@overlayed/app 1.7.0 → 1.8.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/dist/siege.d.ts CHANGED
@@ -621,111 +621,101 @@ declare function module(): {
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  defuser_dropped: {
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  game: "siege";
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  type: "defuser_dropped";
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- creation_time: number;
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+ creationTime: number;
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  content: {
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- player_id: SiegePlayerId;
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+ playerId: SiegePlayerId;
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  };
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  };
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  defuser_picked_up: {
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  game: "siege";
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  type: "defuser_picked_up";
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- creation_time: number;
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+ creationTime: number;
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  content: {
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- player_id: SiegePlayerId;
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+ playerId: SiegePlayerId;
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  initial: boolean;
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  };
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  };
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  defuser_planted: {
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  game: "siege";
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  type: "defuser_planted";
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- creation_time: number;
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+ creationTime: number;
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  content: {
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- player_id: SiegePlayerId;
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+ playerId: SiegePlayerId;
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  };
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  };
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  defuser_sabotaged: {
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  game: "siege";
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  type: "defuser_sabotaged";
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- creation_time: number;
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+ creationTime: number;
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  content: {
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- player_id: SiegePlayerId;
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+ playerId: SiegePlayerId;
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  };
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  };
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  event: {
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- game: "siege";
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- type: "player_assists_changed";
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- creation_time: number;
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- content: {
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- player_id: SiegePlayerId;
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- assists: number;
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- };
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- } | {
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  game: "siege";
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  type: "player_side_changed";
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- creation_time: number;
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+ creationTime: number;
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  content: {
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- player_id: SiegePlayerId;
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+ playerId: SiegePlayerId;
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  side: "attacker" | "both" | "defender" | "invalid" | (string & {});
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  };
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  } | {
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  game: "siege";
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- type: "player_died";
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- creation_time: number;
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+ type: "defuser_sabotaged";
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+ creationTime: number;
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  content: {
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- player_id: SiegePlayerId;
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- instigator_player_id: SiegePlayerId;
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- headshot: boolean;
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+ playerId: SiegePlayerId;
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  };
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  } | {
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  game: "siege";
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  type: "started_queuing";
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- creation_time: number;
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+ creationTime: number;
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  content: {
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- game_mode: SiegeGameMode;
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- game_type: {
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+ gameMode: SiegeGameMode;
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+ gameType: {
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  id: SiegeGameModeTypeNameId;
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  value: string;
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  };
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- match_type: SiegeMatchType;
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+ matchType: SiegeMatchType;
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  };
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  } | {
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  game: "siege";
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  type: "stopped_queuing";
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- creation_time: number;
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+ creationTime: number;
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  } | {
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  game: "siege";
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  type: "match_started";
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- creation_time: number;
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+ creationTime: number;
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  content: {
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- game_mode: SiegeGameMode;
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- game_type: {
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+ gameMode: SiegeGameMode;
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+ gameType: {
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  id: SiegeGameModeTypeNameId;
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  value: string;
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  };
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- match_type: SiegeMatchType;
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- match_id: SiegeMatchId;
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+ matchType: SiegeMatchType;
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+ matchId: SiegeMatchId;
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  map: {
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  name: {
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  id: SiegeMapNameId;
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  value: string;
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  };
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- time_of_day: {
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+ timeOfDay: {
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  id: SiegeTimeOfDay;
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  value: string;
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  };
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  };
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- is_round_based: boolean;
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- current_round_index: number;
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+ isRoundBased: boolean;
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+ currentRoundIndex: number;
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  rounds: {
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  index: number;
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- rounds_until_next_segment: number;
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- segment_size: number;
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- segment_index: number;
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- team_0: {
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+ roundsUntilNextSegment: number;
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+ segmentSize: number;
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+ segmentIndex: number;
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+ team0: {
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  role: "attacker" | "both" | "defender" | "invalid" | (string & {});
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  state: SiegeRoundState;
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  };
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- team_1: {
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+ team1: {
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  role: "attacker" | "both" | "defender" | "invalid" | (string & {});
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  state: SiegeRoundState;
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  };
@@ -734,18 +724,18 @@ declare function module(): {
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  } | {
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  game: "siege";
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  type: "match_ended";
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- creation_time: number;
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+ creationTime: number;
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  } | {
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  game: "siege";
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  type: "map_changed";
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- creation_time: number;
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+ creationTime: number;
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  content: {
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  map: {
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  name: {
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  id: SiegeMapNameId;
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  value: string;
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  };
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- time_of_day: {
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+ timeOfDay: {
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  id: SiegeTimeOfDay;
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  value: string;
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  };
@@ -754,7 +744,7 @@ declare function module(): {
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  } | {
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  game: "siege";
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  type: "operator_ban_voting_started";
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- creation_time: number;
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+ creationTime: number;
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  content: {
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  team: 0 | 1;
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  index: number;
@@ -763,12 +753,12 @@ declare function module(): {
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  } | {
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  game: "siege";
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  type: "operator_banned";
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- creation_time: number;
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+ creationTime: number;
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  content: {
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  team: 0 | 1;
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  index: number;
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  side: "attacker" | "both" | "defender" | "invalid" | (string & {});
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- operator_name: {
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+ operatorName: {
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  id: SiegeOperatorNameId;
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  value: string;
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  } | null;
@@ -776,7 +766,7 @@ declare function module(): {
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  } | {
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  game: "siege";
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  type: "operator_ban_cleared";
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- creation_time: number;
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+ creationTime: number;
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  content: {
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  team: 0 | 1;
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  index: number;
@@ -784,42 +774,42 @@ declare function module(): {
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  } | {
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  game: "siege";
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  type: "round_ended";
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- creation_time: number;
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+ creationTime: number;
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  content: {
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- round_data: {
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+ roundData: {
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  index: number;
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- rounds_until_next_segment: number;
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- segment_size: number;
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- segment_index: number;
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- team_0: {
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+ roundsUntilNextSegment: number;
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+ segmentSize: number;
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+ segmentIndex: number;
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+ team0: {
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  role: "attacker" | "both" | "defender" | "invalid" | (string & {});
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  state: SiegeRoundState;
