@opencharacter/swn-revised 0.0.0-stage → 0.2.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +147 -0
- package/README.md +182 -2
- package/content/armor/armored-undersuit.yaml +8 -0
- package/content/armor/armored-vacc-suit.yaml +8 -0
- package/content/armor/assault-suit.yaml +8 -0
- package/content/armor/combat-field-uniform.yaml +8 -0
- package/content/armor/deflector-array.yaml +8 -0
- package/content/armor/field-emitter-panoply.yaml +9 -0
- package/content/armor/force-pavis.yaml +9 -0
- package/content/armor/heavy-primitive-armor.yaml +8 -0
- package/content/armor/icarus-harness.yaml +8 -0
- package/content/armor/light-primitive-armor.yaml +8 -0
- package/content/armor/medium-primitive-armor.yaml +8 -0
- package/content/armor/secure-clothing.yaml +8 -0
- package/content/armor/security-armor.yaml +8 -0
- package/content/armor/shield.yaml +9 -0
- package/content/armor/storm-armor.yaml +9 -0
- package/content/armor/vestimentum.yaml +8 -0
- package/content/armor/warpaint.yaml +8 -0
- package/content/armor/woven-body-armor.yaml +8 -0
- package/content/backgrounds/barbarian.yaml +20 -0
- package/content/backgrounds/clergy.yaml +20 -0
- package/content/backgrounds/courtesan.yaml +20 -0
- package/content/backgrounds/criminal.yaml +20 -0
- package/content/backgrounds/dilettante.yaml +20 -0
- package/content/backgrounds/entertainer.yaml +20 -0
- package/content/backgrounds/merchant.yaml +20 -0
- package/content/backgrounds/noble.yaml +20 -0
- package/content/backgrounds/official.yaml +20 -0
- package/content/backgrounds/peasant.yaml +20 -0
- package/content/backgrounds/physician.yaml +20 -0
- package/content/backgrounds/pilot.yaml +20 -0
- package/content/backgrounds/politician.yaml +20 -0
- package/content/backgrounds/scholar.yaml +20 -0
- package/content/backgrounds/soldier.yaml +20 -0
- package/content/backgrounds/spacer.yaml +20 -0
- package/content/backgrounds/technician.yaml +20 -0
- package/content/backgrounds/thug.yaml +20 -0
- package/content/backgrounds/vagabond.yaml +20 -0
- package/content/backgrounds/worker.yaml +20 -0
- package/content/classes/adventurer.yaml +9 -0
- package/content/classes/expert.yaml +16 -0
- package/content/classes/psychic.yaml +11 -0
- package/content/classes/warrior.yaml +29 -0
- package/content/cyberware/adrenal-suppression-pump.yaml +17 -0
- package/content/cyberware/bioadaptation-augments.yaml +6 -0
- package/content/cyberware/body-arsenal-array.yaml +6 -0
- package/content/cyberware/body-sculpting.yaml +6 -0
- package/content/cyberware/dermal-armor.yaml +8 -0
- package/content/cyberware/drone-control-link.yaml +6 -0
- package/content/cyberware/eelskin-capacitor-mesh.yaml +7 -0
- package/content/cyberware/gecko-anchors.yaml +6 -0
- package/content/cyberware/ghost-talker-transceiver.yaml +6 -0
- package/content/cyberware/holdout-cavity.yaml +6 -0
- package/content/cyberware/holoskin-emitters.yaml +6 -0
- package/content/cyberware/identity-submersion-trigger.yaml +6 -0
- package/content/cyberware/immunofiltration-system.yaml +6 -0
- package/content/cyberware/induced-coma-trigger.yaml +6 -0
- package/content/cyberware/neurointruder-alert.yaml +11 -0
- package/content/cyberware/panspectral-optics.yaml +6 -0
- package/content/cyberware/pressure-sheathing.yaml +6 -0
- package/content/cyberware/prosthetic-limb.yaml +6 -0
- package/content/cyberware/revenant-wiring.yaml +6 -0
- package/content/cyberware/slowtime-window.yaml +7 -0
- package/content/cyberware/stabilization-overrides.yaml +8 -0
- package/content/cyberware/tagger-nanites.yaml +7 -0
- package/content/cyberware/toxin-injector.yaml +7 -0
- package/content/cyberware/twitchlock-actuators.yaml +7 -0
- package/content/foci/alert.yaml +9 -0
- package/content/foci/armsman.yaml +9 -0
- package/content/foci/assassin.yaml +5 -0
- package/content/foci/authority.yaml +5 -0
- package/content/foci/close-combatant.yaml +7 -0
- package/content/foci/connected.yaml +5 -0
- package/content/foci/die-hard.yaml +7 -0
- package/content/foci/diplomat.yaml +10 -0
- package/content/foci/gunslinger.yaml +8 -0
- package/content/foci/hacker.yaml +10 -0
- package/content/foci/healer.yaml +7 -0
- package/content/foci/henchkeeper.yaml +7 -0
- package/content/foci/ironhide.yaml +7 -0
- package/content/foci/psychic-training.yaml +19 -0
- package/content/foci/savage-fray.yaml +5 -0
- package/content/foci/shocking-assault.yaml +8 -0
- package/content/foci/sniper.yaml +10 -0
- package/content/foci/specialist.yaml +36 -0
- package/content/foci/star-captain.yaml +5 -0
- package/content/foci/starfarer.yaml +5 -0
- package/content/foci/tinker.yaml +5 -0
