@onerjs/core 8.56.3 → 9.0.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/Animations/animatable.core.js +36 -0
- package/Animations/animatable.core.js.map +1 -1
- package/Animations/animationGroup.pure.d.ts +61 -1
- package/Animations/animationGroup.pure.js +191 -2
- package/Animations/animationGroup.pure.js.map +1 -1
- package/Animations/index.d.ts +1 -0
- package/Animations/index.js +1 -0
- package/Animations/index.js.map +1 -1
- package/Animations/pure.d.ts +1 -0
- package/Animations/pure.js +1 -0
- package/Animations/pure.js.map +1 -1
- package/Animations/rootMotion.d.ts +560 -0
- package/Animations/rootMotion.js +1709 -0
- package/Animations/rootMotion.js.map +1 -0
- package/Animations/runtimeAnimation.d.ts +57 -0
- package/Animations/runtimeAnimation.js +127 -3
- package/Animations/runtimeAnimation.js.map +1 -1
- package/Cameras/arcRotateCamera.pure.d.ts +2 -0
- package/Cameras/arcRotateCamera.pure.js +2 -0
- package/Cameras/arcRotateCamera.pure.js.map +1 -1
- package/Cameras/camera.pure.js +4 -0
- package/Cameras/camera.pure.js.map +1 -1
- package/Cameras/targetCamera.pure.d.ts +2 -0
- package/Cameras/targetCamera.pure.js +7 -1
- package/Cameras/targetCamera.pure.js.map +1 -1
- package/Collisions/gpuPicker.js +5 -5
- package/Collisions/gpuPicker.js.map +1 -1
- package/Engines/AbstractEngine/abstractEngine.query.pure.js +4 -2
- package/Engines/AbstractEngine/abstractEngine.query.pure.js.map +1 -1
- package/Engines/AbstractEngine/abstractEngine.query.types.d.ts +11 -2
- package/Engines/AbstractEngine/abstractEngine.query.types.js.map +1 -1
- package/Engines/AbstractEngine/abstractEngine.renderPass.pure.js +1 -0
- package/Engines/AbstractEngine/abstractEngine.renderPass.pure.js.map +1 -1
- package/Engines/Extensions/engine.multiRender.pure.js +63 -0
- package/Engines/Extensions/engine.multiRender.pure.js.map +1 -1
- package/Engines/Extensions/engine.multiRender.types.d.ts +13 -0
- package/Engines/Extensions/engine.multiRender.types.js.map +1 -1
- package/Engines/Extensions/engine.prefilteredCubeTexture.pure.js +2 -2
- package/Engines/Extensions/engine.prefilteredCubeTexture.pure.js.map +1 -1
- package/Engines/Extensions/engine.prefilteredCubeTexture.types.d.ts +2 -1
- package/Engines/Extensions/engine.prefilteredCubeTexture.types.js.map +1 -1
- package/Engines/Extensions/index.d.ts +1 -0
- package/Engines/Extensions/index.js +1 -0
- package/Engines/Extensions/index.js.map +1 -1
- package/Engines/Extensions/pure.d.ts +1 -1
- package/Engines/Extensions/pure.js +1 -1
- package/Engines/Extensions/pure.js.map +1 -1
- package/Engines/Native/Extensions/nativeEngine.cubeTexture.pure.js +88 -39
- package/Engines/Native/Extensions/nativeEngine.cubeTexture.pure.js.map +1 -1
- package/Engines/Native/Extensions/nativeEngine.cubeTexture.types.d.ts +20 -2
- package/Engines/Native/Extensions/nativeEngine.cubeTexture.types.js.map +1 -1
- package/Engines/WebGPU/Extensions/engine.multiRender.pure.js +4 -0
- package/Engines/WebGPU/Extensions/engine.multiRender.pure.js.map +1 -1
- package/Engines/WebGPU/Extensions/engine.multiRender.types.d.ts +13 -0
- package/Engines/WebGPU/Extensions/engine.multiRender.types.js.map +1 -1
- package/Engines/WebGPU/Extensions/engine.query.pure.js +11 -3
- package/Engines/WebGPU/Extensions/engine.query.pure.js.map +1 -1
- package/Engines/WebGPU/Extensions/index.d.ts +1 -0
- package/Engines/WebGPU/Extensions/index.js +1 -0
- package/Engines/WebGPU/Extensions/index.js.map +1 -1
- package/Engines/WebGPU/Extensions/pure.d.ts +1 -1
- package/Engines/WebGPU/Extensions/pure.js +1 -1
- package/Engines/WebGPU/Extensions/pure.js.map +1 -1
- package/Engines/WebGPU/webgpuBundleList.d.ts +2 -0
- package/Engines/WebGPU/webgpuBundleList.js +4 -0
- package/Engines/WebGPU/webgpuBundleList.js.map +1 -1
- package/Engines/WebGPU/webgpuCacheRenderPipeline.js +5 -2
- package/Engines/WebGPU/webgpuCacheRenderPipeline.js.map +1 -1
- package/Engines/WebGPU/webgpuHardwareTexture.js +3 -1
- package/Engines/WebGPU/webgpuHardwareTexture.js.map +1 -1
- package/Engines/WebGPU/webgpuOcclusionQuery.js +1 -1
- package/Engines/WebGPU/webgpuOcclusionQuery.js.map +1 -1
- package/Engines/WebGPU/webgpuSnapshotRendering.d.ts +4 -0
- package/Engines/WebGPU/webgpuSnapshotRendering.js +40 -7
- package/Engines/WebGPU/webgpuSnapshotRendering.js.map +1 -1
- package/Engines/WebGPU/webgpuTextureHelper.d.ts +1 -1
- package/Engines/WebGPU/webgpuTextureHelper.js +2 -2
- package/Engines/WebGPU/webgpuTextureHelper.js.map +1 -1
- package/Engines/WebGPU/webgpuTextureManager.d.ts +2 -0
- package/Engines/WebGPU/webgpuTextureManager.js +286 -13
- package/Engines/WebGPU/webgpuTextureManager.js.map +1 -1
- package/Engines/abstractEngine.pure.d.ts +2 -0
- package/Engines/abstractEngine.pure.js +7 -3
- package/Engines/abstractEngine.pure.js.map +1 -1
- package/Engines/constants.d.ts +4 -0
- package/Engines/constants.js +4 -0
- package/Engines/constants.js.map +1 -1
- package/Engines/thinEngine.pure.d.ts +14 -0
- package/Engines/thinEngine.pure.js +48 -12
- package/Engines/thinEngine.pure.js.map +1 -1
- package/Engines/thinNativeEngine.pure.d.ts +1 -0
- package/Engines/thinNativeEngine.pure.js +7 -1
- package/Engines/thinNativeEngine.pure.js.map +1 -1
- package/Engines/thinWebGPUEngine.d.ts +4 -0
- package/Engines/thinWebGPUEngine.js +10 -1
- package/Engines/thinWebGPUEngine.js.map +1 -1
- package/Engines/webgpuEngine.pure.d.ts +5 -2
- package/Engines/webgpuEngine.pure.js +48 -13
- package/Engines/webgpuEngine.pure.js.map +1 -1
- package/FlowGraph/Blocks/Data/Math/flowGraphMathBlocks.pure.js +2 -2
- package/FlowGraph/Blocks/Data/Math/flowGraphMathBlocks.pure.js.map +1 -1
- package/FlowGraph/Blocks/Data/Utils/flowGraphArrayIndexBlock.pure.d.ts +11 -2
- package/FlowGraph/Blocks/Data/Utils/flowGraphArrayIndexBlock.pure.js +1 -1
- package/FlowGraph/Blocks/Data/Utils/flowGraphArrayIndexBlock.pure.js.map +1 -1
- package/FlowGraph/Blocks/Event/flowGraphMeshPickEventBlock.pure.d.ts +9 -1
- package/FlowGraph/Blocks/Event/flowGraphMeshPickEventBlock.pure.js +6 -8
- package/FlowGraph/Blocks/Event/flowGraphMeshPickEventBlock.pure.js.map +1 -1
- package/FlowGraph/Blocks/Event/flowGraphPointerOutEventBlock.pure.d.ts +2 -0
- package/FlowGraph/Blocks/Event/flowGraphPointerOutEventBlock.pure.js +5 -1
- package/FlowGraph/Blocks/Event/flowGraphPointerOutEventBlock.pure.js.map +1 -1
- package/FlowGraph/Blocks/Event/flowGraphPointerOverEventBlock.pure.d.ts +2 -0
- package/FlowGraph/Blocks/Event/flowGraphPointerOverEventBlock.pure.js +5 -1
- package/FlowGraph/Blocks/Event/flowGraphPointerOverEventBlock.pure.js.map +1 -1
- package/FlowGraph/Blocks/Event/flowGraphReceiveCustomEventBlock.pure.d.ts +9 -0
- package/FlowGraph/Blocks/Event/flowGraphReceiveCustomEventBlock.pure.js +34 -9
- package/FlowGraph/Blocks/Event/flowGraphReceiveCustomEventBlock.pure.js.map +1 -1
- package/FlowGraph/Blocks/Event/flowGraphSceneReadyEventBlock.pure.d.ts +2 -0
- package/FlowGraph/Blocks/Event/flowGraphSceneReadyEventBlock.pure.js +4 -0
- package/FlowGraph/Blocks/Event/flowGraphSceneReadyEventBlock.pure.js.map +1 -1
- package/FlowGraph/Blocks/Event/flowGraphSceneTickEventBlock.pure.d.ts +2 -0
- package/FlowGraph/Blocks/Event/flowGraphSceneTickEventBlock.pure.js +4 -0
- package/FlowGraph/Blocks/Event/flowGraphSceneTickEventBlock.pure.js.map +1 -1
- package/FlowGraph/Blocks/Event/flowGraphSendCustomEventBlock.pure.js +19 -7
- package/FlowGraph/Blocks/Event/flowGraphSendCustomEventBlock.pure.js.map +1 -1
- package/FlowGraph/Blocks/Execution/Animation/flowGraphPlayAnimationBlock.pure.d.ts +20 -2
- package/FlowGraph/Blocks/Execution/Animation/flowGraphPlayAnimationBlock.pure.js +53 -10
- package/FlowGraph/Blocks/Execution/Animation/flowGraphPlayAnimationBlock.pure.js.map +1 -1
