@openglobus/og 0.11.2 → 0.11.7

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Files changed (273) hide show
  1. package/package.json +13 -13
  2. package/src/og/Clock.js +10 -10
  3. package/src/og/Events.js +8 -6
  4. package/src/og/Extent.js +82 -41
  5. package/src/og/Globe.js +25 -13
  6. package/src/og/ImageCanvas.js +22 -16
  7. package/src/og/LonLat.js +16 -13
  8. package/src/og/Popup.js +21 -14
  9. package/src/og/QueueArray.js +6 -2
  10. package/src/og/Rectangle.js +11 -6
  11. package/src/og/Stack.js +5 -2
  12. package/src/og/ajax.js +21 -33
  13. package/src/og/astro/astro.js +5 -5
  14. package/src/og/astro/earth.js +22 -16
  15. package/src/og/astro/jd.js +23 -18
  16. package/src/og/astro/orbit.js +13 -11
  17. package/src/og/astro/rotation.js +17 -8
  18. package/src/og/bv/Box.js +7 -3
  19. package/src/og/bv/Sphere.js +14 -11
  20. package/src/og/camera/Camera.js +51 -54
  21. package/src/og/camera/Frustum.js +29 -18
  22. package/src/og/camera/PlanetCamera.js +32 -23
  23. package/src/og/control/CompassButton.js +5 -1
  24. package/src/og/control/Control.js +12 -10
  25. package/src/og/control/DebugInfo.js +4 -1
  26. package/src/og/control/EarthCoordinates.js +54 -33
  27. package/src/og/control/KeyboardNavigation.js +10 -10
  28. package/src/og/control/LayerSwitcher.js +22 -21
  29. package/src/og/control/Lighting.js +34 -3
  30. package/src/og/control/MouseNavigation.js +1 -1
  31. package/src/og/control/ScaleControl.js +1 -1
  32. package/src/og/control/SegmentBoundVisualization.js +6 -7
  33. package/src/og/control/ShowFps.js +13 -8
  34. package/src/og/control/SimpleNavigation.js +6 -8
  35. package/src/og/control/Sun.js +25 -15
  36. package/src/og/control/ToggleWireframe.js +4 -4
  37. package/src/og/control/TouchNavigation.js +44 -33
  38. package/src/og/control/ZoomControl.js +41 -25
  39. package/src/og/ellipsoid/Ellipsoid.js +162 -66
  40. package/src/og/ellipsoid/wgs84.js +4 -4
  41. package/src/og/entity/BaseBillboard.js +100 -56
  42. package/src/og/entity/Billboard.js +14 -10
  43. package/src/og/entity/BillboardHandler.js +317 -60
  44. package/src/og/entity/Entity.js +100 -68
  45. package/src/og/entity/EntityCollection.js +70 -47
  46. package/src/og/entity/GeoObject.js +228 -0
  47. package/src/og/entity/GeoObjectHandler.js +910 -0
  48. package/src/og/entity/Geometry.js +27 -24
  49. package/src/og/entity/GeometryHandler.js +596 -124
  50. package/src/og/entity/Label.js +80 -49
  51. package/src/og/entity/LabelHandler.js +45 -244
  52. package/src/og/entity/LabelWorker.js +218 -0
  53. package/src/og/entity/Object3d.js +504 -0
  54. package/src/og/entity/PointCloud.js +80 -32
  55. package/src/og/entity/PointCloudHandler.js +8 -8
  56. package/src/og/entity/Polyline.js +16 -16
  57. package/src/og/entity/Ray.js +60 -27
  58. package/src/og/entity/Strip.js +77 -48
  59. package/src/og/entity/StripHandler.js +26 -26
  60. package/src/og/entity/index.js +8 -16
  61. package/src/og/layer/BaseGeoImage.js +54 -23
  62. package/src/og/layer/CanvasTiles.js +24 -24
  63. package/src/og/layer/GeoImage.js +9 -9
  64. package/src/og/layer/GeoVideo.js +3 -3
  65. package/src/og/layer/KML.js +63 -37
  66. package/src/og/layer/Layer.js +44 -21
  67. package/src/og/layer/Material.js +23 -20
  68. package/src/og/layer/Vector.js +114 -68
  69. package/src/og/layer/WMS.js +34 -17
  70. package/src/og/layer/XYZ.js +48 -46
  71. package/src/og/light/LightSource.js +46 -39
  72. package/src/og/math/Mat3.js +34 -22
  73. package/src/og/math/Mat4.js +603 -459
  74. package/src/og/math/Plane.js +21 -20
  75. package/src/og/math/Quat.js +182 -139
  76. package/src/og/math/Ray.js +38 -33
  77. package/src/og/math/Vec2.js +85 -75
  78. package/src/og/math/Vec3.js +142 -112
  79. package/src/og/math/Vec4.js +27 -31
  80. package/src/og/math/coder.js +10 -10
  81. package/src/og/math.js +12 -12
  82. package/src/og/proj/EPSG3857.js +4 -4
  83. package/src/og/proj/EPSG4326.js +4 -4
  84. package/src/og/proj/Proj.js +4 -6
  85. package/src/og/quadTree/Node.js +8 -8
  86. package/src/og/renderer/Renderer.js +59 -52
  87. package/src/og/renderer/RendererEvents.js +50 -27
  88. package/src/og/scene/BaseNode.js +7 -8
  89. package/src/og/scene/Planet.js +102 -103
  90. package/src/og/scene/RenderNode.js +28 -21
  91. package/src/og/segment/Segment.js +26 -21
  92. package/src/og/segment/SegmentLonLat.js +5 -5
