@paper-design/shaders-react 0.0.33 → 0.0.34

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Files changed (65) hide show
  1. package/README.md +1 -4
  2. package/dist/index.d.ts +41 -38
  3. package/dist/index.js +22 -19
  4. package/dist/index.js.map +2 -2
  5. package/dist/shader-mount.d.ts +4 -1
  6. package/dist/shader-mount.js +1 -1
  7. package/dist/shader-mount.js.map +2 -2
  8. package/dist/shaders/color-panels.d.ts +9 -0
  9. package/dist/shaders/color-panels.js +107 -0
  10. package/dist/shaders/color-panels.js.map +7 -0
  11. package/dist/shaders/dithering.d.ts +1 -1
  12. package/dist/shaders/dithering.js +19 -19
  13. package/dist/shaders/dithering.js.map +2 -2
  14. package/dist/shaders/dot-grid.d.ts +1 -1
  15. package/dist/shaders/dot-grid.js +2 -2
  16. package/dist/shaders/dot-grid.js.map +2 -2
  17. package/dist/shaders/dot-orbit.d.ts +1 -1
  18. package/dist/shaders/dot-orbit.js +6 -3
  19. package/dist/shaders/dot-orbit.js.map +2 -2
  20. package/dist/shaders/god-rays.d.ts +1 -1
  21. package/dist/shaders/god-rays.js +16 -9
  22. package/dist/shaders/god-rays.js.map +2 -2
  23. package/dist/shaders/grain-gradient.d.ts +1 -1
  24. package/dist/shaders/grain-gradient.js +19 -9
  25. package/dist/shaders/grain-gradient.js.map +2 -2
  26. package/dist/shaders/liquid-metal.d.ts +4 -1
  27. package/dist/shaders/liquid-metal.js +89 -20
  28. package/dist/shaders/liquid-metal.js.map +2 -2
  29. package/dist/shaders/mesh-gradient.d.ts +1 -1
  30. package/dist/shaders/mesh-gradient.js +2 -2
  31. package/dist/shaders/mesh-gradient.js.map +2 -2
  32. package/dist/shaders/metaballs.d.ts +1 -1
  33. package/dist/shaders/metaballs.js +5 -2
  34. package/dist/shaders/metaballs.js.map +2 -2
  35. package/dist/shaders/neuro-noise.d.ts +1 -1
  36. package/dist/shaders/neuro-noise.js +11 -17
  37. package/dist/shaders/neuro-noise.js.map +2 -2
  38. package/dist/shaders/perlin-noise.d.ts +1 -1
  39. package/dist/shaders/perlin-noise.js +18 -18
  40. package/dist/shaders/perlin-noise.js.map +2 -2
  41. package/dist/shaders/pulsing-border.d.ts +1 -1
  42. package/dist/shaders/pulsing-border.js +2 -2
  43. package/dist/shaders/pulsing-border.js.map +2 -2
  44. package/dist/shaders/simplex-noise.d.ts +1 -1
  45. package/dist/shaders/simplex-noise.js +2 -2
  46. package/dist/shaders/simplex-noise.js.map +2 -2
  47. package/dist/shaders/smoke-ring.d.ts +1 -1
  48. package/dist/shaders/smoke-ring.js +2 -2
  49. package/dist/shaders/smoke-ring.js.map +2 -2
  50. package/dist/shaders/spiral.d.ts +1 -1
  51. package/dist/shaders/spiral.js +20 -20
  52. package/dist/shaders/spiral.js.map +2 -2
  53. package/dist/shaders/swirl.d.ts +1 -1
  54. package/dist/shaders/swirl.js +12 -6
  55. package/dist/shaders/swirl.js.map +2 -2
  56. package/dist/shaders/voronoi.d.ts +1 -1
  57. package/dist/shaders/voronoi.js +10 -10
  58. package/dist/shaders/voronoi.js.map +2 -2
  59. package/dist/shaders/warp.d.ts +1 -1
  60. package/dist/shaders/warp.js +8 -8
  61. package/dist/shaders/warp.js.map +2 -2
  62. package/dist/shaders/waves.d.ts +1 -1
  63. package/dist/shaders/waves.js +18 -18
  64. package/dist/shaders/waves.js.map +2 -2
  65. package/package.json +2 -2
@@ -4,8 +4,8 @@
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  * * * * * * * * * * * * * * * * * * * * * * * * * * * */
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  import { memo } from "react";
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- import { ShaderMount } from "../shader-mount";
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- import { colorPropsAreEqual } from "../color-props-are-equal";
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+ import { ShaderMount } from "../shader-mount.js";
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+ import { colorPropsAreEqual } from "../color-props-are-equal.js";
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  import {
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  defaultPatternSizing,
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  getShaderColorFromString,
@@ -17,8 +17,8 @@ const defaultPreset = {
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  name: "Default",
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  params: {
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  ...defaultPatternSizing,
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- color1: "#fafafa",
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- color2: "#808080",
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+ colorBack: "#fafafa",
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+ colorFront: "#808080",
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  density: 0,
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  distortion: 0,
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  strokeWidth: 0.5,
@@ -35,8 +35,8 @@ const noisyPreset = {
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  name: "Noisy",
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  params: {
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  ...defaultPatternSizing,
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- color1: "#a1ef2a",
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- color2: "#288918",
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+ colorBack: "#a1ef2a",
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+ colorFront: "#288918",
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  scale: 1.3,
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  density: 0.5,
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  distortion: 0,
@@ -54,8 +54,8 @@ const dropletPreset = {
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  name: "Droplet",
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  params: {
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  ...defaultPatternSizing,
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- color1: "#bf40a0",
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- color2: "#effafe",
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+ colorBack: "#effafe",
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+ colorFront: "#bf40a0",
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  scale: 0.65,
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  density: 0,
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  distortion: 0,
@@ -73,8 +73,8 @@ const sandPreset = {
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  name: "Sand",
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  params: {
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  ...defaultPatternSizing,
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- color1: "#a09560",
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- color2: "#dedede",
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+ colorBack: "#dedede",
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+ colorFront: "#a09560",
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  scale: 3,
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  density: 0,
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  distortion: 0,
@@ -92,8 +92,8 @@ const swirlPreset = {
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  name: "Swirl",
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  params: {
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  ...defaultPatternSizing,
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- color1: "#b3e6d9",
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- color2: "#1a2b4d",
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+ colorBack: "#b3e6d9",
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+ colorFront: "#1a2b4d",