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  };
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- team_1: {
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+ team1: {
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  role: "attacker" | "both" | "defender" | "invalid" | (string & {});
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  state: SiegeRoundState;
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  };
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  };
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- damage_events: {
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- instigator_player_id: SiegePlayerId;
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- receiver_player_id: SiegePlayerId;
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- damage_amount: number;
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- remaining_health: number;
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- pre_damage_health: number;
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- max_health: number;
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- damage_type: "area-control" | "barbed_wire" | "blade-mine" | "blowtorch" | "body-contact" | "breach-kick" | "break" | "break-wall" | "bullet" | "cleanup" | "concussion" | "contact-explosion" | "debris" | "downed" | "electric" | "emp" | "explosive" | "falling" | "fire" | "flash" | "frag" | "gas" | "gas-pipe-fire" | "interrogation" | "invalid" | "laser" | "melee" | "melee-finisher" | "melee-pushback" | "melee_gadget" | "paralyzed" | "parasite-spike" | "pneumatic" | "projectile" | "regeneration" | "reinforcement" | "reverse-friendly-fire" | "self-destroyed" | "supressive-fire" | "taser-shield" | "thermal_explosion" | "toxic" | "toxic-explosion" | "unknown" | (string & {});
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- damage_team_type: "enemy" | "friendly" | "invalid" | "unknown" | (string & {});
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- damage_hit_zone: "clothing" | "crotch" | "head" | "invalid" | "left_calf" | "left_foot" | "left_forearm" | "left_hand" | "left_thigh" | "left_upper_arm" | "lower_torso" | "neck" | "right_calf" | "right_foot" | "right_forearm" | "right_hand" | "right_thigh" | "right_upper_arm" | "upper_torso" | (string & {});
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- damage_source_id: SiegeDamageSourceId | null;
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- damage_item_id: SiegeItemObjectId | null;
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- damage_item_instance_id: SiegeItemObjectId | null;
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- damage_time: number;
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+ damageEvents: {
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+ instigatorPlayerId: SiegePlayerId;
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+ receiverPlayerId: SiegePlayerId;
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+ damageAmount: number;
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+ remainingHealth: number;
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+ preDamageHealth: number;
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+ maxHealth: number;
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+ damageType: "area-control" | "barbed_wire" | "blade-mine" | "blowtorch" | "body-contact" | "breach-kick" | "break" | "break-wall" | "bullet" | "cleanup" | "concussion" | "contact-explosion" | "debris" | "downed" | "electric" | "emp" | "explosive" | "falling" | "fire" | "flash" | "frag" | "gas" | "gas-pipe-fire" | "interrogation" | "invalid" | "laser" | "melee" | "melee-finisher" | "melee-pushback" | "melee_gadget" | "paralyzed" | "parasite-spike" | "pneumatic" | "projectile" | "regeneration" | "reinforcement" | "reverse-friendly-fire" | "self-destroyed" | "supressive-fire" | "taser-shield" | "thermal_explosion" | "toxic" | "toxic-explosion" | "unknown" | (string & {});
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+ damageTeamType: "enemy" | "friendly" | "invalid" | "unknown" | (string & {});
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+ damageHitZone: "clothing" | "crotch" | "head" | "invalid" | "left_calf" | "left_foot" | "left_forearm" | "left_hand" | "left_thigh" | "left_upper_arm" | "lower_torso" | "neck" | "right_calf" | "right_foot" | "right_forearm" | "right_hand" | "right_thigh" | "right_upper_arm" | "upper_torso" | (string & {});
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+ damageSourceId: SiegeDamageSourceId | null;
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+ damageItemId: SiegeItemObjectId | null;
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+ damageItemInstanceId: SiegeItemObjectId | null;
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+ damageTime: number;
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  }[];
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  players: {
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- player_id: SiegePlayerId;
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- final_health: number;
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- final_life_state: "dead" | "downed" | "low_health" | "normal" | "overhealed" | "respawning" | (string & {});
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- operator_name: {
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+ playerId: SiegePlayerId;
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+ finalHealth: number;
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+ finalLifeState: "dead" | "downed" | "low_health" | "normal" | "overhealed" | "respawning" | (string & {});
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+ operatorName: {
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  id: SiegeOperatorNameId;
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  value: string;
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  };
@@ -828,24 +818,24 @@ declare function module(): {
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  } | {
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  game: "siege";
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  type: "phase_changed";
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- creation_time: number;
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+ creationTime: number;
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  content: {
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  phase: "action" | "first" | "intro" | "invalid" | "planning" | "prep" | "results" | (string & {});
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  };
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  } | {
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  game: "siege";
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  type: "player_left";
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- creation_time: number;
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+ creationTime: number;
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  content: {
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- player_id: SiegePlayerId;
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+ playerId: SiegePlayerId;
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  };
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  } | {
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  game: "siege";
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  type: "player_operator_changed";
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- creation_time: number;
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+ creationTime: number;
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  content: {
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- player_id: SiegePlayerId;
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- operator_name: {
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+ playerId: SiegePlayerId;
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+ operatorName: {
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  id: SiegeOperatorNameId;
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  value: string;
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  };
@@ -853,185 +843,195 @@ declare function module(): {
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  } | {
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  game: "siege";
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  type: "player_location_changed";
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- creation_time: number;
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+ creationTime: number;
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  content: {
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- player_id: SiegePlayerId;
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- location_name: string;
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+ playerId: SiegePlayerId;
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+ locationName: string;
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  };
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  } | {
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  game: "siege";
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  type: "player_score_changed";
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- creation_time: number;
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+ creationTime: number;
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  content: {
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- player_id: SiegePlayerId;
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+ playerId: SiegePlayerId;
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  score: number;
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  };
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  } | {
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  game: "siege";
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  type: "player_kills_changed";
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- creation_time: number;
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+ creationTime: number;
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  content: {
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- player_id: SiegePlayerId;
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+ playerId: SiegePlayerId;
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  kills: number;
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  };
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  } | {
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  game: "siege";
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  type: "player_deaths_changed";
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- creation_time: number;
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+ creationTime: number;
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  content: {
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- player_id: SiegePlayerId;
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+ playerId: SiegePlayerId;
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  deaths: number;
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  };
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  } | {
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  game: "siege";
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- type: "player_game_mode_actions_changed";
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- creation_time: number;
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+ type: "player_assists_changed";
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+ creationTime: number;
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  content: {
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- player_id: SiegePlayerId;
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- game_mode_actions: number;
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+ playerId: SiegePlayerId;
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+ assists: number;
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  };
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  } | {
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  game: "siege";
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- type: "defuser_planted";
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- creation_time: number;
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+ type: "player_game_mode_actions_changed";
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+ creationTime: number;
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  content: {
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- player_id: SiegePlayerId;
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+ playerId: SiegePlayerId;
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+ gameModeActions: number;
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  };
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  } | {
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  game: "siege";
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- type: "defuser_sabotaged";
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- creation_time: number;
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+ type: "defuser_planted";
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+ creationTime: number;
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  content: {
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- player_id: SiegePlayerId;
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+ playerId: SiegePlayerId;
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  };
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  } | {
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  game: "siege";
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  type: "defuser_picked_up";
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- creation_time: number;
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+ creationTime: number;
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  content: {
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- player_id: SiegePlayerId;
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+ playerId: SiegePlayerId;
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  initial: boolean;
914
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  };
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  } | {
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  game: "siege";
917
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  type: "defuser_dropped";
918
- creation_time: number;
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+ creationTime: number;
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  content: {
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- player_id: SiegePlayerId;
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+ playerId: SiegePlayerId;
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  };
922
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  } | {
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  game: "siege";
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  type: "player_ping_updated";
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- creation_time: number;
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+ creationTime: number;
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  content: {
927
- player_id: SiegePlayerId;
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+ playerId: SiegePlayerId;
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  ping: number;
929
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  };
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  } | {
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  game: "siege";
