@paper-design/shaders-react 0.0.36 → 0.0.38

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (70) hide show
  1. package/dist/color-props-are-equal.d.ts +6 -0
  2. package/dist/color-props-are-equal.js +34 -0
  3. package/dist/color-props-are-equal.js.map +7 -0
  4. package/dist/index.d.ts +62 -0
  5. package/dist/index.js +94 -0
  6. package/dist/index.js.map +7 -0
  7. package/dist/shader-mount.d.ts +26 -0
  8. package/dist/shader-mount.js +126 -0
  9. package/dist/shader-mount.js.map +7 -0
  10. package/dist/shaders/color-panels.d.ts +9 -0
  11. package/dist/shaders/color-panels.js +101 -0
  12. package/dist/shaders/color-panels.js.map +7 -0
  13. package/dist/shaders/dithering.d.ts +15 -0
  14. package/dist/shaders/dithering.js +170 -0
  15. package/dist/shaders/dithering.js.map +7 -0
  16. package/dist/shaders/dot-grid.d.ts +10 -0
  17. package/dist/shaders/dot-grid.js +230 -0
  18. package/dist/shaders/dot-grid.js.map +7 -0
  19. package/dist/shaders/dot-orbit.d.ts +9 -0
  20. package/dist/shaders/dot-orbit.js +80 -0
  21. package/dist/shaders/dot-orbit.js.map +7 -0
  22. package/dist/shaders/god-rays.d.ts +13 -0
  23. package/dist/shaders/god-rays.js +167 -0
  24. package/dist/shaders/god-rays.js.map +7 -0
  25. package/dist/shaders/grain-gradient.d.ts +16 -0
  26. package/dist/shaders/grain-gradient.js +208 -0
  27. package/dist/shaders/grain-gradient.js.map +7 -0
  28. package/dist/shaders/liquid-metal.d.ts +12 -0
  29. package/dist/shaders/liquid-metal.js +156 -0
  30. package/dist/shaders/liquid-metal.js.map +7 -0
  31. package/dist/shaders/mesh-gradient.d.ts +11 -0
  32. package/dist/shaders/mesh-gradient.js +104 -0
  33. package/dist/shaders/mesh-gradient.js.map +7 -0
  34. package/dist/shaders/metaballs.d.ts +9 -0
  35. package/dist/shaders/metaballs.js +75 -0
  36. package/dist/shaders/metaballs.js.map +7 -0
  37. package/dist/shaders/neuro-noise.d.ts +9 -0
  38. package/dist/shaders/neuro-noise.js +76 -0
  39. package/dist/shaders/neuro-noise.js.map +7 -0
  40. package/dist/shaders/perlin-noise.d.ts +14 -0
  41. package/dist/shaders/perlin-noise.js +183 -0
  42. package/dist/shaders/perlin-noise.js.map +7 -0
  43. package/dist/shaders/pulsing-border.d.ts +11 -0
  44. package/dist/shaders/pulsing-border.js +153 -0
  45. package/dist/shaders/pulsing-border.js.map +7 -0
  46. package/dist/shaders/simplex-noise.d.ts +9 -0
  47. package/dist/shaders/simplex-noise.js +80 -0
  48. package/dist/shaders/simplex-noise.js.map +7 -0
  49. package/dist/shaders/smoke-ring.d.ts +12 -0
  50. package/dist/shaders/smoke-ring.js +134 -0
  51. package/dist/shaders/smoke-ring.js.map +7 -0
  52. package/dist/shaders/spiral.d.ts +15 -0
  53. package/dist/shaders/spiral.js +218 -0
  54. package/dist/shaders/spiral.js.map +7 -0
  55. package/dist/shaders/swirl.d.ts +12 -0
  56. package/dist/shaders/swirl.js +136 -0
  57. package/dist/shaders/swirl.js.map +7 -0
  58. package/dist/shaders/voronoi.d.ts +10 -0
  59. package/dist/shaders/voronoi.js +102 -0
  60. package/dist/shaders/voronoi.js.map +7 -0
  61. package/dist/shaders/warp.d.ts +19 -0
  62. package/dist/shaders/warp.js +294 -0
  63. package/dist/shaders/warp.js.map +7 -0
  64. package/dist/shaders/waves.d.ts +14 -0
  65. package/dist/shaders/waves.js +178 -0
  66. package/dist/shaders/waves.js.map +7 -0
  67. package/dist/use-merge-refs.d.ts +6 -0
  68. package/dist/use-merge-refs.js +48 -0
  69. package/dist/use-merge-refs.js.map +7 -0
  70. package/package.json +3 -3
@@ -0,0 +1,6 @@
1
+ interface PropsWithColors {
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+ colors?: string[];
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+ [key: string]: unknown;
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+ }
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+ export declare function colorPropsAreEqual(prevProps: PropsWithColors, nextProps: PropsWithColors): boolean;
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+ export {};
@@ -0,0 +1,34 @@
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+ /* * * * * * * * * * * * * * * * * * * * * * * * * * * *
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+ * Paper Shaders *
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+ * https://github.com/paper-design/shaders *
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+ * * * * * * * * * * * * * * * * * * * * * * * * * * * */
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+
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+ function colorPropsAreEqual(prevProps, nextProps) {
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+ for (const key in prevProps) {
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+ if (key === "colors") {
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+ const prevIsArray = Array.isArray(prevProps.colors);
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+ const nextIsArray = Array.isArray(nextProps.colors);
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+ if (!prevIsArray || !nextIsArray) {
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+ if (Object.is(prevProps.colors, nextProps.colors) === false) {
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+ return false;
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+ }
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+ continue;
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+ }
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+ if (prevProps.colors?.length !== nextProps.colors?.length) {
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+ return false;
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+ }
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+ if (!prevProps.colors?.every((color, index) => color === nextProps.colors?.[index])) {
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+ return false;
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+ }
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+ continue;
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+ }
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+ if (Object.is(prevProps[key], nextProps[key]) === false) {
