@paper-design/shaders-react 0.0.29 → 0.0.31

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Files changed (67) hide show
  1. package/dist/color-props-are-equal.d.ts +6 -0
  2. package/dist/color-props-are-equal.js +34 -0
  3. package/dist/color-props-are-equal.js.map +7 -0
  4. package/dist/index.d.ts +46 -41
  5. package/dist/index.js +61 -1872
  6. package/dist/index.js.map +4 -4
  7. package/dist/shader-mount.d.ts +15 -13
  8. package/dist/shader-mount.js +120 -0
  9. package/dist/shader-mount.js.map +7 -0
  10. package/dist/shaders/dithering.d.ts +15 -0
  11. package/dist/shaders/dithering.js +179 -0
  12. package/dist/shaders/dithering.js.map +7 -0
  13. package/dist/shaders/dot-grid.d.ts +6 -20
  14. package/dist/shaders/dot-grid.js +230 -0
  15. package/dist/shaders/dot-grid.js.map +7 -0
  16. package/dist/shaders/dot-orbit.d.ts +6 -18
  17. package/dist/shaders/dot-orbit.js +77 -0
  18. package/dist/shaders/dot-orbit.js.map +7 -0
  19. package/dist/shaders/god-rays.d.ts +6 -22
  20. package/dist/shaders/god-rays.js +160 -0
  21. package/dist/shaders/god-rays.js.map +7 -0
  22. package/dist/shaders/grain-gradient.d.ts +16 -0
  23. package/dist/shaders/grain-gradient.js +197 -0
  24. package/dist/shaders/grain-gradient.js.map +7 -0
  25. package/dist/shaders/liquid-metal.d.ts +9 -0
  26. package/dist/shaders/liquid-metal.js +87 -0
  27. package/dist/shaders/liquid-metal.js.map +7 -0
  28. package/dist/shaders/mesh-gradient.d.ts +7 -15
  29. package/dist/shaders/mesh-gradient.js +104 -0
  30. package/dist/shaders/mesh-gradient.js.map +7 -0
  31. package/dist/shaders/metaballs.d.ts +6 -16
  32. package/dist/shaders/metaballs.js +72 -0
  33. package/dist/shaders/metaballs.js.map +7 -0
  34. package/dist/shaders/neuro-noise.d.ts +6 -14
  35. package/dist/shaders/neuro-noise.js +82 -0
  36. package/dist/shaders/neuro-noise.js.map +7 -0
  37. package/dist/shaders/perlin-noise.d.ts +6 -17
  38. package/dist/shaders/perlin-noise.js +183 -0
  39. package/dist/shaders/perlin-noise.js.map +7 -0
  40. package/dist/shaders/pulsing-border.d.ts +11 -0
  41. package/dist/shaders/pulsing-border.js +153 -0
  42. package/dist/shaders/pulsing-border.js.map +7 -0
  43. package/dist/shaders/simplex-noise.d.ts +9 -0
  44. package/dist/shaders/simplex-noise.js +80 -0
  45. package/dist/shaders/simplex-noise.js.map +7 -0
  46. package/dist/shaders/smoke-ring.d.ts +8 -18
  47. package/dist/shaders/smoke-ring.js +134 -0
  48. package/dist/shaders/smoke-ring.js.map +7 -0
  49. package/dist/shaders/spiral.d.ts +6 -23
  50. package/dist/shaders/spiral.js +218 -0
  51. package/dist/shaders/spiral.js.map +7 -0
  52. package/dist/shaders/swirl.d.ts +12 -0
  53. package/dist/shaders/swirl.js +137 -0
  54. package/dist/shaders/swirl.js.map +7 -0
  55. package/dist/shaders/voronoi.d.ts +7 -28
  56. package/dist/shaders/voronoi.js +102 -0
  57. package/dist/shaders/voronoi.js.map +7 -0
  58. package/dist/shaders/warp.d.ts +6 -23
  59. package/dist/shaders/warp.js +290 -0
  60. package/dist/shaders/warp.js.map +7 -0
  61. package/dist/shaders/waves.d.ts +6 -19
  62. package/dist/shaders/waves.js +178 -0
  63. package/dist/shaders/waves.js.map +7 -0
  64. package/dist/use-merge-refs.js +48 -0
  65. package/dist/use-merge-refs.js.map +7 -0
  66. package/package.json +13 -4
  67. package/dist/shaders/stepped-simplex-noise.d.ts +0 -20
@@ -0,0 +1,7 @@
1
+ {
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+ "version": 3,
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+ "sources": ["../../src/shaders/dithering.tsx"],
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+ "sourcesContent": ["import { memo } from 'react';\nimport { ShaderMount, type ShaderComponentProps } from '../shader-mount';\nimport {\n getShaderColorFromString,\n ditheringFragmentShader,\n ShaderFitOptions,\n type DitheringUniforms,\n type DitheringParams,\n type ShaderPreset,\n defaultPatternSizing,\n defaultObjectSizing,\n} from '@paper-design/shaders';\n\nexport interface DitheringProps extends ShaderComponentProps, DitheringParams {}\n\ntype DitheringPreset = ShaderPreset<DitheringParams>;\n\n// Due to Leva controls limitation:\n// 1) keep default colors in HSLA format to keep alpha channel\n// 2) don't use decimal values on HSL values (to avoid button highlight bug)\n\nexport const defaultPreset: DitheringPreset = {\n name: 'Default',\n params: {\n ...defaultPatternSizing,\n speed: 1,\n frame: 0,\n color1: 'hsla(240, 14%, 17%, 1)',\n color2: 'hsla(34, 26%, 61%, 1)',\n shape: 1,\n type: 3,\n pxSize: 2,\n pxRounded: true,\n },\n};\n\nexport const warpPreset: DitheringPreset = {\n name: 'Warp',\n params: {\n ...defaultPatternSizing,\n speed: 1,\n frame: 0,\n color1: 'hsla(195, 47%, 35%, 1)',\n color2: 'hsla(171, 26%, 89%, 1)',\n shape: 2,\n type: 3,\n pxSize: 2,\n pxRounded: true,\n },\n} as const;\n\nexport const sinePreset: DitheringPreset = {\n name: 'Sine Wave',\n params: {\n ...defaultPatternSizing,\n speed: 1,\n frame: 0,\n color1: 'hsla(318, 80%, 25%, 1)',\n color2: 'hsla(184, 100%, 40%, 1)',\n shape: 4,\n type: 4,\n pxSize: 11,\n pxRounded: true,\n },\n} as const;\n\nexport const bugsPreset: DitheringPreset = {\n name: 'Bugs',\n params: {\n ...defaultPatternSizing,\n speed: 1,\n frame: 0,\n color1: 'hsla(0, 0%, 0%, 1)',\n color2: 'hsla(120, 100%, 25%, 1)',\n shape: 3,\n type: 1,\n pxSize: 9,\n pxRounded: true,\n },\n} as const;\n\nexport const ripplePreset: DitheringPreset = {\n name: 'Ripple',\n params: {\n ...defaultObjectSizing,\n speed: 1,\n frame: 0,\n color1: 'hsla(20, 50%, 25%, 1)',\n color2: 'hsla(20, 50%, 55%, 1)',\n shape: 5,\n type: 2,\n pxSize: 3,\n pxRounded: false,\n },\n} as const;\n\nexport const swirlPreset: DitheringPreset = {\n name: 'Swirl',\n params: {\n ...defaultObjectSizing,\n speed: 1,\n frame: 0,\n color1: 'hsla(0, 0%, 0%, 1)',\n color2: 'hsla(200, 26%, 20%, 1)',\n shape: 6,\n type: 4,\n pxSize: 2,\n pxRounded: false,\n },\n} as const;\n\nexport const spherePreset: DitheringPreset = {\n name: 'Sphere',\n params: {\n ...defaultObjectSizing,\n offsetX: -0.5,\n offsetY: 0.23,\n speed: 1,\n frame: 0,\n color1: 'hsla(320, 26%, 15%, 1)',\n color2: 'hsla(135, 30%, 30%, 1)',\n shape: 7,\n type: 3,\n pxSize: 2.5,\n pxRounded: true,\n },\n} as const;\n\nexport const ditheringPresets: DitheringPreset[] = [\n defaultPreset,\n spherePreset,\n sinePreset,\n warpPreset,\n ripplePreset,\n bugsPreset,\n swirlPreset,\n];\n\nexport const Dithering: React.FC<DitheringProps> = memo(function DitheringImpl({\n // Own props\n speed = defaultPreset.params.speed,\n frame = defaultPreset.params.frame,\n