@onerjs/core 8.56.3 → 9.0.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (484) hide show
  1. package/Animations/animatable.core.js +36 -0
  2. package/Animations/animatable.core.js.map +1 -1
  3. package/Animations/animationGroup.pure.d.ts +61 -1
  4. package/Animations/animationGroup.pure.js +191 -2
  5. package/Animations/animationGroup.pure.js.map +1 -1
  6. package/Animations/index.d.ts +1 -0
  7. package/Animations/index.js +1 -0
  8. package/Animations/index.js.map +1 -1
  9. package/Animations/pure.d.ts +1 -0
  10. package/Animations/pure.js +1 -0
  11. package/Animations/pure.js.map +1 -1
  12. package/Animations/rootMotion.d.ts +560 -0
  13. package/Animations/rootMotion.js +1709 -0
  14. package/Animations/rootMotion.js.map +1 -0
  15. package/Animations/runtimeAnimation.d.ts +57 -0
  16. package/Animations/runtimeAnimation.js +127 -3
  17. package/Animations/runtimeAnimation.js.map +1 -1
  18. package/Cameras/arcRotateCamera.pure.d.ts +2 -0
  19. package/Cameras/arcRotateCamera.pure.js +2 -0
  20. package/Cameras/arcRotateCamera.pure.js.map +1 -1
  21. package/Cameras/camera.pure.js +4 -0
  22. package/Cameras/camera.pure.js.map +1 -1
  23. package/Cameras/targetCamera.pure.d.ts +2 -0
  24. package/Cameras/targetCamera.pure.js +7 -1
  25. package/Cameras/targetCamera.pure.js.map +1 -1
  26. package/Collisions/gpuPicker.js +5 -5
  27. package/Collisions/gpuPicker.js.map +1 -1
  28. package/Engines/AbstractEngine/abstractEngine.query.pure.js +4 -2
  29. package/Engines/AbstractEngine/abstractEngine.query.pure.js.map +1 -1
  30. package/Engines/AbstractEngine/abstractEngine.query.types.d.ts +11 -2
  31. package/Engines/AbstractEngine/abstractEngine.query.types.js.map +1 -1
  32. package/Engines/AbstractEngine/abstractEngine.renderPass.pure.js +1 -0
  33. package/Engines/AbstractEngine/abstractEngine.renderPass.pure.js.map +1 -1
  34. package/Engines/Extensions/engine.multiRender.pure.js +63 -0
  35. package/Engines/Extensions/engine.multiRender.pure.js.map +1 -1
  36. package/Engines/Extensions/engine.multiRender.types.d.ts +13 -0
  37. package/Engines/Extensions/engine.multiRender.types.js.map +1 -1
  38. package/Engines/Extensions/engine.prefilteredCubeTexture.pure.js +2 -2
  39. package/Engines/Extensions/engine.prefilteredCubeTexture.pure.js.map +1 -1
  40. package/Engines/Extensions/engine.prefilteredCubeTexture.types.d.ts +2 -1
  41. package/Engines/Extensions/engine.prefilteredCubeTexture.types.js.map +1 -1
  42. package/Engines/Extensions/index.d.ts +1 -0
  43. package/Engines/Extensions/index.js +1 -0
  44. package/Engines/Extensions/index.js.map +1 -1
  45. package/Engines/Extensions/pure.d.ts +1 -1
  46. package/Engines/Extensions/pure.js +1 -1
  47. package/Engines/Extensions/pure.js.map +1 -1
  48. package/Engines/Native/Extensions/nativeEngine.cubeTexture.pure.js +88 -39
  49. package/Engines/Native/Extensions/nativeEngine.cubeTexture.pure.js.map +1 -1
  50. package/Engines/Native/Extensions/nativeEngine.cubeTexture.types.d.ts +20 -2
  51. package/Engines/Native/Extensions/nativeEngine.cubeTexture.types.js.map +1 -1
  52. package/Engines/WebGPU/Extensions/engine.multiRender.pure.js +4 -0
  53. package/Engines/WebGPU/Extensions/engine.multiRender.pure.js.map +1 -1
  54. package/Engines/WebGPU/Extensions/engine.multiRender.types.d.ts +13 -0
  55. package/Engines/WebGPU/Extensions/engine.multiRender.types.js.map +1 -1
  56. package/Engines/WebGPU/Extensions/engine.query.pure.js +11 -3
  57. package/Engines/WebGPU/Extensions/engine.query.pure.js.map +1 -1
  58. package/Engines/WebGPU/Extensions/index.d.ts +1 -0
  59. package/Engines/WebGPU/Extensions/index.js +1 -0
  60. package/Engines/WebGPU/Extensions/index.js.map +1 -1
  61. package/Engines/WebGPU/Extensions/pure.d.ts +1 -1
  62. package/Engines/WebGPU/Extensions/pure.js +1 -1
  63. package/Engines/WebGPU/Extensions/pure.js.map +1 -1
  64. package/Engines/WebGPU/webgpuBundleList.d.ts +2 -0
  65. package/Engines/WebGPU/webgpuBundleList.js +4 -0
  66. package/Engines/WebGPU/webgpuBundleList.js.map +1 -1
  67. package/Engines/WebGPU/webgpuCacheRenderPipeline.js +5 -2
  68. package/Engines/WebGPU/webgpuCacheRenderPipeline.js.map +1 -1
  69. package/Engines/WebGPU/webgpuHardwareTexture.js +3 -1
  70. package/Engines/WebGPU/webgpuHardwareTexture.js.map +1 -1
  71. package/Engines/WebGPU/webgpuOcclusionQuery.js +1 -1
  72. package/Engines/WebGPU/webgpuOcclusionQuery.js.map +1 -1
  73. package/Engines/WebGPU/webgpuSnapshotRendering.d.ts +4 -0
  74. package/Engines/WebGPU/webgpuSnapshotRendering.js +40 -7
  75. package/Engines/WebGPU/webgpuSnapshotRendering.js.map +1 -1
  76. package/Engines/WebGPU/webgpuTextureHelper.d.ts +1 -1
  77. package/Engines/WebGPU/webgpuTextureHelper.js +2 -2
  78. package/Engines/WebGPU/webgpuTextureHelper.js.map +1 -1
