@operato/scene-visualizer 10.0.0-beta.1 → 10.0.0-beta.3

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (163) hide show
  1. package/dist/editors/property-editor-gltf-info.d.ts +8 -1
  2. package/dist/editors/property-editor-gltf-info.js +80 -24
  3. package/dist/editors/property-editor-gltf-info.js.map +1 -1
  4. package/package.json +2 -2
  5. package/dist/banner.d.ts +0 -244
  6. package/dist/banner.js +0 -75
  7. package/dist/banner.js.map +0 -1
  8. package/dist/camera.d.ts +0 -249
  9. package/dist/camera.js +0 -107
  10. package/dist/camera.js.map +0 -1
  11. package/dist/cube.d.ts +0 -241
  12. package/dist/cube.js +0 -37
  13. package/dist/cube.js.map +0 -1
  14. package/dist/cylinder.d.ts +0 -9
  15. package/dist/cylinder.js +0 -37
  16. package/dist/cylinder.js.map +0 -1
  17. package/dist/ellipse.d.ts +0 -5
  18. package/dist/ellipse.js +0 -20
  19. package/dist/ellipse.js.map +0 -1
  20. package/dist/gltf-object.d.ts +0 -249
  21. package/dist/gltf-object.js +0 -103
  22. package/dist/gltf-object.js.map +0 -1
  23. package/dist/html-overlay-element.d.ts +0 -1
  24. package/dist/html-overlay-element.js +0 -8
  25. package/dist/html-overlay-element.js.map +0 -1
  26. package/dist/light.d.ts +0 -14
  27. package/dist/light.js +0 -134
  28. package/dist/light.js.map +0 -1
  29. package/dist/polygon.d.ts +0 -17
  30. package/dist/polygon.js +0 -62
  31. package/dist/polygon.js.map +0 -1
  32. package/dist/rect.d.ts +0 -5
  33. package/dist/rect.js +0 -34
  34. package/dist/rect.js.map +0 -1
  35. package/dist/scene/component.d.ts +0 -1
  36. package/dist/scene/component.js +0 -29
  37. package/dist/scene/component.js.map +0 -1
  38. package/dist/sphere.d.ts +0 -9
  39. package/dist/sphere.js +0 -37
  40. package/dist/sphere.js.map +0 -1
  41. package/dist/sprite.d.ts +0 -238
  42. package/dist/sprite.js +0 -27
  43. package/dist/sprite.js.map +0 -1
  44. package/dist/text.d.ts +0 -1
  45. package/dist/text.js +0 -7
  46. package/dist/text.js.map +0 -1
  47. package/dist/three-container-editor.d.ts +0 -22
  48. package/dist/three-container-editor.js +0 -132
  49. package/dist/three-container-editor.js.map +0 -1
  50. package/dist/three-container.d.ts +0 -61
  51. package/dist/three-container.js +0 -371
  52. package/dist/three-container.js.map +0 -1
  53. package/dist/three-controls.d.ts +0 -111
  54. package/dist/three-controls.js +0 -414
  55. package/dist/three-controls.js.map +0 -1
  56. package/dist/three-layout.d.ts +0 -8
  57. package/dist/three-layout.js +0 -20
  58. package/dist/three-layout.js.map +0 -1
  59. package/dist/three-space.d.ts +0 -8
  60. package/dist/three-space.js +0 -58
  61. package/dist/three-space.js.map +0 -1
  62. package/dist/threed/common.d.ts +0 -22
  63. package/dist/threed/common.js +0 -19
  64. package/dist/threed/common.js.map +0 -1
  65. package/dist/threed/floor/floor.d.ts +0 -3
  66. package/dist/threed/floor/floor.js +0 -51
  67. package/dist/threed/floor/floor.js.map +0 -1
  68. package/dist/threed/html/elements.d.ts +0 -2
  69. package/dist/threed/html/elements.js +0 -21
  70. package/dist/threed/html/elements.js.map +0 -1
  71. package/dist/threed/index.d.ts +0 -16
  72. package/dist/threed/index.js +0 -17
  73. package/dist/threed/index.js.map +0 -1
  74. package/dist/threed/interfaces.d.ts +0 -15
  75. package/dist/threed/interfaces.js +0 -5
  76. package/dist/threed/interfaces.js.map +0 -1
  77. package/dist/threed/managers/camera-manager.d.ts +0 -14
  78. package/dist/threed/managers/camera-manager.js +0 -60
  79. package/dist/threed/managers/camera-manager.js.map +0 -1
  80. package/dist/threed/managers/controls-manager.d.ts +0 -50
  81. package/dist/threed/managers/controls-manager.js +0 -249
  82. package/dist/threed/managers/controls-manager.js.map +0 -1
  83. package/dist/threed/managers/event-manager3d.d.ts +0 -19
  84. package/dist/threed/managers/event-manager3d.js +0 -76
  85. package/dist/threed/managers/event-manager3d.js.map +0 -1
  86. package/dist/threed/managers/index.d.ts +0 -7
  87. package/dist/threed/managers/index.js +0 -7
  88. package/dist/threed/managers/index.js.map +0 -1
  89. package/dist/threed/managers/light-manager.d.ts +0 -7
  90. package/dist/threed/managers/light-manager.js +0 -37
  91. package/dist/threed/managers/light-manager.js.map +0 -1
  92. package/dist/threed/managers/renderer-manager.d.ts +0 -30
  93. package/dist/threed/managers/renderer-manager.js +0 -120
  94. package/dist/threed/managers/renderer-manager.js.map +0 -1
  95. package/dist/threed/managers/scene-manager.d.ts +0 -15
  96. package/dist/threed/managers/scene-manager.js +0 -48
  97. package/dist/threed/managers/scene-manager.js.map +0 -1
  98. package/dist/threed/managers/types.d.ts +0 -36
  99. package/dist/threed/managers/types.js +0 -2
  100. package/dist/threed/managers/types.js.map +0 -1
  101. package/dist/threed/real-object-camera-meshed.d.ts +0 -12
  102. package/dist/threed/real-object-camera-meshed.js +0 -49
  103. package/dist/threed/real-object-camera-meshed.js.map +0 -1
  104. package/dist/threed/real-object-camera.d.ts +0 -9
  105. package/dist/threed/real-object-camera.js +0 -31
  106. package/dist/threed/real-object-camera.js.map +0 -1
  107. package/dist/threed/real-object-dom-element.d.ts +0 -9
  108. package/dist/threed/real-object-dom-element.js +0 -48
  109. package/dist/threed/real-object-dom-element.js.map +0 -1
  110. package/dist/threed/real-object-dummy.d.ts +0 -6
  111. package/dist/threed/real-object-dummy.js +0 -11
  112. package/dist/threed/real-object-dummy.js.map +0 -1
  113. package/dist/threed/real-object-extrude.d.ts +0 -22
  114. package/dist/threed/real-object-extrude.js +0 -180
  115. package/dist/threed/real-object-extrude.js.map +0 -1
  116. package/dist/threed/real-object-gltf.d.ts +0 -16
  117. package/dist/threed/real-object-gltf.js +0 -105
  118. package/dist/threed/real-object-gltf.js.map +0 -1
  119. package/dist/threed/real-object-group.d.ts +0 -5
  120. package/dist/threed/real-object-group.js +0 -11
  121. package/dist/threed/real-object-group.js.map +0 -1
  122. package/dist/threed/real-object-mesh.d.ts +0 -13
  123. package/dist/threed/real-object-mesh.js +0 -73
  124. package/dist/threed/real-object-mesh.js.map +0 -1
  125. package/dist/threed/real-object-plane.d.ts +0 -5
  126. package/dist/threed/real-object-plane.js +0 -22
  127. package/dist/threed/real-object-plane.js.map +0 -1
  128. package/dist/threed/real-object-registry.d.ts +0 -7
  129. package/dist/threed/real-object-registry.js +0 -32
  130. package/dist/threed/real-object-registry.js.map +0 -1
  131. package/dist/threed/real-object-scene.d.ts +0 -21
  132. package/dist/threed/real-object-scene.js +0 -72
  133. package/dist/threed/real-object-scene.js.map +0 -1
  134. package/dist/threed/real-object-sprite-2d.d.ts +0 -14
  135. package/dist/threed/real-object-sprite-2d.js +0 -45
  136. package/dist/threed/real-object-sprite-2d.js.map +0 -1
  137. package/dist/threed/real-object-sprite.d.ts +0 -11
  138. package/dist/threed/real-object-sprite.js +0 -52
  139. package/dist/threed/real-object-sprite.js.map +0 -1
  140. package/dist/threed/real-object-text.d.ts +0 -15
  141. package/dist/threed/real-object-text.js +0 -66
  142. package/dist/threed/real-object-text.js.map +0 -1
  143. package/dist/threed/real-object.d.ts +0 -65
  144. package/dist/threed/real-object.js +0 -251
  145. package/dist/threed/real-object.js.map +0 -1
  146. package/dist/threed/texture/canvas-texture.d.ts +0 -4
  147. package/dist/threed/texture/canvas-texture.js +0 -49
  148. package/dist/threed/texture/canvas-texture.js.map +0 -1
  149. package/dist/threed/texture/text-texture.d.ts +0 -8
  150. package/dist/threed/texture/text-texture.js +0 -79
  151. package/dist/threed/texture/text-texture.js.map +0 -1
  152. package/dist/threed/three-dimensional-container.d.ts +0 -7
  153. package/dist/threed/three-dimensional-container.js +0 -2
  154. package/dist/threed/three-dimensional-container.js.map +0 -1
  155. package/dist/threed/utils/bound-uv-generator.d.ts +0 -16
  156. package/dist/threed/utils/bound-uv-generator.js +0 -42
  157. package/dist/threed/utils/bound-uv-generator.js.map +0 -1
  158. package/dist/threed/utils/dispose.d.ts +0 -2
  159. package/dist/threed/utils/dispose.js +0 -32
  160. package/dist/threed/utils/dispose.js.map +0 -1
  161. package/dist/wall.d.ts +0 -241
  162. package/dist/wall.js +0 -44
  163. package/dist/wall.js.map +0 -1
@@ -1,66 +0,0 @@
1
- /*
2
- * Copyright © HatioLab Inc. All rights reserved.
