@paper-design/shaders-react 0.0.43 → 0.0.44

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Files changed (64) hide show
  1. package/README.md +18 -5
  2. package/dist/index.d.ts +7 -1
  3. package/dist/index.js +11 -1
  4. package/dist/index.js.map +2 -2
  5. package/dist/shaders/color-panels.d.ts +3 -0
  6. package/dist/shaders/color-panels.js +73 -2
  7. package/dist/shaders/color-panels.js.map +2 -2
  8. package/dist/shaders/dithering.d.ts +0 -1
  9. package/dist/shaders/dithering.js +3 -17
  10. package/dist/shaders/dithering.js.map +2 -2
  11. package/dist/shaders/dot-grid.d.ts +0 -1
  12. package/dist/shaders/dot-grid.js +2 -93
  13. package/dist/shaders/dot-grid.js.map +2 -2
  14. package/dist/shaders/dot-orbit.d.ts +3 -0
  15. package/dist/shaders/dot-orbit.js +50 -2
  16. package/dist/shaders/dot-orbit.js.map +2 -2
  17. package/dist/shaders/god-rays.d.ts +0 -1
  18. package/dist/shaders/god-rays.js +6 -25
  19. package/dist/shaders/god-rays.js.map +2 -2
  20. package/dist/shaders/grain-gradient.d.ts +1 -2
  21. package/dist/shaders/grain-gradient.js +6 -21
  22. package/dist/shaders/grain-gradient.js.map +2 -2
  23. package/dist/shaders/liquid-metal.js +3 -3
  24. package/dist/shaders/liquid-metal.js.map +1 -1
  25. package/dist/shaders/mesh-gradient.d.ts +1 -0
  26. package/dist/shaders/mesh-gradient.js +20 -7
  27. package/dist/shaders/mesh-gradient.js.map +2 -2
  28. package/dist/shaders/metaballs.d.ts +3 -0
  29. package/dist/shaders/metaballs.js +46 -2
  30. package/dist/shaders/metaballs.js.map +2 -2
  31. package/dist/shaders/neuro-noise.d.ts +3 -0
  32. package/dist/shaders/neuro-noise.js +53 -3
  33. package/dist/shaders/neuro-noise.js.map +2 -2
  34. package/dist/shaders/perlin-noise.d.ts +0 -2
  35. package/dist/shaders/perlin-noise.js +2 -43
  36. package/dist/shaders/perlin-noise.js.map +2 -2
  37. package/dist/shaders/pulsing-border.d.ts +2 -1
  38. package/dist/shaders/pulsing-border.js +69 -40
  39. package/dist/shaders/pulsing-border.js.map +2 -2
  40. package/dist/shaders/simplex-noise.d.ts +3 -0
  41. package/dist/shaders/simplex-noise.js +47 -3
  42. package/dist/shaders/simplex-noise.js.map +2 -2
  43. package/dist/shaders/smoke-ring.js +3 -2
  44. package/dist/shaders/smoke-ring.js.map +2 -2
  45. package/dist/shaders/spiral.d.ts +0 -3
  46. package/dist/shaders/spiral.js +26 -93
  47. package/dist/shaders/spiral.js.map +2 -2
  48. package/dist/shaders/static-mesh-gradient.d.ts +12 -0
  49. package/dist/shaders/static-mesh-gradient.js +157 -0
  50. package/dist/shaders/static-mesh-gradient.js.map +7 -0
  51. package/dist/shaders/static-radial-gradient.d.ts +12 -0
  52. package/dist/shaders/static-radial-gradient.js +178 -0
  53. package/dist/shaders/static-radial-gradient.js.map +7 -0
  54. package/dist/shaders/swirl.js +17 -17
  55. package/dist/shaders/swirl.js.map +2 -2
  56. package/dist/shaders/voronoi.d.ts +2 -0
  57. package/dist/shaders/voronoi.js +36 -2
  58. package/dist/shaders/voronoi.js.map +2 -2
  59. package/dist/shaders/warp.d.ts +0 -5
  60. package/dist/shaders/warp.js +6 -108
  61. package/dist/shaders/warp.js.map +2 -2
  62. package/dist/shaders/waves.js +3 -3
  63. package/dist/shaders/waves.js.map +1 -1
  64. package/package.json +2 -2
package/README.md CHANGED
@@ -3,13 +3,26 @@
3
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  ## Usage
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  ```
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- import { MeshGradient } from '@paper-design/shaders-react';
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+ import { MeshGradient, DotOrbit } from '@paper-design/shaders-react';
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  <MeshGradient
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- speed={0.25}
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- colors={["#FFC0CB", "#FFFF00", "#0000FF", "#800080"]}
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- style={{ width: 500, height: 200 }}
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- />;
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+ colors={['#5100ff', '#00ff80', '#ffcc00', '#ea00ff']}
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+ distortion={1}
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+ swirl={0.8}
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+ speed={0.2}
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+ style={{width: 200, height: 200}}
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+ />
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+
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+ <DotOrbit
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+ colors={['#d2822d', '#0c3b7e', '#b31a57', '#37a066']}
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+ colorBack={'#000000'}
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+ scale={0.3}
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+ style={{width: 200, height: 200}}
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+ />
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+
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  // these settings can be configured in code or designed in Paper
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  ```
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+
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+ ## Release notes
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+ [View changelog →](./../../CHANGELOG.md)
package/dist/index.d.ts CHANGED
@@ -57,6 +57,12 @@ export type { PulsingBorderUniforms, PulsingBorderParams } from '@paper-design/s
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  export { ColorPanels, colorPanelsPresets } from './shaders/color-panels.js';
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  export type { ColorPanelsProps } from './shaders/color-panels.js';
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  export type { ColorPanelsUniforms, ColorPanelsParams } from '@paper-design/shaders';
60
+ export { StaticMeshGradient, staticMeshGradientPresets } from './shaders/static-mesh-gradient.js';
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+ export type { StaticMeshGradientProps } from './shaders/static-mesh-gradient.js';
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+ export type { StaticMeshGradientUniforms, StaticMeshGradientParams } from '@paper-design/shaders';
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+ export { StaticRadialGradient, staticRadialGradientPresets } from './shaders/static-radial-gradient.js';
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+ export type { StaticRadialGradientProps } from './shaders/static-radial-gradient.js';
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+ export type { StaticRadialGradientUniforms, StaticRadialGradientParams } from '@paper-design/shaders';
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  export { isPaperShaderElement, getShaderColorFromString } from '@paper-design/shaders';
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  export type { PaperShaderElement, ShaderFit, ShaderSizingParams, ShaderSizingUniforms } from '@paper-design/shaders';
62
- export { colorPanelsMeta, dotOrbitMeta, godRaysMeta, grainGradientMeta, meshGradientMeta, metaballsMeta, pulsingBorderMeta, simplexNoiseMeta, smokeRingMeta, swirlMeta, voronoiMeta, warpMeta, } from '@paper-design/shaders';
