@openglobus/og 0.11.4 → 0.11.8
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/css/og.css +3 -2
- package/package.json +12 -14
- package/src/og/Clock.js +6 -10
- package/src/og/Events.js +5 -7
- package/src/og/Extent.js +73 -32
- package/src/og/Globe.js +8 -5
- package/src/og/ImageCanvas.js +18 -15
- package/src/og/LonLat.js +13 -10
- package/src/og/Popup.js +19 -17
- package/src/og/QueueArray.js +3 -4
- package/src/og/Rectangle.js +4 -6
- package/src/og/Stack.js +2 -4
- package/src/og/ajax.js +20 -14
- package/src/og/astro/earth.js +21 -15
- package/src/og/bv/Box.js +2 -3
- package/src/og/bv/Sphere.js +10 -7
- package/src/og/camera/Frustum.js +19 -12
- package/src/og/camera/PlanetCamera.js +9 -5
- package/src/og/control/CompassButton.js +1 -2
- package/src/og/control/Control.js +7 -9
- package/src/og/control/DebugInfo.js +0 -1
- package/src/og/control/KeyboardNavigation.js +9 -9
- package/src/og/control/LayerSwitcher.js +21 -20
- package/src/og/control/Lighting.js +74 -64
- package/src/og/control/MouseNavigation.js +21 -18
- package/src/og/control/MouseWheelZoomControl.js +257 -0
- package/src/og/control/SegmentBoundVisualization.js +5 -6
- package/src/og/control/ShowFps.js +12 -7
- package/src/og/control/SimpleNavigation.js +5 -7
- package/src/og/control/Sun.js +22 -12
- package/src/og/control/ToggleWireframe.js +3 -3
- package/src/og/control/TouchNavigation.js +43 -32
- package/src/og/control/ZoomControl.js +40 -24
- package/src/og/control/index.js +2 -0
- package/src/og/control/visibleExtent/Segment.js +1862 -0
- package/src/og/control/visibleExtent/VisibleExtent.js +80 -0
- package/src/og/control/visibleExtent/drawnode.js +751 -0
- package/src/og/ellipsoid/Ellipsoid.js +149 -57
- package/src/og/ellipsoid/wgs84.js +3 -3
- package/src/og/entity/BaseBillboard.js +72 -30
- package/src/og/entity/Billboard.js +9 -5
- package/src/og/entity/BillboardHandler.js +315 -62
- package/src/og/entity/Entity.js +39 -1
- package/src/og/entity/EntityCollection.js +47 -24
- package/src/og/entity/GeoObject.js +228 -0
- package/src/og/entity/GeoObjectHandler.js +910 -0
- package/src/og/entity/GeometryHandler.js +595 -123
- package/src/og/entity/Label.js +62 -30
- package/src/og/entity/LabelHandler.js +40 -242
- package/src/og/entity/LabelWorker.js +218 -0
- package/src/og/entity/Object3d.js +504 -0
- package/src/og/entity/PointCloud.js +76 -28
- package/src/og/entity/PointCloudHandler.js +5 -5
- package/src/og/entity/Ray.js +49 -16
- package/src/og/entity/Strip.js +72 -43
- package/src/og/entity/StripHandler.js +23 -23
- package/src/og/layer/BaseGeoImage.js +50 -19
- package/src/og/layer/CanvasTiles.js +16 -17
- package/src/og/layer/GeoImage.js +8 -16
- package/src/og/layer/GeoTexture2d.js +2 -10
- package/src/og/layer/GeoVideo.js +2 -10
- package/src/og/layer/KML.js +55 -33
- package/src/og/layer/Layer.js +24 -32
- package/src/og/layer/Material.js +1 -1
- package/src/og/layer/Vector.js +94 -48
- package/src/og/layer/WMS.js +33 -18
- package/src/og/layer/XYZ.js +4 -5
- package/src/og/light/LightSource.js +19 -12
- package/src/og/math/Mat3.js +24 -12
- package/src/og/math/Mat4.js +603 -603
- package/src/og/math/Plane.js +19 -18
- package/src/og/math/Ray.js +17 -12
- package/src/og/math/Vec2.js +24 -14
- package/src/og/math/Vec3.js +60 -30
- package/src/og/math/coder.js +7 -7
- package/src/og/proj/EPSG3857.js +3 -3
- package/src/og/proj/EPSG4326.js +3 -3
- package/src/og/proj/Proj.js +2 -4
- package/src/og/quadTree/Node.js +3 -3
- package/src/og/renderer/Renderer.js +106 -124
- package/src/og/renderer/RendererEvents.js +45 -23
- package/src/og/scene/BaseNode.js +2 -3
- package/src/og/scene/Planet.js +51 -90
- package/src/og/scene/RenderNode.js +15 -8
- package/src/og/segment/Segment.js +60 -156
- package/src/og/segment/Slice.js +45 -0
- package/src/og/shaders/drawnode.js +245 -342
- package/src/og/shaders/geoObject.js +211 -0
- package/src/og/shaders/pointCloud.js +41 -41
- package/src/og/shaders/shape.js +12 -18
- package/src/og/shaders/skybox.js +36 -36
- package/src/og/shaders/toneMapping.js +1 -0
- package/src/og/shapes/BaseShape.js +108 -36
- package/src/og/shapes/Icosphere.js +25 -10
- package/src/og/shapes/Sphere.js +8 -11
- package/src/og/utils/FontAtlas.js +6 -2
- package/src/og/utils/GeoImageCreator.js +5 -1
- package/src/og/utils/TextureAtlas.js +18 -20
- package/src/og/utils/VectorTileCreator.js +1 -3
- package/src/og/utils/shared.js +2 -2
- package/src/og/webgl/Handler.js +215 -162
- package/src/og/webgl/Multisample.js +44 -16
- package/src/og/webgl/Program.js +78 -33
- package/src/og/webgl/callbacks.js +3 -3
- package/types/Clock.d.ts +0 -94
- package/types/Deferred.d.ts +0 -6
- package/types/Events.d.ts +0 -77
- package/types/Extent.d.ts +0 -166
- package/types/Globe.d.ts +0 -82
- package/types/ImageCanvas.d.ts +0 -123
- package/types/Lock.d.ts +0 -12
- package/types/LonLat.d.ts +0 -108
- package/types/Popup.d.ts +0 -42
- package/types/QueueArray.d.ts +0 -19
- package/types/Rectangle.d.ts +0 -80
- package/types/Stack.d.ts +0 -19
- package/types/ajax.d.ts +0 -24
- package/types/arial.d.ts +0 -48
- package/types/astro/astro.d.ts +0 -38
- package/types/astro/earth.d.ts +0 -7
- package/types/astro/jd.d.ts +0 -254
- package/types/bv/Box.d.ts +0 -30
- package/types/bv/Sphere.d.ts +0 -38
- package/types/bv/index.d.ts +0 -3
- package/types/camera/Camera.d.ts +0 -312
- package/types/camera/Frustum.d.ts +0 -133
- package/types/camera/PlanetCamera.d.ts +0 -218
- package/types/camera/index.d.ts +0 -3
- package/types/cons.d.ts +0 -40
- package/types/control/CompassButton.d.ts +0 -17
- package/types/control/Control.d.ts +0 -104
- package/types/control/DebugInfo.d.ts +0 -15
- package/types/control/EarthCoordinates.d.ts +0 -47
- package/types/control/EarthNavigation.d.ts +0 -42
- package/types/control/GeoImageDragControl.d.ts +0 -6
- package/types/control/KeyboardNavigation.d.ts +0 -21
- package/types/control/LayerSwitcher.d.ts +0 -21
- package/types/control/Lighting.d.ts +0 -16
- package/types/control/MouseNavigation.d.ts +0 -47
- package/types/control/ScaleControl.d.ts +0 -22
- package/types/control/ShowFps.d.ts +0 -11
- package/types/control/SimpleNavigation.d.ts +0 -25
- package/types/control/Sun.d.ts +0 -50
- package/types/control/ToggleWireframe.d.ts +0 -12
- package/types/control/TouchNavigation.d.ts +0 -48
- package/types/control/ZoomControl.d.ts +0 -27
- package/types/control/index.d.ts +0 -17
- package/types/ellipsoid/Ellipsoid.d.ts +0 -146
- package/types/ellipsoid/index.d.ts +0 -3
- package/types/ellipsoid/wgs84.d.ts +0 -6
- package/types/entity/BaseBillboard.d.ts +0 -208
- package/types/entity/Billboard.d.ts +0 -94
- package/types/entity/BillboardHandler.d.ts +0 -78
- package/types/entity/Entity.d.ts +0 -333
- package/types/entity/EntityCollection.d.ts +0 -311
- package/types/entity/Geometry.d.ts +0 -74
- package/types/entity/GeometryHandler.d.ts +0 -76
- package/types/entity/Label.d.ts +0 -189
- package/types/entity/LabelHandler.d.ts +0 -29
- package/types/entity/PointCloud.d.ts +0 -174
- package/types/entity/PointCloudHandler.d.ts +0 -38
- package/types/entity/Polyline.d.ts +0 -306
- package/types/entity/PolylineHandler.d.ts +0 -18
- package/types/entity/Ray.d.ts +0 -124
- package/types/entity/RayHandler.d.ts +0 -67
- package/types/entity/ShapeHandler.d.ts +0 -22
- package/types/entity/Strip.d.ts +0 -119
- package/types/entity/StripHandler.d.ts +0 -38
- package/types/entity/index.d.ts +0 -8
- package/types/index.core.d.ts +0 -65
- package/types/index.d.ts +0 -45
- package/types/index.webgl.d.ts +0 -7
- package/types/input/KeyboardHandler.d.ts +0 -10
- package/types/input/MouseHandler.d.ts +0 -5
- package/types/input/TouchHandler.d.ts +0 -5
- package/types/input/input.d.ts +0 -34
- package/types/layer/BaseGeoImage.d.ts +0 -94
- package/types/layer/CanvasTiles.d.ts +0 -68
- package/types/layer/GeoImage.d.ts +0 -52
- package/types/layer/GeoTexture2d.d.ts +0 -8
- package/types/layer/GeoVideo.d.ts +0 -55
- package/types/layer/KML.d.ts +0 -63
- package/types/layer/Layer.d.ts +0 -325
- package/types/layer/Material.d.ts +0 -45
- package/types/layer/Vector.d.ts +0 -208
- package/types/layer/WMS.d.ts +0 -63
- package/types/layer/XYZ.d.ts +0 -120
- package/types/layer/index.d.ts +0 -10
- package/types/light/LightSource.d.ts +0 -178
- package/types/math/Line2.d.ts +0 -11
- package/types/math/Line3.d.ts +0 -10
- package/types/math/Mat3.d.ts +0 -65
- package/types/math/Mat4.d.ts +0 -176
- package/types/math/Plane.d.ts +0 -18
- package/types/math/Quat.d.ts +0 -379
- package/types/math/Ray.d.ts +0 -82
- package/types/math/Vec2.d.ts +0 -309
- package/types/math/Vec3.d.ts +0 -460
- package/types/math/Vec4.d.ts +0 -162
- package/types/math/coder.d.ts +0 -43
- package/types/math/index.d.ts +0 -11
- package/types/math.d.ts +0 -261