3
- */
4
- import * as THREE from 'three';
5
- import { applyAlpha } from './common.js';
6
- import { RealObjectMesh } from './real-object-mesh.js';
7
- import { textTexture } from './texture/text-texture.js';
8
- /**
9
- * RealObjectText
10
- */
11
- export class RealObjectText extends RealObjectMesh {
12
- buildGeometry() { }
13
- /* overide */
14
- get rotation() {
15
- const { rotationX = 0, rotationY = 0, rotation = 0 } = this.component.state;
16
- return {
17
- x: rotationX - Math.PI / 2,
18
- y: rotationY,
19
- z: -rotation
20
- };
21
- }
22
- updateDimension() {
23
- var { width, height } = this.component.state;
24
- if (this.object3d.geometry) {
25
- this.object3d.geometry.dispose();
26
- }
27
- /* scaling으로 해결되지 않기때문에, 새로 geometry를 만드는 방법을 사용한다 */
28
- this.object3d.geometry = new THREE.PlaneGeometry(width, height);
29
- }
30
- updateText() {
31
- var material = this.object3d.material;
32
- if (!material) {
33
- return;
34
- }
35
- var { width, height, bold = false, italic = false, fontFamily = 'Serif', fontSize = 10, fontColor = 'black', fillStyle } = this.component.state;
36
- var text = this.component.text;
37
- const texture = textTexture(text, width, height, {
38
- bold,
39
- italic,
40
- fontFamily,
41
- fontSize,
42
- fontColor
43
- });
44
- if (texture) {
45
- if (material.map)
46
- material.map.dispose();
47
- material.map = texture;
48
- texture.needsUpdate = true;
49
- }
50
- else if (typeof fillStyle == 'string') {
51
- if (fillStyle !== 'transparent') {
52
- material.color.set(fillStyle);
53
- }
54
- else {
55
- material.opacity = 0;
56
- }
57
- }
58
- }
59
- updateAlpha() {
60
- // material의 transparency는 항상 true으로 유지되어야 한다.
61
- var { alpha = 1, fontColor } = this.component.state;
62
- applyAlpha(this.object3d.material, alpha, fontColor);
63
- this.object3d.material.transparent = true;
64
- }
65
- }
66
- //# sourceMappingURL=real-object-text.js.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"real-object-text.js","sourceRoot":"","sources":["../../src/threed/real-object-text.ts"],"names":[],"mappings":"AAAA;;GAEG;AAEH,OAAO,KAAK,KAAK,MAAM,OAAO,CAAA;AAC9B,OAAO,EAAE,UAAU,EAAE,MAAM,aAAa,CAAA;AAExC,OAAO,EAAE,cAAc,EAAE,MAAM,uBAAuB,CAAA;AACtD,OAAO,EAAE,WAAW,EAAE,MAAM,2BAA2B,CAAA;AAEvD;;GAEG;AACH,MAAM,OAAO,cAAe,SAAQ,cAAc;IAChD,aAAa,KAAI,CAAC;IAElB,aAAa;IAEb,IAAI,QAAQ;QACV,MAAM,EAAE,SAAS,GAAG,CAAC,EAAE,SAAS,GAAG,CAAC,EAAE,QAAQ,GAAG,CAAC,EAAE,GAAG,IAAI,CAAC,SAAS,CAAC,KAAK,CAAA;QAE3E,OAAO;YACL,CAAC,EAAE,SAAS,GAAG,IAAI,CAAC,EAAE,GAAG,CAAC;YAC1B,CAAC,EAAE,SAAS;YACZ,CAAC,EAAE,CAAC,QAAQ;SACb,CAAA;IACH,CAAC;IAED,eAAe;QACb,IAAI,EAAE,KAAK,EAAE,MAAM,EAAE,GAAG,IAAI,CAAC,SAAS,CAAC,KAAK,CAAA;QAE5C,IAAI,IAAI,CAAC,QAAQ,CAAC,QAAQ,EAAE,CAAC;YAC3B,IAAI,CAAC,QAAQ,CAAC,QAAQ,CAAC,OAAO,EAAE,CAAA;QAClC,CAAC;QAED,qDAAqD;QACrD,IAAI,CAAC,QAAQ,CAAC,QAAQ,GAAG,IAAI,KAAK,CAAC,aAAa,CAAC,KAAK,EAAE,MAAM,CAAC,CAAA;IACjE,CAAC;IAED,UAAU;QACR,IAAI,QAAQ,GAAG,IAAI,CAAC,QAAQ,CAAC,QAAsC,CAAA;QACnE,IAAI,CAAC,QAAQ,EAAE,CAAC;YACd,OAAM;QACR,CAAC;QAED,IAAI,EACF,KAAK,EACL,MAAM,EACN,IAAI,GAAG,KAAK,EACZ,MAAM,GAAG,KAAK,EACd,UAAU,GAAG,OAAO,EACpB,QAAQ,GAAG,EAAE,EACb,SAAS,GAAG,OAAO,EACnB,SAAS,EACV,GAAG,IAAI,CAAC,SAAS,CAAC,KAAK,CAAA;QAExB,IAAI,IAAI,GAAG,IAAI,CAAC,SAAS,CAAC,IAAI,CAAA;QAE9B,MAAM,OAAO,GAAG,WAAW,CAAC,IAAI,EAAE,KAAK,EAAE,MAAM,EAAE;YAC/C,IAAI;YACJ,MAAM;YACN,UAAU;YACV,QAAQ;YACR,SAAS;SACV,CAAC,CAAA;QAEF,IAAI,OAAO,EAAE,CAAC;YACZ,IAAI,QAAQ,CAAC,GAAG;gBAAE,QAAQ,CAAC,GAAG,CAAC,OAAO,EAAE,CAAA;YACxC,QAAQ,CAAC,GAAG,GAAG,OAAO,CAAA;YACtB,OAAO,CAAC,WAAW,GAAG,IAAI,CAAA;QAC5B,CAAC;aAAM,IAAI,OAAO,SAAS,IAAI,QAAQ,EAAE,CAAC;YACxC,IAAI,SAAS,KAAK,aAAa,EAAE,CAAC;gBAChC,QAAQ,CAAC,KAAK,CAAC,GAAG,CAAC,SAAS,CAAC,CAAA;YAC/B,CAAC;iBAAM,CAAC;gBACN,QAAQ,CAAC,OAAO,GAAG,CAAC,CAAA;YACtB,CAAC;QACH,CAAC;IACH,CAAC;IAED,WAAW;QACT,8CAA8C;QAC9C,IAAI,EAAE,KAAK,GAAG,CAAC,EAAE,SAAS,EAAE,GAAG,IAAI,CAAC,SAAS,CAAC,KAAK,CAAA;QAEnD,UAAU,CAAC,IAAI,CAAC,QAAQ,CAAC,QAAQ,EAAE,KAAK,EAAE,SAAS,CAAC,CACnD;QAAC,IAAI,CAAC,QAAQ,CAAC,QAAgB,CAAC,WAAW,GAAG,IAAI,CAAA;IACrD,CAAC;CACF","sourcesContent":["/*\n * Copyright © HatioLab Inc. All rights reserved.\n */\n\nimport * as THREE from 'three'\nimport { applyAlpha } from './common.js'\n\nimport { RealObjectMesh } from './real-object-mesh.js'\nimport { textTexture } from './texture/text-texture.js'\n\n/**\n * RealObjectText\n */\nexport class RealObjectText extends RealObjectMesh {\n buildGeometry() {}\n\n /* overide */\n\n get rotation() {\n const { rotationX = 0, rotationY = 0, rotation = 0 } = this.component.state\n\n return {\n x: rotationX - Math.PI / 2,\n y: rotationY,\n z: -rotation\n }\n }\n\n updateDimension() {\n var { width, height } = this.component.state\n\n if (this.object3d.geometry) {\n this.object3d.geometry.dispose()\n }\n\n /* scaling으로 해결되지 않기때문에, 새로 geometry를 만드는 방법을 사용한다 */\n this.object3d.geometry = new THREE.PlaneGeometry(width, height)\n }\n\n updateText() {\n var material = this.object3d.material as THREE.MeshStandardMaterial\n if (!material) {\n return\n }\n\n var {\n width,\n height,\n bold = false,\n italic = false,\n fontFamily = 'Serif',\n fontSize = 10,\n fontColor = 'black',\n fillStyle\n } = this.component.state\n\n var text = this.component.text\n\n const texture = textTexture(text, width, height, {\n bold,\n italic,\n fontFamily,\n fontSize,\n fontColor\n })\n\n if (texture) {\n if (material.map) material.map.dispose()\n material.map = texture\n texture.needsUpdate = true\n } else if (typeof fillStyle == 'string') {\n if (fillStyle !== 'transparent') {\n material.color.set(fillStyle)\n } else {\n material.opacity = 0\n }\n }\n }\n\n updateAlpha() {\n // material의 transparency는 항상 true으로 유지되어야 한다.\n var { alpha = 1, fontColor } = this.component.state\n\n applyAlpha(this.object3d.material, alpha, fontColor)\n ;(this.object3d.material as any).transparent = true\n }\n}\n"]}