- package/FlowGraph/Blocks/Execution/Animation/flowGraphStopAnimationBlock.pure.d.ts +16 -1
- package/FlowGraph/Blocks/Execution/Animation/flowGraphStopAnimationBlock.pure.js +64 -14
- package/FlowGraph/Blocks/Execution/Animation/flowGraphStopAnimationBlock.pure.js.map +1 -1
- package/FlowGraph/Blocks/Execution/flowGraphConsoleLogBlock.pure.js +64 -16
- package/FlowGraph/Blocks/Execution/flowGraphConsoleLogBlock.pure.js.map +1 -1
- package/FlowGraph/flowGraph.d.ts +4 -0
- package/FlowGraph/flowGraph.js +38 -7
- package/FlowGraph/flowGraph.js.map +1 -1
- package/FlowGraph/flowGraphBlock.js +3 -0
- package/FlowGraph/flowGraphBlock.js.map +1 -1
- package/FlowGraph/flowGraphConnection.d.ts +7 -0
- package/FlowGraph/flowGraphConnection.js +7 -0
- package/FlowGraph/flowGraphConnection.js.map +1 -1
- package/FlowGraph/flowGraphContext.d.ts +2 -1
- package/FlowGraph/flowGraphContext.js +4 -3
- package/FlowGraph/flowGraphContext.js.map +1 -1
- package/FlowGraph/flowGraphCoordinator.d.ts +15 -1
- package/FlowGraph/flowGraphCoordinator.js +47 -16
- package/FlowGraph/flowGraphCoordinator.js.map +1 -1
- package/FlowGraph/flowGraphEventBlock.d.ts +5 -0
- package/FlowGraph/flowGraphEventBlock.js +7 -0
- package/FlowGraph/flowGraphEventBlock.js.map +1 -1
- package/FlowGraph/flowGraphHostResolver.d.ts +2 -1
- package/FlowGraph/flowGraphHostResolver.js.map +1 -1
- package/FlowGraph/flowGraphParser.js +60 -2
- package/FlowGraph/flowGraphParser.js.map +1 -1
- package/FlowGraph/serialization.d.ts +2 -0
- package/FlowGraph/serialization.js +10 -22
- package/FlowGraph/serialization.js.map +1 -1
- package/FlowGraph/typeDefinitions.d.ts +8 -0
- package/FlowGraph/typeDefinitions.js.map +1 -1
- package/FrameGraph/Node/Blocks/PostProcesses/meshBlendingPostProcessBlock.d.ts +5 -0
- package/FrameGraph/Node/Blocks/PostProcesses/meshBlendingPostProcessBlock.js +8 -0
- package/FrameGraph/Node/Blocks/PostProcesses/meshBlendingPostProcessBlock.js.map +1 -0
- package/FrameGraph/Node/Blocks/PostProcesses/meshBlendingPostProcessBlock.pure.d.ts +87 -0
- package/FrameGraph/Node/Blocks/PostProcesses/meshBlendingPostProcessBlock.pure.js +295 -0
- package/FrameGraph/Node/Blocks/PostProcesses/meshBlendingPostProcessBlock.pure.js.map +1 -0
- package/FrameGraph/Node/Blocks/PostProcesses/pure.d.ts +1 -0
- package/FrameGraph/Node/Blocks/PostProcesses/pure.js +1 -0
- package/FrameGraph/Node/Blocks/PostProcesses/pure.js.map +1 -1
- package/FrameGraph/Node/Blocks/Rendering/baseObjectRendererBlock.js +4 -4
- package/FrameGraph/Node/Blocks/Rendering/baseObjectRendererBlock.js.map +1 -1
- package/FrameGraph/Node/Blocks/Rendering/geometryRendererBlock.pure.d.ts +5 -1
- package/FrameGraph/Node/Blocks/Rendering/geometryRendererBlock.pure.js +13 -1
- package/FrameGraph/Node/Blocks/Rendering/geometryRendererBlock.pure.js.map +1 -1
- package/FrameGraph/Node/Blocks/allBlocks.pure.js +2 -0
- package/FrameGraph/Node/Blocks/allBlocks.pure.js.map +1 -1
- package/FrameGraph/Node/Blocks/index.d.ts +1 -0
- package/FrameGraph/Node/Blocks/index.js +1 -0
- package/FrameGraph/Node/Blocks/index.js.map +1 -1
- package/FrameGraph/Node/Blocks/inputBlock.pure.js +20 -1
- package/FrameGraph/Node/Blocks/inputBlock.pure.js.map +1 -1
- package/FrameGraph/Node/Blocks/pure.d.ts +1 -0
- package/FrameGraph/Node/Blocks/pure.js +1 -0
- package/FrameGraph/Node/Blocks/pure.js.map +1 -1
- package/FrameGraph/Node/Types/nodeRenderGraphTypes.d.ts +4 -2
- package/FrameGraph/Node/Types/nodeRenderGraphTypes.js +4 -2
- package/FrameGraph/Node/Types/nodeRenderGraphTypes.js.map +1 -1
- package/FrameGraph/Node/nodeRenderGraph.js +1 -1
- package/FrameGraph/Node/nodeRenderGraph.js.map +1 -1
- package/FrameGraph/Tasks/Layers/selectionOutlineTask.js +1 -0
- package/FrameGraph/Tasks/Layers/selectionOutlineTask.js.map +1 -1
- package/FrameGraph/Tasks/Misc/cullObjectsTask.js +5 -1
- package/FrameGraph/Tasks/Misc/cullObjectsTask.js.map +1 -1
- package/FrameGraph/Tasks/Misc/lightingVolumeTask.js +1 -0
- package/FrameGraph/Tasks/Misc/lightingVolumeTask.js.map +1 -1
- package/FrameGraph/Tasks/PostProcesses/meshBlendingTask.d.ts +69 -0
- package/FrameGraph/Tasks/PostProcesses/meshBlendingTask.js +223 -0
- package/FrameGraph/Tasks/PostProcesses/meshBlendingTask.js.map +1 -0
- package/FrameGraph/Tasks/Rendering/geometryRendererTask.d.ts +25 -3
- package/FrameGraph/Tasks/Rendering/geometryRendererTask.js +69 -33
- package/FrameGraph/Tasks/Rendering/geometryRendererTask.js.map +1 -1
- package/FrameGraph/Tasks/Rendering/objectRendererTask.js +3 -1
- package/FrameGraph/Tasks/Rendering/objectRendererTask.js.map +1 -1
- package/FrameGraph/frameGraphObjectList.d.ts +6 -1
- package/FrameGraph/frameGraphObjectList.js.map +1 -1
- package/FrameGraph/frameGraphRenderContext.d.ts +3 -1
- package/FrameGraph/frameGraphRenderContext.js +5 -5
- package/FrameGraph/frameGraphRenderContext.js.map +1 -1
- package/FrameGraph/index.d.ts +1 -0
- package/FrameGraph/index.js +1 -0
- package/FrameGraph/index.js.map +1 -1
- package/FrameGraph/pure.d.ts +1 -0
- package/FrameGraph/pure.js +1 -0
- package/FrameGraph/pure.js.map +1 -1
- package/Inputs/scene.inputManager.d.ts +4 -0
- package/Inputs/scene.inputManager.js +50 -8
- package/Inputs/scene.inputManager.js.map +1 -1
- package/Materials/GaussianSplatting/gaussianSplattingDebugMaterialPlugin.pure.js +5 -5
- package/Materials/GaussianSplatting/gaussianSplattingDebugMaterialPlugin.pure.js.map +1 -1
- package/Materials/GaussianSplatting/gaussianSplattingGpuPickingMaterialPlugin.pure.js +5 -5
- package/Materials/GaussianSplatting/gaussianSplattingGpuPickingMaterialPlugin.pure.js.map +1 -1
- package/Materials/GaussianSplatting/gaussianSplattingMaterial.pure.d.ts +26 -1
- package/Materials/GaussianSplatting/gaussianSplattingMaterial.pure.js +151 -47
- package/Materials/GaussianSplatting/gaussianSplattingMaterial.pure.js.map +1 -1
- package/Materials/GaussianSplatting/gaussianSplattingSolidColorMaterialPlugin.pure.js +5 -5
- package/Materials/GaussianSplatting/gaussianSplattingSolidColorMaterialPlugin.pure.js.map +1 -1
- package/Materials/Node/Blocks/Fragment/fragmentOutputBlock.pure.js +11 -1
- package/Materials/Node/Blocks/Fragment/fragmentOutputBlock.pure.js.map +1 -1
- package/Materials/Node/Blocks/Fragment/prePassOutputBlock.pure.js +17 -2
- package/Materials/Node/Blocks/Fragment/prePassOutputBlock.pure.js.map +1 -1
- package/Materials/Node/Blocks/GaussianSplatting/gaussianSplattingBlock.pure.js +2 -2
- package/Materials/Node/Blocks/GaussianSplatting/gaussianSplattingBlock.pure.js.map +1 -1
- package/Materials/Node/nodeMaterial.pure.d.ts +4 -0
- package/Materials/Node/nodeMaterial.pure.js +4 -0
- package/Materials/Node/nodeMaterial.pure.js.map +1 -1
- package/Materials/Node/nodeMaterialBuildState.d.ts +1 -1
- package/Materials/Node/nodeMaterialBuildState.js +25 -3
- package/Materials/Node/nodeMaterialBuildState.js.map +1 -1
- package/Materials/PBR/openpbrMaterial.pure.d.ts +2 -0
- package/Materials/PBR/pbrBaseMaterial.pure.d.ts +2 -0
- package/Materials/Textures/Procedurals/proceduralTexture.pure.d.ts +13 -14
- package/Materials/Textures/Procedurals/proceduralTexture.pure.js +6 -6
- package/Materials/Textures/Procedurals/proceduralTexture.pure.js.map +1 -1
- package/Materials/Textures/baseTexture.pure.js +3 -0
- package/Materials/Textures/baseTexture.pure.js.map +1 -1
- package/Materials/Textures/cubeTexture.pure.js +1 -1
- package/Materials/Textures/cubeTexture.pure.js.map +1 -1
- package/Materials/Textures/internalTexture.d.ts +8 -1
- package/Materials/Textures/internalTexture.js +9 -2
- package/Materials/Textures/internalTexture.js.map +1 -1
- package/Materials/Textures/rawTexture2DArray.functions.d.ts +3 -3
