@paper-design/shaders-react 0.0.36 → 0.0.38
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/color-props-are-equal.d.ts +6 -0
- package/dist/color-props-are-equal.js +34 -0
- package/dist/color-props-are-equal.js.map +7 -0
- package/dist/index.d.ts +62 -0
- package/dist/index.js +94 -0
- package/dist/index.js.map +7 -0
- package/dist/shader-mount.d.ts +26 -0
- package/dist/shader-mount.js +126 -0
- package/dist/shader-mount.js.map +7 -0
- package/dist/shaders/color-panels.d.ts +9 -0
- package/dist/shaders/color-panels.js +101 -0
- package/dist/shaders/color-panels.js.map +7 -0
- package/dist/shaders/dithering.d.ts +15 -0
- package/dist/shaders/dithering.js +170 -0
- package/dist/shaders/dithering.js.map +7 -0
- package/dist/shaders/dot-grid.d.ts +10 -0
- package/dist/shaders/dot-grid.js +230 -0
- package/dist/shaders/dot-grid.js.map +7 -0
- package/dist/shaders/dot-orbit.d.ts +9 -0
- package/dist/shaders/dot-orbit.js +80 -0
- package/dist/shaders/dot-orbit.js.map +7 -0
- package/dist/shaders/god-rays.d.ts +13 -0
- package/dist/shaders/god-rays.js +167 -0
- package/dist/shaders/god-rays.js.map +7 -0
- package/dist/shaders/grain-gradient.d.ts +16 -0
- package/dist/shaders/grain-gradient.js +208 -0
- package/dist/shaders/grain-gradient.js.map +7 -0
- package/dist/shaders/liquid-metal.d.ts +12 -0
- package/dist/shaders/liquid-metal.js +156 -0
- package/dist/shaders/liquid-metal.js.map +7 -0
- package/dist/shaders/mesh-gradient.d.ts +11 -0
- package/dist/shaders/mesh-gradient.js +104 -0
- package/dist/shaders/mesh-gradient.js.map +7 -0
- package/dist/shaders/metaballs.d.ts +9 -0
- package/dist/shaders/metaballs.js +75 -0
- package/dist/shaders/metaballs.js.map +7 -0
- package/dist/shaders/neuro-noise.d.ts +9 -0
- package/dist/shaders/neuro-noise.js +76 -0
- package/dist/shaders/neuro-noise.js.map +7 -0
- package/dist/shaders/perlin-noise.d.ts +14 -0
- package/dist/shaders/perlin-noise.js +183 -0
- package/dist/shaders/perlin-noise.js.map +7 -0
- package/dist/shaders/pulsing-border.d.ts +11 -0
- package/dist/shaders/pulsing-border.js +153 -0
- package/dist/shaders/pulsing-border.js.map +7 -0
- package/dist/shaders/simplex-noise.d.ts +9 -0
- package/dist/shaders/simplex-noise.js +80 -0
- package/dist/shaders/simplex-noise.js.map +7 -0
- package/dist/shaders/smoke-ring.d.ts +12 -0
- package/dist/shaders/smoke-ring.js +134 -0
- package/dist/shaders/smoke-ring.js.map +7 -0
- package/dist/shaders/spiral.d.ts +15 -0
- package/dist/shaders/spiral.js +218 -0
- package/dist/shaders/spiral.js.map +7 -0
- package/dist/shaders/swirl.d.ts +12 -0
- package/dist/shaders/swirl.js +136 -0
- package/dist/shaders/swirl.js.map +7 -0
- package/dist/shaders/voronoi.d.ts +10 -0
- package/dist/shaders/voronoi.js +102 -0
- package/dist/shaders/voronoi.js.map +7 -0
- package/dist/shaders/warp.d.ts +19 -0
- package/dist/shaders/warp.js +294 -0
- package/dist/shaders/warp.js.map +7 -0
- package/dist/shaders/waves.d.ts +14 -0
- package/dist/shaders/waves.js +178 -0
- package/dist/shaders/waves.js.map +7 -0
- package/dist/use-merge-refs.d.ts +6 -0
- package/dist/use-merge-refs.js +48 -0
- package/dist/use-merge-refs.js.map +7 -0
- package/package.json +3 -3
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/* * * * * * * * * * * * * * * * * * * * * * * * * * * *
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* Paper Shaders *
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* https://github.com/paper-design/shaders *
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* * * * * * * * * * * * * * * * * * * * * * * * * * * */
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import { memo } from "react";
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import { ShaderMount } from "../shader-mount.js";
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import { colorPropsAreEqual } from "../color-props-are-equal.js";
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import {
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defaultObjectSizing,
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getShaderColorFromString,
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getShaderNoiseTexture,
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pulsingBorderFragmentShader,
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ShaderFitOptions
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} from "@paper-design/shaders";
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import { jsx } from "react/jsx-runtime";
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const defaultPreset = {
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name: "Default",
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params: {
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...defaultObjectSizing,
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scale: 0.7,
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speed: 1,
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frame: 0,
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colorBack: "#000000",
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colors: ["#f2244f", "#4da6e6"],
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roundness: 0.5,
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thickness: 0.02,
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softness: 0.5,
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intensity: 2.4,
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spotsPerColor: 4,
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spotSize: 0.15,
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pulse: 0,
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smoke: 1,
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smokeSize: 1.3
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}
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};
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const circlePreset = {
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name: "Circle",
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params: {
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...defaultObjectSizing,
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worldWidth: 200,
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worldHeight: 200,
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scale: 0.5,
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speed: 1,
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frame: 0,
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colorBack: "#0f191f",
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colors: ["#ffdd33", "#ff8c00", "#ff002b"],
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roundness: 1,
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thickness: 0.03,
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softness: 0.2,
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intensity: 2,
