@operato/scene-storage 10.0.0-beta.40 → 10.0.0-beta.42
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +29 -0
- package/MIGRATION-plan-a-slot-api.md +266 -0
- package/PLAN-A-rack-as-slot-holder.md +164 -0
- package/dist/box.js +18 -0
- package/dist/box.js.map +1 -1
- package/dist/crane-3d.d.ts +47 -2
- package/dist/crane-3d.js +246 -89
- package/dist/crane-3d.js.map +1 -1
- package/dist/crane.d.ts +96 -12
- package/dist/crane.js +395 -100
- package/dist/crane.js.map +1 -1
- package/dist/index.d.ts +3 -4
- package/dist/index.js +1 -2
- package/dist/index.js.map +1 -1
- package/dist/pallet.d.ts +15 -0
- package/dist/pallet.js +38 -2
- package/dist/pallet.js.map +1 -1
- package/dist/parcel-3d.js +22 -18
- package/dist/parcel-3d.js.map +1 -1
- package/dist/parcel.d.ts +4 -3
- package/dist/parcel.js +24 -5
- package/dist/parcel.js.map +1 -1
- package/dist/rack-grid-3d.d.ts +18 -7
- package/dist/rack-grid-3d.js +372 -69
- package/dist/rack-grid-3d.js.map +1 -1
- package/dist/rack-grid-cell.d.ts +21 -72
- package/dist/rack-grid-cell.js +147 -243
- package/dist/rack-grid-cell.js.map +1 -1
- package/dist/rack-grid.d.ts +277 -56
- package/dist/rack-grid.js +1230 -695
- package/dist/rack-grid.js.map +1 -1
- package/dist/rack-materials.d.ts +9 -0
- package/dist/rack-materials.js +55 -0
- package/dist/rack-materials.js.map +1 -0
- package/dist/storage-rack-3d.d.ts +15 -0
- package/dist/storage-rack-3d.js +165 -29
- package/dist/storage-rack-3d.js.map +1 -1
- package/dist/storage-rack.d.ts +253 -32
- package/dist/storage-rack.js +726 -66
- package/dist/storage-rack.js.map +1 -1
- package/package.json +3 -3
- package/src/box.ts +18 -0
- package/src/crane-3d.ts +258 -93
- package/src/crane.ts +445 -110
- package/src/index.ts +3 -4
- package/src/pallet.ts +50 -1
- package/src/parcel-3d.ts +23 -18
- package/src/parcel.ts +24 -5
- package/src/rack-grid-3d.ts +383 -80
- package/src/rack-grid-cell.ts +161 -305
- package/src/rack-grid.ts +1263 -762
- package/src/rack-materials.ts +61 -0
- package/src/storage-rack-3d.ts +182 -29
- package/src/storage-rack.ts +819 -67
- package/test/test-carrier-lifecycle.ts +361 -0
- package/test/test-coord-alignment.ts +201 -0
- package/test/test-crane-geometry.ts +167 -0
- package/test/test-external-to-rack.ts +461 -0
- package/test/test-mover-concurrent-bug.ts +304 -0
- package/test/test-mover-rollback.ts +290 -0
- package/test/test-phase-h-carrier-pickable.ts +4 -3
- package/test/test-r19-place-absorb.ts +174 -0
- package/test/test-rack-3d-attach-real.ts +301 -0
- package/test/test-rack-concurrent.ts +254 -0
- package/test/test-rack-edge-cases.ts +323 -0
- package/test/test-rack-grid-cell.ts +318 -0
- package/test/test-rack-grid-location.ts +657 -0
- package/test/test-real-3d-positioning.ts +158 -0
- package/test/test-slot-center-convention.ts +116 -0
- package/test/test-slot-target.ts +189 -0
- package/test/test-storage-rack-batched.ts +606 -0
- package/test/test-storage-rack-click.ts +329 -0
- package/test/test-storage-rack-slot-api.ts +357 -0
- package/test/test-toscene-convention.ts +162 -0
- package/test/test-user-scenario-sequential.ts +334 -0
- package/translations/en.json +7 -1
- package/translations/ja.json +7 -1
- package/translations/ko.json +7 -1
- package/translations/ms.json +7 -1
- package/translations/zh.json +7 -1
- package/tsconfig.tsbuildinfo +1 -1
- package/dist/rack-column.d.ts +0 -35
- package/dist/rack-column.js +0 -258
- package/dist/rack-column.js.map +0 -1
- package/dist/rack-grid-helpers.d.ts +0 -28
- package/dist/rack-grid-helpers.js +0 -71
- package/dist/rack-grid-helpers.js.map +0 -1
- package/dist/rack-grid-location.d.ts +0 -37
- package/dist/rack-grid-location.js +0 -227
- package/dist/rack-grid-location.js.map +0 -1
- package/dist/storage-cell-3d.d.ts +0 -25
- package/dist/storage-cell-3d.js +0 -88
- package/dist/storage-cell-3d.js.map +0 -1
- package/dist/storage-cell.d.ts +0 -70
- package/dist/storage-cell.js +0 -197
- package/dist/storage-cell.js.map +0 -1
