@paper-design/shaders-react 0.0.28 → 0.0.30
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/color-props-are-equal.d.ts +6 -0
- package/dist/color-props-are-equal.js +34 -0
- package/dist/color-props-are-equal.js.map +7 -0
- package/dist/index.d.ts +46 -41
- package/dist/index.js +90 -2
- package/dist/index.js.map +4 -4
- package/dist/shader-mount.d.ts +15 -13
- package/dist/shader-mount.js +120 -0
- package/dist/shader-mount.js.map +7 -0
- package/dist/shaders/dithering.d.ts +15 -0
- package/dist/shaders/dithering.js +179 -0
- package/dist/shaders/dithering.js.map +7 -0
- package/dist/shaders/dot-grid.d.ts +6 -20
- package/dist/shaders/dot-grid.js +230 -0
- package/dist/shaders/dot-grid.js.map +7 -0
- package/dist/shaders/dot-orbit.d.ts +6 -18
- package/dist/shaders/dot-orbit.js +77 -0
- package/dist/shaders/dot-orbit.js.map +7 -0
- package/dist/shaders/god-rays.d.ts +6 -22
- package/dist/shaders/god-rays.js +160 -0
- package/dist/shaders/god-rays.js.map +7 -0
- package/dist/shaders/grain-gradient.d.ts +16 -0
- package/dist/shaders/grain-gradient.js +197 -0
- package/dist/shaders/grain-gradient.js.map +7 -0
- package/dist/shaders/liquid-metal.d.ts +9 -0
- package/dist/shaders/liquid-metal.js +87 -0
- package/dist/shaders/liquid-metal.js.map +7 -0
- package/dist/shaders/mesh-gradient.d.ts +7 -15
- package/dist/shaders/mesh-gradient.js +104 -0
- package/dist/shaders/mesh-gradient.js.map +7 -0
- package/dist/shaders/metaballs.d.ts +6 -16
- package/dist/shaders/metaballs.js +72 -0
- package/dist/shaders/metaballs.js.map +7 -0
- package/dist/shaders/neuro-noise.d.ts +6 -14
- package/dist/shaders/neuro-noise.js +82 -0
- package/dist/shaders/neuro-noise.js.map +7 -0
- package/dist/shaders/perlin-noise.d.ts +6 -17
- package/dist/shaders/perlin-noise.js +183 -0
- package/dist/shaders/perlin-noise.js.map +7 -0
- package/dist/shaders/pulsing-border.d.ts +11 -0
- package/dist/shaders/pulsing-border.js +153 -0
- package/dist/shaders/pulsing-border.js.map +7 -0
- package/dist/shaders/simplex-noise.d.ts +9 -0
- package/dist/shaders/simplex-noise.js +80 -0
- package/dist/shaders/simplex-noise.js.map +7 -0
- package/dist/shaders/smoke-ring.d.ts +8 -18
- package/dist/shaders/smoke-ring.js +134 -0
- package/dist/shaders/smoke-ring.js.map +7 -0
- package/dist/shaders/spiral.d.ts +6 -23
- package/dist/shaders/spiral.js +218 -0
- package/dist/shaders/spiral.js.map +7 -0
- package/dist/shaders/swirl.d.ts +12 -0
- package/dist/shaders/swirl.js +137 -0
- package/dist/shaders/swirl.js.map +7 -0
- package/dist/shaders/voronoi.d.ts +7 -28
- package/dist/shaders/voronoi.js +102 -0
- package/dist/shaders/voronoi.js.map +7 -0
- package/dist/shaders/warp.d.ts +6 -23
- package/dist/shaders/warp.js +290 -0
- package/dist/shaders/warp.js.map +7 -0
- package/dist/shaders/waves.d.ts +6 -19
- package/dist/shaders/waves.js +178 -0
- package/dist/shaders/waves.js.map +7 -0
- package/dist/use-merge-refs.js +48 -0
- package/dist/use-merge-refs.js.map +7 -0
- package/package.json +13 -4
- package/dist/shaders/stepped-simplex-noise.d.ts +0 -20
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/* * * * * * * * * * * * * * * * * * * * * * * * * * * *
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* Paper Shaders *
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* https://github.com/paper-design/shaders *
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* * * * * * * * * * * * * * * * * * * * * * * * * * * */
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import { memo } from "react";
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import { ShaderMount } from "../shader-mount";
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import { colorPropsAreEqual } from "../color-props-are-equal";
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import {
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defaultPatternSizing,
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getShaderColorFromString,
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perlinNoiseFragmentShader,
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ShaderFitOptions
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} from "@paper-design/shaders";
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import { jsx } from "react/jsx-runtime";
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const defaultPreset = {
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name: "Default",
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params: {
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...defaultPatternSizing,
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speed: 0.5,
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frame: 0,
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color1: "hsla(0, 0%, 15%, 1)",
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color2: "hsla(0, 0%, 85%, 1)",
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proportion: 0.35,
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softness: 0.1,
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octaveCount: 2,
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persistence: 1,
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lacunarity: 1.5
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}
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};
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const nintendoWaterPreset = {
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name: "Nintendo Water",
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params: {
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...defaultPatternSizing,
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scale: 1 / 0.2,
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speed: 0.4,
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frame: 0,
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color1: "hsla(220, 66%, 50%, 1)",
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color2: "hsla(200, 66%, 90%, 1)",
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proportion: 0.42,
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softness: 0,
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octaveCount: 2,
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persistence: 0.55,
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lacunarity: 1.8
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}
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};
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const colonyPreset = {
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name: "Colony",
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params: {
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...defaultPatternSizing,
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scale: 1 / 0.15,
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speed: 0,
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frame: 0,
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color1: "hsla(56, 86%, 81%, 1)",
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color2: "hsla(230, 80%, 20%, 1)",
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octaveCount: 6,
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persistence: 1,
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lacunarity: 2.55,
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proportion: 0.65,
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softness: 0.35
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}
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};
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const phosphenesPreset = {
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name: "Phosphenes",
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params: {
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...defaultPatternSizing,
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scale: 1 / 0.03,
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speed: 0.15,
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frame: 0,
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color1: "hsla(350, 80%, 70%, 1)",
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color2: "hsla(150, 50%, 60%, 1)",
