@paper-design/shaders-react 0.0.32 → 0.0.34

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Files changed (65) hide show
  1. package/README.md +1 -4
  2. package/dist/index.d.ts +42 -39
  3. package/dist/index.js +22 -19
  4. package/dist/index.js.map +2 -2
  5. package/dist/shader-mount.d.ts +4 -1
  6. package/dist/shader-mount.js +7 -1
  7. package/dist/shader-mount.js.map +2 -2
  8. package/dist/shaders/color-panels.d.ts +9 -0
  9. package/dist/shaders/color-panels.js +107 -0
  10. package/dist/shaders/color-panels.js.map +7 -0
  11. package/dist/shaders/dithering.d.ts +1 -1
  12. package/dist/shaders/dithering.js +45 -54
  13. package/dist/shaders/dithering.js.map +2 -2
  14. package/dist/shaders/dot-grid.d.ts +1 -1
  15. package/dist/shaders/dot-grid.js +30 -30
  16. package/dist/shaders/dot-grid.js.map +2 -2
  17. package/dist/shaders/dot-orbit.d.ts +1 -1
  18. package/dist/shaders/dot-orbit.js +7 -4
  19. package/dist/shaders/dot-orbit.js.map +2 -2
  20. package/dist/shaders/god-rays.d.ts +1 -1
  21. package/dist/shaders/god-rays.js +26 -19
  22. package/dist/shaders/god-rays.js.map +2 -2
  23. package/dist/shaders/grain-gradient.d.ts +1 -1
  24. package/dist/shaders/grain-gradient.js +30 -19
  25. package/dist/shaders/grain-gradient.js.map +2 -2
  26. package/dist/shaders/liquid-metal.d.ts +4 -1
  27. package/dist/shaders/liquid-metal.js +89 -20
  28. package/dist/shaders/liquid-metal.js.map +2 -2
  29. package/dist/shaders/mesh-gradient.d.ts +1 -1
  30. package/dist/shaders/mesh-gradient.js +5 -5
  31. package/dist/shaders/mesh-gradient.js.map +2 -2
  32. package/dist/shaders/metaballs.d.ts +1 -1
  33. package/dist/shaders/metaballs.js +6 -3
  34. package/dist/shaders/metaballs.js.map +2 -2
  35. package/dist/shaders/neuro-noise.d.ts +1 -1
  36. package/dist/shaders/neuro-noise.js +12 -18
  37. package/dist/shaders/neuro-noise.js.map +2 -2
  38. package/dist/shaders/perlin-noise.d.ts +1 -1
  39. package/dist/shaders/perlin-noise.js +18 -18
  40. package/dist/shaders/perlin-noise.js.map +2 -2
  41. package/dist/shaders/pulsing-border.d.ts +1 -1
  42. package/dist/shaders/pulsing-border.js +8 -8
  43. package/dist/shaders/pulsing-border.js.map +2 -2
  44. package/dist/shaders/simplex-noise.d.ts +1 -1
  45. package/dist/shaders/simplex-noise.js +3 -3
  46. package/dist/shaders/simplex-noise.js.map +2 -2
  47. package/dist/shaders/smoke-ring.d.ts +1 -1
  48. package/dist/shaders/smoke-ring.js +10 -10
  49. package/dist/shaders/smoke-ring.js.map +2 -2
  50. package/dist/shaders/spiral.d.ts +1 -1
  51. package/dist/shaders/spiral.js +20 -20
  52. package/dist/shaders/spiral.js.map +2 -2
  53. package/dist/shaders/swirl.d.ts +1 -1
  54. package/dist/shaders/swirl.js +12 -13
  55. package/dist/shaders/swirl.js.map +2 -2
  56. package/dist/shaders/voronoi.d.ts +1 -1
  57. package/dist/shaders/voronoi.js +14 -14
  58. package/dist/shaders/voronoi.js.map +2 -2
  59. package/dist/shaders/warp.d.ts +8 -8
  60. package/dist/shaders/warp.js +119 -115
  61. package/dist/shaders/warp.js.map +2 -2
  62. package/dist/shaders/waves.d.ts +1 -1
  63. package/dist/shaders/waves.js +18 -18
  64. package/dist/shaders/waves.js.map +2 -2
  65. package/package.json +2 -2
@@ -4,13 +4,14 @@
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  * * * * * * * * * * * * * * * * * * * * * * * * * * * */
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  import { memo } from "react";
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- import { ShaderMount } from "../shader-mount";
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+ import { ShaderMount } from "../shader-mount.js";
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  import {
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  getShaderColorFromString,
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  grainGradientFragmentShader,
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  ShaderFitOptions,
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  defaultPatternSizing,
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- defaultObjectSizing
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+ defaultObjectSizing,
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+ GrainGradientShapes
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  } from "@paper-design/shaders";
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  import { jsx } from "react/jsx-runtime";
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  const defaultPreset = {
@@ -19,11 +20,12 @@ const defaultPreset = {
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  ...defaultPatternSizing,
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  speed: 1,
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  frame: 0,
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- colors: ["hsla(210, 100%, 3%, 1)", "hsla(32, 89%, 40%, 1)", "hsla(46, 60%, 60%, 1)", "hsla(39, 28%, 81%, 1)"],
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+ colorBack: "#000a0f",
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+ colors: ["#c4730b", "#bdad5f", "#d8ccc7"],
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  softness: 0.7,
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  intensity: 0.15,
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  noise: 0.5,
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- shape: 1
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+ shape: "wave"
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  }
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  };
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  const dotsPreset = {
@@ -33,11 +35,12 @@ const dotsPreset = {
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  scale: 0.6,
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  speed: 1,
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  frame: 0,
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- colors: ["hsla(0, 100%, 2%, 1)", "hsla(0, 100%, 22%, 1)", "hsla(210, 100%, 50%, 1)", "hsla(48, 52%, 90%, 1)"],
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+ colorBack: "#0a0000",
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+ colors: ["#6f0000", "#0080ff", "#f2ebc9"],
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  softness: 0.75,
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  intensity: 0.15,
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  noise: 0.7,
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- shape: 2
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+ shape: "dots"
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  }
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  };
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  const truchetPreset = {
@@ -46,11 +49,12 @@ const truchetPreset = {
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  ...defaultPatternSizing,
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  speed: 1,
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  frame: 0,
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- colors: ["hsla(0, 100%, 2%, 1)", "hsla(24, 100%, 22%, 1)", "hsla(35, 85%, 69%, 1)", "hsla(100, 52%, 45%, 1)"],
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+ colorBack: "#0a0000",