  79. package/Engines/WebGPU/webgpuTextureManager.d.ts +2 -0
  80. package/Engines/WebGPU/webgpuTextureManager.js +286 -13
  81. package/Engines/WebGPU/webgpuTextureManager.js.map +1 -1
  82. package/Engines/abstractEngine.pure.d.ts +2 -0
  83. package/Engines/abstractEngine.pure.js +7 -3
  84. package/Engines/abstractEngine.pure.js.map +1 -1
  85. package/Engines/constants.d.ts +4 -0
  86. package/Engines/constants.js +4 -0
  87. package/Engines/constants.js.map +1 -1
  88. package/Engines/thinEngine.pure.d.ts +14 -0
  89. package/Engines/thinEngine.pure.js +48 -12
  90. package/Engines/thinEngine.pure.js.map +1 -1
  91. package/Engines/thinNativeEngine.pure.d.ts +1 -0
  92. package/Engines/thinNativeEngine.pure.js +7 -1
  93. package/Engines/thinNativeEngine.pure.js.map +1 -1
  94. package/Engines/thinWebGPUEngine.d.ts +4 -0
  95. package/Engines/thinWebGPUEngine.js +10 -1
  96. package/Engines/thinWebGPUEngine.js.map +1 -1
  97. package/Engines/webgpuEngine.pure.d.ts +5 -2
  98. package/Engines/webgpuEngine.pure.js +48 -13
  99. package/Engines/webgpuEngine.pure.js.map +1 -1
  100. package/FlowGraph/Blocks/Data/Math/flowGraphMathBlocks.pure.js +2 -2
  101. package/FlowGraph/Blocks/Data/Math/flowGraphMathBlocks.pure.js.map +1 -1
  102. package/FlowGraph/Blocks/Data/Utils/flowGraphArrayIndexBlock.pure.d.ts +11 -2
  103. package/FlowGraph/Blocks/Data/Utils/flowGraphArrayIndexBlock.pure.js +1 -1
  104. package/FlowGraph/Blocks/Data/Utils/flowGraphArrayIndexBlock.pure.js.map +1 -1
  105. package/FlowGraph/Blocks/Event/flowGraphMeshPickEventBlock.pure.d.ts +9 -1
  106. package/FlowGraph/Blocks/Event/flowGraphMeshPickEventBlock.pure.js +6 -8
  107. package/FlowGraph/Blocks/Event/flowGraphMeshPickEventBlock.pure.js.map +1 -1
  108. package/FlowGraph/Blocks/Event/flowGraphPointerOutEventBlock.pure.d.ts +2 -0
  109. package/FlowGraph/Blocks/Event/flowGraphPointerOutEventBlock.pure.js +5 -1
  110. package/FlowGraph/Blocks/Event/flowGraphPointerOutEventBlock.pure.js.map +1 -1
  111. package/FlowGraph/Blocks/Event/flowGraphPointerOverEventBlock.pure.d.ts +2 -0
  112. package/FlowGraph/Blocks/Event/flowGraphPointerOverEventBlock.pure.js +5 -1
  113. package/FlowGraph/Blocks/Event/flowGraphPointerOverEventBlock.pure.js.map +1 -1
  114. package/FlowGraph/Blocks/Event/flowGraphReceiveCustomEventBlock.pure.d.ts +9 -0
  115. package/FlowGraph/Blocks/Event/flowGraphReceiveCustomEventBlock.pure.js +34 -9
  116. package/FlowGraph/Blocks/Event/flowGraphReceiveCustomEventBlock.pure.js.map +1 -1
  117. package/FlowGraph/Blocks/Event/flowGraphSceneReadyEventBlock.pure.d.ts +2 -0
  118. package/FlowGraph/Blocks/Event/flowGraphSceneReadyEventBlock.pure.js +4 -0
  119. package/FlowGraph/Blocks/Event/flowGraphSceneReadyEventBlock.pure.js.map +1 -1
  120. package/FlowGraph/Blocks/Event/flowGraphSceneTickEventBlock.pure.d.ts +2 -0
  121. package/FlowGraph/Blocks/Event/flowGraphSceneTickEventBlock.pure.js +4 -0
  122. package/FlowGraph/Blocks/Event/flowGraphSceneTickEventBlock.pure.js.map +1 -1
  123. package/FlowGraph/Blocks/Event/flowGraphSendCustomEventBlock.pure.js +19 -7
  124. package/FlowGraph/Blocks/Event/flowGraphSendCustomEventBlock.pure.js.map +1 -1
  125. package/FlowGraph/Blocks/Execution/Animation/flowGraphPlayAnimationBlock.pure.d.ts +20 -2
  126. package/FlowGraph/Blocks/Execution/Animation/flowGraphPlayAnimationBlock.pure.js +53 -10
  127. package/FlowGraph/Blocks/Execution/Animation/flowGraphPlayAnimationBlock.pure.js.map +1 -1
  128. package/FlowGraph/Blocks/Execution/Animation/flowGraphStopAnimationBlock.pure.d.ts +16 -1
  129. package/FlowGraph/Blocks/Execution/Animation/flowGraphStopAnimationBlock.pure.js +64 -14
  130. package/FlowGraph/Blocks/Execution/Animation/flowGraphStopAnimationBlock.pure.js.map +1 -1
  131. package/FlowGraph/Blocks/Execution/flowGraphConsoleLogBlock.pure.js +64 -16
  132. package/FlowGraph/Blocks/Execution/flowGraphConsoleLogBlock.pure.js.map +1 -1
  133. package/FlowGraph/flowGraph.d.ts +4 -0
  134. package/FlowGraph/flowGraph.js +38 -7
  135. package/FlowGraph/flowGraph.js.map +1 -1
  136. package/FlowGraph/flowGraphBlock.js +3 -0
  137. package/FlowGraph/flowGraphBlock.js.map +1 -1
  138. package/FlowGraph/flowGraphConnection.d.ts +7 -0
  139. package/FlowGraph/flowGraphConnection.js +7 -0
  140. package/FlowGraph/flowGraphConnection.js.map +1 -1
  141. package/FlowGraph/flowGraphContext.d.ts +2 -1
  142. package/FlowGraph/flowGraphContext.js +4 -3
  143. package/FlowGraph/flowGraphContext.js.map +1 -1
  144. package/FlowGraph/flowGraphCoordinator.d.ts +15 -1
  145. package/FlowGraph/flowGraphCoordinator.js +47 -16
  146. package/FlowGraph/flowGraphCoordinator.js.map +1 -1
  147. package/FlowGraph/flowGraphEventBlock.d.ts +5 -0
  148. package/FlowGraph/flowGraphEventBlock.js +7 -0
