@paper-design/shaders-react 0.0.29 → 0.0.31
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/color-props-are-equal.d.ts +6 -0
- package/dist/color-props-are-equal.js +34 -0
- package/dist/color-props-are-equal.js.map +7 -0
- package/dist/index.d.ts +46 -41
- package/dist/index.js +61 -1872
- package/dist/index.js.map +4 -4
- package/dist/shader-mount.d.ts +15 -13
- package/dist/shader-mount.js +120 -0
- package/dist/shader-mount.js.map +7 -0
- package/dist/shaders/dithering.d.ts +15 -0
- package/dist/shaders/dithering.js +179 -0
- package/dist/shaders/dithering.js.map +7 -0
- package/dist/shaders/dot-grid.d.ts +6 -20
- package/dist/shaders/dot-grid.js +230 -0
- package/dist/shaders/dot-grid.js.map +7 -0
- package/dist/shaders/dot-orbit.d.ts +6 -18
- package/dist/shaders/dot-orbit.js +77 -0
- package/dist/shaders/dot-orbit.js.map +7 -0
- package/dist/shaders/god-rays.d.ts +6 -22
- package/dist/shaders/god-rays.js +160 -0
- package/dist/shaders/god-rays.js.map +7 -0
- package/dist/shaders/grain-gradient.d.ts +16 -0
- package/dist/shaders/grain-gradient.js +197 -0
- package/dist/shaders/grain-gradient.js.map +7 -0
- package/dist/shaders/liquid-metal.d.ts +9 -0
- package/dist/shaders/liquid-metal.js +87 -0
- package/dist/shaders/liquid-metal.js.map +7 -0
- package/dist/shaders/mesh-gradient.d.ts +7 -15
- package/dist/shaders/mesh-gradient.js +104 -0
- package/dist/shaders/mesh-gradient.js.map +7 -0
- package/dist/shaders/metaballs.d.ts +6 -16
- package/dist/shaders/metaballs.js +72 -0
- package/dist/shaders/metaballs.js.map +7 -0
- package/dist/shaders/neuro-noise.d.ts +6 -14
- package/dist/shaders/neuro-noise.js +82 -0
- package/dist/shaders/neuro-noise.js.map +7 -0
- package/dist/shaders/perlin-noise.d.ts +6 -17
- package/dist/shaders/perlin-noise.js +183 -0
- package/dist/shaders/perlin-noise.js.map +7 -0
- package/dist/shaders/pulsing-border.d.ts +11 -0
- package/dist/shaders/pulsing-border.js +153 -0
- package/dist/shaders/pulsing-border.js.map +7 -0
- package/dist/shaders/simplex-noise.d.ts +9 -0
- package/dist/shaders/simplex-noise.js +80 -0
- package/dist/shaders/simplex-noise.js.map +7 -0
- package/dist/shaders/smoke-ring.d.ts +8 -18
- package/dist/shaders/smoke-ring.js +134 -0
- package/dist/shaders/smoke-ring.js.map +7 -0
- package/dist/shaders/spiral.d.ts +6 -23
- package/dist/shaders/spiral.js +218 -0
- package/dist/shaders/spiral.js.map +7 -0
- package/dist/shaders/swirl.d.ts +12 -0
- package/dist/shaders/swirl.js +137 -0
- package/dist/shaders/swirl.js.map +7 -0
- package/dist/shaders/voronoi.d.ts +7 -28
- package/dist/shaders/voronoi.js +102 -0
- package/dist/shaders/voronoi.js.map +7 -0
- package/dist/shaders/warp.d.ts +6 -23
- package/dist/shaders/warp.js +290 -0
- package/dist/shaders/warp.js.map +7 -0
- package/dist/shaders/waves.d.ts +6 -19
- package/dist/shaders/waves.js +178 -0
- package/dist/shaders/waves.js.map +7 -0
- package/dist/use-merge-refs.js +48 -0
- package/dist/use-merge-refs.js.map +7 -0
- package/package.json +13 -4
- package/dist/shaders/stepped-simplex-noise.d.ts +0 -20
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/* * * * * * * * * * * * * * * * * * * * * * * * * * * *
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* Paper Shaders *
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* https://github.com/paper-design/shaders *
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* * * * * * * * * * * * * * * * * * * * * * * * * * * */
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import { memo } from "react";
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import { ShaderMount } from "../shader-mount";
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import {
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getShaderColorFromString,
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grainGradientFragmentShader,
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ShaderFitOptions,
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defaultPatternSizing,
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defaultObjectSizing
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} from "@paper-design/shaders";
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import { jsx } from "react/jsx-runtime";
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const defaultPreset = {
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name: "Default",
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params: {
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...defaultPatternSizing,
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speed: 1,
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frame: 0,
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colors: ["hsla(210, 100%, 3%, 1)", "hsla(32, 89%, 40%, 1)", "hsla(46, 60%, 60%, 1)", "hsla(39, 28%, 81%, 1)"],
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softness: 0.7,
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intensity: 0.15,
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noise: 0.5,
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shape: 1
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}
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};
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const dotsPreset = {
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name: "Dots",
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params: {
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...defaultPatternSizing,
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scale: 0.6,
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speed: 1,
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frame: 0,
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colors: ["hsla(0, 100%, 2%, 1)", "hsla(0, 100%, 22%, 1)", "hsla(210, 100%, 50%, 1)", "hsla(48, 52%, 90%, 1)"],
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softness: 0.75,
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intensity: 0.15,
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noise: 0.7,
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shape: 2
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}
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};
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const truchetPreset = {
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name: "Truchet",
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params: {
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...defaultPatternSizing,
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speed: 1,
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frame: 0,
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colors: ["hsla(0, 100%, 2%, 1)", "hsla(24, 100%, 22%, 1)", "hsla(35, 85%, 69%, 1)", "hsla(100, 52%, 45%, 1)"],
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softness: 0,
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intensity: 0.2,
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noise: 1,
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shape: 3
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}
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};
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const cornersPreset = {
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name: "Corners",
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params: {
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...defaultObjectSizing,
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speed: 1,
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frame: 0,
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colors: ["hsla(210, 80%, 6%, 1)", "hsla(200, 100%, 40%, 1)", "hsla(170, 100%, 50%, 1)", "hsla(50, 100%, 50%, 1)"],