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  scale: 4,
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  density: 0.8,
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  distortion: 0,
@@ -111,8 +111,8 @@ const hookPreset = {
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  name: "Hook",
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  params: {
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  ...defaultPatternSizing,
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- color1: "#000000",
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- color2: "#85c2e0",
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+ colorBack: "#85c2e0",
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+ colorFront: "#000000",
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  scale: 0.8,
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  density: 0,
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  distortion: 0,
@@ -130,8 +130,8 @@ const vinylPreset = {
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  name: "Vinyl",
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  params: {
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  ...defaultPatternSizing,
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- color1: "#262626",
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- color2: "#c2babb",
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+ colorBack: "#c2babb",
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+ colorFront: "#262626",
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  density: 0,
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  distortion: 0.3,
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  strokeWidth: 0.95,
@@ -157,8 +157,8 @@ const Spiral = memo(function SpiralImpl({
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  // Own props
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  speed = defaultPreset.params.speed,
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  frame = defaultPreset.params.frame,
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- color1 = defaultPreset.params.color1,
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- color2 = defaultPreset.params.color2,
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+ colorBack = defaultPreset.params.colorBack,
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+ colorFront = defaultPreset.params.colorFront,
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  density = defaultPreset.params.density,
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  distortion = defaultPreset.params.distortion,
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  strokeWidth = defaultPreset.params.strokeWidth,
@@ -181,8 +181,8 @@ const Spiral = memo(function SpiralImpl({
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  }) {
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  const uniforms = {
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  // Own uniforms
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- u_color1: getShaderColorFromString(color1),
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- u_color2: getShaderColorFromString(color2),
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+ u_colorBack: getShaderColorFromString(colorBack),
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+ u_colorFront: getShaderColorFromString(colorFront),
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  u_density: density,
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  u_distortion: distortion,
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  u_strokeWidth: strokeWidth,
@@ -1,7 +1,7 @@
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  {
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  "version": 3,
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  "sources": ["../../src/shaders/spiral.tsx"],
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- "sourcesContent": ["import { memo } from 'react';\nimport { ShaderMount, type ShaderComponentProps } from '../shader-mount';\nimport { colorPropsAreEqual } from '../color-props-are-equal';\nimport {\n defaultPatternSizing,\n getShaderColorFromString,\n ShaderFitOptions,\n spiralFragmentShader,\n type ShaderPreset,\n type SpiralParams,\n type SpiralUniforms,\n} from '@paper-design/shaders';\n\nexport interface SpiralProps extends ShaderComponentProps, SpiralParams {}\n\ntype SpiralPreset = ShaderPreset<SpiralParams>;\n\n// Due to Leva controls limitation:\n// 1) keep default colors in HSLA format to keep alpha channel\n// 2) don't use decimal values on HSL values (to avoid button highmidIntensity bug)\n\nexport const defaultPreset: SpiralPreset = {\n name: 'Default',\n params: {\n ...defaultPatternSizing,\n color1: '#fafafa',\n color2: '#808080',\n density: 0,\n distortion: 0,\n strokeWidth: 0.5,\n strokeTaper: 0,\n strokeCap: 0,\n noiseFrequency: 0,\n noisePower: 0,\n softness: 0.01,\n speed: 1,\n frame: 0,\n },\n};\n\nexport const noisyPreset: SpiralPreset = {\n name: 'Noisy',\n params: {\n ...defaultPatternSizing,\n color1: '#a1ef2a',\n color2: '#288918',\n scale: 1.3,\n density: 0.5,\n distortion: 0,\n strokeWidth: 0.5,\n strokeTaper: 0,\n strokeCap: 0.5,\n noiseFrequency: 0.1,\n noisePower: 1,\n softness: 0,\n speed: 1,\n frame: 0,\n },\n};\n\nexport const dropletPreset: SpiralPreset = {\n name: 'Droplet',\n params: {\n ...defaultPatternSizing,\n color1: '#bf40a0',\n color2: '#effafe',\n scale: 0.65,\n density: 0,\n distortion: 0,\n strokeWidth: 0.05,\n strokeTaper: 0,\n strokeCap: 1,\n noiseFrequency: 0,\n noisePower: 0,\n softness: 0,\n speed: 1,\n frame: 0,\n },\n};\n\nexport const sandPreset: SpiralPreset = {\n name: 'Sand',\n params: {\n ...defaultPatternSizing,\n color1: '#a09560',\n color2: '#dedede',\n scale: 3,\n density: 0,\n distortion: 0,\n strokeWidth: 0.15,\n strokeTaper: 0,\n strokeCap: 0,\n noiseFrequency: 30,\n noisePower: 1,\n softness: 0.2,\n speed: 0,\n frame: 0,\n },\n};\n\nexport const swirlPreset: SpiralPreset = {\n name: 'Swirl',\n params: {\n ...defaultPatternSizing,\n color1: '#b3e6d9',\n color2: '#1a2b4d',\n scale: 4,\n density: 0.8,\n distortion: 0,\n strokeWidth: 0.5,\n strokeTaper: 0,\n strokeCap: 0,\n noiseFrequency: 0,\n noisePower: 0,\n softness: 0.5,\n speed: 1,\n frame: 0,\n },\n};\n\nexport const hookPreset: SpiralPreset = {\n name: 'Hook',\n params: {\n ...defaultPatternSizing,\n color1: '#000000',\n color2: '#85c2e0',\n scale: 0.8,\n density: 0,\n distortion: 0,\n strokeWidth: 0.5,\n strokeTaper: 0.5,\n strokeCap: 0,\n noiseFrequency: 0,\n noisePower: 0,\n softness: 0.02,\n speed: 3,\n frame: 0,\n },\n};\n\nexport const vinylPreset: SpiralPreset = {\n name: 'Vinyl',\n params: {\n ...defaultPatternSizing,\n color1: '#262626',\n color2: '#c2babb',\n density: 0,\n distortion: 0.3,\n strokeWidth: 0.95,\n strokeTaper: 0,\n strokeCap: 1,\n noiseFrequency: 0,\n noisePower: 0,\n softness: 0.11,\n speed: 1,\n frame: 0,\n },\n};\n\nexport const spiralPresets: SpiralPreset[] = [\n defaultPreset,\n noisyPreset,\n dropletPreset,\n swirlPreset,\n sandPreset,\n hookPreset,\n vinylPreset,\n];\n\nexport const Spiral: React.FC<SpiralProps> = memo(function SpiralImpl({\n // Own props\n speed = defaultPreset.params.speed,\n frame = defaultPreset.params.frame,\n color1 = defaultPreset.params.color1,\n color2 = defaultPreset.params.color2,\n density = defaultPreset.params.density,\n distortion = defaultPreset.params.distortion,\n strokeWidth = defaultPreset.params.strokeWidth,\n strokeTaper = defaultPreset.params.strokeTaper,\n strokeCap = defaultPreset.params.strokeCap,\n noiseFrequency = defaultPreset.params.noiseFrequency,\n noisePower = defaultPreset.params.noisePower,\n softness = defaultPreset.params.softness,\n\n // Sizing props\n fit = defaultPreset.params.fit,\n rotation = defaultPreset.params.rotation,\n scale = defaultPreset.params.scale,\n originX = defaultPreset.params.originX,\n originY = defaultPreset.params.originY,\n offsetX = defaultPreset.params.offsetX,\n offsetY = defaultPreset.params.offsetY,\n worldWidth = defaultPreset.params.worldWidth,\n worldHeight = defaultPreset.params.worldHeight,\n ...props\n}: SpiralProps) {\n const uniforms = {\n // Own uniforms\n u_color1: getShaderColorFromString(color1),\n u_color2: getShaderColorFromString(color2),\n u_density: density,\n u_distortion: distortion,\n u_strokeWidth: strokeWidth,\n u_strokeTaper: strokeTaper,\n u_strokeCap: strokeCap,\n u_noiseFrequency: noiseFrequency,\n u_noisePower: noisePower,\n u_softness: softness,\n\n // Sizing uniforms\n u_fit: ShaderFitOptions[fit],\n u_scale: scale,\n u_rotation: rotation,\n u_offsetX: offsetX,\n u_offsetY: offsetY,\n u_originX: originX,\n u_originY: originY,\n u_worldWidth: worldWidth,\n u_worldHeight: worldHeight,\n } satisfies SpiralUniforms;\n\n return (\n <ShaderMount {...props} speed={speed} frame={frame} fragmentShader={spiralFragmentShader} uniforms={uniforms} />\n );\n}, colorPropsAreEqual);\n"],
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+ "sourcesContent": ["import { memo } from 'react';\nimport { ShaderMount, type ShaderComponentProps } from '../shader-mount.js';\nimport { colorPropsAreEqual } from '../color-props-are-equal.js';\nimport {\n defaultPatternSizing,\n getShaderColorFromString,\n ShaderFitOptions,\n spiralFragmentShader,\n type ShaderPreset,\n type SpiralParams,\n type SpiralUniforms,\n} from '@paper-design/shaders';\n\nexport interface SpiralProps extends ShaderComponentProps, SpiralParams {}\n\ntype SpiralPreset = ShaderPreset<SpiralParams>;\n\nexport const defaultPreset: SpiralPreset = {\n name: 'Default',\n params: {\n ...defaultPatternSizing,\n colorBack: '#fafafa',\n colorFront: '#808080',\n density: 0,\n distortion: 0,\n strokeWidth: 0.5,\n strokeTaper: 0,\n strokeCap: 0,\n noiseFrequency: 0,\n noisePower: 0,\n softness: 0.01,\n speed: 1,\n frame: 0,\n },\n};\n\nexport const noisyPreset: SpiralPreset = {\n name: 'Noisy',\n params: {\n ...defaultPatternSizing,\n colorBack: '#a1ef2a',\n colorFront: '#288918',\n scale: 1.3,\n density: 0.5,\n distortion: 0,\n strokeWidth: 0.5,\n strokeTaper: 0,\n strokeCap: 0.5,\n noiseFrequency: 0.1,\n noisePower: 1,\n softness: 0,\n speed: 1,\n frame: 0,\n },\n};\n\nexport const dropletPreset: SpiralPreset = {\n name: 'Droplet',\n params: {\n ...defaultPatternSizing,\n colorBack: '#effafe',\n colorFront: '#bf40a0',\n scale: 0.65,\n density: 0,\n distortion: 0,\n strokeWidth: 0.05,\n strokeTaper: 0,\n strokeCap: 1,\n noiseFrequency: 0,\n noisePower: 0,\n softness: 0,\n speed: 1,\n frame: 0,\n },\n};\n\nexport const sandPreset: SpiralPreset = {\n name: 'Sand',\n params: {\n ...defaultPatternSizing,\n colorBack: '#dedede',\n colorFront: '#a09560',\n scale: 3,\n density: 0,\n distortion: 0,\n strokeWidth: 0.15,\n strokeTaper: 0,\n strokeCap: 0,\n noiseFrequency: 30,\n noisePower: 1,\n softness: 0.2,\n speed: 0,\n frame: 0,\n },\n};\n\nexport const swirlPreset: SpiralPreset = {\n name: 'Swirl',\n params: {\n ...defaultPatternSizing,\n colorBack: '#b3e6d9',\n colorFront: '#1a2b4d',\n scale: 4,\n density: 0.8,\n distortion: 0,\n strokeWidth: 0.5,\n strokeTaper: 0,\n strokeCap: 0,\n noiseFrequency: 0,\n noisePower: 0,\n softness: 0.5,\n speed: 1,\n frame: 0,\n },\n};\n\nexport const hookPreset: SpiralPreset = {\n name: 'Hook',\n params: {\n ...defaultPatternSizing,\n colorBack: '#85c2e0',\n colorFront: '#000000',\n scale: 0.8,\n density: 0,\n distortion: 0,\n strokeWidth: 0.5,\n strokeTaper: 0.5,\n strokeCap: 0,\n noiseFrequency: 0,\n noisePower: 0,\n softness: 0.02,\n speed: 3,\n frame: 0,\n },\n};\n\nexport const vinylPreset: SpiralPreset = {\n name: 'Vinyl',\n params: {\n ...defaultPatternSizing,\n colorBack: '#c2babb',\n colorFront: '#262626',\n density: 0,\n distortion: 0.3,\n strokeWidth: 0.95,\n strokeTaper: 0,\n strokeCap: 1,\n noiseFrequency: 0,\n noisePower: 0,\n softness: 0.11,\n speed: 1,\n frame: 0,\n },\n};\n\nexport const spiralPresets: SpiralPreset[] = [\n defaultPreset,\n noisyPreset,\n dropletPreset,\n swirlPreset,\n sandPreset,\n hookPreset,\n vinylPreset,\n];\n\nexport const Spiral: React.FC<SpiralProps> = memo(function SpiralImpl({\n // Own props\n speed = defaultPreset.params.speed,\n frame = defaultPreset.params.frame,\n colorBack = defaultPreset.params.colorBack,\n colorFront = defaultPreset.params.colorFront,\n density = defaultPreset.params.density,\n distortion = defaultPreset.params.distortion,\n strokeWidth = defaultPreset.params.strokeWidth,\n strokeTaper = defaultPreset.params.strokeTaper,\n strokeCap = defaultPreset.params.strokeCap,\n noiseFrequency = defaultPreset.params.noiseFrequency,\n noisePower = defaultPreset.params.noisePower,\n softness = defaultPreset.params.softness,\n\n // Sizing props\n fit = defaultPreset.params.fit,\n rotation = defaultPreset.params.rotation,\n scale = defaultPreset.params.scale,\n originX = defaultPreset.params.originX,\n originY = defaultPreset.params.originY,\n offsetX = defaultPreset.params.offsetX,\n offsetY = defaultPreset.params.offsetY,\n worldWidth = defaultPreset.params.worldWidth,\n worldHeight = defaultPreset.params.worldHeight,\n ...props\n}: SpiralProps) {\n const uniforms = {\n // Own uniforms\n u_colorBack: getShaderColorFromString(colorBack),\n u_colorFront: getShaderColorFromString(colorFront),\n u_density: density,\n u_distortion: distortion,\n u_strokeWidth: strokeWidth,\n u_strokeTaper: strokeTaper,\n u_strokeCap: strokeCap,\n u_noiseFrequency: noiseFrequency,\n u_noisePower: noisePower,\n u_softness: softness,\n\n // Sizing uniforms\n u_fit: ShaderFitOptions[fit],\n u_scale: scale,\n u_rotation: rotation,\n u_offsetX: offsetX,\n u_offsetY: offsetY,\n u_originX: originX,\n u_originY: originY,\n u_worldWidth: worldWidth,\n u_worldHeight: worldHeight,\n } satisfies SpiralUniforms;\n\n return (\n <ShaderMount {...props} speed={speed} frame={frame} fragmentShader={spiralFragmentShader} uniforms={uniforms} />\n );\n}, colorPropsAreEqual);\n"],
5
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6
6
  "names": []
7
7
  }
@@ -1,4 +1,4 @@
1
- import { type ShaderComponentProps } from '../shader-mount';
1
+ import { type ShaderComponentProps } from '../shader-mount.js';
2
2
  import { type ShaderPreset, type SwirlParams } from '@paper-design/shaders';
3
3
  export interface SwirlProps extends ShaderComponentProps, SwirlParams {
4
4
  }
@@ -4,14 +4,14 @@
4
4
  * * * * * * * * * * * * * * * * * * * * * * * * * * * */
5
5
 
6
6
  import { memo } from "react";
7
- import { ShaderMount } from "../shader-mount";
7
+ import { ShaderMount } from "../shader-mount.js";
8
8
  import {
9
9
  defaultObjectSizing,
10
10
  getShaderColorFromString,
11
11
  ShaderFitOptions,
12
12
  swirlFragmentShader
13
13
  } from "@paper-design/shaders";
14
- import { colorPropsAreEqual } from "../color-props-are-equal";
14
+ import { colorPropsAreEqual } from "../color-props-are-equal.js";
15
15
  import { jsx } from "react/jsx-runtime";
16
16
  const defaultPreset = {
17
17
  name: "Default",
@@ -22,7 +22,8 @@ const defaultPreset = {
22
22
  offsetY: 0.3,
23
23
  speed: 0.32,
24
24
  frame: 0,
25
- colors: ["#452424", "#0b7f05", "#ffe785", "#ff335c"],
25
+ colorBack: "#452424",
26
+ colors: ["#0b7f05", "#ffe785", "#ff335c"],
26
27
  bandCount: 5,
27
28
  twist: 0.11,
28
29
  softness: 0.01,
