@operato/scene-storage 10.0.0-beta.38 → 10.0.0-beta.41
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +25 -0
- package/dist/box.js +18 -0
- package/dist/box.js.map +1 -1
- package/dist/crane-3d.d.ts +47 -2
- package/dist/crane-3d.js +246 -89
- package/dist/crane-3d.js.map +1 -1
- package/dist/crane.d.ts +96 -12
- package/dist/crane.js +395 -100
- package/dist/crane.js.map +1 -1
- package/dist/pallet.d.ts +15 -0
- package/dist/pallet.js +38 -2
- package/dist/pallet.js.map +1 -1
- package/dist/parcel-3d.js +22 -18
- package/dist/parcel-3d.js.map +1 -1
- package/dist/parcel.d.ts +4 -3
- package/dist/parcel.js +24 -5
- package/dist/parcel.js.map +1 -1
- package/dist/storage-cell.d.ts +5 -2
- package/dist/storage-cell.js +21 -3
- package/dist/storage-cell.js.map +1 -1
- package/dist/storage-rack-3d.js +42 -7
- package/dist/storage-rack-3d.js.map +1 -1
- package/dist/storage-rack.d.ts +26 -2
- package/dist/storage-rack.js +92 -10
- package/dist/storage-rack.js.map +1 -1
- package/package.json +3 -3
- package/src/box.ts +18 -0
- package/src/crane-3d.ts +258 -93
- package/src/crane.ts +445 -110
- package/src/pallet.ts +50 -1
- package/src/parcel-3d.ts +23 -18
- package/src/parcel.ts +24 -5
- package/src/storage-cell.ts +23 -3
- package/src/storage-rack-3d.ts +47 -8
- package/src/storage-rack.ts +110 -10
- package/test/test-cell-position.ts +105 -0
- package/test/test-crane-geometry.ts +167 -0
- package/test/test-phase-h-carrier-pickable.ts +4 -3
- package/translations/en.json +5 -1
- package/translations/ja.json +5 -1
- package/translations/ko.json +5 -1
- package/translations/ms.json +5 -1
- package/translations/zh.json +5 -1
- package/tsconfig.tsbuildinfo +1 -1
package/dist/parcel.js
CHANGED
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@@ -59,9 +59,10 @@ let Parcel = class Parcel extends Carriable(Placeable(RectPath(Shape))) {
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return new Parcel3D(this);
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}
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/**
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-
* Phase H — pickup contract. Parcel
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-
*
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-
*
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* Phase H — pickup contract. Parcel 의 pickup 방식:
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* - gripper (vacuum / suction): 위에서 흡착 — RobotArm
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* - agv-deck: AGV/Forklift 의 deck 위에 위에서 얹기 — 같은 top approach 지만
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* deck 자체가 운반체라 tolerance 더 완화
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*/
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pickupFrames() {
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const wp = getWorldPose(this);
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@@ -74,11 +75,29 @@ let Parcel = class Parcel extends Carriable(Placeable(RectPath(Shape))) {
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topApproachFrame({
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carrierWorld: me,
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topY: parcelDepth,
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-
approachDistance: 80,
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approachDistance: 80,
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toolType: 'gripper',
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tolerance: { positionMm: 10, angleDeg: 2 },
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tolerance: { positionMm: 10, angleDeg: 2 },
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priority: 0,
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id: 'top-suction'
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}),
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topApproachFrame({
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carrierWorld: me,
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topY: parcelDepth,
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approachDistance: 60,
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toolType: 'agv-deck',
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tolerance: { positionMm: 20, angleDeg: 5 },
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priority: 1,
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id: 'top-deck'
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}),
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topApproachFrame({
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carrierWorld: me,
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topY: parcelDepth,
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approachDistance: 100, // crane fork 가 cell 진입 hover
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toolType: 'forklift-fork',
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tolerance: { positionMm: 30, angleDeg: 5 }, // fork 적재 tolerance
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priority: 2, // gripper/deck 다음
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id: 'top-fork'
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})
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];
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}
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package/dist/parcel.js.map
CHANGED
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@@ -1 +1 @@
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1
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-
{"version":3,"file":"parcel.js","sourceRoot":"","sources":["../src/parcel.ts"],"names":[],"mappings":";AAAA;;GAEG;AACH,OAAO,EAGL,QAAQ,EACR,KAAK,EACL,gBAAgB,EAChB,YAAY,EACZ,cAAc,EACf,MAAM,wBAAwB,CAAA;AAE/B,OAAO,EACL,SAAS,EACT,SAAS,EAGV,MAAM,qBAAqB,CAAA;AAE5B,OAAO,EAAE,QAAQ,EAAE,MAAM,gBAAgB,CAAA;AAWzC,MAAM,MAAM,GAAoB;IAC9B,OAAO,EAAE,KAAK;IACd,SAAS,EAAE,IAAI;IACf,SAAS,EAAE,IAAI;IACf,UAAU,EAAE;QACV;YACE,IAAI,EAAE,QAAQ;YACd,KAAK,EAAE,aAAa;YACpB,IAAI,EAAE,YAAY;SACnB;KACF;IACD,IAAI,EAAE,wBAAwB;CAC/B,CAAA;AAED,yEAAyE;AACzE,uEAAuE;AACvE,oDAAoD;AACpD;;;;;;;;;;;;;;GAcG;AAEY,IAAM,MAAM,GAAZ,MAAM,MAAO,SAAQ,SAAS,CAAC,SAAS,CAAC,QAAQ,CAAC,KAAK,CAAC,CAAC,CAAC;IAGvE,MAAM,CAAC,SAAS,GAAuB,WAAW,CAAA;IAClD,MAAM,CAAC,KAAK,GAAc,QAAQ,CAAA;IAClC,MAAM,CAAC,YAAY,GAAG,GAAG,CAAA;IAEzB,IAAI,MAAM;QACR,OAAO,MAAM,CAAA;IACf,CAAC;IAED,IAAI,OAAO;QACT,OAAO,EAAE,CAAA;IACX,CAAC;IAED,gDAAgD;IAChD,MAAM,CAAC,GAA6B;QAClC,MAAM,EAAE,KAAK,EAAE,MAAM,EAAE,IAAI,EAAE,GAAG,EAAE,GAAG,IAAI,CAAC,KAAK,CAAA;QAC/C,GAAG,CAAC,SAAS,EAAE,CAAA;QACf,GAAG,CAAC,IAAI,CAAC,IAAI,EAAE,GAAG,EAAE,KAAK,EAAE,MAAM,CAAC,CAAA;IACpC,CAAC;IAED,IAAI,SAAS;QACX,OAAO,SAAS,CAAA;IAClB,CAAC;IAED,eAAe;QACb,OAAO,IAAI,QAAQ,CAAC,IAAI,CAAC,CAAA;IAC3B,CAAC;IAED
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{"version":3,"file":"parcel.js","sourceRoot":"","sources":["../src/parcel.ts"],"names":[],"mappings":";AAAA;;GAEG;AACH,OAAO,EAGL,QAAQ,EACR,KAAK,EACL,gBAAgB,EAChB,YAAY,EACZ,cAAc,EACf,MAAM,wBAAwB,CAAA;AAE/B,OAAO,EACL,SAAS,EACT,SAAS,EAGV,MAAM,qBAAqB,CAAA;AAE5B,OAAO,EAAE,QAAQ,EAAE,MAAM,gBAAgB,CAAA;AAWzC,MAAM,MAAM,GAAoB;IAC9B,OAAO,EAAE,KAAK;IACd,SAAS,EAAE,IAAI;IACf,SAAS,EAAE,IAAI;IACf,UAAU,EAAE;QACV;YACE,IAAI,EAAE,QAAQ;YACd,KAAK,EAAE,aAAa;YACpB,IAAI,EAAE,YAAY;SACnB;KACF;IACD,IAAI,EAAE,wBAAwB;CAC/B,CAAA;AAED,yEAAyE;AACzE,uEAAuE;AACvE,oDAAoD;AACpD;;;;;;;;;;;;;;GAcG;AAEY,IAAM,MAAM,GAAZ,MAAM,MAAO,SAAQ,SAAS,CAAC,SAAS,CAAC,QAAQ,CAAC,KAAK,CAAC,CAAC,CAAC;IAGvE,MAAM,CAAC,SAAS,GAAuB,WAAW,CAAA;IAClD,MAAM,CAAC,KAAK,GAAc,QAAQ,CAAA;IAClC,MAAM,CAAC,YAAY,GAAG,GAAG,CAAA;IAEzB,IAAI,MAAM;QACR,OAAO,MAAM,CAAA;IACf,CAAC;IAED,IAAI,OAAO;QACT,OAAO,EAAE,CAAA;IACX,CAAC;IAED,gDAAgD;IAChD,MAAM,CAAC,GAA6B;QAClC,MAAM,EAAE,KAAK,EAAE,MAAM,EAAE,IAAI,EAAE,GAAG,EAAE,GAAG,IAAI,CAAC,KAAK,CAAA;QAC/C,GAAG,CAAC,SAAS,EAAE,CAAA;QACf,GAAG,CAAC,IAAI,CAAC,IAAI,EAAE,GAAG,EAAE,KAAK,EAAE,MAAM,CAAC,CAAA;IACpC,CAAC;IAED,IAAI,SAAS;QACX,OAAO,SAAS,CAAA;IAClB,CAAC;IAED,eAAe;QACb,OAAO,IAAI,QAAQ,CAAC,IAAI,CAAC,CAAA;IAC3B,CAAC;IAED;;;;;OAKG;IACH,YAAY;QACV,MAAM,EAAE,GAAG,YAAY,CAAC,IAAI,CAAC,CAAA;QAC7B,MAAM,EAAE,GAAmB;YACzB,QAAQ,EAAE,EAAE,CAAC,EAAE,EAAE,CAAC,QAAQ,CAAC,CAAC,EAAE,CAAC,EAAE,EAAE,CAAC,QAAQ,CAAC,CAAC,EAAE,CAAC,EAAE,EAAE,CAAC,QAAQ,CAAC,CAAC,EAAE;YAClE,QAAQ,EAAE,EAAE,CAAC,EAAE,EAAE,CAAC,QAAQ,CAAC,CAAC,EAAE,CAAC,EAAE,EAAE,CAAC,QAAQ,CAAC,CAAC,EAAE,CAAC,EAAE,EAAE,CAAC,QAAQ,CAAC,CAAC,EAAE,CAAC,EAAE,EAAE,CAAC,QAAQ,CAAC,CAAC,EAAE;SACrF,CAAA;QACD,MAAM,WAAW,GAAI,IAAI,CAAC,WAAmB,CAAC,YAAY,IAAI,GAAG,CAAA;QAEjE,OAAO;YACL,gBAAgB,CAAC;gBACf,YAAY,EAAE,EAAE;gBAChB,IAAI,EAAE,WAAW;gBACjB,gBAAgB,EAAE,EAAE;gBACpB,QAAQ,EAAE,SAAS;gBACnB,SAAS,EAAE,EAAE,UAAU,EAAE,EAAE,EAAE,QAAQ,EAAE,CAAC,EAAE;gBAC1C,QAAQ,EAAE,CAAC;gBACX,EAAE,EAAE,aAAa;aAClB,CAAC;YACF,gBAAgB,CAAC;gBACf,YAAY,EAAE,EAAE;gBAChB,IAAI,EAAE,WAAW;gBACjB,gBAAgB,EAAE,EAAE;gBACpB,QAAQ,EAAE,UAAU;gBACpB,SAAS,EAAE,EAAE,UAAU,EAAE,EAAE,EAAE,QAAQ,EAAE,CAAC,EAAE;gBAC1C,QAAQ,EAAE,CAAC;gBACX,EAAE,EAAE,UAAU;aACf,CAAC;YACF,gBAAgB,CAAC;gBACf,YAAY,EAAE,EAAE;gBAChB,IAAI,EAAE,WAAW;gBACjB,gBAAgB,EAAE,GAAG,EAAY,6BAA6B;gBAC9D,QAAQ,EAAE,eAAe;gBACzB,SAAS,EAAE,EAAE,UAAU,EAAE,EAAE,EAAE,QAAQ,EAAE,CAAC,EAAE,EAAG,oBAAoB;gBACjE,QAAQ,EAAE,CAAC,EAAsB,kBAAkB;gBACnD,EAAE,EAAE,UAAU;aACf,CAAC;SACH,CAAA;IACH,CAAC;;AAzEkB,MAAM;IAD1B,cAAc,CAAC,QAAQ,CAAC;GACJ,MAAM,CA0E1B;eA1EoB,MAAM","sourcesContent":["/*\n * Copyright © HatioLab Inc. All rights reserved.