- package/types/mercator.d.ts +0 -92
- package/types/proj/EPSG3857.d.ts +0 -6
- package/types/proj/EPSG4326.d.ts +0 -6
- package/types/proj/Proj.d.ts +0 -42
- package/types/quadTree/EntityCollectionNode.d.ts +0 -34
- package/types/quadTree/Node.d.ts +0 -61
- package/types/quadTree/quadTree.d.ts +0 -40
- package/types/renderer/Renderer.d.ts +0 -298
- package/types/renderer/RendererEvents.d.ts +0 -233
- package/types/res/images.d.ts +0 -3
- package/types/scene/Axes.d.ts +0 -11
- package/types/scene/BaseNode.d.ts +0 -60
- package/types/scene/Planet.d.ts +0 -577
- package/types/scene/RenderNode.d.ts +0 -142
- package/types/scene/SkyBox.d.ts +0 -10
- package/types/scene/index.d.ts +0 -4
- package/types/segment/Segment.d.ts +0 -279
- package/types/segment/SegmentLonLat.d.ts +0 -16
- package/types/segment/segmentHelper.d.ts +0 -13
- package/types/shaders/billboard.d.ts +0 -3
- package/types/shaders/depth.d.ts +0 -2
- package/types/shaders/drawnode.d.ts +0 -7
- package/types/shaders/label.d.ts +0 -4
- package/types/shaders/pointCloud.d.ts +0 -2
- package/types/shaders/polyline.d.ts +0 -3
- package/types/shaders/ray.d.ts +0 -2
- package/types/shaders/screenFrame.d.ts +0 -2
- package/types/shaders/shape.d.ts +0 -4
- package/types/shaders/skybox.d.ts +0 -2
- package/types/shaders/toneMapping.d.ts +0 -2
- package/types/shapes/BaseShape.d.ts +0 -250
- package/types/shapes/Sphere.d.ts +0 -41
- package/types/terrain/BilTerrain.d.ts +0 -7
- package/types/terrain/EmptyTerrain.d.ts +0 -72
- package/types/terrain/Geoid.d.ts +0 -26
- package/types/terrain/GlobusTerrain.d.ts +0 -116
- package/types/terrain/MapboxTerrain.d.ts +0 -7
- package/types/terrain/index.d.ts +0 -5
- package/types/utils/FontAtlas.d.ts +0 -14
- package/types/utils/GeoImageCreator.d.ts +0 -30
- package/types/utils/ImagesCacheManager.d.ts +0 -10
- package/types/utils/Loader.d.ts +0 -25
- package/types/utils/NormalMapCreator.d.ts +0 -39
- package/types/utils/PlainSegmentWorker.d.ts +0 -10
- package/types/utils/TerrainWorker.d.ts +0 -9
- package/types/utils/TextureAtlas.d.ts +0 -111
- package/types/utils/VectorTileCreator.d.ts +0 -16
- package/types/utils/colorTable.d.ts +0 -143
- package/types/utils/earcut.d.ts +0 -6
- package/types/utils/shared.d.ts +0 -231
- package/types/webgl/Framebuffer.d.ts +0 -135
- package/types/webgl/Handler.d.ts +0 -388
- package/types/webgl/Multisample.d.ts +0 -89
- package/types/webgl/Program.d.ts +0 -155
- package/types/webgl/ProgramController.d.ts +0 -89
- package/types/webgl/callbacks.d.ts +0 -1
- package/types/webgl/index.d.ts +0 -6
- package/types/webgl/types.d.ts +0 -2
package/src/og/math/Mat4.js
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"use strict";
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import { Mat3 } from "./Mat3.js";
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import { Quat } from "./Quat.js";
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import { Vec3 } from "./Vec3.js";
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import { Vec4 } from "./Vec4.js";
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/**
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* Class represents a 4x4 matrix.
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* @class
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*/
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export class Mat4 {
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constructor() {
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/**
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* A 4x4 matrix, indexable as a column-major order array.
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* @type {Array.<number>}
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*/
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this._m = new Array(16);
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}
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/**
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* Returns identity matrix instance.
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static identity() {
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var res = new Mat4();
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res._m[0] = 1;
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res._m[1] = 0;
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res._m[2] = 0;
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res._m[3] = 0;
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res._m[4] = 0;
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res._m[5] = 1;
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res._m[6] = 0;
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res._m[7] = 0;
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res._m[8] = 0;
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res._m[9] = 0;
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res._m[10] = 1;
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res._m[11] = 0;
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res._m[12] = 0;
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res._m[13] = 0;
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res._m[14] = 0;
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res._m[15] = 1;
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return res;
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}
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set(m) {
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this._m[0] = m[0];
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this._m[1] = m[1];
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this._m[2] = m[2];
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this._m[3] = m[3];
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return res;
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return new Vec3(
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this._m[0] * d + this._m[4] * e + this._m[8] * g + this._m[12],
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this._m[1] * d + this._m[5] * e + this._m[9] * g + this._m[13],
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this._m[2] * d + this._m[6] * e + this._m[10] * g + this._m[14]
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);
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}
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132
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/**
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133
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* Multiply to 4d vector.
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134
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* @public
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135
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* @param {Vec4} p - 4d vector.
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136
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* @returns {Vec4} -
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*/
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138
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mulVec4(p) {
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|
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var d = p.x,
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e = p.y,
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g = p.z,
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142
|
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f = p.w;
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143
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return new Vec4(
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144
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this._m[0] * d + this._m[4] * e + this._m[8] * g + this._m[12] * f,
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145
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this._m[1] * d + this._m[5] * e + this._m[9] * g + this._m[13] * f,
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146
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this._m[2] * d + this._m[6] * e + this._m[10] * g + this._m[14] * f,
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147
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this._m[3] * d + this._m[7] * e + this._m[11] * g + this._m[15] * f
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);
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}
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150
|
-
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151
|
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/**
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152
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* Creates an inversed 3x3 matrix of the current.
