@paintswap/estfor-definitions 0.1.0

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+ export declare enum BoostType {
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+ NONE = 0,
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+ ANY_XP = 1,
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+ COMBAT_XP = 2,
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+ NON_COMBAT_XP = 3,
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+ GATHERING = 4,
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+ ABSENCE = 5
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+ }
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+ export declare enum Skill {
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+ NONE = 0,
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+ COMBAT = 1,
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+ ATTACK = 2,
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+ RANGE = 3,
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+ MAGIC = 4,
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+ DEFENCE = 5,
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+ HEALTH = 6,
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+ MINING = 7,
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+ WOODCUTTING = 8,
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+ FISHING = 9,
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+ SMITHING = 10,
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+ THIEVING = 11,
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+ CRAFTING = 12,
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+ COOKING = 13,
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+ FIREMAKING = 14
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+ }
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+ export declare enum EquipPosition {
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+ HEAD = 0,
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+ NECK = 1,
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+ BODY = 2,
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+ ARMS = 3,
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+ LEGS = 4,
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+ BOOTS = 5,
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+ SPARE1 = 6,
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+ SPARE2 = 7,
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+ LEFT_HAND = 8,
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+ RIGHT_HAND = 9,
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+ BOTH_HANDS = 10,
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+ NONE = 11,
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+ ARROW_SATCHEL = 12,
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+ MAGIC_BAG = 13,
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+ FOOD = 14,
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+ AUX = 15,
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+ BOOST_VIAL = 16
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+ }
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+ export type Attire = {
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+ helmet: number;
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+ amulet: number;
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+ armor: number;
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+ gauntlets: number;
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+ tassets: number;
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+ boots: number;
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+ ring: number;
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+ reserved1: number;
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+ queueId: number;
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+ };
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+ export type ActionInfo = {
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+ skill: Skill;
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+ isAvailable: boolean;
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+ isDynamic: boolean;
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+ actionChoiceRequired: boolean;
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+ xpPerHour: number;
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+ numSpawn: number;
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+ minSkillPoints: number;
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+ handItemTokenIdRangeMin: number;
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+ handItemTokenIdRangeMax: number;
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+ };
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+ export type ActionReward = {
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+ itemTokenId: number;
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+ rate: number;
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+ };
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+ export type Action = {
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+ info: ActionInfo;
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+ guaranteedRewards: ActionReward[];
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+ randomRewards: ActionReward[];
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+ combatStats: CombatStats;
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+ };
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+ export type InputItem = {
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+ combatStats: CombatStats;
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+ nonCombatStats: NonCombatStat[];
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+ tokenId: number;
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+ equipPosition: EquipPosition;
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+ isTransferable: boolean;
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+ skill: Skill;
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+ minSkillPoints: number;
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+ healthRestored: number;
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+ boostType: BoostType;
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+ boostValue: number;
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+ boostDuration: number;
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+ metadataURI: string;
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+ };
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+ export type CombatStats = {
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+ melee: number;
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+ magic: number;
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+ range: number;
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+ meleeDefence: number;
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+ magicDefence: number;
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+ rangeDefence: number;
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+ health: number;
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+ };
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+ export type NonCombatStat = {
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+ skill: Skill;
