@openglobus/og 0.24.1 → 0.25.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (778) hide show
  1. package/lib/{js/Globe.d.ts → Globe.d.ts} +16 -18
  2. package/lib/{js/Object3d.d.ts → Object3d.d.ts} +1 -1
  3. package/lib/{@openglobus/js/camera → camera}/Camera.d.ts +16 -22
  4. package/lib/{@openglobus/js/camera → camera}/Frustum.d.ts +1 -1
  5. package/lib/control/CameraFrameComposer.d.ts +35 -0
  6. package/lib/control/KeyboardNavigation.d.ts +32 -0
  7. package/lib/control/MouseWheelZoomControl.d.ts +1 -0
  8. package/lib/{js/control → control/atmosphere}/Atmosphere.d.ts +9 -6
  9. package/lib/{@openglobus/js/control → control/atmosphere}/AtmosphereConfig.d.ts +6 -6
  10. package/lib/{js/control → control}/index.d.ts +3 -1
  11. package/lib/control/object3dManager/Object3dCollection.d.ts +21 -0
  12. package/lib/control/object3dManager/Object3dCollectionView.d.ts +15 -0
  13. package/lib/control/object3dManager/Object3dItemView.d.ts +10 -0
  14. package/lib/control/object3dManager/Object3dManager.d.ts +28 -0
  15. package/lib/control/object3dManager/Object3dManagerDialog.d.ts +23 -0
  16. package/lib/{js/control → control}/visibleExtent/Segment.d.ts +3 -3
  17. package/lib/entity/LabelWorker.worker.d.ts +1 -0
  18. package/lib/{@openglobus/js/index.d.ts → index.d.ts} +1 -0
  19. package/lib/og.css +1 -0
  20. package/lib/og.es.js +1 -0
  21. package/lib/{@openglobus/js/renderer → renderer}/Renderer.d.ts +28 -28
  22. package/lib/{@openglobus/js/scene → scene}/Planet.d.ts +3 -3
  23. package/lib/{@openglobus/js/segment → segment}/Segment.d.ts +1 -1
  24. package/lib/{js/segment → segment}/segmentHelper.d.ts +1 -1
  25. package/lib/{@openglobus/js/shaders → shaders/atmos}/atmos.d.ts +7 -5
  26. package/lib/{@openglobus/js/shaders → shaders/billboard}/billboard.d.ts +1 -1
  27. package/lib/shaders/drawnode/drawnode.d.ts +8 -0
  28. package/lib/{@openglobus/js/shaders/geoObject.d.ts → shaders/geo_object/geo_object.d.ts} +1 -1
  29. package/lib/{@openglobus/js/shaders → shaders/label}/label.d.ts +1 -1
  30. package/lib/{@openglobus/js/shaders → shaders/polyline}/polyline.d.ts +1 -1
  31. package/lib/shaders/ray/ray.d.ts +2 -0
  32. package/lib/{@openglobus/js/shaders → shaders/tone_mapping}/toneMapping.d.ts +1 -1
  33. package/lib/tsconfig.tsbuildinfo +1 -0
  34. package/lib/{@openglobus/js/ui → ui}/Dialog.d.ts +1 -1
  35. package/lib/{@openglobus/js/ui → ui}/View.d.ts +1 -0
  36. package/lib/{@openglobus/js/utils → utils}/BaseWorker.d.ts +2 -2
  37. package/lib/utils/PlainSegmentWorker.worker.d.ts +1 -0
  38. package/lib/utils/TerrainWorker.worker.d.ts +1 -0
  39. package/lib/{@openglobus/js/utils → utils}/objParser.d.ts +1 -1
  40. package/lib/{js/utils → utils}/shared.d.ts +16 -0
  41. package/lib/{js/webgl → webgl}/Framebuffer.d.ts +21 -5
  42. package/lib/{@openglobus/js/webgl → webgl}/Handler.d.ts +0 -1
  43. package/package.json +76 -68
  44. package/res/fonts/Ephesis-Regular.json +4648 -0
  45. package/res/fonts/Ephesis-Regular.ttf.cfg +1282 -0
  46. package/res/fonts/Ephesis-Regular.ttf.png +0 -0
  47. package/res/fonts/Karla-Bold.json +5252 -0
  48. package/res/fonts/Karla-Bold.ttf.cfg +920 -0
  49. package/res/fonts/Karla-Bold.ttf.png +0 -0
  50. package/res/fonts/Karla-Light.json +5252 -0
  51. package/res/fonts/Karla-Light.ttf.cfg +830 -0
  52. package/res/fonts/Karla-Light.ttf.png +0 -0
  53. package/res/fonts/Karla-Medium.json +5252 -0
  54. package/res/fonts/Karla-Medium.ttf.cfg +1196 -0
  55. package/res/fonts/Karla-Medium.ttf.png +0 -0
  56. package/res/fonts/NotoSansArabic-Regular.json +3332 -0
  57. package/res/fonts/NotoSansArabic-Regular.ttf.cfg +1370 -0
  58. package/res/fonts/NotoSansArabic-Regular.ttf.png +0 -0
  59. package/res/fonts/Roboto-Regular.json +37147 -0
  60. package/res/fonts/Roboto-Regular.ttf.cfg +1340 -0
  61. package/res/fonts/Roboto-Regular.ttf.png +0 -0
  62. package/res/fonts/arial.js +4325 -0
  63. package/res/fonts/arial.json +4321 -0
  64. package/res/fonts/arial.ttf.cfg +1570 -0
  65. package/res/fonts/arial.ttf.png +0 -0
  66. package/res/night-4326.png +0 -0
  67. package/res/night.png +0 -0
  68. package/res/spec.png +0 -0
  69. package/css/og.css +0 -1342
  70. package/lib/@openglobus/js/Globe.d.ts +0 -145
  71. package/lib/@openglobus/js/Object3d.d.ts +0 -81
  72. package/lib/@openglobus/js/control/Atmosphere.d.ts +0 -40
  73. package/lib/@openglobus/js/control/KeyboardNavigation.d.ts +0 -28
  74. package/lib/@openglobus/js/control/index.d.ts +0 -30
  75. package/lib/@openglobus/js/segment/segmentHelper.d.ts +0 -18
  76. package/lib/@openglobus/js/shaders/bloom.d.ts +0 -2
  77. package/lib/@openglobus/js/shaders/blur.d.ts +0 -3
  78. package/lib/@openglobus/js/shaders/drawnode.d.ts +0 -10
  79. package/lib/@openglobus/js/shaders/lumFilter.d.ts +0 -2
  80. package/lib/@openglobus/js/shaders/ray.d.ts +0 -2
  81. package/lib/@openglobus/js/shaders/utils.d.ts +0 -1
  82. package/lib/@openglobus/js/utils/shared.d.ts +0 -287
  83. package/lib/@openglobus/js/webgl/Framebuffer.d.ts +0 -97
  84. package/lib/@openglobus/og.css +0 -1
  85. package/lib/@openglobus/og.esm.js +0 -2
  86. package/lib/@openglobus/og.esm.js.map +0 -1
  87. package/lib/@openglobus/og.umd.js +0 -2
  88. package/lib/@openglobus/og.umd.js.map +0 -1
  89. package/lib/js/Clock.d.ts +0 -106
  90. package/lib/js/Clock.js +0 -141
  91. package/lib/js/Deferred.d.ts +0 -6
  92. package/lib/js/Deferred.js +0 -13
  93. package/lib/js/Events.d.ts +0 -90
  94. package/lib/js/Events.js +0 -145
  95. package/lib/js/Extent.d.ts +0 -145
  96. package/lib/js/Extent.js +0 -278
  97. package/lib/js/Globe.js +0 -289
  98. package/lib/js/ImageCanvas.d.ts +0 -128
  99. package/lib/js/ImageCanvas.js +0 -203
  100. package/lib/js/Lock.d.ts +0 -15
  101. package/lib/js/Lock.js +0 -27
  102. package/lib/js/LonLat.d.ts +0 -128
  103. package/lib/js/LonLat.js +0 -192
  104. package/lib/js/Object3d.js +0 -508
  105. package/lib/js/Popup.d.ts +0 -49
  106. package/lib/js/Popup.js +0 -160
  107. package/lib/js/QueueArray.d.ts +0 -16
  108. package/lib/js/QueueArray.js +0 -63
  109. package/lib/js/Rectangle.d.ts +0 -76
  110. package/lib/js/Rectangle.js +0 -77
  111. package/lib/js/Stack.d.ts +0 -20
  112. package/lib/js/Stack.js +0 -42
  113. package/lib/js/astro/astro.d.ts +0 -39
  114. package/lib/js/astro/astro.js +0 -43
  115. package/lib/js/astro/earth.d.ts +0 -8
  116. package/lib/js/astro/earth.js +0 -75
  117. package/lib/js/astro/jd.d.ts +0 -234
  118. package/lib/js/astro/jd.js +0 -416
  119. package/lib/js/astro/orbit.d.ts +0 -5
  120. package/lib/js/astro/orbit.js +0 -104
  121. package/lib/js/astro/rotation.d.ts +0 -2
  122. package/lib/js/astro/rotation.js +0 -25
  123. package/lib/js/bv/Box.d.ts +0 -32
  124. package/lib/js/bv/Box.js +0 -53
  125. package/lib/js/bv/Sphere.d.ts +0 -37
  126. package/lib/js/bv/Sphere.js +0 -31
  127. package/lib/js/bv/index.d.ts +0 -3
  128. package/lib/js/bv/index.js +0 -3
  129. package/lib/js/camera/Camera.d.ts +0 -361
  130. package/lib/js/camera/Camera.js +0 -541
  131. package/lib/js/camera/Frustum.d.ts +0 -142
  132. package/lib/js/camera/Frustum.js +0 -246
  133. package/lib/js/camera/PlanetCamera.d.ts +0 -247
  134. package/lib/js/camera/PlanetCamera.js +0 -513
  135. package/lib/js/camera/index.d.ts +0 -3
  136. package/lib/js/camera/index.js +0 -3
  137. package/lib/js/cons.d.ts +0 -40
  138. package/lib/js/cons.js +0 -92
  139. package/lib/js/control/Atmosphere.js +0 -401
  140. package/lib/js/control/AtmosphereConfig.d.ts +0 -59
  141. package/lib/js/control/AtmosphereConfig.js +0 -348
  142. package/lib/js/control/CameraLock.d.ts +0 -38
  143. package/lib/js/control/CameraLock.js +0 -216
  144. package/lib/js/control/CompassButton.d.ts +0 -16
  145. package/lib/js/control/CompassButton.js +0 -118
  146. package/lib/js/control/Control.d.ts +0 -100
  147. package/lib/js/control/Control.js +0 -137
  148. package/lib/js/control/DebugInfo.d.ts +0 -25
  149. package/lib/js/control/DebugInfo.js +0 -318
  150. package/lib/js/control/DrawingSwitcher.d.ts +0 -13
  151. package/lib/js/control/DrawingSwitcher.js +0 -94
  152. package/lib/js/control/EarthCoordinates.d.ts +0 -41
  153. package/lib/js/control/EarthCoordinates.js +0 -161
  154. package/lib/js/control/GeoImageDragControl.d.ts +0 -22
  155. package/lib/js/control/GeoImageDragControl.js +0 -102
  156. package/lib/js/control/KeyboardNavigation.d.ts +0 -28
  157. package/lib/js/control/KeyboardNavigation.js +0 -143
  158. package/lib/js/control/LayerAnimation.d.ts +0 -71
  159. package/lib/js/control/LayerAnimation.js +0 -283
  160. package/lib/js/control/LayerSwitcher.d.ts +0 -38
  161. package/lib/js/control/LayerSwitcher.js +0 -151
  162. package/lib/js/control/Lighting.d.ts +0 -54
  163. package/lib/js/control/Lighting.js +0 -459
  164. package/lib/js/control/MouseNavigation.d.ts +0 -76
  165. package/lib/js/control/MouseNavigation.js +0 -414
  166. package/lib/js/control/MouseWheelZoomControl.d.ts +0 -0
  167. package/lib/js/control/MouseWheelZoomControl.js +0 -270
  168. package/lib/js/control/OldMouseNavigation.d.ts +0 -65
  169. package/lib/js/control/OldMouseNavigation.js +0 -368