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153
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* @public
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154
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* @returns {Mat3} -
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155
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*/
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156
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toInverseMatrix3() {
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157
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var a = this._m;
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158
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var c = a[0],
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159
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d = a[1],
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160
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e = a[2],
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161
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g = a[4],
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f = a[5],
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163
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h = a[6],
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164
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i = a[8],
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j = a[9],
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166
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k = a[10],
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167
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l = k * f - h * j,
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168
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o = -k * g + h * i,
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169
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m = j * g - f * i,
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170
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n = c * l + d * o + e * m;
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172
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if (!n) {
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return null;
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}
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175
|
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176
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n = 1 / n;
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|
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178
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var res = new Mat3();
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179
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res._m[0] = l * n;
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180
|
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res._m[1] = (-k * d + e * j) * n;
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181
|
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res._m[2] = (h * d - e * f) * n;
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182
|
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res._m[3] = o * n;
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183
|
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res._m[4] = (k * c - e * i) * n;
|
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184
|
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res._m[5] = (-h * c + e * g) * n;
|
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185
|
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res._m[6] = m * n;
|
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186
|
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res._m[7] = (-j * c + d * i) * n;
|
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187
|
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res._m[8] = (f * c - d * g) * n;
|
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188
|
-
return res;
|
|
189
|
-
}
|
|
190
|
-
|
|
191
|
-
/**
|
|
192
|
-
* Creates an inversed matrix of the current.
|
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193
|
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* @public
|
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194
|
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* @returns {Mat4} -
|
|
195
|
-
*/
|
|
196
|
-
inverseTo(res) {
|
|
197
|
-
var c = this._m[0],
|
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198
|
-
d = this._m[1],
|
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199
|
-
e = this._m[2],
|
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200
|
-
g = this._m[3],
|
|
201
|
-
f = this._m[4],
|
|
202
|
-
h = this._m[5],
|
|
203
|
-
i = this._m[6],
|
|
204
|
-
j = this._m[7],
|
|
205
|
-
k = this._m[8],
|
|
206
|
-
l = this._m[9],
|
|
207
|
-
o = this._m[10],
|
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208
|
-
m = this._m[11],
|
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209
|
-
n = this._m[12],
|
|
210
|
-
p = this._m[13],
|
|
211
|
-
r = this._m[14],
|
|
212
|
-
s = this._m[15],
|
|
213
|
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A = c * h - d * f,
|
|
214
|
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B = c * i - e * f,
|
|
215
|
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t = c * j - g * f,
|
|
216
|
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u = d * i - e * h,
|
|
217
|
-
v = d * j - g * h,
|
|
218
|
-
w = e * j - g * i,
|
|
219
|
-
x = k * p - l * n,
|
|
220
|
-
y = k * r - o * n,
|
|
221
|
-
z = k * s - m * n,
|
|
222
|
-
C = l * r - o * p,
|
|
223
|
-
D = l * s - m * p,
|
|
224
|
-
E = o * s - m * r,
|
|
225
|
-
q = 1 / (A * E - B * D + t * C + u * z - v * y + w * x);
|
|
226
|
-
|
|
227
|
-
res = res || new Mat4();
|
|
228
|
-
|
|
229
|
-
res._m[0] = (h * E - i * D + j * C) * q;
|
|
230
|
-
res._m[1] = (-d * E + e * D - g * C) * q;
|
|
231
|
-
res._m[2] = (p * w - r * v + s * u) * q;
|
|
232
|
-
res._m[3] = (-l * w + o * v - m * u) * q;
|
|
233
|
-
res._m[4] = (-f * E + i * z - j * y) * q;
|
|
234
|
-
res._m[5] = (c * E - e * z + g * y) * q;
|
|
235
|
-
res._m[6] = (-n * w + r * t - s * B) * q;
|
|
236
|
-
res._m[7] = (k * w - o * t + m * B) * q;
|
|
237
|
-
res._m[8] = (f * D - h * z + j * x) * q;
|
|
238
|
-
res._m[9] = (-c * D + d * z - g * x) * q;
|
|
239
|
-
res._m[10] = (n * v - p * t + s * A) * q;
|
|
240
|
-
res._m[11] = (-k * v + l * t - m * A) * q;
|
|
241
|
-
res._m[12] = (-f * C + h * y - i * x) * q;
|
|
242
|
-
res._m[13] = (c * C - d * y + e * x) * q;
|
|
243
|
-
res._m[14] = (-n * u + p * B - r * A) * q;
|
|
244
|
-
res._m[15] = (k * u - l * B + o * A) * q;
|
|
245
|
-
return res;
|
|
246
|
-
}
|
|
247
|
-
|
|
248
|
-
/**
|
|
249
|
-
* Creates a trasposed matrix of the current.
|
|
250
|
-
* @public
|
|
251
|
-
* @returns {Mat4} -
|
|
252
|
-
*/
|
|
253
|
-
transposeTo() {
|
|
254
|
-
var res = new Mat4();
|
|
255
|
-
res._m[0] = this._m[0];
|
|
256
|
-
res._m[1] = this._m[4];
|
|
257
|
-
res._m[2] = this._m[8];
|
|
258
|
-
res._m[3] = this._m[12];
|
|
259
|
-
res._m[4] = this._m[1];
|
|
260
|
-
res._m[5] = this._m[5];
|
|
261
|
-
res._m[6] = this._m[9];
|
|
262
|
-
res._m[7] = this._m[13];
|
|
263
|
-
res._m[8] = this._m[2];
|
|
264
|
-
res._m[9] = this._m[6];
|
|
265
|
-
res._m[10] = this._m[10];
|
|
266
|
-
res._m[11] = this._m[14];
|
|
267
|
-
res._m[12] = this._m[3];
|
|
268
|
-
res._m[13] = this._m[7];
|
|
269
|
-
res._m[14] = this._m[11];
|
|
270
|
-
res._m[15] = this._m[15];
|
|
271
|
-
return res;
|
|
272
|
-
}
|
|
273
|
-
|
|
274
|
-
/**
|
|
275
|
-
* Sets matrix to identity.
|
|
276
|
-
* @public
|
|
277
|
-
* @returns {Mat4} -
|
|
278
|
-
*/
|
|
279
|
-
setIdentity() {
|
|
280
|
-
this._m[0] = 1;
|
|
281
|
-
this._m[1] = 0;
|
|
282
|
-
this._m[2] = 0;
|
|
283
|
-
this._m[3] = 0;
|
|
284
|
-
this._m[4] = 0;
|
|
285
|
-
this._m[5] = 1;
|
|
286
|
-
this._m[6] = 0;
|
|
287
|
-
this._m[7] = 0;
|
|
288
|
-
this._m[8] = 0;
|
|
289
|
-
this._m[9] = 0;
|
|
290
|
-
this._m[10] = 1;
|
|
291
|
-
this._m[11] = 0;
|
|
292
|
-
this._m[12] = 0;
|
|
293
|
-
this._m[13] = 0;
|
|
294
|
-
this._m[14] = 0;
|
|
295
|
-
this._m[15] = 1;
|
|
296
|
-
return this;
|
|
297
|
-
}
|
|
298
|
-
|
|
299
|
-
/**
|
|
300
|
-
* Computes the product of two matrices.
|
|
301
|
-
* @public
|
|
302
|
-
* @param {Mat4} mx - Matrix to multiply.
|
|
303
|
-
* @returns {Mat4} -
|
|
304
|
-
*/
|
|
305
|
-
mul(mx) {
|
|
306
|
-
let d = this._m[0],
|
|
307
|
-
e = this._m[1],
|
|
308
|
-
g = this._m[2],
|
|
309
|
-
f = this._m[3],
|
|
310
|
-
h = this._m[4],
|
|
311
|
-
i = this._m[5],
|
|
312
|
-
j = this._m[6],
|
|
313
|
-
k = this._m[7],
|
|
314
|
-
l = this._m[8],
|
|
315
|
-
o = this._m[9],
|
|
316
|
-
m = this._m[10],
|
|
317
|
-
n = this._m[11],
|
|
318
|
-
p = this._m[12],
|
|
319
|
-
r = this._m[13],
|
|
320
|
-
s = this._m[14],
|
|
321
|
-
a = this._m[15];
|
|
322
|
-
|
|
323
|
-
let A = mx._m[0],
|
|
324
|
-
B = mx._m[1],
|
|
325
|
-
t = mx._m[2],
|
|
326
|
-
u = mx._m[3],
|
|
327
|
-
v = mx._m[4],
|
|
328
|
-
w = mx._m[5],
|
|
329
|
-
x = mx._m[6],
|
|
330
|
-
y = mx._m[7],
|
|
331
|
-
z = mx._m[8],
|
|
332
|
-
C = mx._m[9],
|
|
333
|
-
D = mx._m[10],
|
|
334
|
-
E = mx._m[11],
|
|
335
|
-
q = mx._m[12],
|
|
336
|
-
F = mx._m[13],
|
|
337
|
-
G = mx._m[14],
|
|
338
|
-
b = mx._m[15];
|
|
339
|
-
|
|
340
|
-
var res = new Mat4();
|
|
341
|
-
res._m[0] = A * d + B * h + t * l + u * p;
|
|
342
|
-
res._m[1] = A * e + B * i + t * o + u * r;
|
|
343
|
-
res._m[2] = A * g + B * j + t * m + u * s;
|
|
344
|
-
res._m[3] = A * f + B * k + t * n + u * a;
|
|
345
|
-
res._m[4] = v * d + w * h + x * l + y * p;
|
|
346
|
-
res._m[5] = v * e + w * i + x * o + y * r;
|
|
347
|
-
res._m[6] = v * g + w * j + x * m + y * s;
|
|
348
|
-
res._m[7] = v * f + w * k + x * n + y * a;
|
|
349
|
-
res._m[8] = z * d + C * h + D * l + E * p;
|
|
350
|
-
res._m[9] = z * e + C * i + D * o + E * r;
|
|
351
|
-
res._m[10] = z * g + C * j + D * m + E * s;
|
|
352
|
-
res._m[11] = z * f + C * k + D * n + E * a;
|
|
353
|
-
res._m[12] = q * d + F * h + G * l + b * p;
|
|
354
|
-
res._m[13] = q * e + F * i + G * o + b * r;
|
|
355
|
-
res._m[14] = q * g + F * j + G * m + b * s;
|
|
356
|
-
res._m[15] = q * f + F * k + G * n + b * a;
|
|
357
|
-
return res;
|
|
358
|
-
}
|
|
359
|
-
|
|
360
|
-
/**
|
|
361
|
-
* Add translation vector to the current matrix.
