@paintswap/estfor-definitions 0.1.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -0,0 +1,706 @@
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+ "use strict";
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+ Object.defineProperty(exports, "__esModule", { value: true });
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+ exports.ADAMANTINE_GAUNTLETS = exports.MITHRIL_GAUNTLETS = exports.IRON_GAUNTLETS = exports.BRONZE_GAUNTLETS = exports.ARMS_BASE = exports.BODY_MAX = exports.MASTER_BODY = exports.SHAMAN_BODY = exports.SEERS_BODY = exports.SORCERER_BODY = exports.MAGE_BODY = exports.APPRENTICE_BODY = exports.NATURE_BODY = exports.BAT_WING_BODY = exports.NATUOW_BODY = exports.ORICHALCUM_ARMOR = exports.TITANIUM_ARMOR = exports.RUNITE_ARMOR = exports.ADAMANTINE_ARMOR = exports.MITHRIL_ARMOR = exports.IRON_ARMOR = exports.BRONZE_ARMOR = exports.BODY_BASE = exports.NECK_MAX = exports.DRAGONSTONE_AMULET = exports.DIAMOND_AMULET = exports.AMETHYST_AMULET = exports.RUBY_AMULET = exports.EMERALD_AMULET = exports.SAPPHIRE_AMULET = exports.NECK_BASE = exports.HEAD_MAX = exports.MASTER_HAT = exports.SHAMAN_HOOD = exports.SEERS_HOOD = exports.SORCERER_HAT = exports.MAGE_HOOD = exports.APPRENTICE_HAT = exports.NATURE_MASK = exports.BAT_WING_HAT = exports.NATUOW_HOOD = exports.ORICHALCUM_HELMET = exports.TITANIUM_HELMET = exports.RUNITE_HELMET = exports.ADAMANTINE_HELMET = exports.MITHRIL_HELMET = exports.IRON_HELMET = exports.BRONZE_HELMET = exports.HEAD_BASE = exports.NONE = void 0;
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+ exports.COMBAT_BASE = exports.BOOTS_MAX = exports.MASTER_BOOTS = exports.SHAMAN_BOOTS = exports.SEERS_BOOTS = exports.SORCERER_BOOTS = exports.MAGE_BOOTS = exports.APPRENTICE_BOOTS = exports.NATURE_BOOTS = exports.BAT_WING_BOOTS = exports.NATUOW_BOOTS = exports.ORICHALCUM_BOOTS = exports.TITANIUM_BOOTS = exports.RUNITE_BOOTS = exports.ADAMANTINE_BOOTS = exports.MITHRIL_BOOTS = exports.IRON_BOOTS = exports.BRONZE_BOOTS = exports.BOOTS_BASE = exports.LEGS_MAX = exports.MASTER_TROUSERS = exports.SHAMAN_TROUSERS = exports.SEERS_TROUSERS = exports.SORCERER_TROUSERS = exports.MAGE_TROUSERS = exports.APPRENTICE_TROUSERS = exports.NATURE_TROUSERS = exports.BAT_WING_TROUSERS = exports.NATUOW_TASSETS = exports.ORICHALCUM_TASSETS = exports.TITANIUM_TASSETS = exports.RUNITE_TASSETS = exports.ADAMANTINE_TASSETS = exports.MITHRIL_TASSETS = exports.IRON_TASSETS = exports.BRONZE_TASSETS = exports.LEGS_BASE = exports.ARMS_MAX = exports.MASTER_BRACERS = exports.SHAMAN_GAUNTLETS = exports.SEERS_BRACERS = exports.SORCERER_GAUNTLETS = exports.MAGE_BRACERS = exports.APPRENTICE_GAUNTLETS = exports.NATURE_BRACERS = exports.BAT_WING_BRACERS = exports.NATUOW_BRACERS = exports.ORICHALCUM_GAUNTLETS = exports.TITANIUM_GAUNTLETS = exports.RUNITE_GAUNTLETS = void 0;
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+ exports.NET_STICK = exports.FISHING_BASE = exports.WOODCUTTING_MAX = exports.ORICHALCUM_AXE = exports.TITANIUM_AXE = exports.RUNITE_AXE = exports.ADAMANTINE_AXE = exports.MITHRIL_AXE = exports.IRON_AXE = exports.BRONZE_AXE = exports.WOODCUTTING_BASE = exports.MINING_MAX = exports.ORICHALCUM_PICKAXE = exports.TITANIUM_PICKAXE = exports.RUNITE_PICKAXE = exports.ADAMANTINE_PICKAXE = exports.MITHRIL_PICKAXE = exports.IRON_PICKAXE = exports.BRONZE_PICKAXE = exports.MINING_BASE = exports.COMBAT_MAX = exports.SHIELD_MAX = exports.ORICHALCUM_SHIELD = exports.TITANIUM_SHIELD = exports.RUNITE_SHIELD = exports.ADAMANTINE_SHIELD = exports.MITHRIL_SHIELD = exports.IRON_SHIELD = exports.BRONZE_SHIELD = exports.SHIELD_BASE = exports.BOW_MAX = exports.BOW_BASE = exports.STAFF_MAX = exports.DRAGONSTONE_STAFF = exports.DIAMOND_STAFF = exports.AMETHYST_STAFF = exports.RUBY_STAFF = exports.EMERALD_STAFF = exports.SAPPHIRE_STAFF = exports.TOTEM_STAFF = exports.STAFF_BASE = exports.SWORD_MAX = exports.ORICHALCUM_SWORD = exports.TITANIUM_SWORD = exports.RUNITE_SWORD = exports.ADAMANTINE_SWORD = exports.MITHRIL_SWORD = exports.IRON_SWORD = exports.BRONZE_SWORD = exports.SWORD_BASE = void 0;
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+ exports.RAW_CHODFISH = exports.RAW_CRUSKAN = exports.RAW_STONECLAW = exports.RAW_AZACUDDA = exports.RAW_ROXA = exports.RAW_QUAFFER = exports.RAW_RAZORFISH = exports.RAW_FLITFISH = exports.RAW_MYSTY_BLUE = exports.RAW_GOLDFISH = exports.RAW_BOWFISH = exports.RAW_ROJJA = exports.RAW_TROUT = exports.RAW_ANCHO = exports.RAW_FEOLA = exports.RAW_SKRIMP = exports.RAW_BLEKK = exports.RAW_MINNUS = exports.RAW_FISH_BASE = exports.LOG_MAX = exports.LIVING_LOG = exports.ENCHANTED_LOG = exports.ASH_LOG = exports.MAGICAL_LOG = exports.REDWOOD_LOG = exports.MAPLE_LOG = exports.WILLOW_LOG = exports.OAK_LOG = exports.LOG = exports.LOG_BASE = exports.BAR_MAX = exports.ORICHALCUM_BAR = exports.TITANIUM_BAR = exports.RUNITE_BAR = exports.ADAMANTINE_BAR = exports.MITHRIL_BAR = exports.IRON_BAR = exports.BRONZE_BAR = exports.BAR_BASE = exports.FIRE_MAX = exports.MAGIC_FIRE_STARTER = exports.FIRE_BASE = exports.FISHING_MAX = exports.CAGE = exports.MAGIC_NET = exports.LARGE_NET = exports.HARPOON = exports.TITANIUM_FISHING_ROD = exports.WOOD_FISHING_ROD = exports.MEDIUM_NET = void 0;
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+ exports.FARMING_BASE = exports.COOKED_FISH_MAX = exports.COOKED_YERESPATUM = exports.COOKED_DRAGONFISH = exports.COOKED_OCTACLE = exports.COOKED_LANCER = exports.COOKED_GRAN_SQUIN = exports.COOKED_MHARA = exports.COOKED_WHISKFIN = exports.COOKED_WATER_SERPENT = exports.COOKED_VIPER_BASS = exports.COOKED_VANISHING_PERCH = exports.COOKED_SHAW = exports.COOKED_SPHINX_FISH = exports.COOKED_ROSEFIN = exports.COOKED_DOUBTFISH = exports.COOKED_CHODFISH = exports.COOKED_CRUSKAN = exports.COOKED_STONECLAW = exports.COOKED_AZACUDDA = exports.COOKED_ROXA = exports.COOKED_QUAFFER = exports.COOKED_RAZORFISH = exports.COOKED_FLITFISH = exports.COOKED_MYSTY_BLUE = exports.COOKED_GOLDFISH = exports.COOKED_BOWFISH = exports.COOKED_ROJJA = exports.COOKED_TROUT = exports.COOKED_ANCHO = exports.COOKED_FEOLA = exports.COOKED_SKRIMP = exports.COOKED_BLEKK = exports.COOKED_MINNUS = exports.COOKED_FISH_BASE = exports.RAW_FISH_MAX = exports.RAW_YERESPATUM = exports.RAW_DRAGONFISH = exports.RAW_OCTACLE = exports.RAW_LANCER = exports.RAW_GRAN_SQUIN = exports.RAW_MHARA = exports.RAW_WHISKFIN = exports.RAW_WATER_SERPENT = exports.RAW_VIPER_BASS = exports.RAW_VANISHING_PERCH = exports.RAW_SHAW = exports.RAW_SPHINX_FISH = exports.RAW_ROSEFIN = exports.RAW_DOUBTFISH = void 0;
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+ exports.SMALL_BONE = exports.NATUOW_LEATHER = exports.NATUOW_HIDE = exports.RAID_PASS = exports.MYSTERY_BOX = exports.MISC_BASE = exports.BOOST_MAX = exports.RAINING_RARES = exports.GO_OUTSIDE = exports.PRAY_TO_THE_BEARDIE = exports.ABSENCE_BOOST = exports.SKILL_BOOST = exports.GATHERING_BOOST = exports.XP_BOOST = exports.COMBAT_BOOST = exports.BOOST_BASE = exports.NOT_USED_MAX = exports.NOT_USED_BASE = exports.SCROLL_MAX = exports.ANCIENT_SCROLL = exports.FREEZE_SCROLL = exports.BARRAGE_SCROLL = exports.AIR_SCROLL = exports.HELL_SCROLL = exports.AQUA_SCROLL = exports.NATURE_SCROLL = exports.SHADOW_SCROLL = exports.SCROLL_BASE = exports.ARROW_MAX = exports.BRONZE_ARROW = exports.ARROW_BASE = exports.ORE_MAX = exports.ORICHALCUM_ORE = exports.TITANIUM_ORE = exports.DRAGONSTONE = exports.RUNITE_ORE = exports.DIAMOND = exports.AMETHYST = exports.ADAMANTINE_ORE = exports.RUBY = exports.MITHRIL_ORE = exports.EMERALD = exports.COAL_ORE = exports.SAPPHIRE = exports.IRON_ORE = exports.TIN_ORE = exports.COPPER_ORE = exports.ORE_BASE = exports.FARMING_MAX = exports.BONEMEAL = void 0;