  149. package/FlowGraph/flowGraphEventBlock.js.map +1 -1
  150. package/FlowGraph/flowGraphHostResolver.d.ts +2 -1
  151. package/FlowGraph/flowGraphHostResolver.js.map +1 -1
  152. package/FlowGraph/flowGraphParser.js +60 -2
  153. package/FlowGraph/flowGraphParser.js.map +1 -1
  154. package/FlowGraph/serialization.d.ts +2 -0
  155. package/FlowGraph/serialization.js +10 -22
  156. package/FlowGraph/serialization.js.map +1 -1
  157. package/FlowGraph/typeDefinitions.d.ts +8 -0
  158. package/FlowGraph/typeDefinitions.js.map +1 -1
  159. package/FrameGraph/Node/Blocks/PostProcesses/meshBlendingPostProcessBlock.d.ts +5 -0
  160. package/FrameGraph/Node/Blocks/PostProcesses/meshBlendingPostProcessBlock.js +8 -0
  161. package/FrameGraph/Node/Blocks/PostProcesses/meshBlendingPostProcessBlock.js.map +1 -0
  162. package/FrameGraph/Node/Blocks/PostProcesses/meshBlendingPostProcessBlock.pure.d.ts +87 -0
  163. package/FrameGraph/Node/Blocks/PostProcesses/meshBlendingPostProcessBlock.pure.js +295 -0
  164. package/FrameGraph/Node/Blocks/PostProcesses/meshBlendingPostProcessBlock.pure.js.map +1 -0
  165. package/FrameGraph/Node/Blocks/PostProcesses/pure.d.ts +1 -0
  166. package/FrameGraph/Node/Blocks/PostProcesses/pure.js +1 -0
  167. package/FrameGraph/Node/Blocks/PostProcesses/pure.js.map +1 -1
  168. package/FrameGraph/Node/Blocks/Rendering/baseObjectRendererBlock.js +4 -4
  169. package/FrameGraph/Node/Blocks/Rendering/baseObjectRendererBlock.js.map +1 -1
  170. package/FrameGraph/Node/Blocks/Rendering/geometryRendererBlock.pure.d.ts +5 -1
  171. package/FrameGraph/Node/Blocks/Rendering/geometryRendererBlock.pure.js +13 -1
  172. package/FrameGraph/Node/Blocks/Rendering/geometryRendererBlock.pure.js.map +1 -1
  173. package/FrameGraph/Node/Blocks/allBlocks.pure.js +2 -0
  174. package/FrameGraph/Node/Blocks/allBlocks.pure.js.map +1 -1
  175. package/FrameGraph/Node/Blocks/index.d.ts +1 -0
  176. package/FrameGraph/Node/Blocks/index.js +1 -0
  177. package/FrameGraph/Node/Blocks/index.js.map +1 -1
  178. package/FrameGraph/Node/Blocks/inputBlock.pure.js +20 -1
  179. package/FrameGraph/Node/Blocks/inputBlock.pure.js.map +1 -1
  180. package/FrameGraph/Node/Blocks/pure.d.ts +1 -0
  181. package/FrameGraph/Node/Blocks/pure.js +1 -0
  182. package/FrameGraph/Node/Blocks/pure.js.map +1 -1
  183. package/FrameGraph/Node/Types/nodeRenderGraphTypes.d.ts +4 -2
  184. package/FrameGraph/Node/Types/nodeRenderGraphTypes.js +4 -2
  185. package/FrameGraph/Node/Types/nodeRenderGraphTypes.js.map +1 -1
  186. package/FrameGraph/Node/nodeRenderGraph.js +1 -1
  187. package/FrameGraph/Node/nodeRenderGraph.js.map +1 -1
  188. package/FrameGraph/Tasks/Layers/selectionOutlineTask.js +1 -0
  189. package/FrameGraph/Tasks/Layers/selectionOutlineTask.js.map +1 -1
  190. package/FrameGraph/Tasks/Misc/cullObjectsTask.js +5 -1
  191. package/FrameGraph/Tasks/Misc/cullObjectsTask.js.map +1 -1
  192. package/FrameGraph/Tasks/Misc/lightingVolumeTask.js +1 -0
  193. package/FrameGraph/Tasks/Misc/lightingVolumeTask.js.map +1 -1
  194. package/FrameGraph/Tasks/PostProcesses/meshBlendingTask.d.ts +69 -0
  195. package/FrameGraph/Tasks/PostProcesses/meshBlendingTask.js +223 -0
  196. package/FrameGraph/Tasks/PostProcesses/meshBlendingTask.js.map +1 -0
  197. package/FrameGraph/Tasks/Rendering/geometryRendererTask.d.ts +25 -3
  198. package/FrameGraph/Tasks/Rendering/geometryRendererTask.js +69 -33
  199. package/FrameGraph/Tasks/Rendering/geometryRendererTask.js.map +1 -1
  200. package/FrameGraph/Tasks/Rendering/objectRendererTask.js +3 -1
  201. package/FrameGraph/Tasks/Rendering/objectRendererTask.js.map +1 -1
  202. package/FrameGraph/frameGraphObjectList.d.ts +6 -1
  203. package/FrameGraph/frameGraphObjectList.js.map +1 -1
  204. package/FrameGraph/frameGraphRenderContext.d.ts +3 -1
  205. package/FrameGraph/frameGraphRenderContext.js +5 -5
  206. package/FrameGraph/frameGraphRenderContext.js.map +1 -1
  207. package/FrameGraph/index.d.ts +1 -0
  208. package/FrameGraph/index.js +1 -0
  209. package/FrameGraph/index.js.map +1 -1
  210. package/FrameGraph/pure.d.ts +1 -0
  211. package/FrameGraph/pure.js +1 -0
  212. package/FrameGraph/pure.js.map +1 -1
  213. package/Inputs/scene.inputManager.d.ts +4 -0
  214. package/Inputs/scene.inputManager.js +50 -8
  215. package/Inputs/scene.inputManager.js.map +1 -1
  216. package/Materials/GaussianSplatting/gaussianSplattingDebugMaterialPlugin.pure.js +5 -5
  217. package/Materials/GaussianSplatting/gaussianSplattingDebugMaterialPlugin.pure.js.map +1 -1
  218. package/Materials/GaussianSplatting/gaussianSplattingGpuPickingMaterialPlugin.pure.js +5 -5
  219. package/Materials/GaussianSplatting/gaussianSplattingGpuPickingMaterialPlugin.pure.js.map +1 -1
  220. package/Materials/GaussianSplatting/gaussianSplattingMaterial.pure.d.ts +26 -1
