@paper-design/shaders-react 0.0.0-canary.156ab35

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Files changed (102) hide show
  1. package/LICENSE +21 -0
  2. package/README.md +29 -0
  3. package/dist/color-props-are-equal.d.ts +6 -0
  4. package/dist/color-props-are-equal.js +34 -0
  5. package/dist/color-props-are-equal.js.map +7 -0
  6. package/dist/index.d.ts +86 -0
  7. package/dist/index.js +129 -0
  8. package/dist/index.js.map +7 -0
  9. package/dist/shader-mount.d.ts +38 -0
  10. package/dist/shader-mount.js +149 -0
  11. package/dist/shader-mount.js.map +7 -0
  12. package/dist/shaders/color-panels.d.ts +12 -0
  13. package/dist/shaders/color-panels.js +173 -0
  14. package/dist/shaders/color-panels.js.map +7 -0
  15. package/dist/shaders/dithering.d.ts +16 -0
  16. package/dist/shaders/dithering.js +158 -0
  17. package/dist/shaders/dithering.js.map +7 -0
  18. package/dist/shaders/dot-grid.d.ts +9 -0
  19. package/dist/shaders/dot-grid.js +139 -0
  20. package/dist/shaders/dot-grid.js.map +7 -0
  21. package/dist/shaders/dot-orbit.d.ts +12 -0
  22. package/dist/shaders/dot-orbit.js +130 -0
  23. package/dist/shaders/dot-orbit.js.map +7 -0
  24. package/dist/shaders/fluted-glass.d.ts +14 -0
  25. package/dist/shaders/fluted-glass.js +183 -0
  26. package/dist/shaders/fluted-glass.js.map +7 -0
  27. package/dist/shaders/god-rays.d.ts +12 -0
  28. package/dist/shaders/god-rays.js +150 -0
  29. package/dist/shaders/god-rays.js.map +7 -0
  30. package/dist/shaders/grain-gradient.d.ts +14 -0
  31. package/dist/shaders/grain-gradient.js +177 -0
  32. package/dist/shaders/grain-gradient.js.map +7 -0
  33. package/dist/shaders/heatmap.d.ts +14 -0
  34. package/dist/shaders/heatmap.js +161 -0
  35. package/dist/shaders/heatmap.js.map +7 -0
  36. package/dist/shaders/image-dithering.d.ts +14 -0
  37. package/dist/shaders/image-dithering.js +145 -0
  38. package/dist/shaders/image-dithering.js.map +7 -0
  39. package/dist/shaders/image-halftone-dots.d.ts +12 -0
  40. package/dist/shaders/image-halftone-dots.js +171 -0
  41. package/dist/shaders/image-halftone-dots.js.map +7 -0
  42. package/dist/shaders/liquid-metal.d.ts +16 -0
  43. package/dist/shaders/liquid-metal.js +201 -0
  44. package/dist/shaders/liquid-metal.js.map +7 -0
  45. package/dist/shaders/mesh-gradient.d.ts +12 -0
  46. package/dist/shaders/mesh-gradient.js +129 -0
  47. package/dist/shaders/mesh-gradient.js.map +7 -0
  48. package/dist/shaders/metaballs.d.ts +12 -0
  49. package/dist/shaders/metaballs.js +121 -0
  50. package/dist/shaders/metaballs.js.map +7 -0
  51. package/dist/shaders/neuro-noise.d.ts +12 -0
  52. package/dist/shaders/neuro-noise.js +126 -0
  53. package/dist/shaders/neuro-noise.js.map +7 -0
  54. package/dist/shaders/paper-texture.d.ts +20 -0
  55. package/dist/shaders/paper-texture.js +198 -0
  56. package/dist/shaders/paper-texture.js.map +7 -0
  57. package/dist/shaders/perlin-noise.d.ts +12 -0
  58. package/dist/shaders/perlin-noise.js +142 -0
  59. package/dist/shaders/perlin-noise.js.map +7 -0
  60. package/dist/shaders/pulsing-border.d.ts +12 -0
  61. package/dist/shaders/pulsing-border.js +216 -0
  62. package/dist/shaders/pulsing-border.js.map +7 -0
  63. package/dist/shaders/simplex-noise.d.ts +12 -0
  64. package/dist/shaders/simplex-noise.js +125 -0
  65. package/dist/shaders/simplex-noise.js.map +7 -0
  66. package/dist/shaders/smoke-ring.d.ts +12 -0
  67. package/dist/shaders/smoke-ring.js +137 -0
  68. package/dist/shaders/smoke-ring.js.map +7 -0
  69. package/dist/shaders/spiral.d.ts +12 -0
  70. package/dist/shaders/spiral.js +151 -0
  71. package/dist/shaders/spiral.js.map +7 -0
  72. package/dist/shaders/static-mesh-gradient.d.ts +12 -0
  73. package/dist/shaders/static-mesh-gradient.js +158 -0
  74. package/dist/shaders/static-mesh-gradient.js.map +7 -0
  75. package/dist/shaders/static-radial-gradient.d.ts +12 -0
  76. package/dist/shaders/static-radial-gradient.js +178 -0
  77. package/dist/shaders/static-radial-gradient.js.map +7 -0
  78. package/dist/shaders/swirl.d.ts +12 -0
  79. package/dist/shaders/swirl.js +146 -0
  80. package/dist/shaders/swirl.js.map +7 -0
  81. package/dist/shaders/voronoi.d.ts +12 -0
  82. package/dist/shaders/voronoi.js +137 -0
  83. package/dist/shaders/voronoi.js.map +7 -0
  84. package/dist/shaders/warp.d.ts +14 -0
  85. package/dist/shaders/warp.js +194 -0
  86. package/dist/shaders/warp.js.map +7 -0
  87. package/dist/shaders/water.d.ts +14 -0
  88. package/dist/shaders/water.js +148 -0
  89. package/dist/shaders/water.js.map +7 -0
  90. package/dist/shaders/waves.d.ts +12 -0
  91. package/dist/shaders/waves.js +136 -0
  92. package/dist/shaders/waves.js.map +7 -0
  93. package/dist/suspend.d.ts +8 -0
  94. package/dist/suspend.js +43 -0
  95. package/dist/suspend.js.map +7 -0
  96. package/dist/transparent-pixel.d.ts +1 -0
  97. package/dist/transparent-pixel.js +10 -0
  98. package/dist/transparent-pixel.js.map +7 -0
