@paper-design/shaders-react 0.0.43 → 0.0.44

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Files changed (64) hide show
  1. package/README.md +18 -5
  2. package/dist/index.d.ts +7 -1
  3. package/dist/index.js +11 -1
  4. package/dist/index.js.map +2 -2
  5. package/dist/shaders/color-panels.d.ts +3 -0
  6. package/dist/shaders/color-panels.js +73 -2
  7. package/dist/shaders/color-panels.js.map +2 -2
  8. package/dist/shaders/dithering.d.ts +0 -1
  9. package/dist/shaders/dithering.js +3 -17
  10. package/dist/shaders/dithering.js.map +2 -2
  11. package/dist/shaders/dot-grid.d.ts +0 -1
  12. package/dist/shaders/dot-grid.js +2 -93
  13. package/dist/shaders/dot-grid.js.map +2 -2
  14. package/dist/shaders/dot-orbit.d.ts +3 -0
  15. package/dist/shaders/dot-orbit.js +50 -2
  16. package/dist/shaders/dot-orbit.js.map +2 -2
  17. package/dist/shaders/god-rays.d.ts +0 -1
  18. package/dist/shaders/god-rays.js +6 -25
  19. package/dist/shaders/god-rays.js.map +2 -2
  20. package/dist/shaders/grain-gradient.d.ts +1 -2
  21. package/dist/shaders/grain-gradient.js +6 -21
  22. package/dist/shaders/grain-gradient.js.map +2 -2
  23. package/dist/shaders/liquid-metal.js +3 -3
  24. package/dist/shaders/liquid-metal.js.map +1 -1
  25. package/dist/shaders/mesh-gradient.d.ts +1 -0
  26. package/dist/shaders/mesh-gradient.js +20 -7
  27. package/dist/shaders/mesh-gradient.js.map +2 -2
  28. package/dist/shaders/metaballs.d.ts +3 -0
  29. package/dist/shaders/metaballs.js +46 -2
  30. package/dist/shaders/metaballs.js.map +2 -2
  31. package/dist/shaders/neuro-noise.d.ts +3 -0
  32. package/dist/shaders/neuro-noise.js +53 -3
  33. package/dist/shaders/neuro-noise.js.map +2 -2
  34. package/dist/shaders/perlin-noise.d.ts +0 -2
  35. package/dist/shaders/perlin-noise.js +2 -43
  36. package/dist/shaders/perlin-noise.js.map +2 -2
  37. package/dist/shaders/pulsing-border.d.ts +2 -1
  38. package/dist/shaders/pulsing-border.js +69 -40
  39. package/dist/shaders/pulsing-border.js.map +2 -2
  40. package/dist/shaders/simplex-noise.d.ts +3 -0
  41. package/dist/shaders/simplex-noise.js +47 -3
  42. package/dist/shaders/simplex-noise.js.map +2 -2
  43. package/dist/shaders/smoke-ring.js +3 -2
  44. package/dist/shaders/smoke-ring.js.map +2 -2
  45. package/dist/shaders/spiral.d.ts +0 -3
  46. package/dist/shaders/spiral.js +26 -93
  47. package/dist/shaders/spiral.js.map +2 -2
  48. package/dist/shaders/static-mesh-gradient.d.ts +12 -0
  49. package/dist/shaders/static-mesh-gradient.js +157 -0
  50. package/dist/shaders/static-mesh-gradient.js.map +7 -0
  51. package/dist/shaders/static-radial-gradient.d.ts +12 -0
  52. package/dist/shaders/static-radial-gradient.js +178 -0
  53. package/dist/shaders/static-radial-gradient.js.map +7 -0
  54. package/dist/shaders/swirl.js +17 -17
  55. package/dist/shaders/swirl.js.map +2 -2
  56. package/dist/shaders/voronoi.d.ts +2 -0
  57. package/dist/shaders/voronoi.js +36 -2
  58. package/dist/shaders/voronoi.js.map +2 -2
  59. package/dist/shaders/warp.d.ts +0 -5
  60. package/dist/shaders/warp.js +6 -108
  61. package/dist/shaders/warp.js.map +2 -2
  62. package/dist/shaders/waves.js +3 -3
  63. package/dist/shaders/waves.js.map +1 -1
  64. package/package.json +2 -2
@@ -26,9 +26,9 @@ const defaultPreset = {
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  colors: ["#0b7f05", "#ffe785", "#ff335c"],
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  bandCount: 5,
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  twist: 0.11,
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- softness: 0.01,
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- noiseFrequency: 1.2,
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- noisePower: 0.46
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+ softness: 0,
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+ noiseFrequency: 0.3,
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+ noise: 0.46
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  }
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  };
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  const openingPreset = {
@@ -40,12 +40,12 @@ const openingPreset = {
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  speed: 0.6,
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  frame: 0,
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  colorBack: "#8b2e5f",
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- colors: ["#b14467", "#e67a62", "#ffbdb3"],
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+ colors: ["#ce5d43", "#f7c251", "#f9f871"],
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  bandCount: 3,
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  twist: 0.3,
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  softness: 0,
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- noiseFrequency: 2,
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- noisePower: 0
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+ noiseFrequency: 0.5,
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+ noise: 0
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  }
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  };
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  const jamesBondPreset = {
@@ -55,12 +55,12 @@ const jamesBondPreset = {
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  speed: 1,
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  frame: 0,
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  colorBack: "#000000",
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- colors: ["#2e2e2e", "#000000", "#ffffff"],
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+ colors: ["#2e2e2e", "#ffffff"],
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  bandCount: 4,
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  twist: 0.4,
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  softness: 0,
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- noiseFrequency: 0,
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- noisePower: 0
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+ noiseFrequency: 0.5,
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+ noise: 0