  221. package/Materials/GaussianSplatting/gaussianSplattingMaterial.pure.js +151 -47
  222. package/Materials/GaussianSplatting/gaussianSplattingMaterial.pure.js.map +1 -1
  223. package/Materials/GaussianSplatting/gaussianSplattingSolidColorMaterialPlugin.pure.js +5 -5
  224. package/Materials/GaussianSplatting/gaussianSplattingSolidColorMaterialPlugin.pure.js.map +1 -1
  225. package/Materials/Node/Blocks/Fragment/fragmentOutputBlock.pure.js +11 -1
  226. package/Materials/Node/Blocks/Fragment/fragmentOutputBlock.pure.js.map +1 -1
  227. package/Materials/Node/Blocks/Fragment/prePassOutputBlock.pure.js +17 -2
  228. package/Materials/Node/Blocks/Fragment/prePassOutputBlock.pure.js.map +1 -1
  229. package/Materials/Node/Blocks/GaussianSplatting/gaussianSplattingBlock.pure.js +2 -2
  230. package/Materials/Node/Blocks/GaussianSplatting/gaussianSplattingBlock.pure.js.map +1 -1
  231. package/Materials/Node/nodeMaterial.pure.d.ts +4 -0
  232. package/Materials/Node/nodeMaterial.pure.js +4 -0
  233. package/Materials/Node/nodeMaterial.pure.js.map +1 -1
  234. package/Materials/Node/nodeMaterialBuildState.d.ts +1 -1
  235. package/Materials/Node/nodeMaterialBuildState.js +25 -3
  236. package/Materials/Node/nodeMaterialBuildState.js.map +1 -1
  237. package/Materials/PBR/openpbrMaterial.pure.d.ts +2 -0
  238. package/Materials/PBR/pbrBaseMaterial.pure.d.ts +2 -0
  239. package/Materials/Textures/Procedurals/proceduralTexture.pure.d.ts +13 -14
  240. package/Materials/Textures/Procedurals/proceduralTexture.pure.js +6 -6
  241. package/Materials/Textures/Procedurals/proceduralTexture.pure.js.map +1 -1
  242. package/Materials/Textures/baseTexture.pure.js +3 -0
  243. package/Materials/Textures/baseTexture.pure.js.map +1 -1
  244. package/Materials/Textures/cubeTexture.pure.js +1 -1
  245. package/Materials/Textures/cubeTexture.pure.js.map +1 -1
  246. package/Materials/Textures/internalTexture.d.ts +8 -1
  247. package/Materials/Textures/internalTexture.js +9 -2
  248. package/Materials/Textures/internalTexture.js.map +1 -1
  249. package/Materials/Textures/rawTexture2DArray.functions.d.ts +3 -3
  250. package/Materials/Textures/rawTexture2DArray.functions.js.map +1 -1
  251. package/Materials/Textures/rawTexture3D.d.ts +1 -1
  252. package/Materials/Textures/rawTexture3D.js +1 -1
  253. package/Materials/Textures/rawTexture3D.js.map +1 -1
  254. package/Materials/Textures/textureHelper.functions.d.ts +14 -0
  255. package/Materials/Textures/textureHelper.functions.js +24 -0
  256. package/Materials/Textures/textureHelper.functions.js.map +1 -1
  257. package/Materials/ditheredTileFadeMaterialPlugin.d.ts +210 -0
  258. package/Materials/ditheredTileFadeMaterialPlugin.js +509 -0
  259. package/Materials/ditheredTileFadeMaterialPlugin.js.map +1 -0
  260. package/Materials/index.d.ts +1 -0
  261. package/Materials/index.js +1 -0
  262. package/Materials/index.js.map +1 -1
  263. package/Materials/materialHelper.geometryrendering.d.ts +46 -1
  264. package/Materials/materialHelper.geometryrendering.js +105 -8
  265. package/Materials/materialHelper.geometryrendering.js.map +1 -1
  266. package/Materials/prepass.defines.d.ts +2 -0
  267. package/Materials/prepass.defines.js +2 -0
  268. package/Materials/prepass.defines.js.map +1 -1
  269. package/Materials/pure.d.ts +1 -0
  270. package/Materials/pure.js +1 -0
  271. package/Materials/pure.js.map +1 -1
  272. package/Materials/standardMaterial.pure.d.ts +2 -0
  273. package/Materials/standardMaterial.pure.js +6 -3
  274. package/Materials/standardMaterial.pure.js.map +1 -1
  275. package/Meshes/Builders/polygonBuilder.pure.d.ts +4 -0
  276. package/Meshes/Builders/polygonBuilder.pure.js +4 -1
  277. package/Meshes/Builders/polygonBuilder.pure.js.map +1 -1
  278. package/Meshes/GaussianSplatting/gaussianSplatting.functions.d.ts +19 -0
  279. package/Meshes/GaussianSplatting/gaussianSplatting.functions.js +23 -0
  280. package/Meshes/GaussianSplatting/gaussianSplatting.functions.js.map +1 -0
  281. package/Meshes/GaussianSplatting/gaussianSplattingMesh.pure.d.ts +3 -14
  282. package/Meshes/GaussianSplatting/gaussianSplattingMesh.pure.js +20 -24
  283. package/Meshes/GaussianSplatting/gaussianSplattingMesh.pure.js.map +1 -1
  284. package/Meshes/GaussianSplatting/gaussianSplattingMeshBase.pure.d.ts +2 -0
  285. package/Meshes/GaussianSplatting/gaussianSplattingMeshBase.pure.js +11 -4
  286. package/Meshes/GaussianSplatting/gaussianSplattingMeshBase.pure.js.map +1 -1
  287. package/Meshes/abstractMesh.pure.d.ts +18 -0
  288. package/Meshes/abstractMesh.pure.js +22 -0
  289. package/Meshes/abstractMesh.pure.js.map +1 -1
  290. package/Meshes/index.d.ts +1 -0
  291. package/Meshes/index.js +1 -0
  292. package/Meshes/index.js.map +1 -1