  99. package/dist/use-merge-refs.d.ts +6 -0
  100. package/dist/use-merge-refs.js +48 -0
  101. package/dist/use-merge-refs.js.map +7 -0
  102. package/package.json +41 -0
@@ -0,0 +1,142 @@
1
+ /* * * * * * * * * * * * * * * * * * * * * * * * * * * *
2
+ * Paper Shaders *
3
+ * https://github.com/paper-design/shaders *
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+ * * * * * * * * * * * * * * * * * * * * * * * * * * * */
5
+
6
+ import { memo } from "react";
7
+ import { ShaderMount } from "../shader-mount.js";
8
+ import { colorPropsAreEqual } from "../color-props-are-equal.js";
9
+ import {
10
+ defaultPatternSizing,
11
+ getShaderColorFromString,
12
+ perlinNoiseFragmentShader,
13
+ ShaderFitOptions
14
+ } from "@paper-design/shaders";
15
+ import { jsx } from "react/jsx-runtime";
16
+ const defaultPreset = {
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+ name: "Default",
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+ params: {
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+ ...defaultPatternSizing,
20
+ speed: 0.5,
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+ frame: 0,
22
+ colorBack: "#632ad5",
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+ colorFront: "#fccff7",
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+ proportion: 0.35,
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+ softness: 0.1,
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+ octaveCount: 1,
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+ persistence: 1,
28
+ lacunarity: 1.5
29
+ }
30
+ };
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+ const nintendoWaterPreset = {
32
+ name: "Nintendo Water",
33
+ params: {
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+ ...defaultPatternSizing,
35
+ scale: 1 / 0.2,
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+ speed: 0.4,
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+ frame: 0,
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+ colorBack: "#2d69d4",
39
+ colorFront: "#d1eefc",
40
+ proportion: 0.42,
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+ softness: 0,
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+ octaveCount: 2,
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+ persistence: 0.55,
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+ lacunarity: 1.8
45
+ }
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+ };
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+ const mossPreset = {
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+ name: "Moss",
49
+ params: {
50
+ ...defaultPatternSizing,
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+ scale: 1 / 0.15,
52
+ speed: 0.02,
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+ frame: 0,
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+ colorBack: "#05ff4a",
55
+ colorFront: "#262626",
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+ proportion: 0.65,
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+ softness: 0.35,
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+ octaveCount: 6,
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+ persistence: 1,
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+ lacunarity: 2.55
61
+ }
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+ };
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+ const wormsPreset = {
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+ name: "Worms",
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+ params: {
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+ ...defaultPatternSizing,
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+ scale: 0.9,
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+ speed: 0,
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+ frame: 0,
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+ colorBack: "#ffffff00",
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+ colorFront: "#595959",
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+ proportion: 0.5,
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+ softness: 0,
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+ octaveCount: 1,
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+ persistence: 1,
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+ lacunarity: 1.5
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+ }
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+ };
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+ const perlinNoisePresets = [defaultPreset, nintendoWaterPreset, mossPreset, wormsPreset];
80
+ const PerlinNoise = memo(function PerlinNoiseImpl({
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+ // Own props
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+ speed = defaultPreset.params.speed,
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+ frame = defaultPreset.params.frame,
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+ colorFront = defaultPreset.params.colorFront,