|
|
362
|
-
* @public
|
|
363
|
-
* @param {Vec3} v - Translate vector.
|
|
364
|
-
* @returns {Mat4} -
|
|
365
|
-
*/
|
|
366
|
-
translate(v) {
|
|
367
|
-
var d = v.x,
|
|
368
|
-
e = v.y,
|
|
369
|
-
b = v.z;
|
|
370
|
-
var a = this._m;
|
|
371
|
-
a[12] = a[0] * d + a[4] * e + a[8] * b + a[12];
|
|
372
|
-
a[13] = a[1] * d + a[5] * e + a[9] * b + a[13];
|
|
373
|
-
a[14] = a[2] * d + a[6] * e + a[10] * b + a[14];
|
|
374
|
-
a[15] = a[3] * d + a[7] * e + a[11] * b + a[15];
|
|
375
|
-
return this;
|
|
376
|
-
}
|
|
377
|
-
|
|
378
|
-
/**
|
|
379
|
-
* Sets translation matrix to the position.
|
|
380
|
-
* @public
|
|
381
|
-
* @param {Vec3} v - Translate to position.
|
|
382
|
-
* @returns {Mat4} -
|
|
383
|
-
*/
|
|
384
|
-
translateToPosition(v) {
|
|
385
|
-
var a = this._m;
|
|
386
|
-
a[12] = v.x;
|
|
387
|
-
a[13] = v.y;
|
|
388
|
-
a[14] = v.z;
|
|
389
|
-
return this;
|
|
390
|
-
}
|
|
391
|
-
|
|
392
|
-
/**
|
|
393
|
-
* Rotate currrent matrix around the aligned axis and angle.
|
|
394
|
-
* @public
|
|
395
|
-
* @param {Vec3} u - Aligned axis.
|
|
396
|
-
* @param {number} angle - Aligned axis angle in radians.
|
|
397
|
-
* @returns {Mat4} -
|
|
398
|
-
* @todo: OPTIMIZE: reveal multiplication
|
|
399
|
-
*/
|
|
400
|
-
rotate(u, angle) {
|
|
401
|
-
var c = Math.cos(angle),
|
|
402
|
-
s = Math.sin(angle);
|
|
403
|
-
var rot = new Mat4();
|
|
404
|
-
var mx = rot._m;
|
|
405
|
-
mx[0] = c + (1 - c) * u.x * u.x;
|
|
406
|
-
mx[1] = (1 - c) * u.y * u.x - s * u.z;
|
|
407
|
-
mx[2] = (1 - c) * u.z * u.x + s * u.y;
|
|
408
|
-
mx[3] = 0;
|
|
409
|
-
mx[4] = (1 - c) * u.x * u.y + s * u.z;
|
|
410
|
-
mx[5] = c + (1 - c) * u.y * u.y;
|
|
411
|
-
mx[6] = (1 - c) * u.z * u.y - s * u.x;
|
|
412
|
-
mx[7] = 0;
|
|
413
|
-
mx[8] = (1 - c) * u.x * u.z - s * u.y;
|
|
414
|
-
mx[9] = (1 - c) * u.y * u.z + s * u.x;
|
|
415
|
-
mx[10] = c + (1 - c) * u.z * u.z;
|
|
416
|
-
mx[11] = 0;
|
|
417
|
-
mx[12] = 0;
|
|
418
|
-
mx[13] = 0;
|
|
419
|
-
mx[14] = 0;
|
|
420
|
-
mx[15] = 1;
|
|
421
|
-
return this.mul(rot);
|
|
422
|
-
}
|
|
423
|
-
|
|
424
|
-
/**
|
|
425
|
-
* Sets current rotation matrix around the aligned axis and angle.
|
|
426
|
-
* @public
|
|
427
|
-
* @param {Vec3} u - Aligned axis.
|
|
428
|
-
* @param {number} angle - Aligned axis angle in radians.
|
|
429
|
-
* @returns {Mat4} -
|
|
430
|
-
*/
|
|
431
|
-
setRotation(u, angle) {
|
|
432
|
-
var c = Math.cos(angle),
|
|
433
|
-
s = Math.sin(angle);
|
|
434
|
-
var mx = this._m;
|
|
435
|
-
mx[0] = c + (1 - c) * u.x * u.x;
|
|
436
|
-
mx[1] = (1 - c) * u.y * u.x - s * u.z;
|
|
437
|
-
mx[2] = (1 - c) * u.z * u.x + s * u.y;
|
|
438
|
-
mx[3] = 0;
|
|
439
|
-
mx[4] = (1 - c) * u.x * u.y + s * u.z;
|
|
440
|
-
mx[5] = c + (1 - c) * u.y * u.y;
|
|
441
|
-
mx[6] = (1 - c) * u.z * u.y - s * u.x;
|
|
442
|
-
mx[7] = 0;
|
|
443
|
-
mx[8] = (1 - c) * u.x * u.z - s * u.y;
|
|
444
|
-
mx[9] = (1 - c) * u.y * u.z + s * u.x;
|
|
445
|
-
mx[10] = c + (1 - c) * u.z * u.z;
|
|
446
|
-
mx[11] = 0;
|
|
447
|
-
mx[12] = 0;
|
|
448
|
-
mx[13] = 0;
|
|
449
|
-
mx[14] = 0;
|
|
450
|
-
mx[15] = 1;
|
|
451
|
-
return this;
|
|
452
|
-
}
|
|
453
|
-
|
|
454
|
-
/**
|
|
455
|
-
* Gets the rotation matrix from one vector to another.
|
|
456
|
-
* @public
|
|
457
|
-
* @param {Vec3} a - Firtst vector.
|
|
458
|
-
* @param {Vec3} b - Second vector.
|
|
459
|
-
* @returns {Mat4} -
|
|
460
|
-
*/
|
|
461
|
-
rotateBetweenVectors(a, b) {
|
|
462
|
-
var q = Quat.getRotationBetweenVectors(a, b);
|
|
463
|
-
return q.getMat4();
|
|
464
|
-
}
|
|
465
|
-
|
|
466
|
-
/**
|
|
467
|
-
* Scale current matrix to the vector values.
|
|
468
|
-
* @public
|
|
469
|
-
* @param {Vec3} v - Scale vector.
|
|
470
|
-
* @returns {Mat4} -
|
|
471
|
-
*/
|
|
472
|
-
scale(v) {
|
|
473
|
-
var mx = this._m;
|
|
474
|
-
mx[0] = mx[0] * v.x;
|
|
475
|
-
mx[1] = mx[1] * v.x;
|
|
476
|
-
mx[2] = mx[2] * v.x;
|
|
477
|
-
mx[3] = mx[3] * v.x;
|
|
478
|
-
mx[4] = mx[4] * v.y;
|
|
479
|
-
mx[5] = mx[5] * v.y;
|
|
480
|
-
mx[6] = mx[6] * v.y;
|
|
481
|
-
mx[7] = mx[7] * v.y;
|
|
482
|
-
mx[8] = mx[8] * v.z;
|
|
483
|
-
mx[9] = mx[9] * v.z;
|
|
484
|
-
mx[10] = mx[10] * v.z;
|
|
485
|
-
mx[11] = mx[11] * v.z;
|
|
486
|
-
return this;
|
|
487
|
-
}
|
|
488
|
-
|
|
489
|
-
/**
|
|
490
|
-
* Sets perspective projection matrix frustum values.
|
|
491
|
-
* @public
|
|
492
|
-
* @param {number} left -
|
|
493
|
-
* @param {number} right -
|
|
494
|
-
* @param {number} bottom -
|
|
495
|
-
* @param {number} top -
|
|
496
|
-
* @param {number} near -
|
|
497
|
-
* @param {number} far -
|
|
498
|
-
* @returns {Mat4} -
|
|
499
|
-
*/
|
|
500
|
-
setPerspective(left, right, bottom, top, near, far) {
|
|
501
|
-
var h = right - left,
|
|
502
|
-
i = top - bottom,
|
|
503
|
-
j = far - near;
|
|
504
|
-
this._m[0] = (near * 2) / h;
|
|
505
|
-
this._m[1] = 0;
|
|
506
|
-
this._m[2] = 0;
|
|
507
|
-
this._m[3] = 0;
|
|
508
|
-
this._m[4] = 0;
|
|
509
|
-
this._m[5] = (near * 2) / i;
|
|
510
|
-
this._m[6] = 0;
|
|
511
|
-
this._m[7] = 0;
|
|
512
|
-
this._m[8] = (right + left) / h;
|
|
513
|
-
this._m[9] = (top + bottom) / i;
|
|
514
|
-
this._m[10] = -(far + near) / j;
|
|
515
|
-
this._m[11] = -1;
|
|
516
|
-
this._m[12] = 0;
|
|
517
|
-
this._m[13] = 0;
|
|
518
|
-
this._m[14] = -(far * near * 2) / j;
|
|
519
|
-
this._m[15] = 0;
|
|
520
|
-
return this;
|
|
521
|
-
}
|
|
522
|
-
|
|
523
|
-
/**
|
|
524
|
-
* Creates current orthographic projection matrix.