@@ -1,65 +0,0 @@
1
- import * as THREE from 'three';
2
- import { Component, IRealObject, Properties } from '@hatiolab/things-scene';
3
- import { ThreeDimensionalContainer } from './three-dimensional-container.js';
4
- export declare abstract class RealObject<T extends THREE.Object3D = THREE.Object3D> implements IRealObject {
5
- protected _component: Component;
6
- protected _focused: boolean;
7
- protected _focusedAt?: number;
8
- object3d: T;
9
- static buildFillStyleTexture(component: Component): THREE.Texture | undefined;
10
- constructor(component: Component);
11
- update(): void;
12
- protected getObject3dInstance(): T;
13
- build(): void;
14
- get component(): Component;
15
- get threeContainer(): ThreeDimensionalContainer | undefined;
16
- get focused(): boolean;
17
- set focused(focused: boolean);
18
- dispose(): void;
19
- clear(): T;
20
- /**
21
- * Component의 상태값의 변화를 Object3D에 반영 - translate, rotation, scale
22
- */
23
- updateTransform(): void;
24
- get position(): {
25
- x: number;
26
- y: any;
27
- z: number;
28
- };
29
- get rotation(): {
30
- x: any;
31
- y: number;
32
- z: any;
33
- };
34
- get scale(): {
35
- x: any;
36
- y: any;
37
- z: any;
38
- };
39
- get cx(): number;
40
- get cy(): number;
41
- get cz(): any;
42
- get center(): {
43
- x: number;
44
- y: number;
45
- z: any;
46
- };
47
- get dimension(): {
48
- width: number;
49
- height: number;
50
- depth: any;
51
- };
52
- /**
53
- * Object3D 모델의 변화를 Component의 모델값에 반영
54
- */
55
- updatePosition(): void;
56
- updateRotate(): void;
57
- updateScale(): void;
58
- updateDimension(): void;
59
- updateAlpha(): void;
60
- updateHidden(): void;
61
- updateStrokeStyle(): void;
62
- updateFillStyle(): void;
63
- updateText(): void;
64
- onchange(after: Properties, before: Properties): void;
65
- }
@@ -1,251 +0,0 @@
1
- /*
2
- * Copyright © HatioLab Inc. All rights reserved.
3
- */
4
- import * as THREE from 'three';
5
- import { SCALE_MIN } from './common.js';
6
- import { disposeObject3D } from './utils/dispose.js';
7
- function hasProperties(props, obj) {
8
- return props.findIndex(prop => prop in obj) !== -1;
9
- }
10
- export class RealObject {
11
- static buildFillStyleTexture(component) {
12
- const { fillStyle } = component.state;
13
- if (typeof fillStyle == 'object' && fillStyle.type == 'pattern' && fillStyle.image) {
14
- return new THREE.TextureLoader(THREE.DefaultLoadingManager).load(component.app.url(fillStyle.image), texture => {
15
- texture.minFilter = THREE.LinearFilter;
16
- // @ts-ignore
17
- texture.colorSpace = THREE.SRGBColorSpace;
18
- texture.repeat.set(1, 1);
19
- texture.needsUpdate = true;
20
- component.invalidate();
21
- }, e => {
22
- console.error(e);
23
- });
24
- }
25
- }
26
- constructor(component) {
27
- this._focused = false;
28
- this._component = component;
29
- this.object3d = this.getObject3dInstance();
30
- this.component.on('change', this.onchange, this);
31
- }
32
- update() {
33
- this.clear();
34
- this.build();
35
- this.updateDimension();
36
- this.updateTransform();
37
- this.updateFillStyle();
38
- this.updateStrokeStyle();
39
- this.updateAlpha();
40
- this.updateHidden();
41
- this.updateText();
42
- }
43
- getObject3dInstance() {
44
- return new THREE.Object3D();
45
- }
46
- build() {
47
- this.object3d.userData.context = this;
48
- this.object3d.castShadow = true;
49
- this.object3d.name = this.component.state.id;
50
- }
51
- get component() {
52
- return this._component;
53
- }
54
- get threeContainer() {
55
- var component = this.component;
56
- while (component) {
57
- if ('is3dContainer' in component && component.is3dContainer()) {
58
- return component;
59
- }
60
- component = component.parent;
61
- }
62
- }
63
- get focused() {
64
- return this._focused;
65
- }
66
- set focused(focused) {
67
- this._focused = focused;
68
- if (focused) {
69
- this._focusedAt = performance.now();
70
- }
71
- }
72
- dispose() {
73
- this.component.off('change', this.onchange, this);
74
- this.clear();
75
- }
76
- clear() {
77
- for (const child of this.object3d.children) {
78
- disposeObject3D(child);
79
- }
80
- this.object3d.userData = {};
81
- return this.object3d.clear();
82
- }
83
- /**
84
- * Component의 상태값의 변화를 Object3D에 반영 - translate, rotation, scale
85
- */
86
- updateTransform() {
87
- // var {
88
- // scale: { x: sx = 1, y: sy = 1, z: sz = 1 } = UNIT_SCALE,
89
- // translate: { x: tx = 0, y: ty = 0, z: tz = 0 } = UNIT_TRANSLATE,
90
- // rotate: { x: rx = 0, y: ry = 0, z: rz = 0 } = UNIT_ROTATE
91
- // } = this.component.state
92
- var { x: tx, y: ty, z: tz } = this.position;
93
- var { x: rx, y: ry, z: rz } = this.rotation;
94
- var { x: sx, y: sy, z: sz } = this.scale;
95
- this.object3d.position.set(tx, ty, tz);
96
- this.object3d.rotation.set(rx, ry, rz);
97
- this.object3d.scale.set(Math.max(sx, SCALE_MIN), Math.max(sy, SCALE_MIN), Math.max(sz, SCALE_MIN));
98
- }
99
- get position() {
100
- const { x, y, z } = this.center;
101
- return {
102
- x,
103
- y: z,
104
- z: y
105
- };
106
- }
107
- get rotation() {
108
- const { rotationX = 0, rotationY = 0, rotation = 0 } = this.component.state;
109
- return {
110
- x: rotationX,
111
- y: -rotation,
112
- z: rotationY
113
- };
114
- }
115
- get scale() {
116
- const { scale = 1 } = this.component.state;
117
- return {
118
- x: scale,
119
- y: scale,
120
- z: scale
121
- };
122
- }
123
- get cx() {
124
- var { x = 0 } = this.component.center;
125
- var { width: parentWidth = 0 } = this.component.parent.bounds;
126
- var { tx = 0 } = this.component.delta();
127
- return x + tx - parentWidth / 2;
128
- }
129
- get cy() {
130
- var { y = 0 } = this.component.center;
