@onerjs/core 8.55.9 → 8.56.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (265) hide show
  1. package/AudioV2/webAudio/webAudioEngine.d.ts +7 -0
  2. package/AudioV2/webAudio/webAudioEngine.js +6 -5
  3. package/AudioV2/webAudio/webAudioEngine.js.map +1 -1
  4. package/Cameras/arcRotateCamera.pure.js +24 -0
  5. package/Cameras/arcRotateCamera.pure.js.map +1 -1
  6. package/Culling/Helper/boundingInfoHelper.js +8 -4
  7. package/Culling/Helper/boundingInfoHelper.js.map +1 -1
  8. package/Engines/AbstractEngine/abstractEngine.textureLoaders.d.ts +5 -1
  9. package/Engines/AbstractEngine/abstractEngine.textureLoaders.js +7 -3
  10. package/Engines/AbstractEngine/abstractEngine.textureLoaders.js.map +1 -1
  11. package/Engines/AbstractEngine/abstractEngine.textureLoaders.pure.d.ts +6 -0
  12. package/Engines/AbstractEngine/abstractEngine.textureLoaders.pure.js +16 -0
  13. package/Engines/AbstractEngine/abstractEngine.textureLoaders.pure.js.map +1 -0
  14. package/Engines/AbstractEngine/pure.d.ts +1 -0
  15. package/Engines/AbstractEngine/pure.js +1 -0
  16. package/Engines/AbstractEngine/pure.js.map +1 -1
  17. package/Engines/IDrawContext.d.ts +2 -0
  18. package/Engines/IDrawContext.js.map +1 -1
  19. package/Engines/WebGPU/webgpuDrawContext.d.ts +8 -0
  20. package/Engines/WebGPU/webgpuDrawContext.js +15 -0
  21. package/Engines/WebGPU/webgpuDrawContext.js.map +1 -1
  22. package/Engines/abstractEngine.pure.js +2 -2
  23. package/Engines/abstractEngine.pure.js.map +1 -1
  24. package/Engines/constants.d.ts +5 -0
  25. package/Engines/constants.js +5 -0
  26. package/Engines/constants.js.map +1 -1
  27. package/Engines/engine.d.ts +11 -3
  28. package/Engines/webgpuEngine.d.ts +1 -0
  29. package/Engines/webgpuEngine.js +1 -0
  30. package/Engines/webgpuEngine.js.map +1 -1
  31. package/Engines/webgpuEngine.pure.d.ts +10 -0
  32. package/Engines/webgpuEngine.pure.js +15 -1
  33. package/Engines/webgpuEngine.pure.js.map +1 -1
  34. package/FrameGraph/Node/Blocks/Rendering/geometryRendererBlock.pure.d.ts +4 -0
  35. package/FrameGraph/Node/Blocks/Rendering/geometryRendererBlock.pure.js +12 -0
  36. package/FrameGraph/Node/Blocks/Rendering/geometryRendererBlock.pure.js.map +1 -1
  37. package/FrameGraph/Node/Blocks/inputBlock.pure.js +2 -1
  38. package/FrameGraph/Node/Blocks/inputBlock.pure.js.map +1 -1
  39. package/FrameGraph/Node/Types/nodeRenderGraphTypes.d.ts +2 -0
  40. package/FrameGraph/Node/Types/nodeRenderGraphTypes.js +2 -0
  41. package/FrameGraph/Node/Types/nodeRenderGraphTypes.js.map +1 -1
  42. package/FrameGraph/Tasks/Rendering/geometryRendererTask.d.ts +21 -0
  43. package/FrameGraph/Tasks/Rendering/geometryRendererTask.js +45 -0
  44. package/FrameGraph/Tasks/Rendering/geometryRendererTask.js.map +1 -1
  45. package/FrameGraph/Tasks/Rendering/iblShadowsRendererTask.pure.js +2 -5
  46. package/FrameGraph/Tasks/Rendering/iblShadowsRendererTask.pure.js.map +1 -1
  47. package/Materials/Node/Blocks/Fragment/fragmentOutputBlock.pure.d.ts +1 -0
  48. package/Materials/Node/Blocks/Fragment/fragmentOutputBlock.pure.js +18 -3
  49. package/Materials/Node/Blocks/Fragment/fragmentOutputBlock.pure.js.map +1 -1
  50. package/Materials/Node/Blocks/Fragment/imageProcessingBlock.pure.js +2 -0
  51. package/Materials/Node/Blocks/Fragment/imageProcessingBlock.pure.js.map +1 -1
  52. package/Materials/Node/Blocks/Fragment/prePassOutputBlock.pure.js +5 -21
  53. package/Materials/Node/Blocks/Fragment/prePassOutputBlock.pure.js.map +1 -1
  54. package/Materials/Node/Blocks/PBR/pbrMetallicRoughnessBlock.pure.js +1 -0
  55. package/Materials/Node/Blocks/PBR/pbrMetallicRoughnessBlock.pure.js.map +1 -1
  56. package/Materials/Node/Blocks/powBlock.pure.js +2 -1
  57. package/Materials/Node/Blocks/powBlock.pure.js.map +1 -1
  58. package/Materials/Node/Blocks/triPlanarBlock.pure.js +14 -12
  59. package/Materials/Node/Blocks/triPlanarBlock.pure.js.map +1 -1
  60. package/Materials/Node/nodeMaterial.pure.d.ts +11 -0
  61. package/Materials/Node/nodeMaterial.pure.js +11 -0
  62. package/Materials/Node/nodeMaterial.pure.js.map +1 -1
  63. package/Materials/Node/nodeMaterialBuildState.d.ts +4 -3
  64. package/Materials/Node/nodeMaterialBuildState.js +7 -1
  65. package/Materials/Node/nodeMaterialBuildState.js.map +1 -1
  66. package/Materials/PBR/openpbrMaterial.pure.d.ts +4 -0
  67. package/Materials/PBR/pbrBaseMaterial.pure.d.ts +4 -0
  68. package/Materials/Textures/index.d.ts +1 -0
  69. package/Materials/Textures/index.js +1 -0
  70. package/Materials/Textures/index.js.map +1 -1
  71. package/Materials/Textures/textureProcessor.d.ts +29 -6
  72. package/Materials/Textures/textureProcessor.js +22 -16
  73. package/Materials/Textures/textureProcessor.js.map +1 -1
  74. package/Materials/drawWrapper.js +3 -0
  75. package/Materials/drawWrapper.js.map +1 -1
  76. package/Materials/imageProcessingConfiguration.defines.d.ts +3 -0
  77. package/Materials/imageProcessingConfiguration.defines.js +2 -0
  78. package/Materials/imageProcessingConfiguration.defines.js.map +1 -1
  79. package/Materials/imageProcessingConfiguration.functions.js +3 -0
  80. package/Materials/imageProcessingConfiguration.functions.js.map +1 -1
  81. package/Materials/imageProcessingConfiguration.pure.d.ts +58 -0
  82. package/Materials/imageProcessingConfiguration.pure.js +123 -2
  83. package/Materials/imageProcessingConfiguration.pure.js.map +1 -1
  84. package/Materials/materialHelper.geometryrendering.d.ts +19 -0
  85. package/Materials/materialHelper.geometryrendering.js +29 -1
  86. package/Materials/materialHelper.geometryrendering.js.map +1 -1
  87. package/Materials/prepass.defines.d.ts +3 -0
  88. package/Materials/prepass.defines.js +3 -0
  89. package/Materials/prepass.defines.js.map +1 -1
  90. package/Materials/standardMaterial.pure.d.ts +4 -0
  91. package/Materials/uniformBuffer.d.ts +29 -0
  92. package/Materials/uniformBuffer.js +146 -0
  93. package/Materials/uniformBuffer.js.map +1 -1
  94. package/Maths/colorTemperature.functions.d.ts +29 -0
  95. package/Maths/colorTemperature.functions.js +196 -0
  96. package/Maths/colorTemperature.functions.js.map +1 -0
  97. package/Maths/index.d.ts +1 -0
  98. package/Maths/index.js +1 -0
  99. package/Maths/index.js.map +1 -1
  100. package/Maths/math.vector.pure.d.ts +1 -5
  101. package/Maths/math.vector.pure.js.map +1 -1
  102. package/Maths/pure.d.ts +1 -0
  103. package/Maths/pure.js +1 -0
  104. package/Maths/pure.js.map +1 -1
  105. package/Misc/filesInput.d.ts +15 -0
  106. package/Misc/filesInput.js +156 -74
  107. package/Misc/filesInput.js.map +1 -1
  108. package/Misc/observable.pure.js +1 -3
  109. package/Misc/observable.pure.js.map +1 -1
  110. package/Misc/tools.pure.js +1 -1
  111. package/Misc/tools.pure.js.map +1 -1
  112. package/PostProcesses/imageProcessingPostProcess.d.ts +41 -1
  113. package/PostProcesses/imageProcessingPostProcess.js +41 -1
  114. package/PostProcesses/imageProcessingPostProcess.js.map +1 -1
  115. package/PostProcesses/thinImageProcessingPostProcess.d.ts +50 -0
  116. package/PostProcesses/thinImageProcessingPostProcess.js +65 -0
  117. package/PostProcesses/thinImageProcessingPostProcess.js.map +1 -1
  118. package/Rendering/IBLShadows/iblShadowsMaterialCompatibility.pure.d.ts +12 -0
  119. package/Rendering/IBLShadows/iblShadowsMaterialCompatibility.pure.js +22 -0
  120. package/Rendering/IBLShadows/iblShadowsMaterialCompatibility.pure.js.map +1 -0
  121. package/Rendering/IBLShadows/iblShadowsPluginMaterial.pure.d.ts +1 -0
