@paper-design/shaders-react 0.0.33 → 0.0.34

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Files changed (65) hide show
  1. package/README.md +1 -4
  2. package/dist/index.d.ts +41 -38
  3. package/dist/index.js +22 -19
  4. package/dist/index.js.map +2 -2
  5. package/dist/shader-mount.d.ts +4 -1
  6. package/dist/shader-mount.js +1 -1
  7. package/dist/shader-mount.js.map +2 -2
  8. package/dist/shaders/color-panels.d.ts +9 -0
  9. package/dist/shaders/color-panels.js +107 -0
  10. package/dist/shaders/color-panels.js.map +7 -0
  11. package/dist/shaders/dithering.d.ts +1 -1
  12. package/dist/shaders/dithering.js +19 -19
  13. package/dist/shaders/dithering.js.map +2 -2
  14. package/dist/shaders/dot-grid.d.ts +1 -1
  15. package/dist/shaders/dot-grid.js +2 -2
  16. package/dist/shaders/dot-grid.js.map +2 -2
  17. package/dist/shaders/dot-orbit.d.ts +1 -1
  18. package/dist/shaders/dot-orbit.js +6 -3
  19. package/dist/shaders/dot-orbit.js.map +2 -2
  20. package/dist/shaders/god-rays.d.ts +1 -1
  21. package/dist/shaders/god-rays.js +16 -9
  22. package/dist/shaders/god-rays.js.map +2 -2
  23. package/dist/shaders/grain-gradient.d.ts +1 -1
  24. package/dist/shaders/grain-gradient.js +19 -9
  25. package/dist/shaders/grain-gradient.js.map +2 -2
  26. package/dist/shaders/liquid-metal.d.ts +4 -1
  27. package/dist/shaders/liquid-metal.js +89 -20
  28. package/dist/shaders/liquid-metal.js.map +2 -2
  29. package/dist/shaders/mesh-gradient.d.ts +1 -1
  30. package/dist/shaders/mesh-gradient.js +2 -2
  31. package/dist/shaders/mesh-gradient.js.map +2 -2
  32. package/dist/shaders/metaballs.d.ts +1 -1
  33. package/dist/shaders/metaballs.js +5 -2
  34. package/dist/shaders/metaballs.js.map +2 -2
  35. package/dist/shaders/neuro-noise.d.ts +1 -1
  36. package/dist/shaders/neuro-noise.js +11 -17
  37. package/dist/shaders/neuro-noise.js.map +2 -2
  38. package/dist/shaders/perlin-noise.d.ts +1 -1
  39. package/dist/shaders/perlin-noise.js +18 -18
  40. package/dist/shaders/perlin-noise.js.map +2 -2
  41. package/dist/shaders/pulsing-border.d.ts +1 -1
  42. package/dist/shaders/pulsing-border.js +2 -2
  43. package/dist/shaders/pulsing-border.js.map +2 -2
  44. package/dist/shaders/simplex-noise.d.ts +1 -1
  45. package/dist/shaders/simplex-noise.js +2 -2
  46. package/dist/shaders/simplex-noise.js.map +2 -2
  47. package/dist/shaders/smoke-ring.d.ts +1 -1
  48. package/dist/shaders/smoke-ring.js +2 -2
  49. package/dist/shaders/smoke-ring.js.map +2 -2
  50. package/dist/shaders/spiral.d.ts +1 -1
  51. package/dist/shaders/spiral.js +20 -20
  52. package/dist/shaders/spiral.js.map +2 -2
  53. package/dist/shaders/swirl.d.ts +1 -1
  54. package/dist/shaders/swirl.js +12 -6
  55. package/dist/shaders/swirl.js.map +2 -2
  56. package/dist/shaders/voronoi.d.ts +1 -1
  57. package/dist/shaders/voronoi.js +10 -10
  58. package/dist/shaders/voronoi.js.map +2 -2
  59. package/dist/shaders/warp.d.ts +1 -1
  60. package/dist/shaders/warp.js +8 -8
  61. package/dist/shaders/warp.js.map +2 -2
  62. package/dist/shaders/waves.d.ts +1 -1
  63. package/dist/shaders/waves.js +18 -18
  64. package/dist/shaders/waves.js.map +2 -2
  65. package/package.json +2 -2
@@ -1,7 +1,7 @@
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  {
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  "version": 3,
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  "sources": ["../../src/shaders/liquid-metal.tsx"],
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- "sourcesContent": ["import { memo } from 'react';\nimport { ShaderMount, type ShaderComponentProps } from '../shader-mount';\nimport { colorPropsAreEqual } from '../color-props-are-equal';\nimport {\n getShaderColorFromString,\n liquidMetalFragmentShader,\n ShaderFitOptions,\n type LiquidMetalUniforms,\n type LiquidMetalParams,\n type ShaderPreset,\n defaultObjectSizing,\n} from '@paper-design/shaders';\n\nexport interface LiquidMetalProps extends ShaderComponentProps, LiquidMetalParams {}\n\ntype LiquidMetalPreset = ShaderPreset<LiquidMetalParams>;\n\n// Due to Leva controls limitation:\n// 1) keep default colors in HSLA format to keep alpha channel\n// 2) don't use decimal values on HSL values (to avoid button highlight bug)\n\nexport const defaultPreset: LiquidMetalPreset = {\n name: 'Default',\n params: {\n ...defaultObjectSizing,\n speed: 1,\n frame: 0,\n patternBlur: 0.005,\n patternScale: 3,\n dispersion: 0.015,\n liquid: 0.07,\n shape: 0,\n worldWidth: 0,\n worldHeight: 0,\n },\n};\n\nexport const liquidMetalPresets: LiquidMetalPreset[] = [defaultPreset];\n\nexport const LiquidMetal: React.FC<LiquidMetalProps> = memo(function LiquidMetalImpl({\n // Own props\n speed = defaultPreset.params.speed,\n frame = defaultPreset.params.frame,\n patternBlur = defaultPreset.params.patternBlur,\n patternScale = defaultPreset.params.patternScale,\n dispersion = defaultPreset.params.dispersion,\n liquid = defaultPreset.params.liquid,\n shape = defaultPreset.params.shape,\n\n // Sizing props\n fit = defaultPreset.params.fit,\n scale = defaultPreset.params.scale,\n rotation = defaultPreset.params.rotation,\n originX = defaultPreset.params.originX,\n originY = defaultPreset.params.originY,\n offsetX = defaultPreset.params.offsetX,\n offsetY = defaultPreset.params.offsetY,\n worldWidth = defaultPreset.params.worldWidth,\n worldHeight = defaultPreset.params.worldHeight,\n ...props\n}: LiquidMetalProps) {\n const uniforms = {\n // Own uniforms\n u_patternBlur: patternBlur,\n u_patternScale: patternScale,\n u_dispersion: dispersion,\n u_liquid: liquid,\n u_shape: shape,\n\n // Sizing uniforms\n u_fit: ShaderFitOptions[fit],\n u_scale: scale,\n u_rotation: rotation,\n u_offsetX: offsetX,\n u_offsetY: offsetY,\n u_originX: originX,\n u_originY: originY,\n u_worldWidth: worldWidth,\n u_worldHeight: worldHeight,\n } satisfies LiquidMetalUniforms;\n\n return (\n <ShaderMount\n {...props}\n speed={speed}\n frame={frame}\n fragmentShader={liquidMetalFragmentShader}\n uniforms={uniforms}\n />\n );\n}, colorPropsAreEqual);\n"],
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+ "sourcesContent": ["import { memo } from 'react';\nimport { ShaderMount, type ShaderComponentProps } from '../shader-mount.js';\nimport { colorPropsAreEqual } from '../color-props-are-equal.js';\nimport {\n liquidMetalFragmentShader,\n ShaderFitOptions,\n type LiquidMetalUniforms,\n type LiquidMetalParams,\n type ShaderPreset,\n defaultObjectSizing,\n getShaderColorFromString,\n LiquidMetalShapes,\n} from '@paper-design/shaders';\n\nexport interface LiquidMetalProps extends ShaderComponentProps, LiquidMetalParams {}\n\ntype LiquidMetalPreset = ShaderPreset<LiquidMetalParams>;\n\nexport const defaultPreset: LiquidMetalPreset = {\n name: 'Default',\n params: {\n ...defaultObjectSizing,\n speed: 1,\n frame: 0,\n colorBack: '#ffffff',\n colorTint: '#ffffff',\n softness: 0.3,\n repetition: 3,\n shiftRed: 0.3,\n shiftBlue: 0.3,\n distortion: 0.3,\n contour: 0.88,\n shape: 'metaballs',\n },\n};\n\nexport const fullScreenPreset: LiquidMetalPreset = {\n name: 'Full Screen',\n params: {\n ...defaultObjectSizing,\n speed: 1,\n frame: 0,\n colorBack: '#111111',\n colorTint: '#ffffff',\n softness: 0.3,\n repetition: 3,\n shiftRed: 0.3,\n shiftBlue: 0.3,\n distortion: 0.07,\n contour: 0,\n shape: 'none',\n worldWidth: 0,\n worldHeight: 0,\n },\n};\n\nexport const spherePreset: LiquidMetalPreset = {\n name: 'Sphere',\n params: {\n ...defaultObjectSizing,\n scale: 0.7,\n speed: 2,\n frame: 0,\n colorBack: '#ffffff',\n colorTint: '#d1e0ff',\n softness: 0.45,\n repetition: 4,\n shiftRed: 1,\n shiftBlue: 0.3,\n distortion: 0.1,\n contour: 0.4,\n shape: 'circle',\n },\n};\n\nexport const dropsPreset: LiquidMetalPreset = {\n name: 'Drops',\n params: {\n ...defaultObjectSizing,\n scale: 2.2,\n speed: 1,\n frame: 0,\n colorBack: '#00042e',\n colorTint: '#5b4dc7',\n softness: 0.45,\n repetition: 4,\n shiftRed: -0.5,\n shiftBlue: -1,\n distortion: 0.1,\n contour: 1,\n shape: 'metaballs',\n },\n};\n\nexport const liquidMetalPresets: LiquidMetalPreset[] = [defaultPreset, spherePreset, dropsPreset, fullScreenPreset];\n\nexport const LiquidMetal: React.FC<LiquidMetalProps> = memo(function LiquidMetalImpl({\n // Own props\n colorBack = defaultPreset.params.colorBack,\n colorTint = defaultPreset.params.colorTint,\n speed = defaultPreset.params.speed,\n frame = defaultPreset.params.frame,\n softness = defaultPreset.params.softness,\n repetition = defaultPreset.params.repetition,\n shiftRed = defaultPreset.params.shiftRed,\n shiftBlue = defaultPreset.params.shiftBlue,\n distortion = defaultPreset.params.distortion,\n contour = defaultPreset.params.contour,\n shape = defaultPreset.params.shape,\n\n // Sizing props\n fit = defaultPreset.params.fit,\n scale = defaultPreset.params.scale,\n rotation = defaultPreset.params.rotation,\n originX = defaultPreset.params.originX,\n originY = defaultPreset.params.originY,\n offsetX = defaultPreset.params.offsetX,\n offsetY = defaultPreset.params.offsetY,\n worldWidth = defaultPreset.params.worldWidth,\n worldHeight = defaultPreset.params.worldHeight,\n ...props\n}: LiquidMetalProps) {\n const uniforms = {\n // Own uniforms\n u_colorBack: getShaderColorFromString(colorBack),\n u_colorTint: getShaderColorFromString(colorTint),\n\n u_softness: softness,\n u_repetition: repetition,\n u_shiftRed: shiftRed,\n u_shiftBlue: shiftBlue,\n u_distortion: distortion,\n u_contour: contour,\n u_shape: LiquidMetalShapes[shape],\n\n // Sizing uniforms\n u_fit: ShaderFitOptions[fit],\n u_scale: scale,\n u_rotation: rotation,\n u_offsetX: offsetX,\n u_offsetY: offsetY,\n u_originX: originX,\n u_originY: originY,\n u_worldWidth: worldWidth,\n u_worldHeight: worldHeight,\n } satisfies LiquidMetalUniforms;\n\n return (\n <ShaderMount\n {...props}\n speed={speed}\n frame={frame}\n fragmentShader={liquidMetalFragmentShader}\n uniforms={uniforms}\n />\n );\n}, colorPropsAreEqual);\n"],