- package/src/rack-column.ts +0 -340
- package/src/rack-grid-helpers.ts +0 -77
- package/src/rack-grid-location.ts +0 -286
- package/src/storage-cell-3d.ts +0 -101
- package/src/storage-cell.ts +0 -247
- package/test/test-rack-grid.ts +0 -77
package/dist/rack-column.d.ts
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import * as THREE from 'three';
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import { RealObject } from '@hatiolab/things-scene';
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import { Stock } from './stock.js';
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import RackGrid from './rack-grid.js';
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export declare class Rack extends RealObject {
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private _frame?;
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private _board?;
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private _instancedMesh?;
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private _stocks;
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static rackFrameGeometry: THREE.BoxGeometry;
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static boardGeometry: THREE.PlaneGeometry;
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private static _boardMaterial?;
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private static _stockMaterial?;
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get visualizer(): any | undefined;
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/**
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* Stock 등록 대상: 1순위 조상 Visualizer(하위호환), 2순위 서비스 레지스트리의 stock-hub
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*/
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get stockRegistry(): {
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putObject(id: string, obj: RealObject): void;
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} | undefined;
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get rackTable(): RackGrid | undefined;
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get cz(): number;
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static get boardMaterial(): THREE.MeshStandardMaterial;
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static get stockMaterial(): THREE.MeshStandardMaterial;
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get frame(): THREE.BufferGeometry<THREE.NormalBufferAttributes, THREE.BufferGeometryEventMap> | undefined;
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get board(): THREE.BufferGeometry<THREE.NormalBufferAttributes, THREE.BufferGeometryEventMap> | undefined;
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get instancedMesh(): THREE.InstancedMesh<THREE.BufferGeometry<THREE.NormalBufferAttributes, THREE.BufferGeometryEventMap>, THREE.Material | THREE.Material[], THREE.InstancedMeshEventMap> | undefined;
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get stocks(): Stock[];
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build(): void;
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createRackFrame(w: number, h: number, d: number): THREE.BufferGeometry;
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createRackBoards(shelves: number, width: number, height: number, depth: number, shelfLocIds: string[]): THREE.BufferGeometry;
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makeLocationString(shelfString: string): string;
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makeShelfString(pattern: string, shelf: number, length: number): string | undefined;
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updateAlpha(): void;
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}
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package/dist/rack-column.js
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/*
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* Copyright © HatioLab Inc. All rights reserved.