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proportion: 0.45,
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softness: 0.45,
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octaveCount: 6,
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persistence: 0.3,
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lacunarity: 3
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}
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};
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const mossPreset = {
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name: "Moss",
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params: {
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...defaultPatternSizing,
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scale: 1 / 0.15,
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speed: 0.02,
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frame: 0,
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color1: "hsla(137, 100%, 51%, 1)",
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color2: "hsla(0, 0%, 15%, 1)",
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proportion: 0.65,
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softness: 0.35,
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octaveCount: 6,
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persistence: 1,
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lacunarity: 2.55
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}
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};
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const wormsPreset = {
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name: "Worms",
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params: {
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...defaultPatternSizing,
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scale: 1 / 2,
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speed: 0,
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frame: 0,
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color1: "hsla(0, 100%, 100%, 1)",
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color2: "hsla(0, 0%, 35%, 1)",
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proportion: 0.5,
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softness: 0,
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octaveCount: 1,
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persistence: 1,
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lacunarity: 1.5
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}
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};
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const perlinNoisePresets = [
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defaultPreset,
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nintendoWaterPreset,
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colonyPreset,
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phosphenesPreset,
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mossPreset,
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wormsPreset
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];
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const PerlinNoise = memo(function PerlinNoiseImpl({
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// Own props
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speed = defaultPreset.params.speed,
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frame = defaultPreset.params.frame,
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color1 = defaultPreset.params.color1,
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color2 = defaultPreset.params.color2,
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proportion = defaultPreset.params.proportion,
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softness = defaultPreset.params.softness,
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octaveCount = defaultPreset.params.octaveCount,
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persistence = defaultPreset.params.persistence,
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lacunarity,
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// Sizing props
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fit = defaultPreset.params.fit,
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worldWidth = defaultPreset.params.worldWidth,
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worldHeight = defaultPreset.params.worldHeight,
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scale = defaultPreset.params.scale,
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rotation = defaultPreset.params.rotation,
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originX = defaultPreset.params.originX,
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originY = defaultPreset.params.originY,
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offsetX = defaultPreset.params.offsetX,
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offsetY = defaultPreset.params.offsetY,
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...props
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}) {
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const uniforms = {
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// Own uniforms
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u_color1: getShaderColorFromString(color1),
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u_color2: getShaderColorFromString(color2),
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u_proportion: proportion,
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u_softness: softness ?? defaultPreset.params.softness,
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u_octaveCount: octaveCount ?? defaultPreset.params.octaveCount,
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u_persistence: persistence ?? defaultPreset.params.persistence,
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u_lacunarity: lacunarity ?? defaultPreset.params.lacunarity,
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// Sizing uniforms
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u_fit: ShaderFitOptions[fit],
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u_scale: scale,
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u_rotation: rotation,
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u_offsetX: offsetX,
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u_offsetY: offsetY,
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u_originX: originX,
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u_originY: originY,
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u_worldWidth: worldWidth,
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u_worldHeight: worldHeight
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};
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return /* @__PURE__ */ jsx(
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ShaderMount,
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{
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...props,
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speed,
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frame,
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fragmentShader: perlinNoiseFragmentShader,
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uniforms
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}
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);
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}, colorPropsAreEqual);
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export {
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PerlinNoise,
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colonyPreset,
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defaultPreset,
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mossPreset,
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nintendoWaterPreset,
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perlinNoisePresets,
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phosphenesPreset,
