@operato/scene-visualizer 10.0.0-beta.1 → 10.0.0-beta.3
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/editors/property-editor-gltf-info.d.ts +8 -1
- package/dist/editors/property-editor-gltf-info.js +80 -24
- package/dist/editors/property-editor-gltf-info.js.map +1 -1
- package/package.json +2 -2
- package/dist/banner.d.ts +0 -244
- package/dist/banner.js +0 -75
- package/dist/banner.js.map +0 -1
- package/dist/camera.d.ts +0 -249
- package/dist/camera.js +0 -107
- package/dist/camera.js.map +0 -1
- package/dist/cube.d.ts +0 -241
- package/dist/cube.js +0 -37
- package/dist/cube.js.map +0 -1
- package/dist/cylinder.d.ts +0 -9
- package/dist/cylinder.js +0 -37
- package/dist/cylinder.js.map +0 -1
- package/dist/ellipse.d.ts +0 -5
- package/dist/ellipse.js +0 -20
- package/dist/ellipse.js.map +0 -1
- package/dist/gltf-object.d.ts +0 -249
- package/dist/gltf-object.js +0 -103
- package/dist/gltf-object.js.map +0 -1
- package/dist/html-overlay-element.d.ts +0 -1
- package/dist/html-overlay-element.js +0 -8
- package/dist/html-overlay-element.js.map +0 -1
- package/dist/light.d.ts +0 -14
- package/dist/light.js +0 -134
- package/dist/light.js.map +0 -1
- package/dist/polygon.d.ts +0 -17
- package/dist/polygon.js +0 -62
- package/dist/polygon.js.map +0 -1
- package/dist/rect.d.ts +0 -5
- package/dist/rect.js +0 -34
- package/dist/rect.js.map +0 -1
- package/dist/scene/component.d.ts +0 -1
- package/dist/scene/component.js +0 -29
- package/dist/scene/component.js.map +0 -1
- package/dist/sphere.d.ts +0 -9
- package/dist/sphere.js +0 -37
- package/dist/sphere.js.map +0 -1
- package/dist/sprite.d.ts +0 -238
- package/dist/sprite.js +0 -27
- package/dist/sprite.js.map +0 -1
- package/dist/text.d.ts +0 -1
- package/dist/text.js +0 -7
- package/dist/text.js.map +0 -1
- package/dist/three-container-editor.d.ts +0 -22
- package/dist/three-container-editor.js +0 -132
- package/dist/three-container-editor.js.map +0 -1
- package/dist/three-container.d.ts +0 -61
- package/dist/three-container.js +0 -371
- package/dist/three-container.js.map +0 -1
- package/dist/three-controls.d.ts +0 -111
- package/dist/three-controls.js +0 -414
- package/dist/three-controls.js.map +0 -1
- package/dist/three-layout.d.ts +0 -8
- package/dist/three-layout.js +0 -20
- package/dist/three-layout.js.map +0 -1
- package/dist/three-space.d.ts +0 -8
- package/dist/three-space.js +0 -58
- package/dist/three-space.js.map +0 -1
- package/dist/threed/common.d.ts +0 -22
- package/dist/threed/common.js +0 -19
- package/dist/threed/common.js.map +0 -1
- package/dist/threed/floor/floor.d.ts +0 -3
- package/dist/threed/floor/floor.js +0 -51
- package/dist/threed/floor/floor.js.map +0 -1
- package/dist/threed/html/elements.d.ts +0 -2
- package/dist/threed/html/elements.js +0 -21
- package/dist/threed/html/elements.js.map +0 -1
- package/dist/threed/index.d.ts +0 -16
- package/dist/threed/index.js +0 -17
- package/dist/threed/index.js.map +0 -1
- package/dist/threed/interfaces.d.ts +0 -15
- package/dist/threed/interfaces.js +0 -5
- package/dist/threed/interfaces.js.map +0 -1
- package/dist/threed/managers/camera-manager.d.ts +0 -14
- package/dist/threed/managers/camera-manager.js +0 -60
- package/dist/threed/managers/camera-manager.js.map +0 -1
- package/dist/threed/managers/controls-manager.d.ts +0 -50
- package/dist/threed/managers/controls-manager.js +0 -249
- package/dist/threed/managers/controls-manager.js.map +0 -1
- package/dist/threed/managers/event-manager3d.d.ts +0 -19
- package/dist/threed/managers/event-manager3d.js +0 -76
- package/dist/threed/managers/event-manager3d.js.map +0 -1
- package/dist/threed/managers/index.d.ts +0 -7
- package/dist/threed/managers/index.js +0 -7
- package/dist/threed/managers/index.js.map +0 -1
- package/dist/threed/managers/light-manager.d.ts +0 -7
- package/dist/threed/managers/light-manager.js +0 -37
- package/dist/threed/managers/light-manager.js.map +0 -1
- package/dist/threed/managers/renderer-manager.d.ts +0 -30
- package/dist/threed/managers/renderer-manager.js +0 -120
- package/dist/threed/managers/renderer-manager.js.map +0 -1
- package/dist/threed/managers/scene-manager.d.ts +0 -15
- package/dist/threed/managers/scene-manager.js +0 -48
- package/dist/threed/managers/scene-manager.js.map +0 -1
- package/dist/threed/managers/types.d.ts +0 -36
- package/dist/threed/managers/types.js +0 -2
- package/dist/threed/managers/types.js.map +0 -1
- package/dist/threed/real-object-camera-meshed.d.ts +0 -12
- package/dist/threed/real-object-camera-meshed.js +0 -49
- package/dist/threed/real-object-camera-meshed.js.map +0 -1
- package/dist/threed/real-object-camera.d.ts +0 -9
- package/dist/threed/real-object-camera.js +0 -31
- package/dist/threed/real-object-camera.js.map +0 -1
- package/dist/threed/real-object-dom-element.d.ts +0 -9
- package/dist/threed/real-object-dom-element.js +0 -48
- package/dist/threed/real-object-dom-element.js.map +0 -1
- package/dist/threed/real-object-dummy.d.ts +0 -6
- package/dist/threed/real-object-dummy.js +0 -11
- package/dist/threed/real-object-dummy.js.map +0 -1
- package/dist/threed/real-object-extrude.d.ts +0 -22
- package/dist/threed/real-object-extrude.js +0 -180
- package/dist/threed/real-object-extrude.js.map +0 -1
- package/dist/threed/real-object-gltf.d.ts +0 -16
- package/dist/threed/real-object-gltf.js +0 -105
- package/dist/threed/real-object-gltf.js.map +0 -1
- package/dist/threed/real-object-group.d.ts +0 -5
- package/dist/threed/real-object-group.js +0 -11
- package/dist/threed/real-object-group.js.map +0 -1
- package/dist/threed/real-object-mesh.d.ts +0 -13
- package/dist/threed/real-object-mesh.js +0 -73
- package/dist/threed/real-object-mesh.js.map +0 -1
- package/dist/threed/real-object-plane.d.ts +0 -5
- package/dist/threed/real-object-plane.js +0 -22
- package/dist/threed/real-object-plane.js.map +0 -1
- package/dist/threed/real-object-registry.d.ts +0 -7
- package/dist/threed/real-object-registry.js +0 -32
- package/dist/threed/real-object-registry.js.map +0 -1
- package/dist/threed/real-object-scene.d.ts +0 -21
- package/dist/threed/real-object-scene.js +0 -72
- package/dist/threed/real-object-scene.js.map +0 -1
- package/dist/threed/real-object-sprite-2d.d.ts +0 -14
- package/dist/threed/real-object-sprite-2d.js +0 -45
- package/dist/threed/real-object-sprite-2d.js.map +0 -1