  122. package/Rendering/IBLShadows/iblShadowsPluginMaterial.pure.js +39 -0
  123. package/Rendering/IBLShadows/iblShadowsPluginMaterial.pure.js.map +1 -1
  124. package/Rendering/IBLShadows/iblShadowsRenderPipeline.pure.js +2 -4
  125. package/Rendering/IBLShadows/iblShadowsRenderPipeline.pure.js.map +1 -1
  126. package/Rendering/IBLShadows/pure.d.ts +1 -0
  127. package/Rendering/IBLShadows/pure.js +1 -0
  128. package/Rendering/IBLShadows/pure.js.map +1 -1
  129. package/Rendering/fluidRenderer/fluidRenderingObject.d.ts +11 -0
  130. package/Rendering/fluidRenderer/fluidRenderingObject.js +36 -14
  131. package/Rendering/fluidRenderer/fluidRenderingObject.js.map +1 -1
  132. package/Rendering/fluidRenderer/fluidRenderingObjectCustomParticles.d.ts +5 -0
  133. package/Rendering/fluidRenderer/fluidRenderingObjectCustomParticles.js +16 -3
  134. package/Rendering/fluidRenderer/fluidRenderingObjectCustomParticles.js.map +1 -1
  135. package/Rendering/fluidRenderer/fluidRenderingObjectParticleSystem.d.ts +5 -0
  136. package/Rendering/fluidRenderer/fluidRenderingObjectParticleSystem.js +12 -0
  137. package/Rendering/fluidRenderer/fluidRenderingObjectParticleSystem.js.map +1 -1
  138. package/Rendering/geometryBufferRenderer.pure.d.ts +30 -0
  139. package/Rendering/geometryBufferRenderer.pure.js +84 -0
  140. package/Rendering/geometryBufferRenderer.pure.js.map +1 -1
  141. package/Rendering/iblCdfGenerator.js +10 -1
  142. package/Rendering/iblCdfGenerator.js.map +1 -1
  143. package/Shaders/ShadersInclude/hdrFilteringFunctions.js +1 -1
  144. package/Shaders/ShadersInclude/hdrFilteringFunctions.js.map +1 -1
  145. package/Shaders/ShadersInclude/helperFunctions.js +2 -2
  146. package/Shaders/ShadersInclude/helperFunctions.js.map +1 -1
  147. package/Shaders/ShadersInclude/imageProcessingDeclaration.js +3 -0
  148. package/Shaders/ShadersInclude/imageProcessingDeclaration.js.map +1 -1
  149. package/Shaders/ShadersInclude/imageProcessingFunctions.js +3 -0
  150. package/Shaders/ShadersInclude/imageProcessingFunctions.js.map +1 -1
  151. package/Shaders/ShadersInclude/objectIdFunctions.d.ts +5 -0
  152. package/Shaders/ShadersInclude/objectIdFunctions.js +22 -0
  153. package/Shaders/ShadersInclude/objectIdFunctions.js.map +1 -0
  154. package/Shaders/ShadersInclude/openpbrBlockPrePass.js +3 -0
  155. package/Shaders/ShadersInclude/openpbrBlockPrePass.js.map +1 -1
  156. package/Shaders/ShadersInclude/openpbrDirectLighting.js +34 -4
  157. package/Shaders/ShadersInclude/openpbrDirectLighting.js.map +1 -1
  158. package/Shaders/ShadersInclude/openpbrIblFunctions.js +8 -2
  159. package/Shaders/ShadersInclude/openpbrIblFunctions.js.map +1 -1
  160. package/Shaders/ShadersInclude/pbrBlockPrePass.js +3 -0
  161. package/Shaders/ShadersInclude/pbrBlockPrePass.js.map +1 -1
  162. package/Shaders/ShadersInclude/pbrDirectLightingFunctions.js +5 -0
  163. package/Shaders/ShadersInclude/pbrDirectLightingFunctions.js.map +1 -1
  164. package/Shaders/ShadersInclude/prePassDeclaration.d.ts +1 -0
  165. package/Shaders/ShadersInclude/prePassDeclaration.js +5 -0
  166. package/Shaders/ShadersInclude/prePassDeclaration.js.map +1 -1
  167. package/Shaders/default.fragment.js +5 -1
  168. package/Shaders/default.fragment.js.map +1 -1
  169. package/Shaders/fluidRenderingParticleDepth.vertex.js +7 -1
  170. package/Shaders/fluidRenderingParticleDepth.vertex.js.map +1 -1
  171. package/Shaders/fluidRenderingParticleDiffuse.vertex.js +7 -1
  172. package/Shaders/fluidRenderingParticleDiffuse.vertex.js.map +1 -1
  173. package/Shaders/fluidRenderingParticleThickness.vertex.js +7 -1
  174. package/Shaders/fluidRenderingParticleThickness.vertex.js.map +1 -1
  175. package/Shaders/geometry.fragment.js +9 -1
  176. package/Shaders/geometry.fragment.js.map +1 -1
  177. package/Shaders/openpbr.fragment.js +2 -1
  178. package/Shaders/openpbr.fragment.js.map +1 -1
  179. package/Shaders/pbr.fragment.js +2 -1
  180. package/Shaders/pbr.fragment.js.map +1 -1
  181. package/ShadersWGSL/ShadersInclude/imageProcessingDeclaration.js +3 -0
  182. package/ShadersWGSL/ShadersInclude/imageProcessingDeclaration.js.map +1 -1
  183. package/ShadersWGSL/ShadersInclude/imageProcessingFunctions.js +3 -0
  184. package/ShadersWGSL/ShadersInclude/imageProcessingFunctions.js.map +1 -1
  185. package/ShadersWGSL/ShadersInclude/objectIdFunctions.d.ts +5 -0
  186. package/ShadersWGSL/ShadersInclude/objectIdFunctions.js +22 -0
  187. package/ShadersWGSL/ShadersInclude/objectIdFunctions.js.map +1 -0
  188. package/ShadersWGSL/ShadersInclude/openpbrBlockPrePass.js +3 -0
  189. package/ShadersWGSL/ShadersInclude/openpbrBlockPrePass.js.map +1 -1
  190. package/ShadersWGSL/ShadersInclude/openpbrDirectLighting.js +35 -5
  191. package/ShadersWGSL/ShadersInclude/openpbrDirectLighting.js.map +1 -1
  192. package/ShadersWGSL/ShadersInclude/openpbrDirectLightingInit.js +1 -1
  193. package/ShadersWGSL/ShadersInclude/openpbrDirectLightingInit.js.map +1 -1
  194. package/ShadersWGSL/ShadersInclude/openpbrIblFunctions.js +8 -2
  195. package/ShadersWGSL/ShadersInclude/openpbrIblFunctions.js.map +1 -1
  196. package/ShadersWGSL/ShadersInclude/pbrBlockPrePass.js +3 -0
  197. package/ShadersWGSL/ShadersInclude/pbrBlockPrePass.js.map +1 -1
  198. package/ShadersWGSL/ShadersInclude/pbrDirectLightingFunctions.js +5 -0
  199. package/ShadersWGSL/ShadersInclude/pbrDirectLightingFunctions.js.map +1 -1
  200. package/ShadersWGSL/ShadersInclude/prePassDeclaration.d.ts +1 -0
  201. package/ShadersWGSL/ShadersInclude/prePassDeclaration.js +5 -0
  202. package/ShadersWGSL/ShadersInclude/prePassDeclaration.js.map +1 -1
  203. package/ShadersWGSL/default.fragment.js +5 -1
  204. package/ShadersWGSL/default.fragment.js.map +1 -1
  205. package/ShadersWGSL/fluidRenderingParticleDepth.vertex.js +16 -4
  206. package/ShadersWGSL/fluidRenderingParticleDepth.vertex.js.map +1 -1
  207. package/ShadersWGSL/fluidRenderingParticleDiffuse.vertex.js +15 -3
  208. package/ShadersWGSL/fluidRenderingParticleDiffuse.vertex.js.map +1 -1
  209. package/ShadersWGSL/fluidRenderingParticleThickness.vertex.js +15 -3
  210. package/ShadersWGSL/fluidRenderingParticleThickness.vertex.js.map +1 -1
  211. package/ShadersWGSL/geometry.fragment.js +9 -1
  212. package/ShadersWGSL/geometry.fragment.js.map +1 -1
  213. package/ShadersWGSL/openpbr.fragment.js +2 -1
  214. package/ShadersWGSL/openpbr.fragment.js.map +1 -1
  215. package/ShadersWGSL/pbr.fragment.js +2 -1
  216. package/ShadersWGSL/pbr.fragment.js.map +1 -1
  217. package/XR/features/Layers/WebXRCompositionLayer.d.ts +52 -0
  218. package/XR/features/Layers/WebXRCompositionLayer.js +80 -0
  219. package/XR/features/Layers/WebXRCompositionLayer.js.map +1 -1
  220. package/XR/features/WebXRControllerPointerSelection.pure.js +2 -1
  221. package/XR/features/WebXRControllerPointerSelection.pure.js.map +1 -1
  222. package/XR/features/WebXRControllerTeleportation.pure.js +2 -1
  223. package/XR/features/WebXRControllerTeleportation.pure.js.map +1 -1
  224. package/XR/features/WebXRDepthSensing.pure.d.ts +21 -0
  225. package/XR/features/WebXRDepthSensing.pure.js +42 -0
  226. package/XR/features/WebXRDepthSensing.pure.js.map +1 -1
  227. package/XR/features/WebXRHandTracking.pure.js +2 -0
  228. package/XR/features/WebXRHandTracking.pure.js.map +1 -1
  229. package/XR/features/WebXRLayers.pure.d.ts +12 -0
  230. package/XR/features/WebXRLayers.pure.js +31 -1
  231. package/XR/features/WebXRLayers.pure.js.map +1 -1
  232. package/XR/features/WebXRTrackedSources.d.ts +5 -0