- package/Materials/Textures/rawTexture2DArray.functions.js.map +1 -1
- package/Materials/Textures/rawTexture3D.d.ts +1 -1
- package/Materials/Textures/rawTexture3D.js +1 -1
- package/Materials/Textures/rawTexture3D.js.map +1 -1
- package/Materials/Textures/textureHelper.functions.d.ts +14 -0
- package/Materials/Textures/textureHelper.functions.js +24 -0
- package/Materials/Textures/textureHelper.functions.js.map +1 -1
- package/Materials/ditheredTileFadeMaterialPlugin.d.ts +210 -0
- package/Materials/ditheredTileFadeMaterialPlugin.js +509 -0
- package/Materials/ditheredTileFadeMaterialPlugin.js.map +1 -0
- package/Materials/index.d.ts +1 -0
- package/Materials/index.js +1 -0
- package/Materials/index.js.map +1 -1
- package/Materials/materialHelper.geometryrendering.d.ts +46 -1
- package/Materials/materialHelper.geometryrendering.js +105 -8
- package/Materials/materialHelper.geometryrendering.js.map +1 -1
- package/Materials/prepass.defines.d.ts +2 -0
- package/Materials/prepass.defines.js +2 -0
- package/Materials/prepass.defines.js.map +1 -1
- package/Materials/pure.d.ts +1 -0
- package/Materials/pure.js +1 -0
- package/Materials/pure.js.map +1 -1
- package/Materials/standardMaterial.pure.d.ts +2 -0
- package/Materials/standardMaterial.pure.js +6 -3
- package/Materials/standardMaterial.pure.js.map +1 -1
- package/Meshes/Builders/polygonBuilder.pure.d.ts +4 -0
- package/Meshes/Builders/polygonBuilder.pure.js +4 -1
- package/Meshes/Builders/polygonBuilder.pure.js.map +1 -1
- package/Meshes/GaussianSplatting/gaussianSplatting.functions.d.ts +19 -0
- package/Meshes/GaussianSplatting/gaussianSplatting.functions.js +23 -0
- package/Meshes/GaussianSplatting/gaussianSplatting.functions.js.map +1 -0
- package/Meshes/GaussianSplatting/gaussianSplattingMesh.pure.d.ts +3 -14
- package/Meshes/GaussianSplatting/gaussianSplattingMesh.pure.js +20 -24
- package/Meshes/GaussianSplatting/gaussianSplattingMesh.pure.js.map +1 -1
- package/Meshes/GaussianSplatting/gaussianSplattingMeshBase.pure.d.ts +2 -0
- package/Meshes/GaussianSplatting/gaussianSplattingMeshBase.pure.js +11 -4
- package/Meshes/GaussianSplatting/gaussianSplattingMeshBase.pure.js.map +1 -1
- package/Meshes/abstractMesh.pure.d.ts +18 -0
- package/Meshes/abstractMesh.pure.js +22 -0
- package/Meshes/abstractMesh.pure.js.map +1 -1
- package/Meshes/index.d.ts +1 -0
- package/Meshes/index.js +1 -0
- package/Meshes/index.js.map +1 -1
- package/Meshes/instancedMesh.pure.d.ts +5 -0
- package/Meshes/instancedMesh.pure.js +12 -0
- package/Meshes/instancedMesh.pure.js.map +1 -1
- package/Meshes/mesh.pure.js +23 -8
- package/Meshes/mesh.pure.js.map +1 -1
- package/Meshes/meshBlendingTag.d.ts +47 -0
- package/Meshes/meshBlendingTag.js +64 -0
- package/Meshes/meshBlendingTag.js.map +1 -0
- package/Meshes/polygonMesh.js +2 -2
- package/Meshes/polygonMesh.js.map +1 -1
- package/Meshes/pure.d.ts +1 -0
- package/Meshes/pure.js +1 -0
- package/Meshes/pure.js.map +1 -1
- package/Misc/fileTools.pure.js +21 -0
- package/Misc/fileTools.pure.js.map +1 -1
- package/Misc/snapshotRenderingHelper.js +2 -2
- package/Misc/snapshotRenderingHelper.js.map +1 -1
- package/Misc/tools.pure.js +1 -1
- package/Misc/tools.pure.js.map +1 -1
- package/Particles/gpuParticleSystem.pure.d.ts +2 -0
- package/Particles/gpuParticleSystem.pure.js +89 -28
- package/Particles/gpuParticleSystem.pure.js.map +1 -1
- package/Particles/thinParticleSystem.pure.d.ts +2 -0
- package/Particles/thinParticleSystem.pure.js +84 -19
- package/Particles/thinParticleSystem.pure.js.map +1 -1
- package/Particles/webgl2ParticleSystem.pure.d.ts +1 -0
- package/Particles/webgl2ParticleSystem.pure.js +12 -4
- package/Particles/webgl2ParticleSystem.pure.js.map +1 -1
- package/PostProcesses/RenderPipeline/Pipelines/lensRenderingPipeline.pure.js +7 -0
- package/PostProcesses/RenderPipeline/Pipelines/lensRenderingPipeline.pure.js.map +1 -1
- package/PostProcesses/index.d.ts +2 -0
- package/PostProcesses/index.js +2 -0
- package/PostProcesses/index.js.map +1 -1
- package/PostProcesses/meshBlendingBlueNoise.d.ts +15 -0
- package/PostProcesses/meshBlendingBlueNoise.js +77 -0
- package/PostProcesses/meshBlendingBlueNoise.js.map +1 -0
- package/PostProcesses/meshBlendingPostProcess.d.ts +131 -0
- package/PostProcesses/meshBlendingPostProcess.js +315 -0
- package/PostProcesses/meshBlendingPostProcess.js.map +1 -0
- package/PostProcesses/pure.d.ts +2 -0
- package/PostProcesses/pure.js +2 -0
- package/PostProcesses/pure.js.map +1 -1
- package/PostProcesses/thinMeshBlendingPostProcess.d.ts +339 -0
- package/PostProcesses/thinMeshBlendingPostProcess.js +771 -0
- package/PostProcesses/thinMeshBlendingPostProcess.js.map +1 -0
- package/Rendering/IBLShadows/iblShadowsRenderPipeline.pure.js +6 -6
- package/Rendering/IBLShadows/iblShadowsRenderPipeline.pure.js.map +1 -1
- package/Rendering/IBLShadows/iblShadowsVoxelRenderer.pure.js +8 -8
- package/Rendering/IBLShadows/iblShadowsVoxelRenderer.pure.js.map +1 -1
- package/Rendering/boundingBoxRenderer.pure.js +2 -1
- package/Rendering/boundingBoxRenderer.pure.js.map +1 -1
- package/Rendering/depthRenderer.pure.js +3 -4
- package/Rendering/depthRenderer.pure.js.map +1 -1
- package/Rendering/edgesRenderer.pure.d.ts +4 -2
- package/Rendering/edgesRenderer.pure.js +11 -2
- package/Rendering/edgesRenderer.pure.js.map +1 -1
- package/Rendering/fluidRenderer/fluidRenderingObject.d.ts +10 -0
- package/Rendering/fluidRenderer/fluidRenderingObject.js +20 -0
- package/Rendering/fluidRenderer/fluidRenderingObject.js.map +1 -1
- package/Rendering/fluidRenderer/fluidRenderingObjectParticleSystem.d.ts +9 -3
- package/Rendering/fluidRenderer/fluidRenderingObjectParticleSystem.js +14 -9
- package/Rendering/fluidRenderer/fluidRenderingObjectParticleSystem.js.map +1 -1
- package/Rendering/geometryBufferRenderer.pure.d.ts +38 -4
- package/Rendering/geometryBufferRenderer.pure.js +126 -17
- package/Rendering/geometryBufferRenderer.pure.js.map +1 -1
- package/Rendering/objectRenderer.d.ts +7 -1
- package/Rendering/objectRenderer.js +45 -7
- package/Rendering/objectRenderer.js.map +1 -1
- package/Rendering/outlineRenderer.pure.js +6 -2
- package/Rendering/outlineRenderer.pure.js.map +1 -1
- package/Rendering/renderingManager.d.ts +1 -1
- package/Rendering/renderingManager.js +5 -4
- package/Rendering/renderingManager.js.map +1 -1
- package/Shaders/ShadersInclude/defaultFragmentAlpha.d.ts +5 -0
- package/Shaders/ShadersInclude/defaultFragmentAlpha.js +34 -0
- package/Shaders/ShadersInclude/defaultFragmentAlpha.js.map +1 -0
- package/Shaders/ShadersInclude/gaussianSplattingVertexDeclaration.js +5 -1
- package/Shaders/ShadersInclude/gaussianSplattingVertexDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/geometryRenderingFragment.d.ts +5 -0
- package/Shaders/ShadersInclude/geometryRenderingFragment.js +74 -0
- package/Shaders/ShadersInclude/geometryRenderingFragment.js.map +1 -0
- package/Shaders/ShadersInclude/mrtFragmentDeclaration.js +89 -0
- package/Shaders/ShadersInclude/mrtFragmentDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/openpbrBlockPrePass.js +24 -17
- package/Shaders/ShadersInclude/openpbrBlockPrePass.js.map +1 -1
- package/Shaders/ShadersInclude/pbrBlockPrePass.js +27 -20
- package/Shaders/ShadersInclude/pbrBlockPrePass.js.map +1 -1
- package/Shaders/ShadersInclude/pbrDebug.js +6 -2
- package/Shaders/ShadersInclude/pbrDebug.js.map +1 -1
- package/Shaders/ShadersInclude/prePassDeclaration.js +95 -2
- package/Shaders/ShadersInclude/prePassDeclaration.js.map +1 -1
- package/Shaders/default.fragment.js +31 -40
- package/Shaders/default.fragment.js.map +1 -1
- package/Shaders/depthOfField.fragment.js +13 -9
- package/Shaders/depthOfField.fragment.js.map +1 -1