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spotsPerColor: 4,
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spotSize: 0.15,
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pulse: 0,
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smoke: 0,
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smokeSize: 1
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}
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};
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const innerBorderPreset = {
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name: "Inner Border",
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params: {
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...defaultObjectSizing,
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speed: 1,
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frame: 0,
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colorBack: "#181821",
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colors: ["#f5ad2b", "#2294d9", "#bf00ff"],
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roundness: 0,
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thickness: 0,
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softness: 0.4,
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intensity: 0,
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spotsPerColor: 3,
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spotSize: 0.18,
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pulse: 0.04,
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smoke: 0.75,
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smokeSize: 0.92
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}
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};
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const pulsingBorderPresets = [defaultPreset, circlePreset, innerBorderPreset];
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const PulsingBorder = memo(function PulsingBorderImpl({
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// Own props
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speed = defaultPreset.params.speed,
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frame = defaultPreset.params.frame,
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colors = defaultPreset.params.colors,
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colorBack = defaultPreset.params.colorBack,
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roundness = defaultPreset.params.roundness,
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thickness = defaultPreset.params.thickness,
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softness = defaultPreset.params.softness,
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intensity = defaultPreset.params.intensity,
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spotsPerColor = defaultPreset.params.spotsPerColor,
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spotSize = defaultPreset.params.spotSize,
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pulse = defaultPreset.params.pulse,
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smoke = defaultPreset.params.smoke,
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smokeSize = defaultPreset.params.smokeSize,
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// Sizing props
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fit = defaultPreset.params.fit,
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rotation = defaultPreset.params.rotation,
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scale = defaultPreset.params.scale,
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originX = defaultPreset.params.originX,
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originY = defaultPreset.params.originY,
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offsetX = defaultPreset.params.offsetX,
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offsetY = defaultPreset.params.offsetY,
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worldWidth = defaultPreset.params.worldWidth,
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worldHeight = defaultPreset.params.worldHeight,
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...props
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}) {
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const noiseTexture = typeof window !== "undefined" && { u_noiseTexture: getShaderNoiseTexture(0) };
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const pulseTexture = typeof window !== "undefined" && { u_pulseTexture: getShaderNoiseTexture(1) };
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const uniforms = {
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// Own uniforms
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u_colorBack: getShaderColorFromString(colorBack),
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u_colors: colors.map(getShaderColorFromString),
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u_colorsCount: colors.length,
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u_roundness: roundness,
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u_thickness: thickness,
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u_softness: softness,
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u_intensity: intensity,
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u_spotsPerColor: spotsPerColor,
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u_spotSize: spotSize,
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u_pulse: pulse,
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u_smoke: smoke,
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u_smokeSize: smokeSize,
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...pulseTexture,
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...noiseTexture,
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// Sizing uniforms
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u_fit: ShaderFitOptions[fit],
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u_rotation: rotation,
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u_scale: scale,
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u_offsetX: offsetX,
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u_offsetY: offsetY,
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u_originX: originX,
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u_originY: originY,
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u_worldWidth: worldWidth,
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u_worldHeight: worldHeight
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};
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return /* @__PURE__ */ jsx(
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ShaderMount,
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{
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...props,
