@onerjs/core 8.56.3 → 9.0.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (484) hide show
  1. package/Animations/animatable.core.js +36 -0
  2. package/Animations/animatable.core.js.map +1 -1
  3. package/Animations/animationGroup.pure.d.ts +61 -1
  4. package/Animations/animationGroup.pure.js +191 -2
  5. package/Animations/animationGroup.pure.js.map +1 -1
  6. package/Animations/index.d.ts +1 -0
  7. package/Animations/index.js +1 -0
  8. package/Animations/index.js.map +1 -1
  9. package/Animations/pure.d.ts +1 -0
  10. package/Animations/pure.js +1 -0
  11. package/Animations/pure.js.map +1 -1
  12. package/Animations/rootMotion.d.ts +560 -0
  13. package/Animations/rootMotion.js +1709 -0
  14. package/Animations/rootMotion.js.map +1 -0
  15. package/Animations/runtimeAnimation.d.ts +57 -0
  16. package/Animations/runtimeAnimation.js +127 -3
  17. package/Animations/runtimeAnimation.js.map +1 -1
  18. package/Cameras/arcRotateCamera.pure.d.ts +2 -0
  19. package/Cameras/arcRotateCamera.pure.js +2 -0
  20. package/Cameras/arcRotateCamera.pure.js.map +1 -1
  21. package/Cameras/camera.pure.js +4 -0
  22. package/Cameras/camera.pure.js.map +1 -1
  23. package/Cameras/targetCamera.pure.d.ts +2 -0
  24. package/Cameras/targetCamera.pure.js +7 -1
  25. package/Cameras/targetCamera.pure.js.map +1 -1
  26. package/Collisions/gpuPicker.js +5 -5
  27. package/Collisions/gpuPicker.js.map +1 -1
  28. package/Engines/AbstractEngine/abstractEngine.query.pure.js +4 -2
  29. package/Engines/AbstractEngine/abstractEngine.query.pure.js.map +1 -1
  30. package/Engines/AbstractEngine/abstractEngine.query.types.d.ts +11 -2
  31. package/Engines/AbstractEngine/abstractEngine.query.types.js.map +1 -1
  32. package/Engines/AbstractEngine/abstractEngine.renderPass.pure.js +1 -0
  33. package/Engines/AbstractEngine/abstractEngine.renderPass.pure.js.map +1 -1
  34. package/Engines/Extensions/engine.multiRender.pure.js +63 -0
  35. package/Engines/Extensions/engine.multiRender.pure.js.map +1 -1
  36. package/Engines/Extensions/engine.multiRender.types.d.ts +13 -0
  37. package/Engines/Extensions/engine.multiRender.types.js.map +1 -1
  38. package/Engines/Extensions/engine.prefilteredCubeTexture.pure.js +2 -2
  39. package/Engines/Extensions/engine.prefilteredCubeTexture.pure.js.map +1 -1
  40. package/Engines/Extensions/engine.prefilteredCubeTexture.types.d.ts +2 -1
  41. package/Engines/Extensions/engine.prefilteredCubeTexture.types.js.map +1 -1
  42. package/Engines/Extensions/index.d.ts +1 -0
  43. package/Engines/Extensions/index.js +1 -0
  44. package/Engines/Extensions/index.js.map +1 -1
  45. package/Engines/Extensions/pure.d.ts +1 -1
  46. package/Engines/Extensions/pure.js +1 -1
  47. package/Engines/Extensions/pure.js.map +1 -1
  48. package/Engines/Native/Extensions/nativeEngine.cubeTexture.pure.js +88 -39
  49. package/Engines/Native/Extensions/nativeEngine.cubeTexture.pure.js.map +1 -1
  50. package/Engines/Native/Extensions/nativeEngine.cubeTexture.types.d.ts +20 -2
  51. package/Engines/Native/Extensions/nativeEngine.cubeTexture.types.js.map +1 -1
  52. package/Engines/WebGPU/Extensions/engine.multiRender.pure.js +4 -0
  53. package/Engines/WebGPU/Extensions/engine.multiRender.pure.js.map +1 -1
  54. package/Engines/WebGPU/Extensions/engine.multiRender.types.d.ts +13 -0
  55. package/Engines/WebGPU/Extensions/engine.multiRender.types.js.map +1 -1
  56. package/Engines/WebGPU/Extensions/engine.query.pure.js +11 -3
  57. package/Engines/WebGPU/Extensions/engine.query.pure.js.map +1 -1
  58. package/Engines/WebGPU/Extensions/index.d.ts +1 -0
  59. package/Engines/WebGPU/Extensions/index.js +1 -0
  60. package/Engines/WebGPU/Extensions/index.js.map +1 -1
  61. package/Engines/WebGPU/Extensions/pure.d.ts +1 -1
  62. package/Engines/WebGPU/Extensions/pure.js +1 -1
  63. package/Engines/WebGPU/Extensions/pure.js.map +1 -1
  64. package/Engines/WebGPU/webgpuBundleList.d.ts +2 -0
  65. package/Engines/WebGPU/webgpuBundleList.js +4 -0
  66. package/Engines/WebGPU/webgpuBundleList.js.map +1 -1
  67. package/Engines/WebGPU/webgpuCacheRenderPipeline.js +5 -2
  68. package/Engines/WebGPU/webgpuCacheRenderPipeline.js.map +1 -1
  69. package/Engines/WebGPU/webgpuHardwareTexture.js +3 -1
  70. package/Engines/WebGPU/webgpuHardwareTexture.js.map +1 -1
  71. package/Engines/WebGPU/webgpuOcclusionQuery.js +1 -1
  72. package/Engines/WebGPU/webgpuOcclusionQuery.js.map +1 -1
  73. package/Engines/WebGPU/webgpuSnapshotRendering.d.ts +4 -0
  74. package/Engines/WebGPU/webgpuSnapshotRendering.js +40 -7
  75. package/Engines/WebGPU/webgpuSnapshotRendering.js.map +1 -1
  76. package/Engines/WebGPU/webgpuTextureHelper.d.ts +1 -1
  77. package/Engines/WebGPU/webgpuTextureHelper.js +2 -2
  78. package/Engines/WebGPU/webgpuTextureHelper.js.map +1 -1
  79. package/Engines/WebGPU/webgpuTextureManager.d.ts +2 -0
  80. package/Engines/WebGPU/webgpuTextureManager.js +286 -13
  81. package/Engines/WebGPU/webgpuTextureManager.js.map +1 -1
  82. package/Engines/abstractEngine.pure.d.ts +2 -0
  83. package/Engines/abstractEngine.pure.js +7 -3
  84. package/Engines/abstractEngine.pure.js.map +1 -1
  85. package/Engines/constants.d.ts +4 -0
  86. package/Engines/constants.js +4 -0
  87. package/Engines/constants.js.map +1 -1
  88. package/Engines/thinEngine.pure.d.ts +14 -0
  89. package/Engines/thinEngine.pure.js +48 -12
  90. package/Engines/thinEngine.pure.js.map +1 -1
  91. package/Engines/thinNativeEngine.pure.d.ts +1 -0
  92. package/Engines/thinNativeEngine.pure.js +7 -1
  93. package/Engines/thinNativeEngine.pure.js.map +1 -1
  94. package/Engines/thinWebGPUEngine.d.ts +4 -0
  95. package/Engines/thinWebGPUEngine.js +10 -1
  96. package/Engines/thinWebGPUEngine.js.map +1 -1
  97. package/Engines/webgpuEngine.pure.d.ts +5 -2
  98. package/Engines/webgpuEngine.pure.js +48 -13
  99. package/Engines/webgpuEngine.pure.js.map +1 -1
  100. package/FlowGraph/Blocks/Data/Math/flowGraphMathBlocks.pure.js +2 -2
  101. package/FlowGraph/Blocks/Data/Math/flowGraphMathBlocks.pure.js.map +1 -1
  102. package/FlowGraph/Blocks/Data/Utils/flowGraphArrayIndexBlock.pure.d.ts +11 -2
  103. package/FlowGraph/Blocks/Data/Utils/flowGraphArrayIndexBlock.pure.js +1 -1
  104. package/FlowGraph/Blocks/Data/Utils/flowGraphArrayIndexBlock.pure.js.map +1 -1
  105. package/FlowGraph/Blocks/Event/flowGraphMeshPickEventBlock.pure.d.ts +9 -1
  106. package/FlowGraph/Blocks/Event/flowGraphMeshPickEventBlock.pure.js +6 -8
  107. package/FlowGraph/Blocks/Event/flowGraphMeshPickEventBlock.pure.js.map +1 -1
  108. package/FlowGraph/Blocks/Event/flowGraphPointerOutEventBlock.pure.d.ts +2 -0
  109. package/FlowGraph/Blocks/Event/flowGraphPointerOutEventBlock.pure.js +5 -1
  110. package/FlowGraph/Blocks/Event/flowGraphPointerOutEventBlock.pure.js.map +1 -1
  111. package/FlowGraph/Blocks/Event/flowGraphPointerOverEventBlock.pure.d.ts +2 -0
  112. package/FlowGraph/Blocks/Event/flowGraphPointerOverEventBlock.pure.js +5 -1
  113. package/FlowGraph/Blocks/Event/flowGraphPointerOverEventBlock.pure.js.map +1 -1
  114. package/FlowGraph/Blocks/Event/flowGraphReceiveCustomEventBlock.pure.d.ts +9 -0
  115. package/FlowGraph/Blocks/Event/flowGraphReceiveCustomEventBlock.pure.js +34 -9
  116. package/FlowGraph/Blocks/Event/flowGraphReceiveCustomEventBlock.pure.js.map +1 -1
  117. package/FlowGraph/Blocks/Event/flowGraphSceneReadyEventBlock.pure.d.ts +2 -0
  118. package/FlowGraph/Blocks/Event/flowGraphSceneReadyEventBlock.pure.js +4 -0
  119. package/FlowGraph/Blocks/Event/flowGraphSceneReadyEventBlock.pure.js.map +1 -1
  120. package/FlowGraph/Blocks/Event/flowGraphSceneTickEventBlock.pure.d.ts +2 -0
  121. package/FlowGraph/Blocks/Event/flowGraphSceneTickEventBlock.pure.js +4 -0
  122. package/FlowGraph/Blocks/Event/flowGraphSceneTickEventBlock.pure.js.map +1 -1
  123. package/FlowGraph/Blocks/Event/flowGraphSendCustomEventBlock.pure.js +19 -7
  124. package/FlowGraph/Blocks/Event/flowGraphSendCustomEventBlock.pure.js.map +1 -1