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+ colors: ["#6f2200", "#eabb7c", "#39b523"],
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  softness: 0,
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  intensity: 0.2,
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  noise: 1,
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- shape: 3
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+ shape: "truchet"
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  }
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  };
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  const cornersPreset = {
@@ -59,11 +63,12 @@ const cornersPreset = {
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  ...defaultObjectSizing,
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  speed: 1,
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  frame: 0,
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- colors: ["hsla(210, 80%, 6%, 1)", "hsla(200, 100%, 40%, 1)", "hsla(170, 100%, 50%, 1)", "hsla(50, 100%, 50%, 1)"],
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+ colorBack: "#031018",
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+ colors: ["#00aeff", "#00ffcc", "#ffc800"],
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  softness: 0.4,
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  intensity: 0.35,
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  noise: 0.35,
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- shape: 4
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+ shape: "corners"
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  }
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  };
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  const ripplePreset = {
@@ -73,11 +78,12 @@ const ripplePreset = {
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  scale: 0.5,
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  speed: 1,
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  frame: 0,
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- colors: ["hsla(30, 100%, 4%, 1)", "hsla(25, 100%, 22%, 1)", "hsla(140, 70%, 70%, 1)", "hsla(4305, 64%, 11%, 1)"],
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+ colorBack: "#140a00",
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+ colors: ["#6f2d00", "#88ddae", "#2c0b1d"],
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  softness: 0.5,
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  intensity: 0.5,
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  noise: 0.5,
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- shape: 5
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+ shape: "ripple"
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  }
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  };
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  const blobPreset = {
@@ -87,11 +93,12 @@ const blobPreset = {
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  scale: 1.3,
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  speed: 1,
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  frame: 0,
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- colors: ["hsla(240, 30%, 8%, 1)", "hsla(200, 30%, 35%, 1)", "hsla(50, 30%, 55%, 1)", "hsla(90, 25%, 45%, 1)"],
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+ colorBack: "#0f0e18",
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+ colors: ["#3e6172", "#a49b74", "#568c50"],
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  softness: 0,
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  intensity: 0.15,
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  noise: 0.5,
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- shape: 6
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+ shape: "blob"
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  }
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  };
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  const spherePreset = {
@@ -100,11 +107,12 @@ const spherePreset = {
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  ...defaultObjectSizing,
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  speed: 1,
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  frame: 0,
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- colors: ["hsla(230, 100%, 5%, 1)", "hsla(210, 100%, 35%, 1)", "hsla(180, 95%, 60%, 1)", "hsla(130, 80%, 45%, 1)"],
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+ colorBack: "#000319",
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+ colors: ["#0059b3", "#37f5f5", "#18c039"],
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  softness: 1,
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  intensity: 0.15,
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  noise: 0.5,
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- shape: 7
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+ shape: "sphere"
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  }
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  };
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  const moonPreset = {
@@ -114,11 +122,12 @@ const moonPreset = {
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  scale: 0.6,
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  speed: 1,
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  frame: 0,
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- colors: ["hsla(0, 0%, 0%, 1)", "hsla(0, 0%, 0%, 1)", "hsla(240, 8%, 17%, 1)", "hsla(40, 100%, 90%, 1)"],
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+ colorBack: "#000000",
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+ colors: ["#000000", "#28272d", "#ffeccc"],
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  softness: 1,
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  intensity: 0.56,
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  noise: 1,
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- shape: 7
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+ shape: "sphere"
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  }
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  };
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  const grainGradientPresets = [
@@ -135,6 +144,7 @@ const GrainGradient = memo(function GrainGradientImpl({
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  // Own props
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  speed = defaultPreset.params.speed,
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  frame = defaultPreset.params.frame,
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+ colorBack = defaultPreset.params.colorBack,
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  colors = defaultPreset.params.colors,
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  softness = defaultPreset.params.softness,
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  intensity = defaultPreset.params.intensity,
@@ -154,12 +164,13 @@ const GrainGradient = memo(function GrainGradientImpl({
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  }) {
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  const uniforms = {
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  // Own uniforms
