@operato/scene-storage 10.0.0-beta.40 → 10.0.0-beta.42
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +29 -0
- package/MIGRATION-plan-a-slot-api.md +266 -0
- package/PLAN-A-rack-as-slot-holder.md +164 -0
- package/dist/box.js +18 -0
- package/dist/box.js.map +1 -1
- package/dist/crane-3d.d.ts +47 -2
- package/dist/crane-3d.js +246 -89
- package/dist/crane-3d.js.map +1 -1
- package/dist/crane.d.ts +96 -12
- package/dist/crane.js +395 -100
- package/dist/crane.js.map +1 -1
- package/dist/index.d.ts +3 -4
- package/dist/index.js +1 -2
- package/dist/index.js.map +1 -1
- package/dist/pallet.d.ts +15 -0
- package/dist/pallet.js +38 -2
- package/dist/pallet.js.map +1 -1
- package/dist/parcel-3d.js +22 -18
- package/dist/parcel-3d.js.map +1 -1
- package/dist/parcel.d.ts +4 -3
- package/dist/parcel.js +24 -5
- package/dist/parcel.js.map +1 -1
- package/dist/rack-grid-3d.d.ts +18 -7
- package/dist/rack-grid-3d.js +372 -69
- package/dist/rack-grid-3d.js.map +1 -1
- package/dist/rack-grid-cell.d.ts +21 -72
- package/dist/rack-grid-cell.js +147 -243
- package/dist/rack-grid-cell.js.map +1 -1
- package/dist/rack-grid.d.ts +277 -56
- package/dist/rack-grid.js +1230 -695
- package/dist/rack-grid.js.map +1 -1
- package/dist/rack-materials.d.ts +9 -0
- package/dist/rack-materials.js +55 -0
- package/dist/rack-materials.js.map +1 -0
- package/dist/storage-rack-3d.d.ts +15 -0
- package/dist/storage-rack-3d.js +165 -29
- package/dist/storage-rack-3d.js.map +1 -1
- package/dist/storage-rack.d.ts +253 -32
- package/dist/storage-rack.js +726 -66
- package/dist/storage-rack.js.map +1 -1
- package/package.json +3 -3
- package/src/box.ts +18 -0
- package/src/crane-3d.ts +258 -93
- package/src/crane.ts +445 -110
- package/src/index.ts +3 -4
- package/src/pallet.ts +50 -1
- package/src/parcel-3d.ts +23 -18
- package/src/parcel.ts +24 -5
- package/src/rack-grid-3d.ts +383 -80
- package/src/rack-grid-cell.ts +161 -305
- package/src/rack-grid.ts +1263 -762
- package/src/rack-materials.ts +61 -0
- package/src/storage-rack-3d.ts +182 -29
- package/src/storage-rack.ts +819 -67
- package/test/test-carrier-lifecycle.ts +361 -0
- package/test/test-coord-alignment.ts +201 -0
- package/test/test-crane-geometry.ts +167 -0
- package/test/test-external-to-rack.ts +461 -0
- package/test/test-mover-concurrent-bug.ts +304 -0
- package/test/test-mover-rollback.ts +290 -0
- package/test/test-phase-h-carrier-pickable.ts +4 -3
- package/test/test-r19-place-absorb.ts +174 -0
- package/test/test-rack-3d-attach-real.ts +301 -0
- package/test/test-rack-concurrent.ts +254 -0
- package/test/test-rack-edge-cases.ts +323 -0
- package/test/test-rack-grid-cell.ts +318 -0
- package/test/test-rack-grid-location.ts +657 -0
- package/test/test-real-3d-positioning.ts +158 -0
- package/test/test-slot-center-convention.ts +116 -0
- package/test/test-slot-target.ts +189 -0
- package/test/test-storage-rack-batched.ts +606 -0
- package/test/test-storage-rack-click.ts +329 -0
- package/test/test-storage-rack-slot-api.ts +357 -0
- package/test/test-toscene-convention.ts +162 -0
- package/test/test-user-scenario-sequential.ts +334 -0
- package/translations/en.json +7 -1
- package/translations/ja.json +7 -1
- package/translations/ko.json +7 -1
- package/translations/ms.json +7 -1
- package/translations/zh.json +7 -1
- package/tsconfig.tsbuildinfo +1 -1
- package/dist/rack-column.d.ts +0 -35
- package/dist/rack-column.js +0 -258
- package/dist/rack-column.js.map +0 -1
- package/dist/rack-grid-helpers.d.ts +0 -28
- package/dist/rack-grid-helpers.js +0 -71
- package/dist/rack-grid-helpers.js.map +0 -1
- package/dist/rack-grid-location.d.ts +0 -37
- package/dist/rack-grid-location.js +0 -227
- package/dist/rack-grid-location.js.map +0 -1
- package/dist/storage-cell-3d.d.ts +0 -25
- package/dist/storage-cell-3d.js +0 -88
- package/dist/storage-cell-3d.js.map +0 -1
- package/dist/storage-cell.d.ts +0 -70
- package/dist/storage-cell.js +0 -197
- package/dist/storage-cell.js.map +0 -1
- package/src/rack-column.ts +0 -340
- package/src/rack-grid-helpers.ts +0 -77
- package/src/rack-grid-location.ts +0 -286
- package/src/storage-cell-3d.ts +0 -101
- package/src/storage-cell.ts +0 -247
- package/test/test-rack-grid.ts +0 -77
package/dist/crane-3d.js
CHANGED
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@@ -30,7 +30,7 @@
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* carriageHeight, forkExtension (±), forkLift
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*/
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import * as THREE from 'three';
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-
import { RealObjectGroup } from '@hatiolab/things-scene';
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+
import { RealObject, RealObjectGroup } from '@hatiolab/things-scene';
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const MAST_COLOR = 0xff7a00; // mast — orange
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const TROLLEY_COLOR = 0x3a4048; // base / top — dark charcoal
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const CARRIAGE_COLOR = 0xffcc00; // carriage (shuttle) — yellow
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@@ -40,25 +40,45 @@ const RAIL_COLOR = 0x1a1f24; // rail — dark steel
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const LAMP_OFF = 0x222222;
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export class Crane3D extends RealObjectGroup {
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_forkGroup;
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-
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_carrierBaseY = 0;
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_bladeMidZ = 0;
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/** floor rail 만 제외한 나머지 (trolley + masts + carriage + fork) 의 movable parent. */
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_trolleyGroup;
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/** carriage + fork 의 lift parent (carriageHeight + forkLiftRT 변경 시 Y 만 update). */
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_carriageLiftGroup;
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/** Fork active extension mesh — scale.z 와 position.z 로 lerp (rebuild 없이). */
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_extLeftMesh;
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_extRightMesh;
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_extBaseParams;
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/** Fork mesh 의 group-local Y center (carriage 위 + bladeH/2). _applyForkExtensionMeshes 가 ext mesh Y 결정. */
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_forkOffsetY = 0;
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/** liftGroup.position.y 재계산용 base parameters. */
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_liftBaseParams;
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build() {
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super.build();
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this._forkGroup = undefined;
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this.
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this._carrierBaseY = 0;
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this._bladeMidZ = 0;
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this._trolleyGroup = undefined;
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this._carriageLiftGroup = undefined;
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this._extLeftMesh = undefined;
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this._extRightMesh = undefined;
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this._extBaseParams = undefined;
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this._liftBaseParams = undefined;
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const { width, height, depth } = this.component.state;
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const emissiveColor = this.component.state.lampEmissive || '#222222';
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const status = this.component.state.status;
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const lampOn = status && status !== 'idle';
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// Actuators
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const D = numOr(depth, Math.max(width, height) * 4);
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const carriageRaw = numOr(this.component.state.carriageHeight, D * 0.4);
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const carriageRaw = numOr(this.component.state.carriageHeight, this.component._canonicalDefault?.('carriageHeight') ?? D * 0.4);
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const carriageHeight = Math.max(0, Math.min(carriageRaw, D * 0.85));
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const forkLength = numOr(this.component.state.forkLength, height * 0.6);
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const forkExtensionRaw = numOr(this.component.state.forkExtension, 0);
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const forkExtension = Math.max(-forkLength, Math.min(forkLength, forkExtensionRaw));
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// forkLiftRT — 시뮬 runtime current 들림. state.forkLift 는 *configured 진폭*
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// (사용자 설정) 라 안 건드림. 3D carriage Y 는 runtime 값 사용.
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const forkLift = numOr(this.component.state.forkLiftRT, 0);
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// ── Axis convention (FIXED): ─────────────────────────────────────
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// Rail = X (state.left = 2D X = 3D X). Crane 좌우 이동.
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// Fork = Z (2D Y = 3D Z). Fork 앞뒤 신축.
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@@ -71,18 +91,24 @@ export class Crane3D extends RealObjectGroup {
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const topFrameH = S * 0.1;
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const topGuideH = S * 0.1;
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const carriageH = S * 0.12;
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// Carriage assembly 크기 — state.carriageWidth 기반 (rail 길이 = crane.width
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// 와 독립). 미명시 시 rail 의 10%.
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const carriageAssemblyW = numOr(this.component.state.carriageWidth, width * 0.1);
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const mastW = carriageAssemblyW * 0.15; // mast X 단면 (along rail)
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const mastD = height * 0.25; // mast Z 단면 (cross-rail)
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const mastSpacing =
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const mastSpacing = carriageAssemblyW * 0.85; // 두 mast X 간격
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const bladeW = S * 0.1;
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// bladeH — fork 두께. carriage 보다 얇게 (실 fork prong 의 가는 모양).
