@openglobus/og 0.12.1 → 0.13.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +0 -2
- package/dist/@openglobus/og.css +1 -0
- package/dist/@openglobus/og.esm.js +21 -0
- package/dist/@openglobus/og.esm.js.map +1 -0
- package/dist/@openglobus/og.umd.js +21 -0
- package/dist/@openglobus/og.umd.js.map +1 -0
- package/package.json +8 -8
- package/src/og/Extent.js +3 -3
- package/src/og/Globe.js +277 -275
- package/src/og/ImageCanvas.js +3 -3
- package/src/og/LonLat.js +9 -9
- package/src/og/QueueArray.js +2 -2
- package/src/og/Rectangle.js +5 -5
- package/src/og/bv/Box.js +1 -1
- package/src/og/bv/Sphere.js +2 -2
- package/src/og/camera/Camera.js +1 -1
- package/src/og/camera/PlanetCamera.js +649 -646
- package/src/og/control/LayerSwitcher.js +1 -1
- package/src/og/control/MouseNavigation.js +22 -13
- package/src/og/control/MouseWheelZoomControl.js +2 -2
- package/src/og/control/ScaleControl.js +1 -1
- package/src/og/control/TouchNavigation.js +319 -319
- package/src/og/control/ZoomControl.js +132 -132
- package/src/og/control/visibleExtent/Segment.js +12 -12
- package/src/og/ellipsoid/Ellipsoid.js +577 -567
- package/src/og/entity/BillboardHandler.js +878 -1051
- package/src/og/entity/Entity.js +1 -1
- package/src/og/entity/EntityCollection.js +847 -857
- package/src/og/entity/GeoObjectHandler.js +37 -18
- package/src/og/entity/LabelHandler.js +888 -1040
- package/src/og/entity/LabelWorker.js +0 -6
- package/src/og/entity/PointCloud.js +495 -495
- package/src/og/entity/Polyline.js +2218 -2222
- package/src/og/entity/RayHandler.js +1 -1
- package/src/og/layer/CanvasTiles.js +6 -3
- package/src/og/layer/GeoImage.js +1 -1
- package/src/og/layer/KML.js +24 -17
- package/src/og/layer/Layer.js +806 -751
- package/src/og/layer/Vector.js +997 -1010
- package/src/og/layer/XYZ.js +359 -357
- package/src/og/math/Line2.js +4 -4
- package/src/og/math/Quat.js +2 -2
- package/src/og/math/Ray.js +2 -2
- package/src/og/math/Vec2.js +524 -524
- package/src/og/math/Vec3.js +900 -900
- package/src/og/math/Vec4.js +261 -261
- package/src/og/math.js +397 -398
- package/src/og/quadTree/EntityCollectionNode.js +389 -387
- package/src/og/renderer/Renderer.js +14 -20
- package/src/og/renderer/RendererEvents.js +1034 -1045
- package/src/og/scene/Planet.js +26 -23
- package/src/og/scene/RenderNode.js +347 -354
- package/src/og/segment/Segment.js +3 -1
- package/src/og/segment/SegmentLonLat.js +1 -4
- package/src/og/shaders/billboard.js +220 -204
- package/src/og/shaders/drawnode.js +603 -603
- package/src/og/shaders/geoObject.js +15 -6
- package/src/og/shaders/label.js +596 -456
- package/src/og/shaders/polyline.js +365 -361
- package/src/og/terrain/MapboxTerrain.js +1 -1
- package/src/og/utils/FontAtlas.js +209 -200
- package/src/og/utils/GeoImageCreator.js +4 -5
- package/src/og/utils/TextureAtlas.js +4 -4
- package/src/og/utils/VectorTileCreator.js +414 -414
- package/src/og/utils/shared.js +1 -1
- package/src/og/webgl/Handler.js +28 -60
- package/src/og/webgl/Multisample.js +260 -260
- package/src/og/webgl/Program.js +411 -396
- package/types/Clock.d.ts +94 -0
- package/types/Deferred.d.ts +6 -0
- package/types/Events.d.ts +77 -0
- package/types/Extent.d.ts +166 -0
- package/types/Globe.d.ts +85 -0
- package/types/ImageCanvas.d.ts +123 -0
- package/types/Lock.d.ts +12 -0
- package/types/LonLat.d.ts +108 -0
- package/types/Popup.d.ts +42 -0
- package/types/QueueArray.d.ts +19 -0
- package/types/Rectangle.d.ts +80 -0
- package/types/Stack.d.ts +19 -0
- package/types/ajax.d.ts +24 -0
- package/types/arial.d.ts +48 -0
- package/types/astro/astro.d.ts +38 -0
- package/types/astro/earth.d.ts +7 -0
- package/types/astro/jd.d.ts +254 -0
- package/types/bv/Box.d.ts +30 -0
- package/types/bv/Sphere.d.ts +38 -0
- package/types/bv/index.d.ts +3 -0
- package/types/camera/Camera.d.ts +312 -0
- package/types/camera/Frustum.d.ts +133 -0
- package/types/camera/PlanetCamera.d.ts +219 -0
- package/types/camera/index.d.ts +3 -0
- package/types/cons.d.ts +40 -0
- package/types/control/CompassButton.d.ts +17 -0
- package/types/control/Control.d.ts +104 -0
- package/types/control/DebugInfo.d.ts +15 -0
- package/types/control/EarthCoordinates.d.ts +47 -0
- package/types/control/EarthNavigation.d.ts +43 -0
- package/types/control/GeoImageDragControl.d.ts +6 -0
- package/types/control/KeyboardNavigation.d.ts +21 -0
- package/types/control/LayerSwitcher.d.ts +21 -0
- package/types/control/Lighting.d.ts +16 -0
- package/types/control/MouseNavigation.d.ts +48 -0
- package/types/control/MouseWheelZoomControl.d.ts +45 -0
- package/types/control/ScaleControl.d.ts +22 -0
- package/types/control/ShowFps.d.ts +11 -0
- package/types/control/SimpleNavigation.d.ts +25 -0
- package/types/control/Sun.d.ts +50 -0
- package/types/control/ToggleWireframe.d.ts +12 -0
- package/types/control/TouchNavigation.d.ts +48 -0