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+ diff: number;
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+ };
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+ export declare const emptyStats: CombatStats;
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+ export declare const defaultInputItem: {
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+ combatStats: CombatStats;
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+ nonCombatStats: any[];
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+ isTransferable: boolean;
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+ skill: Skill;
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+ minSkillPoints: number;
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+ healthRestored: number;
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+ boostType: BoostType;
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+ boostValue: number;
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+ boostDuration: number;
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+ };
@@ -0,0 +1,70 @@
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+ "use strict";
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+ Object.defineProperty(exports, "__esModule", { value: true });
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+ exports.defaultInputItem = exports.emptyStats = exports.EquipPosition = exports.Skill = exports.BoostType = void 0;
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+ var BoostType;
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+ (function (BoostType) {
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+ BoostType[BoostType["NONE"] = 0] = "NONE";
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+ BoostType[BoostType["ANY_XP"] = 1] = "ANY_XP";
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+ BoostType[BoostType["COMBAT_XP"] = 2] = "COMBAT_XP";
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+ BoostType[BoostType["NON_COMBAT_XP"] = 3] = "NON_COMBAT_XP";
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+ BoostType[BoostType["GATHERING"] = 4] = "GATHERING";
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+ BoostType[BoostType["ABSENCE"] = 5] = "ABSENCE";
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+ })(BoostType = exports.BoostType || (exports.BoostType = {}));
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+ var Skill;
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+ (function (Skill) {
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+ Skill[Skill["NONE"] = 0] = "NONE";
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+ Skill[Skill["COMBAT"] = 1] = "COMBAT";
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+ Skill[Skill["ATTACK"] = 2] = "ATTACK";
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+ Skill[Skill["RANGE"] = 3] = "RANGE";
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+ Skill[Skill["MAGIC"] = 4] = "MAGIC";
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+ Skill[Skill["DEFENCE"] = 5] = "DEFENCE";
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+ Skill[Skill["HEALTH"] = 6] = "HEALTH";
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+ Skill[Skill["MINING"] = 7] = "MINING";
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+ Skill[Skill["WOODCUTTING"] = 8] = "WOODCUTTING";
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+ Skill[Skill["FISHING"] = 9] = "FISHING";
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+ Skill[Skill["SMITHING"] = 10] = "SMITHING";
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+ Skill[Skill["THIEVING"] = 11] = "THIEVING";
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+ Skill[Skill["CRAFTING"] = 12] = "CRAFTING";
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+ Skill[Skill["COOKING"] = 13] = "COOKING";
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+ Skill[Skill["FIREMAKING"] = 14] = "FIREMAKING";
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+ })(Skill = exports.Skill || (exports.Skill = {}));
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+ var EquipPosition;
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+ (function (EquipPosition) {
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+ EquipPosition[EquipPosition["HEAD"] = 0] = "HEAD";
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+ EquipPosition[EquipPosition["NECK"] = 1] = "NECK";
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+ EquipPosition[EquipPosition["BODY"] = 2] = "BODY";
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+ EquipPosition[EquipPosition["ARMS"] = 3] = "ARMS";
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+ EquipPosition[EquipPosition["LEGS"] = 4] = "LEGS";
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+ EquipPosition[EquipPosition["BOOTS"] = 5] = "BOOTS";
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+ EquipPosition[EquipPosition["SPARE1"] = 6] = "SPARE1";
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+ EquipPosition[EquipPosition["SPARE2"] = 7] = "SPARE2";
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+ EquipPosition[EquipPosition["LEFT_HAND"] = 8] = "LEFT_HAND";
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+ EquipPosition[EquipPosition["RIGHT_HAND"] = 9] = "RIGHT_HAND";
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+ EquipPosition[EquipPosition["BOTH_HANDS"] = 10] = "BOTH_HANDS";
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+ EquipPosition[EquipPosition["NONE"] = 11] = "NONE";
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+ EquipPosition[EquipPosition["ARROW_SATCHEL"] = 12] = "ARROW_SATCHEL";
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+ EquipPosition[EquipPosition["MAGIC_BAG"] = 13] = "MAGIC_BAG";
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+ EquipPosition[EquipPosition["FOOD"] = 14] = "FOOD";
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+ EquipPosition[EquipPosition["AUX"] = 15] = "AUX";
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+ EquipPosition[EquipPosition["BOOST_VIAL"] = 16] = "BOOST_VIAL";
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+ })(EquipPosition = exports.EquipPosition || (exports.EquipPosition = {}));
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+ exports.emptyStats = {
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+ melee: 0,
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+ magic: 0,
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+ range: 0,
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+ meleeDefence: 0,
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+ magicDefence: 0,
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+ rangeDefence: 0,
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+ health: 0,
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+ };
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+ exports.defaultInputItem = {
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+ combatStats: exports.emptyStats,
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+ nonCombatStats: [],
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+ isTransferable: true,
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+ skill: Skill.NONE,