932
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  type: "player_life_state_changed";
933
- creation_time: number;
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+ creationTime: number;
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  content: {
935
- player_id: SiegePlayerId;
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- life_state: "dead" | "downed" | "low_health" | "normal" | "overhealed" | "respawning" | (string & {});
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+ playerId: SiegePlayerId;
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+ lifeState: "dead" | "downed" | "low_health" | "normal" | "overhealed" | "respawning" | (string & {});
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+ };
929
+ } | {
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+ game: "siege";
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+ type: "player_died";
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+ creationTime: number;
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+ content: {
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+ playerId: SiegePlayerId;
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+ instigatorPlayerId: SiegePlayerId;
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+ headshot: boolean;
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  };
938
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  } | {
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  game: "siege";
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  type: "player_downed";
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- creation_time: number;
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+ creationTime: number;
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  content: {
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- player_id: SiegePlayerId;
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- instigator_player_id: SiegePlayerId;
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+ playerId: SiegePlayerId;
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+ instigatorPlayerId: SiegePlayerId;
945
945
  };
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  } | {
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  game: "siege";
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948
  type: "player_ping_id_changed";
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- creation_time: number;
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+ creationTime: number;
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  content: {
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- player_id: SiegePlayerId;
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- ping_id: number;
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+ playerId: SiegePlayerId;
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+ pingId: number;
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  };
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954
  } | {
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  game: "siege";
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  type: "player_team_changed";
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- creation_time: number;
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+ creationTime: number;
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958
  content: {
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- player_id: SiegePlayerId;
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+ playerId: SiegePlayerId;
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  team: 0 | 1;
961
961
  };
962
962
  } | ((In: {
963
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  game: "siege";
964
964
  type: "player_joined";
965
- creation_time: number;
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+ creationTime: number;
966
966
  content: {
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- player_id: SiegePlayerId;
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+ playerId: SiegePlayerId;
968
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  username: string;
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- pc_username: string | null;
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- profile_id: SiegeProfileId;
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- is_bot: boolean;
972
- is_enemy: boolean;
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- is_squad_member: boolean;
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- is_local_player: boolean;
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+ pcUsername: string | null;
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+ profileId: SiegeProfileId;
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+ isBot: boolean;
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+ isEnemy: boolean;
973
+ isSquadMember: boolean;
974
+ isLocalPlayer: boolean;
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975
  side: "attacker" | "both" | "defender" | "invalid" | (string & {});
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  team: 0 | 1;
977
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  platform: "invalid" | "pc" | "playstation" | "xbox" | (string & {});
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- is_privacy_username: boolean;
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- has_avatar_hidden: boolean;
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- has_commend_streak: boolean;
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- ping_id: number;
982
- match_stats: {
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+ isPrivacyUsername: boolean;
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+ hasAvatarHidden: boolean;
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+ hasCommendStreak: boolean;
981
+ pingId: number;
982
+ matchStats: {
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983
  kills: number;
984
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  deaths: number;
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985
  assists: number;
986
- game_mode_actions: number;
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+ gameModeActions: number;
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987
  score: number;
988
988
  };
989
- life_state: "dead" | "downed" | "low_health" | "normal" | "overhealed" | "respawning" | (string & {});
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+ lifeState: "dead" | "downed" | "low_health" | "normal" | "overhealed" | "respawning" | (string & {});
990
990
  ping: number;
991
991
  };
992
992
  }) => import("arktype").Out<{
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993
  game: "siege";
994
994
  type: "player_joined";
995
- creation_time: number;
995
+ creationTime: number;
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996
  content: {
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- player_id: SiegePlayerId;
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+ playerId: SiegePlayerId;
998
998
  username: string;
999
- pc_username: string | null;
1000
- profile_id: SiegeProfileId;
1001
- is_bot: boolean;
1002
- is_enemy: boolean;
1003
- is_squad_member: boolean;
1004
- is_local_player: boolean;
999
+ pcUsername: string | null;
1000
+ profileId: SiegeProfileId;
1001
+ isBot: boolean;
1002
+ isEnemy: boolean;
1003
+ isSquadMember: boolean;
1004
+ isLocalPlayer: boolean;
1005
1005
  side: "attacker" | "both" | "defender" | "invalid" | (string & {});
1006
1006
  team: 0 | 1;
1007
1007
  platform: "invalid" | "pc" | "playstation" | "xbox" | (string & {});
1008
- is_privacy_username: boolean;
1009
- has_avatar_hidden: boolean;
1010
- has_commend_streak: boolean;
1011
- ping_id: number;
1012
- match_stats: {
1008
+ isPrivacyUsername: boolean;
1009
+ hasAvatarHidden: boolean;
1010
+ hasCommendStreak: boolean;
1011
+ pingId: number;
1012
+ matchStats: {
1013
1013
  kills: number;
1014
1014
  deaths: number;
1015
1015
  assists: number;
1016
- game_mode_actions: number;
1016
+ gameModeActions: number;
1017
1017
  score: number;
1018
1018
  };
1019
- life_state: "dead" | "downed" | "low_health" | "normal" | "overhealed" | "respawning" | (string & {});
1019
+ lifeState: "dead" | "downed" | "low_health" | "normal" | "overhealed" | "respawning" | (string & {});
1020
1020
  ping: number;
1021
- starting_side: "attacker" | "both" | "defender" | "invalid" | (string & {});
1021
+ startingSide: "attacker" | "both" | "defender" | "invalid" | (string & {});
1022
1022
  };
1023
1023
  }>);
1024
1024
  map_changed: {
1025
1025
  game: "siege";
1026
1026
  type: "map_changed";
1027
- creation_time: number;
1027
+ creationTime: number;
1028
1028
  content: {
1029
1029
  map: {
1030
1030
  name: {
1031
1031
  id: SiegeMapNameId;
1032
1032
  value: string;
1033
1033
  };
1034
- time_of_day: {
1034
+ timeOfDay: {
1035
1035
  id: SiegeTimeOfDay;
1036
1036
  value: string;
1037
1037
  };
@@ -1041,42 +1041,42 @@ declare function module(): {
1041
1041
  match_ended: {
1042
1042
  game: "siege";
1043
1043
  type: "match_ended";
1044
- creation_time: number;
1044
+ creationTime: number;
1045
1045
  };
1046
1046
  match_started: {
1047
1047
  game: "siege";
1048
1048
  type: "match_started";
1049
- creation_time: number;
1049
+ creationTime: number;
1050
1050
  content: {
1051
- game_mode: SiegeGameMode;
1052
- game_type: {
1051
+ gameMode: SiegeGameMode;
1052
+ gameType: {
1053
1053
  id: SiegeGameModeTypeNameId;
1054
1054
  value: string;
1055
1055
  };
1056
- match_type: SiegeMatchType;
1057
- match_id: SiegeMatchId;
1056
+ matchType: SiegeMatchType;
1057
+ matchId: SiegeMatchId;
1058
1058
  map: {
1059
1059
  name: {
1060
1060
  id: SiegeMapNameId;
1061
1061
  value: string;
1062
1062
  };
1063
- time_of_day: {
1063
+ timeOfDay: {
1064
1064
  id: SiegeTimeOfDay;
1065
1065
  value: string;
1066
1066
  };
1067
1067
  };
1068
- is_round_based: boolean;
1069
- current_round_index: number;
1068
+ isRoundBased: boolean;
1069
+ currentRoundIndex: number;
1070
1070
  rounds: {
1071
1071
  index: number;
1072
- rounds_until_next_segment: number;
1073
- segment_size: number;
1074
- segment_index: number;
1075
- team_0: {
1072
+ roundsUntilNextSegment: number;
1073
+ segmentSize: number;
1074
+ segmentIndex: number;
1075
+ team0: {
1076
1076
  role: "attacker" | "both" | "defender" | "invalid" | (string & {});
1077
1077
  state: SiegeRoundState;
1078
1078
  };
1079
- team_1: {
1079
+ team1: {
1080
1080
  role: "attacker" | "both" | "defender" | "invalid" | (string & {});
1081
1081
  state: SiegeRoundState;
1082
1082
  };
@@ -1086,7 +1086,7 @@ declare function module(): {
1086
1086
  operator_ban_cleared: {
1087
1087
  game: "siege";
1088
1088
  type: "operator_ban_cleared";
1089
- creation_time: number;
1089
+ creationTime: number;
1090
1090
  content: {
1091
1091
  team: 0 | 1;
1092
1092
  index: number;
@@ -1095,7 +1095,7 @@ declare function module(): {
1095
1095
  operator_ban_voting_started: {
1096
1096
  game: "siege";
1097
1097
  type: "operator_ban_voting_started";
1098
- creation_time: number;
1098
+ creationTime: number;
1099
1099
  content: {
1100
1100
  team: 0 | 1;
1101
1101
  index: number;
@@ -1105,12 +1105,12 @@ declare function module(): {
1105
1105
  operator_banned: {
1106
1106
  game: "siege";
1107
1107
  type: "operator_banned";
1108
- creation_time: number;
1108
+ creationTime: number;
1109
1109
  content: {
1110
1110
  team: 0 | 1;
1111
1111
  index: number;
1112
1112
  side: "attacker" | "both" | "defender" | "invalid" | (string & {});
1113
- operator_name: {
1113
+ operatorName: {
1114
1114
  id: SiegeOperatorNameId;
1115
1115
  value: string;
1116
1116
  } | null;
@@ -1119,7 +1119,7 @@ declare function module(): {
1119
1119
  phase_changed: {
1120
1120
  game: "siege";
1121
1121
  type: "phase_changed";
1122
- creation_time: number;
1122
+ creationTime: number;
1123
1123
  content: {
1124
1124
  phase: "action" | "first" | "intro" | "invalid" | "planning" | "prep" | "results" | (string & {});
1125
1125
  };
@@ -1127,153 +1127,153 @@ declare function module(): {
1127
1127
  player_assists_changed: {
1128
1128
  game: "siege";
1129
1129
  type: "player_assists_changed";
1130
- creation_time: number;
1130
+ creationTime: number;
1131
1131
  content: {
1132
- player_id: SiegePlayerId;
1132
+ playerId: SiegePlayerId;
1133
1133
  assists: number;
1134
1134
  };
1135
1135
  };
1136
1136
  player_deaths_changed: {
1137
1137
  game: "siege";
1138
1138
  type: "player_deaths_changed";
1139
- creation_time: number;
1139
+ creationTime: number;
1140
1140
  content: {
1141
- player_id: SiegePlayerId;
1141
+ playerId: SiegePlayerId;
1142
1142
  deaths: number;
1143
1143
  };
1144
1144
  };
1145
1145
  player_died: {
1146
1146
  game: "siege";
1147
1147
  type: "player_died";
1148
- creation_time: number;
1148
+ creationTime: number;
1149
1149
  content: {
1150
- player_id: SiegePlayerId;
1151
- instigator_player_id: SiegePlayerId;
1150
+ playerId: SiegePlayerId;
1151
+ instigatorPlayerId: SiegePlayerId;
1152
1152
  headshot: boolean;
1153
1153
  };
1154
1154
  };
1155
1155
  player_downed: {
1156
1156
  game: "siege";
1157
1157
  type: "player_downed";
1158
- creation_time: number;
1158
+ creationTime: number;
1159
1159
  content: {
1160
- player_id: SiegePlayerId;
1161
- instigator_player_id: SiegePlayerId;
1160
+ playerId: SiegePlayerId;
1161
+ instigatorPlayerId: SiegePlayerId;
1162
1162
  };
1163
1163
  };
1164
1164
  player_game_mode_actions_changed: {
1165
1165
  game: "siege";
1166
1166
  type: "player_game_mode_actions_changed";
1167
- creation_time: number;
1167
+ creationTime: number;
1168
1168
  content: {
1169
- player_id: SiegePlayerId;
1170
- game_mode_actions: number;
1169
+ playerId: SiegePlayerId;
1170
+ gameModeActions: number;
1171
1171
  };
1172
1172
  };
1173
1173
  player_joined: (In: {
1174
1174
  game: "siege";
1175
1175
  type: "player_joined";
1176
- creation_time: number;
1176
+ creationTime: number;
1177
1177
  content: {
1178
- player_id: SiegePlayerId;
1178
+ playerId: SiegePlayerId;
1179
1179
  username: string;
1180
- pc_username: string | null;
1181
- profile_id: SiegeProfileId;
1182
- is_bot: boolean;
1183
- is_enemy: boolean;
1184
- is_squad_member: boolean;
1185
- is_local_player: boolean;
1180
+ pcUsername: string | null;
1181
+ profileId: SiegeProfileId;
1182
+ isBot: boolean;
1183
+ isEnemy: boolean;
1184
+ isSquadMember: boolean;
1185
+ isLocalPlayer: boolean;
1186
1186
  side: "attacker" | "both" | "defender" | "invalid" | (string & {});
1187
1187
  team: 0 | 1;
1188
1188
  platform: "invalid" | "pc" | "playstation" | "xbox" | (string & {});
1189
- is_privacy_username: boolean;
1190
- has_avatar_hidden: boolean;
1191
- has_commend_streak: boolean;
1192
- ping_id: number;
1193
- match_stats: {
1189
+ isPrivacyUsername: boolean;
1190
+ hasAvatarHidden: boolean;
1191
+ hasCommendStreak: boolean;
1192
+ pingId: number;
1193
+ matchStats: {
1194
1194
  kills: number;
1195
1195
  deaths: number;
1196
1196
  assists: number;
1197
- game_mode_actions: number;
1197
+ gameModeActions: number;
1198
1198
  score: number;
1199
1199
  };
1200
- life_state: "dead" | "downed" | "low_health" | "normal" | "overhealed" | "respawning" | (string & {});
1200
+ lifeState: "dead" | "downed" | "low_health" | "normal" | "overhealed" | "respawning" | (string & {});
1201
1201
  ping: number;
1202
1202
  };
1203
1203
  }) => import("arktype").Out<{
1204
1204
  game: "siege";
1205
1205
  type: "player_joined";
1206
- creation_time: number;
1206
+ creationTime: number;
1207
1207
  content: {
1208
- player_id: SiegePlayerId;
1208
+ playerId: SiegePlayerId;
1209
1209
  username: string;
1210
- pc_username: string | null;
1211
- profile_id: SiegeProfileId;
1212
- is_bot: boolean;
1213
- is_enemy: boolean;
1214
- is_squad_member: boolean;
1215
- is_local_player: boolean;
1210
+ pcUsername: string | null;
1211
+ profileId: SiegeProfileId;
1212