color1 = defaultPreset.params.color1,\n color2 = defaultPreset.params.color2,\n shape = defaultPreset.params.shape,\n type = defaultPreset.params.type,\n pxSize = defaultPreset.params.pxSize,\n pxRounded = defaultPreset.params.pxRounded,\n\n // Sizing props\n fit = defaultPreset.params.fit,\n scale = defaultPreset.params.scale,\n rotation = defaultPreset.params.rotation,\n originX = defaultPreset.params.originX,\n originY = defaultPreset.params.originY,\n offsetX = defaultPreset.params.offsetX,\n offsetY = defaultPreset.params.offsetY,\n worldWidth = defaultPreset.params.worldWidth,\n worldHeight = defaultPreset.params.worldHeight,\n ...props\n}) {\n const uniforms = {\n // Own uniforms\n u_color1: getShaderColorFromString(color1),\n u_color2: getShaderColorFromString(color2),\n u_shape: shape,\n u_type: type,\n u_pxSize: pxSize,\n u_pxRounded: pxRounded,\n\n // Sizing uniforms\n u_fit: ShaderFitOptions[fit],\n u_scale: scale,\n u_rotation: rotation,\n u_offsetX: offsetX,\n u_offsetY: offsetY,\n u_originX: originX,\n u_originY: originY,\n u_worldWidth: worldWidth,\n u_worldHeight: worldHeight,\n } satisfies DitheringUniforms;\n\n return (\n <ShaderMount {...props} speed={speed} frame={frame} fragmentShader={ditheringFragmentShader} uniforms={uniforms} />\n );\n});\n"],
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+ "names": []
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+ }
@@ -1,24 +1,10 @@
1
- import { type ShaderMountProps } from '../shader-mount';
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- import { type DotGridShape } from '@paper-design/shaders';
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- export type DotGridParams = {
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- colorFill?: string;
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- colorStroke?: string;
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- dotSize?: number;
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- gridSpacingX?: number;
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- gridSpacingY?: number;
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- strokeWidth?: number;
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- sizeRange?: number;
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- opacityRange?: number;
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- shape?: DotGridShape;
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- };
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- export type DotGridProps = Omit<ShaderMountProps, 'fragmentShader'> & DotGridParams;
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- type DotGridPreset = {
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- name: string;
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- params: Required<DotGridParams>;
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- style?: React.CSSProperties;
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- };
1
+ import { type ShaderComponentProps } from '../shader-mount';
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+ import { type DotGridParams, type ShaderPreset } from '@paper-design/shaders';
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+ export interface DotGridProps extends ShaderComponentProps, DotGridParams {
4
+ }
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+ type DotGridPreset = ShaderPreset<DotGridParams>;
20
6
  export declare const defaultPreset: DotGridPreset;
21
7
  export declare const macrodataPreset: DotGridPreset;
22
8
  export declare const dotGridPresets: DotGridPreset[];
23
- export declare const DotGrid: ({ colorFill, colorStroke, dotSize, gridSpacingX, gridSpacingY, strokeWidth, sizeRange, opacityRange, shape, ...props }: DotGridProps) => React.ReactElement;
9
+ export declare const DotGrid: React.FC<DotGridProps>;
24
10
  export {};
@@ -0,0 +1,230 @@
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+ /* * * * * * * * * * * * * * * * * * * * * * * * * * * *
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+ * Paper Shaders *
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+ * https://github.com/paper-design/shaders *
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+ * * * * * * * * * * * * * * * * * * * * * * * * * * * */
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+
6
+ import { memo } from "react";
7
+ import { ShaderMount } from "../shader-mount";
8
+ import { colorPropsAreEqual } from "../color-props-are-equal";
9
+ import {
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+ getShaderColorFromString,
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+ dotGridFragmentShader,
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+ DotGridShapes,
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+ ShaderFitOptions,
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+ defaultPatternSizing
15
+ } from "@paper-design/shaders";
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+ import { jsx } from "react/jsx-runtime";
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+ const defaultPreset = {
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+ name: "Default",
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+ params: {
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+ ...defaultPatternSizing,
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+ colorBack: "hsla(0, 0%, 0%, 1)",
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+ colorFill: "hsla(0, 0%, 100%, 1)",
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+ colorStroke: "hsla(40, 100%, 50%, 1)",
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+ size: 2,
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+ gapX: 50,
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+ gapY: 50,
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+ strokeWidth: 0,
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+ sizeRange: 0,
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+ opacityRange: 0,
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+ shape: "circle"
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+ }
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+ };
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+ const macrodataPreset = {
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+ name: "Macrodata",
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+ params: {
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+ ...defaultPatternSizing,
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+ colorBack: "hsla(211, 37%, 13%, 1)",