- package/dist/threed/real-object-sprite.d.ts +0 -11
- package/dist/threed/real-object-sprite.js +0 -52
- package/dist/threed/real-object-sprite.js.map +0 -1
- package/dist/threed/real-object-text.d.ts +0 -15
- package/dist/threed/real-object-text.js +0 -66
- package/dist/threed/real-object-text.js.map +0 -1
- package/dist/threed/real-object.d.ts +0 -65
- package/dist/threed/real-object.js +0 -251
- package/dist/threed/real-object.js.map +0 -1
- package/dist/threed/texture/canvas-texture.d.ts +0 -4
- package/dist/threed/texture/canvas-texture.js +0 -49
- package/dist/threed/texture/canvas-texture.js.map +0 -1
- package/dist/threed/texture/text-texture.d.ts +0 -8
- package/dist/threed/texture/text-texture.js +0 -79
- package/dist/threed/texture/text-texture.js.map +0 -1
- package/dist/threed/three-dimensional-container.d.ts +0 -7
- package/dist/threed/three-dimensional-container.js +0 -2
- package/dist/threed/three-dimensional-container.js.map +0 -1
- package/dist/threed/utils/bound-uv-generator.d.ts +0 -16
- package/dist/threed/utils/bound-uv-generator.js +0 -42
- package/dist/threed/utils/bound-uv-generator.js.map +0 -1
- package/dist/threed/utils/dispose.d.ts +0 -2
- package/dist/threed/utils/dispose.js +0 -32
- package/dist/threed/utils/dispose.js.map +0 -1
- package/dist/wall.d.ts +0 -241
- package/dist/wall.js +0 -44
- package/dist/wall.js.map +0 -1
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import * as THREE from 'three';
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import { Component } from '@hatiolab/things-scene';
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export declare class SceneManager {
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private _scene?;
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private _mixer?;
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private _clock?;
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get scene(): THREE.Scene | undefined;
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get mixer(): THREE.AnimationMixer | undefined;
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setup(): THREE.Scene;
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setupMixer(): THREE.AnimationMixer;
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addFloor(component: Component): void;
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addObject(obj3d: THREE.Object3D): void;
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updateAnimation(): void;
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destroy(): void;
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}
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import * as THREE from 'three';
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import { createFloor } from '../floor/floor.js';
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import { disposeObject3D } from '../utils/dispose.js';
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export class SceneManager {
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get scene() {
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return this._scene;
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}
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get mixer() {
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return this._mixer;
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}
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setup() {
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this._scene = new THREE.Scene();
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return this._scene;
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}
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setupMixer() {
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this._clock = new THREE.Clock(true);
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this._mixer = new THREE.AnimationMixer(this._scene);
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return this._mixer;
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}
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addFloor(component) {
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const floor = createFloor(component);
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if (floor) {
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this._scene.add(floor);
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}
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}
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addObject(obj3d) {
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this._scene.add(obj3d);
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}
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updateAnimation() {
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if (this._mixer && this._clock) {
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this._mixer.update(this._clock.getDelta());
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}
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}
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destroy() {
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if (this._mixer) {
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this._mixer.stopAllAction();
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this._mixer.uncacheRoot(this._scene);
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}
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if (this._scene) {
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disposeObject3D(this._scene);
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this._scene.clear();
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}
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delete this._scene;
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delete this._mixer;
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delete this._clock;
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}
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}
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//# sourceMappingURL=scene-manager.js.map