@@ -38,7 +39,8 @@ const openingPreset = {
38
39
  offsetY: 0.86,
39
40
  speed: 0.6,
40
41
  frame: 0,
41
- colors: ["#8b2e5f", "#b14467", "#e67a62", "#ff715c", "#ffc55c", "#f9f97c"],
42
+ colorBack: "#8b2e5f",
43
+ colors: ["#b14467", "#e67a62", "#ff715c", "#ffc55c", "#f9f97c"],
42
44
  bandCount: 3,
43
45
  twist: 0.3,
44
46
  softness: 0,
@@ -52,7 +54,8 @@ const jamesBondPreset = {
52
54
  ...defaultObjectSizing,
53
55
  speed: 1,
54
56
  frame: 0,
55
- colors: ["#000000", "#2e2e2e", "#000000", "#ffffff"],
57
+ colorBack: "#000000",
58
+ colors: ["#2e2e2e", "#000000", "#ffffff"],
56
59
  bandCount: 4,
57
60
  twist: 0.4,
58
61
  softness: 0,
@@ -66,7 +69,8 @@ const candyPreset = {
66
69
  ...defaultObjectSizing,
67
70
  speed: 1,
68
71
  frame: 0,
69
- colors: ["#ffcd66", "#6bbceb", "#8a1fff"],
72
+ colorBack: "#ffcd66",
73
+ colors: ["#6bbceb", "#8a1fff"],
70
74
  bandCount: 2.5,
71
75
  twist: 0.2,
72
76
  softness: 1,
@@ -79,6 +83,7 @@ const Swirl = memo(function SwirlImpl({
79
83
  // Own props
80
84
  speed = defaultPreset.params.speed,
81
85
  frame = defaultPreset.params.frame,
86
+ colorBack = defaultPreset.params.colorBack,
82
87
  colors = defaultPreset.params.colors,
83
88
  bandCount = defaultPreset.params.bandCount,
84
89
  twist = defaultPreset.params.twist,
@@ -99,6 +104,7 @@ const Swirl = memo(function SwirlImpl({
99
104
  }) {
100
105
  const uniforms = {
101
106
  // Own uniforms
107
+ u_colorBack: getShaderColorFromString(colorBack),
102
108
  u_colors: colors.map(getShaderColorFromString),
103
109
  u_colorsCount: colors.length,
104
110
  u_bandCount: bandCount,
@@ -1,7 +1,7 @@
1
1
  {
2
2
  "version": 3,
3
3
  "sources": ["../../src/shaders/swirl.tsx"],
4
- "sourcesContent": ["import { memo } from 'react';\nimport { ShaderMount, type ShaderComponentProps } from '../shader-mount';\nimport {\n defaultObjectSizing,\n getShaderColorFromString,\n ShaderFitOptions,\n swirlFragmentShader,\n type ShaderPreset,\n type SwirlParams,\n type SwirlUniforms,\n} from '@paper-design/shaders';\nimport { colorPropsAreEqual } from '../color-props-are-equal';\n\nexport interface SwirlProps extends ShaderComponentProps, SwirlParams {}\n\ntype SwirlPreset = ShaderPreset<SwirlParams>;\n\n// Due to Leva controls limitation:\n// 1) keep default colors in HSLA format to keep alpha channel\n// 2) don't use decimal values on HSL values (to avoid button highmidIntensity bug)\n\nexport const defaultPreset: SwirlPreset = {\n name: 'Default',\n params: {\n ...defaultObjectSizing,\n scale: 2.28,\n offsetX: -0.4,\n offsetY: 0.3,\n speed: 0.32,\n frame: 0,\n colors: ['#452424', '#0b7f05', '#ffe785', '#ff335c'],\n bandCount: 5,\n twist: 0.11,\n softness: 0.01,\n noiseFrequency: 1.2,\n noisePower: 0.46,\n },\n};\n\nexport const openingPreset: SwirlPreset = {\n name: 'Opening',\n params: {\n ...defaultObjectSizing,\n offsetX: -0.4,\n offsetY: 0.86,\n speed: 0.6,\n frame: 0,\n colors: ['#8b2e5f', '#b14467', '#e67a62', '#ff715c', '#ffc55c', '#f9f97c'],\n bandCount: 3,\n twist: 0.3,\n softness: 0,\n noiseFrequency: 2,\n noisePower: 0,\n },\n} as const;\n\nexport const jamesBondPreset: SwirlPreset = {\n name: '007',\n params: {\n ...defaultObjectSizing,\n speed: 1,\n frame: 0,\n colors: ['#000000', '#2e2e2e', '#000000', '#ffffff'],\n bandCount: 4,\n twist: 0.4,\n softness: 0,\n noiseFrequency: 0,\n noisePower: 0,\n },\n} as const;\n\nexport const candyPreset: SwirlPreset = {\n name: 'Candy',\n params: {\n ...defaultObjectSizing,\n speed: 1,\n frame: 0,\n colors: ['#ffcd66', '#6bbceb', '#8a1fff'],\n bandCount: 2.5,\n twist: 0.2,\n softness: 1,\n noiseFrequency: 0,\n noisePower: 0,\n },\n} as const;\n\nexport const swirlPresets: SwirlPreset[] = [defaultPreset, openingPreset, jamesBondPreset, candyPreset];\n\nexport const Swirl: React.FC<SwirlProps> = memo(function SwirlImpl({\n // Own props\n speed = defaultPreset.params.speed,\n frame = defaultPreset.params.frame,\n colors = defaultPreset.params.colors,\n bandCount = defaultPreset.params.bandCount,\n twist = defaultPreset.params.twist,\n softness = defaultPreset.params.softness,\n noiseFrequency = defaultPreset.params.noiseFrequency,\n noisePower = defaultPreset.params.noisePower,\n\n // Sizing props\n fit = defaultPreset.params.fit,\n rotation = defaultPreset.params.rotation,\n scale = defaultPreset.params.scale,\n originX = defaultPreset.params.originX,\n originY = defaultPreset.params.originY,\n offsetX = defaultPreset.params.offsetX,\n offsetY = defaultPreset.params.offsetY,\n worldWidth = defaultPreset.params.worldWidth,\n worldHeight = defaultPreset.params.worldHeight,\n ...props\n}: SwirlProps) {\n const uniforms = {\n // Own uniforms\n u_colors: colors.map(getShaderColorFromString),\n u_colorsCount: colors.length,\n u_bandCount: bandCount,\n u_twist: twist,\n u_softness: softness,\n u_noiseFrequency: noiseFrequency,\n u_noisePower: noisePower,\n\n // Sizing uniforms\n u_fit: ShaderFitOptions[fit],\n u_scale: scale,\n u_rotation: rotation,\n u_offsetX: offsetX,\n u_offsetY: offsetY,\n u_originX: originX,\n u_originY: originY,\n u_worldWidth: worldWidth,\n u_worldHeight: worldHeight,\n } satisfies SwirlUniforms;\n\n return (\n <ShaderMount {...props} speed={speed} frame={frame} fragmentShader={swirlFragmentShader} uniforms={uniforms} />\n );\n}, colorPropsAreEqual);\n"],
5
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4
+ "sourcesContent": ["import { memo } from 'react';\nimport { ShaderMount, type ShaderComponentProps } from '../shader-mount.js';\nimport {\n defaultObjectSizing,\n getShaderColorFromString,\n ShaderFitOptions,\n swirlFragmentShader,\n type ShaderPreset,\n type SwirlParams,\n type SwirlUniforms,\n} from '@paper-design/shaders';\nimport { colorPropsAreEqual } from '../color-props-are-equal.js';\n\nexport interface SwirlProps extends ShaderComponentProps, SwirlParams {}\n\ntype SwirlPreset = ShaderPreset<SwirlParams>;\n\nexport const defaultPreset: SwirlPreset = {\n name: 'Default',\n params: {\n ...defaultObjectSizing,\n scale: 2.28,\n offsetX: -0.4,\n offsetY: 0.3,\n speed: 0.32,\n frame: 0,\n colorBack: '#452424',\n colors: ['#0b7f05', '#ffe785', '#ff335c'],\n bandCount: 5,\n twist: 0.11,\n softness: 0.01,\n noiseFrequency: 1.2,\n noisePower: 0.46,\n },\n};\n\nexport const openingPreset: SwirlPreset = {\n name: 'Opening',\n params: {\n ...defaultObjectSizing,\n offsetX: -0.4,\n offsetY: 0.86,\n speed: 0.6,\n frame: 0,\n colorBack: '#8b2e5f',\n colors: ['#b14467', '#e67a62', '#ff715c', '#ffc55c', '#f9f97c'],\n bandCount: 3,\n twist: 0.3,\n softness: 0,\n noiseFrequency: 2,\n noisePower: 0,\n },\n} as const;\n\nexport const jamesBondPreset: SwirlPreset = {\n name: '007',\n params: {\n ...defaultObjectSizing,\n speed: 1,\n frame: 0,\n colorBack: '#000000',\n colors: ['#2e2e2e', '#000000', '#ffffff'],\n bandCount: 4,\n twist: 0.4,\n softness: 0,\n noiseFrequency: 0,\n noisePower: 0,\n },\n} as const;\n\nexport const candyPreset: SwirlPreset = {\n name: 'Candy',\n params: {\n ...defaultObjectSizing,\n speed: 1,\n frame: 0,\n colorBack: '#ffcd66',\n colors: ['#6bbceb', '#8a1fff'],\n bandCount: 2.5,\n twist: 0.2,\n softness: 1,\n noiseFrequency: 0,\n noisePower: 0,\n },\n} as const;\n\nexport const swirlPresets: SwirlPreset[] = [defaultPreset, openingPreset, jamesBondPreset, candyPreset];\n\nexport const Swirl: React.FC<SwirlProps> = memo(function SwirlImpl({\n // Own props\n speed = defaultPreset.params.speed,\n frame = defaultPreset.params.frame,\n colorBack = defaultPreset.params.colorBack,\n colors = defaultPreset.params.colors,\n bandCount = defaultPreset.params.bandCount,\n twist = defaultPreset.params.twist,\n softness = defaultPreset.params.softness,\n noiseFrequency = defaultPreset.params.noiseFrequency,\n noisePower = defaultPreset.params.noisePower,\n\n // Sizing props\n fit = defaultPreset.params.fit,\n rotation = defaultPreset.params.rotation,\n scale = defaultPreset.params.scale,\n originX = defaultPreset.params.originX,\n originY = defaultPreset.params.originY,\n offsetX = defaultPreset.params.offsetX,\n offsetY = defaultPreset.params.offsetY,\n worldWidth = defaultPreset.params.worldWidth,\n worldHeight = defaultPreset.params.worldHeight,\n ...props\n}: SwirlProps) {\n const uniforms = {\n // Own uniforms\n u_colorBack: getShaderColorFromString(colorBack),\n u_colors: colors.map(getShaderColorFromString),\n u_colorsCount: colors.length,\n u_bandCount: bandCount,\n u_twist: twist,\n u_softness: softness,\n u_noiseFrequency: noiseFrequency,\n u_noisePower: noisePower,\n\n // Sizing uniforms\n u_fit: ShaderFitOptions[fit],\n u_scale: scale,\n u_rotation: rotation,\n u_offsetX: offsetX,\n u_offsetY: offsetY,\n u_originX: originX,\n u_originY: originY,\n u_worldWidth: worldWidth,\n u_worldHeight: worldHeight,\n } satisfies SwirlUniforms;\n\n return (\n <ShaderMount {...props} speed={speed} frame={frame} fragmentShader={swirlFragmentShader} uniforms={uniforms} />\n );\n}, colorPropsAreEqual);\n"],
5
+ "mappings": ";;;;;AAAA,SAAS,YAAY;AACrB,SAAS,mBAA8C;AACvD;AAAA,EACE;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,OAIK;AACP,SAAS,0BAA0B;AA6H/B;AAvHG,MAAM,gBAA6B;AAAA,EACxC,MAAM;AAAA,EACN,QAAQ;AAAA,IACN,GAAG;AAAA,IACH,OAAO;AAAA,IACP,SAAS;AAAA,IACT,SAAS;AAAA,IACT,OAAO;AAAA,IACP,OAAO;AAAA,IACP,WAAW;AAAA,IACX,QAAQ,CAAC,WAAW,WAAW,SAAS;AAAA,IACxC,WAAW;AAAA,IACX,OAAO;AAAA,IACP,UAAU;AAAA,IACV,gBAAgB;AAAA,IAChB,YAAY;AAAA,EACd;AACF;AAEO,MAAM,gBAA6B;AAAA,EACxC,MAAM;AAAA,EACN,QAAQ;AAAA,IACN,GAAG;AAAA,IACH,SAAS;AAAA,IACT,SAAS;AAAA,IACT,OAAO;AAAA,IACP,OAAO;AAAA,IACP,WAAW;AAAA,IACX,QAAQ,CAAC,WAAW,WAAW,WAAW,WAAW,SAAS;AAAA,IAC9D,WAAW;AAAA,IACX,OAAO;AAAA,IACP,UAAU;AAAA,IACV,gBAAgB;AAAA,IAChB,YAAY;AAAA,EACd;AACF;AAEO,MAAM,kBAA+B;AAAA,EAC1C,MAAM;AAAA,EACN,QAAQ;AAAA,IACN,GAAG;AAAA,IACH,OAAO;AAAA,IACP,OAAO;AAAA,IACP,WAAW;AAAA,IACX,QAAQ,CAAC,WAAW,WAAW,SAAS;AAAA,IACxC,WAAW;AAAA,IACX,OAAO;AAAA,IACP,UAAU;AAAA,IACV,gBAAgB;AAAA,IAChB,YAAY;AAAA,EACd;AACF;AAEO,MAAM,cAA2B;AAAA,EACtC,MAAM;AAAA,EACN,QAAQ;AAAA,IACN,GAAG;AAAA,IACH,OAAO;AAAA,IACP,OAAO;AAAA,IACP,WAAW;AAAA,IACX,QAAQ,CAAC,WAAW,SAAS;AAAA,IAC7B,WAAW;AAAA,IACX,OAAO;AAAA,IACP,UAAU;AAAA,IACV,gBAAgB;AAAA,IAChB,YAAY;AAAA,EACd;AACF;AAEO,MAAM,eAA8B,CAAC,eAAe,eAAe,iBAAiB,WAAW;AAE/F,MAAM,QAA8B,KAAK,SAAS,UAAU;AAAA;AAAA,EAEjE,QAAQ,cAAc,OAAO;AAAA,EAC7B,QAAQ,cAAc,OAAO;AAAA,EAC7B,YAAY,cAAc,OAAO;AAAA,EACjC,SAAS,cAAc,OAAO;AAAA,EAC9B,YAAY,cAAc,OAAO;AAAA,EACjC,QAAQ,cAAc,OAAO;AAAA,EAC7B,WAAW,cAAc,OAAO;AAAA,EAChC,iBAAiB,cAAc,OAAO;AAAA,EACtC,aAAa,cAAc,OAAO;AAAA;AAAA,EAGlC,MAAM,cAAc,OAAO;AAAA,EAC3B,WAAW,cAAc,OAAO;AAAA,EAChC,QAAQ,cAAc,OAAO;AAAA,EAC7B,UAAU,cAAc,OAAO;AAAA,EAC/B,UAAU,cAAc,OAAO;AAAA,EAC/B,UAAU,cAAc,OAAO;AAAA,EAC/B,UAAU,cAAc,OAAO;AAAA,EAC/B,aAAa,cAAc,OAAO;AAAA,EAClC,cAAc,cAAc,OAAO;AAAA,EACnC,GAAG;AACL,GAAe;AACb,QAAM,WAAW;AAAA;AAAA,IAEf,aAAa,yBAAyB,SAAS;AAAA,IAC/C,UAAU,OAAO,IAAI,wBAAwB;AAAA,IAC7C,eAAe,OAAO;AAAA,IACtB,aAAa;AAAA,IACb,SAAS;AAAA,IACT,YAAY;AAAA,IACZ,kBAAkB;AAAA,IAClB,cAAc;AAAA;AAAA,IAGd,OAAO,iBAAiB,GAAG;AAAA,IAC3B,SAAS;AAAA,IACT,YAAY;AAAA,IACZ,WAAW;AAAA,IACX,WAAW;AAAA,IACX,WAAW;AAAA,IACX,WAAW;AAAA,IACX,cAAc;AAAA,IACd,eAAe;AAAA,EACjB;AAEA,SACE,oBAAC,eAAa,GAAG,OAAO,OAAc,OAAc,gBAAgB,qBAAqB,UAAoB;AAEjH,GAAG,kBAAkB;",
6
6
  "names": []
7
7
  }
@@ -1,4 +1,4 @@
1
- import { type ShaderComponentProps } from '../shader-mount';
1
+ import { type ShaderComponentProps } from '../shader-mount.js';
2
2
  import { type VoronoiParams, type ShaderPreset } from '@paper-design/shaders';
3
3
  export interface VoronoiProps extends ShaderComponentProps, VoronoiParams {
4
4
  }
@@ -4,8 +4,8 @@
4
4
  * * * * * * * * * * * * * * * * * * * * * * * * * * * */
5
5
 
6
6
  import { memo } from "react";
7
- import { ShaderMount } from "../shader-mount";
8
- import { colorPropsAreEqual } from "../color-props-are-equal";
7
+ import { ShaderMount } from "../shader-mount.js";
8
+ import { colorPropsAreEqual } from "../color-props-are-equal.js";
9
9
  import {
10
10
  defaultPatternSizing,
11
11
  getShaderColorFromString,
@@ -23,10 +23,10 @@ const defaultPreset = {
23
23
  colors: ["#e65c1a", "#e6c31a", "#1aace6"],
24
24
  stepsPerColor: 1,
25
25
  colorGlow: "#5500ff",
26
- colorBack: "#ffffff",
26
+ colorGap: "#ffffff",
27
27
  distortion: 0.42,
28
28
  gap: 0.06,
29
- innerGlow: 0
29
+ glow: 0
30
30
  }
31
31
  };
32
32
  const shadowPreset = {
@@ -38,10 +38,10 @@ const shadowPreset = {
38
38
  colors: ["#faf7fe", "#fefdf7", "#fbf7fe"],
39
39
  stepsPerColor: 1,
40
40
  colorGlow: "#76587a",
41
- colorBack: "#ffffff",
41
+ colorGap: "#ffffff",
42
42
  distortion: 0.23,
43
43
  gap: 0,
44
- innerGlow: 0.8
44
+ glow: 0.8
45
45
  }
46
46
  };
47
47
  const voronoiPresets = [defaultPreset, shadowPreset];
@@ -52,10 +52,10 @@ const Voronoi = memo(function VoronoiImpl({
52
52
  colors = defaultPreset.params.colors,
53
53
  stepsPerColor = defaultPreset.params.stepsPerColor,
54
54
  colorGlow = defaultPreset.params.colorGlow,
55
- colorBack = defaultPreset.params.colorBack,
55
+ colorGap = defaultPreset.params.colorGap,
56
56
  distortion = defaultPreset.params.distortion,
57
57
  gap = defaultPreset.params.gap,
58
- innerGlow = defaultPreset.params.innerGlow,
58
+ glow = defaultPreset.params.glow,
59
59
  // Sizing props
60
60
  fit = defaultPreset.params.fit,
61
61
  scale = defaultPreset.params.scale,
@@ -75,10 +75,10 @@ const Voronoi = memo(function VoronoiImpl({
75
75
  u_colorsCount: colors.length,
76
76
  u_stepsPerColor: stepsPerColor,
77
77
  u_colorGlow: getShaderColorFromString(colorGlow),
78
- u_colorBack: getShaderColorFromString(colorBack),
78
+ u_colorGap: getShaderColorFromString(colorGap),
79
79
  u_distortion: distortion,
80
80
  u_gap: gap,
81
- u_innerGlow: innerGlow,
81
+ u_glow: glow,
82
82
  ...noiseTexture,
83
83
  // Sizing uniforms
84
84
  u_fit: ShaderFitOptions[fit],
@@ -1,7 +1,7 @@
1
1
  {
2
2
  "version": 3,
3
3
  "sources": ["../../src/shaders/voronoi.tsx"],
4
- "sourcesContent": ["import { memo } from 'react';\nimport { ShaderMount, type ShaderComponentProps } from '../shader-mount';\nimport { colorPropsAreEqual } from '../color-props-are-equal';\nimport {\n defaultPatternSizing,\n getShaderColorFromString,\n getShaderNoiseTexture,\n voronoiFragmentShader,\n ShaderFitOptions,\n type VoronoiParams,\n type VoronoiUniforms,\n type ShaderPreset,\n} from '@paper-design/shaders';\n\nexport interface VoronoiProps extends ShaderComponentProps, VoronoiParams {}\n\ntype VoronoiPreset = ShaderPreset<VoronoiParams>;\n\n// Due to Leva controls limitation:\n// 1) keep default colors in HSLA format to keep alpha channel\n// 2) don't use decimal values on HSL values (to avoid button highlight bug)\n\nexport const defaultPreset: VoronoiPreset = {\n name: 'Default',\n params: {\n ...defaultPatternSizing,\n speed: 0.5,\n frame: 0,\n colors: ['#e65c1a', '#e6c31a', '#1aace6'],\n stepsPerColor: 1,\n colorGlow: '#5500ff',\n colorBack: '#ffffff',\n distortion: 0.42,\n gap: 0.06,\n innerGlow: 0,\n },\n};\n\nexport const shadowPreset: VoronoiPreset = {\n name: 'Shadow',\n params: {\n ...defaultPatternSizing,\n speed: 0.5,\n frame: 0,\n colors: ['#faf7fe', '#fefdf7', '#fbf7fe'],\n stepsPerColor: 1,\n colorGlow: '#76587a',\n colorBack: '#ffffff',\n distortion: 0.23,\n gap: 0,\n innerGlow: 0.8,\n },\n};\n\nexport const voronoiPresets: VoronoiPreset[] = [defaultPreset, shadowPreset];\n\nexport const Voronoi: React.FC<VoronoiProps> = memo(function VoronoiImpl({\n // Own props\n speed = defaultPreset.params.speed,\n frame = defaultPreset.params.frame,\n colors = defaultPreset.params.colors,\n stepsPerColor = defaultPreset.params.stepsPerColor,\n colorGlow = defaultPreset.params.colorGlow,\n colorBack = defaultPreset.params.colorBack,\n distortion = defaultPreset.params.distortion,\n gap = defaultPreset.params.gap,\n innerGlow = defaultPreset.params.innerGlow,\n\n // Sizing props\n fit = defaultPreset.params.fit,\n scale = defaultPreset.params.scale,\n rotation = defaultPreset.params.rotation,\n originX = defaultPreset.params.originX,\n originY = defaultPreset.params.originY,\n offsetX = defaultPreset.params.offsetX,\n offsetY = defaultPreset.params.offsetY,\n worldWidth = defaultPreset.params.worldWidth,\n worldHeight = defaultPreset.params.worldHeight,\n ...props\n}: VoronoiProps) {\n const noiseTexture = typeof window !