  233. package/XR/features/WebXRTrackedSources.js +8 -0
  234. package/XR/features/WebXRTrackedSources.js.map +1 -0
  235. package/XR/features/WebXRTrackedSources.pure.d.ts +70 -0
  236. package/XR/features/WebXRTrackedSources.pure.js +153 -0
  237. package/XR/features/WebXRTrackedSources.pure.js.map +1 -0
  238. package/XR/features/index.d.ts +1 -0
  239. package/XR/features/index.js +1 -0
  240. package/XR/features/index.js.map +1 -1
  241. package/XR/features/pure.d.ts +1 -0
  242. package/XR/features/pure.js +1 -0
  243. package/XR/features/pure.js.map +1 -1
  244. package/XR/motionController/webXRAbstractMotionController.d.ts +53 -1
  245. package/XR/motionController/webXRAbstractMotionController.js +61 -0
  246. package/XR/motionController/webXRAbstractMotionController.js.map +1 -1
  247. package/XR/webXRDefaultExperience.js +8 -4
  248. package/XR/webXRDefaultExperience.js.map +1 -1
  249. package/XR/webXRExperienceHelper.js +86 -44
  250. package/XR/webXRExperienceHelper.js.map +1 -1
  251. package/XR/webXRFeaturesManager.d.ts +9 -0
  252. package/XR/webXRFeaturesManager.js +4 -0
  253. package/XR/webXRFeaturesManager.js.map +1 -1
  254. package/XR/webXRGraphicsBinding.d.ts +29 -0
  255. package/XR/webXRGraphicsBinding.js +40 -0
  256. package/XR/webXRGraphicsBinding.js.map +1 -1
  257. package/XR/webXRInputSource.js +1 -1
  258. package/XR/webXRInputSource.js.map +1 -1
  259. package/XR/webXRLayerWrapper.d.ts +7 -5
  260. package/XR/webXRLayerWrapper.js +10 -7
  261. package/XR/webXRLayerWrapper.js.map +1 -1
  262. package/XR/webXRSessionManager.d.ts +45 -0
  263. package/XR/webXRSessionManager.js +174 -29
  264. package/XR/webXRSessionManager.js.map +1 -1
  265. package/package.json +1 -1
@@ -18,12 +18,16 @@ export class BoundingInfoHelper {
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  async _initializePlatformAsync() {
19
19
  if (!this._platform) {
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  if (this._engine.getCaps().supportComputeShaders) {
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- const module = await import("./computeShaderBoundingHelper.js");
22
- this._platform = new module.ComputeShaderBoundingHelper(this._engine);
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+ const [{ ComputeShaderBoundingHelper }] = await Promise.all([import("./computeShaderBoundingHelper.pure.js"), import("../../ShadersWGSL/boundingInfo.compute.js")]);
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+ this._platform = new ComputeShaderBoundingHelper(this._engine);
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  }
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  else if (this._engine.getCaps().supportTransformFeedbacks) {
25
- const module = await import("./transformFeedbackBoundingHelper.js");
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- this._platform = new module.TransformFeedbackBoundingHelper(this._engine);
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+ const [{ TransformFeedbackBoundingHelper }] = await Promise.all([
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+ import("./transformFeedbackBoundingHelper.pure.js"),
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+ import("../../Shaders/gpuTransform.vertex.js"),
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+ import("../../Shaders/gpuTransform.fragment.js"),
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+ ]);
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+ this._platform = new TransformFeedbackBoundingHelper(this._engine);
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  }
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  else {
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  throw new Error("Your engine does not support Compute Shaders or Transform Feedbacks");
@@ -1 +1 @@
1
- {"version":3,"file":"boundingInfoHelper.js","sourceRoot":"","sources":["../../../../../dev/core/src/Culling/Helper/boundingInfoHelper.ts"],"names":[],"mappings":"AAIA,OAAO,EAAE,MAAM,EAAE,MAAM,kBAAkB,CAAC;AAE1C;;;;;;;GAOG;AACH,MAAM,OAAO,kBAAkB;IAI3B;;;OAGG;IACH,YAAmB,MAAsB;QACrC,IAAI,CAAC,OAAO,GAAG,MAAM,CAAC;IAC1B,CAAC;IAEO,KAAK,CAAC,wBAAwB;QAClC,IAAI,CAAC,IAAI,CAAC,SAAS,EAAE,CAAC;YAClB,IAAI,IAAI,CAAC,OAAO,CAAC,OAAO,EAAE,CAAC,qBAAqB,EAAE,CAAC;gBAC/C,MAAM,MAAM,GAAG,MAAM,MAAM,CAAC,+BAA+B,CAAC,CAAC;gBAC7D,IAAI,CAAC,SAAS,GAAG,IAAI,MAAM,CAAC,2BAA2B,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC;YAC1E,CAAC;iBAAM,IAAI,IAAI,CAAC,OAAO,CAAC,OAAO,EAAE,CAAC,yBAAyB,EAAE,CAAC;gBAC1D,MAAM,MAAM,GAAG,MAAM,MAAM,CAAC,mCAAmC,CAAC,CAAC;gBACjE,IAAI,CAAC,SAAS,GAAG,IAAI,MAAM,CAAC,+BAA+B,CAAC,IAAI,CAAC,OAAqB,CAAC,CAAC;YAC5F,CAAC;iBAAM,CAAC;gBACJ,MAAM,IAAI,KAAK,CAAC,qEAAqE,CAAC,CAAC;YAC3F,CAAC;QACL,CAAC;IACL,CAAC;IAED;;;;OAIG;IACI,KAAK,CAAC,YAAY,CAAC,MAAqC;QAC3D,MAAM,IAAI,CAAC,wBAAwB,EAAE,CAAC;QACtC,OAAO,MAAM,IAAI,CAAC,SAAS,CAAC,YAAY,CAAC,MAAM,CAAC,CAAC;IACrD,CAAC;IAED;;;;;OAKG;IACI,KAAK,CAAC,oBAAoB,CAAC,MAAqC;QACnE,MAAM,IAAI,CAAC,wBAAwB,EAAE,CAAC;QACtC,OAAO,MAAM,IAAI,CAAC,SAAS,CAAC,qBAAqB,CAAC,MAAM,CAAC,CAAC;IAC9D,CAAC;IAED;;;OAGG;IACI,YAAY;QACf,IAAI,CAAC,IAAI,CAAC,SAAS,EAAE,CAAC;YAClB,MAAM,CAAC,IAAI,CAAC,4CAA4C,CAAC,CAAC;YAC1D,OAAO;QACX,CAAC;QACD,IAAI,CAAC,SAAS,CAAC,eAAe,EAAE,CAAC;IACrC,CAAC;IAED;;;OAGG;IACI,KAAK,CAAC,sBAAsB;QAC/B,MAAM,IAAI,CAAC,wBAAwB,EAAE,CAAC;QACtC,OAAO,MAAM,IAAI,CAAC,SAAS,CAAC,4BAA4B,EAAE,CAAC;IAC/D,CAAC;IAED;;OAEG;IACI,OAAO;QACV,IAAI,IAAI,CAAC,SAAS,EAAE,CAAC;YACjB,IAAI,CAAC,SAAS,CAAC,OAAO,EAAE,CAAC;QAC7B,CAAC;IACL,CAAC;CACJ","sourcesContent":["import { type AbstractMesh } from \"core/Meshes/abstractMesh\";\r\nimport { type AbstractEngine } from \"core/Engines/abstractEngine\";\r\nimport { type IBoundingInfoHelperPlatform } from \"./IBoundingInfoHelperPlatform\";\r\nimport { type ThinEngine } from \"core/Engines\";\r\nimport { Logger } from \"core/Misc/logger\";\r\n\r\n/**\r\n * Utility class to help with bounding info management\r\n * Warning: using the BoundingInfoHelper class may be slower than executing calculations on the CPU!\r\n * This will happen if there are a lot of meshes / few vertices (like with the BrainStem model)\r\n * The BoundingInfoHelper will perform better if there are few meshes / a lot of vertices\r\n * https://playground.babylonjs.com/#QPOERJ#9 : WebGL\r\n * https://playground.babylonjs.com/#QPOERJ#10 : WebGPU\r\n */\r\nexport class BoundingInfoHelper {\r\n private _platform: IBoundingInfoHelperPlatform;\r\n private _engine: AbstractEngine;\r\n\r\n /**\r\n * Creates a new BoundingInfoHelper\r\n * @param engine defines the engine to use\r\n */\r\n public constructor(engine: AbstractEngine) {\r\n this._engine = engine;\r\n }\r\n\r\n private async _initializePlatformAsync() {\r\n if (!this._platform) {\r\n if (this._engine.getCaps().supportComputeShaders) {\r\n const module = await import(\"./computeShaderBoundingHelper\");\r\n this._platform = new module.ComputeShaderBoundingHelper(this._engine);\r\n } else if (this._engine.getCaps().supportTransformFeedbacks) {\r\n const module = await import(\"./transformFeedbackBoundingHelper\");\r\n this._platform = new module.TransformFeedbackBoundingHelper(this._engine as ThinEngine);\r\n } else {\r\n throw new Error(\"Your engine does not support Compute Shaders or Transform Feedbacks\");\r\n }\r\n }\r\n }\r\n\r\n /**\r\n * Compute the bounding info of a mesh / array of meshes using shaders\r\n * @param target defines the mesh(es) to update\r\n * @returns a promise that resolves when the bounding info is/are computed\r\n */\r\n public async computeAsync(target: AbstractMesh | AbstractMesh[]): Promise<void> {\r\n await this._initializePlatformAsync();\r\n return await this._platform.processAsync(target);\r\n }\r\n\r\n /**\r\n * Register a mesh / array of meshes to be processed per batch\r\n * This method must be called before calling batchProcess (which can be called several times) and batchFetchResultsAsync\r\n * @param target defines the mesh(es) to be processed per batch\r\n * @returns a promise that resolves when the initialization is done\r\n */\r\n public async batchInitializeAsync(target: AbstractMesh | AbstractMesh[]): Promise<void> {\r\n await this._initializePlatformAsync();\r\n return await this._platform.registerMeshListAsync(target);\r\n }\r\n\r\n /**\r\n * Processes meshes registered with batchRegisterAsync\r\n * If called multiple times, the second, third, etc calls will perform a union of the bounding boxes calculated in the previous calls\r\n */\r\n public batchProcess(): void {\r\n if (!this._platform) {\r\n Logger.Warn(\"Helper is not initialized. Skipping batch.