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+ exports.ACTION_MINING_IRON = exports.ACTION_MINING_TIN = exports.ACTION_MINING_COPPER = exports.ACTION_MINING_BASE = exports.ACTION_WOODCUTTING_MAX = exports.ACTION_WOODCUTTING_LIVING = exports.ACTION_WOODCUTTING_ENCHANTED = exports.ACTION_WOODCUTTING_ASH = exports.ACTION_WOODCUTTING_MAGICAL = exports.ACTION_WOODCUTTING_REDWOOD = exports.ACTION_WOODCUTTING_MAPLE = exports.ACTION_WOODCUTTING_WILLOW = exports.ACTION_WOODCUTTING_OAK = exports.ACTION_WOODCUTTING_LOG = exports.ACTION_WOODCUTTING_BASE = exports.MISC_MIN = exports.ACORN_PATCH = exports.ENCHANTED_ACORN = exports.WHITE_DEATH_SPORE = exports.RUFARUM = exports.ANURGAT = exports.BLUECANAR = exports.AQUA_KEY = exports.NATURE_KEY = exports.BONE_KEY = exports.DRAGON_KEY = exports.MASTER_FABRIC = exports.SHAMAN_FABRIC = exports.SEERS_FABRIC = exports.SORCERER_FABRIC = exports.MAGE_FABRIC = exports.APPRENTICE_FABRIC = exports.BARK_CHUNK = exports.QUARTZ_INFUSED_FEATHER = exports.FEATHER = exports.LOSSUTH_SCALE = exports.LOSSUTH_TEETH = exports.THREAD_NEEDLE = exports.BAT_WING_PATCH = exports.BAT_WING = exports.VENOM_POUCH = exports.LEAF_FRAGMENTS = exports.ROPE = exports.STRING = exports.POISON = exports.DRAGON_SCALE = exports.DRAGON_TEETH = exports.DRAGON_BONE = exports.LARGE_BONE = exports.MEDIUM_BONE = void 0;
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+ exports.ACTION_FISHING_VIPER_BASS = exports.ACTION_FISHING_VANISHING_PERCH = exports.ACTION_FISHING_SHAW = exports.ACTION_FISHING_SPHINX_FISH = exports.ACTION_FISHING_ROSEFIN = exports.ACTION_FISHING_DOUBTFISH = exports.ACTION_FISHING_CHODFISH = exports.ACTION_FISHING_CRUSKAN = exports.ACTION_FISHING_STONECLAW = exports.ACTION_FISHING_AZACUDDA = exports.ACTION_FISHING_ROXA = exports.ACTION_FISHING_QUAFFER = exports.ACTION_FISHING_RAZORFISH = exports.ACTION_FISHING_FLITFISH = exports.ACTION_FISHING_MYSTY_BLUE = exports.ACTION_FISHING_GOLDFISH = exports.ACTION_FISHING_BOWFISH = exports.ACTION_FISHING_ROJJA = exports.ACTION_FISHING_TROUT = exports.ACTION_FISHING_ANCHO = exports.ACTION_FISHING_FEOLA = exports.ACTION_FISHING_SKRIMP = exports.ACTION_FISHING_BLEKK = exports.ACTION_FISHING_MINNUS = exports.ACTION_FISHING_BASE = exports.ACTION_CRAFTING_MAX = exports.ACTION_CRAFTING_ITEM = exports.ACTION_CRAFTING_BASE = exports.ACTION_COOKING_MAX = exports.ACTION_COOKING_ITEM = exports.ACTION_COOKING_BASE = exports.ACTION_SMITHING_MAX = exports.ACTION_SMITHING_ITEM = exports.ACTION_SMITHING_BASE = exports.ACTION_FIREMAKING_MAX = exports.ACTION_FIREMAKING_ITEM = exports.ACTION_FIREMAKING_BASE = exports.ACTION_MINING_MAX = exports.ACTION_MINING_ORICHALCUM = exports.ACTION_MINING_TITANIUM = exports.ACTION_MINING_DRAGONSTONE = exports.ACTION_MINING_RUNITE = exports.ACTION_MINING_DIAMOND = exports.ACTION_MINING_AMETHYST = exports.ACTION_MINING_ADAMANTINE = exports.ACTION_MINING_RUBY = exports.ACTION_MINING_MITHRIL = exports.ACTION_MINING_EMERALD = exports.ACTION_MINING_COAL = exports.ACTION_MINING_SAPPHIRE = void 0;
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+ exports.ACTIONCHOICE_FIREMAKING_BASE = exports.ACTION_THIEVING_MAX = exports.ACTION_THIEVING_MASTER_THIEF = exports.ACTION_THIEVING_BANK = exports.ACTION_THIEVING_GEM_MERCHANT = exports.ACTION_THIEVING_POTION_SHOP = exports.ACTION_THIEVING_WIZARD = exports.ACTION_THIEVING_HEAD_GUARD = exports.ACTION_THIEVING_BLACKSMITH = exports.ACTION_THIEVING_LUMBERJACK = exports.ACTION_THIEVING_FISHERMAN = exports.ACTION_THIEVING_FARMER = exports.ACTION_THIEVING_STALL = exports.ACTION_THIEVING_CHEST = exports.ACTION_THIEVING_GUARD = exports.ACTION_THIEVING_MAN = exports.ACTION_THIEVING_CHILD = exports.ACTION_THIEVING_BASE = exports.ACTION_COMBAT_MAX = exports.ACTION_COMBAT_GRAND_ERKAD = exports.ACTION_COMBAT_GRAND_ELEMENTAL_DRAGON = exports.ACTION_COMBAT_GRAND_QRAKUR = exports.ACTION_COMBAT_GRAND_ROCKHAWK = exports.ACTION_COMBAT_GRAND_ANCIENT_ENT = exports.ACTION_COMBAT_GRAND_DWELLER_BAT = exports.ACTION_COMBAT_GRAND_QUARTZ_EAGLE = exports.ACTION_COMBAT_GRAND_SQUIGGLE_EGG = exports.ACTION_COMBAT_GRAND_LOSSUTH = exports.ACTION_COMBAT_GRAND_OBGORA = exports.ACTION_COMBAT_GRAND_SNUFFLEQUARG = exports.ACTION_COMBAT_GRAND_SNAPPER_BUG = exports.ACTION_COMBAT_GRAND_ARCANE_DRAGON = exports.ACTION_COMBAT_GRAND_BANOXNID = exports.ACTION_COMBAT_GRAND_TREE_IMP = exports.ACTION_COMBAT_ELDER_BURGOF = exports.ACTION_COMBAT_DRAGON_FROG = exports.ACTION_COMBAT_NATURARACNID = exports.ACTION_COMBAT_UFFINCH = exports.ACTION_COMBAT_GROG_TOAD = exports.ACTION_COMBAT_NATUOW = exports.ACTION_COMBAT_BASE = exports.ACTION_FISHING_MAX = exports.ACTION_FISHING_YERESPATUM = exports.ACTION_FISHING_DRAGONFISH = exports.ACTION_FISHING_OCTACLE = exports.ACTION_FISHING_LANCER = exports.ACTION_FISHING_GRAN_SQUIN = exports.ACTION_FISHING_MHARA = exports.ACTION_FISHING_WHISKFIN = exports.ACTION_FISHING_WATER_SERPENT = void 0;
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+ exports.ACTIONCHOICE_SMITHING_ADAMANTINE_BOOTS = exports.ACTIONCHOICE_SMITHING_MITHRIL_BOOTS = exports.ACTIONCHOICE_SMITHING_IRON_BOOTS = exports.ACTIONCHOICE_SMITHING_BRONZE_BOOTS = exports.ACTIONCHOICE_SMITHING_ORICHALCUM_GAUNTLETS = exports.ACTIONCHOICE_SMITHING_TITANIUM_GAUNTLETS = exports.ACTIONCHOICE_SMITHING_RUNITE_GAUNTLETS = exports.ACTIONCHOICE_SMITHING_ADAMANTINE_GAUNTLETS = exports.ACTIONCHOICE_SMITHING_MITHRIL_GAUNTLETS = exports.ACTIONCHOICE_SMITHING_IRON_GAUNTLETS = exports.ACTIONCHOICE_SMITHING_BRONZE_GAUNTLETS = exports.ACTIONCHOICE_SMITHING_ORICHALCUM_TASSETS = exports.ACTIONCHOICE_SMITHING_TITANIUM_TASSETS = exports.ACTIONCHOICE_SMITHING_RUNITE_TASSETS = exports.ACTIONCHOICE_SMITHING_ADAMANTINE_TASSETS = exports.ACTIONCHOICE_SMITHING_MITHRIL_TASSETS = exports.ACTIONCHOICE_SMITHING_IRON_TASSETS = exports.ACTIONCHOICE_SMITHING_BRONZE_TASSETS = exports.ACTIONCHOICE_SMITHING_ORICHALCUM_ARMOR = exports.ACTIONCHOICE_SMITHING_TITANIUM_ARMOR = exports.ACTIONCHOICE_SMITHING_RUNITE_ARMOR = exports.ACTIONCHOICE_SMITHING_ADAMANTINE_ARMOR = exports.ACTIONCHOICE_SMITHING_MITHRIL_ARMOR = exports.ACTIONCHOICE_SMITHING_IRON_ARMOR = exports.ACTIONCHOICE_SMITHING_BRONZE_ARMOR = exports.ACTIONCHOICE_SMITHING_ORICHALCUM_HELMET = exports.ACTIONCHOICE_SMITHING_TITANIUM_HELMET = exports.ACTIONCHOICE_SMITHING_RUNITE_HELMET = exports.ACTIONCHOICE_SMITHING_ADAMANTINE_HELMET = exports.ACTIONCHOICE_SMITHING_MITHRIL_HELMET = exports.ACTIONCHOICE_SMITHING_IRON_HELMET = exports.ACTIONCHOICE_SMITHING_BRONZE_HELMET = exports.ACTIONCHOICE_SMITHING_ORICHALCUM_BAR = exports.ACTIONCHOICE_SMITHING_TITANIUM_BAR = exports.ACTIONCHOICE_SMITHING_RUNITE_BAR = exports.ACTIONCHOICE_SMITHING_ADAMANTINE_BAR = exports.ACTIONCHOICE_SMITHING_MITHRIL_BAR = exports.ACTIONCHOICE_SMITHING_IRON_BAR = exports.ACTIONCHOICE_SMITHING_BRONZE_BAR = exports.ACTIONCHOICE_SMITHING_BASE = exports.ACTIONCHOICE_FIREMAKING_MAX = exports.ACTIONCHOICE_FIREMAKING_LIVING = exports.ACTIONCHOICE_FIREMAKING_ENCHANTED = exports.ACTIONCHOICE_FIREMAKING_ASH = exports.ACTIONCHOICE_FIREMAKING_MAGICAL = exports.ACTIONCHOICE_FIREMAKING_REDWOOD = exports.ACTIONCHOICE_FIREMAKING_MAPLE = exports.ACTIONCHOICE_FIREMAKING_WILLOW = exports.ACTIONCHOICE_FIREMAKING_OAK = exports.ACTIONCHOICE_FIREMAKING_LOG = void 0;
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+ exports.ACTIONCHOICE_COOKING_DRAGONFISH = exports.ACTIONCHOICE_COOKING_OCTACLE = exports.ACTIONCHOICE_COOKING_LANCER = exports.ACTIONCHOICE_COOKING_GRAN_SQUIN = exports.ACTIONCHOICE_COOKING_MHARA = exports.ACTIONCHOICE_COOKING_WHISKFIN = exports.ACTIONCHOICE_COOKING_WATER_SERPENT = exports.ACTIONCHOICE_COOKING_VIPER_BASS = exports.ACTIONCHOICE_COOKING_VANISHING_PERCH = exports.ACTIONCHOICE_COOKING_SHAW = exports.ACTIONCHOICE_COOKING_SPHINX_FISH = exports.ACTIONCHOICE_COOKING_ROSEFIN = exports.ACTIONCHOICE_COOKING_DOUBTFISH = exports.ACTIONCHOICE_COOKING_CHODFISH = exports.ACTIONCHOICE_COOKING_CRUSKAN = exports.ACTIONCHOICE_COOKING_STONECLAW = exports.ACTIONCHOICE_COOKING_AZACUDDA = exports.ACTIONCHOICE_COOKING_ROXA = exports.ACTIONCHOICE_COOKING_QUAFFER = exports.ACTIONCHOICE_COOKING_RAZORFISH = exports.ACTIONCHOICE_COOKING_FLITFISH = exports.ACTIONCHOICE_COOKING_MYSTY_BLUE = exports.ACTIONCHOICE_COOKING_GOLDFISH = exports.ACTIONCHOICE_COOKING_BOWFISH = exports.ACTIONCHOICE_COOKING_ROJJA = exports.ACTIONCHOICE_COOKING_TROUT = exports.ACTIONCHOICE_COOKING_ANCHO = exports.ACTIONCHOICE_COOKING_FEOLA = exports.ACTIONCHOICE_COOKING_SKRIMP = exports.ACTIONCHOICE_COOKING_BLEKK = exports.ACTIONCHOICE_COOKING_MINNUS = exports.ACTIONCHOICE_COOKING_BASE = exports.ACTIONCHOICE_SMITHING_MAX = exports.ACTIONCHOICE_SMITHING_ORICHALCUM_SWORD = exports.ACTIONCHOICE_SMITHING_TITANIUM_SWORD = exports.ACTIONCHOICE_SMITHING_RUNITE_SWORD = exports.ACTIONCHOICE_SMITHING_ADAMANTINE_SWORD = exports.ACTIONCHOICE_SMITHING_MITHRIL_SWORD = exports.ACTIONCHOICE_SMITHING_IRON_SWORD = exports.ACTIONCHOICE_SMITHING_BRONZE_SWORD = exports.ACTIONCHOICE_SMITHING_ORICHALCUM_SHIELD = exports.ACTIONCHOICE_SMITHING_TITANIUM_SHIELD = exports.ACTIONCHOICE_SMITHING_RUNITE_SHIELD = exports.ACTIONCHOICE_SMITHING_ADAMANTINE_SHIELD = exports.ACTIONCHOICE_SMITHING_MITHRIL_SHIELD = exports.ACTIONCHOICE_SMITHING_IRON_SHIELD = exports.ACTIONCHOICE_SMITHING_BRONZE_SHIELD = exports.ACTIONCHOICE_SMITHING_ORICHALCUM_BOOTS = exports.ACTIONCHOICE_SMITHING_TITANIUM_BOOTS = exports.ACTIONCHOICE_SMITHING_RUNITE_BOOTS = void 0;