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+ colorBack = defaultPreset.params.colorBack,
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+ proportion = defaultPreset.params.proportion,
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+ softness = defaultPreset.params.softness,
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+ octaveCount = defaultPreset.params.octaveCount,
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+ persistence = defaultPreset.params.persistence,
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+ lacunarity,
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+ // Sizing props
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+ fit = defaultPreset.params.fit,
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+ worldWidth = defaultPreset.params.worldWidth,
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+ worldHeight = defaultPreset.params.worldHeight,
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+ scale = defaultPreset.params.scale,
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+ rotation = defaultPreset.params.rotation,
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+ originX = defaultPreset.params.originX,
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+ originY = defaultPreset.params.originY,
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+ offsetX = defaultPreset.params.offsetX,
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+ offsetY = defaultPreset.params.offsetY,
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+ ...props
102
+ }) {
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+ const uniforms = {
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+ // Own uniforms
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+ u_colorBack: getShaderColorFromString(colorBack),
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+ u_colorFront: getShaderColorFromString(colorFront),
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+ u_proportion: proportion,
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+ u_softness: softness ?? defaultPreset.params.softness,
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+ u_octaveCount: octaveCount ?? defaultPreset.params.octaveCount,
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+ u_persistence: persistence ?? defaultPreset.params.persistence,
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+ u_lacunarity: lacunarity ?? defaultPreset.params.lacunarity,
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+ // Sizing uniforms
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+ u_fit: ShaderFitOptions[fit],
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+ u_scale: scale,
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+ u_rotation: rotation,
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+ u_offsetX: offsetX,
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+ u_offsetY: offsetY,
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+ u_originX: originX,
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+ u_originY: originY,
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+ u_worldWidth: worldWidth,
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+ u_worldHeight: worldHeight
122
+ };
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+ return /* @__PURE__ */ jsx(
124
+ ShaderMount,
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+ {
126
+ ...props,
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+ speed,
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+ frame,
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+ fragmentShader: perlinNoiseFragmentShader,
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+ uniforms
131
+ }
132
+ );
133
+ }, colorPropsAreEqual);
134
+ export {
135
+ PerlinNoise,
136
+ defaultPreset,
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+ mossPreset,
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+ nintendoWaterPreset,
139
+ perlinNoisePresets,
140
+ wormsPreset
141
+ };
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+ //# sourceMappingURL=perlin-noise.js.map
@@ -0,0 +1,7 @@
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+ {
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+ "version": 3,
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+ "sources": ["../../src/shaders/perlin-noise.tsx"],
4