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  }
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  };
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  const candyPreset = {
@@ -70,15 +70,15 @@ const candyPreset = {
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  speed: 1,
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  frame: 0,
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  colorBack: "#ffcd66",
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- colors: ["#6bbceb", "#8a1fff", "#ff9fff"],
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- bandCount: 2.5,
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- twist: 0.2,
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+ colors: ["#6bbceb", "#d7b3ff", "#ff9fff"],
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+ bandCount: 2,
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+ twist: 0.15,
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  softness: 1,
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- noiseFrequency: 0,
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- noisePower: 0
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+ noiseFrequency: 0.5,
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+ noise: 0
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  }
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  };
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- const swirlPresets = [defaultPreset, openingPreset, jamesBondPreset, candyPreset];
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+ const swirlPresets = [defaultPreset, jamesBondPreset, openingPreset, candyPreset];
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  const Swirl = memo(function SwirlImpl({
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  // Own props
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  speed = defaultPreset.params.speed,
@@ -89,7 +89,7 @@ const Swirl = memo(function SwirlImpl({
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  twist = defaultPreset.params.twist,
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  softness = defaultPreset.params.softness,
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  noiseFrequency = defaultPreset.params.noiseFrequency,
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- noisePower = defaultPreset.params.noisePower,
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+ noise = defaultPreset.params.noise,
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  // Sizing props
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  fit = defaultPreset.params.fit,
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  rotation = defaultPreset.params.rotation,
@@ -111,7 +111,7 @@ const Swirl = memo(function SwirlImpl({
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  u_twist: twist,
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  u_softness: softness,
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  u_noiseFrequency: noiseFrequency,
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- u_noisePower: noisePower,
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+ u_noise: noise,
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  // Sizing uniforms
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  u_fit: ShaderFitOptions[fit],
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  u_scale: scale,
@@ -1,7 +1,7 @@
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  {
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  "version": 3,
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  "sources": ["../../src/shaders/swirl.tsx"],
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- "sourcesContent": ["import { memo } from 'react';\nimport { ShaderMount, type ShaderComponentProps } from '../shader-mount.js';\nimport {\n defaultObjectSizing,\n getShaderColorFromString,\n ShaderFitOptions,\n swirlFragmentShader,\n type ShaderPreset,\n type SwirlParams,\n type SwirlUniforms,\n} from '@paper-design/shaders';\nimport { colorPropsAreEqual } from '../color-props-are-equal.js';\n\nexport interface SwirlProps extends ShaderComponentProps, SwirlParams {}\n\ntype SwirlPreset = ShaderPreset<SwirlParams>;\n\nexport const defaultPreset: SwirlPreset = {\n name: 'Default',\n params: {\n ...defaultObjectSizing,\n scale: 2.28,\n offsetX: -0.4,\n offsetY: 0.3,\n speed: 0.32,\n frame: 0,\n colorBack: '#452424',\n colors: ['#0b7f05', '#ffe785', '#ff335c'],\n bandCount: 5,\n twist: 0.11,\n softness: 0.01,\n noiseFrequency: 1.2,\n noisePower: 0.46,\n },\n};\n\nexport const openingPreset: SwirlPreset = {\n name: 'Opening',\n params: {\n ...defaultObjectSizing,\n offsetX: -0.4,\n offsetY: 0.86,\n speed: 0.6,\n frame: 0,\n colorBack: '#8b2e5f',\n colors: ['#b14467', '#e67a62', '#ffbdb3'],\n bandCount: 3,\n twist: 0.3,\n softness: 0,\n noiseFrequency: 2,\n noisePower: 0,\n },\n} as const;\n\nexport const jamesBondPreset: SwirlPreset = {\n name: '007',\n params: {\n ...defaultObjectSizing,\n speed: 1,\n frame: 0,\n colorBack: '#000000',\n colors: ['#2e2e2e', '#000000', '#ffffff'],\n bandCount: 4,\n twist: 0.4,\n softness: 0,\n noiseFrequency: 0,\n noisePower: 0,\n },\n} as const;\n\nexport const candyPreset: SwirlPreset = {\n name: 'Candy',\n params: {\n ...defaultObjectSizing,\n speed: 1,\n frame: 0,\n colorBack: '#ffcd66',\n colors: ['#6bbceb', '#8a1fff', '#ff9fff'],\n bandCount: 2.5,\n twist: 0.2,\n softness: 1,\n noiseFrequency: 0,\n noisePower: 0,\n },\n} as const;\n\nexport const swirlPresets: SwirlPreset[] = [defaultPreset, openingPreset, jamesBondPreset, candyPreset];\n\nexport const Swirl: React.FC<SwirlProps> = memo(function SwirlImpl({\n // Own props\n speed = defaultPreset.params.speed,\n frame = defaultPreset.params.frame,\n colorBack = defaultPreset.params.colorBack,\n colors = defaultPreset.params.colors,\n bandCount = defaultPreset.params.bandCount,\n twist = defaultPreset.params.twist,\n softness = defaultPreset.params.softness,\n noiseFrequency = defaultPreset.params.noiseFrequency,\n noisePower = defaultPreset.params.noisePower,\n\n // Sizing props\n fit = defaultPreset.params.fit,\n rotation = defaultPreset.params.rotation,\n scale = defaultPreset.params.scale,\n originX = defaultPreset.params.originX,\n originY = defaultPreset.params.originY,\n offsetX = defaultPreset.params.offsetX,\n offsetY = defaultPreset.params.offsetY,\n worldWidth = defaultPreset.params.worldWidth,\n worldHeight = defaultPreset.params.worldHeight,\n ...props\n}: SwirlProps) {\n const uniforms = {\n // Own uniforms\n u_colorBack: getShaderColorFromString(colorBack),\n u_colors: colors.map(getShaderColorFromString),\n u_colorsCount: colors.length,\n u_bandCount: bandCount,\n u_twist: twist,\n u_softness: softness,\n u_noiseFrequency: noiseFrequency,\n u_noisePower: noisePower,\n\n // Sizing uniforms\n u_fit: ShaderFitOptions[fit],\n u_scale: scale,\n u_rotation: rotation,\n u_offsetX: offsetX,\n u_offsetY: offsetY,\n u_originX: originX,\n u_originY: originY,\n u_worldWidth: worldWidth,\n u_worldHeight: worldHeight,\n } satisfies SwirlUniforms;\n\n return (\n <ShaderMount {...props} speed={speed} frame={frame} fragmentShader={swirlFragmentShader} uniforms={uniforms} />\n );\n}, colorPropsAreEqual);\n"],
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+ "sourcesContent": ["import { memo } from 'react';\nimport { ShaderMount, type ShaderComponentProps } from '../shader-mount.js';\nimport {\n defaultObjectSizing,\n getShaderColorFromString,\n ShaderFitOptions,\n swirlFragmentShader,\n type ShaderPreset,\n type SwirlParams,\n type SwirlUniforms,\n} from '@paper-design/shaders';\nimport { colorPropsAreEqual } from '../color-props-are-equal.js';\n\nexport interface SwirlProps extends ShaderComponentProps, SwirlParams {}\n\ntype SwirlPreset = ShaderPreset<SwirlParams>;\n\nexport const defaultPreset: SwirlPreset = {\n name: 'Default',\n params: {\n ...defaultObjectSizing,\n scale: 2.28,\n offsetX: -0.4,\n offsetY: 0.3,\n speed: 0.32,\n frame: 0,\n colorBack: '#452424',\n colors: ['#0b7f05', '#ffe785', '#ff335c'],\n bandCount: 5,\n twist: 0.11,\n softness: 0,\n noiseFrequency: 0.3,\n noise: 0.46,\n },\n};\n\nexport const openingPreset: SwirlPreset = {\n name: 'Opening',\n params: {\n ...defaultObjectSizing,\n offsetX: -0.4,\n offsetY: 0.86,\n speed: 0.6,\n frame: 0,\n colorBack: '#8b2e5f',\n colors: ['#ce5d43', '#f7c251', '#f9f871'],\n bandCount: 3,\n twist: 0.3,\n softness: 0,\n noiseFrequency: 0.5,\n noise: 0,\n },\n} as const;\n\nexport const jamesBondPreset: SwirlPreset = {\n name: '007',\n params: {\n ...defaultObjectSizing,\n speed: 1,\n frame: 0,\n colorBack: '#000000',\n colors: ['#2e2e2e', '#ffffff'],\n bandCount: 4,\n twist: 0.4,\n softness: 0,\n noiseFrequency: 0.5,\n noise: 0,\n },\n} as const;\n\nexport const candyPreset: SwirlPreset = {\n name: 'Candy',\n params: {\n ...defaultObjectSizing,\n speed: 1,\n frame: 0,\n colorBack: '#ffcd66',\n colors: ['#6bbceb', '#d7b3ff', '#ff9fff'],\n bandCount: 2,\n twist: 0.15,\n softness: 1,\n noiseFrequency: 0.5,\n noise: 0,\n },\n} as const;\n\nexport const swirlPresets: SwirlPreset[] = [defaultPreset, jamesBondPreset, openingPreset, candyPreset];\n\nexport const Swirl: React.FC<SwirlProps> = memo(function SwirlImpl({\n // Own props\n speed = defaultPreset.params.speed,\n frame = defaultPreset.params.frame,\n colorBack = defaultPreset.params.colorBack,\n colors = defaultPreset.params.colors,\n bandCount = defaultPreset.params.bandCount,\n twist = defaultPreset.params.twist,\n softness = defaultPreset.params.softness,\n noiseFrequency = defaultPreset.params.noiseFrequency,\n noise = defaultPreset.params.noise,\n\n // Sizing props\n fit = defaultPreset.params.fit,\n rotation = defaultPreset.params.rotation,\n scale = defaultPreset.params.scale,\n originX = defaultPreset.params.originX,\n originY = defaultPreset.params.originY,\n offsetX = defaultPreset.params.offsetX,\n offsetY = defaultPreset.params.offsetY,\n worldWidth = defaultPreset.params.worldWidth,\n worldHeight = defaultPreset.params.worldHeight,\n ...props\n}: SwirlProps) {\n const uniforms = {\n // Own uniforms\n u_colorBack: getShaderColorFromString(colorBack),\n u_colors: colors.map(getShaderColorFromString),\n u_colorsCount: colors.length,\n u_bandCount: bandCount,\n u_twist: twist,\n u_softness: softness,\n u_noiseFrequency: noiseFrequency,\n u_noise: noise,\n\n // Sizing uniforms\n u_fit: ShaderFitOptions[fit],\n u_scale: scale,\n u_rotation: rotation,\n u_offsetX: offsetX,\n u_offsetY: offsetY,\n u_originX: originX,\n u_originY: originY,\n u_worldWidth: worldWidth,\n u_worldHeight: worldHeight,\n } satisfies SwirlUniforms;\n\n return (\n <ShaderMount {...props} speed={speed} frame={frame} fragmentShader={swirlFragmentShader} uniforms={uniforms} />\n );\n}, colorPropsAreEqual);\n"],
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  "names": []
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7
  }
@@ -5,6 +5,8 @@ export interface VoronoiProps extends ShaderComponentProps, VoronoiParams {
5
5
  type VoronoiPreset = ShaderPreset<VoronoiParams>;
6
6
  export declare const defaultPreset: VoronoiPreset;
7
7
  export declare const cellsPreset: VoronoiPreset;
8
+ export declare const bubblesPreset: VoronoiPreset;
9
+ export declare const lightsPreset: VoronoiPreset;
8
10
  export declare const voronoiPresets: VoronoiPreset[];
9
11
  export declare const Voronoi: React.FC<VoronoiProps>;
10
12
  export {};
@@ -39,13 +39,45 @@ const cellsPreset = {
39
39
  colors: ["#ffffff"],
40
40
  stepsPerColor: 1,
41
41
  colorGlow: "#ffffff",
42
- colorGap: "#ff0073",
42
+ colorGap: "#000000",
43
43
  distortion: 0.5,
44
44
  gap: 0.03,
45
45
  glow: 0.8
46
46
  }
47
47
  };
48
- const voronoiPresets = [defaultPreset, cellsPreset];
48
+ const bubblesPreset = {
49
+ name: "Bubbles",
50
+ params: {
51
+ ...defaultPatternSizing,
52
+ scale: 0.75,
53
+ speed: 0.5,
54
+ frame: 0,
55
+ colors: ["#83c9fb"],
56
+ stepsPerColor: 1,
57
+ colorGlow: "#ffffff",
58
+ colorGap: "#ffffff",
59
+ distortion: 0.4,
60
+ gap: 0,
61
+ glow: 1
62
+ }
63
+ };
64
+ const lightsPreset = {
65
+ name: "Lights",
66
+ params: {
67
+ ...defaultPatternSizing,
68
+ scale: 3.3,
69
+ speed: 0.5,
70
+ frame: 0,
71
+ colors: ["#fffffffc", "#bbff00", "#00ffff"],
72
+ colorGlow: "#ff00d0",
73
+ colorGap: "#ff00d0",
74
+ stepsPerColor: 2,
75
+ distortion: 0.38,
76
+ gap: 0,
77
+ glow: 1
78
+ }
79
+ };
80
+ const voronoiPresets = [defaultPreset, lightsPreset, cellsPreset, bubblesPreset];
49
81
