeight,\n ...props\n}: StaticRadialGradientProps) {\n const uniforms = {\n // Own uniforms\n u_colorBack: getShaderColorFromString(colorBack),\n u_colors: colors.map(getShaderColorFromString),\n u_colorsCount: colors.length,\n u_radius: radius,\n u_focalDistance: focalDistance,\n u_focalAngle: focalAngle,\n u_falloff: falloff,\n u_mixing: mixing,\n u_distortion: distortion,\n u_distortionShift: distortionShift,\n u_distortionFreq: distortionFreq,\n u_grainMixer: grainMixer,\n u_grainOverlay: grainOverlay,\n u_noiseTexture: getShaderNoiseTexture(),\n\n // Sizing uniforms\n u_fit: ShaderFitOptions[fit],\n u_rotation: rotation,\n u_scale: scale,\n u_offsetX: offsetX,\n u_offsetY: offsetY,\n u_originX: originX,\n u_originY: originY,\n u_worldWidth: worldWidth,\n u_worldHeight: worldHeight,\n } satisfies StaticRadialGradientUniforms;\n\n return (\n <ShaderMount\n {...props}\n speed={speed}\n frame={frame}\n fragmentShader={staticRadialGradientFragmentShader}\n uniforms={uniforms}\n />\n );\n}, colorPropsAreEqual);\n"],
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6
6
  "names": []
7
7
  }
@@ -17,18 +17,15 @@ const defaultPreset = {
17
17
  name: "Default",
18
18
  params: {
19
19
  ...defaultObjectSizing,
20
- scale: 2.28,
21
- offsetX: -0.4,
22
- offsetY: 0.3,
23
20
  speed: 0.32,
24
21
  frame: 0,
25
- colorBack: "#452424",
26
- colors: ["#0b7f05", "#ffe785", "#ff335c"],
27
- bandCount: 5,
28
- twist: 0.11,
22
+ colorBack: "#330000",
23
+ colors: ["#ffd1d1", "#ff8a8a", "#660000"],
24
+ bandCount: 4,
25
+ twist: 0.1,
29
26
  softness: 0,
30
- noiseFrequency: 0.3,
31
- noise: 0.46
27
+ noiseFrequency: 0.4,
28
+ noise: 0.2
32
29
  }
33
30
  };
34
31
  const openingPreset = {
@@ -1,7 +1,7 @@
1
1
  {
2
2
  "version": 3,
3
3
  "sources": ["../../src/shaders/swirl.tsx"],
4
- "sourcesContent": ["import { memo } from 'react';\nimport { ShaderMount, type ShaderComponentProps } from '../shader-mount.js';\nimport {\n defaultObjectSizing,\n getShaderColorFromString,\n ShaderFitOptions,\n swirlFragmentShader,\n type ShaderPreset,\n type SwirlParams,\n type SwirlUniforms,\n} from '@paper-design/shaders';\nimport { colorPropsAreEqual } from '../color-props-are-equal.js';\n\nexport interface SwirlProps extends ShaderComponentProps, SwirlParams {}\n\ntype SwirlPreset = ShaderPreset<SwirlParams>;\n\nexport const defaultPreset: SwirlPreset = {\n name: 'Default',\n params: {\n ...defaultObjectSizing,\n scale: 2.28,\n offsetX: -0.4,\n offsetY: 0.3,\n speed: 0.32,\n frame: 0,\n colorBack: '#452424',\n colors: ['#0b7f05', '#ffe785', '#ff335c'],\n bandCount: 5,\n twist: 0.11,\n softness: 0,\n noiseFrequency: 0.3,\n noise: 0.46,\n },\n};\n\nexport const openingPreset: SwirlPreset = {\n name: 'Opening',\n params: {\n ...defaultObjectSizing,\n offsetX: -0.4,\n offsetY: 0.86,\n speed: 0.6,\n frame: 0,\n colorBack: '#8b2e5f',\n colors: ['#ce5d43', '#f7c251', '#f9f871'],\n bandCount: 3,\n twist: 0.3,\n softness: 0,\n noiseFrequency: 0.5,\n noise: 0,\n },\n} as const;\n\nexport const jamesBondPreset: SwirlPreset = {\n name: '007',\n params: {\n ...defaultObjectSizing,\n speed: 1,\n frame: 0,\n colorBack: '#000000',\n colors: ['#2e2e2e', '#ffffff'],\n bandCount: 4,\n twist: 0.4,\n softness: 0,\n noiseFrequency: 0.5,\n noise: 0,\n },\n} as const;\n\nexport const candyPreset: SwirlPreset = {\n name: 'Candy',\n params: {\n ...defaultObjectSizing,\n speed: 1,\n frame: 0,\n colorBack: '#ffcd66',\n colors: ['#6bbceb', '#d7b3ff', '#ff9fff'],\n bandCount: 2,\n twist: 0.15,\n softness: 1,\n noiseFrequency: 0.5,\n noise: 0,\n },\n} as const;\n\nexport const swirlPresets: SwirlPreset[] = [defaultPreset, jamesBondPreset, openingPreset, candyPreset];\n\nexport const Swirl: React.FC<SwirlProps> = memo(function SwirlImpl({\n // Own props\n speed = defaultPreset.params.speed,\n frame = defaultPreset.params.frame,\n colorBack = defaultPreset.params.colorBack,\n colors = defaultPreset.params.colors,\n bandCount = defaultPreset.params.bandCount,\n twist = defaultPreset.params.twist,\n softness = defaultPreset.params.softness,\n noiseFrequency = defaultPreset.params.noiseFrequency,\n noise = defaultPreset.params.noise,\n\n // Sizing props\n fit = defaultPreset.params.fit,\n rotation = defaultPreset.params.rotation,\n scale = defaultPreset.params.scale,\n originX = defaultPreset.params.originX,\n originY = defaultPreset.params.originY,\n offsetX = defaultPreset.params.offsetX,\n offsetY = defaultPreset.params.offsetY,\n worldWidth = defaultPreset.params.worldWidth,\n worldHeight = defaultPreset.params.worldHeight,\n ...props\n}: SwirlProps) {\n const uniforms = {\n // Own uniforms\n u_colorBack: getShaderColorFromString(colorBack),\n u_colors: colors.map(getShaderColorFromString),\n u_colorsCount: colors.length,\n u_bandCount: bandCount,\n u_twist: twist,\n u_softness: softness,\n u_noiseFrequency: noiseFrequency,\n u_noise: noise,\n\n // Sizing uniforms\n u_fit: ShaderFitOptions[fit],\n u_scale: scale,\n u_rotation: rotation,\n u_offsetX: offsetX,\n u_offsetY: offsetY,\n u_originX: originX,\n u_originY: originY,\n u_worldWidth: worldWidth,\n u_worldHeight: worldHeight,\n } satisfies SwirlUniforms;\n\n return (\n <ShaderMount {...props} speed={speed} frame={frame} fragmentShader={swirlFragmentShader} uniforms={uniforms} />\n );\n}, colorPropsAreEqual);\n"],
5
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4
+ "sourcesContent": ["import { memo } from 'react';\nimport { ShaderMount, type ShaderComponentProps } from '../shader-mount.js';\nimport {\n defaultObjectSizing,\n getShaderColorFromString,\n ShaderFitOptions,\n swirlFragmentShader,\n type ShaderPreset,\n type SwirlParams,\n type SwirlUniforms,\n} from '@paper-design/shaders';\nimport { colorPropsAreEqual } from '../color-props-are-equal.js';\n\nexport interface SwirlProps extends ShaderComponentProps, SwirlParams {}\n\ntype SwirlPreset = ShaderPreset<SwirlParams>;\n\nexport const defaultPreset: SwirlPreset = {\n name: 'Default',\n params: {\n ...defaultObjectSizing,\n speed: 0.32,\n frame: 0,\n colorBack: '#330000',\n colors: ['#ffd1d1', '#ff8a8a', '#660000'],\n bandCount: 4,\n twist: 0.1,\n softness: 0,\n noiseFrequency: 0.4,\n noise: 0.2,\n },\n};\n\nexport const openingPreset: SwirlPreset = {\n name: 'Opening',\n params: {\n ...defaultObjectSizing,\n offsetX: -0.4,\n offsetY: 0.86,\n speed: 0.6,\n frame: 0,\n colorBack: '#8b2e5f',\n colors: ['#ce5d43', '#f7c251', '#f9f871'],\n bandCount: 3,\n twist: 0.3,\n softness: 0,\n noiseFrequency: 0.5,\n noise: 0,\n },\n} as const;\n\nexport const jamesBondPreset: SwirlPreset = {\n name: '007',\n params: {\n ...defaultObjectSizing,\n speed: 1,\n frame: 0,\n colorBack: '#000000',\n colors: ['#2e2e2e', '#ffffff'],\n bandCount: 4,\n twist: 0.4,\n softness: 0,\n noiseFrequency: 0.5,\n noise: 0,\n },\n} as const;\n\nexport const candyPreset: SwirlPreset = {\n name: 'Candy',\n params: {\n ...defaultObjectSizing,\n speed: 1,\n frame: 0,\n colorBack: '#ffcd66',\n colors: ['#6bbceb', '#d7b3ff', '#ff9fff'],\n bandCount: 2,\n twist: 0.15,\n softness: 1,\n noiseFrequency: 0.5,\n noise: 0,\n },\n} as const;\n\nexport const swirlPresets: SwirlPreset[] = [defaultPreset, jamesBondPreset, openingPreset, candyPreset];\n\nexport const Swirl: React.FC<SwirlProps> = memo(function SwirlImpl({\n // Own props\n speed = defaultPreset.params.speed,\n frame = defaultPreset.params.frame,\n colorBack = defaultPreset.params.colorBack,\n