  170. package/lib/js/control/RulerSwitcher.d.ts +0 -18
  171. package/lib/js/control/RulerSwitcher.js +0 -57
  172. package/lib/js/control/ScaleControl.d.ts +0 -25
  173. package/lib/js/control/ScaleControl.js +0 -97
  174. package/lib/js/control/SegmentBoundVisualization.d.ts +0 -13
  175. package/lib/js/control/SegmentBoundVisualization.js +0 -37
  176. package/lib/js/control/ShowFps.d.ts +0 -10
  177. package/lib/js/control/ShowFps.js +0 -20
  178. package/lib/js/control/SimpleNavigation.d.ts +0 -43
  179. package/lib/js/control/SimpleNavigation.js +0 -196
  180. package/lib/js/control/SimpleSkyBackground.d.ts +0 -18
  181. package/lib/js/control/SimpleSkyBackground.js +0 -187
  182. package/lib/js/control/Sun.d.ts +0 -34
  183. package/lib/js/control/Sun.js +0 -117
  184. package/lib/js/control/ToggleWireframe.d.ts +0 -15
  185. package/lib/js/control/ToggleWireframe.js +0 -28
  186. package/lib/js/control/TouchNavigation.d.ts +0 -53
  187. package/lib/js/control/TouchNavigation.js +0 -266
  188. package/lib/js/control/ZoomControl.d.ts +0 -28
  189. package/lib/js/control/ZoomControl.js +0 -86
  190. package/lib/js/control/drawing/DrawingControl.d.ts +0 -12
  191. package/lib/js/control/drawing/DrawingControl.js +0 -35
  192. package/lib/js/control/drawing/LineStringDrawingScene.d.ts +0 -15
  193. package/lib/js/control/drawing/LineStringDrawingScene.js +0 -139
  194. package/lib/js/control/drawing/PolygonDrawingScene.d.ts +0 -98
  195. package/lib/js/control/drawing/PolygonDrawingScene.js +0 -534
  196. package/lib/js/control/elevationProfile/ElevationProfile.d.ts +0 -77
  197. package/lib/js/control/elevationProfile/ElevationProfile.js +0 -248
  198. package/lib/js/control/elevationProfile/ElevationProfileButtonsView.d.ts +0 -15
  199. package/lib/js/control/elevationProfile/ElevationProfileButtonsView.js +0 -61
  200. package/lib/js/control/elevationProfile/ElevationProfileControl.d.ts +0 -33
  201. package/lib/js/control/elevationProfile/ElevationProfileControl.js +0 -153
  202. package/lib/js/control/elevationProfile/ElevationProfileLegend.d.ts +0 -20
  203. package/lib/js/control/elevationProfile/ElevationProfileLegend.js +0 -82
  204. package/lib/js/control/elevationProfile/ElevationProfileScene.d.ts +0 -80
  205. package/lib/js/control/elevationProfile/ElevationProfileScene.js +0 -542
  206. package/lib/js/control/elevationProfile/ElevationProfileView.d.ts +0 -65
  207. package/lib/js/control/elevationProfile/ElevationProfileView.js +0 -504
  208. package/lib/js/control/elevationProfile/PointListDialog.d.ts +0 -12
  209. package/lib/js/control/elevationProfile/PointListDialog.js +0 -57
  210. package/lib/js/control/geoObjectEditor/ArrowEntity.d.ts +0 -15
  211. package/lib/js/control/geoObjectEditor/ArrowEntity.js +0 -59
  212. package/lib/js/control/geoObjectEditor/AxisTrackEntity.d.ts +0 -9
  213. package/lib/js/control/geoObjectEditor/AxisTrackEntity.js +0 -93
  214. package/lib/js/control/geoObjectEditor/GeoObjectEditor.d.ts +0 -13
  215. package/lib/js/control/geoObjectEditor/GeoObjectEditor.js +0 -30
  216. package/lib/js/control/geoObjectEditor/GeoObjectEditorDialog.d.ts +0 -69
  217. package/lib/js/control/geoObjectEditor/GeoObjectEditorDialog.js +0 -488
  218. package/lib/js/control/geoObjectEditor/GeoObjectEditorScene.d.ts +0 -127
  219. package/lib/js/control/geoObjectEditor/GeoObjectEditorScene.js +0 -549
  220. package/lib/js/control/geoObjectEditor/MoveAxisEntity.d.ts +0 -17
  221. package/lib/js/control/geoObjectEditor/MoveAxisEntity.js +0 -107
  222. package/lib/js/control/geoObjectEditor/MovePlaneEntity.d.ts +0 -7
  223. package/lib/js/control/geoObjectEditor/MovePlaneEntity.js +0 -31
  224. package/lib/js/control/geoObjectEditor/RotateEntity.d.ts +0 -9
  225. package/lib/js/control/geoObjectEditor/RotateEntity.js +0 -105
  226. package/lib/js/control/geoObjectEditor/colors.d.ts +0 -8
  227. package/lib/js/control/geoObjectEditor/colors.js +0 -8
  228. package/lib/js/control/heightRuler/HeightRuler.d.ts +0 -7
  229. package/lib/js/control/heightRuler/HeightRuler.js +0 -11
  230. package/lib/js/control/heightRuler/HeightRulerScene.d.ts +0 -35
  231. package/lib/js/control/heightRuler/HeightRulerScene.js +0 -181
  232. package/lib/js/control/heightRuler/HeightRulerSwitcher.d.ts +0 -6
  233. package/lib/js/control/heightRuler/HeightRulerSwitcher.js +0 -13
  234. package/lib/js/control/index.js +0 -30
  235. package/lib/js/control/ruler/Ruler.d.ts +0 -14
  236. package/lib/js/control/ruler/Ruler.js +0 -23
  237. package/lib/js/control/ruler/RulerScene.d.ts +0 -88
  238. package/lib/js/control/ruler/RulerScene.js +0 -324
  239. package/lib/js/control/selection/Selection.d.ts +0 -56
  240. package/lib/js/control/selection/Selection.js +0 -78
  241. package/lib/js/control/selection/SelectionScene.d.ts +0 -44
  242. package/lib/js/control/selection/SelectionScene.js +0 -272
  243. package/lib/js/control/timeline/TimelineControl.d.ts +0 -18
  244. package/lib/js/control/timeline/TimelineControl.js +0 -81
  245. package/lib/js/control/timeline/TimelineModel.d.ts +0 -41
  246. package/lib/js/control/timeline/TimelineModel.js +0 -104
  247. package/lib/js/control/timeline/TimelineView.d.ts +0 -86
  248. package/lib/js/control/timeline/TimelineView.js +0 -363
  249. package/lib/js/control/timeline/timelineUtils.d.ts +0 -12
  250. package/lib/js/control/timeline/timelineUtils.js +0 -112
  251. package/lib/js/control/visibleExtent/Segment.js +0 -1301
  252. package/lib/js/control/visibleExtent/VisibleExtent.js +0 -56
  253. package/lib/js/control/visibleExtent/drawnode.d.ts +0 -7
  254. package/lib/js/control/visibleExtent/drawnode.js +0 -718
  255. package/lib/js/ellipsoid/Ellipsoid.d.ts +0 -194
  256. package/lib/js/ellipsoid/Ellipsoid.js +0 -459
  257. package/lib/js/ellipsoid/index.d.ts +0 -4
  258. package/lib/js/ellipsoid/index.js +0 -4
  259. package/lib/js/ellipsoid/mars.d.ts +0 -6
  260. package/lib/js/ellipsoid/mars.js +0 -6
  261. package/lib/js/ellipsoid/moon.d.ts +0 -6
  262. package/lib/js/ellipsoid/moon.js +0 -6
  263. package/lib/js/ellipsoid/wgs84.d.ts +0 -6
  264. package/lib/js/ellipsoid/wgs84.js +0 -6
  265. package/lib/js/entity/BaseBillboard.d.ts +0 -225
  266. package/lib/js/entity/BaseBillboard.js +0 -284
  267. package/lib/js/entity/BaseBillboardHandler.d.ts +0 -81
  268. package/lib/js/entity/BaseBillboardHandler.js +0 -546
  269. package/lib/js/entity/Billboard.d.ts +0 -114
  270. package/lib/js/entity/Billboard.js +0 -127
  271. package/lib/js/entity/BillboardHandler.d.ts +0 -15
  272. package/lib/js/entity/BillboardHandler.js +0 -103
  273. package/lib/js/entity/Entity.d.ts +0 -630
  274. package/lib/js/entity/Entity.js +0 -957
  275. package/lib/js/entity/EntityCollection.d.ts +0 -368
  276. package/lib/js/entity/EntityCollection.js +0 -655
  277. package/lib/js/entity/GeoObject.d.ts +0 -257
  278. package/lib/js/entity/GeoObject.js +0 -318
  279. package/lib/js/entity/GeoObjectHandler.d.ts +0 -81
  280. package/lib/js/entity/GeoObjectHandler.js +0 -515
  281. package/lib/js/entity/Geometry.d.ts +0 -125
  282. package/lib/js/entity/Geometry.js +0 -291
  283. package/lib/js/entity/GeometryHandler.d.ts +0 -86
  284. package/lib/js/entity/GeometryHandler.js +0 -745
  285. package/lib/js/entity/InstanceData.d.ts +0 -76
  286. package/lib/js/entity/InstanceData.js +0 -347
  287. package/lib/js/entity/Label.d.ts +0 -230
  288. package/lib/js/entity/Label.js +0 -322
  289. package/lib/js/entity/LabelHandler.d.ts +0 -65
  290. package/lib/js/entity/LabelHandler.js +0 -696
  291. package/lib/js/entity/LabelWorker.d.ts +0 -15
  292. package/lib/js/entity/LabelWorker.js +0 -163
  293. package/lib/js/entity/PointCloud.d.ts +0 -179
  294. package/lib/js/entity/PointCloud.js +0 -327
  295. package/lib/js/entity/PointCloudHandler.d.ts +0 -42
  296. package/lib/js/entity/PointCloudHandler.js +0 -82
  297. package/lib/js/entity/Polyline.d.ts +0 -360
  298. package/lib/js/entity/Polyline.js +0 -1635
  299. package/lib/js/entity/PolylineHandler.d.ts +0 -29
  300. package/lib/js/entity/PolylineHandler.js +0 -103
  301. package/lib/js/entity/Ray.d.ts +0 -135
  302. package/lib/js/entity/Ray.js +0 -171
  303. package/lib/js/entity/RayHandler.d.ts +0 -70
  304. package/lib/js/entity/RayHandler.js +0 -496
  305. package/lib/js/entity/Strip.d.ts +0 -141
  306. package/lib/js/entity/Strip.js +0 -417
  307. package/lib/js/entity/StripHandler.d.ts +0 -42
  308. package/lib/js/entity/StripHandler.js +0 -110
  309. package/lib/js/entity/index.d.ts +0 -10
  310. package/lib/js/entity/index.js +0 -10
  311. package/lib/js/index.d.ts +0 -34
  312. package/lib/js/index.js +0 -34
  313. package/lib/js/input/KeyboardHandler.d.ts +0 -33
  314. package/lib/js/input/KeyboardHandler.js +0 -159
  315. package/lib/js/input/MouseHandler.d.ts +0 -17
  316. package/lib/js/input/MouseHandler.js +0 -92
  317. package/lib/js/input/TouchHandler.d.ts +0 -11
  318. package/lib/js/input/TouchHandler.js +0 -42
  319. package/lib/js/input/input.d.ts +0 -3
  320. package/lib/js/input/input.js +0 -47
  321. package/lib/js/layer/BaseGeoImage.d.ts +0 -146
  322. package/lib/js/layer/BaseGeoImage.js +0 -382