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+ u_colorBack: getShaderColorFromString(colorBack),
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  u_colors: colors.map(getShaderColorFromString),
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  u_colorsCount: colors.length,
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  u_softness: softness,
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  u_intensity: intensity,
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  u_noise: noise,
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- u_shape: shape,
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+ u_shape: GrainGradientShapes[shape],
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  // Sizing uniforms
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  u_fit: ShaderFitOptions[fit],
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  u_scale: scale,
@@ -1,7 +1,7 @@
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  {
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  "version": 3,
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  "sources": ["../../src/shaders/grain-gradient.tsx"],
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- "sourcesContent": ["import { memo } from 'react';\nimport { ShaderMount, type ShaderComponentProps } from '../shader-mount';\nimport {\n getShaderColorFromString,\n grainGradientFragmentShader,\n ShaderFitOptions,\n type GrainGradientUniforms,\n type GrainGradientParams,\n type ShaderPreset,\n defaultPatternSizing,\n defaultObjectSizing,\n} from '@paper-design/shaders';\n\nexport interface GrainGradientProps extends ShaderComponentProps, GrainGradientParams {}\n\ntype GrainGradientPreset = ShaderPreset<GrainGradientParams>;\n\n// Due to Leva controls limitation:\n// 1) keep default colors in HSLA format to keep alpha channel\n// 2) don't use decimal values on HSL values (to avoid button highlight bug)\n\nexport const defaultPreset: GrainGradientPreset = {\n name: 'Default',\n params: {\n ...defaultPatternSizing,\n speed: 1,\n frame: 0,\n colors: ['hsla(210, 100%, 3%, 1)', 'hsla(32, 89%, 40%, 1)', 'hsla(46, 60%, 60%, 1)', 'hsla(39, 28%, 81%, 1)'],\n softness: 0.7,\n intensity: 0.15,\n noise: 0.5,\n shape: 1,\n },\n};\n\nexport const dotsPreset: GrainGradientPreset = {\n name: 'Dots',\n params: {\n ...defaultPatternSizing,\n scale: 0.6,\n speed: 1,\n frame: 0,\n colors: ['hsla(0, 100%, 2%, 1)', 'hsla(0, 100%, 22%, 1)', 'hsla(210, 100%, 50%, 1)', 'hsla(48, 52%, 90%, 1)'],\n softness: 0.75,\n intensity: 0.15,\n noise: 0.7,\n shape: 2,\n },\n};\n\nexport const truchetPreset: GrainGradientPreset = {\n name: 'Truchet',\n params: {\n ...defaultPatternSizing,\n speed: 1,\n frame: 0,\n colors: ['hsla(0, 100%, 2%, 1)', 'hsla(24, 100%, 22%, 1)', 'hsla(35, 85%, 69%, 1)', 'hsla(100, 52%, 45%, 1)'],\n softness: 0,\n intensity: 0.2,\n noise: 1,\n shape: 3,\n },\n};\n\nexport const cornersPreset: GrainGradientPreset = {\n name: 'Corners',\n params: {\n ...defaultObjectSizing,\n speed: 1,\n frame: 0,\n colors: ['hsla(210, 80%, 6%, 1)', 'hsla(200, 100%, 40%, 1)', 'hsla(170, 100%, 50%, 1)', 'hsla(50, 100%, 50%, 1)'],\n softness: 0.4,\n intensity: 0.35,\n noise: 0.35,\n shape: 4,\n },\n};\n\nexport const ripplePreset: GrainGradientPreset = {\n name: 'Ripple',\n params: {\n ...defaultObjectSizing,\n scale: 0.5,\n speed: 1,\n frame: 0,\n colors: ['hsla(30, 100%, 4%, 1)', 'hsla(25, 100%, 22%, 1)', 'hsla(140, 70%, 70%, 1)', 'hsla(4305, 64%, 11%, 1)'],\n softness: 0.5,\n intensity: 0.5,\n noise: 0.5,\n shape: 5,\n },\n};\n\nexport const blobPreset: GrainGradientPreset = {\n name: 'Blob',\n params: {\n ...defaultObjectSizing,\n scale: 1.3,\n speed: 1,\n frame: 0,\n colors: ['hsla(240, 30%, 8%, 1)', 'hsla(200, 30%, 35%, 1)', 'hsla(50, 30%, 55%, 1)', 'hsla(90, 25%, 45%, 1)'],\n softness: 0,\n intensity: 0.15,\n noise: 0.5,\n shape: 6,\n },\n};\n\nexport const spherePreset: GrainGradientPreset = {\n name: 'Sphere',\n params: {\n ...defaultObjectSizing,\n speed: 1,\n frame: 0,\n colors: ['hsla(230, 100%, 5%, 1)', 'hsla(210, 100%, 35%, 1)', 'hsla(180, 95%, 60%, 1)', 'hsla(130, 80%, 45%, 1)'],\n softness: 1,\n intensity: 0.15,\n noise: 0.5,\n shape: 7,\n },\n};\n\nexport const moonPreset: GrainGradientPreset = {\n name: 'Moon',\n params: {\n ...defaultObjectSizing,\n scale: 0.6,\n speed: 1,\n frame: 0,\n colors: ['hsla(0, 0%, 0%, 1)', 'hsla(0, 0%, 0%, 1)', 'hsla(240, 8%, 17%, 1)', 'hsla(40, 100%, 90%, 1)'],\n softness: 1,\n intensity: 0.56,\n noise: 1,\n shape: 7,\n },\n};\n\nexport const grainGradientPresets: GrainGradientPreset[] = [\n cornersPreset,\n defaultPreset,\n dotsPreset,\n truchetPreset,\n ripplePreset,\n blobPreset,\n spherePreset,\n moonPreset,\n];\n\nexport const GrainGradient: React.FC<GrainGradientProps> = memo(function GrainGradientImpl({\n // Own props\n speed = defaultPreset.params.speed,\n frame = defaultPreset.params.frame,\n colors = defaultPreset.params.colors,\n softness = defaultPreset.params.softness,\n intensity = defaultPreset.params.intensity,\n noise = defaultPreset.params.noise,\n shape = defaultPreset.params.shape,\n\n // Sizing props\n fit = defaultPreset.params.fit,\n scale = defaultPreset.params.scale,\n rotation = defaultPreset.params.rotation,\n originX = defaultPreset.params.originX,\n originY = defaultPreset.params.originY,\n offsetX = defaultPreset.params.offsetX,\n offsetY = defaultPreset.params.offsetY,\n worldWidth = defaultPreset.params.worldWidth,\n worldHeight = defaultPreset.params.worldHeight,\n ...props\n}) {\n const uniforms = {\n // Own uniforms\n u_colors: colors.map(getShaderColorFromString),\n u_colorsCount: colors.length,\n u_softness: softness,\n u_intensity: intensity,\n u_noise: noise,\n u_shape: shape,\n\n // Sizing uniforms\n u_fit: ShaderFitOptions[fit],\n u_scale: scale,\n u_rotation: rotation,\n u_offsetX: offsetX,\n u_offsetY: offsetY,\n u_originX: originX,\n u_originY: originY,\n u_worldWidth: worldWidth,\n u_worldHeight: worldHeight,\n } satisfies GrainGradientUniforms;\n\n return (\n <ShaderMount\n {...props}\n speed={speed}\n frame={frame}\n fragmentShader={grainGradientFragmentShader}\n uniforms={uniforms}\n />\n );\n});\n"],
