@paper-design/shaders-react 0.0.32 → 0.0.34

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Files changed (65) hide show
  1. package/README.md +1 -4
  2. package/dist/index.d.ts +42 -39
  3. package/dist/index.js +22 -19
  4. package/dist/index.js.map +2 -2
  5. package/dist/shader-mount.d.ts +4 -1
  6. package/dist/shader-mount.js +7 -1
  7. package/dist/shader-mount.js.map +2 -2
  8. package/dist/shaders/color-panels.d.ts +9 -0
  9. package/dist/shaders/color-panels.js +107 -0
  10. package/dist/shaders/color-panels.js.map +7 -0
  11. package/dist/shaders/dithering.d.ts +1 -1
  12. package/dist/shaders/dithering.js +45 -54
  13. package/dist/shaders/dithering.js.map +2 -2
  14. package/dist/shaders/dot-grid.d.ts +1 -1
  15. package/dist/shaders/dot-grid.js +30 -30
  16. package/dist/shaders/dot-grid.js.map +2 -2
  17. package/dist/shaders/dot-orbit.d.ts +1 -1
  18. package/dist/shaders/dot-orbit.js +7 -4
  19. package/dist/shaders/dot-orbit.js.map +2 -2
  20. package/dist/shaders/god-rays.d.ts +1 -1
  21. package/dist/shaders/god-rays.js +26 -19
  22. package/dist/shaders/god-rays.js.map +2 -2
  23. package/dist/shaders/grain-gradient.d.ts +1 -1
  24. package/dist/shaders/grain-gradient.js +30 -19
  25. package/dist/shaders/grain-gradient.js.map +2 -2
  26. package/dist/shaders/liquid-metal.d.ts +4 -1
  27. package/dist/shaders/liquid-metal.js +89 -20
  28. package/dist/shaders/liquid-metal.js.map +2 -2
  29. package/dist/shaders/mesh-gradient.d.ts +1 -1
  30. package/dist/shaders/mesh-gradient.js +5 -5
  31. package/dist/shaders/mesh-gradient.js.map +2 -2
  32. package/dist/shaders/metaballs.d.ts +1 -1
  33. package/dist/shaders/metaballs.js +6 -3
  34. package/dist/shaders/metaballs.js.map +2 -2
  35. package/dist/shaders/neuro-noise.d.ts +1 -1
  36. package/dist/shaders/neuro-noise.js +12 -18
  37. package/dist/shaders/neuro-noise.js.map +2 -2
  38. package/dist/shaders/perlin-noise.d.ts +1 -1
  39. package/dist/shaders/perlin-noise.js +18 -18
  40. package/dist/shaders/perlin-noise.js.map +2 -2
  41. package/dist/shaders/pulsing-border.d.ts +1 -1
  42. package/dist/shaders/pulsing-border.js +8 -8
  43. package/dist/shaders/pulsing-border.js.map +2 -2
  44. package/dist/shaders/simplex-noise.d.ts +1 -1
  45. package/dist/shaders/simplex-noise.js +3 -3
  46. package/dist/shaders/simplex-noise.js.map +2 -2
  47. package/dist/shaders/smoke-ring.d.ts +1 -1
  48. package/dist/shaders/smoke-ring.js +10 -10
  49. package/dist/shaders/smoke-ring.js.map +2 -2
  50. package/dist/shaders/spiral.d.ts +1 -1
  51. package/dist/shaders/spiral.js +20 -20
  52. package/dist/shaders/spiral.js.map +2 -2
  53. package/dist/shaders/swirl.d.ts +1 -1
  54. package/dist/shaders/swirl.js +12 -13
  55. package/dist/shaders/swirl.js.map +2 -2
  56. package/dist/shaders/voronoi.d.ts +1 -1
  57. package/dist/shaders/voronoi.js +14 -14
  58. package/dist/shaders/voronoi.js.map +2 -2
  59. package/dist/shaders/warp.d.ts +8 -8
  60. package/dist/shaders/warp.js +119 -115
  61. package/dist/shaders/warp.js.map +2 -2
  62. package/dist/shaders/waves.d.ts +1 -1
  63. package/dist/shaders/waves.js +18 -18
  64. package/dist/shaders/waves.js.map +2 -2
  65. package/package.json +2 -2
@@ -1,7 +1,7 @@
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  {
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  "version": 3,
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  "sources": ["../../src/shaders/neuro-noise.tsx"],
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- "sourcesContent": ["import { memo } from 'react';\nimport { ShaderMount, type ShaderComponentProps } from '../shader-mount';\nimport { colorPropsAreEqual } from '../color-props-are-equal';\nimport {\n defaultPatternSizing,\n getShaderColorFromString,\n neuroNoiseFragmentShader,\n ShaderFitOptions,\n type NeuroNoiseParams,\n type NeuroNoiseUniforms,\n type ShaderPreset,\n} from '@paper-design/shaders';\n\nexport interface NeuroNoiseProps extends ShaderComponentProps, NeuroNoiseParams {}\n\ntype NeuroNoisePreset = ShaderPreset<NeuroNoiseParams>;\n\n// Due to Leva controls limitation:\n// 1) keep default colors in HSLA format to keep alpha channel\n// 2) don't use decimal values on HSL values (to avoid button highlight bug)\n\nexport const defaultPreset: NeuroNoisePreset = {\n name: 'Default',\n params: {\n ...defaultPatternSizing,\n speed: 1,\n frame: 0,\n colorFront: 'hsla(261, 100%, 82%, 1)',\n colorBack: 'hsla(0, 0%, 0%, 1)',\n brightness: 1.3,\n },\n};\n\nconst marblePreset: NeuroNoisePreset = {\n name: 'Marble',\n params: {\n ...defaultPatternSizing,\n scale: 0.4,\n speed: 0,\n frame: 0,\n colorFront: 'hsla(230, 24%, 15%, 1)',\n colorBack: 'hsla(0, 0%, 97%, 1)',\n brightness: 1.1,\n },\n};\n\nexport const neuroNoisePresets: NeuroNoisePreset[] = [defaultPreset, marblePreset] as const;\n\nexport const NeuroNoise: React.FC<NeuroNoiseProps> = memo(function NeuroNoiseImpl({\n // Own props\n speed = defaultPreset.params.speed,\n frame = defaultPreset.params.frame,\n colorFront = defaultPreset.params.colorFront,\n colorBack = defaultPreset.params.colorBack,\n brightness = defaultPreset.params.brightness,\n\n // Sizing props\n fit = defaultPreset.params.fit,\n scale = defaultPreset.params.scale,\n rotation = defaultPreset.params.rotation,\n originX = defaultPreset.params.originX,\n originY = defaultPreset.params.originY,\n offsetX = defaultPreset.params.offsetX,\n offsetY = defaultPreset.params.offsetY,\n worldWidth = defaultPreset.params.worldWidth,\n worldHeight = defaultPreset.params.worldHeight,\n ...props\n}: NeuroNoiseProps) {\n const uniforms = {\n // Own uniforms\n u_colorFront: getShaderColorFromString(colorFront),\n u_colorBack: getShaderColorFromString(colorBack),\n u_brightness: brightness,\n\n // Sizing uniforms\n u_fit: ShaderFitOptions[fit],\n u_scale: scale,\n u_rotation: rotation,\n u_offsetX: offsetX,\n u_offsetY: offsetY,\n u_originX: originX,\n u_originY: originY,\n u_worldWidth: worldWidth,\n u_worldHeight: worldHeight,\n } satisfies NeuroNoiseUniforms;\n\n return (\n <ShaderMount {...props} speed={speed} frame={frame} fragmentShader={neuroNoiseFragmentShader} uniforms={uniforms} />\n );\n}, colorPropsAreEqual);\n"],
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+ "sourcesContent": ["import { memo } from 'react';\nimport { ShaderMount, type ShaderComponentProps } from '../shader-mount.js';\nimport { colorPropsAreEqual } from '../color-props-are-equal.js';\nimport {\n defaultPatternSizing,\n getShaderColorFromString,\n neuroNoiseFragmentShader,\n ShaderFitOptions,\n type NeuroNoiseParams,\n type NeuroNoiseUniforms,\n type ShaderPreset,\n} from '@paper-design/shaders';\n\nexport interface NeuroNoiseProps extends ShaderComponentProps, NeuroNoiseParams {}\n\ntype NeuroNoisePreset = ShaderPreset<NeuroNoiseParams>;\n\nexport const defaultPreset: NeuroNoisePreset = {\n name: 'Default',\n params: {\n ...defaultPatternSizing,\n speed: 1,\n frame: 0,\n colorFront: '#ffffff',\n colorMid: '#bf9eff',\n colorBack: '#000000',\n brightness: 0.3,\n contrast: 0.6,\n },\n};\n\nexport const neuroNoisePresets: NeuroNoisePreset[] = [defaultPreset] as const;\n\nexport const NeuroNoise: React.FC<NeuroNoiseProps> = memo(function NeuroNoiseImpl({\n // Own props\n speed = defaultPreset.params.speed,\n frame = defaultPreset.params.frame,\n colorFront = defaultPreset.params.colorFront,\n colorMid = defaultPreset.params.colorMid,\n colorBack = defaultPreset.params.colorBack,\n brightness = defaultPreset.params.brightness,\n contrast = defaultPreset.params.contrast,\n\n // Sizing props\n fit = defaultPreset.params.fit,\n scale = defaultPreset.params.scale,\n rotation = defaultPreset.params.rotation,\n originX = defaultPreset.params.originX,\n originY = defaultPreset.params.originY,\n offsetX = defaultPreset.params.offsetX,\n offsetY = defaultPreset.params.offsetY,\n worldWidth = defaultPreset.params.worldWidth,\n worldHeight = defaultPreset.params.worldHeight,\n ...props\n}: NeuroNoiseProps) {\n const uniforms = {\n // Own uniforms\n u_colorFront: getShaderColorFromString(colorFront),\n u_colorMid: getShaderColorFromString(colorMid),\n u_colorBack: getShaderColorFromString(colorBack),\n u_brightness: brightness,\n u_contrast: contrast,\n\n // Sizing uniforms\n u_fit: ShaderFitOptions[fit],\n u_scale: scale,\n u_rotation: rotation,\n u_offsetX: offsetX,\n u_offsetY: offsetY,\n u_originX: originX,\n u_originY: originY,\n u_worldWidth: worldWidth,\n u_worldHeight: worldHeight,\n } satisfies NeuroNoiseUniforms;\n\n return (\n <ShaderMount {...props} speed={speed} frame={frame} fragmentShader={neuroNoiseFragmentShader} uniforms={uniforms} />\n );\n}, colorPropsAreEqual);\n"],