|
|
525
|
-
* @public
|
|
526
|
-
* @param {number} left -
|
|
527
|
-
* @param {number} right -
|
|
528
|
-
* @param {number} bottom -
|
|
529
|
-
* @param {number} top -
|
|
530
|
-
* @param {number} near -
|
|
531
|
-
* @param {number} far -
|
|
532
|
-
* @return {Mat4} -
|
|
533
|
-
*/
|
|
534
|
-
setOrtho(left, right, bottom, top, near, far) {
|
|
535
|
-
var lr = 1.0 / (left - right),
|
|
536
|
-
bt = 1.0 / (bottom - top),
|
|
537
|
-
nf = 1.0 / (near - far),
|
|
538
|
-
m = this._m;
|
|
539
|
-
|
|
540
|
-
m[0] = -2.0 * lr;
|
|
541
|
-
m[1] = 0;
|
|
542
|
-
m[2] = 0;
|
|
543
|
-
m[3] = 0;
|
|
544
|
-
m[4] = 0;
|
|
545
|
-
m[5] = -2.0 * bt;
|
|
546
|
-
m[6] = 0;
|
|
547
|
-
m[7] = 0;
|
|
548
|
-
m[8] = 0;
|
|
549
|
-
m[9] = 0;
|
|
550
|
-
m[10] = 2.0 * nf;
|
|
551
|
-
m[11] = 0;
|
|
552
|
-
m[12] = (left + right) * lr;
|
|
553
|
-
m[13] = (top + bottom) * bt;
|
|
554
|
-
m[14] = (far + near) * nf;
|
|
555
|
-
m[15] = 1.0;
|
|
556
|
-
return this;
|
|
557
|
-
}
|
|
558
|
-
|
|
559
|
-
/**
|
|
560
|
-
* Sets current rotation matrix by euler's angles.
|
|
561
|
-
* @public
|
|
562
|
-
* @param {number} ax - Rotation angle in radians arond X axis.
|
|
563
|
-
* @param {number} ay - Rotation angle in radians arond Y axis.
|
|
564
|
-
* @param {number} az - Rotation angle in radians arond Z axis.
|
|
565
|
-
* @returns {Mat4} -
|
|
566
|
-
*/
|
|
567
|
-
eulerToMatrix(ax, ay, az) {
|
|
568
|
-
var a = Math.cos(ax),
|
|
569
|
-
b = Math.sin(ax),
|
|
570
|
-
c = Math.cos(ay),
|
|
571
|
-
d = Math.sin(ay),
|
|
572
|
-
e = Math.cos(az),
|
|
573
|
-
f = Math.sin(az);
|
|
574
|
-
|
|
575
|
-
var ad = a * d,
|
|
576
|
-
bd = b * d;
|
|
577
|
-
|
|
578
|
-
var mat = this._m;
|
|
579
|
-
|
|
580
|
-
mat[0] = c * e;
|
|
581
|
-
mat[1] = -c * f;
|
|
582
|
-
mat[2] = -d;
|
|
583
|
-
mat[4] = -bd * e + a * f;
|
|
584
|
-
mat[5] = bd * f + a * e;
|
|
585
|
-
mat[6] = -b * c;
|
|
586
|
-
mat[8] = ad * e + b * f;
|
|
587
|
-
mat[9] = -ad * f + b * e;
|
|
588
|
-
mat[10] = a * c;
|
|
589
|
-
mat[3] = mat[7] = mat[11] = mat[12] = mat[13] = mat[14] = 0;
|
|
590
|
-
mat[15] = 1;
|
|
591
|
-
|
|
592
|
-
return this;
|
|
593
|
-
}
|
|
594
|
-
}
|
|
595
|
-
|
|
596
|
-
/**
|
|
597
|
-
* Mat4 factory.
|
|
598
|
-
* @static
|
|
599
|
-
* @returns {Mat4} -
|
|
600
|
-
*/
|
|
601
|
-
export function mat4() {
|
|
602
|
-
return new Mat4();
|
|
603
|
-
}
|
|
1
|
+
"use strict";
|
|
2
|
+
|
|
3
|
+
import { Mat3 } from "./Mat3.js";
|
|
4
|
+
import { Quat } from "./Quat.js";
|
|
5
|
+
import { Vec3 } from "./Vec3.js";
|
|
6
|
+
import { Vec4 } from "./Vec4.js";
|
|
7
|
+
|
|
8
|
+
/**
|
|
9
|
+
* Class represents a 4x4 matrix.
|
|
10
|
+
* @class
|
|
11
|
+
*/
|
|
12
|
+
export class Mat4 {
|
|
13
|
+
constructor() {
|
|
14
|
+
/**
|
|
15
|
+
* A 4x4 matrix, indexable as a column-major order array.
|
|
16
|
+
* @public
|
|
17
|
+
* @type {Array.<number>}
|
|
18
|
+
*/
|
|
19
|
+
this._m = new Array(16);
|
|
20
|
+
}
|
|
21
|
+
|
|
22
|
+
/**
|
|
23
|
+
* Returns identity matrix instance.
|
|
24
|
+
* @static
|
|
25
|
+
* @returns {Mat4} -
|
|
26
|
+
*/
|
|
27
|
+
static identity() {
|
|
28
|
+
var res = new Mat4();
|
|
29
|
+
res._m[0] = 1;
|
|
30
|
+
res._m[1] = 0;
|
|
31
|
+
res._m[2] = 0;
|
|
32
|
+
res._m[3] = 0;
|
|
33
|
+
res._m[4] = 0;
|
|
34
|
+
res._m[5] = 1;
|
|
35
|
+
res._m[6] = 0;
|
|
36
|
+
res._m[7] = 0;
|
|
37
|
+
res._m[8] = 0;
|
|
38
|
+
res._m[9] = 0;
|
|
39
|
+
res._m[10] = 1;
|
|
40
|
+
res._m[11] = 0;
|
|
41
|
+
res._m[12] = 0;
|
|
42
|
+
res._m[13] = 0;
|
|
43
|
+
res._m[14] = 0;
|
|
44
|
+
res._m[15] = 1;
|
|
45
|
+
return res;
|
|
46
|
+
}
|
|
47
|
+
|
|
48
|
+
/**
|
|
49
|
+
* Sets column-major order array matrix.
|
|
50
|
+
* @public
|
|
51
|
+
* @param {Array.<number>} m - Matrix array.
|
|
52
|
+
* @returns {Mat4} -
|
|
53
|
+
*/
|
|
54
|
+
set(m) {
|
|
55
|
+
this._m[0] = m[0];
|
|
56
|
+
this._m[1] = m[1];
|
|
57
|
+
this._m[2] = m[2];
|
|
58
|
+
this._m[3] = m[3];
|
|
59
|
+
this._m[4] = m[4];
|
|
60
|
+
this._m[5] = m[5];
|
|
61
|
+
this._m[6] = m[6];
|
|
62
|
+
this._m[7] = m[7];
|
|
63
|
+
this._m[8] = m[8];
|
|
64
|
+
this._m[9] = m[9];
|
|
65
|
+
this._m[10] = m[10];
|
|
66
|
+
this._m[11] = m[11];
|
|
67
|
+
this._m[12] = m[12];
|
|
68
|
+
this._m[13] = m[13];
|
|
69
|
+
this._m[14] = m[14];
|
|
70
|
+
this._m[15] = m[15];
|
|
71
|
+
return this;
|
|
72
|
+
}
|
|
73
|
+
|
|
74
|
+
/**
|
|
75
|
+
* Duplicates a Matrix3 instance.
|
|
76
|
+
* @public
|
|
77
|
+
* @returns {Mat4} -
|
|
78
|
+
*/
|
|
79
|
+
clone() {
|
|
80
|
+
var res = new Mat4();
|
|
81
|
+
res.set(this);
|
|
82
|
+
return res;
|
|
83
|
+
}
|
|
84
|
+
|
|
85
|
+
/**
|
|
86
|
+
* Copy matrix.
|
|
87
|
+
* @public
|
|
88
|
+
* @param {Mat3} a - Matrix to copy.
|
|
89
|
+
*/
|
|
90
|
+
copy(a) {
|
|
91
|
+
this.set(a._m);
|
|
92
|
+
}
|
|
93
|
+
|
|
94
|
+
/**
|
|
95
|
+
* Converts to 3x3 matrix.