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speed,
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frame,
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fragmentShader: pulsingBorderFragmentShader,
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uniforms
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}
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);
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}, colorPropsAreEqual);
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export {
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PulsingBorder,
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circlePreset,
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defaultPreset,
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innerBorderPreset,
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pulsingBorderPresets
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};
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//# sourceMappingURL=pulsing-border.js.map
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{
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"version": 3,
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"sources": ["../../src/shaders/pulsing-border.tsx"],
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"sourcesContent": ["import { memo } from 'react';\nimport { ShaderMount, type ShaderComponentProps } from '../shader-mount.js';\nimport { colorPropsAreEqual } from '../color-props-are-equal.js';\nimport {\n defaultObjectSizing,\n getShaderColorFromString,\n getShaderNoiseTexture,\n pulsingBorderFragmentShader,\n ShaderFitOptions,\n type PulsingBorderParams,\n type PulsingBorderUniforms,\n type ShaderPreset,\n} from '@paper-design/shaders';\n\nexport interface PulsingBorderProps extends ShaderComponentProps, PulsingBorderParams {}\n\ntype PulsingBorderPreset = ShaderPreset<PulsingBorderParams>;\n\nexport const defaultPreset: PulsingBorderPreset = {\n name: 'Default',\n params: {\n ...defaultObjectSizing,\n scale: 0.7,\n speed: 1,\n frame: 0,\n colorBack: '#000000',\n colors: ['#f2244f', '#4da6e6'],\n roundness: 0.5,\n thickness: 0.02,\n softness: 0.5,\n intensity: 2.4,\n spotsPerColor: 4,\n spotSize: 0.15,\n pulse: 0,\n smoke: 1,\n smokeSize: 1.3,\n },\n};\n\nexport const circlePreset: PulsingBorderPreset = {\n name: 'Circle',\n params: {\n ...defaultObjectSizing,\n worldWidth: 200,\n worldHeight: 200,\n scale: 0.5,\n speed: 1,\n frame: 0,\n colorBack: '#0f191f',\n colors: ['#ffdd33', '#ff8c00', '#ff002b'],\n roundness: 1,\n thickness: 0.03,\n softness: 0.2,\n intensity: 2,\n spotsPerColor: 4,\n spotSize: 0.15,\n pulse: 0,\n smoke: 0,\n smokeSize: 1,\n },\n};\n\nexport const innerBorderPreset: PulsingBorderPreset = {\n name: 'Inner Border',\n params: {\n ...defaultObjectSizing,\n speed: 1.0,\n frame: 0,\n colorBack: '#181821',\n colors: ['#f5ad2b', '#2294d9', '#bf00ff'],\n roundness: 0,\n thickness: 0,\n softness: 0.4,\n intensity: 0,\n spotsPerColor: 3,\n spotSize: 0.18,\n pulse: 0.04,\n smoke: 0.75,\n smokeSize: 0.92,\n },\n};\n\nexport const pulsingBorderPresets: PulsingBorderPreset[] = [defaultPreset, circlePreset, innerBorderPreset];\n\nexport const PulsingBorder: React.FC<PulsingBorderProps> = memo(function PulsingBorderImpl({\n // Own props\n speed = defaultPreset.params.speed,\n frame = defaultPreset.params.frame,\n colors = defaultPreset.params.colors,\n colorBack = defaultPreset.params.colorBack,\n roundness = defaultPreset.params.roundness,\n thickness = defaultPreset.params.thickness,\n softness = defaultPreset.params.softness,\n intensity = defaultPreset.params.intensity,\n spotsPerColor = defaultPreset.params.spotsPerColor,\n spotSize = defaultPreset.params.spotSize,\n pulse = defaultPreset.params.pulse,\n smoke = defaultPreset.params.smoke,\n smokeSize = defaultPreset.params.smokeSize,\n\n // Sizing props\n fit = defaultPreset.params.fit,\n rotation = defaultPreset.params.rotation,\n scale = defaultPreset.params.scale,\n originX = defaultPreset.params.originX,\n originY = defaultPreset.params.originY,\n offsetX = defaultPreset.params.offsetX,\n offsetY = defaultPreset.params.offsetY,\n worldWidth = defaultPreset.params.worldWidth,\n worldHeight = defaultPreset.params.worldHeight,\n ...props\n}: PulsingBorderProps) {\n const noiseTexture = typeof window !== 'undefined' && { u_noiseTexture: getShaderNoiseTexture(0) };\n const pulseTexture = typeof window !== 'undefined' && { u_pulseTexture: getShaderNoiseTexture(1) };\n const uniforms = {\n // Own uniforms\n u_colorBack: getShaderColorFromString(colorBack),\n u_colors: colors.map(getShaderColorFromString),\n u_colorsCount: colors.length,\n u_roundness: roundness,\n u_thickness: thickness,\n u_softness: softness,\n u_intensity: intensity,\n u_spotsPerColor: spotsPerColor,\n u_spotSize: spotSize,\n u_pulse: pulse,\n u_smoke: smoke,\n u_smokeSize: smokeSize,\n ...pulseTexture,\n ...noiseTexture,\n\n // Sizing uniforms\n u_fit: ShaderFitOptions[fit],\n u_rotation: rotation,\n u_scale: scale,\n u_offsetX: offsetX,\n u_offsetY: offsetY,\n u_originX: originX,\n u_originY: originY,\n u_worldWidth: worldWidth,\n u_worldHeight: worldHeight,\n } satisfies PulsingBorderUniforms;\n\n return (\n <ShaderMount\n {...props}\n speed={speed}\n frame={frame}\n fragmentShader={pulsingBorderFragmentShader}\n uniforms={uniforms}\n />\n );\n}, colorPropsAreEqual);\n"],
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"mappings": ";;;;;AAAA,SAAS,YAAY;AACrB,SAAS,mBAA8C;AACvD,SAAS,0BAA0B;AACnC;AAAA,EACE;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,OAIK;AAoIH;AA9HG,MAAM,gBAAqC;AAAA,EAChD,MAAM;AAAA,EACN,QAAQ;AAAA,IACN,GAAG;AAAA,IACH,OAAO;AAAA,IACP,OAAO;AAAA,IACP,OAAO;AAAA,IACP,WAAW;AAAA,IACX,QAAQ,CAAC,WAAW,SAAS;AAAA,IAC7B,WAAW;AAAA,IACX,WAAW;AAAA,IACX,UAAU;AAAA,IACV,WAAW;AAAA,IACX,eAAe;AAAA,IACf,UAAU;AAAA,IACV,OAAO;AAAA,IACP,OAAO;AAAA,IACP,WAAW;AAAA,EACb;AACF;AAEO,MAAM,eAAoC;AAAA,EAC/C,MAAM;AAAA,EACN,QAAQ;AAAA,IACN,GAAG;AAAA,IACH,YAAY;AAAA,IACZ,aAAa;AAAA,IACb,OAAO;AAAA,IACP,OAAO;AAAA,IACP,OAAO;AAAA,IACP,WAAW;AAAA,IACX,QAAQ,CAAC,WAAW,WAAW,SAAS;AAAA,IACxC,WAAW;AAAA,IACX,WAAW;AAAA,IACX,UAAU;AAAA,IACV,WAAW;AAAA,IACX,eAAe;AAAA,IACf,UAAU;AAAA,IACV,OAAO;AAAA,IACP,OAAO;AAAA,IACP,WAAW;AAAA,EACb;AACF;AAEO,MAAM,oBAAyC;AAAA,EACpD,MAAM;AAAA,EACN,QAAQ;AAAA,IACN,GAAG;AAAA,IACH,OAAO;AAAA,IACP,OAAO;AAAA,IACP,WAAW;AAAA,IACX,QAAQ,CAAC,WAAW,WAAW,SAAS;AAAA,IACxC,WAAW;AAAA,IACX,WAAW;AAAA,IACX,UAAU;AAAA,IACV,WAAW;AAAA,IACX,eAAe;AAAA,IACf,UAAU;AAAA,IACV,OAAO;AAAA,IACP,OAAO;AAAA,IACP,WAAW;AAAA,EACb;AACF;AAEO,MAAM,uBAA8C,CAAC,eAAe,cAAc,iBAAiB;AAEnG,MAAM,gBAA8C,KAAK,SAAS,kBAAkB;AAAA;AAAA,EAEzF,QAAQ,cAAc,OAAO;AAAA,EAC7B,QAAQ,cAAc,OAAO;AAAA,EAC7B,SAAS,cAAc,OAAO;AAAA,EAC9B,YAAY,cAAc,OAAO;AAAA,EACjC,YAAY,cAAc,OAAO;AAAA,EACjC,YAAY,cAAc,OAAO;AAAA,EACjC,WAAW,cAAc,OAAO;AAAA,EAChC,YAAY,cAAc,OAAO;AAAA,EACjC,gBAAgB,cAAc,OAAO;AAAA,EACrC,WAAW,cAAc,OAAO;AAAA,EAChC,QAAQ,cAAc,OAAO;AAAA,EAC7B,QAAQ,cAAc,OAAO;AAAA,EAC7B,YAAY,cAAc,OAAO;AAAA;AAAA,EAGjC,MAAM,cAAc,OAAO;AAAA,EAC3B,WAAW,cAAc,OAAO;AAAA,EAChC,QAAQ,cAAc,OAAO;AAAA,EAC7B,UAAU,cAAc,OAAO;AAAA,EAC/B,UAAU,cAAc,OAAO;AAAA,EAC/B,UAAU,cAAc,OAAO;AAAA,EAC/B,UAAU,cAAc,OAAO;AAAA,EAC/B,aAAa,cAAc,OAAO;AAAA,EAClC,cAAc,cAAc,OAAO;AAAA,EACnC,GAAG;AACL,GAAuB;AACrB,QAAM,eAAe,OAAO,WAAW,eAAe,EAAE,gBAAgB,sBAAsB,CAAC,EAAE;AACjG,QAAM,eAAe,OAAO,WAAW,eAAe,EAAE,gBAAgB,sBAAsB,CAAC,EAAE;AACjG,QAAM,WAAW;AAAA;AAAA,IAEf,aAAa,yBAAyB,SAAS;AAAA,IAC/C,UAAU,OAAO,IAAI,wBAAwB;AAAA,IAC7C,eAAe,OAAO;AAAA,IACtB,aAAa;AAAA,IACb,aAAa;AAAA,IACb,YAAY;AAAA,IACZ,aAAa;AAAA,IACb,iBAAiB;AAAA,IACjB,YAAY;AAAA,IACZ,SAAS;AAAA,IACT,SAAS;AAAA,IACT,aAAa;AAAA,IACb,GAAG;AAAA,IACH,GAAG;AAAA;AAAA,IAGH,OAAO,iBAAiB,GAAG;AAAA,IAC3B,YAAY;AAAA,IACZ,SAAS;AAAA,IACT,WAAW;AAAA,IACX,WAAW;AAAA,IACX,WAAW;AAAA,IACX,WAAW;AAAA,IACX,cAAc;AAAA,IACd,eAAe;AAAA,EACjB;AAEA,SACE;AAAA,IAAC;AAAA;AAAA,MACE,GAAG;AAAA,MACJ;AAAA,MACA;AAAA,MACA,gBAAgB;AAAA,MAChB;AAAA;AAAA,EACF;AAEJ,GAAG,kBAAkB;",