  93. package/src/og/shaders/drawnode.js +135 -142
  94. package/src/og/shaders/geoObject.js +211 -0
  95. package/src/og/shaders/pointCloud.js +41 -41
  96. package/src/og/shaders/shape.js +12 -18
  97. package/src/og/shaders/skybox.js +36 -36
  98. package/src/og/shaders/toneMapping.js +1 -0
  99. package/src/og/shapes/BaseShape.js +126 -54
  100. package/src/og/shapes/Icosphere.js +29 -14
  101. package/src/og/shapes/Sphere.js +12 -15
  102. package/src/og/terrain/BilTerrain.js +1 -0
  103. package/src/og/terrain/EmptyTerrain.js +2 -2
  104. package/src/og/terrain/GlobusTerrain.js +9 -9
  105. package/src/og/utils/FontAtlas.js +6 -2
  106. package/src/og/utils/TextureAtlas.js +22 -24
  107. package/src/og/utils/VectorTileCreator.js +1 -3
  108. package/src/og/utils/shared.js +16 -16
  109. package/src/og/webgl/Framebuffer.js +88 -40
  110. package/src/og/webgl/Handler.js +243 -169
  111. package/src/og/webgl/Multisample.js +47 -19
  112. package/src/og/webgl/Program.js +79 -34
  113. package/src/og/webgl/ProgramController.js +17 -13
  114. package/src/og/webgl/callbacks.js +8 -8
  115. package/src/og/inherits.js +0 -8
  116. package/src/og/utils/polylabel.js +0 -176
  117. package/types/Clock.d.ts +0 -90
  118. package/types/Deferred.d.ts +0 -6
  119. package/types/Events.d.ts +0 -73
  120. package/types/Extent.d.ts +0 -166
  121. package/types/Globe.d.ts +0 -75
  122. package/types/ImageCanvas.d.ts +0 -121
  123. package/types/Lock.d.ts +0 -12
  124. package/types/LonLat.d.ts +0 -108
  125. package/types/Popup.d.ts +0 -38
  126. package/types/QueueArray.d.ts +0 -15
  127. package/types/Rectangle.d.ts +0 -74
  128. package/types/Stack.d.ts +0 -15
  129. package/types/ajax.d.ts +0 -24
  130. package/types/arial.d.ts +0 -48
  131. package/types/astro/astro.d.ts +0 -38
  132. package/types/astro/earth.d.ts +0 -6
  133. package/types/astro/jd.d.ts +0 -254
  134. package/types/bv/Box.d.ts +0 -25
  135. package/types/bv/Sphere.d.ts +0 -38
  136. package/types/bv/index.d.ts +0 -3
  137. package/types/camera/Camera.d.ts +0 -303
  138. package/types/camera/Frustum.d.ts +0 -129
  139. package/types/camera/PlanetCamera.d.ts +0 -223
  140. package/types/camera/index.d.ts +0 -3
  141. package/types/cons.d.ts +0 -40
  142. package/types/control/CompassButton.d.ts +0 -18
  143. package/types/control/Control.d.ts +0 -101
  144. package/types/control/DebugInfo.d.ts +0 -16
  145. package/types/control/EarthCoordinates.d.ts +0 -47
  146. package/types/control/EarthNavigation.d.ts +0 -42
  147. package/types/control/GeoImageDragControl.d.ts +0 -6
  148. package/types/control/KeyboardNavigation.d.ts +0 -22
  149. package/types/control/LayerSwitcher.d.ts +0 -23
  150. package/types/control/Lighting.d.ts +0 -16
  151. package/types/control/MouseNavigation.d.ts +0 -51
  152. package/types/control/ScaleControl.d.ts +0 -22
  153. package/types/control/ShowFps.d.ts +0 -12
  154. package/types/control/SimpleNavigation.d.ts +0 -28
  155. package/types/control/Sun.d.ts +0 -52
  156. package/types/control/ToggleWireframe.d.ts +0 -12
  157. package/types/control/TouchNavigation.d.ts +0 -50
  158. package/types/control/ZoomControl.d.ts +0 -28
  159. package/types/control/index.d.ts +0 -17
  160. package/types/ellipsoid/Ellipsoid.d.ts +0 -142
  161. package/types/ellipsoid/index.d.ts +0 -3
  162. package/types/ellipsoid/wgs84.d.ts +0 -5
  163. package/types/entity/BaseBillboard.d.ts +0 -208
  164. package/types/entity/Billboard.d.ts +0 -94
  165. package/types/entity/BillboardHandler.d.ts +0 -74
  166. package/types/entity/Entity.d.ts +0 -331
  167. package/types/entity/EntityCollection.d.ts +0 -303
  168. package/types/entity/Geometry.d.ts +0 -73
  169. package/types/entity/GeometryHandler.d.ts +0 -76
  170. package/types/entity/Label.d.ts +0 -194
  171. package/types/entity/LabelHandler.d.ts +0 -24
  172. package/types/entity/PointCloud.d.ts +0 -174
  173. package/types/entity/PointCloudHandler.d.ts +0 -38
  174. package/types/entity/Polyline.d.ts +0 -304
  175. package/types/entity/PolylineHandler.d.ts +0 -18
  176. package/types/entity/Ray.d.ts +0 -123
  177. package/types/entity/RayHandler.d.ts +0 -67
  178. package/types/entity/ShapeHandler.d.ts +0 -22
  179. package/types/entity/Strip.d.ts +0 -118
  180. package/types/entity/StripHandler.d.ts +0 -38
  181. package/types/entity/index.d.ts +0 -8
  182. package/types/index.core.d.ts +0 -65
  183. package/types/index.d.ts +0 -45