|
|
96
|
+
* @public
|
|
97
|
+
* @returns {Mat3} -
|
|
98
|
+
*/
|
|
99
|
+
toMatrix3() {
|
|
100
|
+
var res = new Mat3();
|
|
101
|
+
var a = this._m,
|
|
102
|
+
b = res._m;
|
|
103
|
+
b[0] = a[0];
|
|
104
|
+
b[1] = a[1];
|
|
105
|
+
b[2] = a[2];
|
|
106
|
+
b[3] = a[4];
|
|
107
|
+
b[4] = a[5];
|
|
108
|
+
b[5] = a[6];
|
|
109
|
+
b[6] = a[8];
|
|
110
|
+
b[7] = a[9];
|
|
111
|
+
b[8] = a[10];
|
|
112
|
+
return res;
|
|
113
|
+
}
|
|
114
|
+
|
|
115
|
+
/**
|
|
116
|
+
* Multiply to 3d vector.
|
|
117
|
+
* @public
|
|
118
|
+
* @param {Vec3} p - 3d vector.
|
|
119
|
+
* @returns {Vec3} -
|
|
120
|
+
*/
|
|
121
|
+
mulVec3(p) {
|
|
122
|
+
var d = p.x,
|
|
123
|
+
e = p.y,
|
|
124
|
+
g = p.z;
|
|
125
|
+
return new Vec3(
|
|
126
|
+
this._m[0] * d + this._m[4] * e + this._m[8] * g + this._m[12],
|
|
127
|
+
this._m[1] * d + this._m[5] * e + this._m[9] * g + this._m[13],
|
|
128
|
+
this._m[2] * d + this._m[6] * e + this._m[10] * g + this._m[14]
|
|
129
|
+
);
|
|
130
|
+
}
|
|
131
|
+
|
|
132
|
+
/**
|
|
133
|
+
* Multiply to 4d vector.
|
|
134
|
+
* @public
|
|
135
|
+
* @param {Vec4} p - 4d vector.
|
|
136
|
+
* @returns {Vec4} -
|
|
137
|
+
*/
|
|
138
|
+
mulVec4(p) {
|
|
139
|
+
var d = p.x,
|
|
140
|
+
e = p.y,
|
|
141
|
+
g = p.z,
|
|
142
|
+
f = p.w;
|
|
143
|
+
return new Vec4(
|
|
144
|
+
this._m[0] * d + this._m[4] * e + this._m[8] * g + this._m[12] * f,
|
|
145
|
+
this._m[1] * d + this._m[5] * e + this._m[9] * g + this._m[13] * f,
|
|
146
|
+
this._m[2] * d + this._m[6] * e + this._m[10] * g + this._m[14] * f,
|
|
147
|
+
this._m[3] * d + this._m[7] * e + this._m[11] * g + this._m[15] * f
|
|
148
|
+
);
|
|
149
|
+
}
|
|
150
|
+
|
|
151
|
+
/**
|
|
152
|
+
* Creates an inversed 3x3 matrix of the current.
|
|
153
|
+
* @public
|
|
154
|
+
* @returns {Mat3} -
|
|
155
|
+
*/
|
|
156
|
+
toInverseMatrix3() {
|
|
157
|
+
var a = this._m;
|
|
158
|
+
var c = a[0],
|
|
159
|
+
d = a[1],
|
|
160
|
+
e = a[2],
|
|
161
|
+
g = a[4],
|
|
162
|
+
f = a[5],
|
|
163
|
+
h = a[6],
|
|
164
|
+
i = a[8],
|
|
165
|
+
j = a[9],
|
|
166
|
+
k = a[10],
|
|
167
|
+
l = k * f - h * j,
|
|
168
|
+
o = -k * g + h * i,
|
|
169
|
+
m = j * g - f * i,
|
|
170
|
+
n = c * l + d * o + e * m;
|
|
171
|
+
|
|
172
|
+
if (!n) {
|
|
173
|
+
return null;
|
|
174
|
+
}
|
|
175
|
+
|
|
176
|
+
n = 1 / n;
|
|
177
|
+
|
|
178
|
+
var res = new Mat3();
|
|
179
|
+
res._m[0] = l * n;
|
|
180
|
+
res._m[1] = (-k * d + e * j) * n;
|
|
181
|
+
res._m[2] = (h * d - e * f) * n;
|
|
182
|
+
res._m[3] = o * n;
|
|
183
|
+
res._m[4] = (k * c - e * i) * n;
|
|
184
|
+
res._m[5] = (-h * c + e * g) * n;
|
|
185
|
+
res._m[6] = m * n;
|
|
186
|
+
res._m[7] = (-j * c + d * i) * n;
|
|
187
|
+
res._m[8] = (f * c - d * g) * n;
|
|
188
|
+
return res;
|
|
189
|
+
}
|
|
190
|
+
|
|
191
|
+
/**
|
|
192
|
+
* Creates an inversed matrix of the current.
|
|
193
|
+
* @public
|
|
194
|
+
* @returns {Mat4} -
|
|
195
|
+
*/
|
|
196
|
+
inverseTo(res) {
|
|
197
|
+
var c = this._m[0],
|
|
198
|
+
d = this._m[1],
|
|
199
|
+
e = this._m[2],
|
|
200
|
+
g = this._m[3],
|
|
201
|
+
f = this._m[4],
|
|
202
|
+
h = this._m[5],
|
|
203
|
+
i = this._m[6],
|
|
204
|
+
j = this._m[7],
|
|
205
|
+
k = this._m[8],
|
|
206
|
+
l = this._m[9],
|
|
207
|
+
o = this._m[10],
|
|
208
|
+
m = this._m[11],
|
|
209
|
+
n = this._m[12],
|
|
210
|
+
p = this._m[13],
|
|
211
|
+
r = this._m[14],
|
|
212
|
+
s = this._m[15],
|
|
213
|
+
A = c * h - d * f,
|
|
214
|
+
B = c * i - e * f,
|
|
215
|
+
t = c * j - g * f,
|
|
216
|
+
u = d * i - e * h,
|
|
217
|
+
v = d * j - g * h,
|
|
218
|
+
w = e * j - g * i,
|
|
219
|
+
x = k * p - l * n,
|
|
220
|
+
y = k * r - o * n,
|
|
221
|
+
z = k * s - m * n,
|
|
222
|
+
C = l * r - o * p,
|
|
223
|
+
D = l * s - m * p,
|
|
224
|
+
E = o * s - m * r,
|
|
225
|
+
q = 1 / (A * E - B * D + t * C + u * z - v * y + w * x);
|
|
226
|
+
|
|
227
|
+
res = res || new Mat4();
|
|
228
|
+
|
|
229
|
+
res._m[0] = (h * E - i * D + j * C) * q;
|
|
230
|
+
res._m[1] = (-d * E + e * D - g * C) * q;
|
|
231
|
+
res._m[2] = (p * w - r * v + s * u) * q;
|
|
232
|
+
res._m[3] = (-l * w + o * v - m * u) * q;
|
|
233
|
+
res._m[4] = (-f * E + i * z - j * y) * q;
|
|
234
|
+
res._m[5] = (c * E - e * z + g * y) * q;
|
|
235
|
+
res._m[6] = (-n * w + r * t - s * B) * q;
|
|
236
|
+
res._m[7] = (k * w - o * t + m * B) * q;
|
|
237
|
+
res._m[8] = (f * D - h * z + j * x) * q;
|
|
238
|
+
res._m[9] = (-c * D + d * z - g * x) * q;
|
|
239
|
+
res._m[10] = (n * v - p * t + s * A) * q;
|
|
240
|
+
res._m[11] = (-k * v + l * t - m * A) * q;
|
|
241
|
+
res._m[12] = (-f * C + h * y - i * x) * q;
|
|
242
|
+
res._m[13] = (c * C - d * y + e * x) * q;
|
|
243
|
+
res._m[14] = (-n * u + p * B - r * A) * q;
|
|
244
|
+
res._m[15] = (k * u - l * B + o * A) * q;
|
|
245
|
+
return res;
|
|
246
|
+
}
|
|
247
|
+
|
|
248
|
+
/**
|
|
249
|
+
* Creates a trasposed matrix of the current.
|
|
250
|
+
* @public
|
|
251
|
+
* @returns {Mat4} -
|
|
252
|
+
*/
|
|
253
|
+
transposeTo() {
|
|
254
|
+
var res = new Mat4();
|
|
255
|
+
res._m[0] = this._m[0];
|
|
256
|
+
res._m[1] = this._m[4];
|
|
257
|
+
res._m[2] = this._m[8];
|
|
258
|
+
res._m[3] = this._m[12];
|
|
259
|
+
res._m[4] = this._m[1];
|
|
260
|
+
res._m[5] = this._m[5];
|
|
261
|
+
res._m[6] = this._m[9];
|
|
262
|
+
res._m[7] = this._m[13];
|
|
263
|
+
res._m[8] = this._m[2];
|
|
264
|
+
res._m[9] = this._m[6];
|
|
265
|
+
res._m[10] = this._m[10];
|
|
266
|
+
res._m[11] = this._m[14];
|
|
267
|
+
res._m[12] = this._m[3];
|
|
268
|
+
res._m[13] = this._m[7];
|
|
269
|
+
res._m[14] = this._m[11];
|
|
270
|
+
res._m[15] = this._m[15];
|
|
271
|
+
return res;
|
|
272
|
+
}
|
|
273
|
+
|
|
274
|
+
/**
|
|
275
|
+
* Sets matrix to identity.