- package/content/foci/unarmed-combatant.yaml +11 -0
- package/content/foci/unique-gift.yaml +6 -0
- package/content/foci/wanderer.yaml +5 -0
- package/content/foci/wild-psychic-talent.yaml +21 -0
- package/content/gear/ammo-20-rounds.yaml +9 -0
- package/content/gear/ammo-missile.yaml +8 -0
- package/content/gear/atmofilter.yaml +7 -0
- package/content/gear/backpack-tl0.yaml +7 -0
- package/content/gear/backpack-tl4.yaml +7 -0
- package/content/gear/bezoar.yaml +9 -0
- package/content/gear/binoculars-tl3.yaml +7 -0
- package/content/gear/binoculars-tl4.yaml +7 -0
- package/content/gear/bioscanner.yaml +7 -0
- package/content/gear/black-slab.yaml +7 -0
- package/content/gear/brainwave.yaml +8 -0
- package/content/gear/climbing-harness.yaml +7 -0
- package/content/gear/comm-server.yaml +7 -0
- package/content/gear/compad.yaml +7 -0
- package/content/gear/data-phase-tap.yaml +7 -0
- package/content/gear/data-protocol.yaml +7 -0
- package/content/gear/dataslab.yaml +7 -0
- package/content/gear/field-radio.yaml +7 -0
- package/content/gear/glowbug.yaml +7 -0
- package/content/gear/grapnel-launcher.yaml +7 -0
- package/content/gear/grav-chute-tl4.yaml +7 -0
- package/content/gear/grav-chute-tl5.yaml +7 -0
- package/content/gear/grav-harness.yaml +7 -0
- package/content/gear/hush.yaml +8 -0
- package/content/gear/instapanel.yaml +8 -0
- package/content/gear/lazarus-patch.yaml +8 -0
- package/content/gear/lift.yaml +11 -0
- package/content/gear/line-shunt.yaml +7 -0
- package/content/gear/low-light-goggles.yaml +7 -0
- package/content/gear/medkit.yaml +7 -0
- package/content/gear/metatool.yaml +7 -0
- package/content/gear/navcomp.yaml +7 -0
- package/content/gear/portabox.yaml +7 -0
- package/content/gear/postech-toolkit.yaml +7 -0
- package/content/gear/power-cell-a.yaml +9 -0
- package/content/gear/power-cell-b.yaml +8 -0
- package/content/gear/pressure-tent.yaml +7 -0
- package/content/gear/pretech-cosmetic.yaml +9 -0
- package/content/gear/pretech-toolkit.yaml +7 -0
- package/content/gear/psych.yaml +8 -0
- package/content/gear/rations-1-day.yaml +8 -0
- package/content/gear/remote-link-unit.yaml +7 -0
- package/content/gear/reverie.yaml +9 -0
- package/content/gear/rope-tl0.yaml +7 -0
- package/content/gear/rope-tl4.yaml +7 -0
- package/content/gear/scout-report.yaml +7 -0
- package/content/gear/solar-recharger.yaml +7 -0
- package/content/gear/spare-parts.yaml +8 -0
- package/content/gear/squeal.yaml +8 -0
- package/content/gear/stiletto-charge.yaml +6 -0
- package/content/gear/storage-unit.yaml +7 -0
- package/content/gear/survey-scanner.yaml +7 -0
- package/content/gear/survival-kit.yaml +7 -0
- package/content/gear/tailored-antiallergens.yaml +7 -0
- package/content/gear/telekinetic-generator.yaml +7 -0
- package/content/gear/telescoping-pole.yaml +7 -0
- package/content/gear/thermal-flare.yaml +7 -0
- package/content/gear/tightbeam-link-unit.yaml +7 -0
- package/content/gear/trade-goods.yaml +8 -0
- package/content/gear/trade-metals.yaml +8 -0
- package/content/gear/translator-torc.yaml +7 -0
- package/content/gear/tsunami.yaml +9 -0
- package/content/gear/vacc-fresher.yaml +7 -0
- package/content/gear/vacc-skin.yaml +7 -0
- package/content/gear/vacc-suit.yaml +7 -0
- package/content/kits/barbarian.yaml +17 -0
- package/content/kits/blade.yaml +17 -0
- package/content/kits/civilian.yaml +12 -0
- package/content/kits/credits.yaml +11 -0
- package/content/kits/gunslinger.yaml +16 -0
- package/content/kits/hacker.yaml +18 -0
- package/content/kits/medic.yaml +18 -0
- package/content/kits/scout.yaml +19 -0
- package/content/kits/soldier.yaml +16 -0
- package/content/kits/technician.yaml +19 -0
- package/content/kits/thief.yaml +19 -0
- package/content/partial-classes/expert.yaml +5 -0
- package/content/partial-classes/psychic.yaml +16 -0
- package/content/partial-classes/warrior.yaml +7 -0
- package/content/styles/expert-nimble.yaml +11 -0
- package/content/styles/expert-smart.yaml +11 -0
- package/content/styles/expert-smooth.yaml +11 -0
- package/content/styles/psychic-adept.yaml +11 -0
- package/content/styles/psychic-seer.yaml +11 -0
- package/content/styles/warrior-leader.yaml +11 -0
- package/content/styles/warrior-melee.yaml +11 -0
- package/content/styles/warrior-ranged.yaml +11 -0
- package/content/techniques/accelerated-succor.yaml +10 -0
- package/content/techniques/alternate-outcome.yaml +10 -0
- package/content/techniques/anguished-vision.yaml +10 -0
- package/content/techniques/burdened-apportation.yaml +10 -0
- package/content/techniques/cloak-powers.yaml +10 -0