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+ export { colorPanelsMeta, dotOrbitMeta, godRaysMeta, grainGradientMeta, meshGradientMeta, metaballsMeta, pulsingBorderMeta, simplexNoiseMeta, smokeRingMeta, swirlMeta, voronoiMeta, warpMeta, staticMeshGradientMeta, staticRadialGradientMeta, } from '@paper-design/shaders';
package/dist/index.js CHANGED
@@ -23,6 +23,8 @@ import { GrainGradient, grainGradientPresets } from "./shaders/grain-gradient.js
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  import { LiquidMetal, liquidMetalPresets } from "./shaders/liquid-metal.js";
24
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  import { PulsingBorder, pulsingBorderPresets } from "./shaders/pulsing-border.js";
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  import { ColorPanels, colorPanelsPresets } from "./shaders/color-panels.js";
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+ import { StaticMeshGradient, staticMeshGradientPresets } from "./shaders/static-mesh-gradient.js";
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+ import { StaticRadialGradient, staticRadialGradientPresets } from "./shaders/static-radial-gradient.js";
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  import { isPaperShaderElement, getShaderColorFromString } from "@paper-design/shaders";
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  import {
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  colorPanelsMeta,
@@ -36,7 +38,9 @@ import {
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  smokeRingMeta,
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  swirlMeta,
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  voronoiMeta,
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- warpMeta
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+ warpMeta,
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+ staticMeshGradientMeta,
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+ staticRadialGradientMeta
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  } from "@paper-design/shaders";
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  export {
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  ColorPanels,
@@ -55,6 +59,8 @@ export {
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  SimplexNoise,
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  SmokeRing,
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  Spiral,
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+ StaticMeshGradient,
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+ StaticRadialGradient,
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  Swirl,
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  Voronoi,
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  Warp,
@@ -85,6 +91,10 @@ export {
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  smokeRingMeta,
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  smokeRingPresets,
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  spiralPresets,
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+ staticMeshGradientMeta,
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+ staticMeshGradientPresets,
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+ staticRadialGradientMeta,
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+ staticRadialGradientPresets,
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  swirlMeta,
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  swirlPresets,
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  voronoiMeta,
package/dist/index.js.map CHANGED
@@ -1,7 +1,7 @@
1
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  {
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  "version": 3,
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  "sources": ["../src/index.ts"],
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- "sourcesContent": ["export { ShaderMount } from './shader-mount.js';\nexport type { ShaderMountProps, ShaderComponentProps } from './shader-mount.js';\n\nexport { MeshGradient, meshGradientPresets } from './shaders/mesh-gradient.js';\nexport type { MeshGradientProps } from './shaders/mesh-gradient.js';\nexport type { MeshGradientUniforms, MeshGradientParams } from '@paper-design/shaders';\n\nexport { SmokeRing, smokeRingPresets } from './shaders/smoke-ring.js';\nexport type { SmokeRingProps } from './shaders/smoke-ring.js';\nexport type { SmokeRingUniforms, SmokeRingParams } from '@paper-design/shaders';\n\nexport { NeuroNoise, neuroNoisePresets } from './shaders/neuro-noise.js';\nexport type { NeuroNoiseProps } from './shaders/neuro-noise.js';\nexport type { NeuroNoiseUniforms, NeuroNoiseParams } from '@paper-design/shaders';\n\nexport { DotOrbit, dotOrbitPresets } from './shaders/dot-orbit.js';\nexport type { DotOrbitProps } from './shaders/dot-orbit.js';\nexport type { DotOrbitUniforms, DotOrbitParams } from '@paper-design/shaders';\n\nexport { DotGrid, dotGridPresets } from './shaders/dot-grid.js';\nexport type { DotGridProps } from './shaders/dot-grid.js';\nexport type { DotGridUniforms, DotGridParams } from '@paper-design/shaders';\n\nexport { SimplexNoise, simplexNoisePresets } from './shaders/simplex-noise.js';\nexport type { SimplexNoiseProps } from './shaders/simplex-noise.js';\nexport type { SimplexNoiseUniforms, SimplexNoiseParams } from '@paper-design/shaders';\n\nexport { Metaballs, metaballsPresets } from './shaders/metaballs.js';\nexport type { MetaballsProps } from './shaders/metaballs.js';\nexport type { MetaballsUniforms, MetaballsParams } from '@paper-design/shaders';\n\nexport { Waves, wavesPresets } from './shaders/waves.js';\nexport type { WavesProps } from './shaders/waves.js';\nexport type { WavesUniforms, WavesParams } from '@paper-design/shaders';\n\nexport { PerlinNoise, perlinNoisePresets } from './shaders/perlin-noise.js';\nexport type { PerlinNoiseProps } from './shaders/perlin-noise.js';\nexport type { PerlinNoiseUniforms, PerlinNoiseParams } from '@paper-design/shaders';\n\nexport { Voronoi, voronoiPresets } from './shaders/voronoi.js';\nexport type { VoronoiProps } from './shaders/voronoi.js';\nexport type { VoronoiUniforms, VoronoiParams } from '@paper-design/shaders';\n\nexport { Warp, warpPresets } from './shaders/warp.js';\nexport type { WarpProps } from './shaders/warp.js';\nexport type { WarpUniforms, WarpParams, WarpPattern } from '@paper-design/shaders';\n\nexport { GodRays, godRaysPresets } from './shaders/god-rays.js';\nexport type { GodRaysProps } from './shaders/god-rays.js';\nexport type { GodRaysUniforms, GodRaysParams } from '@paper-design/shaders';\n\nexport { Spiral, spiralPresets } from './shaders/spiral.js';\nexport type { SpiralProps } from './shaders/spiral.js';\nexport type { SpiralUniforms, SpiralParams } from '@paper-design/shaders';\n\nexport { Swirl, swirlPresets } from './shaders/swirl.js';\nexport type { SwirlProps } from './shaders/swirl.js';\nexport type { SwirlUniforms, SwirlParams } from '@paper-design/shaders';\n\nexport { Dithering, ditheringPresets } from './shaders/dithering.js';\nexport type { DitheringProps } from './shaders/dithering.js';\nexport type { DitheringUniforms, DitheringParams } from '@paper-design/shaders';\n\nexport { GrainGradient, grainGradientPresets } from './shaders/grain-gradient.js';\nexport type { GrainGradientProps } from './shaders/grain-gradient.js';\nexport type { GrainGradientUniforms, GrainGradientParams } from '@paper-design/shaders';\n\nexport { LiquidMetal, liquidMetalPresets } from './shaders/liquid-metal.js';\nexport type { LiquidMetalProps } from './shaders/liquid-metal.js';\nexport type { LiquidMetalUniforms, LiquidMetalParams } from '@paper-design/shaders';\n\nexport { PulsingBorder, pulsingBorderPresets } from './shaders/pulsing-border.js';\nexport type { PulsingBorderProps } from './shaders/pulsing-border.js';\nexport type { PulsingBorderUniforms, PulsingBorderParams } from '@paper-design/shaders';\n\nexport { ColorPanels, colorPanelsPresets } from './shaders/color-panels.js';\nexport type { ColorPanelsProps } from './shaders/color-panels.js';\nexport type { ColorPanelsUniforms, ColorPanelsParams } from '@paper-design/shaders';\n\nexport { isPaperShaderElement, getShaderColorFromString } from '@paper-design/shaders';\nexport type { PaperShaderElement, ShaderFit, ShaderSizingParams, ShaderSizingUniforms } from '@paper-design/shaders';\n\nexport {\n colorPanelsMeta,\n dotOrbitMeta,\n godRaysMeta,\n grainGradientMeta,\n meshGradientMeta,\n metaballsMeta,\n pulsingBorderMeta,\n simplexNoiseMeta,\n smokeRingMeta,\n swirlMeta,\n voronoiMeta,\n warpMeta,\n} from '@paper-design/shaders';\n"],
5
- "mappings": ";;;;;AAAA,SAAS,mBAAmB;AAG5B,SAAS,cAAc,2BAA2B;AAIlD,SAAS,WAAW,wBAAwB;AAI5C,SAAS,YAAY,yBAAyB;AAI9C,SAAS,UAAU,uBAAuB;AAI1C,SAAS,SAAS,sBAAsB;AAIxC,SAAS,cAAc,2BAA2B;AAIlD,SAAS,WAAW,wBAAwB;AAI5C,SAAS,OAAO,oBAAoB;AAIpC,SAAS,aAAa,0BAA0B;AAIhD,SAAS,SAAS,sBAAsB;AAIxC,SAAS,MAAM,mBAAmB;AAIlC,SAAS,SAAS,sBAAsB;AAIxC,SAAS,QAAQ,qBAAqB;AAItC,SAAS,OAAO,oBAAoB;AAIpC,SAAS,WAAW,wBAAwB;AAI5C,SAAS,eAAe,4BAA4B;AAIpD,SAAS,aAAa,0BAA0B;AAIhD,SAAS,eAAe,4BAA4B;AAIpD,SAAS,aAAa,0BAA0B;AAIhD,SAAS,sBAAsB,gCAAgC;AAG/D;AAAA,EACE;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,OACK;",
4
+ "sourcesContent": ["export { ShaderMount } from './shader-mount.js';\nexport type { ShaderMountProps, ShaderComponentProps } from './shader-mount.js';\n\nexport { MeshGradient, meshGradientPresets } from './shaders/mesh-gradient.js';\nexport type { MeshGradientProps } from './shaders/mesh-gradient.js';\nexport type { MeshGradientUniforms, MeshGradientParams } from '@paper-design/shaders';\n\nexport { SmokeRing, smokeRingPresets } from './shaders/smoke-ring.js';\nexport type { SmokeRingProps } from './shaders/smoke-ring.js';\nexport type { SmokeRingUniforms, SmokeRingParams } from '@paper-design/shaders';\n\nexport { NeuroNoise, neuroNoisePresets } from './shaders/neuro-noise.js';\nexport type { NeuroNoiseProps } from './shaders/neuro-noise.js';\nexport type { NeuroNoiseUniforms, NeuroNoiseParams } from '@paper-design/shaders';\n\nexport { DotOrbit, dotOrbitPresets } from './shaders/dot-orbit.js';\nexport type { DotOrbitProps } from './shaders/dot-orbit.js';\nexport type { DotOrbitUniforms, DotOrbitParams } from '@paper-design/shaders';\n\nexport { DotGrid, dotGridPresets } from './shaders/dot-grid.js';\nexport type { DotGridProps } from './shaders/dot-grid.js';\nexport type { DotGridUniforms, DotGridParams } from '@paper-design/shaders';\n\nexport { SimplexNoise, simplexNoisePresets } from './shaders/simplex-noise.js';\nexport type { SimplexNoiseProps } from './shaders/simplex-noise.js';\nexport type { SimplexNoiseUniforms, SimplexNoiseParams } from '@paper-design/shaders';\n\nexport { Metaballs, metaballsPresets } from './shaders/metaballs.js';\nexport type { MetaballsProps } from './shaders/metaballs.js';\nexport type { MetaballsUniforms, MetaballsParams } from '@paper-design/shaders';\n\nexport { Waves, wavesPresets } from './shaders/waves.js';\nexport type { WavesProps } from './shaders/waves.js';\nexport type { WavesUniforms, WavesParams } from '@paper-design/shaders';\n\nexport { PerlinNoise, perlinNoisePresets } from './shaders/perlin-noise.js';\nexport type { PerlinNoiseProps } from './shaders/perlin-noise.js';\nexport type { PerlinNoiseUniforms, PerlinNoiseParams } from '@paper-design/shaders';\n\nexport { Voronoi, voronoiPresets } from './shaders/voronoi.js';\nexport type { VoronoiProps } from './shaders/voronoi.js';\nexport type { VoronoiUniforms, VoronoiParams } from '@paper-design/shaders';\n\nexport { Warp, warpPresets } from './shaders/warp.js';\nexport type { WarpProps } from './shaders/warp.js';\nexport type { WarpUniforms, WarpParams, WarpPattern } from '@paper-design/shaders';\n\nexport { GodRays, godRaysPresets } from './shaders/god-rays.js';\nexport type { GodRaysProps } from './shaders/god-rays.js';\nexport type { GodRaysUniforms, GodRaysParams } from '@paper-design/shaders';\n\nexport { Spiral, spiralPresets } from './shaders/spiral.js';\nexport type { SpiralProps } from './shaders/spiral.js';\nexport type { SpiralUniforms, SpiralParams } from '@paper-design/shaders';\n\nexport { Swirl, swirlPresets } from './shaders/swirl.js';\nexport type { SwirlProps } from './shaders/swirl.js';\nexport type { SwirlUniforms, SwirlParams } from '@paper-design/shaders';\n\nexport { Dithering, ditheringPresets } from './shaders/dithering.js';\nexport type { DitheringProps } from './shaders/dithering.js';\nexport type { DitheringUniforms, DitheringParams } from '@paper-design/shaders';\n\nexport { GrainGradient, grainGradientPresets } from './shaders/grain-gradient.js';\nexport type { GrainGradientProps } from './shaders/grain-gradient.js';\nexport type { GrainGradientUniforms, GrainGradientParams } from '@paper-design/shaders';\n\nexport { LiquidMetal, liquidMetalPresets } from './shaders/liquid-metal.js';\nexport type { LiquidMetalProps } from './shaders/liquid-metal.js';\nexport type { LiquidMetalUniforms, LiquidMetalParams } from '@paper-design/shaders';\n\nexport { PulsingBorder, pulsingBorderPresets } from './shaders/pulsing-border.js';\nexport type { PulsingBorderProps } from './shaders/pulsing-border.js';\nexport type { PulsingBorderUniforms, PulsingBorderParams } from '@paper-design/shaders';\n\nexport { ColorPanels, colorPanelsPresets } from './shaders/color-panels.js';\nexport type { ColorPanelsProps } from './shaders/color-panels.js';\nexport type { ColorPanelsUniforms, ColorPanelsParams } from '@paper-design/shaders';\n\nexport { StaticMeshGradient, staticMeshGradientPresets } from './shaders/static-mesh-gradient.js';\nexport type { StaticMeshGradientProps } from './shaders/static-mesh-gradient.js';\nexport type { StaticMeshGradientUniforms, StaticMeshGradientParams } from '@paper-design/shaders';\n\nexport { StaticRadialGradient, staticRadialGradientPresets } from './shaders/static-radial-gradient.js';\nexport type { StaticRadialGradientProps } from './shaders/static-radial-gradient.js';\nexport type { StaticRadialGradientUniforms, StaticRadialGradientParams } from '@paper-design/shaders';\n\nexport { isPaperShaderElement, getShaderColorFromString } from '@paper-design/shaders';\nexport type { PaperShaderElement, ShaderFit, ShaderSizingParams, ShaderSizingUniforms } from '@paper-design/shaders';\n\nexport {\n colorPanelsMeta,\n dotOrbitMeta,\n godRaysMeta,\n grainGradientMeta,\n meshGradientMeta,\n metaballsMeta,\n pulsingBorderMeta,\n simplexNoiseMeta,\n smokeRingMeta,\n swirlMeta,\n voronoiMeta,\n warpMeta,\n staticMeshGradientMeta,\n staticRadialGradientMeta,\n} from '@paper-design/shaders';\n"],
5