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+ colorFill: "hsla(218, 100%, 67%, 1)",
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+ colorStroke: "hsla(0, 0%, 0%, 1)",
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+ size: 3,
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+ gapX: 25,
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+ gapY: 25,
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+ strokeWidth: 0,
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+ sizeRange: 0.25,
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+ opacityRange: 0.9,
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+ shape: "circle"
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+ }
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+ };
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+ const trianglesPreset = {
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+ name: "Triangles",
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+ params: {
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+ ...defaultPatternSizing,
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+ colorBack: "hsla(0, 0%, 100%, 1)",
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+ colorFill: "hsla(0, 0%, 100%, 1)",
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+ colorStroke: "hsla(0, 0%, 0%, .5)",
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+ size: 5,
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+ gapX: 32,
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+ gapY: 32,
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+ strokeWidth: 1,
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+ sizeRange: 0,
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+ opacityRange: 0,
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+ shape: "triangle"
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+ }
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+ };
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+ const bubblesPreset = {
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+ name: "Bubbles",
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+ params: {
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+ ...defaultPatternSizing,
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+ colorBack: "hsla(234, 100%, 31%, .5)",
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+ colorFill: "hsla(100, 30%, 100%, 1)",
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+ colorStroke: "hsla(0, 100%, 0%, 1)",
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+ size: 28,
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+ gapX: 60,
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+ gapY: 60,
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+ strokeWidth: 12,
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+ sizeRange: 0.7,
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+ opacityRange: 1.3,
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+ shape: "circle"
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+ }
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+ };
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+ const treeLinePreset = {
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+ name: "Tree line",
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+ params: {
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+ ...defaultPatternSizing,
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+ colorBack: "hsla(100, 100%, 36%, .05)",
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+ colorFill: "hsla(150, 80%, 10%, 1)",
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+ colorStroke: "hsla(0, 0%, 0%, 1)",
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+ size: 8,
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+ gapX: 20,
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+ gapY: 90,
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+ strokeWidth: 0,
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+ sizeRange: 1,
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+ opacityRange: 0.6,
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+ shape: "circle"
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+ }
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+ };
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+ const diamondsPreset = {
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+ name: "Diamonds",
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+ params: {
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+ ...defaultPatternSizing,
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+ colorBack: "hsla(0, 0%, 0%, 0)",
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+ colorFill: "hsla(0, 100%, 50%, 1)",
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+ colorStroke: "hsla(0, 0%, 0%, 1)",
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+ size: 15,
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+ gapX: 30,
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+ gapY: 30,
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+ strokeWidth: 0,
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+ sizeRange: 0,
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+ opacityRange: 2,
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+ shape: "diamond"
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+ }
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+ };
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+ const wallpaperPreset = {
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+ name: "Wallpaper",
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+ params: {
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+ ...defaultPatternSizing,
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+ colorBack: "hsla(154, 33%, 19%, 1)",
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+ colorFill: "hsla(0, 0%, 0%, 0)",
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+ colorStroke: "hsla(36, 48%, 58%, 1)",
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+ size: 9,
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+ gapX: 32,
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+ gapY: 32,
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+ strokeWidth: 1,
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+ sizeRange: 0,
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+ opacityRange: 0,
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+ shape: "diamond"
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+ }
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+ };