\");\r\n return;\r\n }\r\n this._platform.processMeshList();\r\n }\r\n\r\n /**\r\n * Update the bounding info of the meshes registered with batchRegisterAsync, after batchProcess has been called once or several times\r\n * @returns a promise that resolves when the bounding info is/are computed\r\n */\r\n public async batchFetchResultsAsync(): Promise<void> {\r\n await this._initializePlatformAsync();\r\n return await this._platform.fetchResultsForMeshListAsync();\r\n }\r\n\r\n /**\r\n * Dispose and release associated resources\r\n */\r\n public dispose(): void {\r\n if (this._platform) {\r\n this._platform.dispose();\r\n }\r\n }\r\n}\r\n"]}
1
+ {"version":3,"file":"boundingInfoHelper.js","sourceRoot":"","sources":["../../../../../dev/core/src/Culling/Helper/boundingInfoHelper.ts"],"names":[],"mappings":"AAIA,OAAO,EAAE,MAAM,EAAE,MAAM,kBAAkB,CAAC;AAE1C;;;;;;;GAOG;AACH,MAAM,OAAO,kBAAkB;IAI3B;;;OAGG;IACH,YAAmB,MAAsB;QACrC,IAAI,CAAC,OAAO,GAAG,MAAM,CAAC;IAC1B,CAAC;IAEO,KAAK,CAAC,wBAAwB;QAClC,IAAI,CAAC,IAAI,CAAC,SAAS,EAAE,CAAC;YAClB,IAAI,IAAI,CAAC,OAAO,CAAC,OAAO,EAAE,CAAC,qBAAqB,EAAE,CAAC;gBAC/C,MAAM,CAAC,EAAE,2BAA2B,EAAE,CAAC,GAAG,MAAM,OAAO,CAAC,GAAG,CAAC,CAAC,MAAM,CAAC,oCAAoC,CAAC,EAAE,MAAM,CAAC,wCAAwC,CAAC,CAAC,CAAC,CAAC;gBAC9J,IAAI,CAAC,SAAS,GAAG,IAAI,2BAA2B,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC;YACnE,CAAC;iBAAM,IAAI,IAAI,CAAC,OAAO,CAAC,OAAO,EAAE,CAAC,yBAAyB,EAAE,CAAC;gBAC1D,MAAM,CAAC,EAAE,+BAA+B,EAAE,CAAC,GAAG,MAAM,OAAO,CAAC,GAAG,CAAC;oBAC5D,MAAM,CAAC,wCAAwC,CAAC;oBAChD,MAAM,CAAC,mCAAmC,CAAC;oBAC3C,MAAM,CAAC,qCAAqC,CAAC;iBAChD,CAAC,CAAC;gBACH,IAAI,CAAC,SAAS,GAAG,IAAI,+BAA+B,CAAC,IAAI,CAAC,OAAqB,CAAC,CAAC;YACrF,CAAC;iBAAM,CAAC;gBACJ,MAAM,IAAI,KAAK,CAAC,qEAAqE,CAAC,CAAC;YAC3F,CAAC;QACL,CAAC;IACL,CAAC;IAED;;;;OAIG;IACI,KAAK,CAAC,YAAY,CAAC,MAAqC;QAC3D,MAAM,IAAI,CAAC,wBAAwB,EAAE,CAAC;QACtC,OAAO,MAAM,IAAI,CAAC,SAAS,CAAC,YAAY,CAAC,MAAM,CAAC,CAAC;IACrD,CAAC;IAED;;;;;OAKG;IACI,KAAK,CAAC,oBAAoB,CAAC,MAAqC;QACnE,MAAM,IAAI,CAAC,wBAAwB,EAAE,CAAC;QACtC,OAAO,MAAM,IAAI,CAAC,SAAS,CAAC,qBAAqB,CAAC,MAAM,CAAC,CAAC;IAC9D,CAAC;IAED;;;OAGG;IACI,YAAY;QACf,IAAI,CAAC,IAAI,CAAC,SAAS,EAAE,CAAC;YAClB,MAAM,CAAC,IAAI,CAAC,4CAA4C,CAAC,CAAC;YAC1D,OAAO;QACX,CAAC;QACD,IAAI,CAAC,SAAS,CAAC,eAAe,EAAE,CAAC;IACrC,CAAC;IAED;;;OAGG;IACI,KAAK,CAAC,sBAAsB;QAC/B,MAAM,IAAI,CAAC,wBAAwB,EAAE,CAAC;QACtC,OAAO,MAAM,IAAI,CAAC,SAAS,CAAC,4BAA4B,EAAE,CAAC;IAC/D,CAAC;IAED;;OAEG;IACI,OAAO;QACV,IAAI,IAAI,CAAC,SAAS,EAAE,CAAC;YACjB,IAAI,CAAC,SAAS,CAAC,OAAO,EAAE,CAAC;QAC7B,CAAC;IACL,CAAC;CACJ","sourcesContent":["import { type AbstractMesh } from \"core/Meshes/abstractMesh\";\r\nimport { type AbstractEngine } from \"core/Engines/abstractEngine\";\r\nimport { type IBoundingInfoHelperPlatform } from \"./IBoundingInfoHelperPlatform\";\r\nimport { type ThinEngine } from \"core/Engines\";\r\nimport { Logger } from \"core/Misc/logger\";\r\n\r\n/**\r\n * Utility class to help with bounding info management\r\n * Warning: using the BoundingInfoHelper class may be slower than executing calculations on the CPU!\r\n * This will happen if there are a lot of meshes / few vertices (like with the BrainStem model)\r\n * The BoundingInfoHelper will perform better if there are few meshes / a lot of vertices\r\n * https://playground.babylonjs.com/#QPOERJ#9 : WebGL\r\n * https://playground.babylonjs.com/#QPOERJ#10 : WebGPU\r\n */\r\nexport class BoundingInfoHelper {\r\n private _platform: IBoundingInfoHelperPlatform;\r\n private _engine: AbstractEngine;\r\n\r\n /**\r\n * Creates a new BoundingInfoHelper\r\n * @param engine defines the engine to use\r\n */\r\n public constructor(engine: AbstractEngine) {\r\n this._engine = engine;\r\n }\r\n\r\n private async _initializePlatformAsync() {\r\n if (!this._platform) {\r\n if (this._engine.getCaps().supportComputeShaders) {\r\n const [{ ComputeShaderBoundingHelper }] = await Promise.all([import(\"./computeShaderBoundingHelper.pure\"), import(\"../../ShadersWGSL/boundingInfo.compute\")]);\r\n this._platform = new ComputeShaderBoundingHelper(this._engine);\r\n } else if (this._engine.getCaps().supportTransformFeedbacks) {\r\n const [{ TransformFeedbackBoundingHelper }] = await Promise.all([\r\n import(\"./transformFeedbackBoundingHelper.pure\"),\r\n import(\"../../Shaders/gpuTransform.vertex\"),\r\n import(\"../../Shaders/gpuTransform.fragment\"),\r\n ]);\r\n this._platform = new TransformFeedbackBoundingHelper(this._engine as ThinEngine);\r\n } else {\r\n throw new Error(\"Your engine does not support Compute Shaders or Transform Feedbacks\");\r\n }\r\n }\r\n }\r\n\r\n /**\r\n * Compute the bounding info of a mesh / array of meshes using shaders\r\n * @param target defines the mesh(es) to update\r\n * @returns a promise that resolves when the bounding info is/are computed\r\n */\r\n public async computeAsync(target: AbstractMesh | AbstractMesh[]): Promise<void> {\r\n await this._initializePlatformAsync();\r\n return await this._platform.processAsync(target);\r\n }\r\n\r\n /**\r\n * Register a mesh / array of meshes to be processed per batch\r\n * This method must be called before calling batchProcess (which can be called several times) and batchFetchResultsAsync\r\n * @param target defines the mesh(es) to be processed per batch\r\n * @returns a promise that resolves when the initialization is done\r\n */\r\n public async batchInitializeAsync(target: AbstractMesh | AbstractMesh[]): Promise<void> {\r\n await this._initializePlatformAsync();\r\n return await this._platform.registerMeshListAsync(target);\r\n }\r\n\r\n /**\r\n * Processes meshes registered with batchRegisterAsync\r\n * If called multiple times, the second, third, etc calls will perform a union of the bounding boxes calculated in the previous calls\r\n */\r\n public batchProcess(): void {\r\n if (!this._platform) {\r\n Logger.Warn(\"Helper is not initialized. Skipping batch.\");\r\n return;\r\n }\r\n this._platform.processMeshList();\r\n }\r\n\r\n /**\r\n * Update the bounding info of the meshes registered with batchRegisterAsync, after batchProcess has been called once or several times\r\n * @returns a promise that resolves when the bounding info is/are computed\r\n */\r\n public async batchFetchResultsAsync(): Promise<void> {\r\n await this._initializePlatformAsync();\r\n return await this._platform.fetchResultsForMeshListAsync();\r\n }\r\n\r\n /**\r\n * Dispose and release associated resources\r\n */\r\n public dispose(): void {\r\n if (this._platform) {\r\n this._platform.dispose();\r\n }\r\n }\r\n}\r\n"]}
@@ -1 +1,5 @@
1
- export {};
1
+ /**
2
+ * Re-exports pure implementation and applies runtime side effects.