+ "mappings": ";;;;;AAAA,SAAS,mBAAmB;AAG5B,SAAS,cAAc,2BAA2B;AAIlD,SAAS,WAAW,wBAAwB;AAI5C,SAAS,YAAY,yBAAyB;AAI9C,SAAS,UAAU,uBAAuB;AAI1C,SAAS,SAAS,sBAAsB;AAIxC,SAAS,cAAc,2BAA2B;AAIlD,SAAS,WAAW,wBAAwB;AAI5C,SAAS,OAAO,oBAAoB;AAIpC,SAAS,aAAa,0BAA0B;AAIhD,SAAS,SAAS,sBAAsB;AAIxC,SAAS,MAAM,mBAAmB;AAIlC,SAAS,SAAS,sBAAsB;AAIxC,SAAS,QAAQ,qBAAqB;AAItC,SAAS,OAAO,oBAAoB;AAIpC,SAAS,WAAW,wBAAwB;AAI5C,SAAS,eAAe,4BAA4B;AAIpD,SAAS,aAAa,0BAA0B;AAIhD,SAAS,eAAe,4BAA4B;AAIpD,SAAS,aAAa,0BAA0B;AAIhD,SAAS,oBAAoB,iCAAiC;AAI9D,SAAS,sBAAsB,mCAAmC;AAIlE,SAAS,sBAAsB,gCAAgC;AAG/D;AAAA,EACE;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,OACK;",
6
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  "names": []
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  }
@@ -4,6 +4,9 @@ export interface ColorPanelsProps extends ShaderComponentProps, ColorPanelsParam
4
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  }
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  type ColorPanelsPreset = ShaderPreset<ColorPanelsParams>;
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  export declare const defaultPreset: ColorPanelsPreset;
7
+ export declare const glassPreset: ColorPanelsPreset;
8
+ export declare const gradientPreset: ColorPanelsPreset;
9
+ export declare const openingPreset: ColorPanelsPreset;
7
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  export declare const colorPanelsPresets: ColorPanelsPreset[];
8
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  export declare const ColorPanels: React.FC<ColorPanelsProps>;
9
12
  export {};
@@ -24,6 +24,7 @@ const defaultPreset = {
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  angle1: 0.1,
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  angle2: 0.1,
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  length: 1,
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+ edges: false,
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  blur: 0.25,
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  fadeIn: 0.85,
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  fadeOut: 0.3,
@@ -31,7 +32,72 @@ const defaultPreset = {
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  density: 2
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  }
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  };
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- const colorPanelsPresets = [defaultPreset];
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+ const glassPreset = {
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+ name: "Glass",
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+ params: {
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+ ...defaultObjectSizing,
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+ rotation: 112,
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+ speed: 1,
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+ frame: 0,
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+ colors: ["#00cfff", "#ff2d55", "#34c759", "#af52de"],
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+ colorBack: "#ffffff",
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+ angle1: 0.3,
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+ angle2: 0.3,
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+ length: 1,
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+ edges: true,
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+ blur: 0.25,
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+ fadeIn: 0.85,
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+ fadeOut: 0.3,
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+ gradient: 0,
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+ density: 1.6
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+ }
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+ };
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+ const gradientPreset = {
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+ name: "Gradient",
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+ params: {
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+ ...defaultObjectSizing,
59
+ speed: 0.5,
60
+ frame: 0,
61
+ colors: ["#f2ff00", "#00000000", "#00000000", "#5a0283", "#005eff"],
62
+ colorBack: "#8ffff2",
63
+ angle1: 0.4,
64
+ angle2: 0.4,
65
+ length: 3,
66
+ edges: false,
67
+ blur: 0.5,
68
+ fadeIn: 1,
69
+ fadeOut: 0.39,
70
+ gradient: 0.78,
71
+ density: 1.65,
72
+ scale: 1.72,
73
+ rotation: 270,
74
+ offsetX: 0.18
75
+ }
76
+ };
77
+ const openingPreset = {
78
+ name: "Opening",
79
+ params: {
80
+ ...defaultObjectSizing,
81
+ speed: 2,
82
+ frame: 0,
83
+ colors: ["#00ffff"],
84
+ colorBack: "#570044",
85
+ angle1: -1,
86
+ angle2: -1,
87
+ length: 0.52,
88
+ edges: false,
89
+ blur: 0,
90
+ fadeIn: 0,
91
+ fadeOut: 1,
92
+ gradient: 0,
93
+ density: 2.21,
94
+ scale: 2.32,
95
+ rotation: 360,
96
+ offsetX: -0.3,
97
+ offsetY: 0.6
98
+ }
99
+ };
100
+ const colorPanelsPresets = [defaultPreset, glassPreset, gradientPreset, openingPreset];
35
101
  const ColorPanels = memo(function ColorPanelsImpl({
36
102
  // Own props
37
103
  speed = defaultPreset.params.speed,
@@ -41,6 +107,7 @@ const ColorPanels = memo(function ColorPanelsImpl({
41
107
  angle1 = defaultPreset.params.angle1,
42
108
  angle2 = defaultPreset.params.angle2,
43
109
  length = defaultPreset.params.length,
110
+ edges = defaultPreset.params.edges,
44
111
  blur = defaultPreset.params.blur,
45
112
  fadeIn = defaultPreset.params.fadeIn,
46
113
  fadeOut = defaultPreset.params.fadeOut,
@@ -66,6 +133,7 @@ const ColorPanels = memo(function ColorPanelsImpl({
66
133
  u_angle1: angle1,
67
134
  u_angle2: angle2,
68
135
  u_length: length,
136
+ u_edges: edges,
69
137
  u_blur: blur,
70
138
  u_fadeIn: fadeIn,
71
139
  u_fadeOut: fadeOut,
@@ -96,6 +164,9 @@ const ColorPanels = memo(function ColorPanelsImpl({
96
164
  export {
97
165
  ColorPanels,
98
166
  colorPanelsPresets,
99
- defaultPreset
167
+ defaultPreset,
168
+ glassPreset,
169
+ gradientPreset,
170
+ openingPreset
100
171
  };
101
172
  //# sourceMappingURL=color-panels.js.map
@@ -1,7 +1,7 @@
1
1
  {
2
2
  "version": 3,
3
3
  "sources": ["../../src/shaders/color-panels.tsx"],
4
- "sourcesContent": ["import { memo } from 'react';\nimport { ShaderMount, type ShaderComponentProps } from '../shader-mount.js';\nimport { colorPropsAreEqual } from '../color-props-are-equal.js';\nimport {\n getShaderColorFromString,\n colorPanelsFragmentShader,\n ShaderFitOptions,\n type ColorPanelsUniforms,\n type ColorPanelsParams,\n type ShaderPreset,\n defaultObjectSizing,\n} from '@paper-design/shaders';\n\nexport interface ColorPanelsProps extends ShaderComponentProps, ColorPanelsParams {}\n\ntype ColorPanelsPreset = ShaderPreset<ColorPanelsParams>;\n\nexport const defaultPreset: ColorPanelsPreset = {\n name: 'Default',\n params: {\n ...defaultObjectSizing,\n speed: 1,\n frame: 0,\n colors: ['#ff4000', '#00ffd4', '#5500ff', '#eaff00', '#aa00ff'],\n colorBack: '#080808',\n angle1: 0.1,\n angle2: 0.1,\n length: 1,\n blur: 0.25,\n fadeIn: 0.85,\n fadeOut: 0.3,\n gradient: 0,\n density: 2,\n },\n};\n\nexport const colorPanelsPresets: ColorPanelsPreset[] = [defaultPreset];\n\nexport const ColorPanels: React.FC<ColorPanelsProps> = memo(function ColorPanelsImpl({\n // Own props\n speed = defaultPreset.params.speed,\n frame = defaultPreset.params.frame,\n colors = defaultPreset.params.colors,\n colorBack = defaultPreset.params.colorBack,\n angle1 = defaultPreset.params.angle1,\n angle2 = defaultPreset.params.angle2,\n length = defaultPreset.params.length,\n blur = defaultPreset.params.blur,\n fadeIn = defaultPreset.params.fadeIn,\n fadeOut = defaultPreset.params.fadeOut,\n density = defaultPreset.params.density,\n