+ isBot: boolean;
1213
+ isEnemy: boolean;
1214
+ isSquadMember: boolean;
1215
+ isLocalPlayer: boolean;
1216
1216
  side: "attacker" | "both" | "defender" | "invalid" | (string & {});
1217
1217
  team: 0 | 1;
1218
1218
  platform: "invalid" | "pc" | "playstation" | "xbox" | (string & {});
1219
- is_privacy_username: boolean;
1220
- has_avatar_hidden: boolean;
1221
- has_commend_streak: boolean;
1222
- ping_id: number;
1223
- match_stats: {
1219
+ isPrivacyUsername: boolean;
1220
+ hasAvatarHidden: boolean;
1221
+ hasCommendStreak: boolean;
1222
+ pingId: number;
1223
+ matchStats: {
1224
1224
  kills: number;
1225
1225
  deaths: number;
1226
1226
  assists: number;
1227
- game_mode_actions: number;
1227
+ gameModeActions: number;
1228
1228
  score: number;
1229
1229
  };
1230
- life_state: "dead" | "downed" | "low_health" | "normal" | "overhealed" | "respawning" | (string & {});
1230
+ lifeState: "dead" | "downed" | "low_health" | "normal" | "overhealed" | "respawning" | (string & {});
1231
1231
  ping: number;
1232
- starting_side: "attacker" | "both" | "defender" | "invalid" | (string & {});
1232
+ startingSide: "attacker" | "both" | "defender" | "invalid" | (string & {});
1233
1233
  };
1234
1234
  }>;
1235
1235
  player_kills_changed: {
1236
1236
  game: "siege";
1237
1237
  type: "player_kills_changed";
1238
- creation_time: number;
1238
+ creationTime: number;
1239
1239
  content: {
1240
- player_id: SiegePlayerId;
1240
+ playerId: SiegePlayerId;
1241
1241
  kills: number;
1242
1242
  };
1243
1243
  };
1244
1244
  player_left: {
1245
1245
  game: "siege";
1246
1246
  type: "player_left";
1247
- creation_time: number;
1247
+ creationTime: number;
1248
1248
  content: {
1249
- player_id: SiegePlayerId;
1249
+ playerId: SiegePlayerId;
1250
1250
  };
1251
1251
  };
1252
1252
  player_life_state_changed: {
1253
1253
  game: "siege";
1254
1254
  type: "player_life_state_changed";
1255
- creation_time: number;
1255
+ creationTime: number;
1256
1256
  content: {
1257
- player_id: SiegePlayerId;
1258
- life_state: "dead" | "downed" | "low_health" | "normal" | "overhealed" | "respawning" | (string & {});
1257
+ playerId: SiegePlayerId;
1258
+ lifeState: "dead" | "downed" | "low_health" | "normal" | "overhealed" | "respawning" | (string & {});
1259
1259
  };
1260
1260
  };
1261
1261
  player_location_changed: {
1262
1262
  game: "siege";
1263
1263
  type: "player_location_changed";
1264
- creation_time: number;
1264
+ creationTime: number;
1265
1265
  content: {
1266
- player_id: SiegePlayerId;
1267
- location_name: string;
1266
+ playerId: SiegePlayerId;
1267
+ locationName: string;
1268
1268
  };
1269
1269
  };
1270
1270
  player_operator_changed: {
1271
1271
  game: "siege";
1272
1272
  type: "player_operator_changed";
1273
- creation_time: number;
1273
+ creationTime: number;
1274
1274
  content: {
1275
- player_id: SiegePlayerId;
1276
- operator_name: {
1275
+ playerId: SiegePlayerId;
1276
+ operatorName: {
1277
1277
  id: SiegeOperatorNameId;
1278
1278
  value: string;
1279
1279
  };
@@ -1282,87 +1282,87 @@ declare function module(): {
1282
1282
  player_ping_id_changed: {
1283
1283
  game: "siege";
1284
1284
  type: "player_ping_id_changed";
1285
- creation_time: number;
1285
+ creationTime: number;
1286
1286
  content: {
1287
- player_id: SiegePlayerId;
1288
- ping_id: number;
1287
+ playerId: SiegePlayerId;
1288
+ pingId: number;
1289
1289
  };
1290
1290
  };
1291
1291
  player_ping_updated: {
1292
1292
  game: "siege";
1293
1293
  type: "player_ping_updated";
1294
- creation_time: number;
1294
+ creationTime: number;
1295
1295
  content: {
1296
- player_id: SiegePlayerId;
1296
+ playerId: SiegePlayerId;
1297
1297
  ping: number;
1298
1298
  };
1299
1299
  };
1300
1300
  player_score_changed: {
1301
1301
  game: "siege";
1302
1302
  type: "player_score_changed";
1303
- creation_time: number;
1303
+ creationTime: number;
1304
1304
  content: {
1305
- player_id: SiegePlayerId;
1305
+ playerId: SiegePlayerId;
1306
1306
  score: number;
1307
1307
  };
1308
1308
  };
1309
1309
  player_side_changed: {
1310
1310
  game: "siege";
1311
1311
  type: "player_side_changed";
1312
- creation_time: number;
1312
+ creationTime: number;
1313
1313
  content: {
1314
- player_id: SiegePlayerId;
1314
+ playerId: SiegePlayerId;
1315
1315
  side: "attacker" | "both" | "defender" | "invalid" | (string & {});
1316
1316
  };
1317
1317
  };
1318
1318
  player_team_changed: {
1319
1319
  game: "siege";
1320
1320
  type: "player_team_changed";
1321
- creation_time: number;
1321
+ creationTime: number;
1322
1322
  content: {
1323
- player_id: SiegePlayerId;
1323
+ playerId: SiegePlayerId;
1324
1324
  team: 0 | 1;
1325
1325
  };
1326
1326
  };
1327
1327
  round_ended: {
1328
1328
  game: "siege";
1329
1329
  type: "round_ended";
1330
- creation_time: number;
1330
+ creationTime: number;
1331
1331
  content: {
1332
- round_data: {
1332
+ roundData: {
1333
1333
  index: number;
1334
- rounds_until_next_segment: number;
1335
- segment_size: number;
1336
- segment_index: number;
1337
- team_0: {
1334
+ roundsUntilNextSegment: number;
1335
+ segmentSize: number;
1336
+ segmentIndex: number;
1337
+ team0: {
1338
1338
  role: "attacker" | "both" | "defender" | "invalid" | (string & {});
1339
1339
  state: SiegeRoundState;
1340
1340
  };
1341
- team_1: {
1341
+ team1: {
1342
1342
  role: "attacker" | "both" | "defender" | "invalid" | (string & {});
1343
1343
  state: SiegeRoundState;
1344
1344
  };
1345
1345
  };
1346
- damage_events: {
1347
- instigator_player_id: SiegePlayerId;
1348
- receiver_player_id: SiegePlayerId;
1349
- damage_amount: number;
1350
- remaining_health: number;
1351
- pre_damage_health: number;
1352
- max_health: number;
1353
- damage_type: "area-control" | "barbed_wire" | "blade-mine" | "blowtorch" | "body-contact" | "breach-kick" | "break" | "break-wall" | "bullet" | "cleanup" | "concussion" | "contact-explosion" | "debris" | "downed" | "electric" | "emp" | "explosive" | "falling" | "fire" | "flash" | "frag" | "gas" | "gas-pipe-fire" | "interrogation" | "invalid" | "laser" | "melee" | "melee-finisher" | "melee-pushback" | "melee_gadget" | "paralyzed" | "parasite-spike" | "pneumatic" | "projectile" | "regeneration" | "reinforcement" | "reverse-friendly-fire" | "self-destroyed" | "supressive-fire" | "taser-shield" | "thermal_explosion" | "toxic" | "toxic-explosion" | "unknown" | (string & {});
1354
- damage_team_type: "enemy" | "friendly" | "invalid" | "unknown" | (string & {});
1355
- damage_hit_zone: "clothing" | "crotch" | "head" | "invalid" | "left_calf" | "left_foot" | "left_forearm" | "left_hand" | "left_thigh" | "left_upper_arm" | "lower_torso" | "neck" | "right_calf" | "right_foot" | "right_forearm" | "right_hand" | "right_thigh" | "right_upper_arm" | "upper_torso" | (string & {});
1356
- damage_source_id: SiegeDamageSourceId | null;
1357
- damage_item_id: SiegeItemObjectId | null;
1358
- damage_item_instance_id: SiegeItemObjectId | null;
1359
- damage_time: number;
1346
+ damageEvents: {
1347
+ instigatorPlayerId: SiegePlayerId;
1348
+ receiverPlayerId: SiegePlayerId;
1349
+ damageAmount: number;
1350
+ remainingHealth: number;
1351
+ preDamageHealth: number;
1352
+ maxHealth: number;
1353
+ damageType: "area-control" | "barbed_wire" | "blade-mine" | "blowtorch" | "body-contact" | "breach-kick" | "break" | "break-wall" | "bullet" | "cleanup" | "concussion" | "contact-explosion" | "debris" | "downed" | "electric" | "emp" | "explosive" | "falling" | "fire" | "flash" | "frag" | "gas" | "gas-pipe-fire" | "interrogation" | "invalid" | "laser" | "melee" | "melee-finisher" | "melee-pushback" | "melee_gadget" | "paralyzed" | "parasite-spike" | "pneumatic" | "projectile" | "regeneration" | "reinforcement" | "reverse-friendly-fire" | "self-destroyed" | "supressive-fire" | "taser-shield" | "thermal_explosion" | "toxic" | "toxic-explosion" | "unknown" | (string & {});
1354
+ damageTeamType: "enemy" | "friendly" | "invalid" | "unknown" | (string & {});
1355
+ damageHitZone: "clothing" | "crotch" | "head" | "invalid" | "left_calf" | "left_foot" | "left_forearm" | "left_hand" | "left_thigh" | "left_upper_arm" | "lower_torso" | "neck" | "right_calf" | "right_foot" | "right_forearm" | "right_hand" | "right_thigh" | "right_upper_arm" | "upper_torso" | (string & {});
1356
+ damageSourceId: SiegeDamageSourceId | null;
1357
+ damageItemId: SiegeItemObjectId | null;
1358
+ damageItemInstanceId: SiegeItemObjectId | null;
1359
+ damageTime: number;
1360
1360
  }[];
1361
1361
  players: {
1362
- player_id: SiegePlayerId;
1363
- final_health: number;
1364
- final_life_state: "dead" | "downed" | "low_health" | "normal" | "overhealed" | "respawning" | (string & {});
1365
- operator_name: {
1362
+ playerId: SiegePlayerId;
1363
+ finalHealth: number;
1364
+ finalLifeState: "dead" | "downed" | "low_health" | "normal" | "overhealed" | "respawning" | (string & {});
1365
+ operatorName: {
1366
1366
  id: SiegeOperatorNameId;
1367
1367
  value: string;
1368
1368
  };
@@ -1372,20 +1372,20 @@ declare function module(): {
1372
1372
  started_queuing: {
1373
1373
  game: "siege";
1374
1374
  type: "started_queuing";
1375
- creation_time: number;
1375
+ creationTime: number;
1376
1376
  content: {
1377
- game_mode: SiegeGameMode;
1378
- game_type: {
1377
+ gameMode: SiegeGameMode;
1378
+ gameType: {
1379
1379
  id: SiegeGameModeTypeNameId;
1380
1380
  value: string;
1381
1381
  };
1382
- match_type: SiegeMatchType;
1382
+ matchType: SiegeMatchType;
1383
1383
  };
1384
1384
  };
1385
1385
  stopped_queuing: {
1386
1386
  game: "siege";
1387
1387
  type: "stopped_queuing";
1388
- creation_time: number;
1388
+ creationTime: number;
1389
1389
  };
1390
1390
  }>;
1391
1391
  }; //#endregion
@@ -1393,7 +1393,7 @@ declare function module(): {
1393
1393
  declare const BaseEvent: import("arktype/internal/variants/object.ts").ObjectType<{
1394
1394
  game: string;
1395
1395
  type: string;
1396
- creation_time: number;
1396
+ creationTime: number;
1397
1397
  }, {}>;
1398
1398
  type BaseEvent = typeof BaseEvent.infer;
1399
1399
  /**
@@ -1420,36 +1420,36 @@ declare const PlayerMatchStatsDataSchema: import("arktype/internal/variants/obje
1420
1420
  kills: number;
1421
1421
  deaths: number;
1422
1422
  assists: number;
1423
- game_mode_actions: number;
1423
+ gameModeActions: number;
1424
1424
  score: number;
1425
1425
  }, {}>;
1426
1426
  type PlayerMatchStatsData = typeof PlayerMatchStatsDataSchema.infer;
1427
1427
  declare const PlayerDamageDataSchema: import("arktype/internal/variants/object.ts").ObjectType<{
1428
- instigator_player_id: SiegePlayerId;
1429
- receiver_player_id: SiegePlayerId;
1430
- damage_amount: number;
1431
- remaining_health: number;
1432
- pre_damage_health: number;
1433
- max_health: number;
1434
- damage_type: "area-control" | "barbed_wire" | "blade-mine" | "blowtorch" | "body-contact" | "breach-kick" | "break" | "break-wall" | "bullet" | "cleanup" | "concussion" | "contact-explosion" | "debris" | "downed" | "electric" | "emp" | "explosive" | "falling" | "fire" | "flash" | "frag" | "gas" | "gas-pipe-fire" | "interrogation" | "invalid" | "laser" | "melee" | "melee-finisher" | "melee-pushback" | "melee_gadget" | "paralyzed" | "parasite-spike" | "pneumatic" | "projectile" | "regeneration" | "reinforcement" | "reverse-friendly-fire" | "self-destroyed" | "supressive-fire" | "taser-shield" | "thermal_explosion" | "toxic" | "toxic-explosion" | "unknown" | (string & {});
1435
- damage_team_type: "enemy" | "friendly" | "invalid" | "unknown" | (string & {});
1436
- damage_hit_zone: "clothing" | "crotch" | "head" | "invalid" | "left_calf" | "left_foot" | "left_forearm" | "left_hand" | "left_thigh" | "left_upper_arm" | "lower_torso" | "neck" | "right_calf" | "right_foot" | "right_forearm" | "right_hand" | "right_thigh" | "right_upper_arm" | "upper_torso" | (string & {});
1437
- damage_source_id: SiegeDamageSourceId | null;
1438
- damage_item_id: SiegeItemObjectId | null;
1439
- damage_item_instance_id: SiegeItemObjectId | null;
1440
- damage_time: number;
1428
+ instigatorPlayerId: SiegePlayerId;
1429
+ receiverPlayerId: SiegePlayerId;
1430
+ damageAmount: number;
1431
+ remainingHealth: number;
1432
+ preDamageHealth: number;
1433
+ maxHealth: number;
1434
+ damageType: "area-control" | "barbed_wire" | "blade-mine" | "blowtorch" | "body-contact" | "breach-kick" | "break" | "break-wall" | "bullet" | "cleanup" | "concussion" | "contact-explosion" | "debris" | "downed" | "electric" | "emp" | "explosive" | "falling" | "fire" | "flash" | "frag" | "gas" | "gas-pipe-fire" | "interrogation" | "invalid" | "laser" | "melee" | "melee-finisher" | "melee-pushback" | "melee_gadget" | "paralyzed" | "parasite-spike" | "pneumatic" | "projectile" | "regeneration" | "reinforcement" | "reverse-friendly-fire" | "self-destroyed" | "supressive-fire" | "taser-shield" | "thermal_explosion" | "toxic" | "toxic-explosion" | "unknown" | (string & {});
1435
+ damageTeamType: "enemy" | "friendly" | "invalid" | "unknown" | (string & {});
1436
+ damageHitZone: "clothing" | "crotch" | "head" | "invalid" | "left_calf" | "left_foot" | "left_forearm" | "left_hand" | "left_thigh" | "left_upper_arm" | "lower_torso" | "neck" | "right_calf" | "right_foot" | "right_forearm" | "right_hand" | "right_thigh" | "right_upper_arm" | "upper_torso" | (string & {});
1437
+ damageSourceId: SiegeDamageSourceId | null;
1438
+ damageItemId: SiegeItemObjectId | null;
1439
+ damageItemInstanceId: SiegeItemObjectId | null;
1440
+ damageTime: number;
1441
1441
  }, {}>;
1442
1442
  type PlayerDamageData = typeof PlayerDamageDataSchema.infer;
1443
1443
  declare const MatchRoundDataSchema: import("arktype/internal/variants/object.ts").ObjectType<{
1444
1444
  index: number;
1445
- rounds_until_next_segment: number;
1446
- segment_size: number;
1447
- segment_index: number;
1448
- team_0: {
1445
+ roundsUntilNextSegment: number;
1446
+ segmentSize: number;
1447
+ segmentIndex: number;
1448
+ team0: {
1449
1449
  role: "attacker" | "both" | "defender" | "invalid" | (string & {});
1450
1450
  state: SiegeRoundState;
1451
1451
  };
1452
- team_1: {
1452
+ team1: {
1453
1453
  role: "attacker" | "both" | "defender" | "invalid" | (string & {});
1454
1454
  state: SiegeRoundState;
1455
1455
  };
@@ -1460,57 +1460,57 @@ declare const MapDataSchema: import("arktype/internal/variants/object.ts").Objec
1460
1460
  id: SiegeMapNameId;
1461
1461
  value: string;
1462
1462
  };
1463
- time_of_day: {
1463
+ timeOfDay: {
1464
1464
  id: SiegeTimeOfDay;
1465
1465
  value: string;
1466
1466
  };
1467
1467
  }, {}>;
1468
1468
  type MapData = typeof MapDataSchema.infer;
1469
1469
  declare const RoundEndPlayerDataSchema: import("arktype/internal/variants/object.ts").ObjectType<{
1470
- player_id: SiegePlayerId;
1471
- final_health: number;
1472
- final_life_state: "dead" | "downed" | "low_health" | "normal" | "overhealed" | "respawning" | (string & {});
1473
- operator_name: {
1470
+ playerId: SiegePlayerId;
1471
+ finalHealth: number;
1472
+ finalLifeState: "dead" | "downed" | "low_health" | "normal" | "overhealed" | "respawning" | (string & {});
1473
+ operatorName: {
1474
1474
  id: SiegeOperatorNameId;
1475
1475
  value: string;
1476
1476
  };
1477
1477
  }, {}>;
1478
1478
  type RoundEndPlayerData = typeof RoundEndPlayerDataSchema.infer;
1479
1479
  declare const RoundEndDataSchema: import("arktype/internal/variants/object.ts").ObjectType<{
1480
- round_data: {
1480
+ roundData: {
1481
1481
  index: number;
1482
- rounds_until_next_segment: number;
1483
- segment_size: number;
1484
- segment_index: number;
1485
- team_0: {
1482
+ roundsUntilNextSegment: number;
1483
+ segmentSize: number;
1484
+ segmentIndex: number;
1485
+ team0: {
1486
1486
  role: "attacker" | "both" | "defender" | "invalid" | (string & {});
1487
1487
  state: SiegeRoundState;
1488
1488
  };
1489
- team_1: {
1489
+ team1: {
1490
1490
  role: "attacker" | "both" | "defender" | "invalid" | (string & {});