  125. package/FlowGraph/Blocks/Execution/Animation/flowGraphPlayAnimationBlock.pure.d.ts +20 -2
  126. package/FlowGraph/Blocks/Execution/Animation/flowGraphPlayAnimationBlock.pure.js +53 -10
  127. package/FlowGraph/Blocks/Execution/Animation/flowGraphPlayAnimationBlock.pure.js.map +1 -1
  128. package/FlowGraph/Blocks/Execution/Animation/flowGraphStopAnimationBlock.pure.d.ts +16 -1
  129. package/FlowGraph/Blocks/Execution/Animation/flowGraphStopAnimationBlock.pure.js +64 -14
  130. package/FlowGraph/Blocks/Execution/Animation/flowGraphStopAnimationBlock.pure.js.map +1 -1
  131. package/FlowGraph/Blocks/Execution/flowGraphConsoleLogBlock.pure.js +64 -16
  132. package/FlowGraph/Blocks/Execution/flowGraphConsoleLogBlock.pure.js.map +1 -1
  133. package/FlowGraph/flowGraph.d.ts +4 -0
  134. package/FlowGraph/flowGraph.js +38 -7
  135. package/FlowGraph/flowGraph.js.map +1 -1
  136. package/FlowGraph/flowGraphBlock.js +3 -0
  137. package/FlowGraph/flowGraphBlock.js.map +1 -1
  138. package/FlowGraph/flowGraphConnection.d.ts +7 -0
  139. package/FlowGraph/flowGraphConnection.js +7 -0
  140. package/FlowGraph/flowGraphConnection.js.map +1 -1
  141. package/FlowGraph/flowGraphContext.d.ts +2 -1
  142. package/FlowGraph/flowGraphContext.js +4 -3
  143. package/FlowGraph/flowGraphContext.js.map +1 -1
  144. package/FlowGraph/flowGraphCoordinator.d.ts +15 -1
  145. package/FlowGraph/flowGraphCoordinator.js +47 -16
  146. package/FlowGraph/flowGraphCoordinator.js.map +1 -1
  147. package/FlowGraph/flowGraphEventBlock.d.ts +5 -0
  148. package/FlowGraph/flowGraphEventBlock.js +7 -0
  149. package/FlowGraph/flowGraphEventBlock.js.map +1 -1
  150. package/FlowGraph/flowGraphHostResolver.d.ts +2 -1
  151. package/FlowGraph/flowGraphHostResolver.js.map +1 -1
  152. package/FlowGraph/flowGraphParser.js +60 -2
  153. package/FlowGraph/flowGraphParser.js.map +1 -1
  154. package/FlowGraph/serialization.d.ts +2 -0
  155. package/FlowGraph/serialization.js +10 -22
  156. package/FlowGraph/serialization.js.map +1 -1
  157. package/FlowGraph/typeDefinitions.d.ts +8 -0
  158. package/FlowGraph/typeDefinitions.js.map +1 -1
  159. package/FrameGraph/Node/Blocks/PostProcesses/meshBlendingPostProcessBlock.d.ts +5 -0
  160. package/FrameGraph/Node/Blocks/PostProcesses/meshBlendingPostProcessBlock.js +8 -0
  161. package/FrameGraph/Node/Blocks/PostProcesses/meshBlendingPostProcessBlock.js.map +1 -0
  162. package/FrameGraph/Node/Blocks/PostProcesses/meshBlendingPostProcessBlock.pure.d.ts +87 -0
  163. package/FrameGraph/Node/Blocks/PostProcesses/meshBlendingPostProcessBlock.pure.js +295 -0
  164. package/FrameGraph/Node/Blocks/PostProcesses/meshBlendingPostProcessBlock.pure.js.map +1 -0
  165. package/FrameGraph/Node/Blocks/PostProcesses/pure.d.ts +1 -0
  166. package/FrameGraph/Node/Blocks/PostProcesses/pure.js +1 -0
  167. package/FrameGraph/Node/Blocks/PostProcesses/pure.js.map +1 -1
  168. package/FrameGraph/Node/Blocks/Rendering/baseObjectRendererBlock.js +4 -4
  169. package/FrameGraph/Node/Blocks/Rendering/baseObjectRendererBlock.js.map +1 -1
  170. package/FrameGraph/Node/Blocks/Rendering/geometryRendererBlock.pure.d.ts +5 -1
  171. package/FrameGraph/Node/Blocks/Rendering/geometryRendererBlock.pure.js +13 -1
  172. package/FrameGraph/Node/Blocks/Rendering/geometryRendererBlock.pure.js.map +1 -1
  173. package/FrameGraph/Node/Blocks/allBlocks.pure.js +2 -0
  174. package/FrameGraph/Node/Blocks/allBlocks.pure.js.map +1 -1
  175. package/FrameGraph/Node/Blocks/index.d.ts +1 -0
  176. package/FrameGraph/Node/Blocks/index.js +1 -0
  177. package/FrameGraph/Node/Blocks/index.js.map +1 -1
  178. package/FrameGraph/Node/Blocks/inputBlock.pure.js +20 -1
  179. package/FrameGraph/Node/Blocks/inputBlock.pure.js.map +1 -1
  180. package/FrameGraph/Node/Blocks/pure.d.ts +1 -0
  181. package/FrameGraph/Node/Blocks/pure.js +1 -0
  182. package/FrameGraph/Node/Blocks/pure.js.map +1 -1
  183. package/FrameGraph/Node/Types/nodeRenderGraphTypes.d.ts +4 -2
  184. package/FrameGraph/Node/Types/nodeRenderGraphTypes.js +4 -2
  185. package/FrameGraph/Node/Types/nodeRenderGraphTypes.js.map +1 -1
  186. package/FrameGraph/Node/nodeRenderGraph.js +1 -1
  187. package/FrameGraph/Node/nodeRenderGraph.js.map +1 -1
  188. package/FrameGraph/Tasks/Layers/selectionOutlineTask.js +1 -0
  189. package/FrameGraph/Tasks/Layers/selectionOutlineTask.js.map +1 -1
  190. package/FrameGraph/Tasks/Misc/cullObjectsTask.js +5 -1
  191. package/FrameGraph/Tasks/Misc/cullObjectsTask.js.map +1 -1
  192. package/FrameGraph/Tasks/Misc/lightingVolumeTask.js +1 -0
  193. package/FrameGraph/Tasks/Misc/lightingVolumeTask.js.map +1 -1
  194. package/FrameGraph/Tasks/PostProcesses/meshBlendingTask.d.ts +69 -0
  195. package/FrameGraph/Tasks/PostProcesses/meshBlendingTask.js +223 -0
  196. package/FrameGraph/Tasks/PostProcesses/meshBlendingTask.js.map +1 -0
  197. package/FrameGraph/Tasks/Rendering/geometryRendererTask.d.ts +25 -3
  198. package/FrameGraph/Tasks/Rendering/geometryRendererTask.js +69 -33
  199. package/FrameGraph/Tasks/Rendering/geometryRendererTask.js.map +1 -1
  200. package/FrameGraph/Tasks/Rendering/objectRendererTask.js +3 -1
  201. package/FrameGraph/Tasks/Rendering/objectRendererTask.js.map +1 -1
  202. package/FrameGraph/frameGraphObjectList.d.ts +6 -1
  203. package/FrameGraph/frameGraphObjectList.js.map +1 -1
  204. package/FrameGraph/frameGraphRenderContext.d.ts +3 -1
  205. package/FrameGraph/frameGraphRenderContext.js +5 -5
  206. package/FrameGraph/frameGraphRenderContext.js.map +1 -1
  207. package/FrameGraph/index.d.ts +1 -0
  208. package/FrameGraph/index.js +1 -0
  209. package/FrameGraph/index.js.map +1 -1
  210. package/FrameGraph/pure.d.ts +1 -0
  211. package/FrameGraph/pure.js +1 -0
  212. package/FrameGraph/pure.js.map +1 -1
  213. package/Inputs/scene.inputManager.d.ts +4 -0
  214. package/Inputs/scene.inputManager.js +50 -8
  215. package/Inputs/scene.inputManager.js.map +1 -1
  216. package/Materials/GaussianSplatting/gaussianSplattingDebugMaterialPlugin.pure.js +5 -5
  217. package/Materials/GaussianSplatting/gaussianSplattingDebugMaterialPlugin.pure.js.map +1 -1
  218. package/Materials/GaussianSplatting/gaussianSplattingGpuPickingMaterialPlugin.pure.js +5 -5
  219. package/Materials/GaussianSplatting/gaussianSplattingGpuPickingMaterialPlugin.pure.js.map +1 -1
  220. package/Materials/GaussianSplatting/gaussianSplattingMaterial.pure.d.ts +26 -1
  221. package/Materials/GaussianSplatting/gaussianSplattingMaterial.pure.js +151 -47
  222. package/Materials/GaussianSplatting/gaussianSplattingMaterial.pure.js.map +1 -1
  223. package/Materials/GaussianSplatting/gaussianSplattingSolidColorMaterialPlugin.pure.js +5 -5
  224. package/Materials/GaussianSplatting/gaussianSplattingSolidColorMaterialPlugin.pure.js.map +1 -1
  225. package/Materials/Node/Blocks/Fragment/fragmentOutputBlock.pure.js +11 -1
  226. package/Materials/Node/Blocks/Fragment/fragmentOutputBlock.pure.js.map +1 -1
  227. package/Materials/Node/Blocks/Fragment/prePassOutputBlock.pure.js +17 -2
  228. package/Materials/Node/Blocks/Fragment/prePassOutputBlock.pure.js.map +1 -1
  229. package/Materials/Node/Blocks/GaussianSplatting/gaussianSplattingBlock.pure.js +2 -2
  230. package/Materials/Node/Blocks/GaussianSplatting/gaussianSplattingBlock.pure.js.map +1 -1
  231. package/Materials/Node/nodeMaterial.pure.d.ts +4 -0
  232. package/Materials/Node/nodeMaterial.pure.js +4 -0
  233. package/Materials/Node/nodeMaterial.pure.js.map +1 -1
  234. package/Materials/Node/nodeMaterialBuildState.d.ts +1 -1
  235. package/Materials/Node/nodeMaterialBuildState.js +25 -3
  236. package/Materials/Node/nodeMaterialBuildState.js.map +1 -1
  237. package/Materials/PBR/openpbrMaterial.pure.d.ts +2 -0
  238. package/Materials/PBR/pbrBaseMaterial.pure.d.ts +2 -0
  239. package/Materials/Textures/Procedurals/proceduralTexture.pure.d.ts +13 -14
  240. package/Materials/Textures/Procedurals/proceduralTexture.pure.js +6 -6
  241. package/Materials/Textures/Procedurals/proceduralTexture.pure.js.map +1 -1