\n */\nimport {\n ComponentNature,\n RealObject,\n RectPath,\n Shape,\n topApproachFrame,\n getWorldPose,\n sceneComponent\n} from '@hatiolab/things-scene'\nimport type { State, Material3D, PickupFrame, PoseSerialized } from '@hatiolab/things-scene'\nimport {\n Carriable,\n Placeable,\n type Alignment,\n type PlacementArchetype\n} from '@operato/scene-base'\n\nimport { Parcel3D } from './parcel-3d.js'\n\n/** Parcel 컴포넌트 state */\nexport interface ParcelState extends State {\n // ── 정체 ──\n trackingId?: string\n\n // ── 3D 재질 ──\n material3d?: Material3D\n}\n\nconst NATURE: ComponentNature = {\n mutable: false,\n resizable: true,\n rotatable: true,\n properties: [\n {\n type: 'string',\n label: 'tracking-id',\n name: 'trackingId'\n }\n ],\n help: 'scene/component/parcel'\n}\n\n// Carriable: parcel can be a child of any CarrierHolder (Spot, robot-arm\n// gripper, AGV deck, …). Mixin wraps add() so the parcel's 3D object3d\n// is reattached to the holder's chosen mount frame.\n/**\n * Parcel — a cardboard package, the typical e-commerce / parcel-sortation unit.\n *\n * Distinct from `Box` because parcels have:\n * - cardboard appearance (tan/brown corrugate, not wood / plastic)\n * - tape line down the center (the visual signature that says \"package\")\n * - typically a label on top (where shipping info goes)\n * - flatter / more elongated proportions in real-world parcel networks\n *\n * No `material` prop — parcels are always cardboard. If a future shipping\n * domain needs metal cases or polybags, those become separate components.\n *\n * No Legendable for v1 — parcel color is fixed cardboard. Future damaged /\n * inspected indicators would add a status legend then.\n */\n@sceneComponent('parcel')\nexport default class Parcel extends Carriable(Placeable(RectPath(Shape))) {\n declare state: ParcelState\n\n static placement: PlacementArchetype = 'operation'\n static align: Alignment = 'bottom'\n static defaultDepth = 150\n\n get nature() {\n return NATURE\n }\n\n get anchors() {\n return []\n }\n\n /** 2D — top-down rectangle in cardboard tan. */\n render(ctx: CanvasRenderingContext2D) {\n const { width, height, left, top } = this.state\n ctx.beginPath()\n ctx.rect(left, top, width, height)\n }\n\n get fillStyle() {\n return '#c8a878'\n }\n\n buildRealObject(): RealObject | undefined {\n return new Parcel3D(this)\n }\n\n /**\n * Phase H — pickup contract. Parcel 의 pickup 방식:\n * - gripper (vacuum / suction): 위에서 흡착 — RobotArm\n * - agv-deck: AGV/Forklift 의 deck 위에 위에서 얹기 — 같은 top approach 지만\n * deck 자체가 운반체라 tolerance 더 완화\n */\n pickupFrames(): PickupFrame[] {\n const wp = getWorldPose(this)\n const me: PoseSerialized = {\n position: { x: wp.position.x, y: wp.position.y, z: wp.position.z },\n rotation: { x: wp.rotation.x, y: wp.rotation.y, z: wp.rotation.z, w: wp.rotation.w }\n }\n const parcelDepth = (this.constructor as any).defaultDepth ?? 150\n\n return [\n topApproachFrame({\n carrierWorld: me,\n topY: parcelDepth,\n approachDistance: 80,\n toolType: 'gripper',\n tolerance: { positionMm: 10, angleDeg: 2 },\n priority: 0,\n id: 'top-suction'\n }),\n topApproachFrame({\n carrierWorld: me,\n topY: parcelDepth,\n approachDistance: 60,\n toolType: 'agv-deck',\n tolerance: { positionMm: 20, angleDeg: 5 },\n priority: 1,\n id: 'top-deck'\n }),\n topApproachFrame({\n carrierWorld: me,\n topY: parcelDepth,\n approachDistance: 100, // crane fork 가 cell 진입 hover\n toolType: 'forklift-fork',\n tolerance: { positionMm: 30, angleDeg: 5 }, // fork 적재 tolerance\n priority: 2, // gripper/deck 다음\n id: 'top-fork'\n })\n ]\n }\n}\n"]}
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package/dist/storage-cell.d.ts
CHANGED
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@@ -59,8 +59,11 @@ export default class RackCell extends RackCell_base {
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retrieve(carrier: any, target: any, options?: any): Promise<void>;
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/**
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* Return the 3D attach frame for carriers placed in this cell.
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*
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*
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*
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* Center-origin convention: cell 의 *local origin* 은 cell 의 center
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* (= levelHeight/2 above the shelf beam). carrier 의 *bottom face* 가 cell
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* 의 *bottom* (= local Y -cellDepth/2) 에 닿도록 carrier center =
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* -cellDepth/2 + carrierDepth/2.
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*/
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attachPointFor(carrier: Component): AttachFrame | null;
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/** RackCell has no 2D visual — the rack draws its own structure. */
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package/dist/storage-cell.js
CHANGED
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}
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carrier[TRANSFER_SLOT_KEY] = this.cellId;
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this.reparent(carrier, options);
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// carrier.state.left/top/zPos 을 *cell-local center* 로 명시. 이전 holder
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// 의 state (예: crane-local center) 가 그대로 남으면 *다음 pick 시
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// moveTo(carrier) 의 target.center 계산이 *잘못된 좌표* 로 → 엉뚱한 위치
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// 이동 결함. transient placement 'carried' 라 3D obj3d.position 영향 X,
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// 2D render 와 moveTo 의 center 계산에만 영향.
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const cw = numOr(this.state?.width, 0);
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const ch = numOr(this.state?.height, 0);
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const carrierW = numOr(carrier?.state?.width, 0);
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const carrierH = numOr(carrier?.state?.height, 0);
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carrier.setState?.({
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left: (cw - carrierW) / 2,
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top: (ch - carrierH) / 2,
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zPos: 0
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});
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this.trigger('transfer-received', {
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type: 'transfer-received',
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component: carrier,
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// ── 3D attach frame ───────────────────────────────────────────────────────
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/**
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* Return the 3D attach frame for carriers placed in this cell.
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*
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* Center-origin convention: cell 의 *local origin* 은 cell 의 center
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* (= levelHeight/2 above the shelf beam). carrier 의 *bottom face* 가 cell
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* 의 *bottom* (= local Y -cellDepth/2) 에 닿도록 carrier center =
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* -cellDepth/2 + carrierDepth/2.
