@paper-design/shaders-react 0.0.28 → 0.0.30

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Files changed (67) hide show
  1. package/dist/color-props-are-equal.d.ts +6 -0
  2. package/dist/color-props-are-equal.js +34 -0
  3. package/dist/color-props-are-equal.js.map +7 -0
  4. package/dist/index.d.ts +46 -41
  5. package/dist/index.js +90 -2
  6. package/dist/index.js.map +4 -4
  7. package/dist/shader-mount.d.ts +15 -13
  8. package/dist/shader-mount.js +120 -0
  9. package/dist/shader-mount.js.map +7 -0
  10. package/dist/shaders/dithering.d.ts +15 -0
  11. package/dist/shaders/dithering.js +179 -0
  12. package/dist/shaders/dithering.js.map +7 -0
  13. package/dist/shaders/dot-grid.d.ts +6 -20
  14. package/dist/shaders/dot-grid.js +230 -0
  15. package/dist/shaders/dot-grid.js.map +7 -0
  16. package/dist/shaders/dot-orbit.d.ts +6 -18
  17. package/dist/shaders/dot-orbit.js +77 -0
  18. package/dist/shaders/dot-orbit.js.map +7 -0
  19. package/dist/shaders/god-rays.d.ts +6 -22
  20. package/dist/shaders/god-rays.js +160 -0
  21. package/dist/shaders/god-rays.js.map +7 -0
  22. package/dist/shaders/grain-gradient.d.ts +16 -0
  23. package/dist/shaders/grain-gradient.js +197 -0
  24. package/dist/shaders/grain-gradient.js.map +7 -0
  25. package/dist/shaders/liquid-metal.d.ts +9 -0
  26. package/dist/shaders/liquid-metal.js +87 -0
  27. package/dist/shaders/liquid-metal.js.map +7 -0
  28. package/dist/shaders/mesh-gradient.d.ts +7 -15
  29. package/dist/shaders/mesh-gradient.js +104 -0
  30. package/dist/shaders/mesh-gradient.js.map +7 -0
  31. package/dist/shaders/metaballs.d.ts +6 -16
  32. package/dist/shaders/metaballs.js +72 -0
  33. package/dist/shaders/metaballs.js.map +7 -0
  34. package/dist/shaders/neuro-noise.d.ts +6 -14
  35. package/dist/shaders/neuro-noise.js +82 -0
  36. package/dist/shaders/neuro-noise.js.map +7 -0
  37. package/dist/shaders/perlin-noise.d.ts +6 -17
  38. package/dist/shaders/perlin-noise.js +183 -0
  39. package/dist/shaders/perlin-noise.js.map +7 -0
  40. package/dist/shaders/pulsing-border.d.ts +11 -0
  41. package/dist/shaders/pulsing-border.js +153 -0
  42. package/dist/shaders/pulsing-border.js.map +7 -0
  43. package/dist/shaders/simplex-noise.d.ts +9 -0
  44. package/dist/shaders/simplex-noise.js +80 -0
  45. package/dist/shaders/simplex-noise.js.map +7 -0
  46. package/dist/shaders/smoke-ring.d.ts +8 -18
  47. package/dist/shaders/smoke-ring.js +134 -0
  48. package/dist/shaders/smoke-ring.js.map +7 -0
  49. package/dist/shaders/spiral.d.ts +6 -23
  50. package/dist/shaders/spiral.js +218 -0
  51. package/dist/shaders/spiral.js.map +7 -0
  52. package/dist/shaders/swirl.d.ts +12 -0
  53. package/dist/shaders/swirl.js +137 -0
  54. package/dist/shaders/swirl.js.map +7 -0
  55. package/dist/shaders/voronoi.d.ts +7 -28
  56. package/dist/shaders/voronoi.js +102 -0
  57. package/dist/shaders/voronoi.js.map +7 -0
  58. package/dist/shaders/warp.d.ts +6 -23
  59. package/dist/shaders/warp.js +290 -0
  60. package/dist/shaders/warp.js.map +7 -0
  61. package/dist/shaders/waves.d.ts +6 -19
  62. package/dist/shaders/waves.js +178 -0
  63. package/dist/shaders/waves.js.map +7 -0
  64. package/dist/use-merge-refs.js +48 -0
  65. package/dist/use-merge-refs.js.map +7 -0
  66. package/package.json +13 -4
  67. package/dist/shaders/stepped-simplex-noise.d.ts +0 -20
@@ -0,0 +1,87 @@
1
+ /* * * * * * * * * * * * * * * * * * * * * * * * * * * *
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+ * Paper Shaders *
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+ * https://github.com/paper-design/shaders *
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+ * * * * * * * * * * * * * * * * * * * * * * * * * * * */
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+
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+ import { memo } from "react";
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+ import { ShaderMount } from "../shader-mount";
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+ import { colorPropsAreEqual } from "../color-props-are-equal";
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+ import {
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+ getShaderColorFromString,
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+ liquidMetalFragmentShader,
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+ ShaderFitOptions,
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+ defaultObjectSizing
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+ } from "@paper-design/shaders";
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+ import { jsx } from "react/jsx-runtime";
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+ const defaultPreset = {
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+ name: "Default",
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+ params: {
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+ ...defaultObjectSizing,
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+ speed: 1,
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+ frame: 0,