  184. package/types/index.webgl.d.ts +0 -7
  185. package/types/inherits.d.ts +0 -4
  186. package/types/input/KeyboardHandler.d.ts +0 -10
  187. package/types/input/MouseHandler.d.ts +0 -5
  188. package/types/input/TouchHandler.d.ts +0 -5
  189. package/types/input/input.d.ts +0 -34
  190. package/types/layer/BaseGeoImage.d.ts +0 -107
  191. package/types/layer/CanvasTiles.d.ts +0 -75
  192. package/types/layer/GeoImage.d.ts +0 -65
  193. package/types/layer/GeoTexture2d.d.ts +0 -8
  194. package/types/layer/GeoVideo.d.ts +0 -80
  195. package/types/layer/KML.d.ts +0 -58
  196. package/types/layer/Layer.d.ts +0 -321
  197. package/types/layer/Material.d.ts +0 -48
  198. package/types/layer/Vector.d.ts +0 -228
  199. package/types/layer/WMS.d.ts +0 -66
  200. package/types/layer/XYZ.d.ts +0 -130
  201. package/types/layer/index.d.ts +0 -10
  202. package/types/light/LightSource.d.ts +0 -177
  203. package/types/math/Line2.d.ts +0 -11
  204. package/types/math/Line3.d.ts +0 -10
  205. package/types/math/Mat3.d.ts +0 -63
  206. package/types/math/Mat4.d.ts +0 -173
  207. package/types/math/Plane.d.ts +0 -17
  208. package/types/math/Quat.d.ts +0 -376
  209. package/types/math/Ray.d.ts +0 -81
  210. package/types/math/Vec2.d.ts +0 -308
  211. package/types/math/Vec3.d.ts +0 -459
  212. package/types/math/Vec4.d.ts +0 -161
  213. package/types/math/coder.d.ts +0 -42
  214. package/types/math/index.d.ts +0 -11
  215. package/types/math.d.ts +0 -261
  216. package/types/mercator.d.ts +0 -92
  217. package/types/proj/EPSG3857.d.ts +0 -5
  218. package/types/proj/EPSG4326.d.ts +0 -5
  219. package/types/proj/Proj.d.ts +0 -42
  220. package/types/quadTree/EntityCollectionNode.d.ts +0 -34
  221. package/types/quadTree/Node.d.ts +0 -61
  222. package/types/quadTree/quadTree.d.ts +0 -40
  223. package/types/renderer/Renderer.d.ts +0 -296
  224. package/types/renderer/RendererEvents.d.ts +0 -230
  225. package/types/res/images.d.ts +0 -3
  226. package/types/scene/Axes.d.ts +0 -11
  227. package/types/scene/BaseNode.d.ts +0 -60
  228. package/types/scene/Planet.d.ts +0 -574
  229. package/types/scene/RenderNode.d.ts +0 -143
  230. package/types/scene/SkyBox.d.ts +0 -10
  231. package/types/scene/index.d.ts +0 -4
  232. package/types/segment/Segment.d.ts +0 -271
  233. package/types/segment/SegmentLonLat.d.ts +0 -62
  234. package/types/segment/segmentHelper.d.ts +0 -13
  235. package/types/shaders/billboard.d.ts +0 -3
  236. package/types/shaders/depth.d.ts +0 -2
  237. package/types/shaders/drawnode.d.ts +0 -7
  238. package/types/shaders/label.d.ts +0 -4
  239. package/types/shaders/pointCloud.d.ts +0 -2
  240. package/types/shaders/polyline.d.ts +0 -3
  241. package/types/shaders/ray.d.ts +0 -2
  242. package/types/shaders/screenFrame.d.ts +0 -2
  243. package/types/shaders/shape.d.ts +0 -4
  244. package/types/shaders/skybox.d.ts +0 -2
  245. package/types/shaders/toneMapping.d.ts +0 -2
  246. package/types/shapes/BaseShape.d.ts +0 -247
  247. package/types/shapes/Sphere.d.ts +0 -41
  248. package/types/terrain/BilTerrain.d.ts +0 -8
  249. package/types/terrain/EmptyTerrain.d.ts +0 -72
  250. package/types/terrain/Geoid.d.ts +0 -26
  251. package/types/terrain/GlobusTerrain.d.ts +0 -153
  252. package/types/terrain/MapboxTerrain.d.ts +0 -8
  253. package/types/terrain/index.d.ts +0 -5
  254. package/types/utils/FontAtlas.d.ts +0 -14
  255. package/types/utils/GeoImageCreator.d.ts +0 -30
  256. package/types/utils/ImagesCacheManager.d.ts +0 -10
  257. package/types/utils/Loader.d.ts +0 -25
  258. package/types/utils/NormalMapCreator.d.ts +0 -39
  259. package/types/utils/PlainSegmentWorker.d.ts +0 -10
  260. package/types/utils/TerrainWorker.d.ts +0 -9
  261. package/types/utils/TextureAtlas.d.ts +0 -111
  262. package/types/utils/VectorTileCreator.d.ts +0 -16
  263. package/types/utils/colorTable.d.ts +0 -143
  264. package/types/utils/earcut.d.ts +0 -6
  265. package/types/utils/shared.d.ts +0 -230
  266. package/types/webgl/Framebuffer.d.ts +0 -135
  267. package/types/webgl/Handler.d.ts +0 -372
  268. package/types/webgl/Multisample.d.ts +0 -89
  269. package/types/webgl/Program.d.ts +0 -155
  270. package/types/webgl/ProgramController.d.ts +0 -84
  271. package/types/webgl/callbacks.d.ts +0 -1
  272. package/types/webgl/index.d.ts +0 -6
  273. package/types/webgl/types.d.ts +0 -2
@@ -2,51 +2,58 @@
2
2
  * @module og/math/Ray
3
3
  */
4
4
 