gradient = defaultPreset.params.gradient,\n\n // Sizing props\n fit = defaultPreset.params.fit,\n scale = defaultPreset.params.scale,\n rotation = defaultPreset.params.rotation,\n originX = defaultPreset.params.originX,\n originY = defaultPreset.params.originY,\n offsetX = defaultPreset.params.offsetX,\n offsetY = defaultPreset.params.offsetY,\n worldWidth = defaultPreset.params.worldWidth,\n worldHeight = defaultPreset.params.worldHeight,\n ...props\n}: ColorPanelsProps) {\n const uniforms = {\n // Own uniforms\n u_colors: colors.map(getShaderColorFromString),\n u_colorsCount: colors.length,\n u_colorBack: getShaderColorFromString(colorBack),\n u_angle1: angle1,\n u_angle2: angle2,\n u_length: length,\n u_blur: blur,\n u_fadeIn: fadeIn,\n u_fadeOut: fadeOut,\n u_density: density,\n u_gradient: gradient,\n\n // Sizing uniforms\n u_fit: ShaderFitOptions[fit],\n u_scale: scale,\n u_rotation: rotation,\n u_offsetX: offsetX,\n u_offsetY: offsetY,\n u_originX: originX,\n u_originY: originY,\n u_worldWidth: worldWidth,\n u_worldHeight: worldHeight,\n } satisfies ColorPanelsUniforms;\n\n return (\n <ShaderMount\n {...props}\n speed={speed}\n frame={frame}\n fragmentShader={colorPanelsFragmentShader}\n uniforms={uniforms}\n />\n );\n}, colorPropsAreEqual);\n"],
5
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4
+ "sourcesContent": ["import { memo } from 'react';\nimport { ShaderMount, type ShaderComponentProps } from '../shader-mount.js';\nimport { colorPropsAreEqual } from '../color-props-are-equal.js';\nimport {\n getShaderColorFromString,\n colorPanelsFragmentShader,\n ShaderFitOptions,\n type ColorPanelsUniforms,\n type ColorPanelsParams,\n type ShaderPreset,\n defaultObjectSizing,\n} from '@paper-design/shaders';\n\nexport interface ColorPanelsProps extends ShaderComponentProps, ColorPanelsParams {}\n\ntype ColorPanelsPreset = ShaderPreset<ColorPanelsParams>;\n\nexport const defaultPreset: ColorPanelsPreset = {\n name: 'Default',\n params: {\n ...defaultObjectSizing,\n speed: 1,\n frame: 0,\n colors: ['#ff4000', '#00ffd4', '#5500ff', '#eaff00', '#aa00ff'],\n colorBack: '#080808',\n angle1: 0.1,\n angle2: 0.1,\n length: 1,\n edges: false,\n blur: 0.25,\n fadeIn: 0.85,\n fadeOut: 0.3,\n gradient: 0,\n density: 2,\n },\n};\n\nexport const glassPreset: ColorPanelsPreset = {\n name: 'Glass',\n params: {\n ...defaultObjectSizing,\n rotation: 112,\n speed: 1,\n frame: 0,\n colors: ['#00cfff', '#ff2d55', '#34c759', '#af52de'],\n colorBack: '#ffffff',\n angle1: 0.3,\n angle2: 0.3,\n length: 1,\n edges: true,\n blur: 0.25,\n fadeIn: 0.85,\n fadeOut: 0.3,\n gradient: 0,\n density: 1.6,\n },\n};\n\nexport const gradientPreset: ColorPanelsPreset = {\n name: 'Gradient',\n params: {\n ...defaultObjectSizing,\n speed: 0.5,\n frame: 0,\n colors: ['#f2ff00', '#00000000', '#00000000', '#5a0283', '#005eff'],\n colorBack: '#8ffff2',\n angle1: 0.4,\n angle2: 0.4,\n length: 3,\n edges: false,\n blur: 0.5,\n fadeIn: 1.0,\n fadeOut: 0.39,\n gradient: 0.78,\n density: 1.65,\n scale: 1.72,\n rotation: 270,\n offsetX: 0.18,\n },\n};\n\nexport const openingPreset: ColorPanelsPreset = {\n name: 'Opening',\n params: {\n ...defaultObjectSizing,\n speed: 2.0,\n frame: 0,\n colors: ['#00ffff'],\n colorBack: '#570044',\n angle1: -1.0,\n angle2: -1.0,\n length: 0.52,\n edges: false,\n blur: 0.0,\n fadeIn: 0.0,\n fadeOut: 1.0,\n gradient: 0.0,\n density: 2.21,\n scale: 2.32,\n rotation: 360,\n offsetX: -0.3,\n offsetY: 0.6,\n },\n};\n\nexport const colorPanelsPresets: ColorPanelsPreset[] = [defaultPreset, glassPreset, gradientPreset, openingPreset];\n\nexport const ColorPanels: React.FC<ColorPanelsProps> = memo(function ColorPanelsImpl({\n // Own props\n speed = defaultPreset.params.speed,\n frame = defaultPreset.params.frame,\n colors = defaultPreset.params.colors,\n colorBack = defaultPreset.params.colorBack,\n angle1 = defaultPreset.params.angle1,\n angle2 = defaultPreset.params.angle2,\n length = defaultPreset.params.length,\n edges = defaultPreset.params.edges,\n blur = defaultPreset.params.blur,\n fadeIn = defaultPreset.params.fadeIn,\n fadeOut = defaultPreset.params.fadeOut,\n density = defaultPreset.params.density,\n gradient = defaultPreset.params.gradient,\n\n // Sizing props\n fit = defaultPreset.params.fit,\n scale = defaultPreset.params.scale,\n rotation = defaultPreset.params.rotation,\n originX = defaultPreset.params.originX,\n originY = defaultPreset.params.originY,\n offsetX = defaultPreset.params.offsetX,\n offsetY = defaultPreset.params.offsetY,\n worldWidth = defaultPreset.params.worldWidth,\n worldHeight = defaultPreset.params.worldHeight,\n ...props\n}: ColorPanelsProps) {\n const uniforms = {\n // Own uniforms\n u_colors: colors.map(getShaderColorFromString),\n u_colorsCount: colors.length,\n u_colorBack: getShaderColorFromString(colorBack),\n u_angle1: angle1,\n u_angle2: angle2,\n u_length: length,\n u_edges: edges,\n u_blur: blur,\n u_fadeIn: fadeIn,\n u_fadeOut: fadeOut,\n u_density: density,\n u_gradient: gradient,\n\n // Sizing uniforms\n u_fit: ShaderFitOptions[fit],\n u_scale: scale,\n u_rotation: rotation,\n u_offsetX: offsetX,\n u_offsetY: offsetY,\n u_originX: originX,\n u_originY: originY,\n u_worldWidth: worldWidth,\n u_worldHeight: worldHeight,\n } satisfies ColorPanelsUniforms;\n\n return (\n <ShaderMount\n {...props}\n speed={speed}\n frame={frame}\n fragmentShader={colorPanelsFragmentShader}\n uniforms={uniforms}\n />\n );\n}, colorPropsAreEqual);\n"],
5
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6
6
  "names": []
7
7
  }
@@ -4,7 +4,6 @@ export interface DitheringProps extends ShaderComponentProps, DitheringParams {
4
4
  }
5
5
  type DitheringPreset = ShaderPreset<DitheringParams>;
6
6
  export declare const defaultPreset: DitheringPreset;
7
- export declare const warpPreset: DitheringPreset;
8
7
  export declare const sinePreset: DitheringPreset;
9
8
  export declare const bugsPreset: DitheringPreset;
10
9
  export declare const ripplePreset: DitheringPreset;
@@ -17,19 +17,6 @@ import { DitheringShapes } from "@paper-design/shaders";
17
17
  import { jsx } from "react/jsx-runtime";
18
18
  const defaultPreset = {
19
19
  name: "Default",
20
- params: {
21
- ...defaultPatternSizing,
22
- speed: 1,
23
- frame: 0,
24
- colorBack: "#252531",
25
- colorFront: "#b59f82",
26
- shape: "simplex",
27
- type: "4x4",
28
- pxSize: 2
29
- }
30
- };
31
- const warpPreset = {
32
- name: "Warp",
33
20
  params: {
34
21
  ...defaultPatternSizing,
35
22
  speed: 1,
@@ -51,7 +38,8 @@ const sinePreset = {
51
38
  colorFront: "#00becc",
52
39
  shape: "wave",
53
40
  type: "4x4",
54
- pxSize: 11
41
+ pxSize: 11,
42
+ scale: 1.2
55
43
  }
56
44
  };
57
45
  const bugsPreset = {
@@ -110,7 +98,6 @@ const ditheringPresets = [
110
98
  defaultPreset,
111
99
  spherePreset,
112
100
  sinePreset,
113
- warpPreset,
114
101
  ripplePreset,
115
102
  bugsPreset,
116
103
  swirlPreset
@@ -164,7 +151,6 @@ export {
164
151
  ripplePreset,
165
152
  sinePreset,
166
153
  spherePreset,
167
- swirlPreset,
168
- warpPreset
154
+ swirlPreset
169
155
  };
170
156
  //# sourceMappingURL=dithering.js.map
@@ -1,7 +1,7 @@
1
1
  {
2
2
  "version": 3,
3
3
  "sources": ["../../src/shaders/dithering.tsx"],
4