colors = defaultPreset.params.colors,\n bandCount = defaultPreset.params.bandCount,\n twist = defaultPreset.params.twist,\n softness = defaultPreset.params.softness,\n noiseFrequency = defaultPreset.params.noiseFrequency,\n noise = defaultPreset.params.noise,\n\n // Sizing props\n fit = defaultPreset.params.fit,\n rotation = defaultPreset.params.rotation,\n scale = defaultPreset.params.scale,\n originX = defaultPreset.params.originX,\n originY = defaultPreset.params.originY,\n offsetX = defaultPreset.params.offsetX,\n offsetY = defaultPreset.params.offsetY,\n worldWidth = defaultPreset.params.worldWidth,\n worldHeight = defaultPreset.params.worldHeight,\n ...props\n}: SwirlProps) {\n const uniforms = {\n // Own uniforms\n u_colorBack: getShaderColorFromString(colorBack),\n u_colors: colors.map(getShaderColorFromString),\n u_colorsCount: colors.length,\n u_bandCount: bandCount,\n u_twist: twist,\n u_softness: softness,\n u_noiseFrequency: noiseFrequency,\n u_noise: noise,\n\n // Sizing uniforms\n u_fit: ShaderFitOptions[fit],\n u_scale: scale,\n u_rotation: rotation,\n u_offsetX: offsetX,\n u_offsetY: offsetY,\n u_originX: originX,\n u_originY: originY,\n u_worldWidth: worldWidth,\n u_worldHeight: worldHeight,\n } satisfies SwirlUniforms;\n\n return (\n <ShaderMount {...props} speed={speed} frame={frame} fragmentShader={swirlFragmentShader} uniforms={uniforms} />\n );\n}, colorPropsAreEqual);\n"],
5
+ "mappings": ";;;;;AAAA,SAAS,YAAY;AACrB,SAAS,mBAA8C;AACvD;AAAA,EACE;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,OAIK;AACP,SAAS,0BAA0B;AA0H/B;AApHG,MAAM,gBAA6B;AAAA,EACxC,MAAM;AAAA,EACN,QAAQ;AAAA,IACN,GAAG;AAAA,IACH,OAAO;AAAA,IACP,OAAO;AAAA,IACP,WAAW;AAAA,IACX,QAAQ,CAAC,WAAW,WAAW,SAAS;AAAA,IACxC,WAAW;AAAA,IACX,OAAO;AAAA,IACP,UAAU;AAAA,IACV,gBAAgB;AAAA,IAChB,OAAO;AAAA,EACT;AACF;AAEO,MAAM,gBAA6B;AAAA,EACxC,MAAM;AAAA,EACN,QAAQ;AAAA,IACN,GAAG;AAAA,IACH,SAAS;AAAA,IACT,SAAS;AAAA,IACT,OAAO;AAAA,IACP,OAAO;AAAA,IACP,WAAW;AAAA,IACX,QAAQ,CAAC,WAAW,WAAW,SAAS;AAAA,IACxC,WAAW;AAAA,IACX,OAAO;AAAA,IACP,UAAU;AAAA,IACV,gBAAgB;AAAA,IAChB,OAAO;AAAA,EACT;AACF;AAEO,MAAM,kBAA+B;AAAA,EAC1C,MAAM;AAAA,EACN,QAAQ;AAAA,IACN,GAAG;AAAA,IACH,OAAO;AAAA,IACP,OAAO;AAAA,IACP,WAAW;AAAA,IACX,QAAQ,CAAC,WAAW,SAAS;AAAA,IAC7B,WAAW;AAAA,IACX,OAAO;AAAA,IACP,UAAU;AAAA,IACV,gBAAgB;AAAA,IAChB,OAAO;AAAA,EACT;AACF;AAEO,MAAM,cAA2B;AAAA,EACtC,MAAM;AAAA,EACN,QAAQ;AAAA,IACN,GAAG;AAAA,IACH,OAAO;AAAA,IACP,OAAO;AAAA,IACP,WAAW;AAAA,IACX,QAAQ,CAAC,WAAW,WAAW,SAAS;AAAA,IACxC,WAAW;AAAA,IACX,OAAO;AAAA,IACP,UAAU;AAAA,IACV,gBAAgB;AAAA,IAChB,OAAO;AAAA,EACT;AACF;AAEO,MAAM,eAA8B,CAAC,eAAe,iBAAiB,eAAe,WAAW;AAE/F,MAAM,QAA8B,KAAK,SAAS,UAAU;AAAA;AAAA,EAEjE,QAAQ,cAAc,OAAO;AAAA,EAC7B,QAAQ,cAAc,OAAO;AAAA,EAC7B,YAAY,cAAc,OAAO;AAAA,EACjC,SAAS,cAAc,OAAO;AAAA,EAC9B,YAAY,cAAc,OAAO;AAAA,EACjC,QAAQ,cAAc,OAAO;AAAA,EAC7B,WAAW,cAAc,OAAO;AAAA,EAChC,iBAAiB,cAAc,OAAO;AAAA,EACtC,QAAQ,cAAc,OAAO;AAAA;AAAA,EAG7B,MAAM,cAAc,OAAO;AAAA,EAC3B,WAAW,cAAc,OAAO;AAAA,EAChC,QAAQ,cAAc,OAAO;AAAA,EAC7B,UAAU,cAAc,OAAO;AAAA,EAC/B,UAAU,cAAc,OAAO;AAAA,EAC/B,UAAU,cAAc,OAAO;AAAA,EAC/B,UAAU,cAAc,OAAO;AAAA,EAC/B,aAAa,cAAc,OAAO;AAAA,EAClC,cAAc,cAAc,OAAO;AAAA,EACnC,GAAG;AACL,GAAe;AACb,QAAM,WAAW;AAAA;AAAA,IAEf,aAAa,yBAAyB,SAAS;AAAA,IAC/C,UAAU,OAAO,IAAI,wBAAwB;AAAA,IAC7C,eAAe,OAAO;AAAA,IACtB,aAAa;AAAA,IACb,SAAS;AAAA,IACT,YAAY;AAAA,IACZ,kBAAkB;AAAA,IAClB,SAAS;AAAA;AAAA,IAGT,OAAO,iBAAiB,GAAG;AAAA,IAC3B,SAAS;AAAA,IACT,YAAY;AAAA,IACZ,WAAW;AAAA,IACX,WAAW;AAAA,IACX,WAAW;AAAA,IACX,WAAW;AAAA,IACX,cAAc;AAAA,IACd,eAAe;AAAA,EACjB;AAEA,SACE,oBAAC,eAAa,GAAG,OAAO,OAAc,OAAc,gBAAgB,qBAAqB,UAAoB;AAEjH,GAAG,kBAAkB;",
6
6
  "names": []
7
7
  }
@@ -20,13 +20,14 @@ const defaultPreset = {
20
20
  ...defaultPatternSizing,
21
21
  speed: 0.5,
22
22
  frame: 0,
23