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+ "sourcesContent": ["import { memo } from 'react';\nimport { ShaderMount, type ShaderComponentProps } from '../shader-mount.js';\nimport {\n getShaderColorFromString,\n grainGradientFragmentShader,\n ShaderFitOptions,\n type GrainGradientUniforms,\n type GrainGradientParams,\n type ShaderPreset,\n defaultPatternSizing,\n defaultObjectSizing,\n GrainGradientShapes,\n} from '@paper-design/shaders';\n\nexport interface GrainGradientProps extends ShaderComponentProps, GrainGradientParams {}\n\ntype GrainGradientPreset = ShaderPreset<GrainGradientParams>;\n\nexport const defaultPreset: GrainGradientPreset = {\n name: 'Default',\n params: {\n ...defaultPatternSizing,\n speed: 1,\n frame: 0,\n colorBack: '#000a0f',\n colors: ['#c4730b', '#bdad5f', '#d8ccc7'],\n softness: 0.7,\n intensity: 0.15,\n noise: 0.5,\n shape: 'wave',\n },\n};\n\nexport const dotsPreset: GrainGradientPreset = {\n name: 'Dots',\n params: {\n ...defaultPatternSizing,\n scale: 0.6,\n speed: 1,\n frame: 0,\n colorBack: '#0a0000',\n colors: ['#6f0000', '#0080ff', '#f2ebc9'],\n softness: 0.75,\n intensity: 0.15,\n noise: 0.7,\n shape: 'dots',\n },\n};\n\nexport const truchetPreset: GrainGradientPreset = {\n name: 'Truchet',\n params: {\n ...defaultPatternSizing,\n speed: 1,\n frame: 0,\n colorBack: '#0a0000',\n colors: ['#6f2200', '#eabb7c', '#39b523'],\n softness: 0,\n intensity: 0.2,\n noise: 1,\n shape: 'truchet',\n },\n};\n\nexport const cornersPreset: GrainGradientPreset = {\n name: 'Corners',\n params: {\n ...defaultObjectSizing,\n speed: 1,\n frame: 0,\n colorBack: '#031018',\n colors: ['#00aeff', '#00ffcc', '#ffc800'],\n softness: 0.4,\n intensity: 0.35,\n noise: 0.35,\n shape: 'corners',\n },\n};\n\nexport const ripplePreset: GrainGradientPreset = {\n name: 'Ripple',\n params: {\n ...defaultObjectSizing,\n scale: 0.5,\n speed: 1,\n frame: 0,\n colorBack: '#140a00',\n colors: ['#6f2d00', '#88ddae', '#2c0b1d'],\n softness: 0.5,\n intensity: 0.5,\n noise: 0.5,\n shape: 'ripple',\n },\n};\n\nexport const blobPreset: GrainGradientPreset = {\n name: 'Blob',\n params: {\n ...defaultObjectSizing,\n scale: 1.3,\n speed: 1,\n frame: 0,\n colorBack: '#0f0e18',\n colors: ['#3e6172', '#a49b74', '#568c50'],\n softness: 0,\n intensity: 0.15,\n noise: 0.5,\n shape: 'blob',\n },\n};\n\nexport const spherePreset: GrainGradientPreset = {\n name: 'Sphere',\n params: {\n ...defaultObjectSizing,\n speed: 1,\n frame: 0,\n colorBack: '#000319',\n colors: ['#0059b3', '#37f5f5', '#18c039'],\n softness: 1,\n intensity: 0.15,\n noise: 0.5,\n shape: 'sphere',\n },\n};\n\nexport const moonPreset: GrainGradientPreset = {\n name: 'Moon',\n params: {\n ...defaultObjectSizing,\n scale: 0.6,\n speed: 1,\n frame: 0,\n colorBack: '#000000',\n colors: ['#000000', '#28272d', '#ffeccc'],\n softness: 1,\n intensity: 0.56,\n noise: 1,\n shape: 'sphere',\n },\n};\n\nexport const grainGradientPresets: GrainGradientPreset[] = [\n cornersPreset,\n defaultPreset,\n dotsPreset,\n truchetPreset,\n ripplePreset,\n blobPreset,\n spherePreset,\n moonPreset,\n];\n\nexport const GrainGradient: React.FC<GrainGradientProps> = memo(function GrainGradientImpl({\n // Own props\n speed = defaultPreset.params.speed,\n frame = defaultPreset.params.frame,\n colorBack = defaultPreset.params.colorBack,\n colors = defaultPreset.params.colors,\n softness = defaultPreset.params.softness,\n intensity = defaultPreset.params.intensity,\n noise = defaultPreset.params.noise,\n shape = defaultPreset.params.shape,\n\n // Sizing props\n fit = defaultPreset.params.fit,\n scale = defaultPreset.params.scale,\n rotation = defaultPreset.params.rotation,\n originX = defaultPreset.params.originX,\n originY = defaultPreset.params.originY,\n offsetX = defaultPreset.params.offsetX,\n offsetY = defaultPreset.params.offsetY,\n worldWidth = defaultPreset.params.worldWidth,\n worldHeight = defaultPreset.params.worldHeight,\n ...props\n}) {\n const uniforms = {\n // Own uniforms\n u_colorBack: getShaderColorFromString(colorBack),\n u_colors: colors.map(getShaderColorFromString),\n u_colorsCount: colors.length,\n u_softness: softness,\n u_intensity: intensity,\n u_noise: noise,\n u_shape: GrainGradientShapes[shape],\n\n // Sizing uniforms\n u_fit: ShaderFitOptions[fit],\n u_scale: scale,\n u_rotation: rotation,\n u_offsetX: offsetX,\n u_offsetY: offsetY,\n u_originX: originX,\n u_originY: originY,\n u_worldWidth: worldWidth,\n u_worldHeight: worldHeight,\n } satisfies GrainGradientUniforms;\n\n return (\n <ShaderMount\n {...props}\n speed={speed}\n frame={frame}\n fragmentShader={grainGradientFragmentShader}\n uniforms={uniforms}\n />\n );\n});\n"],
5
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6
6
  "names": []
7
7
  }
@@ -1,9 +1,12 @@
1
- import { type ShaderComponentProps } from '../shader-mount';
1
+ import { type ShaderComponentProps } from '../shader-mount.js';
2
2
  import { type LiquidMetalParams, type ShaderPreset } from '@paper-design/shaders';
3
3
  export interface LiquidMetalProps extends ShaderComponentProps, LiquidMetalParams {
4
4
  }
5
5
  type LiquidMetalPreset = ShaderPreset<LiquidMetalParams>;
6
6
  export declare const defaultPreset: LiquidMetalPreset;
7
+ export declare const fullScreenPreset: LiquidMetalPreset;
8
+ export declare const spherePreset: LiquidMetalPreset;
9
+ export declare const dropsPreset: LiquidMetalPreset;
7
10
  export declare const liquidMetalPresets: LiquidMetalPreset[];
8
11
  export declare const LiquidMetal: React.FC<LiquidMetalProps>;
9
12
  export {};
@@ -4,13 +4,14 @@
4
4
  * * * * * * * * * * * * * * * * * * * * * * * * * * * */
5
5
 
6
6
  import { memo } from "react";
7
- import { ShaderMount } from "../shader-mount";
8
- import { colorPropsAreEqual } from "../color-props-are-equal";
7
+ import { ShaderMount } from "../shader-mount.js";
8
+ import { colorPropsAreEqual } from "../color-props-are-equal.js";
9
9
  import {
10
- getShaderColorFromString,
11
10
  liquidMetalFragmentShader,
12
11
  ShaderFitOptions,
13
- defaultObjectSizing
12
+ defaultObjectSizing,
13
+ getShaderColorFromString,
14
+ LiquidMetalShapes
14
15
  } from "@paper-design/shaders";
15
16
  import { jsx } from "react/jsx-runtime";
16
17
  const defaultPreset = {
@@ -19,24 +20,85 @@ const defaultPreset = {
19
20
  ...defaultObjectSizing,
20
21
  speed: 1,
21
22
  frame: 0,
22
- patternBlur: 5e-3,
23
- patternScale: 3,
24
- dispersion: 0.015,
25
- liquid: 0.07,
26
- shape: 0,
23
+ colorBack: "#ffffff",
24
+ colorTint: "#ffffff",
25
+ softness: 0.3,
26
+ repetition: 3,
27
+ shiftRed: 0.3,
28
+ shiftBlue: 0.3,
29
+ distortion: 0.3,
30
+ contour: 0.88,
31
+ shape: "metaballs"
32
+ }
33
+ };
34
+ const fullScreenPreset = {
35
+ name: "Full Screen",
36
+ params: {
37
+ ...defaultObjectSizing,
38
+ speed: 1,
39
+ frame: 0,
40
+ colorBack: "#111111",
41
+ colorTint: "#ffffff",
42
+ softness: 0.3,
43
+ repetition: 3,
44
+ shiftRed: 0.3,
45
+ shiftBlue: 0.3,
46
+ distortion: 0.07,
47
+ contour: 0,
48
+ shape: "none",
27
49
  worldWidth: 0,
28
50
  worldHeight: 0
29
51
  }
30
52
  };
31
- const liquidMetalPresets = [defaultPreset];
53
+ const spherePreset = {
54
+ name: "Sphere",
55
+ params: {
56
+ ...defaultObjectSizing,
57
+ scale: 0.7,
58
+ speed: 2,
59
+ frame: 0,
60
+ colorBack: "#ffffff",
61
+ colorTint: "#d1e0ff",
62
+ softness: 0.45,
63
+ repetition: 4,
64
+ shiftRed: 1,
65
+ shiftBlue: 0.3,
66
+ distortion: 0.1,
67
+ contour: 0.4,
68
+ shape: "circle"
69
+ }
70
+ };
71
+ const dropsPreset = {
72
+ name: "Drops",
73
+ params: {
74
+ ...defaultObjectSizing,
75
+ scale: 2.2,
76
+ speed: 1,
77
+ frame: 0,
78
+ colorBack: "#00042e",
79
+ colorTint: "#5b4dc7",
80
+ softness: 0.45,
81
+ repetition: 4,
82
+ shiftRed: -0.5,
83
+ shiftBlue: -1,
84
+ distortion: 0.1,
85
+ contour: 1,
86
+ shape: "metaballs"
87
+ }
88
+ };
89
+ const liquidMetalPresets = [defaultPreset, spherePreset, dropsPreset, fullScreenPreset];
32
90
  const LiquidMetal = memo(function LiquidMetalImpl({
33
91
  // Own props
92
+ colorBack = defaultPreset.params.colorBack,
93
+ colorTint = defaultPreset.params.colorTint,
34
94
  speed = defaultPreset.params.speed,
35
95
  frame = defaultPreset.params.frame,
36
- patternBlur = defaultPreset.params.patternBlur,
37
- patternScale = defaultPreset.params.patternScale,
38
- dispersion = defaultPreset.params.dispersion,