  const Voronoi = memo(function VoronoiImpl({
50
82
  // Own props
51
83
  speed = defaultPreset.params.speed,
@@ -96,8 +128,10 @@ const Voronoi = memo(function VoronoiImpl({
96
128
  }, colorPropsAreEqual);
97
129
  export {
98
130
  Voronoi,
131
+ bubblesPreset,
99
132
  cellsPreset,
100
133
  defaultPreset,
134
+ lightsPreset,
101
135
  voronoiPresets
102
136
  };
103
137
  //# sourceMappingURL=voronoi.js.map
@@ -1,7 +1,7 @@
1
1
  {
2
2
  "version": 3,
3
3
  "sources": ["../../src/shaders/voronoi.tsx"],
4
- "sourcesContent": ["import { memo } from 'react';\nimport { ShaderMount, type ShaderComponentProps } from '../shader-mount.js';\nimport { colorPropsAreEqual } from '../color-props-are-equal.js';\nimport {\n defaultPatternSizing,\n getShaderColorFromString,\n getShaderNoiseTexture,\n voronoiFragmentShader,\n ShaderFitOptions,\n type VoronoiParams,\n type VoronoiUniforms,\n type ShaderPreset,\n} from '@paper-design/shaders';\n\nexport interface VoronoiProps extends ShaderComponentProps, VoronoiParams {}\n\ntype VoronoiPreset = ShaderPreset<VoronoiParams>;\n\nexport const defaultPreset: VoronoiPreset = {\n name: 'Default',\n params: {\n ...defaultPatternSizing,\n speed: 0.5,\n frame: 0,\n colors: ['#e65c1a', '#e6c31a', '#1aace6'],\n stepsPerColor: 2,\n colorGlow: '#5500ff',\n colorGap: '#ffffff',\n distortion: 0.42,\n gap: 0.06,\n glow: 0,\n },\n};\n\nexport const cellsPreset: VoronoiPreset = {\n name: 'Cells',\n params: {\n ...defaultPatternSizing,\n scale: 0.5,\n speed: 0.5,\n frame: 0,\n colors: ['#ffffff'],\n stepsPerColor: 1,\n colorGlow: '#ffffff',\n colorGap: '#ff0073',\n distortion: 0.5,\n gap: 0.03,\n glow: 0.8,\n },\n};\n\nexport const voronoiPresets: VoronoiPreset[] = [defaultPreset, cellsPreset];\n\nexport const Voronoi: React.FC<VoronoiProps> = memo(function VoronoiImpl({\n // Own props\n speed = defaultPreset.params.speed,\n frame = defaultPreset.params.frame,\n colors = defaultPreset.params.colors,\n stepsPerColor = defaultPreset.params.stepsPerColor,\n colorGlow = defaultPreset.params.colorGlow,\n colorGap = defaultPreset.params.colorGap,\n distortion = defaultPreset.params.distortion,\n gap = defaultPreset.params.gap,\n glow = defaultPreset.params.glow,\n\n // Sizing props\n fit = defaultPreset.params.fit,\n scale = defaultPreset.params.scale,\n rotation = defaultPreset.params.rotation,\n originX = defaultPreset.params.originX,\n originY = defaultPreset.params.originY,\n offsetX = defaultPreset.params.offsetX,\n offsetY = defaultPreset.params.offsetY,\n worldWidth = defaultPreset.params.worldWidth,\n worldHeight = defaultPreset.params.worldHeight,\n ...props\n}: VoronoiProps) {\n const noiseTexture = typeof window !== 'undefined' && { u_noiseTexture: getShaderNoiseTexture() };\n\n const uniforms = {\n // Own uniforms\n u_colors: colors.map(getShaderColorFromString),\n u_colorsCount: colors.length,\n u_stepsPerColor: stepsPerColor,\n u_colorGlow: getShaderColorFromString(colorGlow),\n u_colorGap: getShaderColorFromString(colorGap),\n u_distortion: distortion,\n u_gap: gap,\n u_glow: glow,\n ...noiseTexture,\n\n // Sizing uniforms\n u_fit: ShaderFitOptions[fit],\n u_scale: scale,\n u_rotation: rotation,\n u_offsetX: offsetX,\n u_offsetY: offsetY,\n u_originX: originX,\n u_originY: originY,\n u_worldWidth: worldWidth,\n u_worldHeight: worldHeight,\n } satisfies VoronoiUniforms;\n\n return (\n <ShaderMount {...props} speed={speed} frame={frame} fragmentShader={voronoiFragmentShader} uniforms={uniforms} />\n );\n}, colorPropsAreEqual);\n"],
5
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4
+ "sourcesContent": ["import { memo } from 'react';\nimport { ShaderMount, type ShaderComponentProps } from '../shader-mount.js';\nimport { colorPropsAreEqual } from '../color-props-are-equal.js';\nimport {\n defaultPatternSizing,\n getShaderColorFromString,\n getShaderNoiseTexture,\n voronoiFragmentShader,\n ShaderFitOptions,\n type VoronoiParams,\n type VoronoiUniforms,\n type ShaderPreset,\n} from '@paper-design/shaders';\n\nexport interface VoronoiProps extends ShaderComponentProps, VoronoiParams {}\n\ntype VoronoiPreset = ShaderPreset<VoronoiParams>;\n\nexport const defaultPreset: VoronoiPreset = {\n name: 'Default',\n params: {\n ...defaultPatternSizing,\n speed: 0.5,\n frame: 0,\n colors: ['#e65c1a', '#e6c31a', '#1aace6'],\n stepsPerColor: 2,\n colorGlow: '#5500ff',\n colorGap: '#ffffff',\n distortion: 0.42,\n gap: 0.06,\n glow: 0,\n },\n};\n\nexport const cellsPreset: VoronoiPreset = {\n name: 'Cells',\n params: {\n ...defaultPatternSizing,\n scale: 0.5,\n speed: 0.5,\n frame: 0,\n colors: ['#ffffff'],\n stepsPerColor: 1,\n colorGlow: '#ffffff',\n colorGap: '#000000',\n distortion: 0.5,\n gap: 0.03,\n glow: 0.8,\n },\n};\n\nexport const bubblesPreset: VoronoiPreset = {\n name: 'Bubbles',\n params: {\n ...defaultPatternSizing,\n scale: 0.75,\n speed: 0.5,\n frame: 0,\n colors: ['#83c9fb'],\n stepsPerColor: 1,\n colorGlow: '#ffffff',\n colorGap: '#ffffff',\n distortion: 0.4,\n gap: 0,\n glow: 1,\n },\n};\n\nexport const lightsPreset: VoronoiPreset = {\n name: 'Lights',\n params: {\n ...defaultPatternSizing,\n scale: 3.3,\n speed: 0.5,\n frame: 0,\n colors: ['#fffffffc', '#bbff00', '#00ffff'],\n colorGlow: '#ff00d0',\n colorGap: '#ff00d0',\n stepsPerColor: 2,\n distortion: 0.38,\n gap: 0.0,\n glow: 1.0,\n },\n};\n\nexport const voronoiPresets: VoronoiPreset[] = [defaultPreset, lightsPreset, cellsPreset, bubblesPreset];\n\nexport const Voronoi: React.FC<VoronoiProps> = memo(function VoronoiImpl({\n // Own props\n speed = defaultPreset.params.speed,\n frame = defaultPreset.params.frame,\n colors = defaultPreset.params.colors,\n stepsPerColor = defaultPreset.params.stepsPerColor,\n colorGlow = defaultPreset.params.colorGlow,\n colorGap = defaultPreset.params.colorGap,\n distortion = defaultPreset.params.distortion,\n gap = defaultPreset.params.gap,\n glow = defaultPreset.params.glow,\n\n // Sizing props\n fit = defaultPreset.params.fit,\n scale = defaultPreset.params.scale,\n rotation = defaultPreset.params.rotation,\n originX = defaultPreset.params.originX,\n originY = defaultPreset.params.originY,\n offsetX = defaultPreset.params.offsetX,\n offsetY = defaultPreset.params.offsetY,\n worldWidth = defaultPreset.params.worldWidth,\n worldHeight = defaultPreset.params.worldHeight,\n ...props\n}: VoronoiProps) {\n const noiseTexture = typeof window !