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+ patternBlur: 5e-3,
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+ patternScale: 3,
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+ dispersion: 0.015,
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+ liquid: 0.07,
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+ shape: 0,
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+ worldWidth: 0,
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+ worldHeight: 0
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+ }
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+ };
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+ const liquidMetalPresets = [defaultPreset];
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+ const LiquidMetal = memo(function LiquidMetalImpl({
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+ // Own props
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+ speed = defaultPreset.params.speed,
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+ frame = defaultPreset.params.frame,
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+ patternBlur = defaultPreset.params.patternBlur,
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+ patternScale = defaultPreset.params.patternScale,
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+ dispersion = defaultPreset.params.dispersion,
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+ liquid = defaultPreset.params.liquid,
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+ shape = defaultPreset.params.shape,
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+ // Sizing props
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+ fit = defaultPreset.params.fit,
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+ scale = defaultPreset.params.scale,
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+ rotation = defaultPreset.params.rotation,
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+ originX = defaultPreset.params.originX,
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+ originY = defaultPreset.params.originY,
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+ offsetX = defaultPreset.params.offsetX,
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+ offsetY = defaultPreset.params.offsetY,
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+ worldWidth = defaultPreset.params.worldWidth,
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+ worldHeight = defaultPreset.params.worldHeight,
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+ ...props
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+ }) {
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+ const uniforms = {
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+ // Own uniforms
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+ u_patternBlur: patternBlur,
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+ u_patternScale: patternScale,
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+ u_dispersion: dispersion,
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+ u_liquid: liquid,
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+ u_shape: shape,
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+ // Sizing uniforms
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+ u_fit: ShaderFitOptions[fit],
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+ u_scale: scale,
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+ u_rotation: rotation,
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+ u_offsetX: offsetX,
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+ u_offsetY: offsetY,
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+ u_originX: originX,
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+ u_originY: originY,
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+ u_worldWidth: worldWidth,
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+ u_worldHeight: worldHeight
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+ };
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+ return /* @__PURE__ */ jsx(
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+ ShaderMount,
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+ {
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+ ...props,
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+ speed,
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+ frame,
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+ fragmentShader: liquidMetalFragmentShader,
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+ uniforms
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+ }
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+ );
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+ }, colorPropsAreEqual);
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+ export {
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+ LiquidMetal,
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+ defaultPreset,
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+ liquidMetalPresets