- "sourcesContent": ["import { memo } from 'react';\nimport { ShaderMount, type ShaderComponentProps } from '../shader-mount.js';\nimport {\n getShaderColorFromString,\n ditheringFragmentShader,\n ShaderFitOptions,\n type DitheringUniforms,\n type DitheringParams,\n type ShaderPreset,\n defaultPatternSizing,\n defaultObjectSizing,\n DitheringTypes,\n} from '@paper-design/shaders';\nimport { DitheringShapes } from '@paper-design/shaders';\n\nexport interface DitheringProps extends ShaderComponentProps, DitheringParams {}\n\ntype DitheringPreset = ShaderPreset<DitheringParams>;\n\nexport const defaultPreset: DitheringPreset = {\n name: 'Default',\n params: {\n ...defaultPatternSizing,\n speed: 1,\n frame: 0,\n colorBack: '#252531',\n colorFront: '#b59f82',\n shape: 'simplex',\n type: '4x4',\n pxSize: 2,\n },\n};\n\nexport const warpPreset: DitheringPreset = {\n name: 'Warp',\n params: {\n ...defaultPatternSizing,\n speed: 1,\n frame: 0,\n colorBack: '#2f6e83',\n colorFront: '#dceae8',\n shape: 'warp',\n type: '4x4',\n pxSize: 2,\n },\n} as const;\n\nexport const sinePreset: DitheringPreset = {\n name: 'Sine Wave',\n params: {\n ...defaultPatternSizing,\n speed: 1,\n frame: 0,\n colorBack: '#730d54',\n colorFront: '#00becc',\n shape: 'wave',\n type: '4x4',\n pxSize: 11,\n },\n} as const;\n\nexport const bugsPreset: DitheringPreset = {\n name: 'Bugs',\n params: {\n ...defaultPatternSizing,\n speed: 1,\n frame: 0,\n colorBack: '#000000',\n colorFront: '#008000',\n shape: 'dots',\n type: 'random',\n pxSize: 9,\n },\n} as const;\n\nexport const ripplePreset: DitheringPreset = {\n name: 'Ripple',\n params: {\n ...defaultObjectSizing,\n speed: 1,\n frame: 0,\n colorBack: '#603520',\n colorFront: '#c67953',\n shape: 'ripple',\n type: '2x2',\n pxSize: 3,\n },\n} as const;\n\nexport const swirlPreset: DitheringPreset = {\n name: 'Swirl',\n params: {\n ...defaultObjectSizing,\n speed: 1,\n frame: 0,\n colorBack: '#000000',\n colorFront: '#89a7b8',\n shape: 'swirl',\n type: '8x8',\n pxSize: 2,\n },\n} as const;\n\nexport const spherePreset: DitheringPreset = {\n name: 'Sphere',\n params: {\n ...defaultObjectSizing,\n speed: 1,\n frame: 0,\n colorBack: '#301c2a',\n colorFront: '#56ae6c',\n shape: 'sphere',\n type: '4x4',\n pxSize: 2.5,\n },\n} as const;\n\nexport const ditheringPresets: DitheringPreset[] = [\n defaultPreset,\n spherePreset,\n sinePreset,\n warpPreset,\n ripplePreset,\n bugsPreset,\n swirlPreset,\n];\n\nexport const Dithering: React.FC<DitheringProps> = memo(function DitheringImpl({\n // Own props\n speed = defaultPreset.params.speed,\n frame = defaultPreset.params.frame,\n colorBack = defaultPreset.params.colorBack,\n colorFront = defaultPreset.params.colorFront,\n shape = defaultPreset.params.shape,\n type = defaultPreset.params.type,\n pxSize = defaultPreset.params.pxSize,\n\n // Sizing props\n fit = defaultPreset.params.fit,\n scale = defaultPreset.params.scale,\n rotation = defaultPreset.params.rotation,\n originX = defaultPreset.params.originX,\n originY = defaultPreset.params.originY,\n offsetX = defaultPreset.params.offsetX,\n offsetY = defaultPreset.params.offsetY,\n worldWidth = defaultPreset.params.worldWidth,\n worldHeight = defaultPreset.params.worldHeight,\n ...props\n}) {\n const uniforms = {\n // Own uniforms\n u_colorBack: getShaderColorFromString(colorBack),\n u_colorFront: getShaderColorFromString(colorFront),\n u_shape: DitheringShapes[shape],\n u_type: DitheringTypes[type],\n u_pxSize: pxSize,\n\n // Sizing uniforms\n u_fit: ShaderFitOptions[fit],\n u_scale: scale,\n u_rotation: rotation,\n u_offsetX: offsetX,\n u_offsetY: offsetY,\n u_originX: originX,\n u_originY: originY,\n u_worldWidth: worldWidth,\n u_worldHeight: worldHeight,\n } satisfies DitheringUniforms;\n\n return (\n <ShaderMount {...props} speed={speed} frame={frame} fragmentShader={ditheringFragmentShader} uniforms={uniforms} />\n );\n});\n"],
5
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4
+ "sourcesContent": ["import { memo } from 'react';\nimport { ShaderMount, type ShaderComponentProps } from '../shader-mount.js';\nimport {\n getShaderColorFromString,\n ditheringFragmentShader,\n ShaderFitOptions,\n type DitheringUniforms,\n type DitheringParams,\n type ShaderPreset,\n defaultPatternSizing,\n defaultObjectSizing,\n DitheringTypes,\n} from '@paper-design/shaders';\nimport { DitheringShapes } from '@paper-design/shaders';\n\nexport interface DitheringProps extends ShaderComponentProps, DitheringParams {}\n\ntype DitheringPreset = ShaderPreset<DitheringParams>;\n\nexport const defaultPreset: DitheringPreset = {\n name: 'Default',\n params: {\n ...defaultPatternSizing,\n speed: 1,\n frame: 0,\n colorBack: '#2f6e83',\n colorFront: '#dceae8',\n shape: 'warp',\n type: '4x4',\n pxSize: 2,\n },\n} as const;\n\nexport const sinePreset: DitheringPreset = {\n name: 'Sine Wave',\n params: {\n ...defaultPatternSizing,\n speed: 1,\n frame: 0,\n colorBack: '#730d54',\n colorFront: '#00becc',\n shape: 'wave',\n type: '4x4',\n pxSize: 11,\n scale: 1.2,\n },\n} as const;\n\nexport const bugsPreset: DitheringPreset = {\n name: 'Bugs',\n params: {\n ...defaultPatternSizing,\n speed: 1,\n frame: 0,\n colorBack: '#000000',\n colorFront: '#008000',\n shape: 'dots',\n type: 'random',\n pxSize: 9,\n },\n} as const;\n\nexport const ripplePreset: DitheringPreset = {\n name: 'Ripple',\n params: {\n ...defaultObjectSizing,\n speed: 1,\n frame: 0,\n colorBack: '#603520',\n colorFront: '#c67953',\n shape: 'ripple',\n type: '2x2',\n pxSize: 3,\n },\n} as const;\n\nexport const swirlPreset: DitheringPreset = {\n name: 'Swirl',\n params: {\n ...defaultObjectSizing,\n speed: 1,\n frame: 0,\n colorBack: '#000000',\n colorFront: '#89a7b8',\n shape: 'swirl',\n type: '8x8',\n pxSize: 2,\n },\n} as const;\n\nexport const spherePreset: DitheringPreset = {\n name: 'Sphere',\n params: {\n ...defaultObjectSizing,\n speed: 1,\n frame: 0,\n colorBack: '#301c2a',\n colorFront: '#56ae6c',\n shape: 'sphere',\n type: '4x4',\n pxSize: 2.5,\n },\n} as const;\n\nexport const ditheringPresets: DitheringPreset[] = [\n defaultPreset,\n spherePreset,\n sinePreset,\n ripplePreset,\n bugsPreset,\n swirlPreset,\n];\n\nexport const Dithering: React.FC<DitheringProps> = memo(function DitheringImpl({\n // Own props\n speed = defaultPreset.params.speed,\n frame = defaultPreset.params.frame,\n colorBack = defaultPreset.params.colorBack,\n colorFront = defaultPreset.params.colorFront,\n shape = defaultPreset.params.shape,\n type = defaultPreset.params.type,\n pxSize = defaultPreset.params.pxSize,\n\n // Sizing props\n fit = defaultPreset.params.fit,\n scale = defaultPreset.params.scale,\n rotation = defaultPreset.params.rotation,\n originX = defaultPreset.params.originX,\n originY = defaultPreset.params.originY,\n offsetX = defaultPreset.params.offsetX,\n offsetY = defaultPreset.params.offsetY,\n worldWidth = defaultPreset.params.worldWidth,\n worldHeight = defaultPreset.params.worldHeight,\n ...props\n}) {\n const uniforms = {\n // Own uniforms\n u_colorBack: getShaderColorFromString(colorBack),\n u_colorFront: getShaderColorFromString(colorFront),\n u_shape: DitheringShapes[shape],\n u_type: DitheringTypes[type],\n u_pxSize: pxSize,\n\n // Sizing uniforms\n u_fit: ShaderFitOptions[fit],\n u_scale: scale,\n u_rotation: rotation,\n u_offsetX: offsetX,\n u_offsetY: offsetY,\n u_originX: originX,\n u_originY: originY,\n u_worldWidth: worldWidth,\n u_worldHeight: worldHeight,\n } satisfies DitheringUniforms;\n\n return (\n <ShaderMount {...props} speed={speed} frame={frame} fragmentShader={ditheringFragmentShader} uniforms={uniforms} />\n );\n});\n"],
5