- package/content/techniques/concert-of-minds.yaml +10 -0
- package/content/techniques/cursed-luck.yaml +59 -0
- package/content/techniques/deep-intrusion.yaml +10 -0
- package/content/techniques/destinys-shield.yaml +10 -0
- package/content/techniques/effortless-apportation.yaml +10 -0
- package/content/techniques/facile-mind.yaml +10 -0
- package/content/techniques/far-thought.yaml +10 -0
- package/content/techniques/flawless-mastery.yaml +10 -0
- package/content/techniques/force-puppetry.yaml +10 -0
- package/content/techniques/forced-outcome.yaml +10 -0
- package/content/techniques/holistic-optimization-patterning.yaml +10 -0
- package/content/techniques/impact-sump.yaml +10 -0
- package/content/techniques/impervious-pavis-of-will.yaml +10 -0
- package/content/techniques/intuitive-response.yaml +10 -0
- package/content/techniques/invincible-stand.yaml +10 -0
- package/content/techniques/kinetic-transversal.yaml +10 -0
- package/content/techniques/major-organ-restoration.yaml +10 -0
- package/content/techniques/mastered-succor.yaml +10 -0
- package/content/techniques/memory-editing.yaml +10 -0
- package/content/techniques/metadimensional-friction.yaml +10 -0
- package/content/techniques/metamorph.yaml +10 -0
- package/content/techniques/mindtracing.yaml +10 -0
- package/content/techniques/neural-trap.yaml +10 -0
- package/content/techniques/not-my-time.yaml +10 -0
- package/content/techniques/offensive-apportation.yaml +10 -0
- package/content/techniques/oracle.yaml +6 -0
- package/content/techniques/organic-purification-protocols.yaml +10 -0
- package/content/techniques/perceptive-dislocation.yaml +10 -0
- package/content/techniques/personal-apportation.yaml +6 -0
- package/content/techniques/pressure-field.yaml +10 -0
- package/content/techniques/proficient-apportation.yaml +10 -0
- package/content/techniques/prophecy.yaml +10 -0
- package/content/techniques/psychic-refinement.yaml +11 -0
- package/content/techniques/psychic-static.yaml +10 -0
- package/content/techniques/psychic-succor.yaml +52 -0
- package/content/techniques/psychic-tutelage.yaml +10 -0
- package/content/techniques/quintessential-reconstruction.yaml +10 -0
- package/content/techniques/reactive-telekinesis.yaml +10 -0
- package/content/techniques/reflex-response.yaml +10 -0
- package/content/techniques/remote-repair.yaml +10 -0
- package/content/techniques/rift-reduplication.yaml +10 -0
- package/content/techniques/sense-the-need.yaml +10 -0
- package/content/techniques/slip-field.yaml +10 -0
- package/content/techniques/spatial-awareness.yaml +10 -0
- package/content/techniques/spatial-synchrony-mandala.yaml +10 -0
- package/content/techniques/stutterjump.yaml +10 -0
- package/content/techniques/suppress-cognition.yaml +10 -0
- package/content/techniques/surge-momentum.yaml +10 -0
- package/content/techniques/suspended-manifestation.yaml +10 -0
- package/content/techniques/synthetic-adaptation.yaml +10 -0
- package/content/techniques/tangible-force-construct.yaml +10 -0
- package/content/techniques/telekinetic-armory.yaml +10 -0
- package/content/techniques/telekinetic-expertise.yaml +10 -0
- package/content/techniques/telekinetic-flight.yaml +10 -0
- package/content/techniques/telekinetic-manipulation.yaml +6 -0
- package/content/techniques/telekinetic-ram.yaml +10 -0
- package/content/techniques/telepathic-assault.yaml +10 -0
- package/content/techniques/telepathic-contact.yaml +6 -0
- package/content/techniques/teratic-overload.yaml +10 -0
- package/content/techniques/terminal-reflection.yaml +10 -0
- package/content/techniques/thermokinesis.yaml +10 -0
- package/content/techniques/tissue-integrity-field.yaml +10 -0
- package/content/techniques/transmit-thought.yaml +10 -0
- package/content/techniques/unity-of-thought.yaml +10 -0
- package/content/templates/trained-unarmed.yaml +9 -0
- package/content/weapons/advanced-bow.yaml +13 -0
- package/content/weapons/anti-vehicle-laser.yaml +16 -0
- package/content/weapons/combat-rifle.yaml +16 -0
- package/content/weapons/combat-shotgun.yaml +16 -0
- package/content/weapons/conversion-bow.yaml +13 -0
- package/content/weapons/crude-pistol.yaml +16 -0
- package/content/weapons/demo-charge.yaml +13 -0
- package/content/weapons/distortion-cannon.yaml +16 -0
- package/content/weapons/grenade.yaml +14 -0
- package/content/weapons/heavy-machine-gun.yaml +17 -0
- package/content/weapons/hydra-array.yaml +16 -0
- package/content/weapons/knife.yaml +7 -0
- package/content/weapons/large-advanced-weapon.yaml +13 -0
- package/content/weapons/large-primitive-weapon.yaml +12 -0
- package/content/weapons/laser-pistol.yaml +16 -0