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// carriage 와 *같은 Y center (0)* 이고 두께만 carriageH * 0.35.
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const bladeH = carriageH * 0.35;
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const bladeL = forkLength;
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const bladeSpacing = mastSpacing * 0.45;
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const carriageW = mastSpacing - mastW * 0.2;
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const carriageZ = height * 0.55;
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const
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const
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// Cabinet — 존재감만. 작게.
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const cabW = S * 0.18;
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const cabH = S * 0.18;
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const cabD = S * 0.15;
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const baseY = -D / 2;
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const mastH = Math.max(D - railH * 2 - baseH - topFrameH - topGuideH, S * 0.5);
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// ── Materials ─────────────────────────────────────────────────────
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@@ -92,31 +118,46 @@ export class Crane3D extends RealObjectGroup {
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const cabinetMat = new THREE.MeshStandardMaterial({ color: CONTROLLER_COLOR, metalness: 0.2, roughness: 0.6 });
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const forkMat = new THREE.MeshStandardMaterial({ color: FORK_COLOR, metalness: 0.85, roughness: 0.3 });
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const railMat = new THREE.MeshStandardMaterial({ color: RAIL_COLOR, metalness: 0.9, roughness: 0.3 });
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// ── Floor rail
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// ── Floor rail (고정 — crane 본체 안 움직임). 폭 = crane.width (overhang 제거).
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{
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const
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const railThin = railH * 0.5;
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const geo = new THREE.BoxGeometry(width, railThin, height * 0.15);
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const mesh = new THREE.Mesh(geo, railMat);
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mesh.position.set(0, baseY +
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mesh.position.set(0, baseY + railThin / 2, 0);
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mesh.receiveShadow = true;
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this.object3d.add(mesh);
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}
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// ── Trolley group — carriage assembly (rail 위 X 만 이동) ─────────
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// 모든 movable 부품 (base trolley, masts, carriage, fork, cabinet, lamp)
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// 의 parent. carriagePosition 변경 시 group 의 local X 만 변경.
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const trolleyGroup = new THREE.Group();
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this._trolleyGroup = trolleyGroup;
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this.object3d.add(trolleyGroup);
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// 초기 carriagePosition 적용 — rail-local X (0 ~ width) → object3d-local X (-W/2 ~ +W/2)
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const carriagePos = numOr(this.component.state.carriagePosition, this.component._canonicalDefault?.('carriagePosition') ?? width / 2);
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trolleyGroup.position.x = carriagePos - width / 2;
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// ── Base trolley ──────────────────────────────────────────────────
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// Cabinet 이 mast 바깥쪽에 자연스럽게 놓이도록 *trolley 폭을 mast + cabinet
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// padding 까지 확장*. carriage assembly width 보다 양 옆으로 (cabW + gap) × 2.
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const trolleyPad = cabW + S * 0.04;
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const baseTrolleyW = carriageAssemblyW + trolleyPad * 2;
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const baseTrolleyY = baseY + railH + baseH / 2;
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{
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const geo = new THREE.BoxGeometry(
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const geo = new THREE.BoxGeometry(baseTrolleyW, baseH, height * 0.7);
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const mesh = new THREE.Mesh(geo, trolleyMat);
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mesh.position.set(0, baseTrolleyY, 0);
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mesh.castShadow = true;
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mesh.receiveShadow = true;
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trolleyGroup.add(mesh);
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}
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// ── Control cabinet
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// ── Control cabinet — mast 바깥쪽 (trolley 의 *확장 padding 영역* 위) ─────
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{
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const geo = new THREE.BoxGeometry(cabW, cabH, cabD);
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const cab = new THREE.Mesh(geo, cabinetMat);
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cab.position.set(-
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cab.position.set(-(carriageAssemblyW / 2 + cabW / 2 + S * 0.02), // mast 왼쪽 바깥
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baseTrolleyY + baseH / 2 + cabH / 2, -height * 0.25 + cabD / 2);
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cab.castShadow = true;
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trolleyGroup.add(cab);
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}
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// ── Status lamp ───────────────────────────────────────────────────
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{
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@@ -131,8 +172,8 @@ export class Crane3D extends RealObjectGroup {
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});
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const geo = new THREE.CylinderGeometry(lampR, lampR * 0.8, lampH, 12);
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const lamp = new THREE.Mesh(geo, lampMat);
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lamp.position.set(
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lamp.position.set(carriageAssemblyW / 2 + lampR * 1.5 + S * 0.02, baseTrolleyY + baseH / 2 + lampH / 2, 0);
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trolleyGroup.add(lamp);
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}
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// ── Twin masts ────────────────────────────────────────────────────
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const mastY = baseTrolleyY + baseH / 2 + mastH / 2;
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@@ -142,128 +183,244 @@ export class Crane3D extends RealObjectGroup {
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mesh.position.set(xOff, mastY, 0);
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mesh.castShadow = true;
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mesh.receiveShadow = true;
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trolleyGroup.add(mesh);
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}
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// ── Carriage + Fork
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//
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//
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//
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const
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// ── Carriage + Fork lift group (carriageHeight + forkLiftRT 따라 Y 이동) ─
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// _carriageLiftGroup 안에 carriage + forkGroup. forkLiftRT / carriageHeight
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// 변경 시 *그룹 Y 만 update* (mesh rebuild X). _forkGroup 의 child carrier 가
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// *dispose 없이 그대로* 함께 따라 움직임.
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const stubL = Math.min(carriageZ * 0.2, Math.max(bladeL * 0.05, 6));
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const liftGroup = new THREE.Group();
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this._carriageLiftGroup = liftGroup;
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this._liftBaseParams = { baseTrolleyY, baseH, carriageH, bladeH };
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liftGroup.position.set(0, this._computeLiftGroupY(carriageHeight, forkLift), 0);
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trolleyGroup.add(liftGroup);
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// Carriage — liftGroup local center
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{
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const geo = new THREE.BoxGeometry(carriageW, carriageH, carriageZ);
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const mesh = new THREE.Mesh(geo, carriageMat);
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mesh.position.set(0,
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mesh.position.set(0, 0, 0);
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mesh.castShadow = true;
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mesh.receiveShadow = true;
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liftGroup.add(mesh);
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}
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// ── Two-prong forks
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//
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//
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//
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const forkY = carriageY; // carriage 중심 Y (embed)
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const stubL = Math.min(carriageZ * 0.2, Math.max(bladeL * 0.05, 6));
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// ── Two-prong forks ───────────────────────────────────────────────
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// stub (4 box, fixed) + active extension (2 box, scale.z 로 lerp).
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// active mesh 는 *unit-length* 로 생성. _applyForkExtension 이 scale.z 와
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// position.z 로 길이/방향 update — rebuild 없이 매 frame 부드러운 변형.
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166
211
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const absExt = Math.abs(forkExtension);
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167
212
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const sign = forkExtension >= 0 ? 1 : -1;
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213
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{
|
|
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214
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const group = new THREE.Group();
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170
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-
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215
|
+
// _forkGroup 은 liftGroup-local center (0,0,0) — frame 일치 단순화.
|
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216
|
+
// attach localPosition (carrier 자식) 도 *group-local = liftGroup-local* 동일 frame.
|
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217
|
+
// Fork mesh 자체가 group-local 안에서 carriage *위* 로 (mesh.position.y).
|
|
218
|
+
group.position.set(0, 0, 0);
|
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219
|
+
// Fork mesh 가 carriage 와 *수평 (같은 Y 평면)* — carriage 안에 embed.
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220
|
+
// fork mesh group-local Y center = 0 (carriage center 와 같음).
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221
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+
// fork blade *bottom* 면 group-local Y = -bladeH/2.
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222
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+
// fork blade *top* 면 group-local Y = +bladeH/2.