- package/types/control/ZoomControl.d.ts +27 -0
- package/types/control/index.d.ts +18 -0
- package/types/ellipsoid/Ellipsoid.d.ts +153 -0
- package/types/ellipsoid/index.d.ts +3 -0
- package/types/ellipsoid/wgs84.d.ts +6 -0
- package/types/entity/BaseBillboard.d.ts +215 -0
- package/types/entity/Billboard.d.ts +94 -0
- package/types/entity/BillboardHandler.d.ts +75 -0
- package/types/entity/Entity.d.ts +348 -0
- package/types/entity/EntityCollection.d.ts +309 -0
- package/types/entity/GeoObject.d.ts +111 -0
- package/types/entity/GeoObjectHandler.d.ts +81 -0
- package/types/entity/Geometry.d.ts +74 -0
- package/types/entity/GeometryHandler.d.ts +76 -0
- package/types/entity/Label.d.ts +189 -0
- package/types/entity/LabelHandler.d.ts +29 -0
- package/types/entity/LabelWorker.d.ts +11 -0
- package/types/entity/PointCloud.d.ts +174 -0
- package/types/entity/PointCloudHandler.d.ts +38 -0
- package/types/entity/Polyline.d.ts +306 -0
- package/types/entity/PolylineHandler.d.ts +18 -0
- package/types/entity/Ray.d.ts +124 -0
- package/types/entity/RayHandler.d.ts +67 -0
- package/types/entity/ShapeHandler.d.ts +22 -0
- package/types/entity/Strip.d.ts +119 -0
- package/types/entity/StripHandler.d.ts +38 -0
- package/types/entity/index.d.ts +8 -0
- package/types/index.core.d.ts +65 -0
- package/types/index.d.ts +45 -0
- package/types/index.webgl.d.ts +7 -0
- package/types/input/KeyboardHandler.d.ts +10 -0
- package/types/input/MouseHandler.d.ts +5 -0
- package/types/input/TouchHandler.d.ts +5 -0
- package/types/input/input.d.ts +34 -0
- package/types/layer/BaseGeoImage.d.ts +94 -0
- package/types/layer/CanvasTiles.d.ts +67 -0
- package/types/layer/GeoImage.d.ts +52 -0
- package/types/layer/GeoTexture2d.d.ts +8 -0
- package/types/layer/GeoVideo.d.ts +55 -0
- package/types/layer/KML.d.ts +68 -0
- package/types/layer/Layer.d.ts +315 -0
- package/types/layer/Material.d.ts +45 -0
- package/types/layer/Vector.d.ts +201 -0
- package/types/layer/WMS.d.ts +61 -0
- package/types/layer/XYZ.d.ts +119 -0
- package/types/layer/index.d.ts +10 -0
- package/types/light/LightSource.d.ts +178 -0
- package/types/math/Line2.d.ts +11 -0
- package/types/math/Line3.d.ts +10 -0
- package/types/math/Mat3.d.ts +65 -0
- package/types/math/Mat4.d.ts +176 -0
- package/types/math/Plane.d.ts +18 -0
- package/types/math/Quat.d.ts +379 -0
- package/types/math/Ray.d.ts +82 -0
- package/types/math/Vec2.d.ts +309 -0
- package/types/math/Vec3.d.ts +467 -0
- package/types/math/Vec4.d.ts +162 -0
- package/types/math/coder.d.ts +43 -0
- package/types/math/index.d.ts +11 -0
- package/types/math.d.ts +261 -0
- package/types/mercator.d.ts +92 -0
- package/types/proj/EPSG3857.d.ts +6 -0
- package/types/proj/EPSG4326.d.ts +6 -0
- package/types/proj/Proj.d.ts +42 -0
- package/types/quadTree/EntityCollectionNode.d.ts +34 -0
- package/types/quadTree/Node.d.ts +60 -0
- package/types/quadTree/quadTree.d.ts +40 -0
- package/types/renderer/Renderer.d.ts +290 -0
- package/types/renderer/RendererEvents.d.ts +237 -0
- package/types/res/images.d.ts +3 -0
- package/types/scene/Axes.d.ts +11 -0
- package/types/scene/BaseNode.d.ts +60 -0
- package/types/scene/Planet.d.ts +576 -0
- package/types/scene/RenderNode.d.ts +142 -0
- package/types/scene/SkyBox.d.ts +10 -0
- package/types/scene/index.d.ts +4 -0
- package/types/segment/Segment.d.ts +275 -0
- package/types/segment/SegmentLonLat.d.ts +17 -0
- package/types/segment/Slice.d.ts +10 -0
- package/types/segment/segmentHelper.d.ts +13 -0
- package/types/shaders/billboard.d.ts +3 -0
- package/types/shaders/depth.d.ts +2 -0
- package/types/shaders/drawnode.d.ts +7 -0
- package/types/shaders/geoObject.d.ts +3 -0
- package/types/shaders/label.d.ts +4 -0
- package/types/shaders/pointCloud.d.ts +2 -0
- package/types/shaders/polyline.d.ts +3 -0
- package/types/shaders/ray.d.ts +2 -0
- package/types/shaders/screenFrame.d.ts +2 -0
- package/types/shaders/shape.d.ts +4 -0
- package/types/shaders/skybox.d.ts +2 -0
- package/types/shaders/toneMapping.d.ts +2 -0
- package/types/shapes/BaseShape.d.ts +250 -0
- package/types/shapes/Sphere.d.ts +41 -0
- package/types/terrain/BilTerrain.d.ts +7 -0
- package/types/terrain/EmptyTerrain.d.ts +73 -0
- package/types/terrain/Geoid.d.ts +26 -0
- package/types/terrain/GlobusTerrain.d.ts +116 -0
- package/types/terrain/MapboxTerrain.d.ts +7 -0
- package/types/terrain/index.d.ts +5 -0
- package/types/utils/FontAtlas.d.ts +16 -0
- package/types/utils/GeoImageCreator.d.ts +30 -0
- package/types/utils/ImagesCacheManager.d.ts +10 -0
- package/types/utils/Loader.d.ts +25 -0
- package/types/utils/NormalMapCreator.d.ts +39 -0
- package/types/utils/PlainSegmentWorker.d.ts +10 -0
- package/types/utils/TerrainWorker.d.ts +9 -0
- package/types/utils/TextureAtlas.d.ts +111 -0
- package/types/utils/VectorTileCreator.d.ts +16 -0