5
- 'use strict';
5
+ "use strict";
6
6
 
7
- import * as math from '../math.js';
8
- import { Vec3 } from './Vec3.js';
7
+ import * as math from "../math.js";
8
+ import { Vec3 } from "./Vec3.js";
9
9
 
10
10
  /**
11
11
  * Represents a ray that extends infinitely from the provided origin in the provided direction.
12
12
  * @class
13
- * @param {og.Vec3} origin - The origin of the ray.
14
- * @param {og.Vec3} direction - The direction of the ray.
13
+ * @param {Vec3} origin - The origin of the ray.
14
+ * @param {Vec3} direction - The direction of the ray.
15
15
  */
16
16
  export class Ray {
17
17
  constructor(origin, direction) {
18
-
19
18
  /**
20
19
  * The origin of the ray.
21
20
  * @public
22
- * @type {og.Vec3}
21
+ * @type {Vec3}
23
22
  */
24
23
  this.origin = origin || new Vec3();
25
24
 
26
25
  /**
27
26
  * The direction of the ray.
28
27
  * @public
29
- * @type {og.Vec3}
28
+ * @type {Vec3}
30
29
  */
31
30
  this.direction = direction || new Vec3();
32
31
  }
33
32
 
34
33
  /** @const */
35
- static get OUTSIDE() { return 0; }
34
+ static get OUTSIDE() {
35
+ return 0;
36
+ }
36
37
 
37
38
  /** @const */
38
- static get INSIDE() { return 1; }
39
+ static get INSIDE() {
40
+ return 1;
41
+ }
39
42
  /** @const */
40
- static get INPLANE() { return 2; }
43
+ static get INPLANE() {
44
+ return 2;
45
+ }
41
46
  /** @const */
42
- static get AWAY() { return 3; }
47
+ static get AWAY() {
48
+ return 3;
49
+ }
43
50
 
44
51
  /**
45
52
  * Sets a ray parameters.
46
53
  * @public
47
- * @param {og.Vec3} origin - The origin of the ray.
48
- * @param {og.Vec3} direction - The direction of the ray.
49
- * @returns {og.Ray}
54
+ * @param {Vec3} origin - The origin of the ray.
55
+ * @param {Vec3} direction - The direction of the ray.
56
+ * @returns {Ray}
50
57
  */
51
58
  set(origin, direction) {
52
59
  this.origin = origin;
@@ -58,7 +65,7 @@ export class Ray {
58
65
  * Computes the point along the ray on the distance.
59
66
  * @public
60
67
  * @param {number} distance - Point distance.
61
- * @returns {og.Vec3}
68
+ * @returns {Vec3}
62
69
  */
63
70
  getPoint(distance) {
64
71
  return Vec3.add(this.origin, this.direction.scaleTo(distance));
@@ -67,11 +74,11 @@ export class Ray {
67
74
  /**
68
75
  * Returns ray hit a triange result.
69
76
  * @public
70
- * @param {og.Vec3} v0 - First triangle corner coordinate.
71
- * @param {og.Vec3} v1 - Second triangle corner coordinate.
72
- * @param {og.Vec3} v2 - Third triangle corner coordinate.
73
- * @param {og.Vec3} res - Hit point object pointer that stores hit result.
74
- * @returns {number} - Hit code, could 0 - og.Ray.OUTSIDE, 1 - og.Ray.INSIDE,
77
+ * @param {Vec3} v0 - First triangle corner coordinate.
78
+ * @param {Vec3} v1 - Second triangle corner coordinate.
79
+ * @param {Vec3} v2 - Third triangle corner coordinate.
80
+ * @param {Vec3} res - Hit point object pointer that stores hit result.
81
+ * @returns {number} - Hit code, could 0 - og.Ray.OUTSIDE, 1 - og.Ray.INSIDE,
75
82
  * 2 - og.Ray.INPLANE and 3 - og.Ray.AWAY(ray goes away from triangle).
76
83
  */
77
84
  hitTriangle(v0, v1, v2, res, normal) {
@@ -120,7 +127,7 @@ export class Ray {
120
127
  }
121
128
 