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+ };
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+ //# sourceMappingURL=liquid-metal.js.map
@@ -0,0 +1,7 @@
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+ {
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+ "version": 3,
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+ "sources": ["../../src/shaders/liquid-metal.tsx"],
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+ "sourcesContent": ["import { memo } from 'react';\nimport { ShaderMount, type ShaderComponentProps } from '../shader-mount';\nimport { colorPropsAreEqual } from '../color-props-are-equal';\nimport {\n getShaderColorFromString,\n liquidMetalFragmentShader,\n ShaderFitOptions,\n type LiquidMetalUniforms,\n type LiquidMetalParams,\n type ShaderPreset,\n defaultObjectSizing,\n} from '@paper-design/shaders';\n\nexport interface LiquidMetalProps extends ShaderComponentProps, LiquidMetalParams {}\n\ntype LiquidMetalPreset = ShaderPreset<LiquidMetalParams>;\n\n// Due to Leva controls limitation:\n// 1) keep default colors in HSLA format to keep alpha channel\n// 2) don't use decimal values on HSL values (to avoid button highlight bug)\n\nexport const defaultPreset: LiquidMetalPreset = {\n name: 'Default',\n params: {\n ...defaultObjectSizing,\n speed: 1,\n frame: 0,\n patternBlur: 0.005,\n patternScale: 3,\n dispersion: 0.015,\n liquid: 0.07,\n shape: 0,\n worldWidth: 0,\n worldHeight: 0,\n },\n};\n\nexport const liquidMetalPresets: LiquidMetalPreset[] = [defaultPreset];\n\nexport const LiquidMetal: React.FC<LiquidMetalProps> = memo(function LiquidMetalImpl({\n // Own props\n speed = defaultPreset.params.speed,\n frame = defaultPreset.params.frame,\n patternBlur = defaultPreset.params.patternBlur,\n patternScale = defaultPreset.params.patternScale,\n dispersion = defaultPreset.params.dispersion,\n liquid = defaultPreset.params.liquid,\n shape = defaultPreset.params.shape,\n\n // Sizing props\n fit = defaultPreset.params.fit,\n scale = defaultPreset.params.scale,\n rotation = defaultPreset.params.rotation,\n originX = defaultPreset.params.originX,\n originY = defaultPreset.params.originY,\n offsetX = defaultPreset.params.offsetX,\n offsetY = defaultPreset.params.offsetY,\n worldWidth = defaultPreset.params.worldWidth,\n worldHeight = defaultPreset.params.worldHeight,\n ...props\n}: LiquidMetalProps) {\n const uniforms = {\n // Own uniforms\n u_patternBlur: patternBlur,\n u_patternScale: patternScale,\n u_dispersion: dispersion,\n u_liquid: liquid,\n u_shape: shape,\n\n // Sizing uniforms\n u_fit: ShaderFitOptions[fit],\n u_scale: scale,\n u_rotation: rotation,\n u_offsetX: offsetX,\n u_offsetY: offsetY,\n u_originX: originX,\n u_originY: originY,\n u_worldWidth: worldWidth,\n u_worldHeight: worldHeight,\n } satisfies LiquidMetalUniforms;\n\n return (\n <ShaderMount\n {...props}\n speed={speed}\n frame={frame}\n fragmentShader={liquidMetalFragmentShader}\n uniforms={uniforms}\n />\n );\n}, colorPropsAreEqual);\n"],
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+ "mappings": ";;;;;AAAA,SAAS,YAAY;AACrB,SAAS,mBAA8C;AACvD,SAAS,0BAA0B;AACnC;AAAA,EACE;AAAA,EACA;AAAA,EACA;AAAA,EAIA;AAAA,OACK;AAuEH;AA7DG,MAAM,gBAAmC;AAAA,EAC9C,MAAM;AAAA,EACN,QAAQ;AAAA,IACN,GAAG;AAAA,IACH,OAAO;AAAA,IACP,OAAO;AAAA,IACP,aAAa;AAAA,IACb,cAAc;AAAA,IACd,YAAY;AAAA,IACZ,QAAQ;AAAA,IACR,OAAO;AAAA,IACP,YAAY;AAAA,IACZ,aAAa;AAAA,EACf;AACF;AAEO,MAAM,qBAA0C,CAAC,aAAa;AAE9D,MAAM,cAA0C,KAAK,SAAS,gBAAgB;AAAA;AAAA,EAEnF,QAAQ,cAAc,OAAO;AAAA,EAC7B,QAAQ,cAAc,OAAO;AAAA,EAC7B,cAAc,cAAc,OAAO;AAAA,EACnC,eAAe,cAAc,OAAO;AAAA,EACpC,aAAa,cAAc,OAAO;AAAA,EAClC,SAAS,cAAc,OAAO;AAAA,EAC9B,QAAQ,cAAc,OAAO;AAAA;AAAA,EAG7B,MAAM,cAAc,OAAO;AAAA,EAC3B,QAAQ,cAAc,OAAO;AAAA,EAC7B,WAAW,cAAc,OAAO;AAAA,EAChC,UAAU,cAAc,OAAO;AAAA,EAC/B,UAAU,cAAc,OAAO;AAAA,EAC/B,UAAU,cAAc,OAAO;AAAA,EAC/B,UAAU,cAAc,OAAO;AAAA,EAC/B,aAAa,cAAc,OAAO;AAAA,EAClC,cAAc,cAAc,OAAO;AAAA,EACnC,GAAG;AACL,GAAqB;AACnB,QAAM,WAAW;AAAA;AAAA,IAEf,eAAe;AAAA,IACf,gBAAgB;AAAA,IAChB,cAAc;AAAA,IACd,UAAU;AAAA,IACV,SAAS;AAAA;AAAA,IAGT,OAAO,iBAAiB,GAAG;AAAA,IAC3B,SAAS;AAAA,IACT,YAAY;AAAA,IACZ,WAAW;AAAA,IACX,WAAW;AAAA,IACX,WAAW;AAAA,IACX,WAAW;AAAA,IACX,cAAc;AAAA,IACd,eAAe;AAAA,EACjB;AAEA,SACE;AAAA,IAAC;AAAA;AAAA,MACE,GAAG;AAAA,MACJ;AAAA,MACA;AAAA,MACA,gBAAgB;AAAA,MAChB;AAAA;AAAA,EACF;AAEJ,GAAG,kBAAkB;",
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+ "names": []
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+ }
@@ -1,19 +1,11 @@
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- import { type GlobalParams, type ShaderMountProps } from '../shader-mount';
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- export type MeshGradientParams = {
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- color1?: string;
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- color2?: string;
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- color3?: string;
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- color4?: string;
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- } & GlobalParams;