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  "names": []
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  }
@@ -1,4 +1,4 @@
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- import { type ShaderComponentProps } from '../shader-mount';
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+ import { type ShaderComponentProps } from '../shader-mount.js';
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  import { type MeshGradientParams, type ShaderPreset } from '@paper-design/shaders';
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  export interface MeshGradientProps extends ShaderComponentProps, MeshGradientParams {
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  }
@@ -4,8 +4,8 @@
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  * * * * * * * * * * * * * * * * * * * * * * * * * * * */
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  import { memo } from "react";
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- import { ShaderMount } from "../shader-mount";
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- import { colorPropsAreEqual } from "../color-props-are-equal";
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+ import { ShaderMount } from "../shader-mount.js";
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+ import { colorPropsAreEqual } from "../color-props-are-equal.js";
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  import {
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  defaultObjectSizing,
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  getShaderColorFromString,
@@ -1,7 +1,7 @@
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  {
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  "version": 3,
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  "sources": ["../../src/shaders/mesh-gradient.tsx"],
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- "sourcesContent": ["import { memo } from 'react';\nimport { ShaderMount, type ShaderComponentProps } from '../shader-mount';\nimport { colorPropsAreEqual } from '../color-props-are-equal';\nimport {\n defaultObjectSizing,\n getShaderColorFromString,\n meshGradientFragmentShader,\n ShaderFitOptions,\n type MeshGradientParams,\n type MeshGradientUniforms,\n type ShaderPreset,\n} from '@paper-design/shaders';\n\nexport interface MeshGradientProps extends ShaderComponentProps, MeshGradientParams {}\n\ntype MeshGradientPreset = ShaderPreset<MeshGradientParams>;\n\n// Due to Leva controls limitation:\n// 1) keep default colors in HSLA format to keep alpha channel\n// 2) don't use decimal values on HSL values (to avoid button highlight bug)\n\nexport const defaultPreset: MeshGradientPreset = {\n name: 'Default',\n params: {\n ...defaultObjectSizing,\n speed: 1,\n frame: 40000,\n colors: ['#5100ff', '#00ff80', '#ffcc00', '#ea00ff'],\n distortion: 0.8,\n swirl: 0.1,\n },\n};\n\nexport const purplePreset: MeshGradientPreset = {\n name: 'Purple',\n params: {\n ...defaultObjectSizing,\n speed: 0.6,\n frame: 100,\n colors: ['#aaa7d7', '#3c2b8e', '#f4eabb', '#c99cd5'],\n distortion: 0.3,\n swirl: 0.5,\n },\n};\n\nexport const beachPreset: MeshGradientPreset = {\n name: 'Beach',\n params: {\n ...defaultObjectSizing,\n speed: 0.1,\n frame: 0,\n colors: ['#bcecf6', '#80c3e4', '#f3eccb', '#f3d987'],\n distortion: 0.8,\n swirl: 0.35,\n },\n};\n\nexport const meshGradientPresets: MeshGradientPreset[] = [defaultPreset, purplePreset, beachPreset];\n\nexport const MeshGradient: React.FC<MeshGradientProps> = memo(function MeshGradientImpl({\n // Own props\n speed = defaultPreset.params.speed,\n frame = defaultPreset.params.frame,\n colors = defaultPreset.params.colors,\n distortion = defaultPreset.params.distortion,\n swirl = defaultPreset.params.swirl,\n\n // Sizing props\n fit = defaultPreset.params.fit,\n rotation = defaultPreset.params.rotation,\n scale = defaultPreset.params.scale,\n originX = defaultPreset.params.originX,\n originY = defaultPreset.params.originY,\n offsetX = defaultPreset.params.offsetX,\n offsetY = defaultPreset.params.offsetY,\n worldWidth = defaultPreset.params.worldWidth,\n worldHeight = defaultPreset.params.worldHeight,\n ...props\n}: MeshGradientProps) {\n const uniforms = {\n // Own uniforms\n u_colors: colors.map(getShaderColorFromString),\n u_colorsCount: colors.length,\n u_distortion: distortion,\n u_swirl: swirl,\n\n // Sizing uniforms\n u_fit: ShaderFitOptions[fit],\n u_rotation: rotation,\n u_scale: scale,\n u_offsetX: offsetX,\n u_offsetY: offsetY,\n u_originX: originX,\n u_originY: originY,\n u_worldWidth: worldWidth,\n u_worldHeight: worldHeight,\n } satisfies MeshGradientUniforms;\n\n return (\n <ShaderMount\n {...props}\n speed={speed}\n frame={frame}\n fragmentShader={meshGradientFragmentShader}\n uniforms={uniforms}\n />\n );\n}, colorPropsAreEqual);\n"],
5
- "mappings": ";;;;;AAAA,SAAS,YAAY;AACrB,SAAS,mBAA8C;AACvD,SAAS,0BAA0B;AACnC;AAAA,EACE;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,OAIK;AAwFH;AA9EG,MAAM,gBAAoC;AAAA,EAC/C,MAAM;AAAA,EACN,QAAQ;AAAA,IACN,GAAG;AAAA,IACH,OAAO;AAAA,IACP,OAAO;AAAA,IACP,QAAQ,CAAC,WAAW,WAAW,WAAW,SAAS;AAAA,IACnD,YAAY;AAAA,IACZ,OAAO;AAAA,EACT;AACF;AAEO,MAAM,eAAmC;AAAA,EAC9C,MAAM;AAAA,EACN,QAAQ;AAAA,IACN,GAAG;AAAA,IACH,OAAO;AAAA,IACP,OAAO;AAAA,IACP,QAAQ,CAAC,WAAW,WAAW,WAAW,SAAS;AAAA,IACnD,YAAY;AAAA,IACZ,OAAO;AAAA,EACT;AACF;AAEO,MAAM,cAAkC;AAAA,EAC7C,MAAM;AAAA,EACN,QAAQ;AAAA,IACN,GAAG;AAAA,IACH,OAAO;AAAA,IACP,OAAO;AAAA,IACP,QAAQ,CAAC,WAAW,WAAW,WAAW,SAAS;AAAA,IACnD,YAAY;AAAA,IACZ,OAAO;AAAA,EACT;AACF;AAEO,MAAM,sBAA4C,CAAC,eAAe,cAAc,WAAW;AAE3F,MAAM,eAA4C,KAAK,SAAS,iBAAiB;AAAA;AAAA,EAEtF,QAAQ,cAAc,OAAO;AAAA,EAC7B,QAAQ,cAAc,OAAO;AAAA,EAC7B,SAAS,cAAc,OAAO;AAAA,EAC9B,aAAa,cAAc,OAAO;AAAA,EAClC,QAAQ,cAAc,OAAO;AAAA;AAAA,EAG7B,MAAM,cAAc,OAAO;AAAA,EAC3B,WAAW,cAAc,OAAO;AAAA,EAChC,QAAQ,cAAc,OAAO;AAAA,EAC7B,UAAU,cAAc,OAAO;AAAA,EAC/B,UAAU,cAAc,OAAO;AAAA,EAC/B,UAAU,cAAc,OAAO;AAAA,EAC/B,UAAU,cAAc,OAAO;AAAA,EAC/B,aAAa,cAAc,OAAO;AAAA,EAClC,cAAc,cAAc,OAAO;AAAA,EACnC,GAAG;AACL,GAAsB;AACpB,QAAM,WAAW;AAAA;AAAA,IAEf,UAAU,OAAO,IAAI,wBAAwB;AAAA,IAC7C,eAAe,OAAO;AAAA,IACtB,cAAc;AAAA,IACd,SAAS;AAAA;AAAA,IAGT,OAAO,iBAAiB,GAAG;AAAA,IAC3B,YAAY;AAAA,IACZ,SAAS;AAAA,IACT,WAAW;AAAA,IACX,WAAW;AAAA,IACX,WAAW;AAAA,IACX,WAAW;AAAA,IACX,cAAc;AAAA,IACd,eAAe;AAAA,EACjB;AAEA,SACE;AAAA,IAAC;AAAA;AAAA,MACE,GAAG;AAAA,MACJ;AAAA,MACA;AAAA,MACA,gBAAgB;AAAA,MAChB;AAAA;AAAA,EACF;AAEJ,GAAG,kBAAkB;",
4
+ "sourcesContent": ["import { memo } from 'react';\nimport { ShaderMount, type ShaderComponentProps } from '../shader-mount.js';\nimport { colorPropsAreEqual } from '../color-props-are-equal.js';\nimport {\n defaultObjectSizing,\n getShaderColorFromString,\n meshGradientFragmentShader,\n ShaderFitOptions,\n type MeshGradientParams,\n type MeshGradientUniforms,\n type ShaderPreset,\n} from '@paper-design/shaders';\n\nexport interface MeshGradientProps extends ShaderComponentProps, MeshGradientParams {}\n\ntype MeshGradientPreset = ShaderPreset<MeshGradientParams>;\n\nexport const defaultPreset: MeshGradientPreset = {\n name: 'Default',\n params: {\n ...defaultObjectSizing,\n speed: 1,\n frame: 40000,\n colors: ['#5100ff', '#00ff80', '#ffcc00', '#ea00ff'],\n distortion: 0.8,\n swirl: 0.1,\n },\n};\n\nexport const purplePreset: MeshGradientPreset = {\n name: 'Purple',\n params: {\n ...defaultObjectSizing,\n speed: 0.6,\n frame: 100,\n colors: ['#aaa7d7', '#3c2b8e', '#f4eabb', '#c99cd5'],\n distortion: 0.3,\n swirl: 0.5,\n },\n};\n\nexport const beachPreset: MeshGradientPreset = {\n name: 'Beach',\n params: {\n ...defaultObjectSizing,\n speed: 0.1,\n frame: 0,\n colors: ['#bcecf6', '#80c3e4', '#f3eccb', '#f3d987'],\n distortion: 0.8,\n swirl: 0.35,\n },\n};\n\nexport const meshGradientPresets: MeshGradientPreset[] = [defaultPreset, purplePreset, beachPreset];\n\nexport const MeshGradient: React.FC<MeshGradientProps> = memo(function MeshGradientImpl({\n // Own props\n speed = defaultPreset.params.speed,\n frame = defaultPreset.params.frame,\n colors = defaultPreset.params.colors,\n distortion = defaultPreset.params.distortion,\n swirl = defaultPreset.params.swirl,\n\n // Sizing props\n fit = defaultPreset.params.fit,\n rotation = defaultPreset.params.rotation,\n scale = defaultPreset.params.scale,\n originX = defaultPreset.params.originX,\n originY = defaultPreset.params.originY,\n offsetX = defaultPreset.params.offsetX,\n offsetY = defaultPreset.params.offsetY,\n worldWidth = defaultPreset.params.worldWidth,\n worldHeight = defaultPreset.params.worldHeight,\n ...props\n}: MeshGradientProps) {\n const uniforms = {\n // Own uniforms\n u_colors: colors.map(getShaderColorFromString),\n u_colorsCount: colors.length,\n u_distortion: distortion,\n u_swirl: swirl,\n\n // Sizing uniforms\n u_fit: ShaderFitOptions[fit],\n u_rotation: rotation,\n u_scale: scale,\n u_offsetX: offsetX,\n u_offsetY: offsetY,\n u_originX: originX,\n u_originY: originY,\n u_worldWidth: worldWidth,\n u_worldHeight: worldHeight,\n } satisfies MeshGradientUniforms;\n\n return (\n <ShaderMount\n {...props}\n speed={speed}\n frame={frame}\n fragmentShader={meshGradientFragmentShader}\n uniforms={uniforms}\n />\n );\n}, colorPropsAreEqual);\n"],
