@opencharacter/swn-revised 0.0.0-stage → 0.2.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +147 -0
- package/README.md +182 -2
- package/content/armor/armored-undersuit.yaml +8 -0
- package/content/armor/armored-vacc-suit.yaml +8 -0
- package/content/armor/assault-suit.yaml +8 -0
- package/content/armor/combat-field-uniform.yaml +8 -0
- package/content/armor/deflector-array.yaml +8 -0
- package/content/armor/field-emitter-panoply.yaml +9 -0
- package/content/armor/force-pavis.yaml +9 -0
- package/content/armor/heavy-primitive-armor.yaml +8 -0
- package/content/armor/icarus-harness.yaml +8 -0
- package/content/armor/light-primitive-armor.yaml +8 -0
- package/content/armor/medium-primitive-armor.yaml +8 -0
- package/content/armor/secure-clothing.yaml +8 -0
- package/content/armor/security-armor.yaml +8 -0
- package/content/armor/shield.yaml +9 -0
- package/content/armor/storm-armor.yaml +9 -0
- package/content/armor/vestimentum.yaml +8 -0
- package/content/armor/warpaint.yaml +8 -0
- package/content/armor/woven-body-armor.yaml +8 -0
- package/content/backgrounds/barbarian.yaml +20 -0
- package/content/backgrounds/clergy.yaml +20 -0
- package/content/backgrounds/courtesan.yaml +20 -0
- package/content/backgrounds/criminal.yaml +20 -0
- package/content/backgrounds/dilettante.yaml +20 -0
- package/content/backgrounds/entertainer.yaml +20 -0
- package/content/backgrounds/merchant.yaml +20 -0
- package/content/backgrounds/noble.yaml +20 -0
- package/content/backgrounds/official.yaml +20 -0
- package/content/backgrounds/peasant.yaml +20 -0
- package/content/backgrounds/physician.yaml +20 -0
- package/content/backgrounds/pilot.yaml +20 -0
- package/content/backgrounds/politician.yaml +20 -0
- package/content/backgrounds/scholar.yaml +20 -0
- package/content/backgrounds/soldier.yaml +20 -0
- package/content/backgrounds/spacer.yaml +20 -0
- package/content/backgrounds/technician.yaml +20 -0
- package/content/backgrounds/thug.yaml +20 -0
- package/content/backgrounds/vagabond.yaml +20 -0
- package/content/backgrounds/worker.yaml +20 -0
- package/content/classes/adventurer.yaml +9 -0
- package/content/classes/expert.yaml +16 -0
- package/content/classes/psychic.yaml +11 -0
- package/content/classes/warrior.yaml +29 -0
- package/content/cyberware/adrenal-suppression-pump.yaml +17 -0
- package/content/cyberware/bioadaptation-augments.yaml +6 -0
- package/content/cyberware/body-arsenal-array.yaml +6 -0
- package/content/cyberware/body-sculpting.yaml +6 -0
- package/content/cyberware/dermal-armor.yaml +8 -0
- package/content/cyberware/drone-control-link.yaml +6 -0
- package/content/cyberware/eelskin-capacitor-mesh.yaml +7 -0
- package/content/cyberware/gecko-anchors.yaml +6 -0
- package/content/cyberware/ghost-talker-transceiver.yaml +6 -0
- package/content/cyberware/holdout-cavity.yaml +6 -0
- package/content/cyberware/holoskin-emitters.yaml +6 -0
- package/content/cyberware/identity-submersion-trigger.yaml +6 -0
- package/content/cyberware/immunofiltration-system.yaml +6 -0
- package/content/cyberware/induced-coma-trigger.yaml +6 -0
- package/content/cyberware/neurointruder-alert.yaml +11 -0
- package/content/cyberware/panspectral-optics.yaml +6 -0
- package/content/cyberware/pressure-sheathing.yaml +6 -0
- package/content/cyberware/prosthetic-limb.yaml +6 -0
- package/content/cyberware/revenant-wiring.yaml +6 -0
- package/content/cyberware/slowtime-window.yaml +7 -0
- package/content/cyberware/stabilization-overrides.yaml +8 -0
- package/content/cyberware/tagger-nanites.yaml +7 -0
- package/content/cyberware/toxin-injector.yaml +7 -0
- package/content/cyberware/twitchlock-actuators.yaml +7 -0
- package/content/foci/alert.yaml +9 -0
- package/content/foci/armsman.yaml +9 -0
- package/content/foci/assassin.yaml +5 -0
- package/content/foci/authority.yaml +5 -0
- package/content/foci/close-combatant.yaml +7 -0
- package/content/foci/connected.yaml +5 -0
- package/content/foci/die-hard.yaml +7 -0
- package/content/foci/diplomat.yaml +10 -0
- package/content/foci/gunslinger.yaml +8 -0
- package/content/foci/hacker.yaml +10 -0
- package/content/foci/healer.yaml +7 -0
- package/content/foci/henchkeeper.yaml +7 -0
- package/content/foci/ironhide.yaml +7 -0
- package/content/foci/psychic-training.yaml +19 -0
- package/content/foci/savage-fray.yaml +5 -0
- package/content/foci/shocking-assault.yaml +8 -0
- package/content/foci/sniper.yaml +10 -0
- package/content/foci/specialist.yaml +36 -0
- package/content/foci/star-captain.yaml +5 -0
- package/content/foci/starfarer.yaml +5 -0
- package/content/foci/tinker.yaml +5 -0
- package/content/foci/unarmed-combatant.yaml +11 -0
- package/content/foci/unique-gift.yaml +6 -0
- package/content/foci/wanderer.yaml +5 -0
- package/content/foci/wild-psychic-talent.yaml +21 -0
- package/content/gear/ammo-20-rounds.yaml +9 -0
- package/content/gear/ammo-missile.yaml +8 -0
- package/content/gear/atmofilter.yaml +7 -0
- package/content/gear/backpack-tl0.yaml +7 -0
- package/content/gear/backpack-tl4.yaml +7 -0
- package/content/gear/bezoar.yaml +9 -0
- package/content/gear/binoculars-tl3.yaml +7 -0
- package/content/gear/binoculars-tl4.yaml +7 -0
- package/content/gear/bioscanner.yaml +7 -0
- package/content/gear/black-slab.yaml +7 -0
- package/content/gear/brainwave.yaml +8 -0
- package/content/gear/climbing-harness.yaml +7 -0
- package/content/gear/comm-server.yaml +7 -0
- package/content/gear/compad.yaml +7 -0
- package/content/gear/data-phase-tap.yaml +7 -0
- package/content/gear/data-protocol.yaml +7 -0
- package/content/gear/dataslab.yaml +7 -0
- package/content/gear/field-radio.yaml +7 -0
- package/content/gear/glowbug.yaml +7 -0
- package/content/gear/grapnel-launcher.yaml +7 -0
- package/content/gear/grav-chute-tl4.yaml +7 -0
- package/content/gear/grav-chute-tl5.yaml +7 -0
- package/content/gear/grav-harness.yaml +7 -0
- package/content/gear/hush.yaml +8 -0
- package/content/gear/instapanel.yaml +8 -0
- package/content/gear/lazarus-patch.yaml +8 -0
- package/content/gear/lift.yaml +11 -0
- package/content/gear/line-shunt.yaml +7 -0
- package/content/gear/low-light-goggles.yaml +7 -0
- package/content/gear/medkit.yaml +7 -0
- package/content/gear/metatool.yaml +7 -0
- package/content/gear/navcomp.yaml +7 -0
- package/content/gear/portabox.yaml +7 -0
- package/content/gear/postech-toolkit.yaml +7 -0
- package/content/gear/power-cell-a.yaml +9 -0
- package/content/gear/power-cell-b.yaml +8 -0
- package/content/gear/pressure-tent.yaml +7 -0
- package/content/gear/pretech-cosmetic.yaml +9 -0
- package/content/gear/pretech-toolkit.yaml +7 -0
- package/content/gear/psych.yaml +8 -0
- package/content/gear/rations-1-day.yaml +8 -0
- package/content/gear/remote-link-unit.yaml +7 -0
- package/content/gear/reverie.yaml +9 -0
- package/content/gear/rope-tl0.yaml +7 -0
- package/content/gear/rope-tl4.yaml +7 -0
- package/content/gear/scout-report.yaml +7 -0
- package/content/gear/solar-recharger.yaml +7 -0
- package/content/gear/spare-parts.yaml +8 -0
- package/content/gear/squeal.yaml +8 -0
- package/content/gear/stiletto-charge.yaml +6 -0
- package/content/gear/storage-unit.yaml +7 -0
- package/content/gear/survey-scanner.yaml +7 -0
- package/content/gear/survival-kit.yaml +7 -0
- package/content/gear/tailored-antiallergens.yaml +7 -0
- package/content/gear/telekinetic-generator.yaml +7 -0
- package/content/gear/telescoping-pole.yaml +7 -0
- package/content/gear/thermal-flare.yaml +7 -0
- package/content/gear/tightbeam-link-unit.yaml +7 -0
- package/content/gear/trade-goods.yaml +8 -0
- package/content/gear/trade-metals.yaml +8 -0
- package/content/gear/translator-torc.yaml +7 -0
- package/content/gear/tsunami.yaml +9 -0
- package/content/gear/vacc-fresher.yaml +7 -0
- package/content/gear/vacc-skin.yaml +7 -0
- package/content/gear/vacc-suit.yaml +7 -0
- package/content/kits/barbarian.yaml +17 -0
- package/content/kits/blade.yaml +17 -0
- package/content/kits/civilian.yaml +12 -0
- package/content/kits/credits.yaml +11 -0
- package/content/kits/gunslinger.yaml +16 -0
- package/content/kits/hacker.yaml +18 -0
- package/content/kits/medic.yaml +18 -0
- package/content/kits/scout.yaml +19 -0
- package/content/kits/soldier.yaml +16 -0
- package/content/kits/technician.yaml +19 -0
- package/content/kits/thief.yaml +19 -0
- package/content/partial-classes/expert.yaml +5 -0
- package/content/partial-classes/psychic.yaml +16 -0
- package/content/partial-classes/warrior.yaml +7 -0
- package/content/styles/expert-nimble.yaml +11 -0
- package/content/styles/expert-smart.yaml +11 -0
- package/content/styles/expert-smooth.yaml +11 -0
- package/content/styles/psychic-adept.yaml +11 -0
- package/content/styles/psychic-seer.yaml +11 -0
- package/content/styles/warrior-leader.yaml +11 -0
- package/content/styles/warrior-melee.yaml +11 -0
- package/content/styles/warrior-ranged.yaml +11 -0
- package/content/techniques/accelerated-succor.yaml +10 -0
- package/content/techniques/alternate-outcome.yaml +10 -0
- package/content/techniques/anguished-vision.yaml +10 -0
- package/content/techniques/burdened-apportation.yaml +10 -0
- package/content/techniques/cloak-powers.yaml +10 -0
- package/content/techniques/concert-of-minds.yaml +10 -0
- package/content/techniques/cursed-luck.yaml +59 -0
- package/content/techniques/deep-intrusion.yaml +10 -0
- package/content/techniques/destinys-shield.yaml +10 -0
- package/content/techniques/effortless-apportation.yaml +10 -0
- package/content/techniques/facile-mind.yaml +10 -0
- package/content/techniques/far-thought.yaml +10 -0
- package/content/techniques/flawless-mastery.yaml +10 -0
- package/content/techniques/force-puppetry.yaml +10 -0
- package/content/techniques/forced-outcome.yaml +10 -0
- package/content/techniques/holistic-optimization-patterning.yaml +10 -0
- package/content/techniques/impact-sump.yaml +10 -0
- package/content/techniques/impervious-pavis-of-will.yaml +10 -0
- package/content/techniques/intuitive-response.yaml +10 -0
- package/content/techniques/invincible-stand.yaml +10 -0
- package/content/techniques/kinetic-transversal.yaml +10 -0
- package/content/techniques/major-organ-restoration.yaml +10 -0
- package/content/techniques/mastered-succor.yaml +10 -0
- package/content/techniques/memory-editing.yaml +10 -0
- package/content/techniques/metadimensional-friction.yaml +10 -0
- package/content/techniques/metamorph.yaml +10 -0
- package/content/techniques/mindtracing.yaml +10 -0
- package/content/techniques/neural-trap.yaml +10 -0
- package/content/techniques/not-my-time.yaml +10 -0
- package/content/techniques/offensive-apportation.yaml +10 -0
- package/content/techniques/oracle.yaml +6 -0
- package/content/techniques/organic-purification-protocols.yaml +10 -0
- package/content/techniques/perceptive-dislocation.yaml +10 -0
- package/content/techniques/personal-apportation.yaml +6 -0
- package/content/techniques/pressure-field.yaml +10 -0
- package/content/techniques/proficient-apportation.yaml +10 -0
- package/content/techniques/prophecy.yaml +10 -0
- package/content/techniques/psychic-refinement.yaml +11 -0
- package/content/techniques/psychic-static.yaml +10 -0
- package/content/techniques/psychic-succor.yaml +52 -0
- package/content/techniques/psychic-tutelage.yaml +10 -0
- package/content/techniques/quintessential-reconstruction.yaml +10 -0
- package/content/techniques/reactive-telekinesis.yaml +10 -0
- package/content/techniques/reflex-response.yaml +10 -0
- package/content/techniques/remote-repair.yaml +10 -0