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+ return false;
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+ }
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+ }
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+ return true;
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+ }
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+ export {
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+ colorPropsAreEqual
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+ };
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+ //# sourceMappingURL=color-props-are-equal.js.map
@@ -0,0 +1,7 @@
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+ {
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+ "version": 3,
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+ "sources": ["../src/color-props-are-equal.ts"],
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+ "sourcesContent": ["interface PropsWithColors {\n colors?: string[];\n [key: string]: unknown;\n}\n\nexport function colorPropsAreEqual(prevProps: PropsWithColors, nextProps: PropsWithColors): boolean {\n for (const key in prevProps) {\n if (key === 'colors') {\n const prevIsArray = Array.isArray(prevProps.colors);\n const nextIsArray = Array.isArray(nextProps.colors);\n\n if (!prevIsArray || !nextIsArray) {\n if (Object.is(prevProps.colors, nextProps.colors) === false) {\n return false;\n }\n\n continue;\n }\n\n if (prevProps.colors?.length !== nextProps.colors?.length) {\n return false;\n }\n\n if (!prevProps.colors?.every((color, index) => color === nextProps.colors?.[index])) {\n return false;\n }\n\n continue;\n }\n\n if (Object.is(prevProps[key], nextProps[key]) === false) {\n return false;\n }\n }\n\n return true;\n}\n"],
5
+ "mappings": ";;;;;AAKO,SAAS,mBAAmB,WAA4B,WAAqC;AAClG,aAAW,OAAO,WAAW;AAC3B,QAAI,QAAQ,UAAU;AACpB,YAAM,cAAc,MAAM,QAAQ,UAAU,MAAM;AAClD,YAAM,cAAc,MAAM,QAAQ,UAAU,MAAM;AAElD,UAAI,CAAC,eAAe,CAAC,aAAa;AAChC,YAAI,OAAO,GAAG,UAAU,QAAQ,UAAU,MAAM,MAAM,OAAO;AAC3D,iBAAO;AAAA,QACT;AAEA;AAAA,MACF;AAEA,UAAI,UAAU,QAAQ,WAAW,UAAU,QAAQ,QAAQ;AACzD,eAAO;AAAA,MACT;AAEA,UAAI,CAAC,UAAU,QAAQ,MAAM,CAAC,OAAO,UAAU,UAAU,UAAU,SAAS,KAAK,CAAC,GAAG;AACnF,eAAO;AAAA,MACT;AAEA;AAAA,IACF;AAEA,QAAI,OAAO,GAAG,UAAU,GAAG,GAAG,UAAU,GAAG,CAAC,MAAM,OAAO;AACvD,aAAO;AAAA,IACT;AAAA,EACF;AAEA,SAAO;AACT;",
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+ "names": []
7
+ }
@@ -0,0 +1,62 @@
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+ export { ShaderMount } from './shader-mount.js';
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+ export type { ShaderMountProps, ShaderComponentProps, ShaderMountRef } from './shader-mount.js';
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+ export { MeshGradient, meshGradientPresets } from './shaders/mesh-gradient.js';
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+ export type { MeshGradientProps } from './shaders/mesh-gradient.js';
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+ export type { MeshGradientUniforms, MeshGradientParams } from '@paper-design/shaders';
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+ export { SmokeRing, smokeRingPresets } from './shaders/smoke-ring.js';
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+ export type { SmokeRingProps } from './shaders/smoke-ring.js';
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+ export type { SmokeRingUniforms, SmokeRingParams } from '@paper-design/shaders';
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+ export { NeuroNoise, neuroNoisePresets } from './shaders/neuro-noise.js';
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+ export type { NeuroNoiseProps } from './shaders/neuro-noise.js';
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+ export type { NeuroNoiseUniforms, NeuroNoiseParams } from '@paper-design/shaders';
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+ export { DotOrbit, dotOrbitPresets } from './shaders/dot-orbit.js';
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+ export type { DotOrbitProps } from './shaders/dot-orbit.js';
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+ export type { DotOrbitUniforms, DotOrbitParams } from '@paper-design/shaders';
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+ export { DotGrid, dotGridPresets } from './shaders/dot-grid.js';
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+ export type { DotGridProps } from './shaders/dot-grid.js';
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+ export type { DotGridUniforms, DotGridParams } from '@paper-design/shaders';
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+ export { SimplexNoise, simplexNoisePresets } from './shaders/simplex-noise.js';
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+ export type { SimplexNoiseProps } from './shaders/simplex-noise.js';
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+ export type { SimplexNoiseUniforms, SimplexNoiseParams } from '@paper-design/shaders';
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+ export { Metaballs, metaballsPresets } from './shaders/metaballs.js';
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+ export type { MetaballsProps } from './shaders/metaballs.js';
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+ export type { MetaballsUniforms, MetaballsParams } from '@paper-design/shaders';
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+ export { Waves, wavesPresets } from './shaders/waves.js';
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+ export type { WavesProps } from './shaders/waves.js';
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+ export type { WavesUniforms, WavesParams } from '@paper-design/shaders';
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+ export { PerlinNoise, perlinNoisePresets } from './shaders/perlin-noise.js';
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+ export type { PerlinNoiseProps } from './shaders/perlin-noise.js';
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+ export type { PerlinNoiseUniforms, PerlinNoiseParams } from '@paper-design/shaders';
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+ export { Voronoi, voronoiPresets } from './shaders/voronoi.js';