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- export type MeshGradientProps = Omit<ShaderMountProps, 'fragmentShader'> & MeshGradientParams;
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- type MeshGradientPreset = {
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- name: string;
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- params: Required<MeshGradientParams>;
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- style?: React.CSSProperties;
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- };
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+ import { type ShaderComponentProps } from '../shader-mount';
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+ import { type MeshGradientParams, type ShaderPreset } from '@paper-design/shaders';
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+ export interface MeshGradientProps extends ShaderComponentProps, MeshGradientParams {
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+ }
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+ type MeshGradientPreset = ShaderPreset<MeshGradientParams>;
14
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  export declare const defaultPreset: MeshGradientPreset;
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+ export declare const purplePreset: MeshGradientPreset;
15
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  export declare const beachPreset: MeshGradientPreset;
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- export declare const fadedPreset: MeshGradientPreset;
17
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  export declare const meshGradientPresets: MeshGradientPreset[];
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- export declare const MeshGradient: ({ color1, color2, color3, color4, ...props }: MeshGradientProps) => React.ReactElement;
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+ export declare const MeshGradient: React.FC<MeshGradientProps>;
19
11
  export {};
@@ -0,0 +1,104 @@
1
+ /* * * * * * * * * * * * * * * * * * * * * * * * * * * *
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+ * Paper Shaders *
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+ * https://github.com/paper-design/shaders *
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+ * * * * * * * * * * * * * * * * * * * * * * * * * * * */
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+
6
+ import { memo } from "react";
7
+ import { ShaderMount } from "../shader-mount";
8
+ import { colorPropsAreEqual } from "../color-props-are-equal";
9
+ import {
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+ defaultObjectSizing,
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+ getShaderColorFromString,
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+ meshGradientFragmentShader,
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+ ShaderFitOptions
14
+ } from "@paper-design/shaders";
15
+ import { jsx } from "react/jsx-runtime";
16
+ const defaultPreset = {
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+ name: "Default",
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+ params: {
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+ ...defaultObjectSizing,
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+ speed: 1,
21
+ frame: 4e4,
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+ colors: ["hsla(259, 100%, 50%, 1)", "hsla(150, 100%, 50%, 1)", "hsla(48, 100%, 50%, 1)", "hsla(295, 100%, 50%, 1)"],
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+ distortion: 0.8,
24
+ swirl: 0.1
25
+ }
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+ };
27
+ const purplePreset = {
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+ name: "Purple",
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+ params: {
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+ ...defaultObjectSizing,
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+ speed: 0.6,
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+ frame: 100,
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+ colors: ["hsla(259, 29%, 73%, 1)", "hsla(263, 57%, 39%, 1)", "hsla(48, 73%, 84%, 1)", "hsla(295, 32%, 70%, 1)"],
34
+ distortion: 0.3,
35
+ swirl: 0.5
36
+ }
37
+ };
38
+ const beachPreset = {
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+ name: "Beach",
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+ params: {
41
+ ...defaultObjectSizing,
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+ speed: 0.1,
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+ frame: 0,
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+ colors: ["hsla(186, 81%, 83%, 1)", "hsla(198, 55%, 68%, 1)", "hsla(53, 67%, 88%, 1)", "hsla(45, 93%, 73%, 1)"],
45
+ distortion: 0.8,
46
+ swirl: 0.35
47
+ }
48
+ };
49
+ const meshGradientPresets = [defaultPreset, purplePreset, beachPreset];
50
+ const MeshGradient = memo(function MeshGradientImpl({
51
+ // Own props
52
+ speed = defaultPreset.params.speed,
53
+ frame = defaultPreset.params.frame,
54
+ colors = defaultPreset.params.colors,
55
+ distortion = defaultPreset.params.distortion,
56