+ "sourcesContent": ["import { memo } from 'react';\nimport { ShaderMount, type ShaderComponentProps } from '../shader-mount.js';\nimport { colorPropsAreEqual } from '../color-props-are-equal.js';\nimport {\n defaultPatternSizing,\n getShaderColorFromString,\n perlinNoiseFragmentShader,\n ShaderFitOptions,\n type PerlinNoiseParams,\n type PerlinNoiseUniforms,\n type ShaderPreset,\n} from '@paper-design/shaders';\n\nexport interface PerlinNoiseProps extends ShaderComponentProps, PerlinNoiseParams {}\n\ntype PerlinNoisePreset = ShaderPreset<PerlinNoiseParams>;\n\nexport const defaultPreset: PerlinNoisePreset = {\n name: 'Default',\n params: {\n ...defaultPatternSizing,\n speed: 0.5,\n frame: 0,\n colorBack: '#632ad5',\n colorFront: '#fccff7',\n proportion: 0.35,\n softness: 0.1,\n octaveCount: 1,\n persistence: 1,\n lacunarity: 1.5,\n },\n};\n\nexport const nintendoWaterPreset: PerlinNoisePreset = {\n name: 'Nintendo Water',\n params: {\n ...defaultPatternSizing,\n scale: 1 / 0.2,\n speed: 0.4,\n frame: 0,\n colorBack: '#2d69d4',\n colorFront: '#d1eefc',\n proportion: 0.42,\n softness: 0,\n octaveCount: 2,\n persistence: 0.55,\n lacunarity: 1.8,\n },\n};\n\nexport const mossPreset: PerlinNoisePreset = {\n name: 'Moss',\n params: {\n ...defaultPatternSizing,\n scale: 1 / 0.15,\n speed: 0.02,\n frame: 0,\n colorBack: '#05ff4a',\n colorFront: '#262626',\n proportion: 0.65,\n softness: 0.35,\n octaveCount: 6,\n persistence: 1,\n lacunarity: 2.55,\n },\n};\n\nexport const wormsPreset: PerlinNoisePreset = {\n name: 'Worms',\n params: {\n ...defaultPatternSizing,\n scale: 0.9,\n speed: 0,\n frame: 0,\n colorBack: '#ffffff00',\n colorFront: '#595959',\n proportion: 0.5,\n softness: 0,\n octaveCount: 1,\n persistence: 1,\n lacunarity: 1.5,\n },\n};\n\nexport const perlinNoisePresets: PerlinNoisePreset[] = [defaultPreset, nintendoWaterPreset, mossPreset, wormsPreset];\n\nexport const PerlinNoise: React.FC<PerlinNoiseProps> = memo(function PerlinNoiseImpl({\n // Own props\n speed = defaultPreset.params.speed,\n frame = defaultPreset.params.frame,\n colorFront = defaultPreset.params.colorFront,\n colorBack = defaultPreset.params.colorBack,\n proportion = defaultPreset.params.proportion,\n softness = defaultPreset.params.softness,\n octaveCount = defaultPreset.params.octaveCount,\n persistence = defaultPreset.params.persistence,\n lacunarity,\n\n // Sizing props\n fit = defaultPreset.params.fit,\n worldWidth = defaultPreset.params.worldWidth,\n worldHeight = defaultPreset.params.worldHeight,\n scale = defaultPreset.params.scale,\n rotation = defaultPreset.params.rotation,\n originX = defaultPreset.params.originX,\n originY = defaultPreset.params.originY,\n offsetX = defaultPreset.params.offsetX,\n offsetY = defaultPreset.params.offsetY,\n ...props\n}: PerlinNoiseProps) {\n const uniforms = {\n // Own uniforms\n u_colorBack: getShaderColorFromString(colorBack),\n u_colorFront: getShaderColorFromString(colorFront),\n u_proportion: proportion,\n u_softness: softness ?? defaultPreset.params.softness,\n u_octaveCount: octaveCount ?? defaultPreset.params.octaveCount,\n u_persistence: persistence ?? defaultPreset.params.persistence,\n u_lacunarity: lacunarity ?? defaultPreset.params.lacunarity,\n\n // Sizing uniforms\n u_fit: ShaderFitOptions[fit],\n u_scale: scale,\n u_rotation: rotation,\n u_offsetX: offsetX,\n u_offsetY: offsetY,\n u_originX: originX,\n u_originY: originY,\n u_worldWidth: worldWidth,\n u_worldHeight: worldHeight,\n } satisfies PerlinNoiseUniforms;\n\n return (\n <ShaderMount\n {...props}\n speed={speed}\n frame={frame}\n fragmentShader={perlinNoiseFragmentShader}\n uniforms={uniforms}\n />\n );\n}, colorPropsAreEqual);\n"],
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+ "names": []
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+ }
@@ -0,0 +1,12 @@
1
+ import { type ShaderComponentProps } from '../shader-mount.js';
2
+ import { type PulsingBorderParams, type ShaderPreset } from '@paper-design/shaders';
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+ export interface PulsingBorderProps extends ShaderComponentProps, PulsingBorderParams {
4
+ }
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+ type PulsingBorderPreset = ShaderPreset<PulsingBorderParams>;
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+ export declare const defaultPreset: PulsingBorderPreset;
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+ export declare const circlePreset: PulsingBorderPreset;
8
+ export declare const northernLightsPreset: PulsingBorderPreset;
9
+ export declare const solidLinePreset: PulsingBorderPreset;
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+ export declare const pulsingBorderPresets: PulsingBorderPreset[];
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+ export declare const PulsingBorder: React.FC<PulsingBorderProps>;
12
+ export {};
@@ -0,0 +1,216 @@
1
+ /* * * * * * * * * * * * * * * * * * * * * * * * * * * *
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+ * Paper Shaders *
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+ * https://github.com/paper-design/shaders *
4
+ * * * * * * * * * * * * * * * * * * * * * * * * * * * */
5
+
6
+ import { memo } from "react";
7
+ import { ShaderMount } from "../shader-mount.js";
8
+ import { colorPropsAreEqual } from "../color-props-are-equal.js";
9
+ import {
10
+ defaultObjectSizing,
11
+ getShaderColorFromString,
12
+ getShaderNoiseTexture,
13
+ pulsingBorderFragmentShader,
14
+ ShaderFitOptions
15
+ } from "@paper-design/shaders";
16