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+ export type { VoronoiProps } from './shaders/voronoi.js';
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+ export type { VoronoiUniforms, VoronoiParams } from '@paper-design/shaders';
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+ export { Warp, warpPresets } from './shaders/warp.js';
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+ export type { WarpProps } from './shaders/warp.js';
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+ export type { WarpUniforms, WarpParams, WarpPattern } from '@paper-design/shaders';
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+ export { GodRays, godRaysPresets } from './shaders/god-rays.js';
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+ export type { GodRaysProps } from './shaders/god-rays.js';
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+ export type { GodRaysUniforms, GodRaysParams } from '@paper-design/shaders';
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+ export { Spiral, spiralPresets } from './shaders/spiral.js';
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+ export type { SpiralProps } from './shaders/spiral.js';
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+ export type { SpiralUniforms, SpiralParams } from '@paper-design/shaders';
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+ export { Swirl, swirlPresets } from './shaders/swirl.js';
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+ export type { SwirlProps } from './shaders/swirl.js';
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+ export type { SwirlUniforms, SwirlParams } from '@paper-design/shaders';
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+ export { Dithering, ditheringPresets } from './shaders/dithering.js';
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+ export type { DitheringProps } from './shaders/dithering.js';
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+ export type { DitheringUniforms, DitheringParams } from '@paper-design/shaders';
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+ export { GrainGradient, grainGradientPresets } from './shaders/grain-gradient.js';
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+ export type { GrainGradientProps } from './shaders/grain-gradient.js';
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+ export type { GrainGradientUniforms, GrainGradientParams } from '@paper-design/shaders';
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+ export { LiquidMetal, liquidMetalPresets } from './shaders/liquid-metal.js';
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+ export type { LiquidMetalProps } from './shaders/liquid-metal.js';
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+ export type { LiquidMetalUniforms, LiquidMetalParams } from '@paper-design/shaders';
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+ export { PulsingBorder, pulsingBorderPresets } from './shaders/pulsing-border.js';
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+ export type { PulsingBorderProps } from './shaders/pulsing-border.js';
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+ export type { PulsingBorderUniforms, PulsingBorderParams } from '@paper-design/shaders';
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+ export { ColorPanels, colorPanelsPresets } from './shaders/color-panels.js';
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+ export type { ColorPanelsProps } from './shaders/color-panels.js';
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+ export type { ColorPanelsUniforms, ColorPanelsParams } from '@paper-design/shaders';
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+ export { isPaperShaderElement, getShaderColorFromString } from '@paper-design/shaders';
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+ export type { ShaderFit, ShaderSizingParams, ShaderSizingUniforms } from '@paper-design/shaders';
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+ export { dotOrbitMeta, godRaysMeta, grainGradientMeta, meshGradientMeta, metaballsMeta, pulsingBorderMeta, simplexNoiseMeta, smokeRingMeta, swirlMeta, voronoiMeta, warpMeta, } from '@paper-design/shaders';
package/dist/index.js ADDED
@@ -0,0 +1,94 @@
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+ /* * * * * * * * * * * * * * * * * * * * * * * * * * * *
2
+ * Paper Shaders *
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+ * https://github.com/paper-design/shaders *
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+ * * * * * * * * * * * * * * * * * * * * * * * * * * * */
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+
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+ import { ShaderMount } from "./shader-mount.js";
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+ import { MeshGradient, meshGradientPresets } from "./shaders/mesh-gradient.js";
8
+ import { SmokeRing, smokeRingPresets } from "./shaders/smoke-ring.js";
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+ import { NeuroNoise, neuroNoisePresets } from "./shaders/neuro-noise.js";
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+ import { DotOrbit, dotOrbitPresets } from "./shaders/dot-orbit.js";
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+ import { DotGrid, dotGridPresets } from "./shaders/dot-grid.js";
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+ import { SimplexNoise, simplexNoisePresets } from "./shaders/simplex-noise.js";
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+ import { Metaballs, metaballsPresets } from "./shaders/metaballs.js";
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+ import { Waves, wavesPresets } from "./shaders/waves.js";
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+ import { PerlinNoise, perlinNoisePresets } from "./shaders/perlin-noise.js";
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+ import { Voronoi, voronoiPresets } from "./shaders/voronoi.js";
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+ import { Warp, warpPresets } from "./shaders/warp.js";