- package/content/weapons/laser-rifle.yaml +17 -0
- package/content/weapons/mag-pistol.yaml +15 -0
- package/content/weapons/mag-rifle.yaml +15 -0
- package/content/weapons/medium-advanced-weapon.yaml +13 -0
- package/content/weapons/medium-primitive-weapon.yaml +12 -0
- package/content/weapons/monoblade-knife.yaml +7 -0
- package/content/weapons/monoblade-sword.yaml +4 -0
- package/content/weapons/musket.yaml +16 -0
- package/content/weapons/plasma-projector.yaml +16 -0
- package/content/weapons/primitive-bow.yaml +13 -0
- package/content/weapons/railgun.yaml +16 -0
- package/content/weapons/revolver.yaml +15 -0
- package/content/weapons/rifle.yaml +15 -0
- package/content/weapons/rocket-launcher.yaml +16 -0
- package/content/weapons/semi-auto-pistol.yaml +15 -0
- package/content/weapons/shear-rifle.yaml +17 -0
- package/content/weapons/shotgun.yaml +15 -0
- package/content/weapons/small-advanced-weapon.yaml +14 -0
- package/content/weapons/small-primitive-weapon.yaml +13 -0
- package/content/weapons/sniper-rifle.yaml +15 -0
- package/content/weapons/spear.yaml +8 -0
- package/content/weapons/spike-thrower.yaml +16 -0
- package/content/weapons/stun-baton.yaml +14 -0
- package/content/weapons/submachine-gun.yaml +16 -0
- package/content/weapons/suit-ripper.yaml +11 -0
- package/content/weapons/thermal-knife.yaml +7 -0
- package/content/weapons/thermal-pistol.yaml +16 -0
- package/content/weapons/thunder-gun.yaml +16 -0
- package/content/weapons/unarmed.yaml +8 -0
- package/content/weapons/void-carbine.yaml +15 -0
- package/content/weapons/vortex-cannon.yaml +14 -0
- package/content/weapons/wheatcutter-belt.yaml +14 -0
- package/dist/i18n/en.d.ts +3 -0
- package/dist/i18n/en.js +2 -0
- package/dist/i18n/en.json +1411 -0
- package/dist/index.d.ts +3 -0
- package/dist/index.js +2 -0
- package/dist/release.json +31795 -0
- package/i18n/en/content.yaml +436 -0
- package/i18n/en/foci.yaml +199 -0
- package/i18n/en/rules.yaml +772 -0
- package/i18n/en/text.yaml +249 -0
- package/i18n/en.yaml +1 -0
- package/pack.yaml +15 -0
- package/package.json +58 -3
- package/rules/advancement.yaml +482 -0
- package/rules/character.yaml +139 -0
- package/rules/checks.yaml +166 -0
- package/rules/combat.yaml +321 -0
- package/rules/core.yaml +111 -0
- package/rules/creation.yaml +431 -0
- package/rules/gear.yaml +188 -0
- package/rules/layout.yaml +197 -0
- package/rules/psionics.yaml +165 -0
- package/rules/start.yaml +417 -0
- package/rules/tags.yaml +71 -0
package/LICENSE
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Stars Without Number: Revised Edition (swn-revised): an Open Character Format pack
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================================================================================
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Credit (pass it on with the pack's content):
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Text from Stars Without Number: Revised Edition (Free Edition), © 2017 Sine
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Nomine Publishing, Inc., by Kevin Crawford. Used with the author's permission.
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[permission] Content from the free edition of Stars Without Number: Revised
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[not-affiliated] This pack is an unofficial model of the game's character
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rules: it is not affiliated with or endorsed by Sine Nomine Publishing.
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and the names and labels written for it) is dedicated to the public domain
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under CC0 1.0 Universal, the default for packs in the Open Character Format
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package/README.md
CHANGED
|
@@ -1,3 +1,183 @@
|
|
|
1
|
-
#
|
|
1
|
+
# Stars Without Number: Revised Edition
|
|
2
2
|
|
|
3
|
-
|
|
3
|
+
`@opencharacter/swn-revised` is an unofficial [Open Character Format](https://opencharacterformat.org/)
|
|
4
|
+
pack for the character rules of _Stars Without Number: Revised Edition_ by Kevin Crawford (Sine
|
|
5
|
+
Nomine Publishing), built from the game's free edition. It is for apps that build, show and play
|
|
6
|
+
its characters with an OCF engine: attributes, backgrounds, skills, the four classes and the
|
|
7
|
+
partial classes, foci, psionics, advancement to 10th level and beyond, saving throws, combat,
|
|
8
|
+
System Strain, and the free edition's armor, weapons, gear and cyberware.