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"names": []
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import { type ShaderComponentProps } from '../shader-mount.js';
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import { type SimplexNoiseParams, type ShaderPreset } from '@paper-design/shaders';
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export interface SimplexNoiseProps extends ShaderComponentProps, SimplexNoiseParams {
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}
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type SimplexNoisePreset = ShaderPreset<SimplexNoiseParams>;
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export declare const defaultPreset: SimplexNoisePreset;
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export declare const simplexNoisePresets: SimplexNoisePreset[];
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export declare const SimplexNoise: React.FC<SimplexNoiseProps>;
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export {};
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/* * * * * * * * * * * * * * * * * * * * * * * * * * * *
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* Paper Shaders *
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* https://github.com/paper-design/shaders *
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* * * * * * * * * * * * * * * * * * * * * * * * * * * */
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import { memo } from "react";
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import { ShaderMount } from "../shader-mount.js";
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import { colorPropsAreEqual } from "../color-props-are-equal.js";
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import {
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getShaderColorFromString,
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simplexNoiseFragmentShader,
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ShaderFitOptions,
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defaultPatternSizing
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} from "@paper-design/shaders";
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import { jsx } from "react/jsx-runtime";
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const defaultPreset = {
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name: "Default",
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params: {
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...defaultPatternSizing,
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speed: 1,
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frame: 0,
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colors: ["#40a0bf", "#bf4040", "#ffcc00"],
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stepsPerColor: 3,
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softness: 0
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}
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};
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const simplexNoisePresets = [defaultPreset];
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const SimplexNoise = memo(function SimplexNoiseImpl({
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// Own props
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speed = defaultPreset.params.speed,
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frame = defaultPreset.params.frame,
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colors = defaultPreset.params.colors,
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stepsPerColor = defaultPreset.params.stepsPerColor,
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softness = defaultPreset.params.softness,
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// Sizing props
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fit = defaultPreset.params.fit,
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scale = defaultPreset.params.scale,
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rotation = defaultPreset.params.rotation,
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originX = defaultPreset.params.originX,
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originY = defaultPreset.params.originY,
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offsetX = defaultPreset.params.offsetX,
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offsetY = defaultPreset.params.offsetY,
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worldWidth = defaultPreset.params.worldWidth,
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worldHeight = defaultPreset.params.worldHeight,
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...props
|
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}) {
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const uniforms = {
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// Own uniforms
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u_colors: colors.map(getShaderColorFromString),
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u_colorsCount: colors.length,
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u_stepsPerColor: stepsPerColor,
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u_softness: softness,
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// Sizing uniforms
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u_fit: ShaderFitOptions[fit],
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u_scale: scale,
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u_rotation: rotation,
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u_offsetX: offsetX,
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u_offsetY: offsetY,
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u_originX: originX,
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u_originY: originY,
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u_worldWidth: worldWidth,