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+ const matrixPreset = {
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+ name: "Enter the Matrix",
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+ params: {
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+ ...defaultPatternSizing,
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+ colorBack: "hsla(0, 100%, 0%, 1)",
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+ colorFill: "hsla(182, 100%, 64%, 1)",
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+ colorStroke: "hsla(0, 100%, 100%, 0)",
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+ size: 2,
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+ gapX: 10,
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+ gapY: 10,
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+ strokeWidth: 0.5,
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+ sizeRange: 0.25,
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+ opacityRange: 1,
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+ shape: "triangle"
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+ }
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+ };
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+ const waveformPreset = {
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+ name: "Waveform",
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+ params: {
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+ ...defaultPatternSizing,
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+ colorBack: "hsla(0, 100%, 100%, 1)",
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+ colorFill: "hsla(227, 93%, 38%, 1)",
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+ colorStroke: "hsla(0, 0%, 0%, 0)",
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+ size: 100,
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+ gapX: 2,
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+ gapY: 215,
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+ strokeWidth: 0,
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+ sizeRange: 1,
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+ opacityRange: 0,
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+ shape: "square"
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+ }
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+ };
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+ const dotGridPresets = [
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+ defaultPreset,
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+ macrodataPreset,
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+ trianglesPreset,
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+ bubblesPreset,
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+ treeLinePreset,
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+ diamondsPreset,
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+ wallpaperPreset,
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+ matrixPreset,
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+ waveformPreset
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+ ];
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+ const DotGrid = memo(function DotGridImpl({
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+ // Own props
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+ colorBack = defaultPreset.params.colorBack,
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+ colorFill = defaultPreset.params.colorFill,
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+ colorStroke = defaultPreset.params.colorStroke,
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+ size = defaultPreset.params.size,
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+ gapX = defaultPreset.params.gapX,
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+ gapY = defaultPreset.params.gapY,
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+ strokeWidth = defaultPreset.params.strokeWidth,
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+ sizeRange = defaultPreset.params.sizeRange,
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+ opacityRange = defaultPreset.params.opacityRange,
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+ shape = defaultPreset.params.shape,
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+ // Sizing props
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+ fit = defaultPreset.params.fit,
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+ scale = defaultPreset.params.scale,
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+ rotation = defaultPreset.params.rotation,
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+ originX = defaultPreset.params.originX,
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+ originY = defaultPreset.params.originY,
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+ offsetX = defaultPreset.params.offsetX,
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+ offsetY = defaultPreset.params.offsetY,
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+ worldWidth = defaultPreset.params.worldWidth,
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+ worldHeight = defaultPreset.params.worldHeight,
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+ // Other props
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+ maxPixelCount = 6016 * 3384,
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+ // Higher max resolution for this shader
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+ ...props
198
+ }) {
199
+ const uniforms = {
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+ // Own uniforms
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+ u_colorBack: getShaderColorFromString(colorBack),
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+ u_colorFill: getShaderColorFromString(colorFill),
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+ u_colorStroke: getShaderColorFromString(colorStroke),
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+ u_dotSize: size,
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+ u_gapX: gapX,
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+ u_gapY: gapY,
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+ u_strokeWidth: strokeWidth,
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+ u_sizeRange: sizeRange,
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+ u_opacityRange: opacityRange,
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+ u_shape: DotGridShapes[shape],
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+ // Sizing uniforms
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+ u_fit: ShaderFitOptions[fit],