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+ exports.ACTIONCHOICE_CRAFTING_BAT_WING_HAT = exports.ACTIONCHOICE_CRAFTING_NATUOW_BRACERS = exports.ACTIONCHOICE_CRAFTING_NATUOW_BOOTS = exports.ACTIONCHOICE_CRAFTING_NATUOW_TASSETS = exports.ACTIONCHOICE_CRAFTING_NATUOW_BODY = exports.ACTIONCHOICE_CRAFTING_NATUOW_HOOD = exports.ACTIONCHOICE_CRAFTING_BAT_WING_PATCH = exports.ACTIONCHOICE_CRAFTING_ACORN_PATCH = exports.ACTIONCHOICE_CRAFTING_ROPE = exports.ACTIONCHOICE_CRAFTING_BONEMEAL = exports.ACTIONCHOICE_CRAFTING_NATUOW_LEATHER = exports.ACTIONCHOICE_CRAFTING_ORICHALCUM_AXE = exports.ACTIONCHOICE_CRAFTING_TITANIUM_AXE = exports.ACTIONCHOICE_CRAFTING_RUNITE_AXE = exports.ACTIONCHOICE_CRAFTING_ADAMANTINE_AXE = exports.ACTIONCHOICE_CRAFTING_MITHRIL_AXE = exports.ACTIONCHOICE_CRAFTING_IRON_AXE = exports.ACTIONCHOICE_CRAFTING_BRONZE_AXE = exports.ACTIONCHOICE_CRAFTING_ORICHALCUM_PICKAXE = exports.ACTIONCHOICE_CRAFTING_TITANIUM_PICKAXE = exports.ACTIONCHOICE_CRAFTING_RUNITE_PICKAXE = exports.ACTIONCHOICE_CRAFTING_ADAMANTINE_PICKAXE = exports.ACTIONCHOICE_CRAFTING_MITHRIL_PICKAXE = exports.ACTIONCHOICE_CRAFTING_IRON_PICKAXE = exports.ACTIONCHOICE_CRAFTING_BRONZE_PICKAXE = exports.ACTIONCHOICE_CRAFTING_DRAGONSTONE_AMULET = exports.ACTIONCHOICE_CRAFTING_DIAMOND_AMULET = exports.ACTIONCHOICE_CRAFTING_AMETHYST_AMULET = exports.ACTIONCHOICE_CRAFTING_RUBY_AMULET = exports.ACTIONCHOICE_CRAFTING_EMERALD_AMULET = exports.ACTIONCHOICE_CRAFTING_SAPPHIRE_AMULET = exports.ACTIONCHOICE_CRAFTING_BASE = exports.ACTIONCHOICE_MAGIC_MAX = exports.ACTIONCHOICE_MAGIC_ICE_SPIKES = exports.ACTIONCHOICE_MAGIC_CONCUSSION_BEAMS = exports.ACTIONCHOICE_MAGIC_FURY_FISTS = exports.ACTIONCHOICE_MAGIC_AIR_BALL = exports.ACTIONCHOICE_MAGIC_SUMMON_HELL_HOUND = exports.ACTIONCHOICE_MAGIC_MAGIC_BREATH = exports.ACTIONCHOICE_MAGIC_MYSTIC_BLAST = exports.ACTIONCHOICE_MAGIC_VORTEX = exports.ACTIONCHOICE_MAGIC_DEATH_WAVE = exports.ACTIONCHOICE_MAGIC_NATURES_FURU = exports.ACTIONCHOICE_MAGIC_SHADOW_BLAST = exports.ACTIONCHOICE_MAGIC_BASE = exports.ACTIONCHOICE_ATTACK_MAX = exports.ACTION_ATTACK_MONSTER = exports.ACTIONCHOICE_ATTACK_BASE = exports.ACTIONCHOICE_COOKING_MAX = exports.ACTIONCHOICE_COOKING_YERESPATUM = void 0;
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+ exports.ACTIONCHOICE_CRAFTING_MAX = exports.ACTIONCHOICE_CRAFTING_SHAMAN_BOOTS = exports.ACTIONCHOICE_CRAFTING_SHAMAN_GAUNTLETS = exports.ACTIONCHOICE_CRAFTING_SHAMAN_TROUSERS = exports.ACTIONCHOICE_CRAFTING_SHAMAN_BODY = exports.ACTIONCHOICE_CRAFTING_SHAMAN_HOOD = exports.ACTIONCHOICE_CRAFTING_SEERS_BOOTS = exports.ACTIONCHOICE_CRAFTING_SEERS_BRACERS = exports.ACTIONCHOICE_CRAFTING_SEERS_TROUSERS = exports.ACTIONCHOICE_CRAFTING_SEERS_BODY = exports.ACTIONCHOICE_CRAFTING_SEERS_HOOD = exports.ACTIONCHOICE_CRAFTING_SORCERER_BOOTS = exports.ACTIONCHOICE_CRAFTING_SORCERER_GAUNTLETS = exports.ACTIONCHOICE_CRAFTING_SORCERER_TROUSERS = exports.ACTIONCHOICE_CRAFTING_SORCERER_BODY = exports.ACTIONCHOICE_CRAFTING_SORCERER_HAT = exports.ACTIONCHOICE_CRAFTING_MAGE_BOOTS = exports.ACTIONCHOICE_CRAFTING_MAGE_BRACERS = exports.ACTIONCHOICE_CRAFTING_MAGE_TROUSERS = exports.ACTIONCHOICE_CRAFTING_MAGE_BODY = exports.ACTIONCHOICE_CRAFTING_MAGE_HOOD = exports.ACTIONCHOICE_CRAFTING_APPRENTICE_BOOTS = exports.ACTIONCHOICE_CRAFTING_APPRENTICE_GAUNTLETS = exports.ACTIONCHOICE_CRAFTING_APPRENTICE_TROUSERS = exports.ACTIONCHOICE_CRAFTING_APPRENTICE_BODY = exports.ACTIONCHOICE_CRAFTING_APPRENTICE_HAT = exports.ACTIONCHOICE_CRAFTING_DIAMOND_STAFF = exports.ACTIONCHOICE_CRAFTING_AMETHYST_STAFF = exports.ACTIONCHOICE_CRAFTING_RUBY_STAFF = exports.ACTIONCHOICE_CRAFTING_EMERALD_STAFF = exports.ACTIONCHOICE_CRAFTING_SAPPHIRE_STAFF = exports.ACTIONCHOICE_CRAFTING_TOTEM_STAFF = exports.ACTIONCHOICE_CRAFTING_NATURE_BRACERS = exports.ACTIONCHOICE_CRAFTING_NATURE_BOOTS = exports.ACTIONCHOICE_CRAFTING_NATURE_TROUSERS = exports.ACTIONCHOICE_CRAFTING_NATURE_BODY = exports.ACTIONCHOICE_CRAFTING_NATURE_MASK = exports.ACTIONCHOICE_CRAFTING_BAT_WING_BRACERS = exports.ACTIONCHOICE_CRAFTING_BAT_WING_BOOTS = exports.ACTIONCHOICE_CRAFTING_BAT_WING_TROUSERS = exports.ACTIONCHOICE_CRAFTING_BAT_WING_BODY = void 0;
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+ exports.NONE = 0;
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+ // 1 - 255 (head)
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+ exports.HEAD_BASE = 1;
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+ exports.BRONZE_HELMET = exports.HEAD_BASE;
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+ exports.IRON_HELMET = exports.HEAD_BASE + 1;
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+ exports.MITHRIL_HELMET = exports.HEAD_BASE + 2;
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+ exports.ADAMANTINE_HELMET = exports.HEAD_BASE + 3;
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+ exports.RUNITE_HELMET = exports.HEAD_BASE + 4;
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+ exports.TITANIUM_HELMET = exports.HEAD_BASE + 5;
25
+ exports.ORICHALCUM_HELMET = exports.HEAD_BASE + 6;
26
+ exports.NATUOW_HOOD = exports.HEAD_BASE + 7;
27
+ exports.BAT_WING_HAT = exports.HEAD_BASE + 8;
28
+ exports.NATURE_MASK = exports.HEAD_BASE + 9;
29
+ exports.APPRENTICE_HAT = exports.HEAD_BASE + 10;
30
+ exports.MAGE_HOOD = exports.HEAD_BASE + 11;
31
+ exports.SORCERER_HAT = exports.HEAD_BASE + 12;
32
+ exports.SEERS_HOOD = exports.HEAD_BASE + 13;
33
+ exports.SHAMAN_HOOD = exports.HEAD_BASE + 14;
34
+ exports.MASTER_HAT = exports.HEAD_BASE + 15;
35
+ exports.HEAD_MAX = exports.HEAD_BASE + 254; // Inclusive
36
+ // 257 - 511 (neck)
37
+ exports.NECK_BASE = 257;
38
+ exports.SAPPHIRE_AMULET = exports.NECK_BASE;
39
+ exports.EMERALD_AMULET = exports.NECK_BASE + 1;
40
+ exports.RUBY_AMULET = exports.NECK_BASE + 2;
41
+ exports.AMETHYST_AMULET = exports.NECK_BASE + 3;
42
+ exports.DIAMOND_AMULET = exports.NECK_BASE + 4;
43
+ exports.DRAGONSTONE_AMULET = exports.NECK_BASE + 5;
44
+ exports.NECK_MAX = exports.NECK_BASE + 254;
45
+ // 513 - 767 (body)
46
+ exports.BODY_BASE = 513;
47
+ exports.BRONZE_ARMOR = exports.BODY_BASE;
48
+ exports.IRON_ARMOR = exports.BODY_BASE + 1;
49
+ exports.MITHRIL_ARMOR = exports.BODY_BASE + 2;
50
+ exports.ADAMANTINE_ARMOR = exports.BODY_BASE + 3;
51
+ exports.RUNITE_ARMOR = exports.BODY_BASE + 4;
52
+ exports.TITANIUM_ARMOR = exports.BODY_BASE + 5;
53
+ exports.ORICHALCUM_ARMOR = exports.BODY_BASE + 6;
54
+ exports.NATUOW_BODY = exports.BODY_BASE + 7;
55
+ exports.BAT_WING_BODY = exports.BODY_BASE + 8;
56
+ exports.NATURE_BODY = exports.BODY_BASE + 9;
57
+ exports.APPRENTICE_BODY = exports.BODY_BASE + 10;
58
+ exports.MAGE_BODY = exports.BODY_BASE + 11;
59
+ exports.SORCERER_BODY = exports.BODY_BASE + 12;
60
+ exports.SEERS_BODY = exports.BODY_BASE + 13;
61
+ exports.SHAMAN_BODY = exports.BODY_BASE + 14;
62
+ exports.MASTER_BODY = exports.BODY_BASE + 15;
63
+ exports.BODY_MAX = exports.BODY_BASE + 254;
64
+ // 769 - 1023 (arms)
65
+ exports.ARMS_BASE = 769;
66
+ exports.BRONZE_GAUNTLETS = exports.ARMS_BASE;
67
+ exports.IRON_GAUNTLETS = exports.ARMS_BASE + 1;
68
+ exports.MITHRIL_GAUNTLETS = exports.ARMS_BASE + 2;
69
+ exports.ADAMANTINE_GAUNTLETS = exports.ARMS_BASE + 3;
70
+ exports.RUNITE_GAUNTLETS = exports.ARMS_BASE + 4;
71
+ exports.TITANIUM_GAUNTLETS = exports.ARMS_BASE + 5;
72
+ exports.ORICHALCUM_GAUNTLETS = exports.ARMS_BASE + 6;
73