131
- var { height: parentHeight = 0 } = this.component.parent.bounds;
132
- var { ty = 0 } = this.component.delta();
133
- return y + ty - parentHeight / 2;
134
- }
135
- get cz() {
136
- var { zPos = 0, depth = 1 } = this.component.state;
137
- var { tz = 0 } = this.component.delta();
138
- return zPos + tz + depth / 2;
139
- }
140
- get center() {
141
- var { x = 0, y = 0 } = this.component.center;
142
- var { width: parentWidth = 0, height: parentHeight = 0 } = this.component.parent.bounds;
143
- var { tx = 0, ty = 0, tz = 0 } = this.component.delta();
144
- return {
145
- x: x + tx - parentWidth / 2,
146
- y: y + ty - parentHeight / 2,
147
- z: this.cz
148
- };
149
- }
150
- get dimension() {
151
- const { width, height } = this.component.bounds;
152
- const { depth } = this.component.state;
153
- return {
154
- width,
155
- height,
156
- depth
157
- };
158
- }
159
- /**
160
- * Object3D 모델의 변화를 Component의 모델값에 반영
161
- */
162
- // updateTransformReverse() {
163
- // var { rotation, position, scale } = this.object3d
164
- // this.component.set({
165
- // rotate: {
166
- // x: rotation.x,
167
- // y: rotation.y,
168
- // z: rotation.z
169
- // },
170
- // translate: {
171
- // x: position.x,
172
- // y: position.y,
173
- // z: position.z
174
- // },
175
- // scale: {
176
- // x: scale.x,
177
- // y: scale.y,
178
- // z: scale.z
179
- // }
180
- // })
181
- // }
182
- /* update functions - 전체적인 rebuilding이 필요하지 않은 update 기능 들임 */
183
- updatePosition() {
184
- var { x = 0, y = 0, z = 0 } = this.position;
185
- this.object3d.position.set(x, y, z);
186
- }
187
- updateRotate() {
188
- var { x = 0, y = 0, z = 0 } = this.rotation;
189
- this.object3d.rotation.set(x, y, z);
190
- }
191
- updateScale() {
192
- var { x = 1, y = 1, z = 1 } = this.scale;
193
- this.object3d.scale.set(Math.max(x, SCALE_MIN), Math.max(y, SCALE_MIN), Math.max(z, SCALE_MIN));
194
- }
195
- updateDimension() {
196
- var { width, height, depth } = this.dimension;
197
- this.object3d.scale.set(width, height, depth);
198
- }
199
- updateAlpha() {
200
- var { alpha } = this.component.state;
201
- alpha = alpha == undefined ? 1 : alpha;
202
- this.object3d.traverse((o) => {
203
- var materials = o.material;
204
- if (!o.material)
205
- return;
206
- if (!Array.isArray(materials)) {
207
- materials = [materials];
208
- }
209
- materials.forEach((m) => {
210
- m.opacity *= alpha;
211
- m.transparent = alpha < 1;
212
- });
213
- });
214
- }
215
- updateHidden() {
216
- this.object3d.visible = !this.component.state.hidden;
217
- }
218
- updateStrokeStyle() { }
219
- updateFillStyle() { }
220
- updateText() { }
221
- onchange(after, before) {
222
- if (hasProperties(['cx', 'cy', 'cz', 'zPos', 'left', 'top'], after)) {
223
- this.updatePosition();
224
- }
225
- if (hasProperties(['width', 'height', 'depth'], after)) {
226
- this.updateDimension();
227
- }
228
- if (hasProperties(['rotationX', 'rotationY', 'rotation'], after)) {
229
- this.updateRotate();
230
- }
231
- if ('scale' in after) {
232
- this.updateScale();
233
- }
234
- if ('hidden' in after) {
235
- this.updateHidden();
236
- }
237
- if ('alpha' in after) {
238
- this.updateAlpha();
239
- }
240
- if ('strokeStyle' in after) {
241
- this.updateStrokeStyle();
242
- }
243
- if ('fillStyle' in after) {
244
- this.updateFillStyle();
245
- }
246
- if ('text' in after) {
247
- this.updateText();
248
- }
249
- }
250
- }
251
- //# sourceMappingURL=real-object.js.map
@@ -1 +0,0 @@
1
- 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* Copyright © HatioLab Inc. All rights reserved.\n */\n\nimport * as THREE from 'three'\nimport { Component, IRealObject, Properties, DELTA } from '@hatiolab/things-scene'\n\nimport { SCALE_MIN } from './common.js'\nimport { ThreeDimensionalContainer } from './three-dimensional-container.js'\nimport { disposeObject3D } from './utils/dispose.js'\n\nfunction hasProperties(props: string[], obj: object) {\n return props.findIndex(prop => prop in obj) !== -1\n}\n\nexport abstract class RealObject<T extends THREE.Object3D = THREE.Object3D> implements IRealObject {\n protected _component: Component\n protected _focused: boolean = false\n protected _focusedAt?: number\n\n public object3d: T\n\n static buildFillStyleTexture(component: Component) {\n const { fillStyle } = component.state\n\n if (typeof fillStyle == 'object' && fillStyle.type == 'pattern' && fillStyle.image) {\n return new THREE.TextureLoader(THREE.DefaultLoadingManager).load(\n component.app.url(fillStyle.image),\n texture => {\n texture.minFilter = THREE.LinearFilter\n // @ts-ignore\n texture.colorSpace = THREE.SRGBColorSpace\n texture.repeat.set(1, 1)\n texture.needsUpdate = true\n\n component.invalidate()\n },\n e => {\n console.error(e)\n }\n )\n }\n }\n\n constructor(component: Component) {\n this._component = component\n this.object3d = this.getObject3dInstance()\n\n this.component.on('change', this.onchange, this)\n }\n\n update() {\n this.clear()\n this.build()\n\n this.updateDimension()\n this.updateTransform()\n this.updateFillStyle()\n this.updateStrokeStyle()\n this.updateAlpha()\n this.updateHidden()\n this.updateText()\n }\n\n protected getObject3dInstance(): T {\n return new THREE.Object3D() as T\n }\n\n build() {\n this.object3d.userData.context = this\n this.object3d.castShadow = true\n this.object3d.name = this.component.state.id\n }\n\n get component(): Component {\n return this._component!