== 'undefined' && { u_noiseTexture: getShaderNoiseTexture() };\n\n const uniforms = {\n // Own uniforms\n u_colors: colors.map(getShaderColorFromString),\n u_colorsCount: colors.length,\n u_stepsPerColor: stepsPerColor,\n u_colorGlow: getShaderColorFromString(colorGlow),\n u_colorBack: getShaderColorFromString(colorBack),\n u_distortion: distortion,\n u_gap: gap,\n u_innerGlow: innerGlow,\n ...noiseTexture,\n\n // Sizing uniforms\n u_fit: ShaderFitOptions[fit],\n u_scale: scale,\n u_rotation: rotation,\n u_offsetX: offsetX,\n u_offsetY: offsetY,\n u_originX: originX,\n u_originY: originY,\n u_worldWidth: worldWidth,\n u_worldHeight: worldHeight,\n } satisfies VoronoiUniforms;\n\n return (\n <ShaderMount {...props} speed={speed} frame={frame} fragmentShader={voronoiFragmentShader} uniforms={uniforms} />\n );\n}, colorPropsAreEqual);\n"],
5
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4
+ "sourcesContent": ["import { memo } from 'react';\nimport { ShaderMount, type ShaderComponentProps } from '../shader-mount.js';\nimport { colorPropsAreEqual } from '../color-props-are-equal.js';\nimport {\n defaultPatternSizing,\n getShaderColorFromString,\n getShaderNoiseTexture,\n voronoiFragmentShader,\n ShaderFitOptions,\n type VoronoiParams,\n type VoronoiUniforms,\n type ShaderPreset,\n} from '@paper-design/shaders';\n\nexport interface VoronoiProps extends ShaderComponentProps, VoronoiParams {}\n\ntype VoronoiPreset = ShaderPreset<VoronoiParams>;\n\nexport const defaultPreset: VoronoiPreset = {\n name: 'Default',\n params: {\n ...defaultPatternSizing,\n speed: 0.5,\n frame: 0,\n colors: ['#e65c1a', '#e6c31a', '#1aace6'],\n stepsPerColor: 1,\n colorGlow: '#5500ff',\n colorGap: '#ffffff',\n distortion: 0.42,\n gap: 0.06,\n glow: 0,\n },\n};\n\nexport const shadowPreset: VoronoiPreset = {\n name: 'Shadow',\n params: {\n ...defaultPatternSizing,\n speed: 0.5,\n frame: 0,\n colors: ['#faf7fe', '#fefdf7', '#fbf7fe'],\n stepsPerColor: 1,\n colorGlow: '#76587a',\n colorGap: '#ffffff',\n distortion: 0.23,\n gap: 0,\n glow: 0.8,\n },\n};\n\nexport const voronoiPresets: VoronoiPreset[] = [defaultPreset, shadowPreset];\n\nexport const Voronoi: React.FC<VoronoiProps> = memo(function VoronoiImpl({\n // Own props\n speed = defaultPreset.params.speed,\n frame = defaultPreset.params.frame,\n colors = defaultPreset.params.colors,\n stepsPerColor = defaultPreset.params.stepsPerColor,\n colorGlow = defaultPreset.params.colorGlow,\n colorGap = defaultPreset.params.colorGap,\n distortion = defaultPreset.params.distortion,\n gap = defaultPreset.params.gap,\n glow = defaultPreset.params.glow,\n\n // Sizing props\n fit = defaultPreset.params.fit,\n scale = defaultPreset.params.scale,\n rotation = defaultPreset.params.rotation,\n originX = defaultPreset.params.originX,\n originY = defaultPreset.params.originY,\n offsetX = defaultPreset.params.offsetX,\n offsetY = defaultPreset.params.offsetY,\n worldWidth = defaultPreset.params.worldWidth,\n worldHeight = defaultPreset.params.worldHeight,\n ...props\n}: VoronoiProps) {\n const noiseTexture = typeof window !== 'undefined' && { u_noiseTexture: getShaderNoiseTexture() };\n\n const uniforms = {\n // Own uniforms\n u_colors: colors.map(getShaderColorFromString),\n u_colorsCount: colors.length,\n u_stepsPerColor: stepsPerColor,\n u_colorGlow: getShaderColorFromString(colorGlow),\n u_colorGap: getShaderColorFromString(colorGap),\n u_distortion: distortion,\n u_gap: gap,\n u_glow: glow,\n ...noiseTexture,\n\n // Sizing uniforms\n u_fit: ShaderFitOptions[fit],\n u_scale: scale,\n u_rotation: rotation,\n u_offsetX: offsetX,\n u_offsetY: offsetY,\n u_originX: originX,\n u_originY: originY,\n u_worldWidth: worldWidth,\n u_worldHeight: worldHeight,\n } satisfies VoronoiUniforms;\n\n return (\n <ShaderMount {...props} speed={speed} frame={frame} fragmentShader={voronoiFragmentShader} uniforms={uniforms} />\n );\n}, colorPropsAreEqual);\n"],
5
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6
6
  "names": []
7
7
  }
@@ -1,4 +1,4 @@
1
- import { type ShaderComponentProps } from '../shader-mount';
1
+ import { type ShaderComponentProps } from '../shader-mount.js';
2
2
  import { type WarpParams, type ShaderPreset } from '@paper-design/shaders';
3
3
  export interface WarpProps extends ShaderComponentProps, WarpParams {
4
4
  }
@@ -4,8 +4,8 @@
4
4
  * * * * * * * * * * * * * * * * * * * * * * * * * * * */
5
5
 
6
6
  import { memo } from "react";
7
- import { ShaderMount } from "../shader-mount";
8
- import { colorPropsAreEqual } from "../color-props-are-equal";
7
+ import { ShaderMount } from "../shader-mount.js";
8
+ import { colorPropsAreEqual } from "../color-props-are-equal.js";
9
9
  import {
10
10
  defaultPatternSizing,
11
11
  getShaderColorFromString,
@@ -21,8 +21,8 @@ const defaultPreset = {
21
21
  rotation: 0,
22
22
  speed: 1,
23
23
  frame: 0,
24
- colors: ["#262626", "#7accf2", "#ffffff"],
25
- proportion: 0.35,
24
+ colors: ["#262626", "#2e383d", "#64a5ce", "#ffffff"],
25
+ proportion: 0.45,
26
26
  softness: 1,
27
27
  distortion: 0.25,
28
28
  swirl: 0.8,
@@ -113,8 +113,8 @@ const presetInk = {
113
113
  offsetY: -0.3,
114
114
  speed: 10,
115
115
  frame: 0,
116
- colors: ["#111314", "#9faeab", "#f3fee7"],
117
- proportion: 0.35,
116
+ colors: ["#111314", "#9faeab", "#f3fee7", "#f3fee7"],
117
+ proportion: 0.05,
118
118
  softness: 0,
119
119
  distortion: 0.25,
120
120
  swirl: 0.8,
@@ -127,12 +127,12 @@ const presetKelp = {
127
127
  name: "Kelp",
128
128
  params: {
129
129
  ...defaultPatternSizing,
130
- scale: 0.88,
130
+ scale: 0.65,
131
131
  rotation: 50,
132
132
  speed: 80,
133
133
  frame: 0,
134
134
  colors: ["#dbff8f", "#404f3e", "#091316"],
135
- proportion: 0.93,
135
+ proportion: 0.67,
136
136
  softness: 0.05,
137
137
  distortion: 0,
138
138
  swirl: 0.15,
@@ -1,7 +1,7 @@
1
1
  {
2
2
  "version": 3,
3
3
  "sources": ["../../src/shaders/warp.tsx"],
4