- package/content/techniques/rift-reduplication.yaml +10 -0
- package/content/techniques/sense-the-need.yaml +10 -0
- package/content/techniques/slip-field.yaml +10 -0
- package/content/techniques/spatial-awareness.yaml +10 -0
- package/content/techniques/spatial-synchrony-mandala.yaml +10 -0
- package/content/techniques/stutterjump.yaml +10 -0
- package/content/techniques/suppress-cognition.yaml +10 -0
- package/content/techniques/surge-momentum.yaml +10 -0
- package/content/techniques/suspended-manifestation.yaml +10 -0
- package/content/techniques/synthetic-adaptation.yaml +10 -0
- package/content/techniques/tangible-force-construct.yaml +10 -0
- package/content/techniques/telekinetic-armory.yaml +10 -0
- package/content/techniques/telekinetic-expertise.yaml +10 -0
- package/content/techniques/telekinetic-flight.yaml +10 -0
- package/content/techniques/telekinetic-manipulation.yaml +6 -0
- package/content/techniques/telekinetic-ram.yaml +10 -0
- package/content/techniques/telepathic-assault.yaml +10 -0
- package/content/techniques/telepathic-contact.yaml +6 -0
- package/content/techniques/teratic-overload.yaml +10 -0
- package/content/techniques/terminal-reflection.yaml +10 -0
- package/content/techniques/thermokinesis.yaml +10 -0
- package/content/techniques/tissue-integrity-field.yaml +10 -0
- package/content/techniques/transmit-thought.yaml +10 -0
- package/content/techniques/unity-of-thought.yaml +10 -0
- package/content/templates/trained-unarmed.yaml +9 -0
- package/content/weapons/advanced-bow.yaml +13 -0
- package/content/weapons/anti-vehicle-laser.yaml +16 -0
- package/content/weapons/combat-rifle.yaml +16 -0
- package/content/weapons/combat-shotgun.yaml +16 -0
- package/content/weapons/conversion-bow.yaml +13 -0
- package/content/weapons/crude-pistol.yaml +16 -0
- package/content/weapons/demo-charge.yaml +13 -0
- package/content/weapons/distortion-cannon.yaml +16 -0
- package/content/weapons/grenade.yaml +14 -0
- package/content/weapons/heavy-machine-gun.yaml +17 -0
- package/content/weapons/hydra-array.yaml +16 -0
- package/content/weapons/knife.yaml +7 -0
- package/content/weapons/large-advanced-weapon.yaml +13 -0
- package/content/weapons/large-primitive-weapon.yaml +12 -0
- package/content/weapons/laser-pistol.yaml +16 -0
- package/content/weapons/laser-rifle.yaml +17 -0
- package/content/weapons/mag-pistol.yaml +15 -0
- package/content/weapons/mag-rifle.yaml +15 -0
- package/content/weapons/medium-advanced-weapon.yaml +13 -0
- package/content/weapons/medium-primitive-weapon.yaml +12 -0
- package/content/weapons/monoblade-knife.yaml +7 -0
- package/content/weapons/monoblade-sword.yaml +4 -0
- package/content/weapons/musket.yaml +16 -0
- package/content/weapons/plasma-projector.yaml +16 -0
- package/content/weapons/primitive-bow.yaml +13 -0
- package/content/weapons/railgun.yaml +16 -0
- package/content/weapons/revolver.yaml +15 -0
- package/content/weapons/rifle.yaml +15 -0
- package/content/weapons/rocket-launcher.yaml +16 -0
- package/content/weapons/semi-auto-pistol.yaml +15 -0
- package/content/weapons/shear-rifle.yaml +17 -0
- package/content/weapons/shotgun.yaml +15 -0
- package/content/weapons/small-advanced-weapon.yaml +14 -0
- package/content/weapons/small-primitive-weapon.yaml +13 -0
- package/content/weapons/sniper-rifle.yaml +15 -0
- package/content/weapons/spear.yaml +8 -0
- package/content/weapons/spike-thrower.yaml +16 -0
- package/content/weapons/stun-baton.yaml +14 -0
- package/content/weapons/submachine-gun.yaml +16 -0
- package/content/weapons/suit-ripper.yaml +11 -0
- package/content/weapons/thermal-knife.yaml +7 -0
- package/content/weapons/thermal-pistol.yaml +16 -0
- package/content/weapons/thunder-gun.yaml +16 -0
- package/content/weapons/unarmed.yaml +8 -0
- package/content/weapons/void-carbine.yaml +15 -0
- package/content/weapons/vortex-cannon.yaml +14 -0
- package/content/weapons/wheatcutter-belt.yaml +14 -0
- package/dist/i18n/en.d.ts +3 -0
- package/dist/i18n/en.js +2 -0
- package/dist/i18n/en.json +1411 -0
- package/dist/index.d.ts +3 -0
- package/dist/index.js +2 -0
- package/dist/release.json +31795 -0
- package/i18n/en/content.yaml +436 -0
- package/i18n/en/foci.yaml +199 -0
- package/i18n/en/rules.yaml +772 -0
- package/i18n/en/text.yaml +249 -0
- package/i18n/en.yaml +1 -0
- package/pack.yaml +15 -0
- package/package.json +58 -3
- package/rules/advancement.yaml +482 -0
- package/rules/character.yaml +139 -0
- package/rules/checks.yaml +166 -0
- package/rules/combat.yaml +321 -0
- package/rules/core.yaml +111 -0
- package/rules/creation.yaml +431 -0
- package/rules/gear.yaml +188 -0
- package/rules/layout.yaml +197 -0
- package/rules/psionics.yaml +165 -0
- package/rules/start.yaml +417 -0
- package/rules/tags.yaml +71 -0
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actions.attack.name: 'Attack'
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actions.attack.options.accept.name: 'Keep the miss'
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actions.attack.params.modifier.name: 'Modifier'
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actions.attack.params.targetAc.name: "Target's Armor Class"
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actions.attack.results.hit.name: 'Hit'
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actions.attack.results.miss.name: 'Miss'
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actions.attack.results.rolled.name: 'Rolled'
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actions.attack.steps.luck.prompt: 'The attack missed'
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actions.boost-attribute.name: 'Improve an attribute'
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actions.boost-attribute.params.attribute.name: 'Attribute'
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actions.boost-attribute.params.attribute.values.cha.name: 'Charisma'
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actions.boost-attribute.params.attribute.values.con.name: 'Constitution'
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actions.boost-attribute.params.attribute.values.dex.name: 'Dexterity'
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actions.boost-attribute.params.attribute.values.int.name: 'Intelligence'
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actions.boost-attribute.params.attribute.values.str.name: 'Strength'
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actions.boost-attribute.params.attribute.values.wis.name: 'Wisdom'
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actions.boost-attribute.results.boosted.name: 'Improved'
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actions.boost-attribute.results.refused.name: 'Not enough skill points, or too low a level'
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actions.commit-effort.name: 'Commit Effort'
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actions.commit-effort.params.until.name: 'Committed until'
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actions.commit-effort.params.until.values.day.name: 'The next rest'
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actions.commit-effort.params.until.values.scene.name: 'The end of the scene'
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actions.commit-effort.results.committed.name: 'Committed'
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actions.create-character.name: 'Build a character'
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actions.create-character.options.administer.name: 'Administer'
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actions.create-character.options.any-combat.name: 'Any Combat'
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actions.create-character.options.array.name: 'Assign 14, 12, 11, 10, 9, 7'
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actions.create-character.options.cha.name: 'Charisma'
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actions.create-character.options.con.name: 'Constitution'
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actions.create-character.options.connect.name: 'Connect'
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actions.create-character.options.dex.name: 'Dexterity'
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actions.create-character.options.exert.name: 'Exert'
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actions.create-character.options.fix.name: 'Fix'
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actions.create-character.options.growth.name: 'Growth (d6)'
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actions.create-character.options.heal.name: 'Heal'
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actions.create-character.options.int.name: 'Intelligence'
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actions.create-character.options.know.name: 'Know'
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actions.create-character.options.lead.name: 'Lead'
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actions.create-character.options.learning.name: 'Learning (d8)'
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actions.create-character.options.none.name: 'Keep the rolls'
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actions.create-character.options.notice.name: 'Notice'
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actions.create-character.options.perform.name: 'Perform'
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actions.create-character.options.pick.name: 'Pick two from the Learning table'
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actions.create-character.options.pilot.name: 'Pilot'
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actions.create-character.options.program.name: 'Program'
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actions.create-character.options.punch.name: 'Punch'
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actions.create-character.options.quick.name: 'Take the quick skills'
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actions.create-character.options.roll.name: 'Roll 3d6 in order'
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+
actions.create-character.options.rolls.name: 'Roll three times on the tables'
|
|
50
|
+
actions.create-character.options.shoot.name: 'Shoot'
|
|
51
|
+
actions.create-character.options.sneak.name: 'Sneak'
|
|
52
|
+
actions.create-character.options.stab-or-shoot.name: 'Stab or Shoot'
|
|
53
|
+
actions.create-character.options.stab.name: 'Stab'
|
|
54
|
+
actions.create-character.options.str.name: 'Strength'
|
|
55
|
+
actions.create-character.options.survive.name: 'Survive'
|
|
56
|
+
actions.create-character.options.talk.name: 'Talk'
|
|
57
|
+
actions.create-character.options.trade.name: 'Trade'
|
|
58
|
+
actions.create-character.options.wis.name: 'Wisdom'
|
|
59
|
+
actions.create-character.options.work.name: 'Work'
|
|
60
|
+
actions.create-character.results.created.name: 'Created'
|
|
61
|
+
actions.create-character.steps.array.prompt: 'Assign 14, 12, 11, 10, 9 and 7'
|
|
62
|
+
actions.create-character.steps.background.prompt: 'Background'
|
|
63
|
+
actions.create-character.steps.cha.name: 'Roll Charisma'
|
|
64
|
+
actions.create-character.steps.class.prompt: 'Class'
|
|
65
|
+
actions.create-character.steps.con.name: 'Roll Constitution'
|
|
66
|
+
actions.create-character.steps.dex.name: 'Roll Dexterity'
|
|
67
|
+
actions.create-character.steps.fourteen.prompt: 'Change one attribute to 14?'