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{"version":3,"file":"scene-manager.js","sourceRoot":"","sources":["../../../src/threed/managers/scene-manager.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,KAAK,MAAM,OAAO,CAAA;AAE9B,OAAO,EAAE,WAAW,EAAE,MAAM,mBAAmB,CAAA;AAC/C,OAAO,EAAE,eAAe,EAAE,MAAM,qBAAqB,CAAA;AAErD,MAAM,OAAO,YAAY;IAKvB,IAAI,KAAK;QACP,OAAO,IAAI,CAAC,MAAM,CAAA;IACpB,CAAC;IAED,IAAI,KAAK;QACP,OAAO,IAAI,CAAC,MAAM,CAAA;IACpB,CAAC;IAED,KAAK;QACH,IAAI,CAAC,MAAM,GAAG,IAAI,KAAK,CAAC,KAAK,EAAE,CAAA;QAC/B,OAAO,IAAI,CAAC,MAAM,CAAA;IACpB,CAAC;IAED,UAAU;QACR,IAAI,CAAC,MAAM,GAAG,IAAI,KAAK,CAAC,KAAK,CAAC,IAAI,CAAC,CAAA;QACnC,IAAI,CAAC,MAAM,GAAG,IAAI,KAAK,CAAC,cAAc,CAAC,IAAI,CAAC,MAAO,CAAC,CAAA;QACpD,OAAO,IAAI,CAAC,MAAM,CAAA;IACpB,CAAC;IAED,QAAQ,CAAC,SAAoB;QAC3B,MAAM,KAAK,GAAG,WAAW,CAAC,SAAS,CAAC,CAAA;QACpC,IAAI,KAAK,EAAE,CAAC;YACV,IAAI,CAAC,MAAO,CAAC,GAAG,CAAC,KAAK,CAAC,CAAA;QACzB,CAAC;IACH,CAAC;IAED,SAAS,CAAC,KAAqB;QAC7B,IAAI,CAAC,MAAO,CAAC,GAAG,CAAC,KAAK,CAAC,CAAA;IACzB,CAAC;IAED,eAAe;QACb,IAAI,IAAI,CAAC,MAAM,IAAI,IAAI,CAAC,MAAM,EAAE,CAAC;YAC/B,IAAI,CAAC,MAAM,CAAC,MAAM,CAAC,IAAI,CAAC,MAAM,CAAC,QAAQ,EAAE,CAAC,CAAA;QAC5C,CAAC;IACH,CAAC;IAED,OAAO;QACL,IAAI,IAAI,CAAC,MAAM,EAAE,CAAC;YAChB,IAAI,CAAC,MAAM,CAAC,aAAa,EAAE,CAAA;YAC3B,IAAI,CAAC,MAAM,CAAC,WAAW,CAAC,IAAI,CAAC,MAAO,CAAC,CAAA;QACvC,CAAC;QAED,IAAI,IAAI,CAAC,MAAM,EAAE,CAAC;YAChB,eAAe,CAAC,IAAI,CAAC,MAAM,CAAC,CAAA;YAC5B,IAAI,CAAC,MAAM,CAAC,KAAK,EAAE,CAAA;QACrB,CAAC;QAED,OAAO,IAAI,CAAC,MAAM,CAAA;QAClB,OAAO,IAAI,CAAC,MAAM,CAAA;QAClB,OAAO,IAAI,CAAC,MAAM,CAAA;IACpB,CAAC;CACF","sourcesContent":["import * as THREE from 'three'\nimport { Component } from '@hatiolab/things-scene'\nimport { createFloor } from '../floor/floor.js'\nimport { disposeObject3D } from '../utils/dispose.js'\n\nexport class SceneManager {\n private _scene?: THREE.Scene\n private _mixer?: THREE.AnimationMixer\n private _clock?: THREE.Clock\n\n get scene() {\n return this._scene\n }\n\n get mixer() {\n return this._mixer\n }\n\n setup() {\n this._scene = new THREE.Scene()\n return this._scene\n }\n\n setupMixer() {\n this._clock = new THREE.Clock(true)\n this._mixer = new THREE.AnimationMixer(this._scene!)\n return this._mixer\n }\n\n addFloor(component: Component) {\n const floor = createFloor(component)\n if (floor) {\n this._scene!.add(floor)\n }\n }\n\n addObject(obj3d: THREE.Object3D) {\n this._scene!.add(obj3d)\n }\n\n updateAnimation() {\n if (this._mixer && this._clock) {\n this._mixer.update(this._clock.getDelta())\n }\n }\n\n destroy() {\n if (this._mixer) {\n this._mixer.stopAllAction()\n this._mixer.uncacheRoot(this._scene!)\n }\n\n if (this._scene) {\n disposeObject3D(this._scene)\n this._scene.clear()\n }\n\n delete this._scene\n delete this._mixer\n delete this._clock\n }\n}\n"]}
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export interface CameraConfig {
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fov: number;
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near: number;
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far: number;
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zoom: number;
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cameraX?: number;
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cameraY?: number;
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cameraZ?: number;
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}
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export interface RendererConfig {
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precision: string;
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antialias: boolean;
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exposure: number;
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}
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export interface LightingConfig {
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hemisphere: {
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skyColor: number;
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groundColor: number;
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intensity: number;
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};
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directional?: {
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color: number;
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intensity: number;
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attachToCamera: boolean;
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};
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point?: {
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color: number;
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intensity: number;
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power: number;
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position: [number, number, number];
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shadowNear: number;
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};
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{"version":3,"file":"types.js","sourceRoot":"","sources":["../../../src/threed/managers/types.ts"],"names":[],"mappings":"","sourcesContent":["export interface CameraConfig {\n fov: number\n near: number\n far: number\n zoom: number\n cameraX?: number\n cameraY?: number\n cameraZ?: number\n}\n\nexport interface RendererConfig {\n precision: string\n antialias: boolean\n exposure: number\n}\n\nexport interface LightingConfig {\n hemisphere: { skyColor: number; groundColor: number; intensity: number }\n directional?: { color: number; intensity: number; attachToCamera: boolean }\n point?: {\n color: number\n intensity: number\n decay: number\n power: number\n castShadow: boolean\n position: [number, number, number]\n shadowNear: number\n shadowFar: number\n }\n}\n"]}
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import { RealObjectMesh } from './real-object-mesh.js';
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export declare class RealObjectCamera extends RealObjectMesh {
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protected _camera?: THREE.PerspectiveCamera;
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get camera(): THREE.PerspectiveCamera;
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clear(): THREE.Mesh<THREE.BufferGeometry<THREE.NormalBufferAttributes>, THREE.Material | THREE.Material[], THREE.Object3DEventMap>;
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}
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/*
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* Copyright © HatioLab Inc. All rights reserved.