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+ u_scale: scale,
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+ u_rotation: rotation,
215
+ u_offsetX: offsetX,
216
+ u_offsetY: offsetY,
217
+ u_originX: originX,
218
+ u_originY: originY,
219
+ u_worldWidth: worldWidth,
220
+ u_worldHeight: worldHeight
221
+ };
222
+ return /* @__PURE__ */ jsx(ShaderMount, { ...props, maxPixelCount, fragmentShader: dotGridFragmentShader, uniforms });
223
+ }, colorPropsAreEqual);
224
+ export {
225
+ DotGrid,
226
+ defaultPreset,
227
+ dotGridPresets,
228
+ macrodataPreset
229
+ };
230
+ //# sourceMappingURL=dot-grid.js.map
@@ -0,0 +1,7 @@
1
+ {
2
+ "version": 3,
3
+ "sources": ["../../src/shaders/dot-grid.tsx"],
4
+ "sourcesContent": ["import { memo } from 'react';\nimport { ShaderMount, type ShaderComponentProps } from '../shader-mount';\nimport { colorPropsAreEqual } from '../color-props-are-equal';\nimport {\n getShaderColorFromString,\n dotGridFragmentShader,\n DotGridShapes,\n ShaderFitOptions,\n type DotGridParams,\n type DotGridUniforms,\n type ShaderPreset,\n defaultPatternSizing,\n} from '@paper-design/shaders';\n\n// Due to Leva controls limitation:\n// 1) keep default colors in HSLA format to keep alpha channel\n// 2) don't use decimal values on HSL values (to avoid button highlight bug)\n\nexport interface DotGridProps extends ShaderComponentProps, DotGridParams {}\n\ntype DotGridPreset = ShaderPreset<DotGridParams>;\n\nexport const defaultPreset: DotGridPreset = {\n name: 'Default',\n params: {\n ...defaultPatternSizing,\n colorBack: 'hsla(0, 0%, 0%, 1)',\n colorFill: 'hsla(0, 0%, 100%, 1)',\n colorStroke: 'hsla(40, 100%, 50%, 1)',\n size: 2,\n gapX: 50,\n gapY: 50,\n strokeWidth: 0,\n sizeRange: 0,\n opacityRange: 0,\n shape: 'circle',\n },\n};\n\nexport const macrodataPreset: DotGridPreset = {\n name: 'Macrodata',\n params: {\n ...defaultPatternSizing,\n colorBack: 'hsla(211, 37%, 13%, 1)',\n colorFill: 'hsla(218, 100%, 67%, 1)',\n colorStroke: 'hsla(0, 0%, 0%, 1)',\n size: 3,\n gapX: 25,\n gapY: 25,\n strokeWidth: 0,\n sizeRange: 0.25,\n opacityRange: 0.9,\n shape: 'circle',\n },\n};\n\nconst trianglesPreset: DotGridPreset = {\n name: 'Triangles',\n params: {\n ...defaultPatternSizing,\n colorBack: 'hsla(0, 0%, 100%, 1)',\n colorFill: 'hsla(0, 0%, 100%, 1)',\n colorStroke: 'hsla(0, 0%, 0%, .5)',\n size: 5,\n gapX: 32,\n gapY: 32,\n strokeWidth: 1,\n sizeRange: 0,\n opacityRange: 0,\n shape: 'triangle',\n },\n};\n\nconst bubblesPreset: DotGridPreset = {\n name: 'Bubbles',\n params: {\n ...defaultPatternSizing,\n colorBack: 'hsla(234, 100%, 31%, .5)',\n colorFill: 'hsla(100, 30%, 100%, 1)',\n colorStroke: 'hsla(0, 100%, 0%, 1)',\n size: 28,\n gapX: 60,\n gapY: 60,\n strokeWidth: 12,\n sizeRange: 0.7,\n opacityRange: 1.3,\n shape: 'circle',\n },\n};\n\nconst treeLinePreset: DotGridPreset = {\n name: 'Tree line',\n params: {\n ...defaultPatternSizing,\n colorBack: 'hsla(100, 100%, 36%, .05)',\n colorFill: 'hsla(150, 80%, 10%, 1)',\n colorStroke: 'hsla(0, 0%, 0%, 1)',\n size: 8,\n gapX: 20,\n gapY: 90,\n strokeWidth: 0,\n sizeRange: 1,\n opacityRange: 0.6,\n shape: 'circle',\n },\n};\n\nconst diamondsPreset: DotGridPreset = {\n name: 'Diamonds',\n params: {\n ...defaultPatternSizing,\n colorBack: 'hsla(0, 0%, 0%, 0)',\n colorFill: 'hsla(0, 100%, 50%, 1)',\n colorStroke: 'hsla(0, 0%, 0%, 1)',\n size: 15,\n gapX: 30,\n gapY: 30,\n strokeWidth: 0,\n sizeRange: 0,\n opacityRange: 2,\n shape: 'diamond',\n },\n};\n\nconst wallpaperPreset: DotGridPreset = {\n name: 'Wallpaper',\n params: {\n ...defaultPatternSizing,\n colorBack: 'hsla(154, 33%, 19%, 1)',\n colorFill: 'hsla(0, 0%, 0%, 0)',\n colorStroke: 'hsla(36, 48%, 58%, 1)',\n size: 9,\n gapX: 32,\n gapY: 32,\n strokeWidth: 1,\n sizeRange: 0,\n opacityRange: 0,\n shape: 'diamond',\n },\n};\n\nconst matrixPreset: DotGridPreset = {\n name: 'Enter the Matrix',\n params: {\n ...defaultPatternSizing,\n colorBack: 'hsla(0, 100%, 0%, 1)',\n colorFill: 'hsla(182, 100%, 64%, 1)',\n colorStroke: 'hsla(0, 100%, 100%, 0)',\n size: 2,\n gapX: 10,\n gapY: 10,\n strokeWidth: 0.5,\n sizeRange: 0.25,\n opacityRange: 1,\n shape: 'triangle',\n },\n};\n\nconst waveformPreset: DotGridPreset = {\n name: 'Waveform',\n params: {\n ...defaultPatternSizing,\n colorBack: 'hsla(0, 100%, 100%, 1)',\n colorFill: 'hsla(227, 93%, 38%, 1)',\n colorStroke: 'hsla(0, 0%, 0%, 0)',\n size: 100,\n gapX: 2,\n gapY: 215,\n strokeWidth: 0,\n sizeRange: 1,\n opacityRange: 0,\n shape: 'square',\n },\n};\n\nexport const dotGridPresets: DotGridPreset[] = [\n defaultPreset,\n macrodataPreset,\n trianglesPreset,\n bubblesPreset,\n treeLinePreset,\n diamondsPreset,\n wallpaperPreset,\n matrixPreset,\n waveformPreset,\n];\n\nexport const DotGrid: React.FC<DotGridProps> = memo(function DotGridImpl({\n // Own props\n colorBack = defaultPreset.params.colorBack,\n colorFill = defaultPreset.params.colorFill,\n colorStroke = defaultPreset.params.colorStroke,\n size = defaultPreset.params.size,\n gapX = defaultPreset.params.gapX,\n gapY = defaultPreset.params.gapY,\n strokeWidth = defaultPreset.params.strokeWidth,\n sizeRange = defaultPreset.params.sizeRange,\n opacityRange = defaultPreset.params.opacityRange,\n shape = defaultPreset.params.shape,\n\n // Sizing props\n fit = defaultPreset.params.fit,\n scale = defaultPreset.params.scale,\n rotation = defaultPreset.params.rotation,\n originX = defaultPreset.params.originX,\n originY = defaultPreset.params.originY,\n offsetX = defaultPreset.params.offsetX,\n offsetY = defaultPreset.params.offsetY,\n worldWidth = defaultPreset.params.worldWidth,\n worldHeight = defaultPreset.params.worldHeight,\n\n // Other props\n maxPixelCount = 6016 * 3384, // Higher max resolution for this shader\n ...props\n}: DotGridProps) {\n const uniforms = {\n // Own uniforms\n u_colorBack: getShaderColorFromString(colorBack),\n u_colorFill: getShaderColorFromString(colorFill),\n u_colorStroke: getShaderColorFromString(colorStroke),\n u_dotSize: size,\n u_gapX: gapX,\n u_gapY: gapY,\n u_strokeWidth: strokeWidth,\n u_sizeRange: sizeRange,\n u_opacityRange: opacityRange,\n u_shape: DotGridShapes[shape],\n\n // Sizing uniforms\n u_fit: ShaderFitOptions[fit],\n u_scale: scale,\n u_rotation: rotation,\n u_offsetX: offsetX,\n u_offsetY: offsetY,\n u_originX: originX,\n u_originY: originY,\n u_worldWidth: worldWidth,\n u_worldHeight: worldHeight,\n } satisfies DotGridUniforms;\n\n return (\n <ShaderMount {...props} maxPixelCount={maxPixelCount} fragmentShader={dotGridFragmentShader} uniforms={uniforms} />\n );\n}, colorPropsAreEqual);\n"],