  293. package/Meshes/instancedMesh.pure.d.ts +5 -0
  294. package/Meshes/instancedMesh.pure.js +12 -0
  295. package/Meshes/instancedMesh.pure.js.map +1 -1
  296. package/Meshes/mesh.pure.js +23 -8
  297. package/Meshes/mesh.pure.js.map +1 -1
  298. package/Meshes/meshBlendingTag.d.ts +47 -0
  299. package/Meshes/meshBlendingTag.js +64 -0
  300. package/Meshes/meshBlendingTag.js.map +1 -0
  301. package/Meshes/polygonMesh.js +2 -2
  302. package/Meshes/polygonMesh.js.map +1 -1
  303. package/Meshes/pure.d.ts +1 -0
  304. package/Meshes/pure.js +1 -0
  305. package/Meshes/pure.js.map +1 -1
  306. package/Misc/fileTools.pure.js +21 -0
  307. package/Misc/fileTools.pure.js.map +1 -1
  308. package/Misc/snapshotRenderingHelper.js +2 -2
  309. package/Misc/snapshotRenderingHelper.js.map +1 -1
  310. package/Misc/tools.pure.js +1 -1
  311. package/Misc/tools.pure.js.map +1 -1
  312. package/Particles/gpuParticleSystem.pure.d.ts +2 -0
  313. package/Particles/gpuParticleSystem.pure.js +89 -28
  314. package/Particles/gpuParticleSystem.pure.js.map +1 -1
  315. package/Particles/thinParticleSystem.pure.d.ts +2 -0
  316. package/Particles/thinParticleSystem.pure.js +84 -19
  317. package/Particles/thinParticleSystem.pure.js.map +1 -1
  318. package/Particles/webgl2ParticleSystem.pure.d.ts +1 -0
  319. package/Particles/webgl2ParticleSystem.pure.js +12 -4
  320. package/Particles/webgl2ParticleSystem.pure.js.map +1 -1
  321. package/PostProcesses/RenderPipeline/Pipelines/lensRenderingPipeline.pure.js +7 -0
  322. package/PostProcesses/RenderPipeline/Pipelines/lensRenderingPipeline.pure.js.map +1 -1
  323. package/PostProcesses/index.d.ts +2 -0
  324. package/PostProcesses/index.js +2 -0
  325. package/PostProcesses/index.js.map +1 -1
  326. package/PostProcesses/meshBlendingBlueNoise.d.ts +15 -0
  327. package/PostProcesses/meshBlendingBlueNoise.js +77 -0
  328. package/PostProcesses/meshBlendingBlueNoise.js.map +1 -0
  329. package/PostProcesses/meshBlendingPostProcess.d.ts +131 -0
  330. package/PostProcesses/meshBlendingPostProcess.js +315 -0
  331. package/PostProcesses/meshBlendingPostProcess.js.map +1 -0
  332. package/PostProcesses/pure.d.ts +2 -0
  333. package/PostProcesses/pure.js +2 -0
  334. package/PostProcesses/pure.js.map +1 -1
  335. package/PostProcesses/thinMeshBlendingPostProcess.d.ts +339 -0
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  337. package/PostProcesses/thinMeshBlendingPostProcess.js.map +1 -0
  338. package/Rendering/IBLShadows/iblShadowsRenderPipeline.pure.js +6 -6
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  340. package/Rendering/IBLShadows/iblShadowsVoxelRenderer.pure.js +8 -8
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  344. package/Rendering/depthRenderer.pure.js +3 -4
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  346. package/Rendering/edgesRenderer.pure.d.ts +4 -2
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  349. package/Rendering/fluidRenderer/fluidRenderingObject.d.ts +10 -0
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  351. package/Rendering/fluidRenderer/fluidRenderingObject.js.map +1 -1
  352. package/Rendering/fluidRenderer/fluidRenderingObjectParticleSystem.d.ts +9 -3
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  355. package/Rendering/geometryBufferRenderer.pure.d.ts +38 -4
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  358. package/Rendering/objectRenderer.d.ts +7 -1
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  361. package/Rendering/outlineRenderer.pure.js +6 -2
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  363. package/Rendering/renderingManager.d.ts +1 -1
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  366. package/Shaders/ShadersInclude/defaultFragmentAlpha.d.ts +5 -0
  367. package/Shaders/ShadersInclude/defaultFragmentAlpha.js +34 -0
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  388. package/Shaders/fluidRenderingParticleDepth.vertex.js +16 -1
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  450. package/ShadersWGSL/meshBlending.fragment.d.ts +5 -0
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  453. package/ShadersWGSL/openpbr.fragment.js +2 -1
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  481. package/package.json +1 -1
  482. package/scene.pure.d.ts +23 -0
  483. package/scene.pure.js +35 -0
  484. package/scene.pure.js.map +1 -1
@@ -0,0 +1,339 @@
1
+ import { type Nullable } from "../types.js";
2
+ import { EffectWrapper } from "../Materials/effectRenderer.pure.js";
3
+ import { type AbstractEngine } from "../Engines/abstractEngine.pure.js";
4
+ import { type EffectWrapperCreationOptions } from "../Materials/effectRenderer.js";
5
+ import { type Camera } from "../Cameras/camera.pure.js";
6
+ /**
7
+ * Quality level used by mesh blending.