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wormsPreset
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};
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//# sourceMappingURL=perlin-noise.js.map
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{
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"version": 3,
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"sources": ["../../src/shaders/perlin-noise.tsx"],
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"sourcesContent": ["import { memo } from 'react';\nimport { ShaderMount, type ShaderComponentProps } from '../shader-mount';\nimport { colorPropsAreEqual } from '../color-props-are-equal';\nimport {\n defaultPatternSizing,\n getShaderColorFromString,\n perlinNoiseFragmentShader,\n ShaderFitOptions,\n type PerlinNoiseParams,\n type PerlinNoiseUniforms,\n type ShaderPreset,\n} from '@paper-design/shaders';\n\nexport interface PerlinNoiseProps extends ShaderComponentProps, PerlinNoiseParams {}\n\ntype PerlinNoisePreset = ShaderPreset<PerlinNoiseParams>;\n\n// Due to Leva controls limitation:\n// 1) keep default colors in HSLA format to keep alpha channel\n// 2) don't use decimal values on HSL values (to avoid button highlight bug)\n\nexport const defaultPreset: PerlinNoisePreset = {\n name: 'Default',\n params: {\n ...defaultPatternSizing,\n speed: 0.5,\n frame: 0,\n color1: 'hsla(0, 0%, 15%, 1)',\n color2: 'hsla(0, 0%, 85%, 1)',\n proportion: 0.35,\n softness: 0.1,\n octaveCount: 2,\n persistence: 1,\n lacunarity: 1.5,\n },\n};\n\nexport const nintendoWaterPreset: PerlinNoisePreset = {\n name: 'Nintendo Water',\n params: {\n ...defaultPatternSizing,\n scale: 1 / 0.2,\n speed: 0.4,\n frame: 0,\n color1: 'hsla(220, 66%, 50%, 1)',\n color2: 'hsla(200, 66%, 90%, 1)',\n proportion: 0.42,\n softness: 0,\n octaveCount: 2,\n persistence: 0.55,\n lacunarity: 1.8,\n },\n};\n\nexport const colonyPreset: PerlinNoisePreset = {\n name: 'Colony',\n params: {\n ...defaultPatternSizing,\n scale: 1 / 0.15,\n speed: 0,\n frame: 0,\n color1: 'hsla(56, 86%, 81%, 1)',\n color2: 'hsla(230, 80%, 20%, 1)',\n octaveCount: 6,\n persistence: 1,\n lacunarity: 2.55,\n proportion: 0.65,\n softness: 0.35,\n },\n};\n\nexport const phosphenesPreset: PerlinNoisePreset = {\n name: 'Phosphenes',\n params: {\n ...defaultPatternSizing,\n scale: 1 / 0.03,\n speed: 0.15,\n frame: 0,\n color1: 'hsla(350, 80%, 70%, 1)',\n color2: 'hsla(150, 50%, 60%, 1)',\n proportion: 0.45,\n softness: 0.45,\n octaveCount: 6,\n persistence: 0.3,\n lacunarity: 3,\n },\n};\n\nexport const mossPreset: PerlinNoisePreset = {\n name: 'Moss',\n params: {\n ...defaultPatternSizing,\n scale: 1 / 0.15,\n speed: 0.02,\n frame: 0,\n color1: 'hsla(137, 100%, 51%, 1)',\n color2: 'hsla(0, 0%, 15%, 1)',\n proportion: 0.65,\n softness: 0.35,\n octaveCount: 6,\n persistence: 1,\n lacunarity: 2.55,\n },\n};\n\nexport const wormsPreset: PerlinNoisePreset = {\n name: 'Worms',\n params: {\n ...defaultPatternSizing,\n scale: 1 / 2,\n speed: 0,\n frame: 0,\n color1: 'hsla(0, 100%, 100%, 1)',\n color2: 'hsla(0, 0%, 35%, 1)',\n proportion: 0.5,\n softness: 0,\n octaveCount: 1,\n persistence: 1,\n lacunarity: 1.5,\n },\n};\n\nexport const perlinNoisePresets: PerlinNoisePreset[] = [\n defaultPreset,\n nintendoWaterPreset,\n colonyPreset,\n phosphenesPreset,\n mossPreset,\n wormsPreset,\n];\n\nexport const PerlinNoise: React.FC<PerlinNoiseProps> = memo(function PerlinNoiseImpl({\n // Own props\n speed = defaultPreset.params.speed,\n frame = defaultPreset.params.frame,\n color1 = defaultPreset.params.color1,\n color2 = defaultPreset.params.color2,\n proportion = defaultPreset.params.proportion,\n softness = defaultPreset.params.softness,\n octaveCount = defaultPreset.params.octaveCount,\n persistence = defaultPreset.params.persistence,\n lacunarity,\n\n // Sizing props\n fit = defaultPreset.params.fit,\n worldWidth = defaultPreset.params.worldWidth,\n worldHeight = defaultPreset.params.worldHeight,\n scale = defaultPreset.params.scale,\n rotation = defaultPreset.params.rotation,\n originX = defaultPreset.params.originX,\n originY = defaultPreset.params.originY,\n offsetX = defaultPreset.params.offsetX,\n offsetY = defaultPreset.params.offsetY,\n ...props\n}: PerlinNoiseProps) {\n const uniforms = {\n // Own uniforms\n u_color1: getShaderColorFromString(color1),\n u_color2: getShaderColorFromString(color2),\n u_proportion: proportion,\n u_softness: softness ?? defaultPreset.params.softness,\n u_octaveCount: octaveCount ?? defaultPreset.params.octaveCount,\n u_persistence: persistence ?? defaultPreset.params.persistence,\n u_lacunarity: lacunarity ?? defaultPreset.params.lacunarity,\n\n // Sizing uniforms\n u_fit: ShaderFitOptions[fit],\n u_scale: scale,\n u_rotation: rotation,\n u_offsetX: offsetX,\n u_offsetY: offsetY,\n u_originX: originX,\n u_originY: originY,\n u_worldWidth: worldWidth,\n u_worldHeight: worldHeight,\n } satisfies PerlinNoiseUniforms;\n\n return (\n <ShaderMount\n {...props}\n speed={speed}\n frame={frame}\n fragmentShader={perlinNoiseFragmentShader}\n uniforms={uniforms}\n />\n );\n}, colorPropsAreEqual);\n"],
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"mappings": ";;;;;AAAA,SAAS,YAAY;AACrB,SAAS,mBAA8C;AACvD,SAAS,0BAA0B;AACnC;AAAA,EACE;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,OAIK;AAuKH;AA7JG,MAAM,gBAAmC;AAAA,EAC9C,MAAM;AAAA,EACN,QAAQ;AAAA,IACN,GAAG;AAAA,IACH,OAAO;AAAA,IACP,OAAO;AAAA,IACP,QAAQ;AAAA,IACR,QAAQ;AAAA,IACR,YAAY;AAAA,IACZ,UAAU;AAAA,IACV,aAAa;AAAA,IACb,aAAa;AAAA,IACb,YAAY;AAAA,EACd;AACF;AAEO,MAAM,sBAAyC;AAAA,EACpD,MAAM;AAAA,EACN,QAAQ;AAAA,IACN,GAAG;AAAA,IACH,OAAO,IAAI;AAAA,IACX,OAAO;AAAA,IACP,OAAO;AAAA,IACP,QAAQ;AAAA,IACR,QAAQ;AAAA,IACR,YAAY;AAAA,IACZ,UAAU;AAAA,IACV,aAAa;AAAA,IACb,aAAa;AAAA,IACb,YAAY;AAAA,EACd;AACF;AAEO,MAAM,eAAkC;AAAA,EAC7C,MAAM;AAAA,EACN,QAAQ;AAAA,IACN,GAAG;AAAA,IACH,OAAO,IAAI;AAAA,IACX,OAAO;AAAA,IACP,OAAO;AAAA,IACP,QAAQ;AAAA,IACR,QAAQ;AAAA,IACR,aAAa;AAAA,IACb,aAAa;AAAA,IACb,YAAY;AAAA,IACZ,YAAY;AAAA,IACZ,UAAU;AAAA,EACZ;AACF;AAEO,MAAM,mBAAsC;AAAA,EACjD,MAAM;AAAA,EACN,QAAQ;AAAA,IACN,GAAG;AAAA,IACH,OAAO,IAAI;AAAA,IACX,OAAO;AAAA,IACP,OAAO;AAAA,IACP,QAAQ;AAAA,IACR,QAAQ;AAAA,IACR,YAAY;AAAA,IACZ,UAAU;AAAA,IACV,aAAa;AAAA,IACb,aAAa;AAAA,IACb,YAAY;AAAA,EACd;AACF;AAEO,MAAM,aAAgC;AAAA,EAC3C,MAAM;AAAA,EACN,QAAQ;AAAA,IACN,GAAG;AAAA,IACH,OAAO,IAAI;AAAA,IACX,OAAO;AAAA,IACP,OAAO;AAAA,IACP,QAAQ;AAAA,IACR,QAAQ;AAAA,IACR,YAAY;AAAA,IACZ,UAAU;AAAA,IACV,aAAa;AAAA,IACb,aAAa;AAAA,IACb,YAAY;AAAA,EACd;AACF;AAEO,MAAM,cAAiC;AAAA,EAC5C,MAAM;AAAA,EACN,QAAQ;AAAA,IACN,GAAG;AAAA,IACH,OAAO,IAAI;AAAA,IACX,OAAO;AAAA,IACP,OAAO;AAAA,IACP,QAAQ;AAAA,IACR,QAAQ;AAAA,IACR,YAAY;AAAA,IACZ,UAAU;AAAA,IACV,aAAa;AAAA,IACb,aAAa;AAAA,IACb,YAAY;AAAA,EACd;AACF;AAEO,MAAM,qBAA0C;AAAA,EACrD;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AACF;AAEO,MAAM,cAA0C,KAAK,SAAS,gBAAgB;AAAA;AAAA,EAEnF,QAAQ,cAAc,OAAO;AAAA,EAC7B,QAAQ,cAAc,OAAO;AAAA,EAC7B,SAAS,cAAc,OAAO;AAAA,EAC9B,SAAS,cAAc,OAAO;AAAA,EAC9B,aAAa,cAAc,OAAO;AAAA,EAClC,WAAW,cAAc,OAAO;AAAA,EAChC,cAAc,cAAc,OAAO;AAAA,EACnC,cAAc,cAAc,OAAO;AAAA,EACnC;AAAA;AAAA,EAGA,MAAM,cAAc,OAAO;AAAA,EAC3B,aAAa,cAAc,OAAO;AAAA,EAClC,cAAc,cAAc,OAAO;AAAA,EACnC,QAAQ,cAAc,OAAO;AAAA,EAC7B,WAAW,cAAc,OAAO;AAAA,EAChC,UAAU,cAAc,OAAO;AAAA,EAC/B,UAAU,cAAc,OAAO;AAAA,EAC/B,UAAU,cAAc,OAAO;AAAA,EAC/B,UAAU,cAAc,OAAO;AAAA,EAC/B,GAAG;AACL,GAAqB;AACnB,QAAM,WAAW;AAAA;AAAA,IAEf,UAAU,yBAAyB,MAAM;AAAA,IACzC,UAAU,yBAAyB,MAAM;AAAA,IACzC,cAAc;AAAA,IACd,YAAY,YAAY,cAAc,OAAO;AAAA,IAC7C,eAAe,eAAe,cAAc,OAAO;AAAA,IACnD,eAAe,eAAe,cAAc,OAAO;AAAA,IACnD,cAAc,cAAc,cAAc,OAAO;AAAA;AAAA,IAGjD,OAAO,iBAAiB,GAAG;AAAA,IAC3B,SAAS;AAAA,IACT,YAAY;AAAA,IACZ,WAAW;AAAA,IACX,WAAW;AAAA,IACX,WAAW;AAAA,IACX,WAAW;AAAA,IACX,cAAc;AAAA,IACd,eAAe;AAAA,EACjB;AAEA,SACE;AAAA,IAAC;AAAA;AAAA,MACE,GAAG;AAAA,MACJ;AAAA,MACA;AAAA,MACA,gBAAgB;AAAA,MAChB;AAAA;AAAA,EACF;AAEJ,GAAG,kBAAkB;",
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"names": []
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}
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import { type ShaderComponentProps } from '../shader-mount';
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import { type PulsingBorderParams, type ShaderPreset } from '@paper-design/shaders';
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export interface PulsingBorderProps extends ShaderComponentProps, PulsingBorderParams {