+ "mappings": ";;;;;AAAA,SAAS,YAAY;AACrB,SAAS,mBAA8C;AACvD;AAAA,EACE;AAAA,EACA;AAAA,EACA;AAAA,EAIA;AAAA,EACA;AAAA,EACA;AAAA,OACK;AACP,SAAS,uBAAuB;AA+I5B;AAzIG,MAAM,gBAAiC;AAAA,EAC5C,MAAM;AAAA,EACN,QAAQ;AAAA,IACN,GAAG;AAAA,IACH,OAAO;AAAA,IACP,OAAO;AAAA,IACP,WAAW;AAAA,IACX,YAAY;AAAA,IACZ,OAAO;AAAA,IACP,MAAM;AAAA,IACN,QAAQ;AAAA,EACV;AACF;AAEO,MAAM,aAA8B;AAAA,EACzC,MAAM;AAAA,EACN,QAAQ;AAAA,IACN,GAAG;AAAA,IACH,OAAO;AAAA,IACP,OAAO;AAAA,IACP,WAAW;AAAA,IACX,YAAY;AAAA,IACZ,OAAO;AAAA,IACP,MAAM;AAAA,IACN,QAAQ;AAAA,IACR,OAAO;AAAA,EACT;AACF;AAEO,MAAM,aAA8B;AAAA,EACzC,MAAM;AAAA,EACN,QAAQ;AAAA,IACN,GAAG;AAAA,IACH,OAAO;AAAA,IACP,OAAO;AAAA,IACP,WAAW;AAAA,IACX,YAAY;AAAA,IACZ,OAAO;AAAA,IACP,MAAM;AAAA,IACN,QAAQ;AAAA,EACV;AACF;AAEO,MAAM,eAAgC;AAAA,EAC3C,MAAM;AAAA,EACN,QAAQ;AAAA,IACN,GAAG;AAAA,IACH,OAAO;AAAA,IACP,OAAO;AAAA,IACP,WAAW;AAAA,IACX,YAAY;AAAA,IACZ,OAAO;AAAA,IACP,MAAM;AAAA,IACN,QAAQ;AAAA,EACV;AACF;AAEO,MAAM,cAA+B;AAAA,EAC1C,MAAM;AAAA,EACN,QAAQ;AAAA,IACN,GAAG;AAAA,IACH,OAAO;AAAA,IACP,OAAO;AAAA,IACP,WAAW;AAAA,IACX,YAAY;AAAA,IACZ,OAAO;AAAA,IACP,MAAM;AAAA,IACN,QAAQ;AAAA,EACV;AACF;AAEO,MAAM,eAAgC;AAAA,EAC3C,MAAM;AAAA,EACN,QAAQ;AAAA,IACN,GAAG;AAAA,IACH,OAAO;AAAA,IACP,OAAO;AAAA,IACP,WAAW;AAAA,IACX,YAAY;AAAA,IACZ,OAAO;AAAA,IACP,MAAM;AAAA,IACN,QAAQ;AAAA,EACV;AACF;AAEO,MAAM,mBAAsC;AAAA,EACjD;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AACF;AAEO,MAAM,YAAsC,KAAK,SAAS,cAAc;AAAA;AAAA,EAE7E,QAAQ,cAAc,OAAO;AAAA,EAC7B,QAAQ,cAAc,OAAO;AAAA,EAC7B,YAAY,cAAc,OAAO;AAAA,EACjC,aAAa,cAAc,OAAO;AAAA,EAClC,QAAQ,cAAc,OAAO;AAAA,EAC7B,OAAO,cAAc,OAAO;AAAA,EAC5B,SAAS,cAAc,OAAO;AAAA;AAAA,EAG9B,MAAM,cAAc,OAAO;AAAA,EAC3B,QAAQ,cAAc,OAAO;AAAA,EAC7B,WAAW,cAAc,OAAO;AAAA,EAChC,UAAU,cAAc,OAAO;AAAA,EAC/B,UAAU,cAAc,OAAO;AAAA,EAC/B,UAAU,cAAc,OAAO;AAAA,EAC/B,UAAU,cAAc,OAAO;AAAA,EAC/B,aAAa,cAAc,OAAO;AAAA,EAClC,cAAc,cAAc,OAAO;AAAA,EACnC,GAAG;AACL,GAAG;AACD,QAAM,WAAW;AAAA;AAAA,IAEf,aAAa,yBAAyB,SAAS;AAAA,IAC/C,cAAc,yBAAyB,UAAU;AAAA,IACjD,SAAS,gBAAgB,KAAK;AAAA,IAC9B,QAAQ,eAAe,IAAI;AAAA,IAC3B,UAAU;AAAA;AAAA,IAGV,OAAO,iBAAiB,GAAG;AAAA,IAC3B,SAAS;AAAA,IACT,YAAY;AAAA,IACZ,WAAW;AAAA,IACX,WAAW;AAAA,IACX,WAAW;AAAA,IACX,WAAW;AAAA,IACX,cAAc;AAAA,IACd,eAAe;AAAA,EACjB;AAEA,SACE,oBAAC,eAAa,GAAG,OAAO,OAAc,OAAc,gBAAgB,yBAAyB,UAAoB;AAErH,CAAC;",
6
6
  "names": []
7
7
  }
@@ -4,7 +4,6 @@ export interface DotGridProps extends ShaderComponentProps, DotGridParams {
4
4
  }
5
5
  type DotGridPreset = ShaderPreset<DotGridParams>;
6
6
  export declare const defaultPreset: DotGridPreset;
7
- export declare const macrodataPreset: DotGridPreset;
8
7
  export declare const dotGridPresets: DotGridPreset[];
9
8
  export declare const DotGrid: React.FC<DotGridProps>;
10
9
  export {};
@@ -16,22 +16,6 @@ import {
16
16
  import { jsx } from "react/jsx-runtime";
17
17
  const defaultPreset = {
18
18
  name: "Default",
19
- params: {
20
- ...defaultPatternSizing,
21
- colorBack: "#000000",
22
- colorFill: "#ffffff",
23
- colorStroke: "#dd5500",
24
- size: 2,
25
- gapX: 50,
26
- gapY: 50,
27
- strokeWidth: 0,
28
- sizeRange: 0,
29
- opacityRange: 0,
30
- shape: "circle"
31
- }
32
- };
33
- const macrodataPreset = {
34
- name: "Macrodata",
35
19
  params: {
36
20
  ...defaultPatternSizing,
37
21
  colorBack: "#15212d",
@@ -62,22 +46,6 @@ const trianglesPreset = {
62
46
  shape: "triangle"
63
47
  }
64
48
  };
65
- const bubblesPreset = {
66
- name: "Bubbles",
67
- params: {
68
- ...defaultPatternSizing,
69
- colorBack: "#002c9e80",
70
- colorFill: "#ffffff",
71
- colorStroke: "#000000",
72
- size: 15,
73
- gapX: 60,
74
- gapY: 60,
75
- strokeWidth: 12,
76
- sizeRange: 0.7,
77
- opacityRange: 1.3,
78
- shape: "circle"
79
- }
80
- };
81
49
  const treeLinePreset = {
82
50
  name: "Tree line",
83
51
  params: {
@@ -94,22 +62,6 @@ const treeLinePreset = {
94
62
  shape: "circle"
95
63
  }
96
64
  };
97
- const diamondsPreset = {
98
- name: "Diamonds",
99
- params: {
100
- ...defaultPatternSizing,
101
- colorBack: "#ffffff",
102
- colorFill: "#ff0000",
103
- colorStroke: "#000000",
104
- size: 15,
105
- gapX: 30,
106
- gapY: 30,
107
- strokeWidth: 0,
108
- sizeRange: 0,
109
- opacityRange: 2,
110
- shape: "diamond"
111
- }
112
- };
113
65
  const wallpaperPreset = {
114
66
  name: "Wallpaper",
115
67
  params: {
@@ -126,49 +78,7 @@ const wallpaperPreset = {
126
78
  shape: "diamond"
127
79
  }
128
80
  };
129
- const matrixPreset = {
130
- name: "Enter the Matrix",
131
- params: {
132
- ...defaultPatternSizing,
133
- colorBack: "#000000",
134
- colorFill: "#47ffea",
135
- colorStroke: "#000000",
136
- size: 2,
137
- gapX: 10,
138
- gapY: 10,
139
- strokeWidth: 0.5,
140
- sizeRange: 0.25,
141
- opacityRange: 1,
142
- shape: "triangle"
143
- }
144
- };
145
- const waveformPreset = {
146
- name: "Waveform",
147
- params: {
148
- ...defaultPatternSizing,
149
- colorBack: "#ffffff",
150
- colorFill: "#0934b8",
151
- colorStroke: "#000000",
152
- size: 100,
153
- gapX: 2,
154
- gapY: 215,
155
- strokeWidth: 0,
156
- sizeRange: 1,
157
- opacityRange: 0,
158
- shape: "square"
159
- }
160
- };
161
- const dotGridPresets = [
162
- defaultPreset,
163
- macrodataPreset,
164
- trianglesPreset,
165
- bubblesPreset,
166
- treeLinePreset,
167
- diamondsPreset,
168
- wallpaperPreset,
169
- matrixPreset,
170
- waveformPreset
171
- ];
81
+ const dotGridPresets = [defaultPreset, trianglesPreset, treeLinePreset, wallpaperPreset];
172
82
  const DotGrid = memo(function DotGridImpl({
173
83
  // Own props
174
84
  colorBack = defaultPreset.params.colorBack,
@@ -224,7 +134,6 @@ const DotGrid = memo(function DotGridImpl({
224
134
  export {
225
135
  DotGrid,
226
136
  defaultPreset,
227
- dotGridPresets,
228
- macrodataPreset
137
+ dotGridPresets
229
138
  };
230
139
  //# sourceMappingURL=dot-grid.js.map
@@ -1,7 +1,7 @@
1
1
  {
2
2
  "version": 3,
3
3
  "sources": ["../../src/shaders/dot-grid.tsx"],
4
- "sourcesContent": ["import { memo } from 'react';\nimport { ShaderMount, type ShaderComponentProps } from '../shader-mount.js';\nimport { colorPropsAreEqual } from '../color-props-are-equal.js';\nimport {\n getShaderColorFromString,\n dotGridFragmentShader,\n DotGridShapes,\n ShaderFitOptions,\n type DotGridParams,\n type DotGridUniforms,\n type ShaderPreset,\n defaultPatternSizing,\n} from '@paper-design/shaders';\n\nexport interface DotGridProps extends ShaderComponentProps, DotGridParams {}\n\ntype DotGridPreset = ShaderPreset<DotGridParams>;\n\nexport const defaultPreset: DotGridPreset = {\n name: 'Default',\n params: {\n ...defaultPatternSizing,\n colorBack: '#000000',\n colorFill: '#ffffff',\n colorStroke: '#dd5500',\n size: 2,\n gapX: 50,\n gapY: 50,\n strokeWidth: 0,\n sizeRange: 0,\n opacityRange: 0,\n shape: 'circle',\n },\n};\n\nexport const macrodataPreset: DotGridPreset = {\n name: 'Macrodata',\n params: {\n ...defaultPatternSizing,\n colorBack: '#15212d',\n colorFill: 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4