  242. package/Materials/Textures/baseTexture.pure.js +3 -0
  243. package/Materials/Textures/baseTexture.pure.js.map +1 -1
  244. package/Materials/Textures/cubeTexture.pure.js +1 -1
  245. package/Materials/Textures/cubeTexture.pure.js.map +1 -1
  246. package/Materials/Textures/internalTexture.d.ts +8 -1
  247. package/Materials/Textures/internalTexture.js +9 -2
  248. package/Materials/Textures/internalTexture.js.map +1 -1
  249. package/Materials/Textures/rawTexture2DArray.functions.d.ts +3 -3
  250. package/Materials/Textures/rawTexture2DArray.functions.js.map +1 -1
  251. package/Materials/Textures/rawTexture3D.d.ts +1 -1
  252. package/Materials/Textures/rawTexture3D.js +1 -1
  253. package/Materials/Textures/rawTexture3D.js.map +1 -1
  254. package/Materials/Textures/textureHelper.functions.d.ts +14 -0
  255. package/Materials/Textures/textureHelper.functions.js +24 -0
  256. package/Materials/Textures/textureHelper.functions.js.map +1 -1
  257. package/Materials/ditheredTileFadeMaterialPlugin.d.ts +210 -0
  258. package/Materials/ditheredTileFadeMaterialPlugin.js +509 -0
  259. package/Materials/ditheredTileFadeMaterialPlugin.js.map +1 -0
  260. package/Materials/index.d.ts +1 -0
  261. package/Materials/index.js +1 -0
  262. package/Materials/index.js.map +1 -1
  263. package/Materials/materialHelper.geometryrendering.d.ts +46 -1
  264. package/Materials/materialHelper.geometryrendering.js +105 -8
  265. package/Materials/materialHelper.geometryrendering.js.map +1 -1
  266. package/Materials/prepass.defines.d.ts +2 -0
  267. package/Materials/prepass.defines.js +2 -0
  268. package/Materials/prepass.defines.js.map +1 -1
  269. package/Materials/pure.d.ts +1 -0
  270. package/Materials/pure.js +1 -0
  271. package/Materials/pure.js.map +1 -1
  272. package/Materials/standardMaterial.pure.d.ts +2 -0
  273. package/Materials/standardMaterial.pure.js +6 -3
  274. package/Materials/standardMaterial.pure.js.map +1 -1
  275. package/Meshes/Builders/polygonBuilder.pure.d.ts +4 -0
  276. package/Meshes/Builders/polygonBuilder.pure.js +4 -1
  277. package/Meshes/Builders/polygonBuilder.pure.js.map +1 -1
  278. package/Meshes/GaussianSplatting/gaussianSplatting.functions.d.ts +19 -0
  279. package/Meshes/GaussianSplatting/gaussianSplatting.functions.js +23 -0
  280. package/Meshes/GaussianSplatting/gaussianSplatting.functions.js.map +1 -0
  281. package/Meshes/GaussianSplatting/gaussianSplattingMesh.pure.d.ts +3 -14
  282. package/Meshes/GaussianSplatting/gaussianSplattingMesh.pure.js +20 -24
  283. package/Meshes/GaussianSplatting/gaussianSplattingMesh.pure.js.map +1 -1
  284. package/Meshes/GaussianSplatting/gaussianSplattingMeshBase.pure.d.ts +2 -0
  285. package/Meshes/GaussianSplatting/gaussianSplattingMeshBase.pure.js +11 -4
  286. package/Meshes/GaussianSplatting/gaussianSplattingMeshBase.pure.js.map +1 -1
  287. package/Meshes/abstractMesh.pure.d.ts +18 -0
  288. package/Meshes/abstractMesh.pure.js +22 -0
  289. package/Meshes/abstractMesh.pure.js.map +1 -1
  290. package/Meshes/index.d.ts +1 -0
  291. package/Meshes/index.js +1 -0
  292. package/Meshes/index.js.map +1 -1
  293. package/Meshes/instancedMesh.pure.d.ts +5 -0
  294. package/Meshes/instancedMesh.pure.js +12 -0
  295. package/Meshes/instancedMesh.pure.js.map +1 -1
  296. package/Meshes/mesh.pure.js +23 -8
  297. package/Meshes/mesh.pure.js.map +1 -1
  298. package/Meshes/meshBlendingTag.d.ts +47 -0
  299. package/Meshes/meshBlendingTag.js +64 -0
  300. package/Meshes/meshBlendingTag.js.map +1 -0
  301. package/Meshes/polygonMesh.js +2 -2
  302. package/Meshes/polygonMesh.js.map +1 -1
  303. package/Meshes/pure.d.ts +1 -0
  304. package/Meshes/pure.js +1 -0
  305. package/Meshes/pure.js.map +1 -1
  306. package/Misc/fileTools.pure.js +21 -0
  307. package/Misc/fileTools.pure.js.map +1 -1
  308. package/Misc/snapshotRenderingHelper.js +2 -2
  309. package/Misc/snapshotRenderingHelper.js.map +1 -1
  310. package/Misc/tools.pure.js +1 -1
  311. package/Misc/tools.pure.js.map +1 -1
  312. package/Particles/gpuParticleSystem.pure.d.ts +2 -0
  313. package/Particles/gpuParticleSystem.pure.js +89 -28
  314. package/Particles/gpuParticleSystem.pure.js.map +1 -1
  315. package/Particles/thinParticleSystem.pure.d.ts +2 -0
  316. package/Particles/thinParticleSystem.pure.js +84 -19
  317. package/Particles/thinParticleSystem.pure.js.map +1 -1
  318. package/Particles/webgl2ParticleSystem.pure.d.ts +1 -0
  319. package/Particles/webgl2ParticleSystem.pure.js +12 -4
  320. package/Particles/webgl2ParticleSystem.pure.js.map +1 -1
  321. package/PostProcesses/RenderPipeline/Pipelines/lensRenderingPipeline.pure.js +7 -0
  322. package/PostProcesses/RenderPipeline/Pipelines/lensRenderingPipeline.pure.js.map +1 -1
  323. package/PostProcesses/index.d.ts +2 -0
  324. package/PostProcesses/index.js +2 -0
  325. package/PostProcesses/index.js.map +1 -1
  326. package/PostProcesses/meshBlendingBlueNoise.d.ts +15 -0
  327. package/PostProcesses/meshBlendingBlueNoise.js +77 -0
  328. package/PostProcesses/meshBlendingBlueNoise.js.map +1 -0
  329. package/PostProcesses/meshBlendingPostProcess.d.ts +131 -0
  330. package/PostProcesses/meshBlendingPostProcess.js +315 -0
  331. package/PostProcesses/meshBlendingPostProcess.js.map +1 -0
  332. package/PostProcesses/pure.d.ts +2 -0
  333. package/PostProcesses/pure.js +2 -0
  334. package/PostProcesses/pure.js.map +1 -1
  335. package/PostProcesses/thinMeshBlendingPostProcess.d.ts +339 -0
  336. package/PostProcesses/thinMeshBlendingPostProcess.js +771 -0
  337. package/PostProcesses/thinMeshBlendingPostProcess.js.map +1 -0
  338. package/Rendering/IBLShadows/iblShadowsRenderPipeline.pure.js +6 -6
  339. package/Rendering/IBLShadows/iblShadowsRenderPipeline.pure.js.map +1 -1
  340. package/Rendering/IBLShadows/iblShadowsVoxelRenderer.pure.js +8 -8
  341. package/Rendering/IBLShadows/iblShadowsVoxelRenderer.pure.js.map +1 -1
  342. package/Rendering/boundingBoxRenderer.pure.js +2 -1
  343. package/Rendering/boundingBoxRenderer.pure.js.map +1 -1
  344. package/Rendering/depthRenderer.pure.js +3 -4
  345. package/Rendering/depthRenderer.pure.js.map +1 -1
  346. package/Rendering/edgesRenderer.pure.d.ts +4 -2
  347. package/Rendering/edgesRenderer.pure.js +11 -2
  348. package/Rendering/edgesRenderer.pure.js.map +1 -1
  349. package/Rendering/fluidRenderer/fluidRenderingObject.d.ts +10 -0
  350. package/Rendering/fluidRenderer/fluidRenderingObject.js +20 -0
  351. package/Rendering/fluidRenderer/fluidRenderingObject.js.map +1 -1
  352. package/Rendering/fluidRenderer/fluidRenderingObjectParticleSystem.d.ts +9 -3
  353. package/Rendering/fluidRenderer/fluidRenderingObjectParticleSystem.js +14 -9
  354. package/Rendering/fluidRenderer/fluidRenderingObjectParticleSystem.js.map +1 -1
  355. package/Rendering/geometryBufferRenderer.pure.d.ts +38 -4
  356. package/Rendering/geometryBufferRenderer.pure.js +126 -17
  357. package/Rendering/geometryBufferRenderer.pure.js.map +1 -1
  358. package/Rendering/objectRenderer.d.ts +7 -1
  359. package/Rendering/objectRenderer.js +45 -7
  360. package/Rendering/objectRenderer.js.map +1 -1
  361. package/Rendering/outlineRenderer.pure.js +6 -2
  362. package/Rendering/outlineRenderer.pure.js.map +1 -1
  363. package/Rendering/renderingManager.d.ts +1 -1
  364. package/Rendering/renderingManager.js +5 -4
  365. package/Rendering/renderingManager.js.map +1 -1
  366. package/Shaders/ShadersInclude/defaultFragmentAlpha.d.ts +5 -0
  367. package/Shaders/ShadersInclude/defaultFragmentAlpha.js +34 -0
  368. package/Shaders/ShadersInclude/defaultFragmentAlpha.js.map +1 -0
  369. package/Shaders/ShadersInclude/gaussianSplattingVertexDeclaration.js +5 -1
  370. package/Shaders/ShadersInclude/gaussianSplattingVertexDeclaration.js.map +1 -1
  371. package/Shaders/ShadersInclude/geometryRenderingFragment.d.ts +5 -0
  372. package/Shaders/ShadersInclude/geometryRenderingFragment.js +74 -0
  373. package/Shaders/ShadersInclude/geometryRenderingFragment.js.map +1 -0