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}
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type PulsingBorderPreset = ShaderPreset<PulsingBorderParams>;
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export declare const defaultPreset: PulsingBorderPreset;
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export declare const circlePreset: PulsingBorderPreset;
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export declare const innerBorderPreset: PulsingBorderPreset;
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export declare const pulsingBorderPresets: PulsingBorderPreset[];
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export declare const PulsingBorder: React.FC<PulsingBorderProps>;
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export {};
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/* * * * * * * * * * * * * * * * * * * * * * * * * * * *
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* Paper Shaders *
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* https://github.com/paper-design/shaders *
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* * * * * * * * * * * * * * * * * * * * * * * * * * * */
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import { memo } from "react";
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import { ShaderMount } from "../shader-mount";
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import { colorPropsAreEqual } from "../color-props-are-equal";
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import {
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defaultObjectSizing,
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getShaderColorFromString,
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getShaderNoiseTexture,
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pulsingBorderFragmentShader,
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ShaderFitOptions
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} from "@paper-design/shaders";
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import { jsx } from "react/jsx-runtime";
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const defaultPreset = {
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name: "Default",
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params: {
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...defaultObjectSizing,
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scale: 0.7,
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speed: 1,
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frame: 0,
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colorBack: "hsla(0, 0%, 0%, 1)",
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colors: ["hsla(350, 90%, 55%, 1)", "hsla(200, 80%, 60%, 1)"],
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roundness: 0.5,
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thickness: 0.02,
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softness: 0.5,
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intensity: 2.4,
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spotsPerColor: 4,
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pulse: 0,
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};
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const circlePreset = {
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name: "Circle",
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params: {
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...defaultObjectSizing,
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worldWidth: 200,
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worldHeight: 200,
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scale: 0.5,
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speed: 1,
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frame: 0,
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colorBack: "hsla(200, 40%, 10%, 1)",
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colors: ["hsla(50, 100%, 60%, 1)", "hsla(25, 100%, 50%, 1)", "hsla(350, 100%, 50%, 1)"],
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roundness: 1,
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thickness: 0.03,
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softness: 0.2,
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intensity: 2,
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spotsPerColor: 4,
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spotSize: 0.15,
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pulse: 0,
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smoke: 0,
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smokeSize: 1
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}
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};
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const innerBorderPreset = {
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name: "Inner Border",
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params: {
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...defaultObjectSizing,
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speed: 1,
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frame: 0,
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colorBack: "hsla(240, 13%, 11%, 1)",
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colors: ["hsla(38, 89%, 60%, 1)", "hsla(204, 75%, 52%, 1)", "hsla(302, 100%, 50%, 1)"],
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roundness: 0,
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thickness: 0,
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softness: 0.4,
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intensity: 0,
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spotsPerColor: 3,
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spotSize: 0.18,
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pulse: 0.04,
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smoke: 0.75,
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smokeSize: 0.92
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}
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};
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const pulsingBorderPresets = [defaultPreset, circlePreset, innerBorderPreset];
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const PulsingBorder = memo(function PulsingBorderImpl({
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// Own props
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speed = defaultPreset.params.speed,
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frame = defaultPreset.params.frame,
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colors = defaultPreset.params.colors,
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colorBack = defaultPreset.params.colorBack,
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roundness = defaultPreset.params.roundness,
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thickness = defaultPreset.params.thickness,
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softness = defaultPreset.params.softness,
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intensity = defaultPreset.params.intensity,
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spotsPerColor = defaultPreset.params.spotsPerColor,
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spotSize = defaultPreset.params.spotSize,
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pulse = defaultPreset.params.pulse,
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smoke = defaultPreset.params.smoke,
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smokeSize = defaultPreset.params.smokeSize,
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// Sizing props
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fit = defaultPreset.params.fit,
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rotation = defaultPreset.params.rotation,
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scale = defaultPreset.params.scale,
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originX = defaultPreset.params.originX,