+ exports.NATUOW_BRACERS = exports.ARMS_BASE + 7;
74
+ exports.BAT_WING_BRACERS = exports.ARMS_BASE + 8;
75
+ exports.NATURE_BRACERS = exports.ARMS_BASE + 9;
76
+ exports.APPRENTICE_GAUNTLETS = exports.ARMS_BASE + 10;
77
+ exports.MAGE_BRACERS = exports.ARMS_BASE + 11;
78
+ exports.SORCERER_GAUNTLETS = exports.ARMS_BASE + 12;
79
+ exports.SEERS_BRACERS = exports.ARMS_BASE + 13;
80
+ exports.SHAMAN_GAUNTLETS = exports.ARMS_BASE + 14;
81
+ exports.MASTER_BRACERS = exports.ARMS_BASE + 15;
82
+ exports.ARMS_MAX = exports.ARMS_BASE + 254;
83
+ // 1025 - 1279 (legs)
84
+ exports.LEGS_BASE = 1025;
85
+ exports.BRONZE_TASSETS = exports.LEGS_BASE;
86
+ exports.IRON_TASSETS = exports.LEGS_BASE + 1;
87
+ exports.MITHRIL_TASSETS = exports.LEGS_BASE + 2;
88
+ exports.ADAMANTINE_TASSETS = exports.LEGS_BASE + 3;
89
+ exports.RUNITE_TASSETS = exports.LEGS_BASE + 4;
90
+ exports.TITANIUM_TASSETS = exports.LEGS_BASE + 5;
91
+ exports.ORICHALCUM_TASSETS = exports.LEGS_BASE + 6;
92
+ exports.NATUOW_TASSETS = exports.LEGS_BASE + 7;
93
+ exports.BAT_WING_TROUSERS = exports.LEGS_BASE + 8;
94
+ exports.NATURE_TROUSERS = exports.LEGS_BASE + 9;
95
+ exports.APPRENTICE_TROUSERS = exports.LEGS_BASE + 10;
96
+ exports.MAGE_TROUSERS = exports.LEGS_BASE + 11;
97
+ exports.SORCERER_TROUSERS = exports.LEGS_BASE + 12;
98
+ exports.SEERS_TROUSERS = exports.LEGS_BASE + 13;
99
+ exports.SHAMAN_TROUSERS = exports.LEGS_BASE + 14;
100
+ exports.MASTER_TROUSERS = exports.LEGS_BASE + 15;
101
+ exports.LEGS_MAX = exports.LEGS_BASE + 254;
102
+ // 1281 - 1535 (boots)
103
+ exports.BOOTS_BASE = 1281;
104
+ exports.BRONZE_BOOTS = exports.BOOTS_BASE;
105
+ exports.IRON_BOOTS = exports.BOOTS_BASE + 1;
106
+ exports.MITHRIL_BOOTS = exports.BOOTS_BASE + 2;
107
+ exports.ADAMANTINE_BOOTS = exports.BOOTS_BASE + 3;
108
+ exports.RUNITE_BOOTS = exports.BOOTS_BASE + 4;
109
+ exports.TITANIUM_BOOTS = exports.BOOTS_BASE + 5;
110
+ exports.ORICHALCUM_BOOTS = exports.BOOTS_BASE + 6;
111
+ exports.NATUOW_BOOTS = exports.BOOTS_BASE + 7;
112
+ exports.BAT_WING_BOOTS = exports.BOOTS_BASE + 8;
113
+ exports.NATURE_BOOTS = exports.BOOTS_BASE + 9;
114
+ exports.APPRENTICE_BOOTS = exports.BOOTS_BASE + 10;
115
+ exports.MAGE_BOOTS = exports.BOOTS_BASE + 11;
116
+ exports.SORCERER_BOOTS = exports.BOOTS_BASE + 12;
117
+ exports.SEERS_BOOTS = exports.BOOTS_BASE + 13;
118
+ exports.SHAMAN_BOOTS = exports.BOOTS_BASE + 14;
119
+ exports.MASTER_BOOTS = exports.BOOTS_BASE + 15;
120
+ exports.BOOTS_MAX = exports.BOOTS_BASE + 254;
121
+ // 1536 - 1791 spare(1)
122
+ // 1792 - 2047 spare(2)
123
+ // Combat (right arm) (2048 - 2303)
124
+ exports.COMBAT_BASE = 2048;
125
+ // Melee
126
+ exports.SWORD_BASE = exports.COMBAT_BASE;
127
+ exports.BRONZE_SWORD = exports.SWORD_BASE;
128
+ exports.IRON_SWORD = exports.COMBAT_BASE + 1;
129
+ exports.MITHRIL_SWORD = exports.COMBAT_BASE + 2;
130
+ exports.ADAMANTINE_SWORD = exports.COMBAT_BASE + 3;
131
+ exports.RUNITE_SWORD = exports.COMBAT_BASE + 4;
132
+ exports.TITANIUM_SWORD = exports.COMBAT_BASE + 5;
133
+ exports.ORICHALCUM_SWORD = exports.COMBAT_BASE + 6;
134
+ exports.SWORD_MAX = exports.SWORD_BASE + 49;
135
+ // Magic
136
+ exports.STAFF_BASE = exports.COMBAT_BASE + 50;
137
+ exports.TOTEM_STAFF = exports.STAFF_BASE;
138
+ exports.SAPPHIRE_STAFF = exports.STAFF_BASE + 1;
139
+ exports.EMERALD_STAFF = exports.STAFF_BASE + 2;
140
+ exports.RUBY_STAFF = exports.STAFF_BASE + 3;
141
+ exports.AMETHYST_STAFF = exports.STAFF_BASE + 4;
142
+ exports.DIAMOND_STAFF = exports.STAFF_BASE + 5;
143
+ exports.DRAGONSTONE_STAFF = exports.STAFF_BASE + 6;
144
+ exports.STAFF_MAX = exports.STAFF_BASE + 49;
145
+ // Ranged
146
+ exports.BOW_BASE = exports.COMBAT_BASE + 100;
147
+ exports.BOW_MAX = exports.BOW_BASE + 49;
148
+ // Shields (left arm)
149
+ exports.SHIELD_BASE = exports.COMBAT_BASE + 150;
150
+ exports.BRONZE_SHIELD = exports.SHIELD_BASE;
151
+ exports.IRON_SHIELD = exports.SHIELD_BASE + 1;
152
+ exports.MITHRIL_SHIELD = exports.SHIELD_BASE + 2;
153
+ exports.ADAMANTINE_SHIELD = exports.SHIELD_BASE + 3;
154
+ exports.RUNITE_SHIELD = exports.SHIELD_BASE + 4;
155
+ exports.TITANIUM_SHIELD = exports.SHIELD_BASE + 5;
156
+ exports.ORICHALCUM_SHIELD = exports.SHIELD_BASE + 6;
157
+ exports.SHIELD_MAX = exports.SHIELD_BASE + 49;
158
+ exports.COMBAT_MAX = exports.COMBAT_BASE + 255;
159
+ // Mining (2560 - 2815)
160
+ exports.MINING_BASE = 2560;
161
+ exports.BRONZE_PICKAXE = exports.MINING_BASE;
162
+ exports.IRON_PICKAXE = exports.MINING_BASE + 1;
163
+ exports.MITHRIL_PICKAXE = exports.MINING_BASE + 2;
164
+ exports.ADAMANTINE_PICKAXE = exports.MINING_BASE + 3;
165
+ exports.RUNITE_PICKAXE = exports.MINING_BASE + 4;
166
+ exports.TITANIUM_PICKAXE = exports.MINING_BASE + 5;
167
+ exports.ORICHALCUM_PICKAXE = exports.MINING_BASE + 6;
168
+ exports.MINING_MAX = exports.MINING_BASE + 255;
169
+ // Woodcutting (2816 - 3071)
170
+ exports.WOODCUTTING_BASE = 2816;
171
+ exports.BRONZE_AXE = exports.WOODCUTTING_BASE;
172
+ exports.IRON_AXE = exports.WOODCUTTING_BASE + 1;
173
+ exports.MITHRIL_AXE = exports.WOODCUTTING_BASE + 2;
174
+ exports.ADAMANTINE_AXE = exports.WOODCUTTING_BASE + 3;
175
+ exports.RUNITE_AXE = exports.WOODCUTTING_BASE + 4;
176
+ exports.TITANIUM_AXE = exports.WOODCUTTING_BASE + 5;
177
+ exports.ORICHALCUM_AXE = exports.WOODCUTTING_BASE + 6;
178
+ exports.WOODCUTTING_MAX = exports.WOODCUTTING_BASE + 255;
179
+ // Fishing (3072 - 3327)
180
+ exports.FISHING_BASE = 3072;
181
+ exports.NET_STICK = exports.FISHING_BASE;
182
+ exports.MEDIUM_NET = exports.FISHING_BASE + 1;
183
+ exports.WOOD_FISHING_ROD = exports.FISHING_BASE + 2;
184
+ exports.TITANIUM_FISHING_ROD = exports.FISHING_BASE + 3;
185
+ exports.HARPOON = exports.FISHING_BASE + 4;
186
+ exports.LARGE_NET = exports.FISHING_BASE + 5;
187
+ exports.MAGIC_NET = exports.FISHING_BASE + 6;
188
+ exports.CAGE = exports.FISHING_BASE + 7;
189
+ exports.FISHING_MAX = exports.FISHING_BASE + 255;
190
+ // Firemaking (3328 - 3583)
191
+ exports.FIRE_BASE = 3328;
192
+ exports.MAGIC_FIRE_STARTER = exports.FIRE_BASE;
193
+ exports.FIRE_MAX = exports.FIRE_BASE + 255;
194
+ // Smithing (none needed)
195
+ // Crafting (none needed)
196
+ // Cooking (none needed)
197
+ // 10000+ it'a all other items
198
+ // Bars
199
+ exports.BAR_BASE = 10240; // (256 * 40)
200
+ exports.BRONZE_BAR = exports.BAR_BASE;
201
+ exports.IRON_BAR = exports.BAR_BASE + 1;
202
+ exports.MITHRIL_BAR = exports.BAR_BASE + 2;
203
+ exports.ADAMANTINE_BAR = exports.BAR_BASE + 3;
204
+ exports.RUNITE_BAR = exports.BAR_BASE + 4;
205
+ exports.TITANIUM_BAR = exports.BAR_BASE + 5;
206
+ exports.ORICHALCUM_BAR = exports.BAR_BASE + 6;
207
+ exports.BAR_MAX = exports.BAR_BASE + 255;
208
+ // Logs
209
+ exports.LOG_BASE = 10496;
210
+ exports.LOG = exports.LOG_BASE;
211
+ exports.OAK_LOG = exports.LOG_BASE + 1;
212
+ exports.WILLOW_LOG = exports.LOG_BASE + 2;
213
+ exports.MAPLE_LOG = exports.LOG_BASE + 3;
214
+ exports.REDWOOD_LOG = exports.LOG_BASE + 4;
215
+ exports.MAGICAL_LOG = exports.LOG_BASE + 5;
216
+ exports.ASH_LOG = exports.LOG_BASE + 6;
217
+ exports.ENCHANTED_LOG = exports.LOG_BASE + 7;
218
+ exports.LIVING_LOG = exports.LOG_BASE + 8;
219
+ exports.LOG_MAX = exports.LOG_BASE + 255;
220
+ // Fish
221
+ exports.RAW_FISH_BASE = 10752;
222
+ exports.RAW_MINNUS = exports.RAW_FISH_BASE;
223
+ exports.RAW_BLEKK = exports.RAW_FISH_BASE + 1;
224
+ exports.RAW_SKRIMP = exports.RAW_FISH_BASE + 2;
225
+ exports.RAW_FEOLA = exports.RAW_FISH_BASE + 3;
226
+ exports.RAW_ANCHO = exports.RAW_FISH_BASE + 4;
227
+ exports.RAW_TROUT = exports.RAW_FISH_BASE + 5;
228
+ exports.RAW_ROJJA = exports.RAW_FISH_BASE + 6;
229
+ exports.RAW_BOWFISH = exports.RAW_FISH_BASE + 7;
230
+ exports.RAW_GOLDFISH = exports.RAW_FISH_BASE + 8;
231
+ exports.RAW_MYSTY_BLUE = exports.RAW_FISH_BASE + 9;
232
+ exports.RAW_FLITFISH = exports.RAW_FISH_BASE + 10;
233
+ exports.RAW_RAZORFISH = exports.RAW_FISH_BASE + 11;
234
+ exports.RAW_QUAFFER = exports.RAW_FISH_BASE + 12;
235
+ exports.RAW_ROXA = exports.RAW_FISH_BASE + 13;
236
+ exports.RAW_AZACUDDA = exports.RAW_FISH_BASE + 14;
237
+ exports.RAW_STONECLAW = exports.RAW_FISH_BASE + 15;
238
+ exports.RAW_CRUSKAN = exports.RAW_FISH_BASE + 16;