  374. package/Shaders/ShadersInclude/mrtFragmentDeclaration.js +89 -0
  375. package/Shaders/ShadersInclude/mrtFragmentDeclaration.js.map +1 -1
  376. package/Shaders/ShadersInclude/openpbrBlockPrePass.js +24 -17
  377. package/Shaders/ShadersInclude/openpbrBlockPrePass.js.map +1 -1
  378. package/Shaders/ShadersInclude/pbrBlockPrePass.js +27 -20
  379. package/Shaders/ShadersInclude/pbrBlockPrePass.js.map +1 -1
  380. package/Shaders/ShadersInclude/pbrDebug.js +6 -2
  381. package/Shaders/ShadersInclude/pbrDebug.js.map +1 -1
  382. package/Shaders/ShadersInclude/prePassDeclaration.js +95 -2
  383. package/Shaders/ShadersInclude/prePassDeclaration.js.map +1 -1
  384. package/Shaders/default.fragment.js +31 -40
  385. package/Shaders/default.fragment.js.map +1 -1
  386. package/Shaders/depthOfField.fragment.js +13 -9
  387. package/Shaders/depthOfField.fragment.js.map +1 -1
  388. package/Shaders/fluidRenderingParticleDepth.vertex.js +16 -1
  389. package/Shaders/fluidRenderingParticleDepth.vertex.js.map +1 -1
  390. package/Shaders/fluidRenderingParticleThickness.vertex.js +16 -1
  391. package/Shaders/fluidRenderingParticleThickness.vertex.js.map +1 -1
  392. package/Shaders/gaussianSplatting.fragment.js +63 -3
  393. package/Shaders/gaussianSplatting.fragment.js.map +1 -1
  394. package/Shaders/gaussianSplatting.vertex.js +80 -0
  395. package/Shaders/gaussianSplatting.vertex.js.map +1 -1
  396. package/Shaders/geometry.fragment.js +17 -11
  397. package/Shaders/geometry.fragment.js.map +1 -1
  398. package/Shaders/gpuRenderParticles.fragment.js +43 -1
  399. package/Shaders/gpuRenderParticles.fragment.js.map +1 -1
  400. package/Shaders/gpuRenderParticles.vertex.js +96 -16
  401. package/Shaders/gpuRenderParticles.vertex.js.map +1 -1
  402. package/Shaders/meshBlending.fragment.d.ts +5 -0
  403. package/Shaders/meshBlending.fragment.js +519 -0
  404. package/Shaders/meshBlending.fragment.js.map +1 -0
  405. package/Shaders/particles.fragment.js +43 -1
  406. package/Shaders/particles.fragment.js.map +1 -1
  407. package/Shaders/particles.vertex.js +84 -3
  408. package/Shaders/particles.vertex.js.map +1 -1
  409. package/Shaders/sprites.fragment.js +52 -2
  410. package/Shaders/sprites.fragment.js.map +1 -1
  411. package/Shaders/sprites.vertex.js +62 -1
  412. package/Shaders/sprites.vertex.js.map +1 -1
  413. package/ShadersWGSL/ShadersInclude/defaultFragmentAlpha.d.ts +5 -0
  414. package/ShadersWGSL/ShadersInclude/defaultFragmentAlpha.js +33 -0
  415. package/ShadersWGSL/ShadersInclude/defaultFragmentAlpha.js.map +1 -0
  416. package/ShadersWGSL/ShadersInclude/geometryRenderingFragment.d.ts +6 -0
  417. package/ShadersWGSL/ShadersInclude/geometryRenderingFragment.js +76 -0
  418. package/ShadersWGSL/ShadersInclude/geometryRenderingFragment.js.map +1 -0
  419. package/ShadersWGSL/ShadersInclude/lightFragment.js +1 -1
  420. package/ShadersWGSL/ShadersInclude/lightFragment.js.map +1 -1
  421. package/ShadersWGSL/ShadersInclude/meshBlendTagFragmentOutput.d.ts +5 -0
  422. package/ShadersWGSL/ShadersInclude/meshBlendTagFragmentOutput.js +18 -0
  423. package/ShadersWGSL/ShadersInclude/meshBlendTagFragmentOutput.js.map +1 -0
  424. package/ShadersWGSL/ShadersInclude/openpbrBlockPrePass.d.ts +1 -0
  425. package/ShadersWGSL/ShadersInclude/openpbrBlockPrePass.js +11 -25
  426. package/ShadersWGSL/ShadersInclude/openpbrBlockPrePass.js.map +1 -1
  427. package/ShadersWGSL/ShadersInclude/pbrBlockPrePass.d.ts +1 -0
  428. package/ShadersWGSL/ShadersInclude/pbrBlockPrePass.js +11 -25
  429. package/ShadersWGSL/ShadersInclude/pbrBlockPrePass.js.map +1 -1
  430. package/ShadersWGSL/ShadersInclude/pbrDebug.js +5 -1
  431. package/ShadersWGSL/ShadersInclude/pbrDebug.js.map +1 -1
  432. package/ShadersWGSL/ShadersInclude/prePassDeclaration.js +6 -1
  433. package/ShadersWGSL/ShadersInclude/prePassDeclaration.js.map +1 -1
  434. package/ShadersWGSL/default.fragment.js +17 -48
  435. package/ShadersWGSL/default.fragment.js.map +1 -1
  436. package/ShadersWGSL/fluidRenderingParticleDepth.vertex.js +15 -2
  437. package/ShadersWGSL/fluidRenderingParticleDepth.vertex.js.map +1 -1
  438. package/ShadersWGSL/fluidRenderingParticleThickness.vertex.js +15 -2
  439. package/ShadersWGSL/fluidRenderingParticleThickness.vertex.js.map +1 -1
  440. package/ShadersWGSL/gaussianSplatting.fragment.js +63 -2
  441. package/ShadersWGSL/gaussianSplatting.fragment.js.map +1 -1
  442. package/ShadersWGSL/gaussianSplatting.vertex.js +80 -0
  443. package/ShadersWGSL/gaussianSplatting.vertex.js.map +1 -1
  444. package/ShadersWGSL/geometry.fragment.js +37 -2
  445. package/ShadersWGSL/geometry.fragment.js.map +1 -1
  446. package/ShadersWGSL/gpuRenderParticles.fragment.js +47 -2
  447. package/ShadersWGSL/gpuRenderParticles.fragment.js.map +1 -1
  448. package/ShadersWGSL/gpuRenderParticles.vertex.js +110 -7
  449. package/ShadersWGSL/gpuRenderParticles.vertex.js.map +1 -1
  450. package/ShadersWGSL/meshBlending.fragment.d.ts +5 -0
  451. package/ShadersWGSL/meshBlending.fragment.js +576 -0
  452. package/ShadersWGSL/meshBlending.fragment.js.map +1 -0
  453. package/ShadersWGSL/openpbr.fragment.js +2 -1
  454. package/ShadersWGSL/openpbr.fragment.js.map +1 -1
  455. package/ShadersWGSL/particles.fragment.js +45 -1
  456. package/ShadersWGSL/particles.fragment.js.map +1 -1
  457. package/ShadersWGSL/particles.vertex.js +86 -4
  458. package/ShadersWGSL/particles.vertex.js.map +1 -1
  459. package/ShadersWGSL/pbr.fragment.js +2 -1
  460. package/ShadersWGSL/pbr.fragment.js.map +1 -1
  461. package/ShadersWGSL/sprites.fragment.js +56 -2
  462. package/ShadersWGSL/sprites.fragment.js.map +1 -1
  463. package/ShadersWGSL/sprites.vertex.js +62 -1
  464. package/ShadersWGSL/sprites.vertex.js.map +1 -1
  465. package/Sprites/spriteManager.d.ts +13 -0
  466. package/Sprites/spriteManager.js +15 -0
  467. package/Sprites/spriteManager.js.map +1 -1
  468. package/Sprites/spriteRenderer.d.ts +24 -1
  469. package/Sprites/spriteRenderer.js +368 -50
  470. package/Sprites/spriteRenderer.js.map +1 -1
  471. package/Sprites/thinSprite.d.ts +4 -0
  472. package/Sprites/thinSprite.js +4 -0
  473. package/Sprites/thinSprite.js.map +1 -1
  474. package/States/alphaCullingState.d.ts +3 -1
  475. package/States/alphaCullingState.js +18 -3
  476. package/States/alphaCullingState.js.map +1 -1
  477. package/XR/webXRDefaultExperience.d.ts +5 -1
  478. package/XR/webXRDefaultExperience.js.map +1 -1
  479. package/XR/webXREnterExitUI.d.ts +2 -1
  480. package/XR/webXREnterExitUI.js.map +1 -1
  481. package/package.json +1 -1
  482. package/scene.pure.d.ts +23 -0
  483. package/scene.pure.js +35 -0
  484. package/scene.pure.js.map +1 -1
@@ -27,11 +27,15 @@ export declare abstract class ThinWebGPUEngine extends AbstractEngine {
27
27
  /** @internal */
28
28
  _occlusionQuery: WebGPUOcclusionQuery;
29
29
  /** @internal */
30
+ _occlusionQueryActive: boolean;
31
+ /** @internal */
30
32
  _renderEncoder: GPUCommandEncoder;
31
33
  /** @internal */
32
34
  _uploadEncoder: GPUCommandEncoder;
33
35
  /** @internal */
34
36
  _currentRenderPass: Nullable<GPURenderPassEncoder>;
37
+ /** @internal */
38
+ _getCurrentRenderPass(): Nullable<GPURenderPassEncoder>;
35
39
  protected _snapshotRendering: WebGPUSnapshotRendering;
36
40
  protected _snapshotRenderingMode: number;
37
41
  /** @internal */
@@ -19,6 +19,8 @@ export class ThinWebGPUEngine extends AbstractEngine {
19
19
  /** @internal */
20
20
  this.dbgShowEmptyEnableEffectCalls = true;
21
21
  /** @internal */
22
+ this._occlusionQueryActive = false;
23
+ /** @internal */
22
24
  this._currentRenderPass = null;
23
25
  this._snapshotRenderingMode = 0;
24
26
  /** @internal */
@@ -32,6 +34,10 @@ export class ThinWebGPUEngine extends AbstractEngine {
32
34
  /** @internal */
33
35
  this._debugMarkersPendingEncoderPops = 0;
34
36
  }
37
+ /** @internal */
38
+ _getCurrentRenderPass() {
39
+ return this._currentRenderPass;
40
+ }
35
41
  /**
36
42
  * Enables or disables GPU timing measurements.