5
+ "mappings": ";;;;;AAAA,SAAS,YAAY;AACrB,SAAS,mBAA8C;AACvD,SAAS,0BAA0B;AACnC;AAAA,EACE;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,OAIK;AAoFH;AA9EG,MAAM,gBAAoC;AAAA,EAC/C,MAAM;AAAA,EACN,QAAQ;AAAA,IACN,GAAG;AAAA,IACH,OAAO;AAAA,IACP,OAAO;AAAA,IACP,QAAQ,CAAC,WAAW,WAAW,WAAW,SAAS;AAAA,IACnD,YAAY;AAAA,IACZ,OAAO;AAAA,EACT;AACF;AAEO,MAAM,eAAmC;AAAA,EAC9C,MAAM;AAAA,EACN,QAAQ;AAAA,IACN,GAAG;AAAA,IACH,OAAO;AAAA,IACP,OAAO;AAAA,IACP,QAAQ,CAAC,WAAW,WAAW,WAAW,SAAS;AAAA,IACnD,YAAY;AAAA,IACZ,OAAO;AAAA,EACT;AACF;AAEO,MAAM,cAAkC;AAAA,EAC7C,MAAM;AAAA,EACN,QAAQ;AAAA,IACN,GAAG;AAAA,IACH,OAAO;AAAA,IACP,OAAO;AAAA,IACP,QAAQ,CAAC,WAAW,WAAW,WAAW,SAAS;AAAA,IACnD,YAAY;AAAA,IACZ,OAAO;AAAA,EACT;AACF;AAEO,MAAM,sBAA4C,CAAC,eAAe,cAAc,WAAW;AAE3F,MAAM,eAA4C,KAAK,SAAS,iBAAiB;AAAA;AAAA,EAEtF,QAAQ,cAAc,OAAO;AAAA,EAC7B,QAAQ,cAAc,OAAO;AAAA,EAC7B,SAAS,cAAc,OAAO;AAAA,EAC9B,aAAa,cAAc,OAAO;AAAA,EAClC,QAAQ,cAAc,OAAO;AAAA;AAAA,EAG7B,MAAM,cAAc,OAAO;AAAA,EAC3B,WAAW,cAAc,OAAO;AAAA,EAChC,QAAQ,cAAc,OAAO;AAAA,EAC7B,UAAU,cAAc,OAAO;AAAA,EAC/B,UAAU,cAAc,OAAO;AAAA,EAC/B,UAAU,cAAc,OAAO;AAAA,EAC/B,UAAU,cAAc,OAAO;AAAA,EAC/B,aAAa,cAAc,OAAO;AAAA,EAClC,cAAc,cAAc,OAAO;AAAA,EACnC,GAAG;AACL,GAAsB;AACpB,QAAM,WAAW;AAAA;AAAA,IAEf,UAAU,OAAO,IAAI,wBAAwB;AAAA,IAC7C,eAAe,OAAO;AAAA,IACtB,cAAc;AAAA,IACd,SAAS;AAAA;AAAA,IAGT,OAAO,iBAAiB,GAAG;AAAA,IAC3B,YAAY;AAAA,IACZ,SAAS;AAAA,IACT,WAAW;AAAA,IACX,WAAW;AAAA,IACX,WAAW;AAAA,IACX,WAAW;AAAA,IACX,cAAc;AAAA,IACd,eAAe;AAAA,EACjB;AAEA,SACE;AAAA,IAAC;AAAA;AAAA,MACE,GAAG;AAAA,MACJ;AAAA,MACA;AAAA,MACA,gBAAgB;AAAA,MAChB;AAAA;AAAA,EACF;AAEJ,GAAG,kBAAkB;",
6
6
  "names": []
7
7
  }
@@ -1,4 +1,4 @@
1
- import { type ShaderComponentProps } from '../shader-mount';
1
+ import { type ShaderComponentProps } from '../shader-mount.js';
2
2
  import { type MetaballsParams, type ShaderPreset } from '@paper-design/shaders';
3
3
  export interface MetaballsProps extends ShaderComponentProps, MetaballsParams {
4
4
  }
@@ -4,8 +4,8 @@
4
4
  * * * * * * * * * * * * * * * * * * * * * * * * * * * */
5
5
 
6
6
  import { memo } from "react";
7
- import { ShaderMount } from "../shader-mount";
8
- import { colorPropsAreEqual } from "../color-props-are-equal";
7
+ import { ShaderMount } from "../shader-mount.js";
8
+ import { colorPropsAreEqual } from "../color-props-are-equal.js";
9
9
  import {
10
10
  defaultObjectSizing,
11
11
  getShaderColorFromString,
@@ -20,6 +20,7 @@ const defaultPreset = {
20
20
  scale: 1,
21
21
  speed: 1,
22
22
  frame: 0,
23
+ colorBack: "#ffffff",
23
24
  colors: ["#b399ff", "#99ffc4", "#ffe699", "#e099ff"],
24
25
  count: 7,
25
26
  size: 1
@@ -30,6 +31,7 @@ const Metaballs = memo(function MetaballsImpl({
30
31
  // Own props
31
32
  speed = defaultPreset.params.speed,
32
33
  frame = defaultPreset.params.frame,
34
+ colorBack = defaultPreset.params.colorBack,
33
35
  colors = defaultPreset.params.colors,
34
36
  size = defaultPreset.params.size,
35
37
  count = defaultPreset.params.count,
@@ -47,6 +49,7 @@ const Metaballs = memo(function MetaballsImpl({
47
49
  }) {
48
50
  const uniforms = {
49
51
  // Own uniforms
52
+ u_colorBack: getShaderColorFromString(colorBack),
50
53
  u_colors: colors.map(getShaderColorFromString),
51
54
  u_colorsCount: colors.length,
52
55
  u_size: size,
@@ -1,7 +1,7 @@
1
1
  {
2
2
  "version": 3,
3
3
  "sources": ["../../src/shaders/metaballs.tsx"],
4
- "sourcesContent": ["import { memo } from 'react';\nimport { ShaderMount, type ShaderComponentProps } from '../shader-mount';\nimport { colorPropsAreEqual } from '../color-props-are-equal';\nimport {\n defaultObjectSizing,\n getShaderColorFromString,\n metaballsFragmentShader,\n ShaderFitOptions,\n type MetaballsParams,\n type MetaballsUniforms,\n type ShaderPreset,\n} from '@paper-design/shaders';\n\nexport interface MetaballsProps extends ShaderComponentProps, MetaballsParams {}\n\ntype MetaballsPreset = ShaderPreset<MetaballsParams>;\n\n// Due to Leva controls limitation:\n// 1) keep default colors in HSLA format to keep alpha channel\n// 2) don't use decimal values on HSL values (to avoid button highlight bug)\n\nexport const defaultPreset: MetaballsPreset = {\n name: 'Default',\n params: {\n ...defaultObjectSizing,\n scale: 1,\n speed: 1,\n frame: 0,\n colors: ['#b399ff', '#99ffc4', '#ffe699', '#e099ff'],\n count: 7,\n size: 1,\n },\n};\n\nexport const metaballsPresets: MetaballsPreset[] = [defaultPreset];\n\nexport const Metaballs: React.FC<MetaballsProps> = memo(function MetaballsImpl({\n // Own props\n speed = defaultPreset.params.speed,\n frame = defaultPreset.params.frame,\n colors = defaultPreset.params.colors,\n size = defaultPreset.params.size,\n count = defaultPreset.params.count,\n\n // Sizing props\n fit = defaultPreset.params.fit,\n rotation = defaultPreset.params.rotation,\n scale = defaultPreset.params.scale,\n originX = defaultPreset.params.originX,\n originY = defaultPreset.params.originY,\n offsetX = defaultPreset.params.offsetX,\n offsetY = defaultPreset.params.offsetY,\n worldWidth = defaultPreset.params.worldWidth,\n worldHeight = defaultPreset.params.worldHeight,\n ...props\n}: MetaballsProps) {\n const uniforms = {\n // Own uniforms\n u_colors: colors.map(getShaderColorFromString),\n u_colorsCount: colors.length,\n u_size: size,\n u_count: count,\n\n // Sizing uniforms\n u_fit: ShaderFitOptions[fit],\n u_rotation: rotation,\n u_scale: scale,\n u_offsetX: offsetX,\n u_offsetY: offsetY,\n u_originX: originX,\n u_originY: originY,\n u_worldWidth: worldWidth,\n u_worldHeight: worldHeight,\n } satisfies MetaballsUniforms;\n\n return (\n <ShaderMount {...props} speed={speed} frame={frame} fragmentShader={metaballsFragmentShader} uniforms={uniforms} />\n );\n}, colorPropsAreEqual);\n"],
5
- "mappings": ";;;;;AAAA,SAAS,YAAY;AACrB,SAAS,mBAA8C;AACvD,SAAS,0BAA0B;AACnC;AAAA,EACE;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,OAIK;AAiEH;AAvDG,MAAM,gBAAiC;AAAA,EAC5C,MAAM;AAAA,EACN,QAAQ;AAAA,IACN,GAAG;AAAA,IACH,OAAO;AAAA,IACP,OAAO;AAAA,IACP,OAAO;AAAA,IACP,QAAQ,CAAC,WAAW,WAAW,WAAW,SAAS;AAAA,IACnD,OAAO;AAAA,IACP,MAAM;AAAA,EACR;AACF;AAEO,MAAM,mBAAsC,CAAC,aAAa;AAE1D,MAAM,YAAsC,KAAK,SAAS,cAAc;AAAA;AAAA,EAE7E,QAAQ,cAAc,OAAO;AAAA,EAC7B,QAAQ,cAAc,OAAO;AAAA,EAC7B,SAAS,cAAc,OAAO;AAAA,EAC9B,OAAO,cAAc,OAAO;AAAA,EAC5B,QAAQ,cAAc,OAAO;AAAA;AAAA,EAG7B,MAAM,cAAc,OAAO;AAAA,EAC3B,WAAW,cAAc,OAAO;AAAA,EAChC,QAAQ,cAAc,OAAO;AAAA,EAC7B,UAAU,cAAc,OAAO;AAAA,EAC/B,UAAU,cAAc,OAAO;AAAA,EAC/B,UAAU,cAAc,OAAO;AAAA,EAC/B,UAAU,cAAc,OAAO;AAAA,EAC/B,aAAa,cAAc,OAAO;AAAA,EAClC,cAAc,cAAc,OAAO;AAAA,EACnC,GAAG;AACL,GAAmB;AACjB,QAAM,WAAW;AAAA;AAAA,IAEf,UAAU,OAAO,IAAI,wBAAwB;AAAA,IAC7C,eAAe,OAAO;AAAA,IACtB,QAAQ;AAAA,IACR,SAAS;AAAA;AAAA,IAGT,OAAO,iBAAiB,GAAG;AAAA,IAC3B,YAAY;AAAA,IACZ,SAAS;AAAA,IACT,WAAW;AAAA,IACX,WAAW;AAAA,IACX,WAAW;AAAA,IACX,WAAW;AAAA,IACX,cAAc;AAAA,IACd,eAAe;AAAA,EACjB;AAEA,SACE,oBAAC,eAAa,GAAG,OAAO,OAAc,OAAc,gBAAgB,yBAAyB,UAAoB;AAErH,GAAG,kBAAkB;",
4
+ "sourcesContent": ["import { memo } from 'react';\nimport { ShaderMount, type ShaderComponentProps } from '../shader-mount.js';\nimport { colorPropsAreEqual } from '../color-props-are-equal.js';\nimport {\n defaultObjectSizing,\n getShaderColorFromString,\n metaballsFragmentShader,\n ShaderFitOptions,\n type MetaballsParams,\n type MetaballsUniforms,\n type ShaderPreset,\n} from '@paper-design/shaders';\n\nexport interface MetaballsProps extends ShaderComponentProps, MetaballsParams {}\n\ntype MetaballsPreset = ShaderPreset<MetaballsParams>;\n\nexport const defaultPreset: MetaballsPreset = {\n name: 'Default',\n params: {\n ...defaultObjectSizing,\n scale: 1,\n speed: 1,\n frame: 0,\n colorBack: '#ffffff',\n colors: ['#b399ff', '#99ffc4', '#ffe699', '#e099ff'],\n count: 7,\n size: 1,\n },\n};\n\nexport const metaballsPresets: MetaballsPreset[] = [defaultPreset];\n\nexport const Metaballs: React.FC<MetaballsProps> = memo(function MetaballsImpl({\n // Own props\n speed = defaultPreset.params.speed,\n frame = defaultPreset.params.frame,\n colorBack = defaultPreset.params.colorBack,\n colors = defaultPreset.params.colors,\n size = defaultPreset.params.size,\n count = defaultPreset.params.count,\n\n // Sizing props\n fit = defaultPreset.params.fit,\n rotation = defaultPreset.params.rotation,\n scale = defaultPreset.params.scale,\n originX = defaultPreset.params.originX,\n originY = defaultPreset.params.originY,\n offsetX = defaultPreset.params.offsetX,\n offsetY = defaultPreset.params.offsetY,\n worldWidth = defaultPreset.params.worldWidth,\n worldHeight = defaultPreset.params.worldHeight,\n ...props\n}: MetaballsProps) {\n const uniforms = {\n // Own uniforms\n u_colorBack: getShaderColorFromString(colorBack),\n u_colors: colors.map(getShaderColorFromString),\n u_colorsCount: colors.length,\n u_size: size,\n u_count: count,\n\n // Sizing uniforms\n u_fit: ShaderFitOptions[fit],\n u_rotation: rotation,\n u_scale: scale,\n u_offsetX: offsetX,\n u_offsetY: offsetY,\n u_originX: originX,\n u_originY: originY,\n u_worldWidth: worldWidth,\n u_worldHeight: worldHeight,\n } satisfies MetaballsUniforms;\n\n return (\n <ShaderMount {...props} speed={speed} frame={frame} fragmentShader={metaballsFragmentShader} uniforms={uniforms} />\n );\n}, colorPropsAreEqual);\n"],