- package/Shaders/fluidRenderingParticleDepth.vertex.js +16 -1
- package/Shaders/fluidRenderingParticleDepth.vertex.js.map +1 -1
- package/Shaders/fluidRenderingParticleThickness.vertex.js +16 -1
- package/Shaders/fluidRenderingParticleThickness.vertex.js.map +1 -1
- package/Shaders/gaussianSplatting.fragment.js +63 -3
- package/Shaders/gaussianSplatting.fragment.js.map +1 -1
- package/Shaders/gaussianSplatting.vertex.js +80 -0
- package/Shaders/gaussianSplatting.vertex.js.map +1 -1
- package/Shaders/geometry.fragment.js +17 -11
- package/Shaders/geometry.fragment.js.map +1 -1
- package/Shaders/gpuRenderParticles.fragment.js +43 -1
- package/Shaders/gpuRenderParticles.fragment.js.map +1 -1
- package/Shaders/gpuRenderParticles.vertex.js +96 -16
- package/Shaders/gpuRenderParticles.vertex.js.map +1 -1
- package/Shaders/meshBlending.fragment.d.ts +5 -0
- package/Shaders/meshBlending.fragment.js +519 -0
- package/Shaders/meshBlending.fragment.js.map +1 -0
- package/Shaders/particles.fragment.js +43 -1
- package/Shaders/particles.fragment.js.map +1 -1
- package/Shaders/particles.vertex.js +84 -3
- package/Shaders/particles.vertex.js.map +1 -1
- package/Shaders/sprites.fragment.js +52 -2
- package/Shaders/sprites.fragment.js.map +1 -1
- package/Shaders/sprites.vertex.js +62 -1
- package/Shaders/sprites.vertex.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/defaultFragmentAlpha.d.ts +5 -0
- package/ShadersWGSL/ShadersInclude/defaultFragmentAlpha.js +33 -0
- package/ShadersWGSL/ShadersInclude/defaultFragmentAlpha.js.map +1 -0
- package/ShadersWGSL/ShadersInclude/geometryRenderingFragment.d.ts +6 -0
- package/ShadersWGSL/ShadersInclude/geometryRenderingFragment.js +76 -0
- package/ShadersWGSL/ShadersInclude/geometryRenderingFragment.js.map +1 -0
- package/ShadersWGSL/ShadersInclude/lightFragment.js +1 -1
- package/ShadersWGSL/ShadersInclude/lightFragment.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/meshBlendTagFragmentOutput.d.ts +5 -0
- package/ShadersWGSL/ShadersInclude/meshBlendTagFragmentOutput.js +18 -0
- package/ShadersWGSL/ShadersInclude/meshBlendTagFragmentOutput.js.map +1 -0
- package/ShadersWGSL/ShadersInclude/openpbrBlockPrePass.d.ts +1 -0
- package/ShadersWGSL/ShadersInclude/openpbrBlockPrePass.js +11 -25
- package/ShadersWGSL/ShadersInclude/openpbrBlockPrePass.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/pbrBlockPrePass.d.ts +1 -0
- package/ShadersWGSL/ShadersInclude/pbrBlockPrePass.js +11 -25
- package/ShadersWGSL/ShadersInclude/pbrBlockPrePass.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/pbrDebug.js +5 -1
- package/ShadersWGSL/ShadersInclude/pbrDebug.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/prePassDeclaration.js +6 -1
- package/ShadersWGSL/ShadersInclude/prePassDeclaration.js.map +1 -1
- package/ShadersWGSL/default.fragment.js +17 -48
- package/ShadersWGSL/default.fragment.js.map +1 -1
- package/ShadersWGSL/fluidRenderingParticleDepth.vertex.js +15 -2
- package/ShadersWGSL/fluidRenderingParticleDepth.vertex.js.map +1 -1
- package/ShadersWGSL/fluidRenderingParticleThickness.vertex.js +15 -2
- package/ShadersWGSL/fluidRenderingParticleThickness.vertex.js.map +1 -1
- package/ShadersWGSL/gaussianSplatting.fragment.js +63 -2
- package/ShadersWGSL/gaussianSplatting.fragment.js.map +1 -1
- package/ShadersWGSL/gaussianSplatting.vertex.js +80 -0
- package/ShadersWGSL/gaussianSplatting.vertex.js.map +1 -1
- package/ShadersWGSL/geometry.fragment.js +37 -2
- package/ShadersWGSL/geometry.fragment.js.map +1 -1
- package/ShadersWGSL/gpuRenderParticles.fragment.js +47 -2
- package/ShadersWGSL/gpuRenderParticles.fragment.js.map +1 -1
- package/ShadersWGSL/gpuRenderParticles.vertex.js +110 -7
- package/ShadersWGSL/gpuRenderParticles.vertex.js.map +1 -1
- package/ShadersWGSL/meshBlending.fragment.d.ts +5 -0
- package/ShadersWGSL/meshBlending.fragment.js +576 -0
- package/ShadersWGSL/meshBlending.fragment.js.map +1 -0
- package/ShadersWGSL/openpbr.fragment.js +2 -1
- package/ShadersWGSL/openpbr.fragment.js.map +1 -1
- package/ShadersWGSL/particles.fragment.js +45 -1
- package/ShadersWGSL/particles.fragment.js.map +1 -1
- package/ShadersWGSL/particles.vertex.js +86 -4
- package/ShadersWGSL/particles.vertex.js.map +1 -1
- package/ShadersWGSL/pbr.fragment.js +2 -1
- package/ShadersWGSL/pbr.fragment.js.map +1 -1
- package/ShadersWGSL/sprites.fragment.js +56 -2
- package/ShadersWGSL/sprites.fragment.js.map +1 -1
- package/ShadersWGSL/sprites.vertex.js +62 -1
- package/ShadersWGSL/sprites.vertex.js.map +1 -1
- package/Sprites/spriteManager.d.ts +13 -0
- package/Sprites/spriteManager.js +15 -0
- package/Sprites/spriteManager.js.map +1 -1
- package/Sprites/spriteRenderer.d.ts +24 -1
- package/Sprites/spriteRenderer.js +368 -50
- package/Sprites/spriteRenderer.js.map +1 -1
- package/Sprites/thinSprite.d.ts +4 -0
- package/Sprites/thinSprite.js +4 -0
- package/Sprites/thinSprite.js.map +1 -1
- package/States/alphaCullingState.d.ts +3 -1
- package/States/alphaCullingState.js +18 -3
- package/States/alphaCullingState.js.map +1 -1
- package/XR/webXRDefaultExperience.d.ts +5 -1
- package/XR/webXRDefaultExperience.js.map +1 -1
- package/XR/webXREnterExitUI.d.ts +2 -1
- package/XR/webXREnterExitUI.js.map +1 -1
- package/package.json +1 -1
- package/scene.pure.d.ts +23 -0
- package/scene.pure.js +35 -0
- package/scene.pure.js.map +1 -1
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@@ -27,11 +27,15 @@ export declare abstract class ThinWebGPUEngine extends AbstractEngine {
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/** @internal */
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_occlusionQuery: WebGPUOcclusionQuery;
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_occlusionQueryActive: boolean;
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_renderEncoder: GPUCommandEncoder;
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_uploadEncoder: GPUCommandEncoder;
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_currentRenderPass: Nullable<GPURenderPassEncoder>;
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_getCurrentRenderPass(): Nullable<GPURenderPassEncoder>;
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protected _snapshotRendering: WebGPUSnapshotRendering;
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protected _snapshotRenderingMode: number;
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this.dbgShowEmptyEnableEffectCalls = true;
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this._occlusionQueryActive = false;
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this._currentRenderPass = null;
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this._snapshotRenderingMode = 0;
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/** @internal */
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@@ -32,6 +34,10 @@ export class ThinWebGPUEngine extends AbstractEngine {
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/** @internal */
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this._debugMarkersPendingEncoderPops = 0;
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}
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/** @internal */
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_getCurrentRenderPass() {
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return this._currentRenderPass;
|
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}
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/**
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* Enables or disables GPU timing measurements.
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* Note that this is only supported if the "timestamp-query" extension is enabled in the options.