|
|
68
|
+
actions.create-character.steps.hp.name: 'Hit points'
|
|
69
|
+
actions.create-character.steps.int.name: 'Roll Intelligence'
|
|
70
|
+
actions.create-character.steps.learn1.prompt: 'Learning skill'
|
|
71
|
+
actions.create-character.steps.learn2.prompt: 'Learning skill'
|
|
72
|
+
actions.create-character.steps.method.prompt: 'Roll your attributes, or assign the array?'
|
|
73
|
+
actions.create-character.steps.roll1.name: 'Background table'
|
|
74
|
+
actions.create-character.steps.roll2.name: 'Background table'
|
|
75
|
+
actions.create-character.steps.roll3.name: 'Background table'
|
|
76
|
+
actions.create-character.steps.skills.prompt: 'Background skills'
|
|
77
|
+
actions.create-character.steps.str.name: 'Roll Strength'
|
|
78
|
+
actions.create-character.steps.table1.prompt: 'Roll on which table?'
|
|
79
|
+
actions.create-character.steps.table2.prompt: 'Roll on which table?'
|
|
80
|
+
actions.create-character.steps.table3.prompt: 'Roll on which table?'
|
|
81
|
+
actions.create-character.steps.wis.name: 'Roll Wisdom'
|
|
82
|
+
actions.end-scene.name: 'End of scene'
|
|
83
|
+
actions.end-scene.results.ended.name: 'Scene ended'
|
|
84
|
+
actions.focus-skill-points.name: 'Focus bonus skill points'
|
|
85
|
+
actions.focus-skill-points.options.administer.name: 'Administer'
|
|
86
|
+
actions.focus-skill-points.options.biopsionics.name: 'Biopsionics'
|
|
87
|
+
actions.focus-skill-points.options.connect.name: 'Connect'
|
|
88
|
+
actions.focus-skill-points.options.exert.name: 'Exert'
|
|
89
|
+
actions.focus-skill-points.options.fix.name: 'Fix'
|
|
90
|
+
actions.focus-skill-points.options.heal.name: 'Heal'
|
|
91
|
+
actions.focus-skill-points.options.know.name: 'Know'
|
|
92
|
+
actions.focus-skill-points.options.lead.name: 'Lead'
|
|
93
|
+
actions.focus-skill-points.options.metapsionics.name: 'Metapsionics'
|
|
94
|
+
actions.focus-skill-points.options.notice.name: 'Notice'
|
|
95
|
+
actions.focus-skill-points.options.perform.name: 'Perform'
|
|
96
|
+
actions.focus-skill-points.options.pilot.name: 'Pilot'
|
|
97
|
+
actions.focus-skill-points.options.precognition.name: 'Precognition'
|
|
98
|
+
actions.focus-skill-points.options.program.name: 'Program'
|
|
99
|
+
actions.focus-skill-points.options.punch.name: 'Punch'
|
|
100
|
+
actions.focus-skill-points.options.shoot.name: 'Shoot'
|
|
101
|
+
actions.focus-skill-points.options.sneak.name: 'Sneak'
|
|
102
|
+
actions.focus-skill-points.options.stab.name: 'Stab'
|
|
103
|
+
actions.focus-skill-points.options.survive.name: 'Survive'
|
|
104
|
+
actions.focus-skill-points.options.talk.name: 'Talk'
|
|
105
|
+
actions.focus-skill-points.options.telekinesis.name: 'Telekinesis'
|
|
106
|
+
actions.focus-skill-points.options.telepathy.name: 'Telepathy'
|
|
107
|
+
actions.focus-skill-points.options.teleportation.name: 'Teleportation'
|
|
108
|
+
actions.focus-skill-points.options.trade.name: 'Trade'
|
|
109
|
+
actions.focus-skill-points.options.work.name: 'Work'
|
|
110
|
+
actions.focus-skill-points.params.entry.name: 'Skill'
|
|
111
|
+
actions.focus-skill-points.params.entry.values.administer.name: 'Administer'
|
|
112
|
+
actions.focus-skill-points.params.entry.values.any-combat.name: 'Any Combat'
|
|
113
|
+
actions.focus-skill-points.params.entry.values.any-psychic.name: 'Any psychic skill'
|
|
114
|
+
actions.focus-skill-points.params.entry.values.any-skill.name: 'Any Skill'
|
|
115
|
+
actions.focus-skill-points.params.entry.values.biopsionics.name: 'Biopsionics'
|
|
116
|
+
actions.focus-skill-points.params.entry.values.connect.name: 'Connect'
|
|
117
|
+
actions.focus-skill-points.params.entry.values.exert.name: 'Exert'
|
|
118
|
+
actions.focus-skill-points.params.entry.values.fix.name: 'Fix'
|
|
119
|
+
actions.focus-skill-points.params.entry.values.heal.name: 'Heal'
|
|
120
|
+
actions.focus-skill-points.params.entry.values.know.name: 'Know'
|
|
121
|
+
actions.focus-skill-points.params.entry.values.lead.name: 'Lead'
|
|
122
|
+
actions.focus-skill-points.params.entry.values.metapsionics.name: 'Metapsionics'
|
|
123
|
+
actions.focus-skill-points.params.entry.values.notice.name: 'Notice'
|
|
124
|
+
actions.focus-skill-points.params.entry.values.perform.name: 'Perform'
|
|
125
|
+
actions.focus-skill-points.params.entry.values.pilot.name: 'Pilot'
|
|
126
|
+
actions.focus-skill-points.params.entry.values.precognition.name: 'Precognition'
|
|
127
|
+
actions.focus-skill-points.params.entry.values.program.name: 'Program'
|
|
128
|
+
actions.focus-skill-points.params.entry.values.punch-or-stab.name: 'Punch or Stab'
|
|
129
|
+
actions.focus-skill-points.params.entry.values.punch.name: 'Punch'
|
|
130
|
+
actions.focus-skill-points.params.entry.values.shoot.name: 'Shoot'
|
|
131
|
+
actions.focus-skill-points.params.entry.values.sneak.name: 'Sneak'
|
|
132
|
+
actions.focus-skill-points.params.entry.values.stab.name: 'Stab'
|
|
133
|
+
actions.focus-skill-points.params.entry.values.survive.name: 'Survive'
|
|
134
|
+
actions.focus-skill-points.params.entry.values.talk.name: 'Talk'
|
|
135
|
+
actions.focus-skill-points.params.entry.values.telekinesis.name: 'Telekinesis'
|
|
136
|
+
actions.focus-skill-points.params.entry.values.telepathy.name: 'Telepathy'
|
|
137
|
+
actions.focus-skill-points.params.entry.values.teleportation.name: 'Teleportation'
|
|
138
|
+
actions.focus-skill-points.params.entry.values.trade.name: 'Trade'
|
|
139
|
+
actions.focus-skill-points.params.entry.values.work.name: 'Work'
|
|
140
|
+
actions.focus-skill-points.params.random.name: 'Roll for it'
|
|
141
|
+
actions.focus-skill-points.results.none.name: 'No psychic skill to raise'
|
|
142
|
+
actions.focus-skill-points.results.spent.name: 'Spent'
|
|
143
|
+
actions.focus-skill-points.steps.choose.prompt: 'Which skill gets the three skill points?'