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*/
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import * as THREE from 'three';
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import { RealObjectMesh } from './real-object-mesh.js';
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import { UNIT_DIMENSION } from './common.js';
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const DEFAULT = {
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far: 100000,
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fov: 80,
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near: 1,
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zoom: 1
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};
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export class RealObjectCamera extends RealObjectMesh {
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update() {
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}
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get camera() {
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{"version":3,"file":"real-object-camera-meshed.js","sourceRoot":"","sources":["../../src/threed/real-object-camera-meshed.ts"],"names":[],"mappings":"AAAA;;GAEG;AAEH,OAAO,KAAK,KAAK,MAAM,OAAO,CAAA;AAE9B,OAAO,EAAE,cAAc,EAAE,MAAM,uBAAuB,CAAA;AACtD,OAAO,EAAE,cAAc,EAAE,MAAM,aAAa,CAAA;AAE5C,MAAM,OAAO,GAAG;IACd,GAAG,EAAE,MAAM;IACX,GAAG,EAAE,EAAE;IACP,IAAI,EAAE,CAAC;IACP,IAAI,EAAE,CAAC;CACR,CAAA;AAED,MAAM,OAAO,gBAAiB,SAAQ,cAAc;IAGlD,MAAM;QACJ,KAAK,CAAC,MAAM,EAAE,CAAA;QAEd,IAAI,CAAC,YAAY,EAAE,CAAA;IACrB,CAAC;IAED,IAAI,MAAM;QACR,IAAI,CAAC,IAAI,CAAC,OAAO,EAAE,CAAC;YAClB,IAAI,CAAC,OAAO,GAAG,IAAI,CAAC,YAAY,EAAE,CAAA;YAClC,IAAI,CAAC,YAAY,EAAE,CAAA;QACrB,CAAC;QAED,OAAO,IAAI,CAAC,OAAO,CAAA;IACrB,CAAC;IAED,YAAY;QACV,OAAO,IAAI,KAAK,CAAC,iBAAiB,EAAE,CAAA;IACtC,CAAC;IAED,YAAY;QACV,IAAI,EAAE,IAAI,GAAG,OAAO,CAAC,IAAI,EAAE,GAAG,GAAG,OAAO,CAAC,GAAG,EAAE,GAAG,GAAG,OAAO,CAAC,GAAG,EAAE,IAAI,GAAG,OAAO,CAAC,IAAI,EAAE,GAAG,IAAI,CAAC,SAAS,CAAC,KAAK,CAAA;QAE7G,IAAI,CAAC,MAAM,CAAC,GAAG,GAAG,GAAG,CAAA;QACrB,IAAI,CAAC,MAAM,CAAC,GAAG,GAAG,GAAG,CAAA;QACrB,IAAI,CAAC,MAAM,CAAC,IAAI,GAAG,IAAI,CAAA;QACvB,IAAI,CAAC,MAAM,CAAC,IAAI,GAAG,IAAI,CAAA;IACzB,CAAC;IAED,KAAK;QACH,KAAK,CAAC,KAAK,EAAE,CAAA;QAEb,IAAI,CAAC,QAAQ,CAAC,GAAG,CAAC,IAAI,CAAC,MAAM,CAAC,CAAA;IAChC,CAAC;IAED,KAAK;QACH,OAAO,IAAI,CAAC,OAAO,CAAA;QAEnB,OAAO,KAAK,CAAC,KAAK,EAAE,CAAA;IACtB,CAAC;IAED,aAAa;QACX,IAAI,EAAE,KAAK,GAAG,CAAC,EAAE,MAAM,GAAG,CAAC,EAAE,KAAK,GAAG,CAAC,EAAE,GAAG,IAAI,CAAC,SAAS,CAAC,KAAK,CAAC,SAAS,IAAI,cAAc,CAAA;QAE3F,IAAI,MAAM,GAAG,IAAI,CAAC,GAAG,CAAC,KAAK,EAAE,MAAM,EAAE,KAAK,CAAC,GAAG,CAAC,CAAA;QAE/C,IAAI,CAAC,QAAQ,CAAC,QAAQ,GAAG,IAAI,KAAK,CAAC,cAAc,CAAC,MAAM,EAAE,EAAE,EAAE,EAAE,CAAC,CAAA;IACnE,CAAC;CACF","sourcesContent":["/*\n * Copyright © HatioLab Inc. All rights reserved.\n */\n\nimport * as THREE from 'three'\n\nimport { RealObjectMesh } from './real-object-mesh.js'\nimport { UNIT_DIMENSION } from './common.js'\n\nconst DEFAULT = {\n far: 100000,\n fov: 80,\n near: 1,\n zoom: 1\n}\n\nexport class RealObjectCamera extends RealObjectMesh {\n protected _camera?: THREE.PerspectiveCamera\n\n update() {\n super.update()\n\n this.updateCamera()\n }\n\n get camera(): THREE.PerspectiveCamera {\n if (!this._camera) {\n this._camera = this.createCamera()\n this.updateCamera()\n }\n\n return this._camera\n }\n\n createCamera() {\n return new THREE.PerspectiveCamera()\n }\n\n updateCamera() {\n var { near = DEFAULT.near, far = DEFAULT.far, fov = DEFAULT.fov, zoom = DEFAULT.zoom } = this.component.state\n\n this.camera.far = far\n this.camera.fov = fov\n this.camera.near = near\n this.camera.zoom = zoom\n }\n\n build() {\n super.build()\n\n this.object3d.add(this.camera)\n }\n\n clear() {\n delete this._camera\n\n return super.clear()\n }\n\n buildGeometry() {\n var { width = 1, height = 1, depth = 1 } = this.component.state.dimension || UNIT_DIMENSION\n\n var radius = Math.min(width, height, depth) / 2\n\n this.object3d.geometry = new THREE.SphereGeometry(radius, 32, 32)\n }\n}\n"]}
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import * as THREE from 'three';
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export declare class RealObjectCamera extends RealObject<THREE.PerspectiveCamera> {
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protected _camera?: THREE.PerspectiveCamera;
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build(): void;
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import { RealObject } from './real-object.js';
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const DEFAULT = {
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far: 100000,
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fov: 80,
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near: 1,
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zoom: 1
|
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};
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export class RealObjectCamera extends RealObject {
|
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build() {
|
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super.build();
|
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|
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}
|
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|
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update() {
|
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|
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}
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getObject3dInstance() {
|
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|
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|
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}
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updateCamera() {
|
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var { near = DEFAULT.near, far = DEFAULT.far, fov = DEFAULT.fov, zoom = DEFAULT.zoom } = this.component.state;
|
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|
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|
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|