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@@ -82,10 +88,13 @@ export class ThinWebGPUEngine extends AbstractEngine {
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// We must close the current pass (if any) because we are going to use the render encoder to generate the mipmaps (so, we are going to create a new render pass)
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this._endCurrentRenderPass();
|
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}
|
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85
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-
const mipmapCount = WebGPUTextureHelper.ComputeNumMipmapLevels(texture.width, texture.height);
|
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+
const mipmapCount = WebGPUTextureHelper.ComputeNumMipmapLevels(texture.width, texture.height, texture.is3D ? texture.depth : 1);
|
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86
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if (texture.isCube) {
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this._textureHelper.generateCubeMipmaps(gpuHardwareTexture, mipmapCount, commandEncoder);
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}
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95
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+
else if (texture.is3D) {
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96
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this._textureHelper.generate3DMipmaps(gpuHardwareTexture, gpuHardwareTexture.underlyingResource?.mipLevelCount ?? mipmapCount, commandEncoder);
|
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}
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else if (texture._source === 3 /* InternalTextureSource.Raw */ || texture._source === 11 /* InternalTextureSource.Raw2DArray */) {
|
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this._textureHelper.generateMipmaps(gpuHardwareTexture, texture.mipLevelCount, 0, commandEncoder);
|
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91
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}
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@@ -1 +1 @@
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1
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-
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{ type InternalTexture, InternalTextureSource } from \"core/Materials/Textures/internalTexture\";\r\nimport { AbstractEngine } from \"./abstractEngine\";\r\nimport { type WebGPUCacheRenderPipeline } from \"./WebGPU/webgpuCacheRenderPipeline\";\r\nimport { type WebGPUTextureManager } from \"./WebGPU/webgpuTextureManager\";\r\nimport { type WebGPUHardwareTexture } from \"./WebGPU/webgpuHardwareTexture\";\r\nimport { type Nullable } from \"core/types\";\r\nimport { Logger } from \"core/Misc/logger\";\r\nimport { WebGPUTextureHelper } from \"./WebGPU/webgpuTextureHelper\";\r\nimport { type WebGPURenderTargetWrapper } from \"./WebGPU/webgpuRenderTargetWrapper\";\r\nimport { WebGPUPerfCounter } from \"./WebGPU/webgpuPerfCounter\";\r\nimport { type WebGPUSnapshotRendering } from \"./WebGPU/webgpuSnapshotRendering\";\r\nimport { Constants } from \"./constants\";\r\nimport { type WebGPUBundleList } from \"./WebGPU/webgpuBundleList\";\r\nimport { type WebGPUTimestampQuery } from \"./WebGPU/webgpuTimestampQuery\";\r\nimport { type WebGPUOcclusionQuery } from \"./WebGPU/webgpuOcclusionQuery\";\r\n\r\n/**\r\n * The base engine class for WebGPU\r\n */\r\nexport abstract class ThinWebGPUEngine extends AbstractEngine {\r\n // TODO WEBGPU remove those variables when code stabilized\r\n /** @internal */\r\n public dbgShowShaderCode = false;\r\n /** @internal */\r\n public dbgSanityChecks = true;\r\n /** @internal */\r\n public dbgLogIfNotDrawWrapper = true;\r\n /** @internal */\r\n public dbgShowEmptyEnableEffectCalls = true;\r\n\r\n /** @internal */\r\n public _textureHelper: WebGPUTextureManager;\r\n /** @internal */\r\n public _cacheRenderPipeline: WebGPUCacheRenderPipeline;\r\n /** @internal */\r\n public _occlusionQuery: WebGPUOcclusionQuery;\r\n\r\n // Frame Life Cycle (recreated each frame)\r\n /** @internal */\r\n public _renderEncoder: GPUCommandEncoder;\r\n /** @internal */\r\n public _uploadEncoder: GPUCommandEncoder;\r\n\r\n /** @internal */\r\n public _currentRenderPass: Nullable<GPURenderPassEncoder> = null;\r\n\r\n protected _snapshotRendering: WebGPUSnapshotRendering;\r\n protected _snapshotRenderingMode = Constants.SNAPSHOTRENDERING_STANDARD;\r\n\r\n /** @internal */\r\n public _timestampQuery: WebGPUTimestampQuery;\r\n /** @internal */\r\n public _timestampIndex = 0;\r\n\r\n /** @internal */\r\n public _showGPUDebugMarkersLog = false;\r\n /** @internal */\r\n public _debugMarkersEncoderGroups: string[] = [];\r\n /** @internal */\r\n public _debugMarkersPassGroups: string[] = [];\r\n /** @internal */\r\n public _debugMarkersPendingEncoderPops = 0;\r\n\r\n /**\r\n * Gets the GPU time spent in the main render pass for the last frame rendered (in nanoseconds).\r\n * You have to enable the \"timestamp-query\" extension in the engine constructor options and set engine.enableGPUTimingMeasurements = true.\r\n * It will only return time spent in the main pass, not additional render target / compute passes (if any)!\r\n */\r\n public readonly gpuTimeInFrameForMainPass?: WebGPUPerfCounter;\r\n\r\n /**\r\n * Used for both the compatibilityMode=false and the snapshot rendering modes (as both can't be enabled at the same time)\r\n * @internal\r\n */\r\n public _bundleList: WebGPUBundleList;\r\n\r\n /**\r\n * Enables or disables GPU timing measurements.\r\n * Note that this is only supported if the \"timestamp-query\" extension is enabled in the options.\r\n */\r\n public get enableGPUTimingMeasurements(): boolean {\r\n return this._timestampQuery.enable;\r\n }\r\n\r\n public set enableGPUTimingMeasurements(enable: boolean) {\r\n if (this._timestampQuery.enable === enable) {\r\n return;\r\n }\r\n (this.gpuTimeInFrameForMainPass as any) = enable ? new WebGPUPerfCounter() : undefined;\r\n this._timestampQuery.enable = enable;\r\n }\r\n\r\n protected _currentPassIsMainPass() {\r\n return this._currentRenderTarget === null;\r\n }\r\n\r\n /** @internal */\r\n public _endCurrentRenderPass(): number {\r\n if (!this._currentRenderPass) {\r\n return 0;\r\n }\r\n\r\n this._debugPopBeforeEndOfEncoder();\r\n\r\n const currentPassIndex = this._currentPassIsMainPass() ? 2 : 1;\r\n\r\n if (!this._snapshotRendering.endRenderPass(this._currentRenderPass) && !this.compatibilityMode) {\r\n this._bundleList.run(this._currentRenderPass);\r\n this._bundleList.reset();\r\n }\r\n this._currentRenderPass.end();\r\n\r\n this._timestampQuery.endPass(\r\n this._timestampIndex,\r\n (this._currentRenderTarget && (this._currentRenderTarget as WebGPURenderTargetWrapper).gpuTimeInFrame\r\n ? (this._currentRenderTarget as WebGPURenderTargetWrapper).gpuTimeInFrame\r\n : this.gpuTimeInFrameForMainPass) as WebGPUPerfCounter\r\n );\r\n this._timestampIndex += 2;\r\n\r\n this._debugPendingPop(this._currentRenderPass);\r\n\r\n this._currentRenderPass = null;\r\n\r\n return currentPassIndex;\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n public _generateMipmaps(texture: InternalTexture, commandEncoder?: GPUCommandEncoder) {\r\n commandEncoder = commandEncoder ?? this._renderEncoder;\r\n\r\n const gpuHardwareTexture = texture._hardwareTexture as Nullable<WebGPUHardwareTexture>;\r\n\r\n if (!gpuHardwareTexture) {\r\n return;\r\n }\r\n\r\n if (commandEncoder === this._renderEncoder) {\r\n // We must close the current pass (if any) because we are going to use the render encoder to generate the mipmaps (so, we are going to create a new render pass)\r\n this._endCurrentRenderPass();\r\n }\r\n\r\n const mipmapCount = WebGPUTextureHelper.ComputeNumMipmapLevels(texture.width, texture.height);\r\n\r\n if (texture.isCube) {\r\n this._textureHelper.generateCubeMipmaps(gpuHardwareTexture, mipmapCount, commandEncoder);\r\n } else if (texture._source === InternalTextureSource.Raw || texture._source === InternalTextureSource.Raw2DArray) {\r\n this._textureHelper.generateMipmaps(gpuHardwareTexture, texture.mipLevelCount, 0, commandEncoder);\r\n } else {\r\n this._textureHelper.generateMipmaps(gpuHardwareTexture, mipmapCount, 0, commandEncoder);\r\n }\r\n }\r\n\r\n protected _debugPopBeforeEndOfEncoder() {\r\n if (!this._enableGPUDebugMarkers) {\r\n return;\r\n }\r\n\r\n // When a render pass is active, pop its groups; otherwise pop encoder-level groups.\r\n // Pass-level groups are never pushed on the encoder, so we never pop them from it.\r\n const groups = this._currentRenderPass ? this._debugMarkersPassGroups : this._debugMarkersEncoderGroups;\r\n const target = this._currentRenderPass ?? this._renderEncoder;\r\n\r\n for (let i = groups.length - 1; i >= 0; --i) {\r\n if (this._showGPUDebugMarkersLog) {\r\n Logger.Log(\r\n `[${this.frameId}] [E${this._debugMarkersEncoderGroups.length}|P${this._debugMarkersPassGroups.length}] [automatic] Popping debug group '${groups[i]}' on '${target.label}'.`\r\n );\r\n }\r\n target.popDebugGroup();\r\n }\r\n }\r\n\r\n protected _debugPushAfterStartOfEncoder() {\r\n if (!this._enableGPUDebugMarkers) {\r\n return;\r\n }\r\n\r\n // When a render pass is active, re-push its floating groups onto it; otherwise re-push\r\n // encoder-level groups onto the new render encoder.\r\n // Pass-level groups stay floating until the next render pass starts.\r\n const groups = this._currentRenderPass ? this._debugMarkersPassGroups : this._debugMarkersEncoderGroups;\r\n const target = this._currentRenderPass ?? this._renderEncoder;\r\n\r\n for (const groupName of groups) {\r\n if (this._showGPUDebugMarkersLog) {\r\n Logger.Log(\r\n `[${this.frameId}] [E${this._debugMarkersEncoderGroups.length}|P${this._debugMarkersPassGroups.length}] [automatic] Pushing debug group '${groupName}' on '${target.label}'.`\r\n );\r\n }\r\n target.pushDebugGroup(groupName);\r\n }\r\n }\r\n\r\n protected _debugPendingPop(currentRenderPass: GPURenderPassEncoder) {\r\n if (!this._enableGPUDebugMarkers) {\r\n return;\r\n }\r\n\r\n // The user popped encoder-level groups while a render pass was active (the pass was the live\r\n // object, so the pops were deferred). Now that the pass has ended we replay them on the render\r\n // encoder. Because _debugMarkersEncoderGroups only ever contains encoder-level entries, popping\r\n // from it here can never accidentally consume a pass-level group.\r\n while (this._debugMarkersPendingEncoderPops-- > 0) {\r\n const groupName = this._debugMarkersEncoderGroups.pop();\r\n\r\n if (this._showGPUDebugMarkersLog) {\r\n Logger.Log(\r\n `[${this.frameId}] [E${this._debugMarkersEncoderGroups.length}|P${this._debugMarkersPassGroups.length}] [automatic] Popping debug group '${groupName}' on render encoder '${this._renderEncoder.label}' after the end of render pass '${currentRenderPass.label}'.`\r\n );\r\n }\r\n\r\n this._renderEncoder.popDebugGroup();\r\n }\r\n\r\n this._debugMarkersPendingEncoderPops = 0;\r\n }\r\n}\r\n"]}