+ swirl = defaultPreset.params.swirl,
57
+ // Sizing props
58
+ fit = defaultPreset.params.fit,
59
+ rotation = defaultPreset.params.rotation,
60
+ scale = defaultPreset.params.scale,
61
+ originX = defaultPreset.params.originX,
62
+ originY = defaultPreset.params.originY,
63
+ offsetX = defaultPreset.params.offsetX,
64
+ offsetY = defaultPreset.params.offsetY,
65
+ worldWidth = defaultPreset.params.worldWidth,
66
+ worldHeight = defaultPreset.params.worldHeight,
67
+ ...props
68
+ }) {
69
+ const uniforms = {
70
+ // Own uniforms
71
+ u_colors: colors.map(getShaderColorFromString),
72
+ u_colorsCount: colors.length,
73
+ u_distortion: distortion,
74
+ u_swirl: swirl,
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+ // Sizing uniforms
76
+ u_fit: ShaderFitOptions[fit],
77
+ u_rotation: rotation,
78
+ u_scale: scale,
79
+ u_offsetX: offsetX,
80
+ u_offsetY: offsetY,
81
+ u_originX: originX,
82
+ u_originY: originY,
83
+ u_worldWidth: worldWidth,
84
+ u_worldHeight: worldHeight
85
+ };
86
+ return /* @__PURE__ */ jsx(
87
+ ShaderMount,
88
+ {
89
+ ...props,
90
+ speed,
91
+ frame,
92
+ fragmentShader: meshGradientFragmentShader,
93
+ uniforms
94
+ }
95
+ );
96
+ }, colorPropsAreEqual);
97
+ export {
98
+ MeshGradient,
99
+ beachPreset,
100
+ defaultPreset,
101
+ meshGradientPresets,
102
+ purplePreset
103
+ };
104
+ //# sourceMappingURL=mesh-gradient.js.map
@@ -0,0 +1,7 @@
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+ {
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+ "version": 3,
3
+ "sources": ["../../src/shaders/mesh-gradient.tsx"],
4
+ "sourcesContent": ["import { memo } from 'react';\nimport { ShaderMount, type ShaderComponentProps } from '../shader-mount';\nimport { colorPropsAreEqual } from '../color-props-are-equal';\nimport {\n defaultObjectSizing,\n getShaderColorFromString,\n meshGradientFragmentShader,\n ShaderFitOptions,\n type MeshGradientParams,\n type MeshGradientUniforms,\n type ShaderPreset,\n} from '@paper-design/shaders';\n\nexport interface MeshGradientProps extends ShaderComponentProps, MeshGradientParams {}\n\ntype MeshGradientPreset = ShaderPreset<MeshGradientParams>;\n\n// Due to Leva controls limitation:\n// 1) keep default colors in HSLA format to keep alpha channel\n// 2) don't use decimal values on HSL values (to avoid button highlight bug)\n\nexport const defaultPreset: MeshGradientPreset = {\n name: 'Default',\n params: {\n ...defaultObjectSizing,\n speed: 1,\n frame: 40000,\n colors: ['hsla(259, 100%, 50%, 1)', 'hsla(150, 100%, 50%, 1)', 'hsla(48, 100%, 50%, 1)', 'hsla(295, 100%, 50%, 1)'],\n distortion: 0.8,\n swirl: 0.1,\n },\n};\n\nexport const purplePreset: MeshGradientPreset = {\n name: 'Purple',\n params: {\n ...defaultObjectSizing,\n speed: 0.6,\n frame: 100,\n colors: ['hsla(259, 29%, 73%, 1)', 'hsla(263, 57%, 39%, 1)', 'hsla(48, 73%, 84%, 1)', 'hsla(295, 32%, 70%, 1)'],\n distortion: 0.3,\n swirl: 0.5,\n },\n};\n\nexport const beachPreset: MeshGradientPreset = {\n name: 'Beach',\n params: {\n ...defaultObjectSizing,\n speed: 0.1,\n frame: 0,\n colors: ['hsla(186, 81%, 83%, 1)', 'hsla(198, 55%, 68%, 1)', 'hsla(53, 67%, 88%, 1)', 'hsla(45, 93%, 73%, 1)'],\n distortion: 0.8,\n swirl: 0.35,\n },\n};\n\nexport const meshGradientPresets: MeshGradientPreset[] = [defaultPreset, purplePreset, beachPreset];\n\nexport const MeshGradient: React.FC<MeshGradientProps> = memo(function MeshGradientImpl({\n // Own props\n speed = defaultPreset.params.speed,\n frame = defaultPreset.params.frame,\n colors = defaultPreset.params.colors,\n distortion = defaultPreset.params.distortion,\n swirl = defaultPreset.params.swirl,\n\n // Sizing props\n fit = defaultPreset.params.fit,\n rotation = defaultPreset.params.rotation,\n scale = defaultPreset.params.scale,\n originX = defaultPreset.params.originX,\n originY = defaultPreset.params.originY,\n offsetX = defaultPreset.params.offsetX,\n offsetY = defaultPreset.params.offsetY,\n worldWidth = defaultPreset.params.worldWidth,\n worldHeight = defaultPreset.params.worldHeight,\n ...props\n}: MeshGradientProps) {\n const uniforms = {\n // Own uniforms\n u_colors: colors.map(getShaderColorFromString),\n u_colorsCount: colors.length,\n u_distortion: distortion,\n u_swirl: swirl,\n\n // Sizing uniforms\n u_fit: ShaderFitOptions[fit],\n u_rotation: rotation,\n u_scale: scale,\n u_offsetX: offsetX,\n u_offsetY: offsetY,\n u_originX: originX,\n u_originY: originY,\n u_worldWidth: worldWidth,\n u_worldHeight: worldHeight,\n } satisfies MeshGradientUniforms;\n\n return (\n <ShaderMount\n {...props}\n speed={speed}\n frame={frame}\n fragmentShader={meshGradientFragmentShader}\n uniforms={uniforms}\n />\n );\n}, colorPropsAreEqual);\n"],
5
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6
+ "names": []
7
+ }
@@ -1,19 +1,9 @@
1
- import { type GlobalParams, type ShaderMountProps } from '../shader-mount';
2
- export type MetaballsParams = {
3
- scale?: number;
4
- color1?: string;
5
- color2?: string;
6
- color3?: string;
7
- ballSize?: number;
8
- visibilityRange?: number;
9
- } & GlobalParams;