- colors: ["#e65c1a", "#e6c31a", "#1aace6"],
24
- stepsPerColor: 2,
25
- colorGlow: "#5500ff",
26
- colorGap: "#ffffff",
27
- distortion: 0.42,
23
+ colors: ["#ff8247", "#ffe53d"],
24
+ stepsPerColor: 3,
25
+ colorGlow: "#ffffff",
26
+ colorGap: "#2e0000",
27
+ distortion: 0.4,
28
28
  gap: 0.06,
29
- glow: 0
29
+ glow: 0,
30
+ scale: 0.5
30
31
  }
31
32
  };
32
33
  const cellsPreset = {
@@ -1,7 +1,7 @@
1
1
  {
2
2
  "version": 3,
3
3
  "sources": ["../../src/shaders/voronoi.tsx"],
4
- "sourcesContent": ["import { memo } from 'react';\nimport { ShaderMount, type ShaderComponentProps } from '../shader-mount.js';\nimport { colorPropsAreEqual } from '../color-props-are-equal.js';\nimport {\n defaultPatternSizing,\n getShaderColorFromString,\n getShaderNoiseTexture,\n voronoiFragmentShader,\n ShaderFitOptions,\n type VoronoiParams,\n type VoronoiUniforms,\n type ShaderPreset,\n} from '@paper-design/shaders';\n\nexport interface VoronoiProps extends ShaderComponentProps, VoronoiParams {}\n\ntype VoronoiPreset = ShaderPreset<VoronoiParams>;\n\nexport const defaultPreset: VoronoiPreset = {\n name: 'Default',\n params: {\n ...defaultPatternSizing,\n speed: 0.5,\n frame: 0,\n colors: ['#e65c1a', '#e6c31a', '#1aace6'],\n stepsPerColor: 2,\n colorGlow: '#5500ff',\n colorGap: '#ffffff',\n distortion: 0.42,\n gap: 0.06,\n glow: 0,\n },\n};\n\nexport const cellsPreset: VoronoiPreset = {\n name: 'Cells',\n params: {\n ...defaultPatternSizing,\n scale: 0.5,\n speed: 0.5,\n frame: 0,\n colors: ['#ffffff'],\n stepsPerColor: 1,\n colorGlow: '#ffffff',\n colorGap: '#000000',\n distortion: 0.5,\n gap: 0.03,\n glow: 0.8,\n },\n};\n\nexport const bubblesPreset: VoronoiPreset = {\n name: 'Bubbles',\n params: {\n ...defaultPatternSizing,\n scale: 0.75,\n speed: 0.5,\n frame: 0,\n colors: ['#83c9fb'],\n stepsPerColor: 1,\n colorGlow: '#ffffff',\n colorGap: '#ffffff',\n distortion: 0.4,\n gap: 0,\n glow: 1,\n },\n};\n\nexport const lightsPreset: VoronoiPreset = {\n name: 'Lights',\n params: {\n ...defaultPatternSizing,\n scale: 3.3,\n speed: 0.5,\n frame: 0,\n colors: ['#fffffffc', '#bbff00', '#00ffff'],\n colorGlow: '#ff00d0',\n colorGap: '#ff00d0',\n stepsPerColor: 2,\n distortion: 0.38,\n gap: 0.0,\n glow: 1.0,\n },\n};\n\nexport const voronoiPresets: VoronoiPreset[] = [defaultPreset, lightsPreset, cellsPreset, bubblesPreset];\n\nexport const Voronoi: React.FC<VoronoiProps> = memo(function VoronoiImpl({\n // Own props\n speed = defaultPreset.params.speed,\n frame = defaultPreset.params.frame,\n colors = defaultPreset.params.colors,\n stepsPerColor = defaultPreset.params.stepsPerColor,\n colorGlow = defaultPreset.params.colorGlow,\n colorGap = defaultPreset.params.colorGap,\n distortion = defaultPreset.params.distortion,\n gap = defaultPreset.params.gap,\n glow = defaultPreset.params.glow,\n\n // Sizing props\n fit = defaultPreset.params.fit,\n scale = defaultPreset.params.scale,\n rotation = defaultPreset.params.rotation,\n originX = defaultPreset.params.originX,\n originY = defaultPreset.params.originY,\n offsetX = defaultPreset.params.offsetX,\n offsetY = defaultPreset.params.offsetY,\n worldWidth = defaultPreset.params.worldWidth,\n worldHeight = defaultPreset.params.worldHeight,\n ...props\n}: VoronoiProps) {\n const uniforms = {\n // Own uniforms\n u_colors: colors.map(getShaderColorFromString),\n u_colorsCount: colors.length,\n u_stepsPerColor: stepsPerColor,\n u_colorGlow: getShaderColorFromString(colorGlow),\n u_colorGap: getShaderColorFromString(colorGap),\n u_distortion: distortion,\n u_gap: gap,\n u_glow: glow,\n u_noiseTexture: getShaderNoiseTexture(),\n\n // Sizing uniforms\n u_fit: ShaderFitOptions[fit],\n u_scale: scale,\n u_rotation: rotation,\n u_offsetX: offsetX,\n u_offsetY: offsetY,\n u_originX: originX,\n u_originY: originY,\n u_worldWidth: worldWidth,\n u_worldHeight: worldHeight,\n } satisfies VoronoiUniforms;\n\n return (\n <ShaderMount {...props} speed={speed} frame={frame} fragmentShader={voronoiFragmentShader} uniforms={uniforms} />\n );\n}, colorPropsAreEqual);\n"],