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softness: 0.4,
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intensity: 0.35,
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noise: 0.35,
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shape: 4
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}
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};
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const ripplePreset = {
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name: "Ripple",
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params: {
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...defaultObjectSizing,
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scale: 0.5,
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speed: 1,
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frame: 0,
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colors: ["hsla(30, 100%, 4%, 1)", "hsla(25, 100%, 22%, 1)", "hsla(140, 70%, 70%, 1)", "hsla(4305, 64%, 11%, 1)"],
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softness: 0.5,
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intensity: 0.5,
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noise: 0.5,
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shape: 5
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}
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};
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const blobPreset = {
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name: "Blob",
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params: {
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...defaultObjectSizing,
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scale: 1.3,
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speed: 1,
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frame: 0,
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colors: ["hsla(240, 30%, 8%, 1)", "hsla(200, 30%, 35%, 1)", "hsla(50, 30%, 55%, 1)", "hsla(90, 25%, 45%, 1)"],
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softness: 0,
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intensity: 0.15,
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noise: 0.5,
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shape: 6
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}
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};
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const spherePreset = {
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name: "Sphere",
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params: {
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...defaultObjectSizing,
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speed: 1,
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frame: 0,
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colors: ["hsla(230, 100%, 5%, 1)", "hsla(210, 100%, 35%, 1)", "hsla(180, 95%, 60%, 1)", "hsla(130, 80%, 45%, 1)"],
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softness: 1,
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intensity: 0.15,
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noise: 0.5,
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shape: 7
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}
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};
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const moonPreset = {
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name: "Moon",
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params: {
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...defaultObjectSizing,
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scale: 0.6,
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speed: 1,
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frame: 0,
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colors: ["hsla(0, 0%, 0%, 1)", "hsla(0, 0%, 0%, 1)", "hsla(240, 8%, 17%, 1)", "hsla(40, 100%, 90%, 1)"],
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softness: 1,
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intensity: 0.56,
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noise: 1,
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shape: 7
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}
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};
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const grainGradientPresets = [
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cornersPreset,
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defaultPreset,
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dotsPreset,
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truchetPreset,
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ripplePreset,
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blobPreset,
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spherePreset,
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moonPreset
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];
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const GrainGradient = memo(function GrainGradientImpl({
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// Own props
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speed = defaultPreset.params.speed,
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frame = defaultPreset.params.frame,
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colors = defaultPreset.params.colors,
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softness = defaultPreset.params.softness,
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intensity = defaultPreset.params.intensity,
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noise = defaultPreset.params.noise,
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shape = defaultPreset.params.shape,
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// Sizing props
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fit = defaultPreset.params.fit,
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scale = defaultPreset.params.scale,
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rotation = defaultPreset.params.rotation,
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originX = defaultPreset.params.originX,
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originY = defaultPreset.params.originY,
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offsetX = defaultPreset.params.offsetX,
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offsetY = defaultPreset.params.offsetY,
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worldWidth = defaultPreset.params.worldWidth,
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worldHeight = defaultPreset.params.worldHeight,
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...props
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}) {
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const uniforms = {
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// Own uniforms
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u_colors: colors.map(getShaderColorFromString),
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u_colorsCount: colors.length,
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u_softness: softness,
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u_intensity: intensity,
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u_noise: noise,
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u_shape: shape,
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// Sizing uniforms
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u_fit: ShaderFitOptions[fit],
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u_scale: scale,