|
|
276
|
+
* @public
|
|
277
|
+
* @returns {Mat4} -
|
|
278
|
+
*/
|
|
279
|
+
setIdentity() {
|
|
280
|
+
this._m[0] = 1;
|
|
281
|
+
this._m[1] = 0;
|
|
282
|
+
this._m[2] = 0;
|
|
283
|
+
this._m[3] = 0;
|
|
284
|
+
this._m[4] = 0;
|
|
285
|
+
this._m[5] = 1;
|
|
286
|
+
this._m[6] = 0;
|
|
287
|
+
this._m[7] = 0;
|
|
288
|
+
this._m[8] = 0;
|
|
289
|
+
this._m[9] = 0;
|
|
290
|
+
this._m[10] = 1;
|
|
291
|
+
this._m[11] = 0;
|
|
292
|
+
this._m[12] = 0;
|
|
293
|
+
this._m[13] = 0;
|
|
294
|
+
this._m[14] = 0;
|
|
295
|
+
this._m[15] = 1;
|
|
296
|
+
return this;
|
|
297
|
+
}
|
|
298
|
+
|
|
299
|
+
/**
|
|
300
|
+
* Computes the product of two matrices.
|
|
301
|
+
* @public
|
|
302
|
+
* @param {Mat4} mx - Matrix to multiply.
|
|
303
|
+
* @returns {Mat4} -
|
|
304
|
+
*/
|
|
305
|
+
mul(mx) {
|
|
306
|
+
let d = this._m[0],
|
|
307
|
+
e = this._m[1],
|
|
308
|
+
g = this._m[2],
|
|
309
|
+
f = this._m[3],
|
|
310
|
+
h = this._m[4],
|
|
311
|
+
i = this._m[5],
|
|
312
|
+
j = this._m[6],
|
|
313
|
+
k = this._m[7],
|
|
314
|
+
l = this._m[8],
|
|
315
|
+
o = this._m[9],
|
|
316
|
+
m = this._m[10],
|
|
317
|
+
n = this._m[11],
|
|
318
|
+
p = this._m[12],
|
|
319
|
+
r = this._m[13],
|
|
320
|
+
s = this._m[14],
|
|
321
|
+
a = this._m[15];
|
|
322
|
+
|
|
323
|
+
let A = mx._m[0],
|
|
324
|
+
B = mx._m[1],
|
|
325
|
+
t = mx._m[2],
|
|
326
|
+
u = mx._m[3],
|
|
327
|
+
v = mx._m[4],
|
|
328
|
+
w = mx._m[5],
|
|
329
|
+
x = mx._m[6],
|
|
330
|
+
y = mx._m[7],
|
|
331
|
+
z = mx._m[8],
|
|
332
|
+
C = mx._m[9],
|
|
333
|
+
D = mx._m[10],
|
|
334
|
+
E = mx._m[11],
|
|
335
|
+
q = mx._m[12],
|
|
336
|
+
F = mx._m[13],
|
|
337
|
+
G = mx._m[14],
|
|
338
|
+
b = mx._m[15];
|
|
339
|
+
|
|
340
|
+
var res = new Mat4();
|
|
341
|
+
res._m[0] = A * d + B * h + t * l + u * p;
|
|
342
|
+
res._m[1] = A * e + B * i + t * o + u * r;
|
|
343
|
+
res._m[2] = A * g + B * j + t * m + u * s;
|
|
344
|
+
res._m[3] = A * f + B * k + t * n + u * a;
|
|
345
|
+
res._m[4] = v * d + w * h + x * l + y * p;
|
|
346
|
+
res._m[5] = v * e + w * i + x * o + y * r;
|
|
347
|
+
res._m[6] = v * g + w * j + x * m + y * s;
|
|
348
|
+
res._m[7] = v * f + w * k + x * n + y * a;
|
|
349
|
+
res._m[8] = z * d + C * h + D * l + E * p;
|
|
350
|
+
res._m[9] = z * e + C * i + D * o + E * r;
|
|
351
|
+
res._m[10] = z * g + C * j + D * m + E * s;
|
|
352
|
+
res._m[11] = z * f + C * k + D * n + E * a;
|
|
353
|
+
res._m[12] = q * d + F * h + G * l + b * p;
|
|
354
|
+
res._m[13] = q * e + F * i + G * o + b * r;
|
|
355
|
+
res._m[14] = q * g + F * j + G * m + b * s;
|
|
356
|
+
res._m[15] = q * f + F * k + G * n + b * a;
|
|
357
|
+
return res;
|
|
358
|
+
}
|
|
359
|
+
|
|
360
|
+
/**
|
|
361
|
+
* Add translation vector to the current matrix.
|
|
362
|
+
* @public
|
|
363
|
+
* @param {Vec3} v - Translate vector.
|
|
364
|
+
* @returns {Mat4} -
|
|
365
|
+
*/
|
|
366
|
+
translate(v) {
|
|
367
|
+
var d = v.x,
|
|
368
|
+
e = v.y,
|
|
369
|
+
b = v.z;
|
|
370
|
+
var a = this._m;
|
|
371
|
+
a[12] = a[0] * d + a[4] * e + a[8] * b + a[12];
|
|
372
|
+
a[13] = a[1] * d + a[5] * e + a[9] * b + a[13];
|
|
373
|
+
a[14] = a[2] * d + a[6] * e + a[10] * b + a[14];
|
|
374
|
+
a[15] = a[3] * d + a[7] * e + a[11] * b + a[15];
|
|
375
|
+
return this;
|
|
376
|
+
}
|
|
377
|
+
|
|
378
|
+
/**
|
|
379
|
+
* Sets translation matrix to the position.
|
|
380
|
+
* @public
|
|
381
|
+
* @param {Vec3} v - Translate to position.
|
|
382
|
+
* @returns {Mat4} -
|
|
383
|
+
*/
|
|
384
|
+
translateToPosition(v) {
|
|
385
|
+
var a = this._m;
|
|
386
|
+
a[12] = v.x;
|
|
387
|
+
a[13] = v.y;
|
|
388
|
+
a[14] = v.z;
|
|
389
|
+
return this;
|
|
390
|
+
}
|
|
391
|
+
|
|
392
|
+
/**
|
|
393
|
+
* Rotate currrent matrix around the aligned axis and angle.
|
|
394
|
+
* @public
|
|
395
|
+
* @param {Vec3} u - Aligned axis.
|
|
396
|
+
* @param {number} angle - Aligned axis angle in radians.
|
|
397
|
+
* @returns {Mat4} -
|
|
398
|
+
* @todo: OPTIMIZE: reveal multiplication
|
|
399
|
+
*/
|
|
400
|
+
rotate(u, angle) {
|
|
401
|
+
var c = Math.cos(angle),
|
|
402
|
+
s = Math.sin(angle);
|
|
403
|
+
var rot = new Mat4();
|
|
404
|
+
var mx = rot._m;
|
|
405
|
+
mx[0] = c + (1 - c) * u.x * u.x;
|
|
406
|
+
mx[1] = (1 - c) * u.y * u.x - s * u.z;
|
|
407
|
+
mx[2] = (1 - c) * u.z * u.x + s * u.y;
|
|
408
|
+
mx[3] = 0;
|
|
409
|
+
mx[4] = (1 - c) * u.x * u.y + s * u.z;
|
|
410
|
+
mx[5] = c + (1 - c) * u.y * u.y;
|
|
411
|
+
mx[6] = (1 - c) * u.z * u.y - s * u.x;
|
|
412
|
+
mx[7] = 0;
|
|
413
|
+
mx[8] = (1 - c) * u.x * u.z - s * u.y;
|
|
414
|
+
mx[9] = (1 - c) * u.y * u.z + s * u.x;
|
|
415
|
+
mx[10] = c + (1 - c) * u.z * u.z;
|
|
416
|
+
mx[11] = 0;
|
|
417
|
+
mx[12] = 0;
|
|
418
|
+
mx[13] = 0;
|
|
419
|
+
mx[14] = 0;
|
|
420
|
+
mx[15] = 1;
|
|
421
|
+
return this.mul(rot);
|
|
422
|
+
}
|
|
423
|
+
|
|
424
|
+
/**
|
|
425
|
+
* Sets current rotation matrix around the aligned axis and angle.
|
|
426
|
+
* @public
|
|
427
|
+
* @param {Vec3} u - Aligned axis.
|
|
428
|
+
* @param {number} angle - Aligned axis angle in radians.