\n }\n\n get threeContainer(): ThreeDimensionalContainer | undefined {\n var component = this.component\n\n while (component) {\n if ('is3dContainer' in component && (component as unknown as ThreeDimensionalContainer).is3dContainer()) {\n return component as unknown as ThreeDimensionalContainer\n }\n component = component.parent\n }\n }\n\n get focused(): boolean {\n return this._focused\n }\n\n set focused(focused: boolean) {\n this._focused = focused\n if (focused) {\n this._focusedAt = performance.now()\n }\n }\n\n dispose() {\n this.component.off('change', this.onchange, this)\n\n this.clear()\n }\n\n clear() {\n for (const child of this.object3d.children) {\n disposeObject3D(child)\n }\n\n this.object3d.userData = {}\n return this.object3d.clear()\n }\n\n /**\n * Component의 상태값의 변화를 Object3D에 반영 - translate, rotation, scale\n */\n updateTransform() {\n // var {\n // scale: { x: sx = 1, y: sy = 1, z: sz = 1 } = UNIT_SCALE,\n // translate: { x: tx = 0, y: ty = 0, z: tz = 0 } = UNIT_TRANSLATE,\n // rotate: { x: rx = 0, y: ry = 0, z: rz = 0 } = UNIT_ROTATE\n // } = this.component.state\n\n var { x: tx, y: ty, z: tz } = this.position\n var { x: rx, y: ry, z: rz } = this.rotation\n var { x: sx, y: sy, z: sz } = this.scale\n\n this.object3d.position.set(tx, ty, tz)\n this.object3d.rotation.set(rx, ry, rz)\n this.object3d.scale.set(Math.max(sx, SCALE_MIN), Math.max(sy, SCALE_MIN), Math.max(sz, SCALE_MIN))\n }\n\n get position() {\n const { x, y, z } = this.center\n return {\n x,\n y: z,\n z: y\n }\n }\n\n get rotation() {\n const { rotationX = 0, rotationY = 0, rotation = 0 } = this.component.state\n\n return {\n x: rotationX,\n y: -rotation,\n z: rotationY\n }\n }\n\n get scale() {\n const { scale = 1 } = this.component.state\n\n return {\n x: scale,\n y: scale,\n z: scale\n }\n }\n\n get cx() {\n var { x = 0 } = this.component.center\n var { width: parentWidth = 0 } = this.component.parent.bounds\n var { tx = 0 } = this.component.delta() as DELTA\n\n return x + tx - parentWidth / 2\n }\n\n get cy() {\n var { y = 0 } = this.component.center\n var { height: parentHeight = 0 } = this.component.parent.bounds\n var { ty = 0 } = this.component.delta() as DELTA\n\n return y + ty - parentHeight / 2\n }\n\n get cz() {\n var { zPos = 0, depth = 1 } = this.component.state\n var { tz = 0 } = this.component.delta() as DELTA\n\n return zPos + tz + depth / 2\n }\n\n get center() {\n var { x = 0, y = 0 } = this.component.center\n var { width: parentWidth = 0, height: parentHeight = 0 } = this.component.parent.bounds\n\n var { tx = 0, ty = 0, tz = 0 } = this.component.delta() as DELTA\n\n return {\n x: x + tx - parentWidth / 2,\n y: y + ty - parentHeight / 2,\n z: this.cz\n }\n }\n\n get dimension() {\n const { width, height } = this.component.bounds\n const { depth } = this.component.state\n return {\n width,\n height,\n depth\n }\n }\n\n /**\n * Object3D 모델의 변화를 Component의 모델값에 반영\n */\n // updateTransformReverse() {\n // var { rotation, position, scale } = this.object3d\n\n // this.component.set({\n // rotate: {\n // x: rotation.x,\n // y: rotation.y,\n // z: rotation.z\n // },\n // translate: {\n // x: position.x,\n // y: position.y,\n // z: position.z\n // },\n // scale: {\n // x: scale.x,\n // y: scale.y,\n // z: scale.z\n // }\n // })\n // }\n\n /* update functions - 전체적인 rebuilding이 필요하지 않은 update 기능 들임 */\n updatePosition() {\n var { x = 0, y = 0, z = 0 } = this.position\n this.object3d.position.set(x, y, z)\n }\n\n updateRotate() {\n var { x = 0, y = 0, z = 0 } = this.rotation\n this.object3d.rotation.set(x, y, z)\n }\n\n updateScale() {\n var { x = 1, y = 1, z = 1 } = this.scale\n this.object3d.scale.set(Math.max(x, SCALE_MIN), Math.max(y, SCALE_MIN), Math.max(z, SCALE_MIN))\n }\n\n updateDimension() {\n var { width, height, depth } = this.dimension\n this.object3d.scale.set(width, height, depth)\n }\n\n updateAlpha() {\n var { alpha } = this.component.state\n\n alpha = alpha == undefined ? 1 : alpha\n\n this.object3d.traverse((o: any) => {\n var materials = o.material\n if (!o.material) return\n\n if (!Array.isArray(materials)) {\n materials = [materials]\n }\n\n materials.forEach((m: any) => {\n m.opacity *= alpha\n m.transparent = alpha < 1\n })\n })\n }\n\n updateHidden() {\n this.object3d.visible = !this.component.state.hidden\n }\n\n updateStrokeStyle() {}\n updateFillStyle() {}\n updateText() {}\n\n onchange(after: Properties, before: Properties) {\n if (hasProperties(['cx', 'cy', 'cz', 'zPos', 'left', 'top'], after)) {\n this.updatePosition()\n }\n\n if (hasProperties(['width', 'height', 'depth'], after)) {\n this.updateDimension()\n }\n\n if (hasProperties(['rotationX', 'rotationY', 'rotation'], after)) {\n this.updateRotate()\n }\n\n if ('scale' in after) {\n this.updateScale()\n }\n\n if ('hidden' in after) {\n this.updateHidden()\n }\n\n if ('alpha' in after) {\n this.updateAlpha()\n }\n\n if ('strokeStyle' in after) {\n this.updateStrokeStyle()\n }\n\n if ('fillStyle' in after) {\n this.updateFillStyle()\n }\n\n if ('text' in after) {\n this.updateText()\n }\n }\n}\n"]}
@@ -1,4 +0,0 @@
1
- import * as THREE from 'three';
2
- import { Component } from '@hatiolab/things-scene';
3
- export declare function createCanvasTexture(component: Component): THREE.Texture;
4
- export declare function renderCanvasTexture(canvas: HTMLCanvasElement, component: Component, scale: number): void;
@@ -1,49 +0,0 @@
1
- import * as THREE from 'three';
2
- import { createCanvas } from '../html/elements.js';
3
- function nextPowerOf2(n) {
4
- var count = 0;
5
- if (n && !(n & (n - 1))) {
6
- return n;
7
- }
8
- while (n != 0) {
9
- n >>= 1;
10
- count += 1;
11
- }
12
- return 1 << count;
13
- }
14
- export function createCanvasTexture(component) {
15
- var { lineWidth = 0 } = component.state;
16
- var { width, height } = component.bounds;
17
- width += lineWidth;
18
- height += lineWidth;
19
- // Factor for increasing image resolution.
20
- // TODO to be able to redraw according to the change in zoom value.