  323. package/lib/js/layer/Bing.d.ts +0 -5
  324. package/lib/js/layer/Bing.js +0 -41
  325. package/lib/js/layer/CanvasTiles.d.ts +0 -104
  326. package/lib/js/layer/CanvasTiles.js +0 -292
  327. package/lib/js/layer/GeoImage.d.ts +0 -62
  328. package/lib/js/layer/GeoImage.js +0 -133
  329. package/lib/js/layer/GeoTexture2d.d.ts +0 -18
  330. package/lib/js/layer/GeoTexture2d.js +0 -37
  331. package/lib/js/layer/GeoVideo.d.ts +0 -69
  332. package/lib/js/layer/GeoVideo.js +0 -157
  333. package/lib/js/layer/KML.d.ts +0 -74
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  552. /package/lib/{@openglobus/js/Clock.d.ts → Clock.d.ts} +0 -0
  553. /package/lib/{@openglobus/js/Deferred.d.ts → Deferred.d.ts} +0 -0
  554. /package/lib/{@openglobus/js/Events.d.ts → Events.d.ts} +0 -0
  555. /package/lib/{@openglobus/js/Extent.d.ts → Extent.d.ts} +0 -0
  556. /package/lib/{@openglobus/js/ImageCanvas.d.ts → ImageCanvas.d.ts} +0 -0
  557. /package/lib/{@openglobus/js/Lock.d.ts → Lock.d.ts} +0 -0
  558. /package/lib/{@openglobus/js/LonLat.d.ts → LonLat.d.ts} +0 -0
  559. /package/lib/{@openglobus/js/Popup.d.ts → Popup.d.ts} +0 -0
  560. /package/lib/{@openglobus/js/QueueArray.d.ts → QueueArray.d.ts} +0 -0
  561. /package/lib/{@openglobus/js/Rectangle.d.ts → Rectangle.d.ts} +0 -0
  562. /package/lib/{@openglobus/js/Stack.d.ts → Stack.d.ts} +0 -0
  563. /package/lib/{@openglobus/js/astro → astro}/astro.d.ts +0 -0
  564. /package/lib/{@openglobus/js/astro → astro}/earth.d.ts +0 -0
  565. /package/lib/{@openglobus/js/astro → astro}/jd.d.ts +0 -0
  566. /package/lib/{@openglobus/js/astro → astro}/orbit.d.ts +0 -0
  567. /package/lib/{@openglobus/js/astro → astro}/rotation.d.ts +0 -0
  568. /package/lib/{@openglobus/js/bv → bv}/Box.d.ts +0 -0
  569. /package/lib/{@openglobus/js/bv → bv}/Sphere.d.ts +0 -0
  570. /package/lib/{@openglobus/js/bv → bv}/index.d.ts +0 -0
  571. /package/lib/{@openglobus/js/camera → camera}/PlanetCamera.d.ts +0 -0
  572. /package/lib/{@openglobus/js/camera → camera}/index.d.ts +0 -0
  573. /package/lib/{@openglobus/js/cons.d.ts → cons.d.ts} +0 -0
  574. /package/lib/{@openglobus/js/control → control}/CameraLock.d.ts +0 -0
  575. /package/lib/{@openglobus/js/control → control}/CompassButton.d.ts +0 -0
  576. /package/lib/{@openglobus/js/control → control}/Control.d.ts +0 -0
  577. /package/lib/{@openglobus/js/control → control}/DebugInfo.d.ts +0 -0
  578. /package/lib/{@openglobus/js/control → control}/DrawingSwitcher.d.ts +0 -0
  579. /package/lib/{@openglobus/js/control → control}/EarthCoordinates.d.ts +0 -0
  580. /package/lib/{@openglobus/js/control → control}/GeoImageDragControl.d.ts +0 -0
  581. /package/lib/{@openglobus/js/control → control}/LayerAnimation.d.ts +0 -0
  582. /package/lib/{@openglobus/js/control → control}/LayerSwitcher.d.ts +0 -0
  583. /package/lib/{@openglobus/js/control → control}/Lighting.d.ts +0 -0
  584. /package/lib/{@openglobus/js/control → control}/MouseNavigation.d.ts +0 -0
  585. /package/lib/{@openglobus/js/control → control}/OldMouseNavigation.d.ts +0 -0
  586. /package/lib/{@openglobus/js/control → control}/RulerSwitcher.d.ts +0 -0
  587. /package/lib/{@openglobus/js/control → control}/ScaleControl.d.ts +0 -0
  588. /package/lib/{@openglobus/js/control → control}/SegmentBoundVisualization.d.ts +0 -0
  589. /package/lib/{@openglobus/js/control → control}/ShowFps.d.ts +0 -0
  590. /package/lib/{@openglobus/js/control → control}/SimpleNavigation.d.ts +0 -0
  591. /package/lib/{@openglobus/js/control → control}/SimpleSkyBackground.d.ts +0 -0
  592. /package/lib/{@openglobus/js/control → control}/Sun.d.ts +0 -0
  593. /package/lib/{@openglobus/js/control → control}/ToggleWireframe.d.ts +0 -0
  594. /package/lib/{@openglobus/js/control → control}/TouchNavigation.d.ts +0 -0
  595. /package/lib/{@openglobus/js/control → control}/ZoomControl.d.ts +0 -0
  596. /package/lib/{@openglobus/js/control → control}/drawing/DrawingControl.d.ts +0 -0
  597. /package/lib/{@openglobus/js/control → control}/drawing/LineStringDrawingScene.d.ts +0 -0
  598. /package/lib/{@openglobus/js/control → control}/drawing/PolygonDrawingScene.d.ts +0 -0
  599. /package/lib/{@openglobus/js/control → control}/elevationProfile/ElevationProfile.d.ts +0 -0
  600. /package/lib/{@openglobus/js/control → control}/elevationProfile/ElevationProfileButtonsView.d.ts +0 -0
  601. /package/lib/{@openglobus/js/control → control}/elevationProfile/ElevationProfileControl.d.ts +0 -0
  602. /package/lib/{@openglobus/js/control → control}/elevationProfile/ElevationProfileLegend.d.ts +0 -0
  603. /package/lib/{@openglobus/js/control → control}/elevationProfile/ElevationProfileScene.d.ts +0 -0
  604. /package/lib/{@openglobus/js/control → control}/elevationProfile/ElevationProfileView.d.ts +0 -0
  605. /package/lib/{@openglobus/js/control → control}/elevationProfile/PointListDialog.d.ts +0 -0
  606. /package/lib/{@openglobus/js/control → control}/geoObjectEditor/ArrowEntity.d.ts +0 -0
  607. /package/lib/{@openglobus/js/control → control}/geoObjectEditor/AxisTrackEntity.d.ts +0 -0
  608. /package/lib/{@openglobus/js/control → control}/geoObjectEditor/GeoObjectEditor.d.ts +0 -0
  609. /package/lib/{@openglobus/js/control → control}/geoObjectEditor/GeoObjectEditorDialog.d.ts +0 -0
  610. /package/lib/{@openglobus/js/control → control}/geoObjectEditor/GeoObjectEditorScene.d.ts +0 -0
  611. /package/lib/{@openglobus/js/control → control}/geoObjectEditor/MoveAxisEntity.d.ts +0 -0
  612. /package/lib/{@openglobus/js/control → control}/geoObjectEditor/MovePlaneEntity.d.ts +0 -0
  613. /package/lib/{@openglobus/js/control → control}/geoObjectEditor/RotateEntity.d.ts +0 -0
  614. /package/lib/{@openglobus/js/control → control}/geoObjectEditor/colors.d.ts +0 -0
  615. /package/lib/{@openglobus/js/control → control}/heightRuler/HeightRuler.d.ts +0 -0
  616. /package/lib/{@openglobus/js/control → control}/heightRuler/HeightRulerScene.d.ts +0 -0
  617. /package/lib/{@openglobus/js/control → control}/heightRuler/HeightRulerSwitcher.d.ts +0 -0
  618. /package/lib/{@openglobus/js/control → control}/ruler/Ruler.d.ts +0 -0
  619. /package/lib/{@openglobus/js/control → control}/ruler/RulerScene.d.ts +0 -0
  620. /package/lib/{@openglobus/js/control → control}/selection/Selection.d.ts +0 -0
  621. /package/lib/{@openglobus/js/control → control}/selection/SelectionScene.d.ts +0 -0
  622. /package/lib/{@openglobus/js/control → control}/timeline/TimelineControl.d.ts +0 -0
  623. /package/lib/{@openglobus/js/control → control}/timeline/TimelineModel.d.ts +0 -0
  624. /package/lib/{@openglobus/js/control → control}/timeline/TimelineView.d.ts +0 -0
  625. /package/lib/{@openglobus/js/control → control}/timeline/timelineUtils.d.ts +0 -0
  626. /package/lib/{js/control → control}/visibleExtent/VisibleExtent.d.ts +0 -0
  627. /package/lib/{@openglobus/js/control → control}/visibleExtent/drawnode.d.ts +0 -0
  628. /package/lib/{@openglobus/js/ellipsoid → ellipsoid}/Ellipsoid.d.ts +0 -0
  629. /package/lib/{@openglobus/js/ellipsoid → ellipsoid}/index.d.ts +0 -0
  630. /package/lib/{@openglobus/js/ellipsoid → ellipsoid}/mars.d.ts +0 -0
  631. /package/lib/{@openglobus/js/ellipsoid → ellipsoid}/moon.d.ts +0 -0
  632. /package/lib/{@openglobus/js/ellipsoid → ellipsoid}/wgs84.d.ts +0 -0
  633. /package/lib/{@openglobus/js/entity → entity}/BaseBillboard.d.ts +0 -0
  634. /package/lib/{@openglobus/js/entity → entity}/BaseBillboardHandler.d.ts +0 -0
  635. /package/lib/{@openglobus/js/entity → entity}/Billboard.d.ts +0 -0
  636. /package/lib/{@openglobus/js/entity → entity}/BillboardHandler.d.ts +0 -0
  637. /package/lib/{@openglobus/js/entity → entity}/Entity.d.ts +0 -0
  638. /package/lib/{@openglobus/js/entity → entity}/EntityCollection.d.ts +0 -0
  639. /package/lib/{@openglobus/js/entity → entity}/GeoObject.d.ts +0 -0
  640. /package/lib/{@openglobus/js/entity → entity}/GeoObjectHandler.d.ts +0 -0
  641. /package/lib/{@openglobus/js/entity → entity}/Geometry.d.ts +0 -0
  642. /package/lib/{@openglobus/js/entity → entity}/GeometryHandler.d.ts +0 -0
  643. /package/lib/{@openglobus/js/entity → entity}/InstanceData.d.ts +0 -0
  644. /package/lib/{@openglobus/js/entity → entity}/Label.d.ts +0 -0
  645. /package/lib/{@openglobus/js/entity → entity}/LabelHandler.d.ts +0 -0
  646. /package/lib/{@openglobus/js/entity → entity}/LabelWorker.d.ts +0 -0
  647. /package/lib/{@openglobus/js/entity → entity}/PointCloud.d.ts +0 -0
  648. /package/lib/{@openglobus/js/entity → entity}/PointCloudHandler.d.ts +0 -0
  649. /package/lib/{@openglobus/js/entity → entity}/Polyline.d.ts +0 -0
  650. /package/lib/{@openglobus/js/entity → entity}/PolylineHandler.d.ts +0 -0
  651. /package/lib/{@openglobus/js/entity → entity}/Ray.d.ts +0 -0
  652. /package/lib/{@openglobus/js/entity → entity}/RayHandler.d.ts +0 -0
  653. /package/lib/{@openglobus/js/entity → entity}/Strip.d.ts +0 -0
  654. /package/lib/{@openglobus/js/entity → entity}/StripHandler.d.ts +0 -0
  655. /package/lib/{@openglobus/js/entity → entity}/index.d.ts +0 -0
  656. /package/lib/{@openglobus/js/input → input}/KeyboardHandler.d.ts +0 -0
  657. /package/lib/{@openglobus/js/input → input}/MouseHandler.d.ts +0 -0