|
|
144
|
+
actions.gain-focus.name: 'Focus pick'
|
|
145
|
+
actions.gain-focus.params.advancement.name: 'On advancement'
|
|
146
|
+
actions.gain-focus.params.kind.name: 'Kind'
|
|
147
|
+
actions.gain-focus.params.kind.values.any.name: 'Any'
|
|
148
|
+
actions.gain-focus.params.kind.values.combat.name: 'Combat'
|
|
149
|
+
actions.gain-focus.params.kind.values.noncombat.name: 'Non-combat'
|
|
150
|
+
actions.gain-focus.params.random.name: 'Roll for it'
|
|
151
|
+
actions.gain-focus.results.gained.name: 'Gained'
|
|
152
|
+
actions.gain-focus.steps.focus.prompt: 'A new focus, or the next level of one you have'
|
|
153
|
+
actions.gain-skill.name: 'Skill pick'
|
|
154
|
+
actions.gain-skill.options.administer.name: 'Administer'
|
|
155
|
+
actions.gain-skill.options.biopsionics.name: 'Biopsionics'
|
|
156
|
+
actions.gain-skill.options.cha.name: 'Charisma'
|
|
157
|
+
actions.gain-skill.options.cha2.name: '+2 Charisma'
|
|
158
|
+
actions.gain-skill.options.con.name: 'Constitution'
|
|
159
|
+
actions.gain-skill.options.con2.name: '+2 Constitution'
|
|
160
|
+
actions.gain-skill.options.connect.name: 'Connect'
|
|
161
|
+
actions.gain-skill.options.dex-con.name: '+1 Dexterity, +1 Constitution'
|
|
162
|
+
actions.gain-skill.options.dex.name: 'Dexterity'
|
|
163
|
+
actions.gain-skill.options.dex2.name: '+2 Dexterity'
|
|
164
|
+
actions.gain-skill.options.exert.name: 'Exert'
|
|
165
|
+
actions.gain-skill.options.fix.name: 'Fix'
|
|
166
|
+
actions.gain-skill.options.heal.name: 'Heal'
|
|
167
|
+
actions.gain-skill.options.int-cha.name: '+1 Intelligence, +1 Charisma'
|
|
168
|
+
actions.gain-skill.options.int-wis.name: '+1 Intelligence, +1 Wisdom'
|
|
169
|
+
actions.gain-skill.options.int.name: 'Intelligence'
|
|
170
|
+
actions.gain-skill.options.int2.name: '+2 Intelligence'
|
|
171
|
+
actions.gain-skill.options.know.name: 'Know'
|
|
172
|
+
actions.gain-skill.options.lead.name: 'Lead'
|
|
173
|
+
actions.gain-skill.options.metapsionics.name: 'Metapsionics'
|
|
174
|
+
actions.gain-skill.options.notice.name: 'Notice'
|
|
175
|
+
actions.gain-skill.options.perform.name: 'Perform'
|
|
176
|
+
actions.gain-skill.options.pilot.name: 'Pilot'
|
|
177
|
+
actions.gain-skill.options.precognition.name: 'Precognition'
|
|
178
|
+
actions.gain-skill.options.program.name: 'Program'
|
|
179
|
+
actions.gain-skill.options.punch.name: 'Punch'
|
|
180
|
+
actions.gain-skill.options.shoot.name: 'Shoot'
|
|
181
|
+
actions.gain-skill.options.sneak.name: 'Sneak'
|
|
182
|
+
actions.gain-skill.options.stab.name: 'Stab'
|
|
183
|
+
actions.gain-skill.options.str-con.name: '+1 Strength, +1 Constitution'
|
|
184
|
+
actions.gain-skill.options.str-dex.name: '+1 Strength, +1 Dexterity'
|
|
185
|
+
actions.gain-skill.options.str.name: 'Strength'
|
|
186
|
+
actions.gain-skill.options.str2.name: '+2 Strength'
|
|
187
|
+
actions.gain-skill.options.survive.name: 'Survive'
|
|
188
|
+
actions.gain-skill.options.talk.name: 'Talk'
|
|
189
|
+
actions.gain-skill.options.telekinesis.name: 'Telekinesis'
|
|
190
|
+
actions.gain-skill.options.telepathy.name: 'Telepathy'
|
|
191
|
+
actions.gain-skill.options.teleportation.name: 'Teleportation'
|
|
192
|
+
actions.gain-skill.options.trade.name: 'Trade'
|
|
193
|
+
actions.gain-skill.options.wis-cha.name: '+1 Wisdom, +1 Charisma'
|
|
194
|
+
actions.gain-skill.options.wis.name: 'Wisdom'
|
|
195
|
+
actions.gain-skill.options.wis2.name: '+2 Wisdom'
|
|
196
|
+
actions.gain-skill.options.work.name: 'Work'
|
|
197
|
+
actions.gain-skill.params.entry.name: 'Pick'
|
|
198
|
+
actions.gain-skill.params.entry.values.administer.name: 'Administer'
|
|
199
|
+
actions.gain-skill.params.entry.values.any-combat.name: 'Any Combat'
|
|
200
|
+
actions.gain-skill.params.entry.values.any-psychic.name: 'Any psychic skill'
|
|
201
|
+
actions.gain-skill.params.entry.values.any-skill.name: 'Any Skill'
|
|
202
|
+
actions.gain-skill.params.entry.values.any-stat.name: '+1 Any Stat'
|
|
203
|
+
actions.gain-skill.params.entry.values.biopsionics.name: 'Biopsionics'
|
|
204
|
+
actions.gain-skill.params.entry.values.connect.name: 'Connect'
|
|
205
|
+
actions.gain-skill.params.entry.values.exert.name: 'Exert'
|
|
206
|
+
actions.gain-skill.params.entry.values.fix.name: 'Fix'
|
|
207
|
+
actions.gain-skill.params.entry.values.heal.name: 'Heal'
|
|
208
|
+
actions.gain-skill.params.entry.values.know.name: 'Know'
|
|
209
|
+
actions.gain-skill.params.entry.values.lead.name: 'Lead'
|
|
210
|
+
actions.gain-skill.params.entry.values.mental.name: '+2 Mental'
|
|
211
|
+
actions.gain-skill.params.entry.values.metapsionics.name: 'Metapsionics'
|
|
212
|
+
actions.gain-skill.params.entry.values.none.name: 'None'
|
|
213
|
+
actions.gain-skill.params.entry.values.notice.name: 'Notice'
|
|
214
|
+
actions.gain-skill.params.entry.values.perform.name: 'Perform'
|
|
215
|
+
actions.gain-skill.params.entry.values.physical.name: '+2 Physical'
|
|
216
|
+
actions.gain-skill.params.entry.values.pilot.name: 'Pilot'
|
|
217
|
+
actions.gain-skill.params.entry.values.precognition.name: 'Precognition'
|
|
218
|
+
actions.gain-skill.params.entry.values.program.name: 'Program'
|
|
219
|
+
actions.gain-skill.params.entry.values.punch-or-stab.name: 'Punch or Stab'
|
|
220
|
+
actions.gain-skill.params.entry.values.punch.name: 'Punch'
|
|
221
|
+
actions.gain-skill.params.entry.values.raise-zero.name: 'A level-0 skill to level-1'
|
|
222
|
+
actions.gain-skill.params.entry.values.shoot-or-trade.name: 'Shoot or Trade'
|
|
223
|
+
actions.gain-skill.params.entry.values.shoot.name: 'Shoot'
|
|
224
|
+
actions.gain-skill.params.entry.values.sneak.name: 'Sneak'
|
|
225
|
+
actions.gain-skill.params.entry.values.stab-or-shoot.name: 'Stab or Shoot'
|
|
226
|
+
actions.gain-skill.params.entry.values.stab.name: 'Stab'
|
|
227
|
+
actions.gain-skill.params.entry.values.survive.name: 'Survive'
|
|
228
|
+
actions.gain-skill.params.entry.values.talk.name: 'Talk'
|
|
229
|
+
actions.gain-skill.params.entry.values.telekinesis.name: 'Telekinesis'
|
|
230
|
+
actions.gain-skill.params.entry.values.telepathy.name: 'Telepathy'
|
|
231
|
+
actions.gain-skill.params.entry.values.teleportation.name: 'Teleportation'
|
|
232
|
+
actions.gain-skill.params.entry.values.trade.name: 'Trade'
|
|
233
|
+
actions.gain-skill.params.entry.values.work.name: 'Work'
|
|
234
|
+
actions.gain-skill.params.random.name: 'Roll for it'
|
|
235
|
+
actions.gain-skill.results.gained.name: 'Gained'
|
|
236
|
+
actions.gain-skill.steps.attribute.prompt: 'Which attribute?'
|
|
237
|
+
actions.gain-skill.steps.choose.prompt: 'Which skill?'
|
|
238
|
+
actions.gain-skill.steps.pair.prompt: 'Which attributes?'
|
|
239
|
+
actions.gain-skill.steps.technique.prompt: 'A free level-1 technique'
|
|
240
|
+
actions.heal.name: 'Heal'
|
|
241
|
+
actions.heal.params.amount.name: 'Hit points regained'
|
|
242
|
+
actions.heal.results.healed.name: 'Healed'
|
|
243
|
+
actions.initiative.name: 'Initiative'
|
|
244
|
+
actions.initiative.results.rolled.name: 'Rolled'
|
|
245
|
+
actions.learn-technique.name: 'Learn a technique'
|
|
246
|
+
actions.learn-technique.params.technique.name: 'Technique'
|
|
247
|
+
actions.learn-technique.results.learned.name: 'Learned'
|
|
248
|
+
actions.learn-technique.results.refused.name: 'Not enough skill points, or too low a skill'
|
|
249
|
+
actions.learn-technique.steps.start.prompt: 'Learn this technique?'