39
- liquid = defaultPreset.params.liquid,
96
+ softness = defaultPreset.params.softness,
97
+ repetition = defaultPreset.params.repetition,
98
+ shiftRed = defaultPreset.params.shiftRed,
99
+ shiftBlue = defaultPreset.params.shiftBlue,
100
+ distortion = defaultPreset.params.distortion,
101
+ contour = defaultPreset.params.contour,
40
102
  shape = defaultPreset.params.shape,
41
103
  // Sizing props
42
104
  fit = defaultPreset.params.fit,
@@ -52,11 +114,15 @@ const LiquidMetal = memo(function LiquidMetalImpl({
52
114
  }) {
53
115
  const uniforms = {
54
116
  // Own uniforms
55
- u_patternBlur: patternBlur,
56
- u_patternScale: patternScale,
57
- u_dispersion: dispersion,
58
- u_liquid: liquid,
59
- u_shape: shape,
117
+ u_colorBack: getShaderColorFromString(colorBack),
118
+ u_colorTint: getShaderColorFromString(colorTint),
119
+ u_softness: softness,
120
+ u_repetition: repetition,
121
+ u_shiftRed: shiftRed,
122
+ u_shiftBlue: shiftBlue,
123
+ u_distortion: distortion,
124
+ u_contour: contour,
125
+ u_shape: LiquidMetalShapes[shape],
60
126
  // Sizing uniforms
61
127
  u_fit: ShaderFitOptions[fit],
62
128
  u_scale: scale,
@@ -82,6 +148,9 @@ const LiquidMetal = memo(function LiquidMetalImpl({
82
148
  export {
83
149
  LiquidMetal,
84
150
  defaultPreset,
85
- liquidMetalPresets
151
+ dropsPreset,
152
+ fullScreenPreset,
153
+ liquidMetalPresets,
154
+ spherePreset
86
155
  };
87
156
  //# sourceMappingURL=liquid-metal.js.map
@@ -1,7 +1,7 @@
1
1
  {
2
2
  "version": 3,
3
3
  "sources": ["../../src/shaders/liquid-metal.tsx"],
4
- "sourcesContent": ["import { memo } from 'react';\nimport { ShaderMount, type ShaderComponentProps } from '../shader-mount';\nimport { colorPropsAreEqual } from '../color-props-are-equal';\nimport {\n getShaderColorFromString,\n liquidMetalFragmentShader,\n ShaderFitOptions,\n type LiquidMetalUniforms,\n type LiquidMetalParams,\n type ShaderPreset,\n defaultObjectSizing,\n} from '@paper-design/shaders';\n\nexport interface LiquidMetalProps extends ShaderComponentProps, LiquidMetalParams {}\n\ntype LiquidMetalPreset = ShaderPreset<LiquidMetalParams>;\n\n// Due to Leva controls limitation:\n// 1) keep default colors in HSLA format to keep alpha channel\n// 2) don't use decimal values on HSL values (to avoid button highlight bug)\n\nexport const defaultPreset: LiquidMetalPreset = {\n name: 'Default',\n params: {\n ...defaultObjectSizing,\n speed: 1,\n frame: 0,\n patternBlur: 0.005,\n patternScale: 3,\n dispersion: 0.015,\n liquid: 0.07,\n shape: 0,\n worldWidth: 0,\n worldHeight: 0,\n },\n};\n\nexport const liquidMetalPresets: LiquidMetalPreset[] = [defaultPreset];\n\nexport const LiquidMetal: React.FC<LiquidMetalProps> = memo(function LiquidMetalImpl({\n // Own props\n speed = defaultPreset.params.speed,\n frame = defaultPreset.params.frame,\n patternBlur = defaultPreset.params.patternBlur,\n patternScale = defaultPreset.params.patternScale,\n dispersion = defaultPreset.params.dispersion,\n liquid = defaultPreset.params.liquid,\n shape = defaultPreset.params.shape,\n\n // Sizing props\n fit = defaultPreset.params.fit,\n scale = defaultPreset.params.scale,\n rotation = defaultPreset.params.rotation,\n originX = defaultPreset.params.originX,\n originY = defaultPreset.params.originY,\n offsetX = defaultPreset.params.offsetX,\n offsetY = defaultPreset.params.offsetY,\n worldWidth = defaultPreset.params.worldWidth,\n worldHeight = defaultPreset.params.worldHeight,\n ...props\n}: LiquidMetalProps) {\n const uniforms = {\n // Own uniforms\n u_patternBlur: patternBlur,\n u_patternScale: patternScale,\n u_dispersion: dispersion,\n u_liquid: liquid,\n u_shape: shape,\n\n // Sizing uniforms\n u_fit: ShaderFitOptions[fit],\n u_scale: scale,\n u_rotation: rotation,\n u_offsetX: offsetX,\n u_offsetY: offsetY,\n u_originX: originX,\n u_originY: originY,\n u_worldWidth: worldWidth,\n u_worldHeight: worldHeight,\n } satisfies LiquidMetalUniforms;\n\n return (\n <ShaderMount\n {...props}\n speed={speed}\n frame={frame}\n fragmentShader={liquidMetalFragmentShader}\n uniforms={uniforms}\n />\n );\n}, colorPropsAreEqual);\n"],
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4
+ "sourcesContent": ["import { memo } from 'react';\nimport { ShaderMount, type ShaderComponentProps } from '../shader-mount.js';\nimport { colorPropsAreEqual } from '../color-props-are-equal.js';\nimport {\n liquidMetalFragmentShader,\n ShaderFitOptions,\n type LiquidMetalUniforms,\n type LiquidMetalParams,\n type ShaderPreset,\n defaultObjectSizing,\n getShaderColorFromString,\n LiquidMetalShapes,\n} from '@paper-design/shaders';\n\nexport interface LiquidMetalProps extends ShaderComponentProps, LiquidMetalParams {}\n\ntype LiquidMetalPreset = ShaderPreset<LiquidMetalParams>;\n\nexport const defaultPreset: LiquidMetalPreset = {\n name: 'Default',\n params: {\n ...defaultObjectSizing,\n speed: 1,\n frame: 0,\n colorBack: '#ffffff',\n colorTint: '#ffffff',\n softness: 0.3,\n repetition: 3,\n shiftRed: 0.3,\n shiftBlue: 0.3,\n distortion: 0.3,\n contour: 0.88,\n shape: 'metaballs',\n },\n};\n\nexport const fullScreenPreset: LiquidMetalPreset = {\n name: 'Full Screen',\n params: {\n ...defaultObjectSizing,\n speed: 1,\n frame: 0,\n colorBack: '#111111',\n colorTint: '#ffffff',\n softness: 0.3,\n repetition: 3,\n shiftRed: 0.3,\n shiftBlue: 0.3,\n distortion: 0.07,\n contour: 0,\n shape: 'none',\n worldWidth: 0,\n worldHeight: 0,\n },\n};\n\nexport const spherePreset: LiquidMetalPreset = {\n name: 'Sphere',\n params: {\n ...defaultObjectSizing,\n scale: 0.7,\n speed: 2,\n frame: 0,\n colorBack: '#ffffff',\n colorTint: '#d1e0ff',\n softness: 0.45,\n repetition: 4,\n shiftRed: 1,\n shiftBlue: 0.3,\n distortion: 0.1,\n contour: 0.4,\n shape: 'circle',\n },\n};\n\nexport const dropsPreset: LiquidMetalPreset = {\n name: 'Drops',\n params: {\n ...defaultObjectSizing,\n scale: 2.2,\n speed: 1,\n frame: 0,\n colorBack: '#00042e',\n colorTint: '#5b4dc7',\n softness: 0.45,\n repetition: 4,\n shiftRed: -0.5,\n shiftBlue: -1,\n distortion: 0.1,\n contour: 1,\n shape: 'metaballs',\n },\n};\n\nexport const liquidMetalPresets: LiquidMetalPreset[] = [defaultPreset, spherePreset, dropsPreset, fullScreenPreset];\n\nexport const LiquidMetal: React.FC<LiquidMetalProps> = memo(function LiquidMetalImpl({\n // Own props\n colorBack = defaultPreset.params.colorBack,\n colorTint = defaultPreset.params.colorTint,\n speed = defaultPreset.params.speed,\n frame = defaultPreset.params.frame,\n softness = defaultPreset.params.softness,\n repetition = defaultPreset.params.repetition,\n shiftRed = defaultPreset.params.shiftRed,\n shiftBlue = defaultPreset.params.shiftBlue,\n distortion = defaultPreset.params.distortion,\n contour = defaultPreset.params.contour,\n shape = defaultPreset.params.shape,\n\n // Sizing props\n fit = defaultPreset.params.fit,\n scale = defaultPreset.params.scale,\n rotation = defaultPreset.params.rotation,\n originX = defaultPreset.params.originX,\n originY = defaultPreset.params.originY,\n offsetX = defaultPreset.params.offsetX,\n offsetY = defaultPreset.params.offsetY,\n worldWidth = defaultPreset.params.worldWidth,\n worldHeight = defaultPreset.params.worldHeight,\n ...props\n}: LiquidMetalProps) {\n const uniforms = {\n // Own uniforms\n u_colorBack: getShaderColorFromString(colorBack),\n u_colorTint: getShaderColorFromString(colorTint),\n\n u_softness: softness,\n u_repetition: repetition,\n u_shiftRed: shiftRed,\n u_shiftBlue: shiftBlue,\n u_distortion: distortion,\n u_contour: contour,\n u_shape: LiquidMetalShapes[shape],\n\n // Sizing uniforms\n u_fit: ShaderFitOptions[fit],\n u_scale: scale,\n u_rotation: rotation,\n u_offsetX: offsetX,\n u_offsetY: offsetY,\n u_originX: originX,\n u_originY: originY,\n u_worldWidth: worldWidth,\n u_worldHeight: worldHeight,\n } satisfies LiquidMetalUniforms;\n\n return (\n <ShaderMount\n {...props}\n speed={speed}\n frame={frame}\n fragmentShader={liquidMetalFragmentShader}\n uniforms={uniforms}\n />\n );\n}, colorPropsAreEqual);\n"],