239
+ exports.RAW_CHODFISH = exports.RAW_FISH_BASE + 17;
240
+ exports.RAW_DOUBTFISH = exports.RAW_FISH_BASE + 18;
241
+ exports.RAW_ROSEFIN = exports.RAW_FISH_BASE + 19;
242
+ exports.RAW_SPHINX_FISH = exports.RAW_FISH_BASE + 20;
243
+ exports.RAW_SHAW = exports.RAW_FISH_BASE + 21;
244
+ exports.RAW_VANISHING_PERCH = exports.RAW_FISH_BASE + 22;
245
+ exports.RAW_VIPER_BASS = exports.RAW_FISH_BASE + 23;
246
+ exports.RAW_WATER_SERPENT = exports.RAW_FISH_BASE + 24;
247
+ exports.RAW_WHISKFIN = exports.RAW_FISH_BASE + 25;
248
+ exports.RAW_MHARA = exports.RAW_FISH_BASE + 26;
249
+ exports.RAW_GRAN_SQUIN = exports.RAW_FISH_BASE + 27;
250
+ exports.RAW_LANCER = exports.RAW_FISH_BASE + 28;
251
+ exports.RAW_OCTACLE = exports.RAW_FISH_BASE + 29;
252
+ exports.RAW_DRAGONFISH = exports.RAW_FISH_BASE + 30;
253
+ exports.RAW_YERESPATUM = exports.RAW_FISH_BASE + 31;
254
+ exports.RAW_FISH_MAX = exports.RAW_FISH_BASE + 255;
255
+ // Cooked fish
256
+ exports.COOKED_FISH_BASE = 11008;
257
+ exports.COOKED_MINNUS = exports.COOKED_FISH_BASE;
258
+ exports.COOKED_BLEKK = exports.COOKED_FISH_BASE + 1;
259
+ exports.COOKED_SKRIMP = exports.COOKED_FISH_BASE + 2;
260
+ exports.COOKED_FEOLA = exports.COOKED_FISH_BASE + 3;
261
+ exports.COOKED_ANCHO = exports.COOKED_FISH_BASE + 4;
262
+ exports.COOKED_TROUT = exports.COOKED_FISH_BASE + 5;
263
+ exports.COOKED_ROJJA = exports.COOKED_FISH_BASE + 6;
264
+ exports.COOKED_BOWFISH = exports.COOKED_FISH_BASE + 7;
265
+ exports.COOKED_GOLDFISH = exports.COOKED_FISH_BASE + 8;
266
+ exports.COOKED_MYSTY_BLUE = exports.COOKED_FISH_BASE + 9;
267
+ exports.COOKED_FLITFISH = exports.COOKED_FISH_BASE + 10;
268
+ exports.COOKED_RAZORFISH = exports.COOKED_FISH_BASE + 11;
269
+ exports.COOKED_QUAFFER = exports.COOKED_FISH_BASE + 12;
270
+ exports.COOKED_ROXA = exports.COOKED_FISH_BASE + 13;
271
+ exports.COOKED_AZACUDDA = exports.COOKED_FISH_BASE + 14;
272
+ exports.COOKED_STONECLAW = exports.COOKED_FISH_BASE + 15;
273
+ exports.COOKED_CRUSKAN = exports.COOKED_FISH_BASE + 16;
274
+ exports.COOKED_CHODFISH = exports.COOKED_FISH_BASE + 17;
275
+ exports.COOKED_DOUBTFISH = exports.COOKED_FISH_BASE + 18;
276
+ exports.COOKED_ROSEFIN = exports.COOKED_FISH_BASE + 19;
277
+ exports.COOKED_SPHINX_FISH = exports.COOKED_FISH_BASE + 20;
278
+ exports.COOKED_SHAW = exports.COOKED_FISH_BASE + 21;
279
+ exports.COOKED_VANISHING_PERCH = exports.COOKED_FISH_BASE + 22;
280
+ exports.COOKED_VIPER_BASS = exports.COOKED_FISH_BASE + 23;
281
+ exports.COOKED_WATER_SERPENT = exports.COOKED_FISH_BASE + 24;
282
+ exports.COOKED_WHISKFIN = exports.COOKED_FISH_BASE + 25;
283
+ exports.COOKED_MHARA = exports.COOKED_FISH_BASE + 26;
284
+ exports.COOKED_GRAN_SQUIN = exports.COOKED_FISH_BASE + 27;
285
+ exports.COOKED_LANCER = exports.COOKED_FISH_BASE + 28;
286
+ exports.COOKED_OCTACLE = exports.COOKED_FISH_BASE + 29;
287
+ exports.COOKED_DRAGONFISH = exports.COOKED_FISH_BASE + 30;
288
+ exports.COOKED_YERESPATUM = exports.COOKED_FISH_BASE + 31;
289
+ exports.COOKED_FISH_MAX = exports.COOKED_FISH_BASE + 255;
290
+ // Farming
291
+ exports.FARMING_BASE = 11264;
292
+ exports.BONEMEAL = exports.FARMING_BASE;
293
+ exports.FARMING_MAX = exports.FARMING_BASE + 255;
294
+ // Mining
295
+ exports.ORE_BASE = 11520;
296
+ exports.COPPER_ORE = exports.ORE_BASE;
297
+ exports.TIN_ORE = exports.ORE_BASE + 1;
298
+ exports.IRON_ORE = exports.ORE_BASE + 2;
299
+ exports.SAPPHIRE = exports.ORE_BASE + 3;
300
+ exports.COAL_ORE = exports.ORE_BASE + 4;
301
+ exports.EMERALD = exports.ORE_BASE + 5;
302
+ exports.MITHRIL_ORE = exports.ORE_BASE + 6;
303
+ exports.RUBY = exports.ORE_BASE + 7;
304
+ exports.ADAMANTINE_ORE = exports.ORE_BASE + 8;
305
+ exports.AMETHYST = exports.ORE_BASE + 9;
306
+ exports.DIAMOND = exports.ORE_BASE + 10;
307
+ exports.RUNITE_ORE = exports.ORE_BASE + 11;
308
+ exports.DRAGONSTONE = exports.ORE_BASE + 12;
309
+ exports.TITANIUM_ORE = exports.ORE_BASE + 13;
310
+ exports.ORICHALCUM_ORE = exports.ORE_BASE + 14;
311
+ exports.ORE_MAX = exports.ORE_BASE + 255;
312
+ // Arrows
313
+ exports.ARROW_BASE = 11776;
314
+ exports.BRONZE_ARROW = exports.ARROW_BASE;
315
+ exports.ARROW_MAX = exports.ARROW_BASE + 255;
316
+ // Scrolls
317
+ exports.SCROLL_BASE = 12032;
318
+ exports.SHADOW_SCROLL = exports.SCROLL_BASE;
319
+ exports.NATURE_SCROLL = exports.SCROLL_BASE + 1;
320
+ exports.AQUA_SCROLL = exports.SCROLL_BASE + 2;
321
+ exports.HELL_SCROLL = exports.SCROLL_BASE + 3;
322
+ exports.AIR_SCROLL = exports.SCROLL_BASE + 4;
323
+ exports.BARRAGE_SCROLL = exports.SCROLL_BASE + 5;
324
+ exports.FREEZE_SCROLL = exports.SCROLL_BASE + 6;
325
+ exports.ANCIENT_SCROLL = exports.SCROLL_BASE + 7;
326
+ exports.SCROLL_MAX = exports.SCROLL_BASE + 255;
327
+ // Free interval
328
+ exports.NOT_USED_BASE = 12544;
329
+ exports.NOT_USED_MAX = 12799;
330
+ // Boosts
331
+ exports.BOOST_BASE = 12800;
332
+ exports.COMBAT_BOOST = exports.BOOST_BASE;
333
+ exports.XP_BOOST = exports.BOOST_BASE + 1;
334
+ exports.GATHERING_BOOST = exports.BOOST_BASE + 2;
335
+ exports.SKILL_BOOST = exports.BOOST_BASE + 3;
336
+ exports.ABSENCE_BOOST = exports.BOOST_BASE + 4;
337
+ exports.PRAY_TO_THE_BEARDIE = exports.BOOST_BASE + 5;
338
+ exports.GO_OUTSIDE = exports.BOOST_BASE + 6;
339
+ exports.RAINING_RARES = exports.BOOST_BASE + 7;
340
+ exports.BOOST_MAX = 13055;
341
+ // MISC
342
+ exports.MISC_BASE = 65535;
343
+ exports.MYSTERY_BOX = exports.MISC_BASE;
344
+ exports.RAID_PASS = exports.MISC_BASE - 1;
345
+ exports.NATUOW_HIDE = exports.MISC_BASE - 2;
346
+ exports.NATUOW_LEATHER = exports.MISC_BASE - 3;
347
+ exports.SMALL_BONE = exports.MISC_BASE - 4;
348
+ exports.MEDIUM_BONE = exports.MISC_BASE - 5;
349
+ exports.LARGE_BONE = exports.MISC_BASE - 6;
350
+ exports.DRAGON_BONE = exports.MISC_BASE - 7;
351
+ exports.DRAGON_TEETH = exports.MISC_BASE - 8;
352
+ exports.DRAGON_SCALE = exports.MISC_BASE - 9;
353
+ exports.POISON = exports.MISC_BASE - 10;
354
+ exports.STRING = exports.MISC_BASE - 11;
355
+ exports.ROPE = exports.MISC_BASE - 12;
356
+ exports.LEAF_FRAGMENTS = exports.MISC_BASE - 13;
357
+ exports.VENOM_POUCH = exports.MISC_BASE - 14;
358
+ exports.BAT_WING = exports.MISC_BASE - 15;
359
+ exports.BAT_WING_PATCH = exports.MISC_BASE - 16;
360
+ exports.THREAD_NEEDLE = exports.MISC_BASE - 17;
361
+ exports.LOSSUTH_TEETH = exports.MISC_BASE - 18;
362
+ exports.LOSSUTH_SCALE = exports.MISC_BASE - 19;
363
+ exports.FEATHER = exports.MISC_BASE - 20;
364
+ exports.QUARTZ_INFUSED_FEATHER = exports.MISC_BASE - 21;
365
+ exports.BARK_CHUNK = exports.MISC_BASE - 22;
366
+ exports.APPRENTICE_FABRIC = exports.MISC_BASE - 23;
367
+ exports.MAGE_FABRIC = exports.MISC_BASE - 24;
368
+ exports.SORCERER_FABRIC = exports.MISC_BASE - 25;
369
+ exports.SEERS_FABRIC = exports.MISC_BASE - 26;
370
+ exports.SHAMAN_FABRIC = exports.MISC_BASE - 27;
371
+ exports.MASTER_FABRIC = exports.MISC_BASE - 28;
372
+ exports.DRAGON_KEY = exports.MISC_BASE - 29;
373
+ exports.BONE_KEY = exports.MISC_BASE - 30;
374
+ exports.NATURE_KEY = exports.MISC_BASE - 31;
375
+ exports.AQUA_KEY = exports.MISC_BASE - 32;
376
+ exports.BLUECANAR = exports.MISC_BASE - 33;
377
+ exports.ANURGAT = exports.MISC_BASE - 34;
378
+ exports.RUFARUM = exports.MISC_BASE - 35;
379
+ exports.WHITE_DEATH_SPORE = exports.MISC_BASE - 36;
380
+ exports.ENCHANTED_ACORN = exports.MISC_BASE - 37;
381
+ exports.ACORN_PATCH = exports.MISC_BASE - 38;
382
+ exports.MISC_MIN = 32768;
383
+ /** ACTIONS */
384
+ // Woodcutting
385
+ exports.ACTION_WOODCUTTING_BASE = 1;
386
+ exports.ACTION_WOODCUTTING_LOG = exports.ACTION_WOODCUTTING_BASE;
387
+ exports.ACTION_WOODCUTTING_OAK = exports.ACTION_WOODCUTTING_BASE + 1;
388
+ exports.ACTION_WOODCUTTING_WILLOW = exports.ACTION_WOODCUTTING_BASE + 2;
389
+ exports.ACTION_WOODCUTTING_MAPLE = exports.ACTION_WOODCUTTING_BASE + 3;
390
+ exports.ACTION_WOODCUTTING_REDWOOD = exports.ACTION_WOODCUTTING_BASE + 4;
391
+ exports.ACTION_WOODCUTTING_MAGICAL = exports.ACTION_WOODCUTTING_BASE + 5;
392
+ exports.ACTION_WOODCUTTING_ASH = exports.ACTION_WOODCUTTING_BASE + 6;
393
+ exports.ACTION_WOODCUTTING_ENCHANTED = exports.ACTION_WOODCUTTING_BASE + 7;
394