5
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4
+ "sourcesContent": ["import { memo } from 'react';\nimport { ShaderMount, type ShaderComponentProps } from '../shader-mount.js';\nimport { colorPropsAreEqual } from '../color-props-are-equal.js';\nimport {\n defaultPatternSizing,\n getShaderColorFromString,\n getShaderNoiseTexture,\n voronoiFragmentShader,\n ShaderFitOptions,\n type VoronoiParams,\n type VoronoiUniforms,\n type ShaderPreset,\n} from '@paper-design/shaders';\n\nexport interface VoronoiProps extends ShaderComponentProps, VoronoiParams {}\n\ntype VoronoiPreset = ShaderPreset<VoronoiParams>;\n\nexport const defaultPreset: VoronoiPreset = {\n name: 'Default',\n params: {\n ...defaultPatternSizing,\n speed: 0.5,\n frame: 0,\n colors: ['#ff8247', '#ffe53d'],\n stepsPerColor: 3,\n colorGlow: '#ffffff',\n colorGap: '#2e0000',\n distortion: 0.4,\n gap: 0.06,\n glow: 0,\n scale: 0.5,\n },\n};\n\nexport const cellsPreset: VoronoiPreset = {\n name: 'Cells',\n params: {\n ...defaultPatternSizing,\n scale: 0.5,\n speed: 0.5,\n frame: 0,\n colors: ['#ffffff'],\n stepsPerColor: 1,\n colorGlow: '#ffffff',\n colorGap: '#000000',\n distortion: 0.5,\n gap: 0.03,\n glow: 0.8,\n },\n};\n\nexport const bubblesPreset: VoronoiPreset = {\n name: 'Bubbles',\n params: {\n ...defaultPatternSizing,\n scale: 0.75,\n speed: 0.5,\n frame: 0,\n colors: ['#83c9fb'],\n stepsPerColor: 1,\n colorGlow: '#ffffff',\n colorGap: '#ffffff',\n distortion: 0.4,\n gap: 0,\n glow: 1,\n },\n};\n\nexport const lightsPreset: VoronoiPreset = {\n name: 'Lights',\n params: {\n ...defaultPatternSizing,\n scale: 3.3,\n speed: 0.5,\n frame: 0,\n colors: ['#fffffffc', '#bbff00', '#00ffff'],\n colorGlow: '#ff00d0',\n colorGap: '#ff00d0',\n stepsPerColor: 2,\n distortion: 0.38,\n gap: 0.0,\n glow: 1.0,\n },\n};\n\nexport const voronoiPresets: VoronoiPreset[] = [defaultPreset, lightsPreset, cellsPreset, bubblesPreset];\n\nexport const Voronoi: React.FC<VoronoiProps> = memo(function VoronoiImpl({\n // Own props\n speed = defaultPreset.params.speed,\n frame = defaultPreset.params.frame,\n colors = defaultPreset.params.colors,\n stepsPerColor = defaultPreset.params.stepsPerColor,\n colorGlow = defaultPreset.params.colorGlow,\n colorGap = defaultPreset.params.colorGap,\n distortion = defaultPreset.params.distortion,\n gap = defaultPreset.params.gap,\n glow = defaultPreset.params.glow,\n\n // Sizing props\n fit = defaultPreset.params.fit,\n scale = defaultPreset.params.scale,\n rotation = defaultPreset.params.rotation,\n originX = defaultPreset.params.originX,\n originY = defaultPreset.params.originY,\n offsetX = defaultPreset.params.offsetX,\n offsetY = defaultPreset.params.offsetY,\n worldWidth = defaultPreset.params.worldWidth,\n worldHeight = defaultPreset.params.worldHeight,\n ...props\n}: VoronoiProps) {\n const uniforms = {\n // Own uniforms\n u_colors: colors.map(getShaderColorFromString),\n u_colorsCount: colors.length,\n u_stepsPerColor: stepsPerColor,\n u_colorGlow: getShaderColorFromString(colorGlow),\n u_colorGap: getShaderColorFromString(colorGap),\n u_distortion: distortion,\n u_gap: gap,\n u_glow: glow,\n u_noiseTexture: getShaderNoiseTexture(),\n\n // Sizing uniforms\n u_fit: ShaderFitOptions[fit],\n u_scale: scale,\n u_rotation: rotation,\n u_offsetX: offsetX,\n u_offsetY: offsetY,\n u_originX: originX,\n u_originY: originY,\n u_worldWidth: worldWidth,\n u_worldHeight: worldHeight,\n } satisfies VoronoiUniforms;\n\n return (\n <ShaderMount {...props} speed={speed} frame={frame} fragmentShader={voronoiFragmentShader} uniforms={uniforms} />\n );\n}, colorPropsAreEqual);\n"],