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6
+ "names": []
7
+ }
@@ -1,21 +1,9 @@
1
- import { type GlobalParams, type ShaderMountProps } from '../shader-mount';
2
- export type DotOrbitParams = {
3
- scale?: number;
4
- color1?: string;
5
- color2?: string;
6
- color3?: string;
7
- color4?: string;
8
- dotSize?: number;
9
- dotSizeRange?: number;
10
- spreading?: number;
11
- } & GlobalParams;
12
- export type DotOrbitProps = Omit<ShaderMountProps, 'fragmentShader'> & DotOrbitParams;
13
- type DotOrbitPreset = {
14
- name: string;
15
- params: Required<DotOrbitParams>;
16
- style?: React.CSSProperties;
17
- };
1
+ import { type ShaderComponentProps } from '../shader-mount';
2
+ import { type DotOrbitParams, type ShaderPreset } from '@paper-design/shaders';
3
+ export interface DotOrbitProps extends ShaderComponentProps, DotOrbitParams {
4
+ }
5
+ type DotOrbitPreset = ShaderPreset<DotOrbitParams>;
18
6
  export declare const defaultPreset: DotOrbitPreset;
19
7
  export declare const dotOrbitPresets: DotOrbitPreset[];
20
- export declare const DotOrbit: ({ scale, color1, color2, color3, color4, dotSize, dotSizeRange, spreading, ...props }: DotOrbitProps) => React.ReactElement;
8
+ export declare const DotOrbit: React.FC<DotOrbitProps>;
21
9
  export {};
@@ -0,0 +1,77 @@
1
+ /* * * * * * * * * * * * * * * * * * * * * * * * * * * *
2
+ * Paper Shaders *
3
+ * https://github.com/paper-design/shaders *
4
+ * * * * * * * * * * * * * * * * * * * * * * * * * * * */
5
+
6
+ import { memo } from "react";
7
+ import { ShaderMount } from "../shader-mount";
8
+ import { colorPropsAreEqual } from "../color-props-are-equal";
9
+ import {
10
+ getShaderColorFromString,
11
+ dotOrbitFragmentShader,
12
+ ShaderFitOptions,
13
+ defaultPatternSizing
14
+ } from "@paper-design/shaders";
15
+ import { jsx } from "react/jsx-runtime";
16
+ const defaultPreset = {
17
+ name: "Default",
18
+ params: {
19
+ ...defaultPatternSizing,
20
+ speed: 2,
21
+ frame: 0,
22
+ colors: ["hsla(12, 100%, 20%, 1)", "hsla(55, 100%, 40%, 1)", "hsla(320, 100%, 40%, 1)"],
23
+ size: 1,
24
+ sizeRange: 0,
25
+ spreading: 1,
26
+ stepsPerColor: 2
27
+ }
28
+ };
29
+ const dotOrbitPresets = [defaultPreset];
30
+ const DotOrbit = memo(function DotOrbitImpl({
31
+ // Own props
32
+ speed = defaultPreset.params.speed,
33
+ frame = defaultPreset.params.frame,
34
+ colors = defaultPreset.params.colors,
35
+ size = defaultPreset.params.size,
36
+ sizeRange = defaultPreset.params.sizeRange,
37
+ spreading = defaultPreset.params.spreading,
38
+ stepsPerColor = defaultPreset.params.stepsPerColor,
39
+ // Sizing props
40
+ fit = defaultPreset.params.fit,
41
+ scale = defaultPreset.params.scale,
42
+ rotation = defaultPreset.params.rotation,
43
+ originX = defaultPreset.params.originX,
44
+ originY = defaultPreset.params.originY,
45
+ offsetX = defaultPreset.params.offsetX,
46
+ offsetY = defaultPreset.params.offsetY,
47
+ worldWidth = defaultPreset.params.worldWidth,
48
+ worldHeight = defaultPreset.params.worldHeight,
49
+ ...props
50
+ }) {
51
+ const uniforms = {
52
+ // Own uniforms
53
+ u_colors: colors.map(getShaderColorFromString),
54
+ u_colorsCount: colors.length,
55
+ u_size: size,
56
+ u_sizeRange: sizeRange,
57
+ u_spreading: spreading,
58
+ u_stepsPerColor: stepsPerColor,
59
+ // Sizing uniforms
60
+ u_fit: ShaderFitOptions[fit],
61
+ u_scale: scale,
62
+ u_rotation: rotation,
63
+ u_offsetX: offsetX,
64
+ u_offsetY: offsetY,
65
+ u_originX: originX,
66
+ u_originY: originY,
67
+ u_worldWidth: worldWidth,
68
+ u_worldHeight: worldHeight
69
+ };
70
+ return /* @__PURE__ */ jsx(ShaderMount, { ...props, speed, frame, fragmentShader: dotOrbitFragmentShader, uniforms });
71
+ }, colorPropsAreEqual);
72
+ export {
73
+ DotOrbit,
74
+ defaultPreset,
75
+ dotOrbitPresets
76
+ };
77
+ //# sourceMappingURL=dot-orbit.js.map
@@ -0,0 +1,7 @@
1
+ {
2
+ "version": 3,
3
+ "sources": ["../../src/shaders/dot-orbit.tsx"],
4
+ "sourcesContent": ["import { memo } from 'react';\nimport { ShaderMount, type ShaderComponentProps } from '../shader-mount';\nimport { colorPropsAreEqual } from '../color-props-are-equal';\nimport {\n getShaderColorFromString,\n dotOrbitFragmentShader,\n ShaderFitOptions,\n type DotOrbitParams,\n type DotOrbitUniforms,\n type ShaderPreset,\n defaultPatternSizing,\n} from '@paper-design/shaders';\n\nexport interface DotOrbitProps extends ShaderComponentProps, DotOrbitParams {}\n\ntype DotOrbitPreset = ShaderPreset<DotOrbitParams>;\n\n// Due to Leva controls limitation:\n// 1) keep default colors in HSLA format to keep alpha channel\n// 2) don't use decimal values on HSL values (to avoid button highlight bug)\n\nexport const defaultPreset: DotOrbitPreset = {\n name: 'Default',\n params: {\n ...defaultPatternSizing,\n speed: 2,\n frame: 0,\n colors: ['hsla(12, 100%, 20%, 1)', 'hsla(55, 100%, 40%, 1)', 'hsla(320, 100%, 40%, 1)'],\n size: 1,\n sizeRange: 0,\n spreading: 1,\n stepsPerColor: 2,\n },\n};\n\nexport const dotOrbitPresets: DotOrbitPreset[] = [defaultPreset];\n\nexport const DotOrbit: React.FC<DotOrbitProps> = memo(function DotOrbitImpl({\n // Own props\n speed = defaultPreset.params.speed,\n frame = defaultPreset.params.frame,\n colors = defaultPreset.params.colors,\n size = defaultPreset.params.size,\n sizeRange = defaultPreset.params.sizeRange,\n spreading = defaultPreset.params.spreading,\n stepsPerColor = defaultPreset.params.stepsPerColor,\n\n // Sizing props\n fit = defaultPreset.params.fit,\n scale = defaultPreset.params.scale,\n rotation = defaultPreset.params.rotation,\n originX = defaultPreset.params.originX,\n originY = defaultPreset.params.originY,\n offsetX = defaultPreset.params.offsetX,\n offsetY = defaultPreset.params.offsetY,\n worldWidth = defaultPreset.params.worldWidth,\n worldHeight = defaultPreset.params.worldHeight,\n ...props\n}: DotOrbitProps) {\n const uniforms = {\n // Own uniforms\n u_colors: colors.map(getShaderColorFromString),\n u_colorsCount: colors.length,\n u_size: size,\n u_sizeRange: sizeRange,\n u_spreading: spreading,\n u_stepsPerColor: stepsPerColor,\n\n // Sizing uniforms\n u_fit: ShaderFitOptions[fit],\n u_scale: scale,\n u_rotation: rotation,\n u_offsetX: offsetX,\n u_offsetY: offsetY,\n u_originX: originX,\n u_originY: originY,\n u_worldWidth: worldWidth,\n u_worldHeight: worldHeight,\n } satisfies DotOrbitUniforms;\n\n return (\n <ShaderMount {...props} speed={speed} frame={frame} fragmentShader={dotOrbitFragmentShader} uniforms={uniforms} />\n );\n}, colorPropsAreEqual);\n"],
5