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u_rotation: rotation,
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u_offsetX: offsetX,
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u_offsetY: offsetY,
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u_originX: originX,
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u_originY: originY,
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u_worldWidth: worldWidth,
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u_worldHeight: worldHeight
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};
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return /* @__PURE__ */ jsx(
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ShaderMount,
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{
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...props,
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speed,
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frame,
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fragmentShader: grainGradientFragmentShader,
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uniforms
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}
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);
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});
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export {
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GrainGradient,
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blobPreset,
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cornersPreset,
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defaultPreset,
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dotsPreset,
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grainGradientPresets,
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moonPreset,
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ripplePreset,
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spherePreset,
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truchetPreset
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};
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//# sourceMappingURL=grain-gradient.js.map
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{
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"version": 3,
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"sources": ["../../src/shaders/grain-gradient.tsx"],
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"sourcesContent": ["import { memo } from 'react';\nimport { ShaderMount, type ShaderComponentProps } from '../shader-mount';\nimport {\n getShaderColorFromString,\n grainGradientFragmentShader,\n ShaderFitOptions,\n type GrainGradientUniforms,\n type GrainGradientParams,\n type ShaderPreset,\n defaultPatternSizing,\n defaultObjectSizing,\n} from '@paper-design/shaders';\n\nexport interface GrainGradientProps extends ShaderComponentProps, GrainGradientParams {}\n\ntype GrainGradientPreset = ShaderPreset<GrainGradientParams>;\n\n// Due to Leva controls limitation:\n// 1) keep default colors in HSLA format to keep alpha channel\n// 2) don't use decimal values on HSL values (to avoid button highlight bug)\n\nexport const defaultPreset: GrainGradientPreset = {\n name: 'Default',\n params: {\n ...defaultPatternSizing,\n speed: 1,\n frame: 0,\n colors: ['hsla(210, 100%, 3%, 1)', 'hsla(32, 89%, 40%, 1)', 'hsla(46, 60%, 60%, 1)', 'hsla(39, 28%, 81%, 1)'],\n softness: 0.7,\n intensity: 0.15,\n noise: 0.5,\n shape: 1,\n },\n};\n\nexport const dotsPreset: GrainGradientPreset = {\n name: 'Dots',\n params: {\n ...defaultPatternSizing,\n scale: 0.6,\n speed: 1,\n frame: 0,\n colors: ['hsla(0, 100%, 2%, 1)', 'hsla(0, 100%, 22%, 1)', 'hsla(210, 100%, 50%, 1)', 'hsla(48, 52%, 90%, 1)'],\n softness: 0.75,\n intensity: 0.15,\n noise: 0.7,\n shape: 2,\n },\n};\n\nexport const truchetPreset: GrainGradientPreset = {\n name: 'Truchet',\n params: {\n ...defaultPatternSizing,\n speed: 1,\n frame: 0,\n colors: ['hsla(0, 100%, 2%, 1)', 'hsla(24, 100%, 22%, 1)', 'hsla(35, 85%, 69%, 1)', 'hsla(100, 52%, 45%, 1)'],\n softness: 0,\n intensity: 0.2,\n noise: 1,\n shape: 3,\n },\n};\n\nexport const cornersPreset: GrainGradientPreset = {\n name: 'Corners',\n params: {\n ...defaultObjectSizing,\n speed: 1,\n frame: 0,\n colors: ['hsla(210, 80%, 6%, 1)', 'hsla(200, 100%, 40%, 1)', 'hsla(170, 100%, 50%, 1)', 'hsla(50, 100%, 50%, 1)'],\n softness: 0.4,\n intensity: 0.35,\n noise: 0.35,\n shape: 4,\n },\n};\n\nexport const ripplePreset: GrainGradientPreset = {\n name: 'Ripple',\n params: {\n ...defaultObjectSizing,\n scale: 0.5,\n speed: 1,\n frame: 0,\n colors: ['hsla(30, 100%, 4%, 1)', 'hsla(25, 100%, 22%, 1)', 'hsla(140, 70%, 70%, 1)', 'hsla(4305, 64%, 11%, 1)'],\n softness: 0.5,\n intensity: 0.5,\n noise: 0.5,\n shape: 5,\n },\n};\n\nexport const blobPreset: GrainGradientPreset = {\n name: 'Blob',\n params: {\n ...defaultObjectSizing,\n scale: 1.3,\n speed: 1,\n frame: 0,\n colors: ['hsla(240, 30%, 8%, 1)', 'hsla(200, 30%, 35%, 1)', 'hsla(50, 30%, 55%, 1)', 'hsla(90, 25%, 45%, 1)'],\n softness: 0,\n intensity: 0.15,\n noise: 0.5,\n shape: 6,\n },\n};\n\nexport const spherePreset: GrainGradientPreset = {\n name: 'Sphere',\n params: {\n ...defaultObjectSizing,\n speed: 1,\n frame: 0,\n colors: ['hsla(230, 100%, 5%, 1)', 'hsla(210, 100%, 35%, 1)', 'hsla(180, 95%, 60%, 1)', 'hsla(130, 80%, 45%, 1)'],\n softness: 1,\n intensity: 0.15,\n noise: 0.5,\n shape: 7,\n },\n};\n\nexport const moonPreset: GrainGradientPreset = {\n name: 'Moon',\n params: {\n ...defaultObjectSizing,\n scale: 0.6,\n speed: 1,\n frame: 0,\n colors: ['hsla(0, 0%, 0%, 1)', 'hsla(0, 0%, 0%, 1)', 'hsla(240, 8%, 17%, 1)', 'hsla(40, 100%, 90%, 1)'],\n softness: 1,\n intensity: 0.56,\n noise: 1,\n shape: 7,\n },\n};\n\nexport const grainGradientPresets: GrainGradientPreset[] = [\n cornersPreset,\n defaultPreset,\n dotsPreset,\n truchetPreset,\n ripplePreset,\n blobPreset,\n spherePreset,\n moonPreset,\n];\n\nexport const GrainGradient: React.FC<GrainGradientProps> = memo(function GrainGradientImpl({\n // Own props\n speed = defaultPreset.params.speed,\n frame = defaultPreset.params.frame,\n colors = defaultPreset.params.colors,\n softness = defaultPreset.params.softness,\n intensity = defaultPreset.params.intensity,\n noise = defaultPreset.params.noise,\n shape = defaultPreset.params.shape,\n\n // Sizing props\n fit = defaultPreset.params.fit,\n scale = defaultPreset.params.scale,\n rotation = defaultPreset.params.rotation,\n originX = defaultPreset.params.originX,\n originY = defaultPreset.params.originY,\n offsetX = defaultPreset.params.offsetX,\n offsetY = defaultPreset.params.offsetY,\n worldWidth = defaultPreset.params.worldWidth,\n worldHeight = defaultPreset.params.worldHeight,\n ...props\n}) {\n const uniforms = {\n // Own uniforms\n u_colors: colors.map(getShaderColorFromString),\n u_colorsCount: colors.length,\n u_softness: softness,\n u_intensity: intensity,\n u_noise: noise,\n u_shape: shape,\n\n // Sizing uniforms\n u_fit: ShaderFitOptions[fit],\n u_scale: scale,\n u_rotation: rotation,\n u_offsetX: offsetX,\n u_offsetY: offsetY,\n u_originX: originX,\n u_originY: originY,\n u_worldWidth: worldWidth,\n u_worldHeight: worldHeight,\n } satisfies GrainGradientUniforms;\n\n return (\n <ShaderMount\n {...props}\n speed={speed}\n frame={frame}\n fragmentShader={grainGradientFragmentShader}\n uniforms={uniforms}\n />\n );\n});\n"],