5
+ "mappings": ";;;;;AAAA,SAAS,YAAY;AACrB,SAAS,mBAA8C;AACvD,SAAS,0BAA0B;AACnC;AAAA,EACE;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,OAIK;AAgEH;AA1DG,MAAM,gBAAiC;AAAA,EAC5C,MAAM;AAAA,EACN,QAAQ;AAAA,IACN,GAAG;AAAA,IACH,OAAO;AAAA,IACP,OAAO;AAAA,IACP,OAAO;AAAA,IACP,WAAW;AAAA,IACX,QAAQ,CAAC,WAAW,WAAW,WAAW,SAAS;AAAA,IACnD,OAAO;AAAA,IACP,MAAM;AAAA,EACR;AACF;AAEO,MAAM,mBAAsC,CAAC,aAAa;AAE1D,MAAM,YAAsC,KAAK,SAAS,cAAc;AAAA;AAAA,EAE7E,QAAQ,cAAc,OAAO;AAAA,EAC7B,QAAQ,cAAc,OAAO;AAAA,EAC7B,YAAY,cAAc,OAAO;AAAA,EACjC,SAAS,cAAc,OAAO;AAAA,EAC9B,OAAO,cAAc,OAAO;AAAA,EAC5B,QAAQ,cAAc,OAAO;AAAA;AAAA,EAG7B,MAAM,cAAc,OAAO;AAAA,EAC3B,WAAW,cAAc,OAAO;AAAA,EAChC,QAAQ,cAAc,OAAO;AAAA,EAC7B,UAAU,cAAc,OAAO;AAAA,EAC/B,UAAU,cAAc,OAAO;AAAA,EAC/B,UAAU,cAAc,OAAO;AAAA,EAC/B,UAAU,cAAc,OAAO;AAAA,EAC/B,aAAa,cAAc,OAAO;AAAA,EAClC,cAAc,cAAc,OAAO;AAAA,EACnC,GAAG;AACL,GAAmB;AACjB,QAAM,WAAW;AAAA;AAAA,IAEf,aAAa,yBAAyB,SAAS;AAAA,IAC/C,UAAU,OAAO,IAAI,wBAAwB;AAAA,IAC7C,eAAe,OAAO;AAAA,IACtB,QAAQ;AAAA,IACR,SAAS;AAAA;AAAA,IAGT,OAAO,iBAAiB,GAAG;AAAA,IAC3B,YAAY;AAAA,IACZ,SAAS;AAAA,IACT,WAAW;AAAA,IACX,WAAW;AAAA,IACX,WAAW;AAAA,IACX,WAAW;AAAA,IACX,cAAc;AAAA,IACd,eAAe;AAAA,EACjB;AAEA,SACE,oBAAC,eAAa,GAAG,OAAO,OAAc,OAAc,gBAAgB,yBAAyB,UAAoB;AAErH,GAAG,kBAAkB;",
6
6
  "names": []
7
7
  }
@@ -1,4 +1,4 @@
1
- import { type ShaderComponentProps } from '../shader-mount';
1
+ import { type ShaderComponentProps } from '../shader-mount.js';
2
2
  import { type NeuroNoiseParams, type ShaderPreset } from '@paper-design/shaders';
3
3
  export interface NeuroNoiseProps extends ShaderComponentProps, NeuroNoiseParams {
4
4
  }
@@ -4,8 +4,8 @@
4
4
  * * * * * * * * * * * * * * * * * * * * * * * * * * * */
5
5
 
6
6
  import { memo } from "react";
7
- import { ShaderMount } from "../shader-mount";
8
- import { colorPropsAreEqual } from "../color-props-are-equal";
7
+ import { ShaderMount } from "../shader-mount.js";
8
+ import { colorPropsAreEqual } from "../color-props-are-equal.js";
9
9
  import {
10
10
  defaultPatternSizing,
11
11
  getShaderColorFromString,
@@ -19,31 +19,23 @@ const defaultPreset = {
19
19
  ...defaultPatternSizing,
20
20
  speed: 1,
21
21
  frame: 0,
22
- colorFront: "#bf9eff",
22
+ colorFront: "#ffffff",
23
+ colorMid: "#bf9eff",
23
24
  colorBack: "#000000",
24
- brightness: 1.3
25
+ brightness: 0.3,
26
+ contrast: 0.6
25
27
  }
26
28
  };
27
- const marblePreset = {
28
- name: "Marble",
29
- params: {
30
- ...defaultPatternSizing,
31
- scale: 0.4,
32
- speed: 0,
33
- frame: 0,
34
- colorFront: "#1d2131",
35
- colorBack: "#f7f7f7",
36
- brightness: 1.1
37
- }
38
- };
39
- const neuroNoisePresets = [defaultPreset, marblePreset];
29
+ const neuroNoisePresets = [defaultPreset];
40
30
  const NeuroNoise = memo(function NeuroNoiseImpl({
41
31
  // Own props
42
32
  speed = defaultPreset.params.speed,
43
33
  frame = defaultPreset.params.frame,
44
34
  colorFront = defaultPreset.params.colorFront,
35
+ colorMid = defaultPreset.params.colorMid,
45
36
  colorBack = defaultPreset.params.colorBack,
46
37
  brightness = defaultPreset.params.brightness,
38
+ contrast = defaultPreset.params.contrast,
47
39
  // Sizing props
48
40
  fit = defaultPreset.params.fit,
49
41
  scale = defaultPreset.params.scale,
@@ -59,8 +51,10 @@ const NeuroNoise = memo(function NeuroNoiseImpl({
59
51
  const uniforms = {
60
52
  // Own uniforms
61
53
  u_colorFront: getShaderColorFromString(colorFront),
54
+ u_colorMid: getShaderColorFromString(colorMid),
62
55
  u_colorBack: getShaderColorFromString(colorBack),
63
56
  u_brightness: brightness,
57
+ u_contrast: contrast,
64
58
  // Sizing uniforms
65
59
  u_fit: ShaderFitOptions[fit],
66
60
  u_scale: scale,
@@ -1,7 +1,7 @@
1
1
  {
2
2
  "version": 3,
3
3
  "sources": ["../../src/shaders/neuro-noise.tsx"],
4
- "sourcesContent": ["import { memo } from 'react';\nimport { ShaderMount, type ShaderComponentProps } from '../shader-mount';\nimport { colorPropsAreEqual } from '../color-props-are-equal';\nimport {\n defaultPatternSizing,\n getShaderColorFromString,\n neuroNoiseFragmentShader,\n ShaderFitOptions,\n type NeuroNoiseParams,\n type NeuroNoiseUniforms,\n type ShaderPreset,\n} from '@paper-design/shaders';\n\nexport interface NeuroNoiseProps extends ShaderComponentProps, NeuroNoiseParams {}\n\ntype NeuroNoisePreset = ShaderPreset<NeuroNoiseParams>;\n\n// Due to Leva controls limitation:\n// 1) keep default colors in HSLA format to keep alpha channel\n// 2) don't use decimal values on HSL values (to avoid button highlight bug)\n\nexport const defaultPreset: NeuroNoisePreset = {\n name: 'Default',\n params: {\n ...defaultPatternSizing,\n speed: 1,\n frame: 0,\n colorFront: '#bf9eff',\n colorBack: '#000000',\n brightness: 1.3,\n },\n};\n\nconst marblePreset: NeuroNoisePreset = {\n name: 'Marble',\n params: {\n ...defaultPatternSizing,\n scale: 0.4,\n speed: 0,\n frame: 0,\n colorFront: '#1d2131',\n colorBack: '#f7f7f7',\n brightness: 1.1,\n },\n};\n\nexport const neuroNoisePresets: NeuroNoisePreset[] = [defaultPreset, marblePreset] as const;\n\nexport const NeuroNoise: React.FC<NeuroNoiseProps> = memo(function NeuroNoiseImpl({\n // Own props\n speed = defaultPreset.params.speed,\n frame = defaultPreset.params.frame,\n colorFront = defaultPreset.params.colorFront,\n colorBack = defaultPreset.params.colorBack,\n brightness = defaultPreset.params.brightness,\n\n // Sizing props\n fit = defaultPreset.params.fit,\n scale = defaultPreset.params.scale,\n rotation = defaultPreset.params.rotation,\n originX = defaultPreset.params.originX,\n originY = defaultPreset.params.originY,\n offsetX = defaultPreset.params.offsetX,\n offsetY = defaultPreset.params.offsetY,\n worldWidth = defaultPreset.params.worldWidth,\n worldHeight = defaultPreset.params.worldHeight,\n ...props\n}: NeuroNoiseProps) {\n const uniforms = {\n // Own uniforms\n u_colorFront: getShaderColorFromString(colorFront),\n u_colorBack: getShaderColorFromString(colorBack),\n u_brightness: brightness,\n\n // Sizing uniforms\n u_fit: ShaderFitOptions[fit],\n u_scale: scale,\n u_rotation: rotation,\n u_offsetX: offsetX,\n u_offsetY: offsetY,\n u_originX: originX,\n u_originY: originY,\n u_worldWidth: worldWidth,\n u_worldHeight: worldHeight,\n } satisfies NeuroNoiseUniforms;\n\n return (\n <ShaderMount {...props} speed={speed} frame={frame} fragmentShader={neuroNoiseFragmentShader} uniforms={uniforms} />\n );\n}, colorPropsAreEqual);\n"],
5
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4
+ "sourcesContent": ["import { memo } from 'react';\nimport { ShaderMount, type ShaderComponentProps } from '../shader-mount.js';\nimport { colorPropsAreEqual } from '../color-props-are-equal.js';\nimport {\n defaultPatternSizing,\n getShaderColorFromString,\n neuroNoiseFragmentShader,\n ShaderFitOptions,\n type NeuroNoiseParams,\n type NeuroNoiseUniforms,\n type ShaderPreset,\n} from '@paper-design/shaders';\n\nexport interface NeuroNoiseProps extends ShaderComponentProps, NeuroNoiseParams {}\n\ntype NeuroNoisePreset = ShaderPreset<NeuroNoiseParams>;\n\nexport const defaultPreset: NeuroNoisePreset = {\n name: 'Default',\n params: {\n ...defaultPatternSizing,\n speed: 1,\n frame: 0,\n colorFront: '#ffffff',\n colorMid: '#bf9eff',\n colorBack: '#000000',\n brightness: 0.3,\n contrast: 0.6,\n },\n};\n\nexport const neuroNoisePresets: NeuroNoisePreset[] = [defaultPreset] as const;\n\nexport const NeuroNoise: React.FC<NeuroNoiseProps> = memo(function NeuroNoiseImpl({\n // Own props\n speed = defaultPreset.params.speed,\n frame = defaultPreset.params.frame,\n colorFront = defaultPreset.params.colorFront,\n colorMid = defaultPreset.params.colorMid,\n colorBack = defaultPreset.params.colorBack,\n brightness = defaultPreset.params.brightness,\n contrast = defaultPreset.params.contrast,\n\n // Sizing props\n fit = defaultPreset.params.fit,\n scale = defaultPreset.params.scale,\n rotation = defaultPreset.params.rotation,\n originX = defaultPreset.params.originX,\n originY = defaultPreset.params.originY,\n offsetX = defaultPreset.params.offsetX,\n offsetY = defaultPreset.params.offsetY,\n worldWidth = defaultPreset.params.worldWidth,\n worldHeight = defaultPreset.params.worldHeight,\n ...props\n}: NeuroNoiseProps) {\n const uniforms = {\n // Own uniforms\n u_colorFront: getShaderColorFromString(colorFront),\n u_colorMid: getShaderColorFromString(colorMid),\n u_colorBack: getShaderColorFromString(colorBack),\n u_brightness: brightness,\n u_contrast: contrast,\n\n // Sizing uniforms\n u_fit: ShaderFitOptions[fit],\n u_scale: scale,\n u_rotation: rotation,\n u_offsetX: offsetX,\n u_offsetY: offsetY,\n u_originX: originX,\n u_originY: originY,\n u_worldWidth: worldWidth,\n u_worldHeight: worldHeight,\n } satisfies NeuroNoiseUniforms;\n\n return (\n <ShaderMount {...props} speed={speed} frame={frame} fragmentShader={neuroNoiseFragmentShader} uniforms={uniforms} />\n );\n}, colorPropsAreEqual);\n"],
5