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*/
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attachPointFor(carrier) {
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const root = this._realObject?.object3d;
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if (!root)
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return null;
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const carrierDepth = resolveCarrierDepth(carrier);
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const cellDepth = numOr(this.state?.depth, 0);
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return {
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attach: root,
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localPosition: { x: 0, y: carrierDepth / 2, z: 0 }
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localPosition: { x: 0, y: -cellDepth / 2 + carrierDepth / 2, z: 0 }
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};
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}
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// ── 2D rendering ──────────────────────────────────────────────────────────
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package/dist/storage-cell.js.map
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All rights reserved.\n *\n * RackCell — a single storage slot within an Rack.\n *\n * A RackCell is a virtual component: it occupies a specific (bay, row, level)\n * coordinate within the parent rack and acts as a CarrierHolder for one carrier\n * (or several, depending on `cellType`).\n *\n * The crane (or any picker) navigates toward a RackCell as its `place()` destination —\n * because the rack cell is a discrete component, Mover.moveTo() can target it\n * directly and arrive at exactly the right bay × level position.\n *\n * Visual: invisible in 2D (no visible 2D footprint — rack cells don't make\n * sense as 2D top-down boxes). In 3D, each cell is an invisible Group\n * positioned within the rack's coordinate space (RackCell3D handles\n * this via updateTransform override).\n *\n * Lifecycle: Rack._buildCells() instantiates RackCell children.\n * Do not create RackCell components manually — they are managed by the rack.\n *\n * Domain aliases:\n * cell.store(carrier) ← cell.receive(carrier)\n * cell.retrieve(carrier, target) ← cell.dispatch(carrier, target)\n */\n\nimport {\n Component,\n ComponentNature,\n ContainerAbstract,\n RealObject,\n TRANSFER_SLOT_KEY,\n sceneComponent\n} from '@hatiolab/things-scene'\nimport type { State, Material3D } from '@hatiolab/things-scene'\nimport { CarrierHolder, type AttachFrame } from '@operato/scene-base'\n\nimport { StorageCell3D } from './storage-cell-3d.js'\n\n/**\n * How many carriers a cell can hold simultaneously.\n * - single: exactly 1 (typical pallet bay)\n * - multi: small stack (up to 4, e.g. a multi-deep tray)\n * - bulk: unlimited (e.g. a floor area measured in slots)\n */\nexport type StorageCellType = 'single' | 'multi' | 'bulk'\n\n/** RackCell 컴포넌트 state */\nexport interface StorageCellState extends State {\n // ── 식별 ──\n cellId?: string\n cellType?: StorageCellType\n /**\n * 자동 할당된 location ID — RackTable.assignLocations() 가 set. 외부 시스템\n * (WMS, picker 명령 등) 이 cell 을 지칭하는 사람-친화 ID. RackTable 없이\n * 단독으로 Rack 을 사용할 땐 unset.\n */\n locationId?: string\n\n // ── 3D 재질 ──\n material3d?: Material3D\n}\n\nconst NATURE: ComponentNature = {\n mutable: false,\n resizable: false,\n rotatable: false,\n properties: [\n {\n type: 'string',\n label: 'cell-id',\n name: 'cellId',\n placeholder: 'e.g. 0-0-0'\n },\n {\n type: 'select',\n label: 'cell-type',\n name: 'cellType',\n property: {\n options: [\n { display: 'Single', value: 'single' },\n { display: 'Multi', value: 'multi' },\n { display: 'Bulk', value: 'bulk' }\n ]\n }\n }\n ],\n help: 'scene/component/storage-cell'\n}\n\n/**\n * RackCell — single-slot storage cell inside an Rack.\n *\n * Mixin chain: CarrierHolder(ContainerAbstract)\n * - CarrierHolder: publishes attachPointFor(), gates containable() to Carriables\n * - ContainerAbstract: manages child carrier components\n *\n * No Placeable mixin — RackCell3D self-positions from the parent rack's\n * CellMap (via updateTransform override), bypassing things-scene's standard\n * 2D→3D coordinate mapping which cannot express 3D levels.\n */\n@sceneComponent('storage-cell')\nexport default class RackCell extends CarrierHolder(ContainerAbstract) {\n declare state: StorageCellState\n\n // ── Identification ────────────────────────────────────────────────────────\n\n get cellId(): string {\n return this.state.cellId ?? ''\n }\n\n get cellType(): StorageCellType {\n return this.state.cellType ?? 'single'\n }\n\n /** Maximum carrier count for this cell based on cellType. */\n get capacity(): number {\n switch (this.cellType) {\n case 'single': return 1\n case 'multi': return 4\n case 'bulk': return Infinity\n }\n }\n\n // ── Interface ─────────────────────────────────────────────────────────────\n\n get nature(): ComponentNature {\n return NATURE\n }\n\n get anchors(): [] {\n return []\n }\n\n // ── Transfer protocol ─────────────────────────────────────────────────────\n\n /** True when fewer carriers are currently held than capacity. */\n canReceive(_component?: any): boolean {\n const occupied = (this.components as Component[] | undefined)?.length ?? 0\n return occupied < this.capacity\n }\n\n /**\n * Accept a carrier into this cell.\n * Sets TRANSFER_SLOT_KEY = cellId on the carrier, then reparents.\n * Fires 'transfer-received' so monitors can react.\n */\n async receive(carrier: any, options: any = {}): Promise<void> {\n if (!this.canReceive(carrier)) {\n this.trigger('transfer-rejected', {\n type: 'transfer-rejected',\n component: carrier,\n container: this,\n reason: 'no-slot'\n })\n return\n }\n carrier[TRANSFER_SLOT_KEY] = this.cellId\n this.reparent(carrier, options)\n this.trigger('transfer-received', {\n type: 'transfer-received',\n component: carrier,\n container: this,\n slotId: this.cellId\n })\n }\n\n /**\n * Release a carrier from this cell to `target`.\n * Delegates to `target.receive()` if available, otherwise `target.reparent()`.\n */\n async dispatch(carrier: any, target: any, options: any = {}): Promise<void> {\n if (target?.canReceive && !target.canReceive(carrier)) {\n this.trigger('transfer-rejected', {\n type: 'transfer-rejected',\n component: carrier,\n container: this,\n reason: 'target-full'\n })\n return\n }\n delete carrier[TRANSFER_SLOT_KEY]\n if (typeof target?.receive === 'function') {\n await target.receive(carrier, options)\n } else {\n ;(target as any).reparent?.(carrier, options)\n }\n this.trigger('transfer-dispatched', {\n type: 'transfer-dispatched',\n component: carrier,\n container: this,\n target\n })\n }\n\n // ── Domain aliases ────────────────────────────────────────────────────────\n\n /** Alias for receive() — semantic sugar for the storage domain. */\n store(carrier: any, options?: any): Promise<void> {\n return this.receive(carrier, options)\n }\n\n /** Alias for dispatch() — semantic sugar for the storage domain. */\n retrieve(carrier: any, target: any, options?: any): Promise<void> {\n return this.dispatch(carrier, target, options)\n }\n\n // ── 3D attach frame ───────────────────────────────────────────────────────\n\n /**\n * Return the 3D attach frame for carriers placed in this cell.\n * Carriers are lifted by their own halfDepth so the bottom face\n * rests at the cell's Y-center (which is levelHeight/2 above the beam).\n */\n attachPointFor(carrier: Component): AttachFrame | null {\n const root = this._realObject?.object3d\n if (!root) return null\n const carrierDepth = resolveCarrierDepth(carrier)\n return {\n attach: root,\n localPosition: { x: 0, y: carrierDepth / 2, z: 0 }\n }\n }\n\n // ── 2D rendering ──────────────────────────────────────────────────────────\n\n /** RackCell has no 2D visual — the rack draws its own structure. */\n render(_ctx: CanvasRenderingContext2D) {\n // intentional no-op\n }\n\n // ── 3D ───────────────────────────────────────────────────────────────────\n\n buildRealObject(): RealObject | undefined {\n return new StorageCell3D(this)\n }\n}\n\nfunction resolveCarrierDepth(c: Component): number {\n const eff = (c as any)._realObject?.effectiveDepth\n if (typeof eff === 'number' && Number.isFinite(eff)) return eff\n return numOr((c as any)?.state?.depth, 0)\n}\n\nfunction numOr(v: unknown, dflt: number): number {\n return typeof v === 'number' && Number.isFinite(v) ? v : dflt\n}\n"]}