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"mappings": ";;;;;AAAA,SAAS,YAAY;AACrB,SAAS,mBAA8C;AACvD;AAAA,EACE;AAAA,EACA;AAAA,EACA;AAAA,EAIA;AAAA,EACA;AAAA,OACK;AAqLH;AA3KG,MAAM,gBAAqC;AAAA,EAChD,MAAM;AAAA,EACN,QAAQ;AAAA,IACN,GAAG;AAAA,IACH,OAAO;AAAA,IACP,OAAO;AAAA,IACP,QAAQ,CAAC,0BAA0B,yBAAyB,yBAAyB,uBAAuB;AAAA,IAC5G,UAAU;AAAA,IACV,WAAW;AAAA,IACX,OAAO;AAAA,IACP,OAAO;AAAA,EACT;AACF;AAEO,MAAM,aAAkC;AAAA,EAC7C,MAAM;AAAA,EACN,QAAQ;AAAA,IACN,GAAG;AAAA,IACH,OAAO;AAAA,IACP,OAAO;AAAA,IACP,OAAO;AAAA,IACP,QAAQ,CAAC,wBAAwB,yBAAyB,2BAA2B,uBAAuB;AAAA,IAC5G,UAAU;AAAA,IACV,WAAW;AAAA,IACX,OAAO;AAAA,IACP,OAAO;AAAA,EACT;AACF;AAEO,MAAM,gBAAqC;AAAA,EAChD,MAAM;AAAA,EACN,QAAQ;AAAA,IACN,GAAG;AAAA,IACH,OAAO;AAAA,IACP,OAAO;AAAA,IACP,QAAQ,CAAC,wBAAwB,0BAA0B,yBAAyB,wBAAwB;AAAA,IAC5G,UAAU;AAAA,IACV,WAAW;AAAA,IACX,OAAO;AAAA,IACP,OAAO;AAAA,EACT;AACF;AAEO,MAAM,gBAAqC;AAAA,EAChD,MAAM;AAAA,EACN,QAAQ;AAAA,IACN,GAAG;AAAA,IACH,OAAO;AAAA,IACP,OAAO;AAAA,IACP,QAAQ,CAAC,yBAAyB,2BAA2B,2BAA2B,wBAAwB;AAAA,IAChH,UAAU;AAAA,IACV,WAAW;AAAA,IACX,OAAO;AAAA,IACP,OAAO;AAAA,EACT;AACF;AAEO,MAAM,eAAoC;AAAA,EAC/C,MAAM;AAAA,EACN,QAAQ;AAAA,IACN,GAAG;AAAA,IACH,OAAO;AAAA,IACP,OAAO;AAAA,IACP,OAAO;AAAA,IACP,QAAQ,CAAC,yBAAyB,0BAA0B,0BAA0B,yBAAyB;AAAA,IAC/G,UAAU;AAAA,IACV,WAAW;AAAA,IACX,OAAO;AAAA,IACP,OAAO;AAAA,EACT;AACF;AAEO,MAAM,aAAkC;AAAA,EAC7C,MAAM;AAAA,EACN,QAAQ;AAAA,IACN,GAAG;AAAA,IACH,OAAO;AAAA,IACP,OAAO;AAAA,IACP,OAAO;AAAA,IACP,QAAQ,CAAC,yBAAyB,0BAA0B,yBAAyB,uBAAuB;AAAA,IAC5G,UAAU;AAAA,IACV,WAAW;AAAA,IACX,OAAO;AAAA,IACP,OAAO;AAAA,EACT;AACF;AAEO,MAAM,eAAoC;AAAA,EAC/C,MAAM;AAAA,EACN,QAAQ;AAAA,IACN,GAAG;AAAA,IACH,OAAO;AAAA,IACP,OAAO;AAAA,IACP,QAAQ,CAAC,0BAA0B,2BAA2B,0BAA0B,wBAAwB;AAAA,IAChH,UAAU;AAAA,IACV,WAAW;AAAA,IACX,OAAO;AAAA,IACP,OAAO;AAAA,EACT;AACF;AAEO,MAAM,aAAkC;AAAA,EAC7C,MAAM;AAAA,EACN,QAAQ;AAAA,IACN,GAAG;AAAA,IACH,OAAO;AAAA,IACP,OAAO;AAAA,IACP,OAAO;AAAA,IACP,QAAQ,CAAC,sBAAsB,sBAAsB,yBAAyB,wBAAwB;AAAA,IACtG,UAAU;AAAA,IACV,WAAW;AAAA,IACX,OAAO;AAAA,IACP,OAAO;AAAA,EACT;AACF;AAEO,MAAM,uBAA8C;AAAA,EACzD;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AACF;AAEO,MAAM,gBAA8C,KAAK,SAAS,kBAAkB;AAAA;AAAA,EAEzF,QAAQ,cAAc,OAAO;AAAA,EAC7B,QAAQ,cAAc,OAAO;AAAA,EAC7B,SAAS,cAAc,OAAO;AAAA,EAC9B,WAAW,cAAc,OAAO;AAAA,EAChC,YAAY,cAAc,OAAO;AAAA,EACjC,QAAQ,cAAc,OAAO;AAAA,EAC7B,QAAQ,cAAc,OAAO;AAAA;AAAA,EAG7B,MAAM,cAAc,OAAO;AAAA,EAC3B,QAAQ,cAAc,OAAO;AAAA,EAC7B,WAAW,cAAc,OAAO;AAAA,EAChC,UAAU,cAAc,OAAO;AAAA,EAC/B,UAAU,cAAc,OAAO;AAAA,EAC/B,UAAU,cAAc,OAAO;AAAA,EAC/B,UAAU,cAAc,OAAO;AAAA,EAC/B,aAAa,cAAc,OAAO;AAAA,EAClC,cAAc,cAAc,OAAO;AAAA,EACnC,GAAG;AACL,GAAG;AACD,QAAM,WAAW;AAAA;AAAA,IAEf,UAAU,OAAO,IAAI,wBAAwB;AAAA,IAC7C,eAAe,OAAO;AAAA,IACtB,YAAY;AAAA,IACZ,aAAa;AAAA,IACb,SAAS;AAAA,IACT,SAAS;AAAA;AAAA,IAGT,OAAO,iBAAiB,GAAG;AAAA,IAC3B,SAAS;AAAA,IACT,YAAY;AAAA,IACZ,WAAW;AAAA,IACX,WAAW;AAAA,IACX,WAAW;AAAA,IACX,WAAW;AAAA,IACX,cAAc;AAAA,IACd,eAAe;AAAA,EACjB;AAEA,SACE;AAAA,IAAC;AAAA;AAAA,MACE,GAAG;AAAA,MACJ;AAAA,MACA;AAAA,MACA,gBAAgB;AAAA,MAChB;AAAA;AAAA,EACF;AAEJ,CAAC;",
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import { type ShaderComponentProps } from '../shader-mount';
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import { type LiquidMetalParams, type ShaderPreset } from '@paper-design/shaders';
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export interface LiquidMetalProps extends ShaderComponentProps, LiquidMetalParams {
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}
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type LiquidMetalPreset = ShaderPreset<LiquidMetalParams>;
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export declare const defaultPreset: LiquidMetalPreset;
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export declare const liquidMetalPresets: LiquidMetalPreset[];
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export declare const LiquidMetal: React.FC<LiquidMetalProps>;
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export {};
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/* * * * * * * * * * * * * * * * * * * * * * * * * * * *
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* Paper Shaders *
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* https://github.com/paper-design/shaders *
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* * * * * * * * * * * * * * * * * * * * * * * * * * * */
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import { memo } from "react";
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import { ShaderMount } from "../shader-mount";
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import { colorPropsAreEqual } from "../color-props-are-equal";
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import {
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getShaderColorFromString,
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liquidMetalFragmentShader,
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ShaderFitOptions,
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defaultObjectSizing
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} from "@paper-design/shaders";
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import { jsx } from "react/jsx-runtime";
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const defaultPreset = {
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name: "Default",
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params: {
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...defaultObjectSizing,
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speed: 1,
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frame: 0,
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patternBlur: 5e-3,
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patternScale: 3,
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dispersion: 0.015,
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liquid: 0.07,
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shape: 0,
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worldWidth: 0,
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worldHeight: 0
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}
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};
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const liquidMetalPresets = [defaultPreset];
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const LiquidMetal = memo(function LiquidMetalImpl({
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// Own props
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speed = defaultPreset.params.speed,
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frame = defaultPreset.params.frame,
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patternBlur = defaultPreset.params.patternBlur,
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patternScale = defaultPreset.params.patternScale,
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dispersion = defaultPreset.params.dispersion,
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liquid = defaultPreset.params.liquid,
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shape = defaultPreset.params.shape,
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// Sizing props
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fit = defaultPreset.params.fit,
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scale = defaultPreset.params.scale,
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rotation = defaultPreset.params.rotation,
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originX = defaultPreset.params.originX,
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originY = defaultPreset.params.originY,
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offsetX = defaultPreset.params.offsetX,
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offsetY = defaultPreset.params.offsetY,
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worldWidth = defaultPreset.params.worldWidth,
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worldHeight = defaultPreset.params.worldHeight,
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...props
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}) {