== 'undefined' && { u_noiseTexture: getShaderNoiseTexture() };\n\n const uniforms = {\n // Own uniforms\n u_colors: colors.map(getShaderColorFromString),\n u_colorsCount: colors.length,\n u_stepsPerColor: stepsPerColor,\n u_colorGlow: getShaderColorFromString(colorGlow),\n u_colorGap: getShaderColorFromString(colorGap),\n u_distortion: distortion,\n u_gap: gap,\n u_glow: glow,\n ...noiseTexture,\n\n // Sizing uniforms\n u_fit: ShaderFitOptions[fit],\n u_scale: scale,\n u_rotation: rotation,\n u_offsetX: offsetX,\n u_offsetY: offsetY,\n u_originX: originX,\n u_originY: originY,\n u_worldWidth: worldWidth,\n u_worldHeight: worldHeight,\n } satisfies VoronoiUniforms;\n\n return (\n <ShaderMount {...props} speed={speed} frame={frame} fragmentShader={voronoiFragmentShader} uniforms={uniforms} />\n );\n}, colorPropsAreEqual);\n"],
5
+ "mappings": ";;;;;AAAA,SAAS,YAAY;AACrB,SAAS,mBAA8C;AACvD,SAAS,0BAA0B;AACnC;AAAA,EACE;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,OAIK;AA8HH;AAxHG,MAAM,gBAA+B;AAAA,EAC1C,MAAM;AAAA,EACN,QAAQ;AAAA,IACN,GAAG;AAAA,IACH,OAAO;AAAA,IACP,OAAO;AAAA,IACP,QAAQ,CAAC,WAAW,WAAW,SAAS;AAAA,IACxC,eAAe;AAAA,IACf,WAAW;AAAA,IACX,UAAU;AAAA,IACV,YAAY;AAAA,IACZ,KAAK;AAAA,IACL,MAAM;AAAA,EACR;AACF;AAEO,MAAM,cAA6B;AAAA,EACxC,MAAM;AAAA,EACN,QAAQ;AAAA,IACN,GAAG;AAAA,IACH,OAAO;AAAA,IACP,OAAO;AAAA,IACP,OAAO;AAAA,IACP,QAAQ,CAAC,SAAS;AAAA,IAClB,eAAe;AAAA,IACf,WAAW;AAAA,IACX,UAAU;AAAA,IACV,YAAY;AAAA,IACZ,KAAK;AAAA,IACL,MAAM;AAAA,EACR;AACF;AAEO,MAAM,gBAA+B;AAAA,EAC1C,MAAM;AAAA,EACN,QAAQ;AAAA,IACN,GAAG;AAAA,IACH,OAAO;AAAA,IACP,OAAO;AAAA,IACP,OAAO;AAAA,IACP,QAAQ,CAAC,SAAS;AAAA,IAClB,eAAe;AAAA,IACf,WAAW;AAAA,IACX,UAAU;AAAA,IACV,YAAY;AAAA,IACZ,KAAK;AAAA,IACL,MAAM;AAAA,EACR;AACF;AAEO,MAAM,eAA8B;AAAA,EACzC,MAAM;AAAA,EACN,QAAQ;AAAA,IACN,GAAG;AAAA,IACH,OAAO;AAAA,IACP,OAAO;AAAA,IACP,OAAO;AAAA,IACP,QAAQ,CAAC,aAAa,WAAW,SAAS;AAAA,IAC1C,WAAW;AAAA,IACX,UAAU;AAAA,IACV,eAAe;AAAA,IACf,YAAY;AAAA,IACZ,KAAK;AAAA,IACL,MAAM;AAAA,EACR;AACF;AAEO,MAAM,iBAAkC,CAAC,eAAe,cAAc,aAAa,aAAa;AAEhG,MAAM,UAAkC,KAAK,SAAS,YAAY;AAAA;AAAA,EAEvE,QAAQ,cAAc,OAAO;AAAA,EAC7B,QAAQ,cAAc,OAAO;AAAA,EAC7B,SAAS,cAAc,OAAO;AAAA,EAC9B,gBAAgB,cAAc,OAAO;AAAA,EACrC,YAAY,cAAc,OAAO;AAAA,EACjC,WAAW,cAAc,OAAO;AAAA,EAChC,aAAa,cAAc,OAAO;AAAA,EAClC,MAAM,cAAc,OAAO;AAAA,EAC3B,OAAO,cAAc,OAAO;AAAA;AAAA,EAG5B,MAAM,cAAc,OAAO;AAAA,EAC3B,QAAQ,cAAc,OAAO;AAAA,EAC7B,WAAW,cAAc,OAAO;AAAA,EAChC,UAAU,cAAc,OAAO;AAAA,EAC/B,UAAU,cAAc,OAAO;AAAA,EAC/B,UAAU,cAAc,OAAO;AAAA,EAC/B,UAAU,cAAc,OAAO;AAAA,EAC/B,aAAa,cAAc,OAAO;AAAA,EAClC,cAAc,cAAc,OAAO;AAAA,EACnC,GAAG;AACL,GAAiB;AACf,QAAM,eAAe,OAAO,WAAW,eAAe,EAAE,gBAAgB,sBAAsB,EAAE;AAEhG,QAAM,WAAW;AAAA;AAAA,IAEf,UAAU,OAAO,IAAI,wBAAwB;AAAA,IAC7C,eAAe,OAAO;AAAA,IACtB,iBAAiB;AAAA,IACjB,aAAa,yBAAyB,SAAS;AAAA,IAC/C,YAAY,yBAAyB,QAAQ;AAAA,IAC7C,cAAc;AAAA,IACd,OAAO;AAAA,IACP,QAAQ;AAAA,IACR,GAAG;AAAA;AAAA,IAGH,OAAO,iBAAiB,GAAG;AAAA,IAC3B,SAAS;AAAA,IACT,YAAY;AAAA,IACZ,WAAW;AAAA,IACX,WAAW;AAAA,IACX,WAAW;AAAA,IACX,WAAW;AAAA,IACX,cAAc;AAAA,IACd,eAAe;AAAA,EACjB;AAEA,SACE,oBAAC,eAAa,GAAG,OAAO,OAAc,OAAc,gBAAgB,uBAAuB,UAAoB;AAEnH,GAAG,kBAAkB;",
6
6
  "names": []
7
7
  }
@@ -4,16 +4,11 @@ export interface WarpProps extends ShaderComponentProps, WarpParams {
4
4
  }
5
5
  type WarpPreset = ShaderPreset<WarpParams>;
6
6
  export declare const defaultPreset: WarpPreset;
7
- export declare const presetAbyss: WarpPreset;
8
7
  export declare const presetCauldron: WarpPreset;
9
- export declare const presetFilteredLight: WarpPreset;
10
- export declare const presetIceberg: WarpPreset;
11
8
  export declare const presetInk: WarpPreset;
12
9
  export declare const presetKelp: WarpPreset;
13
10
  export declare const presetNectar: WarpPreset;
14
11
  export declare const presetPassion: WarpPreset;
15
- export declare const presetPhantom: WarpPreset;
16
- export declare const presetSilk: WarpPreset;
17
12
  export declare const warpPresets: WarpPreset[];
18
13
  export declare const Warp: React.FC<WarpProps>;
19
14
  export {};
@@ -31,24 +31,6 @@ const defaultPreset = {
31
31
  shape: "checks"
32
32
  }
33
33
  };
34
- const presetAbyss = {
35
- name: "The Abyss",
36
- params: {
37
- ...defaultPatternSizing,
38
- scale: 3,
39
- rotation: 2,
40
- speed: 0.6,
41
- frame: 0,
42
- colors: ["#15122e", "#7b89f2", "#ffffff"],
43
- proportion: 0,
44
- softness: 1,
45
- distortion: 0.09,
46
- swirl: 0.48,
47
- swirlIterations: 5,
48
- shapeScale: 0.85,
49
- shape: "edge"
50
- }
51
- };
52
34
  const presetCauldron = {
53
35
  name: "Cauldron Pot",
54
36
  params: {
@@ -67,43 +49,6 @@ const presetCauldron = {
67
49
  shape: "edge"
68
50
  }
69
51
  };
70
- const presetFilteredLight = {
71
- name: "Filtered Light",
72
- params: {
73
- ...defaultPatternSizing,
74
- scale: 0.3,
75
- rotation: 45,
76
- speed: 3.2,
77
- frame: 0,
78
- colors: ["#171714", "#d4d8be", "#f9f9e0"],
79
- proportion: 0.4,
80
- softness: 1,
81
- distortion: 0.09,
82
- swirl: 0.1,
83
- swirlIterations: 0,
84
- shapeScale: 0.1,
85
- shape: "stripes"
86
- }
87
- };
88
- const presetIceberg = {
89
- name: "Iceberg",
90
- params: {
91
- ...defaultPatternSizing,
92
- scale: 0.8,
93
- rotation: 190,
94
- offsetX: 0.3,
95
- speed: 0.5,
96
- frame: 0,
97
- colors: ["#ffffff", "#324771", "#0a180d"],
98
- proportion: 0.3,
99
- softness: 1.2,
100
- distortion: 0.2,
101
- swirl: 0.86,
102
- swirlIterations: 7,
103
- shapeScale: 0,
104
- shape: "checks"
105
- }
106
- };
107
52
  const presetInk = {
108
53
  name: "Live Ink",
109
54
  params: {
@@ -127,17 +72,17 @@ const presetKelp = {
127
72
  name: "Kelp",
128
73
  params: {
129
74
  ...defaultPatternSizing,
130
- scale: 0.65,
75
+ scale: 0.8,
131
76
  rotation: 50,
132
77
  speed: 20,
133
78
  frame: 0,
134
79
  colors: ["#dbff8f", "#404f3e", "#091316"],
135
80
  proportion: 0.67,
136
- softness: 0.05,
81
+ softness: 0,
137
82
  distortion: 0,
138
- swirl: 0.15,
139
- swirlIterations: 0,
140
- shapeScale: 0.74,
83
+ swirl: 0.2,
84
+ swirlIterations: 3,
85
+ shapeScale: 1,
141
86
  shape: "stripes"
142
87
  }
143
88
  };
@@ -178,55 +123,13 @@ const presetPassion = {
178
123
  shape: "checks"
179
124
  }
180
125
  };
181
- const presetPhantom = {
182