5
+ "mappings": ";;;;;AAAA,SAAS,YAAY;AACrB,SAAS,mBAA8C;AACvD,SAAS,0BAA0B;AACnC;AAAA,EACE;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,OAIK;AAiEH;AA3DG,MAAM,gBAAkC;AAAA,EAC7C,MAAM;AAAA,EACN,QAAQ;AAAA,IACN,GAAG;AAAA,IACH,OAAO;AAAA,IACP,OAAO;AAAA,IACP,YAAY;AAAA,IACZ,UAAU;AAAA,IACV,WAAW;AAAA,IACX,YAAY;AAAA,IACZ,UAAU;AAAA,EACZ;AACF;AAEO,MAAM,oBAAwC,CAAC,aAAa;AAE5D,MAAM,aAAwC,KAAK,SAAS,eAAe;AAAA;AAAA,EAEhF,QAAQ,cAAc,OAAO;AAAA,EAC7B,QAAQ,cAAc,OAAO;AAAA,EAC7B,aAAa,cAAc,OAAO;AAAA,EAClC,WAAW,cAAc,OAAO;AAAA,EAChC,YAAY,cAAc,OAAO;AAAA,EACjC,aAAa,cAAc,OAAO;AAAA,EAClC,WAAW,cAAc,OAAO;AAAA;AAAA,EAGhC,MAAM,cAAc,OAAO;AAAA,EAC3B,QAAQ,cAAc,OAAO;AAAA,EAC7B,WAAW,cAAc,OAAO;AAAA,EAChC,UAAU,cAAc,OAAO;AAAA,EAC/B,UAAU,cAAc,OAAO;AAAA,EAC/B,UAAU,cAAc,OAAO;AAAA,EAC/B,UAAU,cAAc,OAAO;AAAA,EAC/B,aAAa,cAAc,OAAO;AAAA,EAClC,cAAc,cAAc,OAAO;AAAA,EACnC,GAAG;AACL,GAAoB;AAClB,QAAM,WAAW;AAAA;AAAA,IAEf,cAAc,yBAAyB,UAAU;AAAA,IACjD,YAAY,yBAAyB,QAAQ;AAAA,IAC7C,aAAa,yBAAyB,SAAS;AAAA,IAC/C,cAAc;AAAA,IACd,YAAY;AAAA;AAAA,IAGZ,OAAO,iBAAiB,GAAG;AAAA,IAC3B,SAAS;AAAA,IACT,YAAY;AAAA,IACZ,WAAW;AAAA,IACX,WAAW;AAAA,IACX,WAAW;AAAA,IACX,WAAW;AAAA,IACX,cAAc;AAAA,IACd,eAAe;AAAA,EACjB;AAEA,SACE,oBAAC,eAAa,GAAG,OAAO,OAAc,OAAc,gBAAgB,0BAA0B,UAAoB;AAEtH,GAAG,kBAAkB;",
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  "names": []
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  }
@@ -1,4 +1,4 @@
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- import { type ShaderComponentProps } from '../shader-mount';
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+ import { type ShaderComponentProps } from '../shader-mount.js';
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  import { type PerlinNoiseParams, type ShaderPreset } from '@paper-design/shaders';
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  export interface PerlinNoiseProps extends ShaderComponentProps, PerlinNoiseParams {
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  }
@@ -4,8 +4,8 @@
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  * * * * * * * * * * * * * * * * * * * * * * * * * * * */
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  import { memo } from "react";
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- import { ShaderMount } from "../shader-mount";
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- import { colorPropsAreEqual } from "../color-props-are-equal";
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+ import { ShaderMount } from "../shader-mount.js";
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+ import { colorPropsAreEqual } from "../color-props-are-equal.js";
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  import {
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  defaultPatternSizing,
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  getShaderColorFromString,
@@ -19,8 +19,8 @@ const defaultPreset = {
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  ...defaultPatternSizing,
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  speed: 0.5,
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  frame: 0,
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- color1: "hsla(0, 0%, 15%, 1)",
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- color2: "hsla(0, 0%, 85%, 1)",
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+ colorBack: "#262626",
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+ colorFront: "#d9d9d9",
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  proportion: 0.35,
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  softness: 0.1,
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  octaveCount: 2,
@@ -35,8 +35,8 @@ const nintendoWaterPreset = {
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  scale: 1 / 0.2,
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  speed: 0.4,
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  frame: 0,
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- color1: "hsla(220, 66%, 50%, 1)",
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- color2: "hsla(200, 66%, 90%, 1)",
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+ colorBack: "#2d69d4",
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+ colorFront: "#d1eefc",
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  proportion: 0.42,
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  softness: 0,
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  octaveCount: 2,
@@ -51,8 +51,8 @@ const colonyPreset = {
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  scale: 1 / 0.15,
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  speed: 0,
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  frame: 0,
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- color1: "hsla(56, 86%, 81%, 1)",
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- color2: "hsla(230, 80%, 20%, 1)",
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+ colorBack: "#f4f0ae",
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+ colorFront: "#0a1a5e",
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  octaveCount: 6,
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  persistence: 1,
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  lacunarity: 2.55,
@@ -67,8 +67,8 @@ const phosphenesPreset = {
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  scale: 1 / 0.03,
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  speed: 0.15,
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  frame: 0,
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- color1: "hsla(350, 80%, 70%, 1)",
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- color2: "hsla(150, 50%, 60%, 1)",
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+ colorBack: "#ec7c8b",
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+ colorFront: "#66cc99",
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  proportion: 0.45,
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  softness: 0.45,
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  octaveCount: 6,
@@ -83,8 +83,8 @@ const mossPreset = {
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  scale: 1 / 0.15,
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  speed: 0.02,
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  frame: 0,
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- color1: "hsla(137, 100%, 51%, 1)",
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- color2: "hsla(0, 0%, 15%, 1)",
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+ colorBack: "#05ff4a",
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+ colorFront: "#262626",
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  proportion: 0.65,
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  softness: 0.35,
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  octaveCount: 6,
@@ -99,8 +99,8 @@ const wormsPreset = {
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  scale: 1 / 2,
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  speed: 0,
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  frame: 0,
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- color1: "hsla(0, 100%, 100%, 1)",
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- color2: "hsla(0, 0%, 35%, 1)",
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+ colorBack: "#ffffff",
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+ colorFront: "#595959",
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  proportion: 0.5,
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  softness: 0,
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  octaveCount: 1,
@@ -120,8 +120,8 @@ const PerlinNoise = memo(function PerlinNoiseImpl({
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  // Own props
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  speed = defaultPreset.params.speed,
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  frame = defaultPreset.params.frame,
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- color1 = defaultPreset.params.color1,
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- color2 = defaultPreset.params.color2,
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+ colorFront = defaultPreset.params.colorFront,
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+ colorBack = defaultPreset.params.colorBack,
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  proportion = defaultPreset.params.proportion,
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  softness = defaultPreset.params.softness,
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  octaveCount = defaultPreset.params.octaveCount,
@@ -141,8 +141,8 @@ const PerlinNoise = memo(function PerlinNoiseImpl({