21
- const scale = 2; // component.realObject?.threeContainer?.zoom as number
22
- var poweredWidth = nextPowerOf2(width * scale);
23
- var poweredHeight = nextPowerOf2(height * scale);
24
- let canvas = createCanvas(poweredWidth, poweredHeight);
25
- var texture = new THREE.CanvasTexture(canvas);
26
- renderCanvasTexture(canvas, component, scale);
27
- texture.needsUpdate = true;
28
- texture.wrapS = THREE.RepeatWrapping;
29
- texture.wrapT = THREE.RepeatWrapping;
30
- texture.offset.set(0, 1 - (height * scale) / poweredHeight);
31
- texture.repeat.set((width * scale) / poweredWidth, (height * scale) / poweredHeight);
32
- texture.magFilter = THREE.NearestFilter;
33
- texture.minFilter = THREE.LinearFilter;
34
- // texture.minFilter = THREE.LinearMipMapLinearFilter
35
- texture.colorSpace = THREE.SRGBColorSpace;
36
- return texture;
37
- }
38
- export function renderCanvasTexture(canvas, component, scale) {
39
- var { lineWidth = 0 } = component.state;
40
- var { left, top } = component.bounds;
41
- left -= lineWidth / 2;
42
- top -= lineWidth / 2;
43
- let context = canvas.getContext('2d');
44
- context.scale(scale, scale);
45
- context.translate(-left, -top);
46
- component.render(context);
47
- component.postrender(context);
48
- }
49
- //# sourceMappingURL=canvas-texture.js.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"canvas-texture.js","sourceRoot":"","sources":["../../../src/threed/texture/canvas-texture.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,KAAK,MAAM,OAAO,CAAA;AAG9B,OAAO,EAAE,YAAY,EAAE,MAAM,qBAAqB,CAAA;AAElD,SAAS,YAAY,CAAC,CAAS;IAC7B,IAAI,KAAK,GAAG,CAAC,CAAA;IAEb,IAAI,CAAC,IAAI,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,EAAE,CAAC;QACxB,OAAO,CAAC,CAAA;IACV,CAAC;IAED,OAAO,CAAC,IAAI,CAAC,EAAE,CAAC;QACd,CAAC,KAAK,CAAC,CAAA;QACP,KAAK,IAAI,CAAC,CAAA;IACZ,CAAC;IAED,OAAO,CAAC,IAAI,KAAK,CAAA;AACnB,CAAC;AAED,MAAM,UAAU,mBAAmB,CAAC,SAAoB;IACtD,IAAI,EAAE,SAAS,GAAG,CAAC,EAAE,GAAG,SAAS,CAAC,KAAK,CAAA;IACvC,IAAI,EAAE,KAAK,EAAE,MAAM,EAAE,GAAG,SAAS,CAAC,MAAM,CAAA;IAExC,KAAK,IAAI,SAAS,CAAA;IAClB,MAAM,IAAI,SAAS,CAAA;IAEnB,0CAA0C;IAC1C,mEAAmE;IACnE,MAAM,KAAK,GAAG,CAAC,CAAA,CAAC,uDAAuD;IAEvE,IAAI,YAAY,GAAG,YAAY,CAAC,KAAK,GAAG,KAAK,CAAC,CAAA;IAC9C,IAAI,aAAa,GAAG,YAAY,CAAC,MAAM,GAAG,KAAK,CAAC,CAAA;IAEhD,IAAI,MAAM,GAAG,YAAY,CAAC,YAAY,EAAE,aAAa,CAAC,CAAA;IAEtD,IAAI,OAAO,GAAG,IAAI,KAAK,CAAC,aAAa,CAAC,MAAM,CAAC,CAAA;IAE7C,mBAAmB,CAAC,MAAM,EAAE,SAAS,EAAE,KAAK,CAAC,CAAA;IAE7C,OAAO,CAAC,WAAW,GAAG,IAAI,CAAA;IAC1B,OAAO,CAAC,KAAK,GAAG,KAAK,CAAC,cAAc,CAAA;IACpC,OAAO,CAAC,KAAK,GAAG,KAAK,CAAC,cAAc,CAAA;IACpC,OAAO,CAAC,MAAM,CAAC,GAAG,CAAC,CAAC,EAAE,CAAC,GAAG,CAAC,MAAM,GAAG,KAAK,CAAC,GAAG,aAAa,CAAC,CAAA;IAC3D,OAAO,CAAC,MAAM,CAAC,GAAG,CAAC,CAAC,KAAK,GAAG,KAAK,CAAC,GAAG,YAAY,EAAE,CAAC,MAAM,GAAG,KAAK,CAAC,GAAG,aAAa,CAAC,CAAA;IACpF,OAAO,CAAC,SAAS,GAAG,KAAK,CAAC,aAAa,CAAA;IACvC,OAAO,CAAC,SAAS,GAAG,KAAK,CAAC,YAAY,CAAA;IACtC,qDAAqD;IACrD,OAAO,CAAC,UAAU,GAAG,KAAK,CAAC,cAAc,CAAA;IAEzC,OAAO,OAAO,CAAA;AAChB,CAAC;AAED,MAAM,UAAU,mBAAmB,CAAC,MAAyB,EAAE,SAAoB,EAAE,KAAa;IAChG,IAAI,EAAE,SAAS,GAAG,CAAC,EAAE,GAAG,SAAS,CAAC,KAAK,CAAA;IACvC,IAAI,EAAE,IAAI,EAAE,GAAG,EAAE,GAAG,SAAS,CAAC,MAAM,CAAA;IAEpC,IAAI,IAAI,SAAS,GAAG,CAAC,CAAA;IACrB,GAAG,IAAI,SAAS,GAAG,CAAC,CAAA;IAEpB,IAAI,OAAO,GAAG,MAAM,CAAC,UAAU,CAAC,IAAI,CAAC,CAAA;IAErC,OAAQ,CAAC,KAAK,CAAC,KAAK,EAAE,KAAK,CAAC,CAAA;IAC5B,OAAQ,CAAC,SAAS,CAAC,CAAC,IAAI,EAAE,CAAC,GAAG,CAAC,CAAA;IAC/B,SAAS,CAAC,MAAM,CAAC,OAAQ,CAAC,CAAA;IAC1B,SAAS,CAAC,UAAU,CAAC,OAAQ,CAAC,CAAA;AAChC,CAAC","sourcesContent":["import * as THREE from 'three'\nimport { Component } from '@hatiolab/things-scene'\n\nimport { createCanvas } from '../html/elements.js'\n\nfunction nextPowerOf2(n: number) {\n var count = 0\n\n if (n && !(n & (n - 1))) {\n return n\n }\n\n while (n != 0) {\n n >>= 1\n count += 1\n }\n\n return 1 << count\n}\n\nexport function createCanvasTexture(component: Component): THREE.Texture {\n var { lineWidth = 0 } = component.state\n var { width, height } = component.bounds\n\n width += lineWidth\n height += lineWidth\n\n // Factor for increasing image resolution.\n // TODO to be able to redraw according to the change in zoom value.\n const scale = 2 // component.realObject?.threeContainer?.zoom as number\n\n var poweredWidth = nextPowerOf2(width * scale)\n var poweredHeight = nextPowerOf2(height * scale)\n\n let canvas = createCanvas(poweredWidth, poweredHeight)\n\n var texture = new THREE.CanvasTexture(canvas)\n\n renderCanvasTexture(canvas, component, scale)\n\n texture.needsUpdate = true\n texture.wrapS = THREE.RepeatWrapping\n texture.wrapT = THREE.RepeatWrapping\n texture.offset.set(0, 1 - (height * scale) / poweredHeight)\n texture.repeat.set((width * scale) / poweredWidth, (height * scale) / poweredHeight)\n texture.magFilter = THREE.NearestFilter\n texture.minFilter = THREE.LinearFilter\n // texture.minFilter = THREE.LinearMipMapLinearFilter\n texture.colorSpace = THREE.SRGBColorSpace\n\n return texture\n}\n\nexport function renderCanvasTexture(canvas: HTMLCanvasElement, component: Component, scale: number) {\n var { lineWidth = 0 } = component.state\n var { left, top } = component.bounds\n\n left -= lineWidth / 2\n top -= lineWidth / 2\n\n let context = canvas.getContext('2d')\n\n context!.scale(scale, scale)\n context!.translate(-left, -top)\n component.render(context!)\n component.postrender(context!)\n}\n"]}
@@ -1,8 +0,0 @@
1
- import * as THREE from 'three';
2
- export declare function fontStyle(bold: boolean, italic: boolean, fontSize: number, fontFamily: string): string;
3
- export declare function drawTextTexture(canvas: HTMLCanvasElement, text: string, textStyle: any): void;
4
- export declare function textTexture(text: string, width: number, height: number, textStyle: any): THREE.CanvasTexture;
5
- export declare function textBounds(text: string, textStyle: any): {
6
- width: number;
7
- height: number;
8
- };
@@ -1,79 +0,0 @@
1
- import * as THREE from 'three';
2
- import { createCanvas } from '../html/elements.js';
3
- export function fontStyle(bold, italic, fontSize, fontFamily) {
4
- return [
5
- ['bold', bold],
6
- ['italic', italic],
7
- [fontSize + 'px', true],
8
- [fontFamily, true]
9
- ]
10
- .filter(p => p[1])
11
- .map(p => p[0])
12
- .join(' ');
13
- }
14
- function nextPowerOf2(n) {
15
- var count = 0;
16
- if (n && !(n & (n - 1))) {
17
- return n;
18
- }
19
- while (n != 0) {
20
- n >>= 1;
21
- count += 1;
22
- }
23
- return 1 << count;
24
- }
25
- export function drawTextTexture(canvas, text, textStyle) {
26
- var { bold = false, italic = false, fontFamily = 'Serif', fontSize = 10, fontColor = 'black' } = textStyle || {};
27
- var ctx = canvas.getContext('2d');
28
- ctx.imageSmoothingEnabled = false;
29
- ctx.fillStyle = fontColor;
30
- ctx.strokeStyle = fontColor;
31
- ctx.font = fontStyle(bold, italic, fontSize, fontFamily);
32
- ctx.textBaseline = 'top';
33
- ctx.textAlign = 'left';
34
- ctx.fillText(String(text), 0, 0);
35
- /* TODO multiline 시 검토 */
36
- // var lineText = String(text).split('\n')
37
- // lineText.forEach((t, i) => {
38
- // ctx.fillText(t, 0, Number(i) * lineHeight)
39
- // ctx.strokeText(t, 0, Number(i) * lineHeight)
40
- // })
41
- }
42
- export function textTexture(text, width, height, textStyle) {
43
- // TODO component.text의 heavy한 로직을 반복적으로 실행하지 않도록, 캐싱하자.