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+ import { GodRays, godRaysPresets } from "./shaders/god-rays.js";
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+ import { Spiral, spiralPresets } from "./shaders/spiral.js";
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+ import { Swirl, swirlPresets } from "./shaders/swirl.js";
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+ import { Dithering, ditheringPresets } from "./shaders/dithering.js";
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+ import { GrainGradient, grainGradientPresets } from "./shaders/grain-gradient.js";
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+ import { LiquidMetal, liquidMetalPresets } from "./shaders/liquid-metal.js";
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+ import { PulsingBorder, pulsingBorderPresets } from "./shaders/pulsing-border.js";
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+ import { ColorPanels, colorPanelsPresets } from "./shaders/color-panels.js";
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+ import { isPaperShaderElement, getShaderColorFromString } from "@paper-design/shaders";
27
+ import {
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+ dotOrbitMeta,
29
+ godRaysMeta,
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+ grainGradientMeta,
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+ meshGradientMeta,
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+ metaballsMeta,
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+ pulsingBorderMeta,
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+ simplexNoiseMeta,
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+ smokeRingMeta,
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+ swirlMeta,
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+ voronoiMeta,
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+ warpMeta
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+ } from "@paper-design/shaders";
40
+ export {
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+ ColorPanels,
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+ Dithering,
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+ DotGrid,
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+ DotOrbit,
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+ GodRays,
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+ GrainGradient,
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+ LiquidMetal,
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+ MeshGradient,
49
+ Metaballs,
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+ NeuroNoise,
51
+ PerlinNoise,
52
+ PulsingBorder,
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+ ShaderMount,
54
+ SimplexNoise,
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+ SmokeRing,
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+ Spiral,
57
+ Swirl,
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+ Voronoi,
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+ Warp,
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+ Waves,
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+ colorPanelsPresets,
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+ ditheringPresets,
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+ dotGridPresets,
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+ dotOrbitMeta,
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+ dotOrbitPresets,
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+ getShaderColorFromString,
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+ godRaysMeta,
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+ godRaysPresets,
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+ grainGradientMeta,
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+ grainGradientPresets,
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+ isPaperShaderElement,
72
+ liquidMetalPresets,
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+ meshGradientMeta,
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+ meshGradientPresets,
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+ metaballsMeta,
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+ metaballsPresets,
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+ neuroNoisePresets,
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+ perlinNoisePresets,
79
+ pulsingBorderMeta,
80
+ pulsingBorderPresets,
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+ simplexNoiseMeta,
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+ simplexNoisePresets,
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+ smokeRingMeta,
84
+ smokeRingPresets,
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+ spiralPresets,
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+ swirlMeta,
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+ swirlPresets,
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+ voronoiMeta,
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+ voronoiPresets,
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+ warpMeta,
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+ warpPresets,
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+ wavesPresets
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+ };
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+ //# sourceMappingURL=index.js.map
@@ -0,0 +1,7 @@
1
+ {
2
+ "version": 3,
3
+ "sources": ["../src/index.ts"],
4