8
+ *
9
+ * Each value selects a separate compile-time shader variant. Medium is the default.
10
+ */
11
+ export declare enum MeshBlendQuality {
12
+ /** Three search directions with the lowest refinement and exact-boundary sample counts, using sRGB color interpolation. */
13
+ Low = 0,
14
+ /** Three search directions with balanced refinement and exact-boundary sample counts, using OKLab color interpolation. */
15
+ Medium = 1,
16
+ /** Three search directions with OKLab interpolation, full rotation, close-neighbor fallback, tiny-object protection, and multi-target blending. */
17
+ High = 2,
18
+ /** Eight search directions with OKLab interpolation and the largest radial and exact-boundary sample counts. */
19
+ Cinematic = 3
20
+ }
21
+ /**
22
+ * Debug visualization produced by mesh blending.
23
+ */
24
+ export declare enum MeshBlendDebugMode {
25
+ /** Render the blended scene color. */
26
+ Off = 0,
27
+ /** Visualize the packed group and radius-class tag. */
28
+ PackedTag = 1,
29
+ /** Visualize the refined candidate direction and normalized boundary distance. */
30
+ CandidateDirectionDistance = 2,
31
+ /** Visualize the selected radius class and the resulting seam fade. */
32
+ SeamFade = 3,
33
+ /** Visualize why a candidate was accepted or rejected by contact validation. */
34
+ RejectionReason = 4,
35
+ /** Visualize the approximate amount of shader work performed by each pixel. */
36
+ StageWork = 5,
37
+ /** Visualize target continuation success, fallback use, and rejection. */
38
+ Continuation = 6,
39
+ /** Visualize the effective-radius reduction applied to thin projected objects. */
40
+ TinyObject = 7,
41
+ /** Visualize primary-only and secondary-target selections at multi-mesh junctions. */
42
+ MultiTarget = 8,
43
+ /** Visualize the farther, boundary-plus-one, boundary-plus-two, and constructed target-color samples. */
44
+ TargetColor = 9,
45
+ /** Visualize the fade attenuation applied by the base-color shadow-transfer heuristic. Neutral when no base-color texture is provided. */
46
+ ShadowAttenuation = 10,
47
+ /** Visualize the active color-interpolation mode after target-color construction. */
48
+ ColorInterpolation = 11,
49
+ /** Visualize the reconstructed world position. */
50
+ WorldPosition = 12
51
+ }
52
+ /**
53
+ * Depth representation consumed by mesh blending.
54
+ */
55
+ export declare enum MeshBlendDepthType {
56
+ /** Signed camera-space Z written by the geometry renderer's view-depth output. */
57
+ View = 0,
58
+ /** Hardware depth in the normalized screen-depth range. */
59
+ Screen = 1
60
+ }
61
+ /**
62
+ * Radius values associated with one mesh-blending radius class.
63
+ */
64
+ export interface IMeshBlendRadiusDefinition {
65
+ /** Authored blend radius in Babylon world units. */
66
+ worldRadius: number;
67
+ /** Minimum search radius in physical render-target pixels. */
68
+ minimumProjectedRadius: number;
69
+ }
70
+ /**
71
+ * The four radius definitions indexed by the packed mesh-blending radius class.
72
+ */
73
+ export type MeshBlendRadiusDefinitions = readonly [IMeshBlendRadiusDefinition, IMeshBlendRadiusDefinition, IMeshBlendRadiusDefinition, IMeshBlendRadiusDefinition];
74
+ /**
75
+ * Checks whether a thin mesh-blending wrapper is already exclusively owned.
76
+ * @param wrapper Wrapper to check.
77
+ * @returns Whether the wrapper already has an owner.
78
+ * @internal
79
+ */
80
+ export declare function _IsMeshBlendingEffectWrapperOwned(wrapper: ThinMeshBlendingPostProcess): boolean;
81
+ /**
82
+ * Claims exclusive ownership of a thin mesh-blending wrapper.
83
+ * @param wrapper Wrapper to claim.
84
+ * @param owner Owner claiming the wrapper.
85
+ * @internal
86
+ */
87
+ export declare function _ClaimMeshBlendingEffectWrapper(wrapper: ThinMeshBlendingPostProcess, owner: object): void;
88
+ /**
89
+ * Releases exclusive ownership of a thin mesh-blending wrapper.
90
+ * @param wrapper Wrapper to release.
91
+ * @param owner Owner releasing the wrapper.
92
+ * @internal
93
+ */
94
+ export declare function _ReleaseMeshBlendingEffectWrapper(wrapper: ThinMeshBlendingPostProcess, owner: object): void;
95
+ /**
96
+ * Configurable mesh-blending values shared by the classic and frame-graph wrappers.
97
+ */
98
+ export interface IMeshBlendConfiguration {
99
+ /** Compile-time quality variant. */
100
+ quality?: MeshBlendQuality;
101
+ /** Radius definitions indexed by packed radius class. Exactly four definitions are required. */
102
+ radiusClasses?: readonly [IMeshBlendRadiusDefinition, IMeshBlendRadiusDefinition, IMeshBlendRadiusDefinition, IMeshBlendRadiusDefinition];
103
+ /** Contact-slope narrowing factor. A value of 1 disables narrowing. */
104
+ slopeFactor?: number;
105
+ /** Representation stored in the depth texture. */
106
+ depthType?: MeshBlendDepthType;
107
+ /** Debug visualization to compile into the shader. Off renders the final blended result. */
108
+ debugMode?: MeshBlendDebugMode;
109
+ }
110
+ /**
111
+ * Options used to create a thin mesh-blending post process.