  658. /package/lib/{@openglobus/js/input → input}/TouchHandler.d.ts +0 -0
  659. /package/lib/{@openglobus/js/input → input}/input.d.ts +0 -0
  660. /package/lib/{@openglobus/js/layer → layer}/BaseGeoImage.d.ts +0 -0
  661. /package/lib/{@openglobus/js/layer → layer}/Bing.d.ts +0 -0
  662. /package/lib/{@openglobus/js/layer → layer}/CanvasTiles.d.ts +0 -0
  663. /package/lib/{@openglobus/js/layer → layer}/GeoImage.d.ts +0 -0
  664. /package/lib/{@openglobus/js/layer → layer}/GeoTexture2d.d.ts +0 -0
  665. /package/lib/{@openglobus/js/layer → layer}/GeoVideo.d.ts +0 -0
  666. /package/lib/{@openglobus/js/layer → layer}/KML.d.ts +0 -0
  667. /package/lib/{@openglobus/js/layer → layer}/Layer.d.ts +0 -0
  668. /package/lib/{@openglobus/js/layer → layer}/Material.d.ts +0 -0
  669. /package/lib/{@openglobus/js/layer → layer}/OpenStreetMap.d.ts +0 -0
  670. /package/lib/{@openglobus/js/layer → layer}/Vector.d.ts +0 -0
  671. /package/lib/{@openglobus/js/layer → layer}/WMS.d.ts +0 -0
  672. /package/lib/{@openglobus/js/layer → layer}/XYZ.d.ts +0 -0
  673. /package/lib/{@openglobus/js/layer → layer}/index.d.ts +0 -0
  674. /package/lib/{@openglobus/js/light → light}/LightSource.d.ts +0 -0
  675. /package/lib/{@openglobus/js/math → math}/Line2.d.ts +0 -0
  676. /package/lib/{@openglobus/js/math → math}/Line3.d.ts +0 -0
  677. /package/lib/{@openglobus/js/math → math}/Mat3.d.ts +0 -0
  678. /package/lib/{@openglobus/js/math → math}/Mat4.d.ts +0 -0
  679. /package/lib/{@openglobus/js/math → math}/Plane.d.ts +0 -0
  680. /package/lib/{@openglobus/js/math → math}/Quat.d.ts +0 -0
  681. /package/lib/{@openglobus/js/math → math}/Ray.d.ts +0 -0
  682. /package/lib/{@openglobus/js/math → math}/Vec2.d.ts +0 -0
  683. /package/lib/{@openglobus/js/math → math}/Vec3.d.ts +0 -0
  684. /package/lib/{@openglobus/js/math → math}/Vec4.d.ts +0 -0
  685. /package/lib/{@openglobus/js/math → math}/coder.d.ts +0 -0
  686. /package/lib/{@openglobus/js/math → math}/index.d.ts +0 -0
  687. /package/lib/{@openglobus/js/math.d.ts → math.d.ts} +0 -0
  688. /package/lib/{@openglobus/js/mercator.d.ts → mercator.d.ts} +0 -0
  689. /package/lib/{@openglobus/js/proj → proj}/EPSG3857.d.ts +0 -0
  690. /package/lib/{@openglobus/js/proj → proj}/EPSG4326.d.ts +0 -0
  691. /package/lib/{@openglobus/js/proj → proj}/Proj.d.ts +0 -0
  692. /package/lib/{@openglobus/js/proj → proj}/equi.d.ts +0 -0
  693. /package/lib/{@openglobus/js/quadTree → quadTree}/EPSG4326/EPSG4326QuadTreeStrategy.d.ts +0 -0
  694. /package/lib/{@openglobus/js/quadTree → quadTree}/EntityCollectionNode.d.ts +0 -0
  695. /package/lib/{@openglobus/js/quadTree → quadTree}/EntityCollectionsTreeStrategy.d.ts +0 -0
  696. /package/lib/{@openglobus/js/quadTree → quadTree}/Node.d.ts +0 -0
  697. /package/lib/{@openglobus/js/quadTree → quadTree}/QuadTreeStrategy.d.ts +0 -0
  698. /package/lib/{@openglobus/js/quadTree → quadTree}/earth/EarthEntityCollectionNodeLonLat.d.ts +0 -0
  699. /package/lib/{@openglobus/js/quadTree → quadTree}/earth/EarthEntityCollectionsTreeStrategy.d.ts +0 -0
  700. /package/lib/{@openglobus/js/quadTree → quadTree}/earth/EarthQuadTreeStrategy.d.ts +0 -0
  701. /package/lib/{@openglobus/js/quadTree → quadTree}/equi/EquiEntityCollectionNodeLonLat.d.ts +0 -0
  702. /package/lib/{@openglobus/js/quadTree → quadTree}/equi/EquiEntityCollectionsTreeStrategy.d.ts +0 -0
  703. /package/lib/{@openglobus/js/quadTree → quadTree}/equi/EquiQuadTreeStrategy.d.ts +0 -0
  704. /package/lib/{@openglobus/js/quadTree → quadTree}/index.d.ts +0 -0
  705. /package/lib/{@openglobus/js/quadTree → quadTree}/quadTree.d.ts +0 -0
  706. /package/lib/{@openglobus/js/quadTree → quadTree}/wgs84/Wgs84QuadTreeStrategy.d.ts +0 -0
  707. /package/lib/{@openglobus/js/renderer → renderer}/RendererEvents.d.ts +0 -0
  708. /package/lib/{@openglobus/res → res}/fonts/Ephesis-Regular.json +0 -0
  709. /package/lib/{@openglobus/res → res}/fonts/Ephesis-Regular.ttf.cfg +0 -0
  710. /package/lib/{@openglobus/res → res}/fonts/Ephesis-Regular.ttf.png +0 -0
  711. /package/lib/{@openglobus/res → res}/fonts/Karla-Bold.json +0 -0
  712. /package/lib/{@openglobus/res → res}/fonts/Karla-Bold.ttf.cfg +0 -0
  713. /package/lib/{@openglobus/res → res}/fonts/Karla-Bold.ttf.png +0 -0
  714. /package/lib/{@openglobus/res → res}/fonts/Karla-Light.json +0 -0
  715. /package/lib/{@openglobus/res → res}/fonts/Karla-Light.ttf.cfg +0 -0
  716. /package/lib/{@openglobus/res → res}/fonts/Karla-Light.ttf.png +0 -0
  717. /package/lib/{@openglobus/res → res}/fonts/Karla-Medium.json +0 -0
  718. /package/lib/{@openglobus/res → res}/fonts/Karla-Medium.ttf.cfg +0 -0
  719. /package/lib/{@openglobus/res → res}/fonts/Karla-Medium.ttf.png +0 -0
  720. /package/lib/{@openglobus/res → res}/fonts/NotoSansArabic-Regular.json +0 -0
  721. /package/lib/{@openglobus/res → res}/fonts/NotoSansArabic-Regular.ttf.cfg +0 -0
  722. /package/lib/{@openglobus/res → res}/fonts/NotoSansArabic-Regular.ttf.png +0 -0
  723. /package/lib/{@openglobus/res → res}/fonts/Roboto-Regular.json +0 -0
  724. /package/lib/{@openglobus/res → res}/fonts/Roboto-Regular.ttf.cfg +0 -0
  725. /package/lib/{@openglobus/res → res}/fonts/Roboto-Regular.ttf.png +0 -0
  726. /package/lib/{@openglobus/res → res}/fonts/arial.js +0 -0
  727. /package/lib/{@openglobus/res → res}/fonts/arial.json +0 -0
  728. /package/lib/{@openglobus/res → res}/fonts/arial.ttf.cfg +0 -0
  729. /package/lib/{@openglobus/res → res}/fonts/arial.ttf.png +0 -0
  730. /package/lib/{@openglobus/res → res}/night-4326.png +0 -0
  731. /package/lib/{@openglobus/res → res}/night.png +0 -0
  732. /package/lib/{@openglobus/res → res}/spec.png +0 -0
  733. /package/lib/{@openglobus/js/scene → scene}/Axes.d.ts +0 -0
  734. /package/lib/{@openglobus/js/scene → scene}/BaseNode.d.ts +0 -0
  735. /package/lib/{@openglobus/js/scene → scene}/RenderNode.d.ts +0 -0
  736. /package/lib/{@openglobus/js/scene → scene}/SkyBox.d.ts +0 -0
  737. /package/lib/{@openglobus/js/scene → scene}/index.d.ts +0 -0
  738. /package/lib/{@openglobus/js/segment → segment}/SegmentLonLat.d.ts +0 -0
  739. /package/lib/{@openglobus/js/segment → segment}/SegmentLonLatEqui.d.ts +0 -0
  740. /package/lib/{@openglobus/js/segment → segment}/Slice.d.ts +0 -0
  741. /package/lib/{@openglobus/js/shaders → shaders}/depth.d.ts +0 -0
  742. /package/lib/{@openglobus/js/shaders → shaders}/pointCloud.d.ts +0 -0
  743. /package/lib/{@openglobus/js/shaders → shaders}/screenFrame.d.ts +0 -0
  744. /package/lib/{@openglobus/js/shaders → shaders}/skybox.d.ts +0 -0
  745. /package/lib/{@openglobus/js/terrain → terrain}/BilTerrain.d.ts +0 -0
  746. /package/lib/{@openglobus/js/terrain → terrain}/EmptyTerrain.d.ts +0 -0
  747. /package/lib/{@openglobus/js/terrain → terrain}/Geoid.d.ts +0 -0
  748. /package/lib/{@openglobus/js/terrain → terrain}/GlobusRgbTerrain.d.ts +0 -0
  749. /package/lib/{@openglobus/js/terrain → terrain}/GlobusTerrain.d.ts +0 -0
  750. /package/lib/{@openglobus/js/terrain → terrain}/RgbTerrain.d.ts +0 -0
  751. /package/lib/{@openglobus/js/terrain → terrain}/index.d.ts +0 -0
  752. /package/lib/{@openglobus/js/ui → ui}/Button.d.ts +0 -0
  753. /package/lib/{@openglobus/js/ui → ui}/ButtonGroup.d.ts +0 -0
  754. /package/lib/{@openglobus/js/ui → ui}/Checkbox.d.ts +0 -0
  755. /package/lib/{@openglobus/js/ui → ui}/Color.d.ts +0 -0
  756. /package/lib/{@openglobus/js/ui → ui}/Input.d.ts +0 -0
  757. /package/lib/{@openglobus/js/ui → ui}/Slider.d.ts +0 -0
  758. /package/lib/{@openglobus/js/ui → ui}/ToggleButton.d.ts +0 -0
  759. /package/lib/{@openglobus/js/ui → ui}/icons.d.ts +0 -0
  760. /package/lib/{@openglobus/js/utils → utils}/FontAtlas.d.ts +0 -0
  761. /package/lib/{@openglobus/js/utils → utils}/GeoImageCreator.d.ts +0 -0
  762. /package/lib/{@openglobus/js/utils → utils}/ImagesCacheManager.d.ts +0 -0
  763. /package/lib/{@openglobus/js/utils → utils}/Loader.d.ts +0 -0
  764. /package/lib/{@openglobus/js/utils → utils}/NormalMapCreator.d.ts +0 -0
  765. /package/lib/{@openglobus/js/utils → utils}/PlainSegmentWorker.d.ts +0 -0
  766. /package/lib/{@openglobus/js/utils → utils}/TerrainWorker.d.ts +0 -0
  767. /package/lib/{@openglobus/js/utils → utils}/TextureAtlas.d.ts +0 -0
  768. /package/lib/{@openglobus/js/utils → utils}/VectorTileCreator.d.ts +0 -0
  769. /package/lib/{@openglobus/js/utils → utils}/colorTable.d.ts +0 -0
  770. /package/lib/{@openglobus/js/utils → utils}/earcut.d.ts +0 -0
  771. /package/lib/{@openglobus/js/utils → utils}/units.d.ts +0 -0
  772. /package/lib/{@openglobus/js/webgl → webgl}/BaseFramebuffer.d.ts +0 -0
  773. /package/lib/{@openglobus/js/webgl → webgl}/Multisample.d.ts +0 -0
  774. /package/lib/{@openglobus/js/webgl → webgl}/Program.d.ts +0 -0
  775. /package/lib/{@openglobus/js/webgl → webgl}/ProgramController.d.ts +0 -0
  776. /package/lib/{@openglobus/js/webgl → webgl}/index.d.ts +0 -0
  777. /package/lib/{@openglobus/js/webgl → webgl}/types.d.ts +0 -0
  778. /package/lib/{@openglobus/js/webgl → webgl}/variableHandlers.d.ts +0 -0
@@ -1,1008 +0,0 @@
1
- import { COMMON } from "./atmos";
2
- import { Program } from "../webgl/Program";
3
- import { UTILS } from './utils';
4
- // REMEMBER!