|
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223
|
+
const forkOffsetY = 0;
|
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171
224
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// 양옆 stub — 두 prong × 두 측면 = 4 box
|
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172
225
|
const stubGeo = new THREE.BoxGeometry(bladeW, bladeH, stubL);
|
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173
226
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for (const xOff of [-bladeSpacing / 2, +bladeSpacing / 2]) {
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174
227
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for (const zSide of [-1, +1]) {
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175
228
|
const mesh = new THREE.Mesh(stubGeo, forkMat);
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176
|
-
mesh.position.set(xOff,
|
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229
|
+
mesh.position.set(xOff, forkOffsetY, zSide * (carriageZ / 2 + stubL / 2));
|
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177
230
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mesh.castShadow = true;
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178
231
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mesh.receiveShadow = true;
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179
232
|
group.add(mesh);
|
|
180
233
|
}
|
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181
234
|
}
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182
|
-
// Active
|
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183
|
-
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184
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-
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185
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-
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186
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-
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-
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188
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-
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189
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-
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-
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-
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-
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-
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194
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-
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195
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-
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-
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197
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-
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198
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-
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199
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-
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200
|
-
const palletH = Math.max(bladeH * 2.5, carriageH * 0.5);
|
|
201
|
-
const palletL = Math.max(bladeL * 0.3, carriageZ * 0.6);
|
|
202
|
-
const geo = new THREE.BoxGeometry(palletW, palletH, palletL);
|
|
203
|
-
const pallet = new THREE.Mesh(geo, palletMat);
|
|
204
|
-
const palletZ = absExt < 0.5 ? 0 : sign * (carriageZ / 2 + absExt / 2);
|
|
205
|
-
pallet.position.set(0, carriageH / 2 + palletH / 2, palletZ);
|
|
206
|
-
pallet.castShadow = true;
|
|
207
|
-
pallet.receiveShadow = true;
|
|
208
|
-
group.add(pallet);
|
|
209
|
-
}
|
|
210
|
-
this.object3d.add(group);
|
|
235
|
+
// Active extension — unit length, scale.z + position.z 로 변형
|
|
236
|
+
const extGeo = new THREE.BoxGeometry(bladeW, bladeH, 1);
|
|
237
|
+
const extLeft = new THREE.Mesh(extGeo, forkMat);
|
|
238
|
+
const extRight = new THREE.Mesh(extGeo, forkMat);
|
|
239
|
+
this._forkOffsetY = forkOffsetY;
|
|
240
|
+
extLeft.castShadow = true;
|
|
241
|
+
extLeft.receiveShadow = true;
|
|
242
|
+
extRight.castShadow = true;
|
|
243
|
+
extRight.receiveShadow = true;
|
|
244
|
+
group.add(extLeft);
|
|
245
|
+
group.add(extRight);
|
|
246
|
+
this._extLeftMesh = extLeft;
|
|
247
|
+
this._extRightMesh = extRight;
|
|
248
|
+
this._extBaseParams = { bladeSpacing, carriageZ, stubL };
|
|
249
|
+
this._applyForkExtensionMeshes(absExt, sign);
|
|
250
|
+
// carrier 의 초기 Z = sign * absExt (= _applyForkExtensionMeshes 의 공식 동일).
|
|
251
|
+
const carrierZ = sign * absExt;
|
|
252
|
+
liftGroup.add(group);
|
|
211
253
|
this._forkGroup = group;
|
|
212
|
-
|
|
213
|
-
|
|
254
|
+
// Carrier 외부 bottom 정렬점 (liftGroup-local Y) = fork blade *bottom* =
|
|
255
|
+
// -bladeH/2 (fork mesh group-local center = 0, 두께 bladeH).
|
|
256
|
+
// 사용자 모델: "fork 의 아랫면 ≈ carrier 의 아랫면" — fork blade 가 carrier
|
|
257
|
+
// 의 bottom 부분 안으로 *찔러 들어감* (겹친 자세).
|
|
258
|
+
this._carrierBaseY = -bladeH / 2;
|
|
259
|
+
this._bladeMidZ = carrierZ;
|
|
214
260
|
}
|
|
215
|
-
// ── Top frame (connects mast tops)
|
|
261
|
+
// ── Top frame (connects mast tops) — trolley 함께 이동 ─────────────
|
|
216
262
|
const topFrameY = mastY + mastH / 2 + topFrameH / 2;
|
|
217
263
|
{
|
|
218
264
|
const geo = new THREE.BoxGeometry(mastSpacing + mastW, topFrameH, height * 0.35);
|
|
219
265
|
const mesh = new THREE.Mesh(geo, trolleyMat);
|
|
220
266
|
mesh.position.set(0, topFrameY, 0);
|
|
221
267
|
mesh.castShadow = true;
|
|
222
|
-
|
|
268
|
+
trolleyGroup.add(mesh);
|
|
223
269
|
}
|
|
224
|
-
// ── Top guide trolley
|
|
270
|
+
// ── Top guide trolley — trolley 함께 이동 (ceiling rail 위 미끄러짐) ─
|
|
225
271
|
const topGuideY = topFrameY + topFrameH / 2 + topGuideH / 2;
|
|
226
272
|
{
|
|
227
273
|
const geo = new THREE.BoxGeometry(mastSpacing + mastW * 2, topGuideH, height * 0.3);
|
|
228
274
|
const mesh = new THREE.Mesh(geo, trolleyMat);
|
|
229
275
|
mesh.position.set(0, topGuideY, 0);
|
|
230
276
|
mesh.castShadow = true;
|
|
231
|
-
|
|
232
|
-
}
|
|
233
|
-
// ── Ceiling rail ──────────────────────────────────────────────────
|
|
234
|
-
{
|
|
235
|
-
const geo = new THREE.BoxGeometry(width * 1.1, railH, height * 0.3);
|
|
236
|
-
const mesh = new THREE.Mesh(geo, railMat);
|
|
237
|
-
mesh.position.set(0, topGuideY + topGuideH / 2 + railH / 2, 0);
|
|
238
|
-
this.object3d.add(mesh);
|
|
277
|
+
trolleyGroup.add(mesh);
|
|
239
278
|
}
|
|
279
|
+
// Ceiling rail 생략 — 상단은 top guide trolley 만으로 충분. 사용자 의도.
|
|
240
280
|
}
|
|
241
281
|
getCarriageFrame() {
|
|
242
|
-
|
|
282
|
+
// Fallback chain — carrier 가 *carriage transform (X 이동, Y lift)* 따라오도록.
|
|
283
|
+
// _forkGroup 미존재 시 _carriageLiftGroup (X+Y 따라옴) → _trolleyGroup (X 만) →
|
|
284
|
+
// root (no follow). 절대 root 로 떨어지지 않도록 lift/trolley 우선.
|
|
285
|
+
return this._forkGroup ?? this._carriageLiftGroup ?? this._trolleyGroup ?? this.object3d;
|
|
243
286
|
}
|
|
244
|
-
|
|
245
|
-
|
|
287
|
+
/**
|
|
288
|
+
* Fork blade *bottom* 의 liftGroup-local Y. *carrier 외부 bottom 정렬점*.
|
|
289
|
+
*
|
|
290
|
+
* 모델: carrier 의 외부 bottom 과 fork blade 의 bottom 이 *거의 일치*. fork 가
|
|
291
|
+
* carrier 의 bottom 부분을 *찔러 들어가* carrier 와 *겹친 자세* (pallet pocket
|
|
292
|
+
* 안 fork 진입). attachPointFor 가 `carrierBaseY + carrier.depth/2` 로 carrier
|
|
293
|
+
* center 를 정렬 → carrier bottom = fork blade bottom.
|
|
294
|
+
*/
|
|
295
|
+
get carrierBaseY() {
|
|
296
|
+
return this._carrierBaseY;
|
|
246
297
|
}
|
|
247
298
|
get bladeMidZ() {
|
|
248
299
|
return this._bladeMidZ;
|
|
249
300
|
}
|
|
250
301
|
updateDimension() { }
|
|
251
302
|
onchange(after, before) {
|
|
252
|
-
|
|
303
|
+
// carriagePosition — trolleyGroup.position.x (mesh-level update).
|
|
304
|
+
if ('carriagePosition' in after && this._trolleyGroup) {
|
|
305
|
+
const W = numOr(this.component.state.width, 100);
|
|
306
|
+
const pos = numOr(after.carriagePosition, W / 2);
|
|
307
|
+
this._trolleyGroup.position.x = pos - W / 2;
|
|
308
|
+
}
|
|
309
|
+
// Mesh-level updates — fork extension / lift / carriage height. *rebuild 없이*
|
|
310
|
+
// mesh 의 scale / position 만 변경. _forkGroup 의 child carrier 가 dispose
|
|
311
|
+
// 없이 그대로 따라 움직임 (fork 작업 시 시각 자연스러움).
|
|
312
|
+
//
|
|
313
|
+
// status / bodyColor / lampEmissive 는 *cosmetic* — full rebuild 회피. 별도
|
|
314
|
+
// 처리 없음 시 status 변경 시 carrier dispose → 사라짐 결함의 원인. 향후
|
|
315
|
+
// material color 만 update 하는 path 추가 가능.