|
|
9
|
+
|
|
10
|
+
It is not affiliated with or endorsed by Sine Nomine Publishing. Its text comes from the free
|
|
11
|
+
edition only, with the author's permission; nothing from the paid deluxe edition is included.
|
|
12
|
+
|
|
13
|
+
## Install and load
|
|
14
|
+
|
|
15
|
+
```sh
|
|
16
|
+
pnpm add @opencharacter/swn-revised @opencharacter/engine
|
|
17
|
+
```
|
|
18
|
+
|
|
19
|
+
This release needs spec 0.3: `@opencharacter/engine` 0.3.0 or later. An engine for an older
|
|
20
|
+
spec refuses it (`spec-version-unsupported`).
|
|
21
|
+
|
|
22
|
+
The package's default export is the pack's release, ready for `loadRuleset`; its English text is
|
|
23
|
+
`@opencharacter/swn-revised/i18n/en` (also as JSON, `release.json` and `i18n/en.json`).
|
|
24
|
+
|
|
25
|
+
```ts
|
|
26
|
+
import { applyChanges, computeSheet, loadRuleset, startAction } from '@opencharacter/engine';
|
|
27
|
+
import scifi from '@opencharacter/swn-revised';
|
|
28
|
+
|
|
29
|
+
const loaded = loadRuleset([scifi]);
|
|
30
|
+
if (!loaded.ok) throw new Error(loaded.errors.map((e) => e.code).join(', '));
|
|
31
|
+
const { ruleset } = loaded;
|
|
32
|
+
|
|
33
|
+
// A random character from the quick creation tables: every table is rolled.
|
|
34
|
+
const blank = {
|
|
35
|
+
specVersion: '0.3.0',
|
|
36
|
+
id: 'basil',
|
|
37
|
+
packs: [{ id: 'swn-revised', version: '0.2.0' }],
|
|
38
|
+
creating: true,
|
|
39
|
+
};
|
|
40
|
+
const run = startAction(ruleset, blank, {
|
|
41
|
+
action: { id: 'swn-revised:quick-character' },
|
|
42
|
+
params: { random: true },
|
|
43
|
+
policy: { dice: 'auto', choices: 'auto', allocations: 'auto' },
|
|
44
|
+
});
|
|
45
|
+
if (!('status' in run) || run.status !== 'finished') throw new Error('creation paused');
|
|
46
|
+
const made = applyChanges(
|
|
47
|
+
ruleset,
|
|
48
|
+
blank,
|
|
49
|
+
run.proposedChanges.map((p) => p.change),
|
|
50
|
+
);
|
|
51
|
+
if (!made.ok) throw new Error('creation failed');
|
|
52
|
+
|
|
53
|
+
const sheet = computeSheet(ruleset, made.character);
|
|
54
|
+
sheet.values['swn-revised:saves.physical']?.value; // 15 less the better of Str and Con modifiers
|
|
55
|
+
```
|
|
56
|
+
|
|
57
|
+
## License
|
|
58
|
+
|
|
59
|
+
- **License:** `LicenseRef-sine-nomine-free-edition`. The free edition's text is used with the
|
|
60
|
+
author's permission, and apps that show this pack's content pass on its `credit`:
|
|
61
|
+
|
|
62
|
+
> Text from Stars Without Number: Revised Edition (Free Edition), © 2017 Sine Nomine
|
|
63
|
+
> Publishing, Inc., by Kevin Crawford. Used with the author's permission.
|
|
64
|
+
|
|
65
|
+
- **Notices:** `permission` (the free edition's content is reproduced with the author's
|
|
66
|
+
permission; nothing from the paid edition is included) and `not-affiliated`.
|
|
67
|
+
- [`LICENSE`](LICENSE) gives the terms. The contributors' own work in the pack (its data, and
|
|
68
|
+
the names and labels written for it) is under CC0 1.0; the free edition's text and names
|
|
69
|
+
belong to Sine Nomine Publishing.
|
|
70
|
+
- **Text:** names and labels are in `i18n/en.yaml` and `i18n/en/`. Descriptions are the free
|
|
71
|
+
edition's own text: the skills, backgrounds, classes and partial classes, every focus and
|
|
72
|
+
every psionic technique.
|
|
73
|
+
|
|
74
|
+
## What's modeled
|
|
75
|
+
|
|
76
|
+
- **Attributes:** the six scores (3–18) and their modifiers (−2 to +2).
|
|
77
|
+
- **Skills:** the 19 skills and the six psychic disciplines, each a level from −1 (untrained) to 4. `skill-check` rolls 2d6 + skill + an attribute modifier against a difficulty; untrained is
|
|
78
|
+
−1. Foci that roll 3d6 or 4d6 and keep the best two raise the skill's `dice`.
|
|
79
|
+
- **Saving throws:** Physical, Evasion and Mental, 16 less the level less the better of two
|
|
80
|
+
modifiers. `saving-throw` succeeds on a d20 at or over it; a natural 1 always fails and a
|
|
81
|
+
natural 20 always succeeds.
|
|
82
|
+
- **Creation:** three starts.