+ import { PulsingBorderAspectRatios } from "@paper-design/shaders";
17
+ import { jsx } from "react/jsx-runtime";
18
+ const defaultPreset = {
19
+ name: "Default",
20
+ params: {
21
+ ...defaultObjectSizing,
22
+ speed: 1,
23
+ frame: 0,
24
+ scale: 0.6,
25
+ colorBack: "#000000",
26
+ colors: ["#0dc1fd", "#d915ef", "#ff3f2ecc"],
27
+ roundness: 0.25,
28
+ thickness: 0.1,
29
+ margin: 0,
30
+ marginLeft: 0,
31
+ marginRight: 0,
32
+ marginTop: 0,
33
+ marginBottom: 0,
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+ aspectRatio: "auto",
35
+ softness: 0.75,
36
+ intensity: 0.2,
37
+ bloom: 0.25,
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+ spots: 5,
39
+ spotSize: 0.5,
40
+ pulse: 0.25,
41
+ smoke: 0.3,
42
+ smokeSize: 0.6
43
+ }
44
+ };
45
+ const circlePreset = {
46
+ name: "Circle",
47
+ params: {
48
+ ...defaultObjectSizing,
49
+ aspectRatio: "square",
50
+ scale: 0.6,
51
+ speed: 1,
52
+ frame: 0,
53
+ colorBack: "#000000",
54
+ colors: ["#0dc1fd", "#d915ef", "#ff3f2ecc"],
55
+ roundness: 1,
56
+ margin: 0,
57
+ marginLeft: 0,
58
+ marginRight: 0,
59
+ marginTop: 0,
60
+ marginBottom: 0,
61
+ thickness: 0,
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+ softness: 0.75,
63
+ intensity: 0.2,
64
+ bloom: 0.45,
65
+ spots: 3,
66
+ spotSize: 0.4,
67
+ pulse: 0.5,
68
+ smoke: 1,
69
+ smokeSize: 0
70
+ }
71
+ };
72
+ const northernLightsPreset = {
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+ name: "Northern lights",
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+ params: {
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+ ...defaultObjectSizing,
76
+ speed: 0.18,
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+ scale: 1.1,
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+ frame: 0,
79
+ colors: ["#4c4794", "#774a7d", "#12694a", "#0aff78", "#4733cc"],
80
+ colorBack: "#0c182c",
81
+ roundness: 0,
82
+ thickness: 1,
83
+ softness: 1,
84
+ margin: 0,
85
+ marginLeft: 0,
86
+ marginRight: 0,
87
+ marginTop: 0,
88
+ marginBottom: 0,
89
+ aspectRatio: "auto",
90
+ intensity: 0.1,
91
+ bloom: 0.2,
92
+ spots: 4,
93
+ spotSize: 0.25,
94
+ pulse: 0,
95
+ smoke: 0.32,
96
+ smokeSize: 0.5
97
+ }
98
+ };
99
+ const solidLinePreset = {
100
+ name: "Solid line",
101
+ params: {
102
+ ...defaultObjectSizing,
103
+ speed: 1,
104
+ frame: 0,
105
+ colors: ["#81ADEC"],
106
+ colorBack: "#00000000",
107
+ roundness: 0,
108
+ thickness: 0.05,
109
+ margin: 0,
110
+ marginLeft: 0,
111
+ marginRight: 0,
112
+ marginTop: 0,
113
+ marginBottom: 0,
114
+ aspectRatio: "auto",
115
+ softness: 0,
116
+ intensity: 0,
117
+ bloom: 0.15,
118
+ spots: 4,
119
+ spotSize: 1,
120
+ pulse: 0,
121
+ smoke: 0,
122
+ smokeSize: 0
123
+ }
124
+ };
125
+ const pulsingBorderPresets = [
126
+ defaultPreset,
127
+ circlePreset,
128
+ northernLightsPreset,
129
+ solidLinePreset
130
+ ];
131
+ const PulsingBorder = memo(function PulsingBorderImpl({
132
+ // Own props
133
+ speed = defaultPreset.params.speed,
134
+ frame = defaultPreset.params.frame,
135
+ colors = defaultPreset.params.colors,
136
+ colorBack = defaultPreset.params.colorBack,
137
+ roundness = defaultPreset.params.roundness,
138
+ thickness = defaultPreset.params.thickness,
139
+ aspectRatio = defaultPreset.params.aspectRatio,
140
+ softness = defaultPreset.params.softness,
141
+ bloom = defaultPreset.params.bloom,
142
+ intensity = defaultPreset.params.intensity,
143
+ spots = defaultPreset.params.spots,
144
+ spotSize = defaultPreset.params.spotSize,
145
+ pulse = defaultPreset.params.pulse,
146
+ smoke = defaultPreset.params.smoke,
147
+ smokeSize = defaultPreset.params.smokeSize,
148
+ margin,
149
+ marginLeft = margin ?? defaultPreset.params.marginLeft,
150
+ marginRight = margin ?? defaultPreset.params.marginRight,
151
+ marginTop = margin ?? defaultPreset.params.marginTop,
152
+ marginBottom = margin ?? defaultPreset.params.marginBottom,
153
+ // Sizing props
154
+ fit = defaultPreset.params.fit,
155
+ rotation = defaultPreset.params.rotation,
156
+ scale = defaultPreset.params.scale,
157
+ originX = defaultPreset.params.originX,
158
+ originY = defaultPreset.params.originY,
159
+ offsetX = defaultPreset.params.offsetX,
160
+ offsetY = defaultPreset.params.offsetY,
161
+ worldWidth = defaultPreset.params.worldWidth,
162
+ worldHeight = defaultPreset.params.worldHeight,
163
+ ...props
164
+ }) {
165
+ const uniforms = {
166
+ // Own uniforms
167
+ u_colorBack: getShaderColorFromString(colorBack),
168
+ u_colors: colors.map(getShaderColorFromString),
169
+ u_colorsCount: colors.length,
170
+ u_roundness: roundness,
171
+ u_thickness: thickness,
172
+ u_marginLeft: marginLeft,
173
+ u_marginRight: marginRight,
174
+ u_marginTop: marginTop,
175
+ u_marginBottom: marginBottom,
176
+ u_aspectRatio: PulsingBorderAspectRatios[aspectRatio],
177
+ u_softness: softness,
178
+ u_intensity: intensity,
179
+ u_bloom: bloom,
180
+ u_spots: spots,
181
+ u_spotSize: spotSize,
182
+ u_pulse: pulse,
183
+ u_smoke: smoke,
184