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{"version":3,"file":"real-object-camera.js","sourceRoot":"","sources":["../../src/threed/real-object-camera.ts"],"names":[],"mappings":"AAAA;;GAEG;AAEH,OAAO,KAAK,KAAK,MAAM,OAAO,CAAA;AAE9B,OAAO,EAAE,UAAU,EAAE,MAAM,kBAAkB,CAAA;AAE7C,MAAM,OAAO,GAAG;IACd,GAAG,EAAE,MAAM;IACX,GAAG,EAAE,EAAE;IACP,IAAI,EAAE,CAAC;IACP,IAAI,EAAE,CAAC;CACR,CAAA;AAED,MAAM,OAAO,gBAAiB,SAAQ,UAAmC;IAGvE,KAAK;QACH,KAAK,CAAC,KAAK,EAAE,CAAA;IACf,CAAC;IAED,MAAM;QACJ,KAAK,CAAC,MAAM,EAAE,CAAA;QAEd,IAAI,CAAC,YAAY,EAAE,CAAA;IACrB,CAAC;IAES,mBAAmB;QAC3B,OAAO,IAAI,KAAK,CAAC,iBAAiB,EAAE,CAAA;IACtC,CAAC;IAED,YAAY;QACV,IAAI,EAAE,IAAI,GAAG,OAAO,CAAC,IAAI,EAAE,GAAG,GAAG,OAAO,CAAC,GAAG,EAAE,GAAG,GAAG,OAAO,CAAC,GAAG,EAAE,IAAI,GAAG,OAAO,CAAC,IAAI,EAAE,GAAG,IAAI,CAAC,SAAS,CAAC,KAAK,CAAA;QAE7G,IAAI,CAAC,QAAQ,CAAC,GAAG,GAAG,GAAG,CAAA;QACvB,IAAI,CAAC,QAAQ,CAAC,GAAG,GAAG,GAAG,CAAA;QACvB,IAAI,CAAC,QAAQ,CAAC,IAAI,GAAG,IAAI,CAAA;QACzB,IAAI,CAAC,QAAQ,CAAC,IAAI,GAAG,IAAI,CAAA;IAC3B,CAAC;CACF","sourcesContent":["/*\n * Copyright © HatioLab Inc. All rights reserved.\n */\n\nimport * as THREE from 'three'\n\nimport { RealObject } from './real-object.js'\n\nconst DEFAULT = {\n far: 100000,\n fov: 80,\n near: 1,\n zoom: 1\n}\n\nexport class RealObjectCamera extends RealObject<THREE.PerspectiveCamera> {\n protected _camera?: THREE.PerspectiveCamera\n\n build() {\n super.build()\n }\n\n update() {\n super.update()\n\n this.updateCamera()\n }\n\n protected getObject3dInstance() {\n return new THREE.PerspectiveCamera()\n }\n\n updateCamera() {\n var { near = DEFAULT.near, far = DEFAULT.far, fov = DEFAULT.fov, zoom = DEFAULT.zoom } = this.component.state\n\n this.object3d.far = far\n this.object3d.fov = fov\n this.object3d.near = near\n this.object3d.zoom = zoom\n }\n}\n"]}
|
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import { CSS3DObject } from 'three/examples/jsm/renderers/CSS3DRenderer.js';
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|
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|
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|
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export declare class RealObjectDomElement extends RealObject<CSS3DObject> {
|
|
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|
-
protected getObject3dInstance(): CSS3DObject;
|
|
5
|
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get cz(): any;
|
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|
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build(): void;
|
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|
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updateDimension(): void;
|
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|
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updateAlpha(): void;
|
|
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|
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}
|
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|
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|
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/*
|
|
2
|
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* Copyright © HatioLab Inc. All rights reserved.
|
|
3
|
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*/
|
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|
-
import { CSS3DObject } from 'three/examples/jsm/renderers/CSS3DRenderer.js';
|
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|
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import { RealObject } from './real-object.js';
|
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|
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export class RealObjectDomElement extends RealObject {
|
|
7
|
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getObject3dInstance() {
|
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8
|
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return new CSS3DObject(this.component.element);
|
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|
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}
|
|
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|
-
get cz() {
|
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|
-
var { zPos = 0 } = this.component.state;
|
|
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|
-
var { height } = this.component.bounds;
|
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|
-
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|
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|
-
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|
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|
-
}
|
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|
-
build() {
|
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|
-
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|
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|
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|
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-
return;
|
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|
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var { width, height } = this.component.bounds;
|
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|
-
element.style.width = width + 'px';
|
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|
-
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|
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|
-
element.style.left = '';
|
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|
-
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|
|
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|
-
}
|
|
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|
-
updateDimension() {
|
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|
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|
|
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|
-
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|
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|
-
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|
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|
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|
|
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|
-
return;
|
|
33
|
-
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|
|
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|
-
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|
|
35
|
-
}
|
|
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|
-
updateAlpha() {
|
|
37
|
-
super.updateAlpha();
|
|
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|
-
// material의 opacity는 항상 0으로 유지되어야 하며,
|
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|
-
// dom element의 opacity에 alpha를 적용해야한다.
|
|
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|
-
// 하지만, 컬러톤의 반영 외에 transparent 기능은 하지 못하므로, 뒤에 있는 오브젝트를 보여주지 못한다.
|
|
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|
-
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|
|
42
|
-
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|
|
43
|
-
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|
|
44
|
-
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|
|
45
|
-
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|
|
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|
-
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|
|
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|
-
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|
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|
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|