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  }) {
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  const uniforms = {
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  // Own uniforms
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- u_color1: getShaderColorFromString(color1),
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- u_color2: getShaderColorFromString(color2),
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+ u_colorBack: getShaderColorFromString(colorBack),
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+ u_colorFront: getShaderColorFromString(colorFront),
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  u_proportion: proportion,
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  u_softness: softness ?? defaultPreset.params.softness,
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  u_octaveCount: octaveCount ?? defaultPreset.params.octaveCount,
@@ -1,7 +1,7 @@
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  {
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  "version": 3,
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  "sources": ["../../src/shaders/perlin-noise.tsx"],
4
- "sourcesContent": ["import { memo } from 'react';\nimport { ShaderMount, type ShaderComponentProps } from '../shader-mount';\nimport { colorPropsAreEqual } from '../color-props-are-equal';\nimport {\n defaultPatternSizing,\n getShaderColorFromString,\n perlinNoiseFragmentShader,\n ShaderFitOptions,\n type PerlinNoiseParams,\n type PerlinNoiseUniforms,\n type ShaderPreset,\n} from '@paper-design/shaders';\n\nexport interface PerlinNoiseProps extends ShaderComponentProps, PerlinNoiseParams {}\n\ntype PerlinNoisePreset = ShaderPreset<PerlinNoiseParams>;\n\n// Due to Leva controls limitation:\n// 1) keep default colors in HSLA format to keep alpha channel\n// 2) don't use decimal values on HSL values (to avoid button highlight bug)\n\nexport const defaultPreset: PerlinNoisePreset = {\n name: 'Default',\n params: {\n ...defaultPatternSizing,\n speed: 0.5,\n frame: 0,\n color1: 'hsla(0, 0%, 15%, 1)',\n color2: 'hsla(0, 0%, 85%, 1)',\n proportion: 0.35,\n softness: 0.1,\n octaveCount: 2,\n persistence: 1,\n lacunarity: 1.5,\n },\n};\n\nexport const nintendoWaterPreset: PerlinNoisePreset = {\n name: 'Nintendo Water',\n params: {\n ...defaultPatternSizing,\n scale: 1 / 0.2,\n speed: 0.4,\n frame: 0,\n color1: 'hsla(220, 66%, 50%, 1)',\n color2: 'hsla(200, 66%, 90%, 1)',\n proportion: 0.42,\n softness: 0,\n octaveCount: 2,\n persistence: 0.55,\n lacunarity: 1.8,\n },\n};\n\nexport const colonyPreset: PerlinNoisePreset = {\n name: 'Colony',\n params: {\n ...defaultPatternSizing,\n scale: 1 / 0.15,\n speed: 0,\n frame: 0,\n color1: 'hsla(56, 86%, 81%, 1)',\n color2: 'hsla(230, 80%, 20%, 1)',\n octaveCount: 6,\n persistence: 1,\n lacunarity: 2.55,\n proportion: 0.65,\n softness: 0.35,\n },\n};\n\nexport const phosphenesPreset: PerlinNoisePreset = {\n name: 'Phosphenes',\n params: {\n ...defaultPatternSizing,\n scale: 1 / 0.03,\n speed: 0.15,\n frame: 0,\n color1: 'hsla(350, 80%, 70%, 1)',\n color2: 'hsla(150, 50%, 60%, 1)',\n proportion: 0.45,\n softness: 0.45,\n octaveCount: 6,\n persistence: 0.3,\n lacunarity: 3,\n },\n};\n\nexport const mossPreset: PerlinNoisePreset = {\n name: 'Moss',\n params: {\n ...defaultPatternSizing,\n scale: 1 / 0.15,\n speed: 0.02,\n frame: 0,\n color1: 'hsla(137, 100%, 51%, 1)',\n color2: 'hsla(0, 0%, 15%, 1)',\n proportion: 0.65,\n softness: 0.35,\n octaveCount: 6,\n persistence: 1,\n lacunarity: 2.55,\n },\n};\n\nexport const wormsPreset: PerlinNoisePreset = {\n name: 'Worms',\n params: {\n ...defaultPatternSizing,\n scale: 1 / 2,\n speed: 0,\n frame: 0,\n color1: 'hsla(0, 100%, 100%, 1)',\n color2: 'hsla(0, 0%, 35%, 1)',\n proportion: 0.5,\n softness: 0,\n octaveCount: 1,\n persistence: 1,\n lacunarity: 1.5,\n },\n};\n\nexport const perlinNoisePresets: PerlinNoisePreset[] = [\n defaultPreset,\n nintendoWaterPreset,\n colonyPreset,\n phosphenesPreset,\n mossPreset,\n wormsPreset,\n];\n\nexport const PerlinNoise: React.FC<PerlinNoiseProps> = memo(function PerlinNoiseImpl({\n // Own props\n speed = defaultPreset.params.speed,\n frame = defaultPreset.params.frame,\n color1 = defaultPreset.params.color1,\n color2 = defaultPreset.params.color2,\n proportion = defaultPreset.params.proportion,\n softness = defaultPreset.params.softness,\n octaveCount = defaultPreset.params.octaveCount,\n persistence = defaultPreset.params.persistence,\n lacunarity,\n\n // Sizing props\n fit = defaultPreset.params.fit,\n worldWidth = defaultPreset.params.worldWidth,\n worldHeight = defaultPreset.params.worldHeight,\n scale = defaultPreset.params.scale,\n rotation = defaultPreset.params.rotation,\n originX = defaultPreset.params.originX,\n originY = defaultPreset.params.originY,\n offsetX = defaultPreset.params.offsetX,\n offsetY = defaultPreset.params.offsetY,\n ...props\n}: PerlinNoiseProps) {\n const uniforms = {\n // Own uniforms\n u_color1: getShaderColorFromString(color1),\n u_color2: getShaderColorFromString(color2),\n u_proportion: proportion,\n u_softness: softness ?? defaultPreset.params.softness,\n u_octaveCount: octaveCount ?? defaultPreset.params.octaveCount,\n u_persistence: persistence ?? defaultPreset.params.persistence,\n u_lacunarity: lacunarity ?? defaultPreset.params.lacunarity,\n\n // Sizing uniforms\n u_fit: ShaderFitOptions[fit],\n u_scale: scale,\n u_rotation: rotation,\n u_offsetX: offsetX,\n u_offsetY: offsetY,\n u_originX: originX,\n u_originY: originY,\n u_worldWidth: worldWidth,\n u_worldHeight: worldHeight,\n } satisfies PerlinNoiseUniforms;\n\n return (\n <ShaderMount\n {...props}\n speed={speed}\n frame={frame}\n fragmentShader={perlinNoiseFragmentShader}\n uniforms={uniforms}\n />\n );\n}, colorPropsAreEqual);\n"],
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4
+ "sourcesContent": ["import { memo } from 'react';\nimport { ShaderMount, type ShaderComponentProps } from '../shader-mount.js';\nimport { colorPropsAreEqual } from '../color-props-are-equal.js';\nimport {\n defaultPatternSizing,\n getShaderColorFromString,\n perlinNoiseFragmentShader,\n ShaderFitOptions,\n type PerlinNoiseParams,\n type PerlinNoiseUniforms,\n type ShaderPreset,\n} from '@paper-design/shaders';\n\nexport interface PerlinNoiseProps extends ShaderComponentProps, PerlinNoiseParams {}\n\ntype PerlinNoisePreset = ShaderPreset<PerlinNoiseParams>;\n\nexport const defaultPreset: PerlinNoisePreset = {\n name: 'Default',\n params: {\n ...defaultPatternSizing,\n speed: 0.5,\n frame: 0,\n colorBack: '#262626',\n colorFront: '#d9d9d9',\n proportion: 0.35,\n softness: 0.1,\n octaveCount: 2,\n persistence: 1,\n lacunarity: 1.5,\n },\n};\n\nexport const nintendoWaterPreset: PerlinNoisePreset = {\n name: 'Nintendo Water',\n params: {\n ...defaultPatternSizing,\n scale: 1 / 0.2,\n speed: 0.4,\n frame: 0,\n colorBack: '#2d69d4',\n colorFront: '#d1eefc',\n proportion: 0.42,\n softness: 0,\n octaveCount: 2,\n persistence: 0.55,\n lacunarity: 1.8,\n },\n};\n\nexport const colonyPreset: PerlinNoisePreset = {\n name: 'Colony',\n params: {\n ...defaultPatternSizing,\n scale: 1 / 0.15,\n speed: 0,\n frame: 0,\n colorBack: '#f4f0ae',\n colorFront: '#0a1a5e',\n octaveCount: 6,\n persistence: 1,\n lacunarity: 2.55,\n proportion: 0.65,\n softness: 0.35,\n },\n};\n\nexport const phosphenesPreset: PerlinNoisePreset = {\n name: 'Phosphenes',\n params: {\n ...defaultPatternSizing,\n scale: 1 / 0.03,\n speed: 0.15,\n frame: 0,\n colorBack: '#ec7c8b',\n colorFront: '#66cc99',\n proportion: 0.45,\n softness: 0.45,\n octaveCount: 6,\n persistence: 0.3,\n lacunarity: 3,\n },\n};\n\nexport const mossPreset: PerlinNoisePreset = {\n name: 'Moss',\n params: {\n ...defaultPatternSizing,\n scale: 1 / 0.15,\n speed: 0.02,\n frame: 0,\n colorBack: '#05ff4a',\n colorFront: '#262626',\n proportion: 0.65,\n softness: 0.35,\n octaveCount: 6,\n persistence: 1,\n lacunarity: 2.55,\n },\n};\n\nexport const wormsPreset: PerlinNoisePreset = {\n name: 'Worms',\n params: {\n ...defaultPatternSizing,\n scale: 1 / 2,\n speed: 0,\n frame: 0,\n colorBack: '#ffffff',\n colorFront: '#595959',\n proportion: 0.5,\n softness: 0,\n octaveCount: 1,\n persistence: 1,\n lacunarity: 1.5,\n },\n};\n\nexport const perlinNoisePresets: PerlinNoisePreset[] = [\n defaultPreset,\n nintendoWaterPreset,\n colonyPreset,\n phosphenesPreset,\n mossPreset,\n wormsPreset,\n];\n\nexport const PerlinNoise: React.FC<PerlinNoiseProps> = memo(function PerlinNoiseImpl({\n // Own props\n speed = defaultPreset.params.speed,\n frame = defaultPreset.params.frame,\n colorFront = defaultPreset.params.colorFront,\n