+ exports.ACTION_WOODCUTTING_LIVING = exports.ACTION_WOODCUTTING_BASE + 8;
395
+ exports.ACTION_WOODCUTTING_MAX = 499;
396
+ // Mining
397
+ exports.ACTION_MINING_BASE = 500;
398
+ exports.ACTION_MINING_COPPER = exports.ACTION_MINING_BASE;
399
+ exports.ACTION_MINING_TIN = exports.ACTION_MINING_BASE + 1;
400
+ exports.ACTION_MINING_IRON = exports.ACTION_MINING_BASE + 2;
401
+ exports.ACTION_MINING_SAPPHIRE = exports.ACTION_MINING_BASE + 3;
402
+ exports.ACTION_MINING_COAL = exports.ACTION_MINING_BASE + 4;
403
+ exports.ACTION_MINING_EMERALD = exports.ACTION_MINING_BASE + 5;
404
+ exports.ACTION_MINING_MITHRIL = exports.ACTION_MINING_BASE + 6;
405
+ exports.ACTION_MINING_RUBY = exports.ACTION_MINING_BASE + 7;
406
+ exports.ACTION_MINING_ADAMANTINE = exports.ACTION_MINING_BASE + 8;
407
+ exports.ACTION_MINING_AMETHYST = exports.ACTION_MINING_BASE + 9;
408
+ exports.ACTION_MINING_DIAMOND = exports.ACTION_MINING_BASE + 10;
409
+ exports.ACTION_MINING_RUNITE = exports.ACTION_MINING_BASE + 11;
410
+ exports.ACTION_MINING_DRAGONSTONE = exports.ACTION_MINING_BASE + 12;
411
+ exports.ACTION_MINING_TITANIUM = exports.ACTION_MINING_BASE + 13;
412
+ exports.ACTION_MINING_ORICHALCUM = exports.ACTION_MINING_BASE + 14;
413
+ exports.ACTION_MINING_MAX = 999;
414
+ // Firemaking
415
+ exports.ACTION_FIREMAKING_BASE = 1000;
416
+ exports.ACTION_FIREMAKING_ITEM = exports.ACTION_FIREMAKING_BASE;
417
+ exports.ACTION_FIREMAKING_MAX = 1099;
418
+ // Smithing
419
+ exports.ACTION_SMITHING_BASE = 1100;
420
+ exports.ACTION_SMITHING_ITEM = exports.ACTION_SMITHING_BASE;
421
+ exports.ACTION_SMITHING_MAX = 1199;
422
+ // Cooking
423
+ exports.ACTION_COOKING_BASE = 1200;
424
+ exports.ACTION_COOKING_ITEM = exports.ACTION_COOKING_BASE;
425
+ exports.ACTION_COOKING_MAX = 1299;
426
+ // Crafting
427
+ exports.ACTION_CRAFTING_BASE = 1300;
428
+ exports.ACTION_CRAFTING_ITEM = exports.ACTION_CRAFTING_BASE;
429
+ exports.ACTION_CRAFTING_MAX = 1399;
430
+ // Fishing
431
+ exports.ACTION_FISHING_BASE = 1500;
432
+ exports.ACTION_FISHING_MINNUS = exports.ACTION_FISHING_BASE;
433
+ exports.ACTION_FISHING_BLEKK = exports.ACTION_FISHING_BASE + 1;
434
+ exports.ACTION_FISHING_SKRIMP = exports.ACTION_FISHING_BASE + 2;
435
+ exports.ACTION_FISHING_FEOLA = exports.ACTION_FISHING_BASE + 3;
436
+ exports.ACTION_FISHING_ANCHO = exports.ACTION_FISHING_BASE + 4;
437
+ exports.ACTION_FISHING_TROUT = exports.ACTION_FISHING_BASE + 5;
438
+ exports.ACTION_FISHING_ROJJA = exports.ACTION_FISHING_BASE + 6;
439
+ exports.ACTION_FISHING_BOWFISH = exports.ACTION_FISHING_BASE + 7;
440
+ exports.ACTION_FISHING_GOLDFISH = exports.ACTION_FISHING_BASE + 8;
441
+ exports.ACTION_FISHING_MYSTY_BLUE = exports.ACTION_FISHING_BASE + 9;
442
+ exports.ACTION_FISHING_FLITFISH = exports.ACTION_FISHING_BASE + 10;
443
+ exports.ACTION_FISHING_RAZORFISH = exports.ACTION_FISHING_BASE + 11;
444
+ exports.ACTION_FISHING_QUAFFER = exports.ACTION_FISHING_BASE + 12;
445
+ exports.ACTION_FISHING_ROXA = exports.ACTION_FISHING_BASE + 13;
446
+ exports.ACTION_FISHING_AZACUDDA = exports.ACTION_FISHING_BASE + 14;
447
+ exports.ACTION_FISHING_STONECLAW = exports.ACTION_FISHING_BASE + 15;
448
+ exports.ACTION_FISHING_CRUSKAN = exports.ACTION_FISHING_BASE + 16;
449
+ exports.ACTION_FISHING_CHODFISH = exports.ACTION_FISHING_BASE + 17;
450
+ exports.ACTION_FISHING_DOUBTFISH = exports.ACTION_FISHING_BASE + 18;
451
+ exports.ACTION_FISHING_ROSEFIN = exports.ACTION_FISHING_BASE + 19;
452
+ exports.ACTION_FISHING_SPHINX_FISH = exports.ACTION_FISHING_BASE + 20;
453
+ exports.ACTION_FISHING_SHAW = exports.ACTION_FISHING_BASE + 21;
454
+ exports.ACTION_FISHING_VANISHING_PERCH = exports.ACTION_FISHING_BASE + 22;
455
+ exports.ACTION_FISHING_VIPER_BASS = exports.ACTION_FISHING_BASE + 23;
456
+ exports.ACTION_FISHING_WATER_SERPENT = exports.ACTION_FISHING_BASE + 24;
457
+ exports.ACTION_FISHING_WHISKFIN = exports.ACTION_FISHING_BASE + 25;
458
+ exports.ACTION_FISHING_MHARA = exports.ACTION_FISHING_BASE + 26;
459
+ exports.ACTION_FISHING_GRAN_SQUIN = exports.ACTION_FISHING_BASE + 27;
460
+ exports.ACTION_FISHING_LANCER = exports.ACTION_FISHING_BASE + 28;
461
+ exports.ACTION_FISHING_OCTACLE = exports.ACTION_FISHING_BASE + 29;
462
+ exports.ACTION_FISHING_DRAGONFISH = exports.ACTION_FISHING_BASE + 30;
463
+ exports.ACTION_FISHING_YERESPATUM = exports.ACTION_FISHING_BASE + 31;
464
+ exports.ACTION_FISHING_MAX = 1999;
465
+ // Combat
466
+ exports.ACTION_COMBAT_BASE = 2000;
467
+ exports.ACTION_COMBAT_NATUOW = exports.ACTION_COMBAT_BASE;
468
+ exports.ACTION_COMBAT_GROG_TOAD = exports.ACTION_COMBAT_BASE + 1;
469
+ exports.ACTION_COMBAT_UFFINCH = exports.ACTION_COMBAT_BASE + 2;
470
+ exports.ACTION_COMBAT_NATURARACNID = exports.ACTION_COMBAT_BASE + 3;
471
+ exports.ACTION_COMBAT_DRAGON_FROG = exports.ACTION_COMBAT_BASE + 4;
472
+ exports.ACTION_COMBAT_ELDER_BURGOF = exports.ACTION_COMBAT_BASE + 5;
473
+ exports.ACTION_COMBAT_GRAND_TREE_IMP = exports.ACTION_COMBAT_BASE + 6;
474
+ exports.ACTION_COMBAT_GRAND_BANOXNID = exports.ACTION_COMBAT_BASE + 7;
475
+ exports.ACTION_COMBAT_GRAND_ARCANE_DRAGON = exports.ACTION_COMBAT_BASE + 8;
476
+ exports.ACTION_COMBAT_GRAND_SNAPPER_BUG = exports.ACTION_COMBAT_BASE + 9;
477
+ exports.ACTION_COMBAT_GRAND_SNUFFLEQUARG = exports.ACTION_COMBAT_BASE + 10;
478
+ exports.ACTION_COMBAT_GRAND_OBGORA = exports.ACTION_COMBAT_BASE + 11;
479
+ exports.ACTION_COMBAT_GRAND_LOSSUTH = exports.ACTION_COMBAT_BASE + 12;
480
+ exports.ACTION_COMBAT_GRAND_SQUIGGLE_EGG = exports.ACTION_COMBAT_BASE + 13;
481
+ exports.ACTION_COMBAT_GRAND_QUARTZ_EAGLE = exports.ACTION_COMBAT_BASE + 14;
482
+ exports.ACTION_COMBAT_GRAND_DWELLER_BAT = exports.ACTION_COMBAT_BASE + 15;
483
+ exports.ACTION_COMBAT_GRAND_ANCIENT_ENT = exports.ACTION_COMBAT_BASE + 16;
484
+ exports.ACTION_COMBAT_GRAND_ROCKHAWK = exports.ACTION_COMBAT_BASE + 17;
485
+ exports.ACTION_COMBAT_GRAND_QRAKUR = exports.ACTION_COMBAT_BASE + 18;
486
+ exports.ACTION_COMBAT_GRAND_ELEMENTAL_DRAGON = exports.ACTION_COMBAT_BASE + 19;
487
+ exports.ACTION_COMBAT_GRAND_ERKAD = exports.ACTION_COMBAT_BASE + 20;
488
+ exports.ACTION_COMBAT_MAX = 2499;
489
+ // Thieving
490
+ exports.ACTION_THIEVING_BASE = 2500;
491
+ exports.ACTION_THIEVING_CHILD = exports.ACTION_THIEVING_BASE;
492
+ exports.ACTION_THIEVING_MAN = exports.ACTION_THIEVING_BASE + 1;
493
+ exports.ACTION_THIEVING_GUARD = exports.ACTION_THIEVING_BASE + 2;
494
+ exports.ACTION_THIEVING_CHEST = exports.ACTION_THIEVING_BASE + 3;
495
+ exports.ACTION_THIEVING_STALL = exports.ACTION_THIEVING_BASE + 4;
496
+ exports.ACTION_THIEVING_FARMER = exports.ACTION_THIEVING_BASE + 5;
497
+ exports.ACTION_THIEVING_FISHERMAN = exports.ACTION_THIEVING_BASE + 6;
498
+ exports.ACTION_THIEVING_LUMBERJACK = exports.ACTION_THIEVING_BASE + 7;
499
+ exports.ACTION_THIEVING_BLACKSMITH = exports.ACTION_THIEVING_BASE + 8;
500
+ exports.ACTION_THIEVING_HEAD_GUARD = exports.ACTION_THIEVING_BASE + 9;
501
+ exports.ACTION_THIEVING_WIZARD = exports.ACTION_THIEVING_BASE + 10;
502
+ exports.ACTION_THIEVING_POTION_SHOP = exports.ACTION_THIEVING_BASE + 11;
503
+ exports.ACTION_THIEVING_GEM_MERCHANT = exports.ACTION_THIEVING_BASE + 12;
504
+ exports.ACTION_THIEVING_BANK = exports.ACTION_THIEVING_BASE + 13;
505
+ exports.ACTION_THIEVING_MASTER_THIEF = exports.ACTION_THIEVING_BASE + 14;
506
+ exports.ACTION_THIEVING_MAX = 2999;
507
+ /** ACTIONS CHOICES */
508
+ // Woodcutting
509
+ exports.ACTIONCHOICE_FIREMAKING_BASE = 1;
510
+ exports.ACTIONCHOICE_FIREMAKING_LOG = exports.ACTIONCHOICE_FIREMAKING_BASE;
511
+ exports.ACTIONCHOICE_FIREMAKING_OAK = exports.ACTIONCHOICE_FIREMAKING_BASE + 1;
512
+ exports.ACTIONCHOICE_FIREMAKING_WILLOW = exports.ACTIONCHOICE_FIREMAKING_BASE + 2;
513
+ exports.ACTIONCHOICE_FIREMAKING_MAPLE = exports.ACTIONCHOICE_FIREMAKING_BASE + 3;
514
+ exports.ACTIONCHOICE_FIREMAKING_REDWOOD = exports.ACTIONCHOICE_FIREMAKING_BASE + 4;
515
+ exports.ACTIONCHOICE_FIREMAKING_MAGICAL = exports.ACTIONCHOICE_FIREMAKING_BASE + 5;
516
+ exports.ACTIONCHOICE_FIREMAKING_ASH = exports.ACTIONCHOICE_FIREMAKING_BASE + 6;
517
+ exports.ACTIONCHOICE_FIREMAKING_ENCHANTED = exports.ACTIONCHOICE_FIREMAKING_BASE + 7;
518