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*/
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import * as THREE from 'three';
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import * as BufferGeometryUtils from 'three/examples/jsm/utils/BufferGeometryUtils.js';
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import { RealObject } from '@hatiolab/things-scene';
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import { Stock } from './stock.js';
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const _color = new THREE.Color();
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const _matrix = new THREE.Matrix4();
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const _position = new THREE.Vector3();
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const _quaternion = new THREE.Quaternion();
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const _scale = new THREE.Vector3();
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export class Rack extends RealObject {
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_frame;
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_board;
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_instancedMesh;
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_stocks = [];
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static rackFrameGeometry = new THREE.BoxGeometry(1, 1, 1);
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static boardGeometry = new THREE.PlaneGeometry(1, 1, 1, 1);
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static _boardMaterial;
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static _stockMaterial;
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get visualizer() {
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var component = this.component;
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while (component) {
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if (component.state.type == 'visualizer') {
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return component;
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}
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component = component.parent;
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}
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}
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/**
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* Stock 등록 대상: 1순위 조상 Visualizer(하위호환), 2순위 서비스 레지스트리의 stock-hub
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*/
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get stockRegistry() {
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const vis = this.visualizer;
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if (vis)
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return vis;
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return this.component.root?.getService?.('stock');
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}
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get rackTable() {
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var component = this.component;
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while (component) {
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if (component.state.type == 'rack-grid') {
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return component;
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}
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component = component.parent;
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}
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}
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get cz() {
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var { shelves = 1, depth = 1 } = this.rackTable.state;
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return 0.5 * depth * shelves;
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}
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static get boardMaterial() {
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if (!Rack._boardMaterial) {
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Rack._boardMaterial = new THREE.MeshStandardMaterial({
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color: '#dedede',
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side: THREE.DoubleSide,
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polygonOffset: true,
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polygonOffsetFactor: -0.1
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});
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}
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return Rack._boardMaterial;
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}
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static get stockMaterial() {
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if (!Rack._stockMaterial) {
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Rack._stockMaterial = new THREE.MeshStandardMaterial({
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color: 0xffffff,
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side: THREE.FrontSide,
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metalness: 0,
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roughness: 1,
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envMapIntensity: 0
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});