colorBack = defaultPreset.params.colorBack,\n proportion = defaultPreset.params.proportion,\n softness = defaultPreset.params.softness,\n octaveCount = defaultPreset.params.octaveCount,\n persistence = defaultPreset.params.persistence,\n lacunarity,\n\n // Sizing props\n fit = defaultPreset.params.fit,\n worldWidth = defaultPreset.params.worldWidth,\n worldHeight = defaultPreset.params.worldHeight,\n scale = defaultPreset.params.scale,\n rotation = defaultPreset.params.rotation,\n originX = defaultPreset.params.originX,\n originY = defaultPreset.params.originY,\n offsetX = defaultPreset.params.offsetX,\n offsetY = defaultPreset.params.offsetY,\n ...props\n}: PerlinNoiseProps) {\n const uniforms = {\n // Own uniforms\n u_colorBack: getShaderColorFromString(colorBack),\n u_colorFront: getShaderColorFromString(colorFront),\n u_proportion: proportion,\n u_softness: softness ?? defaultPreset.params.softness,\n u_octaveCount: octaveCount ?? defaultPreset.params.octaveCount,\n u_persistence: persistence ?? defaultPreset.params.persistence,\n u_lacunarity: lacunarity ?? defaultPreset.params.lacunarity,\n\n // Sizing uniforms\n u_fit: ShaderFitOptions[fit],\n u_scale: scale,\n u_rotation: rotation,\n u_offsetX: offsetX,\n u_offsetY: offsetY,\n u_originX: originX,\n u_originY: originY,\n u_worldWidth: worldWidth,\n u_worldHeight: worldHeight,\n } satisfies PerlinNoiseUniforms;\n\n return (\n <ShaderMount\n {...props}\n speed={speed}\n frame={frame}\n fragmentShader={perlinNoiseFragmentShader}\n uniforms={uniforms}\n />\n );\n}, colorPropsAreEqual);\n"],
5
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6
6
  "names": []
7
7
  }
@@ -1,4 +1,4 @@
1
- import { type ShaderComponentProps } from '../shader-mount';
1
+ import { type ShaderComponentProps } from '../shader-mount.js';
2
2
  import { type PulsingBorderParams, type ShaderPreset } from '@paper-design/shaders';
3
3
  export interface PulsingBorderProps extends ShaderComponentProps, PulsingBorderParams {
4
4
  }
@@ -4,8 +4,8 @@
4
4
  * * * * * * * * * * * * * * * * * * * * * * * * * * * */
5
5
 
6
6
  import { memo } from "react";
7
- import { ShaderMount } from "../shader-mount";
8
- import { colorPropsAreEqual } from "../color-props-are-equal";
7
+ import { ShaderMount } from "../shader-mount.js";
8
+ import { colorPropsAreEqual } from "../color-props-are-equal.js";
9
9
  import {
10
10
  defaultObjectSizing,
11
11
  getShaderColorFromString,
@@ -21,8 +21,8 @@ const defaultPreset = {
21
21
  scale: 0.7,
22
22
  speed: 1,
23
23
  frame: 0,
24
- colorBack: "hsla(0, 0%, 0%, 1)",
25
- colors: ["hsla(350, 90%, 55%, 1)", "hsla(200, 80%, 60%, 1)"],
24
+ colorBack: "#000000",
25
+ colors: ["#f2244f", "#4da6e6"],
26
26
  roundness: 0.5,
27
27
  thickness: 0.02,
28
28
  softness: 0.5,
@@ -43,8 +43,8 @@ const circlePreset = {
43
43
  scale: 0.5,
44
44
  speed: 1,
45
45
  frame: 0,
46
- colorBack: "hsla(200, 40%, 10%, 1)",
47
- colors: ["hsla(50, 100%, 60%, 1)", "hsla(25, 100%, 50%, 1)", "hsla(350, 100%, 50%, 1)"],
46
+ colorBack: "#0f191f",
47
+ colors: ["#ffdd33", "#ff8c00", "#ff002b"],
48
48
  roundness: 1,
49
49
  thickness: 0.03,
50
50
  softness: 0.2,
@@ -62,8 +62,8 @@ const innerBorderPreset = {
62
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  ...defaultObjectSizing,
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  speed: 1,
64
64
  frame: 0,
65
- colorBack: "hsla(240, 13%, 11%, 1)",
66
- colors: ["hsla(38, 89%, 60%, 1)", "hsla(204, 75%, 52%, 1)", "hsla(302, 100%, 50%, 1)"],
65
+ colorBack: "#181821",
66
+ colors: ["#f5ad2b", "#2294d9", "#bf00ff"],
67
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  roundness: 0,
68
68
  thickness: 0,
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69
  softness: 0.4,
@@ -1,7 +1,7 @@
1
1
  {
2
2
  "version": 3,
3
3
  "sources": ["../../src/shaders/pulsing-border.tsx"],
4
- "sourcesContent": ["import { memo } from 'react';\nimport { ShaderMount, type ShaderComponentProps } from '../shader-mount';\nimport { colorPropsAreEqual } from '../color-props-are-equal';\nimport {\n defaultObjectSizing,\n getShaderColorFromString,\n getShaderNoiseTexture,\n pulsingBorderFragmentShader,\n ShaderFitOptions,\n type PulsingBorderParams,\n type PulsingBorderUniforms,\n type ShaderPreset,\n} from '@paper-design/shaders';\n\nexport interface PulsingBorderProps extends ShaderComponentProps, PulsingBorderParams {}\n\ntype PulsingBorderPreset = ShaderPreset<PulsingBorderParams>;\n\n// Due to Leva controls limitation:\n// 1) keep default colors in HSLA format to keep alpha channel\n// 2) don't use decimal values on HSL values (to avoid button highlight bug)\n\nexport const defaultPreset: PulsingBorderPreset = {\n name: 'Default',\n params: {\n ...defaultObjectSizing,\n scale: 0.7,\n speed: 1,\n frame: 0,\n colorBack: 'hsla(0, 0%, 0%, 1)',\n colors: ['hsla(350, 90%, 55%, 1)', 'hsla(200, 80%, 60%, 1)'],\n roundness: 0.5,\n thickness: 0.02,\n softness: 0.5,\n intensity: 2.4,\n spotsPerColor: 4,\n spotSize: 0.15,\n pulse: 0,\n smoke: 1,\n smokeSize: 1.3,\n },\n};\n\nexport const circlePreset: PulsingBorderPreset = {\n name: 'Circle',\n params: {\n ...defaultObjectSizing,\n worldWidth: 200,\n worldHeight: 200,\n scale: 0.5,\n speed: 1,\n frame: 0,\n colorBack: 'hsla(200, 40%, 10%, 1)',\n colors: ['hsla(50, 100%, 60%, 1)', 'hsla(25, 100%, 50%, 1)', 'hsla(350, 100%, 50%, 1)'],\n roundness: 1,\n thickness: 0.03,\n softness: 0.2,\n intensity: 2,\n spotsPerColor: 4,\n spotSize: 0.15,\n pulse: 0,\n smoke: 0,\n smokeSize: 1,\n },\n};\n\nexport const innerBorderPreset: PulsingBorderPreset = {\n name: 'Inner Border',\n params: {\n ...defaultObjectSizing,\n speed: 1.0,\n frame: 0,\n colorBack: 'hsla(240, 13%, 11%, 1)',\n colors: ['hsla(38, 89%, 60%, 1)', 'hsla(204, 75%, 52%, 1)', 'hsla(302, 100%, 50%, 1)'],\n roundness: 0,\n thickness: 0,\n softness: 0.4,\n intensity: 0,\n spotsPerColor: 3,\n spotSize: 0.18,\n pulse: 0.04,\n smoke: 0.75,\n smokeSize: 0.92,\n },\n};\n\nexport const pulsingBorderPresets: PulsingBorderPreset[] = [defaultPreset, circlePreset, innerBorderPreset];\n\nexport const PulsingBorder: React.FC<PulsingBorderProps> = memo(function PulsingBorderImpl({\n // Own props\n speed = defaultPreset.params.speed,\n frame = defaultPreset.params.frame,\n colors = defaultPreset.params.colors,\n colorBack = defaultPreset.params.colorBack,\n roundness = defaultPreset.params.roundness,\n thickness = defaultPreset.params.thickness,\n softness = defaultPreset.params.softness,\n intensity = defaultPreset.params.intensity,\n spotsPerColor = defaultPreset.params.spotsPerColor,\n spotSize = defaultPreset.params.spotSize,\n pulse = defaultPreset.params.pulse,\n smoke = defaultPreset.params.smoke,\n smokeSize = defaultPreset.params.smokeSize,\n\n // Sizing props\n fit = defaultPreset.params.fit,\n rotation = defaultPreset.params.rotation,\n scale = defaultPreset.params.scale,\n originX = defaultPreset.params.originX,\n originY = defaultPreset.params.originY,\n offsetX = defaultPreset.params.offsetX,\n offsetY = defaultPreset.params.offsetY,\n worldWidth = defaultPreset.params.worldWidth,\n worldHeight = defaultPreset.params.worldHeight,\n ...props\n}: PulsingBorderProps) {\n const noiseTexture = typeof window !== 'undefined' && { u_noiseTexture: getShaderNoiseTexture(0) };\n const pulseTexture = typeof window !== 'undefined' && { u_pulseTexture: getShaderNoiseTexture(1) };\n const uniforms = {\n // Own uniforms\n u_colorBack: getShaderColorFromString(colorBack),\n u_colors: colors.map(getShaderColorFromString),\n u_colorsCount: colors.length,\n u_roundness: roundness,\n u_thickness: thickness,\n u_softness: softness,\n u_intensity: intensity,\n u_spotsPerColor: spotsPerColor,\n u_spotSize: spotSize,\n u_pulse: pulse,\n u_smoke: smoke,\n u_smokeSize: smokeSize,\n ...pulseTexture,\n ...noiseTexture,\n\n // Sizing uniforms\n u_fit: ShaderFitOptions[fit],\n u_rotation: rotation,\n u_scale: scale,\n u_offsetX: offsetX,\n u_offsetY: offsetY,\n u_originX: originX,\n u_originY: originY,\n u_worldWidth: worldWidth,\n u_worldHeight: worldHeight,\n } satisfies PulsingBorderUniforms;\n\n return (\n <ShaderMount\n {...props}\n speed={speed}\n frame={frame}\n fragmentShader={pulsingBorderFragmentShader}\n uniforms={uniforms}\n />\n );\n}, colorPropsAreEqual);\n"],
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4