- name: "Phantom",
183
- params: {
184
- ...defaultPatternSizing,
185
- scale: 1.2,
186
- rotation: 180,
187
- offsetY: -0.2,
188
- speed: 12.5,
189
- frame: 0,
190
- colors: ["#12112c", "#7b89f2", "#d7dcfb"],
191
- proportion: 0.5,
192
- softness: 1,
193
- distortion: 0.2,
194
- swirl: 0.3,
195
- swirlIterations: 7,
196
- shapeScale: 0.1,
197
- shape: "checks"
198
- }
199
- };
200
- const presetSilk = {
201
- name: "Silk",
202
- params: {
203
- ...defaultPatternSizing,
204
- scale: 2,
205
- rotation: 0,
206
- speed: 5,
207
- frame: 0,
208
- colors: ["#141111", "#665551", "#baaea9"],
209
- proportion: 0,
210
- softness: 1,
211
- distortion: 0.3,
212
- swirl: 0.6,
213
- swirlIterations: 11,
214
- shapeScale: 0.25,
215
- shape: "stripes"
216
- }
217
- };
218
126
  const warpPresets = [
219
127
  defaultPreset,
220
- presetAbyss,
221
128
  presetCauldron,
222
- presetFilteredLight,
223
- presetIceberg,
224
129
  presetInk,
225
130
  presetKelp,
226
131
  presetNectar,
227
- presetPassion,
228
- presetPhantom,
229
- presetSilk
132
+ presetPassion
230
133
  ];
231
134
  const Warp = memo(function WarpImpl({
232
135
  // Own props
@@ -279,16 +182,11 @@ const Warp = memo(function WarpImpl({
279
182
  export {
280
183
  Warp,
281
184
  defaultPreset,
282
- presetAbyss,
283
185
  presetCauldron,
284
- presetFilteredLight,
285
- presetIceberg,
286
186
  presetInk,
287
187
  presetKelp,
288
188
  presetNectar,
289
189
  presetPassion,
290
- presetPhantom,
291
- presetSilk,
292
190
  warpPresets
293
191
  };
294
192
  //# sourceMappingURL=warp.js.map
@@ -1,7 +1,7 @@
1
1
  {
2
2
  "version": 3,
3
3
  "sources": ["../../src/shaders/warp.tsx"],
4
- "sourcesContent": ["import { memo } from 'react';\nimport { ShaderMount, type ShaderComponentProps } from '../shader-mount.js';\nimport { colorPropsAreEqual } from '../color-props-are-equal.js';\nimport {\n defaultPatternSizing,\n getShaderColorFromString,\n warpFragmentShader,\n ShaderFitOptions,\n type WarpParams,\n type WarpUniforms,\n type ShaderPreset,\n WarpPatterns,\n} from '@paper-design/shaders';\n\nexport interface WarpProps extends ShaderComponentProps, WarpParams {}\n\ntype WarpPreset = ShaderPreset<WarpParams>;\n\nexport const defaultPreset: WarpPreset = {\n name: 'Default',\n params: {\n ...defaultPatternSizing,\n rotation: 0,\n speed: 1,\n frame: 0,\n colors: ['#262626', '#2e383d', '#64a5ce', '#ffffff'],\n proportion: 0.45,\n softness: 1,\n distortion: 0.25,\n swirl: 0.8,\n swirlIterations: 10,\n shapeScale: 0.1,\n shape: 'checks',\n },\n};\n\nexport const presetAbyss: WarpPreset = {\n name: 'The Abyss',\n params: {\n ...defaultPatternSizing,\n scale: 3,\n rotation: 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const presetNectar: WarpPreset = {\n name: 'Nectar',\n params: {\n ...defaultPatternSizing,\n scale: 2,\n offsetY: 0.6,\n rotation: 0,\n speed: 4.2,\n frame: 0,\n colors: ['#151310', '#d3a86b', '#f0edea'],\n proportion: 0.24,\n softness: 1,\n distortion: 0.21,\n swirl: 0.57,\n swirlIterations: 10,\n shapeScale: 0.75,\n shape: 'edge',\n },\n};\n\nexport const presetPassion: WarpPreset = {\n name: 'Passion',\n params: {\n ...defaultPatternSizing,\n scale: 2.5,\n rotation: 1.35,\n speed: 3,\n frame: 0,\n colors: ['#3b1515', '#954751', '#ffc085'],\n proportion: 0.5,\n softness: 1,\n distortion: 0.09,\n swirl: 0.9,\n swirlIterations: 6,\n shapeScale: 0.25,\n shape: 'checks',\n },\n};\n\nexport const presetPhantom: WarpPreset = {\n name: 'Phantom',\n params: {\n ...defaultPatternSizing,\n scale: 1.2,\n rotation: 180,\n offsetY: -0.2,\n speed: 12.5,\n frame: 0,\n colors: ['#12112c', '#7b89f2', '#d7dcfb'],\n proportion: 0.5,\n softness: 1,\n distortion: 0.2,\n swirl: 0.3,\n swirlIterations: 7,\n shapeScale: 0.1,\n shape: 'checks',\n },\n};\n\nexport const presetSilk: WarpPreset = {\n name: 'Silk',\n params: {\n ...defaultPatternSizing,\n scale: 2,\n rotation: 0,\n speed: 5,\n frame: 0,\n colors: ['#141111', '#665551', '#baaea9'],\n proportion: 0,\n softness: 1,\n distortion: 0.3,\n swirl: 0.6,\n swirlIterations: 11,\n shapeScale: 0.25,\n shape: 'stripes',\n },\n};\n\nexport const warpPresets: WarpPreset[] = [\n defaultPreset,\n presetAbyss,\n presetCauldron,\n presetFilteredLight,\n presetIceberg,\n presetInk,\n presetKelp,\n presetNectar,\n presetPassion,\n presetPhantom,\n presetSilk,\n];\n\nexport const Warp: React.FC<WarpProps> = memo(function WarpImpl({\n // Own props\n speed = defaultPreset.params.speed,\n frame = defaultPreset.params.frame,\n colors = defaultPreset.params.colors,\n proportion = defaultPreset.params.proportion,\n softness = defaultPreset.params.softness,\n distortion = defaultPreset.params.distortion,\n swirl = defaultPreset.params.swirl,\n swirlIterations = defaultPreset.params.swirlIterations,\n shapeScale = defaultPreset.params.shapeScale,\n shape = defaultPreset.params.shape,\n\n // Sizing props\n fit = defaultPreset.params.fit,\n scale = defaultPreset.params.scale,\n rotation = defaultPreset.params.rotation,\n originX = defaultPreset.params.originX,\n originY = defaultPreset.params.originY,\n offsetX = defaultPreset.params.offsetX,\n offsetY = defaultPreset.params.offsetY,\n worldWidth = defaultPreset.params.worldWidth,\n worldHeight = defaultPreset.params.worldHeight,\n ...props\n}: WarpProps) {\n const uniforms = {\n // Own uniforms\n u_colors: colors.map(getShaderColorFromString),\n u_colorsCount: colors.length,\n u_proportion: proportion,\n u_softness: softness,\n u_distortion: distortion,\n u_swirl: swirl,\n u_swirlIterations: swirlIterations,\n u_shapeScale: shapeScale,\n u_shape: WarpPatterns[shape],\n\n // Sizing uniforms\n u_scale: scale,\n u_rotation: rotation,\n u_fit: ShaderFitOptions[fit],\n u_offsetX: offsetX,\n u_offsetY: offsetY,\n u_originX: originX,\n u_originY: originY,\n u_worldWidth: worldWidth,\n u_worldHeight: worldHeight,\n } satisfies WarpUniforms;\n\n return <ShaderMount {...props} speed={speed} frame={frame} fragmentShader={warpFragmentShader} uniforms={uniforms} />;\n}, colorPropsAreEqual);\n"],