44
- var poweredWidth = nextPowerOf2(width);
45
- var poweredHeight = nextPowerOf2(height);
46
- let canvas = createCanvas(poweredWidth, poweredHeight);
47
- drawTextTexture(canvas, text, textStyle);
48
- var texture = new THREE.CanvasTexture(canvas);
49
- texture.needsUpdate = true;
50
- texture.wrapS = THREE.RepeatWrapping;
51
- texture.wrapT = THREE.RepeatWrapping;
52
- texture.offset.set(0, 1 - height / poweredHeight);
53
- texture.repeat.set(width / poweredWidth, height / poweredHeight);
54
- texture.minFilter = THREE.LinearFilter;
55
- return texture;
56
- }
57
- export function textBounds(text, textStyle) {
58
- let { bold = false, italic = false, fontFamily = 'Serif', fontSize = 10, lineHeight = 'normal' } = textStyle || {};
59
- if (text === undefined || text == '') {
60
- text = ' ';
61
- }
62
- else {
63
- text = String(text);
64
- }
65
- let span = document.createElement('span');
66
- span.style.font = fontStyle(bold, italic, fontSize, fontFamily);
67
- span.style.lineHeight = String(lineHeight);
68
- span.style.whiteSpace = 'pre';
69
- span.style.position = 'absolute';
70
- span.textContent = text;
71
- document.body.appendChild(span);
72
- let textBounds = span.getBoundingClientRect();
73
- document.body.removeChild(span);
74
- return {
75
- width: textBounds.width,
76
- height: textBounds.height
77
- };
78
- }
79
- //# sourceMappingURL=text-texture.js.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"text-texture.js","sourceRoot":"","sources":["../../../src/threed/texture/text-texture.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,KAAK,MAAM,OAAO,CAAA;AAE9B,OAAO,EAAE,YAAY,EAAE,MAAM,qBAAqB,CAAA;AAElD,MAAM,UAAU,SAAS,CAAC,IAAa,EAAE,MAAe,EAAE,QAAgB,EAAE,UAAkB;IAC5F,OAAO;QACL,CAAC,MAAM,EAAE,IAAI,CAAC;QACd,CAAC,QAAQ,EAAE,MAAM,CAAC;QAClB,CAAC,QAAQ,GAAG,IAAI,EAAE,IAAI,CAAC;QACvB,CAAC,UAAU,EAAE,IAAI,CAAC;KACnB;SACE,MAAM,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;SACjB,GAAG,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;SACd,IAAI,CAAC,GAAG,CAAC,CAAA;AACd,CAAC;AAED,SAAS,YAAY,CAAC,CAAS;IAC7B,IAAI,KAAK,GAAG,CAAC,CAAA;IAEb,IAAI,CAAC,IAAI,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,EAAE,CAAC;QACxB,OAAO,CAAC,CAAA;IACV,CAAC;IAED,OAAO,CAAC,IAAI,CAAC,EAAE,CAAC;QACd,CAAC,KAAK,CAAC,CAAA;QACP,KAAK,IAAI,CAAC,CAAA;IACZ,CAAC;IAED,OAAO,CAAC,IAAI,KAAK,CAAA;AACnB,CAAC;AAED,MAAM,UAAU,eAAe,CAAC,MAAyB,EAAE,IAAY,EAAE,SAAc;IACrF,IAAI,EAAE,IAAI,GAAG,KAAK,EAAE,MAAM,GAAG,KAAK,EAAE,UAAU,GAAG,OAAO,EAAE,QAAQ,GAAG,EAAE,EAAE,SAAS,GAAG,OAAO,EAAE,GAAG,SAAS,IAAI,EAAE,CAAA;IAEhH,IAAI,GAAG,GAAG,MAAM,CAAC,UAAU,CAAC,IAAI,CAAC,CAAA;IACjC,GAAI,CAAC,qBAAqB,GAAG,KAAK,CAAA;IAElC,GAAI,CAAC,SAAS,GAAG,SAAS,CAAA;IAC1B,GAAI,CAAC,WAAW,GAAG,SAAS,CAAA;IAC5B,GAAI,CAAC,IAAI,GAAG,SAAS,CAAC,IAAI,EAAE,MAAM,EAAE,QAAQ,EAAE,UAAU,CAAC,CAAA;IACzD,GAAI,CAAC,YAAY,GAAG,KAAK,CAAA;IACzB,GAAI,CAAC,SAAS,GAAG,MAAM,CAAA;IACvB,GAAI,CAAC,QAAQ,CAAC,MAAM,CAAC,IAAI,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAA;IAEjC,yBAAyB;IACzB,0CAA0C;IAC1C,+BAA+B;IAC/B,+CAA+C;IAC/C,iDAAiD;IACjD,KAAK;AACP,CAAC;AAED,MAAM,UAAU,WAAW,CAAC,IAAY,EAAE,KAAa,EAAE,MAAc,EAAE,SAAc;IACrF,wDAAwD;IACxD,IAAI,YAAY,GAAG,YAAY,CAAC,KAAK,CAAC,CAAA;IACtC,IAAI,aAAa,GAAG,YAAY,CAAC,MAAM,CAAC,CAAA;IAExC,IAAI,MAAM,GAAG,YAAY,CAAC,YAAY,EAAE,aAAa,CAAC,CAAA;IAEtD,eAAe,CAAC,MAAM,EAAE,IAAI,EAAE,SAAS,CAAC,CAAA;IAExC,IAAI,OAAO,GAAG,IAAI,KAAK,CAAC,aAAa,CAAC,MAAM,CAAC,CAAA;IAE7C,OAAO,CAAC,WAAW,GAAG,IAAI,CAAA;IAC1B,OAAO,CAAC,KAAK,GAAG,KAAK,CAAC,cAAc,CAAA;IACpC,OAAO,CAAC,KAAK,GAAG,KAAK,CAAC,cAAc,CAAA;IACpC,OAAO,CAAC,MAAM,CAAC,GAAG,CAAC,CAAC,EAAE,CAAC,GAAG,MAAM,GAAG,aAAa,CAAC,CAAA;IACjD,OAAO,CAAC,MAAM,CAAC,GAAG,CAAC,KAAK,GAAG,YAAY,EAAE,MAAM,GAAG,aAAa,CAAC,CAAA;IAChE,OAAO,CAAC,SAAS,GAAG,KAAK,CAAC,YAAY,CAAA;IAEtC,OAAO,OAAO,CAAA;AAChB,CAAC;AAED,MAAM,UAAU,UAAU,CAAC,IAAY,EAAE,SAAc;IACrD,IAAI,EAAE,IAAI,GAAG,KAAK,EAAE,MAAM,GAAG,KAAK,EAAE,UAAU,GAAG,OAAO,EAAE,QAAQ,GAAG,EAAE,EAAE,UAAU,GAAG,QAAQ,EAAE,GAAG,SAAS,IAAI,EAAE,CAAA;IAElH,IAAI,IAAI,KAAK,SAAS,IAAI,IAAI,IAAI,EAAE,EAAE,CAAC;QACrC,IAAI,GAAG,GAAG,CAAA;IACZ,CAAC;SAAM,CAAC;QACN,IAAI,GAAG,MAAM,CAAC,IAAI,CAAC,CAAA;IACrB,CAAC;IAED,IAAI,IAAI,GAAG,QAAQ,CAAC,aAAa,CAAC,MAAM,CAAC,CAAA;IACzC,IAAI,CAAC,KAAK,CAAC,IAAI,GAAG,SAAS,CAAC,IAAI,EAAE,MAAM,EAAE,QAAQ,EAAE,UAAU,CAAC,CAAA;IAC/D,IAAI,CAAC,KAAK,CAAC,UAAU,GAAG,MAAM,CAAC,UAAU,CAAC,CAAA;IAC1C,IAAI,CAAC,KAAK,CAAC,UAAU,GAAG,KAAK,CAAA;IAC7B,IAAI,CAAC,KAAK,CAAC,QAAQ,GAAG,UAAU,CAAA;IAChC,IAAI,CAAC,WAAW,GAAG,IAAI,CAAA;IAEvB,QAAQ,CAAC,IAAI,CAAC,WAAW,CAAC,IAAI,CAAC,CAAA;IAE/B,IAAI,UAAU,GAAG,IAAI,CAAC,qBAAqB,EAAE,CAAA;IAE7C,QAAQ,CAAC,IAAI,CAAC,WAAW,CAAC,IAAI,CAAC,CAAA;IAE/B,OAAO;QACL,KAAK,EAAE,UAAU,CAAC,KAAK;QACvB,MAAM,EAAE,UAAU,CAAC,MAAM;KAC1B,CAAA;AACH,CAAC","sourcesContent":["import * as THREE from 'three'\n\nimport { createCanvas } from '../html/elements.js'\n\nexport function fontStyle(bold: boolean, italic: boolean, fontSize: number, fontFamily: string): string {\n return [\n ['bold', bold],\n ['italic', italic],\n [fontSize + 'px', true],\n [fontFamily, true]\n ]\n .filter(p => p[1])\n .map(p => p[0])\n .join(' ')\n}\n\nfunction nextPowerOf2(n: number) {\n var count = 0\n\n if (n && !