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u_worldHeight: worldHeight
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};
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return /* @__PURE__ */ jsx(
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ShaderMount,
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{
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...props,
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speed,
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frame,
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fragmentShader: simplexNoiseFragmentShader,
|
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uniforms
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}
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);
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}, colorPropsAreEqual);
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export {
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SimplexNoise,
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defaultPreset,
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78
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simplexNoisePresets
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};
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//# sourceMappingURL=simplex-noise.js.map
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1
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{
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2
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"version": 3,
|
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3
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"sources": ["../../src/shaders/simplex-noise.tsx"],
|
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4
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"sourcesContent": ["import { memo } from 'react';\nimport { ShaderMount, type ShaderComponentProps } from '../shader-mount.js';\nimport { colorPropsAreEqual } from '../color-props-are-equal.js';\nimport {\n getShaderColorFromString,\n simplexNoiseFragmentShader,\n ShaderFitOptions,\n type SimplexNoiseUniforms,\n type SimplexNoiseParams,\n type ShaderPreset,\n defaultPatternSizing,\n} from '@paper-design/shaders';\n\nexport interface SimplexNoiseProps extends ShaderComponentProps, SimplexNoiseParams {}\n\ntype SimplexNoisePreset = ShaderPreset<SimplexNoiseParams>;\n\nexport const defaultPreset: SimplexNoisePreset = {\n name: 'Default',\n params: {\n ...defaultPatternSizing,\n speed: 1,\n frame: 0,\n colors: ['#40a0bf', '#bf4040', '#ffcc00'],\n stepsPerColor: 3,\n softness: 0,\n },\n};\n\nexport const simplexNoisePresets: SimplexNoisePreset[] = [defaultPreset];\n\nexport const SimplexNoise: React.FC<SimplexNoiseProps> = memo(function SimplexNoiseImpl({\n // Own props\n speed = defaultPreset.params.speed,\n frame = defaultPreset.params.frame,\n colors = defaultPreset.params.colors,\n stepsPerColor = defaultPreset.params.stepsPerColor,\n softness = defaultPreset.params.softness,\n\n // Sizing props\n fit = defaultPreset.params.fit,\n scale = defaultPreset.params.scale,\n rotation = defaultPreset.params.rotation,\n originX = defaultPreset.params.originX,\n originY = defaultPreset.params.originY,\n offsetX = defaultPreset.params.offsetX,\n offsetY = defaultPreset.params.offsetY,\n worldWidth = defaultPreset.params.worldWidth,\n worldHeight = defaultPreset.params.worldHeight,\n ...props\n}: SimplexNoiseProps) {\n const uniforms = {\n // Own uniforms\n u_colors: colors.map(getShaderColorFromString),\n u_colorsCount: colors.length,\n u_stepsPerColor: stepsPerColor,\n u_softness: softness,\n\n // Sizing uniforms\n u_fit: ShaderFitOptions[fit],\n u_scale: scale,\n u_rotation: rotation,\n u_offsetX: offsetX,\n u_offsetY: offsetY,\n u_originX: originX,\n u_originY: originY,\n u_worldWidth: worldWidth,\n u_worldHeight: worldHeight,\n } satisfies SimplexNoiseUniforms;\n\n return (\n <ShaderMount\n {...props}\n speed={speed}\n frame={frame}\n fragmentShader={simplexNoiseFragmentShader}\n uniforms={uniforms}\n />\n );\n}, colorPropsAreEqual);\n"],
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"mappings": ";;;;;AAAA,SAAS,YAAY;AACrB,SAAS,mBAA8C;AACvD,SAAS,0BAA0B;AACnC;AAAA,EACE;AAAA,EACA;AAAA,EACA;AAAA,EAIA;AAAA,OACK;AA4DH;AAtDG,MAAM,gBAAoC;AAAA,EAC/C,MAAM;AAAA,EACN,QAAQ;AAAA,IACN,GAAG;AAAA,IACH,OAAO;AAAA,IACP,OAAO;AAAA,IACP,QAAQ,CAAC,WAAW,WAAW,SAAS;AAAA,IACxC,eAAe;AAAA,IACf,UAAU;AAAA,EACZ;AACF;AAEO,MAAM,sBAA4C,CAAC,aAAa;AAEhE,MAAM,eAA4C,KAAK,SAAS,iBAAiB;AAAA;AAAA,EAEtF,QAAQ,cAAc,OAAO;AAAA,EAC7B,QAAQ,cAAc,OAAO;AAAA,EAC7B,SAAS,cAAc,OAAO;AAAA,EAC9B,gBAAgB,cAAc,OAAO;AAAA,EACrC,WAAW,cAAc,OAAO;AAAA;AAAA,EAGhC,MAAM,cAAc,OAAO;AAAA,EAC3B,QAAQ,cAAc,OAAO;AAAA,EAC7B,WAAW,cAAc,OAAO;AAAA,EAChC,UAAU,cAAc,OAAO;AAAA,EAC/B,UAAU,cAAc,OAAO;AAAA,EAC/B,UAAU,cAAc,OAAO;AAAA,EAC/B,UAAU,cAAc,OAAO;AAAA,EAC/B,aAAa,cAAc,OAAO;AAAA,EAClC,cAAc,cAAc,OAAO;AAAA,EACnC,GAAG;AACL,GAAsB;AACpB,QAAM,WAAW;AAAA;AAAA,IAEf,UAAU,OAAO,IAAI,wBAAwB;AAAA,IAC7C,eAAe,OAAO;AAAA,IACtB,iBAAiB;AAAA,IACjB,YAAY;AAAA;AAAA,IAGZ,OAAO,iBAAiB,GAAG;AAAA,IAC3B,SAAS;AAAA,IACT,YAAY;AAAA,IACZ,WAAW;AAAA,IACX,WAAW;AAAA,IACX,WAAW;AAAA,IACX,WAAW;AAAA,IACX,cAAc;AAAA,IACd,eAAe;AAAA,EACjB;AAEA,SACE;AAAA,IAAC;AAAA;AAAA,MACE,GAAG;AAAA,MACJ;AAAA,MACA;AAAA,MACA,gBAAgB;AAAA,MAChB;AAAA;AAAA,EACF;AAEJ,GAAG,kBAAkB;",
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"names": []
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}
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import { type ShaderComponentProps } from '../shader-mount.js';
|
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2
|
+
import { type ShaderPreset, type SmokeRingParams } from '@paper-design/shaders';
|
|
3
|
+
export interface SmokeRingProps extends ShaderComponentProps, SmokeRingParams {
|
|
4
|
+
}
|
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5
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+
type SmokeRingPreset = ShaderPreset<SmokeRingParams>;
|
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6
|
+
export declare const defaultPreset: SmokeRingPreset;
|
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7
|
+
export declare const poisonPreset: SmokeRingPreset;
|
|
8
|
+
export declare const linePreset: SmokeRingPreset;
|
|
9
|
+
export declare const cloudPreset: SmokeRingPreset;
|
|
10
|
+
export declare const smokeRingPresets: SmokeRingPreset[];
|
|
11
|
+
export declare const SmokeRing: React.FC<SmokeRingProps>;
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12
|
+
export {};
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|
@@ -0,0 +1,134 @@
|
|
|
1
|
+
/* * * * * * * * * * * * * * * * * * * * * * * * * * * *
|
|
2
|
+
* Paper Shaders *
|
|
3
|
+
* https://github.com/paper-design/shaders *
|
|
4
|
+
* * * * * * * * * * * * * * * * * * * * * * * * * * * */
|
|
5
|
+
|
|
6
|
+
import { memo } from "react";
|
|
7
|
+