|
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1
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{ type InternalTexture, InternalTextureSource } from \"core/Materials/Textures/internalTexture\";\r\nimport { AbstractEngine } from \"./abstractEngine\";\r\nimport { type WebGPUCacheRenderPipeline } from \"./WebGPU/webgpuCacheRenderPipeline\";\r\nimport { type WebGPUTextureManager } from \"./WebGPU/webgpuTextureManager\";\r\nimport { type WebGPUHardwareTexture } from \"./WebGPU/webgpuHardwareTexture\";\r\nimport { type Nullable } from \"core/types\";\r\nimport { Logger } from \"core/Misc/logger\";\r\nimport { WebGPUTextureHelper } from \"./WebGPU/webgpuTextureHelper\";\r\nimport { type WebGPURenderTargetWrapper } from \"./WebGPU/webgpuRenderTargetWrapper\";\r\nimport { WebGPUPerfCounter } from \"./WebGPU/webgpuPerfCounter\";\r\nimport { type WebGPUSnapshotRendering } from \"./WebGPU/webgpuSnapshotRendering\";\r\nimport { Constants } from \"./constants\";\r\nimport { type WebGPUBundleList } from \"./WebGPU/webgpuBundleList\";\r\nimport { type WebGPUTimestampQuery } from \"./WebGPU/webgpuTimestampQuery\";\r\nimport { type WebGPUOcclusionQuery } from \"./WebGPU/webgpuOcclusionQuery\";\r\n\r\n/**\r\n * The base engine class for WebGPU\r\n */\r\nexport abstract class ThinWebGPUEngine extends AbstractEngine {\r\n // TODO WEBGPU remove those variables when code stabilized\r\n /** @internal */\r\n public dbgShowShaderCode = false;\r\n /** @internal */\r\n public dbgSanityChecks = true;\r\n /** @internal */\r\n public dbgLogIfNotDrawWrapper = true;\r\n /** @internal */\r\n public dbgShowEmptyEnableEffectCalls = true;\r\n\r\n /** @internal */\r\n public _textureHelper: WebGPUTextureManager;\r\n /** @internal */\r\n public _cacheRenderPipeline: WebGPUCacheRenderPipeline;\r\n /** @internal */\r\n public _occlusionQuery: WebGPUOcclusionQuery;\r\n /** @internal */\r\n public _occlusionQueryActive = false;\r\n\r\n // Frame Life Cycle (recreated each frame)\r\n /** @internal */\r\n public _renderEncoder: GPUCommandEncoder;\r\n /** @internal */\r\n public _uploadEncoder: GPUCommandEncoder;\r\n\r\n /** @internal */\r\n public _currentRenderPass: Nullable<GPURenderPassEncoder> = null;\r\n\r\n /** @internal */\r\n public _getCurrentRenderPass(): Nullable<GPURenderPassEncoder> {\r\n return this._currentRenderPass;\r\n }\r\n\r\n protected _snapshotRendering: WebGPUSnapshotRendering;\r\n protected _snapshotRenderingMode = Constants.SNAPSHOTRENDERING_STANDARD;\r\n\r\n /** @internal */\r\n public _timestampQuery: WebGPUTimestampQuery;\r\n /** @internal */\r\n public _timestampIndex = 0;\r\n\r\n /** @internal */\r\n public _showGPUDebugMarkersLog = false;\r\n /** @internal */\r\n public _debugMarkersEncoderGroups: string[] = [];\r\n /** @internal */\r\n public _debugMarkersPassGroups: string[] = [];\r\n /** @internal */\r\n public _debugMarkersPendingEncoderPops = 0;\r\n\r\n /**\r\n * Gets the GPU time spent in the main render pass for the last frame rendered (in nanoseconds).\r\n * You have to enable the \"timestamp-query\" extension in the engine constructor options and set engine.enableGPUTimingMeasurements = true.\r\n * It will only return time spent in the main pass, not additional render target / compute passes (if any)!\r\n */\r\n public readonly gpuTimeInFrameForMainPass?: WebGPUPerfCounter;\r\n\r\n /**\r\n * Used for both the compatibilityMode=false and the snapshot rendering modes (as both can't be enabled at the same time)\r\n * @internal\r\n */\r\n public _bundleList: WebGPUBundleList;\r\n\r\n /**\r\n * Enables or disables GPU timing measurements.\r\n * Note that this is only supported if the \"timestamp-query\" extension is enabled in the options.\r\n */\r\n public get enableGPUTimingMeasurements(): boolean {\r\n return this._timestampQuery.enable;\r\n }\r\n\r\n public set enableGPUTimingMeasurements(enable: boolean) {\r\n if (this._timestampQuery.enable === enable) {\r\n return;\r\n }\r\n (this.gpuTimeInFrameForMainPass as any) = enable ? new WebGPUPerfCounter() : undefined;\r\n this._timestampQuery.enable = enable;\r\n }\r\n\r\n protected _currentPassIsMainPass() {\r\n return this._currentRenderTarget === null;\r\n }\r\n\r\n /** @internal */\r\n public _endCurrentRenderPass(): number {\r\n if (!this._currentRenderPass) {\r\n return 0;\r\n }\r\n\r\n this._debugPopBeforeEndOfEncoder();\r\n\r\n const currentPassIndex = this._currentPassIsMainPass() ? 2 : 1;\r\n\r\n if (!this._snapshotRendering.endRenderPass(this._currentRenderPass) && !this.compatibilityMode) {\r\n this._bundleList.run(this._currentRenderPass);\r\n this._bundleList.reset();\r\n }\r\n this._currentRenderPass.end();\r\n\r\n this._timestampQuery.endPass(\r\n this._timestampIndex,\r\n (this._currentRenderTarget && (this._currentRenderTarget as WebGPURenderTargetWrapper).gpuTimeInFrame\r\n ? (this._currentRenderTarget as WebGPURenderTargetWrapper).gpuTimeInFrame\r\n : this.gpuTimeInFrameForMainPass) as WebGPUPerfCounter\r\n );\r\n this._timestampIndex += 2;\r\n\r\n this._debugPendingPop(this._currentRenderPass);\r\n\r\n this._currentRenderPass = null;\r\n\r\n return currentPassIndex;\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n public _generateMipmaps(texture: InternalTexture, commandEncoder?: GPUCommandEncoder) {\r\n commandEncoder = commandEncoder ?? this._renderEncoder;\r\n\r\n const gpuHardwareTexture = texture._hardwareTexture as Nullable<WebGPUHardwareTexture>;\r\n\r\n if (!gpuHardwareTexture) {\r\n return;\r\n }\r\n\r\n if (commandEncoder === this._renderEncoder) {\r\n // We must close the current pass (if any) because we are going to use the render encoder to generate the mipmaps (so, we are going to create a new render pass)\r\n this._endCurrentRenderPass();\r\n }\r\n\r\n const mipmapCount = WebGPUTextureHelper.ComputeNumMipmapLevels(texture.width, texture.height, texture.is3D ? texture.depth : 1);\r\n\r\n if (texture.isCube) {\r\n this._textureHelper.generateCubeMipmaps(gpuHardwareTexture, mipmapCount, commandEncoder);\r\n } else if (texture.is3D) {\r\n this._textureHelper.generate3DMipmaps(gpuHardwareTexture, gpuHardwareTexture.underlyingResource?.mipLevelCount ?? mipmapCount, commandEncoder);\r\n } else if (texture._source === InternalTextureSource.Raw || texture._source === InternalTextureSource.Raw2DArray) {\r\n this._textureHelper.generateMipmaps(gpuHardwareTexture, texture.mipLevelCount, 0, commandEncoder);\r\n } else {\r\n this._textureHelper.generateMipmaps(gpuHardwareTexture, mipmapCount, 0, commandEncoder);\r\n }\r\n }\r\n\r\n protected _debugPopBeforeEndOfEncoder() {\r\n if (!this._enableGPUDebugMarkers) {\r\n return;\r\n }\r\n\r\n // When a render pass is active, pop its groups; otherwise pop encoder-level groups.\r\n // Pass-level groups are never pushed on the encoder, so we never pop them from it.\r\n const groups = this._currentRenderPass ? this._debugMarkersPassGroups : this._debugMarkersEncoderGroups;\r\n const target = this._currentRenderPass ?? this._renderEncoder;\r\n\r\n for (let i = groups.length - 1; i >= 0; --i) {\r\n if (this._showGPUDebugMarkersLog) {\r\n Logger.Log(\r\n `[${this.frameId}] [E${this._debugMarkersEncoderGroups.length}|P${this._debugMarkersPassGroups.length}] [automatic] Popping debug group '${groups[i]}' on '${target.label}'.`\r\n );\r\n }\r\n target.popDebugGroup();\r\n }\r\n }\r\n\r\n protected _debugPushAfterStartOfEncoder() {\r\n if (!this._enableGPUDebugMarkers) {\r\n return;\r\n }\r\n\r\n // When a render pass is active, re-push its floating groups onto it; otherwise re-push\r\n // encoder-level groups onto the new render encoder.\r\n // Pass-level groups stay floating until the next render pass starts.\r\n const groups = this._currentRenderPass ? this._debugMarkersPassGroups : this._debugMarkersEncoderGroups;\r\n const target = this._currentRenderPass ?? this._renderEncoder;\r\n\r\n for (const groupName of groups) {\r\n if (this._showGPUDebugMarkersLog) {\r\n Logger.Log(\r\n `[${this.frameId}] [E${this._debugMarkersEncoderGroups.length}|P${this._debugMarkersPassGroups.length}] [automatic] Pushing debug group '${groupName}' on '${target.label}'.`\r\n );\r\n }\r\n target.pushDebugGroup(groupName);\r\n }\r\n }\r\n\r\n protected _debugPendingPop(currentRenderPass: GPURenderPassEncoder) {\r\n if (!this._enableGPUDebugMarkers) {\r\n return;\r\n }\r\n\r\n // The user popped encoder-level groups while a render pass was active (the pass was the live\r\n // object, so the pops were deferred). Now that the pass has ended we replay them on the render\r\n // encoder. Because _debugMarkersEncoderGroups only ever contains encoder-level entries, popping\r\n // from it here can never accidentally consume a pass-level group.\r\n while (this._debugMarkersPendingEncoderPops-- > 0) {\r\n const groupName = this._debugMarkersEncoderGroups.pop();\r\n\r\n if (this._showGPUDebugMarkersLog) {\r\n Logger.Log(\r\n `[${this.frameId}] [E${this._debugMarkersEncoderGroups.length}|P${this._debugMarkersPassGroups.length}] [automatic] Popping debug group '${groupName}' on render encoder '${this._renderEncoder.label}' after the end of render pass '${currentRenderPass.label}'.`\r\n );\r\n }\r\n\r\n this._renderEncoder.popDebugGroup();\r\n }\r\n\r\n this._debugMarkersPendingEncoderPops = 0;\r\n }\r\n}\r\n"]}
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interface IWebGPURenderPassWrapper {
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renderPassDescriptor: Nullable<GPURenderPassDescriptor>;
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colorAttachmentViewDescriptor: Nullable<GPUTextureViewDescriptor>;
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colorAttachmentDepthSlice: number | undefined;
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depthAttachmentViewDescriptor: Nullable<GPUTextureViewDescriptor>;
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* @internal
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*/