|
|
83
|
+
- `standard`, the full procedure: roll 3d6 in order (and set one score to 14) or assign 14,
|
|
84
|
+
12, 11, 10, 9, 7; a background and its free skill; the quick skills, two picks from the
|
|
85
|
+
Learning table, or three rolls split between the Growth and Learning tables; a class (an
|
|
86
|
+
Adventurer picks two partial classes); a Psychic's two disciplines or a Partial Psychic's
|
|
87
|
+
one; one focus level, plus the Expert's non-combat and the Warrior's combat one; a hobby
|
|
88
|
+
skill; hit points; an equipment package or 2d6 × 100 credits (the class's own package,
|
|
89
|
+
its `kit`, recommended).
|
|
90
|
+
- `quick` and `random`, the quick creation tables: class and style (the eight styles, d8),
|
|
91
|
+
background (d20), two disciplines for a psychic (d6), foci from the style's row (d6) and a
|
|
92
|
+
bonus skill (d20). `random` rolls every table, so an automatic run finishes the character;
|
|
93
|
+
the equipment package is drawn among the ten packages and the credits roll.
|
|
94
|
+
- Every skill pick follows the book: a skill's first pick is level-0, the second level-1,
|
|
95
|
+
and a third is any other non-psychic skill below level-1. A psychic skill raised to level-1
|
|
96
|
+
brings a free level-1 technique.
|
|
97
|
+
- **Classes:** Expert (a non-combat focus, a reroll of a failed skill check once a scene, a
|
|
98
|
+
bonus non-combat skill point each level), Psychic (unrestricted psionics, Effort), Warrior (a
|
|
99
|
+
combat focus, +2 hit points a level, attack bonus equal to the level, once-a-scene luck on
|
|
100
|
+
attacks) and Adventurer, with two of Partial Expert, Partial Psychic (one discipline) and
|
|
101
|
+
Partial Warrior (+1 attack bonus at 1st and 5th level).
|
|
102
|
+
- **Foci:** all 25 of the free edition, each with its bonus skill; their mechanical benefits are
|
|
103
|
+
modeled where the sheet can show them (Ironhide's AC, Die Hard's hit points, Specialist's,
|
|
104
|
+
Healer's, Hacker's and Sniper's dice, Armsman's and Gunslinger's damage, Unarmed Combatant's
|
|
105
|
+
fists, Shocking Assault's Shock, Psychic Training's Effort, Wild Psychic Talent).
|
|
106
|
+
- **Psionics:** the six disciplines, their core techniques (held while the skill is level-0 or
|
|
107
|
+
better) and 63 techniques, each needing its skill level. Effort is 1 + the highest psychic
|
|
108
|
+
skill + the better of Wisdom and Constitution modifiers (at least 1); `commit-effort` commits
|
|
109
|
+
it for the scene or the day, `sustain-technique` commits a point to a technique for as long as
|
|
110
|
+
it lasts (held on the technique's copy, the pick of a Wild Psychic Talent, or the grant of a
|
|
111
|
+
core technique, until `release-technique` reclaims it), and `torch`
|
|
112
|
+
rolls the torching table for a free point. Cursed Luck's `curse` commits Effort for the scene
|
|
113
|
+
and applies the technique to its target: their attacks, damage, checks and saves roll twice
|
|
114
|
+
and keep the worse, attacks and damage against them roll twice and keep the better, and their
|
|
115
|
+
`throw-off` makes the Mental save that ends it.
|
|
116
|
+
- **Advancement:** the experience table (a `level-up` follow-up to 10th level; later levels are
|
|
117
|
+
the GM's call). `level-up` rolls the hit dice, grants three skill points (one psychic for a
|
|
118
|
+
psychic, plus the Expert's), and a focus level at 2nd, 5th, 7th and 10th. `raise-skill`,
|
|
119
|
+
`learn-technique` and `boost-attribute` spend the points at the book's costs and level limits.
|
|
120
|
+
A focus's bonus skill taken on advancement is three points toward that skill; what doesn't buy
|
|
121
|
+
a level is saved as the skill's `credit`, which `raise-skill` spends first.
|
|
122
|
+
- **Combat:** attack bonus, `attack` (d20 + attack bonus + combat skill, −2 untrained, +
|
|
123
|
+
modifier, +1 for energy weapons, +2 for burst fire) against the target's AC, damage, Shock on
|
|
124
|
+
a miss, ammunition and `reload`; Armor Class from the best armor, a shield and Dexterity.
|
|
125
|
+
- **System Strain:** permanent from cyberware, temporary from drugs; `use-drug`,
|
|
126
|
+
`trigger-cyberware` and Psychic Succor (given the target's `strain.total` and `strain.max`)
|
|
127
|
+
refuse what would pass Constitution. `rest` restores hit points, Strain,
|
|
128
|
+
Effort and the once-a-scene abilities.
|
|
129
|
+
- **Encumbrance:** Readied (equipped) items up to half Strength, Stowed up to Strength, and the
|
|
130
|
+
lightly and heavily encumbered bands. An equipment package readies its items, then stows
|
|
131
|
+
readied gear and all but one weapon while they fit, so a weak character starts within the
|
|
132
|
+
limits where the package allows; armor stays worn.