- package/types/utils/colorTable.d.ts +143 -0
- package/types/utils/earcut.d.ts +6 -0
- package/types/utils/shared.d.ts +231 -0
- package/types/webgl/Framebuffer.d.ts +135 -0
- package/types/webgl/Handler.d.ts +392 -0
- package/types/webgl/Multisample.d.ts +89 -0
- package/types/webgl/Program.d.ts +163 -0
- package/types/webgl/ProgramController.d.ts +89 -0
- package/types/webgl/callbacks.d.ts +1 -0
- package/types/webgl/index.d.ts +6 -0
- package/types/webgl/types.d.ts +2 -0
package/src/og/utils/shared.js
CHANGED
package/src/og/webgl/Handler.js
CHANGED
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@@ -14,6 +14,8 @@ import { Vec2 } from "../math/Vec2.js";
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const vendorPrefixes = ["", "WEBKIT_", "MOZ_"];
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const CONTEXT_TYPE = ["webgl2", "webgl"];
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// Maximal mipmap levels
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const MAX_LEVELS = 2;
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* @private
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* @type {frameCallback}
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*/
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this._frameCallback = function () {
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this._frameCallback = function () {
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};
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this.transparentTexture = null;
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if (params.autoActivate || isEmpty(params.autoActivate)) {
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this.initialize();
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}
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this.createTexture_n = this.gl.type === "webgl2" ? this.createTexture_n_webgl2 : this.createTexture_n_webgl1;
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}
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* @returns {Object} -
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*/
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static getContext(canvas, contextAttributes) {
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const CONTEXT_TYPE = ["webgl2", "webgl"];
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try {
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this._params.extensions.push("ANGLE_instanced_arrays");
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*/
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_setDefaults() {
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let gl = this.gl;
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gl.depthFunc(gl.LESS);
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gl.enable(gl.DEPTH_TEST);
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);
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gl.cullFace(gl.BACK);
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gl.disable(gl.BLEND);
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this.transparentTexture = t;
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}
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}
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isWebGl2() {
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}
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/**
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* @module og/webgl/Multisample
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*/
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"use strict";
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/**
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* Class represents multisample framebuffer.
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* @class
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* @param {Handler} handler - WebGL handler.
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* @param {Object} [options] - Framebuffer options:
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* @param {number} [options.width] - Framebuffer width. Default is handler canvas width.
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* @param {number} [options.height] - Framebuffer height. Default is handler canvas height.
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* @param {Object} [options.texture] - Texture to render.
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* @param {String} [options.depthComponent="DEPTH_COMPONENT16"] - Specifies depth buffer size.
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* @param {Boolean} [options.useDepth] - Using depth buffer during the rendering.
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*/
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export class Multisample {