10
- export type MetaballsProps = Omit<ShaderMountProps, 'fragmentShader'> & MetaballsParams;
11
- type MetaballsPreset = {
12
- name: string;
13
- params: Required<MetaballsParams>;
14
- style?: React.CSSProperties;
15
- };
1
+ import { type ShaderComponentProps } from '../shader-mount';
2
+ import { type MetaballsParams, type ShaderPreset } from '@paper-design/shaders';
3
+ export interface MetaballsProps extends ShaderComponentProps, MetaballsParams {
4
+ }
5
+ type MetaballsPreset = ShaderPreset<MetaballsParams>;
16
6
  export declare const defaultPreset: MetaballsPreset;
17
7
  export declare const metaballsPresets: MetaballsPreset[];
18
- export declare const Metaballs: ({ scale, color1, color2, color3, ballSize, visibilityRange, ...props }: MetaballsProps) => React.ReactElement;
8
+ export declare const Metaballs: React.FC<MetaballsProps>;
19
9
  export {};
@@ -0,0 +1,72 @@
1
+ /* * * * * * * * * * * * * * * * * * * * * * * * * * * *
2
+ * Paper Shaders *
3
+ * https://github.com/paper-design/shaders *
4
+ * * * * * * * * * * * * * * * * * * * * * * * * * * * */
5
+
6
+ import { memo } from "react";
7
+ import { ShaderMount } from "../shader-mount";
8
+ import { colorPropsAreEqual } from "../color-props-are-equal";
9
+ import {
10
+ defaultObjectSizing,
11
+ getShaderColorFromString,
12
+ metaballsFragmentShader,
13
+ ShaderFitOptions
14
+ } from "@paper-design/shaders";
15
+ import { jsx } from "react/jsx-runtime";
16
+ const defaultPreset = {
17
+ name: "Default",
18
+ params: {
19
+ ...defaultObjectSizing,
20
+ scale: 1,
21
+ speed: 1,
22
+ frame: 0,
23
+ colors: ["hsla(259, 100%, 80%, 1)", "hsla(150, 100%, 80%, 1)", "hsla(48, 100%, 80%, 1)", "hsla(295, 100%, 80%, 1)"],
24
+ count: 7,
25
+ size: 1
26
+ }
27
+ };
28
+ const metaballsPresets = [defaultPreset];
29
+ const Metaballs = memo(function MetaballsImpl({
30
+ // Own props
31
+ speed = defaultPreset.params.speed,
32
+ frame = defaultPreset.params.frame,
33
+ colors = defaultPreset.params.colors,
34
+ size = defaultPreset.params.size,
35
+ count = defaultPreset.params.count,
36
+ // Sizing props
37
+ fit = defaultPreset.params.fit,
38
+ rotation = defaultPreset.params.rotation,
39
+ scale = defaultPreset.params.scale,
40
+ originX = defaultPreset.params.originX,
41
+ originY = defaultPreset.params.originY,
42
+ offsetX = defaultPreset.params.offsetX,
43
+ offsetY = defaultPreset.params.offsetY,
44
+ worldWidth = defaultPreset.params.worldWidth,
45
+ worldHeight = defaultPreset.params.worldHeight,
46
+ ...props
47
+ }) {
48
+ const uniforms = {
49
+ // Own uniforms
50
+ u_colors: colors.map(getShaderColorFromString),
51
+ u_colorsCount: colors.length,
52
+ u_size: size,
53
+ u_count: count,
54
+ // Sizing uniforms
55
+ u_fit: ShaderFitOptions[fit],
56
+ u_rotation: rotation,
57
+ u_scale: scale,
58
+ u_offsetX: offsetX,
59
+ u_offsetY: offsetY,
60
+ u_originX: originX,
61
+ u_originY: originY,
62
+ u_worldWidth: worldWidth,
63
+ u_worldHeight: worldHeight
64
+ };
65
+ return /* @__PURE__ */ jsx(ShaderMount, { ...props, speed, frame, fragmentShader: metaballsFragmentShader, uniforms });
66
+ }, colorPropsAreEqual);
67
+ export {
68
+ Metaballs,
69
+ defaultPreset,
70
+ metaballsPresets
71
+ };
72
+ //# sourceMappingURL=metaballs.js.map
@@ -0,0 +1,7 @@
1
+ {
2
+ "version": 3,
3
+ "sources": ["../../src/shaders/metaballs.tsx"],
4
+ "sourcesContent": ["import { memo } from 'react';\nimport { ShaderMount, type ShaderComponentProps } from '../shader-mount';\nimport { colorPropsAreEqual } from '../color-props-are-equal';\nimport {\n defaultObjectSizing,\n getShaderColorFromString,\n metaballsFragmentShader,\n ShaderFitOptions,\n type MetaballsParams,\n type MetaballsUniforms,\n type ShaderPreset,\n} from '@paper-design/shaders';\n\nexport interface MetaballsProps extends ShaderComponentProps, MetaballsParams {}\n\ntype MetaballsPreset = ShaderPreset<MetaballsParams>;\n\n// Due to Leva controls limitation:\n// 1) keep default colors in HSLA format to keep alpha channel\n// 2) don't use decimal values on HSL values (to avoid button highlight bug)\n\nexport const defaultPreset: MetaballsPreset = {\n name: 'Default',\n params: {\n ...defaultObjectSizing,\n scale: 1,\n speed: 1,\n frame: 0,\n colors: ['hsla(259, 100%, 80%, 1)', 'hsla(150, 100%, 80%, 1)', 'hsla(48, 100%, 80%, 1)', 'hsla(295, 100%, 80%, 1)'],\n count: 7,\n size: 1,\n },\n};\n\nexport const metaballsPresets: MetaballsPreset[] = [defaultPreset];\n\nexport const Metaballs: React.FC<MetaballsProps> = memo(function MetaballsImpl({\n // Own props\n speed = defaultPreset.params.speed,\n frame = defaultPreset.params.frame,\n colors = defaultPreset.params.colors,\n size = defaultPreset.params.size,\n count = defaultPreset.params.count,\n\n // Sizing props\n fit = defaultPreset.params.fit,\n rotation = defaultPreset.params.rotation,\n scale = defaultPreset.params.scale,\n originX = defaultPreset.params.originX,\n originY = defaultPreset.params.originY,\n offsetX = defaultPreset.params.offsetX,\n offsetY = defaultPreset.params.offsetY,\n worldWidth = defaultPreset.params.worldWidth,\n worldHeight = defaultPreset.params.worldHeight,\n ...props\n}: MetaballsProps) {\n const uniforms = {\n // Own uniforms\n u_colors: colors.map(getShaderColorFromString),\n u_colorsCount: colors.length,\n u_size: size,\n u_count: count,\n\n // Sizing uniforms\n u_fit: ShaderFitOptions[fit],\n u_rotation: rotation,\n u_scale: scale,\n u_offsetX: offsetX,\n u_offsetY: offsetY,\n u_originX: originX,\n u_originY: originY,\n u_worldWidth: worldWidth,\n u_worldHeight: worldHeight,\n } satisfies MetaballsUniforms;\n\n return (\n <ShaderMount {...props} speed={speed} frame={frame} fragmentShader={metaballsFragmentShader} uniforms={uniforms} />\n );\n}, colorPropsAreEqual);\n"],