import { ShaderMount } from "../shader-mount.js";
|
|
8
|
+
import { colorPropsAreEqual } from "../color-props-are-equal.js";
|
|
9
|
+
import {
|
|
10
|
+
defaultObjectSizing,
|
|
11
|
+
getShaderColorFromString,
|
|
12
|
+
getShaderNoiseTexture,
|
|
13
|
+
smokeRingFragmentShader,
|
|
14
|
+
ShaderFitOptions
|
|
15
|
+
} from "@paper-design/shaders";
|
|
16
|
+
import { jsx } from "react/jsx-runtime";
|
|
17
|
+
const defaultPreset = {
|
|
18
|
+
name: "Default",
|
|
19
|
+
params: {
|
|
20
|
+
...defaultObjectSizing,
|
|
21
|
+
speed: 0.4,
|
|
22
|
+
frame: 0,
|
|
23
|
+
colorBack: "#ffffff",
|
|
24
|
+
colors: ["#136c5e", "#0f0224"],
|
|
25
|
+
noiseScale: 5,
|
|
26
|
+
noiseIterations: 10,
|
|
27
|
+
radius: 0.5,
|
|
28
|
+
thickness: 0.25,
|
|
29
|
+
innerShape: 1.2
|
|
30
|
+
}
|
|
31
|
+
};
|
|
32
|
+
const poisonPreset = {
|
|
33
|
+
name: "Poison",
|
|
34
|
+
params: {
|
|
35
|
+
...defaultObjectSizing,
|
|
36
|
+
speed: 1,
|
|
37
|
+
frame: 0,
|
|
38
|
+
colorBack: "#000000",
|
|
39
|
+
colors: ["#d4ff00", "#0c7f08"],
|
|
40
|
+
noiseScale: 2.2,
|
|
41
|
+
noiseIterations: 10,
|
|
42
|
+
radius: 0.4,
|
|
43
|
+
thickness: 0.2,
|
|
44
|
+
innerShape: 0.6
|
|
45
|
+
}
|
|
46
|
+
};
|
|
47
|
+
const linePreset = {
|
|
48
|
+
name: "Line",
|
|
49
|
+
params: {
|
|
50
|
+
...defaultObjectSizing,
|
|
51
|
+
frame: 0,
|
|
52
|
+
colorBack: "#000000",
|
|
53
|
+
colors: ["#1fe8ff", "#4540a4"],
|
|
54
|
+
noiseScale: 1.1,
|
|
55
|
+
noiseIterations: 2,
|
|
56
|
+
radius: 0.38,
|
|
57
|
+
thickness: 0.01,
|
|
58
|
+
innerShape: 0.88,
|
|
59
|
+
speed: 4
|
|
60
|
+
}
|
|
61
|
+
};
|
|
62
|
+
const cloudPreset = {
|
|
63
|
+
name: "Cloud",
|
|
64
|
+
params: {
|
|
65
|
+
...defaultObjectSizing,
|
|
66
|
+
frame: 0,
|
|
67
|
+
colorBack: "#3b9bff",
|
|
68
|
+
colors: ["#ffffff"],
|
|
69
|
+
noiseScale: 1.5,
|
|
70
|
+
noiseIterations: 10,
|
|
71
|
+
radius: 0.5,
|
|
72
|
+
thickness: 0.65,
|
|
73
|
+
innerShape: 0.9,
|
|
74
|
+
speed: 0.5
|
|
75
|
+
}
|
|
76
|
+
};
|
|
77
|
+
const smokeRingPresets = [defaultPreset, linePreset, poisonPreset, cloudPreset];
|
|
78
|
+
const SmokeRing = memo(function SmokeRingImpl({
|
|
79
|
+
// Own props
|
|
80
|
+
speed = defaultPreset.params.speed,
|
|
81
|
+
frame = defaultPreset.params.frame,
|
|
82
|
+
colorBack = defaultPreset.params.colorBack,
|
|
83
|
+
colors = defaultPreset.params.colors,
|
|
84
|
+
noiseScale = defaultPreset.params.noiseScale,
|
|
85
|
+
thickness = defaultPreset.params.thickness,
|
|
86
|
+
radius = defaultPreset.params.radius,
|
|
87
|
+
innerShape = defaultPreset.params.innerShape,
|
|
88
|
+
noiseIterations = defaultPreset.params.noiseIterations,
|
|
89
|
+
// Sizing props
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fit = defaultPreset.params.fit,
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scale = defaultPreset.params.scale,
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rotation = defaultPreset.params.rotation,
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...props
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}) {
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const noiseTexture = typeof window !== "undefined" && { u_noiseTexture: getShaderNoiseTexture() };
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const uniforms = {
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u_colorBack: getShaderColorFromString(colorBack),
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u_colors: colors.map(getShaderColorFromString),
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u_colorsCount: colors.length,
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u_noiseScale: noiseScale,
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u_thickness: thickness,
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u_radius: radius,
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u_innerShape: innerShape,
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u_noiseIterations: noiseIterations,
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u_fit: ShaderFitOptions[fit],
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u_scale: scale,
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u_rotation: rotation,
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u_offsetX: offsetX,
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u_offsetY: offsetY,
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u_originX: originX,
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u_originY: originY,
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u_worldWidth: worldWidth,
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u_worldHeight: worldHeight
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};
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return /* @__PURE__ */ jsx(ShaderMount, { ...props, speed, frame, fragmentShader: smokeRingFragmentShader, uniforms });
|
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}, colorPropsAreEqual);
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export {
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SmokeRing,
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cloudPreset,
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defaultPreset,
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linePreset,
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poisonPreset,
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smokeRingPresets
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};
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//# sourceMappingURL=smoke-ring.js.map
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{
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"version": 3,
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"sources": ["../../src/shaders/smoke-ring.tsx"],
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"sourcesContent": ["import { memo } from 'react';\nimport { ShaderMount, type ShaderComponentProps } from '../shader-mount.js';\nimport { colorPropsAreEqual } from '../color-props-are-equal.js';\nimport {\n defaultObjectSizing,\n getShaderColorFromString,\n getShaderNoiseTexture,\n smokeRingFragmentShader,\n ShaderFitOptions,\n type ShaderPreset,\n type SmokeRingParams,\n type SmokeRingUniforms,\n} from '@paper-design/shaders';\n\nexport interface SmokeRingProps extends ShaderComponentProps, SmokeRingParams {}\n\ntype SmokeRingPreset = ShaderPreset<SmokeRingParams>;\n\nexport const defaultPreset: SmokeRingPreset = {\n name: 'Default',\n params: {\n ...defaultObjectSizing,\n speed: 0.4,\n frame: 0,\n colorBack: '#ffffff',\n colors: ['#136c5e', '#0f0224'],\n noiseScale: 5,\n noiseIterations: 10,\n radius: 0.5,\n thickness: 0.25,\n innerShape: 1.2,\n },\n};\n\nexport const poisonPreset: SmokeRingPreset = {\n name: 'Poison',\n params: {\n ...defaultObjectSizing,\n speed: 1,\n frame: 0,\n colorBack: '#000000',\n colors: ['#d4ff00', '#0c7f08'],\n noiseScale: 2.2,\n noiseIterations: 