@paper-design/shaders-react 0.0.0-canary.156ab35

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Files changed (102) hide show
  1. package/LICENSE +21 -0
  2. package/README.md +29 -0
  3. package/dist/color-props-are-equal.d.ts +6 -0
  4. package/dist/color-props-are-equal.js +34 -0
  5. package/dist/color-props-are-equal.js.map +7 -0
  6. package/dist/index.d.ts +86 -0
  7. package/dist/index.js +129 -0
  8. package/dist/index.js.map +7 -0
  9. package/dist/shader-mount.d.ts +38 -0
  10. package/dist/shader-mount.js +149 -0
  11. package/dist/shader-mount.js.map +7 -0
  12. package/dist/shaders/color-panels.d.ts +12 -0
  13. package/dist/shaders/color-panels.js +173 -0
  14. package/dist/shaders/color-panels.js.map +7 -0
  15. package/dist/shaders/dithering.d.ts +16 -0
  16. package/dist/shaders/dithering.js +158 -0
  17. package/dist/shaders/dithering.js.map +7 -0
  18. package/dist/shaders/dot-grid.d.ts +9 -0
  19. package/dist/shaders/dot-grid.js +139 -0
  20. package/dist/shaders/dot-grid.js.map +7 -0
  21. package/dist/shaders/dot-orbit.d.ts +12 -0
  22. package/dist/shaders/dot-orbit.js +130 -0
  23. package/dist/shaders/dot-orbit.js.map +7 -0
  24. package/dist/shaders/fluted-glass.d.ts +14 -0
  25. package/dist/shaders/fluted-glass.js +183 -0
  26. package/dist/shaders/fluted-glass.js.map +7 -0
  27. package/dist/shaders/god-rays.d.ts +12 -0
  28. package/dist/shaders/god-rays.js +150 -0
  29. package/dist/shaders/god-rays.js.map +7 -0
  30. package/dist/shaders/grain-gradient.d.ts +14 -0
  31. package/dist/shaders/grain-gradient.js +177 -0
  32. package/dist/shaders/grain-gradient.js.map +7 -0
  33. package/dist/shaders/heatmap.d.ts +14 -0
  34. package/dist/shaders/heatmap.js +161 -0
  35. package/dist/shaders/heatmap.js.map +7 -0
  36. package/dist/shaders/image-dithering.d.ts +14 -0
  37. package/dist/shaders/image-dithering.js +145 -0
  38. package/dist/shaders/image-dithering.js.map +7 -0
  39. package/dist/shaders/image-halftone-dots.d.ts +12 -0
  40. package/dist/shaders/image-halftone-dots.js +171 -0
  41. package/dist/shaders/image-halftone-dots.js.map +7 -0
  42. package/dist/shaders/liquid-metal.d.ts +16 -0
  43. package/dist/shaders/liquid-metal.js +201 -0
  44. package/dist/shaders/liquid-metal.js.map +7 -0
  45. package/dist/shaders/mesh-gradient.d.ts +12 -0
  46. package/dist/shaders/mesh-gradient.js +129 -0
  47. package/dist/shaders/mesh-gradient.js.map +7 -0
  48. package/dist/shaders/metaballs.d.ts +12 -0
  49. package/dist/shaders/metaballs.js +121 -0
  50. package/dist/shaders/metaballs.js.map +7 -0
  51. package/dist/shaders/neuro-noise.d.ts +12 -0
  52. package/dist/shaders/neuro-noise.js +126 -0
  53. package/dist/shaders/neuro-noise.js.map +7 -0
  54. package/dist/shaders/paper-texture.d.ts +20 -0
  55. package/dist/shaders/paper-texture.js +198 -0
  56. package/dist/shaders/paper-texture.js.map +7 -0
  57. package/dist/shaders/perlin-noise.d.ts +12 -0
  58. package/dist/shaders/perlin-noise.js +142 -0
  59. package/dist/shaders/perlin-noise.js.map +7 -0
  60. package/dist/shaders/pulsing-border.d.ts +12 -0
  61. package/dist/shaders/pulsing-border.js +216 -0
  62. package/dist/shaders/pulsing-border.js.map +7 -0
  63. package/dist/shaders/simplex-noise.d.ts +12 -0
  64. package/dist/shaders/simplex-noise.js +125 -0
  65. package/dist/shaders/simplex-noise.js.map +7 -0
  66. package/dist/shaders/smoke-ring.d.ts +12 -0
  67. package/dist/shaders/smoke-ring.js +137 -0
  68. package/dist/shaders/smoke-ring.js.map +7 -0
  69. package/dist/shaders/spiral.d.ts +12 -0
  70. package/dist/shaders/spiral.js +151 -0
  71. package/dist/shaders/spiral.js.map +7 -0
  72. package/dist/shaders/static-mesh-gradient.d.ts +12 -0
  73. package/dist/shaders/static-mesh-gradient.js +158 -0
  74. package/dist/shaders/static-mesh-gradient.js.map +7 -0
  75. package/dist/shaders/static-radial-gradient.d.ts +12 -0
  76. package/dist/shaders/static-radial-gradient.js +178 -0
  77. package/dist/shaders/static-radial-gradient.js.map +7 -0
  78. package/dist/shaders/swirl.d.ts +12 -0
  79. package/dist/shaders/swirl.js +146 -0
  80. package/dist/shaders/swirl.js.map +7 -0
  81. package/dist/shaders/voronoi.d.ts +12 -0
  82. package/dist/shaders/voronoi.js +137 -0