5
- // src*(1)+dest*(1-src.alpha)
6
- // glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
7
- // src*(src.alpha)+dest*(1-src.alpha)
8
- // glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
9
- const NIGHT = `const vec3 nightStep = 10.0 * vec3(0.58, 0.48, 0.25);`;
10
- const DEF_BLEND = `#define blend(DEST, SAMPLER, OFFSET, OPACITY) \
11
- src = texture( SAMPLER, OFFSET.xy + vTextureCoord.xy * OFFSET.zw );\
12
- DEST = DEST * (1.0 - src.a * OPACITY) + src * OPACITY;`;
13
- const DEF_BLEND_WEBGL1 = `#define blend(DEST, SAMPLER, OFFSET, OPACITY) \
14
- src = texture2D( SAMPLER, OFFSET.xy + vTextureCoord.xy * OFFSET.zw ); \
15
- DEST = DEST * (1.0 - src.a * OPACITY) + src * OPACITY;`;
16
- const DEF_BLEND_PICKING = `#define blendPicking(DEST, OFFSET, SAMPLER, MASK, COLOR, OPACITY) \
17
- tc = OFFSET.xy + vTextureCoord.xy * OFFSET.zw; \
18
- t = texture2D(SAMPLER, tc); \
19
- p = texture2D(MASK, tc); \
20
- DEST = mix(DEST, vec4(max(COLOR.rgb, p.rgb), OPACITY), (t.a == 0.0 ? 0.0 : 1.0) * COLOR.a);`;
21
- const SLICE_SIZE = 4;
22
- export const ENCODE24 = `vec3 encode24(highp float f) {
23
- float F = abs(f);
24
- float s = step( 0.0, -f );
25
- float e = floor( log2(F) );
26
- float m = exp2(- e) * F;
27
- e = floor( log2(F) + 127.0 ) + floor( log2(m) );
28
- return vec3(
29
- ( 128.0 * s + floor( e * exp2(-1.0) ) ) / 255.0,
30
- ( 128.0 * mod( e, 2.0 ) + mod( floor( m * 128.0 ), 128.0 ) ) / 255.0,
31
- floor( mod( floor( m * exp2( 23.0 - 8.0) ), exp2(8.0) ) ) / 255.0);
32
- }`;
33
- export function drawnode_screen_nl() {
34
- return new Program("drawnode_screen_nl", {
35
- uniforms: {
36
- projectionMatrix: "mat4",
37
- viewMatrix: "mat4",
38
- eyePositionHigh: "vec3",
39
- eyePositionLow: "vec3",
40
- samplerCount: "int",
41
- tileOffsetArr: "vec4",
42
- layerOpacityArr: "float",
43
- samplerArr: "sampler2darray",
44
- defaultTexture: "sampler2d",
45
- height: "float"
46
- }, attributes: {
47
- aVertexPositionHigh: "vec3",
48
- aVertexPositionLow: "vec3",
49
- aTextureCoord: "vec2"
50
- },
51
- vertexShader: `precision highp float;
52
-
53
- attribute vec3 aVertexPositionHigh;
54
- attribute vec3 aVertexPositionLow;
55
- attribute vec2 aTextureCoord;
56
-
57
- uniform mat4 projectionMatrix;
58
- uniform mat4 viewMatrix;
59
- uniform vec3 eyePositionHigh;
60
- uniform vec3 eyePositionLow;
61
- uniform float height;
62
-
63
- varying vec2 vTextureCoord;
64
-
65
- void main(void) {
66
-
67
- vTextureCoord = aTextureCoord;
68
- vec3 nh = height * normalize(aVertexPositionHigh + aVertexPositionLow);
69
-
70
- mat4 viewMatrixRTE = viewMatrix;
71
- viewMatrixRTE[3] = vec4(0.0, 0.0, 0.0, 1.0);
72
- mat4 m = projectionMatrix * viewMatrixRTE;
73
-
74
- vec3 highDiff = aVertexPositionHigh - eyePositionHigh;
75
- vec3 lowDiff = aVertexPositionLow - eyePositionLow + nh;
76
-
77
- // This is works for Mac Chrome, prevent some weird optimization I suppose
78
- gl_Position = m * vec4(highDiff * step(1.0, length(highDiff)) + lowDiff, 1.0);
79
- }`,
80
- fragmentShader: `precision highp float;
81
- #define SLICE_SIZE ${SLICE_SIZE + 1}
82
- uniform vec4 tileOffsetArr[SLICE_SIZE];
83
- uniform float layerOpacityArr[SLICE_SIZE];
84
- uniform sampler2D defaultTexture;
85
- uniform sampler2D samplerArr[SLICE_SIZE];
86
- uniform int samplerCount;
87
- varying vec2 vTextureCoord;
88
-
89
- ${DEF_BLEND_WEBGL1}
90
-
91
- void main(void) {
92
- gl_FragColor = texture2D( defaultTexture, vTextureCoord );
93
- if( samplerCount == 0 ) return;
94
-
95
- vec4 src;
96
-
97
- blend(gl_FragColor, samplerArr[0], tileOffsetArr[0], layerOpacityArr[0]);
98
- if( samplerCount == 1 ) return;
99
-
100
- blend(gl_FragColor, samplerArr[1], tileOffsetArr[1], layerOpacityArr[1]);
101
- if( samplerCount == 2 ) return;
102
-
103
- blend(gl_FragColor, samplerArr[2], tileOffsetArr[2], layerOpacityArr[2]);
104
- if( samplerCount == 3 ) return;
105
-
106
- blend(gl_FragColor, samplerArr[3], tileOffsetArr[3], layerOpacityArr[3]);
107
- if( samplerCount == 4 ) return;
108
-
109
- blend(gl_FragColor, samplerArr[4], tileOffsetArr[4], layerOpacityArr[4]);
110
- }`
111
- });
112
- }
113
- export function drawnode_screen_wl_webgl1NoAtmos() {
114
- return new Program("drawnode_screen_wl", {
115
- uniforms: {
116
- projectionMatrix: "mat4",
117
- viewMatrix: "mat4",
118
- eyePositionHigh: "vec3",
119
- eyePositionLow: "vec3",
120
- height: "float",
121
- uGlobalTextureCoord: "vec4",
122
- uNormalMapBias: "vec3",
123
- samplerCount: "int",
124
- tileOffsetArr: "vec4",
125
- layerOpacityArr: "float",
126
- samplerArr: "sampler2darray",
127
- defaultTexture: "sampler2d",
128
- uNormalMap: "sampler2d",
129
- nightTexture: "sampler2d",
130
- specularTexture: "sampler2d",
131
- lightPosition: "vec3",
132
- diffuse: "vec3",
133
- ambient: "vec3",
134
- specular: "vec4",
135
- camHeight: "float",
136
- nightTextureCoefficient: "float"
137
- }, attributes: {
138
- aVertexPositionHigh: "vec3",
139
- aVertexPositionLow: "vec3",
140
- aTextureCoord: "vec2"
141
- },
142
- vertexShader: `
143
- attribute vec3 aVertexPositionHigh;
144
- attribute vec3 aVertexPositionLow;
145
- attribute vec2 aTextureCoord;
146
-
147
- uniform mat4 projectionMatrix;
148
- uniform mat4 viewMatrix;
149
- uniform vec4 uGlobalTextureCoord;
150
- uniform vec3 uNormalMapBias;
151
- uniform vec3 eyePositionHigh;
152
- uniform vec3 eyePositionLow;
153
- uniform float height;
154
-
155
- varying vec4 vTextureCoord;
156
- varying vec3 v_vertex;
157
- varying vec3 cameraPosition;
158
- varying vec2 vGlobalTextureCoord;
159
- varying float v_height;
160
-
161
- void main(void) {
162
-
163
- vec3 aVertexPosition = aVertexPositionHigh + aVertexPositionLow;
164
- vec3 nh = height * normalize(aVertexPosition);
165
-
166
- vTextureCoord.xy = aTextureCoord;
167
- vGlobalTextureCoord = uGlobalTextureCoord.xy + (uGlobalTextureCoord.zw - uGlobalTextureCoord.xy) * aTextureCoord;
168
- vTextureCoord.zw = uNormalMapBias.z * ( aTextureCoord + uNormalMapBias.xy );
169
-
170
- cameraPosition = eyePositionHigh + eyePositionLow;
171
-
172
- vec3 highDiff = aVertexPositionHigh - eyePositionHigh;
173
- vec3 lowDiff = aVertexPositionLow - eyePositionLow + nh;
174
-
175
- mat4 viewMatrixRTE = viewMatrix;
176
- viewMatrixRTE[3] = vec4(0.0, 0.0, 0.0, 1.0);
177
-
178
- v_height = height;
179
- v_vertex = aVertexPosition + nh;
180
-
181
- gl_Position = projectionMatrix * viewMatrixRTE * vec4(highDiff * step(1.0, length(highDiff)) + lowDiff, 1.0);
182
- }`,
183
- fragmentShader: `
184
- precision highp float;
185
-
186
- #define SLICE_SIZE ${SLICE_SIZE + 1}
187
-
188
- uniform vec4 specular;
189
- uniform vec3 diffuse;
190
- uniform vec3 ambient;
191
-
192
- uniform sampler2D uNormalMap;
193
- uniform sampler2D nightTexture;
194
- uniform sampler2D specularTexture;
195
- uniform sampler2D defaultTexture;
196
- uniform sampler2D samplerArr[SLICE_SIZE];
197
-
198
- uniform vec4 tileOffsetArr[SLICE_SIZE];
199
- uniform vec3 lightPosition;
200
- uniform float layerOpacityArr[SLICE_SIZE];
201
-
202
- uniform int samplerCount;
203
- uniform float nightTextureCoefficient;
204
- uniform float camHeight;
205
-
206
- varying vec4 vTextureCoord;
207
- varying vec3 v_vertex;
208
- varying vec3 cameraPosition;
209
- varying vec2 vGlobalTextureCoord;
210
- varying float v_height;
211
-
212
- vec3 sunPos;
213
-
214
- ${NIGHT}
215
-
216
- ${DEF_BLEND_WEBGL1}
217
-
218
- ${UTILS}
219
-
220
- void main(void) {
221
-
222
- sunPos = lightPosition;
223
-
224
- vec3 texNormal = texture2D(uNormalMap, vTextureCoord.zw).rgb;
225
- vec3 normal = normalize((texNormal - 0.5) * 2.0);
226
-
227
- float minH = 1200000.0;
228
- float maxH = minH * 3.0;
229
- float nightCoef = getLerpValue(minH, maxH, camHeight) * nightTextureCoefficient;
230
-
231
- // if(camHeight > 6000000.0)
232
- // {
233
- // normal = normalize(v_vertex);
234
- // }
235
-
236
- vec3 lightDir = normalize(sunPos);
237
- vec3 viewDir = normalize(cameraPosition - v_vertex);
238
-
239
- float overGround = 1.0 - step(0.1, v_height);
240
-
241
- float shininess = texture2D( specularTexture, vGlobalTextureCoord.st ).r * 255.0 * overGround;
242
- vec3 reflectionDirection = reflect(-lightDir, normal);
243
- float reflection = max( dot(reflectionDirection, viewDir), 0.0);
244
- vec3 spec = specular.rgb * pow( reflection, specular.w) * shininess;
245
- float diffuseLightWeighting = max(dot(normal, lightDir), 0.0);
246
- vec4 nightImageColor = texture2D( nightTexture, vGlobalTextureCoord.st );
247
- vec3 night = nightStep * (.18 - diffuseLightWeighting * 3.0) * nightImageColor.rgb * nightCoef;
248
- night *= overGround * step(0.0, night);
249
- vec4 lightWeighting = vec4(ambient + diffuse * diffuseLightWeighting + night, 1.0);