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}
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return Rack._stockMaterial;
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}
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get frame() {
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return this._frame;
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}
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get board() {
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return this._board;
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}
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get instancedMesh() {
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return this._instancedMesh;
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}
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get stocks() {
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return this._stocks;
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}
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build() {
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super.build();
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var { depth, hideRackFrame, shelves = 1, shelfLocations: commonShelfLocation, stockScale = 0.7 } = this.rackTable.state;
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var { width, height, shelfLocations = commonShelfLocation, binLocations = '' } = this.component.state;
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let scale = stockScale;
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var shelfLocIds;
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if (!shelfLocations) {
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shelfLocIds = [];
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for (var i = 0; i < shelves; i++)
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shelfLocIds.push(i + 1);
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}
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else
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shelfLocIds = shelfLocations.split(/\s*,\s*/);
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var shelfBins = binLocations.trim().split('\n').reverse();
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if (!hideRackFrame) {
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this._frame = this.createRackFrame(width, height, depth * shelves);
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this._board = this.createRackBoards(shelves, width, height, depth, shelfLocIds);
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}
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// Stock 인스턴스 정보 수집
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const stockEntries = [];
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for (var i = 0; i < shelves; i++) {
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let bottom = -depth * shelves * 0.5;
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if (shelfLocIds[i] == '') {
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continue;
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}
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var bins = (shelfBins[i] || '').trim().split(/\s*,\s*/);
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var binWidth = width / (bins.length || 1);
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for (var b = 0; b < bins.length; b++) {
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let sw = binWidth * scale;
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let sh = height * scale;
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let sd = depth * scale;
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let stock = new Stock(this.component, { width: sw, height: sh, depth: sd });
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let x = (width / 2) * ((2 * b - (bins.length - 1)) / bins.length);
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let y = bottom + depth * i + sd * 0.5;
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let z = 0;
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var binCode = (bins[b] || '').replace('.', '');
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let name = `${this.makeLocationString(shelfLocIds[i])}${binCode}`;
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stockEntries.push({ stock, x, y, z, w: sw, h: sh, d: sd, name });
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}
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}
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// InstancedMesh 생성 (전체 Stock을 1개 draw call로)
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if (stockEntries.length > 0) {
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const instMesh = new THREE.InstancedMesh(Stock.stockGeometry, Rack.stockMaterial, stockEntries.length);
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// instanceColor 초기화
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const defaultColor = new THREE.Color(Stock.defaultMaterial.color);
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for (let idx = 0; idx < stockEntries.length; idx++) {
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const { stock, x, y, z, w, h, d, name } = stockEntries[idx];
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_matrix.compose(_position.set(x, y, z), _quaternion.identity(), _scale.set(w, d, h));