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_getShaderProcessingContext(shaderLanguage: ShaderLanguage, pureMode: boolean): Nullable<_IShaderProcessingContext>;
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/** @internal */
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_getCurrentRenderPass(): GPURenderPassEncoder;
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/** @internal */
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_getCurrentRenderPassWrapper(): IWebGPURenderPassWrapper;
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/** @internal */
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@@ -873,9 +875,10 @@ export declare class WebGPUEngine extends ThinWebGPUEngine {
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* @param format defines the format of the data
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* @param forcedExtension defines the extension to use to pick the right loader
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* @param createPolynomials defines wheter or not to create polynomails harmonics for the texture
|
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+
* @param buffer defines the data buffer to load instead of loading the rootUrl
|
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* @returns the cube texture as an InternalTexture
|
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*/
|
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|
-
createPrefilteredCubeTexture(rootUrl: string, scene: Nullable<Scene>, lodScale: number, lodOffset: number, onLoad?: Nullable<(internalTexture: Nullable<InternalTexture>) => void>, onError?: Nullable<(message?: string, exception?: any) => void>, format?: number, forcedExtension?: any, createPolynomials?: boolean): InternalTexture;
|
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|
+
createPrefilteredCubeTexture(rootUrl: string, scene: Nullable<Scene>, lodScale: number, lodOffset: number, onLoad?: Nullable<(internalTexture: Nullable<InternalTexture>) => void>, onError?: Nullable<(message?: string, exception?: any) => void>, format?: number, forcedExtension?: any, createPolynomials?: boolean, buffer?: Nullable<ArrayBufferView>): InternalTexture;
|
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/**
|
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|
* Sets a texture to the according uniform.
|
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* @param channel The texture channel
|
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@@ -36,6 +36,7 @@ import { WebGPUTintWASM } from "./WebGPU/webgpuTintWASM.js";
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36
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import { WebGPUShaderProcessor } from "./WebGPU/webgpuShaderProcessor.js";
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import { WebGPUSnapshotRendering } from "./WebGPU/webgpuSnapshotRendering.js";
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import { AlphaState } from "../States/alphaCullingState.js";
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|
+
import { IsIntegerTextureFormat, IsUnsignedIntegerTextureType } from "../Materials/Textures/textureHelper.functions.js";
|
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import { SphericalPolynomial } from "../Maths/sphericalPolynomial.pure.js";
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import { PerformanceMonitor } from "../Misc/performanceMonitor.js";
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import { CreateImageBitmapFromSource, ExitFullscreen, ExitPointerlock, GetFontOffset, RequestFullscreen, RequestPointerlock, ResizeImageBitmap, _CommonDispose, _CommonInit, } from "./engine.common.js";
|
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@@ -60,6 +61,7 @@ const ViewDescriptorSwapChain = {
|
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arrayLayerCount: 1,
|
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};
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const TempColor4 = /*#__PURE__*/ new Color4();
|
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|
+
const TempColor4SignedInteger = /*#__PURE__*/ new Color4();
|
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|
/**
|
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|
* The web GPU engine class provides support for WebGPU version of babylon.js.
|
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* @since 5.0.0
|
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@@ -303,6 +305,7 @@ export class WebGPUEngine extends ThinWebGPUEngine {
|
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|
this._mainRenderPassWrapper = {
|
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306
|
renderPassDescriptor: null,
|
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colorAttachmentViewDescriptor: null,
|
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+
colorAttachmentDepthSlice: undefined,
|
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depthAttachmentViewDescriptor: null,
|
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|
colorAttachmentGPUTextures: [],
|
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|
depthTextureFormat: undefined,
|
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@@ -310,6 +313,7 @@ export class WebGPUEngine extends ThinWebGPUEngine {
|
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this._rttRenderPassWrapper = {
|
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|
renderPassDescriptor: null,
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colorAttachmentViewDescriptor: null,
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+
colorAttachmentDepthSlice: undefined,
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depthAttachmentViewDescriptor: null,
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colorAttachmentGPUTextures: [],
|
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|
depthTextureFormat: undefined,
|
|
@@ -925,7 +929,19 @@ export class WebGPUEngine extends ThinWebGPUEngine {
|
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925
929
|
_getShaderProcessingContext(shaderLanguage, pureMode) {
|
|
926
930
|
return new WebGPUShaderProcessingContext(shaderLanguage, pureMode);
|
|
927
931
|
}
|
|
932
|
+
/** @internal */
|
|
928
933
|
_getCurrentRenderPass() {
|
|
934
|
+
let depthFunction;
|
|
935
|
+
if (this.compatibilityMode &&
|
|
936
|
+
this._currentRenderPass &&
|
|
937
|
+
!this._occlusionQueryActive &&
|
|
938
|
+
!this._snapshotRendering.play &&
|
|
939
|
+
this._occlusionQuery?.hasQueries &&
|
|
940
|
+
this._getCurrentRenderPassWrapper().renderPassDescriptor?.occlusionQuerySet !== this._occlusionQuery.querySet) {
|
|
941
|
+
depthFunction = this._depthCullingState.depthFunc;
|
|
942
|
+
this._snapshotRendering.handleRenderPassRestart();
|
|
943
|
+
this._endCurrentRenderPass();
|
|
944
|
+
}
|
|
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945
|
if (this._currentRenderTarget && !this._currentRenderPass) {
|
|
930
946
|
// delayed creation of the render target pass, but we now need to create it as we are requested the render pass
|
|
931
947
|
this._startRenderTargetRenderPass(this._currentRenderTarget, false, null, false, false);
|
|
@@ -933,6 +949,9 @@ export class WebGPUEngine extends ThinWebGPUEngine {
|
|
|
933
949
|
else if (!this._currentRenderPass) {
|
|
934
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|
this._startMainRenderPass(false);
|
|
935
951
|
}
|
|
952
|
+
if (depthFunction !== undefined) {
|
|
953
|
+
this._depthCullingState.depthFunc = depthFunction;
|
|
954
|
+
}
|
|
936
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|
return this._currentRenderPass;
|
|
937
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|
}
|
|
938
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|
/** @internal */
|
|
@@ -1129,6 +1148,17 @@ export class WebGPUEngine extends ThinWebGPUEngine {
|
|
|
1129
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|
this._clearStencilValue = stencilClearValue;
|
|
1130
1149
|
}
|
|
1131
1150
|
const hasScissor = this._scissorIsActive();
|
|
1151
|
+
if (backBuffer && color && hasScissor && this._currentRenderTarget) {
|
|
1152
|
+
const textures = this._currentRenderTarget.textures;
|
|
1153
|
+
const attachments = this._mrtAttachments;
|
|
1154
|
+
if (textures) {
|
|
1155
|
+
for (let index = 0; index < textures.length; index++) {
|
|
1156
|
+
if ((!attachments || attachments[index] !== 0) && IsIntegerTextureFormat(textures[index].format)) {
|
|
1157
|
+
throw new Error("WebGPUEngine.clear: scissored clears of integer color attachments are not supported");
|
|
1158
|
+
}
|
|
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|
+
}
|
|
1160
|
+
}
|
|
1161
|
+
}
|
|
1132
1162
|
// We need to recreate the render pass so that the new parameters for clear color / depth / stencil are taken into account
|
|
1133
1163
|
if (this._currentRenderTarget) {
|
|
1134
1164
|
if (hasScissor) {
|
|
@@ -2051,9 +2081,10 @@ export class WebGPUEngine extends ThinWebGPUEngine {
|
|
|
2051
2081
|
* @param format defines the format of the data
|
|
2052
2082
|
* @param forcedExtension defines the extension to use to pick the right loader
|
|
2053
2083
|
* @param createPolynomials defines wheter or not to create polynomails harmonics for the texture
|
|
2084
|
+
* @param buffer defines the data buffer to load instead of loading the rootUrl
|
|
2054
2085
|
* @returns the cube texture as an InternalTexture
|
|
2055
2086
|
*/
|
|
2056
|
-
createPrefilteredCubeTexture(rootUrl, scene, lodScale, lodOffset, onLoad = null, onError = null, format, forcedExtension = null, createPolynomials = true) {
|
|
2087
|
+
createPrefilteredCubeTexture(rootUrl, scene, lodScale, lodOffset, onLoad = null, onError = null, format, forcedExtension = null, createPolynomials = true, buffer = null) {
|
|
2057
2088
|
const callback = (loadData) => {
|
|
2058
2089
|
if (!loadData) {
|
|
2059
2090
|
if (onLoad) {
|
|
@@ -2073,7 +2104,7 @@ export class WebGPUEngine extends ThinWebGPUEngine {
|
|
|
2073
2104
|
onLoad(texture);
|
|
2074
2105
|
}
|
|
2075
2106
|
};
|
|
2076
|
-
return this.createCubeTexture(rootUrl, scene, null, false, callback, onError, format, forcedExtension, createPolynomials, lodScale, lodOffset);
|
|
2107
|
+
return this.createCubeTexture(rootUrl, scene, null, false, callback, onError, format, forcedExtension, createPolynomials, lodScale, lodOffset, null, undefined, false, buffer);
|
|
2077
2108
|
}
|
|
2078
2109
|
/**
|
|
2079
2110
|
* Sets a texture to the according uniform.