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{"version":3,"file":"storage-cell.js","sourceRoot":"","sources":["../src/storage-cell.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;;;;;;;;;;GAwBG;;AAEH,OAAO,EAGL,iBAAiB,EAEjB,iBAAiB,EACjB,cAAc,EACf,MAAM,wBAAwB,CAAA;AAE/B,OAAO,EAAE,aAAa,EAAoB,MAAM,qBAAqB,CAAA;AAErE,OAAO,EAAE,aAAa,EAAE,MAAM,sBAAsB,CAAA;AA0BpD,MAAM,MAAM,GAAoB;IAC9B,OAAO,EAAE,KAAK;IACd,SAAS,EAAE,KAAK;IAChB,SAAS,EAAE,KAAK;IAChB,UAAU,EAAE;QACV;YACE,IAAI,EAAE,QAAQ;YACd,KAAK,EAAE,SAAS;YAChB,IAAI,EAAE,QAAQ;YACd,WAAW,EAAE,YAAY;SAC1B;QACD;YACE,IAAI,EAAE,QAAQ;YACd,KAAK,EAAE,WAAW;YAClB,IAAI,EAAE,UAAU;YAChB,QAAQ,EAAE;gBACR,OAAO,EAAE;oBACP,EAAE,OAAO,EAAE,QAAQ,EAAE,KAAK,EAAE,QAAQ,EAAE;oBACtC,EAAE,OAAO,EAAE,OAAO,EAAE,KAAK,EAAE,OAAO,EAAE;oBACpC,EAAE,OAAO,EAAE,MAAM,EAAE,KAAK,EAAE,MAAM,EAAE;iBACnC;aACF;SACF;KACF;IACD,IAAI,EAAE,8BAA8B;CACrC,CAAA;AAED;;;;;;;;;;GAUG;AAEY,IAAM,QAAQ,GAAd,MAAM,QAAS,SAAQ,aAAa,CAAC,iBAAiB,CAAC;IAGpE,6EAA6E;IAE7E,IAAI,MAAM;QACR,OAAO,IAAI,CAAC,KAAK,CAAC,MAAM,IAAI,EAAE,CAAA;IAChC,CAAC;IAED,IAAI,QAAQ;QACV,OAAO,IAAI,CAAC,KAAK,CAAC,QAAQ,IAAI,QAAQ,CAAA;IACxC,CAAC;IAED,6DAA6D;IAC7D,IAAI,QAAQ;QACV,QAAQ,IAAI,CAAC,QAAQ,EAAE,CAAC;YACtB,KAAK,QAAQ,CAAC,CAAC,OAAO,CAAC,CAAA;YACvB,KAAK,OAAO,CAAC,CAAC,OAAO,CAAC,CAAA;YACtB,KAAK,MAAM,CAAC,CAAC,OAAO,QAAQ,CAAA;QAC9B,CAAC;IACH,CAAC;IAED,6EAA6E;IAE7E,IAAI,MAAM;QACR,OAAO,MAAM,CAAA;IACf,CAAC;IAED,IAAI,OAAO;QACT,OAAO,EAAE,CAAA;IACX,CAAC;IAED,6EAA6E;IAE7E,iEAAiE;IACjE,UAAU,CAAC,UAAgB;QACzB,MAAM,QAAQ,GAAI,IAAI,CAAC,UAAsC,EAAE,MAAM,IAAI,CAAC,CAAA;QAC1E,OAAO,QAAQ,GAAG,IAAI,CAAC,QAAQ,CAAA;IACjC,CAAC;IAED;;;;OAIG;IACH,KAAK,CAAC,OAAO,CAAC,OAAY,EAAE,UAAe,EAAE;QAC3C,IAAI,CAAC,IAAI,CAAC,UAAU,CAAC,OAAO,CAAC,EAAE,CAAC;YAC9B,IAAI,CAAC,OAAO,CAAC,mBAAmB,EAAE;gBAChC,IAAI,EAAE,mBAAmB;gBACzB,SAAS,EAAE,OAAO;gBAClB,SAAS,EAAE,IAAI;gBACf,MAAM,EAAE,SAAS;aAClB,CAAC,CAAA;YACF,OAAM;QACR,CAAC;QACD,OAAO,CAAC,iBAAiB,CAAC,GAAG,IAAI,CAAC,MAAM,CAAA;QACxC,IAAI,CAAC,QAAQ,CAAC,OAAO,EAAE,OAAO,CAAC,CAAA;QAE/B,oEAAoE;QACpE,uDAAuD;QACvD,0DAA0D;QAC1D,iEAAiE;QACjE,uCAAuC;QACvC,MAAM,EAAE,GAAG,KAAK,CAAE,IAAY,CAAC,KAAK,EAAE,KAAK,EAAE,CAAC,CAAC,CAAA;QAC/C,MAAM,EAAE,GAAG,KAAK,CAAE,IAAY,CAAC,KAAK,EAAE,MAAM,EAAE,CAAC,CAAC,CAAA;QAChD,MAAM,QAAQ,GAAG,KAAK,CAAC,OAAO,EAAE,KAAK,EAAE,KAAK,EAAE,CAAC,CAAC,CAAA;QAChD,MAAM,QAAQ,GAAG,KAAK,CAAC,OAAO,EAAE,KAAK,EAAE,MAAM,EAAE,CAAC,CAAC,CAAA;QACjD,OAAO,CAAC,QAAQ,EAAE,CAAC;YACjB,IAAI,EAAE,CAAC,EAAE,GAAG,QAAQ,CAAC,GAAG,CAAC;YACzB,GAAG,EAAE,CAAC,EAAE,GAAG,QAAQ,CAAC,GAAG,CAAC;YACxB,IAAI,EAAE,CAAC;SACR,CAAC,CAAA;QAEF,IAAI,CAAC,OAAO,CAAC,mBAAmB,EAAE;YAChC,IAAI,EAAE,mBAAmB;YACzB,SAAS,EAAE,OAAO;YAClB,SAAS,EAAE,IAAI;YACf,MAAM,EAAE,IAAI,CAAC,MAAM;SACpB,CAAC,CAAA;IACJ,CAAC;IAED;;;OAGG;IACH,KAAK,CAAC,QAAQ,CAAC,OAAY,EAAE,MAAW,EAAE,UAAe,EAAE;QACzD,IAAI,MAAM,EAAE,UAAU,IAAI,CAAC,MAAM,CAAC,UAAU,CAAC,OAAO,CAAC,EAAE,CAAC;YACtD,IAAI,CAAC,OAAO,CAAC,mBAAmB,EAAE;gBAChC,IAAI,EAAE,mBAAmB;gBACzB,SAAS,EAAE,OAAO;gBAClB,SAAS,EAAE,IAAI;gBACf,MAAM,EAAE,aAAa;aACtB,CAAC,CAAA;YACF,OAAM;QACR,CAAC;QACD,OAAO,OAAO,CAAC,iBAAiB,CAAC,CAAA;QACjC,IAAI,OAAO,MAAM,EAAE,OAAO,KAAK,UAAU,EAAE,CAAC;YAC1C,MAAM,MAAM,CAAC,OAAO,CAAC,OAAO,EAAE,OAAO,CAAC,CAAA;QACxC,CAAC;aAAM,CAAC;YACN,CAAC;YAAC,MAAc,CAAC,QAAQ,EAAE,CAAC,OAAO,EAAE,OAAO,CAAC,CAAA;QAC/C,CAAC;QACD,IAAI,CAAC,OAAO,CAAC,qBAAqB,EAAE;YAClC,IAAI,EAAE,qBAAqB;YAC3B,SAAS,EAAE,OAAO;YAClB,SAAS,EAAE,IAAI;YACf,MAAM;SACP,CAAC,CAAA;IACJ,CAAC;IAED,6EAA6E;IAE7E,mEAAmE;IACnE,KAAK,CAAC,OAAY,EAAE,OAAa;QAC/B,OAAO,IAAI,CAAC,OAAO,CAAC,OAAO,EAAE,OAAO,CAAC,CAAA;IACvC,CAAC;IAED,oEAAoE;IACpE,QAAQ,CAAC,OAAY,EAAE,MAAW,EAAE,OAAa;QAC/C,OAAO,IAAI,CAAC,QAAQ,CAAC,OAAO,EAAE,MAAM,EAAE,OAAO,CAAC,CAAA;IAChD,CAAC;IAED,6EAA6E;IAE7E;;;;;;;OAOG;IACH,cAAc,CAAC,OAAkB;QAC/B,MAAM,IAAI,GAAG,IAAI,CAAC,WAAW,EAAE,QAAQ,CAAA;QACvC,IAAI,CAAC,IAAI;YAAE,OAAO,IAAI,CAAA;QACtB,MAAM,YAAY,GAAG,mBAAmB,CAAC,OAAO,CAAC,CAAA;QACjD,MAAM,SAAS,GAAG,KAAK,CAAE,IAAY,CAAC,KAAK,EAAE,KAAK,EAAE,CAAC,CAAC,CAAA;QACtD,OAAO;YACL,MAAM,EAAE,IAAI;YACZ,aAAa,EAAE,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,SAAS,GAAG,CAAC,GAAG,YAAY,GAAG,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE;SACpE,CAAA;IACH,CAAC;IAED,6EAA6E;IAE7E,oEAAoE;IACpE,MAAM,CAAC,IAA8B;QACnC,oBAAoB;IACtB,CAAC;IAED,4EAA4E;IAE5E,eAAe;QACb,OAAO,IAAI,aAAa,CAAC,IAAI,CAAC,CAAA;IAChC,CAAC;CACF,CAAA;AA1JoB,QAAQ;IAD5B,cAAc,CAAC,cAAc,CAAC;GACV,QAAQ,CA0J5B;eA1JoB,QAAQ;AA4J7B,SAAS,mBAAmB,CAAC,CAAY;IACvC,MAAM,GAAG,GAAI,CAAS,CAAC,WAAW,EAAE,cAAc,CAAA;IAClD,IAAI,OAAO,GAAG,KAAK,QAAQ,IAAI,MAAM,CAAC,QAAQ,CAAC,GAAG,CAAC;QAAE,OAAO,GAAG,CAAA;IAC/D,OAAO,KAAK,CAAE,CAAS,EAAE,KAAK,EAAE,KAAK,EAAE,CAAC,CAAC,CAAA;AAC3C,CAAC;AAED,SAAS,KAAK,CAAC,CAAU,EAAE,IAAY;IACrC,OAAO,OAAO,CAAC,KAAK,QAAQ,IAAI,MAAM,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,IAAI,CAAA;AAC/D,CAAC","sourcesContent":["/*\n * Copyright © HatioLab Inc. All rights reserved.\n *\n * RackCell — a single storage slot within an Rack.\n *\n * A RackCell is a virtual component: it occupies a specific (bay, row, level)\n * coordinate within the parent rack and acts as a CarrierHolder for one carrier\n * (or several, depending on `cellType`).\n *\n * The crane (or any picker) navigates toward a RackCell as its `place()` destination —\n * because the rack cell is a discrete component, Mover.moveTo() can target it\n * directly and arrive at exactly the right bay × level position.\n *\n * Visual: invisible in 2D (no visible 2D footprint — rack cells don't make\n * sense as 2D top-down boxes). In 3D, each cell is an invisible Group\n * positioned within the rack's coordinate space (RackCell3D handles\n * this via updateTransform override).\n *\n * Lifecycle: Rack._buildCells() instantiates RackCell children.\n * Do not create RackCell components manually — they are managed by the rack.\n *\n * Domain aliases:\n * cell.store(carrier) ← cell.receive(carrier)\n * cell.retrieve(carrier, target) ← cell.dispatch(carrier, target)\n */\n\nimport {\n Component,\n ComponentNature,\n ContainerAbstract,\n RealObject,\n TRANSFER_SLOT_KEY,\n sceneComponent\n} from '@hatiolab/things-scene'\nimport type { State, Material3D } from '@hatiolab/things-scene'\nimport { CarrierHolder, type AttachFrame } from '@operato/scene-base'\n\nimport { StorageCell3D } from './storage-cell-3d.js'\n\n/**\n * How many carriers a cell can hold simultaneously.\n * - single: exactly 1 (typical pallet bay)\n * - multi: small stack (up to 4, e.g. a multi-deep tray)\n * - bulk: unlimited (e.g. a floor area measured in slots)\n */\nexport type StorageCellType = 'single' | 'multi' | 'bulk'\n\n/** RackCell 컴포넌트 state */\nexport interface StorageCellState extends State {\n // ── 식별 ──\n cellId?: string\n cellType?: StorageCellType\n /**\n * 자동 할당된 location ID — RackTable.assignLocations() 가 set. 외부 시스템\n * (WMS, picker 명령 등) 이 cell 을 지칭하는 사람-친화 ID. RackTable 없이\n * 단독으로 Rack 을 사용할 땐 unset.