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instMesh.setMatrixAt(idx, _matrix);
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instMesh.setColorAt(idx, defaultColor);
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// Stock에 instanced 참조 설정
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stock._instancedMesh = instMesh;
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stock._instanceIndex = idx;
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stock._basePosition = { x, y, z };
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stock._baseScale = { x: w, y: d, z: h };
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// name 기반 lookup 유지
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this._stocks.push(stock);
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this.stockRegistry?.putObject(name, stock);
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}
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instMesh.instanceMatrix.needsUpdate = true;
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instMesh.instanceColor.needsUpdate = true;
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instMesh.receiveShadow = true;
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// focused stock 회전 애니메이션
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const self = this;
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instMesh.onBeforeRender = () => {
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let needsUpdate = false;
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let hasFocused = false;
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for (const stock of self._stocks) {
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if (stock._focused && stock._focusedAt != null) {
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const elapsed = performance.now() - stock._focusedAt;
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const angle = 2 * Math.PI * (elapsed / 2000);
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_quaternion.setFromAxisAngle(_position.set(0, 1, 0), angle);
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_matrix.compose(_position.set(stock._basePosition.x, stock._basePosition.y, stock._basePosition.z), _quaternion, _scale.set(stock._baseScale.x, stock._baseScale.y, stock._baseScale.z));
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instMesh.setMatrixAt(stock._instanceIndex, _matrix);
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needsUpdate = true;
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hasFocused = true;
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}
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else if (stock._focusedAt != null) {
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delete stock._focusedAt;
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_matrix.compose(_position.set(stock._basePosition.x, stock._basePosition.y, stock._basePosition.z), _quaternion.identity(), _scale.set(stock._baseScale.x, stock._baseScale.y, stock._baseScale.z));
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instMesh.setMatrixAt(stock._instanceIndex, _matrix);
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needsUpdate = true;
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}
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}
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if (needsUpdate) {
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instMesh.instanceMatrix.needsUpdate = true;
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}
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if (hasFocused) {
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self.component.invalidate();
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}
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};
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this.object3d.add(instMesh);
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this._instancedMesh = instMesh;
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}
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}
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createRackFrame(w, h, d) {
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const frameWeight = Math.round(Math.min(w, h) / 10);
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const geometries = [];
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for (let i = 0; i < 4; i++) {
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const geometry = Rack.rackFrameGeometry.clone();
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geometry.scale(frameWeight, d, frameWeight);
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switch (i) {
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case 0:
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geometry.translate(w / 2, 0, h / 2);
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break;
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193
|
-
case 1:
|
|
194
|
-
geometry.translate(w / 2, 0, -h / 2);
|
|
195
|
-
break;
|
|
196
|
-
case 2:
|
|
197
|
-
geometry.translate(-w / 2, 0, h / 2);
|
|
198
|
-
break;
|
|
199
|
-
case 3:
|
|
200
|
-
geometry.translate(-w / 2, 0, -h / 2);
|
|
201
|
-
break;
|
|
202
|
-
}
|
|
203
|
-
geometries.push(geometry);
|
|
204
|
-
}
|
|
205
|
-
return BufferGeometryUtils.mergeGeometries(geometries);
|
|
206
|
-
}
|
|
207
|
-
createRackBoards(shelves, width, height, depth, shelfLocIds) {
|
|