5
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6
6
  "names": []
7
7
  }
@@ -1,4 +1,4 @@
1
- import { type ShaderComponentProps } from '../shader-mount';
1
+ import { type ShaderComponentProps } from '../shader-mount.js';
2
2
  import { type MeshGradientParams, type ShaderPreset } from '@paper-design/shaders';
3
3
  export interface MeshGradientProps extends ShaderComponentProps, MeshGradientParams {
4
4
  }
@@ -4,8 +4,8 @@
4
4
  * * * * * * * * * * * * * * * * * * * * * * * * * * * */
5
5
 
6
6
  import { memo } from "react";
7
- import { ShaderMount } from "../shader-mount";
8
- import { colorPropsAreEqual } from "../color-props-are-equal";
7
+ import { ShaderMount } from "../shader-mount.js";
8
+ import { colorPropsAreEqual } from "../color-props-are-equal.js";
9
9
  import {
10
10
  defaultObjectSizing,
11
11
  getShaderColorFromString,
@@ -19,7 +19,7 @@ const defaultPreset = {
19
19
  ...defaultObjectSizing,
20
20
  speed: 1,
21
21
  frame: 4e4,
22
- colors: ["hsla(259, 100%, 50%, 1)", "hsla(150, 100%, 50%, 1)", "hsla(48, 100%, 50%, 1)", "hsla(295, 100%, 50%, 1)"],
22
+ colors: ["#5100ff", "#00ff80", "#ffcc00", "#ea00ff"],
23
23
  distortion: 0.8,
24
24
  swirl: 0.1
25
25
  }
@@ -30,7 +30,7 @@ const purplePreset = {
30
30
  ...defaultObjectSizing,
31
31
  speed: 0.6,
32
32
  frame: 100,
33
- colors: ["hsla(259, 29%, 73%, 1)", "hsla(263, 57%, 39%, 1)", "hsla(48, 73%, 84%, 1)", "hsla(295, 32%, 70%, 1)"],
33
+ colors: ["#aaa7d7", "#3c2b8e", "#f4eabb", "#c99cd5"],
34
34
  distortion: 0.3,
35
35
  swirl: 0.5
36
36
  }
@@ -41,7 +41,7 @@ const beachPreset = {
41
41
  ...defaultObjectSizing,
42
42
  speed: 0.1,
43
43
  frame: 0,
44
- colors: ["hsla(186, 81%, 83%, 1)", "hsla(198, 55%, 68%, 1)", "hsla(53, 67%, 88%, 1)", "hsla(45, 93%, 73%, 1)"],
44
+ colors: ["#bcecf6", "#80c3e4", "#f3eccb", "#f3d987"],
45
45
  distortion: 0.8,
46
46
  swirl: 0.35
47
47
  }
@@ -1,7 +1,7 @@
1
1
  {
2
2
  "version": 3,
3
3
  "sources": ["../../src/shaders/mesh-gradient.tsx"],
4
- "sourcesContent": ["import { memo } from 'react';\nimport { ShaderMount, type ShaderComponentProps } from '../shader-mount';\nimport { colorPropsAreEqual } from '../color-props-are-equal';\nimport {\n defaultObjectSizing,\n getShaderColorFromString,\n meshGradientFragmentShader,\n ShaderFitOptions,\n type MeshGradientParams,\n type MeshGradientUniforms,\n type ShaderPreset,\n} from '@paper-design/shaders';\n\nexport interface MeshGradientProps extends ShaderComponentProps, MeshGradientParams {}\n\ntype MeshGradientPreset = ShaderPreset<MeshGradientParams>;\n\n// Due to Leva controls limitation:\n// 1) keep default colors in HSLA format to keep alpha channel\n// 2) don't use decimal values on HSL values (to avoid button highlight bug)\n\nexport const defaultPreset: MeshGradientPreset = {\n name: 'Default',\n params: {\n ...defaultObjectSizing,\n speed: 1,\n frame: 40000,\n colors: ['hsla(259, 100%, 50%, 1)', 'hsla(150, 100%, 50%, 1)', 'hsla(48, 100%, 50%, 1)', 'hsla(295, 100%, 50%, 1)'],\n distortion: 0.8,\n swirl: 0.1,\n },\n};\n\nexport const purplePreset: MeshGradientPreset = {\n name: 'Purple',\n params: {\n ...defaultObjectSizing,\n speed: 0.6,\n frame: 100,\n colors: ['hsla(259, 29%, 73%, 1)', 'hsla(263, 57%, 39%, 1)', 'hsla(48, 73%, 84%, 1)', 'hsla(295, 32%, 70%, 1)'],\n distortion: 0.3,\n swirl: 0.5,\n },\n};\n\nexport const beachPreset: MeshGradientPreset = {\n name: 'Beach',\n params: {\n ...defaultObjectSizing,\n speed: 0.1,\n frame: 0,\n colors: ['hsla(186, 81%, 83%, 1)', 'hsla(198, 55%, 68%, 1)', 'hsla(53, 67%, 88%, 1)', 'hsla(45, 93%, 73%, 1)'],\n distortion: 0.8,\n swirl: 0.35,\n },\n};\n\nexport const meshGradientPresets: MeshGradientPreset[] = [defaultPreset, purplePreset, beachPreset];\n\nexport const MeshGradient: React.FC<MeshGradientProps> = memo(function MeshGradientImpl({\n // Own props\n speed = defaultPreset.params.speed,\n frame = defaultPreset.params.frame,\n colors = defaultPreset.params.colors,\n distortion = defaultPreset.params.distortion,\n swirl = defaultPreset.params.swirl,\n\n // Sizing props\n fit = defaultPreset.params.fit,\n rotation = defaultPreset.params.rotation,\n scale = defaultPreset.params.scale,\n originX = defaultPreset.params.originX,\n originY = defaultPreset.params.originY,\n offsetX = defaultPreset.params.offsetX,\n offsetY = defaultPreset.params.offsetY,\n worldWidth = defaultPreset.params.worldWidth,\n worldHeight = defaultPreset.params.worldHeight,\n ...props\n}: MeshGradientProps) {\n const uniforms = {\n // Own uniforms\n u_colors: colors.map(getShaderColorFromString),\n u_colorsCount: colors.length,\n u_distortion: distortion,\n u_swirl: swirl,\n\n // Sizing uniforms\n u_fit: ShaderFitOptions[fit],\n u_rotation: rotation,\n u_scale: scale,\n u_offsetX: offsetX,\n u_offsetY: offsetY,\n u_originX: originX,\n u_originY: originY,\n u_worldWidth: worldWidth,\n u_worldHeight: worldHeight,\n } satisfies MeshGradientUniforms;\n\n return (\n <ShaderMount\n {...props}\n speed={speed}\n frame={frame}\n fragmentShader={meshGradientFragmentShader}\n uniforms={uniforms}\n />\n );\n}, colorPropsAreEqual);\n"],
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4
+ "sourcesContent": ["import { memo } from 'react';\nimport { ShaderMount, type ShaderComponentProps } from '../shader-mount.js';\nimport { colorPropsAreEqual } from '../color-props-are-equal.js';\nimport {\n defaultObjectSizing,\n getShaderColorFromString,\n meshGradientFragmentShader,\n ShaderFitOptions,\n type MeshGradientParams,\n type MeshGradientUniforms,\n type ShaderPreset,\n} from '@paper-design/shaders';\n\nexport interface MeshGradientProps extends ShaderComponentProps, MeshGradientParams {}\n\ntype MeshGradientPreset = ShaderPreset<MeshGradientParams>;\n\nexport const defaultPreset: MeshGradientPreset = {\n name: 'Default',\n params: {\n ...defaultObjectSizing,\n speed: 1,\n frame: 40000,\n colors: ['#5100ff', '#00ff80', '#ffcc00', '#ea00ff'],\n distortion: 0.8,\n swirl: 0.1,\n },\n};\n\nexport const purplePreset: MeshGradientPreset = {\n name: 'Purple',\n params: {\n ...defaultObjectSizing,\n speed: 0.6,\n frame: 100,\n colors: ['#aaa7d7', '#3c2b8e', '#f4eabb', '#c99cd5'],\n distortion: 0.3,\n swirl: 0.5,\n },\n};\n\nexport const beachPreset: MeshGradientPreset = {\n name: 'Beach',\n params: {\n ...defaultObjectSizing,\n speed: 0.1,\n frame: 0,\n colors: ['#bcecf6', '#80c3e4', '#f3eccb', '#f3d987'],\n distortion: 0.8,\n swirl: 0.35,\n },\n};\n\nexport const meshGradientPresets: MeshGradientPreset[] = [defaultPreset, purplePreset, beachPreset];\n\nexport const MeshGradient: React.FC<MeshGradientProps> = memo(function MeshGradientImpl({\n // Own props\n speed = defaultPreset.params.speed,\n frame = defaultPreset.params.frame,\n colors = defaultPreset.params.colors,\n distortion = defaultPreset.params.distortion,\n swirl = defaultPreset.params.swirl,\n\n // Sizing props\n fit = defaultPreset.params.fit,\n rotation = defaultPreset.params.rotation,\n scale = defaultPreset.params.scale,\n originX = defaultPreset.params.originX,\n originY = defaultPreset.params.originY,\n offsetX = defaultPreset.params.offsetX,\n offsetY = defaultPreset.params.offsetY,\n worldWidth = defaultPreset.params.worldWidth,\n worldHeight = defaultPreset.params.worldHeight,\n ...props\n}: MeshGradientProps) {\n const uniforms = {\n // Own uniforms\n u_colors: colors.map(getShaderColorFromString),\n u_colorsCount: colors.length,\n u_distortion: distortion,\n u_swirl: swirl,\n\n // Sizing uniforms\n u_fit: ShaderFitOptions[fit],\n u_rotation: rotation,\n u_scale: scale,\n u_offsetX: offsetX,\n u_offsetY: offsetY,\n u_originX: originX,\n u_originY: originY,\n u_worldWidth: worldWidth,\n u_worldHeight: worldHeight,\n } satisfies MeshGradientUniforms;\n\n return (\n <ShaderMount\n {...props}\n speed={speed}\n frame={frame}\n fragmentShader={meshGradientFragmentShader}\n uniforms={uniforms}\n />\n );\n}, colorPropsAreEqual);\n"],
5
+ "mappings": ";;;;;AAAA,SAAS,YAAY;AACrB,SAAS,mBAA8C;AACvD,SAAS,0BAA0B;AACnC;AAAA,EACE;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,OAIK;AAoFH;AA9EG,MAAM,gBAAoC;AAAA,EAC/C,MAAM;AAAA,EACN,QAAQ;AAAA,IACN,GAAG;AAAA,IACH,OAAO;AAAA,IACP,OAAO;AAAA,IACP,QAAQ,CAAC,WAAW,WAAW,WAAW,SAAS;AAAA,IACnD,YAAY;AAAA,IACZ,OAAO;AAAA,EACT;AACF;AAEO,MAAM,eAAmC;AAAA,EAC9C,MAAM;AAAA,EACN,QAAQ;AAAA,IACN,GAAG;AAAA,IACH,OAAO;AAAA,IACP,OAAO;AAAA,IACP,QAAQ,CAAC,WAAW,WAAW,WAAW,SAAS;AAAA,IACnD,YAAY;AAAA,IACZ,OAAO;AAAA,EACT;AACF;AAEO,MAAM,cAAkC;AAAA,EAC7C,MAAM;AAAA,EACN,QAAQ;AAAA,IACN,GAAG;AAAA,IACH,OAAO;AAAA,IACP,OAAO;AAAA,IACP,QAAQ,CAAC,WAAW,WAAW,WAAW,SAAS;AAAA,IACnD,YAAY;AAAA,IACZ,OAAO;AAAA,EACT;AACF;AAEO,MAAM,sBAA4C,CAAC,eAAe,cAAc,WAAW;AAE3F,MAAM,eAA4C,KAAK,SAAS,iBAAiB;AAAA;AAAA,EAEtF,QAAQ,cAAc,OAAO;AAAA,EAC7B,QAAQ,cAAc,OAAO;AAAA,EAC7B,SAAS,cAAc,OAAO;AAAA,EAC9B,aAAa,cAAc,OAAO;AAAA,EAClC,QAAQ,cAAc,OAAO;AAAA;AAAA,EAG7B,MAAM,cAAc,OAAO;AAAA,EAC3B,WAAW,cAAc,OAAO;AAAA,EAChC,QAAQ,cAAc,OAAO;AAAA,EAC7B,UAAU,cAAc,OAAO;AAAA,EAC/B,UAAU,cAAc,OAAO;AAAA,EAC/B,UAAU,cAAc,OAAO;AAAA,EAC/B,UAAU,cAAc,OAAO;AAAA,EAC/B,aAAa,cAAc,OAAO;AAAA,EAClC,cAAc,cAAc,OAAO;AAAA,EACnC,GAAG;AACL,GAAsB;AACpB,QAAM,WAAW;AAAA;AAAA,IAEf,UAAU,OAAO,IAAI,wBAAwB;AAAA,IAC7C,eAAe,OAAO;AAAA,IACtB,cAAc;AAAA,IACd,SAAS;AAAA;AAAA,IAGT,OAAO,iBAAiB,GAAG;AAAA,IAC3B,YAAY;AAAA,IACZ,SAAS;AAAA,IACT,WAAW;AAAA,IACX,WAAW;AAAA,IACX,WAAW;AAAA,IACX,WAAW;AAAA,IACX,cAAc;AAAA,IACd,eAAe;AAAA,EACjB;AAEA,SACE;AAAA,IAAC;AAAA;AAAA,MACE,GAAG;AAAA,MACJ;AAAA,MACA;AAAA,MACA,gBAAgB;AAAA,MAChB;AAAA;AAAA,EACF;AAEJ,GAAG,kBAAkB;",
6
6
  "names": []
7
7
  }
@@ -1,4 +1,4 @@
1
- import { type ShaderComponentProps } from '../shader-mount';
1
+ import { type ShaderComponentProps } from '../shader-mount.js';
2
2
  import { type MetaballsParams, type ShaderPreset } from '@paper-design/shaders';
3
3
  export interface MetaballsProps extends ShaderComponentProps, MetaballsParams {
4
4
  }
@@ -4,8 +4,8 @@
4
4
  * * * * * * * * * * * * * * * * * * * * * * * * * * * */
5
5
 
6
6
  import { memo } from "react";
7
- import { ShaderMount } from "../shader-mount";
8
- import { colorPropsAreEqual } from "../color-props-are-equal";
7
+ import { ShaderMount } from "../shader-mount.js";
8
+ import { colorPropsAreEqual } from "../color-props-are-equal.js";
9
9
  import {
10
10
  defaultObjectSizing,
11
11
  getShaderColorFromString,
@@ -20,7 +20,8 @@ const defaultPreset = {
20
20
  scale: 1,
21
21
  speed: 1,
22
22
  frame: 0,
23
- colors: ["hsla(259, 100%, 80%, 1)", "hsla(150, 100%, 80%, 1)", "hsla(48, 100%, 80%, 1)", "hsla(295, 100%, 80%, 1)"],
23
+ colorBack: "#ffffff",
24
+ colors: ["#b399ff", "#99ffc4", "#ffe699", "#e099ff"],
24
25
  count: 7,
25
26
  size: 1
26
27
  }
@@ -30,6 +31,7 @@ const Metaballs = memo(function MetaballsImpl({
30
31
  // Own props
31
32
  speed = defaultPreset.params.speed,
32
33
  frame = defaultPreset.params.frame,
34
+ colorBack = defaultPreset.params.colorBack,
33
35
  colors = defaultPreset.params.colors,
34
36
  size = defaultPreset.params.size,
35
37
  count = defaultPreset.params.count,
@@ -47,6 +49,7 @@ const Metaballs = memo(function MetaballsImpl({
47
49
  }) {
48
50
  const uniforms = {
49
51
  // Own uniforms
52
+ u_colorBack: getShaderColorFromString(colorBack),
50
53
  u_colors: colors.map(getShaderColorFromString),
51
54
  u_colorsCount: colors.length,
52
55
  u_size: size,
@@ -1,7 +1,7 @@
1
1
  {
2
2
  "version": 3,
3
3
  "sources": ["../../src/shaders/metaballs.tsx"],
4
- "sourcesContent": ["import { memo } from 'react';\nimport { ShaderMount, type ShaderComponentProps } from '../shader-mount';\nimport { colorPropsAreEqual } from '../color-props-are-equal';\nimport {\n defaultObjectSizing,\n getShaderColorFromString,\n metaballsFragmentShader,\n ShaderFitOptions,\n type MetaballsParams,\n type MetaballsUniforms,\n type ShaderPreset,\n} from '@paper-design/shaders';\n\nexport interface MetaballsProps extends ShaderComponentProps, MetaballsParams {}\n\ntype MetaballsPreset = ShaderPreset<MetaballsParams>;\n\n// Due to Leva controls limitation:\n// 1) keep default colors in HSLA format to keep alpha channel\n// 2) don't use decimal values on HSL values (to avoid button highlight bug)\n\nexport const defaultPreset: MetaballsPreset = {\n name: 'Default',\n params: {\n ...defaultObjectSizing,\n scale: 1,\n speed: 1,\n frame: 0,\n colors: ['hsla(259, 100%, 80%, 1)', 'hsla(150, 100%, 80%, 1)', 'hsla(48, 100%, 80%, 1)', 'hsla(295, 100%, 80%, 1)'],\n count: 7,\n size: 1,\n },\n};\n\nexport const metaballsPresets: MetaballsPreset[] = [defaultPreset];\n\nexport const Metaballs: React.FC<MetaballsProps> = memo(function MetaballsImpl({\n // Own props\n speed = defaultPreset.params.speed,\n frame = defaultPreset.params.frame,\n colors = defaultPreset.params.colors,\n size = defaultPreset.params.size,\n count = defaultPreset.params.count,\n\n // Sizing props\n fit = defaultPreset.params.fit,\n rotation = defaultPreset.params.rotation,\n scale = defaultPreset.params.scale,\n originX = defaultPreset.params.originX,\n originY = defaultPreset.params.originY,\n offsetX = defaultPreset.params.offsetX,\n offsetY = defaultPreset.params.offsetY,\n worldWidth = defaultPreset.params.worldWidth,\n worldHeight = defaultPreset.params.worldHeight,\n ...props\n}: MetaballsProps) {\n const uniforms = {\n // Own uniforms\n u_colors: colors.map(getShaderColorFromString),\n u_colorsCount: colors.length,\n u_size: size,\n u_count: count,\n\n // Sizing uniforms\n u_fit: ShaderFitOptions[fit],\n u_rotation: rotation,\n u_scale: scale,\n u_offsetX: offsetX,\n u_offsetY: offsetY,\n u_originX: originX,\n u_originY: originY,\n u_worldWidth: worldWidth,\n u_worldHeight: worldHeight,\n } satisfies MetaballsUniforms;\n\n return (\n <ShaderMount {...props} speed={speed} frame={frame} fragmentShader={metaballsFragmentShader} uniforms={uniforms} />\n );\n}, colorPropsAreEqual);\n"],