\n */\n locationId?: string\n\n // ── 3D 재질 ──\n material3d?: Material3D\n}\n\nconst NATURE: ComponentNature = {\n mutable: false,\n resizable: false,\n rotatable: false,\n properties: [\n {\n type: 'string',\n label: 'cell-id',\n name: 'cellId',\n placeholder: 'e.g. 0-0-0'\n },\n {\n type: 'select',\n label: 'cell-type',\n name: 'cellType',\n property: {\n options: [\n { display: 'Single', value: 'single' },\n { display: 'Multi', value: 'multi' },\n { display: 'Bulk', value: 'bulk' }\n ]\n }\n }\n ],\n help: 'scene/component/storage-cell'\n}\n\n/**\n * RackCell — single-slot storage cell inside an Rack.\n *\n * Mixin chain: CarrierHolder(ContainerAbstract)\n * - CarrierHolder: publishes attachPointFor(), gates containable() to Carriables\n * - ContainerAbstract: manages child carrier components\n *\n * No Placeable mixin — RackCell3D self-positions from the parent rack's\n * CellMap (via updateTransform override), bypassing things-scene's standard\n * 2D→3D coordinate mapping which cannot express 3D levels.\n */\n@sceneComponent('storage-cell')\nexport default class RackCell extends CarrierHolder(ContainerAbstract) {\n declare state: StorageCellState\n\n // ── Identification ────────────────────────────────────────────────────────\n\n get cellId(): string {\n return this.state.cellId ?? ''\n }\n\n get cellType(): StorageCellType {\n return this.state.cellType ?? 'single'\n }\n\n /** Maximum carrier count for this cell based on cellType. */\n get capacity(): number {\n switch (this.cellType) {\n case 'single': return 1\n case 'multi': return 4\n case 'bulk': return Infinity\n }\n }\n\n // ── Interface ─────────────────────────────────────────────────────────────\n\n get nature(): ComponentNature {\n return NATURE\n }\n\n get anchors(): [] {\n return []\n }\n\n // ── Transfer protocol ─────────────────────────────────────────────────────\n\n /** True when fewer carriers are currently held than capacity. */\n canReceive(_component?: any): boolean {\n const occupied = (this.components as Component[] | undefined)?.length ?? 0\n return occupied < this.capacity\n }\n\n /**\n * Accept a carrier into this cell.\n * Sets TRANSFER_SLOT_KEY = cellId on the carrier, then reparents.\n * Fires 'transfer-received' so monitors can react.\n */\n async receive(carrier: any, options: any = {}): Promise<void> {\n if (!this.canReceive(carrier)) {\n this.trigger('transfer-rejected', {\n type: 'transfer-rejected',\n component: carrier,\n container: this,\n reason: 'no-slot'\n })\n return\n }\n carrier[TRANSFER_SLOT_KEY] = this.cellId\n this.reparent(carrier, options)\n\n // carrier.state.left/top/zPos 을 *cell-local center* 로 명시. 이전 holder\n // 의 state (예: crane-local center) 가 그대로 남으면 *다음 pick 시\n // moveTo(carrier) 의 target.center 계산이 *잘못된 좌표* 로 → 엉뚱한 위치\n // 이동 결함. transient placement 'carried' 라 3D obj3d.position 영향 X,\n // 2D render 와 moveTo 의 center 계산에만 영향.\n const cw = numOr((this as any).state?.width, 0)\n const ch = numOr((this as any).state?.height, 0)\n const carrierW = numOr(carrier?.state?.width, 0)\n const carrierH = numOr(carrier?.state?.height, 0)\n carrier.setState?.({\n left: (cw - carrierW) / 2,\n top: (ch - carrierH) / 2,\n zPos: 0\n })\n\n this.trigger('transfer-received', {\n type: 'transfer-received',\n component: carrier,\n container: this,\n slotId: this.cellId\n })\n }\n\n /**\n * Release a carrier from this cell to `target`.\n * Delegates to `target.receive()` if available, otherwise `target.reparent()`.\n */\n async dispatch(carrier: any, target: any, options: any = {}): Promise<void> {\n if (target?.canReceive && !target.canReceive(carrier)) {\n this.trigger('transfer-rejected', {\n type: 'transfer-rejected',\n component: carrier,\n container: this,\n reason: 'target-full'\n })\n return\n }\n delete carrier[TRANSFER_SLOT_KEY]\n if (typeof target?.receive === 'function') {\n await target.receive(carrier, options)\n } else {\n ;(target as any).reparent?.(carrier, options)\n }\n this.trigger('transfer-dispatched', {\n type: 'transfer-dispatched',\n component: carrier,\n container: this,\n target\n })\n }\n\n // ── Domain aliases ────────────────────────────────────────────────────────\n\n /** Alias for receive() — semantic sugar for the storage domain. */\n store(carrier: any, options?: any): Promise<void> {\n return this.receive(carrier, options)\n }\n\n /** Alias for dispatch() — semantic sugar for the storage domain. */\n retrieve(carrier: any, target: any, options?: any): Promise<void> {\n return this.dispatch(carrier, target, options)\n }\n\n // ── 3D attach frame ───────────────────────────────────────────────────────\n\n /**\n * Return the 3D attach frame for carriers placed in this cell.\n *\n * Center-origin convention: cell 의 *local origin* 은 cell 의 center\n * (= levelHeight/2 above the shelf beam). carrier 의 *bottom face* 가 cell\n * 의 *bottom* (= local Y -cellDepth/2) 에 닿도록 carrier center =\n * -cellDepth/2 + carrierDepth/2.\n */\n attachPointFor(carrier: Component): AttachFrame | null {\n const root = this._realObject?.object3d\n if (!root) return null\n const carrierDepth = resolveCarrierDepth(carrier)\n const cellDepth = numOr((this as any).state?.depth, 0)\n return {\n attach: root,\n localPosition: { x: 0, y: -cellDepth / 2 + carrierDepth / 2, z: 0 }\n }\n }\n\n // ── 2D rendering ──────────────────────────────────────────────────────────\n\n /** RackCell has no 2D visual — the rack draws its own structure. */\n render(_ctx: CanvasRenderingContext2D) {\n // intentional no-op\n }\n\n // ── 3D ───────────────────────────────────────────────────────────────────\n\n buildRealObject(): RealObject | undefined {\n return new StorageCell3D(this)\n }\n}\n\nfunction resolveCarrierDepth(c: Component): number {\n const eff = (c as any)._realObject?.effectiveDepth\n if (typeof eff === 'number' && Number.isFinite(eff)) return eff\n return numOr((c as any)?.state?.depth, 0)\n}\n\nfunction numOr(v: unknown, dflt: number): number {\n return typeof v === 'number' && Number.isFinite(v) ? v : dflt\n}\n"]}
|
package/dist/storage-rack-3d.js
CHANGED
|
@@ -30,9 +30,13 @@ export class StorageRack3D extends RealObjectGroup {
|
|
|
30
30
|
const { width, height, depth = 3000 } = this.component.state;
|
|
31
31
|
const levels = Math.max(1, Math.floor(this.component.state.levels || 4));
|
|
32
32
|
const bays = Math.max(1, Math.floor(this.component.state.bays || 5));
|
|
33
|
-
const
|
|
33
|
+
const shelfBase = Math.max(0, Math.min(this.component.state.shelfBaseHeight || 0, depth * 0.9));
|
|
34
|
+
const shelfZone = depth - shelfBase; // 실제 shelf 가 차지하는 Y
|
|
35
|
+
const baseY = -depth / 2; // rack 바닥 (3D Y 의 최저)
|
|
36
|
+
const shelfBaseY = baseY + shelfBase; // 첫 shelf 의 시작 (= level 1 의 바닥)
|
|
34
37
|
const postW = Math.min(width / bays, height) * 0.06;
|
|
35
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-
|
|
38
|
+
// beam 두께 = post 와 비슷 (산업 beam 이 post 보다 약간 두꺼움 — 1.2배)
|
|
39
|
+
const beamH = postW * 1.2;
|
|
36
40
|
const braceT = postW * 0.6;
|
|
37
41
|
const postMaterial = new THREE.MeshStandardMaterial({
|
|
38
42
|
color: POST_COLOR,
|
|
@@ -67,11 +71,11 @@ export class StorageRack3D extends RealObjectGroup {
|
|
|
67
71
|
postMesh.receiveShadow = true;
|
|
68
72
|
this.object3d.add(postMesh);
|
|
69
73
|
// ── Horizontal beams (front + back faces at each level) ──────────
|
|
70
|
-
// levels
|
|
74
|
+
// shelf zone 안 levels+1 위치 (level 0 = shelfBase, level N = 천장).
|
|
71
75
|
const beamGeos = [];
|
|
72
76
|
for (let lv = 0; lv <= levels; lv++) {
|
|
73
77
|
const yFrac = lv / levels;
|
|
74
|
-
const y =
|
|
78
|
+
const y = shelfBaseY + yFrac * shelfZone - beamH / 2 + (lv === 0 ? beamH : 0);
|
|
75
79
|
for (const zSign of [-1, 1]) {
|
|
76
80
|
const beam = new THREE.BoxGeometry(width, beamH, beamH);
|
|
77
81
|
beam.translate(0, y, zSign * (height / 2 - beamH / 2));
|
|
@@ -87,7 +91,7 @@ export class StorageRack3D extends RealObjectGroup {
|
|
|
87
91
|
// bay-tall cell. Visual signature of a load-bearing rack.