+ "sourcesContent": ["export { ShaderMount } from './shader-mount.js';\nexport type { ShaderMountProps, ShaderComponentProps, ShaderMountRef } from './shader-mount.js';\n\nexport { MeshGradient, meshGradientPresets } from './shaders/mesh-gradient.js';\nexport type { MeshGradientProps } from './shaders/mesh-gradient.js';\nexport type { MeshGradientUniforms, MeshGradientParams } from '@paper-design/shaders';\n\nexport { SmokeRing, smokeRingPresets } from './shaders/smoke-ring.js';\nexport type { SmokeRingProps } from './shaders/smoke-ring.js';\nexport type { SmokeRingUniforms, SmokeRingParams } from '@paper-design/shaders';\n\nexport { NeuroNoise, neuroNoisePresets } from './shaders/neuro-noise.js';\nexport type { NeuroNoiseProps } from './shaders/neuro-noise.js';\nexport type { NeuroNoiseUniforms, NeuroNoiseParams } from '@paper-design/shaders';\n\nexport { DotOrbit, dotOrbitPresets } from './shaders/dot-orbit.js';\nexport type { DotOrbitProps } from './shaders/dot-orbit.js';\nexport type { DotOrbitUniforms, DotOrbitParams } from '@paper-design/shaders';\n\nexport { DotGrid, dotGridPresets } from './shaders/dot-grid.js';\nexport type { DotGridProps } from './shaders/dot-grid.js';\nexport type { DotGridUniforms, DotGridParams } from '@paper-design/shaders';\n\nexport { SimplexNoise, simplexNoisePresets } from './shaders/simplex-noise.js';\nexport type { SimplexNoiseProps } from './shaders/simplex-noise.js';\nexport type { SimplexNoiseUniforms, SimplexNoiseParams } from '@paper-design/shaders';\n\nexport { Metaballs, metaballsPresets } from './shaders/metaballs.js';\nexport type { MetaballsProps } from './shaders/metaballs.js';\nexport type { MetaballsUniforms, MetaballsParams } from '@paper-design/shaders';\n\nexport { Waves, wavesPresets } from './shaders/waves.js';\nexport type { WavesProps } from './shaders/waves.js';\nexport type { WavesUniforms, WavesParams } from '@paper-design/shaders';\n\nexport { PerlinNoise, perlinNoisePresets } from './shaders/perlin-noise.js';\nexport type { PerlinNoiseProps } from './shaders/perlin-noise.js';\nexport type { PerlinNoiseUniforms, PerlinNoiseParams } from '@paper-design/shaders';\n\nexport { Voronoi, voronoiPresets } from './shaders/voronoi.js';\nexport type { VoronoiProps } from './shaders/voronoi.js';\nexport type { VoronoiUniforms, VoronoiParams } from '@paper-design/shaders';\n\nexport { Warp, warpPresets } from './shaders/warp.js';\nexport type { WarpProps } from './shaders/warp.js';\nexport type { WarpUniforms, WarpParams, WarpPattern } from '@paper-design/shaders';\n\nexport { GodRays, godRaysPresets } from './shaders/god-rays.js';\nexport type { GodRaysProps } from './shaders/god-rays.js';\nexport type { GodRaysUniforms, GodRaysParams } from '@paper-design/shaders';\n\nexport { Spiral, spiralPresets } from './shaders/spiral.js';\nexport type { SpiralProps } from './shaders/spiral.js';\nexport type { SpiralUniforms, SpiralParams } from '@paper-design/shaders';\n\nexport { Swirl, swirlPresets } from './shaders/swirl.js';\nexport type { SwirlProps } from './shaders/swirl.js';\nexport type { SwirlUniforms, SwirlParams } from '@paper-design/shaders';\n\nexport { Dithering, ditheringPresets } from './shaders/dithering.js';\nexport type { DitheringProps } from './shaders/dithering.js';\nexport type { DitheringUniforms, DitheringParams } from '@paper-design/shaders';\n\nexport { GrainGradient, grainGradientPresets } from './shaders/grain-gradient.js';\nexport type { GrainGradientProps } from './shaders/grain-gradient.js';\nexport type { GrainGradientUniforms, GrainGradientParams } from '@paper-design/shaders';\n\nexport { LiquidMetal, liquidMetalPresets } from './shaders/liquid-metal.js';\nexport type { LiquidMetalProps } from './shaders/liquid-metal.js';\nexport type { LiquidMetalUniforms, LiquidMetalParams } from '@paper-design/shaders';\n\nexport { PulsingBorder, pulsingBorderPresets } from './shaders/pulsing-border.js';\nexport type { PulsingBorderProps } from './shaders/pulsing-border.js';\nexport type { PulsingBorderUniforms, PulsingBorderParams } from '@paper-design/shaders';\n\nexport { ColorPanels, colorPanelsPresets } from './shaders/color-panels.js';\nexport type { ColorPanelsProps } from './shaders/color-panels.js';\nexport type { ColorPanelsUniforms, ColorPanelsParams } from '@paper-design/shaders';\n\nexport { isPaperShaderElement, getShaderColorFromString } from '@paper-design/shaders';\nexport type { ShaderFit, ShaderSizingParams, ShaderSizingUniforms } from '@paper-design/shaders';\n\nexport {\n dotOrbitMeta,\n godRaysMeta,\n grainGradientMeta,\n meshGradientMeta,\n metaballsMeta,\n pulsingBorderMeta,\n simplexNoiseMeta,\n smokeRingMeta,\n swirlMeta,\n voronoiMeta,\n warpMeta,\n} from '@paper-design/shaders';\n"],
5
+ "mappings": ";;;;;AAAA,SAAS,mBAAmB;AAG5B,SAAS,cAAc,2BAA2B;AAIlD,SAAS,WAAW,wBAAwB;AAI5C,SAAS,YAAY,yBAAyB;AAI9C,SAAS,UAAU,uBAAuB;AAI1C,SAAS,SAAS,sBAAsB;AAIxC,SAAS,cAAc,2BAA2B;AAIlD,SAAS,WAAW,wBAAwB;AAI5C,SAAS,OAAO,oBAAoB;AAIpC,SAAS,aAAa,0BAA0B;AAIhD,SAAS,SAAS,sBAAsB;AAIxC,SAAS,MAAM,mBAAmB;AAIlC,SAAS,SAAS,sBAAsB;AAIxC,SAAS,QAAQ,qBAAqB;AAItC,SAAS,OAAO,oBAAoB;AAIpC,SAAS,WAAW,wBAAwB;AAI5C,SAAS,eAAe,4BAA4B;AAIpD,SAAS,aAAa,0BAA0B;AAIhD,SAAS,eAAe,4BAA4B;AAIpD,SAAS,aAAa,0BAA0B;AAIhD,SAAS,sBAAsB,gCAAgC;AAG/D;AAAA,EACE;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,OACK;",
6
+ "names": []
7
+ }
@@ -0,0 +1,26 @@
1
+ import { ShaderMount as ShaderMountVanilla, type ShaderMotionParams } from '@paper-design/shaders';
2
+ export interface ShaderMountRef extends HTMLDivElement {
3
+ paperShaderMount?: ShaderMountVanilla;
4
+ }
5
+ /** React Shader Mount can also accept strings as uniform values, which will assumed to be URLs and loaded as images */
6
+ interface ShaderMountUniformsReact {
7
+ [key: string]: string | boolean | number | number[] | number[][] | HTMLImageElement;
8
+ }
9
+ export interface ShaderMountProps extends Omit<React.ComponentProps<'div'>, 'color'>, ShaderMotionParams {
10
+ fragmentShader: string;
11
+ uniforms: ShaderMountUniformsReact;
12
+ minPixelRatio?: number;
13
+ maxPixelCount?: number;
14
+ webGlContextAttributes?: WebGLContextAttributes;
15
+ }
16
+ export interface ShaderComponentProps extends Omit<React.ComponentProps<'div'>, 'color'> {
17
+ minPixelRatio?: number;
18
+ maxPixelCount?: number;
19
+ webGlContextAttributes?: WebGLContextAttributes;
20
+ }
21
+ /**
22
+ * A React component that mounts a shader and updates its uniforms as the component's props change
23
+ * If you pass a string as a uniform value, it will be assumed to be a URL and attempted to be loaded as an image
24
+ */
25
+ export declare const ShaderMount: React.FC<ShaderMountProps>;
26
+ export {};
@@ -0,0 +1,126 @@
1
+ /* * * * * * * * * * * * * * * * * * * * * * * * * * * *
2
+ * Paper Shaders *
3
+ * https://github.com/paper-design/shaders *
4
+ * * * * * * * * * * * * * * * * * * * * * * * * * * * */
5
+
6
+ "use client";
7