37
43
  * Note that this is only supported if the "timestamp-query" extension is enabled in the options.
@@ -82,10 +88,13 @@ export class ThinWebGPUEngine extends AbstractEngine {
82
88
  // We must close the current pass (if any) because we are going to use the render encoder to generate the mipmaps (so, we are going to create a new render pass)
83
89
  this._endCurrentRenderPass();
84
90
  }
85
- const mipmapCount = WebGPUTextureHelper.ComputeNumMipmapLevels(texture.width, texture.height);
91
+ const mipmapCount = WebGPUTextureHelper.ComputeNumMipmapLevels(texture.width, texture.height, texture.is3D ? texture.depth : 1);
86
92
  if (texture.isCube) {
87
93
  this._textureHelper.generateCubeMipmaps(gpuHardwareTexture, mipmapCount, commandEncoder);
88
94
  }
95
+ else if (texture.is3D) {
96
+ this._textureHelper.generate3DMipmaps(gpuHardwareTexture, gpuHardwareTexture.underlyingResource?.mipLevelCount ?? mipmapCount, commandEncoder);
97
+ }
89
98
  else if (texture._source === 3 /* InternalTextureSource.Raw */ || texture._source === 11 /* InternalTextureSource.Raw2DArray */) {
90
99
  this._textureHelper.generateMipmaps(gpuHardwareTexture, texture.mipLevelCount, 0, commandEncoder);
91
100
  }
@@ -1 +1 @@
1
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{ type InternalTexture, InternalTextureSource } from \"core/Materials/Textures/internalTexture\";\r\nimport { AbstractEngine } from \"./abstractEngine\";\r\nimport { type WebGPUCacheRenderPipeline } from \"./WebGPU/webgpuCacheRenderPipeline\";\r\nimport { type WebGPUTextureManager } from \"./WebGPU/webgpuTextureManager\";\r\nimport { type WebGPUHardwareTexture } from \"./WebGPU/webgpuHardwareTexture\";\r\nimport { type Nullable } from \"core/types\";\r\nimport { Logger } from \"core/Misc/logger\";\r\nimport { WebGPUTextureHelper } from \"./WebGPU/webgpuTextureHelper\";\r\nimport { type WebGPURenderTargetWrapper } from \"./WebGPU/webgpuRenderTargetWrapper\";\r\nimport { WebGPUPerfCounter } from \"./WebGPU/webgpuPerfCounter\";\r\nimport { type WebGPUSnapshotRendering } from \"./WebGPU/webgpuSnapshotRendering\";\r\nimport { Constants } from \"./constants\";\r\nimport { type WebGPUBundleList } from \"./WebGPU/webgpuBundleList\";\r\nimport { type WebGPUTimestampQuery } from \"./WebGPU/webgpuTimestampQuery\";\r\nimport { type WebGPUOcclusionQuery } from \"./WebGPU/webgpuOcclusionQuery\";\r\n\r\n/**\r\n * The base engine class for WebGPU\r\n */\r\nexport abstract class ThinWebGPUEngine extends AbstractEngine {\r\n // TODO WEBGPU remove those variables when code stabilized\r\n /** @internal */\r\n public dbgShowShaderCode = false;\r\n /** @internal */\r\n public dbgSanityChecks = true;\r\n /** @internal */\r\n public dbgLogIfNotDrawWrapper = true;\r\n /** @internal */\r\n public dbgShowEmptyEnableEffectCalls = true;\r\n\r\n /** @internal */\r\n public _textureHelper: WebGPUTextureManager;\r\n /** @internal */\r\n public _cacheRenderPipeline: WebGPUCacheRenderPipeline;\r\n /** @internal */\r\n public _occlusionQuery: WebGPUOcclusionQuery;\r\n\r\n // Frame Life Cycle (recreated each frame)\r\n /** @internal */\r\n public _renderEncoder: GPUCommandEncoder;\r\n /** @internal */\r\n public _uploadEncoder: GPUCommandEncoder;\r\n\r\n /** @internal */\r\n public _currentRenderPass: Nullable<GPURenderPassEncoder> = null;\r\n\r\n protected _snapshotRendering: WebGPUSnapshotRendering;\r\n protected _snapshotRenderingMode = Constants.SNAPSHOTRENDERING_STANDARD;\r\n\r\n /** @internal */\r\n public _timestampQuery: WebGPUTimestampQuery;\r\n /** @internal */\r\n public _timestampIndex = 0;\r\n\r\n /** @internal */\r\n public _showGPUDebugMarkersLog = false;\r\n /** @internal */\r\n public _debugMarkersEncoderGroups: string[] = [];\r\n /** @internal */\r\n public _debugMarkersPassGroups: string[] = [];\r\n /** @internal */\r\n public _debugMarkersPendingEncoderPops = 0;\r\n\r\n /**\r\n * Gets the GPU time spent in the main render pass for the last frame rendered (in nanoseconds).\r\n * You have to enable the \"timestamp-query\" extension in the engine constructor options and set engine.enableGPUTimingMeasurements = true.\r\n * It will only return time spent in the main pass, not additional render target / compute passes (if any)!\r\n */\r\n public readonly gpuTimeInFrameForMainPass?: WebGPUPerfCounter;\r\n\r\n /**\r\n * Used for both the compatibilityMode=false and the snapshot rendering modes (as both can't be enabled at the same time)\r\n * @internal\r\n */\r\n public _bundleList: WebGPUBundleList;\r\n\r\n /**\r\n * Enables or disables GPU timing measurements.\r\n * Note that this is only supported if the \"timestamp-query\" extension is enabled in the options.\r\n */\r\n public get enableGPUTimingMeasurements(): boolean {\r\n return this._timestampQuery.enable;\r\n }\r\n\r\n public set enableGPUTimingMeasurements(enable: boolean) {\r\n if (this._timestampQuery.enable === enable) {\r\n return;\r\n }\r\n (this.gpuTimeInFrameForMainPass as any) = enable ? new WebGPUPerfCounter() : undefined;\r\n this._timestampQuery.enable = enable;\r\n }\r\n\r\n protected _currentPassIsMainPass() {\r\n return this._currentRenderTarget === null;\r\n }\r\n\r\n /** @internal */\r\n public _endCurrentRenderPass(): number {\r\n if (!this._currentRenderPass) {\r\n return 0;\r\n }\r\n\r\n this._debugPopBeforeEndOfEncoder();\r\n\r\n const currentPassIndex = this._currentPassIsMainPass() ? 2 : 1;\r\n\r\n if (!this._snapshotRendering.endRenderPass(this._currentRenderPass) && !this.compatibilityMode) {\r\n this._bundleList.run(this._currentRenderPass);\r\n this._bundleList.reset();\r\n }\r\n this._currentRenderPass.end();\r\n\r\n this._timestampQuery.endPass(\r\n this._timestampIndex,\r\n (this._currentRenderTarget && (this._currentRenderTarget as WebGPURenderTargetWrapper).gpuTimeInFrame\r\n ? (this._currentRenderTarget as WebGPURenderTargetWrapper).gpuTimeInFrame\r\n : this.gpuTimeInFrameForMainPass) as WebGPUPerfCounter\r\n );\r\n this._timestampIndex += 2;\r\n\r\n this._debugPendingPop(this._currentRenderPass);\r\n\r\n this._currentRenderPass = null;\r\n\r\n return currentPassIndex;\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n public _generateMipmaps(texture: InternalTexture, commandEncoder?: GPUCommandEncoder) {\r\n commandEncoder = commandEncoder ?? this._renderEncoder;\r\n\r\n const gpuHardwareTexture = texture._hardwareTexture as Nullable<WebGPUHardwareTexture>;\r\n\r\n if (!gpuHardwareTexture) {\r\n return;\r\n }\r\n\r\n if (commandEncoder === this._renderEncoder) {\r\n // We must close the current pass (if any) because we are going to use the render encoder to generate the mipmaps (so, we are going to create a new render pass)\r\n this._endCurrentRenderPass();\r\n }\r\n\r\n const mipmapCount = WebGPUTextureHelper.ComputeNumMipmapLevels(texture.width, texture.height);\r\n\r\n if (texture.isCube) {\r\n this._textureHelper.generateCubeMipmaps(gpuHardwareTexture, mipmapCount, commandEncoder);\r\n } else if (texture._source === InternalTextureSource.Raw || texture._source === InternalTextureSource.Raw2DArray) {\r\n this._textureHelper.generateMipmaps(gpuHardwareTexture, texture.mipLevelCount, 0, commandEncoder);\r\n } else {\r\n this._textureHelper.generateMipmaps(gpuHardwareTexture, mipmapCount, 0, commandEncoder);\r\n }\r\n }\r\n\r\n protected _debugPopBeforeEndOfEncoder() {\r\n if (!this._enableGPUDebugMarkers) {\r\n return;\r\n }\r\n\r\n // When a render pass is active, pop its groups; otherwise pop encoder-level groups.\r\n // Pass-level groups are never pushed on the encoder, so we never pop them from it.