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constructor(handler, options) {
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options = options || {};
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/**
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* WebGL handler.
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* @public
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* @type {Handler}
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*/
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this.handler = handler;
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this._internalFormat = options.internalFormat
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? options.internalFormat.toUpperCase()
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: "RGBA8";
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/**
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* Framebuffer object.
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* @private
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* @type {Object}
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*/
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this._fbo = null;
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/**
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* Renderbuffer object.
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* @private
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* @type {Object}
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*/
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this._depthRenderbuffer = null;
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/**
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* Framebuffer width.
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* @private
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* @type {number}
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*/
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this._width = options.width || handler.canvas.width;
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/**
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* Framebuffer width.
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* @private
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* @type {number}
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*/
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this._height = options.height || handler.canvas.height;
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this._msaa = options.msaa != undefined ? options.msaa : 4;
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this._useDepth = options.useDepth != undefined ? options.useDepth : true;
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this._depthComponent =
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options.depthComponent != undefined ? options.depthComponent : "DEPTH_COMPONENT16";
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/**
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* Framebuffer activity.
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* @private
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* @type {boolean}
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*/
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this._active = false;
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this._size = options.size || 1;
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this._filter = options.filter || "NEAREST";
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this._glFilter = null;
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this.renderbuffers = new Array(this._size);
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}
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destroy() {
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var gl = this.handler.gl;
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for (var i = 0; i < this.renderbuffers.length; i++) {
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gl.deleteRenderbuffer(this.renderbuffers[i]);
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}
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this.renderbuffers = new Array(this._size);
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gl.deleteFramebuffer(this._fbo);
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gl.deleteRenderbuffer(this._depthRenderbuffer);
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this._depthRenderbuffer = null;
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this._fbo = null;
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this._active = false;
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}
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/**
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* Framebuffer initialization.
