@operato/scene-visualizer 10.0.0-beta.1 → 10.0.0-beta.3
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/editors/property-editor-gltf-info.d.ts +8 -1
- package/dist/editors/property-editor-gltf-info.js +80 -24
- package/dist/editors/property-editor-gltf-info.js.map +1 -1
- package/package.json +2 -2
- package/dist/banner.d.ts +0 -244
- package/dist/banner.js +0 -75
- package/dist/banner.js.map +0 -1
- package/dist/camera.d.ts +0 -249
- package/dist/camera.js +0 -107
- package/dist/camera.js.map +0 -1
- package/dist/cube.d.ts +0 -241
- package/dist/cube.js +0 -37
- package/dist/cube.js.map +0 -1
- package/dist/cylinder.d.ts +0 -9
- package/dist/cylinder.js +0 -37
- package/dist/cylinder.js.map +0 -1
- package/dist/ellipse.d.ts +0 -5
- package/dist/ellipse.js +0 -20
- package/dist/ellipse.js.map +0 -1
- package/dist/gltf-object.d.ts +0 -249
- package/dist/gltf-object.js +0 -103
- package/dist/gltf-object.js.map +0 -1
- package/dist/html-overlay-element.d.ts +0 -1
- package/dist/html-overlay-element.js +0 -8
- package/dist/html-overlay-element.js.map +0 -1
- package/dist/light.d.ts +0 -14
- package/dist/light.js +0 -134
- package/dist/light.js.map +0 -1
- package/dist/polygon.d.ts +0 -17
- package/dist/polygon.js +0 -62
- package/dist/polygon.js.map +0 -1
- package/dist/rect.d.ts +0 -5
- package/dist/rect.js +0 -34
- package/dist/rect.js.map +0 -1
- package/dist/scene/component.d.ts +0 -1
- package/dist/scene/component.js +0 -29
- package/dist/scene/component.js.map +0 -1
- package/dist/sphere.d.ts +0 -9
- package/dist/sphere.js +0 -37
- package/dist/sphere.js.map +0 -1
- package/dist/sprite.d.ts +0 -238
- package/dist/sprite.js +0 -27
- package/dist/sprite.js.map +0 -1
- package/dist/text.d.ts +0 -1
- package/dist/text.js +0 -7
- package/dist/text.js.map +0 -1
- package/dist/three-container-editor.d.ts +0 -22
- package/dist/three-container-editor.js +0 -132
- package/dist/three-container-editor.js.map +0 -1
- package/dist/three-container.d.ts +0 -61
- package/dist/three-container.js +0 -371
- package/dist/three-container.js.map +0 -1
- package/dist/three-controls.d.ts +0 -111
- package/dist/three-controls.js +0 -414
- package/dist/three-controls.js.map +0 -1
- package/dist/three-layout.d.ts +0 -8
- package/dist/three-layout.js +0 -20
- package/dist/three-layout.js.map +0 -1
- package/dist/three-space.d.ts +0 -8
- package/dist/three-space.js +0 -58
- package/dist/three-space.js.map +0 -1
- package/dist/threed/common.d.ts +0 -22
- package/dist/threed/common.js +0 -19
- package/dist/threed/common.js.map +0 -1
- package/dist/threed/floor/floor.d.ts +0 -3
- package/dist/threed/floor/floor.js +0 -51
- package/dist/threed/floor/floor.js.map +0 -1
- package/dist/threed/html/elements.d.ts +0 -2
- package/dist/threed/html/elements.js +0 -21
- package/dist/threed/html/elements.js.map +0 -1
- package/dist/threed/index.d.ts +0 -16
- package/dist/threed/index.js +0 -17
- package/dist/threed/index.js.map +0 -1
- package/dist/threed/interfaces.d.ts +0 -15
- package/dist/threed/interfaces.js +0 -5
- package/dist/threed/interfaces.js.map +0 -1
- package/dist/threed/managers/camera-manager.d.ts +0 -14
- package/dist/threed/managers/camera-manager.js +0 -60
- package/dist/threed/managers/camera-manager.js.map +0 -1
- package/dist/threed/managers/controls-manager.d.ts +0 -50
- package/dist/threed/managers/controls-manager.js +0 -249
- package/dist/threed/managers/controls-manager.js.map +0 -1
- package/dist/threed/managers/event-manager3d.d.ts +0 -19
- package/dist/threed/managers/event-manager3d.js +0 -76
- package/dist/threed/managers/event-manager3d.js.map +0 -1
- package/dist/threed/managers/index.d.ts +0 -7
- package/dist/threed/managers/index.js +0 -7
- package/dist/threed/managers/index.js.map +0 -1
- package/dist/threed/managers/light-manager.d.ts +0 -7
- package/dist/threed/managers/light-manager.js +0 -37
- package/dist/threed/managers/light-manager.js.map +0 -1
- package/dist/threed/managers/renderer-manager.d.ts +0 -30
- package/dist/threed/managers/renderer-manager.js +0 -120
- package/dist/threed/managers/renderer-manager.js.map +0 -1
- package/dist/threed/managers/scene-manager.d.ts +0 -15
- package/dist/threed/managers/scene-manager.js +0 -48
- package/dist/threed/managers/scene-manager.js.map +0 -1
- package/dist/threed/managers/types.d.ts +0 -36
- package/dist/threed/managers/types.js +0 -2
- package/dist/threed/managers/types.js.map +0 -1
- package/dist/threed/real-object-camera-meshed.d.ts +0 -12
- package/dist/threed/real-object-camera-meshed.js +0 -49
- package/dist/threed/real-object-camera-meshed.js.map +0 -1
- package/dist/threed/real-object-camera.d.ts +0 -9
- package/dist/threed/real-object-camera.js +0 -31
- package/dist/threed/real-object-camera.js.map +0 -1
- package/dist/threed/real-object-dom-element.d.ts +0 -9
- package/dist/threed/real-object-dom-element.js +0 -48
- package/dist/threed/real-object-dom-element.js.map +0 -1
- package/dist/threed/real-object-dummy.d.ts +0 -6
- package/dist/threed/real-object-dummy.js +0 -11
- package/dist/threed/real-object-dummy.js.map +0 -1
- package/dist/threed/real-object-extrude.d.ts +0 -22
- package/dist/threed/real-object-extrude.js +0 -180
- package/dist/threed/real-object-extrude.js.map +0 -1
- package/dist/threed/real-object-gltf.d.ts +0 -16
- package/dist/threed/real-object-gltf.js +0 -105
- package/dist/threed/real-object-gltf.js.map +0 -1
- package/dist/threed/real-object-group.d.ts +0 -5
- package/dist/threed/real-object-group.js +0 -11
- package/dist/threed/real-object-group.js.map +0 -1
- package/dist/threed/real-object-mesh.d.ts +0 -13
- package/dist/threed/real-object-mesh.js +0 -73
- package/dist/threed/real-object-mesh.js.map +0 -1
- package/dist/threed/real-object-plane.d.ts +0 -5
- package/dist/threed/real-object-plane.js +0 -22
- package/dist/threed/real-object-plane.js.map +0 -1
- package/dist/threed/real-object-registry.d.ts +0 -7
- package/dist/threed/real-object-registry.js +0 -32
- package/dist/threed/real-object-registry.js.map +0 -1
- package/dist/threed/real-object-scene.d.ts +0 -21
- package/dist/threed/real-object-scene.js +0 -72
- package/dist/threed/real-object-scene.js.map +0 -1
- package/dist/threed/real-object-sprite-2d.d.ts +0 -14
- package/dist/threed/real-object-sprite-2d.js +0 -45
- package/dist/threed/real-object-sprite-2d.js.map +0 -1
- package/dist/threed/real-object-sprite.d.ts +0 -11
- package/dist/threed/real-object-sprite.js +0 -52
- package/dist/threed/real-object-sprite.js.map +0 -1
- package/dist/threed/real-object-text.d.ts +0 -15
- package/dist/threed/real-object-text.js +0 -66
- package/dist/threed/real-object-text.js.map +0 -1
- package/dist/threed/real-object.d.ts +0 -65
- package/dist/threed/real-object.js +0 -251
- package/dist/threed/real-object.js.map +0 -1
- package/dist/threed/texture/canvas-texture.d.ts +0 -4
- package/dist/threed/texture/canvas-texture.js +0 -49
- package/dist/threed/texture/canvas-texture.js.map +0 -1
- package/dist/threed/texture/text-texture.d.ts +0 -8
- package/dist/threed/texture/text-texture.js +0 -79
- package/dist/threed/texture/text-texture.js.map +0 -1
- package/dist/threed/three-dimensional-container.d.ts +0 -7
- package/dist/threed/three-dimensional-container.js +0 -2
- package/dist/threed/three-dimensional-container.js.map +0 -1
- package/dist/threed/utils/bound-uv-generator.d.ts +0 -16
- package/dist/threed/utils/bound-uv-generator.js +0 -42
- package/dist/threed/utils/bound-uv-generator.js.map +0 -1
- package/dist/threed/utils/dispose.d.ts +0 -2
- package/dist/threed/utils/dispose.js +0 -32
- package/dist/threed/utils/dispose.js.map +0 -1
- package/dist/wall.d.ts +0 -241
- package/dist/wall.js +0 -44
- package/dist/wall.js.map +0 -1
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/*
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* Copyright © HatioLab Inc. All rights reserved.