1491
1491
  state: SiegeRoundState;
1492
1492
  };
1493
1493
  };
1494
- damage_events: {
1495
- instigator_player_id: SiegePlayerId;
1496
- receiver_player_id: SiegePlayerId;
1497
- damage_amount: number;
1498
- remaining_health: number;
1499
- pre_damage_health: number;
1500
- max_health: number;
1501
- damage_type: "area-control" | "barbed_wire" | "blade-mine" | "blowtorch" | "body-contact" | "breach-kick" | "break" | "break-wall" | "bullet" | "cleanup" | "concussion" | "contact-explosion" | "debris" | "downed" | "electric" | "emp" | "explosive" | "falling" | "fire" | "flash" | "frag" | "gas" | "gas-pipe-fire" | "interrogation" | "invalid" | "laser" | "melee" | "melee-finisher" | "melee-pushback" | "melee_gadget" | "paralyzed" | "parasite-spike" | "pneumatic" | "projectile" | "regeneration" | "reinforcement" | "reverse-friendly-fire" | "self-destroyed" | "supressive-fire" | "taser-shield" | "thermal_explosion" | "toxic" | "toxic-explosion" | "unknown" | (string & {});
1502
- damage_team_type: "enemy" | "friendly" | "invalid" | "unknown" | (string & {});
1503
- damage_hit_zone: "clothing" | "crotch" | "head" | "invalid" | "left_calf" | "left_foot" | "left_forearm" | "left_hand" | "left_thigh" | "left_upper_arm" | "lower_torso" | "neck" | "right_calf" | "right_foot" | "right_forearm" | "right_hand" | "right_thigh" | "right_upper_arm" | "upper_torso" | (string & {});
1504
- damage_source_id: SiegeDamageSourceId | null;
1505
- damage_item_id: SiegeItemObjectId | null;
1506
- damage_item_instance_id: SiegeItemObjectId | null;
1507
- damage_time: number;
1494
+ damageEvents: {
1495
+ instigatorPlayerId: SiegePlayerId;
1496
+ receiverPlayerId: SiegePlayerId;
1497
+ damageAmount: number;
1498
+ remainingHealth: number;
1499
+ preDamageHealth: number;
1500
+ maxHealth: number;
1501
+ damageType: "area-control" | "barbed_wire" | "blade-mine" | "blowtorch" | "body-contact" | "breach-kick" | "break" | "break-wall" | "bullet" | "cleanup" | "concussion" | "contact-explosion" | "debris" | "downed" | "electric" | "emp" | "explosive" | "falling" | "fire" | "flash" | "frag" | "gas" | "gas-pipe-fire" | "interrogation" | "invalid" | "laser" | "melee" | "melee-finisher" | "melee-pushback" | "melee_gadget" | "paralyzed" | "parasite-spike" | "pneumatic" | "projectile" | "regeneration" | "reinforcement" | "reverse-friendly-fire" | "self-destroyed" | "supressive-fire" | "taser-shield" | "thermal_explosion" | "toxic" | "toxic-explosion" | "unknown" | (string & {});
1502
+ damageTeamType: "enemy" | "friendly" | "invalid" | "unknown" | (string & {});
1503
+ damageHitZone: "clothing" | "crotch" | "head" | "invalid" | "left_calf" | "left_foot" | "left_forearm" | "left_hand" | "left_thigh" | "left_upper_arm" | "lower_torso" | "neck" | "right_calf" | "right_foot" | "right_forearm" | "right_hand" | "right_thigh" | "right_upper_arm" | "upper_torso" | (string & {});
1504
+ damageSourceId: SiegeDamageSourceId | null;
1505
+ damageItemId: SiegeItemObjectId | null;
1506
+ damageItemInstanceId: SiegeItemObjectId | null;
1507
+ damageTime: number;
1508
1508
  }[];
1509
1509
  players: {
1510
- player_id: SiegePlayerId;
1511
- final_health: number;
1512
- final_life_state: "dead" | "downed" | "low_health" | "normal" | "overhealed" | "respawning" | (string & {});
1513
- operator_name: {
1510
+ playerId: SiegePlayerId;
1511
+ finalHealth: number;
1512
+ finalLifeState: "dead" | "downed" | "low_health" | "normal" | "overhealed" | "respawning" | (string & {});
1513
+ operatorName: {
1514
1514
  id: SiegeOperatorNameId;
1515
1515
  value: string;
1516
1516
  };
@@ -1521,37 +1521,37 @@ type RoundEndData = typeof RoundEndDataSchema.infer; //#endregion
1521
1521
  declare const MatchStarted: import("arktype/internal/variants/object.ts").ObjectType<{
1522
1522
  game: "siege";
1523
1523
  type: "match_started";
1524
- creation_time: number;
1524
+ creationTime: number;
1525
1525
  content: {
1526
- game_mode: SiegeGameMode;
1527
- game_type: {
1526
+ gameMode: SiegeGameMode;
1527
+ gameType: {
1528
1528
  id: SiegeGameModeTypeNameId;
1529
1529
  value: string;
1530
1530
  };
1531
- match_type: SiegeMatchType;
1532
- match_id: SiegeMatchId;
1531
+ matchType: SiegeMatchType;
1532
+ matchId: SiegeMatchId;
1533
1533
  map: {
1534
1534
  name: {
1535
1535
  id: SiegeMapNameId;
1536
1536
  value: string;
1537
1537
  };
1538
- time_of_day: {
1538
+ timeOfDay: {
1539
1539
  id: SiegeTimeOfDay;
1540
1540
  value: string;
1541
1541
  };
1542
1542
  };
1543
- is_round_based: boolean;
1544
- current_round_index: number;
1543
+ isRoundBased: boolean;
1544
+ currentRoundIndex: number;
1545
1545
  rounds: {
1546
1546
  index: number;
1547
- rounds_until_next_segment: number;
1548
- segment_size: number;
1549
- segment_index: number;
1550
- team_0: {
1547
+ roundsUntilNextSegment: number;
1548
+ segmentSize: number;
1549
+ segmentIndex: number;
1550
+ team0: {
1551
1551
  role: "attacker" | "both" | "defender" | "invalid" | (string & {});
1552
1552
  state: SiegeRoundState;
1553
1553
  };
1554
- team_1: {
1554
+ team1: {
1555
1555
  role: "attacker" | "both" | "defender" | "invalid" | (string & {});
1556
1556
  state: SiegeRoundState;
1557
1557
  };
@@ -1563,14 +1563,14 @@ type MatchStartedEvent = typeof MatchStarted.infer; //#endregion
1563
1563
  declare const StartedQueuing: import("arktype/internal/variants/object.ts").ObjectType<{
1564
1564
  game: "siege";
1565
1565
  type: "started_queuing";
1566
- creation_time: number;
1566
+ creationTime: number;
1567
1567
  content: {
1568
- game_mode: SiegeGameMode;
1569
- game_type: {
1568
+ gameMode: SiegeGameMode;
1569
+ gameType: {
1570
1570
  id: SiegeGameModeTypeNameId;
1571
1571
  value: string;
1572
1572
  };
1573
- match_type: SiegeMatchType;
1573
+ matchType: SiegeMatchType;
1574
1574
  };
1575
1575
  }, {}>;
1576
1576
  type StartedQueuingEvent = typeof StartedQueuing.infer; //#endregion
@@ -1578,28 +1578,28 @@ type StartedQueuingEvent = typeof StartedQueuing.infer; //#endregion
1578
1578
  declare const StoppedQueueing: import("arktype/internal/variants/object.ts").ObjectType<{
1579
1579
  game: "siege";
1580
1580
  type: "stopped_queuing";
1581
- creation_time: number;
1581
+ creationTime: number;
1582
1582
  }, {}>;
1583
1583
  type StoppedQueueingEvent = typeof StoppedQueueing.infer; //#endregion
1584
1584
  //#region src/events/matchEnded.d.ts
1585
1585
  declare const MatchEnded: import("arktype/internal/variants/object.ts").ObjectType<{
1586
1586
  game: "siege";
1587
1587
  type: "match_ended";
1588
- creation_time: number;
1588
+ creationTime: number;
1589
1589
  }, {}>;
1590
1590
  type MatchEndedEvent = typeof MatchEnded.infer; //#endregion
1591
1591
  //#region src/events/mapChanged.d.ts
1592
1592
  declare const MapChanged: import("arktype/internal/variants/object.ts").ObjectType<{
1593
1593
  game: "siege";
1594
1594
  type: "map_changed";
1595
- creation_time: number;
1595
+ creationTime: number;
1596
1596
  content: {
1597
1597
  map: {
1598
1598
  name: {
1599
1599
  id: SiegeMapNameId;
1600
1600
  value: string;
1601
1601
  };
1602
- time_of_day: {
1602
+ timeOfDay: {
1603
1603
  id: SiegeTimeOfDay;
1604
1604
  value: string;
1605
1605
  };
@@ -1611,7 +1611,7 @@ type MapChangedEvent = typeof MapChanged.infer; //#endregion
1611
1611
  declare const OperatorBanVotingStarted: import("arktype/internal/variants/object.ts").ObjectType<{
1612
1612
  game: "siege";
1613
1613
  type: "operator_ban_voting_started";
1614
- creation_time: number;
1614
+ creationTime: number;
1615
1615
  content: {
1616
1616
  team: 0 | 1;
1617
1617
  index: number;
@@ -1623,12 +1623,12 @@ type OperatorBanVotingStartedEvent = typeof OperatorBanVotingStarted.infer; //#e
1623
1623
  declare const OperatorBanned: import("arktype/internal/variants/object.ts").ObjectType<{
1624
1624
  game: "siege";
1625
1625
  type: "operator_banned";
1626
- creation_time: number;
1626
+ creationTime: number;
1627
1627
  content: {
1628
1628
  team: 0 | 1;
1629
1629
  index: number;
1630
1630
  side: "attacker" | "both" | "defender" | "invalid" | (string & {});
1631
- operator_name: {
1631
+ operatorName: {
1632
1632
  id: SiegeOperatorNameId;
1633
1633
  value: string;
1634
1634
  } | null;
@@ -1639,7 +1639,7 @@ type OperatorBannedEvent = typeof OperatorBanned.infer; //#endregion
1639
1639
  declare const OperatorBanCleared: import("arktype/internal/variants/object.ts").ObjectType<{
1640
1640
  game: "siege";
1641
1641
  type: "operator_ban_cleared";
1642
- creation_time: number;
1642
+ creationTime: number;
1643
1643
  content: {
1644
1644
  team: 0 | 1;
1645
1645
  index: number;
@@ -1650,42 +1650,42 @@ type OperatorBanClearedEvent = typeof OperatorBanCleared.infer; //#endregion
1650
1650
  declare const RoundEnded: import("arktype/internal/variants/object.ts").ObjectType<{
1651
1651
  game: "siege";
1652
1652
  type: "round_ended";
1653
- creation_time: number;
1653
+ creationTime: number;
1654
1654
  content: {
1655
- round_data: {
1655
+ roundData: {
1656
1656
  index: number;
1657
- rounds_until_next_segment: number;
1658
- segment_size: number;
1659
- segment_index: number;
1660
- team_0: {
1657
+ roundsUntilNextSegment: number;
1658
+ segmentSize: number;
1659
+ segmentIndex: number;
1660
+ team0: {
1661
1661
  role: "attacker" | "both" | "defender" | "invalid" | (string & {});
1662
1662
  state: SiegeRoundState;
1663
1663
  };
1664
- team_1: {
1664
+ team1: {
1665
1665
  role: "attacker" | "both" | "defender" | "invalid" | (string & {});
1666
1666
  state: SiegeRoundState;
1667
1667
  };
1668
1668
  };
1669
- damage_events: {
1670
- instigator_player_id: SiegePlayerId;
1671
- receiver_player_id: SiegePlayerId;
1672
- damage_amount: number;
1673
- remaining_health: number;
1674
- pre_damage_health: number;
1675
- max_health: number;
1676
- damage_type: "area-control" | "barbed_wire" | "blade-mine" | "blowtorch" | "body-contact" | "breach-kick" | "break" | "break-wall" | "bullet" | "cleanup" | "concussion" | "contact-explosion" | "debris" | "downed" | "electric" | "emp" | "explosive" | "falling" | "fire" | "flash" | "frag" | "gas" | "gas-pipe-fire" | "interrogation" | "invalid" | "laser" | "melee" | "melee-finisher" | "melee-pushback" | "melee_gadget" | "paralyzed" | "parasite-spike" | "pneumatic" | "projectile" | "regeneration" | "reinforcement" | "reverse-friendly-fire" | "self-destroyed" | "supressive-fire" | "taser-shield" | "thermal_explosion" | "toxic" | "toxic-explosion" | "unknown" | (string & {});
1677
- damage_team_type: "enemy" | "friendly" | "invalid" | "unknown" | (string & {});
1678
- damage_hit_zone: "clothing" | "crotch" | "head" | "invalid" | "left_calf" | "left_foot" | "left_forearm" | "left_hand" | "left_thigh" | "left_upper_arm" | "lower_torso" | "neck" | "right_calf" | "right_foot" | "right_forearm" | "right_hand" | "right_thigh" | "right_upper_arm" | "upper_torso" | (string & {});
1679
- damage_source_id: SiegeDamageSourceId | null;
1680
- damage_item_id: SiegeItemObjectId | null;
1681
- damage_item_instance_id: SiegeItemObjectId | null;
1682
- damage_time: number;
1669
+ damageEvents: {
1670
+ instigatorPlayerId: SiegePlayerId;
1671
+ receiverPlayerId: SiegePlayerId;
1672
+ damageAmount: number;
1673
+ remainingHealth: number;
1674
+ preDamageHealth: number;
1675
+ maxHealth: number;
1676
+ damageType: "area-control" | "barbed_wire" | "blade-mine" | "blowtorch" | "body-contact" | "breach-kick" | "break" | "break-wall" | "bullet" | "cleanup" | "concussion" | "contact-explosion" | "debris" | "downed" | "electric" | "emp" | "explosive" | "falling" | "fire" | "flash" | "frag" | "gas" | "gas-pipe-fire" | "interrogation" | "invalid" | "laser" | "melee" | "melee-finisher" | "melee-pushback" | "melee_gadget" | "paralyzed" | "parasite-spike" | "pneumatic" | "projectile" | "regeneration" | "reinforcement" | "reverse-friendly-fire" | "self-destroyed" | "supressive-fire" | "taser-shield" | "thermal_explosion" | "toxic" | "toxic-explosion" | "unknown" | (string & {});
1677
+ damageTeamType: "enemy" | "friendly" | "invalid" | "unknown" | (string & {});
1678
+ damageHitZone: "clothing" | "crotch" | "head" | "invalid" | "left_calf" | "left_foot" | "left_forearm" | "left_hand" | "left_thigh" | "left_upper_arm" | "lower_torso" | "neck" | "right_calf" | "right_foot" | "right_forearm" | "right_hand" | "right_thigh" | "right_upper_arm" | "upper_torso" | (string & {});
1679
+ damageSourceId: SiegeDamageSourceId | null;
1680
+ damageItemId: SiegeItemObjectId | null;
1681
+ damageItemInstanceId: SiegeItemObjectId | null;
1682
+ damageTime: number;
1683
1683
  }[];
1684
1684
  players: {
1685
- player_id: SiegePlayerId;
1686
- final_health: number;
1687
- final_life_state: "dead" | "downed" | "low_health" | "normal" | "overhealed" | "respawning" | (string & {});
1688
- operator_name: {
1685
+ playerId: SiegePlayerId;
1686
+ finalHealth: number;
1687
+ finalLifeState: "dead" | "downed" | "low_health" | "normal" | "overhealed" | "respawning" | (string & {});
1688
+ operatorName: {
1689
1689
  id: SiegeOperatorNameId;
1690
1690
  value: string;
1691
1691
  };
@@ -1697,7 +1697,7 @@ type RoundEndedEvent = typeof RoundEnded.infer; //#endregion
1697
1697
  declare const PhaseChanged: import("arktype/internal/variants/object.ts").ObjectType<{
1698
1698
  game: "siege";
1699
1699
  type: "phase_changed";
1700
- creation_time: number;
1700
+ creationTime: number;
1701
1701
  content: {
1702
1702
  phase: "action" | "first" | "intro" | "invalid" | "planning" | "prep" | "results" | (string & {});
1703
1703
  };
@@ -1707,63 +1707,63 @@ type PhaseChangedEvent = typeof PhaseChanged.infer; //#endregion
1707
1707
  declare const PlayerJoined: import("arktype/internal/variants/object.ts").ObjectType<(In: {
1708
1708
  game: "siege";
1709
1709
  type: "player_joined";
1710
- creation_time: number;
1710
+ creationTime: number;
1711
1711
  content: {
1712
- player_id: SiegePlayerId;
1712
+ playerId: SiegePlayerId;
1713
1713
  username: string;
1714
- pc_username: string | null;
1715
- profile_id: SiegeProfileId;
1716
- is_bot: boolean;
1717
- is_enemy: boolean;
1718
- is_squad_member: boolean;
1719
- is_local_player: boolean;
1714
+ pcUsername: string | null;
1715
+ profileId: SiegeProfileId;
1716
+ isBot: boolean;
1717
+ isEnemy: boolean;
1718
+ isSquadMember: boolean;
1719
+ isLocalPlayer: boolean;
1720
1720
  side: "attacker" | "both" | "defender" | "invalid" | (string & {});
1721
1721
  team: 0 | 1;
1722
1722
  platform: "invalid" | "pc" | "playstation" | "xbox" | (string & {});
1723
- is_privacy_username: boolean;
1724
- has_avatar_hidden: boolean;
1725
- has_commend_streak: boolean;
1726
- ping_id: number;
1727
- match_stats: {
1723
+ isPrivacyUsername: boolean;
1724
+ hasAvatarHidden: boolean;
1725
+ hasCommendStreak: boolean;
1726
+ pingId: number;
1727
+ matchStats: {
1728
1728
  kills: number;
1729
1729
  deaths: number;
1730
1730
  assists: number;
1731
- game_mode_actions: number;
1731
+ gameModeActions: number;
1732
1732
  score: number;
1733
1733
  };
1734
- life_state: "dead" | "downed" | "low_health" | "normal" | "overhealed" | "respawning" | (string & {});
1734
+ lifeState: "dead" | "downed" | "low_health" | "normal" | "overhealed" | "respawning" | (string & {});
1735
1735
  ping: number;
1736
1736
  };
1737
1737
  }) => import("arktype").Out<{
1738
1738
  game: "siege";
1739
1739
  type: "player_joined";
1740
- creation_time: number;
1740
+ creationTime: number;
1741
1741
  content: {
1742
- player_id: SiegePlayerId;
1742
+ playerId: SiegePlayerId;
1743
1743
  username: string;
1744
- pc_username: string | null;
1745
- profile_id: SiegeProfileId;
1746
- is_bot: boolean;
1747
- is_enemy: boolean;
1748
- is_squad_member: boolean;
1749
- is_local_player: boolean;
1744
+ pcUsername: string | null;
1745
+ profileId: SiegeProfileId;
1746
+ isBot: boolean;
1747
+ isEnemy: boolean;
1748
+ isSquadMember: boolean;
1749
+ isLocalPlayer: boolean;
1750
1750