10,\n radius: 0.4,\n thickness: 0.2,\n innerShape: 0.6,\n },\n};\n\nexport const linePreset: SmokeRingPreset = {\n name: 'Line',\n params: {\n ...defaultObjectSizing,\n frame: 0,\n colorBack: '#000000',\n colors: ['#1fe8ff', '#4540a4'],\n noiseScale: 1.1,\n noiseIterations: 2,\n radius: 0.38,\n thickness: 0.01,\n innerShape: 0.88,\n speed: 4,\n },\n};\n\nexport const cloudPreset: SmokeRingPreset = {\n name: 'Cloud',\n params: {\n ...defaultObjectSizing,\n frame: 0,\n colorBack: '#3b9bff',\n colors: ['#ffffff'],\n noiseScale: 1.5,\n noiseIterations: 10,\n radius: 0.5,\n thickness: 0.65,\n innerShape: 0.9,\n speed: 0.5,\n },\n};\n\nexport const smokeRingPresets: SmokeRingPreset[] = [defaultPreset, linePreset, poisonPreset, cloudPreset];\n\nexport const SmokeRing: React.FC<SmokeRingProps> = memo(function SmokeRingImpl({\n // Own props\n speed = defaultPreset.params.speed,\n frame = defaultPreset.params.frame,\n colorBack = defaultPreset.params.colorBack,\n colors = defaultPreset.params.colors,\n noiseScale = defaultPreset.params.noiseScale,\n thickness = defaultPreset.params.thickness,\n radius = defaultPreset.params.radius,\n innerShape = defaultPreset.params.innerShape,\n noiseIterations = defaultPreset.params.noiseIterations,\n\n // Sizing props\n fit = defaultPreset.params.fit,\n scale = defaultPreset.params.scale,\n rotation = defaultPreset.params.rotation,\n originX = defaultPreset.params.originX,\n originY = defaultPreset.params.originY,\n offsetX = defaultPreset.params.offsetX,\n offsetY = defaultPreset.params.offsetY,\n worldWidth = defaultPreset.params.worldWidth,\n worldHeight = defaultPreset.params.worldHeight,\n ...props\n}: SmokeRingProps) {\n const noiseTexture = typeof window !== 'undefined' && { u_noiseTexture: getShaderNoiseTexture() };\n\n const uniforms = {\n // Own uniforms\n u_colorBack: getShaderColorFromString(colorBack),\n u_colors: colors.map(getShaderColorFromString),\n u_colorsCount: colors.length,\n u_noiseScale: noiseScale,\n u_thickness: thickness,\n u_radius: radius,\n u_innerShape: innerShape,\n u_noiseIterations: noiseIterations,\n ...noiseTexture,\n\n // Sizing uniforms\n u_fit: ShaderFitOptions[fit],\n u_scale: scale,\n u_rotation: rotation,\n u_offsetX: offsetX,\n u_offsetY: offsetY,\n u_originX: originX,\n u_originY: originY,\n u_worldWidth: worldWidth,\n u_worldHeight: worldHeight,\n } satisfies SmokeRingUniforms;\n\n return (\n <ShaderMount {...props} speed={speed} frame={frame} fragmentShader={smokeRingFragmentShader} uniforms={uniforms} />\n );\n}, colorPropsAreEqual);\n"],
|
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"mappings": ";;;;;AAAA,SAAS,YAAY;AACrB,SAAS,mBAA8C;AACvD,SAAS,0BAA0B;AACnC;AAAA,EACE;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,OAIK;AA2HH;AArHG,MAAM,gBAAiC;AAAA,EAC5C,MAAM;AAAA,EACN,QAAQ;AAAA,IACN,GAAG;AAAA,IACH,OAAO;AAAA,IACP,OAAO;AAAA,IACP,WAAW;AAAA,IACX,QAAQ,CAAC,WAAW,SAAS;AAAA,IAC7B,YAAY;AAAA,IACZ,iBAAiB;AAAA,IACjB,QAAQ;AAAA,IACR,WAAW;AAAA,IACX,YAAY;AAAA,EACd;AACF;AAEO,MAAM,eAAgC;AAAA,EAC3C,MAAM;AAAA,EACN,QAAQ;AAAA,IACN,GAAG;AAAA,IACH,OAAO;AAAA,IACP,OAAO;AAAA,IACP,WAAW;AAAA,IACX,QAAQ,CAAC,WAAW,SAAS;AAAA,IAC7B,YAAY;AAAA,IACZ,iBAAiB;AAAA,IACjB,QAAQ;AAAA,IACR,WAAW;AAAA,IACX,YAAY;AAAA,EACd;AACF;AAEO,MAAM,aAA8B;AAAA,EACzC,MAAM;AAAA,EACN,QAAQ;AAAA,IACN,GAAG;AAAA,IACH,OAAO;AAAA,IACP,WAAW;AAAA,IACX,QAAQ,CAAC,WAAW,SAAS;AAAA,IAC7B,YAAY;AAAA,IACZ,iBAAiB;AAAA,IACjB,QAAQ;AAAA,IACR,WAAW;AAAA,IACX,YAAY;AAAA,IACZ,OAAO;AAAA,EACT;AACF;AAEO,MAAM,cAA+B;AAAA,EAC1C,MAAM;AAAA,EACN,QAAQ;AAAA,IACN,GAAG;AAAA,IACH,OAAO;AAAA,IACP,WAAW;AAAA,IACX,QAAQ,CAAC,SAAS;AAAA,IAClB,YAAY;AAAA,IACZ,iBAAiB;AAAA,IACjB,QAAQ;AAAA,IACR,WAAW;AAAA,IACX,YAAY;AAAA,IACZ,OAAO;AAAA,EACT;AACF;AAEO,MAAM,mBAAsC,CAAC,eAAe,YAAY,cAAc,WAAW;AAEjG,MAAM,YAAsC,KAAK,SAAS,cAAc;AAAA;AAAA,EAE7E,QAAQ,cAAc,OAAO;AAAA,EAC7B,QAAQ,cAAc,OAAO;AAAA,EAC7B,YAAY,cAAc,OAAO;AAAA,EACjC,SAAS,cAAc,OAAO;AAAA,EAC9B,aAAa,cAAc,OAAO;AAAA,EAClC,YAAY,cAAc,OAAO;AAAA,EACjC,SAAS,cAAc,OAAO;AAAA,EAC9B,aAAa,cAAc,OAAO;AAAA,EAClC,kBAAkB,cAAc,OAAO;AAAA;AAAA,EAGvC,MAAM,cAAc,OAAO;AAAA,EAC3B,QAAQ,cAAc,OAAO;AAAA,EAC7B,WAAW,cAAc,OAAO;AAAA,EAChC,UAAU,cAAc,OAAO;AAAA,EAC/B,UAAU,cAAc,OAAO;AAAA,EAC/B,UAAU,cAAc,OAAO;AAAA,EAC/B,UAAU,cAAc,OAAO;AAAA,EAC/B,aAAa,cAAc,OAAO;AAAA,EAClC,cAAc,cAAc,OAAO;AAAA,EACnC,GAAG;AACL,GAAmB;AACjB,QAAM,eAAe,OAAO,WAAW,eAAe,EAAE,gBAAgB,sBAAsB,EAAE;AAEhG,QAAM,WAAW;AAAA;AAAA,IAEf,aAAa,yBAAyB,SAAS;AAAA,IAC/C,UAAU,OAAO,IAAI,wBAAwB;AAAA,IAC7C,eAAe,OAAO;AAAA,IACtB,cAAc;AAAA,IACd,aAAa;AAAA,IACb,UAAU;AAAA,IACV,cAAc;AAAA,IACd,mBAAmB;AAAA,IACnB,GAAG;AAAA;AAAA,IAGH,OAAO,iBAAiB,GAAG;AAAA,IAC3B,SAAS;AAAA,IACT,YAAY;AAAA,IACZ,WAAW;AAAA,IACX,WAAW;AAAA,IACX,WAAW;AAAA,IACX,WAAW;AAAA,IACX,cAAc;AAAA,IACd,eAAe;AAAA,EACjB;AAEA,SACE,oBAAC,eAAa,GAAG,OAAO,OAAc,OAAc,gBAAgB,yBAAyB,UAAoB;AAErH,GAAG,kBAAkB;",
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"names": []
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}
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import { type ShaderComponentProps } from '../shader-mount.js';
|
|
2
|
+
import { type ShaderPreset, type SpiralParams } from '@paper-design/shaders';
|
|
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|
+
export interface SpiralProps extends ShaderComponentProps, SpiralParams {
|
|
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|
+
}
|
|
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|
+
type SpiralPreset = ShaderPreset<SpiralParams>;
|
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|
+
export declare const defaultPreset: SpiralPreset;
|
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|
+
export declare const noisyPreset: SpiralPreset;
|
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|
+
export declare const dropletPreset: SpiralPreset;
|
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|
+
export declare const sandPreset: SpiralPreset;
|
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|
+
export declare const swirlPreset: SpiralPreset;
|
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|
+
export declare const hookPreset: SpiralPreset;
|
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12
|
+
export declare const vinylPreset: SpiralPreset;
|
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13
|
+
export declare const spiralPresets: SpiralPreset[];
|
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14
|
+
export declare const Spiral: React.FC<SpiralProps>;
|
|
15
|
+
export {};
|
|
@@ -0,0 +1,218 @@
|
|
|
1
|
+
/* * * * * * * * * * * * * * * * * * * * * * * * * * * *
|
|
2
|
+
* Paper Shaders *
|
|
3
|
+
* https://github.com/paper-design/shaders *
|
|
4
|
+
* * * * * * * * * * * * * * * * * * * * * * * * * * * */
|
|
5
|
+
|
|
6
|
+
import { memo } from "react";
|
|
7
|
+
import { ShaderMount } from "../shader-mount.js";
|
|
8
|
+
import { colorPropsAreEqual } from "../color-props-are-equal.js";
|
|
9
|
+
import {
|
|
10
|
+
defaultPatternSizing,
|
|
11
|
+
getShaderColorFromString,
|
|
12