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originY = defaultPreset.params.originY,
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offsetX = defaultPreset.params.offsetX,
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offsetY = defaultPreset.params.offsetY,
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worldWidth = defaultPreset.params.worldWidth,
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worldHeight = defaultPreset.params.worldHeight,
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...props
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}) {
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const noiseTexture = typeof window !== "undefined" && { u_noiseTexture: getShaderNoiseTexture(0) };
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const pulseTexture = typeof window !== "undefined" && { u_pulseTexture: getShaderNoiseTexture(1) };
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const uniforms = {
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// Own uniforms
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u_colorBack: getShaderColorFromString(colorBack),
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u_colors: colors.map(getShaderColorFromString),
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u_colorsCount: colors.length,
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u_roundness: roundness,
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u_thickness: thickness,
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u_softness: softness,
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u_intensity: intensity,
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u_spotsPerColor: spotsPerColor,
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u_spotSize: spotSize,
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u_pulse: pulse,
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u_smoke: smoke,
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u_smokeSize: smokeSize,
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...pulseTexture,
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...noiseTexture,
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// Sizing uniforms
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u_fit: ShaderFitOptions[fit],
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u_rotation: rotation,
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u_scale: scale,
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u_offsetX: offsetX,
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u_offsetY: offsetY,
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u_originX: originX,
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u_originY: originY,
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u_worldWidth: worldWidth,
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u_worldHeight: worldHeight
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};
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return /* @__PURE__ */ jsx(
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ShaderMount,
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{
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...props,
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speed,
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frame,
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fragmentShader: pulsingBorderFragmentShader,
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uniforms
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}
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);
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}, colorPropsAreEqual);
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export {
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PulsingBorder,
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circlePreset,
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defaultPreset,
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innerBorderPreset,
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pulsingBorderPresets
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};
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//# sourceMappingURL=pulsing-border.js.map
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{
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"version": 3,
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"sources": ["../../src/shaders/pulsing-border.tsx"],
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"sourcesContent": ["import { memo } from 'react';\nimport { ShaderMount, type ShaderComponentProps } from '../shader-mount';\nimport { colorPropsAreEqual } from '../color-props-are-equal';\nimport {\n defaultObjectSizing,\n getShaderColorFromString,\n getShaderNoiseTexture,\n pulsingBorderFragmentShader,\n ShaderFitOptions,\n type PulsingBorderParams,\n type PulsingBorderUniforms,\n type ShaderPreset,\n} from '@paper-design/shaders';\n\nexport interface PulsingBorderProps extends ShaderComponentProps, PulsingBorderParams {}\n\ntype PulsingBorderPreset = ShaderPreset<PulsingBorderParams>;\n\n// Due to Leva controls limitation:\n// 1) keep default colors in HSLA format to keep alpha channel\n// 2) don't use decimal values on HSL values (to avoid button highlight bug)\n\nexport const defaultPreset: PulsingBorderPreset = {\n name: 'Default',\n params: {\n ...defaultObjectSizing,\n scale: 0.7,\n speed: 1,\n frame: 0,\n colorBack: 'hsla(0, 0%, 0%, 1)',\n colors: ['hsla(350, 90%, 55%, 1)', 'hsla(200, 80%, 60%, 1)'],\n roundness: 0.5,\n thickness: 0.02,\n softness: 0.5,\n intensity: 2.4,\n spotsPerColor: 4,\n spotSize: 0.15,\n pulse: 0,\n smoke: 1,\n smokeSize: 1.3,\n },\n};\n\nexport const circlePreset: PulsingBorderPreset = {\n name: 'Circle',\n params: {\n ...defaultObjectSizing,\n worldWidth: 200,\n worldHeight: 200,\n scale: 0.5,\n speed: 1,\n frame: 0,\n colorBack: 'hsla(200, 40%, 10%, 1)',\n colors: ['hsla(50, 100%, 60%, 1)', 'hsla(25, 100%, 50%, 1)', 'hsla(350, 100%, 50%, 1)'],\n roundness: 1,\n thickness: 0.03,\n softness: 0.2,\n intensity: 2,\n spotsPerColor: 4,\n spotSize: 0.15,\n pulse: 0,\n smoke: 0,\n smokeSize: 1,\n },\n};\n\nexport const innerBorderPreset: PulsingBorderPreset = {\n name: 'Inner Border',\n params: {\n ...defaultObjectSizing,\n speed: 1.0,\n frame: 0,\n colorBack: 'hsla(240, 13%, 11%, 1)',\n colors: ['hsla(38, 89%, 60%, 1)', 'hsla(204, 75%, 52%, 1)', 'hsla(302, 100%, 50%, 1)'],\n roundness: 0,\n thickness: 0,\n softness: 0.4,\n intensity: 0,\n spotsPerColor: 3,\n spotSize: 0.18,\n pulse: 0.04,\n smoke: 0.75,\n smokeSize: 0.92,\n },\n};\n\nexport const pulsingBorderPresets: PulsingBorderPreset[] = [defaultPreset, circlePreset, innerBorderPreset];\n\nexport const PulsingBorder: React.FC<PulsingBorderProps> = memo(function PulsingBorderImpl({\n // Own props\n speed = defaultPreset.params.speed,\n frame = defaultPreset.params.frame,\n colors = defaultPreset.params.colors,\n colorBack = defaultPreset.params.colorBack,\n roundness = defaultPreset.params.roundness,\n thickness = defaultPreset.params.thickness,\n softness = defaultPreset.params.softness,\n intensity = defaultPreset.params.intensity,\n spotsPerColor = defaultPreset.params.spotsPerColor,\n spotSize = defaultPreset.params.spotSize,\n pulse = defaultPreset.params.pulse,\n smoke = defaultPreset.params.smoke,\n smokeSize = defaultPreset.params.smokeSize,\n\n // Sizing props\n fit = defaultPreset.params.fit,\n rotation = defaultPreset.params.rotation,\n scale = defaultPreset.params.scale,\n originX = defaultPreset.params.originX,\n originY = defaultPreset.params.originY,\n offsetX = defaultPreset.params.offsetX,\n offsetY = defaultPreset.params.offsetY,\n worldWidth = defaultPreset.params.worldWidth,\n worldHeight = defaultPreset.params.worldHeight,\n ...props\n}: PulsingBorderProps) {\n const noiseTexture = typeof window !== 'undefined' && { u_noiseTexture: getShaderNoiseTexture(0) };\n const pulseTexture = typeof window !== 'undefined' && { u_pulseTexture: getShaderNoiseTexture(1) };\n const uniforms = {\n // Own uniforms\n u_colorBack: getShaderColorFromString(colorBack),\n u_colors: colors.map(getShaderColorFromString),\n u_colorsCount: colors.length,\n u_roundness: roundness,\n u_thickness: thickness,\n u_softness: softness,\n u_intensity: intensity,\n u_spotsPerColor: spotsPerColor,\n u_spotSize: spotSize,\n u_pulse: pulse,\n u_smoke: smoke,\n u_smokeSize: smokeSize,\n ...pulseTexture,\n ...noiseTexture,\n\n // Sizing uniforms\n u_fit: ShaderFitOptions[fit],\n u_rotation: rotation,\n u_scale: scale,\n u_offsetX: offsetX,\n u_offsetY: offsetY,\n u_originX: originX,\n u_originY: originY,\n u_worldWidth: worldWidth,\n u_worldHeight: worldHeight,\n } satisfies PulsingBorderUniforms;\n\n return (\n <ShaderMount\n {...props}\n speed={speed}\n frame={frame}\n fragmentShader={pulsingBorderFragmentShader}\n uniforms={uniforms}\n />\n );\n}, colorPropsAreEqual);\n"],