+ "mappings": ";;;;;AAAA,SAAS,YAAY;AACrB,SAAS,mBAA8C;AACvD,SAAS,0BAA0B;AACnC;AAAA,EACE;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,OAIK;AAiEH;AA3DG,MAAM,gBAAkC;AAAA,EAC7C,MAAM;AAAA,EACN,QAAQ;AAAA,IACN,GAAG;AAAA,IACH,OAAO;AAAA,IACP,OAAO;AAAA,IACP,YAAY;AAAA,IACZ,UAAU;AAAA,IACV,WAAW;AAAA,IACX,YAAY;AAAA,IACZ,UAAU;AAAA,EACZ;AACF;AAEO,MAAM,oBAAwC,CAAC,aAAa;AAE5D,MAAM,aAAwC,KAAK,SAAS,eAAe;AAAA;AAAA,EAEhF,QAAQ,cAAc,OAAO;AAAA,EAC7B,QAAQ,cAAc,OAAO;AAAA,EAC7B,aAAa,cAAc,OAAO;AAAA,EAClC,WAAW,cAAc,OAAO;AAAA,EAChC,YAAY,cAAc,OAAO;AAAA,EACjC,aAAa,cAAc,OAAO;AAAA,EAClC,WAAW,cAAc,OAAO;AAAA;AAAA,EAGhC,MAAM,cAAc,OAAO;AAAA,EAC3B,QAAQ,cAAc,OAAO;AAAA,EAC7B,WAAW,cAAc,OAAO;AAAA,EAChC,UAAU,cAAc,OAAO;AAAA,EAC/B,UAAU,cAAc,OAAO;AAAA,EAC/B,UAAU,cAAc,OAAO;AAAA,EAC/B,UAAU,cAAc,OAAO;AAAA,EAC/B,aAAa,cAAc,OAAO;AAAA,EAClC,cAAc,cAAc,OAAO;AAAA,EACnC,GAAG;AACL,GAAoB;AAClB,QAAM,WAAW;AAAA;AAAA,IAEf,cAAc,yBAAyB,UAAU;AAAA,IACjD,YAAY,yBAAyB,QAAQ;AAAA,IAC7C,aAAa,yBAAyB,SAAS;AAAA,IAC/C,cAAc;AAAA,IACd,YAAY;AAAA;AAAA,IAGZ,OAAO,iBAAiB,GAAG;AAAA,IAC3B,SAAS;AAAA,IACT,YAAY;AAAA,IACZ,WAAW;AAAA,IACX,WAAW;AAAA,IACX,WAAW;AAAA,IACX,WAAW;AAAA,IACX,cAAc;AAAA,IACd,eAAe;AAAA,EACjB;AAEA,SACE,oBAAC,eAAa,GAAG,OAAO,OAAc,OAAc,gBAAgB,0BAA0B,UAAoB;AAEtH,GAAG,kBAAkB;",
6
6
  "names": []
7
7
  }
@@ -1,4 +1,4 @@
1
- import { type ShaderComponentProps } from '../shader-mount';
1
+ import { type ShaderComponentProps } from '../shader-mount.js';
2
2
  import { type PerlinNoiseParams, type ShaderPreset } from '@paper-design/shaders';
3
3
  export interface PerlinNoiseProps extends ShaderComponentProps, PerlinNoiseParams {
4
4
  }
@@ -4,8 +4,8 @@
4
4
  * * * * * * * * * * * * * * * * * * * * * * * * * * * */
5
5
 
6
6
  import { memo } from "react";
7
- import { ShaderMount } from "../shader-mount";
8
- import { colorPropsAreEqual } from "../color-props-are-equal";
7
+ import { ShaderMount } from "../shader-mount.js";
8
+ import { colorPropsAreEqual } from "../color-props-are-equal.js";
9
9
  import {
10
10
  defaultPatternSizing,
11
11
  getShaderColorFromString,
@@ -19,8 +19,8 @@ const defaultPreset = {
19
19
  ...defaultPatternSizing,
20
20
  speed: 0.5,
21
21
  frame: 0,
22
- color1: "#262626",
23
- color2: "#d9d9d9",
22
+ colorBack: "#262626",
23
+ colorFront: "#d9d9d9",
24
24
  proportion: 0.35,
25
25
  softness: 0.1,
26
26
  octaveCount: 2,
@@ -35,8 +35,8 @@ const nintendoWaterPreset = {
35
35
  scale: 1 / 0.2,
36
36
  speed: 0.4,
37
37
  frame: 0,
38
- color1: "#2d69d4",
39
- color2: "#d1eefc",
38
+ colorBack: "#2d69d4",
39
+ colorFront: "#d1eefc",
40
40
  proportion: 0.42,
41
41
  softness: 0,
42
42
  octaveCount: 2,
@@ -51,8 +51,8 @@ const colonyPreset = {
51
51
  scale: 1 / 0.15,
52
52
  speed: 0,
53
53
  frame: 0,
54
- color1: "#f4f0ae",
55
- color2: "#0a1a5e",
54
+ colorBack: "#f4f0ae",
55
+ colorFront: "#0a1a5e",
56
56
  octaveCount: 6,
57
57
  persistence: 1,
58
58
  lacunarity: 2.55,
@@ -67,8 +67,8 @@ const phosphenesPreset = {
67
67
  scale: 1 / 0.03,
68
68
  speed: 0.15,
69
69
  frame: 0,
70
- color1: "#ec7c8b",
71
- color2: "#66cc99",
70
+ colorBack: "#ec7c8b",
71
+ colorFront: "#66cc99",
72
72
  proportion: 0.45,
73
73
  softness: 0.45,
74
74
  octaveCount: 6,
@@ -83,8 +83,8 @@ const mossPreset = {
83
83
  scale: 1 / 0.15,
84
84
  speed: 0.02,
85
85
  frame: 0,
86
- color1: "#05ff4a",
87
- color2: "#262626",
86
+ colorBack: "#05ff4a",
87
+ colorFront: "#262626",
88
88
  proportion: 0.65,
89
89
  softness: 0.35,
90
90
  octaveCount: 6,
@@ -99,8 +99,8 @@ const wormsPreset = {
99
99
  scale: 1 / 2,
100
100
  speed: 0,
101
101
  frame: 0,
102
- color1: "#ffffff",
103
- color2: "#595959",
102
+ colorBack: "#ffffff",
103
+ colorFront: "#595959",
104
104
  proportion: 0.5,
105
105
  softness: 0,
106
106
  octaveCount: 1,
@@ -120,8 +120,8 @@ const PerlinNoise = memo(function PerlinNoiseImpl({
120
120
  // Own props
121
121
  speed = defaultPreset.params.speed,
122
122
  frame = defaultPreset.params.frame,
123
- color1 = defaultPreset.params.color1,
124
- color2 = defaultPreset.params.color2,
123
+ colorFront = defaultPreset.params.colorFront,
124
+ colorBack = defaultPreset.params.colorBack,
125
125
  proportion = defaultPreset.params.proportion,
126
126
  softness = defaultPreset.params.softness,
127
127
  octaveCount = defaultPreset.params.octaveCount,
@@ -141,8 +141,8 @@ const PerlinNoise = memo(function PerlinNoiseImpl({
141
141
  }) {
142
142
  const uniforms = {
143
143
  // Own uniforms
144
- u_color1: getShaderColorFromString(color1),
145
- u_color2: getShaderColorFromString(color2),
144
+ u_colorBack: getShaderColorFromString(colorBack),
145
+ u_colorFront: getShaderColorFromString(colorFront),
146
146
  u_proportion: proportion,
147
147
  u_softness: softness ?? defaultPreset.params.softness,
148
148
  u_octaveCount: octaveCount ?? defaultPreset.params.octaveCount,
@@ -1,7 +1,7 @@
1
1
  {
2
2
  "version": 3,
3
3
  "sources": ["../../src/shaders/perlin-noise.tsx"],
4
- "sourcesContent": ["import { memo } from 'react';\nimport { ShaderMount, type ShaderComponentProps } from '../shader-mount';\nimport { colorPropsAreEqual } from '../color-props-are-equal';\nimport {\n defaultPatternSizing,\n getShaderColorFromString,\n perlinNoiseFragmentShader,\n ShaderFitOptions,\n type PerlinNoiseParams,\n type PerlinNoiseUniforms,\n type ShaderPreset,\n} from '@paper-design/shaders';\n\nexport interface PerlinNoiseProps extends ShaderComponentProps, PerlinNoiseParams {}\n\ntype PerlinNoisePreset = ShaderPreset<PerlinNoiseParams>;\n\n// Due to Leva controls limitation:\n// 1) keep default colors in HSLA format to keep alpha channel\n// 2) don't use decimal values on HSL values (to avoid button highlight bug)\n\nexport const defaultPreset: PerlinNoisePreset = {\n name: 'Default',\n params: {\n ...defaultPatternSizing,\n speed: 0.5,\n frame: 0,\n color1: '#262626',\n color2: '#d9d9d9',\n proportion: 0.35,\n softness: 0.1,\n octaveCount: 2,\n persistence: 1,\n lacunarity: 1.5,\n },\n};\n\nexport const nintendoWaterPreset: PerlinNoisePreset = {\n name: 'Nintendo Water',\n params: {\n ...defaultPatternSizing,\n scale: 1 / 0.2,\n speed: 0.4,\n frame: 0,\n color1: '#2d69d4',\n color2: '#d1eefc',\n proportion: 0.42,\n softness: 0,\n octaveCount: 2,\n persistence: 0.55,\n lacunarity: 1.8,\n },\n};\n\nexport const colonyPreset: PerlinNoisePreset = {\n name: 'Colony',\n params: {\n ...defaultPatternSizing,\n scale: 1 / 0.15,\n speed: 0,\n frame: 0,\n color1: '#f4f0ae',\n color2: '#0a1a5e',\n octaveCount: 6,\n persistence: 1,\n lacunarity: 2.55,\n proportion: 0.65,\n softness: 0.35,\n },\n};\n\nexport const phosphenesPreset: PerlinNoisePreset = {\n name: 'Phosphenes',\n params: {\n ...defaultPatternSizing,\n scale: 1 / 0.03,\n speed: 0.15,\n frame: 0,\n color1: '#ec7c8b',\n color2: '#66cc99',\n proportion: 0.45,\n softness: 0.45,\n octaveCount: 6,\n persistence: 0.3,\n lacunarity: 3,\n },\n};\n\nexport const mossPreset: PerlinNoisePreset = {\n name: 'Moss',\n params: {\n ...defaultPatternSizing,\n scale: 1 / 0.15,\n speed: 0.02,\n frame: 0,\n color1: '#05ff4a',\n color2: '#262626',\n proportion: 0.65,\n softness: 0.35,\n octaveCount: 6,\n persistence: 1,\n lacunarity: 2.55,\n },\n};\n\nexport const wormsPreset: PerlinNoisePreset = {\n name: 'Worms',\n params: {\n ...defaultPatternSizing,\n scale: 1 / 2,\n speed: 0,\n frame: 0,\n color1: '#ffffff',\n color2: '#595959',\n proportion: 0.5,\n softness: 0,\n octaveCount: 1,\n persistence: 1,\n lacunarity: 1.5,\n },\n};\n\nexport const perlinNoisePresets: PerlinNoisePreset[] = [\n defaultPreset,\n nintendoWaterPreset,\n colonyPreset,\n phosphenesPreset,\n mossPreset,\n wormsPreset,\n];\n\nexport const PerlinNoise: React.FC<PerlinNoiseProps> = memo(function PerlinNoiseImpl({\n // Own props\n speed = defaultPreset.params.speed,\n frame = defaultPreset.params.frame,\n color1 = defaultPreset.params.color1,\n color2 = defaultPreset.params.color2,\n proportion = defaultPreset.params.proportion,\n softness = defaultPreset.params.softness,\n octaveCount = defaultPreset.params.octaveCount,\n persistence = defaultPreset.params.persistence,\n lacunarity,\n\n // Sizing props\n fit = defaultPreset.params.fit,\n worldWidth = defaultPreset.params.worldWidth,\n worldHeight = defaultPreset.params.worldHeight,\n scale = defaultPreset.params.scale,\n rotation = defaultPreset.params.rotation,\n originX = defaultPreset.params.originX,\n originY = defaultPreset.params.originY,\n offsetX = defaultPreset.params.offsetX,\n offsetY = defaultPreset.params.offsetY,\n ...props\n}: PerlinNoiseProps) {\n const uniforms = {\n // Own uniforms\n u_color1: getShaderColorFromString(color1),\n u_color2: getShaderColorFromString(color2),\n u_proportion: proportion,\n u_softness: softness ?? defaultPreset.params.softness,\n u_octaveCount: octaveCount ?? defaultPreset.params.octaveCount,\n u_persistence: persistence ?? defaultPreset.params.persistence,\n u_lacunarity: lacunarity ?? defaultPreset.params.lacunarity,\n\n // Sizing uniforms\n u_fit: ShaderFitOptions[fit],\n u_scale: scale,\n u_rotation: rotation,\n u_offsetX: offsetX,\n u_offsetY: offsetY,\n u_originX: originX,\n u_originY: originY,\n u_worldWidth: worldWidth,\n u_worldHeight: worldHeight,\n } satisfies PerlinNoiseUniforms;\n\n return (\n <ShaderMount\n {...props}\n speed={speed}\n frame={frame}\n fragmentShader={perlinNoiseFragmentShader}\n uniforms={uniforms}\n />\n );\n}, colorPropsAreEqual);\n"],
5