|
+
ShaderFitOptions,
|
|
13
|
+
spiralFragmentShader
|
|
14
|
+
} from "@paper-design/shaders";
|
|
15
|
+
import { jsx } from "react/jsx-runtime";
|
|
16
|
+
const defaultPreset = {
|
|
17
|
+
name: "Default",
|
|
18
|
+
params: {
|
|
19
|
+
...defaultPatternSizing,
|
|
20
|
+
colorBack: "#fafafa",
|
|
21
|
+
colorFront: "#808080",
|
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22
|
+
density: 0,
|
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|
+
distortion: 0,
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|
+
strokeWidth: 0.5,
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|
+
strokeTaper: 0,
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+
strokeCap: 0,
|
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noiseFrequency: 0,
|
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|
+
noisePower: 0,
|
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|
+
softness: 0.01,
|
|
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|
+
speed: 1,
|
|
31
|
+
frame: 0
|
|
32
|
+
}
|
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|
+
};
|
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34
|
+
const noisyPreset = {
|
|
35
|
+
name: "Noisy",
|
|
36
|
+
params: {
|
|
37
|
+
...defaultPatternSizing,
|
|
38
|
+
colorBack: "#a1ef2a",
|
|
39
|
+
colorFront: "#288918",
|
|
40
|
+
scale: 1.3,
|
|
41
|
+
density: 0.5,
|
|
42
|
+
distortion: 0,
|
|
43
|
+
strokeWidth: 0.5,
|
|
44
|
+
strokeTaper: 0,
|
|
45
|
+
strokeCap: 0.5,
|
|
46
|
+
noiseFrequency: 0.1,
|
|
47
|
+
noisePower: 1,
|
|
48
|
+
softness: 0,
|
|
49
|
+
speed: 1,
|
|
50
|
+
frame: 0
|
|
51
|
+
}
|
|
52
|
+
};
|
|
53
|
+
const dropletPreset = {
|
|
54
|
+
name: "Droplet",
|
|
55
|
+
params: {
|
|
56
|
+
...defaultPatternSizing,
|
|
57
|
+
colorBack: "#effafe",
|
|
58
|
+
colorFront: "#bf40a0",
|
|
59
|
+
scale: 0.65,
|
|
60
|
+
density: 0,
|
|
61
|
+
distortion: 0,
|
|
62
|
+
strokeWidth: 0.05,
|
|
63
|
+
strokeTaper: 0,
|
|
64
|
+
strokeCap: 1,
|
|
65
|
+
noiseFrequency: 0,
|
|
66
|
+
noisePower: 0,
|
|
67
|
+
softness: 0,
|
|
68
|
+
speed: 1,
|
|
69
|
+
frame: 0
|
|
70
|
+
}
|
|
71
|
+
};
|
|
72
|
+
const sandPreset = {
|
|
73
|
+
name: "Sand",
|
|
74
|
+
params: {
|
|
75
|
+
...defaultPatternSizing,
|
|
76
|
+
colorBack: "#dedede",
|
|
77
|
+
colorFront: "#a09560",
|
|
78
|
+
scale: 3,
|
|
79
|
+
density: 0,
|
|
80
|
+
distortion: 0,
|
|
81
|
+
strokeWidth: 0.15,
|
|
82
|
+
strokeTaper: 0,
|
|
83
|
+
strokeCap: 0,
|
|
84
|
+
noiseFrequency: 30,
|
|
85
|
+
noisePower: 1,
|
|
86
|
+
softness: 0.2,
|
|
87
|
+
speed: 0,
|
|
88
|
+
frame: 0
|
|
89
|
+
}
|
|
90
|
+
};
|
|
91
|
+
const swirlPreset = {
|
|
92
|
+
name: "Swirl",
|
|
93
|
+
params: {
|
|
94
|
+
...defaultPatternSizing,
|
|
95
|
+
colorBack: "#b3e6d9",
|
|
96
|
+
colorFront: "#1a2b4d",
|
|
97
|
+
scale: 4,
|
|
98
|
+
density: 0.8,
|
|
99
|
+
distortion: 0,
|
|
100
|
+
strokeWidth: 0.5,
|
|
101
|
+
strokeTaper: 0,
|
|
102
|
+
strokeCap: 0,
|
|
103
|
+
noiseFrequency: 0,
|
|
104
|
+
noisePower: 0,
|
|
105
|
+
softness: 0.5,
|
|
106
|
+
speed: 1,
|
|
107
|
+
frame: 0
|
|
108
|
+
}
|
|
109
|
+
};
|
|
110
|
+
const hookPreset = {
|
|
111
|
+
name: "Hook",
|
|
112
|
+
params: {
|
|
113
|
+
...defaultPatternSizing,
|
|
114
|
+
colorBack: "#85c2e0",
|
|
115
|
+
colorFront: "#000000",
|
|
116
|
+
scale: 0.8,
|
|
117
|
+
density: 0,
|
|
118
|
+
distortion: 0,
|
|
119
|
+
strokeWidth: 0.5,
|
|
120
|
+
strokeTaper: 0.5,
|
|
121
|
+
strokeCap: 0,
|
|
122
|
+
noiseFrequency: 0,
|
|
123
|
+
noisePower: 0,
|
|
124
|
+
softness: 0.02,
|
|
125
|
+
speed: 3,
|
|
126
|
+
frame: 0
|
|
127
|
+
}
|
|
128
|
+
};
|
|
129
|
+
const vinylPreset = {
|
|
130
|
+
name: "Vinyl",
|
|
131
|
+
params: {
|
|
132
|
+
...defaultPatternSizing,
|
|
133
|
+
colorBack: "#c2babb",
|
|
134
|
+
colorFront: "#262626",
|
|
135
|
+
density: 0,
|
|
136
|
+
distortion: 0.3,
|
|
137
|
+
strokeWidth: 0.95,
|
|
138
|
+
strokeTaper: 0,
|
|
139
|
+
strokeCap: 1,
|
|
140
|
+
noiseFrequency: 0,
|
|
141
|
+
noisePower: 0,
|
|
142
|
+
softness: 0.11,
|
|
143
|
+
speed: 1,
|
|
144
|
+
frame: 0
|
|
145
|
+
}
|
|
146
|
+
};
|
|
147
|
+
const spiralPresets = [
|
|
148
|
+
defaultPreset,
|
|
149
|
+
noisyPreset,
|
|
150
|
+
dropletPreset,
|
|
151
|
+
swirlPreset,
|
|
152
|
+
sandPreset,
|
|
153
|
+
hookPreset,
|
|
154
|
+
vinylPreset
|
|
155
|
+
];
|
|
156
|
+
const Spiral = memo(function SpiralImpl({
|
|
157
|
+
// Own props
|
|
158
|
+
speed = defaultPreset.params.speed,
|
|
159
|
+
frame = defaultPreset.params.frame,
|
|
160
|
+
colorBack = defaultPreset.params.colorBack,
|
|
161
|
+
colorFront = defaultPreset.params.colorFront,
|
|
162
|
+
density = defaultPreset.params.density,
|
|
163
|
+
distortion = defaultPreset.params.distortion,
|
|
164
|
+
strokeWidth = defaultPreset.params.strokeWidth,
|
|
165
|
+
strokeTaper = defaultPreset.params.strokeTaper,
|
|
166
|
+
strokeCap = defaultPreset.params.strokeCap,
|
|
167
|
+
noiseFrequency = defaultPreset.params.noiseFrequency,
|
|
168
|
+
noisePower = defaultPreset.params.noisePower,
|
|
169
|
+
softness = defaultPreset.params.softness,
|
|
170
|
+
// Sizing props
|
|
171
|
+
fit = defaultPreset.params.fit,
|
|
172
|
+
rotation = defaultPreset.params.rotation,
|
|
173
|
+
scale = defaultPreset.params.scale,
|
|
174
|
+
originX = defaultPreset.params.originX,
|
|
175
|
+
originY = defaultPreset.params.originY,
|
|
176
|
+
offsetX = defaultPreset.params.offsetX,
|
|
177
|
+
offsetY = defaultPreset.params.offsetY,
|
|
178
|
+
worldWidth = defaultPreset.params.worldWidth,
|
|
179
|
+
worldHeight = defaultPreset.params.worldHeight,
|
|
180
|
+
...props
|
|
181
|
+
}) {
|
|
182
|
+
const uniforms = {
|
|
183
|
+
// Own uniforms
|
|
184
|
+
u_colorBack: getShaderColorFromString(colorBack),
|
|
185
|
+
u_colorFront: getShaderColorFromString(colorFront),
|
|
186
|
+
u_density: density,
|
|
187
|
+
u_distortion: distortion,
|
|
188
|
+
u_strokeWidth: strokeWidth,
|
|
189
|
+
u_strokeTaper: strokeTaper,
|
|
190
|
+
u_strokeCap: strokeCap,
|
|
191
|
+
u_noiseFrequency: noiseFrequency,
|
|
192
|
+
u_noisePower: noisePower,
|
|
193
|
+
u_softness: softness,
|
|
194
|
+
// Sizing uniforms
|
|
195
|
+
u_fit: ShaderFitOptions[fit],
|
|
196
|
+
u_scale: scale,
|
|
197
|
+
u_rotation: rotation,
|
|
198
|
+
u_offsetX: offsetX,
|
|
199
|
+
u_offsetY: offsetY,
|
|
200
|
+
u_originX: originX,
|
|
201
|
+
u_originY: originY,
|
|
202
|
+
u_worldWidth: worldWidth,
|
|
203
|
+
u_worldHeight: worldHeight
|
|
204
|
+
};
|
|
205
|
+
return /* @__PURE__ */ jsx(ShaderMount, { ...props, speed, frame, fragmentShader: spiralFragmentShader, uniforms });
|
|
206
|
+
}, colorPropsAreEqual);
|
|
207
|
+
export {
|
|
208
|
+
Spiral,
|
|
209
|
+
defaultPreset,
|
|
210
|
+
dropletPreset,
|
|
211
|
+
hookPreset,
|
|
212
|
+
noisyPreset,
|
|
213
|
+
sandPreset,
|
|
214
|
+
spiralPresets,
|
|
215
|
+
swirlPreset,
|
|
216
|
+
vinylPreset
|
|
217
|
+
};
|
|
218
|
+
//# sourceMappingURL=spiral.js.map
|