250
-
251
- gl_FragColor = texture2D( defaultTexture, vTextureCoord.xy );
252
- if( samplerCount == 0 ) {
253
- gl_FragColor = gl_FragColor * lightWeighting + vec4(spec, 0.0);
254
- return;
255
- }
256
-
257
- vec4 src;
258
-
259
- blend(gl_FragColor, samplerArr[0], tileOffsetArr[0], layerOpacityArr[0]);
260
- if( samplerCount == 1 ) {
261
- gl_FragColor = gl_FragColor * lightWeighting + vec4(spec, 0.0);
262
- return;
263
- }
264
-
265
- blend(gl_FragColor, samplerArr[1], tileOffsetArr[1], layerOpacityArr[1]);
266
- if( samplerCount == 2 ) {
267
- gl_FragColor = gl_FragColor * lightWeighting + vec4(spec, 0.0);
268
- return;
269
- }
270
-
271
- blend(gl_FragColor, samplerArr[2], tileOffsetArr[2], layerOpacityArr[2]);
272
- if( samplerCount == 3 ) {
273
- gl_FragColor = gl_FragColor * lightWeighting + vec4(spec, 0.0);
274
- return;
275
- }
276
-
277
- blend(gl_FragColor, samplerArr[3], tileOffsetArr[3], layerOpacityArr[3]);
278
- if( samplerCount == 4 ) {
279
- gl_FragColor = gl_FragColor * lightWeighting + vec4(spec, 0.0);
280
- return;
281
- }
282
-
283
- blend(gl_FragColor, samplerArr[4], tileOffsetArr[4], layerOpacityArr[4]);
284
- gl_FragColor = gl_FragColor * lightWeighting + vec4(spec, 0.0);
285
- }`
286
- });
287
- }
288
- export function drawnode_screen_wl_webgl2NoAtmos() {
289
- return new Program("drawnode_screen_wl", {
290
- uniforms: {
291
- projectionMatrix: "mat4",
292
- viewMatrix: "mat4",
293
- eyePositionHigh: "vec3",
294
- eyePositionLow: "vec3",
295
- height: "float",
296
- uGlobalTextureCoord: "vec4",
297
- uNormalMapBias: "vec3",
298
- samplerCount: "int",
299
- tileOffsetArr: "vec4",
300
- layerOpacityArr: "float",
301
- samplerArr: "sampler2darray",
302
- defaultTexture: "sampler2d",
303
- uNormalMap: "sampler2d",
304
- nightTexture: "sampler2d",
305
- specularTexture: "sampler2d",
306
- lightPosition: "vec3",
307
- diffuse: "vec3",
308
- ambient: "vec3",
309
- specular: "vec4",
310
- camHeight: "float",
311
- nightTextureCoefficient: "float",
312
- transitionOpacity: "float"
313
- }, attributes: {
314
- aVertexPositionHigh: "vec3",
315
- aVertexPositionLow: "vec3",
316
- aTextureCoord: "vec2"
317
- },
318
- vertexShader: `#version 300 es
319
-
320
- precision highp float;
321
-
322
- in vec3 aVertexPositionHigh;
323
- in vec3 aVertexPositionLow;
324
- in vec2 aTextureCoord;
325
-
326
- uniform mat4 projectionMatrix;
327
- uniform mat4 viewMatrix;
328
- uniform vec4 uGlobalTextureCoord;
329
- uniform vec3 uNormalMapBias;
330
- uniform vec3 eyePositionHigh;
331
- uniform vec3 eyePositionLow;
332
- uniform float height;
333
-
334
- out vec4 vTextureCoord;
335
- out vec3 v_vertex;
336
- out vec3 cameraPosition;
337
- out vec2 vGlobalTextureCoord;
338
- out float v_height;
339
-
340
- void main(void) {
341
-
342
- vec3 aVertexPosition = aVertexPositionHigh + aVertexPositionLow;
343
- vec3 nh = height * normalize(aVertexPosition);
344
-
345
- vTextureCoord.xy = aTextureCoord;
346
- vGlobalTextureCoord = uGlobalTextureCoord.xy + (uGlobalTextureCoord.zw - uGlobalTextureCoord.xy) * aTextureCoord;
347
- vTextureCoord.zw = uNormalMapBias.z * ( aTextureCoord + uNormalMapBias.xy );
348
-
349
- cameraPosition = eyePositionHigh + eyePositionLow;
350
-
351
- vec3 highDiff = aVertexPositionHigh - eyePositionHigh;
352
- vec3 lowDiff = aVertexPositionLow - eyePositionLow + nh;
353
-
354
- mat4 viewMatrixRTE = viewMatrix;
355
- viewMatrixRTE[3] = vec4(0.0, 0.0, 0.0, 1.0);
356
-
357
- v_height = height;
358
- v_vertex = aVertexPosition + nh;
359
-
360
- gl_Position = projectionMatrix * viewMatrixRTE * vec4(highDiff * step(1.0, length(highDiff)) + lowDiff, 1.0);
361
- }`,
362
- fragmentShader: `#version 300 es
363
-
364
- precision highp float;
365
-
366
-
367
- #define SLICE_SIZE ${SLICE_SIZE + 1}
368
-
369
- uniform vec4 specular;
370
- uniform vec3 diffuse;
371
- uniform vec3 ambient;
372
-
373
- uniform sampler2D uNormalMap;
374
- uniform sampler2D nightTexture;
375
- uniform sampler2D specularTexture;
376
- uniform sampler2D defaultTexture;
377
- uniform sampler2D samplerArr[SLICE_SIZE];
378
-
379
- uniform vec4 tileOffsetArr[SLICE_SIZE];
380
- uniform vec3 lightPosition;
381
- uniform float layerOpacityArr[SLICE_SIZE];
382
-
383
- uniform int samplerCount;
384
- uniform float nightTextureCoefficient;
385
-
386
- uniform float transitionOpacity;
387
-
388
- uniform float camHeight;
389
-
390
- in vec4 vTextureCoord;
391
- in vec3 v_vertex;
392
- in vec3 cameraPosition;
393
- in vec2 vGlobalTextureCoord;
394
- in float v_height;
395
-
396
- vec3 sunPos;
397
-
398
- layout(location = 0) out vec4 diffuseColor;
399
-
400
- ${NIGHT}
401
-
402
- ${DEF_BLEND}
403
-
404
- ${UTILS}
405
-
406
- void main(void) {
407
-
408
- sunPos = lightPosition;
409
-
410
- vec3 texNormal = texture(uNormalMap, vTextureCoord.zw).rgb;
411
- vec3 normal = normalize((texNormal - 0.5) * 2.0);
412
-
413
- float minH = 1200000.0;
414
- float maxH = minH * 3.0;
415
- float nightCoef = getLerpValue(minH, maxH, camHeight) * nightTextureCoefficient;
416
-
417
- // if(camHeight > 6000000.0)
418
- // {
419
- // normal = normalize(v_vertex);
420
- // }
421
-
422
- vec3 lightDir = normalize(sunPos);
423
- vec3 viewDir = normalize(cameraPosition - v_vertex);
424
-
425
- float overGround = 1.0 - step(0.1, v_height);
426
-
427
- float shininess = texture( specularTexture, vGlobalTextureCoord.st ).r * 255.0 * overGround;
428
- vec3 reflectionDirection = reflect(-lightDir, normal);
429
- float reflection = max( dot(reflectionDirection, viewDir), 0.0);
430
- vec3 spec = specular.rgb * pow( reflection, specular.w) * shininess;
431
- float diffuseLightWeighting = max(dot(normal, lightDir), 0.0);
432
- vec4 nightImageColor = texture( nightTexture, vGlobalTextureCoord.st );
433
- vec3 night = nightStep * (.18 - diffuseLightWeighting * 3.0) * nightImageColor.rgb * nightCoef;
434
- night *= overGround * step(0.0, night);
435
- vec4 lightWeighting = vec4(ambient + diffuse * diffuseLightWeighting + night, 1.0);
436
-
437
- diffuseColor = texture( defaultTexture, vTextureCoord.xy );
438
-
439
- if( samplerCount == 0 ) {
440
- diffuseColor = diffuseColor * lightWeighting + vec4(spec, 0.0);
441
- diffuseColor *= transitionOpacity;
442
- return;
443
- }
444
-
445
- vec4 src;
446
-
447
- blend(diffuseColor, samplerArr[0], tileOffsetArr[0], layerOpacityArr[0]);
448
- if( samplerCount == 1 ) {
449
- diffuseColor = diffuseColor * lightWeighting + vec4(spec, 0.0);
450
- diffuseColor *= transitionOpacity;
451
- return;
452
- }
453
-
454
- blend(diffuseColor, samplerArr[1], tileOffsetArr[1], layerOpacityArr[1]);
455
- if( samplerCount == 2 ) {
456
- diffuseColor = diffuseColor * lightWeighting + vec4(spec, 0.0);
457
- diffuseColor *= transitionOpacity;
458
- return;
459
- }
460
-
461
- blend(diffuseColor, samplerArr[2], tileOffsetArr[2], layerOpacityArr[2]);
462
- if( samplerCount == 3 ) {
463
- diffuseColor = diffuseColor * lightWeighting + vec4(spec, 0.0);
464
- diffuseColor *= transitionOpacity;
465
- return;
466
- }
467
-
468
- blend(diffuseColor, samplerArr[3], tileOffsetArr[3], layerOpacityArr[3]);
469
- if( samplerCount == 4 ) {
470
- diffuseColor = diffuseColor * lightWeighting + vec4(spec, 0.0);
471
- diffuseColor *= transitionOpacity;
472
- return;
473
- }
474
-
475
- blend(diffuseColor, samplerArr[4], tileOffsetArr[4], layerOpacityArr[4]);
476
- diffuseColor = diffuseColor * lightWeighting + vec4(spec, 0.0);
477
- diffuseColor *= transitionOpacity;
478
- }`
479
- });
480
- }
481
- export function drawnode_screen_wl_webgl2Atmos(atmosParams) {
482
- return new Program("drawnode_screen_wl", {
483
- uniforms: {
484
- projectionMatrix: "mat4",
485
- viewMatrix: "mat4",
486
- eyePositionHigh: "vec3",
487
- eyePositionLow: "vec3",
488
- height: "float",
489
- uGlobalTextureCoord: "vec4",
490
- uNormalMapBias: "vec3",
491
- samplerCount: "int",
492
- tileOffsetArr: "vec4",
493
- layerOpacityArr: "float",
494
- samplerArr: "sampler2darray",
495
- defaultTexture: "sampler2d",
496
- uNormalMap: "sampler2d",
497
- nightTexture: "sampler2d",
498
- specularTexture: "sampler2d",
499
- lightPosition: "vec3",
500
- diffuse: "vec3",
501
- ambient: "vec3",
502
- specular: "vec4",
503
- transmittanceTexture: "sampler2D",
504
- scatteringTexture: "sampler2D",
505
- camHeight: "float",
506
- nightTextureCoefficient: "float",
507
- maxMinOpacity: "vec2",
508
- transitionOpacity: "float"
509
- }, attributes: {
510
- aVertexPositionHigh: "vec3",
511
- aVertexPositionLow: "vec3",
512
- aTextureCoord: "vec2"
513
- },
514
- vertexShader: `#version 300 es
515
-
516
- precision highp float;
517
-
518
- in vec3 aVertexPositionHigh;
519
- in vec3 aVertexPositionLow;
520
- in vec2 aTextureCoord;
521
-
522