\r\n const groups = this._currentRenderPass ? this._debugMarkersPassGroups : this._debugMarkersEncoderGroups;\r\n const target = this._currentRenderPass ?? this._renderEncoder;\r\n\r\n for (let i = groups.length - 1; i >= 0; --i) {\r\n if (this._showGPUDebugMarkersLog) {\r\n Logger.Log(\r\n `[${this.frameId}] [E${this._debugMarkersEncoderGroups.length}|P${this._debugMarkersPassGroups.length}] [automatic] Popping debug group '${groups[i]}' on '${target.label}'.`\r\n );\r\n }\r\n target.popDebugGroup();\r\n }\r\n }\r\n\r\n protected _debugPushAfterStartOfEncoder() {\r\n if (!this._enableGPUDebugMarkers) {\r\n return;\r\n }\r\n\r\n // When a render pass is active, re-push its floating groups onto it; otherwise re-push\r\n // encoder-level groups onto the new render encoder.\r\n // Pass-level groups stay floating until the next render pass starts.\r\n const groups = this._currentRenderPass ? this._debugMarkersPassGroups : this._debugMarkersEncoderGroups;\r\n const target = this._currentRenderPass ?? this._renderEncoder;\r\n\r\n for (const groupName of groups) {\r\n if (this._showGPUDebugMarkersLog) {\r\n Logger.Log(\r\n `[${this.frameId}] [E${this._debugMarkersEncoderGroups.length}|P${this._debugMarkersPassGroups.length}] [automatic] Pushing debug group '${groupName}' on '${target.label}'.`\r\n );\r\n }\r\n target.pushDebugGroup(groupName);\r\n }\r\n }\r\n\r\n protected _debugPendingPop(currentRenderPass: GPURenderPassEncoder) {\r\n if (!this._enableGPUDebugMarkers) {\r\n return;\r\n }\r\n\r\n // The user popped encoder-level groups while a render pass was active (the pass was the live\r\n // object, so the pops were deferred). Now that the pass has ended we replay them on the render\r\n // encoder. Because _debugMarkersEncoderGroups only ever contains encoder-level entries, popping\r\n // from it here can never accidentally consume a pass-level group.\r\n while (this._debugMarkersPendingEncoderPops-- > 0) {\r\n const groupName = this._debugMarkersEncoderGroups.pop();\r\n\r\n if (this._showGPUDebugMarkersLog) {\r\n Logger.Log(\r\n `[${this.frameId}] [E${this._debugMarkersEncoderGroups.length}|P${this._debugMarkersPassGroups.length}] [automatic] Popping debug group '${groupName}' on render encoder '${this._renderEncoder.label}' after the end of render pass '${currentRenderPass.label}'.`\r\n );\r\n }\r\n\r\n this._renderEncoder.popDebugGroup();\r\n }\r\n\r\n this._debugMarkersPendingEncoderPops = 0;\r\n }\r\n}\r\n"]}
1
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{ type InternalTexture, InternalTextureSource } from \"core/Materials/Textures/internalTexture\";\r\nimport { AbstractEngine } from \"./abstractEngine\";\r\nimport { type WebGPUCacheRenderPipeline } from \"./WebGPU/webgpuCacheRenderPipeline\";\r\nimport { type WebGPUTextureManager } from \"./WebGPU/webgpuTextureManager\";\r\nimport { type WebGPUHardwareTexture } from \"./WebGPU/webgpuHardwareTexture\";\r\nimport { type Nullable } from \"core/types\";\r\nimport { Logger } from \"core/Misc/logger\";\r\nimport { WebGPUTextureHelper } from \"./WebGPU/webgpuTextureHelper\";\r\nimport { type WebGPURenderTargetWrapper } from \"./WebGPU/webgpuRenderTargetWrapper\";\r\nimport { WebGPUPerfCounter } from \"./WebGPU/webgpuPerfCounter\";\r\nimport { type WebGPUSnapshotRendering } from \"./WebGPU/webgpuSnapshotRendering\";\r\nimport { Constants } from \"./constants\";\r\nimport { type WebGPUBundleList } from \"./WebGPU/webgpuBundleList\";\r\nimport { type WebGPUTimestampQuery } from \"./WebGPU/webgpuTimestampQuery\";\r\nimport { type WebGPUOcclusionQuery } from \"./WebGPU/webgpuOcclusionQuery\";\r\n\r\n/**\r\n * The base engine class for WebGPU\r\n */\r\nexport abstract class ThinWebGPUEngine extends AbstractEngine {\r\n // TODO WEBGPU remove those variables when code stabilized\r\n /** @internal */\r\n public dbgShowShaderCode = false;\r\n /** @internal */\r\n public dbgSanityChecks = true;\r\n /** @internal */\r\n public dbgLogIfNotDrawWrapper = true;\r\n /** @internal */\r\n public dbgShowEmptyEnableEffectCalls = true;\r\n\r\n /** @internal */\r\n public _textureHelper: WebGPUTextureManager;\r\n /** @internal */\r\n public _cacheRenderPipeline: WebGPUCacheRenderPipeline;\r\n /** @internal */\r\n public _occlusionQuery: WebGPUOcclusionQuery;\r\n /** @internal */\r\n public _occlusionQueryActive = false;\r\n\r\n // Frame Life Cycle (recreated each frame)\r\n /** @internal */\r\n public _renderEncoder: GPUCommandEncoder;\r\n /** @internal */\r\n public _uploadEncoder: GPUCommandEncoder;\r\n\r\n /** @internal */\r\n public _currentRenderPass: Nullable<GPURenderPassEncoder> = null;\r\n\r\n /** @internal */\r\n public _getCurrentRenderPass(): Nullable<GPURenderPassEncoder> {\r\n return this._currentRenderPass;\r\n }\r\n\r\n protected _snapshotRendering: WebGPUSnapshotRendering;\r\n protected _snapshotRenderingMode = Constants.SNAPSHOTRENDERING_STANDARD;\r\n\r\n /** @internal */\r\n public _timestampQuery: WebGPUTimestampQuery;\r\n /** @internal */\r\n public _timestampIndex = 0;\r\n\r\n /** @internal */\r\n public _showGPUDebugMarkersLog = false;\r\n /** @internal */\r\n public _debugMarkersEncoderGroups: string[] = [];\r\n /** @internal */\r\n public _debugMarkersPassGroups: string[] = [];\r\n /** @internal */\r\n public _debugMarkersPendingEncoderPops = 0;\r\n\r\n /**\r\n * Gets the GPU time spent in the main render pass for the last frame rendered (in nanoseconds).\r\n * You have to enable the \"timestamp-query\" extension in the engine constructor options and set engine.enableGPUTimingMeasurements = true.\r\n * It will only return time spent in the main pass, not additional render target / compute passes (if any)!\r\n */\r\n public readonly gpuTimeInFrameForMainPass?: WebGPUPerfCounter;\r\n\r\n /**\r\n * Used for both the compatibilityMode=false and the snapshot rendering modes (as both can't be enabled at the same time)\r\n * @internal\r\n */\r\n public _bundleList: WebGPUBundleList;\r\n\r\n /**\r\n * Enables or disables GPU timing measurements.\r\n * Note that this is only supported if the \"timestamp-query\" extension is enabled in the options.\r\n */\r\n public get enableGPUTimingMeasurements(): boolean {\r\n return this._timestampQuery.enable;\r\n }\r\n\r\n public set enableGPUTimingMeasurements(enable: boolean) {\r\n if (this._timestampQuery.enable === enable) {\r\n return;\r\n }\r\n (this.gpuTimeInFrameForMainPass as any) = enable ? new WebGPUPerfCounter() : undefined;\r\n this._timestampQuery.enable = enable;\r\n }\r\n\r\n protected _currentPassIsMainPass() {\r\n return this._currentRenderTarget === null;\r\n }\r\n\r\n /** @internal */\r\n public _endCurrentRenderPass(): number {\r\n if (!this._currentRenderPass) {\r\n return 0;\r\n }\r\n\r\n this._debugPopBeforeEndOfEncoder();\r\n\r\n const currentPassIndex = this._currentPassIsMainPass() ? 