122
129
  var t = (uv * wu - uu * wv) / D;
123
- if (t < 0.0 || (s + t) > 1.0) {
130
+ if (t < 0.0 || s + t > 1.0) {
124
131
  return Ray.OUTSIDE;
125
132
  }
126
133
 
@@ -130,10 +137,10 @@ export class Ray {
130
137
  /**
131
138
  * Gets a ray hit a plane result. If the ray cross the plane returns 1 - og.Ray.INSIDE otherwise returns 0 - og.Ray.OUTSIDE.
132
139
  * @public
133
- * @param {og.Vec3} v0 - First plane point.
134
- * @param {og.Vec3} v1 - Second plane point.
135
- * @param {og.Vec3} v2 - Third plane point.
136
- * @param {og.Vec3} res - Hit point object pointer that stores hit result.
140
+ * @param {Vec3} v0 - First plane point.
141
+ * @param {Vec3} v1 - Second plane point.
142
+ * @param {Vec3} v2 - Third plane point.
143
+ * @param {Vec3} res - Hit point object pointer that stores hit result.
137
144
  * @returns {number}
138
145
  */
139
146
  hitPlane(v0, v1, v2, res) {
@@ -171,8 +178,8 @@ export class Ray {
171
178
  /**
172
179
  * Returns a ray hit sphere coordiante. If there isn't hit returns null.
173
180
  * @public
174
- * @param {og.bv.Sphere} sphere - Sphere object.
175
- * @returns {og.Vec3}
181
+ * @param {Sphere} sphere - Sphere object.
182
+ * @returns {Vec3}
176
183
  */
177
184
  hitSphere(sphere) {
178
185
  var r = sphere.radius,
@@ -218,17 +225,15 @@ export class Ray {
218
225
  // TODO
219
226
  //
220
227
  }
221
-
222
228
  }
223
229
 
224
230
  /**
225
231
  * Ray object creator.
226
232
  * @function
227
- * @param {og.Vec3} origin - The origin of the ray.
228
- * @param {og.Vec3} direction - The direction of the ray.
229
- * @returns {og.Ray}
233
+ * @param {Vec3} origin - The origin of the ray.
234
+ * @param {Vec3} direction - The direction of the ray.
235
+ * @returns {Ray}
230
236
  */
231
237
  export function ray(origin, direction) {
232
238
  return new Ray(origin, direction);
233
239
  }
234
-
@@ -2,9 +2,9 @@
2
2
  * @module og/math/Vec2
3
3
  */
4
4
 
5
- 'use strict';
5
+ "use strict";
6
6
 
7
- import { Vec3 } from './Vec3.js';
7
+ import { Vec3 } from "./Vec3.js";
8
8
 
9
9
  /**
10
10
  * Class represents a 3d vector.
@@ -13,9 +13,7 @@ import { Vec3 } from './Vec3.js';
13
13
  * @param {number} [y] - Second value.
14
14
  */
15
15
  export class Vec2 {
16
-
17
16
  constructor(x, y) {
18
-
19
17
  /**
20
18
  * @public
21
19
  * @type {number}
@@ -29,22 +27,32 @@ export class Vec2 {
29
27
  this.y = y || 0.0;
30
28
  }
31
29
  /** @const */
32
- static get UP() { return new Vec2(0, 1) }
30
+ static get UP() {
31
+ return new Vec2(0, 1);
32
+ }
33
33
  /** @const */
34
- static get DOWN() { return new Vec2(0, -1) }
34
+ static get DOWN() {
35
+ return new Vec2(0, -1);
36
+ }
35
37
  /** @const */
36
- static get RIGHT() { return new Vec2(1, 0) }
38
+ static get RIGHT() {
39
+ return new Vec2(1, 0);
40
+ }
37
41
  /** @const */
38
- static get LEFT() { return new Vec2(-1, 0) }
42
+ static get LEFT() {
43
+ return new Vec2(-1, 0);
44
+ }
39
45
  /** @const */
40
- static get ZERO() { return new Vec2() }
46
+ static get ZERO() {
47
+ return new Vec2();
48
+ }
41
49
 