3
+ * Import abstractEngine.textureLoaders.pure for tree-shakeable, side-effect-free usage.
4
+ */
5
+ export * from "./abstractEngine.textureLoaders.pure.js";
@@ -1,4 +1,8 @@
1
- import { _GetCompatibleTextureLoader } from "../../Materials/Textures/Loaders/textureLoaderManager.js";
2
- import { AbstractEngine } from "../abstractEngine.js";
3
- AbstractEngine.GetCompatibleTextureLoader = _GetCompatibleTextureLoader;
1
+ /**
2
+ * Re-exports pure implementation and applies runtime side effects.
3
+ * Import abstractEngine.textureLoaders.pure for tree-shakeable, side-effect-free usage.
4
+ */
5
+ export * from "./abstractEngine.textureLoaders.pure.js";
6
+ import { RegisterAbstractEngineTextureLoaders } from "./abstractEngine.textureLoaders.pure.js";
7
+ RegisterAbstractEngineTextureLoaders();
4
8
  //# sourceMappingURL=abstractEngine.textureLoaders.js.map
@@ -1 +1 @@
1
- {"version":3,"file":"abstractEngine.textureLoaders.js","sourceRoot":"","sources":["../../../../../dev/core/src/Engines/AbstractEngine/abstractEngine.textureLoaders.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,2BAA2B,EAAE,MAAM,sDAAsD,CAAC;AACnG,OAAO,EAAE,cAAc,EAAE,MAAM,mBAAmB,CAAC;AAEnD,cAAc,CAAC,0BAA0B,GAAG,2BAA2B,CAAC","sourcesContent":["import { _GetCompatibleTextureLoader } from \"core/Materials/Textures/Loaders/textureLoaderManager\";\r\nimport { AbstractEngine } from \"../abstractEngine\";\r\n\r\nAbstractEngine.GetCompatibleTextureLoader = _GetCompatibleTextureLoader;\r\n"]}
1
+ {"version":3,"file":"abstractEngine.textureLoaders.js","sourceRoot":"","sources":["../../../../../dev/core/src/Engines/AbstractEngine/abstractEngine.textureLoaders.ts"],"names":[],"mappings":"AAAA;;;GAGG;AACH,cAAc,sCAAsC,CAAC;AAErD,OAAO,EAAE,oCAAoC,EAAE,MAAM,sCAAsC,CAAC;AAC5F,oCAAoC,EAAE,CAAC","sourcesContent":["/**\n * Re-exports pure implementation and applies runtime side effects.\n * Import abstractEngine.textureLoaders.pure for tree-shakeable, side-effect-free usage.\n */\nexport * from \"./abstractEngine.textureLoaders.pure\";\n\nimport { RegisterAbstractEngineTextureLoaders } from \"./abstractEngine.textureLoaders.pure\";\nRegisterAbstractEngineTextureLoaders();\n"]}
@@ -0,0 +1,6 @@
1
+ /** This file must only contain pure code and pure imports */
2
+ /**
3
+ * Registers the texture loader implementation on AbstractEngine.
4
+ * Safe to call multiple times; only the first call has an effect.
5
+ */
6
+ export declare function RegisterAbstractEngineTextureLoaders(): void;
@@ -0,0 +1,16 @@
1
+ /** This file must only contain pure code and pure imports */
2
+ import { _GetCompatibleTextureLoader } from "../../Materials/Textures/Loaders/textureLoaderManager.js";
3
+ import { AbstractEngine } from "../abstractEngine.pure.js";
4
+ let _Registered = false;
5
+ /**
6
+ * Registers the texture loader implementation on AbstractEngine.
7
+ * Safe to call multiple times; only the first call has an effect.
8
+ */
9
+ export function RegisterAbstractEngineTextureLoaders() {
10
+ if (_Registered) {
11
+ return;
12
+ }
13
+ _Registered = true;
14
+ AbstractEngine.GetCompatibleTextureLoader = _GetCompatibleTextureLoader;
15
+ }
16
+ //# sourceMappingURL=abstractEngine.textureLoaders.pure.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"abstractEngine.textureLoaders.pure.js","sourceRoot":"","sources":["../../../../../dev/core/src/Engines/AbstractEngine/abstractEngine.textureLoaders.pure.ts"],"names":[],"mappings":"AAAA,6DAA6D;AAE7D,OAAO,EAAE,2BAA2B,EAAE,MAAM,uDAAuD,CAAC;AACpG,OAAO,EAAE,cAAc,EAAE,MAAM,wBAAwB,CAAC;AAExD,IAAI,WAAW,GAAG,KAAK,CAAC;AAExB;;;GAGG;AACH,MAAM,UAAU,oCAAoC;IAChD,IAAI,WAAW,EAAE,CAAC;QACd,OAAO;IACX,CAAC;IACD,WAAW,GAAG,IAAI,CAAC;IAEnB,cAAc,CAAC,0BAA0B,GAAG,2BAA2B,CAAC;AAC5E,CAAC","sourcesContent":["/** This file must only contain pure code and pure imports */\n\nimport { _GetCompatibleTextureLoader } from \"../../Materials/Textures/Loaders/textureLoaderManager\";\nimport { AbstractEngine } from \"../abstractEngine.pure\";\n\nlet _Registered = false;\n\n/**\n * Registers the texture loader implementation on AbstractEngine.\n * Safe to call multiple times; only the first call has an effect.\n */\nexport function RegisterAbstractEngineTextureLoaders(): void {\n if (_Registered) {\n return;\n }\n _Registered = true;\n\n AbstractEngine.GetCompatibleTextureLoader = _GetCompatibleTextureLoader;\n}\n"]}
@@ -11,4 +11,5 @@ export * from "./abstractEngine.texture.pure.js";
11
11
  export * from "./abstractEngine.alpha.pure.js";
12
12
  export * from "./abstractEngine.views.pure.js";
13
13
  export * from "./abstractEngine.loadFile.pure.js";
14
+ export * from "./abstractEngine.textureLoaders.pure.js";
14
15
  export * from "./abstractEngine.textureSelector.pure.js";
@@ -12,5 +12,6 @@ export * from "./abstractEngine.texture.pure.js";
12
12
  export * from "./abstractEngine.alpha.pure.js";
13
13
  export * from "./abstractEngine.views.pure.js";
14
14
  export * from "./abstractEngine.loadFile.pure.js";
15
+ export * from "./abstractEngine.textureLoaders.pure.js";
15
16
  export * from "./abstractEngine.textureSelector.pure.js";
16
17
  //# sourceMappingURL=pure.js.map
@@ -1 +1 @@
1
- {"version":3,"file":"pure.js","sourceRoot":"","sources":["../../../../../dev/core/src/Engines/AbstractEngine/pure.ts"],"names":[],"mappings":"AAAA,6DAA6D;AAC7D,kCAAkC;AAClC,cAAc,mCAAmC,CAAC;AAClD,cAAc,qCAAqC,CAAC;AACpD,cAAc,2BAA2B,CAAC;AAC1C,cAAc,8BAA8B,CAAC;AAC7C,cAAc,+BAA+B,CAAC;AAC9C,cAAc,iCAAiC,CAAC;AAChD,cAAc,6BAA6B,CAAC;AAC5C,cAAc,kCAAkC,CAAC;AACjD,cAAc,+BAA+B,CAAC;AAC9C,cAAc,6BAA6B,CAAC;AAC5C,cAAc,6BAA6B,CAAC;AAC5C,cAAc,gCAAgC,CAAC;AAC/C,cAAc,uCAAuC,CAAC","sourcesContent":["/** Pure barrel — re-exports only side-effect-free modules */\n/* eslint-disable import/export */\nexport * from \"./abstractEngine.cubeTexture.pure\";\nexport * from \"./abstractEngine.loadingScreen.pure\";\nexport * from \"./abstractEngine.dom.pure\";\nexport * from \"./abstractEngine.states.pure\";\nexport * from \"./abstractEngine.stencil.pure\";\nexport * from \"./abstractEngine.timeQuery.pure\";\nexport * from \"./abstractEngine.query.pure\";\nexport * from \"./abstractEngine.renderPass.pure\";\nexport * from \"./abstractEngine.texture.pure\";\nexport * from \"./abstractEngine.alpha.pure\";\nexport * from \"./abstractEngine.views.pure\";\nexport * from \"./abstractEngine.loadFile.pure\";\nexport * from \"./abstractEngine.textureSelector.pure\";\n"]}
1
+ {"version":3,"file":"pure.js","sourceRoot":"","sources":["../../../../../dev/core/src/Engines/AbstractEngine/pure.ts"],"names":[],"mappings":"AAAA,6DAA6D;AAC7D,kCAAkC;AAClC,cAAc,mCAAmC,CAAC;AAClD,cAAc,qCAAqC,CAAC;AACpD,cAAc,2BAA2B,CAAC;AAC1C,cAAc,8BAA8B,CAAC;AAC7C,cAAc,+BAA+B,CAAC;AAC9C,cAAc,iCAAiC,CAAC;AAChD,cAAc,6BAA6B,CAAC;AAC5C,cAAc,kCAAkC,CAAC;AACjD,cAAc,+BAA+B,CAAC;AAC9C,cAAc,6BAA6B,CAAC;AAC5C,cAAc,6BAA6B,CAAC;AAC5C,cAAc,gCAAgC,CAAC;AAC/C,cAAc,sCAAsC,CAAC;AACrD,cAAc,uCAAuC,CAAC","sourcesContent":["/** Pure barrel — re-exports only side-effect-free modules */\n/* eslint-disable import/export */\nexport * from \"./abstractEngine.cubeTexture.pure\";\nexport * from \"./abstractEngine.loadingScreen.pure\";\nexport * from \"./abstractEngine.dom.pure\";\nexport * from \"./abstractEngine.states.pure\";\nexport * from \"./abstractEngine.stencil.pure\";\nexport * from \"./abstractEngine.timeQuery.pure\";\nexport * from \"./abstractEngine.query.pure\";\nexport * from \"./abstractEngine.renderPass.pure\";\nexport * from \"./abstractEngine.texture.pure\";\nexport * from \"./abstractEngine.alpha.pure\";\nexport * from \"./abstractEngine.views.pure\";\nexport * from \"./abstractEngine.loadFile.pure\";\nexport * from \"./abstractEngine.textureLoaders.pure\";\nexport * from \"./abstractEngine.textureSelector.pure\";\n"]}
@@ -30,6 +30,8 @@ export interface IDrawContext {
30
30
  * Resets the draw context to its initial state.