+ "sourcesContent": ["import { memo } from 'react';\nimport { ShaderMount, type ShaderComponentProps } from '../shader-mount.js';\nimport { colorPropsAreEqual } from '../color-props-are-equal.js';\nimport {\n defaultObjectSizing,\n getShaderColorFromString,\n getShaderNoiseTexture,\n pulsingBorderFragmentShader,\n ShaderFitOptions,\n type PulsingBorderParams,\n type PulsingBorderUniforms,\n type ShaderPreset,\n} from '@paper-design/shaders';\n\nexport interface PulsingBorderProps extends ShaderComponentProps, PulsingBorderParams {}\n\ntype PulsingBorderPreset = ShaderPreset<PulsingBorderParams>;\n\nexport const defaultPreset: PulsingBorderPreset = {\n name: 'Default',\n params: {\n ...defaultObjectSizing,\n scale: 0.7,\n speed: 1,\n frame: 0,\n colorBack: '#000000',\n colors: ['#f2244f', '#4da6e6'],\n roundness: 0.5,\n thickness: 0.02,\n softness: 0.5,\n intensity: 2.4,\n spotsPerColor: 4,\n spotSize: 0.15,\n pulse: 0,\n smoke: 1,\n smokeSize: 1.3,\n },\n};\n\nexport const circlePreset: PulsingBorderPreset = {\n name: 'Circle',\n params: {\n ...defaultObjectSizing,\n worldWidth: 200,\n worldHeight: 200,\n scale: 0.5,\n speed: 1,\n frame: 0,\n colorBack: '#0f191f',\n colors: ['#ffdd33', '#ff8c00', '#ff002b'],\n roundness: 1,\n thickness: 0.03,\n softness: 0.2,\n intensity: 2,\n spotsPerColor: 4,\n spotSize: 0.15,\n pulse: 0,\n smoke: 0,\n smokeSize: 1,\n },\n};\n\nexport const innerBorderPreset: PulsingBorderPreset = {\n name: 'Inner Border',\n params: {\n ...defaultObjectSizing,\n speed: 1.0,\n frame: 0,\n colorBack: '#181821',\n colors: ['#f5ad2b', '#2294d9', '#bf00ff'],\n roundness: 0,\n thickness: 0,\n softness: 0.4,\n intensity: 0,\n spotsPerColor: 3,\n spotSize: 0.18,\n pulse: 0.04,\n smoke: 0.75,\n smokeSize: 0.92,\n },\n};\n\nexport const pulsingBorderPresets: PulsingBorderPreset[] = [defaultPreset, circlePreset, innerBorderPreset];\n\nexport const PulsingBorder: React.FC<PulsingBorderProps> = memo(function PulsingBorderImpl({\n // Own props\n speed = defaultPreset.params.speed,\n frame = defaultPreset.params.frame,\n colors = defaultPreset.params.colors,\n colorBack = defaultPreset.params.colorBack,\n roundness = defaultPreset.params.roundness,\n thickness = defaultPreset.params.thickness,\n softness = defaultPreset.params.softness,\n intensity = defaultPreset.params.intensity,\n spotsPerColor = defaultPreset.params.spotsPerColor,\n spotSize = defaultPreset.params.spotSize,\n pulse = defaultPreset.params.pulse,\n smoke = defaultPreset.params.smoke,\n smokeSize = defaultPreset.params.smokeSize,\n\n // Sizing props\n fit = defaultPreset.params.fit,\n rotation = defaultPreset.params.rotation,\n scale = defaultPreset.params.scale,\n originX = defaultPreset.params.originX,\n originY = defaultPreset.params.originY,\n offsetX = defaultPreset.params.offsetX,\n offsetY = defaultPreset.params.offsetY,\n worldWidth = defaultPreset.params.worldWidth,\n worldHeight = defaultPreset.params.worldHeight,\n ...props\n}: PulsingBorderProps) {\n const noiseTexture = typeof window !== 'undefined' && { u_noiseTexture: getShaderNoiseTexture(0) };\n const pulseTexture = typeof window !== 'undefined' && { u_pulseTexture: getShaderNoiseTexture(1) };\n const uniforms = {\n // Own uniforms\n u_colorBack: getShaderColorFromString(colorBack),\n u_colors: colors.map(getShaderColorFromString),\n u_colorsCount: colors.length,\n u_roundness: roundness,\n u_thickness: thickness,\n u_softness: softness,\n u_intensity: intensity,\n u_spotsPerColor: spotsPerColor,\n u_spotSize: spotSize,\n u_pulse: pulse,\n u_smoke: smoke,\n u_smokeSize: smokeSize,\n ...pulseTexture,\n ...noiseTexture,\n\n // Sizing uniforms\n u_fit: ShaderFitOptions[fit],\n u_rotation: rotation,\n u_scale: scale,\n u_offsetX: offsetX,\n u_offsetY: offsetY,\n u_originX: originX,\n u_originY: originY,\n u_worldWidth: worldWidth,\n u_worldHeight: worldHeight,\n } satisfies PulsingBorderUniforms;\n\n return (\n <ShaderMount\n {...props}\n speed={speed}\n frame={frame}\n fragmentShader={pulsingBorderFragmentShader}\n uniforms={uniforms}\n />\n );\n}, colorPropsAreEqual);\n"],
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6
6
  "names": []
7
7
  }
@@ -1,4 +1,4 @@
1
- import { type ShaderComponentProps } from '../shader-mount';
1
+ import { type ShaderComponentProps } from '../shader-mount.js';
2
2
  import { type SimplexNoiseParams, type ShaderPreset } from '@paper-design/shaders';
3
3
  export interface SimplexNoiseProps extends ShaderComponentProps, SimplexNoiseParams {
4
4
  }
@@ -4,8 +4,8 @@
4
4
  * * * * * * * * * * * * * * * * * * * * * * * * * * * */
5
5
 
6
6
  import { memo } from "react";
7
- import { ShaderMount } from "../shader-mount";
8
- import { colorPropsAreEqual } from "../color-props-are-equal";
7
+ import { ShaderMount } from "../shader-mount.js";
8
+ import { colorPropsAreEqual } from "../color-props-are-equal.js";
9
9
  import {
10
10
  getShaderColorFromString,
11
11
  simplexNoiseFragmentShader,
@@ -19,7 +19,7 @@ const defaultPreset = {
19
19
  ...defaultPatternSizing,
20
20
  speed: 1,
21
21
  frame: 0,
22
- colors: ["hsla(200, 50%, 50%, 1)", "hsla(0, 50%, 50%, 1)", "hsla(48, 100%, 50%, 1)"],
22
+ colors: ["#40a0bf", "#bf4040", "#ffcc00"],
23
23
  stepsPerColor: 3,
24
24
  softness: 0
25
25
  }
@@ -1,7 +1,7 @@
1
1
  {
2
2
  "version": 3,
3
3
  "sources": ["../../src/shaders/simplex-noise.tsx"],
4
- "sourcesContent": ["import { memo } from 'react';\nimport { ShaderMount, type ShaderComponentProps } from '../shader-mount';\nimport { colorPropsAreEqual } from '../color-props-are-equal';\nimport {\n getShaderColorFromString,\n simplexNoiseFragmentShader,\n ShaderFitOptions,\n type SimplexNoiseUniforms,\n type SimplexNoiseParams,\n type ShaderPreset,\n defaultPatternSizing,\n} from '@paper-design/shaders';\n\nexport interface SimplexNoiseProps extends ShaderComponentProps, SimplexNoiseParams {}\n\ntype SimplexNoisePreset = ShaderPreset<SimplexNoiseParams>;\n\n// Due to Leva controls limitation:\n// 1) keep default colors in HSLA format to keep alpha channel\n// 2) don't use decimal values on HSL values (to avoid button highlight bug)\n\nexport const defaultPreset: SimplexNoisePreset = {\n name: 'Default',\n params: {\n ...defaultPatternSizing,\n speed: 1,\n frame: 0,\n colors: ['hsla(200, 50%, 50%, 1)', 'hsla(0, 50%, 50%, 1)', 'hsla(48, 100%, 50%, 1)'],\n stepsPerColor: 3,\n softness: 0,\n },\n};\n\nexport const simplexNoisePresets: SimplexNoisePreset[] = [defaultPreset];\n\nexport const SimplexNoise: React.FC<SimplexNoiseProps> = memo(function SimplexNoiseImpl({\n // Own props\n speed = defaultPreset.params.speed,\n frame = defaultPreset.params.frame,\n colors = defaultPreset.params.colors,\n stepsPerColor = defaultPreset.params.stepsPerColor,\n softness = defaultPreset.params.softness,\n\n // Sizing props\n fit = defaultPreset.params.fit,\n scale = defaultPreset.params.scale,\n rotation = defaultPreset.params.rotation,\n originX = defaultPreset.params.originX,\n originY = defaultPreset.params.originY,\n offsetX = defaultPreset.params.offsetX,\n offsetY = defaultPreset.params.offsetY,\n worldWidth = defaultPreset.params.worldWidth,\n worldHeight = defaultPreset.params.worldHeight,\n ...props\n}: SimplexNoiseProps) {\n const uniforms = {\n // Own uniforms\n u_colors: colors.map(getShaderColorFromString),\n u_colorsCount: colors.length,\n u_stepsPerColor: stepsPerColor,\n u_softness: softness,\n\n // Sizing uniforms\n u_fit: ShaderFitOptions[fit],\n u_scale: scale,\n u_rotation: rotation,\n u_offsetX: offsetX,\n u_offsetY: offsetY,\n u_originX: originX,\n u_originY: originY,\n u_worldWidth: worldWidth,\n u_worldHeight: worldHeight,\n } satisfies SimplexNoiseUniforms;\n\n return (\n <ShaderMount\n {...props}\n speed={speed}\n frame={frame}\n fragmentShader={simplexNoiseFragmentShader}\n uniforms={uniforms}\n />\n );\n}, colorPropsAreEqual);\n"],
5
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4