+ "sourcesContent": ["import { memo } from 'react';\nimport { ShaderMount, type ShaderComponentProps } from '../shader-mount.js';\nimport { colorPropsAreEqual } from '../color-props-are-equal.js';\nimport {\n getShaderColorFromString,\n dotGridFragmentShader,\n DotGridShapes,\n ShaderFitOptions,\n type DotGridParams,\n type DotGridUniforms,\n type ShaderPreset,\n defaultPatternSizing,\n} from '@paper-design/shaders';\n\nexport interface DotGridProps extends ShaderComponentProps, DotGridParams {}\n\ntype DotGridPreset = ShaderPreset<DotGridParams>;\n\nexport const defaultPreset: DotGridPreset = {\n name: 'Default',\n params: {\n ...defaultPatternSizing,\n colorBack: '#15212d',\n colorFill: '#5794ff',\n colorStroke: '#0000ff',\n size: 3,\n gapX: 25,\n gapY: 25,\n strokeWidth: 0,\n sizeRange: 0.25,\n opacityRange: 0.9,\n shape: 'circle',\n },\n};\n\nconst trianglesPreset: DotGridPreset = {\n name: 'Triangles',\n params: {\n ...defaultPatternSizing,\n colorBack: '#ffffff',\n colorFill: '#ffffff',\n colorStroke: '#808080',\n size: 5,\n gapX: 32,\n gapY: 32,\n strokeWidth: 1,\n sizeRange: 0,\n opacityRange: 0,\n shape: 'triangle',\n },\n};\n\nconst treeLinePreset: DotGridPreset = {\n name: 'Tree line',\n params: {\n ...defaultPatternSizing,\n colorBack: '#f4fce7',\n colorFill: '#052e19',\n colorStroke: '#000000',\n size: 8,\n gapX: 20,\n gapY: 90,\n strokeWidth: 0,\n sizeRange: 1,\n opacityRange: 0.6,\n shape: 'circle',\n },\n};\n\nconst wallpaperPreset: DotGridPreset = {\n name: 'Wallpaper',\n params: {\n ...defaultPatternSizing,\n colorBack: '#204030',\n colorFill: '#000000',\n colorStroke: '#bd955b',\n size: 9,\n gapX: 32,\n gapY: 32,\n strokeWidth: 1,\n sizeRange: 0,\n opacityRange: 0,\n shape: 'diamond',\n },\n};\n\nexport const dotGridPresets: DotGridPreset[] = [defaultPreset, trianglesPreset, treeLinePreset, wallpaperPreset];\n\nexport const DotGrid: React.FC<DotGridProps> = memo(function DotGridImpl({\n // Own props\n colorBack = defaultPreset.params.colorBack,\n colorFill = defaultPreset.params.colorFill,\n colorStroke = defaultPreset.params.colorStroke,\n size = defaultPreset.params.size,\n gapX = defaultPreset.params.gapX,\n gapY = defaultPreset.params.gapY,\n strokeWidth = defaultPreset.params.strokeWidth,\n sizeRange = defaultPreset.params.sizeRange,\n opacityRange = defaultPreset.params.opacityRange,\n shape = defaultPreset.params.shape,\n\n // Sizing props\n fit = defaultPreset.params.fit,\n scale = defaultPreset.params.scale,\n rotation = defaultPreset.params.rotation,\n originX = defaultPreset.params.originX,\n originY = defaultPreset.params.originY,\n offsetX = defaultPreset.params.offsetX,\n offsetY = defaultPreset.params.offsetY,\n worldWidth = defaultPreset.params.worldWidth,\n worldHeight = defaultPreset.params.worldHeight,\n\n // Other props\n maxPixelCount = 6016 * 3384, // Higher max resolution for this shader\n ...props\n}: DotGridProps) {\n const uniforms = {\n // Own uniforms\n u_colorBack: getShaderColorFromString(colorBack),\n u_colorFill: getShaderColorFromString(colorFill),\n u_colorStroke: getShaderColorFromString(colorStroke),\n u_dotSize: size,\n u_gapX: gapX,\n u_gapY: gapY,\n u_strokeWidth: strokeWidth,\n u_sizeRange: sizeRange,\n u_opacityRange: opacityRange,\n u_shape: DotGridShapes[shape],\n\n // Sizing uniforms\n u_fit: ShaderFitOptions[fit],\n u_scale: scale,\n u_rotation: rotation,\n u_offsetX: offsetX,\n u_offsetY: offsetY,\n u_originX: originX,\n u_originY: originY,\n u_worldWidth: worldWidth,\n u_worldHeight: worldHeight,\n } satisfies DotGridUniforms;\n\n return (\n <ShaderMount {...props} maxPixelCount={maxPixelCount} fragmentShader={dotGridFragmentShader} uniforms={uniforms} />\n );\n}, colorPropsAreEqual);\n"],
5
+ "mappings": ";;;;;AAAA,SAAS,YAAY;AACrB,SAAS,mBAA8C;AACvD,SAAS,0BAA0B;AACnC;AAAA,EACE;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EAIA;AAAA,OACK;AAkIH;AA5HG,MAAM,gBAA+B;AAAA,EAC1C,MAAM;AAAA,EACN,QAAQ;AAAA,IACN,GAAG;AAAA,IACH,WAAW;AAAA,IACX,WAAW;AAAA,IACX,aAAa;AAAA,IACb,MAAM;AAAA,IACN,MAAM;AAAA,IACN,MAAM;AAAA,IACN,aAAa;AAAA,IACb,WAAW;AAAA,IACX,cAAc;AAAA,IACd,OAAO;AAAA,EACT;AACF;AAEA,MAAM,kBAAiC;AAAA,EACrC,MAAM;AAAA,EACN,QAAQ;AAAA,IACN,GAAG;AAAA,IACH,WAAW;AAAA,IACX,WAAW;AAAA,IACX,aAAa;AAAA,IACb,MAAM;AAAA,IACN,MAAM;AAAA,IACN,MAAM;AAAA,IACN,aAAa;AAAA,IACb,WAAW;AAAA,IACX,cAAc;AAAA,IACd,OAAO;AAAA,EACT;AACF;AAEA,MAAM,iBAAgC;AAAA,EACpC,MAAM;AAAA,EACN,QAAQ;AAAA,IACN,GAAG;AAAA,IACH,WAAW;AAAA,IACX,WAAW;AAAA,IACX,aAAa;AAAA,IACb,MAAM;AAAA,IACN,MAAM;AAAA,IACN,MAAM;AAAA,IACN,aAAa;AAAA,IACb,WAAW;AAAA,IACX,cAAc;AAAA,IACd,OAAO;AAAA,EACT;AACF;AAEA,MAAM,kBAAiC;AAAA,EACrC,MAAM;AAAA,EACN,QAAQ;AAAA,IACN,GAAG;AAAA,IACH,WAAW;AAAA,IACX,WAAW;AAAA,IACX,aAAa;AAAA,IACb,MAAM;AAAA,IACN,MAAM;AAAA,IACN,MAAM;AAAA,IACN,aAAa;AAAA,IACb,WAAW;AAAA,IACX,cAAc;AAAA,IACd,OAAO;AAAA,EACT;AACF;AAEO,MAAM,iBAAkC,CAAC,eAAe,iBAAiB,gBAAgB,eAAe;AAExG,MAAM,UAAkC,KAAK,SAAS,YAAY;AAAA;AAAA,EAEvE,YAAY,cAAc,OAAO;AAAA,EACjC,YAAY,cAAc,OAAO;AAAA,EACjC,cAAc,cAAc,OAAO;AAAA,EACnC,OAAO,cAAc,OAAO;AAAA,EAC5B,OAAO,cAAc,OAAO;AAAA,EAC5B,OAAO,cAAc,OAAO;AAAA,EAC5B,cAAc,cAAc,OAAO;AAAA,EACnC,YAAY,cAAc,OAAO;AAAA,EACjC,eAAe,cAAc,OAAO;AAAA,EACpC,QAAQ,cAAc,OAAO;AAAA;AAAA,EAG7B,MAAM,cAAc,OAAO;AAAA,EAC3B,QAAQ,cAAc,OAAO;AAAA,EAC7B,WAAW,cAAc,OAAO;AAAA,EAChC,UAAU,cAAc,OAAO;AAAA,EAC/B,UAAU,cAAc,OAAO;AAAA,EAC/B,UAAU,cAAc,OAAO;AAAA,EAC/B,UAAU,cAAc,OAAO;AAAA,EAC/B,aAAa,cAAc,OAAO;AAAA,EAClC,cAAc,cAAc,OAAO;AAAA;AAAA,EAGnC,gBAAgB,OAAO;AAAA;AAAA,EACvB,GAAG;AACL,GAAiB;AACf,QAAM,WAAW;AAAA;AAAA,IAEf,aAAa,yBAAyB,SAAS;AAAA,IAC/C,aAAa,yBAAyB,SAAS;AAAA,IAC/C,eAAe,yBAAyB,WAAW;AAAA,IACnD,WAAW;AAAA,IACX,QAAQ;AAAA,IACR,QAAQ;AAAA,IACR,eAAe;AAAA,IACf,aAAa;AAAA,IACb,gBAAgB;AAAA,IAChB,SAAS,cAAc,KAAK;AAAA;AAAA,IAG5B,OAAO,iBAAiB,GAAG;AAAA,IAC3B,SAAS;AAAA,IACT,YAAY;AAAA,IACZ,WAAW;AAAA,IACX,WAAW;AAAA,IACX,WAAW;AAAA,IACX,WAAW;AAAA,IACX,cAAc;AAAA,IACd,eAAe;AAAA,EACjB;AAEA,SACE,oBAAC,eAAa,GAAG,OAAO,eAA8B,gBAAgB,uBAAuB,UAAoB;AAErH,GAAG,kBAAkB;",
6
6
  "names": []
7
7
  }
@@ -4,6 +4,9 @@ export interface DotOrbitProps extends ShaderComponentProps, DotOrbitParams {
4
4
  }
5
5
  type DotOrbitPreset = ShaderPreset<DotOrbitParams>;
6
6
  export declare const defaultPreset: DotOrbitPreset;
7
+ export declare const shinePreset: DotOrbitPreset;
8
+ export declare const bubblesPreset: DotOrbitPreset;
9
+ export declare const hallucinatoryPreset: DotOrbitPreset;
7
10
  export declare const dotOrbitPresets: DotOrbitPreset[];
8
11
  export declare const DotOrbit: React.FC<DotOrbitProps>;
9
12
  export {};
@@ -27,7 +27,52 @@ const defaultPreset = {
27
27
  stepsPerColor: 2
28
28
  }
29
29
  };
30
- const dotOrbitPresets = [defaultPreset];
30
+ const shinePreset = {
31
+ name: "Shine",
32
+ params: {
33
+ ...defaultPatternSizing,
34
+ speed: 0.1,
35
+ frame: 0,
36
+ colors: ["#ffffff", "#006aff", "#fff675"],
37
+ colorBack: "#000000",
38
+ stepsPerColor: 4,
39
+ size: 0.3,
40
+ sizeRange: 0.2,
41
+ spreading: 1,
42
+ scale: 0.4
43
+ }
44
+ };
45
+ const bubblesPreset = {
46
+ name: "Bubbles",
47
+ params: {
48
+ ...defaultPatternSizing,
49
+ speed: 0.4,
50
+ frame: 0,
51
+ colors: ["#29b9e0"],
52
+ colorBack: "#009494",
53
+ stepsPerColor: 2,
54
+ size: 0.9,
55
+ sizeRange: 0.7,
56
+ spreading: 1,
57
+ scale: 1.64
58
+ }
59
+ };
60
+ const hallucinatoryPreset = {
61
+ name: "Hallucinatory",
62
+ params: {
63
+ ...defaultPatternSizing,
64
+ speed: 5,
65
+ frame: 0,
66
+ colors: ["#000000"],
67
+ colorBack: "#ffe500",
68
+ stepsPerColor: 2,
69
+ size: 0.65,
70
+ sizeRange: 0,
71
+ spreading: 0.3,
72
+ scale: 0.5
73
+ }
74
+ };
75
+ const dotOrbitPresets = [defaultPreset, bubblesPreset, shinePreset, hallucinatoryPreset];
31
76
  const DotOrbit = memo(function DotOrbitImpl({
32
77
  // Own props
33
78
  speed = defaultPreset.params.speed,
@@ -74,7 +119,10 @@ const DotOrbit = memo(function DotOrbitImpl({
74
119
  }, colorPropsAreEqual);
75
120
  export {
76
121
  DotOrbit,
122
+ bubblesPreset,
77
123
  defaultPreset,
78
- dotOrbitPresets
124
+ dotOrbitPresets,
125
+ hallucinatoryPreset,
126
+ shinePreset
79
127
  };
80
128
  //# sourceMappingURL=dot-orbit.js.map