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const uniforms = {
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// Own uniforms
|
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u_patternBlur: patternBlur,
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u_patternScale: patternScale,
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u_dispersion: dispersion,
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u_liquid: liquid,
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u_shape: shape,
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// Sizing uniforms
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u_fit: ShaderFitOptions[fit],
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u_scale: scale,
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u_rotation: rotation,
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u_offsetX: offsetX,
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u_offsetY: offsetY,
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u_originX: originX,
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u_originY: originY,
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u_worldWidth: worldWidth,
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u_worldHeight: worldHeight
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};
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return /* @__PURE__ */ jsx(
|
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ShaderMount,
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{
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...props,
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speed,
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frame,
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fragmentShader: liquidMetalFragmentShader,
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uniforms
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}
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);
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}, colorPropsAreEqual);
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export {
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LiquidMetal,
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defaultPreset,
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85
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liquidMetalPresets
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};
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//# sourceMappingURL=liquid-metal.js.map
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{
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"version": 3,
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"sources": ["../../src/shaders/liquid-metal.tsx"],
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"sourcesContent": ["import { memo } from 'react';\nimport { ShaderMount, type ShaderComponentProps } from '../shader-mount';\nimport { colorPropsAreEqual } from '../color-props-are-equal';\nimport {\n getShaderColorFromString,\n liquidMetalFragmentShader,\n ShaderFitOptions,\n type LiquidMetalUniforms,\n type LiquidMetalParams,\n type ShaderPreset,\n defaultObjectSizing,\n} from '@paper-design/shaders';\n\nexport interface LiquidMetalProps extends ShaderComponentProps, LiquidMetalParams {}\n\ntype LiquidMetalPreset = ShaderPreset<LiquidMetalParams>;\n\n// Due to Leva controls limitation:\n// 1) keep default colors in HSLA format to keep alpha channel\n// 2) don't use decimal values on HSL values (to avoid button highlight bug)\n\nexport const defaultPreset: LiquidMetalPreset = {\n name: 'Default',\n params: {\n ...defaultObjectSizing,\n speed: 1,\n frame: 0,\n patternBlur: 0.005,\n patternScale: 3,\n dispersion: 0.015,\n liquid: 0.07,\n shape: 0,\n worldWidth: 0,\n worldHeight: 0,\n },\n};\n\nexport const liquidMetalPresets: LiquidMetalPreset[] = [defaultPreset];\n\nexport const LiquidMetal: React.FC<LiquidMetalProps> = memo(function LiquidMetalImpl({\n // Own props\n speed = defaultPreset.params.speed,\n frame = defaultPreset.params.frame,\n patternBlur = defaultPreset.params.patternBlur,\n patternScale = defaultPreset.params.patternScale,\n dispersion = defaultPreset.params.dispersion,\n liquid = defaultPreset.params.liquid,\n shape = defaultPreset.params.shape,\n\n // Sizing props\n fit = defaultPreset.params.fit,\n scale = defaultPreset.params.scale,\n rotation = defaultPreset.params.rotation,\n originX = defaultPreset.params.originX,\n originY = defaultPreset.params.originY,\n offsetX = defaultPreset.params.offsetX,\n offsetY = defaultPreset.params.offsetY,\n worldWidth = defaultPreset.params.worldWidth,\n worldHeight = defaultPreset.params.worldHeight,\n ...props\n}: LiquidMetalProps) {\n const uniforms = {\n // Own uniforms\n u_patternBlur: patternBlur,\n u_patternScale: patternScale,\n u_dispersion: dispersion,\n u_liquid: liquid,\n u_shape: shape,\n\n // Sizing uniforms\n u_fit: ShaderFitOptions[fit],\n u_scale: scale,\n u_rotation: rotation,\n u_offsetX: offsetX,\n u_offsetY: offsetY,\n u_originX: originX,\n u_originY: originY,\n u_worldWidth: worldWidth,\n u_worldHeight: worldHeight,\n } satisfies LiquidMetalUniforms;\n\n return (\n <ShaderMount\n {...props}\n speed={speed}\n frame={frame}\n fragmentShader={liquidMetalFragmentShader}\n uniforms={uniforms}\n />\n );\n}, colorPropsAreEqual);\n"],
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"mappings": ";;;;;AAAA,SAAS,YAAY;AACrB,SAAS,mBAA8C;AACvD,SAAS,0BAA0B;AACnC;AAAA,EACE;AAAA,EACA;AAAA,EACA;AAAA,EAIA;AAAA,OACK;AAuEH;AA7DG,MAAM,gBAAmC;AAAA,EAC9C,MAAM;AAAA,EACN,QAAQ;AAAA,IACN,GAAG;AAAA,IACH,OAAO;AAAA,IACP,OAAO;AAAA,IACP,aAAa;AAAA,IACb,cAAc;AAAA,IACd,YAAY;AAAA,IACZ,QAAQ;AAAA,IACR,OAAO;AAAA,IACP,YAAY;AAAA,IACZ,aAAa;AAAA,EACf;AACF;AAEO,MAAM,qBAA0C,CAAC,aAAa;AAE9D,MAAM,cAA0C,KAAK,SAAS,gBAAgB;AAAA;AAAA,EAEnF,QAAQ,cAAc,OAAO;AAAA,EAC7B,QAAQ,cAAc,OAAO;AAAA,EAC7B,cAAc,cAAc,OAAO;AAAA,EACnC,eAAe,cAAc,OAAO;AAAA,EACpC,aAAa,cAAc,OAAO;AAAA,EAClC,SAAS,cAAc,OAAO;AAAA,EAC9B,QAAQ,cAAc,OAAO;AAAA;AAAA,EAG7B,MAAM,cAAc,OAAO;AAAA,EAC3B,QAAQ,cAAc,OAAO;AAAA,EAC7B,WAAW,cAAc,OAAO;AAAA,EAChC,UAAU,cAAc,OAAO;AAAA,EAC/B,UAAU,cAAc,OAAO;AAAA,EAC/B,UAAU,cAAc,OAAO;AAAA,EAC/B,UAAU,cAAc,OAAO;AAAA,EAC/B,aAAa,cAAc,OAAO;AAAA,EAClC,cAAc,cAAc,OAAO;AAAA,EACnC,GAAG;AACL,GAAqB;AACnB,QAAM,WAAW;AAAA;AAAA,IAEf,eAAe;AAAA,IACf,gBAAgB;AAAA,IAChB,cAAc;AAAA,IACd,UAAU;AAAA,IACV,SAAS;AAAA;AAAA,IAGT,OAAO,iBAAiB,GAAG;AAAA,IAC3B,SAAS;AAAA,IACT,YAAY;AAAA,IACZ,WAAW;AAAA,IACX,WAAW;AAAA,IACX,WAAW;AAAA,IACX,WAAW;AAAA,IACX,cAAc;AAAA,IACd,eAAe;AAAA,EACjB;AAEA,SACE;AAAA,IAAC;AAAA;AAAA,MACE,GAAG;AAAA,MACJ;AAAA,MACA;AAAA,MACA,gBAAgB;AAAA,MAChB;AAAA;AAAA,EACF;AAEJ,GAAG,kBAAkB;",
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"names": []
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}
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import { type
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-
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color4?: string;
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} & GlobalParams;
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export type MeshGradientProps = Omit<ShaderMountProps, 'fragmentShader'> & MeshGradientParams;
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type MeshGradientPreset = {
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-
name: string;
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params: Required<MeshGradientParams>;
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style?: React.CSSProperties;
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-
};
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|
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import { type ShaderComponentProps } from '../shader-mount';