|
|
133
|
+
- **Equipment:** every armor, ranged, melee and heavy weapon, general equipment and
|
|
134
|
+
pharmaceutical, and cyberware item of the free edition, with the equipment packages.
|
|
135
|
+
|
|
136
|
+
Starships, vehicles, drones and gear mods are not modeled.
|
|
137
|
+
|
|
138
|
+
## Add-on packs
|
|
139
|
+
|
|
140
|
+
A pack that depends on `swn-revised` can add content of its types, and creation offers it with the
|
|
141
|
+
core's, in the guided picks and in the random draws (a die with a face per option, the book's die
|
|
142
|
+
with the core content alone):
|
|
143
|
+
|
|
144
|
+
- **Classes and backgrounds** join the full procedure. A class names its recommended package in
|
|
145
|
+
`kit`.
|
|
146
|
+
- **Styles** (`style`) join the quick tables: the class, the six scores and, for the book's
|
|
147
|
+
styles only, `table`, the style's column of the quick foci table. A style without one picks
|
|
148
|
+
its foci as the full procedure does (one of any kind, plus the class's extra non-combat and
|
|
149
|
+
combat ones).
|
|
150
|
+
- **Equipment packages** (`kit`) are content: a package's own `unpack` action (`listed: false`)
|
|
151
|
+
adds its gear and sets the credits. The starting-gear action adds the package as the entry
|
|
152
|
+
`kit`, runs its `unpack`, then removes it, so only the gear stays.
|
|
153
|
+
- **Foci** join every focus pick; the tags `needs-psionics` and `no-psionics` limit one to
|
|
154
|
+
characters with psionic access or without it.
|
|
155
|
+
- **Open enums:** weapon `ammo`, gear `category` and `kind` (what a weapon reloads with), and
|
|
156
|
+
armor `category`. An add-on lists new values in `extendEnums`
|
|
157
|
+
(`'swn-revised:types.weapon.fields.ammo': [spikes]`) and names them in its text.
|
|
158
|
+
- **Naming what an add-on adds:** it names each added value, option or key in its own text,
|
|
159
|
+
under the key this pack would use, and `createText` finds it there when the app passes the
|
|
160
|
+
ruleset's `enumOrigins`, `optionOrigins` and `familyOrigins`. For example,
|
|
161
|
+
`spikes` added to `swn-revised:types.weapon.fields.ammo` is
|
|
162
|
+
`types.weapon.fields.ammo.values.spikes.name: Spike magazine` (through `enumOrigins`).
|
|
163
|
+
- **Tagged steps** take an add-on's rules-level `option` and `changes` effects: `creation.kit`
|
|
164
|
+
(the starting package pick: an added option replaces the package), `creation.focus` and
|
|
165
|
+
`level-up.focus` (a focus pick at creation or on advancement: an added option is taken instead
|
|
166
|
+
of a focus), `creation.finish` (the last changes of both creation actions, before creation
|
|
167
|
+
ends), `level-up.level` (each new level's skill points), `rest.night` (a night's rest) and
|
|
168
|
+
`rest.scene` (the end of a scene).
|
|
169
|
+
|
|
170
|
+
- **Skills and psychic disciplines** are families: an added skill joins `skill` and `general` or
|
|
171
|
+
`combat` (`families: { 'swn-revised:skill': [xenology], 'swn-revised:general': [xenology] }`), a
|
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172
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+
discipline `skill` and `psychic`, and the add-on declares its `skills.<key>.level` (tagged
|
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173
|
+
`skill` and `skill.general`, `skill.combat` or `skill.psychic`), `.dice` and `.credit`, and its
|
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174
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+
check tag (`check.<key>`). The core's changes reach them through `fieldId`, so creation,
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175
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+
`raise-skill`, focus points and `skill-check` gain, raise and roll them. The enums that hold a
|
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176
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+
skill are open and take its key: a background's entries (`freeSkill`, `quick1`, `quick2`,
|
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177
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+
`growth1`–`growth6`, `learning1`–`learning8`), a focus's `skill`, a weapon's `skill`, and the
|
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178
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+
parameters `gain-skill.entry`, `focus-skill-points.entry`, `raise-skill.skill` and
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179
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+
`skill-check.skill`; a discipline's also `psionics.discipline`, a technique's `discipline` and
|
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180
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+
`pick-technique.discipline`, so a new skill level picks its techniques. The Partial Psychic's
|
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181
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+
and Psychic Training's discipline choices take it through `extendChoices`. The psychic classes
|
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182
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+
grant each trained discipline's core technique (`core: true`, its `discipline` the key), so an
|
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183
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+
added discipline's core technique comes with it.