- "sourcesContent": ["import { memo } from 'react';\nimport { ShaderMount, type ShaderComponentProps } from '../shader-mount';\nimport { colorPropsAreEqual } from '../color-props-are-equal';\nimport {\n defaultPatternSizing,\n getShaderColorFromString,\n warpFragmentShader,\n ShaderFitOptions,\n type WarpParams,\n type WarpUniforms,\n type ShaderPreset,\n WarpPatterns,\n} from '@paper-design/shaders';\n\nexport interface WarpProps extends ShaderComponentProps, WarpParams {}\n\ntype WarpPreset = ShaderPreset<WarpParams>;\n\n// Due to Leva controls limitation:\n// 1) keep default colors in HSLA format to keep alpha channel\n// 2) don't use decimal values on HSL values (to avoid button highlight bug)\n\nexport const defaultPreset: WarpPreset = {\n name: 'Default',\n params: {\n ...defaultPatternSizing,\n rotation: 0,\n speed: 1,\n frame: 0,\n colors: ['#262626', '#7accf2', '#ffffff'],\n proportion: 0.35,\n softness: 1,\n distortion: 0.25,\n swirl: 0.8,\n swirlIterations: 10,\n shapeScale: 0.1,\n shape: 'checks',\n },\n};\n\nexport const presetAbyss: WarpPreset = {\n name: 'The Abyss',\n params: {\n ...defaultPatternSizing,\n scale: 3,\n rotation: 2,\n speed: 0.6,\n frame: 0,\n colors: ['#15122e', '#7b89f2', '#ffffff'],\n proportion: 0,\n softness: 1,\n distortion: 0.09,\n swirl: 0.48,\n swirlIterations: 5,\n shapeScale: 0.85,\n shape: 'edge',\n },\n};\n\nexport const presetCauldron: WarpPreset = {\n name: 'Cauldron Pot',\n params: {\n ...defaultPatternSizing,\n scale: 0.9,\n rotation: 160,\n speed: 20,\n frame: 0,\n colors: ['#a7e58b', '#324472', '#0a180d'],\n proportion: 0.64,\n softness: 1.5,\n distortion: 0.2,\n swirl: 0.86,\n swirlIterations: 7,\n shapeScale: 0.6,\n shape: 'edge',\n },\n};\n\nexport const presetFilteredLight: WarpPreset = {\n name: 'Filtered Light',\n params: {\n ...defaultPatternSizing,\n scale: 0.3,\n rotation: 45,\n speed: 3.2,\n frame: 0,\n colors: ['#171714', '#d4d8be', '#f9f9e0'],\n proportion: 0.4,\n softness: 1,\n distortion: 0.09,\n swirl: 0.1,\n swirlIterations: 0,\n shapeScale: 0.1,\n shape: 'stripes',\n },\n};\n\nexport const presetIceberg: WarpPreset = {\n name: 'Iceberg',\n params: {\n ...defaultPatternSizing,\n scale: 0.8,\n rotation: 190,\n offsetX: 0.3,\n speed: 0.5,\n frame: 0,\n colors: ['#ffffff', '#324771', '#0a180d'],\n proportion: 0.3,\n softness: 1.2,\n distortion: 0.2,\n swirl: 0.86,\n swirlIterations: 7,\n shapeScale: 0,\n shape: 'checks',\n },\n};\n\nexport const presetInk: WarpPreset = {\n name: 'Live Ink',\n params: {\n ...defaultPatternSizing,\n scale: 1.2,\n rotation: 44,\n offsetY: -0.3,\n speed: 10,\n frame: 0,\n colors: ['#111314', '#9faeab', '#f3fee7'],\n proportion: 0.35,\n softness: 0,\n distortion: 0.25,\n swirl: 0.8,\n swirlIterations: 10,\n shapeScale: 0.28,\n shape: 'checks',\n },\n};\n\nexport const presetKelp: WarpPreset = {\n name: 'Kelp',\n params: {\n ...defaultPatternSizing,\n scale: 0.88,\n rotation: 50,\n speed: 80,\n frame: 0,\n colors: ['#dbff8f', '#404f3e', '#091316'],\n proportion: 0.93,\n softness: 0.05,\n distortion: 0,\n swirl: 0.15,\n swirlIterations: 0,\n shapeScale: 0.74,\n shape: 'stripes',\n },\n};\n\nexport const presetNectar: WarpPreset = {\n name: 'Nectar',\n params: {\n ...defaultPatternSizing,\n scale: 2,\n offsetY: 0.6,\n rotation: 0,\n speed: 30,\n frame: 0,\n colors: ['#151310', '#d3a86b', '#f0edea'],\n proportion: 0.24,\n softness: 1,\n distortion: 0.21,\n swirl: 0.57,\n swirlIterations: 10,\n shapeScale: 0.75,\n shape: 'edge',\n },\n};\n\nexport const presetPassion: WarpPreset = {\n name: 'Passion',\n params: {\n ...defaultPatternSizing,\n scale: 2.5,\n rotation: 1.35,\n speed: 15,\n frame: 0,\n colors: ['#3b1515', '#954751', '#ffc085'],\n proportion: 0.5,\n softness: 1,\n distortion: 0.09,\n swirl: 0.9,\n swirlIterations: 6,\n shapeScale: 0.25,\n shape: 'checks',\n },\n};\n\nexport const presetPhantom: WarpPreset = {\n name: 'Phantom',\n params: {\n ...defaultPatternSizing,\n scale: 1.2,\n rotation: 180,\n offsetY: -0.2,\n speed: 30,\n frame: 0,\n colors: ['#12112c', '#7b89f2', '#d7dcfb'],\n proportion: 0.5,\n softness: 1,\n distortion: 0.2,\n swirl: 0.3,\n swirlIterations: 7,\n shapeScale: 0.1,\n shape: 'checks',\n },\n};\n\nexport const presetSilk: WarpPreset = {\n name: 'Silk',\n params: {\n ...defaultPatternSizing,\n scale: 2,\n rotation: 0,\n speed: 5,\n frame: 0,\n colors: ['#141111', '#665551', '#baaea9'],\n proportion: 0,\n softness: 1,\n distortion: 0.3,\n swirl: 0.6,\n swirlIterations: 11,\n shapeScale: 0.25,\n shape: 'stripes',\n },\n};\n\nexport const warpPresets: WarpPreset[] = [\n defaultPreset,\n presetAbyss,\n presetCauldron,\n presetFilteredLight,\n presetIceberg,\n presetInk,\n presetKelp,\n presetNectar,\n presetPassion,\n presetPhantom,\n presetSilk,\n];\n\nexport const Warp: React.FC<WarpProps> = memo(function WarpImpl({\n // Own props\n speed = defaultPreset.params.speed,\n frame = defaultPreset.params.frame,\n colors = defaultPreset.params.colors,\n proportion = defaultPreset.params.proportion,\n softness = defaultPreset.params.softness,\n distortion = defaultPreset.params.distortion,\n swirl = defaultPreset.params.swirl,\n swirlIterations = defaultPreset.params.swirlIterations,\n shapeScale = defaultPreset.params.shapeScale,\n shape = defaultPreset.params.shape,\n\n // Sizing props\n fit = defaultPreset.params.fit,\n scale = defaultPreset.params.scale,\n rotation = defaultPreset.params.rotation,\n originX = defaultPreset.params.originX,\n originY = defaultPreset.params.originY,\n offsetX = defaultPreset.params.offsetX,\n offsetY = defaultPreset.params.offsetY,\n worldWidth = defaultPreset.params.worldWidth,\n worldHeight = defaultPreset.params.worldHeight,\n ...props\n}: WarpProps) {\n const uniforms = {\n // Own uniforms\n u_colors: colors.map(getShaderColorFromString),\n u_colorsCount: colors.length,\n u_proportion: proportion,\n u_softness: softness,\n u_distortion: distortion,\n u_swirl: swirl,\n u_swirlIterations: swirlIterations,\n u_shapeScale: shapeScale,\n u_shape: WarpPatterns[shape],\n\n // Sizing uniforms\n u_scale: scale,\n u_rotation: rotation,\n u_fit: ShaderFitOptions[fit],\n u_offsetX: offsetX,\n u_offsetY: offsetY,\n u_originX: originX,\n u_originY: originY,\n u_worldWidth: worldWidth,\n u_worldHeight: worldHeight,\n } satisfies WarpUniforms;\n\n return <ShaderMount {...props} speed={speed} frame={frame} fragmentShader={warpFragmentShader} uniforms={uniforms} />;\n}, colorPropsAreEqual);\n"],
5
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+ "sourcesContent": ["import { memo } from 'react';\nimport { ShaderMount, type ShaderComponentProps } from '../shader-mount.js';\nimport { colorPropsAreEqual } from '../color-props-are-equal.js';\nimport {\n defaultPatternSizing,\n getShaderColorFromString,\n warpFragmentShader,\n ShaderFitOptions,\n type WarpParams,\n type WarpUniforms,\n type ShaderPreset,\n WarpPatterns,\n} from '@paper-design/shaders';\n\nexport interface WarpProps extends ShaderComponentProps, WarpParams {}\n\ntype WarpPreset = ShaderPreset<WarpParams>;\n\nexport const defaultPreset: WarpPreset = {\n name: 'Default',\n params: {\n ...defaultPatternSizing,\n rotation: 0,\n speed: 1,\n frame: 0,\n colors: ['#262626', '#2e383d', '#64a5ce', '#ffffff'],\n proportion: 0.45,\n softness: 1,\n distortion: 0.25,\n swirl: 0.8,\n swirlIterations: 10,\n shapeScale: 0.1,\n shape: 'checks',\n },\n};\n\nexport const presetAbyss: WarpPreset = {\n name: 'The Abyss',\n params: {\n ...defaultPatternSizing,\n scale: 3,\n rotation: 2,\n speed: 0.6,\n frame: 0,\n colors: ['#15122e', '#7b89f2', '#ffffff'],\n proportion: 0,\n softness: 1,\n distortion: 0.09,\n swirl: 0.48,\n swirlIterations: 5,\n shapeScale: 0.85,\n shape: 'edge',\n },\n};\n\nexport const presetCauldron: WarpPreset = {\n name: 'Cauldron Pot',\n params: {\n ...defaultPatternSizing,\n scale: 0.9,\n rotation: 160,\n speed: 20,\n frame: 0,\n colors: ['#a7e58b', '#324472', '#0a180d'],\n proportion: 0.64,\n softness: 1.5,\n distortion: 0.2,\n swirl: 0.86,\n swirlIterations: 7,\n shapeScale: 0.6,\n shape: 'edge',\n },\n};\n\nexport const presetFilteredLight: WarpPreset = {\n name: 'Filtered Light',\n params: {\n ...defaultPatternSizing,\n scale: 0.3,\n rotation: 45,\n speed: 3.2,\n frame: 0,\n colors: ['#171714', '#d4d8be', '#f9f9e0'],\n proportion: 0.4,\n softness: 1,\n distortion: 0.09,\n swirl: 0.1,\n swirlIterations: 0,\n shapeScale: 0.1,\n shape: 'stripes',\n },\n};\n\nexport const presetIceberg: WarpPreset = {\n name: 'Iceberg',\n params: {\n ...defaultPatternSizing,\n scale: 0.8,\n rotation: 190,\n offsetX: 0.3,\n speed: 0.5,\n frame: 0,\n colors: ['#ffffff', '#324771', '#0a180d'],\n