|
|
2
|
+
import { type MeshGradientParams, type ShaderPreset } from '@paper-design/shaders';
|
|
3
|
+
export interface MeshGradientProps extends ShaderComponentProps, MeshGradientParams {
|
|
4
|
+
}
|
|
5
|
+
type MeshGradientPreset = ShaderPreset<MeshGradientParams>;
|
|
14
6
|
export declare const defaultPreset: MeshGradientPreset;
|
|
7
|
+
export declare const purplePreset: MeshGradientPreset;
|
|
15
8
|
export declare const beachPreset: MeshGradientPreset;
|
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16
|
-
export declare const fadedPreset: MeshGradientPreset;
|
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17
9
|
export declare const meshGradientPresets: MeshGradientPreset[];
|
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|
-
export declare const MeshGradient:
|
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|
+
export declare const MeshGradient: React.FC<MeshGradientProps>;
|
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19
11
|
export {};
|
|
@@ -0,0 +1,104 @@
|
|
|
1
|
+
/* * * * * * * * * * * * * * * * * * * * * * * * * * * *
|
|
2
|
+
* Paper Shaders *
|
|
3
|
+
* https://github.com/paper-design/shaders *
|
|
4
|
+
* * * * * * * * * * * * * * * * * * * * * * * * * * * */
|
|
5
|
+
|
|
6
|
+
import { memo } from "react";
|
|
7
|
+
import { ShaderMount } from "../shader-mount";
|
|
8
|
+
import { colorPropsAreEqual } from "../color-props-are-equal";
|
|
9
|
+
import {
|
|
10
|
+
defaultObjectSizing,
|
|
11
|
+
getShaderColorFromString,
|
|
12
|
+
meshGradientFragmentShader,
|
|
13
|
+
ShaderFitOptions
|
|
14
|
+
} from "@paper-design/shaders";
|
|
15
|
+
import { jsx } from "react/jsx-runtime";
|
|
16
|
+
const defaultPreset = {
|
|
17
|
+
name: "Default",
|
|
18
|
+
params: {
|
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19
|
+
...defaultObjectSizing,
|
|
20
|
+
speed: 1,
|
|
21
|
+
frame: 4e4,
|
|
22
|
+
colors: ["hsla(259, 100%, 50%, 1)", "hsla(150, 100%, 50%, 1)", "hsla(48, 100%, 50%, 1)", "hsla(295, 100%, 50%, 1)"],
|
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23
|
+
distortion: 0.8,
|
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24
|
+
swirl: 0.1
|
|
25
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+
}
|
|
26
|
+
};
|
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27
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+
const purplePreset = {
|
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28
|
+
name: "Purple",
|
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29
|
+
params: {
|
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30
|
+
...defaultObjectSizing,
|
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31
|
+
speed: 0.6,
|
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32
|
+
frame: 100,
|
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33
|
+
colors: ["hsla(259, 29%, 73%, 1)", "hsla(263, 57%, 39%, 1)", "hsla(48, 73%, 84%, 1)", "hsla(295, 32%, 70%, 1)"],
|
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distortion: 0.3,
|
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35
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+
swirl: 0.5
|
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36
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}
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37
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+
};
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+
const beachPreset = {
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+
name: "Beach",
|
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40
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+
params: {
|
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41
|
+
...defaultObjectSizing,
|
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42
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+
speed: 0.1,
|
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43
|
+
frame: 0,
|
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44
|
+
colors: ["hsla(186, 81%, 83%, 1)", "hsla(198, 55%, 68%, 1)", "hsla(53, 67%, 88%, 1)", "hsla(45, 93%, 73%, 1)"],
|
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45
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distortion: 0.8,
|
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46
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+
swirl: 0.35
|
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47
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+
}
|
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48
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+
};
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|
+
const meshGradientPresets = [defaultPreset, purplePreset, beachPreset];
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{
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speed,
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frame,
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fragmentShader: meshGradientFragmentShader,
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uniforms
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);
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export {
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MeshGradient,
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beachPreset,
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defaultPreset,
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purplePreset
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};
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{
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"sources": ["../../src/shaders/mesh-gradient.tsx"],
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"sourcesContent": ["import { memo } from 'react';\nimport { ShaderMount, type ShaderComponentProps } from '../shader-mount';\nimport { colorPropsAreEqual } from '../color-props-are-equal';\nimport {\n defaultObjectSizing,\n getShaderColorFromString,\n meshGradientFragmentShader,\n ShaderFitOptions,\n type MeshGradientParams,\n type MeshGradientUniforms,\n type ShaderPreset,\n} from '@paper-design/shaders';\n\nexport interface MeshGradientProps extends ShaderComponentProps, MeshGradientParams {}\n\ntype MeshGradientPreset = ShaderPreset<MeshGradientParams>;\n\n// Due to Leva controls limitation:\n// 1) keep default colors in HSLA format to keep alpha channel\n// 2) don't use decimal values on HSL values (to avoid button highlight bug)\n\nexport const defaultPreset: MeshGradientPreset = {\n name: 'Default',\n params: {\n ...defaultObjectSizing,\n speed: 1,\n frame: 40000,\n colors: ['hsla(259, 100%, 50%, 1)', 'hsla(150, 100%, 50%, 1)', 'hsla(48, 100%, 50%, 1)', 'hsla(295, 100%, 50%, 1)'],\n distortion: 0.8,\n swirl: 0.1,\n },\n};\n\nexport const purplePreset: MeshGradientPreset = {\n name: 'Purple',\n params: {\n ...defaultObjectSizing,\n speed: 0.6,\n frame: 100,\n colors: ['hsla(259, 29%, 73%, 1)', 'hsla(263, 57%, 39%, 1)', 'hsla(48, 73%, 84%, 1)', 'hsla(295, 32%, 70%, 1)'],\n distortion: 0.3,\n swirl: 0.5,\n },\n};\n\nexport const beachPreset: MeshGradientPreset = {\n name: 'Beach',\n params: {\n ...defaultObjectSizing,\n speed: 0.1,\n frame: 0,\n colors: ['hsla(186, 81%, 83%, 1)', 'hsla(198, 55%, 68%, 1)', 'hsla(53, 67%, 88%, 1)', 'hsla(45, 93%, 73%, 1)'],\n distortion: 0.8,\n swirl: 0.35,\n },\n};\n\nexport const meshGradientPresets: MeshGradientPreset[] = [defaultPreset, purplePreset, beachPreset];\n\nexport const MeshGradient: React.FC<MeshGradientProps> = memo(function MeshGradientImpl({\n // Own props\n speed = defaultPreset.params.speed,\n frame = defaultPreset.params.frame,\n colors = defaultPreset.params.colors,\n distortion = defaultPreset.params.distortion,\n swirl = defaultPreset.params.swirl,\n\n // Sizing props\n fit = defaultPreset.params.fit,\n rotation = defaultPreset.params.rotation,\n scale = defaultPreset.params.scale,\n originX = defaultPreset.params.originX,\n originY = defaultPreset.params.originY,\n offsetX = defaultPreset.params.offsetX,\n offsetY = defaultPreset.params.offsetY,\n worldWidth = defaultPreset.params.worldWidth,\n worldHeight = defaultPreset.params.worldHeight,\n ...props\n}: MeshGradientProps) {\n const uniforms = {\n // Own uniforms\n u_colors: colors.map(getShaderColorFromString),\n u_colorsCount: colors.length,\n u_distortion: distortion,\n u_swirl: swirl,\n\n // Sizing uniforms\n u_fit: ShaderFitOptions[fit],\n u_rotation: rotation,\n u_scale: scale,\n u_offsetX: offsetX,\n u_offsetY: offsetY,\n u_originX: originX,\n u_originY: originY,\n u_worldWidth: worldWidth,\n u_worldHeight: worldHeight,\n } satisfies MeshGradientUniforms;\n\n return (\n <ShaderMount\n {...props}\n speed={speed}\n frame={frame}\n fragmentShader={meshGradientFragmentShader}\n uniforms={uniforms}\n />\n );\n}, colorPropsAreEqual);\n"],