|
|
88
92
|
const braceGeos = [];
|
|
89
93
|
const cellW = width / bays;
|
|
90
|
-
const cellH =
|
|
94
|
+
const cellH = shelfZone / levels; // cell 높이 (shelf zone 안)
|
|
91
95
|
const braceLen = Math.sqrt(cellW * cellW + cellH * cellH);
|
|
92
96
|
const braceAngle = Math.atan2(cellH, cellW);
|
|
93
97
|
const backZ = height / 2 - postW * 0.6;
|
|
@@ -97,7 +101,7 @@ export class StorageRack3D extends RealObjectGroup {
|
|
|
97
101
|
continue;
|
|
98
102
|
const cellCenterX = (bay - bays / 2 + 0.5) * cellW;
|
|
99
103
|
for (let lv = 0; lv < levels; lv++) {
|
|
100
|
-
const cellCenterY =
|
|
104
|
+
const cellCenterY = shelfBaseY + (lv + 0.5) * cellH;
|
|
101
105
|
for (const sign of [-1, 1]) {
|
|
102
106
|
const brace = new THREE.BoxGeometry(braceLen, braceT, braceT);
|
|
103
107
|
brace.rotateZ(sign * braceAngle);
|
|
@@ -111,6 +115,36 @@ export class StorageRack3D extends RealObjectGroup {
|
|
|
111
115
|
braceMesh.castShadow = true;
|
|
112
116
|
this.object3d.add(braceMesh);
|
|
113
117
|
}
|
|
118
|
+
// ── Shelf planes (level 별 반투명 무볼륨 판) ────────────────────────────
|
|
119
|
+
// 각 level 의 *바닥 면* 에 plane — cell 위치 시각 인식. carrier 가 그 위
|
|
120
|
+
// 에 놓이는 *지지면*. 반투명.
|
|
121
|
+
//
|
|
122
|
+
// X-Z 넓이를 *frame 안쪽* 으로 줄여 mesh 겹침 자체 제거 (Z-fight 회피).
|
|
123
|
+
// X: 양 옆 corner post 안쪽 (-postW 양쪽)
|
|
124
|
+
// Z: 앞/뒤 beam 안쪽 (-beamH 양쪽)
|
|
125
|
+
const shelfW = Math.max(0, width - 2 * postW);
|
|
126
|
+
const shelfD = Math.max(0, height - 2 * beamH);
|
|
127
|
+
const shelfGeo = new THREE.PlaneGeometry(shelfW, shelfD);
|
|
128
|
+
shelfGeo.rotateX(-Math.PI / 2); // X-Y plane → X-Z plane (= horizontal)
|
|
129
|
+
const shelfMaterial = new THREE.MeshStandardMaterial({
|
|
130
|
+
color: BEAM_COLOR,
|
|
131
|
+
metalness: 0.3,
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roughness: 0.6,
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transparent: true,
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opacity: 0.25,
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side: THREE.DoubleSide
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});
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for (let lv = 0; lv < levels; lv++) {
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// shelf plane Y = 해당 level 의 *load beam top* 정확 일치 (cell 바닥 면).
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// beam center Y = shelfBaseY + yFrac*shelfZone - beamH/2 + (lv===0 ? beamH : 0)
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// beam top Y = beam center + beamH/2 = shelfBaseY + yFrac*shelfZone + (lv===0 ? beamH : 0)
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const yFrac = lv / levels;
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const y = shelfBaseY + yFrac * shelfZone + (lv === 0 ? beamH : 0);
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const shelf = new THREE.Mesh(shelfGeo, shelfMaterial);
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shelf.position.set(0, y, 0);
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shelf.receiveShadow = true;
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this.object3d.add(shelf);
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}
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}
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updateDimension() { }
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onchange(after, before) {
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@@ -118,7 +152,8 @@ export class StorageRack3D extends RealObjectGroup {
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'bays' in after ||
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'width' in after ||
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'height' in after ||
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-
'depth' in after
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'depth' in after ||
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'shelfBaseHeight' in after) {
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this.update();
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}
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@@ -1 +1 @@
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-
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All rights reserved.\n *\n * Rack 3D — multi-level storage shelf system.\n *\n * LO-POLY but visually unambiguous as a rack. The signature parts:\n *\n * - 4 corner uprights (vertical posts running floor → top)\n * - intermediate uprights between bays (one between each adjacent bay pair)\n * - horizontal beams at each level on both front and back faces (defining\n * the cell decks)\n * - diagonal cross-bracing on the back face (the \"X\" pattern that says\n * this is a load-bearing storage rack, not just a generic frame)\n *\n * No floor / ceiling panels — the rack is open by design (cells are accessed\n * by a picker from the front side).\n *\n * Cargo (pallets, boxes) added as children render at their own z position.\n * The rack itself is purely structural geometry.\n */\n\nimport * as THREE from 'three'\nimport * as BufferGeometryUtils from 'three/examples/jsm/utils/BufferGeometryUtils.js'\nimport { RealObjectGroup } from '@hatiolab/things-scene'\n\nconst POST_COLOR = 0x6a7080\nconst BEAM_COLOR = 0x556070\nconst BRACE_COLOR = 0x556070\n\nexport class StorageRack3D extends RealObjectGroup {\n build() {\n super.build()\n\n const { width, height, depth = 3000 } = this.component.state\n const levels = Math.max(1, Math.floor((this.component.state.levels as number) || 4))\n const bays = Math.max(1, Math.floor((this.component.state.bays as number) || 5))\n\n const baseY = -depth / 2\n const postW = Math.min(width / bays, height) * 0.06\n const beamH = depth * 0.025\n const braceT = postW * 0.6\n\n const postMaterial = new THREE.MeshStandardMaterial({\n color: POST_COLOR,\n metalness: 0.7,\n roughness: 0.4\n })\n const beamMaterial = new THREE.MeshStandardMaterial({\n color: BEAM_COLOR,\n metalness: 0.7,\n roughness: 0.4\n })\n const braceMaterial = new THREE.MeshStandardMaterial({\n color: BRACE_COLOR,\n metalness: 0.7,\n roughness: 0.4\n })\n\n // ── Uprights (vertical posts at every bay boundary) ──────────────\n // bays + 1 vertical positions; for each, one front post + one back post.\n const postGeos: THREE.BufferGeometry[] = []\n for (let i = 0; i <= bays; i++) {\n const xFrac = i / bays - 0.5\n const x = xFrac * width\n // Front + back posts\n for (const zSign of [-1, 1]) {\n const post = new THREE.BoxGeometry(postW, depth, postW)\n post.translate(x, 0, zSign * (height / 2 - postW / 2))\n postGeos.push(post)\n }\n }\n const postMesh = new THREE.Mesh(BufferGeometryUtils.mergeGeometries(postGeos), postMaterial)\n postMesh.castShadow = true\n postMesh.receiveShadow = true\n this.object3d.add(postMesh)\n\n // ── Horizontal beams (front + back faces at each level) ──────────\n // levels + 1 vertical positions (level 0 = ground, level N = top).\n const beamGeos: THREE.BufferGeometry[] = []\n for (let lv = 0; lv <= levels; lv++) {\n const yFrac = lv / levels\n const y = baseY + yFrac * depth - beamH / 2 + (lv === 0 ? beamH : 0)\n\n for (const zSign of [-1, 1]) {\n const beam = new THREE.BoxGeometry(width, beamH, beamH)\n beam.translate(0, y, zSign * (height / 2 - beamH / 2))\n beamGeos.push(beam)\n }\n }\n const beamMesh = new THREE.Mesh(BufferGeometryUtils.mergeGeometries(beamGeos), beamMaterial)\n beamMesh.castShadow = true\n beamMesh.receiveShadow = true\n this.object3d.add(beamMesh)\n\n // ── Diagonal cross-bracing on the back face (the \"X\" pattern) ────\n // Two diagonals per level — \"/\" and \"\\\" — making an X across each\n // bay-tall cell. Visual signature of a load-bearing rack.\n const braceGeos: THREE.BufferGeometry[] = []\n const cellW = width / bays\n const cellH = depth / levels\n const braceLen = Math.sqrt(cellW * cellW + cellH * cellH)\n const braceAngle = Math.atan2(cellH, cellW)\n const backZ = height / 2 - postW * 0.6\n\n for (let bay = 0; bay < bays; bay++) {\n // Brace only every other bay to keep things visually open\n if (bay % 2 !== 0) continue\n\n const cellCenterX = (bay - bays / 2 + 0.5) * cellW\n\n for (let lv = 0; lv < levels; lv++) {\n const cellCenterY = baseY + (lv + 0.5) * cellH\n\n for (const sign of [-1, 1]) {\n const brace = new THREE.BoxGeometry(braceLen, braceT, braceT)\n brace.rotateZ(sign * braceAngle)\n brace.translate(cellCenterX, cellCenterY, backZ)\n braceGeos.push(brace)\n }\n }\n }\n if (braceGeos.length > 0) {\n const braceMesh = new THREE.Mesh(BufferGeometryUtils.mergeGeometries(braceGeos), braceMaterial)\n braceMesh.castShadow = true\n this.object3d.add(braceMesh)\n }\n }\n\n updateDimension() {}\n\n onchange(after: Record<string, unknown>, before: Record<string, unknown>) {\n if (\n 'levels' in after ||\n 'bays' in after ||\n 'width' in after ||\n 'height' in after ||\n 'depth' in after\n ) {\n this.update()\n return\n }\n super.onchange(after, before)\n }\n\n updateAlpha() {}\n}\n"]}