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*/
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import * as THREE from 'three';
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import { applyAlpha } from './common.js';
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import { RealObjectMesh } from './real-object-mesh.js';
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import { textTexture } from './texture/text-texture.js';
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/**
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* RealObjectText
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*/
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export class RealObjectText extends RealObjectMesh {
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buildGeometry() { }
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/* overide */
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get rotation() {
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const { rotationX = 0, rotationY = 0, rotation = 0 } = this.component.state;
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return {
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x: rotationX - Math.PI / 2,
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y: rotationY,
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z: -rotation
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};
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}
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updateDimension() {
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var { width, height } = this.component.state;
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this.object3d.geometry.dispose();
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}
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/* scaling으로 해결되지 않기때문에, 새로 geometry를 만드는 방법을 사용한다 */
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this.object3d.geometry = new THREE.PlaneGeometry(width, height);
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}
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updateText() {
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var material = this.object3d.material;
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return;
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}
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var { width, height, bold = false, italic = false, fontFamily = 'Serif', fontSize = 10, fontColor = 'black', fillStyle } = this.component.state;
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var text = this.component.text;
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const texture = textTexture(text, width, height, {
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bold,
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italic,
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fontFamily,
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fontSize,
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fontColor
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});
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if (texture) {
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material.map.dispose();
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material.map = texture;
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texture.needsUpdate = true;
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updateAlpha() {
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// material의 transparency는 항상 true으로 유지되어야 한다.
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var { alpha = 1, fontColor } = this.component.state;
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applyAlpha(this.object3d.material, alpha, fontColor);
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}
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//# sourceMappingURL=real-object-text.js.map
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{"version":3,"file":"real-object-text.js","sourceRoot":"","sources":["../../src/threed/real-object-text.ts"],"names":[],"mappings":"AAAA;;GAEG;AAEH,OAAO,KAAK,KAAK,MAAM,OAAO,CAAA;AAC9B,OAAO,EAAE,UAAU,EAAE,MAAM,aAAa,CAAA;AAExC,OAAO,EAAE,cAAc,EAAE,MAAM,uBAAuB,CAAA;AACtD,OAAO,EAAE,WAAW,EAAE,MAAM,2BAA2B,CAAA;AAEvD;;GAEG;AACH,MAAM,OAAO,cAAe,SAAQ,cAAc;IAChD,aAAa,KAAI,CAAC;IAElB,aAAa;IAEb,IAAI,QAAQ;QACV,MAAM,EAAE,SAAS,GAAG,CAAC,EAAE,SAAS,GAAG,CAAC,EAAE,QAAQ,GAAG,CAAC,EAAE,GAAG,IAAI,CAAC,SAAS,CAAC,KAAK,CAAA;QAE3E,OAAO;YACL,CAAC,EAAE,SAAS,GAAG,IAAI,CAAC,EAAE,GAAG,CAAC;YAC1B,CAAC,EAAE,SAAS;YACZ,CAAC,EAAE,CAAC,QAAQ;SACb,CAAA;IACH,CAAC;IAED,eAAe;QACb,IAAI,EAAE,KAAK,EAAE,MAAM,EAAE,GAAG,IAAI,CAAC,SAAS,CAAC,KAAK,CAAA;QAE5C,IAAI,IAAI,CAAC,QAAQ,CAAC,QAAQ,EAAE,CAAC;YAC3B,IAAI,CAAC,QAAQ,CAAC,QAAQ,CAAC,OAAO,EAAE,CAAA;QAClC,CAAC;QAED,qDAAqD;QACrD,IAAI,CAAC,QAAQ,CAAC,QAAQ,GAAG,IAAI,KAAK,CAAC,aAAa,CAAC,KAAK,EAAE,MAAM,CAAC,CAAA;IACjE,CAAC;IAED,UAAU;QACR,IAAI,QAAQ,GAAG,IAAI,CAAC,QAAQ,CAAC,QAAsC,CAAA;QACnE,IAAI,CAAC,QAAQ,EAAE,CAAC;YACd,OAAM;QACR,CAAC;QAED,IAAI,EACF,KAAK,EACL,MAAM,EACN,IAAI,GAAG,KAAK,EACZ,MAAM,GAAG,KAAK,EACd,UAAU,GAAG,OAAO,EACpB,QAAQ,GAAG,EAAE,EACb,SAAS,GAAG,OAAO,EACnB,SAAS,EACV,GAAG,IAAI,CAAC,SAAS,CAAC,KAAK,CAAA;QAExB,IAAI,IAAI,GAAG,IAAI,CAAC,SAAS,CAAC,IAAI,CAAA;QAE9B,MAAM,OAAO,GAAG,WAAW,CAAC,IAAI,EAAE,KAAK,EAAE,MAAM,EAAE;YAC/C,IAAI;YACJ,MAAM;YACN,UAAU;YACV,QAAQ;YACR,SAAS;SACV,CAAC,CAAA;QAEF,IAAI,OAAO,EAAE,CAAC;YACZ,IAAI,QAAQ,CAAC,GAAG;gBAAE,QAAQ,CAAC,GAAG,CAAC,OAAO,EAAE,CAAA;YACxC,QAAQ,CAAC,GAAG,GAAG,OAAO,CAAA;YACtB,OAAO,CAAC,WAAW,GAAG,IAAI,CAAA;QAC5B,CAAC;aAAM,IAAI,OAAO,SAAS,IAAI,QAAQ,EAAE,CAAC;YACxC,IAAI,SAAS,KAAK,aAAa,EAAE,CAAC;gBAChC,QAAQ,CAAC,KAAK,CAAC,GAAG,CAAC,SAAS,CAAC,CAAA;YAC/B,CAAC;iBAAM,CAAC;gBACN,QAAQ,CAAC,OAAO,GAAG,CAAC,CAAA;YACtB,CAAC;QACH,CAAC;IACH,CAAC;IAED,WAAW;QACT,8CAA8C;QAC9C,IAAI,EAAE,KAAK,GAAG,CAAC,EAAE,SAAS,EAAE,GAAG,IAAI,CAAC,SAAS,CAAC,KAAK,CAAA;QAEnD,UAAU,CAAC,IAAI,CAAC,QAAQ,CAAC,QAAQ,EAAE,KAAK,EAAE,SAAS,CAAC,CACnD;QAAC,IAAI,CAAC,QAAQ,CAAC,QAAgB,CAAC,WAAW,GAAG,IAAI,CAAA;IACrD,CAAC;CACF","sourcesContent":["/*\n * Copyright © HatioLab Inc. All rights reserved.\n */\n\nimport * as THREE from 'three'\nimport { applyAlpha } from './common.js'\n\nimport { RealObjectMesh } from './real-object-mesh.js'\nimport { textTexture } from './texture/text-texture.js'\n\n/**\n * RealObjectText\n */\nexport class RealObjectText extends RealObjectMesh {\n buildGeometry() {}\n\n /* overide */\n\n get rotation() {\n const { rotationX = 0, rotationY = 0, rotation = 0 } = this.component.state\n\n return {\n x: rotationX - Math.PI / 2,\n y: rotationY,\n z: -rotation\n }\n }\n\n updateDimension() {\n var { width, height } = this.component.state\n\n if (this.object3d.geometry) {\n this.object3d.geometry.dispose()\n }\n\n /* scaling으로 해결되지 않기때문에, 새로 geometry를 만드는 방법을 사용한다 */\n this.object3d.geometry = new THREE.PlaneGeometry(width, height)\n }\n\n updateText() {\n var material = this.object3d.material as THREE.MeshStandardMaterial\n if (!material) {\n return\n }\n\n var {\n width,\n height,\n bold = false,\n italic = false,\n fontFamily = 'Serif',\n fontSize = 10,\n fontColor = 'black',\n fillStyle\n } = this.component.state\n\n var text = this.component.text\n\n const texture = textTexture(text, width, height, {\n bold,\n italic,\n fontFamily,\n fontSize,\n fontColor\n })\n\n if (texture) {\n if (material.map) material.map.dispose()\n material.map = texture\n texture.needsUpdate = true\n } else if (typeof fillStyle == 'string') {\n if (fillStyle !== 'transparent') {\n material.color.set(fillStyle)\n } else {\n material.opacity = 0\n }\n }\n }\n\n updateAlpha() {\n // material의 transparency는 항상 true으로 유지되어야 한다.\n var { alpha = 1, fontColor } = this.component.state\n\n applyAlpha(this.object3d.material, alpha, fontColor)\n ;(this.object3d.material as any).transparent = true\n }\n}\n"]}