5
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6
6
  "names": []
7
7
  }
@@ -9,6 +9,7 @@ import { colorPropsAreEqual } from "../color-props-are-equal.js";
9
9
  import {
10
10
  defaultPatternSizing,
11
11
  getShaderColorFromString,
12
+ getShaderNoiseTexture,
12
13
  warpFragmentShader,
13
14
  ShaderFitOptions,
14
15
  WarpPatterns
@@ -21,7 +22,7 @@ const defaultPreset = {
21
22
  rotation: 0,
22
23
  speed: 1,
23
24
  frame: 0,
24
- colors: ["#262626", "#2e383d", "#64a5ce", "#ffffff"],
25
+ colors: ["#121212", "#9470ff", "#121212", "#8838ff"],
25
26
  proportion: 0.45,
26
27
  softness: 1,
27
28
  distortion: 0.25,
@@ -166,6 +167,7 @@ const Warp = memo(function WarpImpl({
166
167
  u_swirlIterations: swirlIterations,
167
168
  u_shapeScale: shapeScale,
168
169
  u_shape: WarpPatterns[shape],
170
+ u_noiseTexture: getShaderNoiseTexture(),
169
171
  // Sizing uniforms
170
172
  u_scale: scale,
171
173
  u_rotation: rotation,
@@ -1,7 +1,7 @@
1
1
  {
2
2
  "version": 3,
3
3
  "sources": ["../../src/shaders/warp.tsx"],
4
- "sourcesContent": ["import { memo } from 'react';\nimport { ShaderMount, type ShaderComponentProps } from '../shader-mount.js';\nimport { colorPropsAreEqual } from '../color-props-are-equal.js';\nimport {\n defaultPatternSizing,\n getShaderColorFromString,\n warpFragmentShader,\n ShaderFitOptions,\n type WarpParams,\n type WarpUniforms,\n type ShaderPreset,\n WarpPatterns,\n} from '@paper-design/shaders';\n\nexport interface WarpProps extends ShaderComponentProps, WarpParams {}\n\ntype WarpPreset = ShaderPreset<WarpParams>;\n\nexport const defaultPreset: WarpPreset = {\n name: 'Default',\n params: {\n ...defaultPatternSizing,\n rotation: 0,\n speed: 1,\n frame: 0,\n colors: ['#262626', '#2e383d', '#64a5ce', '#ffffff'],\n proportion: 0.45,\n softness: 1,\n distortion: 0.25,\n swirl: 0.8,\n swirlIterations: 10,\n shapeScale: 0.1,\n shape: 'checks',\n },\n};\n\nexport const presetCauldron: WarpPreset = {\n name: 'Cauldron Pot',\n params: {\n ...defaultPatternSizing,\n scale: 0.9,\n rotation: 160,\n speed: 10,\n frame: 0,\n colors: ['#a7e58b', '#324472', '#0a180d'],\n proportion: 0.64,\n softness: 1.5,\n distortion: 0.2,\n swirl: 0.86,\n swirlIterations: 7,\n shapeScale: 0.6,\n shape: 'edge',\n },\n};\n\nexport const presetInk: WarpPreset = {\n name: 'Live Ink',\n params: {\n ...defaultPatternSizing,\n scale: 1.2,\n rotation: 44,\n offsetY: -0.3,\n speed: 2.5,\n frame: 0,\n colors: ['#111314', '#9faeab', '#f3fee7', '#f3fee7'],\n proportion: 0.05,\n softness: 0,\n distortion: 0.25,\n swirl: 0.8,\n swirlIterations: 10,\n shapeScale: 0.28,\n shape: 'checks',\n },\n};\n\nexport const presetKelp: WarpPreset = {\n name: 'Kelp',\n params: {\n ...defaultPatternSizing,\n scale: 0.8,\n rotation: 50,\n speed: 20,\n frame: 0,\n colors: ['#dbff8f', '#404f3e', '#091316'],\n proportion: 0.67,\n softness: 0,\n distortion: 0,\n swirl: 0.2,\n swirlIterations: 3,\n shapeScale: 1,\n shape: 'stripes',\n },\n};\n\nexport const presetNectar: WarpPreset = {\n name: 'Nectar',\n params: {\n ...defaultPatternSizing,\n scale: 2,\n offsetY: 0.6,\n rotation: 0,\n speed: 4.2,\n frame: 0,\n colors: ['#151310', '#d3a86b', '#f0edea'],\n proportion: 0.24,\n softness: 1,\n distortion: 0.21,\n swirl: 0.57,\n swirlIterations: 10,\n shapeScale: 0.75,\n shape: 'edge',\n },\n};\n\nexport const presetPassion: WarpPreset = {\n name: 'Passion',\n params: {\n ...defaultPatternSizing,\n scale: 2.5,\n