42
50
  /**
43
51
  * Returns summary vector.
44
52
  * @static
45
- * @param {og.math.Vec2} a - First vector.
46
- * @param {og.math.Vec2} b - Second vector.
47
- * @returns {og.math.Vec2} - Summary vector.
53
+ * @param {math.Vec2} a - First vector.
54
+ * @param {math.Vec2} b - Second vector.
55
+ * @returns {math.Vec2} - Summary vector.
48
56
  */
49
57
  static add(a, b) {
50
58
  var res = new Vec2(a.x, a.y);
@@ -55,9 +63,9 @@ export class Vec2 {
55
63
  /**
56
64
  * Returns two vectors subtraction.
57
65
  * @static
58
- * @param {og.math.Vec2} a - First vector.
59
- * @param {og.math.Vec2} b - Second vector.
60
- * @returns {og.math.Vec2} - Vectors subtraction.
66
+ * @param {math.Vec2} a - First vector.
67
+ * @param {math.Vec2} b - Second vector.
68
+ * @returns {math.Vec2} - Vectors subtraction.
61
69
  */
62
70
  static sub(a, b) {
63
71
  var res = new Vec2(a.x, a.y);
@@ -68,9 +76,9 @@ export class Vec2 {
68
76
  /**
69
77
  * Returns scaled vector.
70
78
  * @static
71
- * @param {og.math.Vec2} a - Input vector.
79
+ * @param {math.Vec2} a - Input vector.
72
80
  * @param {number} scale - Scale value.
73
- * @returns {og.math.Vec2}
81
+ * @returns {math.Vec2}
74
82
  */
75
83
  static scale(a, scale) {
76
84
  var res = new Vec2(a.x, a.y);
@@ -81,9 +89,9 @@ export class Vec2 {
81
89
  /**
82
90
  * Returns two vectors production.
83
91
  * @static
84
- * @param {og.math.Vec2} a - First vector.
85
- * @param {og.math.Vec2} b - Second vector.
86
- * @returns {og.math.Vec2}
92
+ * @param {math.Vec2} a - First vector.
93
+ * @param {math.Vec2} b - Second vector.
94
+ * @returns {math.Vec2}
87
95
  */
88
96
  static mul(a, b) {
89
97
  var res = new Vec2(a.x, a.y);
@@ -94,9 +102,9 @@ export class Vec2 {
94
102
  /**
95
103
  * Returns vector components division product one to another.
96
104
  * @static
97
- * @param {og.math.Vec2} a - First vector.
98
- * @param {og.math.Vec2} b - Second vector.
99
- * @returns {og.math.Vec2}
105
+ * @param {math.Vec2} a - First vector.
106
+ * @param {math.Vec2} b - Second vector.
107
+ * @returns {math.Vec2}
100
108
  */
101
109
  static div(a, b) {
102
110
  var res = new Vec2(a.x, a.y);
@@ -107,9 +115,9 @@ export class Vec2 {
107
115
  /**
108
116
  * Get projection of the first vector to the second.
109
117
  * @static
110
- * @param {og.math.Vec2} b - First vector.
111
- * @param {og.math.Vec2} a - Second vector.
112
- * @returns {og.math.Vec2}
118
+ * @param {math.Vec2} b - First vector.
119
+ * @param {math.Vec2} a - Second vector.
120
+ * @returns {math.Vec2}
113
121
  */
114
122
  static proj_b_to_a(b, a) {
115
123
  return a.scaleTo(a.dot(b) / a.dot(a));
@@ -118,8 +126,8 @@ export class Vec2 {
118
126
  /**
119
127
  * Gets angle between two vectors.
120
128
  * @static
121
- * @param {og.math.Vec2} a - First vector.
122
- * @param {og.math.Vec2} b - Second vector.
129
+ * @param {math.Vec2} a - First vector.
130
+ * @param {math.Vec2} b - Second vector.
123
131
  * @returns {number}
124
132
  */
125
133
  static angle(a, b) {
@@ -129,9 +137,9 @@ export class Vec2 {
129
137
  /**
130
138
  * Makes vectors normalized and orthogonal to each other.
131
139
  * @static
132
- * @param {og.math.Vec2} normal - Normal vector.
133
- * @param {og.math.Vec2} tangent - Tangent vector.
134
- * @returns {og.math.Vec2}
140
+ * @param {math.Vec2} normal - Normal vector.
141
+ * @param {math.Vec2} tangent - Tangent vector.
142
+ * @returns {math.Vec2}
135
143
  */
136
144
  static orthoNormalize(normal, tangent) {
137
145
  normal = normal.norm();
@@ -142,7 +150,7 @@ export class Vec2 {
142
150
  /**
143
151
  * Converts to 3d vector, third value is 0.0.
144
152
  * @public
145
- * @returns {og.Vec3}
153
+ * @returns {Vec3}
146
154
  */
147
155
  toVector3() {
148
156
  return new Vec3(this.x, this.y, 0);
@@ -151,7 +159,7 @@ export class Vec2 {
151
159
  /**
152
160
  * Returns clone vector.
153
161
  * @public
154
- * @returns {og.math.Vec2}
162
+ * @returns {math.Vec2}
155
163
  */
156
164
  clone() {
157
165
  return new Vec2(this.x, this.y);
@@ -160,7 +168,7 @@ export class Vec2 {
160
168
  /**
161
169
  * Compares with vector. Returns true if it equals another.
162
170
  * @public
163
- * @param {og.math.Vec2} p - Vector to compare.
171
+ * @param {math.Vec2} p - Vector to compare.
164
172
  * @returns {boolean}
165
173
  */
166
174
  equal(p) {
@@ -169,8 +177,8 @@ export class Vec2 {
169
177
 