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import * as THREE from 'three';
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import { Component, IRealObject, Properties } from '@hatiolab/things-scene';
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import { ThreeDimensionalContainer } from './three-dimensional-container.js';
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export declare abstract class RealObject<T extends THREE.Object3D = THREE.Object3D> implements IRealObject {
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protected _component: Component;
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protected _focused: boolean;
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protected _focusedAt?: number;
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object3d: T;
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static buildFillStyleTexture(component: Component): THREE.Texture | undefined;
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constructor(component: Component);
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update(): void;
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protected getObject3dInstance(): T;
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build(): void;
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get component(): Component;
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get threeContainer(): ThreeDimensionalContainer | undefined;
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get focused(): boolean;
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set focused(focused: boolean);
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dispose(): void;
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clear(): T;
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/**
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* Component의 상태값의 변화를 Object3D에 반영 - translate, rotation, scale
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*/
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updateTransform(): void;
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get position(): {
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y: any;
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};
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get rotation(): {
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x: any;
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y: number;
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z: any;
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};
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get scale(): {
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x: any;
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y: any;
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z: any;
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};
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get cx(): number;
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get cy(): number;
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get cz(): any;
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get center(): {
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x: number;
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y: number;
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z: any;
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};
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get dimension(): {
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width: number;
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height: number;
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depth: any;
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};
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/**
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* Object3D 모델의 변화를 Component의 모델값에 반영
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*/
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updatePosition(): void;
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updateRotate(): void;
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updateScale(): void;
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updateDimension(): void;
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updateAlpha(): void;
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updateHidden(): void;
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updateStrokeStyle(): void;
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updateFillStyle(): void;
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updateText(): void;
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onchange(after: Properties, before: Properties): void;
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}
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/*
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* Copyright © HatioLab Inc. All rights reserved.
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*/
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import * as THREE from 'three';
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import { SCALE_MIN } from './common.js';
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import { disposeObject3D } from './utils/dispose.js';
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function hasProperties(props, obj) {
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return props.findIndex(prop => prop in obj) !== -1;
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}
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export class RealObject {
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static buildFillStyleTexture(component) {
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const { fillStyle } = component.state;
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if (typeof fillStyle == 'object' && fillStyle.type == 'pattern' && fillStyle.image) {
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return new THREE.TextureLoader(THREE.DefaultLoadingManager).load(component.app.url(fillStyle.image), texture => {
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texture.minFilter = THREE.LinearFilter;
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// @ts-ignore
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texture.colorSpace = THREE.SRGBColorSpace;
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texture.repeat.set(1, 1);
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texture.needsUpdate = true;
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component.invalidate();
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}, e => {
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console.error(e);
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});
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}
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}
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constructor(component) {
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this._focused = false;