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1
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id: backgrounds.barbarian
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2
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type: background
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3
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fields:
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4
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+
freeSkill: survive
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5
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+
quick1: notice
|
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6
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+
quick2: any-combat
|
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7
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+
growth1: any-stat
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8
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+
growth2: physical
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9
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+
growth3: physical
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10
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+
growth4: mental
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11
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growth5: exert
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growth6: any-skill
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learning1: any-combat
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learning2: connect
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+
learning3: exert
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+
learning4: lead
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learning5: notice
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+
learning6: punch
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learning7: sneak
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learning8: survive
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1
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+
id: backgrounds.clergy
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+
type: background
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3
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+
fields:
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4
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freeSkill: talk
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5
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+
quick1: perform
|
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6
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+
quick2: know
|
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7
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+
growth1: any-stat
|
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8
|
+
growth2: mental
|
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9
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+
growth3: physical
|
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10
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+
growth4: mental
|
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11
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+
growth5: connect
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12
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+
growth6: any-skill
|
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13
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+
learning1: administer
|
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14
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+
learning2: connect
|
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15
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+
learning3: know
|
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16
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+
learning4: lead
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+
learning5: notice
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+
learning6: perform
|
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+
learning7: talk
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+
learning8: talk
|
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1
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+
id: backgrounds.courtesan
|
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2
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+
type: background
|
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3
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+
fields:
|
|
4
|
+
freeSkill: perform
|
|
5
|
+
quick1: notice
|
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6
|
+
quick2: connect
|
|
7
|
+
growth1: any-stat
|
|
8
|
+
growth2: mental
|
|
9
|
+
growth3: mental
|
|
10
|
+
growth4: physical
|
|
11
|
+
growth5: connect
|
|
12
|
+
growth6: any-skill
|
|
13
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+
learning1: any-combat
|
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14
|
+
learning2: connect
|
|
15
|
+
learning3: exert
|
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16
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+
learning4: notice
|
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17
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+
learning5: perform
|
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+
learning6: survive
|
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+
learning7: talk
|
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+
learning8: trade
|
|
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|
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1
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+
id: backgrounds.criminal
|
|
2
|
+
type: background
|
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3
|
+
fields:
|
|
4
|
+
freeSkill: sneak
|
|
5
|
+
quick1: connect
|
|
6
|
+
quick2: talk
|
|
7
|
+
growth1: any-stat
|
|
8
|
+
growth2: mental
|
|
9
|
+
growth3: physical
|
|
10
|
+
growth4: mental
|
|
11
|
+
growth5: connect
|
|
12
|
+
growth6: any-skill
|
|
13
|
+
learning1: administer
|
|
14
|
+
learning2: any-combat
|
|
15
|
+
learning3: connect
|
|
16
|
+
learning4: notice
|
|
17
|
+
learning5: program
|
|
18
|
+
learning6: sneak
|
|
19
|
+
learning7: talk
|
|
20
|
+
learning8: trade
|
|
@@ -0,0 +1,20 @@
|
|
|
1
|
+
id: backgrounds.dilettante
|
|
2
|
+
type: background
|
|
3
|
+
fields:
|
|
4
|
+
freeSkill: connect
|
|
5
|
+
quick1: know
|
|
6
|
+
quick2: talk
|
|
7
|
+
growth1: any-stat
|
|
8
|
+
growth2: any-stat
|
|
9
|
+
growth3: any-stat
|
|
10
|
+
growth4: any-stat
|
|
11
|
+
growth5: connect
|
|
12
|
+
growth6: any-skill
|
|
13
|
+
learning1: any-skill
|
|
14
|
+
learning2: any-skill
|
|
15
|
+
learning3: connect
|
|
16
|
+
learning4: know
|
|
17
|
+
learning5: perform
|
|
18
|
+
learning6: pilot
|
|
19
|
+
learning7: talk
|
|
20
|
+
learning8: trade
|
|
@@ -0,0 +1,20 @@
|
|
|
1
|
+
id: backgrounds.entertainer
|
|
2
|
+
type: background
|
|
3
|
+
fields:
|
|
4
|
+
freeSkill: perform
|
|
5
|
+
quick1: talk
|
|
6
|
+
quick2: connect
|
|
7
|
+
growth1: any-stat
|
|
8
|
+
growth2: mental
|
|
9
|
+
growth3: mental
|
|
10
|
+
growth4: physical
|
|
11
|
+
growth5: connect
|
|
12
|
+
growth6: any-skill
|
|
13
|
+
learning1: any-combat
|
|
14
|
+
learning2: connect
|
|
15
|
+
learning3: exert
|
|
16
|
+
learning4: notice
|
|
17
|
+
learning5: perform
|
|
18
|
+
learning6: perform
|
|
19
|
+
learning7: sneak
|
|
20
|
+
learning8: talk
|
|
@@ -0,0 +1,20 @@
|
|
|
1
|
+
id: backgrounds.merchant
|
|
2
|
+
type: background
|
|
3
|
+
fields:
|
|
4
|
+
freeSkill: trade
|
|
5
|
+
quick1: talk
|
|
6
|
+
quick2: connect
|
|
7
|
+
growth1: any-stat
|
|
8
|
+
growth2: mental
|
|
9
|
+
growth3: mental
|
|
10
|
+
growth4: mental
|
|
11
|
+
growth5: connect
|
|
12
|
+
growth6: any-skill
|
|
13
|
+
learning1: administer
|
|
14
|
+
learning2: any-combat
|
|
15
|
+
learning3: connect
|
|
16
|
+
learning4: fix
|
|
17
|
+
learning5: know
|
|
18
|
+
learning6: notice
|
|
19
|
+
learning7: trade
|
|
20
|
+
learning8: talk
|