208
|
-
let bottom = -depth * shelves * 0.5;
|
|
209
|
-
const geometries = [];
|
|
210
|
-
for (let i = 1; i < shelves; i++) {
|
|
211
|
-
if (shelfLocIds[i] === '') {
|
|
212
|
-
continue;
|
|
213
|
-
}
|
|
214
|
-
const geometry = Rack.boardGeometry.clone();
|
|
215
|
-
geometry.scale(width, height, 1);
|
|
216
|
-
geometry.rotateX(Math.PI / 2);
|
|
217
|
-
geometry.translate(0, bottom + depth * i, 0);
|
|
218
|
-
geometries.push(geometry);
|
|
219
|
-
}
|
|
220
|
-
return BufferGeometryUtils.mergeGeometries(geometries);
|
|
221
|
-
}
|
|
222
|
-
makeLocationString(shelfString) {
|
|
223
|
-
var { section = '', unit = '' } = this.component.state;
|
|
224
|
-
var { locPattern = '{z}{s}-{u}-{sh}', zone = '' } = this.rackTable.state;
|
|
225
|
-
var locationString = locPattern;
|
|
226
|
-
locationString = locationString.replace(/{z}/i, zone);
|
|
227
|
-
locationString = locationString.replace(/{s}/i, section);
|
|
228
|
-
locationString = locationString.replace(/{u}/i, unit);
|
|
229
|
-
locationString = locationString.replace(/{sh}/i, shelfString);
|
|
230
|
-
return locationString;
|
|
231
|
-
}
|
|
232
|
-
makeShelfString(pattern, shelf, length) {
|
|
233
|
-
/**
|
|
234
|
-
* pattern #: 숫자
|
|
235
|
-
* pattern 0: 고정 자리수
|
|
236
|
-
* pattern -: 역순
|
|
237
|
-
*/
|
|
238
|
-
if (!pattern || !shelf || !length)
|
|
239
|
-
return;
|
|
240
|
-
var isReverse = /^\-/.test(pattern);
|
|
241
|
-
pattern = pattern.replace(/#+/, '#');
|
|
242
|
-
var fixedLength = (pattern.match(/0/g) || []).length || 0;
|
|
243
|
-
var shelfString = String(isReverse ? length - shelf + 1 : shelf);
|
|
244
|
-
if (shelfString.length > fixedLength && fixedLength > 0) {
|
|
245
|
-
shelfString = shelfString.substring(shelfString.length - fixedLength);
|
|
246
|
-
}
|
|
247
|
-
else {
|
|
248
|
-
var prefix = '';
|
|
249
|
-
for (var i = 0; i < fixedLength - shelfString.length; i++) {
|
|
250
|
-
prefix += '0';
|
|
251
|
-
}
|
|
252
|
-
shelfString = prefix + shelfString;
|
|
253
|
-
}
|
|
254
|
-
return shelfString;
|
|
255
|
-
}
|
|
256
|
-
updateAlpha() { }
|
|
257
|
-
}
|
|
258
|
-
//# sourceMappingURL=rack-column.js.map
|
package/dist/rack-column.js.map
DELETED
|
@@ -1 +0,0 @@
|
|
|
1
|
-
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* Copyright © HatioLab Inc. All rights reserved.\n */\n\nimport * as THREE from 'three'\nimport * as BufferGeometryUtils from 'three/examples/jsm/utils/BufferGeometryUtils.js'\n\nimport { RealObject } from '@hatiolab/things-scene'\nimport { Stock } from './stock.js'\nimport RackGrid from './rack-grid.js'\n\n\nconst _color = new THREE.Color()\nconst _matrix = new THREE.Matrix4()\nconst _position = new THREE.Vector3()\nconst _quaternion = new THREE.Quaternion()\nconst _scale = new THREE.Vector3()\n\nexport class Rack extends RealObject {\n private _frame?: THREE.BufferGeometry\n private _board?: THREE.BufferGeometry\n private _instancedMesh?: THREE.InstancedMesh\n private _stocks: Stock[] = []\n\n static rackFrameGeometry = new THREE.BoxGeometry(1, 1, 1)\n static boardGeometry = new THREE.PlaneGeometry(1, 1, 1, 1)\n\n private static _boardMaterial?: THREE.MeshStandardMaterial\n private static _stockMaterial?: THREE.MeshStandardMaterial\n\n get visualizer(): any | undefined {\n var component = this.component\n\n while (component) {\n if (component.state.type == 'visualizer') {\n return component as any\n }\n component = component.parent\n }\n }\n\n /**\n * Stock 등록 대상: 1순위 조상 Visualizer(하위호환), 2순위 서비스 레지스트리의 stock-hub\n */\n get stockRegistry(): { putObject(id: string, obj: RealObject): void } | undefined {\n const vis = this.visualizer\n if (vis) return vis\n return (this.component.root as any)?.getService?.('stock')\n }\n\n get rackTable(): RackGrid | undefined {\n var component = this.component\n\n while (component) {\n if (component.state.type == 'rack-grid') {\n return component as unknown as RackGrid\n }\n component = component.parent\n }\n }\n\n get cz() {\n var { shelves = 1, depth = 1 } = this.rackTable!.state\n\n return 0.5 * depth * shelves\n }\n\n static get boardMaterial() {\n if (!Rack._boardMaterial) {\n Rack._boardMaterial = new THREE.MeshStandardMaterial({\n color: '#dedede',\n side: THREE.DoubleSide,\n polygonOffset: true,\n polygonOffsetFactor: -0.1\n })\n }\n\n return Rack._boardMaterial\n }\n\n static get stockMaterial() {\n if (!Rack._stockMaterial) {\n Rack._stockMaterial = new THREE.MeshStandardMaterial({\n color: 0xffffff,\n side: THREE.FrontSide,\n metalness: 0,\n roughness: 1,\n envMapIntensity: 0\n })\n }\n return Rack._stockMaterial\n }\n\n get frame() {\n return this._frame\n }\n\n get board() {\n return this._board\n }\n\n get instancedMesh() {\n return this._instancedMesh\n }\n\n get stocks() {\n return this._stocks\n }\n\n build() {\n super.build()\n\n var { depth, hideRackFrame, shelves = 1, shelfLocations: commonShelfLocation, stockScale = 0.7 } = this.rackTable!.state\n\n var { width, height, shelfLocations = commonShelfLocation, binLocations = '' } = this.component.state\n\n let scale = stockScale\n\n var shelfLocIds\n\n if (!shelfLocations) {\n shelfLocIds = []\n for (var i = 0; i < shelves; i++) shelfLocIds.push(i + 1)\n } else shelfLocIds = shelfLocations.split(/\\s*,\\s*/)\n\n var shelfBins = binLocations.trim().split('\\n').reverse()\n\n if (!hideRackFrame) {\n this._frame = this.createRackFrame(width, height, depth * shelves)\n this._board = this.createRackBoards(shelves, width, height, depth, shelfLocIds)\n }\n\n // Stock 인스턴스 정보 수집\n const stockEntries: { stock: Stock; x: number; y: number; z: number; w: number; h: number; d: number; name: string }[] = []\n\n for (var i = 0; i < shelves; i++) {\n let bottom = -depth * shelves * 0.5\n if (shelfLocIds[i] == '') {\n continue\n }\n\n var bins = (shelfBins[i] || '').trim().split(/\\s*,\\s*/)\n\n var binWidth = width / (bins.length || 1)\n for (var b = 0; b < bins.length; b++) {\n let sw = binWidth * scale\n let sh = height * scale\n let sd = depth * scale\n\n let stock = new Stock(this.component, { width: sw, height: sh, depth: sd })\n\n let x = (width / 2) * ((2 * b - (bins.length - 1)) / bins.length)\n let y = bottom + depth * i + sd * 0.5\n let z = 0\n\n var binCode = (bins[b] || '').replace('.', '')\n let name = `${this.makeLocationString(shelfLocIds[i])}${binCode}`\n\n stockEntries.push({ stock, x, y, z, w: sw, h: sh, d: sd, name })\n }\n }\n\n // InstancedMesh 생성 (전체 Stock을 1개 draw call로)\n if (stockEntries.length > 0) {\n const instMesh = new THREE.InstancedMesh(\n Stock.stockGeometry,\n Rack.stockMaterial,\n stockEntries.length\n )\n\n // instanceColor 초기화\n const defaultColor = new THREE.Color(Stock.defaultMaterial.color)\n for (let idx = 0; idx < stockEntries.length; idx++) {\n const { stock, x, y, z, w, h, d, name } = stockEntries[idx]\n\n _matrix.compose(\n _position.set(x, y, z),\n _quaternion.identity(),\n _scale.set(w, d, h)\n )\n instMesh.setMatrixAt(idx, _matrix)\n instMesh.setColorAt(idx, defaultColor)\n\n // Stock에 instanced 참조 설정\n stock._instancedMesh = instMesh\n stock._instanceIndex = idx\n stock._basePosition = { x, y, z }\n stock._baseScale = { x: w, y: d, z: h }\n\n // name 기반 lookup 유지\n this._stocks.push(stock)\n this.stockRegistry?.putObject(name, stock)\n }\n\n instMesh.instanceMatrix.needsUpdate = true\n instMesh.instanceColor!.needsUpdate = true\n instMesh.receiveShadow = true\n\n // focused stock 회전 애니메이션\n const self = this\n instMesh.onBeforeRender = () => {\n let needsUpdate = false\n let hasFocused = false\n for (const stock of self._stocks) {\n if (stock._focused && stock._focusedAt != null) {\n const elapsed = performance.now() - stock._focusedAt\n const angle = 2 * Math.PI * (elapsed / 2000)\n _quaternion.setFromAxisAngle(_position.set(0, 1, 0), angle)\n _matrix.compose(\n _position.set(stock._basePosition!.x, stock._basePosition!.y, stock._basePosition!.z),\n _quaternion,\n _scale.set(stock._baseScale!.x, stock._baseScale!.y, stock._baseScale!.z)\n )\n instMesh.setMatrixAt(stock._instanceIndex, _matrix)\n needsUpdate = true\n hasFocused = true\n } else if (stock._focusedAt != null) {\n delete stock._focusedAt\n _matrix.compose(\n _position.set(stock._basePosition!.x, stock._basePosition!.y, stock._basePosition!.z),\n _quaternion.identity(),\n _scale.set(stock._baseScale!.x, stock._baseScale!.y, stock._baseScale!.z)\n )\n instMesh.setMatrixAt(stock._instanceIndex, _matrix)\n needsUpdate = true\n }\n }\n if (needsUpdate) {\n instMesh.instanceMatrix.needsUpdate = true\n }\n if (hasFocused) {\n self.component.invalidate()\n }\n }\n\n this.object3d.add(instMesh)\n this._instancedMesh = instMesh\n }\n }\n\n createRackFrame(w: number, h: number, d: number): THREE.BufferGeometry {\n const frameWeight = Math.round(Math.min(w, h) / 10)\n const geometries = []\n\n for (let i = 0; i < 4; i++) {\n const geometry = Rack.rackFrameGeometry.clone()\n geometry.scale(frameWeight, d, frameWeight)\n\n switch (i) {\n case 0:\n geometry.translate(w / 2, 0, h / 2)\n break\n case 1:\n geometry.translate(w / 2, 0, -h / 2)\n break\n case 2:\n geometry.translate(-w / 2, 0, h / 2)\n break\n case 3:\n geometry.translate(-w / 2, 0, -h / 2)\n break\n }\n\n geometries.push(geometry)\n }\n\n return BufferGeometryUtils.mergeGeometries(geometries)\n }\n\n createRackBoards(\n shelves: number,\n width: number,\n height: number,\n depth: number,\n shelfLocIds: string[]\n ): THREE.BufferGeometry {\n let bottom = -depth * shelves * 0.5\n const geometries = []\n\n for (let i = 1; i < shelves; i++) {\n if (shelfLocIds[i] === '') {\n continue\n }\n\n const geometry = Rack.boardGeometry.clone()\n\n geometry.scale(width, height, 1)\n geometry.rotateX(Math.PI / 2)\n geometry.translate(0, bottom + depth * i, 0)\n\n geometries.push(geometry)\n }\n\n return BufferGeometryUtils.mergeGeometries(geometries)\n }\n\n makeLocationString(shelfString: string) {\n var { section = '', unit = '' } = this.component.state\n var { locPattern = '{z}{s}-{u}-{sh}', zone = '' } = this.rackTable!.state\n\n var locationString = locPattern\n\n locationString = locationString.replace(/{z}/i, zone)\n locationString = locationString.replace(/{s}/i, section)\n locationString = locationString.replace(/{u}/i, unit)\n locationString = locationString.replace(/{sh}/i, shelfString)\n\n return locationString\n }\n\n makeShelfString(pattern: string, shelf: number, length: number) {\n /**\n * pattern #: 숫자\n * pattern 0: 고정 자리수\n * pattern -: 역순\n */\n\n if (!pattern || !shelf || !length) return\n\n var isReverse = /^\\-/.test(pattern)\n pattern = pattern.replace(/#+/, '#')\n\n var fixedLength = (pattern.match(/0/g) || []).length || 0\n var shelfString = String(isReverse ? length - shelf + 1 : shelf)\n\n if (shelfString.length > fixedLength && fixedLength > 0) {\n shelfString = shelfString.substring(shelfString.length - fixedLength)\n } else {\n var prefix = ''\n for (var i = 0; i < fixedLength - shelfString.length; i++) {\n prefix += '0'\n }\n shelfString = prefix + shelfString\n }\n\n return shelfString\n }\n\n updateAlpha() {}\n}\n"]}