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{"version":3,"file":"real-object-dom-element.js","sourceRoot":"","sources":["../../src/threed/real-object-dom-element.ts"],"names":[],"mappings":"AAAA;;GAEG;AAIH,OAAO,EAAE,WAAW,EAAE,MAAM,+CAA+C,CAAA;AAC3E,OAAO,EAAE,UAAU,EAAE,MAAM,kBAAkB,CAAA;AAE7C,MAAM,OAAO,oBAAqB,SAAQ,UAAuB;IACrD,mBAAmB;QAC3B,OAAO,IAAI,WAAW,CAAE,IAAI,CAAC,SAAkE,CAAC,OAAQ,CAAC,CAAA;IAC3G,CAAC;IAED,IAAI,EAAE;QACJ,IAAI,EAAE,IAAI,GAAG,CAAC,EAAE,GAAG,IAAI,CAAC,SAAS,CAAC,KAAK,CAAA;QACvC,IAAI,EAAE,MAAM,EAAE,GAAG,IAAI,CAAC,SAAS,CAAC,MAAM,CAAA;QACtC,IAAI,EAAE,EAAE,GAAG,CAAC,EAAE,GAAG,IAAI,CAAC,SAAS,CAAC,KAAK,EAAW,CAAA;QAEhD,OAAO,IAAI,GAAG,EAAE,GAAG,MAAM,GAAG,CAAC,CAAA;IAC/B,CAAC;IAED,KAAK;QACH,KAAK,CAAC,KAAK,EAAE,CAAA;QAEb,IAAI,OAAO,GAAI,IAAI,CAAC,SAAkE,CAAC,OAAO,CAAA;QAC9F,IAAI,CAAC,OAAO;YAAE,OAAM;QAEpB,IAAI,EAAE,KAAK,EAAE,MAAM,EAAE,GAAG,IAAI,CAAC,SAAS,CAAC,MAAM,CAAA;QAE7C,OAAO,CAAC,KAAK,CAAC,KAAK,GAAG,KAAK,GAAG,IAAI,CAAA;QAClC,OAAO,CAAC,KAAK,CAAC,MAAM,GAAG,MAAM,GAAG,IAAI,CAAA;QAEpC,OAAO,CAAC,KAAK,CAAC,IAAI,GAAG,EAAE,CAAA;QACvB,OAAO,CAAC,KAAK,CAAC,GAAG,GAAG,EAAE,CAAA;IACxB,CAAC;IAED,eAAe;QACb,KAAK,CAAC,eAAe,EAAE,CAAA;QAEvB,IAAI,SAAS,GAAG,IAAI,CAAC,SAAS,CAAA;QAC9B,IAAI,OAAO,GAAI,IAAI,CAAC,SAAkE,CAAC,OAAO,CAAA;QAC9F,IAAI,CAAC,OAAO;YAAE,OAAM;QAEpB,OAAO,CAAC,KAAK,CAAC,KAAK,GAAG,SAAS,CAAC,KAAK,GAAG,IAAI,CAAA;QAC5C,OAAO,CAAC,KAAK,CAAC,MAAM,GAAG,SAAS,CAAC,MAAM,GAAG,IAAI,CAAA;IAChD,CAAC;IAED,WAAW;QACT,KAAK,CAAC,WAAW,EAAE,CAAA;QAEnB,sCAAsC;QACtC,uCAAuC;QACvC,iEAAiE;QACjE,IAAI,EAAE,KAAK,GAAG,CAAC,EAAE,GAAG,IAAI,CAAC,SAAS,CAAC,KAAK,CAAA;QAExC,IAAI,OAAO,GAAI,IAAI,CAAC,SAAkE,CAAC,OAAO,CAAA;QAC9F,IAAI,OAAO,EAAE,CAAC;YACZ,OAAO,CAAC,KAAK,CAAC,OAAO,GAAG,MAAM,CAAC,KAAK,CAAC,CAAA;QACvC,CAAC;IACH,CAAC;CACF","sourcesContent":["/*\n * Copyright © HatioLab Inc. All rights reserved.\n */\n\nimport { HTMLOverlayElement, HTMLOverlayContainer, DELTA } from '@hatiolab/things-scene'\n\nimport { CSS3DObject } from 'three/examples/jsm/renderers/CSS3DRenderer.js'\nimport { RealObject } from './real-object.js'\n\nexport class RealObjectDomElement extends RealObject<CSS3DObject> {\n protected getObject3dInstance() {\n return new CSS3DObject((this.component as unknown as HTMLOverlayElement | HTMLOverlayContainer).element!)\n }\n\n get cz() {\n var { zPos = 0 } = this.component.state\n var { height } = this.component.bounds\n var { tz = 0 } = this.component.delta() as DELTA\n\n return zPos + tz + height / 2\n }\n\n build() {\n super.build()\n\n var element = (this.component as unknown as HTMLOverlayElement | HTMLOverlayContainer).element\n if (!element) return\n\n var { width, height } = this.component.bounds\n\n element.style.width = width + 'px'\n element.style.height = height + 'px'\n\n element.style.left = ''\n element.style.top = ''\n }\n\n updateDimension() {\n super.updateDimension()\n\n var dimension = this.dimension\n var element = (this.component as unknown as HTMLOverlayElement | HTMLOverlayContainer).element\n if (!element) return\n\n element.style.width = dimension.width + 'px'\n element.style.height = dimension.height + 'px'\n }\n\n updateAlpha() {\n super.updateAlpha()\n\n // material의 opacity는 항상 0으로 유지되어야 하며,\n // dom element의 opacity에 alpha를 적용해야한다.\n // 하지만, 컬러톤의 반영 외에 transparent 기능은 하지 못하므로, 뒤에 있는 오브젝트를 보여주지 못한다.\n var { alpha = 1 } = this.component.state\n\n var element = (this.component as unknown as HTMLOverlayElement | HTMLOverlayContainer).element\n if (element) {\n element.style.opacity = String(alpha)\n }\n }\n}\n"]}
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/*
|
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2
|
-
* Copyright © HatioLab Inc. All rights reserved.
|
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|
-
*/
|
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|
-
import { RealObject } from './real-object.js';
|
|
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|
-
export class RealObjectDummy extends RealObject {
|
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|
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build() {
|
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|
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super.build();
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|
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update() { }
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{"version":3,"file":"real-object-dummy.js","sourceRoot":"","sources":["../../src/threed/real-object-dummy.ts"],"names":[],"mappings":"AAAA;;GAEG;AAGH,OAAO,EAAE,UAAU,EAAE,MAAM,kBAAkB,CAAA;AAE7C,MAAM,OAAO,eAAgB,SAAQ,UAA0B;IAC7D,KAAK;QACH,KAAK,CAAC,KAAK,EAAE,CAAA;IACf,CAAC;IACD,MAAM,KAAI,CAAC;CACZ","sourcesContent":["/*\n * Copyright © HatioLab Inc. All rights reserved.\n */\n\nimport * as THREE from 'three'\nimport { RealObject } from './real-object.js'\n\nexport class RealObjectDummy extends RealObject<THREE.Object3D> {\n build() {\n super.build()\n }\n update() {}\n}\n"]}
|
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import * as THREE from 'three';
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import { RealObject } from './real-object.js';
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import { BoundUVGenerator } from './utils/bound-uv-generator.js';
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export declare class RealObjectExtrude extends RealObject {
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_boundUVGenerator?: BoundUVGenerator;
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private _mainMesh?;
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private _sideMesh?;
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clear(): THREE.Object3D<THREE.Object3DEventMap>;
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get shape(): any;
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get sideShape(): null;
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get boundUVGenerator(): BoundUVGenerator;
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build(): void;
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createGeometry(shape: THREE.Shape): THREE.BufferGeometry;
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createMainMaterial(): THREE.MeshStandardMaterial;
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createMainMesh(geometry: THREE.BufferGeometry, material: THREE.Material): THREE.Mesh<THREE.BufferGeometry<THREE.NormalBufferAttributes>, THREE.Material, THREE.Object3DEventMap>;
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createSideMesh(geometry: THREE.BufferGeometry, shape: THREE.Shape): THREE.Mesh<THREE.ExtrudeGeometry, THREE.MeshStandardMaterial, THREE.Object3DEventMap>;
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createTexture(): THREE.CanvasTexture;
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updateAlpha(): void;
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updateStrokeStyle(): void;
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updateFillStyle(): void;
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updateDimension(): void;
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}
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/*
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* Copyright © HatioLab Inc. All rights reserved.