  side: "attacker" | "both" | "defender" | "invalid" | (string & {});
1751
1751
  team: 0 | 1;
1752
1752
  platform: "invalid" | "pc" | "playstation" | "xbox" | (string & {});
1753
- is_privacy_username: boolean;
1754
- has_avatar_hidden: boolean;
1755
- has_commend_streak: boolean;
1756
- ping_id: number;
1757
- match_stats: {
1753
+ isPrivacyUsername: boolean;
1754
+ hasAvatarHidden: boolean;
1755
+ hasCommendStreak: boolean;
1756
+ pingId: number;
1757
+ matchStats: {
1758
1758
  kills: number;
1759
1759
  deaths: number;
1760
1760
  assists: number;
1761
- game_mode_actions: number;
1761
+ gameModeActions: number;
1762
1762
  score: number;
1763
1763
  };
1764
- life_state: "dead" | "downed" | "low_health" | "normal" | "overhealed" | "respawning" | (string & {});
1764
+ lifeState: "dead" | "downed" | "low_health" | "normal" | "overhealed" | "respawning" | (string & {});
1765
1765
  ping: number;
1766
- starting_side: "attacker" | "both" | "defender" | "invalid" | (string & {});
1766
+ startingSide: "attacker" | "both" | "defender" | "invalid" | (string & {});
1767
1767
  };
1768
1768
  }>, {}>;
1769
1769
  type PlayerJoinedEvent = typeof PlayerJoined.infer; //#endregion
@@ -1771,9 +1771,9 @@ type PlayerJoinedEvent = typeof PlayerJoined.infer; //#endregion
1771
1771
  declare const PlayerLeft: import("arktype/internal/variants/object.ts").ObjectType<{
1772
1772
  game: "siege";
1773
1773
  type: "player_left";
1774
- creation_time: number;
1774
+ creationTime: number;
1775
1775
  content: {
1776
- player_id: SiegePlayerId;
1776
+ playerId: SiegePlayerId;
1777
1777
  };
1778
1778
  }, {}>;
1779
1779
  type PlayerLeftEvent = typeof PlayerLeft.infer; //#endregion
@@ -1781,10 +1781,10 @@ type PlayerLeftEvent = typeof PlayerLeft.infer; //#endregion
1781
1781
  declare const PlayerOperatorChanged: import("arktype/internal/variants/object.ts").ObjectType<{
1782
1782
  game: "siege";
1783
1783
  type: "player_operator_changed";
1784
- creation_time: number;
1784
+ creationTime: number;
1785
1785
  content: {
1786
- player_id: SiegePlayerId;
1787
- operator_name: {
1786
+ playerId: SiegePlayerId;
1787
+ operatorName: {
1788
1788
  id: SiegeOperatorNameId;
1789
1789
  value: string;
1790
1790
  };
@@ -1795,10 +1795,10 @@ type PlayerOperatorChangedEvent = typeof PlayerOperatorChanged.infer; //#endregi
1795
1795
  declare const PlayerLocationChanged: import("arktype/internal/variants/object.ts").ObjectType<{
1796
1796
  game: "siege";
1797
1797
  type: "player_location_changed";
1798
- creation_time: number;
1798
+ creationTime: number;
1799
1799
  content: {
1800
- player_id: SiegePlayerId;
1801
- location_name: string;
1800
+ playerId: SiegePlayerId;
1801
+ locationName: string;
1802
1802
  };
1803
1803
  }, {}>;
1804
1804
  type PlayerLocationChangedEvent = typeof PlayerLocationChanged.infer; //#endregion
@@ -1806,9 +1806,9 @@ type PlayerLocationChangedEvent = typeof PlayerLocationChanged.infer; //#endregi
1806
1806
  declare const PlayerSideChanged: import("arktype/internal/variants/object.ts").ObjectType<{
1807
1807
  game: "siege";
1808
1808
  type: "player_side_changed";
1809
- creation_time: number;
1809
+ creationTime: number;
1810
1810
  content: {
1811
- player_id: SiegePlayerId;
1811
+ playerId: SiegePlayerId;
1812
1812
  side: "attacker" | "both" | "defender" | "invalid" | (string & {});
1813
1813
  };
1814
1814
  }, {}>;
@@ -1817,9 +1817,9 @@ type PlayerSideChangedEvent = typeof PlayerSideChanged.infer; //#endregion
1817
1817
  declare const PlayerScoreChanged: import("arktype/internal/variants/object.ts").ObjectType<{
1818
1818
  game: "siege";
1819
1819
  type: "player_score_changed";
1820
- creation_time: number;
1820
+ creationTime: number;
1821
1821
  content: {
1822
- player_id: SiegePlayerId;
1822
+ playerId: SiegePlayerId;
1823
1823
  score: number;
1824
1824
  };
1825
1825
  }, {}>;
@@ -1828,9 +1828,9 @@ type PlayerScoreChangedEvent = typeof PlayerScoreChanged.infer; //#endregion
1828
1828
  declare const PlayerKillsChanged: import("arktype/internal/variants/object.ts").ObjectType<{
1829
1829
  game: "siege";
1830
1830
  type: "player_kills_changed";
1831
- creation_time: number;
1831
+ creationTime: number;
1832
1832
  content: {
1833
- player_id: SiegePlayerId;
1833
+ playerId: SiegePlayerId;
1834
1834
  kills: number;
1835
1835
  };
1836
1836
  }, {}>;
@@ -1839,9 +1839,9 @@ type PlayerKillsChangedEvent = typeof PlayerKillsChanged.infer; //#endregion
1839
1839
  declare const PlayerDeathsChanged: import("arktype/internal/variants/object.ts").ObjectType<{
1840
1840
  game: "siege";
1841
1841
  type: "player_deaths_changed";
1842
- creation_time: number;
1842
+ creationTime: number;
1843
1843
  content: {
1844
- player_id: SiegePlayerId;
1844
+ playerId: SiegePlayerId;
1845
1845
  deaths: number;
1846
1846
  };
1847
1847
  }, {}>;
@@ -1850,9 +1850,9 @@ type PlayerDeathsChangedEvent = typeof PlayerDeathsChanged.infer; //#endregion
1850
1850
  declare const PlayerAssistsChanged: import("arktype/internal/variants/object.ts").ObjectType<{
1851
1851
  game: "siege";
1852
1852
  type: "player_assists_changed";
1853
- creation_time: number;
1853
+ creationTime: number;
1854
1854
  content: {
1855
- player_id: SiegePlayerId;
1855
+ playerId: SiegePlayerId;
1856
1856
  assists: number;
1857
1857
  };
1858
1858
  }, {}>;
@@ -1861,10 +1861,10 @@ type PlayerAssistsChangedEvent = typeof PlayerAssistsChanged.infer; //#endregion
1861
1861
  declare const PlayerGameModeActionsChanged: import("arktype/internal/variants/object.ts").ObjectType<{
1862
1862
  game: "siege";
1863
1863
  type: "player_game_mode_actions_changed";
1864
- creation_time: number;
1864
+ creationTime: number;
1865
1865
  content: {
1866
- player_id: SiegePlayerId;
1867
- game_mode_actions: number;
1866
+ playerId: SiegePlayerId;
1867
+ gameModeActions: number;
1868
1868
  };
1869
1869
  }, {}>;
1870
1870
  type PlayerGameModeActionsChangedEvent = typeof PlayerGameModeActionsChanged.infer; //#endregion
@@ -1872,9 +1872,9 @@ type PlayerGameModeActionsChangedEvent = typeof PlayerGameModeActionsChanged.inf
1872
1872
  declare const PlayerPingUpdated: import("arktype/internal/variants/object.ts").ObjectType<{
1873
1873
  game: "siege";
1874
1874
  type: "player_ping_updated";
1875
- creation_time: number;
1875
+ creationTime: number;
1876
1876
  content: {
1877
- player_id: SiegePlayerId;
1877
+ playerId: SiegePlayerId;
1878
1878
  ping: number;
1879
1879
  };
1880
1880
  }, {}>;
@@ -1883,9 +1883,9 @@ type PlayerPingUpdatedEvent = typeof PlayerPingUpdated.infer; //#endregion
1883
1883
  declare const DefuserPlanted: import("arktype/internal/variants/object.ts").ObjectType<{
1884
1884
  game: "siege";
1885
1885
  type: "defuser_planted";
1886
- creation_time: number;
1886
+ creationTime: number;
1887
1887
  content: {
1888
- player_id: SiegePlayerId;
1888
+ playerId: SiegePlayerId;
1889
1889
  };
1890
1890
  }, {}>;
1891
1891
  type DefuserPlantedEvent = typeof DefuserPlanted.infer; //#endregion
@@ -1893,9 +1893,9 @@ type DefuserPlantedEvent = typeof DefuserPlanted.infer; //#endregion
1893
1893
  declare const DefuserSabotaged: import("arktype/internal/variants/object.ts").ObjectType<{
1894
1894
  game: "siege";
1895
1895
  type: "defuser_sabotaged";
1896
- creation_time: number;
1896
+ creationTime: number;
1897
1897
  content: {
1898
- player_id: SiegePlayerId;
1898
+ playerId: SiegePlayerId;
1899
1899
  };
1900
1900
  }, {}>;
1901
1901
  type DefuserSabotagedEvent = typeof DefuserSabotaged.infer; //#endregion
@@ -1903,9 +1903,9 @@ type DefuserSabotagedEvent = typeof DefuserSabotaged.infer; //#endregion
1903
1903
  declare const DefuserPickedUp: import("arktype/internal/variants/object.ts").ObjectType<{
1904
1904
  game: "siege";
1905
1905
  type: "defuser_picked_up";
1906
- creation_time: number;
1906
+ creationTime: number;
1907
1907
  content: {
1908
- player_id: SiegePlayerId;
1908
+ playerId: SiegePlayerId;
1909
1909
  initial: boolean;
1910
1910
  };
1911
1911
  }, {}>;
@@ -1914,9 +1914,9 @@ type DefuserPickedUpEvent = typeof DefuserPickedUp.infer; //#endregion
1914
1914
  declare const DefuserDropped: import("arktype/internal/variants/object.ts").ObjectType<{
1915
1915
  game: "siege";
1916
1916
  type: "defuser_dropped";
1917
- creation_time: number;
1917
+ creationTime: number;
1918
1918
  content: {
1919
- player_id: SiegePlayerId;
1919
+ playerId: SiegePlayerId;
1920
1920
  };
1921
1921
  }, {}>;
1922
1922
  type DefuserDroppedEvent = typeof DefuserDropped.infer; //#endregion
@@ -1924,10 +1924,10 @@ type DefuserDroppedEvent = typeof DefuserDropped.infer; //#endregion
1924
1924
  declare const PlayerLifeStateChanged: import("arktype/internal/variants/object.ts").ObjectType<{
1925
1925
  game: "siege";
1926
1926
  type: "player_life_state_changed";
1927
- creation_time: number;
1927
+ creationTime: number;
1928
1928
  content: {
1929
- player_id: SiegePlayerId;
1930
- life_state: "dead" | "downed" | "low_health" | "normal" | "overhealed" | "respawning" | (string & {});
1929
+ playerId: SiegePlayerId;
1930
+ lifeState: "dead" | "downed" | "low_health" | "normal" | "overhealed" | "respawning" | (string & {});
1931
1931
  };
1932
1932
  }, {}>;
1933
1933
  type PlayerLifeStateChangedEvent = typeof PlayerLifeStateChanged.infer; //#endregion
@@ -1935,10 +1935,10 @@ type PlayerLifeStateChangedEvent = typeof PlayerLifeStateChanged.infer; //#endre
1935
1935
  declare const PlayerDied: import("arktype/internal/variants/object.ts").ObjectType<{
1936
1936
  game: "siege";
1937
1937
  type: "player_died";
1938
- creation_time: number;
1938
+ creationTime: number;
1939
1939
  content: {
1940
- player_id: SiegePlayerId;
1941
- instigator_player_id: SiegePlayerId;
1940
+ playerId: SiegePlayerId;
1941
+ instigatorPlayerId: SiegePlayerId;
1942
1942
  headshot: boolean;
1943
1943
  };
1944
1944
  }, {}>;
@@ -1947,10 +1947,10 @@ type PlayerDiedEvent = typeof PlayerDied.infer; //#endregion
1947
1947
  declare const PlayerDowned: import("arktype/internal/variants/object.ts").ObjectType<{
1948
1948
  game: "siege";
1949
1949
  type: "player_downed";
1950
- creation_time: number;
1950
+ creationTime: number;
1951
1951
  content: {
1952
- player_id: SiegePlayerId;
1953
- instigator_player_id: SiegePlayerId;
1952
+ playerId: SiegePlayerId;
1953
+ instigatorPlayerId: SiegePlayerId;
1954
1954
  };
1955
1955
  }, {}>;
1956
1956
  type PlayerDownedEvent = typeof PlayerDowned.infer; //#endregion
@@ -1958,10 +1958,10 @@ type PlayerDownedEvent = typeof PlayerDowned.infer; //#endregion
1958
1958
  declare const PlayerPingIdChanged: import("arktype/internal/variants/object.ts").ObjectType<{
1959
1959
  game: "siege";
1960
1960
  type: "player_ping_id_changed";
1961
- creation_time: number;
1961
+ creationTime: number;
1962
1962
  content: {
1963
- player_id: SiegePlayerId;
1964
- ping_id: number;
1963
+ playerId: SiegePlayerId;
1964
+ pingId: number;
1965
1965
  };
1966
1966
  }, {}>;
1967
1967
  type PlayerPingIdChangedEvent = typeof PlayerPingIdChanged.infer; //#endregion
@@ -1969,9 +1969,9 @@ type PlayerPingIdChangedEvent = typeof PlayerPingIdChanged.infer; //#endregion
1969
1969
  declare const PlayerTeamChanged: import("arktype/internal/variants/object.ts").ObjectType<{
1970
1970
  game: "siege";
1971
1971
  type: "player_team_changed";
1972
- creation_time: number;
1972
+ creationTime: number;
1973
1973
  content: {
1974
- player_id: SiegePlayerId;
1974
+ playerId: SiegePlayerId;
1975
1975
  team: 0 | 1;
1976
1976
  };
1977
1977
  }, {}>;
@@ -1981,111 +1981,101 @@ declare const siegeEvents: import("arktype").Module<{
1981
1981
  defuser_dropped: {
1982
1982
  game: "siege";
1983
1983
  type: "defuser_dropped";
1984
- creation_time: number;
1984
+ creationTime: number;
1985
1985
  content: {
1986
- player_id: SiegePlayerId;
1986
+ playerId: SiegePlayerId;
1987
1987
  };
1988
1988
  };
1989
1989
  defuser_picked_up: {
1990
1990
  game: "siege";
1991
1991
  type: "defuser_picked_up";
1992
- creation_time: number;
1992
+ creationTime: number;
1993
1993
  content: {
1994
- player_id: SiegePlayerId;
1994
+ playerId: SiegePlayerId;
1995
1995
  initial: boolean;
1996
1996
  };
1997
1997
  };
1998
1998
  defuser_planted: {
1999
1999
  game: "siege";
2000
2000
  type: "defuser_planted";
2001
- creation_time: number;
2001
+ creationTime: number;
2002
2002
  content: {
2003
- player_id: SiegePlayerId;
2003
+ playerId: SiegePlayerId;
2004
2004
  };
2005
2005
  };
2006
2006
  defuser_sabotaged: {
2007
2007
  game: "siege";
2008
2008
  type: "defuser_sabotaged";
2009
- creation_time: number;
2009
+ creationTime: number;
2010
2010
  content: {
2011
- player_id: SiegePlayerId;
2011
+ playerId: SiegePlayerId;
2012
2012
  };
2013
2013
  };
2014
2014
  event: {
2015
- game: "siege";
2016
- type: "player_assists_changed";
2017
- creation_time: number;
2018
- content: {
2019
- player_id: SiegePlayerId;
2020
- assists: number;
2021
- };
2022
- } | {
2023
2015
  game: "siege";
2024
2016
  type: "player_side_changed";
2025
- creation_time: number;
2017
+ creationTime: number;
2026
2018
  content: {
2027
- player_id: SiegePlayerId;
2019
+ playerId: SiegePlayerId;
2028
2020
  side: "attacker" | "both" | "defender" | "invalid" | (string & {});
2029
2021
  };
2030
2022
  } | {
2031
2023
  game: "siege";
2032
- type: "player_died";
2033
- creation_time: number;
2024
+ type: "defuser_sabotaged";
2025
+ creationTime: number;
2034
2026
  content: {
2035
- player_id: SiegePlayerId;
2036
- instigator_player_id: SiegePlayerId;
2037
- headshot: boolean;
2027
+ playerId: SiegePlayerId;
2038
2028
  };
2039
2029
  } | {
2040
2030
  game: "siege";
2041
2031
  type: "started_queuing";
2042
- creation_time: number;
2032
+ creationTime: number;
2043
2033
  content: {
2044
- game_mode: SiegeGameMode;
2045
- game_type: {
2034
+ gameMode: SiegeGameMode;
2035
+ gameType: {
2046
2036
  id: SiegeGameModeTypeNameId;
2047
2037
  value: string;
2048
2038
  };
2049
- match_type: SiegeMatchType;
2039
+ matchType: SiegeMatchType;
2050
2040
  };
2051
2041
  } | {
2052
2042
  game: "siege";
2053
2043
  type: "stopped_queuing";
2054
- creation_time: number;
2044
+ creationTime: number;
2055
2045
  } | {
2056
2046
  game: "siege";
2057
2047
  type: "match_started";
2058
- creation_time: number;
2048
+ creationTime: number;
2059
2049
  content: {
2060
- game_mode: SiegeGameMode;
2061
- game_type: {
2050
+ gameMode: SiegeGameMode;
2051
+ gameType: {
2062
2052
  id: SiegeGameModeTypeNameId;
2063
2053
  value: string;
2064
2054
  };
2065
- match_type: SiegeMatchType;
2066
- match_id: SiegeMatchId;
2055
+ matchType: SiegeMatchType;
2056
+ matchId: SiegeMatchId;
2067
2057
  map: {
2068
2058
  name: {
2069
2059
  id: SiegeMapNameId;
2070
2060
  value: string;
2071
2061
  };
2072
- time_of_day: {
2062
+ timeOfDay: {
2073
2063
  id: SiegeTimeOfDay;
2074
2064
  value: string;
2075
2065
  };
2076
2066
  };
2077
- is_round_based: boolean;
2078
- current_round_index: number;
2067
+ isRoundBased: boolean;
2068
+ currentRoundIndex: number;
2079
2069
  rounds: {
2080
2070
  index: number;
2081
- rounds_until_next_segment: number;
2082
- segment_size: number;
2083
- segment_index: number;
2084
- team_0: {
2071
+ roundsUntilNextSegment: number;
2072
+ segmentSize: number;
2073
+ segmentIndex: number;
2074
+ team0: {
2085
2075
  role: "attacker" | "both" | "defender" | "invalid" | (string & {});
2086
2076
  state: SiegeRoundState;
2087
2077
  };
2088
- team_1: {
2078
+ team1: {
2089
2079
  role: "attacker" | "both" | "defender" | "invalid" | (string & {});
2090
2080
  state: SiegeRoundState;
2091
2081
  };
@@ -2094,18 +2084,18 @@ declare const siegeEvents: import("arktype").Module<{
2094
2084
  } | {
2095
2085
  game: "siege";
2096
2086
  type: "match_ended";
2097
- creation_time: number;
2087
+ creationTime: number;
2098
2088
  } | {
2099
2089
  game: "siege";
2100
2090
  type: "map_changed";
2101
- creation_time: number;
2091
+ creationTime: number;
2102
2092
  content: {
2103
2093