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* @private
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*/
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init() {
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var gl = this.handler.gl;
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this._glFilter = gl[this._filter];
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this._fbo = gl.createFramebuffer();
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gl.bindFramebuffer(gl.FRAMEBUFFER, this._fbo);
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let colorAttachments = [];
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for (var i = 0; i < this.renderbuffers.length; i++) {
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let rb = gl.createRenderbuffer();
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gl.bindRenderbuffer(gl.RENDERBUFFER, rb);
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gl.renderbufferStorageMultisample(
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gl.RENDERBUFFER,
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this._msaa,
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gl[this._internalFormat],
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this._width,
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this._height
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);
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gl.framebufferRenderbuffer(
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gl.FRAMEBUFFER,
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gl.COLOR_ATTACHMENT0 + i,
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gl.RENDERBUFFER,
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rb
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);
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colorAttachments.push(gl.COLOR_ATTACHMENT0 + i);
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this.renderbuffers[i] = rb;
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gl.bindRenderbuffer(gl.RENDERBUFFER, null);
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}
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gl.drawBuffers(colorAttachments);
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if (this._useDepth) {
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this._depthRenderbuffer = gl.createRenderbuffer();
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gl.bindRenderbuffer(gl.RENDERBUFFER, this._depthRenderbuffer);
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gl.renderbufferStorageMultisample(
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gl.RENDERBUFFER,
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this._msaa,
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gl[this._depthComponent],
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this._width,
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this._height
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);
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gl.framebufferRenderbuffer(
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gl.FRAMEBUFFER,
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gl.DEPTH_ATTACHMENT,
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gl.RENDERBUFFER,
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this._depthRenderbuffer
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);
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gl.bindRenderbuffer(gl.RENDERBUFFER, null);
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}
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gl.bindFramebuffer(gl.FRAMEBUFFER, null);
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return this;
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}
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blitTo(framebuffer, attachmentIndex = 0) {
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let gl = this.handler.gl;
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gl.bindFramebuffer(gl.READ_FRAMEBUFFER, this._fbo);
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gl.bindFramebuffer(gl.DRAW_FRAMEBUFFER, framebuffer._fbo);
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gl.readBuffer(gl.COLOR_ATTACHMENT0 + attachmentIndex);
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gl.clearBufferfv(gl.COLOR, 0, [0.0, 0.0, 0.0, 1.0]);
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gl.blitFramebuffer(
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0,
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0,
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this._width,
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this._height,
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0,
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0,
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framebuffer._width,
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framebuffer._height,
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gl.COLOR_BUFFER_BIT,
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this._glFilter
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);
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gl.bindFramebuffer(gl.FRAMEBUFFER, null);
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gl.bindFramebuffer(gl.READ_FRAMEBUFFER, null);
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gl.bindFramebuffer(gl.DRAW_FRAMEBUFFER, null);
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}
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/**
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* Sets framebuffer viewport size.
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* @public
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* @param {number} width - Framebuffer width.
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* @param {number} height - Framebuffer height.
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*/
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setSize(width, height, forceDestroy) {
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this._width = width;
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this._height = height;
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if (this._active) {
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this.handler.gl.viewport(0, 0, this._width, this._height);
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}
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if (this._useDepth || forceDestroy) {
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this.destroy();
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this.init();
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}
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}
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/**
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* Returns framebuffer completed.
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* @public
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* @returns {boolean} -
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*/
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isComplete() {
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var gl = this.handler.gl;
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if (gl.checkFramebufferStatus(gl.FRAMEBUFFER) === gl.FRAMEBUFFER_COMPLETE) {
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return true;
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}
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return false;
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}
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/**
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* Activate framebuffer frame to draw.
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* @public
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* @returns {Framebuffer} Returns Current framebuffer.
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*/
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activate() {
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var gl = this.handler.gl;
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gl.bindFramebuffer(gl.FRAMEBUFFER, null);
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gl.bindFramebuffer(gl.FRAMEBUFFER, this._fbo);
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gl.viewport(0, 0, this._width, this._height);
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this._active = true;
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var c = this.handler.framebufferStack.current().data;
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c && (c._active = false);
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this.handler.framebufferStack.push(this);
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return this;
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}
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/**
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* Deactivate framebuffer frame.