31
31
  */
32
32
  reset(): void;
33
+ /** Releases effect-specific uniform-buffer reservations. @internal */
34
+ _releaseUniformBufferSlots?(): void;
33
35
  /**
34
36
  * Disposes the draw context and its resources.
35
37
  */
@@ -1 +1 @@
1
- {"version":3,"file":"IDrawContext.js","sourceRoot":"","sources":["../../../../dev/core/src/Engines/IDrawContext.ts"],"names":[],"mappings":"","sourcesContent":["/**\r\n * Interface representing a draw context at the GPU level (draw call)\r\n */\r\nexport interface IDrawContext {\r\n /**\r\n * Unique identifier for the draw context.\r\n */\r\n uniqueId: number;\r\n /**\r\n * True if instances are used in the draw calls\r\n */\r\n useInstancing: boolean;\r\n /**\r\n * Indicates if the draw should be an indirect draw.\r\n */\r\n enableIndirectDraw: boolean;\r\n /**\r\n * Buffer used for the indirect draw call when enableIndirectDraw is true.\r\n */\r\n indirectDrawBuffer?: GPUBuffer;\r\n\r\n /**\r\n * Data for the indirect draw call (only used when enableIndirectDraw is true).\r\n * @param indexOrVertexCount - The number of indices (if indexed draw) or vertices (if non-indexed draw).\r\n * @param instanceCount - The number of instances to draw.\r\n * @param firstIndexOrVertex - The index (if indexed draw) or vertex (if non-indexed draw) offset to start drawing from.\r\n * @param forceUpdate - If true, forces the update of the indirect draw data even if instanceCount is the same as in the previous call.\r\n */\r\n setIndirectData(indexOrVertexCount: number, instanceCount: number, firstIndexOrVertex: number, forceUpdate?: boolean): void;\r\n /**\r\n * Resets the draw context to its initial state.\r\n */\r\n reset(): void;\r\n /**\r\n * Disposes the draw context and its resources.\r\n */\r\n dispose(): void;\r\n}\r\n"]}
1
+ {"version":3,"file":"IDrawContext.js","sourceRoot":"","sources":["../../../../dev/core/src/Engines/IDrawContext.ts"],"names":[],"mappings":"","sourcesContent":["/**\r\n * Interface representing a draw context at the GPU level (draw call)\r\n */\r\nexport interface IDrawContext {\r\n /**\r\n * Unique identifier for the draw context.\r\n */\r\n uniqueId: number;\r\n /**\r\n * True if instances are used in the draw calls\r\n */\r\n useInstancing: boolean;\r\n /**\r\n * Indicates if the draw should be an indirect draw.\r\n */\r\n enableIndirectDraw: boolean;\r\n /**\r\n * Buffer used for the indirect draw call when enableIndirectDraw is true.\r\n */\r\n indirectDrawBuffer?: GPUBuffer;\r\n\r\n /**\r\n * Data for the indirect draw call (only used when enableIndirectDraw is true).\r\n * @param indexOrVertexCount - The number of indices (if indexed draw) or vertices (if non-indexed draw).\r\n * @param instanceCount - The number of instances to draw.\r\n * @param firstIndexOrVertex - The index (if indexed draw) or vertex (if non-indexed draw) offset to start drawing from.\r\n * @param forceUpdate - If true, forces the update of the indirect draw data even if instanceCount is the same as in the previous call.\r\n */\r\n setIndirectData(indexOrVertexCount: number, instanceCount: number, firstIndexOrVertex: number, forceUpdate?: boolean): void;\r\n /**\r\n * Resets the draw context to its initial state.\r\n */\r\n reset(): void;\r\n /** Releases effect-specific uniform-buffer reservations. @internal */\r\n _releaseUniformBufferSlots?(): void;\r\n /**\r\n * Disposes the draw context and its resources.\r\n */\r\n dispose(): void;\r\n}\r\n"]}
@@ -5,6 +5,7 @@ import { type Nullable } from "../../types.js";
5
5
  import { type IDrawContext } from "../IDrawContext.js";
6
6
  import { type WebGPUBufferManager } from "./webgpuBufferManager.js";
7
7
  import { type WebGPUPipelineContext } from "./webgpuPipelineContext.js";
8
+ import { type UniformBuffer } from "../../Materials/uniformBuffer.js";
8
9
  /**
9
10
  * WebGPU implementation of the IDrawContext interface.
10
11
  * This class manages the draw context for WebGPU, including buffers and indirect draw data.
@@ -42,6 +43,11 @@ export declare class WebGPUDrawContext implements IDrawContext {
42
43
  private _isDirty;
43
44
  private _enableIndirectDraw;
44
45
  private _vertexPullingEnabled;
46
+ /**
47
+ * Uniform buffers in which this context owns a slot. Filled by the buffers themselves.
48
+ * @internal
49
+ */
50
+ _uniformBuffersWithOwnedSlot?: UniformBuffer[];
45
51
  /**
46
52
  * Checks if the draw context is dirty.
47
53
  * @param materialContextUpdateId The update ID of the material context associated with the draw context.
@@ -86,4 +92,6 @@ export declare class WebGPUDrawContext implements IDrawContext {
86
92
  [kind: string]: Nullable<VertexBuffer>;
87
93
  }>): void;
88
94
  dispose(): void;
95
+ /** @internal */
96
+ _releaseUniformBufferSlots(): void;
89
97
  }
@@ -77,6 +77,7 @@ export class WebGPUDrawContext {
77
77
  this.reset();
78
78
  }
79
79
  reset() {
80
+ this._releaseUniformBufferSlots();
80
81
  this.buffers = {};
81
82
  this._isDirty = true;
82
83
  this._materialContextUpdateId = 0;
@@ -147,6 +148,7 @@ export class WebGPUDrawContext {
147
148
  }
148
149
  }
149
150
  dispose() {
151
+ this._releaseUniformBufferSlots();
150
152
  if (this.indirectDrawBuffer) {
151
153
  this._bufferManager.releaseBuffer(this.indirectDrawBuffer);
152
154
  this.indirectDrawBuffer = undefined;
@@ -157,6 +159,19 @@ export class WebGPUDrawContext {
157
159
  this.buffers = undefined;
158
160
  this._enableIndirectDraw = false;
159
161
  }
162
+ /** @internal */
163
+ _releaseUniformBufferSlots() {
164
+ const buffers = this._uniformBuffersWithOwnedSlot;
165
+ if (!buffers) {
166
+ return;
167
+ }
168
+ // _releaseOwnerSlot removes its reciprocal entry; pop first to avoid skipping
169
+ // entries when several buffers were registered on this context.