|
|
316
|
+
const needsFullRebuild = 'width' in after ||
|
|
253
317
|
'height' in after ||
|
|
254
318
|
'depth' in after ||
|
|
255
|
-
'carriageHeight' in after ||
|
|
256
319
|
'forkLength' in after ||
|
|
257
|
-
'
|
|
258
|
-
|
|
259
|
-
|
|
260
|
-
'
|
|
261
|
-
|
|
320
|
+
'carriageWidth' in after;
|
|
321
|
+
if (!needsFullRebuild) {
|
|
322
|
+
let meshUpdated = false;
|
|
323
|
+
if (('carriageHeight' in after || 'forkLiftRT' in after) && this._carriageLiftGroup) {
|
|
324
|
+
const state = this.component.state;
|
|
325
|
+
const D = numOr(state.depth, Math.max(numOr(state.width, 100), numOr(state.height, 100)) * 4);
|
|
326
|
+
const carriageRaw = numOr(state.carriageHeight, D * 0.4);
|
|
327
|
+
const carriageHeight = Math.max(0, Math.min(carriageRaw, D * 0.85));
|
|
328
|
+
const forkLift = numOr(state.forkLiftRT, 0);
|
|
329
|
+
this._carriageLiftGroup.position.y = this._computeLiftGroupY(carriageHeight, forkLift);
|
|
330
|
+
meshUpdated = true;
|
|
331
|
+
}
|
|
332
|
+
if ('forkExtension' in after && this._extLeftMesh && this._extRightMesh) {
|
|
333
|
+
const state = this.component.state;
|
|
334
|
+
const forkLength = numOr(state.forkLength, numOr(state.height, 100) * 0.6);
|
|
335
|
+
const forkExtensionRaw = numOr(state.forkExtension, 0);
|
|
336
|
+
const forkExtension = Math.max(-forkLength, Math.min(forkLength, forkExtensionRaw));
|
|
337
|
+
const absExt = Math.abs(forkExtension);
|
|
338
|
+
const sign = forkExtension >= 0 ? 1 : -1;
|
|
339
|
+
this._applyForkExtensionMeshes(absExt, sign);
|
|
340
|
+
meshUpdated = true;
|
|
341
|
+
}
|
|
342
|
+
if (meshUpdated)
|
|
343
|
+
return;
|
|
344
|
+
}
|
|
345
|
+
if (needsFullRebuild) {
|
|
262
346
|
this.update();
|
|
263
347
|
return;
|
|
264
348
|
}
|
|
265
349
|
super.onchange(after, before);
|
|
266
350
|
}
|
|
351
|
+
/** carriageHeight + forkLiftRT 를 liftGroup.position.y 로 변환. */
|
|
352
|
+
_computeLiftGroupY(carriageHeight, forkLift) {
|
|
353
|
+
const p = this._liftBaseParams;
|
|
354
|
+
if (!p)
|
|
355
|
+
return 0;
|
|
356
|
+
return p.baseTrolleyY + p.baseH / 2 + carriageHeight + forkLift + p.carriageH / 2;
|
|
357
|
+
}
|
|
358
|
+
/**
|
|
359
|
+
* Carrier 외부 bottom 의 world Y → carriageHeight state 값 inverse-solve.
|
|
360
|
+
*
|
|
361
|
+
* Forward 공식 (build):
|
|
362
|
+
* liftGroup.y crane-local = baseTrolleyY + baseH/2 + carriageHeight + forkLift + carriageH/2
|
|
363
|
+
* carrier 외부 bottom crane-local = liftGroup.y + carrierBaseY (= -bladeH/2)
|
|
364
|
+
* = baseTrolleyY + baseH/2 + carriageH/2 - bladeH/2 + carriageHeight + forkLift
|
|
365
|
+
*
|
|
366
|
+
* Inverse:
|
|
367
|
+
* carriageHeight = worldY − craneCenterY − (baseTrolleyY + baseH/2 + carriageH/2 − bladeH/2) − forkLift
|
|
368
|
+
*/
|
|
369
|
+
solveCarriageHeightForCarrierBaseWorldY(worldY, forkLift = 0) {
|
|
370
|
+
const p = this._liftBaseParams;
|
|
371
|
+
if (!p)
|
|
372
|
+
return 0;
|
|
373
|
+
this.object3d.updateWorldMatrix(true, false);
|
|
374
|
+
const v = new THREE.Vector3();
|
|
375
|
+
this.object3d.matrixWorld.decompose(v, new THREE.Quaternion(), new THREE.Vector3());
|
|
376
|
+
const craneCenterWorldY = v.y;
|
|
377
|
+
return worldY - craneCenterWorldY - (p.baseTrolleyY + p.baseH / 2 + p.carriageH / 2 - p.bladeH / 2) - forkLift;
|
|
378
|
+
}
|
|
379
|
+
/**
|
|
380
|
+
* target 의 *crane-local Z* → fork extension 값 inverse-solve.
|
|
381
|
+
*
|
|
382
|
+
* Forward (_applyForkExtensionMeshes): `_bladeMidZ = sign * absExt`
|
|
383
|
+
* (carrier 가 ext 만큼 fork 따라 진출). Inverse: `ext = |localZ|, sign = sign(localZ)`.
|
|
384
|
+
*
|
|
385
|
+
* forkLength 로 clamp — localZ 가 forkLength 보다 멀면 carrier 가 fork tip 까지만.
|
|
386
|
+
*/
|
|
387
|
+
solveForkExtensionForLocalZ(localZ) {
|
|
388
|
+
const sign = localZ >= 0 ? 1 : -1;
|
|
389
|
+
const state = this.component.state;
|
|
390
|
+
const forkLen = numOr(state.forkLength, numOr(state.height, 100) * 0.6);
|
|
391
|
+
const clamped = Math.max(0, Math.min(forkLen, Math.abs(localZ)));
|
|
392
|
+
return sign * clamped;
|
|
393
|
+
}
|
|
394
|
+
/** Fork active extension mesh 의 scale.z + position.z + visibility update. */
|
|
395
|
+
_applyForkExtensionMeshes(absExt, sign) {
|
|
396
|
+
if (!this._extLeftMesh || !this._extRightMesh || !this._extBaseParams)
|
|
397
|
+
return;
|
|
398
|
+
const { bladeSpacing, carriageZ, stubL } = this._extBaseParams;
|
|
399
|
+
const visible = absExt > 0.5;
|
|
400
|
+
const len = Math.max(0.001, absExt);
|
|
401
|
+
const posZ = sign * (carriageZ / 2 + stubL + absExt / 2);
|
|
402
|
+
this._extLeftMesh.scale.z = len;
|
|
403
|
+
this._extRightMesh.scale.z = len;
|
|
404
|
+
this._extLeftMesh.position.set(-bladeSpacing / 2, this._forkOffsetY, posZ);
|
|
405
|
+
this._extRightMesh.position.set(+bladeSpacing / 2, this._forkOffsetY, posZ);
|
|
406
|
+
this._extLeftMesh.visible = visible;
|
|
407
|
+
this._extRightMesh.visible = visible;
|
|
408
|
+
// _bladeMidZ = carrier 의 Z 위치 = sign * absExt (= fork extension 만큼 직접).
|
|
409
|
+
// ext=0 → 0 (carriage 정중앙 — retract 끝 자세)
|
|
410
|
+
// ext=L → ±L (fork 가 L 만큼 진출한 위치 = carrier 도 그 위치)
|
|
411
|
+
// 단순 linear — solveForkExtensionForLocalZ 의 inverse 도 단순 (ext = |localZ|).
|
|
412
|
+
this._bladeMidZ = sign * absExt;
|
|
413
|
+
// _forkGroup 의 child carrier 의 Z 도 동기 — fork tip 위치 따라 carrier 가
|
|
414
|
+
// 함께 끌려와야 retract 시각 자연.
|
|
415
|
+
if (this._forkGroup) {
|
|
416
|
+
for (const child of this._forkGroup.children) {
|
|
417
|
+
const ctx = child.userData?.context;
|
|
418
|
+
if (ctx && ctx !== this && ctx instanceof RealObject) {
|
|
419
|
+
child.position.z = this._bladeMidZ;
|
|
420
|
+
}
|
|
421
|
+
}
|
|
422
|
+
}
|
|
423
|
+
}
|
|
267
424
|
updateAlpha() { }
|
|
268
425
|
}
|
|
269
426
|
function numOr(v, dflt) {
|
package/dist/crane-3d.js.map
CHANGED
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@@ -1 +1 @@
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1
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-
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* Copyright © HatioLab Inc. All rights reserved.\n *\n * Crane 3D — heavy-duty pallet AS/RS stacker crane (twin-mast).\n *\n * Axis convention (things-scene 3D):\n * +X = aisle 진행 방향 (Crane 좌우 이동, *옆으로 길게* 축)\n * +Y = 수직 (Crane 키, carriage 상하 이동)\n * +Z = aisle 폭 방향 (Rack cell 쪽 / fork 신축 방향)\n *\n * **스케일 룰**:\n * - 모든 가로(X,Z) dimension 과 Y 두께 → 2D footprint (state.width, state.height) 비례\n * - Mast Y 길이만 → state.depth 사용 (수직 키)\n * - Y 두께는 절대 depth (크레인 키) 에 비례 안 함 → 키워도 뭉치 안 두꺼워짐\n * - mm/cm/scene-unit 무관 — 사용자의 footprint 스케일에 자동 맞춤\n *\n * 부품:\n * [Ceiling rail]\n * [Top guide trolley] — 천장 rail 위\n * [Top frame] — 두 mast 상부 연결\n * [Mast L][Mast R] — twin yellow column (X 축으로 떨어져 있음)\n * [Carriage] — 두 mast 사이 가로 frame (carriageHeight 로 상하)\n * └── [Two forks] — carriage 에서 ±Z 신축 (forkExtension)\n * [Base trolley] — 바닥 motor housing (X 길게)\n * └── [Cabinet] — base 한쪽 red 컨트롤박스\n * └── [Status lamp]\n * [Floor rail]\n *\n * Actuators (state):\n * carriageHeight, forkExtension (±), forkLift\n */\n\nimport * as THREE from 'three'\nimport { RealObjectGroup } from '@hatiolab/things-scene'\n\nconst MAST_COLOR = 0xff7a00 // mast — orange\nconst TROLLEY_COLOR = 0x3a4048 // base / top — dark charcoal\nconst CARRIAGE_COLOR = 0xffcc00 // carriage (shuttle) — yellow\nconst CONTROLLER_COLOR = 0xc63333 // cabinet — red\nconst FORK_COLOR = 0xffcc00 // fork — yellow (same as carriage)\nconst RAIL_COLOR = 0x1a1f24 // rail — dark steel\nconst LAMP_OFF = 0x222222\n\nexport class Crane3D extends RealObjectGroup {\n private _forkGroup?: THREE.Group\n private _forkTopY: number = 0\n private _bladeMidZ: number = 0\n\n build() {\n super.build()\n\n this._forkGroup = undefined\n this._forkTopY = 0\n this._bladeMidZ = 0\n\n const { width, height, depth } = this.component.state\n const emissiveColor = (this.component.state.lampEmissive as string) || '#222222'\n const status = this.component.state.status\n const lampOn = status && status !