2 : 1;\r\n\r\n if (!this._snapshotRendering.endRenderPass(this._currentRenderPass) && !this.compatibilityMode) {\r\n this._bundleList.run(this._currentRenderPass);\r\n this._bundleList.reset();\r\n }\r\n this._currentRenderPass.end();\r\n\r\n this._timestampQuery.endPass(\r\n this._timestampIndex,\r\n (this._currentRenderTarget && (this._currentRenderTarget as WebGPURenderTargetWrapper).gpuTimeInFrame\r\n ? (this._currentRenderTarget as WebGPURenderTargetWrapper).gpuTimeInFrame\r\n : this.gpuTimeInFrameForMainPass) as WebGPUPerfCounter\r\n );\r\n this._timestampIndex += 2;\r\n\r\n this._debugPendingPop(this._currentRenderPass);\r\n\r\n this._currentRenderPass = null;\r\n\r\n return currentPassIndex;\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n public _generateMipmaps(texture: InternalTexture, commandEncoder?: GPUCommandEncoder) {\r\n commandEncoder = commandEncoder ?? this._renderEncoder;\r\n\r\n const gpuHardwareTexture = texture._hardwareTexture as Nullable<WebGPUHardwareTexture>;\r\n\r\n if (!gpuHardwareTexture) {\r\n return;\r\n }\r\n\r\n if (commandEncoder === this._renderEncoder) {\r\n // We must close the current pass (if any) because we are going to use the render encoder to generate the mipmaps (so, we are going to create a new render pass)\r\n this._endCurrentRenderPass();\r\n }\r\n\r\n const mipmapCount = WebGPUTextureHelper.ComputeNumMipmapLevels(texture.width, texture.height, texture.is3D ? texture.depth : 1);\r\n\r\n if (texture.isCube) {\r\n this._textureHelper.generateCubeMipmaps(gpuHardwareTexture, mipmapCount, commandEncoder);\r\n } else if (texture.is3D) {\r\n this._textureHelper.generate3DMipmaps(gpuHardwareTexture, gpuHardwareTexture.underlyingResource?.mipLevelCount ?? mipmapCount, commandEncoder);\r\n } else if (texture._source === InternalTextureSource.Raw || texture._source === InternalTextureSource.Raw2DArray) {\r\n this._textureHelper.generateMipmaps(gpuHardwareTexture, texture.mipLevelCount, 0, commandEncoder);\r\n } else {\r\n this._textureHelper.generateMipmaps(gpuHardwareTexture, mipmapCount, 0, commandEncoder);\r\n }\r\n }\r\n\r\n protected _debugPopBeforeEndOfEncoder() {\r\n if (!this._enableGPUDebugMarkers) {\r\n return;\r\n }\r\n\r\n // When a render pass is active, pop its groups; otherwise pop encoder-level groups.\r\n // Pass-level groups are never pushed on the encoder, so we never pop them from it.\r\n const groups = this._currentRenderPass ? this._debugMarkersPassGroups : this._debugMarkersEncoderGroups;\r\n const target = this._currentRenderPass ?? this._renderEncoder;\r\n\r\n for (let i = groups.length - 1; i >= 0; --i) {\r\n if (this._showGPUDebugMarkersLog) {\r\n Logger.Log(\r\n `[${this.frameId}] [E${this._debugMarkersEncoderGroups.length}|P${this._debugMarkersPassGroups.length}] [automatic] Popping debug group '${groups[i]}' on '${target.label}'.`\r\n );\r\n }\r\n target.popDebugGroup();\r\n }\r\n }\r\n\r\n protected _debugPushAfterStartOfEncoder() {\r\n if (!this._enableGPUDebugMarkers) {\r\n return;\r\n }\r\n\r\n // When a render pass is active, re-push its floating groups onto it; otherwise re-push\r\n // encoder-level groups onto the new render encoder.\r\n // Pass-level groups stay floating until the next render pass starts.\r\n const groups = this._currentRenderPass ? this._debugMarkersPassGroups : this._debugMarkersEncoderGroups;\r\n const target = this._currentRenderPass ?? this._renderEncoder;\r\n\r\n for (const groupName of groups) {\r\n if (this._showGPUDebugMarkersLog) {\r\n Logger.Log(\r\n `[${this.frameId}] [E${this._debugMarkersEncoderGroups.length}|P${this._debugMarkersPassGroups.length}] [automatic] Pushing debug group '${groupName}' on '${target.label}'.`\r\n );\r\n }\r\n target.pushDebugGroup(groupName);\r\n }\r\n }\r\n\r\n protected _debugPendingPop(currentRenderPass: GPURenderPassEncoder) {\r\n if (!this._enableGPUDebugMarkers) {\r\n return;\r\n }\r\n\r\n // The user popped encoder-level groups while a render pass was active (the pass was the live\r\n // object, so the pops were deferred). Now that the pass has ended we replay them on the render\r\n // encoder. Because _debugMarkersEncoderGroups only ever contains encoder-level entries, popping\r\n // from it here can never accidentally consume a pass-level group.\r\n while (this._debugMarkersPendingEncoderPops-- > 0) {\r\n const groupName = this._debugMarkersEncoderGroups.pop();\r\n\r\n if (this._showGPUDebugMarkersLog) {\r\n Logger.Log(\r\n `[${this.frameId}] [E${this._debugMarkersEncoderGroups.length}|P${this._debugMarkersPassGroups.length}] [automatic] Popping debug group '${groupName}' on render encoder '${this._renderEncoder.label}' after the end of render pass '${currentRenderPass.label}'.`\r\n );\r\n }\r\n\r\n this._renderEncoder.popDebugGroup();\r\n }\r\n\r\n this._debugMarkersPendingEncoderPops = 0;\r\n }\r\n}\r\n"]}
@@ -36,6 +36,7 @@ import { type StorageBuffer } from "../Buffers/storageBuffer.js";
36
36
  interface IWebGPURenderPassWrapper {
37
37
  renderPassDescriptor: Nullable<GPURenderPassDescriptor>;
38
38
  colorAttachmentViewDescriptor: Nullable<GPUTextureViewDescriptor>;
39
+ colorAttachmentDepthSlice: number | undefined;
39
40
  depthAttachmentViewDescriptor: Nullable<GPUTextureViewDescriptor>;
40
41
  colorAttachmentGPUTextures: (WebGPUHardwareTexture | null)[];
41
42
  depthTextureFormat: GPUTextureFormat | undefined;
@@ -487,7 +488,8 @@ export declare class WebGPUEngine extends ThinWebGPUEngine {
487
488
  * @internal
488
489
  */
489
490
  _getShaderProcessingContext(shaderLanguage: ShaderLanguage, pureMode: boolean): Nullable<_IShaderProcessingContext>;
490
- private _getCurrentRenderPass;
491
+ /** @internal */
492
+ _getCurrentRenderPass(): GPURenderPassEncoder;
491
493
  /** @internal */
492
494
  _getCurrentRenderPassWrapper(): IWebGPURenderPassWrapper;
493
495
  /** @internal */
@@ -873,9 +875,10 @@ export declare class WebGPUEngine extends ThinWebGPUEngine {
873
875
  * @param format defines the format of the data
874
876
  * @param forcedExtension defines the extension to use to pick the right loader
875
877
  * @param createPolynomials defines wheter or not to create polynomails harmonics for the texture
878
+ * @param buffer defines the data buffer to load instead of loading the rootUrl
876
879
  * @returns the cube texture as an InternalTexture
877
880
  */
878
- createPrefilteredCubeTexture(rootUrl: string, scene: Nullable<Scene>, lodScale: number, lodOffset: number, onLoad?: Nullable<(internalTexture: Nullable<InternalTexture>) => void>, onError?: Nullable<(message?: string, exception?: any) => void>, format?: number, forcedExtension?: any, createPolynomials?: boolean): InternalTexture;
881
+ createPrefilteredCubeTexture(rootUrl: string, scene: Nullable<Scene>, lodScale: number, lodOffset: number, onLoad?: Nullable<(internalTexture: Nullable<InternalTexture>) => void>, onError?: Nullable<(message?: string, exception?: any) => void>, format?: number, forcedExtension?: any, createPolynomials?: boolean, buffer?: Nullable<ArrayBufferView>): InternalTexture;
879
882
  /**
880
883
  * Sets a texture to the according uniform.
881
884
  * @param channel The texture channel
@@ -36,6 +36,7 @@ import { WebGPUTintWASM } from "./WebGPU/webgpuTintWASM.js";
36
36
  import { WebGPUShaderProcessor } from "./WebGPU/webgpuShaderProcessor.js";
37
37
  import { WebGPUSnapshotRendering } from "./WebGPU/webgpuSnapshotRendering.js";
38
38
  import { AlphaState } from "../States/alphaCullingState.js";
39
+ import { IsIntegerTextureFormat, IsUnsignedIntegerTextureType } from "../Materials/Textures/textureHelper.functions.js";
39
40
  import { SphericalPolynomial } from "../Maths/sphericalPolynomial.pure.js";
40
41
  import { PerformanceMonitor } from "../Misc/performanceMonitor.js";
41
42
  import { CreateImageBitmapFromSource, ExitFullscreen, ExitPointerlock, GetFontOffset, RequestFullscreen, RequestPointerlock, ResizeImageBitmap, _CommonDispose, _CommonInit, } from "./engine.common.js";
@@ -60,6 +61,7 @@ const ViewDescriptorSwapChain = {
60
61
  arrayLayerCount: 1,
61
62
  };
62
63
  const TempColor4 = /*#__PURE__*/ new Color4();
64
+ const TempColor4SignedInteger = /*#__PURE__*/ new Color4();
63
65
  /**
64
66
  * The web GPU engine class provides support for WebGPU version of babylon.js.