170
178
  /**
171
179
  * Copy input vector's values.
172
- * @param {og.math.Vec2} point2 - Vector to copy.
173
- * @returns {og.math.Vec2}
180
+ * @param {math.Vec2} point2 - Vector to copy.
181
+ * @returns {math.Vec2}
174
182
  */
175
183
  copy(point2) {
176
184
  this.x = point2.x;
@@ -199,8 +207,8 @@ export class Vec2 {
199
207
  /**
200
208
  * Adds vector to the current.
201
209
  * @public
202
- * @param {og.math.Vec2}
203
- * @returns {og.math.Vec2}
210
+ * @param {math.Vec2}
211
+ * @returns {math.Vec2}
204
212
  */
205
213
  addA(v) {
206
214
  this.x += v.x;
@@ -211,8 +219,8 @@ export class Vec2 {
211
219
  /**
212
220
  * Summarize two vectors.
213
221
  * @public
214
- * @param {og.math.Vec2}
215
- * @returns {og.math.Vec2}
222
+ * @param {math.Vec2}
223
+ * @returns {math.Vec2}
216
224
  */
217
225
  add(v) {
218
226
  return new Vec2(this.x + v.x, this.y + v.y);
@@ -221,8 +229,8 @@ export class Vec2 {
221
229
  /**
222
230
  * Subtract vector from the current where results saved on the current instance.
223
231
  * @public
224
- * @param {og.math.Vec2} v - Subtract vector.
225
- * @returns {og.math.Vec2}
232
+ * @param {math.Vec2} v - Subtract vector.
233
+ * @returns {math.Vec2}
226
234
  */
227
235
  subA(v) {
228
236
  this.x -= v.x;
@@ -233,8 +241,8 @@ export class Vec2 {
233
241
  /**
234
242
  * Subtract vector from the current.
235
243
  * @public
236
- * @param {og.math.Vec2} v - Subtract vector.
237
- * @returns {og.math.Vec2}
244
+ * @param {math.Vec2} v - Subtract vector.
245
+ * @returns {math.Vec2}
238
246
  */
239
247
  sub(v) {
240
248
  return new Vec2(this.x - v.x, this.y - v.y);
@@ -244,7 +252,7 @@ export class Vec2 {
244
252
  * Scale current vector.
245
253
  * @public
246
254
  * @param {number} scale - Scale value.
247
- * @returns {og.math.Vec2}
255
+ * @returns {math.Vec2}
248
256
  */
249
257
  scale(scale) {
250
258
  this.x *= scale;
@@ -256,7 +264,7 @@ export class Vec2 {
256
264
  * Scale current vector to another instance.
257
265
  * @public
258
266
  * @param {number} scale - Scale value.
259
- * @returns {og.math.Vec2}
267
+ * @returns {math.Vec2}
260
268
  */
261
269
  scaleTo(scale) {
262
270
  return new Vec2(this.x * scale, this.y * scale);
@@ -265,8 +273,8 @@ export class Vec2 {
265
273
  /**
266
274
  * Multiply current vector object to another and store result in the current instance.
267
275
  * @public
268
- * @param {og.math.Vec2} vec - Multiply vector.
269
- * @returns {og.math.Vec2}
276
+ * @param {math.Vec2} vec - Multiply vector.
277
+ * @returns {math.Vec2}
270
278
  */
271
279
  mulA(vec) {
272
280
  this.x *= vec.x;
@@ -277,8 +285,8 @@ export class Vec2 {
277
285
  /**
278
286
  * Multiply current vector object to another and returns new vector instance.
279
287
  * @public
280
- * @param {og.math.Vec2} vec - Multiply vector.
281
- * @returns {og.math.Vec2}
288
+ * @param {math.Vec2} vec - Multiply vector.
289
+ * @returns {math.Vec2}
282
290
  */
283
291
  mul(vec) {
284
292
  return new Vec2(this.x * vec.x, this.y * vec.y);
@@ -287,8 +295,8 @@ export class Vec2 {
287
295
  /**
288
296
  * Divide current vector's components to another. Results stores in the current vector object.
289
297
  * @public
290
- * @param {og.math.Vec2}
291
- * @returns {og.math.Vec2}
298
+ * @param {math.Vec2}
299
+ * @returns {math.Vec2}
292
300
  */
293
301
  divA(vec) {
294
302
  this.x /= vec.x;
@@ -299,7 +307,7 @@ export class Vec2 {
299
307
  /**
300
308
  * Gets vectors dot production.
301
309
  * @public
302
- * @param {og.math.Vec2} v - Another vector.
310
+ * @param {math.Vec2} v - Another vector.
303
311
  * @returns {number}
304
312
  */
305
313
  dot(v) {
@@ -319,8 +327,8 @@ export class Vec2 {
319
327
  /**
320
328
  * Gets vectors cross production.
321
329
  * @public
322
- * @param {og.math.Vec2} v - Another vector.
323
- * @returns {og.math.Vec2}
330
+ * @param {math.Vec2} v - Another vector.
331
+ * @returns {math.Vec2}
324
332
  */
325
333
  cross(v) {
326
334
  return this.x * v.y - this.y * v.x;
@@ -329,7 +337,7 @@ export class Vec2 {
329
337
  /**
330
338
  * Sets vector to zero.
331
339
  * @public
332
- * @returns {og.math.Vec2}
340
+ * @returns {math.Vec2}
333
341
  */
334
342
  clear() {
335
343
  this.x = this.y = 0;
@@ -339,7 +347,7 @@ export class Vec2 {
339
347
  /**
340
348
  * Returns normalized vector.
341
349
  * @public
342
- * @returns {og.math.Vec2}
350
+ * @returns {math.Vec2}
343
351
  */
344
352
  normal() {
345
353
  var res = new Vec2();
@@ -356,7 +364,7 @@ export class Vec2 {
356
364
  /**
357
365
  * Normalize current vector.
358
366
  * @public
359
- * @returns {og.math.Vec2}
367
+ * @returns {math.Vec2}
360
368
  */
361
369
  normalize() {
362
370
  var length = 1.0 / this.length();
@@ -379,7 +387,7 @@ export class Vec2 {
379
387
  /**
380
388
  * Gets distance to point.
381
389
  * @public
382
- * @param {og.math.Vec2} p - Distant point.
390
+ * @param {math.Vec2} p - Distant point.
383
391
  * @returns {number}
384
392
  */
385
393
  distance(p) {
@@ -392,7 +400,7 @@ export class Vec2 {
392
400
  * @public
393
401
  * @param {number} x - Value X.
394
402
  * @param {number} y - Value Y.
395
- * @returns {og.math.Vec2}
403
+ * @returns {math.Vec2}
396
404
  */
397
405
  set(x, y) {
398
406
  this.x = x;
@@ -403,7 +411,7 @@ export class Vec2 {
403
411
  /**
404
412
  * Negate current vector.
405
413
  * @public
406
- * @returns {og.math.Vec2}
414
+ * @returns {math.Vec2}
407
415
  */
408
416
  negate() {
409
417
  this.x = -this.x;
@@ -414,7 +422,7 @@ export class Vec2 {
414
422
  /**
415
423
  * Negate current vector to another instance.
416
424
  * @public
417
- * @returns {og.math.Vec2}
425
+ * @returns {math.Vec2}
418
426
  */
419
427
  negateTo() {
420
428
  return new Vec2(-this.x, -this.y);
@@ -423,9 +431,9 @@ export class Vec2 {
423
431
  /**
424
432
  * Gets projected point coordinates of the current vector on the ray.
425
433
  * @public
426
- * @param {og.math.Vec2} pos - Ray position.
427
- * @param {og.math.Vec2} direction - Ray direction.
428
- * @returns {og.math.Vec2}
434
+ * @param {math.Vec2} pos - Ray position.
435
+ * @param {math.Vec2} direction - Ray direction.
436
+ * @returns {math.Vec2}
429
437
  */
430
438
  projToRay(pos, direction) {
431
439
  var v = Vec2.proj_b_to_a(Vec2.sub(this, pos), direction);
@@ -436,7 +444,7 @@ export class Vec2 {
436
444
  /**
437
445
  * Gets angle between two vectors.
438
446
  * @public
439
- * @param {og.math.Vec2} a - Another vector.
447
+ * @param {math.Vec2} a - Another vector.
440
448
  * @returns {number}
441
449
  */
442
450
  angle(a) {
@@ -446,9 +454,9 @@ export class Vec2 {
446
454
  /**
447
455
  * Returns two vectors linear interpolation.
448
456
  * @public
449
- * @param {og.math.Vec2} v2 - End vector.
457
+ * @param {math.Vec2} v2 - End vector.
450
458
  * @param {number} l - Interpolate value.
451
- * @returns {og.math.Vec2}
459
+ * @returns {math.Vec2}
452
460
  */
453
461
  lerp(v1, v2, l) {
454
462
  var res = Vec2.clone(this);
@@ -462,17 +470,19 @@ export class Vec2 {
462
470
  return res;
463
471
  }
464
472
 