rotation: 1.35,\n speed: 3,\n frame: 0,\n colors: ['#3b1515', '#954751', '#ffc085'],\n proportion: 0.5,\n softness: 1,\n distortion: 0.09,\n swirl: 0.9,\n swirlIterations: 6,\n shapeScale: 0.25,\n shape: 'checks',\n },\n};\n\nexport const warpPresets: WarpPreset[] = [\n defaultPreset,\n presetCauldron,\n presetInk,\n presetKelp,\n presetNectar,\n presetPassion,\n];\n\nexport const Warp: React.FC<WarpProps> = memo(function WarpImpl({\n // Own props\n speed = defaultPreset.params.speed,\n frame = defaultPreset.params.frame,\n colors = defaultPreset.params.colors,\n proportion = defaultPreset.params.proportion,\n softness = defaultPreset.params.softness,\n distortion = defaultPreset.params.distortion,\n swirl = defaultPreset.params.swirl,\n swirlIterations = defaultPreset.params.swirlIterations,\n shapeScale = defaultPreset.params.shapeScale,\n shape = defaultPreset.params.shape,\n\n // Sizing props\n fit = defaultPreset.params.fit,\n scale = defaultPreset.params.scale,\n rotation = defaultPreset.params.rotation,\n originX = defaultPreset.params.originX,\n originY = defaultPreset.params.originY,\n offsetX = defaultPreset.params.offsetX,\n offsetY = defaultPreset.params.offsetY,\n worldWidth = defaultPreset.params.worldWidth,\n worldHeight = defaultPreset.params.worldHeight,\n ...props\n}: WarpProps) {\n const uniforms = {\n // Own uniforms\n u_colors: colors.map(getShaderColorFromString),\n u_colorsCount: colors.length,\n u_proportion: proportion,\n u_softness: softness,\n u_distortion: distortion,\n u_swirl: swirl,\n u_swirlIterations: swirlIterations,\n u_shapeScale: shapeScale,\n u_shape: WarpPatterns[shape],\n\n // Sizing uniforms\n u_scale: scale,\n u_rotation: rotation,\n u_fit: ShaderFitOptions[fit],\n u_offsetX: offsetX,\n u_offsetY: offsetY,\n u_originX: originX,\n u_originY: originY,\n u_worldWidth: worldWidth,\n u_worldHeight: worldHeight,\n } satisfies WarpUniforms;\n\n return <ShaderMount {...props} speed={speed} frame={frame} fragmentShader={warpFragmentShader} uniforms={uniforms} />;\n}, colorPropsAreEqual);\n"],
5
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+ "sourcesContent": ["import { memo } from 'react';\nimport { ShaderMount, type ShaderComponentProps } from '../shader-mount.js';\nimport { colorPropsAreEqual } from '../color-props-are-equal.js';\nimport {\n defaultPatternSizing,\n getShaderColorFromString,\n getShaderNoiseTexture,\n warpFragmentShader,\n ShaderFitOptions,\n type WarpParams,\n type WarpUniforms,\n type ShaderPreset,\n WarpPatterns,\n} from '@paper-design/shaders';\n\nexport interface WarpProps extends ShaderComponentProps, WarpParams {}\n\ntype WarpPreset = ShaderPreset<WarpParams>;\n\nexport const defaultPreset: WarpPreset = {\n name: 'Default',\n params: {\n ...defaultPatternSizing,\n rotation: 0,\n speed: 1,\n frame: 0,\n colors: ['#121212', '#9470ff', '#121212', '#8838ff'],\n proportion: 0.45,\n softness: 1,\n distortion: 0.25,\n swirl: 0.8,\n swirlIterations: 10,\n shapeScale: 0.1,\n shape: 'checks',\n },\n};\n\nexport const presetCauldron: WarpPreset = {\n name: 'Cauldron Pot',\n params: {\n ...defaultPatternSizing,\n scale: 0.9,\n rotation: 160,\n speed: 10,\n frame: 0,\n colors: ['#a7e58b', '#324472', '#0a180d'],\n proportion: 0.64,\n softness: 1.5,\n distortion: 0.2,\n swirl: 0.86,\n swirlIterations: 7,\n shapeScale: 0.6,\n shape: 'edge',\n },\n};\n\nexport const presetInk: WarpPreset = {\n name: 'Live Ink',\n params: {\n ...defaultPatternSizing,\n scale: 1.2,\n rotation: 44,\n offsetY: -0.3,\n speed: 2.5,\n frame: 0,\n colors: ['#111314', '#9faeab', '#f3fee7', '#f3fee7'],\n proportion: 0.05,\n softness: 0,\n distortion: 0.25,\n swirl: 0.8,\n swirlIterations: 10,\n shapeScale: 0.28,\n