|
|
429
|
+
* @returns {Mat4} -
|
|
430
|
+
*/
|
|
431
|
+
setRotation(u, angle) {
|
|
432
|
+
var c = Math.cos(angle),
|
|
433
|
+
s = Math.sin(angle);
|
|
434
|
+
var mx = this._m;
|
|
435
|
+
mx[0] = c + (1 - c) * u.x * u.x;
|
|
436
|
+
mx[1] = (1 - c) * u.y * u.x - s * u.z;
|
|
437
|
+
mx[2] = (1 - c) * u.z * u.x + s * u.y;
|
|
438
|
+
mx[3] = 0;
|
|
439
|
+
mx[4] = (1 - c) * u.x * u.y + s * u.z;
|
|
440
|
+
mx[5] = c + (1 - c) * u.y * u.y;
|
|
441
|
+
mx[6] = (1 - c) * u.z * u.y - s * u.x;
|
|
442
|
+
mx[7] = 0;
|
|
443
|
+
mx[8] = (1 - c) * u.x * u.z - s * u.y;
|
|
444
|
+
mx[9] = (1 - c) * u.y * u.z + s * u.x;
|
|
445
|
+
mx[10] = c + (1 - c) * u.z * u.z;
|
|
446
|
+
mx[11] = 0;
|
|
447
|
+
mx[12] = 0;
|
|
448
|
+
mx[13] = 0;
|
|
449
|
+
mx[14] = 0;
|
|
450
|
+
mx[15] = 1;
|
|
451
|
+
return this;
|
|
452
|
+
}
|
|
453
|
+
|
|
454
|
+
/**
|
|
455
|
+
* Gets the rotation matrix from one vector to another.
|
|
456
|
+
* @public
|
|
457
|
+
* @param {Vec3} a - Firtst vector.
|
|
458
|
+
* @param {Vec3} b - Second vector.
|
|
459
|
+
* @returns {Mat4} -
|
|
460
|
+
*/
|
|
461
|
+
rotateBetweenVectors(a, b) {
|
|
462
|
+
var q = Quat.getRotationBetweenVectors(a, b);
|
|
463
|
+
return q.getMat4();
|
|
464
|
+
}
|
|
465
|
+
|
|
466
|
+
/**
|
|
467
|
+
* Scale current matrix to the vector values.
|
|
468
|
+
* @public
|
|
469
|
+
* @param {Vec3} v - Scale vector.
|
|
470
|
+
* @returns {Mat4} -
|
|
471
|
+
*/
|
|
472
|
+
scale(v) {
|
|
473
|
+
var mx = this._m;
|
|
474
|
+
mx[0] = mx[0] * v.x;
|
|
475
|
+
mx[1] = mx[1] * v.x;
|
|
476
|
+
mx[2] = mx[2] * v.x;
|
|
477
|
+
mx[3] = mx[3] * v.x;
|
|
478
|
+
mx[4] = mx[4] * v.y;
|
|
479
|
+
mx[5] = mx[5] * v.y;
|
|
480
|
+
mx[6] = mx[6] * v.y;
|
|
481
|
+
mx[7] = mx[7] * v.y;
|
|
482
|
+
mx[8] = mx[8] * v.z;
|
|
483
|
+
mx[9] = mx[9] * v.z;
|
|
484
|
+
mx[10] = mx[10] * v.z;
|
|
485
|
+
mx[11] = mx[11] * v.z;
|
|
486
|
+
return this;
|
|
487
|
+
}
|
|
488
|
+
|
|
489
|
+
/**
|
|
490
|
+
* Sets perspective projection matrix frustum values.
|
|
491
|
+
* @public
|
|
492
|
+
* @param {number} left -
|
|
493
|
+
* @param {number} right -
|
|
494
|
+
* @param {number} bottom -
|
|
495
|
+
* @param {number} top -
|
|
496
|
+
* @param {number} near -
|
|
497
|
+
* @param {number} far -
|
|
498
|
+
* @returns {Mat4} -
|
|
499
|
+
*/
|
|
500
|
+
setPerspective(left, right, bottom, top, near, far) {
|
|
501
|
+
var h = right - left,
|
|
502
|
+
i = top - bottom,
|
|
503
|
+
j = far - near;
|
|
504
|
+
this._m[0] = (near * 2) / h;
|
|
505
|
+
this._m[1] = 0;
|
|
506
|
+
this._m[2] = 0;
|
|
507
|
+
this._m[3] = 0;
|
|
508
|
+
this._m[4] = 0;
|
|
509
|
+
this._m[5] = (near * 2) / i;
|
|
510
|
+
this._m[6] = 0;
|
|
511
|
+
this._m[7] = 0;
|
|
512
|
+
this._m[8] = (right + left) / h;
|
|
513
|
+
this._m[9] = (top + bottom) / i;
|
|
514
|
+
this._m[10] = -(far + near) / j;
|
|
515
|
+
this._m[11] = -1;
|
|
516
|
+
this._m[12] = 0;
|
|
517
|
+
this._m[13] = 0;
|
|
518
|
+
this._m[14] = -(far * near * 2) / j;
|
|
519
|
+
this._m[15] = 0;
|
|
520
|
+
return this;
|
|
521
|
+
}
|
|
522
|
+
|
|
523
|
+
/**
|
|
524
|
+
* Creates current orthographic projection matrix.
|
|
525
|
+
* @public
|
|
526
|
+
* @param {number} left -
|
|
527
|
+
* @param {number} right -
|
|
528
|
+
* @param {number} bottom -
|
|
529
|
+
* @param {number} top -
|
|
530
|
+
* @param {number} near -
|
|
531
|
+
* @param {number} far -
|
|
532
|
+
* @return {Mat4} -
|
|
533
|
+
*/
|
|
534
|
+
setOrtho(left, right, bottom, top, near, far) {
|
|
535
|
+
var lr = 1.0 / (left - right),
|
|
536
|
+
bt = 1.0 / (bottom - top),
|
|
537
|
+
nf = 1.0 / (near - far),
|
|
538
|
+
m = this._m;
|
|
539
|
+
|
|
540
|
+
m[0] = -2.0 * lr;
|
|
541
|
+
m[1] = 0;
|
|
542
|
+
m[2] = 0;
|
|
543
|
+
m[3] = 0;
|
|
544
|
+
m[4] = 0;
|
|
545
|
+
m[5] = -2.0 * bt;
|
|
546
|
+
m[6] = 0;
|
|
547
|
+
m[7] = 0;
|
|
548
|
+
m[8] = 0;
|
|
549
|
+
m[9] = 0;
|
|
550
|
+
m[10] = 2.0 * nf;
|
|
551
|
+
m[11] = 0;
|
|
552
|
+
m[12] = (left + right) * lr;
|
|
553
|
+
m[13] = (top + bottom) * bt;
|
|
554
|
+
m[14] = (far + near) * nf;
|
|
555
|
+
m[15] = 1.0;
|
|
556
|
+
return this;
|
|
557
|
+
}
|
|
558
|
+
|
|
559
|
+
/**
|
|
560
|
+
* Sets current rotation matrix by euler's angles.
|
|
561
|
+
* @public
|
|
562
|
+
* @param {number} ax - Rotation angle in radians arond X axis.
|
|
563
|
+
* @param {number} ay - Rotation angle in radians arond Y axis.
|
|
564
|
+
* @param {number} az - Rotation angle in radians arond Z axis.
|
|
565
|
+
* @returns {Mat4} -
|
|
566
|
+
*/
|
|
567
|
+
eulerToMatrix(ax, ay, az) {
|
|
568
|
+
var a = Math.cos(ax),
|
|
569
|
+
b = Math.sin(ax),
|
|
570
|
+
c = Math.cos(ay),
|
|
571
|
+
d = Math.sin(ay),
|
|
572
|
+
e = Math.cos(az),
|
|
573
|
+
f = Math.sin(az);
|
|
574
|
+
|
|
575
|
+
var ad = a * d,
|
|
576
|
+
bd = b * d;
|
|
577
|
+
|
|
578
|
+
var mat = this._m;
|
|
579
|
+
|
|
580
|
+
mat[0] = c * e;
|
|
581
|
+
mat[1] = -c * f;
|
|
582
|
+
mat[2] = -d;
|
|
583
|
+
mat[4] = -bd * e + a * f;
|
|
584
|
+
mat[5] = bd * f + a * e;
|
|
585
|
+
mat[6] = -b * c;
|
|
586
|
+
mat[8] = ad * e + b * f;
|
|
587
|
+
mat[9] = -ad * f + b * e;
|
|
588
|
+
mat[10] = a * c;
|
|
589
|
+
mat[3] = mat[7] = mat[11] = mat[12] = mat[13] = mat[14] = 0;
|
|
590
|
+
mat[15] = 1;
|
|
591
|
+
|
|
592
|
+
return this;
|
|
593
|
+
}
|
|
594
|
+
}
|
|
595
|
+
|
|
596
|
+
/**
|
|
597
|
+
* Mat4 factory.
|
|
598
|
+
* @static
|
|
599
|
+
* @returns {Mat4} -
|
|
600
|
+
*/
|
|
601
|
+
export function mat4() {
|
|
602
|
+
return new Mat4();
|
|
603
|
+
}
|