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this._component = component;
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this.object3d = this.getObject3dInstance();
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this.component.on('change', this.onchange, this);
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}
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update() {
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this.clear();
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this.build();
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this.updateDimension();
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this.updateTransform();
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this.updateFillStyle();
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this.updateStrokeStyle();
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this.updateAlpha();
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this.updateHidden();
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this.updateText();
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}
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getObject3dInstance() {
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return new THREE.Object3D();
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}
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build() {
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this.object3d.userData.context = this;
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this.object3d.castShadow = true;
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this.object3d.name = this.component.state.id;
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}
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get component() {
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return this._component;
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}
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get threeContainer() {
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var component = this.component;
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while (component) {
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if ('is3dContainer' in component && component.is3dContainer()) {
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return component;
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}
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component = component.parent;
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}
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}
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get focused() {
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return this._focused;
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}
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set focused(focused) {
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this._focused = focused;
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if (focused) {
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this._focusedAt = performance.now();
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}
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}
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dispose() {
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this.component.off('change', this.onchange, this);
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this.clear();
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}
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clear() {
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for (const child of this.object3d.children) {
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disposeObject3D(child);
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}
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this.object3d.userData = {};
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return this.object3d.clear();
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}
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/**
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* Component의 상태값의 변화를 Object3D에 반영 - translate, rotation, scale
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*/
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updateTransform() {
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// var {
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// scale: { x: sx = 1, y: sy = 1, z: sz = 1 } = UNIT_SCALE,
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// translate: { x: tx = 0, y: ty = 0, z: tz = 0 } = UNIT_TRANSLATE,
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// rotate: { x: rx = 0, y: ry = 0, z: rz = 0 } = UNIT_ROTATE
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// } = this.component.state
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var { x: tx, y: ty, z: tz } = this.position;
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var { x: rx, y: ry, z: rz } = this.rotation;
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var { x: sx, y: sy, z: sz } = this.scale;
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this.object3d.position.set(tx, ty, tz);
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|
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this.object3d.rotation.set(rx, ry, rz);
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this.object3d.scale.set(Math.max(sx, SCALE_MIN), Math.max(sy, SCALE_MIN), Math.max(sz, SCALE_MIN));
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}
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|
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get position() {
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const { x, y, z } = this.center;
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-
return {
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x,
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y: z,
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z: y
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};
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}
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|
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get rotation() {
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|
-
const { rotationX = 0, rotationY = 0, rotation = 0 } = this.component.state;
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|
-
return {
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|
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x: rotationX,
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|
-
y: -rotation,
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z: rotationY
|
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113
|
-
};
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|
-
}
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|
115
|
-
get scale() {
|
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116
|
-
const { scale = 1 } = this.component.state;
|
|
117
|
-
return {
|
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118
|
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x: scale,
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|
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y: scale,
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|
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z: scale
|