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+ "sourcesContent": ["import { memo } from 'react';\nimport { ShaderMount, type ShaderComponentProps } from '../shader-mount.js';\nimport { colorPropsAreEqual } from '../color-props-are-equal.js';\nimport {\n defaultPatternSizing,\n getShaderColorFromString,\n perlinNoiseFragmentShader,\n ShaderFitOptions,\n type PerlinNoiseParams,\n type PerlinNoiseUniforms,\n type ShaderPreset,\n} from '@paper-design/shaders';\n\nexport interface PerlinNoiseProps extends ShaderComponentProps, PerlinNoiseParams {}\n\ntype PerlinNoisePreset = ShaderPreset<PerlinNoiseParams>;\n\nexport const defaultPreset: PerlinNoisePreset = {\n name: 'Default',\n params: {\n ...defaultPatternSizing,\n speed: 0.5,\n frame: 0,\n colorBack: '#262626',\n colorFront: '#d9d9d9',\n proportion: 0.35,\n softness: 0.1,\n octaveCount: 2,\n persistence: 1,\n lacunarity: 1.5,\n },\n};\n\nexport const nintendoWaterPreset: PerlinNoisePreset = {\n name: 'Nintendo Water',\n params: {\n ...defaultPatternSizing,\n scale: 1 / 0.2,\n speed: 0.4,\n frame: 0,\n colorBack: '#2d69d4',\n colorFront: '#d1eefc',\n proportion: 0.42,\n softness: 0,\n octaveCount: 2,\n persistence: 0.55,\n lacunarity: 1.8,\n },\n};\n\nexport const colonyPreset: PerlinNoisePreset = {\n name: 'Colony',\n params: {\n ...defaultPatternSizing,\n scale: 1 / 0.15,\n speed: 0,\n frame: 0,\n colorBack: '#f4f0ae',\n colorFront: '#0a1a5e',\n octaveCount: 6,\n persistence: 1,\n lacunarity: 2.55,\n proportion: 0.65,\n softness: 0.35,\n },\n};\n\nexport const phosphenesPreset: PerlinNoisePreset = {\n name: 'Phosphenes',\n params: {\n ...defaultPatternSizing,\n scale: 1 / 0.03,\n speed: 0.15,\n frame: 0,\n colorBack: '#ec7c8b',\n colorFront: '#66cc99',\n proportion: 0.45,\n softness: 0.45,\n octaveCount: 6,\n persistence: 0.3,\n lacunarity: 3,\n },\n};\n\nexport const mossPreset: PerlinNoisePreset = {\n name: 'Moss',\n params: {\n ...defaultPatternSizing,\n scale: 1 / 0.15,\n speed: 0.02,\n frame: 0,\n colorBack: '#05ff4a',\n colorFront: '#262626',\n proportion: 0.65,\n softness: 0.35,\n octaveCount: 6,\n persistence: 1,\n lacunarity: 2.55,\n },\n};\n\nexport const wormsPreset: PerlinNoisePreset = {\n name: 'Worms',\n params: {\n ...defaultPatternSizing,\n scale: 1 / 2,\n speed: 0,\n frame: 0,\n colorBack: '#ffffff',\n colorFront: '#595959',\n proportion: 0.5,\n softness: 0,\n octaveCount: 1,\n persistence: 1,\n lacunarity: 1.5,\n },\n};\n\nexport const perlinNoisePresets: PerlinNoisePreset[] = [\n defaultPreset,\n nintendoWaterPreset,\n colonyPreset,\n phosphenesPreset,\n mossPreset,\n wormsPreset,\n];\n\nexport const PerlinNoise: React.FC<PerlinNoiseProps> = memo(function PerlinNoiseImpl({\n // Own props\n speed = defaultPreset.params.speed,\n frame = defaultPreset.params.frame,\n colorFront = defaultPreset.params.colorFront,\n colorBack = defaultPreset.params.colorBack,\n proportion = defaultPreset.params.proportion,\n softness = defaultPreset.params.softness,\n octaveCount = defaultPreset.params.octaveCount,\n persistence = defaultPreset.params.persistence,\n lacunarity,\n\n // Sizing props\n fit = defaultPreset.params.fit,\n worldWidth = defaultPreset.params.worldWidth,\n worldHeight = defaultPreset.params.worldHeight,\n scale = defaultPreset.params.scale,\n rotation = defaultPreset.params.rotation,\n originX = defaultPreset.params.originX,\n originY = defaultPreset.params.originY,\n offsetX = defaultPreset.params.offsetX,\n offsetY = defaultPreset.params.offsetY,\n ...props\n}: PerlinNoiseProps) {\n const uniforms = {\n // Own uniforms\n u_colorBack: getShaderColorFromString(colorBack),\n u_colorFront: getShaderColorFromString(colorFront),\n u_proportion: proportion,\n u_softness: softness ?? defaultPreset.params.softness,\n u_octaveCount: octaveCount ?? defaultPreset.params.octaveCount,\n u_persistence: persistence ?? defaultPreset.params.persistence,\n u_lacunarity: lacunarity ?? defaultPreset.params.lacunarity,\n\n // Sizing uniforms\n u_fit: ShaderFitOptions[fit],\n u_scale: scale,\n u_rotation: rotation,\n u_offsetX: offsetX,\n u_offsetY: offsetY,\n u_originX: originX,\n u_originY: originY,\n u_worldWidth: worldWidth,\n u_worldHeight: worldHeight,\n } satisfies PerlinNoiseUniforms;\n\n return (\n <ShaderMount\n {...props}\n speed={speed}\n frame={frame}\n fragmentShader={perlinNoiseFragmentShader}\n uniforms={uniforms}\n />\n );\n}, colorPropsAreEqual);\n"],
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6
6
  "names": []
7
7
  }
@@ -1,4 +1,4 @@
1
- import { type ShaderComponentProps } from '../shader-mount';
1
+ import { type ShaderComponentProps } from '../shader-mount.js';
2
2
  import { type PulsingBorderParams, type ShaderPreset } from '@paper-design/shaders';
3
3
  export interface PulsingBorderProps extends ShaderComponentProps, PulsingBorderParams {
4
4
  }
@@ -4,8 +4,8 @@
4
4
  * * * * * * * * * * * * * * * * * * * * * * * * * * * */
5
5
 
6
6
  import { memo } from "react";
7
- import { ShaderMount } from "../shader-mount";
8
- import { colorPropsAreEqual } from "../color-props-are-equal";
7
+ import { ShaderMount } from "../shader-mount.js";
8
+ import { colorPropsAreEqual } from "../color-props-are-equal.js";
9
9
  import {
10
10
  defaultObjectSizing,
11
11
  getShaderColorFromString,
@@ -1,7 +1,7 @@
1
1
  {
2
2
  "version": 3,
3
3
  "sources": ["../../src/shaders/pulsing-border.tsx"],
4
- "sourcesContent": ["import { memo } from 'react';\nimport { ShaderMount, type ShaderComponentProps } from '../shader-mount';\nimport { colorPropsAreEqual } from '../color-props-are-equal';\nimport {\n defaultObjectSizing,\n getShaderColorFromString,\n getShaderNoiseTexture,\n pulsingBorderFragmentShader,\n ShaderFitOptions,\n type PulsingBorderParams,\n type PulsingBorderUniforms,\n type ShaderPreset,\n} from '@paper-design/shaders';\n\nexport interface PulsingBorderProps extends ShaderComponentProps, PulsingBorderParams {}\n\ntype PulsingBorderPreset = ShaderPreset<PulsingBorderParams>;\n\n// Due to Leva controls limitation:\n// 1) keep default colors in HSLA format to keep alpha channel\n// 2) don't use decimal values on HSL values (to avoid button highlight bug)\n\nexport const defaultPreset: PulsingBorderPreset = {\n name: 'Default',\n params: {\n ...defaultObjectSizing,\n scale: 0.7,\n speed: 1,\n frame: 0,\n colorBack: '#000000',\n colors: ['#f2244f', '#4da6e6'],\n roundness: 0.5,\n thickness: 0.02,\n softness: 0.5,\n intensity: 2.4,\n spotsPerColor: 4,\n spotSize: 0.15,\n pulse: 0,\n smoke: 1,\n smokeSize: 1.3,\n },\n};\n\nexport const circlePreset: PulsingBorderPreset = {\n name: 'Circle',\n params: {\n ...defaultObjectSizing,\n worldWidth: 200,\n worldHeight: 200,\n scale: 0.5,\n speed: 1,\n frame: 0,\n colorBack: '#0f191f',\n colors: ['#ffdd33', '#ff8c00', '#ff002b'],\n roundness: 1,\n thickness: 0.03,\n softness: 0.2,\n intensity: 2,\n spotsPerColor: 4,\n spotSize: 0.15,\n pulse: 0,\n smoke: 0,\n smokeSize: 1,\n },\n};\n\nexport const innerBorderPreset: PulsingBorderPreset = {\n name: 'Inner Border',\n params: {\n ...defaultObjectSizing,\n speed: 1.0,\n frame: 0,\n colorBack: '#181821',\n colors: ['#f5ad2b', '#2294d9', '#bf00ff'],\n roundness: 0,\n thickness: 0,\n softness: 0.4,\n intensity: 0,\n spotsPerColor: 3,\n spotSize: 0.18,\n pulse: 0.04,\n smoke: 0.75,\n smokeSize: 0.92,\n },\n};\n\nexport const pulsingBorderPresets: PulsingBorderPreset[] = [defaultPreset, circlePreset, innerBorderPreset];\n\nexport const PulsingBorder: React.FC<PulsingBorderProps> = memo(function PulsingBorderImpl({\n // Own props\n speed = defaultPreset.params.speed,\n frame = defaultPreset.params.frame,\n colors = defaultPreset.params.colors,\n colorBack = defaultPreset.params.colorBack,\n roundness = defaultPreset.params.roundness,\n thickness = defaultPreset.params.thickness,\n softness = defaultPreset.params.softness,\n intensity = defaultPreset.params.intensity,\n spotsPerColor = defaultPreset.params.spotsPerColor,\n spotSize = defaultPreset.params.spotSize,\n pulse = defaultPreset.params.pulse,\n smoke = defaultPreset.params.smoke,\n smokeSize = defaultPreset.params.smokeSize,\n\n // Sizing props\n fit = defaultPreset.params.fit,\n rotation = defaultPreset.params.rotation,\n scale = defaultPreset.params.scale,\n originX = defaultPreset.params.originX,\n originY = defaultPreset.params.originY,\n offsetX = defaultPreset.params.offsetX,\n offsetY = defaultPreset.params.offsetY,\n worldWidth = defaultPreset.params.worldWidth,\n worldHeight = defaultPreset.params.worldHeight,\n ...props\n}: PulsingBorderProps) {\n const noiseTexture = typeof window !== 'undefined' && { u_noiseTexture: getShaderNoiseTexture(0) };\n const pulseTexture = typeof window !== 'undefined' && { u_pulseTexture: getShaderNoiseTexture(1) };\n const uniforms = {\n // Own uniforms\n u_colorBack: getShaderColorFromString(colorBack),\n u_colors: colors.map(getShaderColorFromString),\n u_colorsCount: colors.length,\n u_roundness: roundness,\n u_thickness: thickness,\n u_softness: softness,\n u_intensity: intensity,\n u_spotsPerColor: spotsPerColor,\n u_spotSize: spotSize,\n u_pulse: pulse,\n u_smoke: smoke,\n u_smokeSize: smokeSize,\n ...pulseTexture,\n ...noiseTexture,\n\n // Sizing uniforms\n u_fit: ShaderFitOptions[fit],\n u_rotation: rotation,\n u_scale: scale,\n u_offsetX: offsetX,\n u_offsetY: offsetY,\n u_originX: originX,\n u_originY: originY,\n u_worldWidth: worldWidth,\n u_worldHeight: worldHeight,\n } satisfies PulsingBorderUniforms;\n\n return (\n <ShaderMount\n {...props}\n speed={speed}\n frame={frame}\n fragmentShader={pulsingBorderFragmentShader}\n uniforms={uniforms}\n />\n );\n}, colorPropsAreEqual);\n"],
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4