|
|
250
|
+
actions.level-up.name: 'Level up'
|
|
251
|
+
actions.level-up.results.advanced.name: 'Advanced'
|
|
252
|
+
actions.level-up.steps.hp.name: 'Hit points'
|
|
253
|
+
actions.pick-technique.name: 'Pick a technique'
|
|
254
|
+
actions.pick-technique.params.discipline.name: 'Discipline'
|
|
255
|
+
actions.pick-technique.params.discipline.values.biopsionics.name: 'Biopsionics'
|
|
256
|
+
actions.pick-technique.params.discipline.values.metapsionics.name: 'Metapsionics'
|
|
257
|
+
actions.pick-technique.params.discipline.values.precognition.name: 'Precognition'
|
|
258
|
+
actions.pick-technique.params.discipline.values.telekinesis.name: 'Telekinesis'
|
|
259
|
+
actions.pick-technique.params.discipline.values.telepathy.name: 'Telepathy'
|
|
260
|
+
actions.pick-technique.params.discipline.values.teleportation.name: 'Teleportation'
|
|
261
|
+
actions.pick-technique.params.random.name: 'Roll for it'
|
|
262
|
+
actions.pick-technique.results.picked.name: 'Picked'
|
|
263
|
+
actions.pick-technique.steps.technique.prompt: 'A technique of the new skill level or lower'
|
|
264
|
+
actions.quick-character.name: 'Quick character'
|
|
265
|
+
actions.quick-character.options.administer.name: 'Administer'
|
|
266
|
+
actions.quick-character.options.connect.name: 'Connect'
|
|
267
|
+
actions.quick-character.options.exert.name: 'Exert'
|
|
268
|
+
actions.quick-character.options.fix.name: 'Fix'
|
|
269
|
+
actions.quick-character.options.heal.name: 'Heal'
|
|
270
|
+
actions.quick-character.options.know.name: 'Know'
|
|
271
|
+
actions.quick-character.options.lead.name: 'Lead'
|
|
272
|
+
actions.quick-character.options.notice.name: 'Notice'
|
|
273
|
+
actions.quick-character.options.perform.name: 'Perform'
|
|
274
|
+
actions.quick-character.options.pilot.name: 'Pilot'
|
|
275
|
+
actions.quick-character.options.program.name: 'Program'
|
|
276
|
+
actions.quick-character.options.punch.name: 'Punch'
|
|
277
|
+
actions.quick-character.options.raise-zero.name: 'Change a level-0 skill you have to level-1'
|
|
278
|
+
actions.quick-character.options.row1.name: 'Row 1'
|
|
279
|
+
actions.quick-character.options.row2.name: 'Row 2'
|
|
280
|
+
actions.quick-character.options.row3.name: 'Row 3'
|
|
281
|
+
actions.quick-character.options.row4.name: 'Row 4'
|
|
282
|
+
actions.quick-character.options.row5.name: 'Row 5'
|
|
283
|
+
actions.quick-character.options.row6.name: 'Row 6'
|
|
284
|
+
actions.quick-character.options.shoot.name: 'Shoot'
|
|
285
|
+
actions.quick-character.options.sneak.name: 'Sneak'
|
|
286
|
+
actions.quick-character.options.stab.name: 'Stab'
|
|
287
|
+
actions.quick-character.options.survive.name: 'Survive'
|
|
288
|
+
actions.quick-character.options.talk.name: 'Talk'
|
|
289
|
+
actions.quick-character.options.trade.name: 'Trade'
|
|
290
|
+
actions.quick-character.options.work.name: 'Work'
|
|
291
|
+
actions.quick-character.params.random.name: 'Roll every table'
|
|
292
|
+
actions.quick-character.results.created.name: 'Created'
|
|
293
|
+
actions.quick-character.steps.background.prompt: 'Background'
|
|
294
|
+
actions.quick-character.steps.bonus.prompt: 'Bonus skill'
|
|
295
|
+
actions.quick-character.steps.focusRoll.prompt: 'Foci'
|
|
296
|
+
actions.quick-character.steps.hp.name: 'Hit points'
|
|
297
|
+
actions.quick-character.steps.style.prompt: 'Class and style'
|
|
298
|
+
actions.raise-skill.name: 'Improve a skill'
|
|
299
|
+
actions.raise-skill.params.skill.name: 'Skill'
|
|
300
|
+
actions.raise-skill.params.skill.values.administer.name: 'Administer'
|
|
301
|
+
actions.raise-skill.params.skill.values.biopsionics.name: 'Biopsionics'
|
|
302
|
+
actions.raise-skill.params.skill.values.connect.name: 'Connect'
|
|
303
|
+
actions.raise-skill.params.skill.values.exert.name: 'Exert'
|
|
304
|
+
actions.raise-skill.params.skill.values.fix.name: 'Fix'
|
|
305
|
+
actions.raise-skill.params.skill.values.heal.name: 'Heal'
|
|
306
|
+
actions.raise-skill.params.skill.values.know.name: 'Know'
|
|
307
|
+
actions.raise-skill.params.skill.values.lead.name: 'Lead'
|
|
308
|
+
actions.raise-skill.params.skill.values.metapsionics.name: 'Metapsionics'
|
|
309
|
+
actions.raise-skill.params.skill.values.notice.name: 'Notice'
|
|
310
|
+
actions.raise-skill.params.skill.values.perform.name: 'Perform'
|
|
311
|
+
actions.raise-skill.params.skill.values.pilot.name: 'Pilot'
|
|
312
|
+
actions.raise-skill.params.skill.values.precognition.name: 'Precognition'
|
|
313
|
+
actions.raise-skill.params.skill.values.program.name: 'Program'
|
|
314
|
+
actions.raise-skill.params.skill.values.punch.name: 'Punch'
|
|
315
|
+
actions.raise-skill.params.skill.values.shoot.name: 'Shoot'
|
|
316
|
+
actions.raise-skill.params.skill.values.sneak.name: 'Sneak'
|
|
317
|
+
actions.raise-skill.params.skill.values.stab.name: 'Stab'
|
|
318
|
+
actions.raise-skill.params.skill.values.survive.name: 'Survive'
|
|
319
|
+
actions.raise-skill.params.skill.values.talk.name: 'Talk'
|
|
320
|
+
actions.raise-skill.params.skill.values.telekinesis.name: 'Telekinesis'
|
|
321
|
+
actions.raise-skill.params.skill.values.telepathy.name: 'Telepathy'
|
|
322
|
+
actions.raise-skill.params.skill.values.teleportation.name: 'Teleportation'
|
|
323
|
+
actions.raise-skill.params.skill.values.trade.name: 'Trade'
|
|
324
|
+
actions.raise-skill.params.skill.values.work.name: 'Work'
|
|
325
|
+
actions.raise-skill.results.raised.name: 'Improved'
|
|
326
|
+
actions.raise-skill.results.refused.name: 'Not enough skill points, or too low a level'
|
|
327
|
+
actions.release-technique.name: 'Reclaim the Effort'
|
|
328
|
+
actions.release-technique.results.released.name: 'Reclaimed'
|
|
329
|
+
actions.reload.name: 'Reload'
|
|
330
|
+
actions.reload.results.reloaded.name: 'Reloaded'
|
|
331
|
+
actions.rest.name: "Night's rest"
|
|
332
|
+
actions.rest.results.rested.name: 'Rested'
|
|
333
|
+
actions.saving-throw.name: 'Saving throw'
|
|
334
|
+
actions.saving-throw.params.modifier.name: 'Modifier'
|
|
335
|
+
actions.saving-throw.params.save.name: 'Save'
|
|
336
|
+
actions.saving-throw.params.save.values.evasion.name: 'Evasion'
|
|
337
|
+
actions.saving-throw.params.save.values.mental.name: 'Mental'
|
|
338
|
+
actions.saving-throw.params.save.values.physical.name: 'Physical'
|
|
339
|
+
actions.skill-check.name: 'Skill check'
|
|
340
|
+
actions.skill-check.options.accept.name: 'Keep the result'
|
|
341
|
+
actions.skill-check.params.attribute.name: 'Attribute'
|
|
342
|
+
actions.skill-check.params.attribute.values.cha.name: 'Charisma'
|
|
343
|
+
actions.skill-check.params.attribute.values.con.name: 'Constitution'
|
|
344
|
+
actions.skill-check.params.attribute.values.dex.name: 'Dexterity'
|
|
345
|
+
actions.skill-check.params.attribute.values.int.name: 'Intelligence'
|
|
346
|
+
actions.skill-check.params.attribute.values.str.name: 'Strength'
|
|
347
|
+
actions.skill-check.params.attribute.values.wis.name: 'Wisdom'
|
|
348
|
+
actions.skill-check.params.difficulty.name: 'Difficulty'
|
|
349
|
+
actions.skill-check.params.skill.name: 'Skill'
|
|
350
|
+
actions.skill-check.params.skill.values.administer.name: 'Administer'
|
|
351
|
+
actions.skill-check.params.skill.values.biopsionics.name: 'Biopsionics'
|
|
352
|
+
actions.skill-check.params.skill.values.connect.name: 'Connect'
|
|
353
|
+
actions.skill-check.params.skill.values.exert.name: 'Exert'
|
|
354
|
+
actions.skill-check.params.skill.values.fix.name: 'Fix'
|
|
355
|
+
actions.skill-check.params.skill.values.heal.name: 'Heal'
|
|
356
|
+
actions.skill-check.params.skill.values.know.name: 'Know'
|
|
357
|
+
actions.skill-check.params.skill.values.lead.name: 'Lead'
|
|
358
|
+
actions.skill-check.params.skill.values.metapsionics.name: 'Metapsionics'
|
|
359
|
+
actions.skill-check.params.skill.values.notice.name: 'Notice'
|
|
360
|
+
actions.skill-check.params.skill.values.perform.name: 'Perform'
|
|
361
|
+
actions.skill-check.params.skill.values.pilot.name: 'Pilot'
|
|
362
|
+
actions.skill-check.params.skill.values.precognition.name: 'Precognition'
|
|
363
|
+
actions.skill-check.params.skill.values.program.name: 'Program'
|
|
364
|
+
actions.skill-check.params.skill.values.punch.name: 'Punch'
|
|
365
|
+
actions.skill-check.params.skill.values.shoot.name: 'Shoot'
|
|
366
|
+
actions.skill-check.params.skill.values.sneak.name: 'Sneak'
|
|
367
|
+
actions.skill-check.params.skill.values.stab.name: 'Stab'
|
|
368
|
+
actions.skill-check.params.skill.values.survive.name: 'Survive'
|
|
369
|
+
actions.skill-check.params.skill.values.talk.name: 'Talk'
|
|
370
|
+
actions.skill-check.params.skill.values.telekinesis.name: 'Telekinesis'
|
|
371
|
+
actions.skill-check.params.skill.values.telepathy.name: 'Telepathy'
|
|
372
|
+
actions.skill-check.params.skill.values.teleportation.name: 'Teleportation'
|
|
373
|
+
actions.skill-check.params.skill.values.trade.name: 'Trade'
|
|
374
|
+
actions.skill-check.params.skill.values.work.name: 'Work'
|
|
375
|
+
actions.skill-check.steps.retry.prompt: 'The check failed'
|
|
376
|
+
actions.starting-gear.name: 'Starting equipment'
|
|
377
|
+
actions.starting-gear.params.random.name: 'Roll for it'
|
|
378
|
+
actions.starting-gear.results.equipped.name: 'Equipped'
|
|
379
|
+
actions.starting-gear.steps.kit.prompt: 'An equipment package, or 2d6 × 100 credits'
|
|
380
|
+
actions.starting-gear.steps.stowGear.prompt: 'Stow gear (over the Readied limit)'
|
|
381
|
+
actions.starting-gear.steps.stowWeapon.prompt: 'Stow a weapon (over the Readied limit)'
|
|
382
|
+
actions.starting-gear.steps.stowGearOver.prompt: 'Stow gear (still over the Readied limit)'
|
|
383
|
+
actions.starting-gear.steps.stowShield.prompt: 'Stow a shield (over the Readied limit)'
|
|
384
|
+
actions.starting-gear.steps.stowLastWeapon.prompt: 'Stow the last weapon (over the Readied limit)'
|
|
385
|
+
actions.starting-gear.steps.stowArmor.prompt: 'Take off armor (over the Readied limit)'
|
|
386
|
+
actions.starting-gear.steps.dropGear.prompt: 'Leave gear behind (over the Stowed limit)'
|
|
387
|
+
actions.starting-gear.steps.dropWeapon.prompt: 'Leave a weapon behind (over the Stowed limit)'
|
|
388
|
+
actions.starting-gear.steps.dropArmor.prompt: 'Leave armor behind (over the Stowed limit)'
|
|
389
|
+
actions.sustain-technique.name: 'Commit Effort while it lasts'
|
|
390
|
+
actions.sustain-technique.results.committed.name: 'Committed'
|
|
391
|
+
actions.take-damage.name: 'Take damage'
|
|
392
|
+
actions.take-damage.params.amount.name: 'Damage'
|
|
393
|
+
actions.take-damage.results.taken.name: 'Taken'
|
|
394
|
+
actions.torch.name: 'Torch'
|
|
395
|
+
actions.torch.options.cha.name: 'Charisma'
|
|
396
|
+
actions.torch.options.con.name: 'Constitution'
|
|
397
|
+
actions.torch.options.dex.name: 'Dexterity'
|
|
398
|
+
actions.torch.options.int.name: 'Intelligence'
|
|
399
|
+
actions.torch.options.str.name: 'Strength'
|
|
400
|
+
actions.torch.options.wis.name: 'Wisdom'
|
|
401
|
+
actions.torch.results.chosen.name: 'Lost a point of an attribute'
|
|
402
|
+
actions.torch.results.constitution.name: 'Lost a point of Constitution'
|
|
403
|
+
actions.torch.results.harmless.name: 'No harm done'
|
|
404
|
+
actions.torch.results.wisdom.name: 'Lost a point of Wisdom'
|
|
405
|
+
actions.torch.steps.attribute.prompt: 'Lose a point from which attribute?'