+ "mappings": ";;;;;AAAA,SAAS,YAAY;AACrB,SAAS,mBAA8C;AACvD,SAAS,0BAA0B;AACnC;AAAA,EACE;AAAA,EACA;AAAA,EACA;AAAA,EAIA;AAAA,OACK;AAsEH;AA5DG,MAAM,gBAAgC;AAAA,EAC3C,MAAM;AAAA,EACN,QAAQ;AAAA,IACN,GAAG;AAAA,IACH,OAAO;AAAA,IACP,OAAO;AAAA,IACP,QAAQ,CAAC,0BAA0B,0BAA0B,yBAAyB;AAAA,IACtF,MAAM;AAAA,IACN,WAAW;AAAA,IACX,WAAW;AAAA,IACX,eAAe;AAAA,EACjB;AACF;AAEO,MAAM,kBAAoC,CAAC,aAAa;AAExD,MAAM,WAAoC,KAAK,SAAS,aAAa;AAAA;AAAA,EAE1E,QAAQ,cAAc,OAAO;AAAA,EAC7B,QAAQ,cAAc,OAAO;AAAA,EAC7B,SAAS,cAAc,OAAO;AAAA,EAC9B,OAAO,cAAc,OAAO;AAAA,EAC5B,YAAY,cAAc,OAAO;AAAA,EACjC,YAAY,cAAc,OAAO;AAAA,EACjC,gBAAgB,cAAc,OAAO;AAAA;AAAA,EAGrC,MAAM,cAAc,OAAO;AAAA,EAC3B,QAAQ,cAAc,OAAO;AAAA,EAC7B,WAAW,cAAc,OAAO;AAAA,EAChC,UAAU,cAAc,OAAO;AAAA,EAC/B,UAAU,cAAc,OAAO;AAAA,EAC/B,UAAU,cAAc,OAAO;AAAA,EAC/B,UAAU,cAAc,OAAO;AAAA,EAC/B,aAAa,cAAc,OAAO;AAAA,EAClC,cAAc,cAAc,OAAO;AAAA,EACnC,GAAG;AACL,GAAkB;AAChB,QAAM,WAAW;AAAA;AAAA,IAEf,UAAU,OAAO,IAAI,wBAAwB;AAAA,IAC7C,eAAe,OAAO;AAAA,IACtB,QAAQ;AAAA,IACR,aAAa;AAAA,IACb,aAAa;AAAA,IACb,iBAAiB;AAAA;AAAA,IAGjB,OAAO,iBAAiB,GAAG;AAAA,IAC3B,SAAS;AAAA,IACT,YAAY;AAAA,IACZ,WAAW;AAAA,IACX,WAAW;AAAA,IACX,WAAW;AAAA,IACX,WAAW;AAAA,IACX,cAAc;AAAA,IACd,eAAe;AAAA,EACjB;AAEA,SACE,oBAAC,eAAa,GAAG,OAAO,OAAc,OAAc,gBAAgB,wBAAwB,UAAoB;AAEpH,GAAG,kBAAkB;",
6
+ "names": []
7
+ }
@@ -1,29 +1,13 @@
1
- import { type GlobalParams, type ShaderMountProps } from '../shader-mount';
2
- export type GodRaysParams = {
3
- colorBack?: string;
4
- color1?: string;
5
- color2?: string;
6
- color3?: string;
7
- offsetX?: number;
8
- offsetY?: number;
9
- frequency?: number;
10
- spotty?: number;
11
- midIntensity?: number;
12
- midSize?: number;
13
- density?: number;
14
- blending?: number;
15
- } & GlobalParams;
16
- export type GodRaysProps = Omit<ShaderMountProps, 'fragmentShader'> & GodRaysParams;
17
- type GodRaysPreset = {
18
- name: string;
19
- params: Required<GodRaysParams>;
20
- style?: React.CSSProperties;
21
- };
1
+ import { type ShaderComponentProps } from '../shader-mount';
2
+ import { type GodRaysParams, type ShaderPreset } from '@paper-design/shaders';
3
+ export interface GodRaysProps extends ShaderComponentProps, GodRaysParams {
4
+ }
5
+ type GodRaysPreset = ShaderPreset<GodRaysParams>;
22
6
  export declare const defaultPreset: GodRaysPreset;
23
7
  export declare const auroraPreset: GodRaysPreset;
24
8
  export declare const warpPreset: GodRaysPreset;
25
9
  export declare const linearPreset: GodRaysPreset;
26
10
  export declare const etherPreset: GodRaysPreset;
27
11
  export declare const godRaysPresets: GodRaysPreset[];
28
- export declare const GodRays: ({ colorBack, color1, color2, color3, offsetX, offsetY, frequency, spotty, midIntensity, midSize, density, blending, ...props }: GodRaysProps) => React.ReactElement;
12
+ export declare const GodRays: React.FC<GodRaysProps>;
29
13
  export {};
@@ -0,0 +1,160 @@
1
+ /* * * * * * * * * * * * * * * * * * * * * * * * * * * *
2
+ * Paper Shaders *
3
+ * https://github.com/paper-design/shaders *
4
+ * * * * * * * * * * * * * * * * * * * * * * * * * * * */
5
+
6
+ import { memo } from "react";
7
+ import { ShaderMount } from "../shader-mount";
8
+ import { colorPropsAreEqual } from "../color-props-are-equal";
9
+ import {
10
+ defaultObjectSizing,
11
+ getShaderColorFromString,
12
+ godRaysFragmentShader,
13
+ ShaderFitOptions
14
+ } from "@paper-design/shaders";
15
+ import { jsx } from "react/jsx-runtime";
16
+ const defaultPreset = {
17
+ name: "Default",
18
+ params: {
19
+ ...defaultObjectSizing,
20
+ offsetX: -0.4,
21
+ offsetY: -0.4,
22
+ colorBack: "hsla(215, 100%, 11%, 1)",
23
+ colors: ["hsla(45, 100%, 70%, 1)", "hsla(10, 100%, 80%, 1)", "hsla(178, 100%, 83%, 1)"],
24
+ frequency: 6,
25
+ spotty: 0.28,
26
+ midIntensity: 1,
27
+ midSize: 3,
28
+ density: 0.3,
29
+ blending: 0,
30
+ speed: 1,
31
+ frame: 0
32
+ }
33
+ };
34
+ const auroraPreset = {
35
+ name: "Aurora",
36
+ params: {
37
+ ...defaultObjectSizing,
38
+ offsetY: 1,
39
+ colorBack: "hsla(0, 0%, 25%, 1)",
40
+ colors: ["hsla(239, 100%, 70%, 1)", "hsla(150, 100%, 70%, 1)", "hsla(200, 100%, 70%, 1)"],
41
+ frequency: 2.4,
42
+ spotty: 0.9,
43
+ midIntensity: 0.8,
44
+ midSize: 2.1,
45
+ density: 0.5,
46
+ blending: 1,
47
+ speed: 0.5,
48
+ frame: 0
49
+ }
50
+ };
51
+ const warpPreset = {
52
+ name: "Warp",
53
+ params: {
54
+ ...defaultObjectSizing,
55
+ colorBack: "hsla(0, 0%, 0%, 1)",
56
+ colors: ["hsla(317, 100%, 50%, 1)", "hsla(25, 100%, 50%, 1)", "hsla(0, 0%, 100%, 1)"],
57
+ frequency: 1.2,
58
+ spotty: 0.15,
59
+ midIntensity: 0,
60
+ midSize: 0,
61
+ density: 0.79,
62
+ blending: 0.4,
63
+ speed: 2,
64
+ frame: 0
65
+ }
66
+ };
67
+ const linearPreset = {
68
+ name: "Linear",
69
+ params: {
70
+ ...defaultObjectSizing,
71
+ offsetX: 0.2,
72
+ offsetY: -0.7,
73
+ colorBack: "hsla(0, 0%, 0%, 1)",
74
+ colors: ["hsl(0 0% 100% / 12%)", "hsl(0 0% 100% / 24%)", "hsl(0 0% 100% / 16%)"],
75
+ frequency: 1.2,
76
+ spotty: 0.25,
77
+ midSize: 1.1,
78
+ midIntensity: 0.75,
79
+ density: 0.79,
80
+ blending: 1,
81
+ speed: 0.5,
82
+ frame: 0
83
+ }
84
+ };
85
+ const etherPreset = {
86
+ name: "Ether",
87
+ params: {
88
+ ...defaultObjectSizing,
89
+ offsetX: -0.6,
90
+ colorBack: "hsl(226.7 50% 7.1% / 100%)",
91
+ colors: ["hsl(215 100% 53.9% / 65.1%)", "hsl(214.4 85.9% 86.1% / 74.9%)", "hsl(225 31.4% 20% / 100%)"],
92
+ frequency: 0.3,
93
+ spotty: 0.77,
94
+ midSize: 1.1,
95
+ midIntensity: 0.5,
96
+ density: 0.6,
97
+ blending: 0.6,
98
+ speed: 1,
99
+ frame: 0
100
+ }
101
+ };
102
+ const godRaysPresets = [defaultPreset, auroraPreset, warpPreset, linearPreset, etherPreset];
103
+ const GodRays = memo(function GodRaysImpl({
104
+ // Own props
105
+ speed = defaultPreset.params.speed,
106
+ frame = defaultPreset.params.frame,
107
+ colorBack = defaultPreset.params.colorBack,
108
+ colors = defaultPreset.params.colors,
109
+ frequency = defaultPreset.params.frequency,
110
+ spotty = defaultPreset.params.spotty,
111
+ midIntensity = defaultPreset.params.midIntensity,
112
+ midSize = defaultPreset.params.midSize,
113
+ density = defaultPreset.params.density,
114
+ blending = defaultPreset.params.blending,
115
+ // Sizing props
116
+ fit = defaultPreset.params.fit,
117
+ scale = defaultPreset.params.scale,
118
+ rotation = defaultPreset.params.rotation,
119
+ originX = defaultPreset.params.originX,
120
+ originY = defaultPreset.params.originY,
121
+ offsetX = defaultPreset.params.offsetX,
122
+ offsetY = defaultPreset.params.offsetY,
123
+ worldWidth = defaultPreset.params.worldWidth,
124
+ worldHeight = defaultPreset.params.worldHeight,
125
+ ...props
126
+ }) {
127
+ const uniforms = {
128
+ // Own uniforms
129