+ "sourcesContent": ["import { memo } from 'react';\nimport { ShaderMount, type ShaderComponentProps } from '../shader-mount.js';\nimport { colorPropsAreEqual } from '../color-props-are-equal.js';\nimport {\n defaultObjectSizing,\n getShaderColorFromString,\n getShaderNoiseTexture,\n pulsingBorderFragmentShader,\n ShaderFitOptions,\n type PulsingBorderParams,\n type PulsingBorderUniforms,\n type ShaderPreset,\n} from '@paper-design/shaders';\n\nexport interface PulsingBorderProps extends ShaderComponentProps, PulsingBorderParams {}\n\ntype PulsingBorderPreset = ShaderPreset<PulsingBorderParams>;\n\nexport const defaultPreset: PulsingBorderPreset = {\n name: 'Default',\n params: {\n ...defaultObjectSizing,\n scale: 0.7,\n speed: 1,\n frame: 0,\n colorBack: '#000000',\n colors: ['#f2244f', '#4da6e6'],\n roundness: 0.5,\n thickness: 0.02,\n softness: 0.5,\n intensity: 2.4,\n spotsPerColor: 4,\n spotSize: 0.15,\n pulse: 0,\n smoke: 1,\n smokeSize: 1.3,\n },\n};\n\nexport const circlePreset: PulsingBorderPreset = {\n name: 'Circle',\n params: {\n ...defaultObjectSizing,\n worldWidth: 200,\n worldHeight: 200,\n scale: 0.5,\n speed: 1,\n frame: 0,\n colorBack: '#0f191f',\n colors: ['#ffdd33', '#ff8c00', '#ff002b'],\n roundness: 1,\n thickness: 0.03,\n softness: 0.2,\n intensity: 2,\n spotsPerColor: 4,\n spotSize: 0.15,\n pulse: 0,\n smoke: 0,\n smokeSize: 1,\n },\n};\n\nexport const innerBorderPreset: PulsingBorderPreset = {\n name: 'Inner Border',\n params: {\n ...defaultObjectSizing,\n speed: 1.0,\n frame: 0,\n colorBack: '#181821',\n colors: ['#f5ad2b', '#2294d9', '#bf00ff'],\n roundness: 0,\n thickness: 0,\n softness: 0.4,\n intensity: 0,\n spotsPerColor: 3,\n spotSize: 0.18,\n pulse: 0.04,\n smoke: 0.75,\n smokeSize: 0.92,\n },\n};\n\nexport const pulsingBorderPresets: PulsingBorderPreset[] = [defaultPreset, circlePreset, innerBorderPreset];\n\nexport const PulsingBorder: React.FC<PulsingBorderProps> = memo(function PulsingBorderImpl({\n // Own props\n speed = defaultPreset.params.speed,\n frame = defaultPreset.params.frame,\n colors = defaultPreset.params.colors,\n colorBack = defaultPreset.params.colorBack,\n roundness = defaultPreset.params.roundness,\n thickness = defaultPreset.params.thickness,\n softness = defaultPreset.params.softness,\n intensity = defaultPreset.params.intensity,\n spotsPerColor = defaultPreset.params.spotsPerColor,\n spotSize = defaultPreset.params.spotSize,\n pulse = defaultPreset.params.pulse,\n smoke = defaultPreset.params.smoke,\n smokeSize = defaultPreset.params.smokeSize,\n\n // Sizing props\n fit = defaultPreset.params.fit,\n rotation = defaultPreset.params.rotation,\n scale = defaultPreset.params.scale,\n originX = defaultPreset.params.originX,\n originY = defaultPreset.params.originY,\n offsetX = defaultPreset.params.offsetX,\n offsetY = defaultPreset.params.offsetY,\n worldWidth = defaultPreset.params.worldWidth,\n worldHeight = defaultPreset.params.worldHeight,\n ...props\n}: PulsingBorderProps) {\n const noiseTexture = typeof window !== 'undefined' && { u_noiseTexture: getShaderNoiseTexture(0) };\n const pulseTexture = typeof window !== 'undefined' && { u_pulseTexture: getShaderNoiseTexture(1) };\n const uniforms = {\n // Own uniforms\n u_colorBack: getShaderColorFromString(colorBack),\n u_colors: colors.map(getShaderColorFromString),\n u_colorsCount: colors.length,\n u_roundness: roundness,\n u_thickness: thickness,\n u_softness: softness,\n u_intensity: intensity,\n u_spotsPerColor: spotsPerColor,\n u_spotSize: spotSize,\n u_pulse: pulse,\n u_smoke: smoke,\n u_smokeSize: smokeSize,\n ...pulseTexture,\n ...noiseTexture,\n\n // Sizing uniforms\n u_fit: ShaderFitOptions[fit],\n u_rotation: rotation,\n u_scale: scale,\n u_offsetX: offsetX,\n u_offsetY: offsetY,\n u_originX: originX,\n u_originY: originY,\n u_worldWidth: worldWidth,\n u_worldHeight: worldHeight,\n } satisfies PulsingBorderUniforms;\n\n return (\n <ShaderMount\n {...props}\n speed={speed}\n frame={frame}\n fragmentShader={pulsingBorderFragmentShader}\n uniforms={uniforms}\n />\n );\n}, colorPropsAreEqual);\n"],
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6
6
  "names": []
7
7
  }
@@ -1,4 +1,4 @@
1
- import { type ShaderComponentProps } from '../shader-mount';
1
+ import { type ShaderComponentProps } from '../shader-mount.js';
2
2
  import { type SimplexNoiseParams, type ShaderPreset } from '@paper-design/shaders';
3
3
  export interface SimplexNoiseProps extends ShaderComponentProps, SimplexNoiseParams {
4
4
  }
@@ -4,8 +4,8 @@
4
4
  * * * * * * * * * * * * * * * * * * * * * * * * * * * */
5
5
 
6
6
  import { memo } from "react";
7
- import { ShaderMount } from "../shader-mount";
8
- import { colorPropsAreEqual } from "../color-props-are-equal";
7
+ import { ShaderMount } from "../shader-mount.js";
8
+ import { colorPropsAreEqual } from "../color-props-are-equal.js";
9
9
  import {
10
10
  getShaderColorFromString,
11
11
  simplexNoiseFragmentShader,
@@ -1,7 +1,7 @@
1
1
  {
2
2
  "version": 3,
3
3
  "sources": ["../../src/shaders/simplex-noise.tsx"],
4
- "sourcesContent": ["import { memo } from 'react';\nimport { ShaderMount, type ShaderComponentProps } from '../shader-mount';\nimport { colorPropsAreEqual } from '../color-props-are-equal';\nimport {\n getShaderColorFromString,\n simplexNoiseFragmentShader,\n ShaderFitOptions,\n type SimplexNoiseUniforms,\n type SimplexNoiseParams,\n type ShaderPreset,\n defaultPatternSizing,\n} from '@paper-design/shaders';\n\nexport interface SimplexNoiseProps extends ShaderComponentProps, SimplexNoiseParams {}\n\ntype SimplexNoisePreset = ShaderPreset<SimplexNoiseParams>;\n\n// Due to Leva controls limitation:\n// 1) keep default colors in HSLA format to keep alpha channel\n// 2) don't use decimal values on HSL values (to avoid button highlight bug)\n\nexport const defaultPreset: SimplexNoisePreset = {\n name: 'Default',\n params: {\n ...defaultPatternSizing,\n speed: 1,\n frame: 0,\n colors: ['#40a0bf', '#bf4040', '#ffcc00'],\n stepsPerColor: 3,\n softness: 0,\n },\n};\n\nexport const simplexNoisePresets: SimplexNoisePreset[] = [defaultPreset];\n\nexport const SimplexNoise: React.FC<SimplexNoiseProps> = memo(function SimplexNoiseImpl({\n // Own props\n speed = defaultPreset.params.speed,\n frame = defaultPreset.params.frame,\n colors = defaultPreset.params.colors,\n stepsPerColor = defaultPreset.params.stepsPerColor,\n softness = defaultPreset.params.softness,\n\n // Sizing props\n fit = defaultPreset.params.fit,\n scale = defaultPreset.params.scale,\n rotation = defaultPreset.params.rotation,\n originX = defaultPreset.params.originX,\n originY = defaultPreset.params.originY,\n offsetX = defaultPreset.params.offsetX,\n offsetY = defaultPreset.params.offsetY,\n worldWidth = defaultPreset.params.worldWidth,\n worldHeight = defaultPreset.params.worldHeight,\n ...props\n}: SimplexNoiseProps) {\n const uniforms = {\n // Own uniforms\n u_colors: colors.map(getShaderColorFromString),\n u_colorsCount: colors.length,\n u_stepsPerColor: stepsPerColor,\n u_softness: softness,\n\n // Sizing uniforms\n u_fit: ShaderFitOptions[fit],\n u_scale: scale,\n u_rotation: rotation,\n u_offsetX: offsetX,\n u_offsetY: offsetY,\n u_originX: originX,\n u_originY: originY,\n u_worldWidth: worldWidth,\n u_worldHeight: worldHeight,\n } satisfies SimplexNoiseUniforms;\n\n return (\n <ShaderMount\n {...props}\n speed={speed}\n frame={frame}\n fragmentShader={simplexNoiseFragmentShader}\n uniforms={uniforms}\n />\n );\n}, colorPropsAreEqual);\n"],
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+ "sourcesContent": ["import { memo } from 'react';\nimport { ShaderMount, type ShaderComponentProps } from '../shader-mount.js';\nimport { colorPropsAreEqual } from '../color-props-are-equal.js';\nimport {\n getShaderColorFromString,\n simplexNoiseFragmentShader,\n ShaderFitOptions,\n type SimplexNoiseUniforms,\n type SimplexNoiseParams,\n type ShaderPreset,\n defaultPatternSizing,\n} from '@paper-design/shaders';\n\nexport interface SimplexNoiseProps extends ShaderComponentProps, SimplexNoiseParams {}\n\ntype SimplexNoisePreset = ShaderPreset<SimplexNoiseParams>;\n\nexport const defaultPreset: SimplexNoisePreset = {\n name: 'Default',\n params: {\n ...defaultPatternSizing,\n speed: 1,\n frame: 0,\n colors: ['#40a0bf', '#bf4040', '#ffcc00'],\n stepsPerColor: 3,\n softness: 0,\n },\n};\n\nexport const simplexNoisePresets: SimplexNoisePreset[] = [defaultPreset];\n\nexport const SimplexNoise: React.FC<SimplexNoiseProps> = memo(function SimplexNoiseImpl({\n // Own props\n speed = defaultPreset.params.speed,\n frame = defaultPreset.params.frame,\n colors = defaultPreset.params.colors,\n stepsPerColor = defaultPreset.params.stepsPerColor,\n softness = defaultPreset.params.softness,\n\n // Sizing props\n fit = defaultPreset.params.fit,\n scale = defaultPreset.params.scale,\n rotation = defaultPreset.params.rotation,\n originX = defaultPreset.params.originX,\n originY = defaultPreset.params.originY,\n offsetX = defaultPreset.params.offsetX,\n offsetY = defaultPreset.params.offsetY,\n worldWidth = defaultPreset.params.worldWidth,\n worldHeight = defaultPreset.params.worldHeight,\n ...props\n}: SimplexNoiseProps) {\n const uniforms = {\n // Own uniforms\n u_colors: colors.map(getShaderColorFromString),\n u_colorsCount: colors.length,\n u_stepsPerColor: stepsPerColor,\n u_softness: softness,\n\n // Sizing uniforms\n u_fit: ShaderFitOptions[fit],\n u_scale: scale,\n u_rotation: rotation,\n u_offsetX: offsetX,\n u_offsetY: offsetY,\n u_originX: originX,\n u_originY: originY,\n u_worldWidth: worldWidth,\n u_worldHeight: worldHeight,\n } satisfies SimplexNoiseUniforms;\n\n return (\n <ShaderMount\n {...props}\n speed={speed}\n frame={frame}\n fragmentShader={simplexNoiseFragmentShader}\n uniforms={uniforms}\n />\n );\n}, colorPropsAreEqual);\n"],