170
+ while (buffers.length) {
171
+ buffers.pop()._releaseOwnerSlot(this);
172
+ }
173
+ this._uniformBuffersWithOwnedSlot = undefined;
174
+ }
160
175
  }
161
176
  WebGPUDrawContext._Counter = 0;
162
177
  //# sourceMappingURL=webgpuDrawContext.js.map
@@ -1 +1 @@
1
- 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{ type VertexBuffer } from \"../../Buffers/buffer\";\r\nimport { type DataBuffer } from \"../../Buffers/dataBuffer\";\r\nimport { type WebGPUDataBuffer } from \"../../Meshes/WebGPU/webgpuDataBuffer\";\r\nimport { type Nullable } from \"../../types\";\r\nimport { type IDrawContext } from \"../IDrawContext\";\r\nimport { type WebGPUBufferManager } from \"./webgpuBufferManager\";\r\nimport { type WebGPUPipelineContext } from \"./webgpuPipelineContext\";\r\nimport * as WebGPUConstants from \"./webgpuConstants\";\r\n\r\n/**\r\n * WebGPU implementation of the IDrawContext interface.\r\n * This class manages the draw context for WebGPU, including buffers and indirect draw data.\r\n */\r\nexport class WebGPUDrawContext implements IDrawContext {\r\n private static _Counter = 0;\r\n\r\n /**\r\n * Bundle used in fast mode (when compatibilityMode==false)\r\n */\r\n public fastBundle?: GPURenderBundle;\r\n /**\r\n * Cache of the bind groups. Will be reused for the next draw if isDirty==false (and materialContext.isDirty==false)\r\n */\r\n public bindGroups?: GPUBindGroup[];\r\n\r\n public uniqueId: number;\r\n\r\n /**\r\n * @internal\r\n * By default, indirect draws are enabled in NON compatibility mode only\r\n * To enable indirect draws in compatibility mode (done by the end user), enableIndirectDraw must be set to true\r\n */\r\n public _enableIndirectDrawInCompatMode = false;\r\n\r\n /**\r\n * Buffers (uniform / storage) used for the draw call\r\n */\r\n public buffers: { [name: string]: Nullable<WebGPUDataBuffer> };\r\n\r\n public indirectDrawBuffer?: GPUBuffer;\r\n\r\n private _materialContextUpdateId: number;\r\n private _bufferManager: WebGPUBufferManager;\r\n private _useInstancing: boolean;\r\n private _indirectDrawData?: Uint32Array;\r\n private _currentInstanceCount: number;\r\n private _isDirty: boolean;\r\n private _enableIndirectDraw: boolean;\r\n private _vertexPullingEnabled: boolean;\r\n\r\n /**\r\n * Checks if the draw context is dirty.\r\n * @param materialContextUpdateId The update ID of the material context associated with the draw context.\r\n * @returns True if the draw or material context is dirty, false otherwise.\r\n */\r\n public isDirty(materialContextUpdateId: number): boolean {\r\n return this._isDirty || this._materialContextUpdateId !== materialContextUpdateId;\r\n }\r\n\r\n /**\r\n * Resets the dirty state of the draw context.\r\n * @param materialContextUpdateId The update ID of the material context associated with the draw context.\r\n */\r\n public resetIsDirty(materialContextUpdateId: number): void {\r\n this._isDirty = false;\r\n this._materialContextUpdateId = materialContextUpdateId;\r\n }\r\n\r\n public get enableIndirectDraw() {\r\n return this._enableIndirectDraw;\r\n }\r\n\r\n public set enableIndirectDraw(enable: boolean) {\r\n this._enableIndirectDrawInCompatMode = true;\r\n\r\n if (this._enableIndirectDraw === enable) {\r\n return;\r\n }\r\n\r\n this._enableIndirectDraw = enable;\r\n\r\n if (!enable && !this._useInstancing && this.indirectDrawBuffer) {\r\n this._bufferManager.releaseBuffer(this.indirectDrawBuffer);\r\n this.indirectDrawBuffer = undefined;\r\n this._indirectDrawData = undefined;\r\n } else if (enable && !this.indirectDrawBuffer) {\r\n this.indirectDrawBuffer = this._bufferManager.createRawBuffer(\r\n 20,\r\n WebGPUConstants.BufferUsage.CopyDst | WebGPUConstants.BufferUsage.Indirect | WebGPUConstants.BufferUsage.Storage,\r\n undefined,\r\n \"IndirectDrawBuffer\"\r\n );\r\n this._indirectDrawData = new Uint32Array(5);\r\n this._indirectDrawData[3] = 0;\r\n this._indirectDrawData[4] = 0;\r\n }\r\n }\r\n\r\n public get useInstancing() {\r\n return this._useInstancing;\r\n }\r\n\r\n public set useInstancing(use: boolean) {\r\n if (this._useInstancing === use) {\r\n return;\r\n }\r\n\r\n this._useInstancing = use;\r\n this._currentInstanceCount = -1;\r\n\r\n const enableIndirectDrawInCompatMode = this._enableIndirectDrawInCompatMode;\r\n\r\n this.enableIndirectDraw = use;\r\n\r\n this._enableIndirectDrawInCompatMode = enableIndirectDrawInCompatMode;\r\n }\r\n\r\n /**\r\n * Creates a new WebGPUDrawContext.\r\n * @param bufferManager The buffer manager used to manage WebGPU buffers.\r\n * @param _dummyIndexBuffer A dummy index buffer to be bound as the \"indices\"\r\n * storage buffer when no index buffer is provided.\r\n */\r\n constructor(\r\n bufferManager: WebGPUBufferManager,\r\n private _dummyIndexBuffer: WebGPUDataBuffer\r\n ) {\r\n this._bufferManager = bufferManager;\r\n this.uniqueId = WebGPUDrawContext._Counter++;\r\n this._useInstancing = false;\r\n this._currentInstanceCount = 0;\r\n this._enableIndirectDraw = false;\r\n this._vertexPullingEnabled = false;\r\n this.reset();\r\n }\r\n\r\n public reset(): void {\r\n this.buffers = {};\r\n this._isDirty = true;\r\n this._materialContextUpdateId = 0;\r\n this.fastBundle = undefined;\r\n this.bindGroups = undefined;\r\n this._vertexPullingEnabled = false;\r\n }\r\n\r\n /**\r\n * Associates a buffer to the draw context.\r\n * @param name The name of the buffer.\r\n * @param buffer The buffer to set.\r\n */\r\n public setBuffer(name: string, buffer: Nullable<WebGPUDataBuffer>): void {\r\n this._isDirty ||= buffer?.uniqueId !== this.buffers[name]?.uniqueId;\r\n\r\n this.buffers[name] = buffer;\r\n }\r\n\r\n public setIndirectData(indexOrVertexCount: number, instanceCount: number, firstIndexOrVertex: number, forceUpdate = false): void {\r\n if ((!forceUpdate && instanceCount === this._currentInstanceCount) || !this.indirectDrawBuffer || !this._indirectDrawData) {\r\n // The current buffer is already up to date so do nothing\r\n // Note that we only check for instanceCount and not indexOrVertexCount nor firstIndexOrVertex because those values\r\n // are supposed to not change during the lifetime of a draw context\r\n return;\r\n }\r\n this._currentInstanceCount = instanceCount;\r\n\r\n this._indirectDrawData[0] = indexOrVertexCount;\r\n this._indirectDrawData[1] = instanceCount;\r\n this._indirectDrawData[2] = firstIndexOrVertex;\r\n\r\n this._bufferManager.setRawData(this.indirectDrawBuffer, 0, this._indirectDrawData, 0, 20);\r\n }\r\n\r\n /**\r\n * Setup or disable vertex pulling as needed.\r\n * @param useVertexPulling Use vertex pulling or not\r\n * @param webgpuPipelineContext The WebGPU pipeline context\r\n * @param vertexBuffers The current vertex buffers\r\n * @param indexBuffer The current index buffer\r\n * @param overrideVertexBuffers The vertex buffers to override\r\n */\r\n public setVertexPulling(\r\n useVertexPulling: boolean,\r\n webgpuPipelineContext: WebGPUPipelineContext,\r\n vertexBuffers: { [key: string]: Nullable<VertexBuffer> },\r\n indexBuffer: Nullable<DataBuffer>,\r\n overrideVertexBuffers: Nullable<{ [kind: string]: Nullable<VertexBuffer> }>\r\n ): void {\r\n if (this._vertexPullingEnabled === useVertexPulling) {\r\n return;\r\n }\r\n\r\n this._vertexPullingEnabled = useVertexPulling;\r\n this._isDirty = true;\r\n\r\n const bufferNames = webgpuPipelineContext.shaderProcessingContext.bufferNames;\r\n\r\n if (overrideVertexBuffers) {\r\n for (const attributeName in overrideVertexBuffers) {\r\n const vertexBuffer = overrideVertexBuffers[attributeName];\r\n if (!vertexBuffer || bufferNames.indexOf(attributeName) === -1) {\r\n continue;\r\n }\r\n\r\n const buffer = vertexBuffer.effectiveBuffer as Nullable<WebGPUDataBuffer>;\r\n\r\n this.setBuffer(attributeName, useVertexPulling ? buffer : null);\r\n }\r\n }\r\n\r\n for (const attributeName in vertexBuffers) {\r\n if (overrideVertexBuffers && attributeName in overrideVertexBuffers) {\r\n continue;\r\n }\r\n\r\n const vertexBuffer = vertexBuffers[attributeName];\r\n if (!vertexBuffer || bufferNames.indexOf(attributeName) === -1) {\r\n continue;\r\n }\r\n\r\n const buffer = vertexBuffer.effectiveBuffer as Nullable<WebGPUDataBuffer>;\r\n\r\n this.setBuffer(attributeName, useVertexPulling ? buffer : null);\r\n }\r\n\r\n if (bufferNames.indexOf(\"indices\") !== -1) {\r\n this.setBuffer(\"indices\", !useVertexPulling ? null : ((indexBuffer as WebGPUDataBuffer) ?? this._dummyIndexBuffer));\r\n }\r\n }\r\n\r\n public dispose(): void {\r\n if (this.indirectDrawBuffer) {\r\n this._bufferManager.releaseBuffer(this.indirectDrawBuffer);\r\n this.indirectDrawBuffer = undefined;\r\n this._indirectDrawData = undefined;\r\n }\r\n this.fastBundle = undefined;\r\n this.bindGroups = undefined;\r\n this.buffers = undefined as any;\r\n this._enableIndirectDraw = false;\r\n }\r\n}\r\n"]}
1