+ u_colorBack: getShaderColorFromString(colorBack),
130
+ u_colors: colors.map(getShaderColorFromString),
131
+ u_colorsCount: colors.length,
132
+ u_frequency: frequency,
133
+ u_spotty: spotty,
134
+ u_midIntensity: midIntensity,
135
+ u_midSize: midSize,
136
+ u_density: density,
137
+ u_blending: blending,
138
+ // Sizing uniforms
139
+ u_fit: ShaderFitOptions[fit],
140
+ u_scale: scale,
141
+ u_rotation: rotation,
142
+ u_offsetX: offsetX,
143
+ u_offsetY: offsetY,
144
+ u_originX: originX,
145
+ u_originY: originY,
146
+ u_worldWidth: worldWidth,
147
+ u_worldHeight: worldHeight
148
+ };
149
+ return /* @__PURE__ */ jsx(ShaderMount, { ...props, speed, frame, fragmentShader: godRaysFragmentShader, uniforms });
150
+ }, colorPropsAreEqual);
151
+ export {
152
+ GodRays,
153
+ auroraPreset,
154
+ defaultPreset,
155
+ etherPreset,
156
+ godRaysPresets,
157
+ linearPreset,
158
+ warpPreset
159
+ };
160
+ //# sourceMappingURL=god-rays.js.map
@@ -0,0 +1,7 @@
1
+ {
2
+ "version": 3,
3
+ "sources": ["../../src/shaders/god-rays.tsx"],
4
+ "sourcesContent": ["import { memo } from 'react';\nimport { ShaderMount, type ShaderComponentProps } from '../shader-mount';\nimport { colorPropsAreEqual } from '../color-props-are-equal';\nimport {\n defaultObjectSizing,\n getShaderColorFromString,\n godRaysFragmentShader,\n ShaderFitOptions,\n type GodRaysParams,\n type GodRaysUniforms,\n type ShaderPreset,\n} from '@paper-design/shaders';\n\nexport interface GodRaysProps extends ShaderComponentProps, GodRaysParams {}\n\ntype GodRaysPreset = ShaderPreset<GodRaysParams>;\n\n// Due to Leva controls limitation:\n// 1) keep default colors in HSLA format to keep alpha channel\n// 2) don't use decimal values on HSL values (to avoid button highmidIntensity bug)\n\nexport const defaultPreset: GodRaysPreset = {\n name: 'Default',\n params: {\n ...defaultObjectSizing,\n offsetX: -0.4,\n offsetY: -0.4,\n colorBack: 'hsla(215, 100%, 11%, 1)',\n colors: ['hsla(45, 100%, 70%, 1)', 'hsla(10, 100%, 80%, 1)', 'hsla(178, 100%, 83%, 1)'],\n frequency: 6,\n spotty: 0.28,\n midIntensity: 1,\n midSize: 3,\n density: 0.3,\n blending: 0,\n speed: 1,\n frame: 0,\n },\n};\n\nexport const auroraPreset: GodRaysPreset = {\n name: 'Aurora',\n params: {\n ...defaultObjectSizing,\n offsetY: 1,\n colorBack: 'hsla(0, 0%, 25%, 1)',\n colors: ['hsla(239, 100%, 70%, 1)', 'hsla(150, 100%, 70%, 1)', 'hsla(200, 100%, 70%, 1)'],\n frequency: 2.4,\n spotty: 0.9,\n midIntensity: 0.8,\n midSize: 2.1,\n density: 0.5,\n blending: 1,\n speed: 0.5,\n frame: 0,\n },\n};\n\nexport const warpPreset: GodRaysPreset = {\n name: 'Warp',\n params: {\n ...defaultObjectSizing,\n colorBack: 'hsla(0, 0%, 0%, 1)',\n colors: ['hsla(317, 100%, 50%, 1)', 'hsla(25, 100%, 50%, 1)', 'hsla(0, 0%, 100%, 1)'],\n frequency: 1.2,\n spotty: 0.15,\n midIntensity: 0,\n midSize: 0,\n density: 0.79,\n blending: 0.4,\n speed: 2,\n frame: 0,\n },\n};\n\nexport const linearPreset: GodRaysPreset = {\n name: 'Linear',\n params: {\n ...defaultObjectSizing,\n offsetX: 0.2,\n offsetY: -0.7,\n colorBack: 'hsla(0, 0%, 0%, 1)',\n colors: ['hsl(0 0% 100% / 12%)', 'hsl(0 0% 100% / 24%)', 'hsl(0 0% 100% / 16%)'],\n frequency: 1.2,\n spotty: 0.25,\n midSize: 1.1,\n midIntensity: 0.75,\n density: 0.79,\n blending: 1,\n speed: 0.5,\n frame: 0,\n },\n};\n\nexport const etherPreset: GodRaysPreset = {\n name: 'Ether',\n params: {\n ...defaultObjectSizing,\n offsetX: -0.6,\n colorBack: 'hsl(226.7 50% 7.1% / 100%)',\n colors: ['hsl(215 100% 53.9% / 65.1%)', 'hsl(214.4 85.9% 86.1% / 74.9%)', 'hsl(225 31.4% 20% / 100%)'],\n frequency: 0.3,\n spotty: 0.77,\n midSize: 1.1,\n midIntensity: 0.5,\n density: 0.6,\n blending: 0.6,\n speed: 1,\n frame: 0,\n },\n};\n\nexport const godRaysPresets: GodRaysPreset[] = [defaultPreset, auroraPreset, warpPreset, linearPreset, etherPreset];\n\nexport const GodRays: React.FC<GodRaysProps> = memo(function GodRaysImpl({\n // Own props\n speed = defaultPreset.params.speed,\n frame = defaultPreset.params.frame,\n colorBack = defaultPreset.params.colorBack,\n colors = defaultPreset.params.colors,\n frequency = defaultPreset.params.frequency,\n spotty = defaultPreset.params.spotty,\n midIntensity = defaultPreset.params.midIntensity,\n midSize = defaultPreset.params.midSize,\n density = defaultPreset.params.density,\n blending = defaultPreset.params.blending,\n\n // Sizing props\n fit = defaultPreset.params.fit,\n scale = defaultPreset.params.scale,\n rotation = defaultPreset.params.rotation,\n originX = defaultPreset.params.originX,\n originY = defaultPreset.params.originY,\n offsetX = defaultPreset.params.offsetX,\n offsetY = defaultPreset.params.offsetY,\n worldWidth = defaultPreset.params.worldWidth,\n worldHeight = defaultPreset.params.worldHeight,\n ...props\n}: GodRaysProps) {\n const uniforms = {\n // Own uniforms\n u_colorBack: getShaderColorFromString(colorBack),\n u_colors: colors.map(getShaderColorFromString),\n u_colorsCount: colors.length,\n u_frequency: frequency,\n u_spotty: spotty,\n u_midIntensity: midIntensity,\n u_midSize: midSize,\n u_density: density,\n u_blending: blending,\n\n // Sizing uniforms\n u_fit: ShaderFitOptions[fit],\n u_scale: scale,\n u_rotation: rotation,\n u_offsetX: offsetX,\n u_offsetY: offsetY,\n u_originX: originX,\n u_originY: originY,\n u_worldWidth: worldWidth,\n u_worldHeight: worldHeight,\n } satisfies GodRaysUniforms;\n\n return (\n <ShaderMount {...props} speed={speed} frame={frame} fragmentShader={godRaysFragmentShader} uniforms={uniforms} />\n );\n}, colorPropsAreEqual);\n"],
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6
+ "names": []
7
+ }
@@ -0,0 +1,16 @@
1
+ import { type ShaderComponentProps } from '../shader-mount';
2
+ import { type GrainGradientParams, type ShaderPreset } from '@paper-design/shaders';
3
+ export interface GrainGradientProps extends ShaderComponentProps, GrainGradientParams {
4
+ }
5
+ type GrainGradientPreset = ShaderPreset<GrainGradientParams>;
6
+ export declare const defaultPreset: GrainGradientPreset;
7
+ export declare const dotsPreset: GrainGradientPreset;
8
+ export declare const truchetPreset: GrainGradientPreset;
9
+ export declare const cornersPreset: GrainGradientPreset;
10
+ export declare const ripplePreset: GrainGradientPreset;
11
+ export declare const blobPreset: GrainGradientPreset;
12
+ export declare const spherePreset: GrainGradientPreset;
13
+ export declare const moonPreset: GrainGradientPreset;
14
+ export declare const grainGradientPresets: GrainGradientPreset[];
15
+ export declare const GrainGradient: React.FC<GrainGradientProps>;
16
+ export {};