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+ "sourcesContent": ["import { memo } from 'react';\nimport { ShaderMount, type ShaderComponentProps } from '../shader-mount.js';\nimport { colorPropsAreEqual } from '../color-props-are-equal.js';\nimport {\n defaultPatternSizing,\n getShaderColorFromString,\n warpFragmentShader,\n ShaderFitOptions,\n type WarpParams,\n type WarpUniforms,\n type ShaderPreset,\n WarpPatterns,\n} from '@paper-design/shaders';\n\nexport interface WarpProps extends ShaderComponentProps, WarpParams {}\n\ntype WarpPreset = ShaderPreset<WarpParams>;\n\nexport const defaultPreset: WarpPreset = {\n name: 'Default',\n params: {\n ...defaultPatternSizing,\n rotation: 0,\n speed: 1,\n frame: 0,\n colors: ['#262626', '#2e383d', '#64a5ce', '#ffffff'],\n proportion: 0.45,\n softness: 1,\n distortion: 0.25,\n swirl: 0.8,\n swirlIterations: 10,\n shapeScale: 0.1,\n shape: 'checks',\n },\n};\n\nexport const presetCauldron: WarpPreset = {\n name: 'Cauldron Pot',\n params: {\n ...defaultPatternSizing,\n scale: 0.9,\n rotation: 160,\n speed: 10,\n frame: 0,\n colors: ['#a7e58b', '#324472', '#0a180d'],\n proportion: 0.64,\n softness: 1.5,\n distortion: 0.2,\n swirl: 0.86,\n swirlIterations: 7,\n shapeScale: 0.6,\n shape: 'edge',\n },\n};\n\nexport const presetInk: WarpPreset = {\n name: 'Live Ink',\n params: {\n ...defaultPatternSizing,\n scale: 1.2,\n rotation: 44,\n offsetY: -0.3,\n speed: 2.5,\n frame: 0,\n colors: ['#111314', '#9faeab', '#f3fee7', '#f3fee7'],\n proportion: 0.05,\n softness: 0,\n distortion: 0.25,\n swirl: 0.8,\n swirlIterations: 10,\n shapeScale: 0.28,\n shape: 'checks',\n },\n};\n\nexport const presetKelp: WarpPreset = {\n name: 'Kelp',\n params: {\n ...defaultPatternSizing,\n scale: 0.8,\n rotation: 50,\n speed: 20,\n frame: 0,\n colors: ['#dbff8f', '#404f3e', '#091316'],\n proportion: 0.67,\n softness: 0,\n distortion: 0,\n swirl: 0.2,\n swirlIterations: 3,\n shapeScale: 1,\n shape: 'stripes',\n },\n};\n\nexport const presetNectar: WarpPreset = {\n name: 'Nectar',\n params: {\n ...defaultPatternSizing,\n scale: 2,\n offsetY: 0.6,\n rotation: 0,\n speed: 4.2,\n frame: 0,\n colors: ['#151310', '#d3a86b', '#f0edea'],\n proportion: 0.24,\n softness: 1,\n distortion: 0.21,\n swirl: 0.57,\n swirlIterations: 10,\n shapeScale: 0.75,\n shape: 'edge',\n },\n};\n\nexport const presetPassion: WarpPreset = {\n name: 'Passion',\n params: {\n ...defaultPatternSizing,\n scale: 2.5,\n rotation: 1.35,\n speed: 3,\n frame: 0,\n colors: ['#3b1515', '#954751', '#ffc085'],\n proportion: 0.5,\n softness: 1,\n distortion: 0.09,\n swirl: 0.9,\n swirlIterations: 6,\n shapeScale: 0.25,\n shape: 'checks',\n },\n};\n\nexport const warpPresets: WarpPreset[] = [\n defaultPreset,\n presetCauldron,\n presetInk,\n presetKelp,\n presetNectar,\n presetPassion,\n];\n\nexport const Warp: React.FC<WarpProps> = memo(function WarpImpl({\n // Own props\n speed = defaultPreset.params.speed,\n frame = defaultPreset.params.frame,\n colors = defaultPreset.params.colors,\n proportion = defaultPreset.params.proportion,\n softness = defaultPreset.params.softness,\n distortion = defaultPreset.params.distortion,\n swirl = defaultPreset.params.swirl,\n swirlIterations = defaultPreset.params.swirlIterations,\n shapeScale = defaultPreset.params.shapeScale,\n shape = defaultPreset.params.shape,\n\n // Sizing props\n fit = defaultPreset.params.fit,\n scale = defaultPreset.params.scale,\n rotation = defaultPreset.params.rotation,\n originX = defaultPreset.params.originX,\n originY = defaultPreset.params.originY,\n offsetX = defaultPreset.params.offsetX,\n offsetY = defaultPreset.params.offsetY,\n worldWidth = defaultPreset.params.worldWidth,\n worldHeight = defaultPreset.params.worldHeight,\n ...props\n}: WarpProps) {\n const uniforms = {\n // Own uniforms\n u_colors: colors.map(getShaderColorFromString),\n u_colorsCount: colors.length,\n u_proportion: proportion,\n u_softness: softness,\n u_distortion: distortion,\n u_swirl: swirl,\n u_swirlIterations: swirlIterations,\n u_shapeScale: shapeScale,\n u_shape: WarpPatterns[shape],\n\n // Sizing uniforms\n u_scale: scale,\n u_rotation: rotation,\n u_fit: ShaderFitOptions[fit],\n u_offsetX: offsetX,\n u_offsetY: offsetY,\n u_originX: originX,\n u_originY: originY,\n u_worldWidth: worldWidth,\n u_worldHeight: worldHeight,\n } satisfies WarpUniforms;\n\n return <ShaderMount {...props} speed={speed} frame={frame} fragmentShader={warpFragmentShader} uniforms={uniforms} />;\n}, colorPropsAreEqual);\n"],
5
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6
6
  "names": []
7
7
  }
@@ -25,7 +25,7 @@ const defaultPreset = {
25
25
  amplitude: 0.6,
26
26
  spacing: 0.65,
27
27
  proportion: 0.15,
28
- softness: 0.05
28
+ softness: 0
29
29
  }
30
30
  };
31
31
  const groovyPreset = {
@@ -52,12 +52,12 @@ const tangledUpPreset = {
52
52
  rotation: 0,
53
53
  colorFront: "#133a41",
54
54
  colorBack: "#c2d8b6",
55
- shape: 3,
55
+ shape: 2.07,
56
56
  frequency: 0.44,
57
57
  amplitude: 0.57,
58
58
  spacing: 1.05,
59
59
  proportion: 0.75,
60
- softness: 0.02
60
+ softness: 0
61
61
  }
62
62
  };
63
63
  const waveRidePreset = {
@@ -1,7 +1,7 @@
1
1
  {
2
2
  "version": 3,
3
3
  "sources": ["../../src/shaders/waves.tsx"],
4
- "sourcesContent": ["import { memo } from 'react';\nimport { ShaderMount, type ShaderComponentProps } from '../shader-mount.js';\nimport { colorPropsAreEqual } from '../color-props-are-equal.js';\nimport {\n defaultPatternSizing,\n getShaderColorFromString,\n wavesFragmentShader,\n ShaderFitOptions,\n type WavesParams,\n type WavesUniforms,\n type ShaderPreset,\n} from '@paper-design/shaders';\n\nexport interface WavesProps extends ShaderComponentProps, WavesParams {}\n\ntype WavesPreset = ShaderPreset<WavesParams>;\n\nexport const defaultPreset: WavesPreset = {\n name: 'Default',\n params: {\n ...defaultPatternSizing,\n scale: 1,\n colorFront: '#ffffff',\n colorBack: '#102c70',\n shape: 0,\n frequency: 0.5,\n amplitude: 0.6,\n spacing: 0.65,\n proportion: 0.15,\n softness: 0.05,\n },\n};\n\nexport const groovyPreset: WavesPreset = {\n name: 'Groovy',\n params: {\n ...defaultPatternSizing,\n scale: 5,\n rotation: 90,\n colorFront: '#fcfcee',\n colorBack: '#ff896b',\n shape: 3,\n frequency: 0.2,\n amplitude: 0.25,\n spacing: 1.17,\n proportion: 0.57,\n softness: 0,\n },\n};\n\nexport const tangledUpPreset: WavesPreset = {\n name: 'Tangled up',\n params: {\n ...defaultPatternSizing,\n scale: 0.5,\n