+ exports.ACTIONCHOICE_FIREMAKING_LIVING = exports.ACTIONCHOICE_FIREMAKING_BASE + 8;
519
+ exports.ACTIONCHOICE_FIREMAKING_MAX = 499;
520
+ // Smithing
521
+ exports.ACTIONCHOICE_SMITHING_BASE = 500;
522
+ exports.ACTIONCHOICE_SMITHING_BRONZE_BAR = exports.ACTIONCHOICE_SMITHING_BASE;
523
+ exports.ACTIONCHOICE_SMITHING_IRON_BAR = exports.ACTIONCHOICE_SMITHING_BASE + 1;
524
+ exports.ACTIONCHOICE_SMITHING_MITHRIL_BAR = exports.ACTIONCHOICE_SMITHING_BASE + 2;
525
+ exports.ACTIONCHOICE_SMITHING_ADAMANTINE_BAR = exports.ACTIONCHOICE_SMITHING_BASE + 3;
526
+ exports.ACTIONCHOICE_SMITHING_RUNITE_BAR = exports.ACTIONCHOICE_SMITHING_BASE + 4;
527
+ exports.ACTIONCHOICE_SMITHING_TITANIUM_BAR = exports.ACTIONCHOICE_SMITHING_BASE + 5;
528
+ exports.ACTIONCHOICE_SMITHING_ORICHALCUM_BAR = exports.ACTIONCHOICE_SMITHING_BASE + 6;
529
+ exports.ACTIONCHOICE_SMITHING_BRONZE_HELMET = exports.ACTIONCHOICE_SMITHING_BASE + 7;
530
+ exports.ACTIONCHOICE_SMITHING_IRON_HELMET = exports.ACTIONCHOICE_SMITHING_BASE + 8;
531
+ exports.ACTIONCHOICE_SMITHING_MITHRIL_HELMET = exports.ACTIONCHOICE_SMITHING_BASE + 9;
532
+ exports.ACTIONCHOICE_SMITHING_ADAMANTINE_HELMET = exports.ACTIONCHOICE_SMITHING_BASE + 10;
533
+ exports.ACTIONCHOICE_SMITHING_RUNITE_HELMET = exports.ACTIONCHOICE_SMITHING_BASE + 11;
534
+ exports.ACTIONCHOICE_SMITHING_TITANIUM_HELMET = exports.ACTIONCHOICE_SMITHING_BASE + 12;
535
+ exports.ACTIONCHOICE_SMITHING_ORICHALCUM_HELMET = exports.ACTIONCHOICE_SMITHING_BASE + 13;
536
+ exports.ACTIONCHOICE_SMITHING_BRONZE_ARMOR = exports.ACTIONCHOICE_SMITHING_BASE + 14;
537
+ exports.ACTIONCHOICE_SMITHING_IRON_ARMOR = exports.ACTIONCHOICE_SMITHING_BASE + 15;
538
+ exports.ACTIONCHOICE_SMITHING_MITHRIL_ARMOR = exports.ACTIONCHOICE_SMITHING_BASE + 16;
539
+ exports.ACTIONCHOICE_SMITHING_ADAMANTINE_ARMOR = exports.ACTIONCHOICE_SMITHING_BASE + 17;
540
+ exports.ACTIONCHOICE_SMITHING_RUNITE_ARMOR = exports.ACTIONCHOICE_SMITHING_BASE + 18;
541
+ exports.ACTIONCHOICE_SMITHING_TITANIUM_ARMOR = exports.ACTIONCHOICE_SMITHING_BASE + 19;
542
+ exports.ACTIONCHOICE_SMITHING_ORICHALCUM_ARMOR = exports.ACTIONCHOICE_SMITHING_BASE + 20;
543
+ exports.ACTIONCHOICE_SMITHING_BRONZE_TASSETS = exports.ACTIONCHOICE_SMITHING_BASE + 21;
544
+ exports.ACTIONCHOICE_SMITHING_IRON_TASSETS = exports.ACTIONCHOICE_SMITHING_BASE + 22;
545
+ exports.ACTIONCHOICE_SMITHING_MITHRIL_TASSETS = exports.ACTIONCHOICE_SMITHING_BASE + 23;
546
+ exports.ACTIONCHOICE_SMITHING_ADAMANTINE_TASSETS = exports.ACTIONCHOICE_SMITHING_BASE + 24;
547
+ exports.ACTIONCHOICE_SMITHING_RUNITE_TASSETS = exports.ACTIONCHOICE_SMITHING_BASE + 25;
548
+ exports.ACTIONCHOICE_SMITHING_TITANIUM_TASSETS = exports.ACTIONCHOICE_SMITHING_BASE + 26;
549
+ exports.ACTIONCHOICE_SMITHING_ORICHALCUM_TASSETS = exports.ACTIONCHOICE_SMITHING_BASE + 27;
550
+ exports.ACTIONCHOICE_SMITHING_BRONZE_GAUNTLETS = exports.ACTIONCHOICE_SMITHING_BASE + 28;
551
+ exports.ACTIONCHOICE_SMITHING_IRON_GAUNTLETS = exports.ACTIONCHOICE_SMITHING_BASE + 29;
552
+ exports.ACTIONCHOICE_SMITHING_MITHRIL_GAUNTLETS = exports.ACTIONCHOICE_SMITHING_BASE + 30;
553
+ exports.ACTIONCHOICE_SMITHING_ADAMANTINE_GAUNTLETS = exports.ACTIONCHOICE_SMITHING_BASE + 31;
554
+ exports.ACTIONCHOICE_SMITHING_RUNITE_GAUNTLETS = exports.ACTIONCHOICE_SMITHING_BASE + 32;
555
+ exports.ACTIONCHOICE_SMITHING_TITANIUM_GAUNTLETS = exports.ACTIONCHOICE_SMITHING_BASE + 33;
556
+ exports.ACTIONCHOICE_SMITHING_ORICHALCUM_GAUNTLETS = exports.ACTIONCHOICE_SMITHING_BASE + 34;
557
+ exports.ACTIONCHOICE_SMITHING_BRONZE_BOOTS = exports.ACTIONCHOICE_SMITHING_BASE + 35;
558
+ exports.ACTIONCHOICE_SMITHING_IRON_BOOTS = exports.ACTIONCHOICE_SMITHING_BASE + 36;
559
+ exports.ACTIONCHOICE_SMITHING_MITHRIL_BOOTS = exports.ACTIONCHOICE_SMITHING_BASE + 37;
560
+ exports.ACTIONCHOICE_SMITHING_ADAMANTINE_BOOTS = exports.ACTIONCHOICE_SMITHING_BASE + 38;
561
+ exports.ACTIONCHOICE_SMITHING_RUNITE_BOOTS = exports.ACTIONCHOICE_SMITHING_BASE + 39;
562
+ exports.ACTIONCHOICE_SMITHING_TITANIUM_BOOTS = exports.ACTIONCHOICE_SMITHING_BASE + 40;
563
+ exports.ACTIONCHOICE_SMITHING_ORICHALCUM_BOOTS = exports.ACTIONCHOICE_SMITHING_BASE + 41;
564
+ exports.ACTIONCHOICE_SMITHING_BRONZE_SHIELD = exports.ACTIONCHOICE_SMITHING_BASE + 42;
565
+ exports.ACTIONCHOICE_SMITHING_IRON_SHIELD = exports.ACTIONCHOICE_SMITHING_BASE + 43;
566
+ exports.ACTIONCHOICE_SMITHING_MITHRIL_SHIELD = exports.ACTIONCHOICE_SMITHING_BASE + 44;
567
+ exports.ACTIONCHOICE_SMITHING_ADAMANTINE_SHIELD = exports.ACTIONCHOICE_SMITHING_BASE + 45;
568
+ exports.ACTIONCHOICE_SMITHING_RUNITE_SHIELD = exports.ACTIONCHOICE_SMITHING_BASE + 46;
569
+ exports.ACTIONCHOICE_SMITHING_TITANIUM_SHIELD = exports.ACTIONCHOICE_SMITHING_BASE + 47;
570
+ exports.ACTIONCHOICE_SMITHING_ORICHALCUM_SHIELD = exports.ACTIONCHOICE_SMITHING_BASE + 48;
571
+ exports.ACTIONCHOICE_SMITHING_BRONZE_SWORD = exports.ACTIONCHOICE_SMITHING_BASE + 49;
572
+ exports.ACTIONCHOICE_SMITHING_IRON_SWORD = exports.ACTIONCHOICE_SMITHING_BASE + 50;
573
+ exports.ACTIONCHOICE_SMITHING_MITHRIL_SWORD = exports.ACTIONCHOICE_SMITHING_BASE + 51;
574
+ exports.ACTIONCHOICE_SMITHING_ADAMANTINE_SWORD = exports.ACTIONCHOICE_SMITHING_BASE + 52;
575
+ exports.ACTIONCHOICE_SMITHING_RUNITE_SWORD = exports.ACTIONCHOICE_SMITHING_BASE + 53;
576
+ exports.ACTIONCHOICE_SMITHING_TITANIUM_SWORD = exports.ACTIONCHOICE_SMITHING_BASE + 54;
577
+ exports.ACTIONCHOICE_SMITHING_ORICHALCUM_SWORD = exports.ACTIONCHOICE_SMITHING_BASE + 55;
578
+ exports.ACTIONCHOICE_SMITHING_MAX = 999;
579
+ // Cooking
580
+ exports.ACTIONCHOICE_COOKING_BASE = 1000;
581
+ exports.ACTIONCHOICE_COOKING_MINNUS = exports.ACTIONCHOICE_COOKING_BASE + 1;
582
+ exports.ACTIONCHOICE_COOKING_BLEKK = exports.ACTIONCHOICE_COOKING_BASE + 2;
583
+ exports.ACTIONCHOICE_COOKING_SKRIMP = exports.ACTIONCHOICE_COOKING_BASE + 3;
584
+ exports.ACTIONCHOICE_COOKING_FEOLA = exports.ACTIONCHOICE_COOKING_BASE + 4;
585
+ exports.ACTIONCHOICE_COOKING_ANCHO = exports.ACTIONCHOICE_COOKING_BASE + 5;
586
+ exports.ACTIONCHOICE_COOKING_TROUT = exports.ACTIONCHOICE_COOKING_BASE + 6;
587
+ exports.ACTIONCHOICE_COOKING_ROJJA = exports.ACTIONCHOICE_COOKING_BASE + 7;
588
+ exports.ACTIONCHOICE_COOKING_BOWFISH = exports.ACTIONCHOICE_COOKING_BASE + 8;
589
+ exports.ACTIONCHOICE_COOKING_GOLDFISH = exports.ACTIONCHOICE_COOKING_BASE + 9;
590
+ exports.ACTIONCHOICE_COOKING_MYSTY_BLUE = exports.ACTIONCHOICE_COOKING_BASE + 10;
591
+ exports.ACTIONCHOICE_COOKING_FLITFISH = exports.ACTIONCHOICE_COOKING_BASE + 11;
592
+ exports.ACTIONCHOICE_COOKING_RAZORFISH = exports.ACTIONCHOICE_COOKING_BASE + 12;
593
+ exports.ACTIONCHOICE_COOKING_QUAFFER = exports.ACTIONCHOICE_COOKING_BASE + 13;
594
+ exports.ACTIONCHOICE_COOKING_ROXA = exports.ACTIONCHOICE_COOKING_BASE + 14;
595
+ exports.ACTIONCHOICE_COOKING_AZACUDDA = exports.ACTIONCHOICE_COOKING_BASE + 15;
596
+ exports.ACTIONCHOICE_COOKING_STONECLAW = exports.ACTIONCHOICE_COOKING_BASE + 16;
597
+ exports.ACTIONCHOICE_COOKING_CRUSKAN = exports.ACTIONCHOICE_COOKING_BASE + 17;
598
+ exports.ACTIONCHOICE_COOKING_CHODFISH = exports.ACTIONCHOICE_COOKING_BASE + 18;
599
+ exports.ACTIONCHOICE_COOKING_DOUBTFISH = exports.ACTIONCHOICE_COOKING_BASE + 19;
600
+ exports.ACTIONCHOICE_COOKING_ROSEFIN = exports.ACTIONCHOICE_COOKING_BASE + 20;
601
+ exports.ACTIONCHOICE_COOKING_SPHINX_FISH = exports.ACTIONCHOICE_COOKING_BASE + 21;
602
+ exports.ACTIONCHOICE_COOKING_SHAW = exports.ACTIONCHOICE_COOKING_BASE + 22;
603
+ exports.ACTIONCHOICE_COOKING_VANISHING_PERCH = exports.ACTIONCHOICE_COOKING_BASE + 23;
604
+ exports.ACTIONCHOICE_COOKING_VIPER_BASS = exports.ACTIONCHOICE_COOKING_BASE + 24;
605
+ exports.ACTIONCHOICE_COOKING_WATER_SERPENT = exports.ACTIONCHOICE_COOKING_BASE + 25;
606
+ exports.ACTIONCHOICE_COOKING_WHISKFIN = exports.ACTIONCHOICE_COOKING_BASE + 26;
607
+ exports.ACTIONCHOICE_COOKING_MHARA = exports.ACTIONCHOICE_COOKING_BASE + 27;
608
+ exports.ACTIONCHOICE_COOKING_GRAN_SQUIN = exports.ACTIONCHOICE_COOKING_BASE + 28;
609
+ exports.ACTIONCHOICE_COOKING_LANCER = exports.ACTIONCHOICE_COOKING_BASE + 29;
610
+ exports.ACTIONCHOICE_COOKING_OCTACLE = exports.ACTIONCHOICE_COOKING_BASE + 30;
611