|
|
406
|
+
actions.trigger-cyberware.name: 'Trigger'
|
|
407
|
+
actions.trigger-cyberware.results.failed.name: 'Too much System Strain'
|
|
408
|
+
actions.trigger-cyberware.results.triggered.name: 'Triggered'
|
|
409
|
+
actions.use-drug.name: 'Use'
|
|
410
|
+
actions.use-drug.results.applied.name: 'Applied'
|
|
411
|
+
actions.use-drug.results.failed.name: 'No effect: too much System Strain'
|
|
412
|
+
bands.attack.hit.name: 'Hit'
|
|
413
|
+
bands.attack.miss.name: 'Miss'
|
|
414
|
+
bands.attack.rolled.name: 'Rolled'
|
|
415
|
+
bands.check.failure.name: 'Failure'
|
|
416
|
+
bands.check.rolled.name: 'Rolled'
|
|
417
|
+
bands.check.success.name: 'Success'
|
|
418
|
+
bands.save.failure.name: 'Failed'
|
|
419
|
+
bands.save.success.name: 'Saved'
|
|
420
|
+
constraints.creation-class-background: 'A new character needs a class and a background'
|
|
421
|
+
constraints.creation-focus: 'A new character needs a focus'
|
|
422
|
+
constraints.creation-skill-cap: 'No skill above level-1 at creation'
|
|
423
|
+
constraints.effort-overcommitted: 'More Effort is committed than the maximum'
|
|
424
|
+
constraints.focus-once: 'This focus can be taken only once'
|
|
425
|
+
constraints.psychic-skills: 'Only psychics have psychic skills, and a Partial Psychic only their own discipline'
|
|
426
|
+
creation.quick.description: 'Pick from the quick creation tables: a class and style, a background, foci and a bonus skill.'
|
|
427
|
+
creation.quick.name: 'Quick character'
|
|
428
|
+
creation.random.description: 'Roll on every quick creation table for a ready-to-play character.'
|
|
429
|
+
creation.random.name: 'Random character'
|
|
430
|
+
creation.standard.description: 'Roll or assign attributes, take a background and its skills, then pick a class, foci and a hobby skill.'
|
|
431
|
+
creation.standard.name: 'Build a character'
|
|
432
|
+
fields.ac.advanced.name: 'AC against advanced weapons'
|
|
433
|
+
fields.ac.value.name: 'Armor Class'
|
|
434
|
+
fields.attributes.boosts.name: 'Attribute boosts bought'
|
|
435
|
+
fields.attributes.cha.mod.name: 'Charisma modifier'
|
|
436
|
+
fields.attributes.cha.score.name: 'Charisma'
|
|
437
|
+
fields.attributes.cha.score.short: 'CHA'
|
|
438
|
+
fields.attributes.con.mod.name: 'Constitution modifier'
|
|
439
|
+
fields.attributes.con.score.name: 'Constitution'
|
|
440
|
+
fields.attributes.con.score.short: 'CON'
|
|
441
|
+
fields.attributes.dex.mod.name: 'Dexterity modifier'
|
|
442
|
+
fields.attributes.dex.score.name: 'Dexterity'
|
|
443
|
+
fields.attributes.dex.score.short: 'DEX'
|
|
444
|
+
fields.attributes.int.mod.name: 'Intelligence modifier'
|
|
445
|
+
fields.attributes.int.score.name: 'Intelligence'
|
|
446
|
+
fields.attributes.int.score.short: 'INT'
|
|
447
|
+
fields.attributes.str.mod.name: 'Strength modifier'
|
|
448
|
+
fields.attributes.str.score.name: 'Strength'
|
|
449
|
+
fields.attributes.str.score.short: 'STR'
|
|
450
|
+
fields.attributes.wis.mod.name: 'Wisdom modifier'
|
|
451
|
+
fields.attributes.wis.score.name: 'Wisdom'
|
|
452
|
+
fields.attributes.wis.score.short: 'WIS'
|
|
453
|
+
fields.combat.attackBonus.name: 'Attack bonus'
|
|
454
|
+
fields.credits.current.name: 'Credits'
|
|
455
|
+
fields.effort.active.name: 'Effort held by techniques'
|
|
456
|
+
fields.effort.available.name: 'Effort'
|
|
457
|
+
fields.effort.day.name: 'Effort committed for the day'
|
|
458
|
+
fields.effort.day.short: 'Day'
|
|
459
|
+
fields.effort.max.name: 'Maximum Effort'
|
|
460
|
+
fields.effort.scene.name: 'Effort committed for the scene'
|
|
461
|
+
fields.effort.scene.short: 'Scene'
|
|
462
|
+
fields.effort.torched.name: 'Effort from torching'
|
|
463
|
+
fields.encumbrance.level.name: 'Encumbrance'
|
|
464
|
+
fields.encumbrance.readied.name: 'Readied items'
|
|
465
|
+
fields.encumbrance.readiedLimit.name: 'Readied limit'
|
|
466
|
+
fields.encumbrance.stowed.name: 'Stowed items'
|
|
467
|
+
fields.encumbrance.stowedLimit.name: 'Stowed limit'
|
|
468
|
+
fields.henchmen.max.name: 'Henchmen'
|
|
469
|
+
fields.hp.current.name: 'Hit points'
|
|
470
|
+
fields.hp.max.name: 'Maximum hit points'
|
|
471
|
+
fields.hp.rolled.name: 'Rolled hit points'
|
|
472
|
+
fields.level.name: 'Level'
|
|
473
|
+
fields.movement.name: 'Movement (meters)'
|
|
474
|
+
fields.psionics.access.name: 'Psychic'
|
|
475
|
+
fields.psionics.access.values.none.name: 'Not a psychic'
|
|
476
|
+
fields.psionics.access.values.restricted.name: 'Restricted (one discipline)'
|
|
477
|
+
fields.psionics.access.values.unrestricted.name: 'Unrestricted'
|
|
478
|
+
fields.psionics.cursedLuck.name: 'Under Cursed Luck'
|
|
479
|
+
fields.psionics.discipline.name: 'Discipline'
|
|
480
|
+
fields.psionics.discipline.values.biopsionics.name: 'Biopsionics'
|
|
481
|
+
fields.psionics.discipline.values.metapsionics.name: 'Metapsionics'
|
|
482
|
+
fields.psionics.discipline.values.none.name: 'None'
|
|
483
|
+
fields.psionics.discipline.values.precognition.name: 'Precognition'
|
|
484
|
+
fields.psionics.discipline.values.telekinesis.name: 'Telekinesis'
|
|
485
|
+
fields.psionics.discipline.values.telepathy.name: 'Telepathy'
|
|
486
|
+
fields.psionics.discipline.values.teleportation.name: 'Teleportation'
|
|
487
|
+
fields.saves.evasion.name: 'Evasion save'
|
|
488
|
+
fields.saves.mental.name: 'Mental save'
|
|
489
|
+
fields.saves.physical.name: 'Physical save'
|
|
490
|
+
fields.scene.expertReroll.name: 'Expert reroll used this scene'
|
|
491
|
+
fields.scene.warriorLuck.name: 'Warrior luck used this scene'
|
|
492
|
+
fields.skillPoints.expert.name: 'Non-combat skill points'
|
|
493
|
+
fields.skillPoints.general.name: 'Skill points'
|
|
494
|
+
fields.skillPoints.psychic.name: 'Psychic skill points'
|
|
495
|
+
fields.skillPoints.training.name: 'Psychic Training points'
|
|
496
|
+
fields.skills.administer.level.name: 'Administer'
|
|
497
|
+
fields.skills.biopsionics.level.name: 'Biopsionics'
|
|
498
|
+
fields.skills.connect.level.name: 'Connect'
|
|
499
|
+
fields.skills.exert.level.name: 'Exert'
|
|
500
|
+
fields.skills.fix.level.name: 'Fix'
|
|
501
|
+
fields.skills.heal.level.name: 'Heal'
|
|
502
|
+
fields.skills.know.level.name: 'Know'
|
|
503
|
+
fields.skills.lead.level.name: 'Lead'
|
|
504
|
+
fields.skills.metapsionics.level.name: 'Metapsionics'
|
|
505
|
+
fields.skills.notice.level.name: 'Notice'
|
|
506
|
+
fields.skills.perform.level.name: 'Perform'
|
|
507
|
+
fields.skills.pilot.level.name: 'Pilot'
|
|
508
|
+
fields.skills.precognition.level.name: 'Precognition'
|
|
509
|
+
fields.skills.program.level.name: 'Program'
|
|
510
|
+
fields.skills.punch.level.name: 'Punch'
|
|
511
|
+
fields.skills.shoot.level.name: 'Shoot'
|
|
512
|
+
fields.skills.sneak.level.name: 'Sneak'
|
|
513
|
+
fields.skills.stab.level.name: 'Stab'
|
|
514
|
+
fields.skills.survive.level.name: 'Survive'
|
|
515
|
+
fields.skills.talk.level.name: 'Talk'
|
|
516
|
+
fields.skills.telekinesis.level.name: 'Telekinesis'
|
|
517
|
+
fields.skills.telepathy.level.name: 'Telepathy'
|
|
518
|
+
fields.skills.teleportation.level.name: 'Teleportation'
|
|
519
|
+
fields.skills.trade.level.name: 'Trade'
|
|
520
|
+
fields.skills.work.level.name: 'Work'
|
|
521
|
+
fields.skills.administer.credit.name: 'Administer skill point credit'
|
|
522
|
+
fields.skills.connect.credit.name: 'Connect skill point credit'
|
|
523
|
+