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121
|
-
};
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|
-
}
|
|
123
|
-
get cx() {
|
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124
|
-
var { x = 0 } = this.component.center;
|
|
125
|
-
var { width: parentWidth = 0 } = this.component.parent.bounds;
|
|
126
|
-
var { tx = 0 } = this.component.delta();
|
|
127
|
-
return x + tx - parentWidth / 2;
|
|
128
|
-
}
|
|
129
|
-
get cy() {
|
|
130
|
-
var { y = 0 } = this.component.center;
|
|
131
|
-
var { height: parentHeight = 0 } = this.component.parent.bounds;
|
|
132
|
-
var { ty = 0 } = this.component.delta();
|
|
133
|
-
return y + ty - parentHeight / 2;
|
|
134
|
-
}
|
|
135
|
-
get cz() {
|
|
136
|
-
var { zPos = 0, depth = 1 } = this.component.state;
|
|
137
|
-
var { tz = 0 } = this.component.delta();
|
|
138
|
-
return zPos + tz + depth / 2;
|
|
139
|
-
}
|
|
140
|
-
get center() {
|
|
141
|
-
var { x = 0, y = 0 } = this.component.center;
|
|
142
|
-
var { width: parentWidth = 0, height: parentHeight = 0 } = this.component.parent.bounds;
|
|
143
|
-
var { tx = 0, ty = 0, tz = 0 } = this.component.delta();
|
|
144
|
-
return {
|
|
145
|
-
x: x + tx - parentWidth / 2,
|
|
146
|
-
y: y + ty - parentHeight / 2,
|
|
147
|
-
z: this.cz
|
|
148
|
-
};
|
|
149
|
-
}
|
|
150
|
-
get dimension() {
|
|
151
|
-
const { width, height } = this.component.bounds;
|
|
152
|
-
const { depth } = this.component.state;
|
|
153
|
-
return {
|
|
154
|
-
width,
|
|
155
|
-
height,
|
|
156
|
-
depth
|
|
157
|
-
};
|
|
158
|
-
}
|
|
159
|
-
/**
|
|
160
|
-
* Object3D 모델의 변화를 Component의 모델값에 반영
|
|
161
|
-
*/
|
|
162
|
-
// updateTransformReverse() {
|
|
163
|
-
// var { rotation, position, scale } = this.object3d
|
|
164
|
-
// this.component.set({
|
|
165
|
-
// rotate: {
|
|
166
|
-
// x: rotation.x,
|
|
167
|
-
// y: rotation.y,
|
|
168
|
-
// z: rotation.z
|
|
169
|
-
// },
|
|
170
|
-
// translate: {
|
|
171
|
-
// x: position.x,
|
|
172
|
-
// y: position.y,
|
|
173
|
-
// z: position.z
|
|
174
|
-
// },
|
|
175
|
-
// scale: {
|
|
176
|
-
// x: scale.x,
|
|
177
|
-
// y: scale.y,
|
|
178
|
-
// z: scale.z
|
|
179
|
-
// }
|
|
180
|
-
// })
|
|
181
|
-
// }
|
|
182
|
-
/* update functions - 전체적인 rebuilding이 필요하지 않은 update 기능 들임 */
|
|
183
|
-
updatePosition() {
|
|
184
|
-
var { x = 0, y = 0, z = 0 } = this.position;
|
|
185
|
-
this.object3d.position.set(x, y, z);
|
|
186
|
-
}
|
|
187
|
-
updateRotate() {
|
|
188
|
-
var { x = 0, y = 0, z = 0 } = this.rotation;
|
|
189
|
-
this.object3d.rotation.set(x, y, z);
|
|
190
|
-
}
|
|
191
|
-
updateScale() {
|
|
192
|
-
var { x = 1, y = 1, z = 1 } = this.scale;
|
|
193
|
-
this.object3d.scale.set(Math.max(x, SCALE_MIN), Math.max(y, SCALE_MIN), Math.max(z, SCALE_MIN));
|
|
194
|
-
}
|
|
195
|
-
updateDimension() {
|
|
196
|
-
var { width, height, depth } = this.dimension;
|
|
197
|
-
this.object3d.scale.set(width, height, depth);
|
|
198
|
-
}
|
|
199
|
-
updateAlpha() {
|
|
200
|
-
var { alpha } = this.component.state;
|
|
201
|
-
alpha = alpha == undefined ? 1 : alpha;
|
|
202
|
-
this.object3d.traverse((o) => {
|
|
203
|
-
var materials = o.material;
|
|
204
|
-
if (!o.material)
|
|
205
|
-
return;
|
|
206
|
-
if (!Array.isArray(materials)) {
|
|
207
|
-
materials = [materials];
|
|
208
|
-
}
|
|
209
|
-
materials.forEach((m) => {
|
|
210
|
-
m.opacity *= alpha;
|
|
211
|
-
m.transparent = alpha < 1;
|
|
212
|
-
});
|
|
213
|
-
});
|
|
214
|
-
}
|
|
215
|
-
updateHidden() {
|
|
216
|
-
this.object3d.visible = !this.component.state.hidden;
|
|
217
|
-
}
|
|
218
|
-
updateStrokeStyle() { }
|
|
219
|
-
updateFillStyle() { }
|
|
220
|
-
updateText() { }
|
|
221
|
-
onchange(after, before) {
|
|
222
|
-
if (hasProperties(['cx', 'cy', 'cz', 'zPos', 'left', 'top'], after)) {
|
|
223
|
-
this.updatePosition();
|
|
224
|
-
}
|
|
225
|
-
if (hasProperties(['width', 'height', 'depth'], after)) {
|
|
226
|
-
this.updateDimension();
|
|
227
|
-
}
|
|
228
|
-
if (hasProperties(['rotationX', 'rotationY', 'rotation'], after)) {
|
|
229
|
-
this.updateRotate();
|
|
230
|
-
}
|
|
231
|
-
if ('scale' in after) {
|
|
232
|
-
this.updateScale();
|
|
233
|
-
}
|
|
234
|
-
if ('hidden' in after) {
|
|
235
|
-
this.updateHidden();
|
|
236
|
-
}
|
|
237
|
-
if ('alpha' in after) {
|
|
238
|
-
this.updateAlpha();
|
|
239
|
-
}
|
|
240
|
-
if ('strokeStyle' in after) {
|
|
241
|
-
this.updateStrokeStyle();
|
|
242
|
-
}
|
|
243
|
-
if ('fillStyle' in after) {
|
|
244
|
-
this.updateFillStyle();
|
|
245
|
-
}
|
|
246
|
-
if ('text' in after) {
|
|
247
|
-
this.updateText();
|
|
248
|
-
}
|
|
249
|
-
}
|
|
250
|
-
}
|
|
251
|
-
//# sourceMappingURL=real-object.js.map
|
|
@@ -1 +0,0 @@
|
|
|
1
|
-
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* Copyright © HatioLab Inc. All rights reserved.\n */\n\nimport * as THREE from 'three'\nimport { Component, IRealObject, Properties, DELTA } from '@hatiolab/things-scene'\n\nimport { SCALE_MIN } from './common.js'\nimport { ThreeDimensionalContainer } from './three-dimensional-container.js'\nimport { disposeObject3D } from './utils/dispose.js'\n\nfunction hasProperties(props: string[], obj: object) {\n return props.findIndex(prop => prop in obj) !== -1\n}\n\nexport abstract class RealObject<T extends THREE.Object3D = THREE.Object3D> implements IRealObject {\n protected _component: Component\n protected _focused: boolean = false\n protected _focusedAt?: number\n\n public object3d: T\n\n static buildFillStyleTexture(component: Component) {\n const { fillStyle } = component.state\n\n if (typeof fillStyle == 'object' && fillStyle.type == 'pattern' && fillStyle.image) {\n return new THREE.TextureLoader(THREE.DefaultLoadingManager).load(\n component.app.url(fillStyle.image),\n texture => {\n texture.minFilter = THREE.LinearFilter\n // @ts-ignore\n texture.colorSpace = THREE.SRGBColorSpace\n texture.repeat.set(1, 1)\n texture.needsUpdate = true\n\n component.invalidate()\n },\n e => {\n console.error(e)\n }\n )\n }\n }\n\n constructor(component: Component) {\n this._component = component\n this.object3d = this.getObject3dInstance()\n\n this.component.on('change', this.onchange, this)\n }\n\n update() {\n this.clear()\n this.build()\n\n this.updateDimension()\n this.updateTransform()\n this.updateFillStyle()\n this.updateStrokeStyle()\n this.updateAlpha()\n this.updateHidden()\n this.updateText()\n }\n\n protected getObject3dInstance(): T {\n return new THREE.Object3D() as T\n }\n\n build() {\n this.object3d.userData.context = this\n this.object3d.castShadow = true\n this.object3d.name = this.component.state.id\n }\n\n get component(): Component {\n return this._component!