|
|
@@ -2405,11 +2436,16 @@ export class WebGPUEngine extends ThinWebGPUEngine {
|
|
|
2405
2436
|
this.setDepthFunctionToGreaterOrEqual();
|
|
2406
2437
|
}
|
|
2407
2438
|
const clearColorForIntegerRt = TempColor4;
|
|
2439
|
+
const clearColorForSignedIntegerRt = TempColor4SignedInteger;
|
|
2408
2440
|
if (clearColor) {
|
|
2409
2441
|
clearColorForIntegerRt.r = clearColor.r * 255;
|
|
2410
2442
|
clearColorForIntegerRt.g = clearColor.g * 255;
|
|
2411
2443
|
clearColorForIntegerRt.b = clearColor.b * 255;
|
|
2412
2444
|
clearColorForIntegerRt.a = clearColor.a * 255;
|
|
2445
|
+
clearColorForSignedIntegerRt.r = Math.round(clearColor.r);
|
|
2446
|
+
clearColorForSignedIntegerRt.g = Math.round(clearColor.g);
|
|
2447
|
+
clearColorForSignedIntegerRt.b = Math.round(clearColor.b);
|
|
2448
|
+
clearColorForSignedIntegerRt.a = Math.round(clearColor.a);
|
|
2413
2449
|
}
|
|
2414
2450
|
const mustClearColor = setClearStates && clearColor;
|
|
2415
2451
|
const mustClearDepth = setClearStates && clearDepth;
|
|
@@ -2440,14 +2476,15 @@ export class WebGPUEngine extends ThinWebGPUEngine {
|
|
|
2440
2476
|
format: gpuMRTWrapper.format,
|
|
2441
2477
|
baseArrayLayer: 0,
|
|
2442
2478
|
};
|
|
2443
|
-
const isRtInteger = mrtTexture.
|
|
2479
|
+
const isRtInteger = IsIntegerTextureFormat(mrtTexture.format);
|
|
2480
|
+
const isRtUnsignedInteger = IsUnsignedIntegerTextureType(mrtTexture.type);
|
|
2444
2481
|
const colorTextureView = this._cacheTextureViews.getView(gpuMRTTexture, viewDescriptor);
|
|
2445
2482
|
const colorMSAATextureView = gpuMSAATexture ? this._cacheTextureViews.getView(gpuMSAATexture, msaaViewDescriptor) : undefined;
|
|
2446
2483
|
colorAttachments.push({
|
|
2447
2484
|
view: colorMSAATextureView ? colorMSAATextureView : colorTextureView,
|
|
2448
2485
|
resolveTarget: gpuMSAATexture && !rtWrapper.disableAutomaticMSAAResolve && rtWrapper.resolveMSAAColors ? colorTextureView : undefined,
|
|
2449
2486
|
depthSlice,
|
|
2450
|
-
clearValue: index !== 0 && mustClearColor ? (isRtInteger ? clearColorForIntegerRt : clearColor) : undefined,
|
|
2487
|
+
clearValue: index !== 0 && mustClearColor ? (isRtInteger ? (isRtUnsignedInteger ? clearColorForIntegerRt : clearColorForSignedIntegerRt) : clearColor) : undefined,
|
|
2451
2488
|
loadOp: index !== 0 && mustClearColor ? "clear" /* WebGPUConstants.LoadOp.Clear */ : "load" /* WebGPUConstants.LoadOp.Load */,
|
|
2452
2489
|
storeOp: "store" /* WebGPUConstants.StoreOp.Store */,
|
|
2453
2490
|
});
|
|
@@ -2462,23 +2499,20 @@ export class WebGPUEngine extends ThinWebGPUEngine {
|
|
|
2462
2499
|
if (internalTexture) {
|
|
2463
2500
|
const gpuWrapper = internalTexture._hardwareTexture;
|
|
2464
2501
|
const gpuTexture = gpuWrapper.underlyingResource;
|
|
2465
|
-
const
|
|
2466
|
-
|
|
2467
|
-
if (rtWrapper.is3D) {
|
|
2468
|
-
depthSlice = this._rttRenderPassWrapper.colorAttachmentViewDescriptor.baseArrayLayer;
|
|
2469
|
-
this._rttRenderPassWrapper.colorAttachmentViewDescriptor.baseArrayLayer = 0;
|
|
2470
|
-
}
|
|
2502
|
+
const depthSlice = rtWrapper.is3D ? this._rttRenderPassWrapper.colorAttachmentDepthSlice : undefined;
|
|
2503
|
+
const layerIndex = depthSlice ?? this._rttRenderPassWrapper.colorAttachmentViewDescriptor.baseArrayLayer;
|
|
2471
2504
|
const gpuMSAATexture = useMSAA ? gpuWrapper.getMSAATexture(sampleCount, layerIndex) : undefined;
|
|
2472
2505
|
const colorTextureView = this._cacheTextureViews.getView(gpuTexture, this._rttRenderPassWrapper.colorAttachmentViewDescriptor);
|
|
2473
2506
|
const colorMSAATextureView = gpuMSAATexture
|
|
2474
2507
|
? this._cacheTextureViews.getView(gpuMSAATexture, this._rttRenderPassWrapper.colorAttachmentViewDescriptor)
|
|
2475
2508
|
: undefined;
|
|
2476
|
-
const isRtInteger = internalTexture.
|
|
2509
|
+
const isRtInteger = IsIntegerTextureFormat(internalTexture.format);
|
|
2510
|
+
const isRtUnsignedInteger = IsUnsignedIntegerTextureType(internalTexture.type);
|
|
2477
2511
|
colorAttachments.push({
|
|
2478
2512
|
view: colorMSAATextureView ? colorMSAATextureView : colorTextureView,
|
|
2479
2513
|
resolveTarget: gpuMSAATexture && !rtWrapper.disableAutomaticMSAAResolve && rtWrapper.resolveMSAAColors ? colorTextureView : undefined,
|
|
2480
2514
|
depthSlice,
|
|
2481
|
-
clearValue: mustClearColor ? (isRtInteger ? clearColorForIntegerRt : clearColor) : undefined,
|
|
2515
|
+
clearValue: mustClearColor ? (isRtInteger ? (isRtUnsignedInteger ? clearColorForIntegerRt : clearColorForSignedIntegerRt) : clearColor) : undefined,
|
|
2482
2516
|
loadOp: mustClearColor ? "clear" /* WebGPUConstants.LoadOp.Clear */ : "load" /* WebGPUConstants.LoadOp.Load */,
|
|
2483
2517
|
storeOp: "store" /* WebGPUConstants.StoreOp.Store */,
|
|
2484
2518
|
});
|
|
@@ -2593,11 +2627,12 @@ export class WebGPUEngine extends ThinWebGPUEngine {
|
|
|
2593
2627
|
format: this._colorFormat,
|
|
2594
2628
|
dimension: texture.is3D ? "3d" /* WebGPUConstants.TextureViewDimension.E3d */ : "2d" /* WebGPUConstants.TextureViewDimension.E2d */,
|
|
2595
2629
|
mipLevelCount: 1,
|
|
2596
|
-
baseArrayLayer: texture.isCube ? layer * 6 + faceIndex : layer,
|
|
2630
|
+
baseArrayLayer: texture.is3D ? 0 : texture.isCube ? layer * 6 + faceIndex : layer,
|
|
2597
2631
|
baseMipLevel: lodLevel,
|
|
2598
2632
|
arrayLayerCount: 1,
|
|
2599
2633
|
aspect: "all" /* WebGPUConstants.TextureAspect.All */,
|
|
2600
2634
|
};
|
|
2635
|
+
this._rttRenderPassWrapper.colorAttachmentDepthSlice = texture.is3D ? layer : undefined;
|
|
2601
2636
|
this._rttRenderPassWrapper.depthAttachmentViewDescriptor = {
|
|
2602
2637
|
label: texture.label ? texture.label + " - Depth Attachment View" : "RTT - Depth Attachment View",
|
|
2603
2638
|
format: this._depthTextureFormat,
|