shape: 'checks',\n },\n};\n\nexport const presetKelp: WarpPreset = {\n name: 'Kelp',\n params: {\n ...defaultPatternSizing,\n scale: 0.8,\n rotation: 50,\n speed: 20,\n frame: 0,\n colors: ['#dbff8f', '#404f3e', '#091316'],\n proportion: 0.67,\n softness: 0,\n distortion: 0,\n swirl: 0.2,\n swirlIterations: 3,\n shapeScale: 1,\n shape: 'stripes',\n },\n};\n\nexport const presetNectar: WarpPreset = {\n name: 'Nectar',\n params: {\n ...defaultPatternSizing,\n scale: 2,\n offsetY: 0.6,\n rotation: 0,\n speed: 4.2,\n frame: 0,\n colors: ['#151310', '#d3a86b', '#f0edea'],\n proportion: 0.24,\n softness: 1,\n distortion: 0.21,\n swirl: 0.57,\n swirlIterations: 10,\n shapeScale: 0.75,\n shape: 'edge',\n },\n};\n\nexport const presetPassion: WarpPreset = {\n name: 'Passion',\n params: {\n ...defaultPatternSizing,\n scale: 2.5,\n rotation: 1.35,\n speed: 3,\n frame: 0,\n colors: ['#3b1515', '#954751', '#ffc085'],\n proportion: 0.5,\n softness: 1,\n distortion: 0.09,\n swirl: 0.9,\n swirlIterations: 6,\n shapeScale: 0.25,\n shape: 'checks',\n },\n};\n\nexport const warpPresets: WarpPreset[] = [\n defaultPreset,\n presetCauldron,\n presetInk,\n presetKelp,\n presetNectar,\n presetPassion,\n];\n\nexport const Warp: React.FC<WarpProps> = memo(function WarpImpl({\n // Own props\n speed = defaultPreset.params.speed,\n frame = defaultPreset.params.frame,\n colors = defaultPreset.params.colors,\n proportion = defaultPreset.params.proportion,\n softness = defaultPreset.params.softness,\n distortion = defaultPreset.params.distortion,\n swirl = defaultPreset.params.swirl,\n swirlIterations = defaultPreset.params.swirlIterations,\n shapeScale = defaultPreset.params.shapeScale,\n shape = defaultPreset.params.shape,\n\n // Sizing props\n fit = defaultPreset.params.fit,\n scale = defaultPreset.params.scale,\n rotation = defaultPreset.params.rotation,\n originX = defaultPreset.params.originX,\n originY = defaultPreset.params.originY,\n offsetX = defaultPreset.params.offsetX,\n offsetY = defaultPreset.params.offsetY,\n worldWidth = defaultPreset.params.worldWidth,\n worldHeight = defaultPreset.params.worldHeight,\n ...props\n}: WarpProps) {\n const uniforms = {\n // Own uniforms\n u_colors: colors.map(getShaderColorFromString),\n u_colorsCount: colors.length,\n u_proportion: proportion,\n u_softness: softness,\n u_distortion: distortion,\n u_swirl: swirl,\n u_swirlIterations: swirlIterations,\n u_shapeScale: shapeScale,\n u_shape: WarpPatterns[shape],\n u_noiseTexture: getShaderNoiseTexture(),\n\n // Sizing uniforms\n u_scale: scale,\n u_rotation: rotation,\n u_fit: ShaderFitOptions[fit],\n u_offsetX: offsetX,\n u_offsetY: offsetY,\n u_originX: originX,\n u_originY: originY,\n u_worldWidth: worldWidth,\n u_worldHeight: worldHeight,\n } satisfies WarpUniforms;\n\n return <ShaderMount {...props} speed={speed} frame={frame} fragmentShader={warpFragmentShader} uniforms={uniforms} />;\n}, colorPropsAreEqual);\n"],
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  "names": []
7
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  }
@@ -0,0 +1,12 @@
1
+ import { type ShaderComponentProps } from '../shader-mount.js';
2
+ import { type WaterParams, type ShaderPreset } from '@paper-design/shaders';
3
+ export interface WaterProps extends ShaderComponentProps, WaterParams {
4
+ }
5
+ type WaterPreset = ShaderPreset<WaterParams>;
6
+ export declare const defaultPreset: WaterPreset;
7
+ export declare const abstractPreset: WaterPreset;
8
+ export declare const streamingPreset: WaterPreset;
9
+ export declare const slowMoPreset: WaterPreset;
10
+ export declare const waterPresets: WaterPreset[];
11
+ export declare const Water: React.FC<WaterProps>;
12
+ export {};