|
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1
|
+
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* Copyright © HatioLab Inc. All rights reserved.\n *\n * Rack 3D — multi-level storage shelf system.\n *\n * LO-POLY but visually unambiguous as a rack. The signature parts:\n *\n * - 4 corner uprights (vertical posts running floor → top)\n * - intermediate uprights between bays (one between each adjacent bay pair)\n * - horizontal beams at each level on both front and back faces (defining\n * the cell decks)\n * - diagonal cross-bracing on the back face (the \"X\" pattern that says\n * this is a load-bearing storage rack, not just a generic frame)\n *\n * No floor / ceiling panels — the rack is open by design (cells are accessed\n * by a picker from the front side).\n *\n * Cargo (pallets, boxes) added as children render at their own z position.\n * The rack itself is purely structural geometry.\n */\n\nimport * as THREE from 'three'\nimport * as BufferGeometryUtils from 'three/examples/jsm/utils/BufferGeometryUtils.js'\nimport { RealObjectGroup } from '@hatiolab/things-scene'\n\nconst POST_COLOR = 0x6a7080\nconst BEAM_COLOR = 0x556070\nconst BRACE_COLOR = 0x556070\n\nexport class StorageRack3D extends RealObjectGroup {\n build() {\n super.build()\n\n const { width, height, depth = 3000 } = this.component.state\n const levels = Math.max(1, Math.floor((this.component.state.levels as number) || 4))\n const bays = Math.max(1, Math.floor((this.component.state.bays as number) || 5))\n const shelfBase = Math.max(0, Math.min(\n (this.component.state.shelfBaseHeight as number) || 0,\n depth * 0.9\n ))\n const shelfZone = depth - shelfBase // 실제 shelf 가 차지하는 Y\n\n const baseY = -depth / 2 // rack 바닥 (3D Y 의 최저)\n const shelfBaseY = baseY + shelfBase // 첫 shelf 의 시작 (= level 1 의 바닥)\n const postW = Math.min(width / bays, height) * 0.06\n // beam 두께 = post 와 비슷 (산업 beam 이 post 보다 약간 두꺼움 — 1.2배)\n const beamH = postW * 1.2\n const braceT = postW * 0.6\n\n const postMaterial = new THREE.MeshStandardMaterial({\n color: POST_COLOR,\n metalness: 0.7,\n roughness: 0.4\n })\n const beamMaterial = new THREE.MeshStandardMaterial({\n color: BEAM_COLOR,\n metalness: 0.7,\n roughness: 0.4\n })\n const braceMaterial = new THREE.MeshStandardMaterial({\n color: BRACE_COLOR,\n metalness: 0.7,\n roughness: 0.4\n })\n\n // ── Uprights (vertical posts at every bay boundary) ──────────────\n // bays + 1 vertical positions; for each, one front post + one back post.\n const postGeos: THREE.BufferGeometry[] = []\n for (let i = 0; i <= bays; i++) {\n const xFrac = i / bays - 0.5\n const x = xFrac * width\n // Front + back posts\n for (const zSign of [-1, 1]) {\n const post = new THREE.BoxGeometry(postW, depth, postW)\n post.translate(x, 0, zSign * (height / 2 - postW / 2))\n postGeos.push(post)\n }\n }\n const postMesh = new THREE.Mesh(BufferGeometryUtils.mergeGeometries(postGeos), postMaterial)\n postMesh.castShadow = true\n postMesh.receiveShadow = true\n this.object3d.add(postMesh)\n\n // ── Horizontal beams (front + back faces at each level) ──────────\n // shelf zone 안 levels+1 위치 (level 0 = shelfBase, level N = 천장).\n const beamGeos: THREE.BufferGeometry[] = []\n for (let lv = 0; lv <= levels; lv++) {\n const yFrac = lv / levels\n const y = shelfBaseY + yFrac * shelfZone - beamH / 2 + (lv === 0 ? beamH : 0)\n\n for (const zSign of [-1, 1]) {\n const beam = new THREE.BoxGeometry(width, beamH, beamH)\n beam.translate(0, y, zSign * (height / 2 - beamH / 2))\n beamGeos.push(beam)\n }\n }\n const beamMesh = new THREE.Mesh(BufferGeometryUtils.mergeGeometries(beamGeos), beamMaterial)\n beamMesh.castShadow = true\n beamMesh.receiveShadow = true\n this.object3d.add(beamMesh)\n\n // ── Diagonal cross-bracing on the back face (the \"X\" pattern) ────\n // Two diagonals per level — \"/\" and \"\\\" — making an X across each\n // bay-tall cell. Visual signature of a load-bearing rack.\n const braceGeos: THREE.BufferGeometry[] = []\n const cellW = width / bays\n const cellH = shelfZone / levels // cell 높이 (shelf zone 안)\n const braceLen = Math.sqrt(cellW * cellW + cellH * cellH)\n const braceAngle = Math.atan2(cellH, cellW)\n const backZ = height / 2 - postW * 0.6\n\n for (let bay = 0; bay < bays; bay++) {\n // Brace only every other bay to keep things visually open\n if (bay % 2 !== 0) continue\n\n const cellCenterX = (bay - bays / 2 + 0.5) * cellW\n\n for (let lv = 0; lv < levels; lv++) {\n const cellCenterY = shelfBaseY + (lv + 0.5) * cellH\n\n for (const sign of [-1, 1]) {\n const brace = new THREE.BoxGeometry(braceLen, braceT, braceT)\n brace.rotateZ(sign * braceAngle)\n brace.translate(cellCenterX, cellCenterY, backZ)\n braceGeos.push(brace)\n }\n }\n }\n if (braceGeos.length > 0) {\n const braceMesh = new THREE.Mesh(BufferGeometryUtils.mergeGeometries(braceGeos), braceMaterial)\n braceMesh.castShadow = true\n this.object3d.add(braceMesh)\n }\n\n // ── Shelf planes (level 별 반투명 무볼륨 판) ────────────────────────────\n // 각 level 의 *바닥 면* 에 plane — cell 위치 시각 인식. carrier 가 그 위\n // 에 놓이는 *지지면*. 반투명.\n //\n // X-Z 넓이를 *frame 안쪽* 으로 줄여 mesh 겹침 자체 제거 (Z-fight 회피).\n // X: 양 옆 corner post 안쪽 (-postW 양쪽)\n // Z: 앞/뒤 beam 안쪽 (-beamH 양쪽)\n const shelfW = Math.max(0, width - 2 * postW)\n const shelfD = Math.max(0, height - 2 * beamH)\n const shelfGeo = new THREE.PlaneGeometry(shelfW, shelfD)\n shelfGeo.rotateX(-Math.PI / 2) // X-Y plane → X-Z plane (= horizontal)\n const shelfMaterial = new THREE.MeshStandardMaterial({\n color: BEAM_COLOR,\n metalness: 0.3,\n roughness: 0.6,\n transparent: true,\n opacity: 0.25,\n side: THREE.DoubleSide\n })\n for (let lv = 0; lv < levels; lv++) {\n // shelf plane Y = 해당 level 의 *load beam top* 정확 일치 (cell 바닥 면).\n // beam center Y = shelfBaseY + yFrac*shelfZone - beamH/2 + (lv===0 ? beamH : 0)\n // beam top Y = beam center + beamH/2 = shelfBaseY + yFrac*shelfZone + (lv===0 ? beamH : 0)\n const yFrac = lv / levels\n const y = shelfBaseY + yFrac * shelfZone + (lv === 0 ? beamH : 0)\n const shelf = new THREE.Mesh(shelfGeo, shelfMaterial)\n shelf.position.set(0, y, 0)\n shelf.receiveShadow = true\n this.object3d.add(shelf)\n }\n }\n\n updateDimension() {}\n\n onchange(after: Record<string, unknown>, before: Record<string, unknown>) {\n if (\n 'levels' in after ||\n 'bays' in after ||\n 'width' in after ||\n 'height' in after ||\n 'depth' in after ||\n 'shelfBaseHeight' in after\n ) {\n this.update()\n return\n }\n super.onchange(after, before)\n }\n\n updateAlpha() {}\n}\n"]}
|
package/dist/storage-rack.d.ts
CHANGED
|
@@ -5,6 +5,12 @@ import { CellMap, type AttachFrame, type Alignment, type Heights, type Placement
|
|
|
5
5
|
export interface StorageRackState extends State {
|
|
6
6
|
bays?: number;
|
|
7
7
|
levels?: number;
|
|
8
|
+
/**
|
|
9
|
+
* Level 1 (첫 shelf) 의 *시작 높이* (mm, rack 의 3D Y 축, 바닥부터). 미명시 0
|
|
10
|
+
* (바닥 = 첫 shelf). 양수 시 그만큼 위로 올라가 stocker port / conveyor 같은
|
|
11
|
+
* 컴포넌트가 들어갈 *빈 공간* 확보. Frame uprights 는 바닥 ~ 천장 그대로.
|
|
12
|
+
*/
|
|
13
|
+
shelfBaseHeight?: number;
|
|
8
14
|
debugCells?: boolean;
|
|
9
15
|
material3d?: Material3D;
|
|
10
16
|
}
|
|
@@ -39,6 +45,23 @@ export default class Rack extends Rack_base {
|
|
|
39
45
|
static defaultDepth: (h: Heights) => number;
|
|
40
46
|
get nature(): ComponentNature;
|
|
41
47
|
get anchors(): never[];
|
|
48
|
+
/**
|
|
49
|
+
* Model serialization — storage-cell 자식 자동 제외. cells 는 _buildCells() 가
|
|
50
|
+
* runtime 재생성 (added() 호출 시점). 저장하면 *redundant 모델 크기 폭증* +
|
|
51
|
+
* load 시 _buildCells 와 중복. rack 의 bays/levels/shelfBaseHeight 만 저장,
|
|
52
|
+
* cells 는 derive.
|
|
53
|
+
*/
|
|
54
|
+
get hierarchy(): Record<string, any>;
|
|
55
|
+
/**
|
|
56
|
+
* Lifecycle — RackCell child 자동 build. Rack 은 항상 cells 가짐.
|
|
57
|
+
*/
|
|
58
|
+
added(parent: any): void;
|
|
59
|
+
/**
|
|
60
|
+
* Runtime — bays / levels 변경 시 RackCell child 재구성. _buildCells() 는
|
|
61
|
+
* 기존 cell 제거 후 재생성 (idempotent), 단 carrier 보유 시 결함 위험 —
|
|
62
|
+
* application 책임.
|
|
63
|
+
*/
|
|
64
|
+
onchange(after: Record<string, unknown>, before: Record<string, unknown>): void;
|
|
42
65
|
/**
|
|
43
66
|
* Derive the cell topology from the rack's current dimensions and bay/level
|
|
44
67
|
* counts. The CellMap is rebuilt fresh each time (state changes trigger
|
|
@@ -80,8 +103,9 @@ export default class Rack extends Rack_base {
|
|
|
80
103
|
*/
|
|
81
104
|
attachPointFor(_carrier: Component): AttachFrame | null;
|
|
82
105
|
/**
|
|
83
|
-
* 2D — top-down rectangle showing the rack footprint
|
|
84
|
-
*
|
|
106
|
+
* 2D — top-down rectangle showing the rack footprint with bay subdivisions.
|
|
107
|
+
* 편집/배치 가 가능하도록 *명시 fill + stroke* — pipeline 분기 무관하게 항상
|
|
108
|
+
* 보임. fill 은 반투명 (carrier / cell 위 overlay).