- uniform mat4 projectionMatrix;
523
- uniform mat4 viewMatrix;
524
- uniform vec4 uGlobalTextureCoord;
525
- uniform vec3 uNormalMapBias;
526
- uniform vec3 eyePositionHigh;
527
- uniform vec3 eyePositionLow;
528
- uniform float height;
529
-
530
- out vec4 vTextureCoord;
531
- out vec3 v_vertex;
532
- out vec3 cameraPosition;
533
- out vec2 vGlobalTextureCoord;
534
- out float v_height;
535
-
536
- void main(void) {
537
-
538
- vec3 aVertexPosition = aVertexPositionHigh + aVertexPositionLow;
539
- vec3 nh = height * normalize(aVertexPosition);
540
-
541
- vTextureCoord.xy = aTextureCoord;
542
- vGlobalTextureCoord = uGlobalTextureCoord.xy + (uGlobalTextureCoord.zw - uGlobalTextureCoord.xy) * aTextureCoord;
543
- vTextureCoord.zw = uNormalMapBias.z * ( aTextureCoord + uNormalMapBias.xy );
544
-
545
- cameraPosition = eyePositionHigh + eyePositionLow;
546
-
547
- vec3 highDiff = aVertexPositionHigh - eyePositionHigh;
548
- vec3 lowDiff = aVertexPositionLow - eyePositionLow + nh;
549
-
550
- mat4 viewMatrixRTE = viewMatrix;
551
- viewMatrixRTE[3] = vec4(0.0, 0.0, 0.0, 1.0);
552
-
553
- v_height = height;
554
- v_vertex = aVertexPosition + nh;
555
-
556
- gl_Position = projectionMatrix * viewMatrixRTE * vec4(highDiff * step(1.0, length(highDiff)) + lowDiff, 1.0);
557
- }`,
558
- fragmentShader: `#version 300 es
559
-
560
- precision highp float;
561
-
562
- #define SLICE_SIZE ${SLICE_SIZE + 1}
563
-
564
- uniform vec4 specular;
565
- uniform vec3 diffuse;
566
- uniform vec3 ambient;
567
-
568
- uniform vec3 lightPosition;
569
-
570
- uniform sampler2D uNormalMap;
571
- uniform sampler2D nightTexture;
572
- uniform sampler2D specularTexture;
573
- uniform sampler2D transmittanceTexture;
574
- uniform sampler2D scatteringTexture;
575
- uniform sampler2D defaultTexture;
576
- uniform sampler2D samplerArr[SLICE_SIZE];
577
-
578
- uniform vec4 tileOffsetArr[SLICE_SIZE];
579
- uniform float layerOpacityArr[SLICE_SIZE];
580
-
581
- uniform int samplerCount;
582
- uniform float nightTextureCoefficient;
583
-
584
- uniform vec2 maxMinOpacity;
585
- uniform float camHeight;
586
-
587
- uniform float transitionOpacity;
588
-
589
- in vec4 vTextureCoord;
590
- in vec3 v_vertex;
591
- in vec3 cameraPosition;
592
- in vec2 vGlobalTextureCoord;
593
- in float v_height;
594
-
595
- vec3 sunPos;
596
-
597
- layout(location = 0) out vec4 diffuseColor;
598
-
599
- ${NIGHT}
600
-
601
- ${DEF_BLEND}
602
-
603
- ${COMMON(atmosParams)}
604
-
605
- vec3 transmittanceFromTexture(float height, float angle)
606
- {
607
- float u = (angle + 1.0) * 0.5;
608
- float v = height / ATMOS_HEIGHT;
609
- return texture(transmittanceTexture, vec2(u, v)).xyz;
610
- }
611
-
612
- vec3 multipleScatteringContributionFromTexture(float height, float angle)
613
- {
614
- float u = (angle + 1.0) * 0.5;
615
- float v = height / ATMOS_HEIGHT;
616
- return texture(scatteringTexture, vec2(u, v)).xyz;
617
- }
618
-
619
- void getSunIlluminance(in vec3 point, in vec3 lightDir, out vec3 sunIlluminance)
620
- {
621
- // float r = length(point);
622
- // float mu_s = dot(point, sun_direction) / r;
623
- // float height = r - BOTTOM_RADIUS;
624
-
625
- float mu_s = dot(normalize(point), lightDir);
626
- float height = length(point) - BOTTOM_RADIUS;
627
- sunIlluminance = SUN_INTENSITY * transmittanceFromTexture(height, mu_s);
628
- }
629
-
630
- void atmosGroundColor(out vec4 fragColor, in vec3 normal)
631
- {
632
- vec3 cameraPosition = cameraPosition;
633
-
634
- if(length(cameraPosition * SPHERE_TO_ELLIPSOID_SCALE) < BOTTOM_RADIUS + 1.0){
635
- cameraPosition = normalize(cameraPosition * SPHERE_TO_ELLIPSOID_SCALE) * (BOTTOM_RADIUS + 1.0) / SPHERE_TO_ELLIPSOID_SCALE;
636
- }
637
-
638
- vec3 rayDirection = normalize(v_vertex - cameraPosition);
639
- vec3 lightDir = normalize(sunPos);
640
-
641
- rayDirection = normalize(rayDirection * SPHERE_TO_ELLIPSOID_SCALE);
642
- vec3 camPos = cameraPosition * SPHERE_TO_ELLIPSOID_SCALE;
643
- lightDir = normalize(lightDir * SPHERE_TO_ELLIPSOID_SCALE);
644
-
645
-
646
- vec3 light = vec3(0.0);
647
- vec3 transmittanceFromCameraToSpace = vec3(1.0);
648
- float offset = 0.0;
649
- float distanceToSpace = 0.0;
650
-
651
- intersectSphere(camPos, rayDirection, TOP_RADIUS, offset, distanceToSpace);
652
-
653
- vec3 rayOrigin = camPos;
654
-
655
- // above atmosphere
656
- if (offset > 0.0)
657
- {
658
- // intersection of camera ray with atmosphere
659
- rayOrigin += rayDirection * offset;
660
- }
661
-
662
- float height = length(rayOrigin) - BOTTOM_RADIUS;
663
- float rayAngle = dot(rayOrigin, rayDirection) / length(rayOrigin);
664
- bool cameraBelow = rayAngle < 0.0;
665
-
666
- transmittanceFromCameraToSpace = transmittanceFromTexture(height, cameraBelow ? -rayAngle : rayAngle);
667
-
668
- float phaseAngle = dot(lightDir, rayDirection);
669
- float rayleighPhase = rayleighPhase(phaseAngle);
670
- float miePhase = miePhase(phaseAngle);
671
-
672
- float distanceToGround = 0.0;
673
-
674
- bool hitGround = intersectSphere(camPos, rayDirection, BOTTOM_RADIUS, distanceToGround) && distanceToGround > 0.0;
675
- //intersectSphere(camPos, rayDirection, BOTTOM_RADIUS, distanceToGround);
676
-
677
-
678
- if(length(v_vertex * SPHERE_TO_ELLIPSOID_SCALE) > BOTTOM_RADIUS){
679
- distanceToGround = distance(camPos, v_vertex * SPHERE_TO_ELLIPSOID_SCALE);
680
- }
681
-
682
- float segmentLength = (distanceToGround - max(offset, 0.0)) / float(SAMPLE_COUNT);
683
-
684
- float t = segmentLength * 0.5;
685
-
686
- vec3 transmittanceCamera;
687
- vec3 transmittanceLight;
688
-
689
- for (int i = 0; i < SAMPLE_COUNT; i++)
690
- {
691
- vec3 position = rayOrigin + t * rayDirection;
692
- float height = length(position) - BOTTOM_RADIUS;
693
- vec3 up = position / length(position);
694
- float rayAngle = dot(up, rayDirection);
695
- float lightAngle = dot(up, lightDir);
696
- vec3 transmittanceToSpace = transmittanceFromTexture(height, cameraBelow ? -rayAngle : rayAngle);
697
- transmittanceCamera = cameraBelow ? (transmittanceToSpace / transmittanceFromCameraToSpace) : (transmittanceFromCameraToSpace / transmittanceToSpace);
698
- transmittanceLight = transmittanceFromTexture(height, lightAngle);
699
- vec2 opticalDensity = exp(-height / rayleighMieHeights);
700
- vec3 scatteredLight = transmittanceLight * (rayleighScatteringCoefficient * opticalDensity.x * rayleighPhase + mieScatteringCoefficient * opticalDensity.y * miePhase);
701
- scatteredLight += multipleScatteringContributionFromTexture(height, lightAngle) * (rayleighScatteringCoefficient * opticalDensity.x + mieScatteringCoefficient * opticalDensity.y);
702
- light += transmittanceCamera * scatteredLight * segmentLength;
703
- t += segmentLength;
704
- }
705
-
706
- light *= SUN_INTENSITY;
707
-
708
- vec3 hitPoint = camPos + rayDirection * distanceToGround;
709
- vec3 up = normalize(hitPoint);
710
- float diffuseAngle = max(dot(up, lightDir), 0.0);
711
-
712
- float lightAngle = dot(normal, lightDir);
713
- vec3 tA = transmittanceCamera * GROUND_ALBEDO * SUN_INTENSITY;
714
- vec3 scatteringLight = multipleScatteringContributionFromTexture(height, lightAngle);
715
- vec3 diffuseTransmittanceLight = transmittanceLight * diffuseAngle;
716
- light += tA * (scatteringLight + diffuseTransmittanceLight);
717
-
718
- fragColor = vec4(pow(light * 8.0, vec3(1.0 / 2.2)), 1.0);
719
- }
720
-
721
- void getAtmosFadingOpacity(out float opacity)
722
- {
723
- float c = length(cameraPosition);
724
- float maxDist = sqrt(c * c - BOTTOM_RADIUS * BOTTOM_RADIUS);
725
- float minDist = c - BOTTOM_RADIUS;
726
- float vertDist = distance(cameraPosition, v_vertex);
727
- opacity = clamp(maxMinOpacity.y + ( maxMinOpacity.x - maxMinOpacity.y) * getLerpValue(minDist, maxDist, vertDist), 0.0, 1.0);
728
- }
729
-
730
- void main(void) {
731
-
732
- sunPos = lightPosition;
733
-
734
- vec3 texNormal = texture(uNormalMap, vTextureCoord.zw).rgb;
735
- vec3 normal = normalize((texNormal - 0.5) * 2.0);
736
-
737
- float minH = 1200000.0;
738
- float maxH = minH * 3.0;
739
- float nightCoef = getLerpValue(minH, maxH, camHeight) * nightTextureCoefficient;
740
-
741
- // if(camHeight > 6000000.0)
742
- // {
743
- // normal = normalize(v_vertex);
744
- // }
745
-
746
- vec3 lightDir = normalize(sunPos);
747
- vec3 viewDir = normalize(cameraPosition - v_vertex);
748
-
749
- vec4 atmosColor;
750
- atmosGroundColor(atmosColor, normal);
751
-
752
- vec3 sunIlluminance;
753
- getSunIlluminance(v_vertex * SPHERE_TO_ELLIPSOID_SCALE, lightDir * SPHERE_TO_ELLIPSOID_SCALE, sunIlluminance);
754
-
755
- float overGround = 1.0 - step(0.1, v_height);
756
-
757
- float shininess = texture( specularTexture, vGlobalTextureCoord.st ).r * 255.0 * overGround;
758