+ u_smokeSize: smokeSize,
185
+ u_noiseTexture: getShaderNoiseTexture(),
186
+ // Sizing uniforms
187
+ u_fit: ShaderFitOptions[fit],
188
+ u_rotation: rotation,
189
+ u_scale: scale,
190
+ u_offsetX: offsetX,
191
+ u_offsetY: offsetY,
192
+ u_originX: originX,
193
+ u_originY: originY,
194
+ u_worldWidth: worldWidth,
195
+ u_worldHeight: worldHeight
196
+ };
197
+ return /* @__PURE__ */ jsx(
198
+ ShaderMount,
199
+ {
200
+ ...props,
201
+ speed,
202
+ frame,
203
+ fragmentShader: pulsingBorderFragmentShader,
204
+ uniforms
205
+ }
206
+ );
207
+ }, colorPropsAreEqual);
208
+ export {
209
+ PulsingBorder,
210
+ circlePreset,
211
+ defaultPreset,
212
+ northernLightsPreset,
213
+ pulsingBorderPresets,
214
+ solidLinePreset
215
+ };
216
+ //# sourceMappingURL=pulsing-border.js.map
@@ -0,0 +1,7 @@
1
+ {
2
+ "version": 3,
3
+ "sources": ["../../src/shaders/pulsing-border.tsx"],
4
+ "sourcesContent": ["import { memo } from 'react';\nimport { ShaderMount, type ShaderComponentProps } from '../shader-mount.js';\nimport { colorPropsAreEqual } from '../color-props-are-equal.js';\nimport {\n defaultObjectSizing,\n getShaderColorFromString,\n getShaderNoiseTexture,\n pulsingBorderFragmentShader,\n ShaderFitOptions,\n type PulsingBorderParams,\n type PulsingBorderUniforms,\n type ShaderPreset,\n} from '@paper-design/shaders';\nimport { PulsingBorderAspectRatios } from '@paper-design/shaders';\n\nexport interface PulsingBorderProps extends ShaderComponentProps, PulsingBorderParams {}\n\ntype PulsingBorderPreset = ShaderPreset<PulsingBorderParams>;\n\nexport const defaultPreset: PulsingBorderPreset = {\n name: 'Default',\n params: {\n ...defaultObjectSizing,\n speed: 1,\n frame: 0,\n scale: 0.6,\n colorBack: '#000000',\n colors: ['#0dc1fd', '#d915ef', '#ff3f2ecc'],\n roundness: 0.25,\n thickness: 0.1,\n margin: 0,\n marginLeft: 0,\n marginRight: 0,\n marginTop: 0,\n marginBottom: 0,\n aspectRatio: 'auto',\n softness: 0.75,\n intensity: 0.2,\n bloom: 0.25,\n spots: 5,\n spotSize: 0.5,\n pulse: 0.25,\n smoke: 0.3,\n smokeSize: 0.6,\n },\n};\n\nexport const circlePreset: PulsingBorderPreset = {\n name: 'Circle',\n params: {\n ...defaultObjectSizing,\n aspectRatio: 'square',\n scale: 0.6,\n speed: 1,\n frame: 0,\n colorBack: '#000000',\n colors: ['#0dc1fd', '#d915ef', '#ff3f2ecc'],\n roundness: 1,\n margin: 0,\n marginLeft: 0,\n marginRight: 0,\n marginTop: 0,\n marginBottom: 0,\n thickness: 0,\n softness: 0.75,\n intensity: 0.2,\n bloom: 0.45,\n spots: 3,\n spotSize: 0.4,\n pulse: 0.5,\n smoke: 1,\n smokeSize: 0,\n },\n};\n\nexport const northernLightsPreset: PulsingBorderPreset = {\n name: 'Northern lights',\n params: {\n ...defaultObjectSizing,\n speed: 0.18,\n scale: 1.1,\n frame: 0,\n colors: ['#4c4794', '#774a7d', '#12694a', '#0aff78', '#4733cc'],\n colorBack: '#0c182c',\n roundness: 0,\n thickness: 1,\n softness: 1,\n margin: 0,\n marginLeft: 0,\n marginRight: 0,\n marginTop: 0,\n marginBottom: 0,\n aspectRatio: 'auto',\n intensity: 0.1,\n bloom: 0.2,\n spots: 4,\n spotSize: 0.25,\n pulse: 0,\n smoke: 0.32,\n smokeSize: 0.5,\n },\n};\n\nexport const solidLinePreset: PulsingBorderPreset = {\n name: 'Solid line',\n params: {\n ...defaultObjectSizing,\n speed: 1,\n frame: 0,\n colors: ['#81ADEC'],\n colorBack: '#00000000',\n roundness: 0,\n thickness: 0.05,\n margin: 0,\n marginLeft: 0,\n marginRight: 0,\n marginTop: 0,\n marginBottom: 0,\n aspectRatio: 'auto',\n softness: 0.0,\n intensity: 0.0,\n bloom: 0.15,\n spots: 4,\n spotSize: 1,\n pulse: 0,\n smoke: 0,\n smokeSize: 0,\n },\n};\n\nexport const pulsingBorderPresets: PulsingBorderPreset[] = [\n defaultPreset,\n circlePreset,\n northernLightsPreset,\n solidLinePreset,\n];\n\nexport const PulsingBorder: React.FC<PulsingBorderProps> = memo(function PulsingBorderImpl({\n // Own props\n speed = defaultPreset.params.speed,\n frame = defaultPreset.params.frame,\n colors = defaultPreset.params.colors,\n colorBack = defaultPreset.params.colorBack,\n roundness = defaultPreset.params.roundness,\n thickness = defaultPreset.params.thickness,\n aspectRatio = defaultPreset.params.aspectRatio,\n softness = defaultPreset.params.softness,\n bloom = defaultPreset.params.bloom,\n intensity = defaultPreset.params.intensity,\n spots = defaultPreset.params.spots,\n spotSize = defaultPreset.params.spotSize,\n pulse = defaultPreset.params.pulse,\n smoke = defaultPreset.params.smoke,\n smokeSize = defaultPreset.params.smokeSize,\n margin,\n marginLeft = margin ?? defaultPreset.params.marginLeft,\n marginRight = margin ?? defaultPreset.params.marginRight,\n marginTop = margin ?? defaultPreset.params.marginTop,\n marginBottom = margin ?? defaultPreset.params.marginBottom,\n\n // Sizing props\n fit = defaultPreset.params.fit,\n rotation = defaultPreset.params.rotation,\n scale = defaultPreset.params.scale,\n originX = defaultPreset.params.originX,\n originY = defaultPreset.params.originY,\n offsetX = defaultPreset.params.offsetX,\n offsetY = defaultPreset.params.offsetY,\n worldWidth = defaultPreset.params.worldWidth,\n worldHeight = defaultPreset.params.worldHeight,\n ...props\n}: PulsingBorderProps) {\n const uniforms = {\n // Own uniforms\n u_colorBack: getShaderColorFromString(colorBack),\n u_colors: colors.map(getShaderColorFromString),\n u_colorsCount: colors.length,\n u_roundness: roundness,\n u_thickness: thickness,\n u_marginLeft: marginLeft,\n u_marginRight: marginRight,\n u_marginTop: marginTop,\n u_marginBottom: marginBottom,\n u_aspectRatio: PulsingBorderAspectRatios[aspectRatio],\n u_softness: softness,\n u_intensity: intensity,\n u_bloom: bloom,\n u_spots: spots,\n u_spotSize: spotSize,\n u_pulse: pulse,\n u_smoke: smoke,\n u_smokeSize: smokeSize,\n u_noiseTexture: getShaderNoiseTexture(),\n\n // Sizing uniforms\n u_fit: ShaderFitOptions[fit],\n u_rotation: rotation,\n u_scale: scale,\n u_offsetX: offsetX,\n u_offsetY: offsetY,\n u_originX: originX,\n u_originY: originY,\n u_worldWidth: worldWidth,\n u_worldHeight: worldHeight,\n } satisfies PulsingBorderUniforms;\n\n return (\n <ShaderMount\n {...props}\n speed={speed}\n frame={frame}\n fragmentShader={pulsingBorderFragmentShader}\n uniforms={uniforms}\n />\n );\n}, colorPropsAreEqual);\n"],
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6
+ "names": []
7
+ }
@@ -0,0 +1,12 @@
1
+ import { type ShaderComponentProps } from '../shader-mount.js';
2
+ import { type SimplexNoiseParams, type ShaderPreset } from '@paper-design/shaders';
3
+ export interface SimplexNoiseProps extends ShaderComponentProps, SimplexNoiseParams {
4
+ }
5
+ type SimplexNoisePreset = ShaderPreset<SimplexNoiseParams>;
6
+ export declare const defaultPreset: SimplexNoisePreset;
7
+ export declare const bubblegumPreset: SimplexNoisePreset;
8
+ export declare const spotsPreset: SimplexNoisePreset;
9
+ export declare const firstContactPreset: SimplexNoisePreset;
10
+ export declare const simplexNoisePresets: SimplexNoisePreset[];
11
+ export declare const SimplexNoise: React.FC<SimplexNoiseProps>;
12
+ export {};
@@ -0,0 +1,125 @@
1
+ /* * * * * * * * * * * * * * * * * * * * * * * * * * * *
2
+ * Paper Shaders *
3
+ * https://github.com/paper-design/shaders *
4
+ * * * * * * * * * * * * * * * * * * * * * * * * * * * */
5
+
6
+ import { memo } from "react";
7
+ import { ShaderMount } from "../shader-mount.js";
8
+ import { colorPropsAreEqual } from "../color-props-are-equal.js";
9
+ import {
10
+ getShaderColorFromString,
11
+ simplexNoiseFragmentShader,
12
+ ShaderFitOptions,
13
+ defaultPatternSizing
14
+ } from "@paper-design/shaders";
15
+ import { jsx } from "react/jsx-runtime";
16
+ const defaultPreset = {
17
+ name: "Default",
18
+ params: {
19
+ ...defaultPatternSizing,
20
+ scale: 0.6,
21
+ speed: 0.5,
22
+ frame: 0,
23
+ colors: ["#4449CF", "#FFD1E0", "#F94446", "#FFD36B", "#FFFFFF"],
24
+ stepsPerColor: 2,
25
+ softness: 0
26
+ }
27
+ };
28
+ const bubblegumPreset = {
29
+ name: "Bubblegum",
30
+ params: {
31
+ ...defaultPatternSizing,
32
+ speed: 2,
33
+ frame: 0,
34
+ colors: ["#ffffff", "#ff9e9e", "#5f57ff", "#00f7ff"],
35
+ stepsPerColor: 1,
36
+ softness: 1,
37
+ scale: 1.6
38
+ }
39
+ };
40
+ const spotsPreset = {
41
+ name: "Spots",
42
+ params: {
43
+ ...defaultPatternSizing,
44
+ speed: 0.6,
45
+ frame: 0,
46
+ colors: ["#ff7b00", "#f9ffeb", "#320d82"],
47
+ stepsPerColor: 1,
48
+ softness: 0,
49
+ scale: 1
50
+ }
51
+ };
52
+ const firstContactPreset = {
53
+ name: "First contact",
54
+ params: {
55
+ ...defaultPatternSizing,
56
+ speed: 2,
57
+ frame: 0,
58
+ colors: ["#e8cce6", "#120d22", "#442c44", "#e6baba", "#fff5f5"],
59
+ stepsPerColor: 2,
60
+ softness: 0,
61
+ scale: 0.2
62
+ }
63
+ };
64
+ const simplexNoisePresets = [
65
+ defaultPreset,
66
+ spotsPreset,
67
+ firstContactPreset,
68
+ bubblegumPreset
69
+ ];
70
+ const SimplexNoise = memo(function SimplexNoiseImpl({
71
+ // Own props
72
+ speed = defaultPreset.params.speed,
73
+ frame = defaultPreset.params.frame,
74
+ colors = defaultPreset.params.colors,
75
+ stepsPerColor = defaultPreset.params.stepsPerColor,
76
+ softness = defaultPreset.params.softness,
77
+ // Sizing props
78
+ fit = defaultPreset.params.fit,
79
+ scale = defaultPreset.params.scale,
80
+ rotation = defaultPreset.params.rotation,
81
+ originX = defaultPreset.params.originX,
82
+ originY = defaultPreset.params.originY,
83
+ offsetX = defaultPreset.params.offsetX,
84
+ offsetY = defaultPreset.params.offsetY,
85
+ worldWidth = defaultPreset.params.worldWidth,
86
+ worldHeight = defaultPreset.params.worldHeight,
87
+ ...props
88
+ }) {
89
+ const uniforms = {
90
+ // Own uniforms
91
+ u_colors: colors.map(getShaderColorFromString),
92
+ u_colorsCount: colors.length,
93
+ u_stepsPerColor: stepsPerColor,
94
+ u_softness: softness,
95
+ // Sizing uniforms
96
+ u_fit: ShaderFitOptions[fit],
97
+ u_scale: scale,
98
+ u_rotation: rotation,
99
+ u_offsetX: offsetX,
100
+ u_offsetY: offsetY,
101
+ u_originX: originX,
102
+ u_originY: originY,