  83. package/dist/shaders/voronoi.js.map +7 -0
  84. package/dist/shaders/warp.d.ts +14 -0
  85. package/dist/shaders/warp.js +194 -0
  86. package/dist/shaders/warp.js.map +7 -0
  87. package/dist/shaders/water.d.ts +14 -0
  88. package/dist/shaders/water.js +148 -0
  89. package/dist/shaders/water.js.map +7 -0
  90. package/dist/shaders/waves.d.ts +12 -0
  91. package/dist/shaders/waves.js +136 -0
  92. package/dist/shaders/waves.js.map +7 -0
  93. package/dist/suspend.d.ts +8 -0
  94. package/dist/suspend.js +43 -0
  95. package/dist/suspend.js.map +7 -0
  96. package/dist/transparent-pixel.d.ts +1 -0
  97. package/dist/transparent-pixel.js +10 -0
  98. package/dist/transparent-pixel.js.map +7 -0
  99. package/dist/use-merge-refs.d.ts +6 -0
  100. package/dist/use-merge-refs.js +48 -0
  101. package/dist/use-merge-refs.js.map +7 -0
  102. package/package.json +41 -0
@@ -0,0 +1,121 @@
1
+ /* * * * * * * * * * * * * * * * * * * * * * * * * * * *
2
+ * Paper Shaders *
3
+ * https://github.com/paper-design/shaders *
4
+ * * * * * * * * * * * * * * * * * * * * * * * * * * * */
5
+
6
+ import { memo } from "react";
7
+ import { ShaderMount } from "../shader-mount.js";
8
+ import { colorPropsAreEqual } from "../color-props-are-equal.js";
9
+ import {
10
+ defaultObjectSizing,
11
+ getShaderColorFromString,
12
+ getShaderNoiseTexture,
13
+ metaballsFragmentShader,
14
+ ShaderFitOptions
15
+ } from "@paper-design/shaders";
16
+ import { jsx } from "react/jsx-runtime";
17
+ const defaultPreset = {
18
+ name: "Default",
19
+ params: {
20
+ ...defaultObjectSizing,
21
+ scale: 1,
22
+ speed: 1,
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+ frame: 0,
24
+ colorBack: "#000000",
25
+ colors: ["#6e33cc", "#ff5500", "#ffc105", "#ffc800", "#f585ff"],
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+ count: 10,
27
+ size: 0.83
28
+ }
29
+ };
30
+ const inkDropsPreset = {
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+ name: "Ink Drops",
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+ params: {
33
+ ...defaultObjectSizing,
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+ scale: 1,
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+ speed: 2,
36
+ frame: 0,
37
+ colorBack: "#ffffff00",
38
+ colors: ["#000000"],
39
+ count: 18,
40
+ size: 0.1
41
+ }
42
+ };
43
+ const backgroundPreset = {
44
+ name: "Background",
45
+ params: {
46
+ ...defaultObjectSizing,
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+ speed: 0.5,
48
+ frame: 0,
49
+ colors: ["#ae00ff", "#00ff95", "#ffc105"],
50
+ colorBack: "#2a273f",
51
+ count: 13,
52
+ size: 0.81,
53
+ scale: 4,
54
+ rotation: 0,
55
+ offsetX: -0.3
56
+ }
57
+ };
58
+ const solarPreset = {
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+ name: "Solar",
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+ params: {
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+ ...defaultObjectSizing,
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+ speed: 1,
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+ frame: 0,
64
+ colors: ["#ffc800", "#ff5500", "#ffc105"],
65
+ colorBack: "#102f84",
66
+ count: 7,
67
+ size: 0.75,
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+ scale: 1
69
+ }
70
+ };
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+ const metaballsPresets = [defaultPreset, inkDropsPreset, solarPreset, backgroundPreset];
72
+ const Metaballs = memo(function MetaballsImpl({
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+ // Own props
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+ speed = defaultPreset.params.speed,
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+ frame = defaultPreset.params.frame,
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+ colorBack = defaultPreset.params.colorBack,
77
+ colors = defaultPreset.params.colors,
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+ size = defaultPreset.params.size,
79
+ count = defaultPreset.params.count,
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+ // Sizing props
81
+ fit = defaultPreset.params.fit,
82
+ rotation = defaultPreset.params.rotation,
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+ scale = defaultPreset.params.scale,
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+ originX = defaultPreset.params.originX,