65
67
  * @since 5.0.0
@@ -303,6 +305,7 @@ export class WebGPUEngine extends ThinWebGPUEngine {
303
305
  this._mainRenderPassWrapper = {
304
306
  renderPassDescriptor: null,
305
307
  colorAttachmentViewDescriptor: null,
308
+ colorAttachmentDepthSlice: undefined,
306
309
  depthAttachmentViewDescriptor: null,
307
310
  colorAttachmentGPUTextures: [],
308
311
  depthTextureFormat: undefined,
@@ -310,6 +313,7 @@ export class WebGPUEngine extends ThinWebGPUEngine {
310
313
  this._rttRenderPassWrapper = {
311
314
  renderPassDescriptor: null,
312
315
  colorAttachmentViewDescriptor: null,
316
+ colorAttachmentDepthSlice: undefined,
313
317
  depthAttachmentViewDescriptor: null,
314
318
  colorAttachmentGPUTextures: [],
315
319
  depthTextureFormat: undefined,
@@ -925,7 +929,19 @@ export class WebGPUEngine extends ThinWebGPUEngine {
925
929
  _getShaderProcessingContext(shaderLanguage, pureMode) {
926
930
  return new WebGPUShaderProcessingContext(shaderLanguage, pureMode);
927
931
  }
932
+ /** @internal */
928
933
  _getCurrentRenderPass() {
934
+ let depthFunction;
935
+ if (this.compatibilityMode &&
936
+ this._currentRenderPass &&
937
+ !this._occlusionQueryActive &&
938
+ !this._snapshotRendering.play &&
939
+ this._occlusionQuery?.hasQueries &&
940
+ this._getCurrentRenderPassWrapper().renderPassDescriptor?.occlusionQuerySet !== this._occlusionQuery.querySet) {
941
+ depthFunction = this._depthCullingState.depthFunc;
942
+ this._snapshotRendering.handleRenderPassRestart();
943
+ this._endCurrentRenderPass();
944
+ }
929
945
  if (this._currentRenderTarget && !this._currentRenderPass) {
930
946
  // delayed creation of the render target pass, but we now need to create it as we are requested the render pass
931
947
  this._startRenderTargetRenderPass(this._currentRenderTarget, false, null, false, false);
@@ -933,6 +949,9 @@ export class WebGPUEngine extends ThinWebGPUEngine {
933
949
  else if (!this._currentRenderPass) {
934
950
  this._startMainRenderPass(false);
935
951
  }
952
+ if (depthFunction !== undefined) {
953
+ this._depthCullingState.depthFunc = depthFunction;
954
+ }
936
955
  return this._currentRenderPass;
937
956
  }
938
957
  /** @internal */
@@ -1129,6 +1148,17 @@ export class WebGPUEngine extends ThinWebGPUEngine {
1129
1148
  this._clearStencilValue = stencilClearValue;
1130
1149
  }
1131
1150
  const hasScissor = this._scissorIsActive();
1151
+ if (backBuffer && color && hasScissor && this._currentRenderTarget) {
1152
+ const textures = this._currentRenderTarget.textures;
1153
+ const attachments = this._mrtAttachments;
1154
+ if (textures) {
1155
+ for (let index = 0; index < textures.length; index++) {
1156
+ if ((!attachments || attachments[index] !== 0) && IsIntegerTextureFormat(textures[index].format)) {
1157
+ throw new Error("WebGPUEngine.clear: scissored clears of integer color attachments are not supported");
1158
+ }
1159
+ }
1160
+ }
1161
+ }
1132
1162
  // We need to recreate the render pass so that the new parameters for clear color / depth / stencil are taken into account
1133
1163
  if (this._currentRenderTarget) {
1134
1164
  if (hasScissor) {
@@ -2051,9 +2081,10 @@ export class WebGPUEngine extends ThinWebGPUEngine {
2051
2081
  * @param format defines the format of the data
2052
2082
  * @param forcedExtension defines the extension to use to pick the right loader
2053
2083
  * @param createPolynomials defines wheter or not to create polynomails harmonics for the texture
2084
+ * @param buffer defines the data buffer to load instead of loading the rootUrl
2054
2085
  * @returns the cube texture as an InternalTexture
2055
2086
  */
2056
- createPrefilteredCubeTexture(rootUrl, scene, lodScale, lodOffset, onLoad = null, onError = null, format, forcedExtension = null, createPolynomials = true) {
2087
+ createPrefilteredCubeTexture(rootUrl, scene, lodScale, lodOffset, onLoad = null, onError = null, format, forcedExtension = null, createPolynomials = true, buffer = null) {
2057
2088
  const callback = (loadData) => {
2058
2089
  if (!loadData) {
2059
2090
  if (onLoad) {
@@ -2073,7 +2104,7 @@ export class WebGPUEngine extends ThinWebGPUEngine {
2073
2104
  onLoad(texture);
2074
2105
  }
2075
2106
  };
2076
- return this.createCubeTexture(rootUrl, scene, null, false, callback, onError, format, forcedExtension, createPolynomials, lodScale, lodOffset);
2107
+ return this.createCubeTexture(rootUrl, scene, null, false, callback, onError, format, forcedExtension, createPolynomials, lodScale, lodOffset, null, undefined, false, buffer);
2077
2108
  }
2078
2109
  /**
2079
2110
  * Sets a texture to the according uniform.
@@ -2405,11 +2436,16 @@ export class WebGPUEngine extends ThinWebGPUEngine {
2405
2436
  this.setDepthFunctionToGreaterOrEqual();
2406
2437
  }
2407
2438
  const clearColorForIntegerRt = TempColor4;
2439
+ const clearColorForSignedIntegerRt = TempColor4SignedInteger;
2408
2440
  if (clearColor) {
2409
2441
  clearColorForIntegerRt.r = clearColor.r * 255;
2410
2442
  clearColorForIntegerRt.g = clearColor.g * 255;
2411
2443
  clearColorForIntegerRt.b = clearColor.b * 255;
2412
2444
  clearColorForIntegerRt.a = clearColor.a * 255;
2445
+ clearColorForSignedIntegerRt.r = Math.round(clearColor.r);
2446
+ clearColorForSignedIntegerRt.g = Math.round(clearColor.g);
2447
+ clearColorForSignedIntegerRt.b = Math.round(clearColor.b);
2448
+ clearColorForSignedIntegerRt.a = Math.round(clearColor.a);
2413
2449
  }
2414
2450
  const mustClearColor = setClearStates && clearColor;
2415
2451
  const mustClearDepth = setClearStates && clearDepth;
@@ -2440,14 +2476,15 @@ export class WebGPUEngine extends ThinWebGPUEngine {
2440
2476
  format: gpuMRTWrapper.format,
2441
2477
  baseArrayLayer: 0,
2442
2478
  };
2443
- const isRtInteger = mrtTexture.type === 7 || mrtTexture.type === 5;
2479
+ const isRtInteger = IsIntegerTextureFormat(mrtTexture.format);
2480
+ const isRtUnsignedInteger = IsUnsignedIntegerTextureType(mrtTexture.type);
2444
2481
  const colorTextureView = this._cacheTextureViews.getView(gpuMRTTexture, viewDescriptor);
2445
2482
  const colorMSAATextureView = gpuMSAATexture ? this._cacheTextureViews.getView(gpuMSAATexture, msaaViewDescriptor) : undefined;
2446
2483
  colorAttachments.push({
2447
2484
  view: colorMSAATextureView ? colorMSAATextureView : colorTextureView,
2448
2485
  resolveTarget: gpuMSAATexture && !rtWrapper.disableAutomaticMSAAResolve && rtWrapper.resolveMSAAColors ? colorTextureView : undefined,
2449
2486
  depthSlice,
2450
- clearValue: index !== 0 && mustClearColor ? (isRtInteger ? clearColorForIntegerRt : clearColor) : undefined,
2487
+ clearValue: index !== 0 && mustClearColor ? (isRtInteger ? (isRtUnsignedInteger ? clearColorForIntegerRt : clearColorForSignedIntegerRt) : clearColor) : undefined,
2451
2488
  loadOp: index !== 0 && mustClearColor ? "clear" /* WebGPUConstants.LoadOp.Clear */ : "load" /* WebGPUConstants.LoadOp.Load */,
2452
2489
  storeOp: "store" /* WebGPUConstants.StoreOp.Store */,
2453
2490
  });
@@ -2462,23 +2499,20 @@ export class WebGPUEngine extends ThinWebGPUEngine {
2462
2499
  if (internalTexture) {
2463
2500
  const gpuWrapper = internalTexture._hardwareTexture;
2464
2501
  const gpuTexture = gpuWrapper.underlyingResource;
2465
- const layerIndex = this._rttRenderPassWrapper.colorAttachmentViewDescriptor.baseArrayLayer;
2466
- let depthSlice = undefined;
2467
- if (rtWrapper.is3D) {
2468
- depthSlice = this._rttRenderPassWrapper.colorAttachmentViewDescriptor.baseArrayLayer;
2469
- this._rttRenderPassWrapper.colorAttachmentViewDescriptor.baseArrayLayer = 0;
2470
- }
2502
+ const depthSlice = rtWrapper.is3D ? this._rttRenderPassWrapper.colorAttachmentDepthSlice : undefined;
2503
+ const layerIndex = depthSlice ?? this._rttRenderPassWrapper.colorAttachmentViewDescriptor.baseArrayLayer;
2471
2504
  const gpuMSAATexture = useMSAA ? gpuWrapper.getMSAATexture(sampleCount, layerIndex) : undefined;
2472
2505
  const colorTextureView = this._cacheTextureViews.getView(gpuTexture, this._rttRenderPassWrapper.colorAttachmentViewDescriptor);
2473
2506
  const colorMSAATextureView = gpuMSAATexture
2474
2507
  ? this._cacheTextureViews.getView(gpuMSAATexture, this._rttRenderPassWrapper.colorAttachmentViewDescriptor)
2475
2508
  : undefined;
2476
- const isRtInteger = internalTexture.type === 7 || internalTexture.type === 5;
2509
+ const isRtInteger = IsIntegerTextureFormat(internalTexture.format);
2510
+ const isRtUnsignedInteger = IsUnsignedIntegerTextureType(internalTexture.type);
2477
2511
  colorAttachments.push({
2478
2512
  view: colorMSAATextureView ? colorMSAATextureView : colorTextureView,
2479
2513
  resolveTarget: gpuMSAATexture && !rtWrapper.disableAutomaticMSAAResolve && rtWrapper.resolveMSAAColors ? colorTextureView : undefined,
2480
2514
  depthSlice,
2481
- clearValue: mustClearColor ? (isRtInteger ? clearColorForIntegerRt : clearColor) : undefined,
2515
+ clearValue: mustClearColor ? (isRtInteger ? (isRtUnsignedInteger ? clearColorForIntegerRt : clearColorForSignedIntegerRt) : clearColor) : undefined,
2482
2516
  loadOp: mustClearColor ? "clear" /* WebGPUConstants.LoadOp.Clear */ : "load" /* WebGPUConstants.LoadOp.Load */,
2483
2517
  storeOp: "store" /* WebGPUConstants.StoreOp.Store */,
2484
2518
  });
@@ -2593,11 +2627,12 @@ export class WebGPUEngine extends ThinWebGPUEngine {
2593
2627
  format: this._colorFormat,
2594
2628
  dimension: texture.is3D ? "3d" /* WebGPUConstants.TextureViewDimension.E3d */ : "2d" /* WebGPUConstants.TextureViewDimension.E2d */,
2595
2629
  mipLevelCount: 1,
2596
- baseArrayLayer: texture.isCube ? layer * 6 + faceIndex : layer,
2630
+ baseArrayLayer: texture.is3D ? 0 : texture.isCube ? layer * 6 + faceIndex : layer,
2597
2631
  baseMipLevel: lodLevel,
2598
2632
  arrayLayerCount: 1,
2599
2633
  aspect: "all" /* WebGPUConstants.TextureAspect.All */,
2600
2634
  };
2635
+ this._rttRenderPassWrapper.colorAttachmentDepthSlice = texture.is3D ? layer : undefined;
2601
2636
  this._rttRenderPassWrapper.depthAttachmentViewDescriptor = {
2602
2637
  label: texture.label ? texture.label + " - Depth Attachment View" : "RTT - Depth Attachment View",
2603
2638
  format: this._depthTextureFormat,