+ import { useEffect, useRef, forwardRef, useState } from "react";
8
+ import {
9
+ ShaderMount as ShaderMountVanilla
10
+ } from "@paper-design/shaders";
11
+ import { useMergeRefs } from "./use-merge-refs.js";
12
+ import { jsx } from "react/jsx-runtime";
13
+ async function processUniforms(uniformsProp) {
14
+ const processedUniforms = {};
15
+ const imageLoadPromises = [];
16
+ const isValidUrl = (url) => {
17
+ try {
18
+ if (url.startsWith("/")) return true;
19
+ new URL(url);
20
+ return true;
21
+ } catch {
22
+ return false;
23
+ }
24
+ };
25
+ const isExternalUrl = (url) => {
26
+ try {
27
+ if (url.startsWith("/")) return false;
28
+ const urlObject = new URL(url, window.location.origin);
29
+ return urlObject.origin !== window.location.origin;
30
+ } catch {
31
+ return false;
32
+ }
33
+ };
34
+ Object.entries(uniformsProp).forEach(([key, value]) => {
35
+ if (typeof value === "string") {
36
+ if (!isValidUrl(value)) {
37
+ console.warn(`Uniform "${key}" has invalid URL "${value}". Skipping image loading.`);
38
+ return;
39
+ }
40
+ const imagePromise = new Promise((resolve, reject) => {
41
+ const img = new Image();
42
+ if (isExternalUrl(value)) {
43
+ img.crossOrigin = "anonymous";
44
+ }
45
+ img.onload = () => {
46
+ processedUniforms[key] = img;
47
+ resolve();
48
+ };
49
+ img.onerror = () => {
50
+ console.error(`Could not set uniforms. Failed to load image at ${value}`);
51
+ reject();
52
+ };
53
+ img.src = value;
54
+ });
55
+ imageLoadPromises.push(imagePromise);
56
+ } else {
57
+ processedUniforms[key] = value;
58
+ }
59
+ });
60
+ await Promise.all(imageLoadPromises);
61
+ return processedUniforms;
62
+ }
63
+ const ShaderMount = forwardRef(
64
+ function ShaderMountImpl({
65
+ fragmentShader,
66
+ uniforms: uniformsProp,
67
+ webGlContextAttributes,
68
+ speed = 0,
69
+ frame = 0,
70
+ minPixelRatio,
71
+ maxPixelCount,
72
+ ...divProps
73
+ }, forwardedRef) {
74
+ const [isInitialized, setIsInitialized] = useState(false);
75
+ const divRef = useRef(null);
76
+ const shaderMountRef = useRef(null);
77
+ useEffect(() => {
78
+ const initShader = async () => {
79
+ const uniforms = await processUniforms(uniformsProp);
80
+ if (divRef.current && !shaderMountRef.current) {
81
+ shaderMountRef.current = new ShaderMountVanilla(
82
+ divRef.current,
83
+ fragmentShader,
84
+ uniforms,
85
+ webGlContextAttributes,
86
+ speed,
87
+ frame,
88
+ minPixelRatio,
89
+ maxPixelCount
90
+ );
91
+ setIsInitialized(true);
92
+ }
93
+ };
94
+ initShader();
95
+ return () => {
96
+ shaderMountRef.current?.dispose();
97
+ shaderMountRef.current = null;
98
+ };
99
+ }, [fragmentShader, webGlContextAttributes]);
100
+ useEffect(() => {
101
+ const updateUniforms = async () => {
102
+ const uniforms = await processUniforms(uniformsProp);
103
+ shaderMountRef.current?.setUniforms(uniforms);
104
+ };
105
+ updateUniforms();
106
+ }, [uniformsProp, isInitialized]);
107
+ useEffect(() => {
108
+ shaderMountRef.current?.setSpeed(speed);
109
+ }, [speed, isInitialized]);
110
+ useEffect(() => {
111
+ shaderMountRef.current?.setMaxPixelCount(maxPixelCount);
112
+ }, [maxPixelCount, isInitialized]);
113
+ useEffect(() => {
114
+ shaderMountRef.current?.setMinPixelRatio(minPixelRatio);
115
+ }, [minPixelRatio, isInitialized]);
116
+ useEffect(() => {
117
+ shaderMountRef.current?.setFrame(frame);
118
+ }, [frame, isInitialized]);
119
+ return /* @__PURE__ */ jsx("div", { ref: useMergeRefs([divRef, forwardedRef]), ...divProps });
120
+ }
121
+ );
122
+ ShaderMount.displayName = "ShaderMount";
123
+ export {
124
+ ShaderMount
125
+ };
126
+ //# sourceMappingURL=shader-mount.js.map
@@ -0,0 +1,7 @@
1
+ {
2
+ "version": 3,
3
+ "sources": ["../src/shader-mount.tsx"],
4
+ "sourcesContent": ["'use client';\n\nimport { useEffect, useRef, forwardRef, useState } from 'react';\nimport {\n ShaderMount as ShaderMountVanilla,\n type ShaderMotionParams,\n type ShaderMountUniforms,\n} from '@paper-design/shaders';\nimport { useMergeRefs } from './use-merge-refs.js';\n\nexport interface ShaderMountRef extends HTMLDivElement {\n paperShaderMount?: ShaderMountVanilla;\n}\n\n/** React Shader Mount can also accept strings as uniform values, which will assumed to be URLs and loaded as images */\ninterface ShaderMountUniformsReact {\n [key: string]: string | boolean | number | number[] | number[][] | HTMLImageElement;\n}\n\nexport interface ShaderMountProps extends Omit<React.ComponentProps<'div'>, 'color'>, ShaderMotionParams {\n fragmentShader: string;\n uniforms: ShaderMountUniformsReact;\n minPixelRatio?: number;\n maxPixelCount?: number;\n webGlContextAttributes?: WebGLContextAttributes;\n}\n\nexport interface ShaderComponentProps extends Omit<React.ComponentProps<'div'>, 'color'> {\n minPixelRatio?: number;\n maxPixelCount?: number;\n webGlContextAttributes?: WebGLContextAttributes;\n}\n\n/** Parse the provided uniforms, turning URL strings into loaded images */\nasync function processUniforms(uniformsProp: ShaderMountUniformsReact): Promise<ShaderMountUniforms> {\n const processedUniforms = {} as ShaderMountUniforms;\n const imageLoadPromises: Promise<void>[] = [];\n\n const isValidUrl = (url: string): boolean => {\n try {\n // Handle absolute paths\n if (url.startsWith('/')) return true;\n // Check if it's a valid URL\n new URL(url);\n return true;\n } catch {\n return false;\n }\n };\n\n const isExternalUrl = (url: string): boolean => {\n try {\n if (url.startsWith('/')) return false;\n const urlObject = new URL(url, window.location.origin);\n return urlObject.origin !== window.location.origin;\n } catch {\n return false;\n }\n };\n\n Object.entries(uniformsProp).forEach(([key, value]) => {\n if (typeof value === 'string') {\n // Make sure the provided string is a valid URL or just skip trying to set this uniform entirely\n if (!isValidUrl(value)) {\n console.warn(`Uniform \"${key}\" has invalid URL \"${value}\". Skipping image loading.