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+ originY = defaultPreset.params.originY,
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+ offsetX = defaultPreset.params.offsetX,
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+ offsetY = defaultPreset.params.offsetY,
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+ worldWidth = defaultPreset.params.worldWidth,
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+ worldHeight = defaultPreset.params.worldHeight,
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+ ...props
91
+ }) {
92
+ const uniforms = {
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+ // Own uniforms
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+ u_colorBack: getShaderColorFromString(colorBack),
95
+ u_colors: colors.map(getShaderColorFromString),
96
+ u_colorsCount: colors.length,
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+ u_size: size,
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+ u_count: count,
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+ u_noiseTexture: getShaderNoiseTexture(),
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+ // Sizing uniforms
101
+ u_fit: ShaderFitOptions[fit],
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+ u_rotation: rotation,
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+ u_scale: scale,
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+ u_offsetX: offsetX,
105
+ u_offsetY: offsetY,
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+ u_originX: originX,
107
+ u_originY: originY,
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+ u_worldWidth: worldWidth,
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+ u_worldHeight: worldHeight
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+ };
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+ return /* @__PURE__ */ jsx(ShaderMount, { ...props, speed, frame, fragmentShader: metaballsFragmentShader, uniforms });
112
+ }, colorPropsAreEqual);
113
+ export {
114
+ Metaballs,
115
+ backgroundPreset,
116
+ defaultPreset,
117
+ inkDropsPreset,
118
+ metaballsPresets,
119
+ solarPreset
120
+ };
121
+ //# sourceMappingURL=metaballs.js.map
@@ -0,0 +1,7 @@
1
+ {
2
+ "version": 3,
3
+ "sources": ["../../src/shaders/metaballs.tsx"],
4
+ "sourcesContent": ["import { memo } from 'react';\nimport { ShaderMount, type ShaderComponentProps } from '../shader-mount.js';\nimport { colorPropsAreEqual } from '../color-props-are-equal.js';\nimport {\n defaultObjectSizing,\n getShaderColorFromString,\n getShaderNoiseTexture,\n metaballsFragmentShader,\n ShaderFitOptions,\n type MetaballsParams,\n type MetaballsUniforms,\n type ShaderPreset,\n} from '@paper-design/shaders';\n\nexport interface MetaballsProps extends ShaderComponentProps, MetaballsParams {}\n\ntype MetaballsPreset = ShaderPreset<MetaballsParams>;\n\nexport const defaultPreset: MetaballsPreset = {\n name: 'Default',\n params: {\n ...defaultObjectSizing,\n scale: 1,\n speed: 1,\n frame: 0,\n colorBack: '#000000',\n colors: ['#6e33cc', '#ff5500', '#ffc105', '#ffc800', '#f585ff'],\n count: 10,\n size: 0.83,\n },\n};\n\nexport const inkDropsPreset: MetaballsPreset = {\n name: 'Ink Drops',\n params: {\n ...defaultObjectSizing,\n scale: 1,\n speed: 2,\n frame: 0,\n colorBack: '#ffffff00',\n colors: ['#000000'],\n count: 18,\n size: 0.1,\n },\n};\n\nexport const backgroundPreset: MetaballsPreset = {\n name: 'Background',\n params: {\n ...defaultObjectSizing,\n speed: 0.5,\n frame: 0,\n colors: ['#ae00ff', '#00ff95', '#ffc105'],\n colorBack: '#2a273f',\n count: 13,\n size: 0.81,\n scale: 4.0,\n rotation: 0,\n offsetX: -0.3,\n },\n};\n\nexport const solarPreset: MetaballsPreset = {\n name: 'Solar',\n params: {\n ...defaultObjectSizing,\n speed: 1,\n frame: 0,\n colors: ['#ffc800', '#ff5500', '#ffc105'],\n colorBack: '#102f84',\n count: 7,\n size: 0.75,\n scale: 1,\n },\n};\n\nexport const metaballsPresets: MetaballsPreset[] = [defaultPreset, inkDropsPreset, solarPreset, backgroundPreset];\n\nexport const Metaballs: React.FC<MetaballsProps> = memo(function MetaballsImpl({\n // Own props\n speed = defaultPreset.params.speed,\n frame = defaultPreset.params.frame,\n colorBack = defaultPreset.params.colorBack,\n colors = defaultPreset.params.colors,\n