  map: {
2104
2094
  name: {
2105
2095
  id: SiegeMapNameId;
2106
2096
  value: string;
2107
2097
  };
2108
- time_of_day: {
2098
+ timeOfDay: {
2109
2099
  id: SiegeTimeOfDay;
2110
2100
  value: string;
2111
2101
  };
@@ -2114,7 +2104,7 @@ declare const siegeEvents: import("arktype").Module<{
2114
2104
  } | {
2115
2105
  game: "siege";
2116
2106
  type: "operator_ban_voting_started";
2117
- creation_time: number;
2107
+ creationTime: number;
2118
2108
  content: {
2119
2109
  team: 0 | 1;
2120
2110
  index: number;
@@ -2123,12 +2113,12 @@ declare const siegeEvents: import("arktype").Module<{
2123
2113
  } | {
2124
2114
  game: "siege";
2125
2115
  type: "operator_banned";
2126
- creation_time: number;
2116
+ creationTime: number;
2127
2117
  content: {
2128
2118
  team: 0 | 1;
2129
2119
  index: number;
2130
2120
  side: "attacker" | "both" | "defender" | "invalid" | (string & {});
2131
- operator_name: {
2121
+ operatorName: {
2132
2122
  id: SiegeOperatorNameId;
2133
2123
  value: string;
2134
2124
  } | null;
@@ -2136,7 +2126,7 @@ declare const siegeEvents: import("arktype").Module<{
2136
2126
  } | {
2137
2127
  game: "siege";
2138
2128
  type: "operator_ban_cleared";
2139
- creation_time: number;
2129
+ creationTime: number;
2140
2130
  content: {
2141
2131
  team: 0 | 1;
2142
2132
  index: number;
@@ -2144,42 +2134,42 @@ declare const siegeEvents: import("arktype").Module<{
2144
2134
  } | {
2145
2135
  game: "siege";
2146
2136
  type: "round_ended";
2147
- creation_time: number;
2137
+ creationTime: number;
2148
2138
  content: {
2149
- round_data: {
2139
+ roundData: {
2150
2140
  index: number;
2151
- rounds_until_next_segment: number;
2152
- segment_size: number;
2153
- segment_index: number;
2154
- team_0: {
2141
+ roundsUntilNextSegment: number;
2142
+ segmentSize: number;
2143
+ segmentIndex: number;
2144
+ team0: {
2155
2145
  role: "attacker" | "both" | "defender" | "invalid" | (string & {});
2156
2146
  state: SiegeRoundState;
2157
2147
  };
2158
- team_1: {
2148
+ team1: {
2159
2149
  role: "attacker" | "both" | "defender" | "invalid" | (string & {});
2160
2150
  state: SiegeRoundState;
2161
2151
  };
2162
2152
  };
2163
- damage_events: {
2164
- instigator_player_id: SiegePlayerId;
2165
- receiver_player_id: SiegePlayerId;
2166
- damage_amount: number;
2167
- remaining_health: number;
2168
- pre_damage_health: number;
2169
- max_health: number;
2170
- damage_type: "area-control" | "barbed_wire" | "blade-mine" | "blowtorch" | "body-contact" | "breach-kick" | "break" | "break-wall" | "bullet" | "cleanup" | "concussion" | "contact-explosion" | "debris" | "downed" | "electric" | "emp" | "explosive" | "falling" | "fire" | "flash" | "frag" | "gas" | "gas-pipe-fire" | "interrogation" | "invalid" | "laser" | "melee" | "melee-finisher" | "melee-pushback" | "melee_gadget" | "paralyzed" | "parasite-spike" | "pneumatic" | "projectile" | "regeneration" | "reinforcement" | "reverse-friendly-fire" | "self-destroyed" | "supressive-fire" | "taser-shield" | "thermal_explosion" | "toxic" | "toxic-explosion" | "unknown" | (string & {});
2171
- damage_team_type: "enemy" | "friendly" | "invalid" | "unknown" | (string & {});
2172
- damage_hit_zone: "clothing" | "crotch" | "head" | "invalid" | "left_calf" | "left_foot" | "left_forearm" | "left_hand" | "left_thigh" | "left_upper_arm" | "lower_torso" | "neck" | "right_calf" | "right_foot" | "right_forearm" | "right_hand" | "right_thigh" | "right_upper_arm" | "upper_torso" | (string & {});
2173
- damage_source_id: SiegeDamageSourceId | null;
2174
- damage_item_id: SiegeItemObjectId | null;
2175
- damage_item_instance_id: SiegeItemObjectId | null;
2176
- damage_time: number;
2153
+ damageEvents: {
2154
+ instigatorPlayerId: SiegePlayerId;
2155
+ receiverPlayerId: SiegePlayerId;
2156
+ damageAmount: number;
2157
+ remainingHealth: number;
2158
+ preDamageHealth: number;
2159
+ maxHealth: number;
2160
+ damageType: "area-control" | "barbed_wire" | "blade-mine" | "blowtorch" | "body-contact" | "breach-kick" | "break" | "break-wall" | "bullet" | "cleanup" | "concussion" | "contact-explosion" | "debris" | "downed" | "electric" | "emp" | "explosive" | "falling" | "fire" | "flash" | "frag" | "gas" | "gas-pipe-fire" | "interrogation" | "invalid" | "laser" | "melee" | "melee-finisher" | "melee-pushback" | "melee_gadget" | "paralyzed" | "parasite-spike" | "pneumatic" | "projectile" | "regeneration" | "reinforcement" | "reverse-friendly-fire" | "self-destroyed" | "supressive-fire" | "taser-shield" | "thermal_explosion" | "toxic" | "toxic-explosion" | "unknown" | (string & {});
2161
+ damageTeamType: "enemy" | "friendly" | "invalid" | "unknown" | (string & {});
2162
+ damageHitZone: "clothing" | "crotch" | "head" | "invalid" | "left_calf" | "left_foot" | "left_forearm" | "left_hand" | "left_thigh" | "left_upper_arm" | "lower_torso" | "neck" | "right_calf" | "right_foot" | "right_forearm" | "right_hand" | "right_thigh" | "right_upper_arm" | "upper_torso" | (string & {});
2163
+ damageSourceId: SiegeDamageSourceId | null;
2164
+ damageItemId: SiegeItemObjectId | null;
2165
+ damageItemInstanceId: SiegeItemObjectId | null;
2166
+ damageTime: number;
2177
2167
  }[];
2178
2168
  players: {
2179
- player_id: SiegePlayerId;
2180
- final_health: number;
2181
- final_life_state: "dead" | "downed" | "low_health" | "normal" | "overhealed" | "respawning" | (string & {});
2182
- operator_name: {
2169
+ playerId: SiegePlayerId;
2170
+ finalHealth: number;
2171
+ finalLifeState: "dead" | "downed" | "low_health" | "normal" | "overhealed" | "respawning" | (string & {});
2172
+ operatorName: {
2183
2173
  id: SiegeOperatorNameId;
2184
2174
  value: string;
2185
2175
  };
@@ -2188,24 +2178,24 @@ declare const siegeEvents: import("arktype").Module<{
2188
2178
  } | {
2189
2179
  game: "siege";
2190
2180
  type: "phase_changed";
2191
- creation_time: number;
2181
+ creationTime: number;
2192
2182
  content: {
2193
2183
  phase: "action" | "first" | "intro" | "invalid" | "planning" | "prep" | "results" | (string & {});
2194
2184
  };
2195
2185
  } | {
2196
2186
  game: "siege";
2197
2187
  type: "player_left";
2198
- creation_time: number;
2188
+ creationTime: number;
2199
2189
  content: {
2200
- player_id: SiegePlayerId;
2190
+ playerId: SiegePlayerId;
2201
2191
  };
2202
2192
  } | {
2203
2193
  game: "siege";
2204
2194
  type: "player_operator_changed";
2205
- creation_time: number;
2195
+ creationTime: number;
2206
2196
  content: {
2207
- player_id: SiegePlayerId;
2208
- operator_name: {
2197
+ playerId: SiegePlayerId;
2198
+ operatorName: {
2209
2199
  id: SiegeOperatorNameId;
2210
2200
  value: string;
2211
2201
  };
@@ -2213,185 +2203,195 @@ declare const siegeEvents: import("arktype").Module<{
2213
2203
  } | {
2214
2204
  game: "siege";
2215
2205
  type: "player_location_changed";
2216
- creation_time: number;
2206
+ creationTime: number;
2217
2207
  content: {
2218
- player_id: SiegePlayerId;
2219
- location_name: string;
2208
+ playerId: SiegePlayerId;
2209
+ locationName: string;
2220
2210
  };
2221
2211
  } | {
2222
2212
  game: "siege";
2223
2213
  type: "player_score_changed";
2224
- creation_time: number;
2214
+ creationTime: number;
2225
2215
  content: {
2226
- player_id: SiegePlayerId;
2216
+ playerId: SiegePlayerId;
2227
2217
  score: number;
2228
2218
  };
2229
2219
  } | {
2230
2220
  game: "siege";
2231
2221
  type: "player_kills_changed";
2232
- creation_time: number;
2222
+ creationTime: number;
2233
2223
  content: {
2234
- player_id: SiegePlayerId;
2224
+ playerId: SiegePlayerId;
2235
2225
  kills: number;
2236
2226
  };
2237
2227
  } | {
2238
2228
  game: "siege";
2239
2229
  type: "player_deaths_changed";
2240
- creation_time: number;
2230
+ creationTime: number;
2241
2231
  content: {
2242
- player_id: SiegePlayerId;
2232
+ playerId: SiegePlayerId;
2243
2233
  deaths: number;
2244
2234
  };
2245
2235
  } | {
2246
2236
  game: "siege";
2247
- type: "player_game_mode_actions_changed";
2248
- creation_time: number;
2237
+ type: "player_assists_changed";
2238
+ creationTime: number;
2249
2239
  content: {
2250
- player_id: SiegePlayerId;
2251
- game_mode_actions: number;
2240
+ playerId: SiegePlayerId;
2241
+ assists: number;
2252
2242
  };
2253
2243
  } | {
2254
2244
  game: "siege";
2255
- type: "defuser_planted";
2256
- creation_time: number;
2245
+ type: "player_game_mode_actions_changed";
2246
+ creationTime: number;
2257
2247
  content: {
2258
- player_id: SiegePlayerId;
2248
+ playerId: SiegePlayerId;
2249
+ gameModeActions: number;
2259
2250
  };
2260
2251
  } | {
2261
2252
  game: "siege";
2262
- type: "defuser_sabotaged";
2263
- creation_time: number;
2253
+ type: "defuser_planted";
2254
+ creationTime: number;
2264
2255
  content: {
2265
- player_id: SiegePlayerId;
2256
+ playerId: SiegePlayerId;
2266
2257
  };
2267
2258
  } | {
2268
2259
  game: "siege";
2269
2260
  type: "defuser_picked_up";
2270
- creation_time: number;
2261
+ creationTime: number;
2271
2262
  content: {
2272
- player_id: SiegePlayerId;
2263
+ playerId: SiegePlayerId;
2273
2264
  initial: boolean;
2274
2265
  };
2275
2266
  } | {
2276
2267
  game: "siege";
2277
2268
  type: "defuser_dropped";
2278
- creation_time: number;
2269
+ creationTime: number;
2279
2270
  content: {
2280
- player_id: SiegePlayerId;
2271
+ playerId: SiegePlayerId;
2281
2272
  };
2282
2273
  } | {
2283
2274
  game: "siege";
2284
2275
  type: "player_ping_updated";
2285
- creation_time: number;
2276
+ creationTime: number;
2286
2277
  content: {
2287
- player_id: SiegePlayerId;
2278
+ playerId: SiegePlayerId;
2288
2279
  ping: number;
2289
2280
  };
2290
2281
  } | {
2291
2282
  game: "siege";
2292
2283
  type: "player_life_state_changed";
2293
- creation_time: number;
2284
+ creationTime: number;
2294
2285
  content: {
2295
- player_id: SiegePlayerId;
2296
- life_state: "dead" | "downed" | "low_health" | "normal" | "overhealed" | "respawning" | (string & {});
2286
+ playerId: SiegePlayerId;
2287
+ lifeState: "dead" | "downed" | "low_health" | "normal" | "overhealed" | "respawning" | (string & {});
2288
+ };
2289
+ } | {
2290
+ game: "siege";
2291
+ type: "player_died";
2292
+ creationTime: number;
2293
+ content: {
2294
+ playerId: SiegePlayerId;
2295
+ instigatorPlayerId: SiegePlayerId;
2296
+ headshot: boolean;
2297
2297
  };
2298
2298
  } | {
2299
2299
  game: "siege";
2300
2300
  type: "player_downed";
2301
- creation_time: number;
2301
+ creationTime: number;
2302
2302
  content: {
2303
- player_id: SiegePlayerId;
2304
- instigator_player_id: SiegePlayerId;
2303
+ playerId: SiegePlayerId;
2304
+ instigatorPlayerId: SiegePlayerId;
2305
2305
  };
2306
2306
  } | {
2307
2307
  game: "siege";
2308
2308
  type: "player_ping_id_changed";
2309
- creation_time: number;
2309
+ creationTime: number;
2310
2310
  content: {
2311
- player_id: SiegePlayerId;
2312
- ping_id: number;
2311
+ playerId: SiegePlayerId;
2312
+ pingId: number;
2313
2313
  };
2314
2314
  } | {
2315
2315
  game: "siege";
2316
2316
  type: "player_team_changed";
2317
- creation_time: number;
2317
+ creationTime: number;
2318
2318
  content: {
2319
- player_id: SiegePlayerId;
2319
+ playerId: SiegePlayerId;
2320
2320
  team: 0 | 1;
2321
2321
  };
2322
2322
  } | ((In: {
2323
2323
  game: "siege";
2324
2324
  type: "player_joined";
2325
- creation_time: number;
2325
+ creationTime: number;
2326
2326
  content: {
2327
- player_id: SiegePlayerId;
2327
+ playerId: SiegePlayerId;
2328
2328
  username: string;
2329
- pc_username: string | null;
2330
- profile_id: SiegeProfileId;
2331
- is_bot: boolean;
2332
- is_enemy: boolean;
2333
- is_squad_member: boolean;
2334
- is_local_player: boolean;
2329
+ pcUsername: string | null;
2330
+ profileId: SiegeProfileId;
2331
+ isBot: boolean;
2332
+ isEnemy: boolean;
2333
+ isSquadMember: boolean;
2334
+ isLocalPlayer: boolean;
2335
2335
  side: "attacker" | "both" | "defender" | "invalid" | (string & {});
2336
2336
  team: 0 | 1;
2337
2337
  platform: "invalid" | "pc" | "playstation" | "xbox" | (string & {});
2338
- is_privacy_username: boolean;
2339
- has_avatar_hidden: boolean;
2340
- has_commend_streak: boolean;
2341
- ping_id: number;
2342
- match_stats: {
2338
+ isPrivacyUsername: boolean;
2339
+ hasAvatarHidden: boolean;
2340
+ hasCommendStreak: boolean;
2341
+ pingId: number;
2342
+ matchStats: {
2343
2343
  kills: number;
2344
2344
  deaths: number;
2345
2345
  assists: number;
2346
- game_mode_actions: number;
2346
+ gameModeActions: number;
2347
2347
  score: number;
2348
2348
  };
2349
- life_state: "dead" | "downed" | "low_health" | "normal" | "overhealed" | "respawning" | (string & {});
2349
+ lifeState: "dead" | "downed" | "low_health" | "normal" | "overhealed" | "respawning" | (string & {});
2350
2350
  ping: number;
2351
2351
  };
2352
2352
  }) => import("arktype").Out<{
2353
2353
  game: "siege";
2354
2354
  type: "player_joined";
2355
- creation_time: number;
2355
+ creationTime: number;
2356
2356
  content: {
2357
- player_id: SiegePlayerId;
2357
+ playerId: SiegePlayerId;
2358
2358
  username: string;
2359
- pc_username: string | null;
2360
- profile_id: SiegeProfileId;
2361
- is_bot: boolean;
2362
- is_enemy: boolean;
2363
- is_squad_member: boolean;
2364
- is_local_player: boolean;
2359
+ pcUsername: string | null;
2360
+ profileId: SiegeProfileId;
2361
+ isBot: boolean;
2362
+ isEnemy: boolean;
2363
+ isSquadMember: boolean;
2364
+ isLocalPlayer: boolean;
2365
2365
  side: "attacker" | "both" | "defender" | "invalid" | (string & {});
2366
2366
  team: 0 | 1;
2367
2367
  platform: "invalid" | "pc" | "playstation" | "xbox" | (string & {});
2368
- is_privacy_username: boolean;
2369
- has_avatar_hidden: boolean;
2370
- has_commend_streak: boolean;
2371
- ping_id: number;
2372
- match_stats: {
2368
+ isPrivacyUsername: boolean;
2369
+ hasAvatarHidden: boolean;
2370
+ hasCommendStreak: boolean;
2371
+ pingId: number;
2372
+ matchStats: {
2373
2373
  kills: number;
2374
2374
  deaths: number;
2375
2375
  assists: number;
2376
- game_mode_actions: number;
2376
+ gameModeActions: number;
2377
2377
  score: number;
2378
2378
  };
2379
- life_state: "dead" | "downed" | "low_health" | "normal" | "overhealed" | "respawning" | (string & {});
2379
+ lifeState: "dead" | "downed" | "low_health" | "normal" | "overhealed" | "respawning" | (string & {});
2380
2380
  ping: number;
2381
- starting_side: "attacker" | "both" | "defender" | "invalid" | (string & {});
2381
+ startingSide: "attacker" | "both" | "defender" | "invalid" | (string & {});
2382
2382
  };
2383
2383
  }>);
2384
2384
  map_changed: {
2385
2385
  game: "siege";
2386
2386
  type: "map_changed";
2387
- creation_time: number;
2387
+ creationTime: number;
2388
2388
  content: {
2389
2389
  map: {
2390
2390
  name: {
2391
2391
  id: SiegeMapNameId;
2392
2392
  value: string;
2393
2393
  };
2394
- time_of_day: {
2394
+ timeOfDay: {
2395
2395
  id: SiegeTimeOfDay;
2396
2396
  value: string;
2397
2397
  };
@@ -2401,42 +2401,42 @@ declare const siegeEvents: import("arktype").Module<{
2401
2401
  match_ended: {
2402
2402
  game: "siege";
2403
2403
  type: "match_ended";
2404
- creation_time: number;
2404
+ creationTime: number;
2405
2405
  };
2406
2406
  match_started: {
2407
2407
  game: "siege";
2408
2408
  type: "match_started";
2409
- creation_time: number;
2409
+ creationTime: number;
2410
2410
  content: {
2411
- game_mode: SiegeGameMode;
2412
- game_type: {
2411
+ gameMode: SiegeGameMode;
2412
+ gameType: {
2413
2413
  id: SiegeGameModeTypeNameId;
2414
2414
  value: string;
2415
2415
  };
2416
- match_type: SiegeMatchType;
2417
- match_id: SiegeMatchId;
2416
+ matchType: SiegeMatchType;
2417
+ matchId: SiegeMatchId;
2418
2418
  map: {
2419
2419
  name: {
2420
2420
  id: SiegeMapNameId;
2421
2421
  value: string;
2422
2422
  };
2423
- time_of_day: {
2423
+ timeOfDay: {
2424
2424
  id: SiegeTimeOfDay;
2425
2425
  value: string;
2426
2426
  };
2427
2427
  };
2428
- is_round_based: boolean;
2429