== 'idle'\n\n // Actuators\n const D = numOr(depth, Math.max(width, height) * 4)\n const carriageRaw = numOr((this.component.state as any).carriageHeight, D * 0.4)\n const carriageHeight = Math.max(0, Math.min(carriageRaw, D * 0.85))\n\n const forkLength = numOr((this.component.state as any).forkLength, height * 0.6)\n const forkExtensionRaw = numOr((this.component.state as any).forkExtension, 0)\n const forkExtension = Math.max(-forkLength, Math.min(forkLength, forkExtensionRaw))\n const forkLift = numOr((this.component.state as any).forkLift, 0)\n\n // ── Axis convention (FIXED): ─────────────────────────────────────\n // Rail = X (state.left = 2D X = 3D X). Crane 좌우 이동.\n // Fork = Z (2D Y = 3D Z). Fork 앞뒤 신축.\n // 사용자: \"포크는 앞뒤로, 크레인 본체는 좌우로.\"\n // width = rail-direction 풋프린트 (좁음)\n // height = cross-aisle (fork 방향) 풋프린트 (깊음, fork 가 cell 까지 닿는 거리)\n const S = Math.min(width, height)\n const railH = S * 0.04\n const baseH = S * 0.18\n const topFrameH = S * 0.1\n const topGuideH = S * 0.1\n const carriageH = S * 0.12\n const mastW = width * 0.1 // mast X 단면 (along rail)\n const mastD = height * 0.25 // mast Z 단면 (cross-rail)\n const mastSpacing = width * 0.7 // 두 mast X 간격\n const bladeW = S * 0.1\n const bladeH = S * 0.05\n const bladeL = forkLength\n const bladeSpacing = mastSpacing * 0.45\n const carriageW = mastSpacing - mastW * 0.2\n const carriageZ = height * 0.55\n const cabW = S * 0.4\n const cabH = S * 0.4\n const cabD = S * 0.3\n\n const baseY = -D / 2\n const mastH = Math.max(D - railH * 2 - baseH - topFrameH - topGuideH, S * 0.5)\n\n // ── Materials ─────────────────────────────────────────────────────\n const mastMat = new THREE.MeshStandardMaterial({ color: MAST_COLOR, metalness: 0.3, roughness: 0.5 })\n const trolleyMat = new THREE.MeshStandardMaterial({ color: TROLLEY_COLOR, metalness: 0.6, roughness: 0.5 })\n const carriageMat = new THREE.MeshStandardMaterial({ color: CARRIAGE_COLOR, metalness: 0.85, roughness: 0.35 })\n const cabinetMat = new THREE.MeshStandardMaterial({ color: CONTROLLER_COLOR, metalness: 0.2, roughness: 0.6 })\n const forkMat = new THREE.MeshStandardMaterial({ color: FORK_COLOR, metalness: 0.85, roughness: 0.3 })\n const railMat = new THREE.MeshStandardMaterial({ color: RAIL_COLOR, metalness: 0.9, roughness: 0.3 })\n\n // ── Floor rail ────────────────────────────────────────────────────\n {\n const geo = new THREE.BoxGeometry(width * 1.1, railH, height * 0.35)\n const mesh = new THREE.Mesh(geo, railMat)\n mesh.position.set(0, baseY + railH / 2, 0)\n mesh.receiveShadow = true\n this.object3d.add(mesh)\n }\n\n // ── Base trolley ──────────────────────────────────────────────────\n const baseTrolleyY = baseY + railH + baseH / 2\n {\n const geo = new THREE.BoxGeometry(width * 0.95, baseH, height * 0.7)\n const mesh = new THREE.Mesh(geo, trolleyMat)\n mesh.position.set(0, baseTrolleyY, 0)\n mesh.castShadow = true\n mesh.receiveShadow = true\n this.object3d.add(mesh)\n }\n\n // ── Control cabinet on one side of base ───────────────────────────\n {\n const geo = new THREE.BoxGeometry(cabW, cabH, cabD)\n const cab = new THREE.Mesh(geo, cabinetMat)\n cab.position.set(\n -width * 0.4 + cabW / 2,\n baseTrolleyY + baseH / 2 + cabH / 2,\n -height * 0.25 + cabD / 2\n )\n cab.castShadow = true\n this.object3d.add(cab)\n }\n\n // ── Status lamp ───────────────────────────────────────────────────\n {\n const lampR = S * 0.04\n const lampH = S * 0.1\n const lampMat = new THREE.MeshStandardMaterial({\n color: lampOn ? emissiveColor : LAMP_OFF,\n emissive: lampOn ? emissiveColor : LAMP_OFF,\n emissiveIntensity: lampOn ? 1.5 : 0.2,\n metalness: 0,\n roughness: 0.3\n })\n const geo = new THREE.CylinderGeometry(lampR, lampR * 0.8, lampH, 12)\n const lamp = new THREE.Mesh(geo, lampMat)\n lamp.position.set(width * 0.4, baseTrolleyY + baseH / 2 + lampH / 2, 0)\n this.object3d.add(lamp)\n }\n\n // ── Twin masts ────────────────────────────────────────────────────\n const mastY = baseTrolleyY + baseH / 2 + mastH / 2\n for (const xOff of [-mastSpacing / 2, +mastSpacing / 2]) {\n const geo = new THREE.BoxGeometry(mastW, mastH, mastD)\n const mesh = new THREE.Mesh(geo, mastMat)\n mesh.position.set(xOff, mastY, 0)\n mesh.castShadow = true\n mesh.receiveShadow = true\n this.object3d.add(mesh)\n }\n\n // ── Carriage + Fork 어셈블리 (forkLift 시 함께 이동) ───────────────\n // 시각 단절 방지를 위해 carriage 와 fork 를 *함께* forkLift 만큼 올림.\n // 의미상으로는 carriageHeight 가 mast 위 carriage 위치, forkLift 가 *그 어셈블리의*\n // 추가 미세 Y. 둘 다 적용된 위치를 carriage / fork 둘 다 공유.\n const carriageY = baseTrolleyY + baseH / 2 + carriageHeight + forkLift + carriageH / 2\n {\n const geo = new THREE.BoxGeometry(carriageW, carriageH, carriageZ)\n const mesh = new THREE.Mesh(geo, carriageMat)\n mesh.position.set(0, carriageY, 0)\n mesh.castShadow = true\n mesh.receiveShadow = true\n this.object3d.add(mesh)\n }\n\n // ── Two-prong forks (양옆 stub + active 신축, 2D 와 동일 모델) ─────\n // ext=0: 양 ±Z 면에 작은 stub. carriage 안에 들어있는 인상 (튀어나옴 없음)\n // ext=±forkLen: active 쪽 stub + |ext| 길이로 신장. 반대쪽 stub 유지.\n // 회전 flip 없음 → ext 가 0 을 지날 때 시각 점프 없음.\n const forkY = carriageY // carriage 중심 Y (embed)\n const stubL = Math.min(carriageZ * 0.2, Math.max(bladeL * 0.05, 6))\n const absExt = Math.abs(forkExtension)\n const sign = forkExtension >= 0 ? 1 : -1\n {\n const group = new THREE.Group()\n group.position.set(0, forkY, 0)\n\n // 양옆 stub — 두 prong × 두 측면 = 4 box\n const stubGeo = new THREE.BoxGeometry(bladeW, bladeH, stubL)\n for (const xOff of [-bladeSpacing / 2, +bladeSpacing / 2]) {\n for (const zSide of [-1, +1]) {\n const mesh = new THREE.Mesh(stubGeo, forkMat)\n mesh.position.set(xOff, 0, zSide * (carriageZ / 2 + stubL / 2))\n mesh.castShadow = true\n mesh.receiveShadow = true\n group.add(mesh)\n }\n }\n\n // Active side 신장\n if (absExt > 0.5) {\n const extGeo = new THREE.BoxGeometry(bladeW, bladeH, absExt)\n for (const xOff of [-bladeSpacing / 2, +bladeSpacing / 2]) {\n const mesh = new THREE.Mesh(extGeo, forkMat)\n mesh.position.set(xOff, 0, sign * (carriageZ / 2 + stubL + absExt / 2))\n mesh.castShadow = true\n mesh.receiveShadow = true\n group.add(mesh)\n }\n }\n\n // Pallet — 정지 시 carriage 중심 Z, 신축 시 fork 중간으로 이동.\n const loaded = forkLift > 0 || !!(this.component.state as any).loaded || !!