+ "sourcesContent": ["import { memo } from 'react';\nimport { ShaderMount, type ShaderComponentProps } from '../shader-mount.js';\nimport { colorPropsAreEqual } from '../color-props-are-equal.js';\nimport {\n getShaderColorFromString,\n simplexNoiseFragmentShader,\n ShaderFitOptions,\n type SimplexNoiseUniforms,\n type SimplexNoiseParams,\n type ShaderPreset,\n defaultPatternSizing,\n} from '@paper-design/shaders';\n\nexport interface SimplexNoiseProps extends ShaderComponentProps, SimplexNoiseParams {}\n\ntype SimplexNoisePreset = ShaderPreset<SimplexNoiseParams>;\n\nexport const defaultPreset: SimplexNoisePreset = {\n name: 'Default',\n params: {\n ...defaultPatternSizing,\n speed: 1,\n frame: 0,\n colors: ['#40a0bf', '#bf4040', '#ffcc00'],\n stepsPerColor: 3,\n softness: 0,\n },\n};\n\nexport const simplexNoisePresets: SimplexNoisePreset[] = [defaultPreset];\n\nexport const SimplexNoise: React.FC<SimplexNoiseProps> = memo(function SimplexNoiseImpl({\n // Own props\n speed = defaultPreset.params.speed,\n frame = defaultPreset.params.frame,\n colors = defaultPreset.params.colors,\n stepsPerColor = defaultPreset.params.stepsPerColor,\n softness = defaultPreset.params.softness,\n\n // Sizing props\n fit = defaultPreset.params.fit,\n scale = defaultPreset.params.scale,\n rotation = defaultPreset.params.rotation,\n originX = defaultPreset.params.originX,\n originY = defaultPreset.params.originY,\n offsetX = defaultPreset.params.offsetX,\n offsetY = defaultPreset.params.offsetY,\n worldWidth = defaultPreset.params.worldWidth,\n worldHeight = defaultPreset.params.worldHeight,\n ...props\n}: SimplexNoiseProps) {\n const uniforms = {\n // Own uniforms\n u_colors: colors.map(getShaderColorFromString),\n u_colorsCount: colors.length,\n u_stepsPerColor: stepsPerColor,\n u_softness: softness,\n\n // Sizing uniforms\n u_fit: ShaderFitOptions[fit],\n u_scale: scale,\n u_rotation: rotation,\n u_offsetX: offsetX,\n u_offsetY: offsetY,\n u_originX: originX,\n u_originY: originY,\n u_worldWidth: worldWidth,\n u_worldHeight: worldHeight,\n } satisfies SimplexNoiseUniforms;\n\n return (\n <ShaderMount\n {...props}\n speed={speed}\n frame={frame}\n fragmentShader={simplexNoiseFragmentShader}\n uniforms={uniforms}\n />\n );\n}, colorPropsAreEqual);\n"],
5
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6
6
  "names": []
7
7
  }
@@ -1,4 +1,4 @@
1
- import { type ShaderComponentProps } from '../shader-mount';
1
+ import { type ShaderComponentProps } from '../shader-mount.js';
2
2
  import { type ShaderPreset, type SmokeRingParams } from '@paper-design/shaders';
3
3
  export interface SmokeRingProps extends ShaderComponentProps, SmokeRingParams {
4
4
  }
@@ -4,8 +4,8 @@
4
4
  * * * * * * * * * * * * * * * * * * * * * * * * * * * */
5
5
 
6
6
  import { memo } from "react";
7
- import { ShaderMount } from "../shader-mount";
8
- import { colorPropsAreEqual } from "../color-props-are-equal";
7
+ import { ShaderMount } from "../shader-mount.js";
8
+ import { colorPropsAreEqual } from "../color-props-are-equal.js";
9
9
  import {
10
10
  defaultObjectSizing,
11
11
  getShaderColorFromString,
@@ -20,8 +20,8 @@ const defaultPreset = {
20
20
  ...defaultObjectSizing,
21
21
  speed: 0.4,
22
22
  frame: 0,
23
- colorBack: "hsla(0, 100%, 100%, 1)",
24
- colors: ["hsla(173, 69%, 25%, 1)", "hsla(256, 85%, 5%, 1)"],
23
+ colorBack: "#ffffff",
24
+ colors: ["#136c5e", "#0f0224"],
25
25
  noiseScale: 5,
26
26
  noiseIterations: 10,
27
27
  radius: 0.5,
@@ -35,8 +35,8 @@ const poisonPreset = {
35
35
  ...defaultObjectSizing,
36
36
  speed: 1,
37
37
  frame: 0,
38
- colorBack: "hsla(0, 0%, 0%, 1)",
39
- colors: ["hsla(61, 100%, 50%, 1)", "hsla(111, 89%, 27%, 1)"],
38
+ colorBack: "#000000",
39
+ colors: ["#d4ff00", "#0c7f08"],
40
40
  noiseScale: 2.2,
41
41
  noiseIterations: 10,
42
42
  radius: 0.4,
@@ -49,8 +49,8 @@ const linePreset = {
49
49
  params: {
50
50
  ...defaultObjectSizing,
51
51
  frame: 0,
52
- colorBack: "hsla(0, 0%, 0%, 1)",
53
- colors: ["hsla(185, 100%, 56%, 1)", "hsla(251, 39%, 45%, 1)"],
52
+ colorBack: "#000000",
53
+ colors: ["#1fe8ff", "#4540a4"],
54
54
  noiseScale: 1.1,
55
55
  noiseIterations: 2,
56
56
  radius: 0.38,
@@ -64,8 +64,8 @@ const cloudPreset = {
64
64
  params: {
65
65
  ...defaultObjectSizing,
66
66
  frame: 0,
67
- colorBack: "hsla(218, 100%, 62%, 1)",
68
- colors: ["hsla(0, 0%, 100%, 1)"],
67
+ colorBack: "#3b9bff",
68
+ colors: ["#ffffff"],
69
69
  noiseScale: 1.5,
70
70
  noiseIterations: 10,
71
71
  radius: 0.5,
@@ -1,7 +1,7 @@
1
1
  {
2
2
  "version": 3,
3
3
  "sources": ["../../src/shaders/smoke-ring.tsx"],
4
- "sourcesContent": ["import { memo } from 'react';\nimport { ShaderMount, type ShaderComponentProps } from '../shader-mount';\nimport { colorPropsAreEqual } from '../color-props-are-equal';\nimport {\n defaultObjectSizing,\n getShaderColorFromString,\n getShaderNoiseTexture,\n smokeRingFragmentShader,\n ShaderFitOptions,\n type ShaderPreset,\n type SmokeRingParams,\n type SmokeRingUniforms,\n} from '@paper-design/shaders';\n\nexport interface SmokeRingProps extends ShaderComponentProps, SmokeRingParams {}\n\ntype SmokeRingPreset = ShaderPreset<SmokeRingParams>;\n\n// Due to Leva controls limitation:\n// 1) keep default colors in HSLA format to keep alpha channel\n// 2) don't use decimal values on HSL values (to avoid button highlight bug)\n\nexport const defaultPreset: SmokeRingPreset = {\n name: 'Default',\n params: {\n ...defaultObjectSizing,\n speed: 0.4,\n frame: 0,\n colorBack: 'hsla(0, 100%, 100%, 1)',\n colors: ['hsla(173, 69%, 25%, 1)', 'hsla(256, 85%, 5%, 1)'],\n noiseScale: 5,\n noiseIterations: 10,\n radius: 0.5,\n thickness: 0.25,\n innerShape: 1.2,\n },\n};\n\nexport const poisonPreset: SmokeRingPreset = {\n name: 'Poison',\n params: {\n ...defaultObjectSizing,\n speed: 1,\n frame: 0,\n colorBack: 'hsla(0, 0%, 0%, 1)',\n colors: ['hsla(61, 100%, 50%, 1)', 'hsla(111, 89%, 27%, 1)'],\n noiseScale: 2.2,\n noiseIterations: 10,\n radius: 0.4,\n thickness: 0.2,\n innerShape: 0.6,\n },\n};\n\nexport const linePreset: SmokeRingPreset = {\n name: 'Line',\n params: {\n ...defaultObjectSizing,\n frame: 0,\n colorBack: 'hsla(0, 0%, 0%, 1)',\n colors: ['hsla(185, 100%, 56%, 1)', 'hsla(251, 39%, 45%, 1)'],\n noiseScale: 1.1,\n noiseIterations: 2,\n radius: 0.38,\n thickness: 0.01,\n innerShape: 0.88,\n speed: 4,\n },\n};\n\nexport const cloudPreset: SmokeRingPreset = {\n name: 'Cloud',\n params: {\n ...defaultObjectSizing,\n frame: 0,\n colorBack: 'hsla(218, 100%, 62%, 1)',\n colors: ['hsla(0, 0%, 100%, 1)'],\n noiseScale: 1.5,\n noiseIterations: 10,\n radius: 0.5,\n thickness: 0.65,\n innerShape: 0.9,\n speed: 0.5,\n },\n};\n\nexport const smokeRingPresets: SmokeRingPreset[] = [defaultPreset, linePreset, poisonPreset, cloudPreset];\n\nexport const SmokeRing: React.FC<SmokeRingProps> = memo(function SmokeRingImpl({\n // Own props\n speed = defaultPreset.params.speed,\n frame = defaultPreset.params.frame,\n colorBack = defaultPreset.params.colorBack,\n colors = defaultPreset.params.colors,\n noiseScale = defaultPreset.params.noiseScale,\n thickness = defaultPreset.params.thickness,\n radius = defaultPreset.params.radius,\n innerShape = defaultPreset.params.innerShape,\n noiseIterations = defaultPreset.params.noiseIterations,\n\n // Sizing props\n fit = defaultPreset.params.fit,\n scale = defaultPreset.params.scale,\n rotation = defaultPreset.params.rotation,\n originX = defaultPreset.params.originX,\n originY = defaultPreset.params.originY,\n offsetX = defaultPreset.params.offsetX,\n offsetY = defaultPreset.params.offsetY,\n worldWidth = defaultPreset.params.worldWidth,\n worldHeight = defaultPreset.params.worldHeight,\n ...props\n}: SmokeRingProps) {\n const noiseTexture = typeof window !== 'undefined' && { u_noiseTexture: getShaderNoiseTexture() };\n\n const uniforms = {\n // Own uniforms\n u_colorBack: getShaderColorFromString(colorBack),\n u_colors: colors.map(getShaderColorFromString),\n u_colorsCount: colors.length,\n u_noiseScale: noiseScale,\n u_thickness: thickness,\n u_radius: radius,\n u_innerShape: innerShape,\n u_noiseIterations: noiseIterations,\n ...noiseTexture,\n\n // Sizing uniforms\n u_fit: ShaderFitOptions[fit],\n u_scale: scale,\n u_rotation: rotation,\n u_offsetX: offsetX,\n u_offsetY: offsetY,\n u_originX: originX,\n u_originY: originY,\n u_worldWidth: worldWidth,\n u_worldHeight: worldHeight,\n } satisfies SmokeRingUniforms;\n\n return (\n <ShaderMount {...props} speed={speed} frame={frame} fragmentShader={smokeRingFragmentShader} uniforms={uniforms} />\n );\n}, colorPropsAreEqual);\n"],