size = defaultPreset.params.size,\n count = defaultPreset.params.count,\n\n // Sizing props\n fit = defaultPreset.params.fit,\n rotation = defaultPreset.params.rotation,\n scale = defaultPreset.params.scale,\n originX = defaultPreset.params.originX,\n originY = defaultPreset.params.originY,\n offsetX = defaultPreset.params.offsetX,\n offsetY = defaultPreset.params.offsetY,\n worldWidth = defaultPreset.params.worldWidth,\n worldHeight = defaultPreset.params.worldHeight,\n ...props\n}: MetaballsProps) {\n const uniforms = {\n // Own uniforms\n u_colorBack: getShaderColorFromString(colorBack),\n u_colors: colors.map(getShaderColorFromString),\n u_colorsCount: colors.length,\n u_size: size,\n u_count: count,\n u_noiseTexture: getShaderNoiseTexture(),\n\n // Sizing uniforms\n u_fit: ShaderFitOptions[fit],\n u_rotation: rotation,\n u_scale: scale,\n u_offsetX: offsetX,\n u_offsetY: offsetY,\n u_originX: originX,\n u_originY: originY,\n u_worldWidth: worldWidth,\n u_worldHeight: worldHeight,\n } satisfies MetaballsUniforms;\n\n return (\n <ShaderMount {...props} speed={speed} frame={frame} fragmentShader={metaballsFragmentShader} uniforms={uniforms} />\n );\n}, colorPropsAreEqual);\n"],
5
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6
+ "names": []
7
+ }
@@ -0,0 +1,12 @@
1
+ import { type ShaderComponentProps } from '../shader-mount.js';
2
+ import { type NeuroNoiseParams, type ShaderPreset } from '@paper-design/shaders';
3
+ export interface NeuroNoiseProps extends ShaderComponentProps, NeuroNoiseParams {
4
+ }
5
+ type NeuroNoisePreset = ShaderPreset<NeuroNoiseParams>;
6
+ export declare const defaultPreset: NeuroNoisePreset;
7
+ export declare const sensationPreset: NeuroNoisePreset;
8
+ export declare const bloodstreamPreset: NeuroNoisePreset;
9
+ export declare const ghostPreset: NeuroNoisePreset;
10
+ export declare const neuroNoisePresets: NeuroNoisePreset[];
11
+ export declare const NeuroNoise: React.FC<NeuroNoiseProps>;
12
+ export {};
@@ -0,0 +1,126 @@
1
+ /* * * * * * * * * * * * * * * * * * * * * * * * * * * *
2
+ * Paper Shaders *
3
+ * https://github.com/paper-design/shaders *
4
+ * * * * * * * * * * * * * * * * * * * * * * * * * * * */
5
+
6
+ import { memo } from "react";
7
+ import { ShaderMount } from "../shader-mount.js";
8
+ import { colorPropsAreEqual } from "../color-props-are-equal.js";
9
+ import {
10
+ defaultPatternSizing,
11
+ getShaderColorFromString,
12
+ neuroNoiseFragmentShader,
13
+ ShaderFitOptions
14
+ } from "@paper-design/shaders";
15
+ import { jsx } from "react/jsx-runtime";
16
+ const defaultPreset = {
17
+ name: "Default",
18
+ params: {
19
+ ...defaultPatternSizing,
20
+ speed: 1,
21
+ frame: 0,
22
+ colorFront: "#ffffff",
23
+ colorMid: "#47a6ff",
24
+ colorBack: "#000000",
25
+ brightness: 0.05,
26
+ contrast: 0.3
27
+ }
28
+ };
29
+ const sensationPreset = {
30
+ name: "Sensation",
31
+ params: {
32
+ ...defaultPatternSizing,
33
+ speed: 1,
34
+ frame: 0,
35
+ colorFront: "#00c8ff",
36
+ colorMid: "#fbff00",
37
+ colorBack: "#8b42ff",
38
+ brightness: 0.19,
39
+ contrast: 0.12,
40
+ scale: 3
41
+ }
42
+ };
43
+ const bloodstreamPreset = {
44
+ name: "Bloodstream",
45
+ params: {
46
+ ...defaultPatternSizing,
47
+ speed: 1,
48
+ frame: 0,
49
+ colorFront: "#ff0000",
50
+ colorMid: "#ff0000",
51
+ colorBack: "#ffffff",
52
+ brightness: 0.24,
53
+ contrast: 0.17,
54
+ scale: 0.7
55
+ }
56
+ };
57
+ const ghostPreset = {
58
+ name: "Ghost",
59
+ params: {
60
+ ...defaultPatternSizing,
61
+ speed: 1,
62
+ frame: 0,
63
+ colorFront: "#ffffff",
64
+ colorMid: "#000000",
65
+ colorBack: "#ffffff",
66
+ brightness: 0,
67
+ contrast: 1,
68
+ scale: 0.55
69
+ }
70
+ };
71
+ const neuroNoisePresets = [
72
+ defaultPreset,
73
+ sensationPreset,
74
+ bloodstreamPreset,
75
+ ghostPreset
76
+ ];
77
+ const NeuroNoise = memo(function NeuroNoiseImpl({
78
+ // Own props
79
+ speed = defaultPreset.params.speed,
80
+ frame = defaultPreset.params.frame,
81
+ colorFront = defaultPreset.params.colorFront,
82
+ colorMid = defaultPreset.params.colorMid,
83
+ colorBack = defaultPreset.params.colorBack,
84
+ brightness = defaultPreset.params.brightness,
85
+ contrast = defaultPreset.params.contrast,
86
+ // Sizing props
87
+ fit = defaultPreset.params.fit,
88