- vec3 reflectionDirection = reflect(-lightDir, normal);
759
- float reflection = max( dot(reflectionDirection, viewDir), 0.0);
760
- vec3 spec = sunIlluminance * specular.rgb * pow( reflection, specular.w) * shininess;
761
- float diffuseLightWeighting = max(dot(normal, lightDir), 0.0);
762
-
763
- vec4 nightImageColor = texture( nightTexture, vGlobalTextureCoord.st );
764
- vec3 night = nightStep * (.18 - diffuseLightWeighting * 3.0) * nightImageColor.rgb * nightCoef;
765
- night *= overGround * step(0.0, night);
766
- vec4 lightWeighting = vec4(ambient + sunIlluminance * diffuse * diffuseLightWeighting + night, 1.0);
767
-
768
- float fadingOpacity;
769
- getAtmosFadingOpacity(fadingOpacity);
770
-
771
- getSunIlluminance(cameraPosition, viewDir * SPHERE_TO_ELLIPSOID_SCALE, sunIlluminance);
772
-
773
- spec *= sunIlluminance;
774
-
775
- diffuseColor = texture( defaultTexture, vTextureCoord.xy );
776
- if( samplerCount == 0 ) {
777
- diffuseColor = mix(diffuseColor * lightWeighting, atmosColor, fadingOpacity) + vec4(spec, 0.0);
778
- diffuseColor *= transitionOpacity;
779
- return;
780
- }
781
-
782
- vec4 src;
783
-
784
- blend(diffuseColor, samplerArr[0], tileOffsetArr[0], layerOpacityArr[0]);
785
- if( samplerCount == 1 ) {
786
- diffuseColor = mix(diffuseColor * lightWeighting, atmosColor * diffuseColor.a, fadingOpacity) + vec4(spec, 0.0);
787
- diffuseColor *= transitionOpacity;
788
- return;
789
- }
790
-
791
- blend(diffuseColor, samplerArr[1], tileOffsetArr[1], layerOpacityArr[1]);
792
- if( samplerCount == 2 ) {
793
- diffuseColor = mix(diffuseColor * lightWeighting, atmosColor * diffuseColor.a, fadingOpacity) + vec4(spec, 0.0);
794
- diffuseColor *= transitionOpacity;
795
- return;
796
- }
797
-
798
- blend(diffuseColor, samplerArr[2], tileOffsetArr[2], layerOpacityArr[2]);
799
- if( samplerCount == 3 ) {
800
- diffuseColor = mix(diffuseColor * lightWeighting, atmosColor * diffuseColor.a, fadingOpacity) + vec4(spec, 0.0);
801
- diffuseColor *= transitionOpacity;
802
- return;
803
- }
804
-
805
- blend(diffuseColor, samplerArr[3], tileOffsetArr[3], layerOpacityArr[3]);
806
- if( samplerCount == 4 ) {
807
- diffuseColor = mix(diffuseColor * lightWeighting, atmosColor * diffuseColor.a, fadingOpacity) + vec4(spec, 0.0);
808
- diffuseColor *= transitionOpacity;
809
- return;
810
- }
811
-
812
- blend(diffuseColor, samplerArr[4], tileOffsetArr[4], layerOpacityArr[4]);
813
- diffuseColor = mix(diffuseColor * lightWeighting, atmosColor * diffuseColor.a, fadingOpacity) + vec4(spec, 0.0);
814
- diffuseColor *= transitionOpacity;
815
- }`
816
- });
817
- }
818
- export function drawnode_colorPicking() {
819
- return new Program("drawnode_colorPicking", {
820
- uniforms: {
821
- projectionMatrix: "mat4",
822
- viewMatrix: "mat4",
823
- eyePositionHigh: "vec3",
824
- eyePositionLow: "vec3",
825
- samplerCount: "int",
826
- tileOffsetArr: "vec4",
827
- samplerArr: "sampler2darray",
828
- pickingMaskArr: "sampler2darray",
829
- pickingColorArr: "vec4",
830
- height: "float"
831
- }, attributes: {
832
- aVertexPositionHigh: "vec3", aVertexPositionLow: "vec3", aTextureCoord: "vec2"
833
- },
834
- vertexShader: `precision highp float;
835
-
836
- attribute vec3 aVertexPositionHigh;
837
- attribute vec3 aVertexPositionLow;
838
- attribute vec2 aTextureCoord;
839
-
840
- uniform mat4 projectionMatrix;
841
- uniform mat4 viewMatrix;
842
- uniform vec3 eyePositionHigh;
843
- uniform vec3 eyePositionLow;
844
- uniform float height;
845
-
846
- varying vec2 vTextureCoord;
847
-
848
- void main(void) {
849
-
850
- vTextureCoord = aTextureCoord;
851
-
852
- mat4 viewMatrixRTE = viewMatrix;
853
- viewMatrixRTE[3] = vec4(0.0, 0.0, 0.0, 1.0);
854
-
855
- mat4 m = projectionMatrix * viewMatrixRTE;
856
-
857
- vec3 nh = height * normalize(aVertexPositionHigh + aVertexPositionLow);
858
-
859
- vec3 highDiff = aVertexPositionHigh - eyePositionHigh;
860
- vec3 lowDiff = aVertexPositionLow - eyePositionLow + nh;
861
-
862
- gl_Position = m * vec4(highDiff * step(1.0, length(highDiff)) + lowDiff, 1.0);
863
- }`,
864
- fragmentShader: `precision highp float;
865
- #define SLICE_SIZE ${SLICE_SIZE + 1}
866
- uniform vec4 tileOffsetArr[SLICE_SIZE];
867
- uniform vec4 pickingColorArr[SLICE_SIZE];
868
- uniform sampler2D samplerArr[SLICE_SIZE];
869
- uniform sampler2D pickingMaskArr[SLICE_SIZE];
870
- uniform int samplerCount;
871
- varying vec2 vTextureCoord;
872
-
873
- ${DEF_BLEND_PICKING}
874
-
875
- void main(void) {
876
- gl_FragColor = vec4(0.0);
877
- if( samplerCount == 0 ) return;
878
-
879
- vec2 tc;
880
- vec4 t;
881
- vec4 p;
882
-
883
- blendPicking(gl_FragColor, tileOffsetArr[0], samplerArr[0], pickingMaskArr[0], pickingColorArr[0], 1.0);
884
- if( samplerCount == 1 ) return;
885
-
886
- blendPicking(gl_FragColor, tileOffsetArr[1], samplerArr[1], pickingMaskArr[1], pickingColorArr[1], 1.0);
887
- if( samplerCount == 2 ) return;
888
-
889
- blendPicking(gl_FragColor, tileOffsetArr[2], samplerArr[2], pickingMaskArr[2], pickingColorArr[2], 1.0);
890
- if( samplerCount == 3 ) return;
891
-
892
- blendPicking(gl_FragColor, tileOffsetArr[3], samplerArr[3], pickingMaskArr[3], pickingColorArr[3], 1.0);
893
- if( samplerCount == 4 ) return;
894
-
895
- blendPicking(gl_FragColor, tileOffsetArr[4], samplerArr[4], pickingMaskArr[4], pickingColorArr[4], 1.0);
896
- }`
897
- });
898
- }
899
- export function drawnode_heightPicking() {
900
- return new Program("drawnode_heightPicking", {
901
- uniforms: {
902
- projectionMatrix: "mat4",
903
- viewMatrix: "mat4",
904
- height: "float",
905
- eyePositionHigh: "vec3",
906
- eyePositionLow: "vec3"
907
- }, attributes: {
908
- aVertexPositionHigh: "vec3", aVertexPositionLow: "vec3"
909
- },
910
- vertexShader: `precision highp float;
911
-
912
- attribute vec3 aVertexPositionHigh;
913
- attribute vec3 aVertexPositionLow;
914
-
915
- uniform mat4 projectionMatrix;
916
- uniform mat4 viewMatrix;
917
- uniform vec3 eyePositionHigh;
918
- uniform vec3 eyePositionLow;
919
- uniform float height;
920
-
921
- varying vec4 vert;
922
-
923
- void main(void) {
924
-
925
- mat4 viewMatrixRTE = viewMatrix;
926
- viewMatrixRTE[3] = vec4(0.0, 0.0, 0.0, 1.0);
927
-
928
- vec3 nh = height * normalize(aVertexPositionHigh + aVertexPositionLow);
929
-
930
- vec3 eyePosition = eyePositionHigh + eyePositionLow;
931
- vec3 vertexPosition = aVertexPositionHigh + aVertexPositionLow;
932
-
933
- vec3 highDiff = aVertexPositionHigh - eyePositionHigh;
934
- vec3 lowDiff = aVertexPositionLow - eyePositionLow + nh;
935
-
936
- vert = viewMatrixRTE * vec4(highDiff * step(1.0, length(highDiff)) + lowDiff, 1.0);
937
-
938
- gl_Position = projectionMatrix * vert;
939
- }`,
940
- fragmentShader: `precision highp float;
941
-
942
- varying vec4 vert;
943
-
944
- ${ENCODE24}
945
-
946
- void main(void) {
947
- gl_FragColor = vec4(encode24(length(vert.xyz)), 1.0);
948
- }`
949
- });
950
- }
951
- export function drawnode_depth() {
952
- return new Program("drawnode_depth", {
953
- uniforms: {
954
- projectionMatrix: "mat4",
955
- viewMatrix: "mat4",
956
- height: "float",
957
- eyePositionHigh: "vec3",
958
- eyePositionLow: "vec3",
959
- frustumPickingColor: "float"
960
- }, attributes: {
961
- aVertexPositionHigh: "vec3",
962
- aVertexPositionLow: "vec3"
963
- },
964
- vertexShader: `#version 300 es
965
-
966
- precision highp float;
967
-
968
- in vec3 aVertexPositionHigh;
969
- in vec3 aVertexPositionLow;
970
-
971
- uniform mat4 projectionMatrix;
972
- uniform mat4 viewMatrix;
973
- uniform vec3 eyePositionHigh;
974
- uniform vec3 eyePositionLow;
975
- uniform float height;
976
-
977
- void main(void) {
978
-
979
- mat4 viewMatrixRTE = viewMatrix;
980
- viewMatrixRTE[3] = vec4(0.0, 0.0, 0.0, 1.0);
981
-
982
- mat4 m = projectionMatrix * viewMatrixRTE;
983
-
984
- vec3 nh = height * normalize(aVertexPositionHigh + aVertexPositionLow);
985
-
986
- vec3 eyePosition = eyePositionHigh + eyePositionLow;
987
- vec3 vertexPosition = aVertexPositionHigh + aVertexPositionLow;
988
-
989
- vec3 highDiff = aVertexPositionHigh - eyePositionHigh;
990
- vec3 lowDiff = aVertexPositionLow - eyePositionLow + nh;
991
-
992
- gl_Position = m * vec4(highDiff * step(1.0, length(highDiff)) + lowDiff, 1.0);
993
- }`,
994
- fragmentShader: `#version 300 es
995
-
996
- precision highp float;
997
-
998
- uniform float frustumPickingColor;
999
-
1000
- layout(location = 0) out vec4 frustumColor;
1001
- layout(location = 1) out vec4 depthColor;
1002
-
1003
- void main(void) {
1004
- frustumColor = vec4(frustumPickingColor, frustumPickingColor, frustumPickingColor, 1.0);
1005
- depthColor = vec4(gl_FragCoord.z, gl_FragCoord.z, gl_FragCoord.z, 1.0);
1006
- }`
1007
- });
1008
- }