|
|
85
109
|
*/
|
|
86
110
|
render(ctx: CanvasRenderingContext2D): void;
|
|
87
111
|
get fillStyle(): string;
|
package/dist/storage-rack.js
CHANGED
|
@@ -21,6 +21,12 @@ const NATURE = {
|
|
|
21
21
|
label: 'bays',
|
|
22
22
|
name: 'bays',
|
|
23
23
|
placeholder: '# of horizontal bays (default 5)'
|
|
24
|
+
},
|
|
25
|
+
{
|
|
26
|
+
type: 'number',
|
|
27
|
+
label: 'shelf-base-height',
|
|
28
|
+
name: 'shelfBaseHeight',
|
|
29
|
+
placeholder: 'mm — level 1 시작 높이 (바닥부터). stocker port / conveyor 공간.'
|
|
24
30
|
}
|
|
25
31
|
],
|
|
26
32
|
help: 'scene/component/rack'
|
|
@@ -67,6 +73,44 @@ let Rack = class Rack extends CellContainer(CarrierHolder(Placeable(ContainerAbs
|
|
|
67
73
|
get anchors() {
|
|
68
74
|
return [];
|
|
69
75
|
}
|
|
76
|
+
/**
|
|
77
|
+
* Model serialization — storage-cell 자식 자동 제외. cells 는 _buildCells() 가
|
|
78
|
+
* runtime 재생성 (added() 호출 시점). 저장하면 *redundant 모델 크기 폭증* +
|
|
79
|
+
* load 시 _buildCells 와 중복. rack 의 bays/levels/shelfBaseHeight 만 저장,
|
|
80
|
+
* cells 는 derive.
|
|
81
|
+
*/
|
|
82
|
+
get hierarchy() {
|
|
83
|
+
const base = super.hierarchy;
|
|
84
|
+
if (base?.components && Array.isArray(base.components)) {
|
|
85
|
+
base.components = base.components.filter((c) => c?.type !== 'storage-cell');
|
|
86
|
+
if (base.components.length === 0)
|
|
87
|
+
delete base.components;
|
|
88
|
+
}
|
|
89
|
+
return base;
|
|
90
|
+
}
|
|
91
|
+
/**
|
|
92
|
+
* Lifecycle — RackCell child 자동 build. Rack 은 항상 cells 가짐.
|
|
93
|
+
*/
|
|
94
|
+
added(parent) {
|
|
95
|
+
super.added?.(parent);
|
|
96
|
+
this._buildCells();
|
|
97
|
+
}
|
|
98
|
+
/**
|
|
99
|
+
* Runtime — bays / levels 변경 시 RackCell child 재구성. _buildCells() 는
|
|
100
|
+
* 기존 cell 제거 후 재생성 (idempotent), 단 carrier 보유 시 결함 위험 —
|
|
101
|
+
* application 책임.
|
|
102
|
+
*/
|
|
103
|
+
onchange(after, before) {
|
|
104
|
+
super.onchange?.(after, before);
|
|
105
|
+
if ('bays' in after ||
|
|
106
|
+
'levels' in after ||
|
|
107
|
+
'shelfBaseHeight' in after ||
|
|
108
|
+
'width' in after ||
|
|
109
|
+
'height' in after ||
|
|
110
|
+
'depth' in after) {
|
|
111
|
+
this._buildCells();
|
|
112
|
+
}
|
|
113
|
+
}
|
|
70
114
|
// ── CellContainer ─────────────────────────────────────────────────────────
|
|
71
115
|
/**
|
|
72
116
|
* Derive the cell topology from the rack's current dimensions and bay/level
|
|
@@ -84,13 +128,17 @@ let Rack = class Rack extends CellContainer(CarrierHolder(Placeable(ContainerAbs
|
|
|
84
128
|
const width = this.state.width || 1000;
|
|
85
129
|
const rackDepth = this.state.depth || 3000; // Y: floor→ceiling
|
|
86
130
|
const rackHeight = this.state.height || 600; // Z: front→back
|
|
131
|
+
const shelfBase = Math.max(0, Math.min(this.state.shelfBaseHeight || 0, rackDepth * 0.9 // clamp ≤ 90% — 최소 shelf zone
|
|
132
|
+
));
|
|
133
|
+
const shelfZone = rackDepth - shelfBase; // 실제 shelf 가 차지하는 Y 영역
|
|
87
134
|
return CellMap.grid({
|
|
88
135
|
bays,
|
|
89
136
|
rows: 1,
|
|
90
137
|
levels,
|
|
91
138
|
bayWidth: width / bays,
|
|
92
139
|
rowDepth: rackHeight,
|
|
93
|
-
levelHeight:
|
|
140
|
+
levelHeight: shelfZone / levels,
|
|
141
|
+
origin: { x: 0, y: shelfBase, z: 0 } // 첫 cell 의 Y = shelfBase
|
|
94
142
|
});
|
|
95
143
|
}
|
|
96
144
|
/**
|
|
@@ -115,14 +163,33 @@ let Rack = class Rack extends CellContainer(CarrierHolder(Placeable(ContainerAbs
|
|
|
115
163
|
console.warn('Rack._buildCells: rack-cell type not registered. Import rack-cell.ts first.');
|
|
116
164
|
return;
|
|
117
165
|
}
|
|
166
|
+
// cell 의 state.left/top 는 *rack-local* (= parent-relative). things-scene
|
|
167
|
+
// 의 toScene() 이 parent chain 따라 board-absolute 변환 자동. 이전 board-
|
|
168
|
+
// absolute 설정은 *이중 변환* 결함 (rack.left 와 cell.left 둘 다 rack.transform
|
|
169
|
+
// 적용 받아 dx 폭증 → carriagePos clamp → carriage 안 움직임).
|
|
170
|
+
const rackWidth = this.state.width ?? 1000;
|
|
171
|
+
const rackHeight = this.state.height ?? 100;
|
|
172
|
+
const bays = Math.max(1, Math.floor(this.state.bays || 5));
|
|
173
|
+
const bayWidth = rackWidth / bays;
|
|
118
174
|
const context = this._app;
|
|
119
175
|
for (const cell of this.cellMap.cells) {
|
|
176
|
+
// cell.bay / row 는 1-based. storage-rack 은 rows=1 라 모든 cell 이 같은 2D
|
|
177
|
+
// top. level (수직) 은 2D 표현 안 함 — Crane.engage 의 carriageHeight 가 처리.
|
|
178
|
+
const bayIdx = cell.bay - 1; // 0-based
|
|
179
|
+
const cellW = cell.size.width;
|
|
180
|
+
const cellH = cell.size.depth; // 2D height = 3D Z (rack depth axis)
|
|
181
|
+
// rack-local 좌표 (rack 의 origin = rack.left/top, things-scene 의 자식 좌표)
|
|
182
|
+
const cellLeft = bayIdx * bayWidth + (bayWidth - cellW) / 2;
|
|
183
|
+
const cellTop = (rackHeight - cellH) / 2;
|
|
120
184
|
const model = {
|
|
121
185
|
type: 'storage-cell',
|
|
122
186
|
cellId: cell.id,
|
|
123
|
-
|
|
124
|
-
|
|
125
|
-
|
|
187
|
+
left: cellLeft,
|
|
188
|
+
top: cellTop,
|
|
189
|
+
width: cellW,
|
|
190
|
+
height: cellH,
|
|
191
|
+
depth: cell.size.height, // 3D Y = level height
|
|
192
|
+
zPos: cell.localPosition.y // ← 3D Y 위치 (level 따라 다름)
|
|
126
193
|
};
|
|
127
194
|
const rackCell = new RackCellClass(model, context);
|
|
128
195
|
this.addComponent(rackCell);
|
|
@@ -164,21 +231,36 @@ let Rack = class Rack extends CellContainer(CarrierHolder(Placeable(ContainerAbs
|
|
|
164
231
|
}
|
|
165
232
|
// ── 2D rendering ─────────────────────────────────────────────────────────
|
|
166
233
|
/**
|
|
167
|
-
* 2D — top-down rectangle showing the rack footprint
|
|
168
|
-
*
|
|
234
|
+
* 2D — top-down rectangle showing the rack footprint with bay subdivisions.
|
|
235
|
+
* 편집/배치 가 가능하도록 *명시 fill + stroke* — pipeline 분기 무관하게 항상
|
|
236
|
+
* 보임. fill 은 반투명 (carrier / cell 위 overlay).
|
|
169
237
|
*/
|
|
170
238
|
render(ctx) {
|
|
171
|
-
const
|
|
239
|
+
const left = this.state.left ?? 0;
|
|
240
|
+
const top = this.state.top ?? 0;
|
|
241
|
+
const width = this.state.width ?? 400;
|
|
242
|
+
const height = this.state.height ?? 100;
|
|
172
243
|
const bays = Math.max(1, Math.floor(this.state.bays || 5));
|
|
244
|
+
const fill = this.state.fillStyle || '#a0a0a8';
|
|
245
|
+
const stroke = this.state.strokeStyle || '#555';
|
|
246
|
+
const lineWidth = this.state.lineWidth || 1;
|
|
247
|
+
// Fill (반투명)
|
|
248
|
+
ctx.save();
|
|
249
|
+
ctx.fillStyle = fill;
|
|
250
|
+
ctx.globalAlpha = 0.2;
|
|
251
|
+
ctx.fillRect(left, top, width, height);
|
|
252
|
+
ctx.restore();
|
|
253
|
+
// Stroke — outer + bay subdivisions
|
|
254
|
+
ctx.strokeStyle = stroke;
|
|
255
|
+
ctx.lineWidth = lineWidth;
|
|
256
|
+
ctx.strokeRect(left, top, width, height);
|
|
173
257
|
ctx.beginPath();
|
|
174
|
-
// Outer rectangle
|
|
175
|
-
ctx.rect(left, top, width, height);
|
|
176
|
-
// Bay subdivisions (vertical lines)
|
|
177
258
|
for (let i = 1; i < bays; i++) {
|
|
178
259
|
const x = left + (width * i) / bays;
|
|
179
260
|
ctx.moveTo(x, top);
|
|
180
261
|
ctx.lineTo(x, top + height);
|
|
181
262
|
}
|
|
263
|
+
ctx.stroke();
|
|
182
264
|
}
|
|
183
265
|
get fillStyle() {
|
|
184
266
|
return '#a0a0a8';
|