(this.component.state as any).carrying\n if (loaded) {\n const palletMat = new THREE.MeshStandardMaterial({\n color: 0xa08864, metalness: 0.1, roughness: 0.85\n })\n const palletW = bladeSpacing * 1.2\n const palletH = Math.max(bladeH * 2.5, carriageH * 0.5)\n const palletL = Math.max(bladeL * 0.3, carriageZ * 0.6)\n const geo = new THREE.BoxGeometry(palletW, palletH, palletL)\n const pallet = new THREE.Mesh(geo, palletMat)\n const palletZ = absExt < 0.5 ? 0 : sign * (carriageZ / 2 + absExt / 2)\n pallet.position.set(0, carriageH / 2 + palletH / 2, palletZ)\n pallet.castShadow = true\n pallet.receiveShadow = true\n group.add(pallet)\n }\n\n this.object3d.add(group)\n this._forkGroup = group\n this._forkTopY = carriageH / 2\n this._bladeMidZ = absExt < 0.5 ? 0 : sign * (carriageZ / 2 + absExt / 2)\n }\n\n // ── Top frame (connects mast tops) ────────────────────────────────\n const topFrameY = mastY + mastH / 2 + topFrameH / 2\n {\n const geo = new THREE.BoxGeometry(mastSpacing + mastW, topFrameH, height * 0.35)\n const mesh = new THREE.Mesh(geo, trolleyMat)\n mesh.position.set(0, topFrameY, 0)\n mesh.castShadow = true\n this.object3d.add(mesh)\n }\n\n // ── Top guide trolley ─────────────────────────────────────────────\n const topGuideY = topFrameY + topFrameH / 2 + topGuideH / 2\n {\n const geo = new THREE.BoxGeometry(mastSpacing + mastW * 2, topGuideH, height * 0.3)\n const mesh = new THREE.Mesh(geo, trolleyMat)\n mesh.position.set(0, topGuideY, 0)\n mesh.castShadow = true\n this.object3d.add(mesh)\n }\n\n // ── Ceiling rail ──────────────────────────────────────────────────\n {\n const geo = new THREE.BoxGeometry(width * 1.1, railH, height * 0.3)\n const mesh = new THREE.Mesh(geo, railMat)\n mesh.position.set(0, topGuideY + topGuideH / 2 + railH / 2, 0)\n this.object3d.add(mesh)\n }\n }\n\n getCarriageFrame(): THREE.Object3D | undefined {\n return this._forkGroup ?? this.object3d\n }\n\n get platformTopY(): number {\n return this._forkTopY\n }\n\n get bladeMidZ(): number {\n return this._bladeMidZ\n }\n\n updateDimension() {}\n\n onchange(after: Record<string, unknown>, before: Record<string, unknown>) {\n if (\n 'width' in after ||\n 'height' in after ||\n 'depth' in after ||\n 'carriageHeight' in after ||\n 'forkLength' in after ||\n 'forkExtension' in after ||\n 'forkLift' in after ||\n 'status' in after ||\n 'bodyColor' in after ||\n 'lampEmissive' in after\n ) {\n this.update()\n return\n }\n super.onchange(after, before)\n }\n\n updateAlpha() {}\n}\n\nfunction numOr(v: unknown, dflt: number): number {\n return typeof v === 'number' && Number.isFinite(v) ? v : dflt\n}\n"]}
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* Copyright © HatioLab Inc. All rights reserved.\n *\n * Crane 3D — heavy-duty pallet AS/RS stacker crane (twin-mast).\n *\n * Axis convention (things-scene 3D):\n * +X = aisle 진행 방향 (Crane 좌우 이동, *옆으로 길게* 축)\n * +Y = 수직 (Crane 키, carriage 상하 이동)\n * +Z = aisle 폭 방향 (Rack cell 쪽 / fork 신축 방향)\n *\n * **스케일 룰**:\n * - 모든 가로(X,Z) dimension 과 Y 두께 → 2D footprint (state.width, state.height) 비례\n * - Mast Y 길이만 → state.depth 사용 (수직 키)\n * - Y 두께는 절대 depth (크레인 키) 에 비례 안 함 → 키워도 뭉치 안 두꺼워짐\n * - mm/cm/scene-unit 무관 — 사용자의 footprint 스케일에 자동 맞춤\n *\n * 부품:\n * [Ceiling rail]\n * [Top guide trolley] — 천장 rail 위\n * [Top frame] — 두 mast 상부 연결\n * [Mast L][Mast R] — twin yellow column (X 축으로 떨어져 있음)\n * [Carriage] — 두 mast 사이 가로 frame (carriageHeight 로 상하)\n * └── [Two forks] — carriage 에서 ±Z 신축 (forkExtension)\n * [Base trolley] — 바닥 motor housing (X 길게)\n * └── [Cabinet] — base 한쪽 red 컨트롤박스\n * └── [Status lamp]\n * [Floor rail]\n *\n * Actuators (state):\n * carriageHeight, forkExtension (±), forkLift\n */\n\nimport * as THREE from 'three'\nimport { RealObject, RealObjectGroup } from '@hatiolab/things-scene'\n\nconst MAST_COLOR = 0xff7a00 // mast — orange\nconst TROLLEY_COLOR = 0x3a4048 // base / top — dark charcoal\nconst CARRIAGE_COLOR = 0xffcc00 // carriage (shuttle) — yellow\nconst CONTROLLER_COLOR = 0xc63333 // cabinet — red\nconst FORK_COLOR = 0xffcc00 // fork — yellow (same as carriage)\nconst RAIL_COLOR = 0x1a1f24 // rail — dark steel\nconst LAMP_OFF = 0x222222\n\nexport class Crane3D extends RealObjectGroup {\n private _forkGroup?: THREE.Group\n private _carrierBaseY: number = 0\n private _bladeMidZ: number = 0\n /** floor rail 만 제외한 나머지 (trolley + masts + carriage + fork) 의 movable parent. */\n private _trolleyGroup?: THREE.Group\n /** carriage + fork 의 lift parent (carriageHeight + forkLiftRT 변경 시 Y 만 update). */\n private _carriageLiftGroup?: THREE.Group\n /** Fork active extension mesh — scale.z 와 position.z 로 lerp (rebuild 없이). */\n private _extLeftMesh?: THREE.Mesh\n private _extRightMesh?: THREE.Mesh\n private _extBaseParams?: { bladeSpacing: number; carriageZ: number; stubL: number }\n /** Fork mesh 의 group-local Y center (carriage 위 + bladeH/2). _applyForkExtensionMeshes 가 ext mesh Y 결정. */\n private _forkOffsetY: number = 0\n /** liftGroup.position.y 재계산용 base parameters. */\n private _liftBaseParams?: { baseTrolleyY: number; baseH: number; carriageH: number; bladeH: number }\n\n build() {\n super.build()\n\n this._forkGroup = undefined\n this._carrierBaseY = 0\n this._bladeMidZ = 0\n this._trolleyGroup = undefined\n this._carriageLiftGroup = undefined\n this._extLeftMesh = undefined\n this._extRightMesh = undefined\n this._extBaseParams = undefined\n this._liftBaseParams = undefined\n\n const { width, height, depth } = this.component.state\n const emissiveColor = (this.component.state.lampEmissive as string) || '#222222'\n const status = this.component.state.status\n const lampOn = status && status !== 'idle'\n\n // Actuators\n const D = numOr(depth, Math.max(width, height) * 4)\n const carriageRaw = numOr((this.component.state as any).carriageHeight, (this.component as any)._canonicalDefault?.('carriageHeight') ?? D * 0.4)\n const carriageHeight = Math.max(0, Math.min(carriageRaw, D * 0.85))\n\n const forkLength = numOr((this.component.state as any).forkLength, height * 0.6)\n const forkExtensionRaw = numOr((this.component.state as any).forkExtension, 0)\n const forkExtension = Math.max(-forkLength, Math.min(forkLength, forkExtensionRaw))\n // forkLiftRT — 시뮬 runtime current 들림. state.forkLift 는 *configured 진폭*\n // (사용자 설정) 라 안 건드림. 3D carriage Y 는 runtime 값 사용.\n const forkLift = numOr((this.component.state as any).forkLiftRT, 0)\n\n // ── Axis convention (FIXED): ─────────────────────────────────────\n // Rail = X (state.left = 2D X = 3D X). Crane 좌우 이동.\n // Fork = Z (2D Y = 3D Z). Fork 앞뒤 신축.\n // 사용자: \"포크는 앞뒤로, 크레인 본체는 좌우로.\"\n // width = rail-direction 풋프린트 (좁음)\n // height = cross-aisle (fork 방향) 풋프린트 (깊음, fork 가 cell 까지 닿는 거리)\n const S = Math.min(width, height)\n const railH = S * 0.04\n const baseH = S * 0.18\n const topFrameH = S * 0.1\n const topGuideH = S * 0.1\n const carriageH = S * 0.12\n // Carriage assembly 크기 — state.carriageWidth 기반 (rail 길이 = crane.width\n // 와 독립). 미명시 시 rail 의 10%.\n const carriageAssemblyW = numOr((this.component.state as any).carriageWidth, width * 0.1)\n const mastW = carriageAssemblyW * 0.15 // mast X 단면 (along rail)\n const mastD = height * 0.25 // mast Z 단면 (cross-rail)\n const mastSpacing = carriageAssemblyW * 0.85 // 두 mast X 간격\n const bladeW = S * 0.1\n // bladeH — fork 두께. carriage 보다 얇게 (실 fork prong 의 가는 모양).\n // carriage 와 *같은 Y center (0)* 이고 두께만 carriageH * 0.35.