(n & (n - 1))) {\n return n\n }\n\n while (n != 0) {\n n >>= 1\n count += 1\n }\n\n return 1 << count\n}\n\nexport function drawTextTexture(canvas: HTMLCanvasElement, text: string, textStyle: any) {\n var { bold = false, italic = false, fontFamily = 'Serif', fontSize = 10, fontColor = 'black' } = textStyle || {}\n\n var ctx = canvas.getContext('2d')\n ctx!.imageSmoothingEnabled = false\n\n ctx!.fillStyle = fontColor\n ctx!.strokeStyle = fontColor\n ctx!.font = fontStyle(bold, italic, fontSize, fontFamily)\n ctx!.textBaseline = 'top'\n ctx!.textAlign = 'left'\n ctx!.fillText(String(text), 0, 0)\n\n /* TODO multiline 시 검토 */\n // var lineText = String(text).split('\\n')\n // lineText.forEach((t, i) => {\n // ctx.fillText(t, 0, Number(i) * lineHeight)\n // ctx.strokeText(t, 0, Number(i) * lineHeight)\n // })\n}\n\nexport function textTexture(text: string, width: number, height: number, textStyle: any) {\n // TODO component.text의 heavy한 로직을 반복적으로 실행하지 않도록, 캐싱하자.\n var poweredWidth = nextPowerOf2(width)\n var poweredHeight = nextPowerOf2(height)\n\n let canvas = createCanvas(poweredWidth, poweredHeight)\n\n drawTextTexture(canvas, text, textStyle)\n\n var texture = new THREE.CanvasTexture(canvas)\n\n texture.needsUpdate = true\n texture.wrapS = THREE.RepeatWrapping\n texture.wrapT = THREE.RepeatWrapping\n texture.offset.set(0, 1 - height / poweredHeight)\n texture.repeat.set(width / poweredWidth, height / poweredHeight)\n texture.minFilter = THREE.LinearFilter\n\n return texture\n}\n\nexport function textBounds(text: string, textStyle: any): { width: number; height: number } {\n let { bold = false, italic = false, fontFamily = 'Serif', fontSize = 10, lineHeight = 'normal' } = textStyle || {}\n\n if (text === undefined || text == '') {\n text = ' '\n } else {\n text = String(text)\n }\n\n let span = document.createElement('span')\n span.style.font = fontStyle(bold, italic, fontSize, fontFamily)\n span.style.lineHeight = String(lineHeight)\n span.style.whiteSpace = 'pre'\n span.style.position = 'absolute'\n span.textContent = text\n\n document.body.appendChild(span)\n\n let textBounds = span.getBoundingClientRect()\n\n document.body.removeChild(span)\n\n return {\n width: textBounds.width,\n height: textBounds.height\n }\n}\n"]}
@@ -1,7 +0,0 @@
1
- export interface ThreeDimensionalContainer {
2
- is3dContainer(): boolean;
3
- get scene3d(): THREE.Scene | undefined;
4
- get renderer3d(): THREE.WebGLRenderer | undefined;
5
- get mixer(): THREE.AnimationMixer | undefined;
6
- get zoom(): number | undefined;
7
- }
@@ -1,2 +0,0 @@
1
- export {};
2
- //# sourceMappingURL=three-dimensional-container.js.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"three-dimensional-container.js","sourceRoot":"","sources":["../../src/threed/three-dimensional-container.ts"],"names":[],"mappings":"","sourcesContent":["export interface ThreeDimensionalContainer {\n is3dContainer(): boolean\n get scene3d(): THREE.Scene | undefined\n get renderer3d(): THREE.WebGLRenderer | undefined\n get mixer(): THREE.AnimationMixer | undefined\n get zoom(): number | undefined\n}\n"]}
@@ -1,16 +0,0 @@
1
- import * as THREE from 'three';
2
- type ExtrudedOptions = {
3
- depth: number;
4
- };
5
- export declare class BoundUVGenerator {
6
- bb?: THREE.Box2;
7
- extrudedShape?: THREE.Shape;
8
- extrudedOptions?: ExtrudedOptions;
9
- setShape({ extrudedShape, extrudedOptions }: {
10
- extrudedShape: THREE.Shape;
11
- extrudedOptions: ExtrudedOptions;
12
- }): void;
13
- generateTopUV(geometry: THREE.BufferGeometry, vertices: number[], indexA: number, indexB: number, indexC: number): THREE.Vector2[];
14
- generateSideWallUV(geometry: THREE.BufferGeometry, vertices: number[], indexA: number, indexB: number, indexC: number, indexD: number): THREE.Vector2[];
15
- }
16
- export {};