+ 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{ type VertexBuffer } from \"../../Buffers/buffer\";\r\nimport { type DataBuffer } from \"../../Buffers/dataBuffer\";\r\nimport { type WebGPUDataBuffer } from \"../../Meshes/WebGPU/webgpuDataBuffer\";\r\nimport { type Nullable } from \"../../types\";\r\nimport { type IDrawContext } from \"../IDrawContext\";\r\nimport { type WebGPUBufferManager } from \"./webgpuBufferManager\";\r\nimport { type WebGPUPipelineContext } from \"./webgpuPipelineContext\";\r\nimport { type UniformBuffer } from \"../../Materials/uniformBuffer\";\r\nimport * as WebGPUConstants from \"./webgpuConstants\";\r\n\r\n/**\r\n * WebGPU implementation of the IDrawContext interface.\r\n * This class manages the draw context for WebGPU, including buffers and indirect draw data.\r\n */\r\nexport class WebGPUDrawContext implements IDrawContext {\r\n private static _Counter = 0;\r\n\r\n /**\r\n * Bundle used in fast mode (when compatibilityMode==false)\r\n */\r\n public fastBundle?: GPURenderBundle;\r\n /**\r\n * Cache of the bind groups. Will be reused for the next draw if isDirty==false (and materialContext.isDirty==false)\r\n */\r\n public bindGroups?: GPUBindGroup[];\r\n\r\n public uniqueId: number;\r\n\r\n /**\r\n * @internal\r\n * By default, indirect draws are enabled in NON compatibility mode only\r\n * To enable indirect draws in compatibility mode (done by the end user), enableIndirectDraw must be set to true\r\n */\r\n public _enableIndirectDrawInCompatMode = false;\r\n\r\n /**\r\n * Buffers (uniform / storage) used for the draw call\r\n */\r\n public buffers: { [name: string]: Nullable<WebGPUDataBuffer> };\r\n\r\n public indirectDrawBuffer?: GPUBuffer;\r\n\r\n private _materialContextUpdateId: number;\r\n private _bufferManager: WebGPUBufferManager;\r\n private _useInstancing: boolean;\r\n private _indirectDrawData?: Uint32Array;\r\n private _currentInstanceCount: number;\r\n private _isDirty: boolean;\r\n private _enableIndirectDraw: boolean;\r\n private _vertexPullingEnabled: boolean;\r\n\r\n /**\r\n * Uniform buffers in which this context owns a slot. Filled by the buffers themselves.\r\n * @internal\r\n */\r\n public _uniformBuffersWithOwnedSlot?: UniformBuffer[];\r\n\r\n /**\r\n * Checks if the draw context is dirty.\r\n * @param materialContextUpdateId The update ID of the material context associated with the draw context.\r\n * @returns True if the draw or material context is dirty, false otherwise.\r\n */\r\n public isDirty(materialContextUpdateId: number): boolean {\r\n return this._isDirty || this._materialContextUpdateId !== materialContextUpdateId;\r\n }\r\n\r\n /**\r\n * Resets the dirty state of the draw context.\r\n * @param materialContextUpdateId The update ID of the material context associated with the draw context.\r\n */\r\n public resetIsDirty(materialContextUpdateId: number): void {\r\n this._isDirty = false;\r\n this._materialContextUpdateId = materialContextUpdateId;\r\n }\r\n\r\n public get enableIndirectDraw() {\r\n return this._enableIndirectDraw;\r\n }\r\n\r\n public set enableIndirectDraw(enable: boolean) {\r\n this._enableIndirectDrawInCompatMode = true;\r\n\r\n if (this._enableIndirectDraw === enable) {\r\n return;\r\n }\r\n\r\n this._enableIndirectDraw = enable;\r\n\r\n if (!enable && !this._useInstancing && this.indirectDrawBuffer) {\r\n this._bufferManager.releaseBuffer(this.indirectDrawBuffer);\r\n this.indirectDrawBuffer = undefined;\r\n this._indirectDrawData = undefined;\r\n } else if (enable && !this.indirectDrawBuffer) {\r\n this.indirectDrawBuffer = this._bufferManager.createRawBuffer(\r\n 20,\r\n WebGPUConstants.BufferUsage.CopyDst | WebGPUConstants.BufferUsage.Indirect | WebGPUConstants.BufferUsage.Storage,\r\n undefined,\r\n \"IndirectDrawBuffer\"\r\n );\r\n this._indirectDrawData = new Uint32Array(5);\r\n this._indirectDrawData[3] = 0;\r\n this._indirectDrawData[4] = 0;\r\n }\r\n }\r\n\r\n public get useInstancing() {\r\n return this._useInstancing;\r\n }\r\n\r\n public set useInstancing(use: boolean) {\r\n if (this._useInstancing === use) {\r\n return;\r\n }\r\n\r\n this._useInstancing = use;\r\n this._currentInstanceCount = -1;\r\n\r\n const enableIndirectDrawInCompatMode = this._enableIndirectDrawInCompatMode;\r\n\r\n this.enableIndirectDraw = use;\r\n\r\n this._enableIndirectDrawInCompatMode = enableIndirectDrawInCompatMode;\r\n }\r\n\r\n /**\r\n * Creates a new WebGPUDrawContext.\r\n * @param bufferManager The buffer manager used to manage WebGPU buffers.\r\n * @param _dummyIndexBuffer A dummy index buffer to be bound as the \"indices\"\r\n * storage buffer when no index buffer is provided.\r\n */\r\n constructor(\r\n bufferManager: WebGPUBufferManager,\r\n private _dummyIndexBuffer: WebGPUDataBuffer\r\n ) {\r\n this._bufferManager = bufferManager;\r\n this.uniqueId = WebGPUDrawContext._Counter++;\r\n this._useInstancing = false;\r\n this._currentInstanceCount = 0;\r\n this._enableIndirectDraw = false;\r\n this._vertexPullingEnabled = false;\r\n this.reset();\r\n }\r\n\r\n public reset(): void {\r\n this._releaseUniformBufferSlots();\r\n this.buffers = {};\r\n this._isDirty = true;\r\n this._materialContextUpdateId = 0;\r\n this.fastBundle = undefined;\r\n this.bindGroups = undefined;\r\n this._vertexPullingEnabled = false;\r\n }\r\n\r\n /**\r\n * Associates a buffer to the draw context.\r\n * @param name The name of the buffer.\r\n * @param buffer The buffer to set.\r\n */\r\n public setBuffer(name: string, buffer: Nullable<WebGPUDataBuffer>): void {\r\n this._isDirty ||= buffer?.uniqueId !== this.buffers[name]?.uniqueId;\r\n\r\n this.buffers[name] = buffer;\r\n }\r\n\r\n public setIndirectData(indexOrVertexCount: number, instanceCount: number, firstIndexOrVertex: number, forceUpdate = false): void {\r\n if ((!forceUpdate && instanceCount === this._currentInstanceCount) || !this.indirectDrawBuffer || !this._indirectDrawData) {\r\n // The current buffer is already up to date so do nothing\r\n // Note that we only check for instanceCount and not indexOrVertexCount nor firstIndexOrVertex because those values\r\n // are supposed to not change during the lifetime of a draw context\r\n return;\r\n }\r\n this._currentInstanceCount = instanceCount;\r\n\r\n this._indirectDrawData[0] = indexOrVertexCount;\r\n this._indirectDrawData[1] = instanceCount;\r\n this._indirectDrawData[2] = firstIndexOrVertex;\r\n\r\n this._bufferManager.setRawData(this.indirectDrawBuffer, 0, this._indirectDrawData, 0, 20);\r\n }\r\n\r\n /**\r\n * Setup or disable vertex pulling as needed.\r\n * @param useVertexPulling Use vertex pulling or not\r\n * @param webgpuPipelineContext The WebGPU pipeline context\r\n * @param vertexBuffers The current vertex buffers\r\n * @param indexBuffer The current index buffer\r\n * @param overrideVertexBuffers The vertex buffers to override\r\n */\r\n public setVertexPulling(\r\n useVertexPulling: boolean,\r\n webgpuPipelineContext: WebGPUPipelineContext,\r\n vertexBuffers: { [key: string]: Nullable<VertexBuffer> },\r\n indexBuffer: Nullable<DataBuffer>,\r\n overrideVertexBuffers: Nullable<{ [kind: string]: Nullable<VertexBuffer> }>\r\n ): void {\r\n if (this._vertexPullingEnabled === useVertexPulling) {\r\n return;\r\n }\r\n\r\n this._vertexPullingEnabled = useVertexPulling;\r\n this._isDirty = true;\r\n\r\n const bufferNames = webgpuPipelineContext.shaderProcessingContext.bufferNames;\r\n\r\n if (overrideVertexBuffers) {\r\n for (const attributeName in overrideVertexBuffers) {\r\n const vertexBuffer = overrideVertexBuffers[attributeName];\r\n if (!vertexBuffer || bufferNames.indexOf(attributeName) === -1) {\r\n continue;\r\n }\r\n\r\n const buffer = vertexBuffer.effectiveBuffer as Nullable<WebGPUDataBuffer>;\r\n\r\n this.setBuffer(attributeName, useVertexPulling ? buffer : null);\r\n }\r\n }\r\n\r\n for (const attributeName in vertexBuffers) {\r\n if (overrideVertexBuffers && attributeName in overrideVertexBuffers) {\r\n continue;\r\n }\r\n\r\n const vertexBuffer = vertexBuffers[attributeName];\r\n if (!vertexBuffer || bufferNames.indexOf(attributeName) === -1) {\r\n continue;\r\n }\r\n\r\n const buffer = vertexBuffer.effectiveBuffer as Nullable<WebGPUDataBuffer>;\r\n\r\n this.setBuffer(attributeName, useVertexPulling ? buffer : null);\r\n }\r\n\r\n if (bufferNames.indexOf(\"indices\") !== -1) {\r\n this.setBuffer(\"indices\", !useVertexPulling ? null : ((indexBuffer as WebGPUDataBuffer) ?? this._dummyIndexBuffer));\r\n }\r\n }\r\n\r\n public dispose(): void {\r\n this._releaseUniformBufferSlots();\r\n if (this.indirectDrawBuffer) {\r\n this._bufferManager.releaseBuffer(this.indirectDrawBuffer);\r\n this.indirectDrawBuffer = undefined;\r\n this._indirectDrawData = undefined;\r\n }\r\n this.fastBundle = undefined;\r\n this.bindGroups = undefined;\r\n this.buffers = undefined as any;\r\n this._enableIndirectDraw = false;\r\n }\r\n\r\n /** @internal */\r\n public _releaseUniformBufferSlots(): void {\r\n const buffers = this._uniformBuffersWithOwnedSlot;\r\n if (!buffers) {\r\n return;\r\n }\r\n // _releaseOwnerSlot removes its reciprocal entry; pop first to avoid skipping\r\n // entries when several buffers were registered on this context.\r\n while (buffers.length) {\r\n buffers.pop()!._releaseOwnerSlot(this);\r\n }\r\n this._uniformBuffersWithOwnedSlot = undefined;\r\n }\r\n}\r\n"]}
@@ -853,13 +853,13 @@ export class AbstractEngine {
853
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  */
854
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  // Not mixed with Version for tooling purpose.
855
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  static get NpmPackage() {
856
- return "babylonjs@9.22.2";
856
+ return "babylonjs@9.26.0";
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  }
858
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  /**
859
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  * Returns the current version of the framework
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  */
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  static get Version() {
862
- return "9.22.2";
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+ return "9.26.0";
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  }
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  /**
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  * Gets the HTML canvas attached with the current webGL context