112
+ */
113
+ export interface IThinMeshBlendingPostProcessOptions extends EffectWrapperCreationOptions, IMeshBlendConfiguration {
114
+ }
115
+ /**
116
+ * Creates a new set of default mesh-blending radius definitions.
117
+ * @returns Four independently mutable radius definitions ordered from small to extra large.
118
+ */
119
+ export declare function CreateDefaultMeshBlendRadiusDefinitions(): MeshBlendRadiusDefinitions;
120
+ interface IMeshBlendQualitySettings {
121
+ directionCount: number;
122
+ radialSampleCount: number;
123
+ directionRefinementSampleCount: number;
124
+ directionRefinementStepCount: number;
125
+ exactEdgeSampleCount: number;
126
+ radiusScale: number;
127
+ fullRandomRotation: boolean;
128
+ searchJitterFactor: number;
129
+ immediateFourNeighborFallback: boolean;
130
+ tinyObjectSafeguard: boolean;
131
+ multiTargetSecondaryBlend: boolean;
132
+ colorInterpolation: "sRGB" | "OKLab";
133
+ }
134
+ type MeshBlendColorTuple = readonly [number, number, number];
135
+ /**
136
+ * Converts linear sRGB to Babylon mesh-blending OKLab coordinates.
137
+ * @param color Linear sRGB color. HDR components are preserved.
138
+ * @returns OKLab coordinates.
139
+ * @see https://bottosson.github.io/posts/oklab/
140
+ * @internal
141
+ */
142
+ export declare function _LinearSrgbToMeshBlendOklab(color: MeshBlendColorTuple): [number, number, number];
143
+ /**
144
+ * Converts Babylon mesh-blending OKLab coordinates to linear sRGB.
145
+ * @param color OKLab coordinates.
146
+ * @returns Linear sRGB color without gamut or HDR clamping.
147
+ * @see https://bottosson.github.io/posts/oklab/
148
+ * @internal
149
+ */
150
+ export declare function _MeshBlendOklabToLinearSrgb(color: MeshBlendColorTuple): [number, number, number];
151
+ /**
152
+ * Interpolates two linear SceneColor values using the selected mesh-blending quality policy.
153
+ * @param current Current linear SceneColor.
154
+ * @param target Target linear SceneColor.
155
+ * @param amount Interpolation amount.
156
+ * @param quality Mesh-blending quality that selects sRGB or OKLab interpolation.
157
+ * @returns Interpolated linear SceneColor without HDR clamping.
158
+ * @internal
159
+ */
160
+ export declare function _InterpolateMeshBlendColor(current: MeshBlendColorTuple, target: MeshBlendColorTuple, amount: number, quality: MeshBlendQuality): [number, number, number];
161
+ /**
162
+ * Gets the complete quality settings used to compile a mesh-blending shader variant.
163
+ * @param quality Quality to inspect.
164
+ * @returns The immutable settings for the quality.
165
+ * @internal
166
+ */
167
+ export declare function _GetMeshBlendQualitySettings(quality: MeshBlendQuality): Readonly<IMeshBlendQualitySettings>;
168
+ /**
169
+ * Gets the radius scale used by a mesh-blending quality level.
170
+ * @param quality Quality to convert.
171
+ * @returns The radius scale applied after projection and the minimum-pixel floor.
172
+ * @internal
173
+ */
174
+ export declare function _GetMeshBlendQualityRadiusScale(quality: MeshBlendQuality): number;
175
+ /**
176
+ * Projects a world-space mesh-blending radius to physical render-target pixels.
177
+ * @param worldRadius Radius in Babylon world units.
178
+ * @param viewDepth Positive distance from the camera.
179
+ * @param renderTargetHeight Physical render-target height.
180
+ * @param projectionYScale Absolute Y scale from the projection matrix.
181
+ * @param isOrthographic Whether the projection is orthographic.
182
+ * @returns The projected radius in physical pixels.
183
+ * @internal
184
+ */
185
+ export declare function _ProjectMeshBlendWorldRadiusToPixels(worldRadius: number, viewDepth: number, renderTargetHeight: number, projectionYScale: number, isOrthographic: boolean): number;
186
+ /**
187
+ * Calculates the final mesh-blending search radius.
188
+ * @param definition Radius-class definition.
189
+ * @param viewDepth Positive distance from the camera.
190
+ * @param renderTargetHeight Physical render-target height.
191
+ * @param projectionYScale Absolute Y scale from the projection matrix.
192
+ * @param isOrthographic Whether the projection is orthographic.
193
+ * @param quality Quality whose radius scale is applied.
194
+ * @returns The final radius in physical pixels.
195
+ * @internal
196
+ */
197
+ export declare function _CalculateMeshBlendSearchRadius(definition: IMeshBlendRadiusDefinition, viewDepth: number, renderTargetHeight: number, projectionYScale: number, isOrthographic: boolean, quality: MeshBlendQuality): number;
198
+ /**
199
+ * Calculates the mesh-blending fade for a candidate boundary.
200
+ * @param distancePixels Distance from the current pixel center to the target pixel center.
201
+ * @param searchRadiusPixels Effective search radius in physical pixels.
202
+ * @returns Blend weight in the range 0 through 0.5.
203
+ * @internal
204
+ */
205
+ export declare function _CalculateMeshBlendFade(distancePixels: number, searchRadiusPixels: number): number;
206
+ /**
207
+ * Converts a physical-pixel radius back to the represented world-space radius.
208
+ * @param radiusPixels Radius in physical render-target pixels.
209
+ * @param viewDepth Positive distance from the camera.
210
+ * @param renderTargetHeight Physical render-target height.
211
+ * @param projectionYScale Absolute Y scale from the projection matrix.