5
- "mappings": ";;;;;AAAA,SAAS,YAAY;AACrB,SAAS,mBAA8C;AACvD,SAAS,0BAA0B;AACnC;AAAA,EACE;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,OAIK;AAiEH;AAvDG,MAAM,gBAAiC;AAAA,EAC5C,MAAM;AAAA,EACN,QAAQ;AAAA,IACN,GAAG;AAAA,IACH,OAAO;AAAA,IACP,OAAO;AAAA,IACP,OAAO;AAAA,IACP,QAAQ,CAAC,2BAA2B,2BAA2B,0BAA0B,yBAAyB;AAAA,IAClH,OAAO;AAAA,IACP,MAAM;AAAA,EACR;AACF;AAEO,MAAM,mBAAsC,CAAC,aAAa;AAE1D,MAAM,YAAsC,KAAK,SAAS,cAAc;AAAA;AAAA,EAE7E,QAAQ,cAAc,OAAO;AAAA,EAC7B,QAAQ,cAAc,OAAO;AAAA,EAC7B,SAAS,cAAc,OAAO;AAAA,EAC9B,OAAO,cAAc,OAAO;AAAA,EAC5B,QAAQ,cAAc,OAAO;AAAA;AAAA,EAG7B,MAAM,cAAc,OAAO;AAAA,EAC3B,WAAW,cAAc,OAAO;AAAA,EAChC,QAAQ,cAAc,OAAO;AAAA,EAC7B,UAAU,cAAc,OAAO;AAAA,EAC/B,UAAU,cAAc,OAAO;AAAA,EAC/B,UAAU,cAAc,OAAO;AAAA,EAC/B,UAAU,cAAc,OAAO;AAAA,EAC/B,aAAa,cAAc,OAAO;AAAA,EAClC,cAAc,cAAc,OAAO;AAAA,EACnC,GAAG;AACL,GAAmB;AACjB,QAAM,WAAW;AAAA;AAAA,IAEf,UAAU,OAAO,IAAI,wBAAwB;AAAA,IAC7C,eAAe,OAAO;AAAA,IACtB,QAAQ;AAAA,IACR,SAAS;AAAA;AAAA,IAGT,OAAO,iBAAiB,GAAG;AAAA,IAC3B,YAAY;AAAA,IACZ,SAAS;AAAA,IACT,WAAW;AAAA,IACX,WAAW;AAAA,IACX,WAAW;AAAA,IACX,WAAW;AAAA,IACX,cAAc;AAAA,IACd,eAAe;AAAA,EACjB;AAEA,SACE,oBAAC,eAAa,GAAG,OAAO,OAAc,OAAc,gBAAgB,yBAAyB,UAAoB;AAErH,GAAG,kBAAkB;",
4
+ "sourcesContent": ["import { memo } from 'react';\nimport { ShaderMount, type ShaderComponentProps } from '../shader-mount.js';\nimport { colorPropsAreEqual } from '../color-props-are-equal.js';\nimport {\n defaultObjectSizing,\n getShaderColorFromString,\n metaballsFragmentShader,\n ShaderFitOptions,\n type MetaballsParams,\n type MetaballsUniforms,\n type ShaderPreset,\n} from '@paper-design/shaders';\n\nexport interface MetaballsProps extends ShaderComponentProps, MetaballsParams {}\n\ntype MetaballsPreset = ShaderPreset<MetaballsParams>;\n\nexport const defaultPreset: MetaballsPreset = {\n name: 'Default',\n params: {\n ...defaultObjectSizing,\n scale: 1,\n speed: 1,\n frame: 0,\n colorBack: '#ffffff',\n colors: ['#b399ff', '#99ffc4', '#ffe699', '#e099ff'],\n count: 7,\n size: 1,\n },\n};\n\nexport const metaballsPresets: MetaballsPreset[] = [defaultPreset];\n\nexport const Metaballs: React.FC<MetaballsProps> = memo(function MetaballsImpl({\n // Own props\n speed = defaultPreset.params.speed,\n frame = defaultPreset.params.frame,\n colorBack = defaultPreset.params.colorBack,\n colors = defaultPreset.params.colors,\n size = defaultPreset.params.size,\n count = defaultPreset.params.count,\n\n // Sizing props\n fit = defaultPreset.params.fit,\n rotation = defaultPreset.params.rotation,\n scale = defaultPreset.params.scale,\n originX = defaultPreset.params.originX,\n originY = defaultPreset.params.originY,\n offsetX = defaultPreset.params.offsetX,\n offsetY = defaultPreset.params.offsetY,\n worldWidth = defaultPreset.params.worldWidth,\n worldHeight = defaultPreset.params.worldHeight,\n ...props\n}: MetaballsProps) {\n const uniforms = {\n // Own uniforms\n u_colorBack: getShaderColorFromString(colorBack),\n u_colors: colors.map(getShaderColorFromString),\n u_colorsCount: colors.length,\n u_size: size,\n u_count: count,\n\n // Sizing uniforms\n u_fit: ShaderFitOptions[fit],\n u_rotation: rotation,\n u_scale: scale,\n u_offsetX: offsetX,\n u_offsetY: offsetY,\n u_originX: originX,\n u_originY: originY,\n u_worldWidth: worldWidth,\n u_worldHeight: worldHeight,\n } satisfies MetaballsUniforms;\n\n return (\n <ShaderMount {...props} speed={speed} frame={frame} fragmentShader={metaballsFragmentShader} uniforms={uniforms} />\n );\n}, colorPropsAreEqual);\n"],
5
+ "mappings": ";;;;;AAAA,SAAS,YAAY;AACrB,SAAS,mBAA8C;AACvD,SAAS,0BAA0B;AACnC;AAAA,EACE;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,OAIK;AAgEH;AA1DG,MAAM,gBAAiC;AAAA,EAC5C,MAAM;AAAA,EACN,QAAQ;AAAA,IACN,GAAG;AAAA,IACH,OAAO;AAAA,IACP,OAAO;AAAA,IACP,OAAO;AAAA,IACP,WAAW;AAAA,IACX,QAAQ,CAAC,WAAW,WAAW,WAAW,SAAS;AAAA,IACnD,OAAO;AAAA,IACP,MAAM;AAAA,EACR;AACF;AAEO,MAAM,mBAAsC,CAAC,aAAa;AAE1D,MAAM,YAAsC,KAAK,SAAS,cAAc;AAAA;AAAA,EAE7E,QAAQ,cAAc,OAAO;AAAA,EAC7B,QAAQ,cAAc,OAAO;AAAA,EAC7B,YAAY,cAAc,OAAO;AAAA,EACjC,SAAS,cAAc,OAAO;AAAA,EAC9B,OAAO,cAAc,OAAO;AAAA,EAC5B,QAAQ,cAAc,OAAO;AAAA;AAAA,EAG7B,MAAM,cAAc,OAAO;AAAA,EAC3B,WAAW,cAAc,OAAO;AAAA,EAChC,QAAQ,cAAc,OAAO;AAAA,EAC7B,UAAU,cAAc,OAAO;AAAA,EAC/B,UAAU,cAAc,OAAO;AAAA,EAC/B,UAAU,cAAc,OAAO;AAAA,EAC/B,UAAU,cAAc,OAAO;AAAA,EAC/B,aAAa,cAAc,OAAO;AAAA,EAClC,cAAc,cAAc,OAAO;AAAA,EACnC,GAAG;AACL,GAAmB;AACjB,QAAM,WAAW;AAAA;AAAA,IAEf,aAAa,yBAAyB,SAAS;AAAA,IAC/C,UAAU,OAAO,IAAI,wBAAwB;AAAA,IAC7C,eAAe,OAAO;AAAA,IACtB,QAAQ;AAAA,IACR,SAAS;AAAA;AAAA,IAGT,OAAO,iBAAiB,GAAG;AAAA,IAC3B,YAAY;AAAA,IACZ,SAAS;AAAA,IACT,WAAW;AAAA,IACX,WAAW;AAAA,IACX,WAAW;AAAA,IACX,WAAW;AAAA,IACX,cAAc;AAAA,IACd,eAAe;AAAA,EACjB;AAEA,SACE,oBAAC,eAAa,GAAG,OAAO,OAAc,OAAc,gBAAgB,yBAAyB,UAAoB;AAErH,GAAG,kBAAkB;",
6
6
  "names": []
7
7
  }
@@ -1,4 +1,4 @@
1
- import { type ShaderComponentProps } from '../shader-mount';
1
+ import { type ShaderComponentProps } from '../shader-mount.js';
2
2
  import { type NeuroNoiseParams, type ShaderPreset } from '@paper-design/shaders';
3
3
  export interface NeuroNoiseProps extends ShaderComponentProps, NeuroNoiseParams {
4
4
  }
@@ -4,8 +4,8 @@
4
4
  * * * * * * * * * * * * * * * * * * * * * * * * * * * */
5
5
 
6
6
  import { memo } from "react";
7
- import { ShaderMount } from "../shader-mount";
8
- import { colorPropsAreEqual } from "../color-props-are-equal";
7
+ import { ShaderMount } from "../shader-mount.js";
8
+ import { colorPropsAreEqual } from "../color-props-are-equal.js";
9
9
  import {
10
10
  defaultPatternSizing,
11
11
  getShaderColorFromString,
@@ -19,31 +19,23 @@ const defaultPreset = {
19
19
  ...defaultPatternSizing,
20
20
  speed: 1,
21
21
  frame: 0,
22
- colorFront: "hsla(261, 100%, 82%, 1)",
23
- colorBack: "hsla(0, 0%, 0%, 1)",
24
- brightness: 1.3
22
+ colorFront: "#ffffff",
23
+ colorMid: "#bf9eff",
24
+ colorBack: "#000000",
25
+ brightness: 0.3,
26
+ contrast: 0.6
25
27
  }
26
28
  };
27
- const marblePreset = {
28
- name: "Marble",
29
- params: {
30
- ...defaultPatternSizing,
31
- scale: 0.4,
32
- speed: 0,
33
- frame: 0,
34
- colorFront: "hsla(230, 24%, 15%, 1)",
35
- colorBack: "hsla(0, 0%, 97%, 1)",
36
- brightness: 1.1
37
- }
38
- };
39
- const neuroNoisePresets = [defaultPreset, marblePreset];
29
+ const neuroNoisePresets = [defaultPreset];
40
30
  const NeuroNoise = memo(function NeuroNoiseImpl({
41
31
  // Own props
42
32
  speed = defaultPreset.params.speed,
43
33
  frame = defaultPreset.params.frame,
44
34
  colorFront = defaultPreset.params.colorFront,
35
+ colorMid = defaultPreset.params.colorMid,
45
36
  colorBack = defaultPreset.params.colorBack,
46
37
  brightness = defaultPreset.params.brightness,
38
+ contrast = defaultPreset.params.contrast,
47
39
  // Sizing props
48
40
  fit = defaultPreset.params.fit,
49
41
  scale = defaultPreset.params.scale,
@@ -59,8 +51,10 @@ const NeuroNoise = memo(function NeuroNoiseImpl({
59
51
  const uniforms = {
60
52
  // Own uniforms
61
53
  u_colorFront: getShaderColorFromString(colorFront),
54
+ u_colorMid: getShaderColorFromString(colorMid),
62
55
  u_colorBack: getShaderColorFromString(colorBack),
63
56
  u_brightness: brightness,
57
+ u_contrast: contrast,
64
58
  // Sizing uniforms
65
59
  u_fit: ShaderFitOptions[fit],
66
60
  u_scale: scale,