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*/
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import * as THREE from 'three';
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import { RealObject } from './real-object.js';
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import { BoundUVGenerator } from './utils/bound-uv-generator.js';
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import { createCanvas } from './html/elements.js';
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import { applyAlpha } from './common.js';
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export class RealObjectExtrude extends RealObject {
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clear() {
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this._mainMesh = undefined;
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this._sideMesh = undefined;
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return super.clear();
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}
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get shape() {
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return null;
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}
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get sideShape() {
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return null;
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}
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get boundUVGenerator() {
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if (!this._boundUVGenerator)
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this._boundUVGenerator = new BoundUVGenerator();
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return this._boundUVGenerator;
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}
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build() {
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super.build();
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var { depth = 1 } = this.component.state;
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// 다각형 그리기
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var shape = this.shape;
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if (!shape) {
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return;
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}
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var boundUVGenerator = this.boundUVGenerator;
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if (boundUVGenerator) {
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boundUVGenerator.setShape({
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extrudedShape: shape,
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extrudedOptions: {
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depth
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}
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});
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}
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var geometry = this.createGeometry(shape);
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var material = this.createMainMaterial();
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this._mainMesh = this.createMainMesh(geometry, material);
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this._mainMesh.castShadow = true;
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this.object3d.add(this._mainMesh);
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this._sideMesh = this.createSideMesh(geometry, shape /* FIXME , extrudeSettings */);
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this._sideMesh.castShadow = true;
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this.object3d.add(this._sideMesh);
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this.updateFillStyle();
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this.updateStrokeStyle();
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}
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createGeometry(shape) {
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const { depth = 1 } = this.component.state;
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const extrudeSettings = {
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steps: 1,
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depth,
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bevelEnabled: false,
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UVGenerator: this.boundUVGenerator
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};
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var geometry = new THREE.ExtrudeGeometry(shape, extrudeSettings);
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geometry.center();
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return geometry;
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}
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createMainMaterial() {
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return new THREE.MeshStandardMaterial({
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metalness: 0.5,
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roughness: 0.5
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});
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}
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createMainMesh(geometry, material) {
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var mesh = new THREE.Mesh(geometry, material);
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mesh.rotation.x = -Math.PI / 2;
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mesh.rotation.y = -Math.PI;
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mesh.rotation.z = -Math.PI;
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return mesh;
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}
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createSideMesh(geometry, shape) {
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var { depth = 1, lineWidth = 0 } = this.component.state;
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var hole = new THREE.Path();
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hole.setFromPoints(shape.getPoints());
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var sideMaterial = new THREE.MeshStandardMaterial({
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metalness: 0.5,
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roughness: 0.5,
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// prevent overlapped layers flickering
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polygonOffset: true,
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polygonOffsetFactor: -0.1
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});
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shape = this.sideShape || shape;
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shape.holes.push(hole);
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var sideExtrudeSettings = {
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steps: 1,
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depth: depth + 1,
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bevelEnabled: true,
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bevelThickness: 0,
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bevelSize: lineWidth,
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bevelSizeSegments: 5
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};
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var sideGeometry = new THREE.ExtrudeGeometry(shape, sideExtrudeSettings);
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sideGeometry.center();
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var sideMesh = new THREE.Mesh(sideGeometry, sideMaterial);
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sideMesh.rotation.x = -Math.PI / 2;
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sideMesh.rotation.y = -Math.PI;
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sideMesh.rotation.z = -Math.PI;
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return sideMesh;
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}
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createTexture() {
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function nextPowerOf2(n) {
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var count = 0;
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if (n && !(n & (n - 1))) {
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return n;
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}
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while (n != 0) {
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n >>= 1;
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count += 1;
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}
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return 1 << count;
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}
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var { width, height } = this.component.bounds;
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var poweredWidth = nextPowerOf2(width);
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var poweredHeight = nextPowerOf2(height);
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let canvas = createCanvas(poweredWidth, poweredHeight);
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this.component.render(canvas.getContext('2d'));
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var texture = new THREE.CanvasTexture(canvas);
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texture.needsUpdate = true;
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texture.wrapS = THREE.RepeatWrapping;
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texture.wrapT = THREE.RepeatWrapping;
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texture.offset.set(0, 1 - height / poweredHeight);
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texture.repeat.set(width / poweredWidth, height / poweredHeight);
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texture.minFilter = THREE.LinearFilter;
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return texture;
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}
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updateAlpha() {
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var { alpha = 1, fillStyle, strokeStyle } = this.component.state;
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this._mainMesh && applyAlpha(this._mainMesh.material, alpha, fillStyle);
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this._sideMesh && applyAlpha(this._sideMesh.material, alpha, strokeStyle);
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}
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updateStrokeStyle() {
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var _a;
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const material = (_a = this._sideMesh) === null || _a === void 0 ? void 0 : _a.material;