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+ "sourcesContent": ["import { memo } from 'react';\nimport { ShaderMount, type ShaderComponentProps } from '../shader-mount.js';\nimport { colorPropsAreEqual } from '../color-props-are-equal.js';\nimport {\n defaultObjectSizing,\n getShaderColorFromString,\n getShaderNoiseTexture,\n smokeRingFragmentShader,\n ShaderFitOptions,\n type ShaderPreset,\n type SmokeRingParams,\n type SmokeRingUniforms,\n} from '@paper-design/shaders';\n\nexport interface SmokeRingProps extends ShaderComponentProps, SmokeRingParams {}\n\ntype SmokeRingPreset = ShaderPreset<SmokeRingParams>;\n\nexport const defaultPreset: SmokeRingPreset = {\n name: 'Default',\n params: {\n ...defaultObjectSizing,\n speed: 0.4,\n frame: 0,\n colorBack: '#ffffff',\n colors: ['#136c5e', '#0f0224'],\n noiseScale: 5,\n noiseIterations: 10,\n radius: 0.5,\n thickness: 0.25,\n innerShape: 1.2,\n },\n};\n\nexport const poisonPreset: SmokeRingPreset = {\n name: 'Poison',\n params: {\n ...defaultObjectSizing,\n speed: 1,\n frame: 0,\n colorBack: '#000000',\n colors: ['#d4ff00', '#0c7f08'],\n noiseScale: 2.2,\n noiseIterations: 10,\n radius: 0.4,\n thickness: 0.2,\n innerShape: 0.6,\n },\n};\n\nexport const linePreset: SmokeRingPreset = {\n name: 'Line',\n params: {\n ...defaultObjectSizing,\n frame: 0,\n colorBack: '#000000',\n colors: ['#1fe8ff', '#4540a4'],\n noiseScale: 1.1,\n noiseIterations: 2,\n radius: 0.38,\n thickness: 0.01,\n innerShape: 0.88,\n speed: 4,\n },\n};\n\nexport const cloudPreset: SmokeRingPreset = {\n name: 'Cloud',\n params: {\n ...defaultObjectSizing,\n frame: 0,\n colorBack: '#3b9bff',\n colors: ['#ffffff'],\n noiseScale: 1.5,\n noiseIterations: 10,\n radius: 0.5,\n thickness: 0.65,\n innerShape: 0.9,\n speed: 0.5,\n },\n};\n\nexport const smokeRingPresets: SmokeRingPreset[] = [defaultPreset, linePreset, poisonPreset, cloudPreset];\n\nexport const SmokeRing: React.FC<SmokeRingProps> = memo(function SmokeRingImpl({\n // Own props\n speed = defaultPreset.params.speed,\n frame = defaultPreset.params.frame,\n colorBack = defaultPreset.params.colorBack,\n colors = defaultPreset.params.colors,\n noiseScale = defaultPreset.params.noiseScale,\n thickness = defaultPreset.params.thickness,\n radius = defaultPreset.params.radius,\n innerShape = defaultPreset.params.innerShape,\n noiseIterations = defaultPreset.params.noiseIterations,\n\n // Sizing props\n fit = defaultPreset.params.fit,\n scale = defaultPreset.params.scale,\n rotation = defaultPreset.params.rotation,\n originX = defaultPreset.params.originX,\n originY = defaultPreset.params.originY,\n offsetX = defaultPreset.params.offsetX,\n offsetY = defaultPreset.params.offsetY,\n worldWidth = defaultPreset.params.worldWidth,\n worldHeight = defaultPreset.params.worldHeight,\n ...props\n}: SmokeRingProps) {\n const noiseTexture = typeof window !== 'undefined' && { u_noiseTexture: getShaderNoiseTexture() };\n\n const uniforms = {\n // Own uniforms\n u_colorBack: getShaderColorFromString(colorBack),\n u_colors: colors.map(getShaderColorFromString),\n u_colorsCount: colors.length,\n u_noiseScale: noiseScale,\n u_thickness: thickness,\n u_radius: radius,\n u_innerShape: innerShape,\n u_noiseIterations: noiseIterations,\n ...noiseTexture,\n\n // Sizing uniforms\n u_fit: ShaderFitOptions[fit],\n u_scale: scale,\n u_rotation: rotation,\n u_offsetX: offsetX,\n u_offsetY: offsetY,\n u_originX: originX,\n u_originY: originY,\n u_worldWidth: worldWidth,\n u_worldHeight: worldHeight,\n } satisfies SmokeRingUniforms;\n\n return (\n <ShaderMount {...props} speed={speed} frame={frame} fragmentShader={smokeRingFragmentShader} uniforms={uniforms} />\n );\n}, colorPropsAreEqual);\n"],
5
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6
6
  "names": []
7
7
  }
@@ -1,4 +1,4 @@
1
- import { type ShaderComponentProps } from '../shader-mount';
1
+ import { type ShaderComponentProps } from '../shader-mount.js';
2
2
  import { type ShaderPreset, type SpiralParams } from '@paper-design/shaders';
3
3
  export interface SpiralProps extends ShaderComponentProps, SpiralParams {
4
4
  }
@@ -4,8 +4,8 @@
4
4
  * * * * * * * * * * * * * * * * * * * * * * * * * * * */
5
5
 
6
6
  import { memo } from "react";
7
- import { ShaderMount } from "../shader-mount";
8
- import { colorPropsAreEqual } from "../color-props-are-equal";
7
+ import { ShaderMount } from "../shader-mount.js";
8
+ import { colorPropsAreEqual } from "../color-props-are-equal.js";
9
9
  import {
10
10
  defaultPatternSizing,
11
11
  getShaderColorFromString,
@@ -17,8 +17,8 @@ const defaultPreset = {
17
17
  name: "Default",
18
18
  params: {
19
19
  ...defaultPatternSizing,
20
- color1: "hsla(0, 0%, 98%, 1)",
21
- color2: "hsla(0, 0%, 50%, 1)",
20
+ colorBack: "#fafafa",
21
+ colorFront: "#808080",
22
22
  density: 0,
23
23
  distortion: 0,
24
24
  strokeWidth: 0.5,
@@ -35,8 +35,8 @@ const noisyPreset = {
35
35
  name: "Noisy",
36
36
  params: {
37
37
  ...defaultPatternSizing,
38
- color1: "hsla(87, 77%, 53%, 1)",
39
- color2: "hsla(109, 70%, 31%, 1)",
38
+ colorBack: "#a1ef2a",
39
+ colorFront: "#288918",
40
40
  scale: 1.3,
41
41
  density: 0.5,
42
42
  distortion: 0,
@@ -54,8 +54,8 @@ const dropletPreset = {
54
54
  name: "Droplet",
55
55
  params: {
56
56
  ...defaultPatternSizing,
57
- color1: "hsla(320, 50%, 50%, 1)",
58
- color2: "hsla(190, 50%, 95%, 1)",
57
+ colorBack: "#effafe",
58
+ colorFront: "#bf40a0",
59
59
  scale: 0.65,
60
60
  density: 0,
61
61
  distortion: 0,
@@ -73,8 +73,8 @@ const sandPreset = {
73
73
  name: "Sand",
74
74
  params: {
75
75
  ...defaultPatternSizing,
76
- color1: "hsla(45, 25%, 50%, 1)",
77
- color2: "hsla(0, 0%, 87%, 1)",
76
+ colorBack: "#dedede",
77
+ colorFront: "#a09560",
78
78
  scale: 3,
79
79
  density: 0,
80
80
  distortion: 0,
@@ -92,8 +92,8 @@ const swirlPreset = {
92
92
  name: "Swirl",
93
93
  params: {
94
94
  ...defaultPatternSizing,
95
- color1: "hsla(160, 50%, 80%, 1)",
96
- color2: "hsla(220, 50%, 20%, 1)",
95
+ colorBack: "#b3e6d9",
96
+ colorFront: "#1a2b4d",
97
97
  scale: 4,
98
98
  density: 0.8,
99
99
  distortion: 0,
@@ -111,8 +111,8 @@ const hookPreset = {
111
111
  name: "Hook",
112
112
  params: {
113
113
  ...defaultPatternSizing,
114
- color1: "hsla(0, 0%, 0%, 1)",
115
- color2: "hsla(200, 50%, 70%, 1)",
114
+ colorBack: "#85c2e0",
115
+ colorFront: "#000000",
116
116
  scale: 0.8,
117
117
  density: 0,
118
118
  distortion: 0,
@@ -130,8 +130,8 @@ const vinylPreset = {
130
130
  name: "Vinyl",
131
131
  params: {
132
132
  ...defaultPatternSizing,
133
- color1: "hsla(0, 0%, 15%, 1)",
134
- color2: "hsla(320, 5%, 75%, 1)",
133
+ colorBack: "#c2babb",
134
+ colorFront: "#262626",
135
135
  density: 0,
136
136
  distortion: 0.3,
137
137
  strokeWidth: 0.95,
@@ -157,8 +157,8 @@ const Spiral = memo(function SpiralImpl({
157
157
  // Own props
158
158
  speed = defaultPreset.params.speed,
159
159
  frame = defaultPreset.params.frame,
160
- color1 = defaultPreset.params.color1,
161
- color2 = defaultPreset.params.color2,
160
+ colorBack = defaultPreset.params.colorBack,
161
+ colorFront = defaultPreset.params.colorFront,
162
162
  density = defaultPreset.params.density,
163
163
  distortion = defaultPreset.params.distortion,
164
164
  strokeWidth = defaultPreset.params.strokeWidth,
@@ -181,8 +181,8 @@ const Spiral = memo(function SpiralImpl({
181
181
  }) {
182
182
  const uniforms = {
183
183
  // Own uniforms
184
- u_color1: getShaderColorFromString(color1),
185
- u_color2: getShaderColorFromString(color2),
184
+ u_colorBack: getShaderColorFromString(colorBack),
185
+ u_colorFront: getShaderColorFromString(colorFront),
186
186
  u_density: density,
187
187
  u_distortion: distortion,
188
188
  u_strokeWidth: strokeWidth,
@@ -1,7 +1,7 @@
1
1
  {
2
2
  "version": 3,
3
3
  "sources": ["../../src/shaders/spiral.tsx"],
4
- "sourcesContent": ["import { memo } from 'react';\nimport { ShaderMount, type ShaderComponentProps } from '../shader-mount';\nimport { colorPropsAreEqual } from '../color-props-are-equal';\nimport {\n defaultPatternSizing,\n getShaderColorFromString,\n ShaderFitOptions,\n spiralFragmentShader,\n type ShaderPreset,\n type SpiralParams,\n type SpiralUniforms,\n} from '@paper-design/shaders';\n\nexport interface SpiralProps extends ShaderComponentProps, SpiralParams {}\n\ntype SpiralPreset = ShaderPreset<SpiralParams>;\n\n// Due to Leva controls limitation:\n// 1) keep default colors in HSLA format to keep alpha channel\n// 2) don't use decimal values on HSL values (to avoid button highmidIntensity bug)\n\nexport const defaultPreset: SpiralPreset = {\n name: 'Default',\n params: {\n ...defaultPatternSizing,\n color1: 'hsla(0, 0%, 98%, 1)',\n color2: 'hsla(0, 0%, 50%, 1)',\n density: 0,\n distortion: 0,\n strokeWidth: 0.5,\n strokeTaper: 0,\n strokeCap: 0,\n noiseFrequency: 0,\n noisePower: 0,\n softness: 0.01,\n speed: 1,\n frame: 0,\n },\n};\n\nexport const noisyPreset: SpiralPreset = {\n name: 'Noisy',\n params: {\n ...defaultPatternSizing,\n color1: 'hsla(87, 77%, 53%, 1)',\n color2: 'hsla(109, 70%, 31%, 1)',\n scale: 1.3,\n density: 0.5,\n distortion: 0,\n strokeWidth: 0.5,\n strokeTaper: 0,\n strokeCap: 0.5,\n noiseFrequency: 0.1,\n noisePower: 1,\n softness: 0,\n speed: 1,\n frame: 0,\n },\n};\n\nexport const dropletPreset: SpiralPreset = {\n name: 'Droplet',\n params: {\n ...defaultPatternSizing,\n color1: 'hsla(320, 50%, 50%, 1)',\n color2: 'hsla(190, 50%, 95%, 1)',\n scale: 0.65,\n density: 0,\n distortion: 0,\n strokeWidth: 0.05,\n strokeTaper: 0,\n strokeCap: 1,\n noiseFrequency: 0,\n noisePower: 0,\n softness: 0,\n speed: 1,\n frame: 0,\n },\n};\n\nexport const sandPreset: SpiralPreset = {\n name: 'Sand',\n params: {\n ...defaultPatternSizing,\n color1: 'hsla(45, 25%, 50%, 1)',\n color2: 'hsla(0, 0%, 87%, 