\n const bladeH = carriageH * 0.35\n const bladeL = forkLength\n const bladeSpacing = mastSpacing * 0.45\n const carriageW = mastSpacing - mastW * 0.2\n const carriageZ = height * 0.55\n // Cabinet — 존재감만. 작게.\n const cabW = S * 0.18\n const cabH = S * 0.18\n const cabD = S * 0.15\n\n const baseY = -D / 2\n const mastH = Math.max(D - railH * 2 - baseH - topFrameH - topGuideH, S * 0.5)\n\n // ── Materials ─────────────────────────────────────────────────────\n const mastMat = new THREE.MeshStandardMaterial({ color: MAST_COLOR, metalness: 0.3, roughness: 0.5 })\n const trolleyMat = new THREE.MeshStandardMaterial({ color: TROLLEY_COLOR, metalness: 0.6, roughness: 0.5 })\n const carriageMat = new THREE.MeshStandardMaterial({ color: CARRIAGE_COLOR, metalness: 0.85, roughness: 0.35 })\n const cabinetMat = new THREE.MeshStandardMaterial({ color: CONTROLLER_COLOR, metalness: 0.2, roughness: 0.6 })\n const forkMat = new THREE.MeshStandardMaterial({ color: FORK_COLOR, metalness: 0.85, roughness: 0.3 })\n const railMat = new THREE.MeshStandardMaterial({ color: RAIL_COLOR, metalness: 0.9, roughness: 0.3 })\n\n // ── Floor rail (고정 — crane 본체 안 움직임). 폭 = crane.width (overhang 제거).\n {\n const railThin = railH * 0.5\n const geo = new THREE.BoxGeometry(width, railThin, height * 0.15)\n const mesh = new THREE.Mesh(geo, railMat)\n mesh.position.set(0, baseY + railThin / 2, 0)\n mesh.receiveShadow = true\n this.object3d.add(mesh)\n }\n\n // ── Trolley group — carriage assembly (rail 위 X 만 이동) ─────────\n // 모든 movable 부품 (base trolley, masts, carriage, fork, cabinet, lamp)\n // 의 parent. carriagePosition 변경 시 group 의 local X 만 변경.\n const trolleyGroup = new THREE.Group()\n this._trolleyGroup = trolleyGroup\n this.object3d.add(trolleyGroup)\n // 초기 carriagePosition 적용 — rail-local X (0 ~ width) → object3d-local X (-W/2 ~ +W/2)\n const carriagePos = numOr((this.component.state as any).carriagePosition, (this.component as any)._canonicalDefault?.('carriagePosition') ?? width / 2)\n trolleyGroup.position.x = carriagePos - width / 2\n\n // ── Base trolley ──────────────────────────────────────────────────\n // Cabinet 이 mast 바깥쪽에 자연스럽게 놓이도록 *trolley 폭을 mast + cabinet\n // padding 까지 확장*. carriage assembly width 보다 양 옆으로 (cabW + gap) × 2.\n const trolleyPad = cabW + S * 0.04\n const baseTrolleyW = carriageAssemblyW + trolleyPad * 2\n const baseTrolleyY = baseY + railH + baseH / 2\n {\n const geo = new THREE.BoxGeometry(baseTrolleyW, baseH, height * 0.7)\n const mesh = new THREE.Mesh(geo, trolleyMat)\n mesh.position.set(0, baseTrolleyY, 0)\n mesh.castShadow = true\n mesh.receiveShadow = true\n trolleyGroup.add(mesh)\n }\n\n // ── Control cabinet — mast 바깥쪽 (trolley 의 *확장 padding 영역* 위) ─────\n {\n const geo = new THREE.BoxGeometry(cabW, cabH, cabD)\n const cab = new THREE.Mesh(geo, cabinetMat)\n cab.position.set(\n -(carriageAssemblyW / 2 + cabW / 2 + S * 0.02), // mast 왼쪽 바깥\n baseTrolleyY + baseH / 2 + cabH / 2,\n -height * 0.25 + cabD / 2\n )\n cab.castShadow = true\n trolleyGroup.add(cab)\n }\n\n // ── Status lamp ───────────────────────────────────────────────────\n {\n const lampR = S * 0.04\n const lampH = S * 0.1\n const lampMat = new THREE.MeshStandardMaterial({\n color: lampOn ? emissiveColor : LAMP_OFF,\n emissive: lampOn ? emissiveColor : LAMP_OFF,\n emissiveIntensity: lampOn ? 1.5 : 0.2,\n metalness: 0,\n roughness: 0.3\n })\n const geo = new THREE.CylinderGeometry(lampR, lampR * 0.8, lampH, 12)\n const lamp = new THREE.Mesh(geo, lampMat)\n lamp.position.set(carriageAssemblyW / 2 + lampR * 1.5 + S * 0.02, baseTrolleyY + baseH / 2 + lampH / 2, 0)\n trolleyGroup.add(lamp)\n }\n\n // ── Twin masts ────────────────────────────────────────────────────\n const mastY = baseTrolleyY + baseH / 2 + mastH / 2\n for (const xOff of [-mastSpacing / 2, +mastSpacing / 2]) {\n const geo = new THREE.BoxGeometry(mastW, mastH, mastD)\n const mesh = new THREE.Mesh(geo, mastMat)\n mesh.position.set(xOff, mastY, 0)\n mesh.castShadow = true\n mesh.receiveShadow = true\n trolleyGroup.add(mesh)\n }\n\n // ── Carriage + Fork lift group (carriageHeight + forkLiftRT 따라 Y 이동) ─\n // _carriageLiftGroup 안에 carriage + forkGroup. forkLiftRT / carriageHeight\n // 변경 시 *그룹 Y 만 update* (mesh rebuild X). _forkGroup 의 child carrier 가\n // *dispose 없이 그대로* 함께 따라 움직임.\n const stubL = Math.min(carriageZ * 0.2, Math.max(bladeL * 0.05, 6))\n const liftGroup = new THREE.Group()\n this._carriageLiftGroup = liftGroup\n this._liftBaseParams = { baseTrolleyY, baseH, carriageH, bladeH }\n liftGroup.position.set(0, this._computeLiftGroupY(carriageHeight, forkLift), 0)\n trolleyGroup.add(liftGroup)\n\n // Carriage — liftGroup local center\n {\n const geo = new THREE.BoxGeometry(carriageW, carriageH, carriageZ)\n const mesh = new THREE.Mesh(geo, carriageMat)\n mesh.position.set(0, 0, 0)\n mesh.castShadow = true\n mesh.receiveShadow = true\n liftGroup.add(mesh)\n }\n\n // ── Two-prong forks ───────────────────────────────────────────────\n // stub (4 box, fixed) + active extension (2 box, scale.z 로 lerp).\n // active mesh 는 *unit-length* 로 생성. _applyForkExtension 이 scale.z 와\n // position.z 로 길이/방향 update — rebuild 없이 매 frame 부드러운 변형.\n const absExt = Math.abs(forkExtension)\n const sign = forkExtension >= 0 ? 1 : -1\n {\n const group = new THREE.Group()\n // _forkGroup 은 liftGroup-local center (0,0,0) — frame 일치 단순화.\n // attach localPosition (carrier 자식) 도 *group-local = liftGroup-local* 동일 frame.\n // Fork mesh 자체가 group-local 안에서 carriage *위* 로 (mesh.position.y).\n group.position.set(0, 0, 0)\n\n // Fork mesh 가 carriage 와 *수평 (같은 Y 평면)* — carriage 안에 embed.\n // fork mesh group-local Y center = 0 (carriage center 와 같음).\n // fork blade *bottom* 면 group-local Y = -bladeH/2.\n // fork blade *top* 면 group-local Y = +bladeH/2.\n const forkOffsetY = 0\n\n // 양옆 stub — 두 prong × 두 측면 = 4 box\n const stubGeo = new THREE.BoxGeometry(bladeW, bladeH, stubL)\n for (const xOff of [-bladeSpacing / 2, +bladeSpacing / 2]) {\n for (const zSide of [-1, +1]) {\n const mesh = new THREE.Mesh(stubGeo, forkMat)\n mesh.position.set(xOff, forkOffsetY, zSide * (carriageZ / 2 + stubL / 2))\n mesh.castShadow = true\n mesh.receiveShadow = true\n group.add(mesh)\n }\n }\n\n // Active extension — unit length, scale.z + position.z 로 변형\n const extGeo = new THREE.BoxGeometry(bladeW, bladeH, 1)\n const extLeft = new THREE.Mesh(extGeo, forkMat)\n const extRight = new THREE.Mesh(extGeo, forkMat)\n this._forkOffsetY = forkOffsetY\n extLeft.castShadow = true\n extLeft.receiveShadow = true\n extRight.castShadow = true\n extRight.receiveShadow = true\n group.add(extLeft)\n group.add(extRight)\n this._extLeftMesh = extLeft\n this._extRightMesh = extRight\n this._extBaseParams = { bladeSpacing, carriageZ, stubL }\n this._applyForkExtensionMeshes(absExt, sign)\n\n // carrier 의 초기 Z = sign * absExt (= _applyForkExtensionMeshes 의 공식 동일).\n const carrierZ = sign * absExt\n\n liftGroup.add(group)\n this._forkGroup = group\n // Carrier 외부 bottom 정렬점 (liftGroup-local Y) = fork blade *bottom* =\n // -bladeH/2 (fork mesh group-local center = 0, 두께 bladeH).\n // 사용자 모델: \"fork 의 아랫면 ≈ carrier 의 아랫면\" — fork blade 가 carrier\n // 의 bottom 부분 안으로 *찔러 들어감* (겹친 자세).