+ exports.ACTIONCHOICE_COOKING_DRAGONFISH = exports.ACTIONCHOICE_COOKING_BASE + 31;
612
+ exports.ACTIONCHOICE_COOKING_YERESPATUM = exports.ACTIONCHOICE_COOKING_BASE + 32;
613
+ exports.ACTIONCHOICE_COOKING_MAX = 1499;
614
+ // Attack
615
+ exports.ACTIONCHOICE_ATTACK_BASE = 1500;
616
+ exports.ACTION_ATTACK_MONSTER = exports.ACTIONCHOICE_ATTACK_BASE;
617
+ exports.ACTIONCHOICE_ATTACK_MAX = 1999;
618
+ // Magic
619
+ exports.ACTIONCHOICE_MAGIC_BASE = 2000;
620
+ exports.ACTIONCHOICE_MAGIC_SHADOW_BLAST = exports.ACTIONCHOICE_MAGIC_BASE;
621
+ exports.ACTIONCHOICE_MAGIC_NATURES_FURU = exports.ACTIONCHOICE_MAGIC_BASE + 1;
622
+ exports.ACTIONCHOICE_MAGIC_DEATH_WAVE = exports.ACTIONCHOICE_MAGIC_BASE + 2;
623
+ exports.ACTIONCHOICE_MAGIC_VORTEX = exports.ACTIONCHOICE_MAGIC_BASE + 3;
624
+ exports.ACTIONCHOICE_MAGIC_MYSTIC_BLAST = exports.ACTIONCHOICE_MAGIC_BASE + 4;
625
+ exports.ACTIONCHOICE_MAGIC_MAGIC_BREATH = exports.ACTIONCHOICE_MAGIC_BASE + 5;
626
+ exports.ACTIONCHOICE_MAGIC_SUMMON_HELL_HOUND = exports.ACTIONCHOICE_MAGIC_BASE + 6;
627
+ exports.ACTIONCHOICE_MAGIC_AIR_BALL = exports.ACTIONCHOICE_MAGIC_BASE + 7;
628
+ exports.ACTIONCHOICE_MAGIC_FURY_FISTS = exports.ACTIONCHOICE_MAGIC_BASE + 8;
629
+ exports.ACTIONCHOICE_MAGIC_CONCUSSION_BEAMS = exports.ACTIONCHOICE_MAGIC_BASE + 9;
630
+ exports.ACTIONCHOICE_MAGIC_ICE_SPIKES = exports.ACTIONCHOICE_MAGIC_BASE + 10;
631
+ exports.ACTIONCHOICE_MAGIC_MAX = 2499;
632
+ // Crafting
633
+ exports.ACTIONCHOICE_CRAFTING_BASE = 2500;
634
+ exports.ACTIONCHOICE_CRAFTING_SAPPHIRE_AMULET = exports.ACTIONCHOICE_CRAFTING_BASE;
635
+ exports.ACTIONCHOICE_CRAFTING_EMERALD_AMULET = exports.ACTIONCHOICE_CRAFTING_BASE + 1;
636
+ exports.ACTIONCHOICE_CRAFTING_RUBY_AMULET = exports.ACTIONCHOICE_CRAFTING_BASE + 2;
637
+ exports.ACTIONCHOICE_CRAFTING_AMETHYST_AMULET = exports.ACTIONCHOICE_CRAFTING_BASE + 3;
638
+ exports.ACTIONCHOICE_CRAFTING_DIAMOND_AMULET = exports.ACTIONCHOICE_CRAFTING_BASE + 4;
639
+ exports.ACTIONCHOICE_CRAFTING_DRAGONSTONE_AMULET = exports.ACTIONCHOICE_CRAFTING_BASE + 5;
640
+ exports.ACTIONCHOICE_CRAFTING_BRONZE_PICKAXE = exports.ACTIONCHOICE_CRAFTING_BASE + 6;
641
+ exports.ACTIONCHOICE_CRAFTING_IRON_PICKAXE = exports.ACTIONCHOICE_CRAFTING_BASE + 7;
642
+ exports.ACTIONCHOICE_CRAFTING_MITHRIL_PICKAXE = exports.ACTIONCHOICE_CRAFTING_BASE + 8;
643
+ exports.ACTIONCHOICE_CRAFTING_ADAMANTINE_PICKAXE = exports.ACTIONCHOICE_CRAFTING_BASE + 9;
644
+ exports.ACTIONCHOICE_CRAFTING_RUNITE_PICKAXE = exports.ACTIONCHOICE_CRAFTING_BASE + 10;
645
+ exports.ACTIONCHOICE_CRAFTING_TITANIUM_PICKAXE = exports.ACTIONCHOICE_CRAFTING_BASE + 11;
646
+ exports.ACTIONCHOICE_CRAFTING_ORICHALCUM_PICKAXE = exports.ACTIONCHOICE_CRAFTING_BASE + 12;
647
+ exports.ACTIONCHOICE_CRAFTING_BRONZE_AXE = exports.ACTIONCHOICE_CRAFTING_BASE + 13;
648
+ exports.ACTIONCHOICE_CRAFTING_IRON_AXE = exports.ACTIONCHOICE_CRAFTING_BASE + 14;
649
+ exports.ACTIONCHOICE_CRAFTING_MITHRIL_AXE = exports.ACTIONCHOICE_CRAFTING_BASE + 15;
650
+ exports.ACTIONCHOICE_CRAFTING_ADAMANTINE_AXE = exports.ACTIONCHOICE_CRAFTING_BASE + 16;
651
+ exports.ACTIONCHOICE_CRAFTING_RUNITE_AXE = exports.ACTIONCHOICE_CRAFTING_BASE + 17;
652
+ exports.ACTIONCHOICE_CRAFTING_TITANIUM_AXE = exports.ACTIONCHOICE_CRAFTING_BASE + 18;
653
+ exports.ACTIONCHOICE_CRAFTING_ORICHALCUM_AXE = exports.ACTIONCHOICE_CRAFTING_BASE + 19;
654
+ exports.ACTIONCHOICE_CRAFTING_NATUOW_LEATHER = exports.ACTIONCHOICE_CRAFTING_BASE + 20;
655
+ exports.ACTIONCHOICE_CRAFTING_BONEMEAL = exports.ACTIONCHOICE_CRAFTING_BASE + 21;
656
+ exports.ACTIONCHOICE_CRAFTING_ROPE = exports.ACTIONCHOICE_CRAFTING_BASE + 22;
657
+ exports.ACTIONCHOICE_CRAFTING_ACORN_PATCH = exports.ACTIONCHOICE_CRAFTING_BASE + 23;
658
+ exports.ACTIONCHOICE_CRAFTING_BAT_WING_PATCH = exports.ACTIONCHOICE_CRAFTING_BASE + 24;
659
+ exports.ACTIONCHOICE_CRAFTING_NATUOW_HOOD = exports.ACTIONCHOICE_CRAFTING_BASE + 25;
660
+ exports.ACTIONCHOICE_CRAFTING_NATUOW_BODY = exports.ACTIONCHOICE_CRAFTING_BASE + 26;
661
+ exports.ACTIONCHOICE_CRAFTING_NATUOW_TASSETS = exports.ACTIONCHOICE_CRAFTING_BASE + 27;
662
+ exports.ACTIONCHOICE_CRAFTING_NATUOW_BOOTS = exports.ACTIONCHOICE_CRAFTING_BASE + 28;
663
+ exports.ACTIONCHOICE_CRAFTING_NATUOW_BRACERS = exports.ACTIONCHOICE_CRAFTING_BASE + 29;
664
+ exports.ACTIONCHOICE_CRAFTING_BAT_WING_HAT = exports.ACTIONCHOICE_CRAFTING_BASE + 30;
665
+ exports.ACTIONCHOICE_CRAFTING_BAT_WING_BODY = exports.ACTIONCHOICE_CRAFTING_BASE + 31;
666
+ exports.ACTIONCHOICE_CRAFTING_BAT_WING_TROUSERS = exports.ACTIONCHOICE_CRAFTING_BASE + 32;
667
+ exports.ACTIONCHOICE_CRAFTING_BAT_WING_BOOTS = exports.ACTIONCHOICE_CRAFTING_BASE + 33;
668
+ exports.ACTIONCHOICE_CRAFTING_BAT_WING_BRACERS = exports.ACTIONCHOICE_CRAFTING_BASE + 34;
669
+ exports.ACTIONCHOICE_CRAFTING_NATURE_MASK = exports.ACTIONCHOICE_CRAFTING_BASE + 35;
670
+ exports.ACTIONCHOICE_CRAFTING_NATURE_BODY = exports.ACTIONCHOICE_CRAFTING_BASE + 36;
671
+ exports.ACTIONCHOICE_CRAFTING_NATURE_TROUSERS = exports.ACTIONCHOICE_CRAFTING_BASE + 37;
672
+ exports.ACTIONCHOICE_CRAFTING_NATURE_BOOTS = exports.ACTIONCHOICE_CRAFTING_BASE + 38;
673
+ exports.ACTIONCHOICE_CRAFTING_NATURE_BRACERS = exports.ACTIONCHOICE_CRAFTING_BASE + 39;
674
+ exports.ACTIONCHOICE_CRAFTING_TOTEM_STAFF = exports.ACTIONCHOICE_CRAFTING_BASE + 40;
675
+ exports.ACTIONCHOICE_CRAFTING_SAPPHIRE_STAFF = exports.ACTIONCHOICE_CRAFTING_BASE + 41;
676
+ exports.ACTIONCHOICE_CRAFTING_EMERALD_STAFF = exports.ACTIONCHOICE_CRAFTING_BASE + 42;
677
+ exports.ACTIONCHOICE_CRAFTING_RUBY_STAFF = exports.ACTIONCHOICE_CRAFTING_BASE + 43;
678
+ exports.ACTIONCHOICE_CRAFTING_AMETHYST_STAFF = exports.ACTIONCHOICE_CRAFTING_BASE + 44;
679
+ exports.ACTIONCHOICE_CRAFTING_DIAMOND_STAFF = exports.ACTIONCHOICE_CRAFTING_BASE + 45;
680
+ exports.ACTIONCHOICE_CRAFTING_APPRENTICE_HAT = exports.ACTIONCHOICE_CRAFTING_BASE + 46;
681
+ exports.ACTIONCHOICE_CRAFTING_APPRENTICE_BODY = exports.ACTIONCHOICE_CRAFTING_BASE + 47;
682
+ exports.ACTIONCHOICE_CRAFTING_APPRENTICE_TROUSERS = exports.ACTIONCHOICE_CRAFTING_BASE + 48;
683
+ exports.ACTIONCHOICE_CRAFTING_APPRENTICE_GAUNTLETS = exports.ACTIONCHOICE_CRAFTING_BASE + 49;
684
+ exports.ACTIONCHOICE_CRAFTING_APPRENTICE_BOOTS = exports.ACTIONCHOICE_CRAFTING_BASE + 50;
685
+ exports.ACTIONCHOICE_CRAFTING_MAGE_HOOD = exports.ACTIONCHOICE_CRAFTING_BASE + 51;
686
+ exports.ACTIONCHOICE_CRAFTING_MAGE_BODY = exports.ACTIONCHOICE_CRAFTING_BASE + 52;
687
+ exports.ACTIONCHOICE_CRAFTING_MAGE_TROUSERS = exports.ACTIONCHOICE_CRAFTING_BASE + 53;
688
+ exports.ACTIONCHOICE_CRAFTING_MAGE_BRACERS = exports.ACTIONCHOICE_CRAFTING_BASE + 54;
689
+ exports.ACTIONCHOICE_CRAFTING_MAGE_BOOTS = exports.ACTIONCHOICE_CRAFTING_BASE + 55;
690
+ exports.ACTIONCHOICE_CRAFTING_SORCERER_HAT = exports.ACTIONCHOICE_CRAFTING_BASE + 56;
691
+ exports.ACTIONCHOICE_CRAFTING_SORCERER_BODY = exports.ACTIONCHOICE_CRAFTING_BASE + 57;
692
+ exports.ACTIONCHOICE_CRAFTING_SORCERER_TROUSERS = exports.ACTIONCHOICE_CRAFTING_BASE + 58;
693
+ exports.ACTIONCHOICE_CRAFTING_SORCERER_GAUNTLETS = exports.ACTIONCHOICE_CRAFTING_BASE + 59;
694
+ exports.ACTIONCHOICE_CRAFTING_SORCERER_BOOTS = exports.ACTIONCHOICE_CRAFTING_BASE + 60;
695
+ exports.ACTIONCHOICE_CRAFTING_SEERS_HOOD = exports.ACTIONCHOICE_CRAFTING_BASE + 61;
696
+ exports.ACTIONCHOICE_CRAFTING_SEERS_BODY = exports.ACTIONCHOICE_CRAFTING_BASE + 62;
697
+ exports.ACTIONCHOICE_CRAFTING_SEERS_TROUSERS = exports.ACTIONCHOICE_CRAFTING_BASE + 63;
698
+ exports.ACTIONCHOICE_CRAFTING_SEERS_BRACERS = exports.ACTIONCHOICE_CRAFTING_BASE + 64;
699
+ exports.ACTIONCHOICE_CRAFTING_SEERS_BOOTS = exports.ACTIONCHOICE_CRAFTING_BASE + 65;
700
+ exports.ACTIONCHOICE_CRAFTING_SHAMAN_HOOD = exports.ACTIONCHOICE_CRAFTING_BASE + 66;
701
+ exports.ACTIONCHOICE_CRAFTING_SHAMAN_BODY = exports.ACTIONCHOICE_CRAFTING_BASE + 67;
702
+ exports.ACTIONCHOICE_CRAFTING_SHAMAN_TROUSERS = exports.ACTIONCHOICE_CRAFTING_BASE + 68;
703
+ exports.ACTIONCHOICE_CRAFTING_SHAMAN_GAUNTLETS = exports.ACTIONCHOICE_CRAFTING_BASE + 69;
704
+ exports.ACTIONCHOICE_CRAFTING_SHAMAN_BOOTS = exports.ACTIONCHOICE_CRAFTING_BASE + 70;
705
+ exports.ACTIONCHOICE_CRAFTING_MAX = 2999;
706
+ exports.default = exports.NONE;