fields.skills.exert.credit.name: 'Exert skill point credit'
|
|
524
|
+
fields.skills.fix.credit.name: 'Fix skill point credit'
|
|
525
|
+
fields.skills.heal.credit.name: 'Heal skill point credit'
|
|
526
|
+
fields.skills.know.credit.name: 'Know skill point credit'
|
|
527
|
+
fields.skills.lead.credit.name: 'Lead skill point credit'
|
|
528
|
+
fields.skills.notice.credit.name: 'Notice skill point credit'
|
|
529
|
+
fields.skills.perform.credit.name: 'Perform skill point credit'
|
|
530
|
+
fields.skills.pilot.credit.name: 'Pilot skill point credit'
|
|
531
|
+
fields.skills.program.credit.name: 'Program skill point credit'
|
|
532
|
+
fields.skills.punch.credit.name: 'Punch skill point credit'
|
|
533
|
+
fields.skills.shoot.credit.name: 'Shoot skill point credit'
|
|
534
|
+
fields.skills.sneak.credit.name: 'Sneak skill point credit'
|
|
535
|
+
fields.skills.stab.credit.name: 'Stab skill point credit'
|
|
536
|
+
fields.skills.survive.credit.name: 'Survive skill point credit'
|
|
537
|
+
fields.skills.talk.credit.name: 'Talk skill point credit'
|
|
538
|
+
fields.skills.trade.credit.name: 'Trade skill point credit'
|
|
539
|
+
fields.skills.work.credit.name: 'Work skill point credit'
|
|
540
|
+
fields.skills.biopsionics.credit.name: 'Biopsionics skill point credit'
|
|
541
|
+
fields.skills.metapsionics.credit.name: 'Metapsionics skill point credit'
|
|
542
|
+
fields.skills.precognition.credit.name: 'Precognition skill point credit'
|
|
543
|
+
fields.skills.telekinesis.credit.name: 'Telekinesis skill point credit'
|
|
544
|
+
fields.skills.telepathy.credit.name: 'Telepathy skill point credit'
|
|
545
|
+
fields.skills.teleportation.credit.name: 'Teleportation skill point credit'
|
|
546
|
+
fields.strain.current.name: 'System Strain'
|
|
547
|
+
fields.strain.max.name: 'Maximum System Strain'
|
|
548
|
+
fields.strain.permanent.name: 'Permanent System Strain'
|
|
549
|
+
fields.strain.total.name: 'Total System Strain'
|
|
550
|
+
fields.xp.current.name: 'Experience'
|
|
551
|
+
fields.xp.next.name: 'Experience for next level'
|
|
552
|
+
followUps.level-up.description: 'Enough experience for the next level'
|
|
553
|
+
followUps.level-up.name: 'Level up'
|
|
554
|
+
groups.advancement-actions.label: 'Creation and advancement'
|
|
555
|
+
groups.advancement.label: 'Advancement'
|
|
556
|
+
groups.armor.label: 'Armor'
|
|
557
|
+
groups.attacks.label: 'Attacks'
|
|
558
|
+
groups.attributes.label: 'Attributes'
|
|
559
|
+
groups.background.label: 'Background'
|
|
560
|
+
groups.carrying.label: 'Credits and encumbrance'
|
|
561
|
+
groups.checks.label: 'Checks and saves'
|
|
562
|
+
groups.class.label: 'Class'
|
|
563
|
+
groups.combat.label: 'Combat'
|
|
564
|
+
groups.condition.label: 'Condition'
|
|
565
|
+
groups.cyberware.label: 'Cyberware'
|
|
566
|
+
groups.foci.label: 'Foci'
|
|
567
|
+
groups.gear.label: 'Gear'
|
|
568
|
+
groups.gear.sections.ammo-power.name: 'Ammo and power'
|
|
569
|
+
groups.gear.sections.communications.name: 'Communications'
|
|
570
|
+
groups.gear.sections.computing.name: 'Computing gear'
|
|
571
|
+
groups.gear.sections.field.name: 'Field equipment'
|
|
572
|
+
groups.gear.sections.pharmaceutical.name: 'Pharmaceuticals'
|
|
573
|
+
groups.gear.sections.tools-medical.name: 'Tools and medical'
|
|
574
|
+
groups.health-actions.label: 'Health and rest'
|
|
575
|
+
groups.psionic-actions.label: 'Psionic actions'
|
|
576
|
+
groups.psionics.label: 'Psionics'
|
|
577
|
+
groups.psychic-skills.label: 'Psychic skills'
|
|
578
|
+
groups.saves.label: 'Saving throws'
|
|
579
|
+
groups.skills.label: 'Skills'
|
|
580
|
+
groups.techniques.label: 'Psionic techniques'
|
|
581
|
+
groups.techniques.sections.0.name: 'Core techniques'
|
|
582
|
+
groups.techniques.sections.1.name: 'Level-1'
|
|
583
|
+
groups.techniques.sections.2.name: 'Level-2'
|
|
584
|
+
groups.techniques.sections.3.name: 'Level-3'
|
|
585
|
+
groups.techniques.sections.4.name: 'Level-4'
|
|
586
|
+
groups.weapons.label: 'Weapons'
|
|
587
|
+
headline: '{has_type_class, select, true {{type_class}{has_type_background, select, true { · } other {}}} other {}}{type_background}'
|
|
588
|
+
situational.burst.name: 'Burst fire'
|
|
589
|
+
situational.executionShot.name: 'Execution Attack or target shooting'
|
|
590
|
+
situational.hacking.name: 'Hacking'
|
|
591
|
+
situational.negotiation.name: 'Negotiation or diplomacy'
|
|
592
|
+
situational.telepathy.name: 'Against telepathy'
|
|
593
|
+
tags.ac.name: 'Armor Class'
|
|
594
|
+
tags.attack.name: 'Attack'
|
|
595
|
+
tags.attack.punch.name: 'Unarmed attack'
|
|
596
|
+
tags.attack.shoot.name: 'Ranged attack'
|
|
597
|
+
tags.attack.stab.name: 'Melee attack'
|
|
598
|
+
tags.attr-mod.name: 'Attribute modifier'
|
|
599
|
+
tags.attribute.name: 'Attribute'
|
|
600
|
+
tags.check.administer.name: 'Administer check'
|
|
601
|
+
tags.check.biopsionics.name: 'Biopsionics check'
|
|
602
|
+
tags.check.connect.name: 'Connect check'
|
|
603
|
+
tags.check.exert.name: 'Exert check'
|
|
604
|
+
tags.check.fix.name: 'Fix check'
|
|
605
|
+
tags.check.heal.name: 'Heal check'
|
|
606
|
+
tags.check.know.name: 'Know check'
|
|
607
|
+
tags.check.lead.name: 'Lead check'
|
|
608
|
+
tags.check.metapsionics.name: 'Metapsionics check'
|
|
609
|
+
tags.check.name: 'Skill check'
|
|
610
|
+
tags.check.notice.name: 'Notice check'
|
|
611
|
+
tags.check.perform.name: 'Perform check'
|
|
612
|
+
tags.check.pilot.name: 'Pilot check'
|
|
613
|
+
tags.check.precognition.name: 'Precognition check'
|
|
614
|
+
tags.check.program.name: 'Program check'
|
|
615
|
+
tags.check.punch.name: 'Punch check'
|
|
616
|
+
tags.check.shoot.name: 'Shoot check'
|
|
617
|
+
tags.check.sneak.name: 'Sneak check'
|
|
618
|
+
tags.check.social.name: 'Social skill check'
|
|
619
|
+
tags.check.stab.name: 'Stab check'
|
|
620
|
+
tags.check.survive.name: 'Survive check'
|
|
621
|
+
tags.check.talk.name: 'Talk check'
|
|
622
|
+
tags.check.telekinesis.name: 'Telekinesis check'
|
|
623
|
+
tags.check.telepathy.name: 'Telepathy check'
|
|
624
|
+
tags.check.teleportation.name: 'Teleportation check'
|
|
625
|
+
tags.check.trade.name: 'Trade check'
|
|
626
|
+
tags.check.work.name: 'Work check'
|
|
627
|
+
tags.combat.name: 'Combat'
|
|
628
|
+
tags.creation.name: 'Character creation'
|
|
629
|
+
tags.creation.focus.name: 'Focus pick'
|
|
630
|
+
tags.creation.kit.name: 'Starting package pick'
|
|
631
|
+
tags.creation.finish.name: 'Creation finish'
|
|
632
|
+
tags.damage.name: 'Damage'
|
|
633
|
+
tags.damage.nonlethal.name: 'Non-lethal damage'
|
|
634
|
+
tags.failed-check.name: 'Failed check'
|
|
635
|
+
tags.healing.name: 'Healing'
|
|
636
|
+
tags.health.name: 'Health'
|
|
637
|
+
tags.heavy.name: 'Heavy'
|
|
638
|
+
tags.initiative.name: 'Initiative'
|
|
639
|
+
tags.level-up.name: 'Advancement'
|
|
640
|
+
tags.level-up.focus.name: 'Advancement focus pick'
|
|
641
|
+
tags.level-up.level.name: 'New level'
|
|
642
|
+
tags.rest.name: 'Rest'
|
|
643
|
+
tags.rest.night.name: "Night's rest"
|
|
644
|
+
tags.rest.scene.name: 'Scene end'
|
|
645
|
+
tags.melee.name: 'Melee'
|
|
646
|
+
tags.missed-attack.name: 'Missed attack'
|
|
647
|
+
tags.psionics.name: 'Psionics'
|
|
648
|
+
tags.needs-psionics.name: 'Needs psionic access'
|
|
649
|
+
tags.no-psionics.name: 'Without psionic access only'
|
|
650
|
+
tags.ranged.name: 'Ranged'
|
|
651
|
+
tags.save.evasion.name: 'Evasion save'