`);\n return;\n }\n\n const imagePromise = new Promise<void>((resolve, reject) => {\n const img = new Image();\n if (isExternalUrl(value)) {\n img.crossOrigin = 'anonymous';\n }\n img.onload = () => {\n processedUniforms[key] = img;\n resolve();\n };\n img.onerror = () => {\n console.error(`Could not set uniforms. Failed to load image at ${value}`);\n reject();\n };\n img.src = value;\n });\n imageLoadPromises.push(imagePromise);\n } else {\n processedUniforms[key] = value;\n }\n });\n\n await Promise.all(imageLoadPromises);\n return processedUniforms;\n}\n\n/**\n * A React component that mounts a shader and updates its uniforms as the component's props change\n * If you pass a string as a uniform value, it will be assumed to be a URL and attempted to be loaded as an image\n */\nexport const ShaderMount: React.FC<ShaderMountProps> = forwardRef<ShaderMountRef, ShaderMountProps>(\n function ShaderMountImpl(\n {\n fragmentShader,\n uniforms: uniformsProp,\n webGlContextAttributes,\n speed = 0,\n frame = 0,\n minPixelRatio,\n maxPixelCount,\n ...divProps\n },\n forwardedRef\n ) {\n const [isInitialized, setIsInitialized] = useState(false);\n const divRef = useRef<HTMLDivElement>(null);\n const shaderMountRef: React.RefObject<ShaderMountVanilla | null> = useRef<ShaderMountVanilla>(null);\n\n // Initialize the ShaderMountVanilla\n useEffect(() => {\n const initShader = async () => {\n const uniforms = await processUniforms(uniformsProp);\n\n if (divRef.current && !shaderMountRef.current) {\n shaderMountRef.current = new ShaderMountVanilla(\n divRef.current,\n fragmentShader,\n uniforms,\n webGlContextAttributes,\n speed,\n frame,\n minPixelRatio,\n maxPixelCount\n );\n\n setIsInitialized(true);\n }\n };\n\n initShader();\n\n return () => {\n shaderMountRef.current?.dispose();\n shaderMountRef.current = null;\n };\n }, [fragmentShader, webGlContextAttributes]);\n\n // Uniforms\n useEffect(() => {\n const updateUniforms = async () => {\n const uniforms = await processUniforms(uniformsProp);\n shaderMountRef.current?.setUniforms(uniforms);\n };\n\n updateUniforms();\n }, [uniformsProp, isInitialized]);\n\n // Speed\n useEffect(() => {\n shaderMountRef.current?.setSpeed(speed);\n }, [speed, isInitialized]);\n\n // Max Pixel Count\n useEffect(() => {\n shaderMountRef.current?.setMaxPixelCount(maxPixelCount);\n }, [maxPixelCount, isInitialized]);\n\n // Min Pixel Ratio\n useEffect(() => {\n shaderMountRef.current?.setMinPixelRatio(minPixelRatio);\n }, [minPixelRatio, isInitialized]);\n\n // Frame\n useEffect(() => {\n shaderMountRef.current?.setFrame(frame);\n }, [frame, isInitialized]);\n\n return <div ref={useMergeRefs([divRef, forwardedRef])} {...divProps} />;\n }\n);\n\nShaderMount.displayName = 'ShaderMount';\n"],
5
+ "mappings": ";;;;;;AAEA,SAAS,WAAW,QAAQ,YAAY,gBAAgB;AACxD;AAAA,EACE,eAAe;AAAA,OAGV;AACP,SAAS,oBAAoB;AAsKlB;AA5IX,eAAe,gBAAgB,cAAsE;AACnG,QAAM,oBAAoB,CAAC;AAC3B,QAAM,oBAAqC,CAAC;AAE5C,QAAM,aAAa,CAAC,QAAyB;AAC3C,QAAI;AAEF,UAAI,IAAI,WAAW,GAAG,EAAG,QAAO;AAEhC,UAAI,IAAI,GAAG;AACX,aAAO;AAAA,IACT,QAAQ;AACN,aAAO;AAAA,IACT;AAAA,EACF;AAEA,QAAM,gBAAgB,CAAC,QAAyB;AAC9C,QAAI;AACF,UAAI,IAAI,WAAW,GAAG,EAAG,QAAO;AAChC,YAAM,YAAY,IAAI,IAAI,KAAK,OAAO,SAAS,MAAM;AACrD,aAAO,UAAU,WAAW,OAAO,SAAS;AAAA,IAC9C,QAAQ;AACN,aAAO;AAAA,IACT;AAAA,EACF;AAEA,SAAO,QAAQ,YAAY,EAAE,QAAQ,CAAC,CAAC,KAAK,KAAK,MAAM;AACrD,QAAI,OAAO,UAAU,UAAU;AAE7B,UAAI,CAAC,WAAW,KAAK,GAAG;AACtB,gBAAQ,KAAK,YAAY,GAAG,sBAAsB,KAAK,4BAA4B;AACnF;AAAA,MACF;AAEA,YAAM,eAAe,IAAI,QAAc,CAAC,SAAS,WAAW;AAC1D,cAAM,MAAM,IAAI,MAAM;AACtB,YAAI,cAAc,KAAK,GAAG;AACxB,cAAI,cAAc;AAAA,QACpB;AACA,YAAI,SAAS,MAAM;AACjB,4BAAkB,GAAG,IAAI;AACzB,kBAAQ;AAAA,QACV;AACA,YAAI,UAAU,MAAM;AAClB,kBAAQ,MAAM,mDAAmD,KAAK,EAAE;AACxE,iBAAO;AAAA,QACT;AACA,YAAI,MAAM;AAAA,MACZ,CAAC;AACD,wBAAkB,KAAK,YAAY;AAAA,IACrC,OAAO;AACL,wBAAkB,GAAG,IAAI;AAAA,IAC3B;AAAA,EACF,CAAC;AAED,QAAM,QAAQ,IAAI,iBAAiB;AACnC,SAAO;AACT;AAMO,MAAM,cAA0C;AAAA,EACrD,SAAS,gBACP;AAAA,IACE;AAAA,IACA,UAAU;AAAA,IACV;AAAA,IACA,QAAQ;AAAA,IACR,QAAQ;AAAA,IACR;AAAA,IACA;AAAA,IACA,GAAG;AAAA,EACL,GACA,cACA;AACA,UAAM,CAAC,eAAe,gBAAgB,IAAI,SAAS,KAAK;AACxD,UAAM,SAAS,OAAuB,IAAI;AAC1C,UAAM,iBAA6D,OAA2B,IAAI;AAGlG,cAAU,MAAM;AACd,YAAM,aAAa,YAAY;AAC7B,cAAM,WAAW,MAAM,gBAAgB,YAAY;AAEnD,YAAI,OAAO,WAAW,CAAC,eAAe,SAAS;AAC7C,yBAAe,UAAU,IAAI;AAAA,YAC3B,OAAO;AAAA,YACP;AAAA,YACA;AAAA,YACA;AAAA,YACA;AAAA,YACA;AAAA,YACA;AAAA,YACA;AAAA,UACF;AAEA,2BAAiB,IAAI;AAAA,QACvB;AAAA,MACF;AAEA,iBAAW;AAEX,aAAO,MAAM;AACX,uBAAe,SAAS,QAAQ;AAChC,uBAAe,UAAU;AAAA,MAC3B;AAAA,IACF,GAAG,CAAC,gBAAgB,sBAAsB,CAAC;AAG3C,cAAU,MAAM;AACd,YAAM,iBAAiB,YAAY;AACjC,cAAM,WAAW,MAAM,gBAAgB,YAAY;AACnD,uBAAe,SAAS,YAAY,QAAQ;AAAA,MAC9C;AAEA,qBAAe;AAAA,IACjB,GAAG,CAAC,cAAc,aAAa,CAAC;AAGhC,cAAU,MAAM;AACd,qBAAe,SAAS,SAAS,KAAK;AAAA,IACxC,GAAG,CAAC,OAAO,aAAa,CAAC;AAGzB,cAAU,MAAM;AACd,qBAAe,SAAS,iBAAiB,aAAa;AAAA,IACxD,GAAG,CAAC,eAAe,aAAa,CAAC;AAGjC,cAAU,MAAM;AACd,qBAAe,SAAS,iBAAiB,aAAa;AAAA,IACxD,GAAG,CAAC,eAAe,aAAa,CAAC;AAGjC,cAAU,MAAM;AACd,qBAAe,SAAS,SAAS,KAAK;AAAA,IACxC,GAAG,CAAC,OAAO,aAAa,CAAC;AAEzB,WAAO,oBAAC,SAAI,KAAK,aAAa,CAAC,QAAQ,YAAY,CAAC,GAAI,GAAG,UAAU;AAAA,EACvE;AACF;AAEA,YAAY,cAAc;",
6
+ "names": []
7
+ }
@@ -0,0 +1,9 @@
1
+ import { type ShaderComponentProps } from '../shader-mount.js';
2
+ import { type ColorPanelsParams, type ShaderPreset } from '@paper-design/shaders';
3
+ export interface ColorPanelsProps extends ShaderComponentProps, ColorPanelsParams {
4
+ }
5
+ type ColorPanelsPreset = ShaderPreset<ColorPanelsParams>;
6
+ export declare const defaultPreset: ColorPanelsPreset;
7
+ export declare const colorPanelsPresets: ColorPanelsPreset[];
8
+ export declare const ColorPanels: React.FC<ColorPanelsProps>;
9
+ export {};
@@ -0,0 +1,101 @@
1
+ /* * * * * * * * * * * * * * * * * * * * * * * * * * * *
2
+ * Paper Shaders *
3
+ * https://github.com/paper-design/shaders *
4
+ * * * * * * * * * * * * * * * * * * * * * * * * * * * */
5
+
6
+ import { memo } from "react";
7
+ import { ShaderMount } from "../shader-mount.js";
8
+ import { colorPropsAreEqual } from "../color-props-are-equal.js";
9
+ import {
10
+ getShaderColorFromString,
11
+ colorPanelsFragmentShader,
12
+ ShaderFitOptions,
13
+ defaultObjectSizing
14
+ } from "@paper-design/shaders";
15
+ import { jsx } from "react/jsx-runtime";
16
+ const defaultPreset = {
17
+ name: "Default",
18
+ params: {
19
+ ...defaultObjectSizing,
20
+ speed: 1,
21
+ frame: 0,
22
+ colors: ["#ff4000", "#00ffd4", "#5500ff", "#eaff00", "#aa00ff"],