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import type { RackGridCell } from './rack-grid-cell.js';
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2
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/**
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3
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* Classify cells by their row index.
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4
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*/
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5
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export declare function classifyByRow(cells: RackGridCell[]): RackGridCell[][];
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6
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/**
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7
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* Find aisle rows (rows where all cells are empty).
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8
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*/
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9
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export declare function findAisle(rows?: RackGridCell[][]): RackGridCell[][];
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10
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/**
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11
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* Get indices of aisle rows.
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12
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*/
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export declare function getAisleRowIndices(rows: RackGridCell[][]): number[];
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14
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/**
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15
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* Classify rows into sections separated by aisle rows.
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16
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*/
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export declare function classifyCellsBySection(rows: RackGridCell[][], aisleRowIndices: number[]): RackGridCell[][][];
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18
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/**
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19
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* Rearrange cells by aisle direction pattern.
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20
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*/
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export declare function rearrangeByAisle(type: string, sections: RackGridCell[][][]): RackGridCell[][][];
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22
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/**
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23
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* Remove empty cells from sections.
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24
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*/
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25
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export declare function removeEmptyCells(sections: RackGridCell[][][]): RackGridCell[][][];
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26
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/**
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27
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* Merge section rows into flat arrays.
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28
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*/
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29
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export declare function mergeRows(sections: RackGridCell[][][]): RackGridCell[][];
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30
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/**
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31
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* Set section/unit location on cells.
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32
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*/
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33
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export declare function setLocations(sections: RackGridCell[][], startSection: number, startUnit: number, sectionDigits: number, unitDigits: number): void;
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34
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/**
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35
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* Run the full location increase flow.
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36
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*/
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37
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export declare function increaseLocation(selectedCells: RackGridCell[], type: string, skipNumbering: boolean, startSection: number, startUnit: number, sectionDigits: number, unitDigits: number): void;
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