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"mappings": ";;;;;AAAA,SAAS,YAAY;AACrB,SAAS,mBAA8C;AACvD,SAAS,0BAA0B;AACnC;AAAA,EACE;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,OAIK;AAwFH;AA9EG,MAAM,gBAAoC;AAAA,EAC/C,MAAM;AAAA,EACN,QAAQ;AAAA,IACN,GAAG;AAAA,IACH,OAAO;AAAA,IACP,OAAO;AAAA,IACP,QAAQ,CAAC,2BAA2B,2BAA2B,0BAA0B,yBAAyB;AAAA,IAClH,YAAY;AAAA,IACZ,OAAO;AAAA,EACT;AACF;AAEO,MAAM,eAAmC;AAAA,EAC9C,MAAM;AAAA,EACN,QAAQ;AAAA,IACN,GAAG;AAAA,IACH,OAAO;AAAA,IACP,OAAO;AAAA,IACP,QAAQ,CAAC,0BAA0B,0BAA0B,yBAAyB,wBAAwB;AAAA,IAC9G,YAAY;AAAA,IACZ,OAAO;AAAA,EACT;AACF;AAEO,MAAM,cAAkC;AAAA,EAC7C,MAAM;AAAA,EACN,QAAQ;AAAA,IACN,GAAG;AAAA,IACH,OAAO;AAAA,IACP,OAAO;AAAA,IACP,QAAQ,CAAC,0BAA0B,0BAA0B,yBAAyB,uBAAuB;AAAA,IAC7G,YAAY;AAAA,IACZ,OAAO;AAAA,EACT;AACF;AAEO,MAAM,sBAA4C,CAAC,eAAe,cAAc,WAAW;AAE3F,MAAM,eAA4C,KAAK,SAAS,iBAAiB;AAAA;AAAA,EAEtF,QAAQ,cAAc,OAAO;AAAA,EAC7B,QAAQ,cAAc,OAAO;AAAA,EAC7B,SAAS,cAAc,OAAO;AAAA,EAC9B,aAAa,cAAc,OAAO;AAAA,EAClC,QAAQ,cAAc,OAAO;AAAA;AAAA,EAG7B,MAAM,cAAc,OAAO;AAAA,EAC3B,WAAW,cAAc,OAAO;AAAA,EAChC,QAAQ,cAAc,OAAO;AAAA,EAC7B,UAAU,cAAc,OAAO;AAAA,EAC/B,UAAU,cAAc,OAAO;AAAA,EAC/B,UAAU,cAAc,OAAO;AAAA,EAC/B,UAAU,cAAc,OAAO;AAAA,EAC/B,aAAa,cAAc,OAAO;AAAA,EAClC,cAAc,cAAc,OAAO;AAAA,EACnC,GAAG;AACL,GAAsB;AACpB,QAAM,WAAW;AAAA;AAAA,IAEf,UAAU,OAAO,IAAI,wBAAwB;AAAA,IAC7C,eAAe,OAAO;AAAA,IACtB,cAAc;AAAA,IACd,SAAS;AAAA;AAAA,IAGT,OAAO,iBAAiB,GAAG;AAAA,IAC3B,YAAY;AAAA,IACZ,SAAS;AAAA,IACT,WAAW;AAAA,IACX,WAAW;AAAA,IACX,WAAW;AAAA,IACX,WAAW;AAAA,IACX,cAAc;AAAA,IACd,eAAe;AAAA,EACjB;AAEA,SACE;AAAA,IAAC;AAAA;AAAA,MACE,GAAG;AAAA,MACJ;AAAA,MACA;AAAA,MACA,gBAAgB;AAAA,MAChB;AAAA;AAAA,EACF;AAEJ,GAAG,kBAAkB;",
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import { type
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} & GlobalParams;
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export type MetaballsProps = Omit<ShaderMountProps, 'fragmentShader'> & MetaballsParams;
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type MetaballsPreset = {
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name: string;
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params: Required<MetaballsParams>;
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};
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import { type ShaderComponentProps } from '../shader-mount';
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import { type MetaballsParams, type ShaderPreset } from '@paper-design/shaders';
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export interface MetaballsProps extends ShaderComponentProps, MetaballsParams {
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}
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type MetaballsPreset = ShaderPreset<MetaballsParams>;
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export declare const defaultPreset: MetaballsPreset;
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export declare const metaballsPresets: MetaballsPreset[];
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export declare const Metaballs:
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export declare const Metaballs: React.FC<MetaballsProps>;
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export {};
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/* * * * * * * * * * * * * * * * * * * * * * * * * * * *
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* Paper Shaders *
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* https://github.com/paper-design/shaders *
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* * * * * * * * * * * * * * * * * * * * * * * * * * * */
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import { memo } from "react";
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import { ShaderMount } from "../shader-mount";
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import { colorPropsAreEqual } from "../color-props-are-equal";
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import {
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defaultObjectSizing,
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getShaderColorFromString,
|
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metaballsFragmentShader,
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ShaderFitOptions
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} from "@paper-design/shaders";
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import { jsx } from "react/jsx-runtime";
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const defaultPreset = {
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name: "Default",
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params: {
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...defaultObjectSizing,
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scale: 1,
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speed: 1,
|
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frame: 0,
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colors: ["hsla(259, 100%, 80%, 1)", "hsla(150, 100%, 80%, 1)", "hsla(48, 100%, 80%, 1)", "hsla(295, 100%, 80%, 1)"],
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count: 7,
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size: 1
|
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}
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};
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const metaballsPresets = [defaultPreset];
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const Metaballs = memo(function MetaballsImpl({
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speed = defaultPreset.params.speed,
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frame = defaultPreset.params.frame,
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colors = defaultPreset.params.colors,
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size = defaultPreset.params.size,
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count = defaultPreset.params.count,
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// Sizing props
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fit = defaultPreset.params.fit,
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rotation = defaultPreset.params.rotation,
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scale = defaultPreset.params.scale,
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originX = defaultPreset.params.originX,
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originY = defaultPreset.params.originY,
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offsetX = defaultPreset.params.offsetX,
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offsetY = defaultPreset.params.offsetY,