\n this._carrierBaseY = -bladeH / 2\n this._bladeMidZ = carrierZ\n }\n\n // ── Top frame (connects mast tops) — trolley 함께 이동 ─────────────\n const topFrameY = mastY + mastH / 2 + topFrameH / 2\n {\n const geo = new THREE.BoxGeometry(mastSpacing + mastW, topFrameH, height * 0.35)\n const mesh = new THREE.Mesh(geo, trolleyMat)\n mesh.position.set(0, topFrameY, 0)\n mesh.castShadow = true\n trolleyGroup.add(mesh)\n }\n\n // ── Top guide trolley — trolley 함께 이동 (ceiling rail 위 미끄러짐) ─\n const topGuideY = topFrameY + topFrameH / 2 + topGuideH / 2\n {\n const geo = new THREE.BoxGeometry(mastSpacing + mastW * 2, topGuideH, height * 0.3)\n const mesh = new THREE.Mesh(geo, trolleyMat)\n mesh.position.set(0, topGuideY, 0)\n mesh.castShadow = true\n trolleyGroup.add(mesh)\n }\n\n // Ceiling rail 생략 — 상단은 top guide trolley 만으로 충분. 사용자 의도.\n\n }\n\n getCarriageFrame(): THREE.Object3D | undefined {\n // Fallback chain — carrier 가 *carriage transform (X 이동, Y lift)* 따라오도록.\n // _forkGroup 미존재 시 _carriageLiftGroup (X+Y 따라옴) → _trolleyGroup (X 만) →\n // root (no follow). 절대 root 로 떨어지지 않도록 lift/trolley 우선.\n return this._forkGroup ?? this._carriageLiftGroup ?? this._trolleyGroup ?? this.object3d\n }\n\n /**\n * Fork blade *bottom* 의 liftGroup-local Y. *carrier 외부 bottom 정렬점*.\n *\n * 모델: carrier 의 외부 bottom 과 fork blade 의 bottom 이 *거의 일치*. fork 가\n * carrier 의 bottom 부분을 *찔러 들어가* carrier 와 *겹친 자세* (pallet pocket\n * 안 fork 진입). attachPointFor 가 `carrierBaseY + carrier.depth/2` 로 carrier\n * center 를 정렬 → carrier bottom = fork blade bottom.\n */\n get carrierBaseY(): number {\n return this._carrierBaseY\n }\n\n get bladeMidZ(): number {\n return this._bladeMidZ\n }\n\n updateDimension() {}\n\n onchange(after: Record<string, unknown>, before: Record<string, unknown>) {\n // carriagePosition — trolleyGroup.position.x (mesh-level update).\n if ('carriagePosition' in after && this._trolleyGroup) {\n const W = numOr(this.component.state.width, 100)\n const pos = numOr(after.carriagePosition, W / 2)\n this._trolleyGroup.position.x = pos - W / 2\n }\n\n // Mesh-level updates — fork extension / lift / carriage height. *rebuild 없이*\n // mesh 의 scale / position 만 변경. _forkGroup 의 child carrier 가 dispose\n // 없이 그대로 따라 움직임 (fork 작업 시 시각 자연스러움).\n //\n // status / bodyColor / lampEmissive 는 *cosmetic* — full rebuild 회피. 별도\n // 처리 없음 시 status 변경 시 carrier dispose → 사라짐 결함의 원인. 향후\n // material color 만 update 하는 path 추가 가능.\n const needsFullRebuild =\n 'width' in after ||\n 'height' in after ||\n 'depth' in after ||\n 'forkLength' in after ||\n 'carriageWidth' in after\n\n if (!needsFullRebuild) {\n let meshUpdated = false\n if (('carriageHeight' in after || 'forkLiftRT' in after) && this._carriageLiftGroup) {\n const state = this.component.state as any\n const D = numOr(state.depth, Math.max(numOr(state.width, 100), numOr(state.height, 100)) * 4)\n const carriageRaw = numOr(state.carriageHeight, D * 0.4)\n const carriageHeight = Math.max(0, Math.min(carriageRaw, D * 0.85))\n const forkLift = numOr(state.forkLiftRT, 0)\n this._carriageLiftGroup.position.y = this._computeLiftGroupY(carriageHeight, forkLift)\n meshUpdated = true\n }\n if ('forkExtension' in after && this._extLeftMesh && this._extRightMesh) {\n const state = this.component.state as any\n const forkLength = numOr(state.forkLength, numOr(state.height, 100) * 0.6)\n const forkExtensionRaw = numOr(state.forkExtension, 0)\n const forkExtension = Math.max(-forkLength, Math.min(forkLength, forkExtensionRaw))\n const absExt = Math.abs(forkExtension)\n const sign = forkExtension >= 0 ? 1 : -1\n this._applyForkExtensionMeshes(absExt, sign)\n meshUpdated = true\n }\n if (meshUpdated) return\n }\n\n if (needsFullRebuild) {\n this.update()\n return\n }\n super.onchange(after, before)\n }\n\n /** carriageHeight + forkLiftRT 를 liftGroup.position.y 로 변환. */\n private _computeLiftGroupY(carriageHeight: number, forkLift: number): number {\n const p = this._liftBaseParams\n if (!p) return 0\n return p.baseTrolleyY + p.baseH / 2 + carriageHeight + forkLift + p.carriageH / 2\n }\n\n /**\n * Carrier 외부 bottom 의 world Y → carriageHeight state 값 inverse-solve.\n *\n * Forward 공식 (build):\n * liftGroup.y crane-local = baseTrolleyY + baseH/2 + carriageHeight + forkLift + carriageH/2\n * carrier 외부 bottom crane-local = liftGroup.y + carrierBaseY (= -bladeH/2)\n * = baseTrolleyY + baseH/2 + carriageH/2 - bladeH/2 + carriageHeight + forkLift\n *\n * Inverse:\n * carriageHeight = worldY − craneCenterY − (baseTrolleyY + baseH/2 + carriageH/2 − bladeH/2) − forkLift\n */\n solveCarriageHeightForCarrierBaseWorldY(worldY: number, forkLift: number = 0): number {\n const p = this._liftBaseParams\n if (!p) return 0\n this.object3d.updateWorldMatrix(true, false)\n const v = new THREE.Vector3()\n this.object3d.matrixWorld.decompose(v, new THREE.Quaternion(), new THREE.Vector3())\n const craneCenterWorldY = v.y\n return worldY - craneCenterWorldY - (p.baseTrolleyY + p.baseH / 2 + p.carriageH / 2 - p.bladeH / 2) - forkLift\n }\n\n /**\n * target 의 *crane-local Z* → fork extension 값 inverse-solve.\n *\n * Forward (_applyForkExtensionMeshes): `_bladeMidZ = sign * absExt`\n * (carrier 가 ext 만큼 fork 따라 진출). Inverse: `ext = |localZ|, sign = sign(localZ)`.\n *\n * forkLength 로 clamp — localZ 가 forkLength 보다 멀면 carrier 가 fork tip 까지만.\n */\n solveForkExtensionForLocalZ(localZ: number): number {\n const sign = localZ >= 0 ? 1 : -1\n const state = this.component.state as any\n const forkLen = numOr(state.forkLength, numOr(state.height, 100) * 0.6)\n const clamped = Math.max(0, Math.min(forkLen, Math.abs(localZ)))\n return sign * clamped\n }\n\n /** Fork active extension mesh 의 scale.z + position.z + visibility update. */\n private _applyForkExtensionMeshes(absExt: number, sign: number) {\n if (!this._extLeftMesh || !this._extRightMesh || !this._extBaseParams) return\n const { bladeSpacing, carriageZ, stubL } = this._extBaseParams\n const visible = absExt > 0.5\n const len = Math.max(0.001, absExt)\n const posZ = sign * (carriageZ / 2 + stubL + absExt / 2)\n this._extLeftMesh.scale.z = len\n this._extRightMesh.scale.z = len\n this._extLeftMesh.position.set(-bladeSpacing / 2, this._forkOffsetY, posZ)\n this._extRightMesh.position.set(+bladeSpacing / 2, this._forkOffsetY, posZ)\n this._extLeftMesh.visible = visible\n this._extRightMesh.visible = visible\n\n // _bladeMidZ = carrier 의 Z 위치 = sign * absExt (= fork extension 만큼 직접).\n // ext=0 → 0 (carriage 정중앙 — retract 끝 자세)\n // ext=L → ±L (fork 가 L 만큼 진출한 위치 = carrier 도 그 위치)\n // 단순 linear — solveForkExtensionForLocalZ 의 inverse 도 단순 (ext = |localZ|).\n this._bladeMidZ = sign * absExt\n\n // _forkGroup 의 child carrier 의 Z 도 동기 — fork tip 위치 따라 carrier 가\n // 함께 끌려와야 retract 시각 자연.\n if (this._forkGroup) {\n for (const child of this._forkGroup.children) {\n const ctx = (child as any).userData?.context\n if (ctx && ctx !== this && ctx instanceof RealObject) {\n child.position.z = this._bladeMidZ\n }\n }\n }\n\n }\n\n updateAlpha() {}\n}\n\nfunction numOr(v: unknown, dflt: number): number {\n return typeof v === 'number' && Number.isFinite(v) ? v : dflt\n}\n"]}
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