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"mappings": ";;;;;AAAA,SAAS,YAAY;AACrB,SAAS,mBAA8C;AACvD,SAAS,0BAA0B;AACnC;AAAA,EACE;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,OAIK;AAwIH;AA9HG,MAAM,gBAAqC;AAAA,EAChD,MAAM;AAAA,EACN,QAAQ;AAAA,IACN,GAAG;AAAA,IACH,OAAO;AAAA,IACP,OAAO;AAAA,IACP,OAAO;AAAA,IACP,WAAW;AAAA,IACX,QAAQ,CAAC,0BAA0B,wBAAwB;AAAA,IAC3D,WAAW;AAAA,IACX,WAAW;AAAA,IACX,UAAU;AAAA,IACV,WAAW;AAAA,IACX,eAAe;AAAA,IACf,UAAU;AAAA,IACV,OAAO;AAAA,IACP,OAAO;AAAA,IACP,WAAW;AAAA,EACb;AACF;AAEO,MAAM,eAAoC;AAAA,EAC/C,MAAM;AAAA,EACN,QAAQ;AAAA,IACN,GAAG;AAAA,IACH,YAAY;AAAA,IACZ,aAAa;AAAA,IACb,OAAO;AAAA,IACP,OAAO;AAAA,IACP,OAAO;AAAA,IACP,WAAW;AAAA,IACX,QAAQ,CAAC,0BAA0B,0BAA0B,yBAAyB;AAAA,IACtF,WAAW;AAAA,IACX,WAAW;AAAA,IACX,UAAU;AAAA,IACV,WAAW;AAAA,IACX,eAAe;AAAA,IACf,UAAU;AAAA,IACV,OAAO;AAAA,IACP,OAAO;AAAA,IACP,WAAW;AAAA,EACb;AACF;AAEO,MAAM,oBAAyC;AAAA,EACpD,MAAM;AAAA,EACN,QAAQ;AAAA,IACN,GAAG;AAAA,IACH,OAAO;AAAA,IACP,OAAO;AAAA,IACP,WAAW;AAAA,IACX,QAAQ,CAAC,yBAAyB,0BAA0B,yBAAyB;AAAA,IACrF,WAAW;AAAA,IACX,WAAW;AAAA,IACX,UAAU;AAAA,IACV,WAAW;AAAA,IACX,eAAe;AAAA,IACf,UAAU;AAAA,IACV,OAAO;AAAA,IACP,OAAO;AAAA,IACP,WAAW;AAAA,EACb;AACF;AAEO,MAAM,uBAA8C,CAAC,eAAe,cAAc,iBAAiB;AAEnG,MAAM,gBAA8C,KAAK,SAAS,kBAAkB;AAAA;AAAA,EAEzF,QAAQ,cAAc,OAAO;AAAA,EAC7B,QAAQ,cAAc,OAAO;AAAA,EAC7B,SAAS,cAAc,OAAO;AAAA,EAC9B,YAAY,cAAc,OAAO;AAAA,EACjC,YAAY,cAAc,OAAO;AAAA,EACjC,YAAY,cAAc,OAAO;AAAA,EACjC,WAAW,cAAc,OAAO;AAAA,EAChC,YAAY,cAAc,OAAO;AAAA,EACjC,gBAAgB,cAAc,OAAO;AAAA,EACrC,WAAW,cAAc,OAAO;AAAA,EAChC,QAAQ,cAAc,OAAO;AAAA,EAC7B,QAAQ,cAAc,OAAO;AAAA,EAC7B,YAAY,cAAc,OAAO;AAAA;AAAA,EAGjC,MAAM,cAAc,OAAO;AAAA,EAC3B,WAAW,cAAc,OAAO;AAAA,EAChC,QAAQ,cAAc,OAAO;AAAA,EAC7B,UAAU,cAAc,OAAO;AAAA,EAC/B,UAAU,cAAc,OAAO;AAAA,EAC/B,UAAU,cAAc,OAAO;AAAA,EAC/B,UAAU,cAAc,OAAO;AAAA,EAC/B,aAAa,cAAc,OAAO;AAAA,EAClC,cAAc,cAAc,OAAO;AAAA,EACnC,GAAG;AACL,GAAuB;AACrB,QAAM,eAAe,OAAO,WAAW,eAAe,EAAE,gBAAgB,sBAAsB,CAAC,EAAE;AACjG,QAAM,eAAe,OAAO,WAAW,eAAe,EAAE,gBAAgB,sBAAsB,CAAC,EAAE;AACjG,QAAM,WAAW;AAAA;AAAA,IAEf,aAAa,yBAAyB,SAAS;AAAA,IAC/C,UAAU,OAAO,IAAI,wBAAwB;AAAA,IAC7C,eAAe,OAAO;AAAA,IACtB,aAAa;AAAA,IACb,aAAa;AAAA,IACb,YAAY;AAAA,IACZ,aAAa;AAAA,IACb,iBAAiB;AAAA,IACjB,YAAY;AAAA,IACZ,SAAS;AAAA,IACT,SAAS;AAAA,IACT,aAAa;AAAA,IACb,GAAG;AAAA,IACH,GAAG;AAAA;AAAA,IAGH,OAAO,iBAAiB,GAAG;AAAA,IAC3B,YAAY;AAAA,IACZ,SAAS;AAAA,IACT,WAAW;AAAA,IACX,WAAW;AAAA,IACX,WAAW;AAAA,IACX,WAAW;AAAA,IACX,cAAc;AAAA,IACd,eAAe;AAAA,EACjB;AAEA,SACE;AAAA,IAAC;AAAA;AAAA,MACE,GAAG;AAAA,MACJ;AAAA,MACA;AAAA,MACA,gBAAgB;AAAA,MAChB;AAAA;AAAA,EACF;AAEJ,GAAG,kBAAkB;",
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"names": []
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import { type ShaderComponentProps } from '../shader-mount';
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import { type SimplexNoiseParams, type ShaderPreset } from '@paper-design/shaders';
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export interface SimplexNoiseProps extends ShaderComponentProps, SimplexNoiseParams {
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}
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type SimplexNoisePreset = ShaderPreset<SimplexNoiseParams>;
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export declare const defaultPreset: SimplexNoisePreset;
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export declare const simplexNoisePresets: SimplexNoisePreset[];
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export declare const SimplexNoise: React.FC<SimplexNoiseProps>;
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export {};
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/* * * * * * * * * * * * * * * * * * * * * * * * * * * *
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* Paper Shaders *
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* https://github.com/paper-design/shaders *
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* * * * * * * * * * * * * * * * * * * * * * * * * * * */
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import { memo } from "react";
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import { ShaderMount } from "../shader-mount";
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import { colorPropsAreEqual } from "../color-props-are-equal";
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import {
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getShaderColorFromString,
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simplexNoiseFragmentShader,
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ShaderFitOptions,
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defaultPatternSizing
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} from "@paper-design/shaders";
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import { jsx } from "react/jsx-runtime";
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const defaultPreset = {
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name: "Default",
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params: {
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...defaultPatternSizing,
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speed: 1,
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frame: 0,
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colors: ["hsla(259, 100%, 50%, 1)", "hsla(150, 100%, 50%, 1)", "hsla(48, 100%, 50%, 1)", "hsla(295, 100%, 50%, 1)"],
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stepsPerColor: 1,
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softness: 0
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}
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};
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const simplexNoisePresets = [defaultPreset];
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const SimplexNoise = memo(function SimplexNoiseImpl({
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// Own props
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speed = defaultPreset.params.speed,
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frame = defaultPreset.params.frame,
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colors = defaultPreset.params.colors,
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stepsPerColor = defaultPreset.params.stepsPerColor,
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softness = defaultPreset.params.softness,
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// Sizing props
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fit = defaultPreset.params.fit,
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scale = defaultPreset.params.scale,
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rotation = defaultPreset.params.rotation,
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originX = defaultPreset.params.originX,
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originY = defaultPreset.params.originY,
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offsetX = defaultPreset.params.offsetX,
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offsetY = defaultPreset.params.offsetY,
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worldWidth = defaultPreset.params.worldWidth,
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worldHeight = defaultPreset.params.worldHeight,
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...props
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}) {
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const uniforms = {
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// Own uniforms