\n }\n\n get threeContainer(): ThreeDimensionalContainer | undefined {\n var component = this.component\n\n while (component) {\n if ('is3dContainer' in component && (component as unknown as ThreeDimensionalContainer).is3dContainer()) {\n return component as unknown as ThreeDimensionalContainer\n }\n component = component.parent\n }\n }\n\n get focused(): boolean {\n return this._focused\n }\n\n set focused(focused: boolean) {\n this._focused = focused\n if (focused) {\n this._focusedAt = performance.now()\n }\n }\n\n dispose() {\n this.component.off('change', this.onchange, this)\n\n this.clear()\n }\n\n clear() {\n for (const child of this.object3d.children) {\n disposeObject3D(child)\n }\n\n this.object3d.userData = {}\n return this.object3d.clear()\n }\n\n /**\n * Component의 상태값의 변화를 Object3D에 반영 - translate, rotation, scale\n */\n updateTransform() {\n // var {\n // scale: { x: sx = 1, y: sy = 1, z: sz = 1 } = UNIT_SCALE,\n // translate: { x: tx = 0, y: ty = 0, z: tz = 0 } = UNIT_TRANSLATE,\n // rotate: { x: rx = 0, y: ry = 0, z: rz = 0 } = UNIT_ROTATE\n // } = this.component.state\n\n var { x: tx, y: ty, z: tz } = this.position\n var { x: rx, y: ry, z: rz } = this.rotation\n var { x: sx, y: sy, z: sz } = this.scale\n\n this.object3d.position.set(tx, ty, tz)\n this.object3d.rotation.set(rx, ry, rz)\n this.object3d.scale.set(Math.max(sx, SCALE_MIN), Math.max(sy, SCALE_MIN), Math.max(sz, SCALE_MIN))\n }\n\n get position() {\n const { x, y, z } = this.center\n return {\n x,\n y: z,\n z: y\n }\n }\n\n get rotation() {\n const { rotationX = 0, rotationY = 0, rotation = 0 } = this.component.state\n\n return {\n x: rotationX,\n y: -rotation,\n z: rotationY\n }\n }\n\n get scale() {\n const { scale = 1 } = this.component.state\n\n return {\n x: scale,\n y: scale,\n z: scale\n }\n }\n\n get cx() {\n var { x = 0 } = this.component.center\n var { width: parentWidth = 0 } = this.component.parent.bounds\n var { tx = 0 } = this.component.delta() as DELTA\n\n return x + tx - parentWidth / 2\n }\n\n get cy() {\n var { y = 0 } = this.component.center\n var { height: parentHeight = 0 } = this.component.parent.bounds\n var { ty = 0 } = this.component.delta() as DELTA\n\n return y + ty - parentHeight / 2\n }\n\n get cz() {\n var { zPos = 0, depth = 1 } = this.component.state\n var { tz = 0 } = this.component.delta() as DELTA\n\n return zPos + tz + depth / 2\n }\n\n get center() {\n var { x = 0, y = 0 } = this.component.center\n var { width: parentWidth = 0, height: parentHeight = 0 } = this.component.parent.bounds\n\n var { tx = 0, ty = 0, tz = 0 } = this.component.delta() as DELTA\n\n return {\n x: x + tx - parentWidth / 2,\n y: y + ty - parentHeight / 2,\n z: this.cz\n }\n }\n\n get dimension() {\n const { width, height } = this.component.bounds\n const { depth } = this.component.state\n return {\n width,\n height,\n depth\n }\n }\n\n /**\n * Object3D 모델의 변화를 Component의 모델값에 반영\n */\n // updateTransformReverse() {\n // var { rotation, position, scale } = this.object3d\n\n // this.component.set({\n // rotate: {\n // x: rotation.x,\n // y: rotation.y,\n // z: rotation.z\n // },\n // translate: {\n // x: position.x,\n // y: position.y,\n // z: position.z\n // },\n // scale: {\n // x: scale.x,\n // y: scale.y,\n // z: scale.z\n // }\n // })\n // }\n\n /* update functions - 전체적인 rebuilding이 필요하지 않은 update 기능 들임 */\n updatePosition() {\n var { x = 0, y = 0, z = 0 } = this.position\n this.object3d.position.set(x, y, z)\n }\n\n updateRotate() {\n var { x = 0, y = 0, z = 0 } = this.rotation\n this.object3d.rotation.set(x, y, z)\n }\n\n updateScale() {\n var { x = 1, y = 1, z = 1 } = this.scale\n this.object3d.scale.set(Math.max(x, SCALE_MIN), Math.max(y, SCALE_MIN), Math.max(z, SCALE_MIN))\n }\n\n updateDimension() {\n var { width, height, depth } = this.dimension\n this.object3d.scale.set(width, height, depth)\n }\n\n updateAlpha() {\n var { alpha } = this.component.state\n\n alpha = alpha == undefined ? 1 : alpha\n\n this.object3d.traverse((o: any) => {\n var materials = o.material\n if (!o.material) return\n\n if (!Array.isArray(materials)) {\n materials = [materials]\n }\n\n materials.forEach((m: any) => {\n m.opacity *= alpha\n m.transparent = alpha < 1\n })\n })\n }\n\n updateHidden() {\n this.object3d.visible = !this.component.state.hidden\n }\n\n updateStrokeStyle() {}\n updateFillStyle() {}\n updateText() {}\n\n onchange(after: Properties, before: Properties) {\n if (hasProperties(['cx', 'cy', 'cz', 'zPos', 'left', 'top'], after)) {\n this.updatePosition()\n }\n\n if (hasProperties(['width', 'height', 'depth'], after)) {\n this.updateDimension()\n }\n\n if (hasProperties(['rotationX', 'rotationY', 'rotation'], after)) {\n this.updateRotate()\n }\n\n if ('scale' in after) {\n this.updateScale()\n }\n\n if ('hidden' in after) {\n this.updateHidden()\n }\n\n if ('alpha' in after) {\n this.updateAlpha()\n }\n\n if ('strokeStyle' in after) {\n this.updateStrokeStyle()\n }\n\n if ('fillStyle' in after) {\n this.updateFillStyle()\n }\n\n if ('text' in after) {\n this.updateText()\n }\n }\n}\n"]}
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import * as THREE from 'three';
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import { Component } from '@hatiolab/things-scene';
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import * as THREE from 'three';
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import { createCanvas } from '../html/elements.js';
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function nextPowerOf2(n) {
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export function createCanvasTexture(component) {
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const scale = 2; // component.realObject?.threeContainer?.zoom as number
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var poweredHeight = nextPowerOf2(height * scale);
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let canvas = createCanvas(poweredWidth, poweredHeight);
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renderCanvasTexture(canvas, component, scale);
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export function renderCanvasTexture(canvas, component, scale) {
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component.render(context);
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//# sourceMappingURL=canvas-texture.js.map
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{"version":3,"file":"canvas-texture.js","sourceRoot":"","sources":["../../../src/threed/texture/canvas-texture.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,KAAK,MAAM,OAAO,CAAA;AAG9B,OAAO,EAAE,YAAY,EAAE,MAAM,qBAAqB,CAAA;AAElD,SAAS,YAAY,CAAC,CAAS;IAC7B,IAAI,KAAK,GAAG,CAAC,CAAA;IAEb,IAAI,CAAC,IAAI,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,EAAE,CAAC;QACxB,OAAO,CAAC,CAAA;IACV,CAAC;IAED,OAAO,CAAC,IAAI,CAAC,EAAE,CAAC;QACd,CAAC,KAAK,CAAC,CAAA;QACP,KAAK,IAAI,CAAC,CAAA;IACZ,CAAC;IAED,OAAO,CAAC,IAAI,KAAK,CAAA;AACnB,CAAC;AAED,MAAM,UAAU,mBAAmB,CAAC,SAAoB;IACtD,IAAI,EAAE,SAAS,GAAG,CAAC,EAAE,GAAG,SAAS,CAAC,KAAK,CAAA;IACvC,IAAI,EAAE,KAAK,EAAE,MAAM,EAAE,GAAG,SAAS,CAAC,MAAM,CAAA;IAExC,KAAK,IAAI,SAAS,CAAA;IAClB,MAAM,IAAI,SAAS,CAAA;IAEnB,0CAA0C;IAC1C,mEAAmE;IACnE,MAAM,KAAK,GAAG,CAAC,CAAA,CAAC,uDAAuD;IAEvE,IAAI,YAAY,GAAG,YAAY,CAAC,KAAK,GAAG,KAAK,CAAC,CAAA;IAC9C,IAAI,aAAa,GAAG,YAAY,CAAC,MAAM,GAAG,KAAK,CAAC,CAAA;IAEhD,IAAI,MAAM,GAAG,YAAY,CAAC,YAAY,EAAE,aAAa,CAAC,CAAA;IAEtD,IAAI,OAAO,GAAG,IAAI,KAAK,CAAC,aAAa,CAAC,MAAM,CAAC,CAAA;IAE7C,mBAAmB,CAAC,MAAM,EAAE,SAAS,EAAE,KAAK,CAAC,CAAA;IAE7C,OAAO,CAAC,WAAW,GAAG,IAAI,CAAA;IAC1B,OAAO,CAAC,KAAK,GAAG,KAAK,CAAC,cAAc,CAAA;IACpC,OAAO,CAAC,KAAK,GAAG,KAAK,CAAC,cAAc,CAAA;IACpC,OAAO,CAAC,MAAM,CAAC,GAAG,CAAC,CAAC,EAAE,CAAC,GAAG,CAAC,MAAM,GAAG,KAAK,CAAC,GAAG,aAAa,CAAC,CAAA;IAC3D,OAAO,CAAC,MAAM,CAAC,GAAG,CAAC,CAAC,KAAK,GAAG,KAAK,CAAC,GAAG,YAAY,EAAE,CAAC,MAAM,GAAG,KAAK,CAAC,GAAG,aAAa,CAAC,CAAA;IACpF,OAAO,CAAC,SAAS,GAAG,KAAK,CAAC,aAAa,CAAA;IACvC,OAAO,CAAC,SAAS,GAAG,KAAK,CAAC,YAAY,CAAA;IACtC,qDAAqD;IACrD,OAAO,CAAC,UAAU,GAAG,KAAK,CAAC,cAAc,CAAA;IAEzC,OAAO,OAAO,CAAA;AAChB,CAAC;AAED,MAAM,UAAU,mBAAmB,CAAC,MAAyB,EAAE,SAAoB,EAAE,KAAa;IAChG,IAAI,EAAE,SAAS,GAAG,CAAC,EAAE,GAAG,SAAS,CAAC,KAAK,CAAA;IACvC,IAAI,EAAE,IAAI,EAAE,GAAG,EAAE,GAAG,SAAS,CAAC,MAAM,CAAA;IAEpC,IAAI,IAAI,SAAS,GAAG,CAAC,CAAA;IACrB,GAAG,IAAI,SAAS,GAAG,CAAC,CAAA;IAEpB,IAAI,OAAO,GAAG,MAAM,CAAC,UAAU,CAAC,IAAI,CAAC,CAAA;IAErC,OAAQ,CAAC,KAAK,CAAC,KAAK,EAAE,KAAK,CAAC,CAAA;IAC5B,OAAQ,CAAC,SAAS,CAAC,CAAC,IAAI,EAAE,CAAC,GAAG,CAAC,CAAA;IAC/B,SAAS,CAAC,MAAM,CAAC,OAAQ,CAAC,CAAA;IAC1B,SAAS,CAAC,UAAU,CAAC,OAAQ,CAAC,CAAA;AAChC,CAAC","sourcesContent":["import * as THREE from 'three'\nimport { Component } from '@hatiolab/things-scene'\n\nimport { createCanvas } from '../html/elements.js'\n\nfunction nextPowerOf2(n: number) {\n var count = 0\n\n if (n && !