465
- static get LERP_DELTA() { return 1e-6 }
473
+ static get LERP_DELTA() {
474
+ return 1e-6;
475
+ }
466
476
 
467
477
  /**
468
478
  * Spherically interpolates between two vectors.
469
- * Interpolates between current and v2 vector by amount t. The difference between this and linear interpolation (aka, "lerp") is that
470
- * the vectors are treated as directions rather than points in space. The direction of the returned vector is interpolated
479
+ * Interpolates between current and v2 vector by amount t. The difference between this and linear interpolation (aka, "lerp") is that
480
+ * the vectors are treated as directions rather than points in space. The direction of the returned vector is interpolated
471
481
  * by the angle and its magnitude is interpolated between the magnitudes of from and to.
472
482
  * @public
473
- * @param {og.math.Vec2} v2 -
483
+ * @param {math.Vec2} v2 -
474
484
  * @param {number} t - The parameter t is clamped to the range [0, 1].
475
- * @returns {og.math.Vec2}
485
+ * @returns {math.Vec2}
476
486
  */
477
487
  slerp(v2, t) {
478
488
  var res = new Vec2();
@@ -488,7 +498,7 @@ export class Vec2 {
488
498
  var omega, sinom, scale0, scale1;
489
499
  var cosom = this.dot(v2);
490
500
 
491
- if ((1.0 - cosom) > Vec2.LERP_DELTA) {
501
+ if (1.0 - cosom > Vec2.LERP_DELTA) {
492
502
  omega = Math.acos(cosom);
493
503
  sinom = Math.sin(omega);
494
504
  scale0 = Math.sin((1.0 - t) * omega) / sinom;
@@ -507,7 +517,7 @@ export class Vec2 {
507
517
  * @function
508
518
  * @param {number} [x] - First cvalue.
509
519
  * @param {number} [y] - Second value.
510
- * @returns {og.math.Vec2}
520
+ * @returns {math.Vec2}
511
521
  */
512
522
  export function vec2(x, y) {
513
523
  return new Vec2(x, y);