+ scale = defaultPreset.params.scale,
89
+ rotation = defaultPreset.params.rotation,
90
+ originX = defaultPreset.params.originX,
91
+ originY = defaultPreset.params.originY,
92
+ offsetX = defaultPreset.params.offsetX,
93
+ offsetY = defaultPreset.params.offsetY,
94
+ worldWidth = defaultPreset.params.worldWidth,
95
+ worldHeight = defaultPreset.params.worldHeight,
96
+ ...props
97
+ }) {
98
+ const uniforms = {
99
+ // Own uniforms
100
+ u_colorFront: getShaderColorFromString(colorFront),
101
+ u_colorMid: getShaderColorFromString(colorMid),
102
+ u_colorBack: getShaderColorFromString(colorBack),
103
+ u_brightness: brightness,
104
+ u_contrast: contrast,
105
+ // Sizing uniforms
106
+ u_fit: ShaderFitOptions[fit],
107
+ u_scale: scale,
108
+ u_rotation: rotation,
109
+ u_offsetX: offsetX,
110
+ u_offsetY: offsetY,
111
+ u_originX: originX,
112
+ u_originY: originY,
113
+ u_worldWidth: worldWidth,
114
+ u_worldHeight: worldHeight
115
+ };
116
+ return /* @__PURE__ */ jsx(ShaderMount, { ...props, speed, frame, fragmentShader: neuroNoiseFragmentShader, uniforms });
117
+ }, colorPropsAreEqual);
118
+ export {
119
+ NeuroNoise,
120
+ bloodstreamPreset,
121
+ defaultPreset,
122
+ ghostPreset,
123
+ neuroNoisePresets,
124
+ sensationPreset
125
+ };
126
+ //# sourceMappingURL=neuro-noise.js.map
@@ -0,0 +1,7 @@
1
+ {
2
+ "version": 3,
3
+ "sources": ["../../src/shaders/neuro-noise.tsx"],
4
+ "sourcesContent": ["import { memo } from 'react';\nimport { ShaderMount, type ShaderComponentProps } from '../shader-mount.js';\nimport { colorPropsAreEqual } from '../color-props-are-equal.js';\nimport {\n defaultPatternSizing,\n getShaderColorFromString,\n neuroNoiseFragmentShader,\n ShaderFitOptions,\n type NeuroNoiseParams,\n type NeuroNoiseUniforms,\n type ShaderPreset,\n} from '@paper-design/shaders';\n\nexport interface NeuroNoiseProps extends ShaderComponentProps, NeuroNoiseParams {}\n\ntype NeuroNoisePreset = ShaderPreset<NeuroNoiseParams>;\n\nexport const defaultPreset: NeuroNoisePreset = {\n name: 'Default',\n params: {\n ...defaultPatternSizing,\n speed: 1,\n frame: 0,\n colorFront: '#ffffff',\n colorMid: '#47a6ff',\n colorBack: '#000000',\n brightness: 0.05,\n contrast: 0.3,\n },\n};\n\nexport const sensationPreset: NeuroNoisePreset = {\n name: 'Sensation',\n params: {\n ...defaultPatternSizing,\n speed: 1,\n frame: 0,\n colorFront: '#00c8ff',\n colorMid: '#fbff00',\n colorBack: '#8b42ff',\n brightness: 0.19,\n contrast: 0.12,\n scale: 3,\n },\n};\n\nexport const bloodstreamPreset: NeuroNoisePreset = {\n name: 'Bloodstream',\n params: {\n ...defaultPatternSizing,\n speed: 1,\n frame: 0,\n colorFront: '#ff0000',\n colorMid: '#ff0000',\n colorBack: '#ffffff',\n brightness: 0.24,\n contrast: 0.17,\n scale: 0.7,\n },\n};\n\nexport const ghostPreset: NeuroNoisePreset = {\n name: 'Ghost',\n params: {\n ...defaultPatternSizing,\n speed: 1,\n frame: 0,\n colorFront: '#ffffff',\n colorMid: '#000000',\n colorBack: '#ffffff',\n brightness: 0.0,\n contrast: 1.0,\n scale: 0.55,\n },\n};\n\nexport const neuroNoisePresets: NeuroNoisePreset[] = [\n defaultPreset,\n sensationPreset,\n bloodstreamPreset,\n ghostPreset,\n] as const;\n\nexport const NeuroNoise: React.FC<NeuroNoiseProps> = memo(function NeuroNoiseImpl({\n // Own props\n speed = defaultPreset.params.speed,\n frame = defaultPreset.params.frame,\n colorFront = defaultPreset.params.colorFront,\n colorMid = defaultPreset.params.colorMid,\n colorBack = defaultPreset.params.colorBack,\n brightness = defaultPreset.params.brightness,\n contrast = defaultPreset.params.contrast,\n\n // Sizing props\n fit = defaultPreset.params.fit,\n scale = defaultPreset.params.scale,\n rotation = defaultPreset.params.rotation,\n originX = defaultPreset.params.originX,\n originY = defaultPreset.params.originY,\n offsetX = defaultPreset.params.offsetX,\n offsetY = defaultPreset.params.offsetY,\n worldWidth = defaultPreset.params.worldWidth,\n worldHeight = defaultPreset.params.worldHeight,\n ...props\n}: NeuroNoiseProps) {\n const uniforms = {\n // Own uniforms\n u_colorFront: getShaderColorFromString(colorFront),\n u_colorMid: getShaderColorFromString(colorMid),\n u_colorBack: getShaderColorFromString(colorBack),\n u_brightness: brightness,\n u_contrast: contrast,\n\n // Sizing uniforms\n u_fit: ShaderFitOptions[fit],\n u_scale: scale,\n u_rotation: rotation,\n u_offsetX: offsetX,\n u_offsetY: offsetY,\n u_originX: originX,\n u_originY: originY,\n u_worldWidth: worldWidth,\n u_worldHeight: worldHeight,\n } satisfies NeuroNoiseUniforms;\n\n return (\n <ShaderMount {...props} speed={speed} frame={frame} fragmentShader={neuroNoiseFragmentShader} uniforms={uniforms} />\n );\n}, colorPropsAreEqual);\n"],