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+ minSkillPoints: 0,
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+ healthRestored: 0,
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+ boostType: BoostType.NONE,
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+ boostValue: 0,
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+ boostDuration: 0,
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+ };
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+ export { default as NONE } from './estforConstants';
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+ export * as EstforTypes from './estforTypes';
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+ export * as EstforConstants from './estforConstants';
package/dist/index.js ADDED
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+ "use strict";
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+ var __createBinding = (this && this.__createBinding) || (Object.create ? (function(o, m, k, k2) {
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+ if (k2 === undefined) k2 = k;
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+ var desc = Object.getOwnPropertyDescriptor(m, k);
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+ if (!desc || ("get" in desc ? !m.__esModule : desc.writable || desc.configurable)) {
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+ desc = { enumerable: true, get: function() { return m[k]; } };
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+ }
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+ Object.defineProperty(o, k2, desc);
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+ }) : (function(o, m, k, k2) {
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+ if (k2 === undefined) k2 = k;
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+ o[k2] = m[k];
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+ }));
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+ var __setModuleDefault = (this && this.__setModuleDefault) || (Object.create ? (function(o, v) {
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+ Object.defineProperty(o, "default", { enumerable: true, value: v });
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+ }) : function(o, v) {
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+ o["default"] = v;
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+ });
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+ var __importStar = (this && this.__importStar) || function (mod) {
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+ if (mod && mod.__esModule) return mod;
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+ var result = {};
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+ if (mod != null) for (var k in mod) if (k !== "default" && Object.prototype.hasOwnProperty.call(mod, k)) __createBinding(result, mod, k);
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+ __setModuleDefault(result, mod);
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+ return result;
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+ };
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+ var __importDefault = (this && this.__importDefault) || function (mod) {
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+ return (mod && mod.__esModule) ? mod : { "default": mod };
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+ };
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+ Object.defineProperty(exports, "__esModule", { value: true });
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+ exports.EstforConstants = exports.EstforTypes = exports.NONE = void 0;
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+ var estforConstants_1 = require("./estforConstants");
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+ Object.defineProperty(exports, "NONE", { enumerable: true, get: function () { return __importDefault(estforConstants_1).default; } });
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+ exports.EstforTypes = __importStar(require("./estforTypes"));
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+ exports.EstforConstants = __importStar(require("./estforConstants"));
package/package.json ADDED
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+ {
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+ "name": "@paintswap/estfor-definitions",
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+ "version": "0.1.0",
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+ "description": "Types and constants for Estfor",
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+ "repository": {
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+ "type": "git",
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+ "url": "git+https://github.com/PaintSwap/estfor-definitions.git"
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+ },
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+ "main": "dist/lib/index.js",
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+ "types": "dist/lib/index.d.ts",
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+ "keywords": [
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+ "estfor",
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+ "paintswap",
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+ "game",
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+ "web3",
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+ "ts",
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+ "js",
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+ "library"
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+ ],
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+ "files": [
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+ "dist/**/*"
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+ ],
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+ "scripts": {
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+ "build": "run-script-os",
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+ "build:windows": "rd /s/q dist && tsc",
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+ "build:default": "rm -rf ./dist/* && tsc",
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+ "prepare": "yarn build",
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+ "version": "yarn format:write && git add -A src",
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+ "postversion": "git push && git push --tags"
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+ },
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+ "author": "Paintswap Team",
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+ "license": "MIT",
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+ "bugs": {
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+ "url": "https://github.com/PaintSwap/estfor-definitions/issues"
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+ },
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+ "homepage": "https://github.com/PaintSwap/estfor-definitions",
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+ "devDependencies": {
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+ "run-script-os": "^1.1.6",
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+ "typescript": "^4.9.5"
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+ }
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+ }