23
+ colorBack: "#080808",
24
+ angle1: 0.1,
25
+ angle2: 0.1,
26
+ length: 1,
27
+ blur: 0.25,
28
+ fadeIn: 0.85,
29
+ fadeOut: 0.3,
30
+ gradient: 0,
31
+ density: 2
32
+ }
33
+ };
34
+ const colorPanelsPresets = [defaultPreset];
35
+ const ColorPanels = memo(function ColorPanelsImpl({
36
+ // Own props
37
+ speed = defaultPreset.params.speed,
38
+ frame = defaultPreset.params.frame,
39
+ colors = defaultPreset.params.colors,
40
+ colorBack = defaultPreset.params.colorBack,
41
+ angle1 = defaultPreset.params.angle1,
42
+ angle2 = defaultPreset.params.angle2,
43
+ length = defaultPreset.params.length,
44
+ blur = defaultPreset.params.blur,
45
+ fadeIn = defaultPreset.params.fadeIn,
46
+ fadeOut = defaultPreset.params.fadeOut,
47
+ density = defaultPreset.params.density,
48
+ gradient = defaultPreset.params.gradient,
49
+ // Sizing props
50
+ fit = defaultPreset.params.fit,
51
+ scale = defaultPreset.params.scale,
52
+ rotation = defaultPreset.params.rotation,
53
+ originX = defaultPreset.params.originX,
54
+ originY = defaultPreset.params.originY,
55
+ offsetX = defaultPreset.params.offsetX,
56
+ offsetY = defaultPreset.params.offsetY,
57
+ worldWidth = defaultPreset.params.worldWidth,
58
+ worldHeight = defaultPreset.params.worldHeight,
59
+ ...props
60
+ }) {
61
+ const uniforms = {
62
+ // Own uniforms
63
+ u_colors: colors.map(getShaderColorFromString),
64
+ u_colorsCount: colors.length,
65
+ u_colorBack: getShaderColorFromString(colorBack),
66
+ u_angle1: angle1,
67
+ u_angle2: angle2,
68
+ u_length: length,
69
+ u_blur: blur,
70
+ u_fadeIn: fadeIn,
71
+ u_fadeOut: fadeOut,
72
+ u_density: density,
73
+ u_gradient: gradient,
74
+ // Sizing uniforms
75
+ u_fit: ShaderFitOptions[fit],
76
+ u_scale: scale,
77
+ u_rotation: rotation,
78
+ u_offsetX: offsetX,
79
+ u_offsetY: offsetY,
80
+ u_originX: originX,
81
+ u_originY: originY,
82
+ u_worldWidth: worldWidth,
83
+ u_worldHeight: worldHeight
84
+ };
85
+ return /* @__PURE__ */ jsx(
86
+ ShaderMount,
87
+ {
88
+ ...props,
89
+ speed,
90
+ frame,
91
+ fragmentShader: colorPanelsFragmentShader,
92
+ uniforms
93
+ }
94
+ );
95
+ }, colorPropsAreEqual);
96
+ export {
97
+ ColorPanels,
98
+ colorPanelsPresets,
99
+ defaultPreset
100
+ };
101
+ //# sourceMappingURL=color-panels.js.map
@@ -0,0 +1,7 @@
1
+ {
2
+ "version": 3,
3
+ "sources": ["../../src/shaders/color-panels.tsx"],
4
+ "sourcesContent": ["import { memo } from 'react';\nimport { ShaderMount, type ShaderComponentProps } from '../shader-mount.js';\nimport { colorPropsAreEqual } from '../color-props-are-equal.js';\nimport {\n getShaderColorFromString,\n colorPanelsFragmentShader,\n ShaderFitOptions,\n type ColorPanelsUniforms,\n type ColorPanelsParams,\n type ShaderPreset,\n defaultObjectSizing,\n} from '@paper-design/shaders';\n\nexport interface ColorPanelsProps extends ShaderComponentProps, ColorPanelsParams {}\n\ntype ColorPanelsPreset = ShaderPreset<ColorPanelsParams>;\n\nexport const defaultPreset: ColorPanelsPreset = {\n name: 'Default',\n params: {\n ...defaultObjectSizing,\n speed: 1,\n frame: 0,\n colors: ['#ff4000', '#00ffd4', '#5500ff', '#eaff00', '#aa00ff'],\n colorBack: '#080808',\n angle1: 0.1,\n angle2: 0.1,\n length: 1,\n blur: 0.25,\n fadeIn: 0.85,\n fadeOut: 0.3,\n gradient: 0,\n density: 2,\n },\n};\n\nexport const colorPanelsPresets: ColorPanelsPreset[] = [defaultPreset];\n\nexport const ColorPanels: React.FC<ColorPanelsProps> = memo(function ColorPanelsImpl({\n // Own props\n speed = defaultPreset.params.speed,\n frame = defaultPreset.params.frame,\n colors = defaultPreset.params.colors,\n colorBack = defaultPreset.params.colorBack,\n angle1 = defaultPreset.params.angle1,\n angle2 = defaultPreset.params.angle2,\n length = defaultPreset.params.length,\n blur = defaultPreset.params.blur,\n fadeIn = defaultPreset.params.fadeIn,\n fadeOut = defaultPreset.params.fadeOut,\n density = defaultPreset.params.density,\n gradient = defaultPreset.params.gradient,\n\n // Sizing props\n fit = defaultPreset.params.fit,\n scale = defaultPreset.params.scale,\n rotation = defaultPreset.params.rotation,\n originX = defaultPreset.params.originX,\n originY = defaultPreset.params.originY,\n offsetX = defaultPreset.params.offsetX,\n offsetY = defaultPreset.params.offsetY,\n worldWidth = defaultPreset.params.worldWidth,\n worldHeight = defaultPreset.params.worldHeight,\n ...props\n}: ColorPanelsProps) {\n const uniforms = {\n // Own uniforms\n u_colors: colors.map(getShaderColorFromString),\n u_colorsCount: colors.length,\n u_colorBack: getShaderColorFromString(colorBack),\n u_angle1: angle1,\n u_angle2: angle2,\n u_length: length,\n u_blur: blur,\n u_fadeIn: fadeIn,\n u_fadeOut: fadeOut,\n u_density: density,\n u_gradient: gradient,\n\n // Sizing uniforms\n u_fit: ShaderFitOptions[fit],\n u_scale: scale,\n u_rotation: rotation,\n u_offsetX: offsetX,\n u_offsetY: offsetY,\n u_originX: originX,\n u_originY: originY,\n u_worldWidth: worldWidth,\n u_worldHeight: worldHeight,\n } satisfies ColorPanelsUniforms;\n\n return (\n <ShaderMount\n {...props}\n speed={speed}\n frame={frame}\n fragmentShader={colorPanelsFragmentShader}\n uniforms={uniforms}\n />\n );\n}, colorPropsAreEqual);\n"],
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+ "names": []
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+ }
@@ -0,0 +1,15 @@
1
+ import { type ShaderComponentProps } from '../shader-mount.js';
2
+ import { type DitheringParams, type ShaderPreset } from '@paper-design/shaders';
3
+ export interface DitheringProps extends ShaderComponentProps, DitheringParams {
4
+ }
5
+ type DitheringPreset = ShaderPreset<DitheringParams>;
6
+ export declare const defaultPreset: DitheringPreset;
7
+ export declare const warpPreset: DitheringPreset;
8
+ export declare const sinePreset: DitheringPreset;
9
+ export declare const bugsPreset: DitheringPreset;
10
+ export declare const ripplePreset: DitheringPreset;
11
+ export declare const swirlPreset: DitheringPreset;
12
+ export declare const spherePreset: DitheringPreset;
13
+ export declare const ditheringPresets: DitheringPreset[];
14
+ export declare const Dithering: React.FC<DitheringProps>;
15
+ export {};