103
+ u_worldWidth: worldWidth,
104
+ u_worldHeight: worldHeight
105
+ };
106
+ return /* @__PURE__ */ jsx(
107
+ ShaderMount,
108
+ {
109
+ ...props,
110
+ speed,
111
+ frame,
112
+ fragmentShader: simplexNoiseFragmentShader,
113
+ uniforms
114
+ }
115
+ );
116
+ }, colorPropsAreEqual);
117
+ export {
118
+ SimplexNoise,
119
+ bubblegumPreset,
120
+ defaultPreset,
121
+ firstContactPreset,
122
+ simplexNoisePresets,
123
+ spotsPreset
124
+ };
125
+ //# sourceMappingURL=simplex-noise.js.map
@@ -0,0 +1,7 @@
1
+ {
2
+ "version": 3,
3
+ "sources": ["../../src/shaders/simplex-noise.tsx"],
4
+ "sourcesContent": ["import { memo } from 'react';\nimport { ShaderMount, type ShaderComponentProps } from '../shader-mount.js';\nimport { colorPropsAreEqual } from '../color-props-are-equal.js';\nimport {\n getShaderColorFromString,\n simplexNoiseFragmentShader,\n ShaderFitOptions,\n type SimplexNoiseUniforms,\n type SimplexNoiseParams,\n type ShaderPreset,\n defaultPatternSizing,\n} from '@paper-design/shaders';\n\nexport interface SimplexNoiseProps extends ShaderComponentProps, SimplexNoiseParams {}\n\ntype SimplexNoisePreset = ShaderPreset<SimplexNoiseParams>;\n\nexport const defaultPreset: SimplexNoisePreset = {\n name: 'Default',\n params: {\n ...defaultPatternSizing,\n scale: 0.6,\n speed: 0.5,\n frame: 0,\n colors: ['#4449CF', '#FFD1E0', '#F94446', '#FFD36B', '#FFFFFF'],\n stepsPerColor: 2,\n softness: 0,\n },\n};\n\nexport const bubblegumPreset: SimplexNoisePreset = {\n name: 'Bubblegum',\n params: {\n ...defaultPatternSizing,\n speed: 2,\n frame: 0,\n colors: ['#ffffff', '#ff9e9e', '#5f57ff', '#00f7ff'],\n stepsPerColor: 1,\n softness: 1.0,\n scale: 1.6,\n },\n};\n\nexport const spotsPreset: SimplexNoisePreset = {\n name: 'Spots',\n params: {\n ...defaultPatternSizing,\n speed: 0.6,\n frame: 0,\n colors: ['#ff7b00', '#f9ffeb', '#320d82'],\n stepsPerColor: 1,\n softness: 0.0,\n scale: 1.0,\n },\n};\n\nexport const firstContactPreset: SimplexNoisePreset = {\n name: 'First contact',\n params: {\n ...defaultPatternSizing,\n speed: 2,\n frame: 0,\n colors: ['#e8cce6', '#120d22', '#442c44', '#e6baba', '#fff5f5'],\n stepsPerColor: 2,\n softness: 0.0,\n scale: 0.2,\n },\n};\n\nexport const simplexNoisePresets: SimplexNoisePreset[] = [\n defaultPreset,\n spotsPreset,\n firstContactPreset,\n bubblegumPreset,\n];\n\nexport const SimplexNoise: React.FC<SimplexNoiseProps> = memo(function SimplexNoiseImpl({\n // Own props\n speed = defaultPreset.params.speed,\n frame = defaultPreset.params.frame,\n colors = defaultPreset.params.colors,\n stepsPerColor = defaultPreset.params.stepsPerColor,\n softness = defaultPreset.params.softness,\n\n // Sizing props\n fit = defaultPreset.params.fit,\n scale = defaultPreset.params.scale,\n rotation = defaultPreset.params.rotation,\n originX = defaultPreset.params.originX,\n originY = defaultPreset.params.originY,\n offsetX = defaultPreset.params.offsetX,\n offsetY = defaultPreset.params.offsetY,\n worldWidth = defaultPreset.params.worldWidth,\n worldHeight = defaultPreset.params.worldHeight,\n ...props\n}: SimplexNoiseProps) {\n const uniforms = {\n // Own uniforms\n u_colors: colors.map(getShaderColorFromString),\n u_colorsCount: colors.length,\n u_stepsPerColor: stepsPerColor,\n u_softness: softness,\n\n // Sizing uniforms\n u_fit: ShaderFitOptions[fit],\n u_scale: scale,\n u_rotation: rotation,\n u_offsetX: offsetX,\n u_offsetY: offsetY,\n u_originX: originX,\n u_originY: originY,\n u_worldWidth: worldWidth,\n u_worldHeight: worldHeight,\n } satisfies SimplexNoiseUniforms;\n\n return (\n <ShaderMount\n {...props}\n speed={speed}\n frame={frame}\n fragmentShader={simplexNoiseFragmentShader}\n uniforms={uniforms}\n />\n );\n}, colorPropsAreEqual);\n"],
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+ "names": []
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+ }
@@ -0,0 +1,12 @@
1
+ import { type ShaderComponentProps } from '../shader-mount.js';
2
+ import { type ShaderPreset, type SmokeRingParams } from '@paper-design/shaders';
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+ export interface SmokeRingProps extends ShaderComponentProps, SmokeRingParams {
4
+ }
5
+ type SmokeRingPreset = ShaderPreset<SmokeRingParams>;
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+ export declare const defaultPreset: SmokeRingPreset;
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+ export declare const solarPreset: SmokeRingPreset;
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+ export declare const linePreset: SmokeRingPreset;
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+ export declare const cloudPreset: SmokeRingPreset;
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+ export declare const smokeRingPresets: SmokeRingPreset[];
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+ export declare const SmokeRing: React.FC<SmokeRingProps>;
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+ export {};