1)',\n scale: 3,\n density: 0,\n distortion: 0,\n strokeWidth: 0.15,\n strokeTaper: 0,\n strokeCap: 0,\n noiseFrequency: 30,\n noisePower: 1,\n softness: 0.2,\n speed: 0,\n frame: 0,\n },\n};\n\nexport const swirlPreset: SpiralPreset = {\n name: 'Swirl',\n params: {\n ...defaultPatternSizing,\n color1: 'hsla(160, 50%, 80%, 1)',\n color2: 'hsla(220, 50%, 20%, 1)',\n scale: 4,\n density: 0.8,\n distortion: 0,\n strokeWidth: 0.5,\n strokeTaper: 0,\n strokeCap: 0,\n noiseFrequency: 0,\n noisePower: 0,\n softness: 0.5,\n speed: 1,\n frame: 0,\n },\n};\n\nexport const hookPreset: SpiralPreset = {\n name: 'Hook',\n params: {\n ...defaultPatternSizing,\n color1: 'hsla(0, 0%, 0%, 1)',\n color2: 'hsla(200, 50%, 70%, 1)',\n scale: 0.8,\n density: 0,\n distortion: 0,\n strokeWidth: 0.5,\n strokeTaper: 0.5,\n strokeCap: 0,\n noiseFrequency: 0,\n noisePower: 0,\n softness: 0.02,\n speed: 3,\n frame: 0,\n },\n};\n\nexport const vinylPreset: SpiralPreset = {\n name: 'Vinyl',\n params: {\n ...defaultPatternSizing,\n color1: 'hsla(0, 0%, 15%, 1)',\n color2: 'hsla(320, 5%, 75%, 1)',\n density: 0,\n distortion: 0.3,\n strokeWidth: 0.95,\n strokeTaper: 0,\n strokeCap: 1,\n noiseFrequency: 0,\n noisePower: 0,\n softness: 0.11,\n speed: 1,\n frame: 0,\n },\n};\n\nexport const spiralPresets: SpiralPreset[] = [\n defaultPreset,\n noisyPreset,\n dropletPreset,\n swirlPreset,\n sandPreset,\n hookPreset,\n vinylPreset,\n];\n\nexport const Spiral: React.FC<SpiralProps> = memo(function SpiralImpl({\n // Own props\n speed = defaultPreset.params.speed,\n frame = defaultPreset.params.frame,\n color1 = defaultPreset.params.color1,\n color2 = defaultPreset.params.color2,\n density = defaultPreset.params.density,\n distortion = defaultPreset.params.distortion,\n strokeWidth = defaultPreset.params.strokeWidth,\n strokeTaper = defaultPreset.params.strokeTaper,\n strokeCap = defaultPreset.params.strokeCap,\n noiseFrequency = defaultPreset.params.noiseFrequency,\n noisePower = defaultPreset.params.noisePower,\n softness = defaultPreset.params.softness,\n\n // Sizing props\n fit = defaultPreset.params.fit,\n rotation = defaultPreset.params.rotation,\n scale = defaultPreset.params.scale,\n originX = defaultPreset.params.originX,\n originY = defaultPreset.params.originY,\n offsetX = defaultPreset.params.offsetX,\n offsetY = defaultPreset.params.offsetY,\n worldWidth = defaultPreset.params.worldWidth,\n worldHeight = defaultPreset.params.worldHeight,\n ...props\n}: SpiralProps) {\n const uniforms = {\n // Own uniforms\n u_color1: getShaderColorFromString(color1),\n u_color2: getShaderColorFromString(color2),\n u_density: density,\n u_distortion: distortion,\n u_strokeWidth: strokeWidth,\n u_strokeTaper: strokeTaper,\n u_strokeCap: strokeCap,\n u_noiseFrequency: noiseFrequency,\n u_noisePower: noisePower,\n u_softness: softness,\n\n // Sizing uniforms\n u_fit: ShaderFitOptions[fit],\n u_scale: scale,\n u_rotation: rotation,\n u_offsetX: offsetX,\n u_offsetY: offsetY,\n u_originX: originX,\n u_originY: originY,\n u_worldWidth: worldWidth,\n u_worldHeight: worldHeight,\n } satisfies SpiralUniforms;\n\n return (\n <ShaderMount {...props} speed={speed} frame={frame} fragmentShader={spiralFragmentShader} uniforms={uniforms} />\n );\n}, colorPropsAreEqual);\n"],
5
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4
+ "sourcesContent": ["import { memo } from 'react';\nimport { ShaderMount, type ShaderComponentProps } from '../shader-mount.js';\nimport { colorPropsAreEqual } from '../color-props-are-equal.js';\nimport {\n defaultPatternSizing,\n getShaderColorFromString,\n ShaderFitOptions,\n spiralFragmentShader,\n type ShaderPreset,\n type SpiralParams,\n type SpiralUniforms,\n} from '@paper-design/shaders';\n\nexport interface SpiralProps extends ShaderComponentProps, SpiralParams {}\n\ntype SpiralPreset = ShaderPreset<SpiralParams>;\n\nexport const defaultPreset: SpiralPreset = {\n name: 'Default',\n params: {\n ...defaultPatternSizing,\n colorBack: '#fafafa',\n colorFront: '#808080',\n density: 0,\n distortion: 0,\n strokeWidth: 0.5,\n strokeTaper: 0,\n strokeCap: 0,\n noiseFrequency: 0,\n noisePower: 0,\n softness: 0.01,\n speed: 1,\n frame: 0,\n },\n};\n\nexport const noisyPreset: SpiralPreset = {\n name: 'Noisy',\n params: {\n ...defaultPatternSizing,\n colorBack: '#a1ef2a',\n colorFront: '#288918',\n scale: 1.3,\n density: 0.5,\n distortion: 0,\n strokeWidth: 0.5,\n strokeTaper: 0,\n strokeCap: 0.5,\n noiseFrequency: 0.1,\n noisePower: 1,\n softness: 0,\n speed: 1,\n frame: 0,\n },\n};\n\nexport const dropletPreset: SpiralPreset = {\n name: 'Droplet',\n params: {\n ...defaultPatternSizing,\n colorBack: '#effafe',\n colorFront: '#bf40a0',\n scale: 0.65,\n density: 0,\n distortion: 0,\n strokeWidth: 0.05,\n strokeTaper: 0,\n strokeCap: 1,\n noiseFrequency: 0,\n noisePower: 0,\n softness: 0,\n speed: 1,\n frame: 0,\n },\n};\n\nexport const sandPreset: SpiralPreset = {\n name: 'Sand',\n params: {\n ...defaultPatternSizing,\n colorBack: '#dedede',\n colorFront: '#a09560',\n scale: 3,\n density: 0,\n distortion: 0,\n strokeWidth: 0.15,\n strokeTaper: 0,\n strokeCap: 0,\n noiseFrequency: 30,\n noisePower: 1,\n softness: 0.2,\n speed: 0,\n frame: 0,\n },\n};\n\nexport const swirlPreset: SpiralPreset = {\n name: 'Swirl',\n params: {\n ...defaultPatternSizing,\n colorBack: '#b3e6d9',\n colorFront: '#1a2b4d',\n scale: 4,\n density: 0.8,\n distortion: 0,\n strokeWidth: 0.5,\n strokeTaper: 0,\n strokeCap: 0,\n noiseFrequency: 0,\n noisePower: 0,\n softness: 0.5,\n speed: 1,\n frame: 0,\n },\n};\n\nexport const hookPreset: SpiralPreset = {\n name: 'Hook',\n params: {\n ...defaultPatternSizing,\n colorBack: '#85c2e0',\n colorFront: '#000000',\n scale: 0.8,\n density: 0,\n distortion: 0,\n strokeWidth: 0.5,\n strokeTaper: 0.5,\n strokeCap: 0,\n noiseFrequency: 0,\n noisePower: 0,\n softness: 0.02,\n speed: 3,\n frame: 0,\n },\n};\n\nexport const vinylPreset: SpiralPreset = {\n name: 'Vinyl',\n params: {\n ...defaultPatternSizing,\n colorBack: '#c2babb',\n colorFront: '#262626',\n density: 0,\n distortion: 0.3,\n strokeWidth: 0.95,\n strokeTaper: 0,\n strokeCap: 1,\n noiseFrequency: 0,\n noisePower: 0,\n softness: 0.11,\n speed: 1,\n frame: 0,\n },\n};\n\nexport const spiralPresets: SpiralPreset[] = [\n defaultPreset,\n noisyPreset,\n dropletPreset,\n swirlPreset,\n sandPreset,\n hookPreset,\n vinylPreset,\n];\n\nexport const Spiral: React.FC<SpiralProps> = memo(function SpiralImpl({\n // Own props\n speed = defaultPreset.params.speed,\n frame = defaultPreset.params.frame,\n colorBack = defaultPreset.params.colorBack,\n colorFront = defaultPreset.params.colorFront,\n density = defaultPreset.params.density,\n distortion = defaultPreset.params.distortion,\n strokeWidth = defaultPreset.params.strokeWidth,\n strokeTaper = defaultPreset.params.strokeTaper,\n strokeCap = defaultPreset.params.strokeCap,\n noiseFrequency = defaultPreset.params.noiseFrequency,\n noisePower = defaultPreset.params.noisePower,\n softness = defaultPreset.params.softness,\n\n // Sizing props\n fit = defaultPreset.params.fit,\n rotation = defaultPreset.params.rotation,\n scale = defaultPreset.params.scale,\n originX = defaultPreset.params.originX,\n originY = defaultPreset.params.originY,\n offsetX = defaultPreset.params.offsetX,\n offsetY = defaultPreset.params.offsetY,\n worldWidth = defaultPreset.params.worldWidth,\n worldHeight = defaultPreset.params.worldHeight,\n ...props\n}: SpiralProps) {\n const uniforms = {\n // Own uniforms\n u_colorBack: getShaderColorFromString(colorBack),\n u_colorFront: getShaderColorFromString(colorFront),\n u_density: density,\n u_distortion: distortion,\n u_strokeWidth: strokeWidth,\n u_strokeTaper: strokeTaper,\n u_strokeCap: strokeCap,\n u_noiseFrequency: noiseFrequency,\n u_noisePower: noisePower,\n u_softness: softness,\n\n // Sizing uniforms\n u_fit: ShaderFitOptions[fit],\n u_scale: scale,\n u_rotation: rotation,\n u_offsetX: offsetX,\n u_offsetY: offsetY,\n u_originX: originX,\n u_originY: originY,\n u_worldWidth: worldWidth,\n u_worldHeight: worldHeight,\n } satisfies SpiralUniforms;\n\n return (\n <ShaderMount {...props} speed={speed} frame={frame} fragmentShader={spiralFragmentShader} uniforms={uniforms} />\n );\n}, colorPropsAreEqual);\n"],
5
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6
6
  "names": []
7
7
  }
@@ -1,4 +1,4 @@
1
- import { type ShaderComponentProps } from '../shader-mount';
1
+ import { type ShaderComponentProps } from '../shader-mount.js';
2
2
  import { type ShaderPreset, type SwirlParams } from '@paper-design/shaders';
3
3
  export interface SwirlProps extends ShaderComponentProps, SwirlParams {
4
4
  }