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6
+ "names": []
7
+ }
@@ -0,0 +1,20 @@
1
+ import { type ShaderComponentProps } from '../shader-mount.js';
2
+ import { type ImageShaderPreset, type PaperTextureParams } from '@paper-design/shaders';
3
+ export interface PaperTextureProps extends ShaderComponentProps, PaperTextureParams {
4
+ /** @deprecated use `fiberSize` instead */
5
+ fiberScale?: number;
6
+ /** @deprecated use `crumpleSize` instead */
7
+ crumplesScale?: number;
8
+ /** @deprecated use `foldCount` instead */
9
+ foldsNumber?: number;
10
+ /** @deprecated use `fade` instead */
11
+ blur?: number;
12
+ }
13
+ type PaperTexturePreset = ImageShaderPreset<PaperTextureParams>;
14
+ export declare const defaultPreset: PaperTexturePreset;
15
+ export declare const abstractPreset: PaperTexturePreset;
16
+ export declare const cardboardPreset: PaperTexturePreset;
17
+ export declare const detailsPreset: PaperTexturePreset;
18
+ export declare const paperTexturePresets: PaperTexturePreset[];
19
+ export declare const PaperTexture: React.FC<PaperTextureProps>;
20
+ export {};
@@ -0,0 +1,198 @@
1
+ /* * * * * * * * * * * * * * * * * * * * * * * * * * * *
2
+ * Paper Shaders *
3
+ * https://github.com/paper-design/shaders *
4
+ * * * * * * * * * * * * * * * * * * * * * * * * * * * */
5
+
6
+ import { memo } from "react";
7
+ import { ShaderMount } from "../shader-mount.js";
8
+ import { colorPropsAreEqual } from "../color-props-are-equal.js";
9
+ import {
10
+ defaultObjectSizing,
11
+ getShaderColorFromString,
12
+ getShaderNoiseTexture,
13
+ paperTextureFragmentShader,
14
+ ShaderFitOptions
15
+ } from "@paper-design/shaders";
16
+ import { jsx } from "react/jsx-runtime";
17
+ const defaultPreset = {
18
+ name: "Default",
19
+ params: {
20
+ ...defaultObjectSizing,
21
+ fit: "cover",
22
+ scale: 0.6,
23
+ speed: 0,
24
+ frame: 0,
25
+ colorFront: "#9fadbc",
26
+ colorBack: "#ffffff",
27
+ contrast: 0.3,
28
+ roughness: 0.4,
29
+ fiber: 0.3,
30
+ fiberSize: 0.2,
31
+ crumples: 0.3,
32
+ crumpleSize: 0.35,
33
+ folds: 0.65,
34
+ foldCount: 5,
35
+ fade: 0,
36
+ drops: 0.2,
37
+ seed: 5.8
38
+ }
39
+ };
40
+ const abstractPreset = {
41
+ name: "Abstract",
42
+ params: {
43
+ ...defaultObjectSizing,
44
+ fit: "cover",
45
+ speed: 0,
46
+ frame: 0,
47
+ scale: 0.6,
48
+ colorFront: "#00eeff",
49
+ colorBack: "#ff0a81",
50
+ contrast: 0.85,
51
+ roughness: 0,
52
+ fiber: 0.1,
53
+ fiberSize: 0.2,
54
+ crumples: 0,
55
+ crumpleSize: 0.3,
56
+ folds: 1,
57
+ foldCount: 3,
58
+ fade: 0,
59
+ drops: 0.2,
60
+ seed: 2.2
61
+ }
62
+ };
63
+ const cardboardPreset = {
64
+ name: "Cardboard",
65
+ params: {
66
+ ...defaultObjectSizing,
67
+ fit: "cover",
68
+ speed: 0,
69
+ frame: 0,
70
+ scale: 0.6,
71
+ colorFront: "#c7b89e",
72
+ colorBack: "#999180",
73
+ contrast: 0.4,
74
+ roughness: 0,
75
+ fiber: 0.35,
76
+ fiberSize: 0.14,
77
+ crumples: 0.7,
78
+ crumpleSize: 0.1,
79
+ folds: 0,
80
+ foldCount: 1,
81
+ fade: 0,
82
+ drops: 0.1,
83
+ seed: 1.6
84
+ }
85
+ };
86
+ const detailsPreset = {
87
+ name: "Details",
88
+ params: {
89
+ ...defaultObjectSizing,
90
+ speed: 0,
91
+ frame: 0,
92
+ fit: "cover",
93
+ scale: 3,
94
+ colorFront: "#00000000",
95
+ colorBack: "#00000000",
96
+ contrast: 0,
97
+ roughness: 1,
98
+ fiber: 0.27,
99
+ fiberSize: 0.22,
100
+ crumples: 1,
101
+ crumpleSize: 0.5,
102
+ folds: 1,
103
+ foldCount: 15,
104
+ fade: 0,
105
+ drops: 0,
106
+ seed: 6
107
+ }
108
+ };
109
+ const paperTexturePresets = [
110
+ defaultPreset,
111
+ cardboardPreset,
112
+ abstractPreset,
113
+ detailsPreset
114
+ ];
115
+ const PaperTexture = memo(function PaperTextureImpl({
116
+ // Own props
117
+ speed = defaultPreset.params.speed,
118
+ frame = defaultPreset.params.frame,
119
+ colorFront = defaultPreset.params.colorFront,
120