(n & (n - 1))) {\n return n\n }\n\n while (n != 0) {\n n >>= 1\n count += 1\n }\n\n return 1 << count\n}\n\nexport function createCanvasTexture(component: Component): THREE.Texture {\n var { lineWidth = 0 } = component.state\n var { width, height } = component.bounds\n\n width += lineWidth\n height += lineWidth\n\n // Factor for increasing image resolution.\n // TODO to be able to redraw according to the change in zoom value.\n const scale = 2 // component.realObject?.threeContainer?.zoom as number\n\n var poweredWidth = nextPowerOf2(width * scale)\n var poweredHeight = nextPowerOf2(height * scale)\n\n let canvas = createCanvas(poweredWidth, poweredHeight)\n\n var texture = new THREE.CanvasTexture(canvas)\n\n renderCanvasTexture(canvas, component, scale)\n\n texture.needsUpdate = true\n texture.wrapS = THREE.RepeatWrapping\n texture.wrapT = THREE.RepeatWrapping\n texture.offset.set(0, 1 - (height * scale) / poweredHeight)\n texture.repeat.set((width * scale) / poweredWidth, (height * scale) / poweredHeight)\n texture.magFilter = THREE.NearestFilter\n texture.minFilter = THREE.LinearFilter\n // texture.minFilter = THREE.LinearMipMapLinearFilter\n texture.colorSpace = THREE.SRGBColorSpace\n\n return texture\n}\n\nexport function renderCanvasTexture(canvas: HTMLCanvasElement, component: Component, scale: number) {\n var { lineWidth = 0 } = component.state\n var { left, top } = component.bounds\n\n left -= lineWidth / 2\n top -= lineWidth / 2\n\n let context = canvas.getContext('2d')\n\n context!.scale(scale, scale)\n context!.translate(-left, -top)\n component.render(context!)\n component.postrender(context!)\n}\n"]}
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import * as THREE from 'three';
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export declare function fontStyle(bold: boolean, italic: boolean, fontSize: number, fontFamily: string): string;
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export declare function drawTextTexture(canvas: HTMLCanvasElement, text: string, textStyle: any): void;
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export declare function textTexture(text: string, width: number, height: number, textStyle: any): THREE.CanvasTexture;
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export declare function textBounds(text: string, textStyle: any): {
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import * as THREE from 'three';
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import { createCanvas } from '../html/elements.js';
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export function fontStyle(bold, italic, fontSize, fontFamily) {
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['bold', bold],
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[fontSize + 'px', true],
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[fontFamily, true]
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]
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.filter(p => p[1])
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.map(p => p[0])
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.join(' ');
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}
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function nextPowerOf2(n) {
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}
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export function drawTextTexture(canvas, text, textStyle) {
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var { bold = false, italic = false, fontFamily = 'Serif', fontSize = 10, fontColor = 'black' } = textStyle || {};
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var ctx = canvas.getContext('2d');
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ctx.fillStyle = fontColor;
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ctx.strokeStyle = fontColor;
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ctx.font = fontStyle(bold, italic, fontSize, fontFamily);
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ctx.textAlign = 'left';
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ctx.fillText(String(text), 0, 0);
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/* TODO multiline 시 검토 */
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// })
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}
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export function textTexture(text, width, height, textStyle) {
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// TODO component.text의 heavy한 로직을 반복적으로 실행하지 않도록, 캐싱하자.
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var poweredHeight = nextPowerOf2(height);
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let canvas = createCanvas(poweredWidth, poweredHeight);
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drawTextTexture(canvas, text, textStyle);
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return texture;
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}
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export function textBounds(text, textStyle) {
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let { bold = false, italic = false, fontFamily = 'Serif', fontSize = 10, lineHeight = 'normal' } = textStyle || {};
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|
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}
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|
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|
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|
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}
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//# sourceMappingURL=text-texture.js.map
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{"version":3,"file":"text-texture.js","sourceRoot":"","sources":["../../../src/threed/texture/text-texture.