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u_colors: colors.map(getShaderColorFromString),
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u_colorsCount: colors.length,
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u_stepsPerColor: stepsPerColor,
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u_softness: softness,
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// Sizing uniforms
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u_fit: ShaderFitOptions[fit],
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u_scale: scale,
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u_rotation: rotation,
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u_offsetX: offsetX,
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u_offsetY: offsetY,
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u_originX: originX,
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u_originY: originY,
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u_worldWidth: worldWidth,
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u_worldHeight: worldHeight
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};
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return /* @__PURE__ */ jsx(
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ShaderMount,
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{
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...props,
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speed,
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frame,
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fragmentShader: simplexNoiseFragmentShader,
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uniforms
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}
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);
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}, colorPropsAreEqual);
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export {
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SimplexNoise,
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defaultPreset,
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simplexNoisePresets
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};
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//# sourceMappingURL=simplex-noise.js.map
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{
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"version": 3,
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"sources": ["../../src/shaders/simplex-noise.tsx"],
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"sourcesContent": ["import { memo } from 'react';\nimport { ShaderMount, type ShaderComponentProps } from '../shader-mount';\nimport { colorPropsAreEqual } from '../color-props-are-equal';\nimport {\n getShaderColorFromString,\n simplexNoiseFragmentShader,\n ShaderFitOptions,\n type SimplexNoiseUniforms,\n type SimplexNoiseParams,\n type ShaderPreset,\n defaultPatternSizing,\n} from '@paper-design/shaders';\n\nexport interface SimplexNoiseProps extends ShaderComponentProps, SimplexNoiseParams {}\n\ntype SimplexNoisePreset = ShaderPreset<SimplexNoiseParams>;\n\n// Due to Leva controls limitation:\n// 1) keep default colors in HSLA format to keep alpha channel\n// 2) don't use decimal values on HSL values (to avoid button highlight bug)\n\nexport const defaultPreset: SimplexNoisePreset = {\n name: 'Default',\n params: {\n ...defaultPatternSizing,\n speed: 1,\n frame: 0,\n colors: ['hsla(259, 100%, 50%, 1)', 'hsla(150, 100%, 50%, 1)', 'hsla(48, 100%, 50%, 1)', 'hsla(295, 100%, 50%, 1)'],\n stepsPerColor: 1,\n softness: 0,\n },\n};\n\nexport const simplexNoisePresets: SimplexNoisePreset[] = [defaultPreset];\n\nexport const SimplexNoise: React.FC<SimplexNoiseProps> = memo(function SimplexNoiseImpl({\n // Own props\n speed = defaultPreset.params.speed,\n frame = defaultPreset.params.frame,\n colors = defaultPreset.params.colors,\n stepsPerColor = defaultPreset.params.stepsPerColor,\n softness = defaultPreset.params.softness,\n\n // Sizing props\n fit = defaultPreset.params.fit,\n scale = defaultPreset.params.scale,\n rotation = defaultPreset.params.rotation,\n originX = defaultPreset.params.originX,\n originY = defaultPreset.params.originY,\n offsetX = defaultPreset.params.offsetX,\n offsetY = defaultPreset.params.offsetY,\n worldWidth = defaultPreset.params.worldWidth,\n worldHeight = defaultPreset.params.worldHeight,\n ...props\n}: SimplexNoiseProps) {\n const uniforms = {\n // Own uniforms\n u_colors: colors.map(getShaderColorFromString),\n u_colorsCount: colors.length,\n u_stepsPerColor: stepsPerColor,\n u_softness: softness,\n\n // Sizing uniforms\n u_fit: ShaderFitOptions[fit],\n u_scale: scale,\n u_rotation: rotation,\n u_offsetX: offsetX,\n u_offsetY: offsetY,\n u_originX: originX,\n u_originY: originY,\n u_worldWidth: worldWidth,\n u_worldHeight: worldHeight,\n } satisfies SimplexNoiseUniforms;\n\n return (\n <ShaderMount\n {...props}\n speed={speed}\n frame={frame}\n fragmentShader={simplexNoiseFragmentShader}\n uniforms={uniforms}\n />\n );\n}, colorPropsAreEqual);\n"],
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"mappings": ";;;;;AAAA,SAAS,YAAY;AACrB,SAAS,mBAA8C;AACvD,SAAS,0BAA0B;AACnC;AAAA,EACE;AAAA,EACA;AAAA,EACA;AAAA,EAIA;AAAA,OACK;AAgEH;AAtDG,MAAM,gBAAoC;AAAA,EAC/C,MAAM;AAAA,EACN,QAAQ;AAAA,IACN,GAAG;AAAA,IACH,OAAO;AAAA,IACP,OAAO;AAAA,IACP,QAAQ,CAAC,2BAA2B,2BAA2B,0BAA0B,yBAAyB;AAAA,IAClH,eAAe;AAAA,IACf,UAAU;AAAA,EACZ;AACF;AAEO,MAAM,sBAA4C,CAAC,aAAa;AAEhE,MAAM,eAA4C,KAAK,SAAS,iBAAiB;AAAA;AAAA,EAEtF,QAAQ,cAAc,OAAO;AAAA,EAC7B,QAAQ,cAAc,OAAO;AAAA,EAC7B,SAAS,cAAc,OAAO;AAAA,EAC9B,gBAAgB,cAAc,OAAO;AAAA,EACrC,WAAW,cAAc,OAAO;AAAA;AAAA,EAGhC,MAAM,cAAc,OAAO;AAAA,EAC3B,QAAQ,cAAc,OAAO;AAAA,EAC7B,WAAW,cAAc,OAAO;AAAA,EAChC,UAAU,cAAc,OAAO;AAAA,EAC/B,UAAU,cAAc,OAAO;AAAA,EAC/B,UAAU,cAAc,OAAO;AAAA,EAC/B,UAAU,cAAc,OAAO;AAAA,EAC/B,aAAa,cAAc,OAAO;AAAA,EAClC,cAAc,cAAc,OAAO;AAAA,EACnC,GAAG;AACL,GAAsB;AACpB,QAAM,WAAW;AAAA;AAAA,IAEf,UAAU,OAAO,IAAI,wBAAwB;AAAA,IAC7C,eAAe,OAAO;AAAA,IACtB,iBAAiB;AAAA,IACjB,YAAY;AAAA;AAAA,IAGZ,OAAO,iBAAiB,GAAG;AAAA,IAC3B,SAAS;AAAA,IACT,YAAY;AAAA,IACZ,WAAW;AAAA,IACX,WAAW;AAAA,IACX,WAAW;AAAA,IACX,WAAW;AAAA,IACX,cAAc;AAAA,IACd,eAAe;AAAA,EACjB;AAEA,SACE;AAAA,IAAC;AAAA;AAAA,MACE,GAAG;AAAA,MACJ;AAAA,MACA;AAAA,MACA,gBAAgB;AAAA,MAChB;AAAA;AAAA,EACF;AAEJ,GAAG,kBAAkB;",
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"names": []
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}
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@@ -1,22 +1,12 @@
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-
import { type
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-
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-
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noiseScale?: number;
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thickness?: number;
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} & GlobalParams;
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-
export type SmokeRingProps = Omit<ShaderMountProps, 'fragmentShader'> & SmokeRingParams;
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-
type SmokeRingPreset = {
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11
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-
name: string;
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-
params: Required<SmokeRingParams>;
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13
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style?: React.CSSProperties;
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14
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-
};
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1
|
+
import { type ShaderComponentProps } from '../shader-mount';
|
|
2
|
+
import { type ShaderPreset, type SmokeRingParams } from '@paper-design/shaders';
|
|
3
|
+
export interface SmokeRingProps extends ShaderComponentProps, SmokeRingParams {
|
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4
|
+
}
|
|
5
|
+
type SmokeRingPreset = ShaderPreset<SmokeRingParams>;
|
|
15
6
|
export declare const defaultPreset: SmokeRingPreset;
|
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16
|
-
export declare const cloudPreset: SmokeRingPreset;
|