rotation: 0,\n colorFront: '#133a41',\n colorBack: '#c2d8b6',\n shape: 3,\n frequency: 0.44,\n amplitude: 0.57,\n spacing: 1.05,\n proportion: 0.75,\n softness: 0.02,\n },\n};\n\nexport const waveRidePreset: WavesPreset = {\n name: 'Ride the wave',\n params: {\n ...defaultPatternSizing,\n scale: 1.7,\n rotation: 0,\n colorFront: '#fdffe6',\n colorBack: '#1f1f1f',\n shape: 2.25,\n frequency: 0.2,\n amplitude: 1,\n spacing: 1.25,\n proportion: 1,\n softness: 0,\n },\n};\n\nexport const wavesPresets: WavesPreset[] = [defaultPreset, groovyPreset, tangledUpPreset, waveRidePreset];\n\nexport const Waves: React.FC<WavesProps> = memo(function WavesImpl({\n // Own props\n colorFront = defaultPreset.params.colorFront,\n colorBack = defaultPreset.params.colorBack,\n shape = defaultPreset.params.shape,\n frequency = defaultPreset.params.frequency,\n amplitude = defaultPreset.params.amplitude,\n spacing = defaultPreset.params.spacing,\n proportion = defaultPreset.params.proportion,\n softness = defaultPreset.params.softness,\n\n // Sizing props\n fit = defaultPreset.params.fit,\n scale = defaultPreset.params.scale,\n rotation = defaultPreset.params.rotation,\n offsetX = defaultPreset.params.offsetX,\n offsetY = defaultPreset.params.offsetY,\n originX = defaultPreset.params.originX,\n originY = defaultPreset.params.originY,\n worldWidth = defaultPreset.params.worldWidth,\n worldHeight = defaultPreset.params.worldHeight,\n\n // Other props\n maxPixelCount = 6016 * 3384, // Higher max resolution for this shader\n ...props\n}: WavesProps) {\n const uniforms = {\n // Own uniforms\n u_colorFront: getShaderColorFromString(colorFront),\n u_colorBack: getShaderColorFromString(colorBack),\n u_shape: shape,\n u_frequency: frequency,\n u_amplitude: amplitude,\n u_spacing: spacing,\n u_proportion: proportion,\n u_softness: softness,\n\n // Sizing uniforms\n u_fit: ShaderFitOptions[fit],\n u_scale: scale,\n u_rotation: rotation,\n u_offsetX: offsetX,\n u_offsetY: offsetY,\n u_originX: originX,\n u_originY: originY,\n u_worldWidth: worldWidth,\n u_worldHeight: worldHeight,\n } satisfies WavesUniforms;\n\n return <ShaderMount {...props} fragmentShader={wavesFragmentShader} uniforms={uniforms} />;\n}, colorPropsAreEqual);\n"],
4
+ "sourcesContent": ["import { memo } from 'react';\nimport { ShaderMount, type ShaderComponentProps } from '../shader-mount.js';\nimport { colorPropsAreEqual } from '../color-props-are-equal.js';\nimport {\n defaultPatternSizing,\n getShaderColorFromString,\n wavesFragmentShader,\n ShaderFitOptions,\n type WavesParams,\n type WavesUniforms,\n type ShaderPreset,\n} from '@paper-design/shaders';\n\nexport interface WavesProps extends ShaderComponentProps, WavesParams {}\n\ntype WavesPreset = ShaderPreset<WavesParams>;\n\nexport const defaultPreset: WavesPreset = {\n name: 'Default',\n params: {\n ...defaultPatternSizing,\n scale: 1,\n colorFront: '#ffffff',\n colorBack: '#102c70',\n shape: 0,\n frequency: 0.5,\n amplitude: 0.6,\n spacing: 0.65,\n proportion: 0.15,\n softness: 0,\n },\n};\n\nexport const groovyPreset: WavesPreset = {\n name: 'Groovy',\n params: {\n ...defaultPatternSizing,\n scale: 5,\n rotation: 90,\n colorFront: '#fcfcee',\n colorBack: '#ff896b',\n shape: 3,\n frequency: 0.2,\n amplitude: 0.25,\n spacing: 1.17,\n proportion: 0.57,\n softness: 0,\n },\n};\n\nexport const tangledUpPreset: WavesPreset = {\n name: 'Tangled up',\n params: {\n ...defaultPatternSizing,\n scale: 0.5,\n rotation: 0,\n colorFront: '#133a41',\n colorBack: '#c2d8b6',\n shape: 2.07,\n frequency: 0.44,\n amplitude: 0.57,\n spacing: 1.05,\n proportion: 0.75,\n softness: 0,\n },\n};\n\nexport const waveRidePreset: WavesPreset = {\n name: 'Ride the wave',\n params: {\n ...defaultPatternSizing,\n scale: 1.7,\n rotation: 0,\n colorFront: '#fdffe6',\n colorBack: '#1f1f1f',\n shape: 2.25,\n frequency: 0.2,\n amplitude: 1,\n spacing: 1.25,\n proportion: 1,\n softness: 0,\n },\n};\n\nexport const wavesPresets: WavesPreset[] = [defaultPreset, groovyPreset, tangledUpPreset, waveRidePreset];\n\nexport const Waves: React.FC<WavesProps> = memo(function WavesImpl({\n // Own props\n colorFront = defaultPreset.params.colorFront,\n colorBack = defaultPreset.params.colorBack,\n shape = defaultPreset.params.shape,\n frequency = defaultPreset.params.frequency,\n amplitude = defaultPreset.params.amplitude,\n spacing = defaultPreset.params.spacing,\n proportion = defaultPreset.params.proportion,\n softness = defaultPreset.params.softness,\n\n // Sizing props\n fit = defaultPreset.params.fit,\n scale = defaultPreset.params.scale,\n rotation = defaultPreset.params.rotation,\n offsetX = defaultPreset.params.offsetX,\n offsetY = defaultPreset.params.offsetY,\n originX = defaultPreset.params.originX,\n originY = defaultPreset.params.originY,\n worldWidth = defaultPreset.params.worldWidth,\n worldHeight = defaultPreset.params.worldHeight,\n\n // Other props\n maxPixelCount = 6016 * 3384, // Higher max resolution for this shader\n ...props\n}: WavesProps) {\n const uniforms = {\n // Own uniforms\n u_colorFront: getShaderColorFromString(colorFront),\n u_colorBack: getShaderColorFromString(colorBack),\n u_shape: shape,\n u_frequency: frequency,\n u_amplitude: amplitude,\n u_spacing: spacing,\n u_proportion: proportion,\n u_softness: softness,\n\n // Sizing uniforms\n u_fit: ShaderFitOptions[fit],\n u_scale: scale,\n u_rotation: rotation,\n u_offsetX: offsetX,\n u_offsetY: offsetY,\n u_originX: originX,\n u_originY: originY,\n u_worldWidth: worldWidth,\n u_worldHeight: worldHeight,\n } satisfies WavesUniforms;\n\n return <ShaderMount {...props} fragmentShader={wavesFragmentShader} uniforms={uniforms} />;\n}, colorPropsAreEqual);\n"],
5
5
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6
6
  "names": []
7
7
  }
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "@paper-design/shaders-react",
3
- "version": "0.0.43",
3
+ "version": "0.0.44",
4
4
  "license": "MIT",
5
5
  "type": "module",
6
6
  "sideEffects": false,
@@ -24,7 +24,7 @@
24
24
  "type-check": "tsc --project tsconfig.json"
25
25
  },
26
26
  "dependencies": {
27
- "@paper-design/shaders": "0.0.39"
27
+ "@paper-design/shaders": "0.0.40"
28
28
  },
29
29
  "devDependencies": {
30
30
  "@types/react": "19.1.0"