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,KAAK,MAAM,OAAO,CAAA;AAE9B,OAAO,EAAE,YAAY,EAAE,MAAM,qBAAqB,CAAA;AAElD,MAAM,UAAU,SAAS,CAAC,IAAa,EAAE,MAAe,EAAE,QAAgB,EAAE,UAAkB;IAC5F,OAAO;QACL,CAAC,MAAM,EAAE,IAAI,CAAC;QACd,CAAC,QAAQ,EAAE,MAAM,CAAC;QAClB,CAAC,QAAQ,GAAG,IAAI,EAAE,IAAI,CAAC;QACvB,CAAC,UAAU,EAAE,IAAI,CAAC;KACnB;SACE,MAAM,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;SACjB,GAAG,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;SACd,IAAI,CAAC,GAAG,CAAC,CAAA;AACd,CAAC;AAED,SAAS,YAAY,CAAC,CAAS;IAC7B,IAAI,KAAK,GAAG,CAAC,CAAA;IAEb,IAAI,CAAC,IAAI,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,EAAE,CAAC;QACxB,OAAO,CAAC,CAAA;IACV,CAAC;IAED,OAAO,CAAC,IAAI,CAAC,EAAE,CAAC;QACd,CAAC,KAAK,CAAC,CAAA;QACP,KAAK,IAAI,CAAC,CAAA;IACZ,CAAC;IAED,OAAO,CAAC,IAAI,KAAK,CAAA;AACnB,CAAC;AAED,MAAM,UAAU,eAAe,CAAC,MAAyB,EAAE,IAAY,EAAE,SAAc;IACrF,IAAI,EAAE,IAAI,GAAG,KAAK,EAAE,MAAM,GAAG,KAAK,EAAE,UAAU,GAAG,OAAO,EAAE,QAAQ,GAAG,EAAE,EAAE,SAAS,GAAG,OAAO,EAAE,GAAG,SAAS,IAAI,EAAE,CAAA;IAEhH,IAAI,GAAG,GAAG,MAAM,CAAC,UAAU,CAAC,IAAI,CAAC,CAAA;IACjC,GAAI,CAAC,qBAAqB,GAAG,KAAK,CAAA;IAElC,GAAI,CAAC,SAAS,GAAG,SAAS,CAAA;IAC1B,GAAI,CAAC,WAAW,GAAG,SAAS,CAAA;IAC5B,GAAI,CAAC,IAAI,GAAG,SAAS,CAAC,IAAI,EAAE,MAAM,EAAE,QAAQ,EAAE,UAAU,CAAC,CAAA;IACzD,GAAI,CAAC,YAAY,GAAG,KAAK,CAAA;IACzB,GAAI,CAAC,SAAS,GAAG,MAAM,CAAA;IACvB,GAAI,CAAC,QAAQ,CAAC,MAAM,CAAC,IAAI,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAA;IAEjC,yBAAyB;IACzB,0CAA0C;IAC1C,+BAA+B;IAC/B,+CAA+C;IAC/C,iDAAiD;IACjD,KAAK;AACP,CAAC;AAED,MAAM,UAAU,WAAW,CAAC,IAAY,EAAE,KAAa,EAAE,MAAc,EAAE,SAAc;IACrF,wDAAwD;IACxD,IAAI,YAAY,GAAG,YAAY,CAAC,KAAK,CAAC,CAAA;IACtC,IAAI,aAAa,GAAG,YAAY,CAAC,MAAM,CAAC,CAAA;IAExC,IAAI,MAAM,GAAG,YAAY,CAAC,YAAY,EAAE,aAAa,CAAC,CAAA;IAEtD,eAAe,CAAC,MAAM,EAAE,IAAI,EAAE,SAAS,CAAC,CAAA;IAExC,IAAI,OAAO,GAAG,IAAI,KAAK,CAAC,aAAa,CAAC,MAAM,CAAC,CAAA;IAE7C,OAAO,CAAC,WAAW,GAAG,IAAI,CAAA;IAC1B,OAAO,CAAC,KAAK,GAAG,KAAK,CAAC,cAAc,CAAA;IACpC,OAAO,CAAC,KAAK,GAAG,KAAK,CAAC,cAAc,CAAA;IACpC,OAAO,CAAC,MAAM,CAAC,GAAG,CAAC,CAAC,EAAE,CAAC,GAAG,MAAM,GAAG,aAAa,CAAC,CAAA;IACjD,OAAO,CAAC,MAAM,CAAC,GAAG,CAAC,KAAK,GAAG,YAAY,EAAE,MAAM,GAAG,aAAa,CAAC,CAAA;IAChE,OAAO,CAAC,SAAS,GAAG,KAAK,CAAC,YAAY,CAAA;IAEtC,OAAO,OAAO,CAAA;AAChB,CAAC;AAED,MAAM,UAAU,UAAU,CAAC,IAAY,EAAE,SAAc;IACrD,IAAI,EAAE,IAAI,GAAG,KAAK,EAAE,MAAM,GAAG,KAAK,EAAE,UAAU,GAAG,OAAO,EAAE,QAAQ,GAAG,EAAE,EAAE,UAAU,GAAG,QAAQ,EAAE,GAAG,SAAS,IAAI,EAAE,CAAA;IAElH,IAAI,IAAI,KAAK,SAAS,IAAI,IAAI,IAAI,EAAE,EAAE,CAAC;QACrC,IAAI,GAAG,GAAG,CAAA;IACZ,CAAC;SAAM,CAAC;QACN,IAAI,GAAG,MAAM,CAAC,IAAI,CAAC,CAAA;IACrB,CAAC;IAED,IAAI,IAAI,GAAG,QAAQ,CAAC,aAAa,CAAC,MAAM,CAAC,CAAA;IACzC,IAAI,CAAC,KAAK,CAAC,IAAI,GAAG,SAAS,CAAC,IAAI,EAAE,MAAM,EAAE,QAAQ,EAAE,UAAU,CAAC,CAAA;IAC/D,IAAI,CAAC,KAAK,CAAC,UAAU,GAAG,MAAM,CAAC,UAAU,CAAC,CAAA;IAC1C,IAAI,CAAC,KAAK,CAAC,UAAU,GAAG,KAAK,CAAA;IAC7B,IAAI,CAAC,KAAK,CAAC,QAAQ,GAAG,UAAU,CAAA;IAChC,IAAI,CAAC,WAAW,GAAG,IAAI,CAAA;IAEvB,QAAQ,CAAC,IAAI,CAAC,WAAW,CAAC,IAAI,CAAC,CAAA;IAE/B,IAAI,UAAU,GAAG,IAAI,CAAC,qBAAqB,EAAE,CAAA;IAE7C,QAAQ,CAAC,IAAI,CAAC,WAAW,CAAC,IAAI,CAAC,CAAA;IAE/B,OAAO;QACL,KAAK,EAAE,UAAU,CAAC,KAAK;QACvB,MAAM,EAAE,UAAU,CAAC,MAAM;KAC1B,CAAA;AACH,CAAC","sourcesContent":["import * as THREE from 'three'\n\nimport { createCanvas } from '../html/elements.js'\n\nexport function fontStyle(bold: boolean, italic: boolean, fontSize: number, fontFamily: string): string {\n return [\n ['bold', bold],\n ['italic', italic],\n [fontSize + 'px', true],\n [fontFamily, true]\n ]\n .filter(p => p[1])\n .map(p => p[0])\n .join(' ')\n}\n\nfunction nextPowerOf2(n: number) {\n var count = 0\n\n if (n && !(n & (n - 1))) {\n return n\n }\n\n while (n != 0) {\n n >>= 1\n count += 1\n }\n\n return 1 << count\n}\n\nexport function drawTextTexture(canvas: HTMLCanvasElement, text: string, textStyle: any) {\n var { bold = false, italic = false, fontFamily = 'Serif', fontSize = 10, fontColor = 'black' } = textStyle || {}\n\n var ctx = canvas.getContext('2d')\n ctx!.imageSmoothingEnabled = false\n\n ctx!.fillStyle = fontColor\n ctx!.strokeStyle = fontColor\n ctx!.font = fontStyle(bold, italic, fontSize, fontFamily)\n ctx!.textBaseline = 'top'\n ctx!.textAlign = 'left'\n ctx!.fillText(String(text), 0, 0)\n\n /* TODO multiline 시 검토 */\n // var lineText = String(text).split('\\n')\n // lineText.forEach((t, i) => {\n // ctx.fillText(t, 0, Number(i) * lineHeight)\n // ctx.strokeText(t, 0, Number(i) * lineHeight)\n // })\n}\n\nexport function textTexture(text: string, width: number, height: number, textStyle: any) {\n // TODO component.text의 heavy한 로직을 반복적으로 실행하지 않도록, 캐싱하자.\n var poweredWidth = nextPowerOf2(width)\n var poweredHeight = nextPowerOf2(height)\n\n let canvas = createCanvas(poweredWidth, poweredHeight)\n\n drawTextTexture(canvas, text, textStyle)\n\n var texture = new THREE.CanvasTexture(canvas)\n\n texture.needsUpdate = true\n texture.wrapS = THREE.RepeatWrapping\n texture.wrapT = THREE.RepeatWrapping\n texture.offset.set(0, 1 - height / poweredHeight)\n texture.repeat.set(width / poweredWidth, height / poweredHeight)\n texture.minFilter = THREE.LinearFilter\n\n return texture\n}\n\nexport function textBounds(text: string, textStyle: any): { width: number; height: number } {\n let { bold = false, italic = false, fontFamily = 'Serif', fontSize = 10, lineHeight = 'normal' } = textStyle || {}\n\n if (text === undefined || text == '') {\n text = ' '\n } else {\n text = String(text)\n }\n\n let span = document.createElement('span')\n span.style.font = fontStyle(bold, italic, fontSize, fontFamily)\n span.style.lineHeight = String(lineHeight)\n span.style.whiteSpace = 'pre'\n span.style.position = 'absolute'\n span.textContent = text\n\n document.body.appendChild(span)\n\n let textBounds = span.getBoundingClientRect()\n\n document.body.removeChild(span)\n\n return {\n width: textBounds.width,\n height: textBounds.height\n }\n}\n"]}
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@@ -1 +0,0 @@
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1
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{"version":3,"file":"three-dimensional-container.js","sourceRoot":"","sources":["../../src/threed/three-dimensional-container.ts"],"names":[],"mappings":"","sourcesContent":["export interface ThreeDimensionalContainer {\n is3dContainer(): boolean\n get scene3d(): THREE.Scene | undefined\n get renderer3d(): THREE.WebGLRenderer | undefined\n get mixer(): THREE.AnimationMixer | undefined\n get zoom(): number | undefined\n}\n"]}
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1
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import * as THREE from 'three';
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2
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type ExtrudedOptions = {
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3
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depth: number;
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4
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};
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5
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export declare class BoundUVGenerator {
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6
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bb?: THREE.Box2;
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7
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extrudedShape?: THREE.Shape;
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extrudedOptions?: ExtrudedOptions;
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9
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setShape({ extrudedShape, extrudedOptions }: {
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extrudedShape: THREE.Shape;
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extrudedOptions: ExtrudedOptions;
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}): void;
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13
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generateTopUV(geometry: THREE.BufferGeometry, vertices: number[], indexA: number, indexB: number, indexC: number): THREE.Vector2[];
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14
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generateSideWallUV(geometry: THREE.BufferGeometry, vertices: number[], indexA: number, indexB: number, indexC: number, indexD: number): THREE.Vector2[];
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}
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export {};
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