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17
|
-
export declare const firePreset: SmokeRingPreset;
|
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18
|
-
export declare const electricPreset: SmokeRingPreset;
|
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19
7
|
export declare const poisonPreset: SmokeRingPreset;
|
|
8
|
+
export declare const linePreset: SmokeRingPreset;
|
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9
|
+
export declare const cloudPreset: SmokeRingPreset;
|
|
20
10
|
export declare const smokeRingPresets: SmokeRingPreset[];
|
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21
|
-
export declare const SmokeRing:
|
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|
+
export declare const SmokeRing: React.FC<SmokeRingProps>;
|
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22
12
|
export {};
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|
@@ -0,0 +1,134 @@
|
|
|
1
|
+
/* * * * * * * * * * * * * * * * * * * * * * * * * * * *
|
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2
|
+
* Paper Shaders *
|
|
3
|
+
* https://github.com/paper-design/shaders *
|
|
4
|
+
* * * * * * * * * * * * * * * * * * * * * * * * * * * */
|
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5
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+
|
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6
|
+
import { memo } from "react";
|
|
7
|
+
import { ShaderMount } from "../shader-mount";
|
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8
|
+
import { colorPropsAreEqual } from "../color-props-are-equal";
|
|
9
|
+
import {
|
|
10
|
+
defaultObjectSizing,
|
|
11
|
+
getShaderColorFromString,
|
|
12
|
+
getShaderNoiseTexture,
|
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13
|
+
smokeRingFragmentShader,
|
|
14
|
+
ShaderFitOptions
|
|
15
|
+
} from "@paper-design/shaders";
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16
|
+
import { jsx } from "react/jsx-runtime";
|
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17
|
+
const defaultPreset = {
|
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18
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+
name: "Default",
|
|
19
|
+
params: {
|
|
20
|
+
...defaultObjectSizing,
|
|
21
|
+
speed: 0.4,
|
|
22
|
+
frame: 0,
|
|
23
|
+
colorBack: "hsla(0, 100%, 100%, 1)",
|
|
24
|
+
colors: ["hsla(173, 69%, 25%, 1)", "hsla(256, 85%, 5%, 1)"],
|
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25
|
+
noiseScale: 5,
|
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26
|
+
noiseIterations: 10,
|
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27
|
+
radius: 0.5,
|
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28
|
+
thickness: 0.25,
|
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29
|
+
innerShape: 1.2
|
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30
|
+
}
|
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31
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+
};
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32
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+
const poisonPreset = {
|
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33
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+
name: "Poison",
|
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34
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+
params: {
|
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35
|
+
...defaultObjectSizing,
|
|
36
|
+
speed: 1,
|
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37
|
+
frame: 0,
|
|
38
|
+
colorBack: "hsla(0, 0%, 0%, 1)",
|
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39
|
+
colors: ["hsla(61, 100%, 50%, 1)", "hsla(111, 89%, 27%, 1)"],
|
|
40
|
+
noiseScale: 2.2,
|
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41
|
+
noiseIterations: 10,
|
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42
|
+
radius: 0.4,
|
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43
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+
thickness: 0.2,
|
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44
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+
innerShape: 0.6
|
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45
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+
}
|
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46
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+
};
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47
|
+
const linePreset = {
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48
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+
name: "Line",
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49
|
+
params: {
|
|
50
|
+
...defaultObjectSizing,
|
|
51
|
+
frame: 0,
|
|
52
|
+
colorBack: "hsla(0, 0%, 0%, 1)",
|
|
53
|
+
colors: ["hsla(185, 100%, 56%, 1)", "hsla(251, 39%, 45%, 1)"],
|
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54
|
+
noiseScale: 1.1,
|
|
55
|
+
noiseIterations: 2,
|
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56
|
+
radius: 0.38,
|
|
57
|
+
thickness: 0.01,
|
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58
|
+
innerShape: 0.88,
|
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59
|
+
speed: 4
|
|
60
|
+
}
|
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61
|
+
};
|
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62
|
+
const cloudPreset = {
|
|
63
|
+
name: "Cloud",
|
|
64
|
+
params: {
|
|
65
|
+
...defaultObjectSizing,
|
|
66
|
+
frame: 0,
|
|
67
|
+
colorBack: "hsla(218, 100%, 62%, 1)",
|
|
68
|
+
colors: ["hsla(0, 0%, 100%, 1)"],
|
|
69
|
+
noiseScale: 1.5,
|
|
70
|
+
noiseIterations: 10,
|
|
71
|
+
radius: 0.5,
|
|
72
|
+
thickness: 0.65,
|
|
73
|
+
innerShape: 0.9,
|
|
74
|
+
speed: 0.5
|
|
75
|
+
}
|
|
76
|
+
};
|
|
77
|
+
const smokeRingPresets = [defaultPreset, linePreset, poisonPreset, cloudPreset];
|
|
78
|
+
const SmokeRing = memo(function SmokeRingImpl({
|
|
79
|
+
// Own props
|
|
80
|
+
speed = defaultPreset.params.speed,
|
|
81
|
+
frame = defaultPreset.params.frame,
|
|
82
|
+
colorBack = defaultPreset.params.colorBack,
|
|
83
|
+
colors = defaultPreset.params.colors,
|
|
84
|
+
noiseScale = defaultPreset.params.noiseScale,
|
|
85
|
+
thickness = defaultPreset.params.thickness,
|
|
86
|
+
radius = defaultPreset.params.radius,
|
|
87
|
+
innerShape = defaultPreset.params.innerShape,
|
|
88
|
+
noiseIterations = defaultPreset.params.noiseIterations,
|
|
89
|
+
// Sizing props
|
|
90
|
+
fit = defaultPreset.params.fit,
|
|
91
|
+
scale = defaultPreset.params.scale,
|
|
92
|
+
rotation = defaultPreset.params.rotation,
|
|
93
|
+
originX = defaultPreset.params.originX,
|
|
94
|
+
originY = defaultPreset.params.originY,
|
|
95
|
+
offsetX = defaultPreset.params.offsetX,
|
|
96
|
+
offsetY = defaultPreset.params.offsetY,
|
|
97
|
+
worldWidth = defaultPreset.params.worldWidth,
|
|
98
|
+
worldHeight = defaultPreset.params.worldHeight,
|
|
99
|
+
...props
|
|
100
|
+
}) {
|
|
101
|
+
const noiseTexture = typeof window !== "undefined" && { u_noiseTexture: getShaderNoiseTexture() };
|
|
102
|
+
const uniforms = {
|
|
103
|
+
// Own uniforms
|
|
104
|
+
u_colorBack: getShaderColorFromString(colorBack),
|
|
105
|
+
u_colors: colors.map(getShaderColorFromString),
|
|
106
|
+
u_colorsCount: colors.length,
|
|
107
|
+
u_noiseScale: noiseScale,
|
|
108
|
+
u_thickness: thickness,
|
|
109
|
+
u_radius: radius,
|
|
110
|
+
u_innerShape: innerShape,
|
|
111
|
+
u_noiseIterations: noiseIterations,
|
|
112
|
+
...noiseTexture,
|
|
113
|
+
// Sizing uniforms
|
|
114
|
+
u_fit: ShaderFitOptions[fit],
|
|
115
|
+
u_scale: scale,
|
|
116
|
+
u_rotation: rotation,
|
|
117
|
+
u_offsetX: offsetX,
|
|
118
|
+
u_offsetY: offsetY,
|
|
119
|
+
u_originX: originX,
|
|
120
|
+
u_originY: originY,
|
|
121
|
+
u_worldWidth: worldWidth,
|
|
122
|
+
u_worldHeight: worldHeight
|
|
123
|
+
};
|
|
124
|
+
return /* @__PURE__ */ jsx(ShaderMount, { ...props, speed, frame, fragmentShader: smokeRingFragmentShader, uniforms });
|
|
125
|
+
}, colorPropsAreEqual);
|
|
126
|
+
export {
|
|
127
|
+
SmokeRing,
|
|
128
|
+
cloudPreset,
|
|
129
|
+
defaultPreset,
|
|
130
|
+
linePreset,
|
|
131
|
+
poisonPreset,
|
|
132
|
+
smokeRingPresets
|
|
133
|
+
};
|
|
134
|
+
//# sourceMappingURL=smoke-ring.js.map
|