|
|
652
|
+
tags.save.mental.name: 'Mental save'
|
|
653
|
+
tags.save.name: 'Saving throw'
|
|
654
|
+
tags.save.physical.name: 'Physical save'
|
|
655
|
+
tags.skill.combat.name: 'Combat skill'
|
|
656
|
+
tags.skill.general.name: 'Non-combat skill'
|
|
657
|
+
tags.skill.name: 'Skill'
|
|
658
|
+
tags.skill.psychic.name: 'Psychic skill'
|
|
659
|
+
tags.strain.name: 'System Strain'
|
|
660
|
+
tags.torch.name: 'Torching'
|
|
661
|
+
tags.unarmed.name: 'Unarmed'
|
|
662
|
+
techniques.psychic-succor.actions.succor.name: 'Psychic Succor'
|
|
663
|
+
techniques.psychic-succor.actions.succor.params.mortallyWounded.name: 'The target is mortally wounded'
|
|
664
|
+
techniques.psychic-succor.actions.succor.results.failed.name: 'No effect: too much System Strain'
|
|
665
|
+
techniques.psychic-succor.actions.succor.results.healed.name: 'Healed'
|
|
666
|
+
types.armor.fields.ac.name: 'AC'
|
|
667
|
+
types.armor.fields.bundle.name: 'Packed together'
|
|
668
|
+
types.armor.fields.category.name: 'Category'
|
|
669
|
+
types.armor.fields.category.values.combat.name: 'Combat'
|
|
670
|
+
types.armor.fields.category.values.powered.name: 'Powered'
|
|
671
|
+
types.armor.fields.category.values.primitive.name: 'Primitive'
|
|
672
|
+
types.armor.fields.category.values.street.name: 'Street'
|
|
673
|
+
types.armor.fields.cost.name: 'Cost'
|
|
674
|
+
types.armor.fields.enc.name: 'Encumbrance'
|
|
675
|
+
types.armor.fields.shield.name: 'Shield'
|
|
676
|
+
types.armor.fields.strength.name: 'Strength for encumbrance'
|
|
677
|
+
types.armor.fields.techLevel.name: 'Tech level'
|
|
678
|
+
types.armor.name: 'Armor'
|
|
679
|
+
types.armor.state.stored.name: 'Stored elsewhere'
|
|
680
|
+
types.background.copies: 'A character has one background'
|
|
681
|
+
types.background.fields.freeSkill.name: 'Free skill'
|
|
682
|
+
types.background.fields.growth1.name: 'Growth 1'
|
|
683
|
+
types.background.fields.growth2.name: 'Growth 2'
|
|
684
|
+
types.background.fields.growth3.name: 'Growth 3'
|
|
685
|
+
types.background.fields.growth4.name: 'Growth 4'
|
|
686
|
+
types.background.fields.growth5.name: 'Growth 5'
|
|
687
|
+
types.background.fields.growth6.name: 'Growth 6'
|
|
688
|
+
types.background.fields.learning1.name: 'Learning 1'
|
|
689
|
+
types.background.fields.learning2.name: 'Learning 2'
|
|
690
|
+
types.background.fields.learning3.name: 'Learning 3'
|
|
691
|
+
types.background.fields.learning4.name: 'Learning 4'
|
|
692
|
+
types.background.fields.learning5.name: 'Learning 5'
|
|
693
|
+
types.background.fields.learning6.name: 'Learning 6'
|
|
694
|
+
types.background.fields.learning7.name: 'Learning 7'
|
|
695
|
+
types.background.fields.learning8.name: 'Learning 8'
|
|
696
|
+
types.background.fields.quick1.name: 'Quick skill'
|
|
697
|
+
types.background.fields.quick2.name: 'Quick skill'
|
|
698
|
+
types.background.name: 'Background'
|
|
699
|
+
types.class.copies: 'A character has one class'
|
|
700
|
+
types.class.name: 'Class'
|
|
701
|
+
types.cyberware.fields.activationStrain.name: 'Strain to trigger'
|
|
702
|
+
types.cyberware.fields.cost.name: 'Cost'
|
|
703
|
+
types.cyberware.fields.strain.name: 'System Strain'
|
|
704
|
+
types.cyberware.fields.techLevel.name: 'Tech level'
|
|
705
|
+
types.cyberware.name: 'Cyberware'
|
|
706
|
+
types.focus.fields.kind.name: 'Kind'
|
|
707
|
+
types.focus.fields.kind.values.combat.name: 'Combat'
|
|
708
|
+
types.focus.fields.kind.values.noncombat.name: 'Non-combat'
|
|
709
|
+
types.focus.fields.kind.values.psychic.name: 'Psychic'
|
|
710
|
+
types.focus.fields.kind.values.special.name: 'Special'
|
|
711
|
+
types.focus.fields.maxLevel.name: 'Levels'
|
|
712
|
+
types.focus.fields.repeatable.name: 'Can be taken again'
|
|
713
|
+
types.focus.fields.skill.name: 'Bonus skill'
|
|
714
|
+
types.focus.name: 'Focus'
|
|
715
|
+
types.focus.state.level.name: 'Level'
|
|
716
|
+
types.gear.fields.bundle.name: 'Packed together'
|
|
717
|
+
types.gear.fields.category.name: 'Category'
|
|
718
|
+
types.gear.fields.category.values.ammo-power.name: 'Ammo and power'
|
|
719
|
+
types.gear.fields.category.values.communications.name: 'Communications'
|
|
720
|
+
types.gear.fields.category.values.computing.name: 'Computing gear'
|
|
721
|
+
types.gear.fields.category.values.field.name: 'Field equipment'
|
|
722
|
+
types.gear.fields.category.values.pharmaceutical.name: 'Pharmaceuticals'
|
|
723
|
+
types.gear.fields.category.values.tools-medical.name: 'Tools and medical'
|
|
724
|
+
types.gear.fields.cost.name: 'Cost'
|
|
725
|
+
types.gear.fields.enc.name: 'Encumbrance'
|
|
726
|
+
types.gear.fields.heal.name: 'Heals'
|
|
727
|
+
types.gear.fields.healAddsSkill.name: 'Adds Heal skill'
|
|
728
|
+
types.gear.fields.healSkill.name: 'Heal skill needed'
|
|
729
|
+
types.gear.fields.kind.name: 'Reloads'
|
|
730
|
+
types.gear.fields.strain.name: 'System Strain'
|
|
731
|
+
types.gear.fields.techLevel.name: 'Tech level'
|
|
732
|
+
types.gear.name: 'Gear'
|
|
733
|
+
types.gear.state.stored.name: 'Stored elsewhere'
|
|
734
|
+
types.partialClass.name: 'Partial class'
|
|
735
|
+
types.technique.fields.core.name: 'Core technique'
|
|
736
|
+
types.technique.fields.discipline.name: 'Discipline'
|
|
737
|
+
types.technique.fields.level.name: 'Level'
|
|
738
|
+
types.technique.name: 'Psionic technique'
|
|
739
|
+
types.technique.state.committed.name: 'Effort held'
|
|
740
|
+
types.technique.state.torched.name: 'Torched Effort held'
|
|
741
|
+
types.weapon.fields.advanced.name: 'Ignores primitive armor'
|
|
742
|
+
types.weapon.fields.ammo.name: 'Ammunition'
|
|
743
|
+
types.weapon.fields.ammo.values.cell-a.name: 'Type A cell'
|
|
744
|
+
types.weapon.fields.ammo.values.cell-b.name: 'Type B cell'
|
|
745
|
+
types.weapon.fields.ammo.values.missile.name: 'Missile'
|
|
746
|
+
types.weapon.fields.ammo.values.rounds.name: 'Rounds'
|
|
747
|
+
types.weapon.fields.attribute.name: 'Attribute'
|
|
748
|
+
types.weapon.fields.attribute.values.dex.name: 'Dex'
|
|
749
|
+
types.weapon.fields.attribute.values.str-dex.name: 'Str/Dex'
|
|
750
|
+
types.weapon.fields.attribute.values.str.name: 'Str'
|
|
751
|
+
types.weapon.fields.bundle.name: 'Packed together'
|
|
752
|
+
types.weapon.fields.burst.name: 'Burst'
|
|
753
|
+
types.weapon.fields.cost.name: 'Cost'
|
|
754
|
+
types.weapon.fields.damage.name: 'Damage'
|
|
755
|
+
types.weapon.fields.enc.name: 'Encumbrance'
|
|
756
|
+
types.weapon.fields.energy.name: 'Energy weapon'
|
|
757
|
+
types.weapon.fields.fixedAc.name: 'Attacks AC'
|
|
758
|
+
types.weapon.fields.heavy.name: 'Heavy'
|
|
759
|
+
types.weapon.fields.magazine.name: 'Magazine'
|
|
760
|
+
types.weapon.fields.maxRange.name: 'Maximum range'
|
|
761
|
+
types.weapon.fields.nonlethal.name: 'Non-lethal'
|
|
762
|
+
types.weapon.fields.range.name: 'Range'
|
|
763
|
+
types.weapon.fields.reloadActions.name: 'Main Actions to reload'
|
|
764
|
+
types.weapon.fields.shock.name: 'Shock'
|
|
765
|
+
types.weapon.fields.shockAc.name: 'Shock AC'
|
|
766
|
+
types.weapon.fields.skill.name: 'Skill'
|
|
767
|
+
types.weapon.fields.suppress.name: 'Suppress'
|
|
768
|
+
types.weapon.fields.techLevel.name: 'Tech level'
|
|
769
|
+
types.weapon.fields.thrown.name: 'Thrown'
|
|
770
|
+
types.weapon.name: 'Weapon'
|
|
771
|
+
types.weapon.state.stored.name: 'Stored elsewhere'
|
|
772
|
+
types.weapon.state.loaded.name: 'Rounds loaded'
|