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* @public
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*/
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deactivate() {
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var h = this.handler,
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gl = h.gl;
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//Q: check for this._useDepth ?
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gl.bindFramebuffer(gl.FRAMEBUFFER, null);
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this._active = false;
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var f = this.handler.framebufferStack.popPrev();
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if (f) {
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gl.bindFramebuffer(gl.FRAMEBUFFER, f._fbo);
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gl.viewport(0, 0, f._width, f._height);
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} else {
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gl.viewport(0, 0, h.canvas.width, h.canvas.height);
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}
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}
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}
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1
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/**
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2
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* @module og/webgl/Multisample
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3
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*/
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4
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+
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5
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"use strict";
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6
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+
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7
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+
/**
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8
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+
* Class represents multisample framebuffer.
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9
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+
* @class
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10
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+
* @param {Handler} handler - WebGL handler.
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11
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+
* @param {Object} [options] - Framebuffer options:
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12
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+
* @param {number} [options.width] - Framebuffer width. Default is handler canvas width.
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13
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+
* @param {number} [options.height] - Framebuffer height. Default is handler canvas height.
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14
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+
* @param {Object} [options.texture] - Texture to render.
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15
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+
* @param {String} [options.depthComponent="DEPTH_COMPONENT16"] - Specifies depth buffer size.
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16
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* @param {Boolean} [options.useDepth] - Using depth buffer during the rendering.
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17
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*/
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18
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export class Multisample {
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19
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constructor(handler, options) {
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20
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options = options || {};
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21
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/**
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23
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* WebGL handler.
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24
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* @public
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25
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* @type {Handler}
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26
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*/
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27
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this.handler = handler;
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28
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+
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29
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this._internalFormat = options.internalFormat
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30
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? options.internalFormat.toUpperCase()
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31
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: "RGBA8";
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32
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+
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33
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/**
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34
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* Framebuffer object.
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35
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* @private
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36
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* @type {Object}
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37
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+
*/
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38
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this._fbo = null;
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39
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+
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40
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/**
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41
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* Renderbuffer object.
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42
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* @private
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43
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* @type {Object}
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44
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*/
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45
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this._depthRenderbuffer = null;
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46
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+
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47
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+
/**
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48
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* Framebuffer width.
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49
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* @private
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50
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* @type {number}
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51
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*/
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52
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this._width = options.width || handler.canvas.width;
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53
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+
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54
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+
/**
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55
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* Framebuffer width.
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56
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* @private
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57
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* @type {number}
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58
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*/
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59
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+
this._height = options.height || handler.canvas.height;
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60
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+
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61
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+
this._msaa = options.msaa != undefined ? options.msaa : 4;
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62
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+
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63
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this._useDepth = options.useDepth != undefined ? options.useDepth : true;
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64
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+
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65
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this._depthComponent =
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66
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options.depthComponent != undefined ? options.depthComponent : "DEPTH_COMPONENT16";
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67
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+
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68
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+
/**
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69
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* Framebuffer activity.
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70
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+
* @private
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71
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+
* @type {boolean}
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72
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+
*/
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73
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this._active = false;
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74
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+
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75
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this._size = options.size || 1;
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76
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+
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77
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this._filter = options.filter || "NEAREST";
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78
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+
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79
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this._glFilter = null;
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80
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+
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81
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+
this.renderbuffers = new Array(this._size);
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82
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+
}
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83
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+
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84
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+
destroy() {
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85
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var gl = this.handler.gl;
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86
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+
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87
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+
for (var i = 0; i < this.renderbuffers.length; i++) {
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gl.deleteRenderbuffer(this.renderbuffers[i]);
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89
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+
}
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90
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+
this.renderbuffers = new Array(this._size);
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91
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+
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92
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+
gl.deleteFramebuffer(this._fbo);
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93
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gl.deleteRenderbuffer(this._depthRenderbuffer);
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94
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+
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95
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this._depthRenderbuffer = null;
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96
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+
this._fbo = null;
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97
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+
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98
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this._active = false;
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99
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+
}
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100
|
+
|
|
101
|
+
/**
|
|
102
|
+
* Framebuffer initialization.