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if (!material) {
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return;
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}
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var { strokeStyle } = this.component.state;
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material.color.set(strokeStyle);
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}
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updateFillStyle() {
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var _a;
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var { fillStyle, alpha = 1 } = this.component.state;
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var material = (_a = this._mainMesh) === null || _a === void 0 ? void 0 : _a.material;
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if (!material) {
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return;
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}
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const texture = RealObject.buildFillStyleTexture(this.component);
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if (texture) {
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if (material.map)
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material.map.dispose();
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material.map = texture;
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}
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else {
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material.color.set(fillStyle);
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}
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}
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updateDimension() {
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var { width, height, depth } = this.dimension;
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if (!this._mainMesh || !this._sideMesh)
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return;
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this._mainMesh.geometry.computeBoundingBox();
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let bbox = this._mainMesh.geometry.boundingBox;
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if (bbox) {
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let originalWidth = bbox.max.x - bbox.min.x;
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let originalHeight = bbox.max.y - bbox.min.y;
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let originalDepth = bbox.max.z - bbox.min.z;
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this._mainMesh.scale.set(width / originalWidth, height / originalHeight, depth / originalDepth);
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this._sideMesh.scale.set(width / originalWidth, height / originalHeight, depth / originalDepth);
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}
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}
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}
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//# sourceMappingURL=real-object-extrude.js.map
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@@ -1 +0,0 @@
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* Copyright © HatioLab Inc. All rights reserved.\n */\n\nimport * as THREE from 'three'\n\nimport { RealObject } from './real-object.js'\n\nimport { BoundUVGenerator } from './utils/bound-uv-generator.js'\nimport { createCanvas } from './html/elements.js'\nimport { applyAlpha } from './common.js'\n\nexport class RealObjectExtrude extends RealObject {\n _boundUVGenerator?: BoundUVGenerator\n private _mainMesh?: THREE.Mesh\n private _sideMesh?: THREE.Mesh\n\n clear() {\n this._mainMesh = undefined\n this._sideMesh = undefined\n return super.clear()\n }\n\n get shape(): any {\n return null\n }\n\n get sideShape() {\n return null\n }\n\n get boundUVGenerator() {\n if (!this._boundUVGenerator) this._boundUVGenerator = new BoundUVGenerator()\n\n return this._boundUVGenerator\n }\n\n build() {\n super.build()\n\n var { depth = 1 } = this.component.state\n\n // 다각형 그리기\n var shape = this.shape\n if (!shape) {\n return\n }\n\n var boundUVGenerator = this.boundUVGenerator\n\n if (boundUVGenerator) {\n boundUVGenerator.setShape({\n extrudedShape: shape,\n extrudedOptions: {\n depth\n }\n })\n }\n\n var geometry = this.createGeometry(shape)\n\n var material = this.createMainMaterial()\n this._mainMesh = this.createMainMesh(geometry, material as THREE.Material)\n this._mainMesh.castShadow = true\n\n this.object3d.add(this._mainMesh)\n\n this._sideMesh = this.createSideMesh(geometry, shape /* FIXME , extrudeSettings */)\n this._sideMesh.castShadow = true\n\n this.object3d.add(this._sideMesh)\n\n this.updateFillStyle()\n this.updateStrokeStyle()\n }\n\n createGeometry(shape: THREE.Shape): THREE.BufferGeometry {\n const { depth = 1 } = this.component.state\n\n const extrudeSettings = {\n steps: 1,\n depth,\n bevelEnabled: false,\n UVGenerator: this.boundUVGenerator\n } as THREE.ExtrudeGeometryOptions\n\n var geometry = new THREE.ExtrudeGeometry(shape, extrudeSettings)\n geometry.center()\n\n return geometry as any\n }\n\n createMainMaterial() {\n return new THREE.MeshStandardMaterial({\n metalness: 0.5,\n roughness: 0.5\n })\n }\n\n createMainMesh(geometry: THREE.BufferGeometry, material: THREE.Material) {\n var mesh = new THREE.Mesh(geometry, material)\n mesh.rotation.x = -Math.PI / 2\n mesh.rotation.y = -Math.PI\n mesh.rotation.z = -Math.PI\n\n return mesh\n }\n\n createSideMesh(geometry: THREE.BufferGeometry, shape: THREE.Shape) {\n var { depth = 1, lineWidth = 0 } = this.component.state\n\n var hole = new THREE.Path()\n hole.setFromPoints(shape.getPoints())\n\n var sideMaterial = new THREE.MeshStandardMaterial({\n metalness: 0.5,\n roughness: 0.5,\n // prevent overlapped layers flickering\n polygonOffset: true,\n polygonOffsetFactor: -0.1\n })\n\n shape = this.sideShape || shape\n shape.holes.push(hole)\n\n var sideExtrudeSettings = {\n steps: 1,\n depth: depth + 1,\n bevelEnabled: true,\n bevelThickness: 0,\n bevelSize: lineWidth,\n bevelSizeSegments: 5\n }\n\n var sideGeometry = new THREE.ExtrudeGeometry(shape, sideExtrudeSettings)\n sideGeometry.center()\n\n var sideMesh = new THREE.Mesh(sideGeometry, sideMaterial)\n sideMesh.rotation.x = -Math.PI / 2\n sideMesh.rotation.y = -Math.PI\n sideMesh.rotation.z = -Math.PI\n\n return sideMesh\n }\n\n createTexture() {\n function nextPowerOf2(n: number) {\n var count = 0\n\n if (n && !(n & (n - 1))) {\n return n\n }\n\n while (n != 0) {\n n >>= 1\n count += 1\n }\n\n return 1 << count\n }\n\n var { width, height } = this.component.bounds\n\n var poweredWidth = nextPowerOf2(width)\n var poweredHeight = nextPowerOf2(height)\n\n let canvas = createCanvas(poweredWidth, poweredHeight)\n this.component.render(canvas.getContext('2d')!)\n\n var texture = new THREE.CanvasTexture(canvas)\n\n texture.needsUpdate = true\n texture.wrapS = THREE.RepeatWrapping\n texture.wrapT = THREE.RepeatWrapping\n texture.offset.set(0, 1 - height / poweredHeight)\n texture.repeat.set(width / poweredWidth, height / poweredHeight)\n texture.minFilter = THREE.LinearFilter\n\n return texture\n }\n\n updateAlpha() {\n var { alpha = 1, fillStyle, strokeStyle } = this.component.state\n\n this._mainMesh && applyAlpha(this._mainMesh.material, alpha, fillStyle)\n this._sideMesh && applyAlpha(this._sideMesh.material, alpha, strokeStyle)\n }\n\n updateStrokeStyle() {\n const material = this._sideMesh?.material as THREE.MeshStandardMaterial\n if (!material) {\n return\n }\n\n var { strokeStyle } = this.component.state\n\n material.color.set(strokeStyle)\n }\n\n updateFillStyle() {\n var { fillStyle, alpha = 1 } = this.component.state\n\n var material = this._mainMesh?.material as THREE.MeshStandardMaterial\n if (!material) {\n return\n }\n\n const texture = RealObject.buildFillStyleTexture(this.component)\n\n if (texture) {\n if (material.map) material.map.dispose()\n material.map = texture\n } else {\n material.color.set(fillStyle)\n }\n }\n\n updateDimension() {\n var { width, height, depth } = this.dimension\n\n if (!this._mainMesh || !this._sideMesh) return\n\n this._mainMesh.geometry.computeBoundingBox()\n let bbox = this._mainMesh.geometry.boundingBox\n\n if (bbox) {\n let originalWidth = bbox.max.x - bbox.min.x\n let originalHeight = bbox.max.y - bbox.min.y\n let originalDepth = bbox.max.z - bbox.min.z\n\n this._mainMesh.scale.set(width / originalWidth, height / originalHeight, depth / originalDepth)\n this._sideMesh.scale.set(width / originalWidth, height / originalHeight, depth / originalDepth)\n }\n }\n}\n"]}
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@@ -1,16 +0,0 @@
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1
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import * as THREE from 'three';
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2
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import { RealObject } from './real-object.js';
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3
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import { GLTFLoader } from 'three/examples/jsm/loaders/GLTFLoader.js';
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4
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import { Properties } from '@hatiolab/things-scene';
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5
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export declare class RealObjectGLTF extends RealObject {
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6
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private static _GLTFLoader;
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7
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private pivot?;
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8
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private objectSize?;
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9
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static get GLTFLoader(): GLTFLoader;
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10
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build(): void;
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11
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private gltfLoaded;
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clear(): THREE.Object3D<THREE.Object3DEventMap>;
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13
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updateDimension(): void;
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14
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updateSource(): void;
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15
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onchange(after: Properties, before: Properties): void;
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16
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}
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