5
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6
6
  "names": []
7
7
  }
@@ -1,4 +1,4 @@
1
- import { type ShaderComponentProps } from '../shader-mount';
1
+ import { type ShaderComponentProps } from '../shader-mount.js';
2
2
  import { type ShaderPreset, type SmokeRingParams } from '@paper-design/shaders';
3
3
  export interface SmokeRingProps extends ShaderComponentProps, SmokeRingParams {
4
4
  }
@@ -4,8 +4,8 @@
4
4
  * * * * * * * * * * * * * * * * * * * * * * * * * * * */
5
5
 
6
6
  import { memo } from "react";
7
- import { ShaderMount } from "../shader-mount";
8
- import { colorPropsAreEqual } from "../color-props-are-equal";
7
+ import { ShaderMount } from "../shader-mount.js";
8
+ import { colorPropsAreEqual } from "../color-props-are-equal.js";
9
9
  import {
10
10
  defaultObjectSizing,
11
11
  getShaderColorFromString,
@@ -1,7 +1,7 @@
1
1
  {
2
2
  "version": 3,
3
3
  "sources": ["../../src/shaders/smoke-ring.tsx"],
4
- "sourcesContent": ["import { memo } from 'react';\nimport { ShaderMount, type ShaderComponentProps } from '../shader-mount';\nimport { colorPropsAreEqual } from '../color-props-are-equal';\nimport {\n defaultObjectSizing,\n getShaderColorFromString,\n getShaderNoiseTexture,\n smokeRingFragmentShader,\n ShaderFitOptions,\n type ShaderPreset,\n type SmokeRingParams,\n type SmokeRingUniforms,\n} from '@paper-design/shaders';\n\nexport interface SmokeRingProps extends ShaderComponentProps, SmokeRingParams {}\n\ntype SmokeRingPreset = ShaderPreset<SmokeRingParams>;\n\n// Due to Leva controls limitation:\n// 1) keep default colors in HSLA format to keep alpha channel\n// 2) don't use decimal values on HSL values (to avoid button highlight bug)\n\nexport const defaultPreset: SmokeRingPreset = {\n name: 'Default',\n params: {\n ...defaultObjectSizing,\n speed: 0.4,\n frame: 0,\n colorBack: '#ffffff',\n colors: ['#136c5e', '#0f0224'],\n noiseScale: 5,\n noiseIterations: 10,\n radius: 0.5,\n thickness: 0.25,\n innerShape: 1.2,\n },\n};\n\nexport const poisonPreset: SmokeRingPreset = {\n name: 'Poison',\n params: {\n ...defaultObjectSizing,\n speed: 1,\n frame: 0,\n colorBack: '#000000',\n colors: ['#d4ff00', '#0c7f08'],\n noiseScale: 2.2,\n noiseIterations: 10,\n radius: 0.4,\n thickness: 0.2,\n innerShape: 0.6,\n },\n};\n\nexport const linePreset: SmokeRingPreset = {\n name: 'Line',\n params: {\n ...defaultObjectSizing,\n frame: 0,\n colorBack: '#000000',\n colors: ['#1fe8ff', '#4540a4'],\n noiseScale: 1.1,\n noiseIterations: 2,\n radius: 0.38,\n thickness: 0.01,\n innerShape: 0.88,\n speed: 4,\n },\n};\n\nexport const cloudPreset: SmokeRingPreset = {\n name: 'Cloud',\n params: {\n ...defaultObjectSizing,\n frame: 0,\n colorBack: '#3b9bff',\n colors: ['#ffffff'],\n noiseScale: 1.5,\n noiseIterations: 10,\n radius: 0.5,\n thickness: 0.65,\n innerShape: 0.9,\n speed: 0.5,\n },\n};\n\nexport const smokeRingPresets: SmokeRingPreset[] = [defaultPreset, linePreset, poisonPreset, cloudPreset];\n\nexport const SmokeRing: React.FC<SmokeRingProps> = memo(function SmokeRingImpl({\n // Own props\n speed = defaultPreset.params.speed,\n frame = defaultPreset.params.frame,\n colorBack = defaultPreset.params.colorBack,\n colors = defaultPreset.params.colors,\n noiseScale = defaultPreset.params.noiseScale,\n thickness = defaultPreset.params.thickness,\n radius = defaultPreset.params.radius,\n innerShape = defaultPreset.params.innerShape,\n noiseIterations = defaultPreset.params.noiseIterations,\n\n // Sizing props\n fit = defaultPreset.params.fit,\n scale = defaultPreset.params.scale,\n rotation = defaultPreset.params.rotation,\n originX = defaultPreset.params.originX,\n originY = defaultPreset.params.originY,\n offsetX = defaultPreset.params.offsetX,\n offsetY = defaultPreset.params.offsetY,\n worldWidth = defaultPreset.params.worldWidth,\n worldHeight = defaultPreset.params.worldHeight,\n ...props\n}: SmokeRingProps) {\n const noiseTexture = typeof window !== 'undefined' && { u_noiseTexture: getShaderNoiseTexture() };\n\n const uniforms = {\n // Own uniforms\n u_colorBack: getShaderColorFromString(colorBack),\n u_colors: colors.map(getShaderColorFromString),\n u_colorsCount: colors.length,\n u_noiseScale: noiseScale,\n u_thickness: thickness,\n u_radius: radius,\n u_innerShape: innerShape,\n u_noiseIterations: noiseIterations,\n ...noiseTexture,\n\n // Sizing uniforms\n u_fit: ShaderFitOptions[fit],\n u_scale: scale,\n u_rotation: rotation,\n u_offsetX: offsetX,\n u_offsetY: offsetY,\n u_originX: originX,\n u_originY: originY,\n u_worldWidth: worldWidth,\n u_worldHeight: worldHeight,\n } satisfies SmokeRingUniforms;\n\n return (\n <ShaderMount {...props} speed={speed} frame={frame} fragmentShader={smokeRingFragmentShader} uniforms={uniforms} />\n );\n}, colorPropsAreEqual);\n"],
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4
+ "sourcesContent": ["import { memo } from 'react';\nimport { ShaderMount, type ShaderComponentProps } from '../shader-mount.js';\nimport { colorPropsAreEqual } from '../color-props-are-equal.js';\nimport {\n defaultObjectSizing,\n getShaderColorFromString,\n getShaderNoiseTexture,\n smokeRingFragmentShader,\n ShaderFitOptions,\n type ShaderPreset,\n type SmokeRingParams,\n type SmokeRingUniforms,\n} from '@paper-design/shaders';\n\nexport interface SmokeRingProps extends ShaderComponentProps, SmokeRingParams {}\n\ntype SmokeRingPreset = ShaderPreset<SmokeRingParams>;\n\nexport const defaultPreset: SmokeRingPreset = {\n name: 'Default',\n params: {\n ...defaultObjectSizing,\n speed: 0.4,\n frame: 0,\n colorBack: '#ffffff',\n colors: ['#136c5e', '#0f0224'],\n noiseScale: 5,\n noiseIterations: 10,\n radius: 0.5,\n thickness: 0.25,\n innerShape: 1.2,\n },\n};\n\nexport const poisonPreset: SmokeRingPreset = {\n name: 'Poison',\n params: {\n ...defaultObjectSizing,\n speed: 1,\n frame: 0,\n colorBack: '#000000',\n colors: ['#d4ff00', '#0c7f08'],\n noiseScale: 2.2,\n noiseIterations: 10,\n radius: 0.4,\n thickness: 0.2,\n innerShape: 0.6,\n },\n};\n\nexport const linePreset: SmokeRingPreset = {\n name: 'Line',\n params: {\n ...defaultObjectSizing,\n frame: 0,\n colorBack: '#000000',\n colors: ['#1fe8ff', '#4540a4'],\n noiseScale: 1.1,\n noiseIterations: 2,\n radius: 0.38,\n thickness: 0.01,\n innerShape: 0.88,\n speed: 4,\n },\n};\n\nexport const cloudPreset: SmokeRingPreset = {\n name: 'Cloud',\n params: {\n ...defaultObjectSizing,\n frame: 0,\n colorBack: '#3b9bff',\n colors: ['#ffffff'],\n noiseScale: 1.5,\n noiseIterations: 10,\n radius: 0.5,\n thickness: 0.65,\n innerShape: 0.9,\n speed: 0.5,\n },\n};\n\nexport const smokeRingPresets: SmokeRingPreset[] = [defaultPreset, linePreset, poisonPreset, cloudPreset];\n\nexport const SmokeRing: React.FC<SmokeRingProps> = memo(function SmokeRingImpl({\n // Own props\n speed = defaultPreset.params.speed,\n frame = defaultPreset.params.frame,\n colorBack = defaultPreset.params.colorBack,\n colors = defaultPreset.params.colors,\n noiseScale = defaultPreset.params.noiseScale,\n thickness = defaultPreset.params.thickness,\n radius = defaultPreset.params.radius,\n innerShape = defaultPreset.params.innerShape,\n noiseIterations = defaultPreset.params.noiseIterations,\n\n // Sizing props\n fit = defaultPreset.params.fit,\n scale = defaultPreset.params.scale,\n rotation = defaultPreset.params.rotation,\n originX = defaultPreset.params.originX,\n originY = defaultPreset.params.originY,\n offsetX = defaultPreset.params.offsetX,\n offsetY = defaultPreset.params.offsetY,\n worldWidth = defaultPreset.params.worldWidth,\n worldHeight = defaultPreset.params.worldHeight,\n ...props\n}: SmokeRingProps) {\n const noiseTexture = typeof window !== 'undefined' && { u_noiseTexture: getShaderNoiseTexture() };\n\n const uniforms = {\n // Own uniforms\n u_colorBack: getShaderColorFromString(colorBack),\n u_colors: colors.map(getShaderColorFromString),\n u_colorsCount: colors.length,\n u_noiseScale: noiseScale,\n u_thickness: thickness,\n u_radius: radius,\n u_innerShape: innerShape,\n u_noiseIterations: noiseIterations,\n ...noiseTexture,\n\n // Sizing uniforms\n u_fit: ShaderFitOptions[fit],\n u_scale: scale,\n u_rotation: rotation,\n u_offsetX: offsetX,\n u_offsetY: offsetY,\n u_originX: originX,\n u_originY: originY,\n u_worldWidth: worldWidth,\n u_worldHeight: worldHeight,\n } satisfies SmokeRingUniforms;\n\n return (\n <ShaderMount {...props} speed={speed} frame={frame} fragmentShader={smokeRingFragmentShader} uniforms={uniforms} />\n );\n}, colorPropsAreEqual);\n"],
5
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6
6
  "names": []
7
7
  }
@@ -1,4 +1,4 @@
1
- import { type ShaderComponentProps } from '../shader-mount';
1
+ import { type ShaderComponentProps } from '../shader-mount.js';
2
2
  import { type ShaderPreset, type SpiralParams } from '@paper-design/shaders';
3
3
  export interface SpiralProps extends ShaderComponentProps, SpiralParams {
4
4
  }