|
|
103
|
+
* @private
|
|
104
|
+
*/
|
|
105
|
+
init() {
|
|
106
|
+
var gl = this.handler.gl;
|
|
107
|
+
|
|
108
|
+
this._glFilter = gl[this._filter];
|
|
109
|
+
|
|
110
|
+
this._fbo = gl.createFramebuffer();
|
|
111
|
+
|
|
112
|
+
gl.bindFramebuffer(gl.FRAMEBUFFER, this._fbo);
|
|
113
|
+
|
|
114
|
+
let colorAttachments = [];
|
|
115
|
+
for (var i = 0; i < this.renderbuffers.length; i++) {
|
|
116
|
+
let rb = gl.createRenderbuffer();
|
|
117
|
+
gl.bindRenderbuffer(gl.RENDERBUFFER, rb);
|
|
118
|
+
gl.renderbufferStorageMultisample(
|
|
119
|
+
gl.RENDERBUFFER,
|
|
120
|
+
this._msaa,
|
|
121
|
+
gl[this._internalFormat],
|
|
122
|
+
this._width,
|
|
123
|
+
this._height
|
|
124
|
+
);
|
|
125
|
+
gl.framebufferRenderbuffer(
|
|
126
|
+
gl.FRAMEBUFFER,
|
|
127
|
+
gl.COLOR_ATTACHMENT0 + i,
|
|
128
|
+
gl.RENDERBUFFER,
|
|
129
|
+
rb
|
|
130
|
+
);
|
|
131
|
+
colorAttachments.push(gl.COLOR_ATTACHMENT0 + i);
|
|
132
|
+
this.renderbuffers[i] = rb;
|
|
133
|
+
gl.bindRenderbuffer(gl.RENDERBUFFER, null);
|
|
134
|
+
}
|
|
135
|
+
gl.drawBuffers(colorAttachments);
|
|
136
|
+
|
|
137
|
+
if (this._useDepth) {
|
|
138
|
+
this._depthRenderbuffer = gl.createRenderbuffer();
|
|
139
|
+
gl.bindRenderbuffer(gl.RENDERBUFFER, this._depthRenderbuffer);
|
|
140
|
+
gl.renderbufferStorageMultisample(
|
|
141
|
+
gl.RENDERBUFFER,
|
|
142
|
+
this._msaa,
|
|
143
|
+
gl[this._depthComponent],
|
|
144
|
+
this._width,
|
|
145
|
+
this._height
|
|
146
|
+
);
|
|
147
|
+
gl.framebufferRenderbuffer(
|
|
148
|
+
gl.FRAMEBUFFER,
|
|
149
|
+
gl.DEPTH_ATTACHMENT,
|
|
150
|
+
gl.RENDERBUFFER,
|
|
151
|
+
this._depthRenderbuffer
|
|
152
|
+
);
|
|
153
|
+
gl.bindRenderbuffer(gl.RENDERBUFFER, null);
|
|
154
|
+
}
|
|
155
|
+
|
|
156
|
+
gl.bindFramebuffer(gl.FRAMEBUFFER, null);
|
|
157
|
+
|
|
158
|
+
return this;
|
|
159
|
+
}
|
|
160
|
+
|
|
161
|
+
blitTo(framebuffer, attachmentIndex = 0) {
|
|
162
|
+
let gl = this.handler.gl;
|
|
163
|
+
|
|
164
|
+
gl.bindFramebuffer(gl.READ_FRAMEBUFFER, this._fbo);
|
|
165
|
+
gl.bindFramebuffer(gl.DRAW_FRAMEBUFFER, framebuffer._fbo);
|
|
166
|
+
gl.readBuffer(gl.COLOR_ATTACHMENT0 + attachmentIndex);
|
|
167
|
+
|
|
168
|
+
gl.clearBufferfv(gl.COLOR, 0, [0.0, 0.0, 0.0, 1.0]);
|
|
169
|
+
|
|
170
|
+
gl.blitFramebuffer(
|
|
171
|
+
0,
|
|
172
|
+
0,
|
|
173
|
+
this._width,
|
|
174
|
+
this._height,
|
|
175
|
+
0,
|
|
176
|
+
0,
|
|
177
|
+
framebuffer._width,
|
|
178
|
+
framebuffer._height,
|
|
179
|
+
gl.COLOR_BUFFER_BIT,
|
|
180
|
+
this._glFilter
|
|
181
|
+
);
|
|
182
|
+
|
|
183
|
+
gl.bindFramebuffer(gl.FRAMEBUFFER, null);
|
|
184
|
+
gl.bindFramebuffer(gl.READ_FRAMEBUFFER, null);
|
|
185
|
+
gl.bindFramebuffer(gl.DRAW_FRAMEBUFFER, null);
|
|
186
|
+
}
|
|
187
|
+
|
|
188
|
+
/**
|
|
189
|
+
* Sets framebuffer viewport size.