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worldWidth = defaultPreset.params.worldWidth,
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worldHeight = defaultPreset.params.worldHeight,
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...props
|
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}) {
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const uniforms = {
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// Own uniforms
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u_colors: colors.map(getShaderColorFromString),
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u_colorsCount: colors.length,
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u_size: size,
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u_count: count,
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// Sizing uniforms
|
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+
u_fit: ShaderFitOptions[fit],
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u_scale: scale,
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u_offsetX: offsetX,
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u_originX: originX,
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u_originY: originY,
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u_worldWidth: worldWidth,
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u_worldHeight: worldHeight
|
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};
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|
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return /* @__PURE__ */ jsx(ShaderMount, { ...props, speed, frame, fragmentShader: metaballsFragmentShader, uniforms });
|
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}, colorPropsAreEqual);
|
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export {
|
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Metaballs,
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defaultPreset,
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metaballsPresets
|
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};
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//# sourceMappingURL=metaballs.js.map
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{
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"version": 3,
|
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|
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"sources": ["../../src/shaders/metaballs.tsx"],
|
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"sourcesContent": ["import { memo } from 'react';\nimport { ShaderMount, type ShaderComponentProps } from '../shader-mount';\nimport { colorPropsAreEqual } from '../color-props-are-equal';\nimport {\n defaultObjectSizing,\n getShaderColorFromString,\n metaballsFragmentShader,\n ShaderFitOptions,\n type MetaballsParams,\n type MetaballsUniforms,\n type ShaderPreset,\n} from '@paper-design/shaders';\n\nexport interface MetaballsProps extends ShaderComponentProps, MetaballsParams {}\n\ntype MetaballsPreset = ShaderPreset<MetaballsParams>;\n\n// Due to Leva controls limitation:\n// 1) keep default colors in HSLA format to keep alpha channel\n// 2) don't use decimal values on HSL values (to avoid button highlight bug)\n\nexport const defaultPreset: MetaballsPreset = {\n name: 'Default',\n params: {\n ...defaultObjectSizing,\n scale: 1,\n speed: 1,\n frame: 0,\n colors: ['hsla(259, 100%, 80%, 1)', 'hsla(150, 100%, 80%, 1)', 'hsla(48, 100%, 80%, 1)', 'hsla(295, 100%, 80%, 1)'],\n count: 7,\n size: 1,\n },\n};\n\nexport const metaballsPresets: MetaballsPreset[] = [defaultPreset];\n\nexport const Metaballs: React.FC<MetaballsProps> = memo(function MetaballsImpl({\n // Own props\n speed = defaultPreset.params.speed,\n frame = defaultPreset.params.frame,\n colors = defaultPreset.params.colors,\n size = defaultPreset.params.size,\n count = defaultPreset.params.count,\n\n // Sizing props\n fit = defaultPreset.params.fit,\n rotation = defaultPreset.params.rotation,\n scale = defaultPreset.params.scale,\n originX = defaultPreset.params.originX,\n originY = defaultPreset.params.originY,\n offsetX = defaultPreset.params.offsetX,\n offsetY = defaultPreset.params.offsetY,\n worldWidth = defaultPreset.params.worldWidth,\n worldHeight = defaultPreset.params.worldHeight,\n ...props\n}: MetaballsProps) {\n const uniforms = {\n // Own uniforms\n u_colors: colors.map(getShaderColorFromString),\n u_colorsCount: colors.length,\n u_size: size,\n u_count: count,\n\n // Sizing uniforms\n u_fit: ShaderFitOptions[fit],\n u_rotation: rotation,\n u_scale: scale,\n u_offsetX: offsetX,\n u_offsetY: offsetY,\n u_originX: originX,\n u_originY: originY,\n u_worldWidth: worldWidth,\n u_worldHeight: worldHeight,\n } satisfies MetaballsUniforms;\n\n return (\n <ShaderMount {...props} speed={speed} frame={frame} fragmentShader={metaballsFragmentShader} uniforms={uniforms} />\n );\n}, colorPropsAreEqual);\n"],
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"mappings": ";;;;;AAAA,SAAS,YAAY;AACrB,SAAS,mBAA8C;AACvD,SAAS,0BAA0B;AACnC;AAAA,EACE;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,OAIK;AAiEH;AAvDG,MAAM,gBAAiC;AAAA,EAC5C,MAAM;AAAA,EACN,QAAQ;AAAA,IACN,GAAG;AAAA,IACH,OAAO;AAAA,IACP,OAAO;AAAA,IACP,OAAO;AAAA,IACP,QAAQ,CAAC,2BAA2B,2BAA2B,0BAA0B,yBAAyB;AAAA,IAClH,OAAO;AAAA,IACP,MAAM;AAAA,EACR;AACF;AAEO,MAAM,mBAAsC,CAAC,aAAa;AAE1D,MAAM,YAAsC,KAAK,SAAS,cAAc;AAAA;AAAA,EAE7E,QAAQ,cAAc,OAAO;AAAA,EAC7B,QAAQ,cAAc,OAAO;AAAA,EAC7B,SAAS,cAAc,OAAO;AAAA,EAC9B,OAAO,cAAc,OAAO;AAAA,EAC5B,QAAQ,cAAc,OAAO;AAAA;AAAA,EAG7B,MAAM,cAAc,OAAO;AAAA,EAC3B,WAAW,cAAc,OAAO;AAAA,EAChC,QAAQ,cAAc,OAAO;AAAA,EAC7B,UAAU,cAAc,OAAO;AAAA,EAC/B,UAAU,cAAc,OAAO;AAAA,EAC/B,UAAU,cAAc,OAAO;AAAA,EAC/B,UAAU,cAAc,OAAO;AAAA,EAC/B,aAAa,cAAc,OAAO;AAAA,EAClC,cAAc,cAAc,OAAO;AAAA,EACnC,GAAG;AACL,GAAmB;AACjB,QAAM,WAAW;AAAA;AAAA,IAEf,UAAU,OAAO,IAAI,wBAAwB;AAAA,IAC7C,eAAe,OAAO;AAAA,IACtB,QAAQ;AAAA,IACR,SAAS;AAAA;AAAA,IAGT,OAAO,iBAAiB,GAAG;AAAA,IAC3B,YAAY;AAAA,IACZ,SAAS;AAAA,IACT,WAAW;AAAA,IACX,WAAW;AAAA,IACX,WAAW;AAAA,IACX,WAAW;AAAA,IACX,cAAc;AAAA,IACd,eAAe;AAAA,EACjB;AAEA,SACE,oBAAC,eAAa,GAAG,OAAO,OAAc,OAAc,gBAAgB,yBAAyB,UAAoB;AAErH,GAAG,kBAAkB;",
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}
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import { type
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brightness?: number;
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} & GlobalParams;
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export type NeuroNoiseProps = Omit<ShaderMountProps, 'fragmentShader'> & NeuroNoiseParams;
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type NeuroNoisePreset = {
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name: string;
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params: Required<NeuroNoiseParams>;
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style?: React.CSSProperties;
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};
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import { type ShaderComponentProps } from '../shader-mount';
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import { type NeuroNoiseParams, type ShaderPreset } from '@paper-design/shaders';
|
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export interface NeuroNoiseProps extends ShaderComponentProps, NeuroNoiseParams {
|
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}
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5
|
+
type NeuroNoisePreset = ShaderPreset<NeuroNoiseParams>;
|
|
14
6
|
export declare const defaultPreset: NeuroNoisePreset;
|
|
15
7
|
export declare const neuroNoisePresets: NeuroNoisePreset[];
|
|
16
|
-
export declare const NeuroNoise:
|
|
8
|
+
export declare const NeuroNoise: React.FC<NeuroNoiseProps>;
|
|
17
9
|
export {};
|