5
+ "mappings": ";;;;;AAAA,SAAS,YAAY;AACrB,SAAS,mBAA8C;AACvD,SAAS,0BAA0B;AACnC;AAAA,EACE;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,OAIK;AAiEH;AAvDG,MAAM,gBAAiC;AAAA,EAC5C,MAAM;AAAA,EACN,QAAQ;AAAA,IACN,GAAG;AAAA,IACH,OAAO;AAAA,IACP,OAAO;AAAA,IACP,OAAO;AAAA,IACP,QAAQ,CAAC,2BAA2B,2BAA2B,0BAA0B,yBAAyB;AAAA,IAClH,OAAO;AAAA,IACP,MAAM;AAAA,EACR;AACF;AAEO,MAAM,mBAAsC,CAAC,aAAa;AAE1D,MAAM,YAAsC,KAAK,SAAS,cAAc;AAAA;AAAA,EAE7E,QAAQ,cAAc,OAAO;AAAA,EAC7B,QAAQ,cAAc,OAAO;AAAA,EAC7B,SAAS,cAAc,OAAO;AAAA,EAC9B,OAAO,cAAc,OAAO;AAAA,EAC5B,QAAQ,cAAc,OAAO;AAAA;AAAA,EAG7B,MAAM,cAAc,OAAO;AAAA,EAC3B,WAAW,cAAc,OAAO;AAAA,EAChC,QAAQ,cAAc,OAAO;AAAA,EAC7B,UAAU,cAAc,OAAO;AAAA,EAC/B,UAAU,cAAc,OAAO;AAAA,EAC/B,UAAU,cAAc,OAAO;AAAA,EAC/B,UAAU,cAAc,OAAO;AAAA,EAC/B,aAAa,cAAc,OAAO;AAAA,EAClC,cAAc,cAAc,OAAO;AAAA,EACnC,GAAG;AACL,GAAmB;AACjB,QAAM,WAAW;AAAA;AAAA,IAEf,UAAU,OAAO,IAAI,wBAAwB;AAAA,IAC7C,eAAe,OAAO;AAAA,IACtB,QAAQ;AAAA,IACR,SAAS;AAAA;AAAA,IAGT,OAAO,iBAAiB,GAAG;AAAA,IAC3B,YAAY;AAAA,IACZ,SAAS;AAAA,IACT,WAAW;AAAA,IACX,WAAW;AAAA,IACX,WAAW;AAAA,IACX,WAAW;AAAA,IACX,cAAc;AAAA,IACd,eAAe;AAAA,EACjB;AAEA,SACE,oBAAC,eAAa,GAAG,OAAO,OAAc,OAAc,gBAAgB,yBAAyB,UAAoB;AAErH,GAAG,kBAAkB;",
6
+ "names": []
7
+ }
@@ -1,17 +1,9 @@
1
- import { type GlobalParams, type ShaderMountProps } from '../shader-mount';
2
- export type NeuroNoiseParams = {
3
- scale?: number;
4
- colorFront?: string;
5
- colorBack?: string;
6
- brightness?: number;
7
- } & GlobalParams;
8
- export type NeuroNoiseProps = Omit<ShaderMountProps, 'fragmentShader'> & NeuroNoiseParams;
9
- type NeuroNoisePreset = {
10
- name: string;
11
- params: Required<NeuroNoiseParams>;
12
- style?: React.CSSProperties;
13
- };
1
+ import { type ShaderComponentProps } from '../shader-mount';
2
+ import { type NeuroNoiseParams, type ShaderPreset } from '@paper-design/shaders';
3
+ export interface NeuroNoiseProps extends ShaderComponentProps, NeuroNoiseParams {
4
+ }
5
+ type NeuroNoisePreset = ShaderPreset<NeuroNoiseParams>;
14
6
  export declare const defaultPreset: NeuroNoisePreset;
15
7
  export declare const neuroNoisePresets: NeuroNoisePreset[];
16
- export declare const NeuroNoise: ({ scale, colorFront, colorBack, brightness, ...props }: NeuroNoiseProps) => React.ReactElement;
8
+ export declare const NeuroNoise: React.FC<NeuroNoiseProps>;
17
9
  export {};
@@ -0,0 +1,82 @@
1
+ /* * * * * * * * * * * * * * * * * * * * * * * * * * * *
2
+ * Paper Shaders *
3
+ * https://github.com/paper-design/shaders *
4
+ * * * * * * * * * * * * * * * * * * * * * * * * * * * */
5
+
6
+ import { memo } from "react";
7
+ import { ShaderMount } from "../shader-mount";
8
+ import { colorPropsAreEqual } from "../color-props-are-equal";
9
+ import {
10
+ defaultPatternSizing,
11
+ getShaderColorFromString,
12
+ neuroNoiseFragmentShader,
13
+ ShaderFitOptions
14
+ } from "@paper-design/shaders";
15
+ import { jsx } from "react/jsx-runtime";
16
+ const defaultPreset = {
17
+ name: "Default",
18
+ params: {
19
+ ...defaultPatternSizing,
20
+ speed: 1,
21
+ frame: 0,
22
+ colorFront: "hsla(261, 100%, 82%, 1)",
23
+ colorBack: "hsla(0, 0%, 0%, 1)",
24
+ brightness: 1.3
25
+ }
26
+ };
27
+ const marblePreset = {
28
+ name: "Marble",
29
+ params: {
30
+ ...defaultPatternSizing,
31
+ scale: 0.4,
32
+ speed: 0,
33
+ frame: 0,
34
+ colorFront: "hsla(230, 24%, 15%, 1)",
35
+ colorBack: "hsla(0, 0%, 97%, 1)",
36
+ brightness: 1.1
37
+ }
38
+ };
39
+ const neuroNoisePresets = [defaultPreset, marblePreset];
40
+ const NeuroNoise = memo(function NeuroNoiseImpl({
41
+ // Own props
42
+ speed = defaultPreset.params.speed,
43
+ frame = defaultPreset.params.frame,
44
+ colorFront = defaultPreset.params.colorFront,
45
+ colorBack = defaultPreset.params.colorBack,
46
+ brightness = defaultPreset.params.brightness,
47
+ // Sizing props
48
+ fit = defaultPreset.params.fit,
49
+ scale = defaultPreset.params.scale,
50
+ rotation = defaultPreset.params.rotation,
51
+ originX = defaultPreset.params.originX,
52
+ originY = defaultPreset.params.originY,
53
+ offsetX = defaultPreset.params.offsetX,
54
+ offsetY = defaultPreset.params.offsetY,
55
+ worldWidth = defaultPreset.params.worldWidth,
56
+ worldHeight = defaultPreset.params.worldHeight,
57
+ ...props
58
+ }) {
59
+ const uniforms = {
60
+ // Own uniforms
61
+ u_colorFront: getShaderColorFromString(colorFront),
62