212
+ * @param isOrthographic Whether the projection is orthographic.
213
+ * @returns The represented radius in Babylon world units.
214
+ * @internal
215
+ */
216
+ export declare function _CalculateMeshBlendEffectiveWorldRadius(radiusPixels: number, viewDepth: number, renderTargetHeight: number, projectionYScale: number, isOrthographic: boolean): number;
217
+ /**
218
+ * Calculates the contact-slope radius multiplier.
219
+ * @param oppositeFacing Cosine-domain alignment of the two surface spans.
220
+ * @param slopeFactor User-configurable narrowing factor.
221
+ * @returns A multiplier in the range [0.25, 1].
222
+ * @internal
223
+ */
224
+ export declare function _CalculateMeshBlendSlopeScale(oppositeFacing: number, slopeFactor: number): number;
225
+ /**
226
+ * Gets the compile-time shader define for a mesh-blending quality.
227
+ * @param quality Quality to convert.
228
+ * @returns The quality define.
229
+ * @internal
230
+ */
231
+ export declare function _GetMeshBlendQualityDefine(quality: MeshBlendQuality): string;
232
+ /**
233
+ * Gets all compile-time defines for a mesh-blending quality variant.
234
+ * @param quality Quality to convert.
235
+ * @returns Newline-separated shader defines containing all quality-specific constants and feature switches.
236
+ * @internal
237
+ */
238
+ export declare function _GetMeshBlendQualityDefines(quality: MeshBlendQuality): string;
239
+ /**
240
+ * Validates mesh-blending configuration without mutating an effect.
241
+ * @param options Configuration to validate.
242
+ * @internal
243
+ */
244
+ export declare function _ValidateMeshBlendConfiguration(options?: IMeshBlendConfiguration): void;
245
+ /**
246
+ * Shared WebGL2 and WebGPU effect wrapper used to visually blend SceneColor across validated contacts between opaque or alpha-tested meshes.
247
+ *
248
+ * The effect does not modify geometry, depth, normals, collisions, or shadows. Transparent rendering is caller-controlled;
249
+ * overlapping transparent surfaces can make SceneColor inconsistent with the single-layer geometry inputs. Meshes opt in
250
+ * with a packed tag whose group is in the range 1..63; group 0 disables blending. Surfaces in the same nonzero group are
251
+ * treated as one logical object and do not blend with one another. The four radius classes combine an authored world-space
252
+ * radius with a minimum radius measured in physical render-target pixels.
253
+ *
254
+ * Perspective and orthographic cameras are supported. Search noise is spatially stable and never varies by frame.
255
+ * Optional base-color input enables shadow estimation; without it, the related sampler and shader work are compiled out.
256
+ * The effect does not require or implement TAA.
257
+ */
258
+ export declare class ThinMeshBlendingPostProcess extends EffectWrapper {
259
+ /**
260
+ * The fragment shader URL.
261
+ */
262
+ static readonly FragmentUrl = "meshBlending";
263
+ /**
264
+ * The list of uniforms used by the effect.
265
+ */
266
+ static readonly Uniforms: string[];
267
+ /**
268
+ * The list of samplers used by the effect.
269
+ */
270
+ static readonly Samplers: string[];
271
+ protected _gatherImports(useWebGPU: boolean, list: Promise<any>[]): void;
272
+ /**
273
+ * The four configurable radius definitions indexed by packed radius class.
274
+ *
275
+ * Both values are projected against the active camera and the physical depth-texture height.
276
+ */
277
+ readonly radiusClasses: MeshBlendRadiusDefinitions;
278
+ /**
279
+ * Camera used to project radii and reconstruct view-space positions.
280
+ */
281
+ camera: Nullable<Camera>;
282
+ private _slopeFactor;
283
+ /**
284
+ * Contact-slope narrowing factor. A value of 1 disables narrowing.
285
+ */
286
+ get slopeFactor(): number;
287
+ set slopeFactor(value: number);
288
+ private readonly _stableBlueNoiseTexture;
289
+ private readonly _customDefines;
290
+ private _quality;
291
+ private _debugMode;
292
+ private _depthType;
293
+ private _hasBaseColorTexture;
294
+ private readonly _inverseProjection;
295
+ private readonly _inverseView;
296
+ private _cachedProjection;
297
+ private _cachedView;
298
+ private _projectionUpdateFlag;
299
+ private _viewUpdateFlag;
300
+ /**
301
+ * Gets the compile-time quality variant.
302
+ */
303
+ get quality(): MeshBlendQuality;
304
+ set quality(value: MeshBlendQuality);
305
+ /**
306
+ * Gets the compiled debug visualization.
307
+ */
308
+ get debugMode(): MeshBlendDebugMode;
309
+ set debugMode(value: MeshBlendDebugMode);
310
+ /**
311
+ * Gets the representation stored in the bound depth texture.
312
+ */
313
+ get depthType(): MeshBlendDepthType;
314
+ set depthType(value: MeshBlendDepthType);
315
+ /**
316
+ * Whether a base-color texture is bound and shadow estimation should be compiled.
317
+ * @internal
318
+ */
319
+ get hasBaseColorTexture(): boolean;
320
+ set hasBaseColorTexture(value: boolean);
321
+ /**
322
+ * Constructs a mesh-blending post process.
323
+ * @param name Name of the effect.
324
+ * @param engine Engine used to render the effect.
325
+ * @param options Options used to configure the effect.
326
+ */
327
+ constructor(name: string, engine?: Nullable<AbstractEngine>, options?: IThinMeshBlendingPostProcessOptions);
328
+ /**
329
+ * Applies shared mesh-blending configuration.
330
+ * @param options Values to apply. Omitted values retain their current settings.
331
+ */
332
+ configure(options?: IMeshBlendConfiguration): void;
333
+ private _applyConfiguration;
334
+ bind(noDefaultBindings?: boolean): void;
335
+ private _updateInverseProjection;
336
+ dispose(): void;
337
+ private _updateEffectDefines;
338
+ }
339
+ export {};