+ colorBack = defaultPreset.params.colorBack,
121
+ image = "",
122
+ contrast = defaultPreset.params.contrast,
123
+ roughness = defaultPreset.params.roughness,
124
+ fiber = defaultPreset.params.fiber,
125
+ crumples = defaultPreset.params.crumples,
126
+ folds = defaultPreset.params.folds,
127
+ drops = defaultPreset.params.drops,
128
+ seed = defaultPreset.params.seed,
129
+ // Reworked props
130
+ fiberScale,
131
+ fiberSize = fiberScale === void 0 ? defaultPreset.params.fiberSize : 0.2 / fiberScale,
132
+ crumplesScale,
133
+ crumpleSize = crumplesScale === void 0 ? defaultPreset.params.crumpleSize : 0.2 / crumplesScale,
134
+ blur,
135
+ fade = blur === void 0 ? defaultPreset.params.fade : blur,
136
+ foldsNumber,
137
+ foldCount = foldsNumber === void 0 ? defaultPreset.params.foldCount : foldsNumber,
138
+ // Sizing props
139
+ fit = defaultPreset.params.fit,
140
+ scale = defaultPreset.params.scale,
141
+ rotation = defaultPreset.params.rotation,
142
+ originX = defaultPreset.params.originX,
143
+ originY = defaultPreset.params.originY,
144
+ offsetX = defaultPreset.params.offsetX,
145
+ offsetY = defaultPreset.params.offsetY,
146
+ worldWidth = defaultPreset.params.worldWidth,
147
+ worldHeight = defaultPreset.params.worldHeight,
148
+ ...props
149
+ }) {
150
+ const noiseTexture = typeof window !== "undefined" && { u_noiseTexture: getShaderNoiseTexture() };
151
+ const uniforms = {
152
+ // Own uniforms
153
+ u_image: image,
154
+ u_colorFront: getShaderColorFromString(colorFront),
155
+ u_colorBack: getShaderColorFromString(colorBack),
156
+ u_contrast: contrast,
157
+ u_roughness: roughness,
158
+ u_fiber: fiber,
159
+ u_fiberSize: fiberSize,
160
+ u_crumples: crumples,
161
+ u_crumpleSize: crumpleSize,
162
+ u_foldCount: foldCount,
163
+ u_folds: folds,
164
+ u_fade: fade,
165
+ u_drops: drops,
166
+ u_seed: seed,
167
+ ...noiseTexture,
168
+ // Sizing uniforms
169
+ u_fit: ShaderFitOptions[fit],
170
+ u_scale: scale,
171
+ u_rotation: rotation,
172
+ u_offsetX: offsetX,
173
+ u_offsetY: offsetY,
174
+ u_originX: originX,
175
+ u_originY: originY,
176
+ u_worldWidth: worldWidth,
177
+ u_worldHeight: worldHeight
178
+ };
179
+ return /* @__PURE__ */ jsx(
180
+ ShaderMount,
181
+ {
182
+ ...props,
183
+ speed,
184
+ frame,
185
+ fragmentShader: paperTextureFragmentShader,
186
+ uniforms
187
+ }
188
+ );
189
+ }, colorPropsAreEqual);
190
+ export {
191
+ PaperTexture,
192
+ abstractPreset,
193
+ cardboardPreset,
194
+ defaultPreset,
195
+ detailsPreset,
196
+ paperTexturePresets
197
+ };
198
+ //# sourceMappingURL=paper-texture.js.map
@@ -0,0 +1,7 @@
1
+ {
2
+ "version": 3,
3
+ "sources": ["../../src/shaders/paper-texture.tsx"],
4
+ "sourcesContent": ["import { memo } from 'react';\nimport { ShaderMount, type ShaderComponentProps } from '../shader-mount.js';\nimport { colorPropsAreEqual } from '../color-props-are-equal.js';\nimport {\n defaultObjectSizing,\n getShaderColorFromString,\n getShaderNoiseTexture,\n paperTextureFragmentShader,\n ShaderFitOptions,\n type ImageShaderPreset,\n type PaperTextureParams,\n type PaperTextureUniforms,\n} from '@paper-design/shaders';\n\nexport interface PaperTextureProps extends ShaderComponentProps, PaperTextureParams {\n /** @deprecated use `fiberSize` instead */\n fiberScale?: number;\n /** @deprecated use `crumpleSize` instead */\n crumplesScale?: number;\n /** @deprecated use `foldCount` instead */\n foldsNumber?: number;\n /** @deprecated use `fade` instead */\n blur?: number;\n}\n\ntype PaperTexturePreset = ImageShaderPreset<PaperTextureParams>;\n\nexport const defaultPreset: PaperTexturePreset = {\n name: 'Default',\n params: {\n ...defaultObjectSizing,\n fit: 'cover',\n scale: 0.6,\n speed: 0,\n frame: 0,\n colorFront: '#9fadbc',\n colorBack: '#ffffff',\n contrast: 0.3,\n roughness: 0.4,\n fiber: 0.3,\n fiberSize: 0.2,\n crumples: 0.3,\n crumpleSize: 0.35,\n folds: 0.65,\n foldCount: 5,\n fade: 0,\n drops: 0.2,\n seed: 5.8,\n },\n};\n\nexport const abstractPreset: PaperTexturePreset = {\n name: 'Abstract',\n params: {\n ...defaultObjectSizing,\n fit: 'cover',\n speed: 0,\n frame: 0,\n scale: 0.6,\n colorFront: '#00eeff',\n colorBack: '#ff0a81',\n contrast: 0.85,\n roughness: 0,\n fiber: 0.1,\n fiberSize: 0.2,\n crumples: 0,\n crumpleSize: 0.3,\n