+ u_colorBack: getShaderColorFromString(colorBack),
63
+ u_brightness: brightness,
64
+ // Sizing uniforms
65
+ u_fit: ShaderFitOptions[fit],
66
+ u_scale: scale,
67
+ u_rotation: rotation,
68
+ u_offsetX: offsetX,
69
+ u_offsetY: offsetY,
70
+ u_originX: originX,
71
+ u_originY: originY,
72
+ u_worldWidth: worldWidth,
73
+ u_worldHeight: worldHeight
74
+ };
75
+ return /* @__PURE__ */ jsx(ShaderMount, { ...props, speed, frame, fragmentShader: neuroNoiseFragmentShader, uniforms });
76
+ }, colorPropsAreEqual);
77
+ export {
78
+ NeuroNoise,
79
+ defaultPreset,
80
+ neuroNoisePresets
81
+ };
82
+ //# sourceMappingURL=neuro-noise.js.map
@@ -0,0 +1,7 @@
1
+ {
2
+ "version": 3,
3
+ "sources": ["../../src/shaders/neuro-noise.tsx"],
4
+ "sourcesContent": ["import { memo } from 'react';\nimport { ShaderMount, type ShaderComponentProps } from '../shader-mount';\nimport { colorPropsAreEqual } from '../color-props-are-equal';\nimport {\n defaultPatternSizing,\n getShaderColorFromString,\n neuroNoiseFragmentShader,\n ShaderFitOptions,\n type NeuroNoiseParams,\n type NeuroNoiseUniforms,\n type ShaderPreset,\n} from '@paper-design/shaders';\n\nexport interface NeuroNoiseProps extends ShaderComponentProps, NeuroNoiseParams {}\n\ntype NeuroNoisePreset = ShaderPreset<NeuroNoiseParams>;\n\n// Due to Leva controls limitation:\n// 1) keep default colors in HSLA format to keep alpha channel\n// 2) don't use decimal values on HSL values (to avoid button highlight bug)\n\nexport const defaultPreset: NeuroNoisePreset = {\n name: 'Default',\n params: {\n ...defaultPatternSizing,\n speed: 1,\n frame: 0,\n colorFront: 'hsla(261, 100%, 82%, 1)',\n colorBack: 'hsla(0, 0%, 0%, 1)',\n brightness: 1.3,\n },\n};\n\nconst marblePreset: NeuroNoisePreset = {\n name: 'Marble',\n params: {\n ...defaultPatternSizing,\n scale: 0.4,\n speed: 0,\n frame: 0,\n colorFront: 'hsla(230, 24%, 15%, 1)',\n colorBack: 'hsla(0, 0%, 97%, 1)',\n brightness: 1.1,\n },\n};\n\nexport const neuroNoisePresets: NeuroNoisePreset[] = [defaultPreset, marblePreset] as const;\n\nexport const NeuroNoise: React.FC<NeuroNoiseProps> = memo(function NeuroNoiseImpl({\n // Own props\n speed = defaultPreset.params.speed,\n frame = defaultPreset.params.frame,\n colorFront = defaultPreset.params.colorFront,\n colorBack = defaultPreset.params.colorBack,\n brightness = defaultPreset.params.brightness,\n\n // Sizing props\n fit = defaultPreset.params.fit,\n scale = defaultPreset.params.scale,\n rotation = defaultPreset.params.rotation,\n originX = defaultPreset.params.originX,\n originY = defaultPreset.params.originY,\n offsetX = defaultPreset.params.offsetX,\n offsetY = defaultPreset.params.offsetY,\n worldWidth = defaultPreset.params.worldWidth,\n worldHeight = defaultPreset.params.worldHeight,\n ...props\n}: NeuroNoiseProps) {\n const uniforms = {\n // Own uniforms\n u_colorFront: getShaderColorFromString(colorFront),\n u_colorBack: getShaderColorFromString(colorBack),\n u_brightness: brightness,\n\n // Sizing uniforms\n u_fit: ShaderFitOptions[fit],\n u_scale: scale,\n u_rotation: rotation,\n u_offsetX: offsetX,\n u_offsetY: offsetY,\n u_originX: originX,\n u_originY: originY,\n u_worldWidth: worldWidth,\n u_worldHeight: worldHeight,\n } satisfies NeuroNoiseUniforms;\n\n return (\n <ShaderMount {...props} speed={speed} frame={frame} fragmentShader={neuroNoiseFragmentShader} uniforms={uniforms} />\n );\n}, colorPropsAreEqual);\n"],
5
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6
+ "names": []
7
+ }
@@ -1,19 +1,8 @@
1
- import { type GlobalParams, type ShaderMountProps } from '../shader-mount';
2
- export type PerlinNoiseParams = {
3
- scale?: number;
4
- color?: string;
5
- proportion?: number;
6
- softness?: number;
7
- octaveCount?: number;
8
- persistence?: number;
9
- lacunarity?: number;
10
- } & GlobalParams;
11
- export type PerlinNoiseProps = Omit<ShaderMountProps, 'fragmentShader'> & PerlinNoiseParams;
12
- type PerlinNoisePreset = {
13
- name: string;
14
- params: Required<PerlinNoiseParams>;
15
- style?: React.CSSProperties;
16
- };
1
+ import { type ShaderComponentProps } from '../shader-mount';
2
+ import { type PerlinNoiseParams, type ShaderPreset } from '@paper-design/shaders';
3
+ export interface PerlinNoiseProps extends ShaderComponentProps, PerlinNoiseParams {
4
+ }
5
+ type PerlinNoisePreset = ShaderPreset<PerlinNoiseParams>;
17
6
  export declare const defaultPreset: PerlinNoisePreset;
18
7
  export declare const nintendoWaterPreset: PerlinNoisePreset;
19
8
  export declare const colonyPreset: PerlinNoisePreset;
@@ -21,5 +10,5 @@ export declare const phosphenesPreset: PerlinNoisePreset;
21
10
  export declare const mossPreset: PerlinNoisePreset;
22
11
  export declare const wormsPreset: PerlinNoisePreset;
23
12
  export declare const perlinNoisePresets: PerlinNoisePreset[];
24
- export declare const PerlinNoise: ({ scale, color, proportion, softness, octaveCount, persistence, lacunarity, ...props }: PerlinNoiseProps) => React.ReactElement;
13
+ export declare const PerlinNoise: React.FC<PerlinNoiseProps>;
25
14
  export {};