- current_round_index: number;
2428
+ isRoundBased: boolean;
2429
+ currentRoundIndex: number;
2430
2430
  rounds: {
2431
2431
  index: number;
2432
- rounds_until_next_segment: number;
2433
- segment_size: number;
2434
- segment_index: number;
2435
- team_0: {
2432
+ roundsUntilNextSegment: number;
2433
+ segmentSize: number;
2434
+ segmentIndex: number;
2435
+ team0: {
2436
2436
  role: "attacker" | "both" | "defender" | "invalid" | (string & {});
2437
2437
  state: SiegeRoundState;
2438
2438
  };
2439
- team_1: {
2439
+ team1: {
2440
2440
  role: "attacker" | "both" | "defender" | "invalid" | (string & {});
2441
2441
  state: SiegeRoundState;
2442
2442
  };
@@ -2446,7 +2446,7 @@ declare const siegeEvents: import("arktype").Module<{
2446
2446
  operator_ban_cleared: {
2447
2447
  game: "siege";
2448
2448
  type: "operator_ban_cleared";
2449
- creation_time: number;
2449
+ creationTime: number;
2450
2450
  content: {
2451
2451
  team: 0 | 1;
2452
2452
  index: number;
@@ -2455,7 +2455,7 @@ declare const siegeEvents: import("arktype").Module<{
2455
2455
  operator_ban_voting_started: {
2456
2456
  game: "siege";
2457
2457
  type: "operator_ban_voting_started";
2458
- creation_time: number;
2458
+ creationTime: number;
2459
2459
  content: {
2460
2460
  team: 0 | 1;
2461
2461
  index: number;
@@ -2465,12 +2465,12 @@ declare const siegeEvents: import("arktype").Module<{
2465
2465
  operator_banned: {
2466
2466
  game: "siege";
2467
2467
  type: "operator_banned";
2468
- creation_time: number;
2468
+ creationTime: number;
2469
2469
  content: {
2470
2470
  team: 0 | 1;
2471
2471
  index: number;
2472
2472
  side: "attacker" | "both" | "defender" | "invalid" | (string & {});
2473
- operator_name: {
2473
+ operatorName: {
2474
2474
  id: SiegeOperatorNameId;
2475
2475
  value: string;
2476
2476
  } | null;
@@ -2479,7 +2479,7 @@ declare const siegeEvents: import("arktype").Module<{
2479
2479
  phase_changed: {
2480
2480
  game: "siege";
2481
2481
  type: "phase_changed";
2482
- creation_time: number;
2482
+ creationTime: number;
2483
2483
  content: {
2484
2484
  phase: "action" | "first" | "intro" | "invalid" | "planning" | "prep" | "results" | (string & {});
2485
2485
  };
@@ -2487,153 +2487,153 @@ declare const siegeEvents: import("arktype").Module<{
2487
2487
  player_assists_changed: {
2488
2488
  game: "siege";
2489
2489
  type: "player_assists_changed";
2490
- creation_time: number;
2490
+ creationTime: number;
2491
2491
  content: {
2492
- player_id: SiegePlayerId;
2492
+ playerId: SiegePlayerId;
2493
2493
  assists: number;
2494
2494
  };
2495
2495
  };
2496
2496
  player_deaths_changed: {
2497
2497
  game: "siege";
2498
2498
  type: "player_deaths_changed";
2499
- creation_time: number;
2499
+ creationTime: number;
2500
2500
  content: {
2501
- player_id: SiegePlayerId;
2501
+ playerId: SiegePlayerId;
2502
2502
  deaths: number;
2503
2503
  };
2504
2504
  };
2505
2505
  player_died: {
2506
2506
  game: "siege";
2507
2507
  type: "player_died";
2508
- creation_time: number;
2508
+ creationTime: number;
2509
2509
  content: {
2510
- player_id: SiegePlayerId;
2511
- instigator_player_id: SiegePlayerId;
2510
+ playerId: SiegePlayerId;
2511
+ instigatorPlayerId: SiegePlayerId;
2512
2512
  headshot: boolean;
2513
2513
  };
2514
2514
  };
2515
2515
  player_downed: {
2516
2516
  game: "siege";
2517
2517
  type: "player_downed";
2518
- creation_time: number;
2518
+ creationTime: number;
2519
2519
  content: {
2520
- player_id: SiegePlayerId;
2521
- instigator_player_id: SiegePlayerId;
2520
+ playerId: SiegePlayerId;
2521
+ instigatorPlayerId: SiegePlayerId;
2522
2522
  };
2523
2523
  };
2524
2524
  player_game_mode_actions_changed: {
2525
2525
  game: "siege";
2526
2526
  type: "player_game_mode_actions_changed";
2527
- creation_time: number;
2527
+ creationTime: number;
2528
2528
  content: {
2529
- player_id: SiegePlayerId;
2530
- game_mode_actions: number;
2529
+ playerId: SiegePlayerId;
2530
+ gameModeActions: number;
2531
2531
  };
2532
2532
  };
2533
2533
  player_joined: (In: {
2534
2534
  game: "siege";
2535
2535
  type: "player_joined";
2536
- creation_time: number;
2536
+ creationTime: number;
2537
2537
  content: {
2538
- player_id: SiegePlayerId;
2538
+ playerId: SiegePlayerId;
2539
2539
  username: string;
2540
- pc_username: string | null;
2541
- profile_id: SiegeProfileId;
2542
- is_bot: boolean;
2543
- is_enemy: boolean;
2544
- is_squad_member: boolean;
2545
- is_local_player: boolean;
2540
+ pcUsername: string | null;
2541
+ profileId: SiegeProfileId;
2542
+ isBot: boolean;
2543
+ isEnemy: boolean;
2544
+ isSquadMember: boolean;
2545
+ isLocalPlayer: boolean;
2546
2546
  side: "attacker" | "both" | "defender" | "invalid" | (string & {});
2547
2547
  team: 0 | 1;
2548
2548
  platform: "invalid" | "pc" | "playstation" | "xbox" | (string & {});
2549
- is_privacy_username: boolean;
2550
- has_avatar_hidden: boolean;
2551
- has_commend_streak: boolean;
2552
- ping_id: number;
2553
- match_stats: {
2549
+ isPrivacyUsername: boolean;
2550
+ hasAvatarHidden: boolean;
2551
+ hasCommendStreak: boolean;
2552
+ pingId: number;
2553
+ matchStats: {
2554
2554
  kills: number;
2555
2555
  deaths: number;
2556
2556
  assists: number;
2557
- game_mode_actions: number;
2557
+ gameModeActions: number;
2558
2558
  score: number;
2559
2559
  };
2560
- life_state: "dead" | "downed" | "low_health" | "normal" | "overhealed" | "respawning" | (string & {});
2560
+ lifeState: "dead" | "downed" | "low_health" | "normal" | "overhealed" | "respawning" | (string & {});
2561
2561
  ping: number;
2562
2562
  };
2563
2563
  }) => import("arktype").Out<{
2564
2564
  game: "siege";
2565
2565
  type: "player_joined";
2566
- creation_time: number;
2566
+ creationTime: number;
2567
2567
  content: {
2568
- player_id: SiegePlayerId;
2568
+ playerId: SiegePlayerId;
2569
2569
  username: string;
2570
- pc_username: string | null;
2571
- profile_id: SiegeProfileId;
2572
- is_bot: boolean;
2573
- is_enemy: boolean;
2574
- is_squad_member: boolean;
2575
- is_local_player: boolean;
2570
+ pcUsername: string | null;
2571
+ profileId: SiegeProfileId;
2572
+ isBot: boolean;
2573
+ isEnemy: boolean;
2574
+ isSquadMember: boolean;
2575
+ isLocalPlayer: boolean;
2576
2576
  side: "attacker" | "both" | "defender" | "invalid" | (string & {});
2577
2577
  team: 0 | 1;
2578
2578
  platform: "invalid" | "pc" | "playstation" | "xbox" | (string & {});
2579
- is_privacy_username: boolean;
2580
- has_avatar_hidden: boolean;
2581
- has_commend_streak: boolean;
2582
- ping_id: number;
2583
- match_stats: {
2579
+ isPrivacyUsername: boolean;
2580
+ hasAvatarHidden: boolean;
2581
+ hasCommendStreak: boolean;
2582
+ pingId: number;
2583
+ matchStats: {
2584
2584
  kills: number;
2585
2585
  deaths: number;
2586
2586
  assists: number;
2587
- game_mode_actions: number;
2587
+ gameModeActions: number;
2588
2588
  score: number;
2589
2589
  };
2590
- life_state: "dead" | "downed" | "low_health" | "normal" | "overhealed" | "respawning" | (string & {});
2590
+ lifeState: "dead" | "downed" | "low_health" | "normal" | "overhealed" | "respawning" | (string & {});
2591
2591
  ping: number;
2592
- starting_side: "attacker" | "both" | "defender" | "invalid" | (string & {});
2592
+ startingSide: "attacker" | "both" | "defender" | "invalid" | (string & {});
2593
2593
  };
2594
2594
  }>;
2595
2595
  player_kills_changed: {
2596
2596
  game: "siege";
2597
2597
  type: "player_kills_changed";
2598
- creation_time: number;
2598
+ creationTime: number;
2599
2599
  content: {
2600
- player_id: SiegePlayerId;
2600
+ playerId: SiegePlayerId;
2601
2601
  kills: number;
2602
2602
  };
2603
2603
  };
2604
2604
  player_left: {
2605
2605
  game: "siege";
2606
2606
  type: "player_left";
2607
- creation_time: number;
2607
+ creationTime: number;
2608
2608
  content: {
2609
- player_id: SiegePlayerId;
2609
+ playerId: SiegePlayerId;
2610
2610
  };
2611
2611
  };
2612
2612
  player_life_state_changed: {
2613
2613
  game: "siege";
2614
2614
  type: "player_life_state_changed";
2615
- creation_time: number;
2615
+ creationTime: number;
2616
2616
  content: {
2617
- player_id: SiegePlayerId;
2618
- life_state: "dead" | "downed" | "low_health" | "normal" | "overhealed" | "respawning" | (string & {});
2617
+ playerId: SiegePlayerId;
2618
+ lifeState: "dead" | "downed" | "low_health" | "normal" | "overhealed" | "respawning" | (string & {});
2619
2619
  };
2620
2620
  };
2621
2621
  player_location_changed: {
2622
2622
  game: "siege";
2623
2623
  type: "player_location_changed";
2624
- creation_time: number;
2624
+ creationTime: number;
2625
2625
  content: {
2626
- player_id: SiegePlayerId;
2627
- location_name: string;
2626
+ playerId: SiegePlayerId;
2627
+ locationName: string;
2628
2628
  };
2629
2629
  };
2630
2630
  player_operator_changed: {
2631
2631
  game: "siege";
2632
2632
  type: "player_operator_changed";
2633
- creation_time: number;
2633
+ creationTime: number;
2634
2634
  content: {
2635
- player_id: SiegePlayerId;
2636
- operator_name: {
2635
+ playerId: SiegePlayerId;
2636
+ operatorName: {
2637
2637
  id: SiegeOperatorNameId;
2638
2638
  value: string;
2639
2639
  };
@@ -2642,87 +2642,87 @@ declare const siegeEvents: import("arktype").Module<{
2642
2642
  player_ping_id_changed: {
2643
2643
  game: "siege";
2644
2644
  type: "player_ping_id_changed";
2645
- creation_time: number;
2645
+ creationTime: number;
2646
2646
  content: {
2647
- player_id: SiegePlayerId;
2648
- ping_id: number;
2647
+ playerId: SiegePlayerId;
2648
+ pingId: number;
2649
2649
  };
2650
2650
  };
2651
2651
  player_ping_updated: {
2652
2652
  game: "siege";
2653
2653
  type: "player_ping_updated";
2654
- creation_time: number;
2654
+ creationTime: number;
2655
2655
  content: {
2656
- player_id: SiegePlayerId;
2656
+ playerId: SiegePlayerId;
2657
2657
  ping: number;
2658
2658
  };
2659
2659
  };
2660
2660
  player_score_changed: {
2661
2661
  game: "siege";
2662
2662
  type: "player_score_changed";
2663
- creation_time: number;
2663
+ creationTime: number;
2664
2664
  content: {
2665
- player_id: SiegePlayerId;
2665
+ playerId: SiegePlayerId;
2666
2666
  score: number;
2667
2667
  };
2668
2668
  };
2669
2669
  player_side_changed: {
2670
2670
  game: "siege";
2671
2671
  type: "player_side_changed";
2672
- creation_time: number;
2672
+ creationTime: number;
2673
2673
  content: {
2674
- player_id: SiegePlayerId;
2674
+ playerId: SiegePlayerId;
2675
2675
  side: "attacker" | "both" | "defender" | "invalid" | (string & {});
2676
2676
  };
2677
2677
  };
2678
2678
  player_team_changed: {
2679
2679
  game: "siege";
2680
2680
  type: "player_team_changed";
2681
- creation_time: number;
2681
+ creationTime: number;
2682
2682
  content: {
2683
- player_id: SiegePlayerId;
2683
+ playerId: SiegePlayerId;
2684
2684
  team: 0 | 1;
2685
2685
  };
2686
2686
  };
2687
2687
  round_ended: {
2688
2688
  game: "siege";
2689
2689
  type: "round_ended";
2690
- creation_time: number;
2690
+ creationTime: number;
2691
2691
  content: {
2692
- round_data: {
2692
+ roundData: {
2693
2693
  index: number;
2694
- rounds_until_next_segment: number;
2695
- segment_size: number;
2696
- segment_index: number;
2697
- team_0: {
2694
+ roundsUntilNextSegment: number;
2695
+ segmentSize: number;
2696
+ segmentIndex: number;
2697
+ team0: {
2698
2698
  role: "attacker" | "both" | "defender" | "invalid" | (string & {});
2699
2699
  state: SiegeRoundState;
2700
2700
  };
2701
- team_1: {
2701
+ team1: {
2702
2702
  role: "attacker" | "both" | "defender" | "invalid" | (string & {});
2703
2703
  state: SiegeRoundState;
2704
2704
  };
2705
2705
  };
2706
- damage_events: {
2707
- instigator_player_id: SiegePlayerId;
2708
- receiver_player_id: SiegePlayerId;
2709
- damage_amount: number;
2710
- remaining_health: number;
2711
- pre_damage_health: number;
2712
- max_health: number;
2713
- damage_type: "area-control" | "barbed_wire" | "blade-mine" | "blowtorch" | "body-contact" | "breach-kick" | "break" | "break-wall" | "bullet" | "cleanup" | "concussion" | "contact-explosion" | "debris" | "downed" | "electric" | "emp" | "explosive" | "falling" | "fire" | "flash" | "frag" | "gas" | "gas-pipe-fire" | "interrogation" | "invalid" | "laser" | "melee" | "melee-finisher" | "melee-pushback" | "melee_gadget" | "paralyzed" | "parasite-spike" | "pneumatic" | "projectile" | "regeneration" | "reinforcement" | "reverse-friendly-fire" | "self-destroyed" | "supressive-fire" | "taser-shield" | "thermal_explosion" | "toxic" | "toxic-explosion" | "unknown" | (string & {});
2714
- damage_team_type: "enemy" | "friendly" | "invalid" | "unknown" | (string & {});
2715
- damage_hit_zone: "clothing" | "crotch" | "head" | "invalid" | "left_calf" | "left_foot" | "left_forearm" | "left_hand" | "left_thigh" | "left_upper_arm" | "lower_torso" | "neck" | "right_calf" | "right_foot" | "right_forearm" | "right_hand" | "right_thigh" | "right_upper_arm" | "upper_torso" | (string & {});
2716
- damage_source_id: SiegeDamageSourceId | null;
2717
- damage_item_id: SiegeItemObjectId | null;
2718
- damage_item_instance_id: SiegeItemObjectId | null;
2719
- damage_time: number;
2706
+ damageEvents: {
2707
+ instigatorPlayerId: SiegePlayerId;
2708
+ receiverPlayerId: SiegePlayerId;
2709
+ damageAmount: number;
2710
+ remainingHealth: number;
2711
+ preDamageHealth: number;
2712
+ maxHealth: number;
2713
+ damageType: "area-control" | "barbed_wire" | "blade-mine" | "blowtorch" | "body-contact" | "breach-kick" | "break" | "break-wall" | "bullet" | "cleanup" | "concussion" | "contact-explosion" | "debris" | "downed" | "electric" | "emp" | "explosive" | "falling" | "fire" | "flash" | "frag" | "gas" | "gas-pipe-fire" | "interrogation" | "invalid" | "laser" | "melee" | "melee-finisher" | "melee-pushback" | "melee_gadget" | "paralyzed" | "parasite-spike" | "pneumatic" | "projectile" | "regeneration" | "reinforcement" | "reverse-friendly-fire" | "self-destroyed" | "supressive-fire" | "taser-shield" | "thermal_explosion" | "toxic" | "toxic-explosion" | "unknown" | (string & {});
2714
+ damageTeamType: "enemy" | "friendly" | "invalid" | "unknown" | (string & {});
2715
+ damageHitZone: "clothing" | "crotch" | "head" | "invalid" | "left_calf" | "left_foot" | "left_forearm" | "left_hand" | "left_thigh" | "left_upper_arm" | "lower_torso" | "neck" | "right_calf" | "right_foot" | "right_forearm" | "right_hand" | "right_thigh" | "right_upper_arm" | "upper_torso" | (string & {});
2716
+ damageSourceId: SiegeDamageSourceId | null;
2717
+ damageItemId: SiegeItemObjectId | null;
2718
+ damageItemInstanceId: SiegeItemObjectId | null;
2719
+ damageTime: number;
2720
2720
  }[];
2721
2721
  players: {
2722
- player_id: SiegePlayerId;
2723
- final_health: number;
2724
- final_life_state: "dead" | "downed" | "low_health" | "normal" | "overhealed" | "respawning" | (string & {});
2725
- operator_name: {
2722
+ playerId: SiegePlayerId;
2723
+ finalHealth: number;
2724
+ finalLifeState: "dead" | "downed" | "low_health" | "normal" | "overhealed" | "respawning" | (string & {});
2725
+ operatorName: {
2726
2726
  id: SiegeOperatorNameId;
2727
2727
  value: string;
2728
2728
  };
@@ -2732,20 +2732,20 @@ declare const siegeEvents: import("arktype").Module<{
2732
2732
  started_queuing: {
2733
2733
  game: "siege";
2734
2734
  type: "started_queuing";
2735
- creation_time: number;
2735
+ creationTime: number;
2736
2736
  content: {
2737
- game_mode: SiegeGameMode;
2738
- game_type: {
2737
+ gameMode: SiegeGameMode;
2738
+ gameType: {
2739
2739
  id: SiegeGameModeTypeNameId;
2740
2740
  value: string;
2741
2741
  };
2742
- match_type: SiegeMatchType;
2742
+ matchType: SiegeMatchType;
2743
2743
  };
2744
2744
  };
2745
2745
  stopped_queuing: {
2746
2746
  game: "siege";
2747
2747
  type: "stopped_queuing";
2748
- creation_time: number;
2748
+ creationTime: number;
2749
2749
  };
2750
2750
  }>;
2751
2751
  type SiegeEvent = typeof siegeEvents.event.infer;