folds: 1,\n foldCount: 3,\n fade: 0,\n drops: 0.2,\n seed: 2.2,\n },\n};\n\nexport const cardboardPreset: PaperTexturePreset = {\n name: 'Cardboard',\n params: {\n ...defaultObjectSizing,\n fit: 'cover',\n speed: 0,\n frame: 0,\n scale: 0.6,\n colorFront: '#c7b89e',\n colorBack: '#999180',\n contrast: 0.4,\n roughness: 0,\n fiber: 0.35,\n fiberSize: 0.14,\n crumples: 0.7,\n crumpleSize: 0.1,\n folds: 0,\n foldCount: 1,\n fade: 0,\n drops: 0.1,\n seed: 1.6,\n },\n};\n\nexport const detailsPreset: PaperTexturePreset = {\n name: 'Details',\n params: {\n ...defaultObjectSizing,\n speed: 0,\n frame: 0,\n fit: 'cover',\n scale: 3,\n colorFront: '#00000000',\n colorBack: '#00000000',\n contrast: 0,\n roughness: 1,\n fiber: 0.27,\n fiberSize: 0.22,\n crumples: 1,\n crumpleSize: 0.5,\n folds: 1,\n foldCount: 15,\n fade: 0,\n drops: 0,\n seed: 6,\n },\n};\n\nexport const paperTexturePresets: PaperTexturePreset[] = [\n defaultPreset,\n cardboardPreset,\n abstractPreset,\n detailsPreset,\n] as const;\n\nexport const PaperTexture: React.FC<PaperTextureProps> = memo(function PaperTextureImpl({\n // Own props\n speed = defaultPreset.params.speed,\n frame = defaultPreset.params.frame,\n colorFront = defaultPreset.params.colorFront,\n colorBack = defaultPreset.params.colorBack,\n image = '',\n contrast = defaultPreset.params.contrast,\n roughness = defaultPreset.params.roughness,\n fiber = defaultPreset.params.fiber,\n crumples = defaultPreset.params.crumples,\n folds = defaultPreset.params.folds,\n drops = defaultPreset.params.drops,\n seed = defaultPreset.params.seed,\n\n // Reworked props\n fiberScale,\n fiberSize = fiberScale === undefined ? defaultPreset.params.fiberSize : 0.2 / fiberScale,\n crumplesScale,\n crumpleSize = crumplesScale === undefined ? defaultPreset.params.crumpleSize : 0.2 / crumplesScale,\n blur,\n fade = blur === undefined ? defaultPreset.params.fade : blur,\n foldsNumber,\n foldCount = foldsNumber === undefined ? defaultPreset.params.foldCount : foldsNumber,\n\n // Sizing props\n fit = defaultPreset.params.fit,\n scale = defaultPreset.params.scale,\n rotation = defaultPreset.params.rotation,\n originX = defaultPreset.params.originX,\n originY = defaultPreset.params.originY,\n offsetX = defaultPreset.params.offsetX,\n offsetY = defaultPreset.params.offsetY,\n worldWidth = defaultPreset.params.worldWidth,\n worldHeight = defaultPreset.params.worldHeight,\n ...props\n}: PaperTextureProps) {\n const noiseTexture = typeof window !== 'undefined' && { u_noiseTexture: getShaderNoiseTexture() };\n\n const uniforms = {\n // Own uniforms\n u_image: image,\n u_colorFront: getShaderColorFromString(colorFront),\n u_colorBack: getShaderColorFromString(colorBack),\n u_contrast: contrast,\n u_roughness: roughness,\n u_fiber: fiber,\n u_fiberSize: fiberSize,\n u_crumples: crumples,\n u_crumpleSize: crumpleSize,\n u_foldCount: foldCount,\n u_folds: folds,\n u_fade: fade,\n u_drops: drops,\n u_seed: seed,\n ...noiseTexture,\n\n // Sizing uniforms\n u_fit: ShaderFitOptions[fit],\n u_scale: scale,\n u_rotation: rotation,\n u_offsetX: offsetX,\n u_offsetY: offsetY,\n u_originX: originX,\n u_originY: originY,\n u_worldWidth: worldWidth,\n u_worldHeight: worldHeight,\n } satisfies PaperTextureUniforms;\n\n return (\n <ShaderMount\n {...props}\n speed={speed}\n frame={frame}\n fragmentShader={paperTextureFragmentShader}\n uniforms={uniforms}\n />\n );\n}, colorPropsAreEqual);\n"],
5
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+ "names": []
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+ }
@@ -0,0 +1,12 @@
1
+ import { type ShaderComponentProps } from '../shader-mount.js';
2
+ import { type PerlinNoiseParams, type ShaderPreset } from '@paper-design/shaders';
3
+ export interface PerlinNoiseProps extends ShaderComponentProps, PerlinNoiseParams {
4
+ }
5
+ type PerlinNoisePreset = ShaderPreset<PerlinNoiseParams>;
6
+ export declare const defaultPreset: PerlinNoisePreset;
7
+ export declare const nintendoWaterPreset: PerlinNoisePreset;
8
+ export declare const mossPreset: PerlinNoisePreset;
9
+ export declare const wormsPreset: PerlinNoisePreset;
10
+ export declare const perlinNoisePresets: PerlinNoisePreset[];
11
+ export declare const PerlinNoise: React.FC<PerlinNoiseProps>;
12
+ export {};