|
|
190
|
+
* @public
|
|
191
|
+
* @param {number} width - Framebuffer width.
|
|
192
|
+
* @param {number} height - Framebuffer height.
|
|
193
|
+
*/
|
|
194
|
+
setSize(width, height, forceDestroy) {
|
|
195
|
+
this._width = width;
|
|
196
|
+
this._height = height;
|
|
197
|
+
|
|
198
|
+
if (this._active) {
|
|
199
|
+
this.handler.gl.viewport(0, 0, this._width, this._height);
|
|
200
|
+
}
|
|
201
|
+
|
|
202
|
+
if (this._useDepth || forceDestroy) {
|
|
203
|
+
this.destroy();
|
|
204
|
+
this.init();
|
|
205
|
+
}
|
|
206
|
+
}
|
|
207
|
+
|
|
208
|
+
/**
|
|
209
|
+
* Returns framebuffer completed.
|
|
210
|
+
* @public
|
|
211
|
+
* @returns {boolean} -
|
|
212
|
+
*/
|
|
213
|
+
isComplete() {
|
|
214
|
+
var gl = this.handler.gl;
|
|
215
|
+
if (gl.checkFramebufferStatus(gl.FRAMEBUFFER) === gl.FRAMEBUFFER_COMPLETE) {
|
|
216
|
+
return true;
|
|
217
|
+
}
|
|
218
|
+
return false;
|
|
219
|
+
}
|
|
220
|
+
|
|
221
|
+
/**
|
|
222
|
+
* Activate framebuffer frame to draw.
|
|
223
|
+
* @public
|
|
224
|
+
* @returns {Framebuffer} Returns Current framebuffer.
|
|
225
|
+
*/
|
|
226
|
+
activate() {
|
|
227
|
+
var gl = this.handler.gl;
|
|
228
|
+
gl.bindFramebuffer(gl.FRAMEBUFFER, null);
|
|
229
|
+
gl.bindFramebuffer(gl.FRAMEBUFFER, this._fbo);
|
|
230
|
+
gl.viewport(0, 0, this._width, this._height);
|
|
231
|
+
this._active = true;
|
|
232
|
+
var c = this.handler.framebufferStack.current().data;
|
|
233
|
+
c && (c._active = false);
|
|
234
|
+
this.handler.framebufferStack.push(this);
|
|
235
|
+
return this;
|
|
236
|
+
}
|
|
237
|
+
|
|
238
|
+
/**
|
|
239
|
+
* Deactivate framebuffer frame.
|
|
240
|
+
* @public
|
|
241
|
+
*/
|
|
242
|
+
deactivate() {
|
|
243
|
+
var h = this.handler,
|
|
244
|
+
gl = h.gl;
|
|
245
|
+
|
|
246
|
+
//Q: check for this._useDepth ?
|
|
247
|
+
|
|
248
|
+
gl.bindFramebuffer(gl.FRAMEBUFFER, null);
|
|
249
|
+
this._active = false;
|
|
250
|
+
|
|
251
|
+
var f = this.handler.framebufferStack.popPrev();
|
|
252
|
+
|
|
253
|
+
if (f) {
|
|
254
|
+
gl.bindFramebuffer(gl.FRAMEBUFFER, f._fbo);
|
|
255
|
+
gl.viewport(0, 0, f._width, f._height);
|
|
256
|
+
} else {
|
|
257
|
+
gl.viewport(0, 0, h.canvas.width, h.canvas.height);
|
|
258
|
+
}
|
|
259
|
+
}
|
|
260
|
+
}
|