proportion: 0.3,\n softness: 1.2,\n distortion: 0.2,\n swirl: 0.86,\n swirlIterations: 7,\n shapeScale: 0,\n shape: 'checks',\n },\n};\n\nexport const presetInk: WarpPreset = {\n name: 'Live Ink',\n params: {\n ...defaultPatternSizing,\n scale: 1.2,\n rotation: 44,\n offsetY: -0.3,\n speed: 10,\n frame: 0,\n colors: ['#111314', '#9faeab', '#f3fee7', '#f3fee7'],\n proportion: 0.05,\n softness: 0,\n distortion: 0.25,\n swirl: 0.8,\n swirlIterations: 10,\n shapeScale: 0.28,\n shape: 'checks',\n },\n};\n\nexport const presetKelp: WarpPreset = {\n name: 'Kelp',\n params: {\n ...defaultPatternSizing,\n scale: 0.65,\n rotation: 50,\n speed: 80,\n frame: 0,\n colors: ['#dbff8f', '#404f3e', '#091316'],\n proportion: 0.67,\n softness: 0.05,\n distortion: 0,\n swirl: 0.15,\n swirlIterations: 0,\n shapeScale: 0.74,\n shape: 'stripes',\n },\n};\n\nexport const presetNectar: WarpPreset = {\n name: 'Nectar',\n params: {\n ...defaultPatternSizing,\n scale: 2,\n offsetY: 0.6,\n rotation: 0,\n speed: 30,\n frame: 0,\n colors: ['#151310', '#d3a86b', '#f0edea'],\n proportion: 0.24,\n softness: 1,\n distortion: 0.21,\n swirl: 0.57,\n swirlIterations: 10,\n shapeScale: 0.75,\n shape: 'edge',\n },\n};\n\nexport const presetPassion: WarpPreset = {\n name: 'Passion',\n params: {\n ...defaultPatternSizing,\n scale: 2.5,\n rotation: 1.35,\n speed: 15,\n frame: 0,\n colors: ['#3b1515', '#954751', '#ffc085'],\n proportion: 0.5,\n softness: 1,\n distortion: 0.09,\n swirl: 0.9,\n swirlIterations: 6,\n shapeScale: 0.25,\n shape: 'checks',\n },\n};\n\nexport const presetPhantom: WarpPreset = {\n name: 'Phantom',\n params: {\n ...defaultPatternSizing,\n scale: 1.2,\n rotation: 180,\n offsetY: -0.2,\n speed: 30,\n frame: 0,\n colors: ['#12112c', '#7b89f2', '#d7dcfb'],\n proportion: 0.5,\n softness: 1,\n distortion: 0.2,\n swirl: 0.3,\n swirlIterations: 7,\n shapeScale: 0.1,\n shape: 'checks',\n },\n};\n\nexport const presetSilk: WarpPreset = {\n name: 'Silk',\n params: {\n ...defaultPatternSizing,\n scale: 2,\n rotation: 0,\n speed: 5,\n frame: 0,\n colors: ['#141111', '#665551', '#baaea9'],\n proportion: 0,\n softness: 1,\n distortion: 0.3,\n swirl: 0.6,\n swirlIterations: 11,\n shapeScale: 0.25,\n shape: 'stripes',\n },\n};\n\nexport const warpPresets: WarpPreset[] = [\n defaultPreset,\n presetAbyss,\n presetCauldron,\n presetFilteredLight,\n presetIceberg,\n presetInk,\n presetKelp,\n presetNectar,\n presetPassion,\n presetPhantom,\n presetSilk,\n];\n\nexport const Warp: React.FC<WarpProps> = memo(function WarpImpl({\n // Own props\n speed = defaultPreset.params.speed,\n frame = defaultPreset.params.frame,\n colors = defaultPreset.params.colors,\n proportion = defaultPreset.params.proportion,\n softness = defaultPreset.params.softness,\n distortion = defaultPreset.params.distortion,\n swirl = defaultPreset.params.swirl,\n swirlIterations = defaultPreset.params.swirlIterations,\n shapeScale = defaultPreset.params.shapeScale,\n shape = defaultPreset.params.shape,\n\n // Sizing props\n fit = defaultPreset.params.fit,\n scale = defaultPreset.params.scale,\n rotation = defaultPreset.params.rotation,\n originX = defaultPreset.params.originX,\n originY = defaultPreset.params.originY,\n offsetX = defaultPreset.params.offsetX,\n offsetY = defaultPreset.params.offsetY,\n worldWidth = defaultPreset.params.worldWidth,\n worldHeight = defaultPreset.params.worldHeight,\n ...props\n}: WarpProps) {\n const uniforms = {\n // Own uniforms\n u_colors: colors.map(getShaderColorFromString),\n u_colorsCount: colors.length,\n u_proportion: proportion,\n u_softness: softness,\n u_distortion: distortion,\n u_swirl: swirl,\n u_swirlIterations: swirlIterations,\n u_shapeScale: shapeScale,\n u_shape: WarpPatterns[shape],\n\n // Sizing uniforms\n u_scale: scale,\n u_rotation: rotation,\n u_fit: ShaderFitOptions[fit],\n u_offsetX: offsetX,\n u_offsetY: offsetY,\n u_originX: originX,\n u_originY: originY,\n u_worldWidth: worldWidth,\n u_worldHeight: worldHeight,\n } satisfies WarpUniforms;\n\n return <ShaderMount {...props} speed={speed} frame={frame} fragmentShader={warpFragmentShader} uniforms={uniforms} />;\n}, colorPropsAreEqual);\n"],
5
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6
6
  "names": []
7
7
  }
@@ -1,4 +1,4 @@
1
- import { type ShaderComponentProps } from '../shader-mount';
1
+ import { type ShaderComponentProps } from '../shader-mount.js';
2
2
  import { type WavesParams, type ShaderPreset } from '@paper-design/shaders';
3
3
  export interface WavesProps extends ShaderComponentProps, WavesParams {
4
4
  }
@@ -4,8 +4,8 @@
4
4
  * * * * * * * * * * * * * * * * * * * * * * * * * * * */
5
5
 
6
6
  import { memo } from "react";
7
- import { ShaderMount } from "../shader-mount";
8
- import { colorPropsAreEqual } from "../color-props-are-equal";
7
+ import { ShaderMount } from "../shader-mount.js";
8
+ import { colorPropsAreEqual } from "../color-props-are-equal.js";
9
9
  import {
10
10
  defaultPatternSizing,
11
11
  getShaderColorFromString,
@@ -19,8 +19,8 @@ const defaultPreset = {
19
19
  ...defaultPatternSizing,
20
20
  scale: 1.6,
21
21
  rotation: 0,
22
- color1: "#ffffff",
23
- color2: "#102c70",
22
+ colorFront: "#ffffff",
23
+ colorBack: "#102c70",
24
24
  shape: 0,
25
25
  frequency: 0.5,
26
26
  amplitude: 0.6,
@@ -35,8 +35,8 @@ const spikesPreset = {
35
35
  ...defaultPatternSizing,
36
36
  scale: 1 / 2.3,
37
37
  rotation: 0,
38
- color1: "#fdffe6",
39
- color2: "#34123b",
38
+ colorFront: "#fdffe6",
39
+ colorBack: "#34123b",
40
40
  shape: 0,
41
41
  frequency: 0.5,
42
42
  amplitude: 0.9,
@@ -51,8 +51,8 @@ const groovyPreset = {
51
51
  ...defaultPatternSizing,
52
52
  scale: 1 / 0.5,
53
53
  rotation: 1,
54
- color1: "#fcfcee",
55
- color2: "#ff896b",
54
+ colorFront: "#fcfcee",
55
+ colorBack: "#ff896b",
56
56
  shape: 2.37,
57
57
  frequency: 0.2,
58
58
  amplitude: 0.67,
@@ -67,8 +67,8 @@ const tangledUpPreset = {
67
67
  ...defaultPatternSizing,
68
68
  scale: 1 / 3.04,
69
69
  rotation: 1,
70
- color1: "#133a41",
71
- color2: "#c2d8b6",
70
+ colorFront: "#133a41",
71
+ colorBack: "#c2d8b6",
72
72
  shape: 3,
73
73
  frequency: 0.44,
74
74
  amplitude: 0.57,
@@ -83,8 +83,8 @@ const zigZagPreset = {
83
83
  ...defaultPatternSizing,
84
84
  scale: 1 / 2.7,
85
85
  rotation: 1,
86
- color1: "#000000",
87
- color2: "#e6e6e6",
86
+ colorFront: "#000000",
87
+ colorBack: "#e6e6e6",
88
88
  shape: 0,
89
89
  frequency: 0.6,
90
90
  amplitude: 0.8,
@@ -99,8 +99,8 @@ const waveRidePreset = {
99
99
  ...defaultPatternSizing,
100
100
  scale: 1 / 0.84,
101
101
  rotation: 0,
102
- color1: "#fdffe6",
103
- color2: "#1f1f1f",
102
+ colorFront: "#fdffe6",
103
+ colorBack: "#1f1f1f",
104
104
  shape: 2.23,
105
105
  frequency: 0.1,
106
106
  amplitude: 0.6,
@@ -119,8 +119,8 @@ const wavesPresets = [
119
119
  ];
120
120
  const Waves = memo(function WavesImpl({
121
121
  // Own props
122
- color1 = defaultPreset.params.color1,
123
- color2 = defaultPreset.params.color2,
122
+ colorFront = defaultPreset.params.colorFront,
123
+ colorBack = defaultPreset.params.colorBack,
124
124
  shape = defaultPreset.params.shape,
125
125
  frequency = defaultPreset.params.frequency,
126
126
  amplitude = defaultPreset.params.amplitude,
@@ -144,8 +144,8 @@ const Waves = memo(function WavesImpl({
144
144
  }) {
145
145
  const uniforms = {
146
146
  // Own uniforms
147
- u_color1: getShaderColorFromString(color1),
148
- u_color2: getShaderColorFromString(color2),
147
+ u_colorFront: getShaderColorFromString(colorFront),
148
+ u_colorBack: getShaderColorFromString(colorBack),
149
149
  u_shape: shape,
150
150
  u_frequency: frequency,
151
151
  u_amplitude: amplitude,