@onerjs/core 8.52.7 → 8.52.9
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/Actions/actionManager.d.ts +1 -1
- package/Actions/actionManager.js +8 -5
- package/Actions/actionManager.js.map +1 -1
- package/Animations/animatable.core.d.ts +1 -1
- package/Animations/animatable.core.js +2 -2
- package/Animations/animatable.core.js.map +1 -1
- package/Animations/animationPropertiesOverride.js +1 -1
- package/Animations/animationPropertiesOverride.js.map +1 -1
- package/Animations/animatorAvatar.d.ts +2 -2
- package/Animations/animatorAvatar.js +3 -3
- package/Animations/animatorAvatar.js.map +1 -1
- package/Animations/pathCursor.d.ts +1 -1
- package/Animations/pathCursor.js +1 -1
- package/Animations/pathCursor.js.map +1 -1
- package/Animations/runtimeAnimation.d.ts +1 -1
- package/Animations/runtimeAnimation.js +2 -2
- package/Animations/runtimeAnimation.js.map +1 -1
- package/Audio/analyser.js +1 -1
- package/Audio/analyser.js.map +1 -1
- package/AudioV2/abstractAudio/components/spatialAudioAttacherComponent.js +1 -1
- package/AudioV2/abstractAudio/components/spatialAudioAttacherComponent.js.map +1 -1
- package/AudioV2/abstractAudio/subNodes/audioAnalyzerSubNode.d.ts +2 -0
- package/AudioV2/abstractAudio/subNodes/audioAnalyzerSubNode.js.map +1 -1
- package/AudioV2/abstractAudio/subProperties/abstractAudioAnalyzer.d.ts +13 -3
- package/AudioV2/abstractAudio/subProperties/abstractAudioAnalyzer.js +16 -0
- package/AudioV2/abstractAudio/subProperties/abstractAudioAnalyzer.js.map +1 -1
- package/AudioV2/abstractAudio/subProperties/abstractSpatialAudio.d.ts +1 -1
- package/AudioV2/abstractAudio/subProperties/abstractSpatialAudio.js +1 -1
- package/AudioV2/abstractAudio/subProperties/abstractSpatialAudio.js.map +1 -1
- package/AudioV2/abstractAudio/subProperties/abstractSpatialAudioListener.d.ts +1 -1
- package/AudioV2/abstractAudio/subProperties/abstractSpatialAudioListener.js +1 -1
- package/AudioV2/abstractAudio/subProperties/abstractSpatialAudioListener.js.map +1 -1
- package/AudioV2/abstractAudio/subProperties/audioAnalyzer.d.ts +4 -0
- package/AudioV2/abstractAudio/subProperties/audioAnalyzer.js +22 -0
- package/AudioV2/abstractAudio/subProperties/audioAnalyzer.js.map +1 -1
- package/AudioV2/webAudio/subNodes/spatialWebAudioSubNode.d.ts +1 -1
- package/AudioV2/webAudio/subNodes/spatialWebAudioSubNode.js +1 -1
- package/AudioV2/webAudio/subNodes/spatialWebAudioSubNode.js.map +1 -1
- package/AudioV2/webAudio/subNodes/webAudioAnalyzerSubNode.d.ts +6 -0
- package/AudioV2/webAudio/subNodes/webAudioAnalyzerSubNode.js +22 -5
- package/AudioV2/webAudio/subNodes/webAudioAnalyzerSubNode.js.map +1 -1
- package/AudioV2/webAudio/subProperties/spatialWebAudioListener.js +1 -1
- package/AudioV2/webAudio/subProperties/spatialWebAudioListener.js.map +1 -1
- package/AudioV2/webAudio/webAudioStreamingSound.js +1 -1
- package/AudioV2/webAudio/webAudioStreamingSound.js.map +1 -1
- package/BakedVertexAnimation/bakedVertexAnimationManager.d.ts +1 -1
- package/BakedVertexAnimation/bakedVertexAnimationManager.js +1 -1
- package/BakedVertexAnimation/bakedVertexAnimationManager.js.map +1 -1
- package/BakedVertexAnimation/vertexAnimationBaker.js +1 -1
- package/BakedVertexAnimation/vertexAnimationBaker.js.map +1 -1
- package/Behaviors/Cameras/bouncingBehavior.js +1 -1
- package/Behaviors/Cameras/bouncingBehavior.js.map +1 -1
- package/Behaviors/Cameras/framingBehavior.d.ts +1 -1
- package/Behaviors/Cameras/framingBehavior.js +2 -2
- package/Behaviors/Cameras/framingBehavior.js.map +1 -1
- package/Behaviors/Cameras/interpolatingBehavior.d.ts +13 -1
- package/Behaviors/Cameras/interpolatingBehavior.js +13 -1
- package/Behaviors/Cameras/interpolatingBehavior.js.map +1 -1
- package/Behaviors/Meshes/attachToBoxBehavior.js +1 -1
- package/Behaviors/Meshes/attachToBoxBehavior.js.map +1 -1
- package/Behaviors/Meshes/baseSixDofDragBehavior.d.ts +3 -3
- package/Behaviors/Meshes/baseSixDofDragBehavior.js +4 -4
- package/Behaviors/Meshes/baseSixDofDragBehavior.js.map +1 -1
- package/Behaviors/Meshes/followBehavior.js +1 -1
- package/Behaviors/Meshes/followBehavior.js.map +1 -1
- package/Behaviors/Meshes/handConstraintBehavior.js +2 -2
- package/Behaviors/Meshes/handConstraintBehavior.js.map +1 -1
- package/Behaviors/Meshes/multiPointerScaleBehavior.js +1 -1
- package/Behaviors/Meshes/multiPointerScaleBehavior.js.map +1 -1
- package/Behaviors/Meshes/pointerDragBehavior.d.ts +3 -3
- package/Behaviors/Meshes/pointerDragBehavior.js +5 -5
- package/Behaviors/Meshes/pointerDragBehavior.js.map +1 -1
- package/Behaviors/Meshes/sixDofDragBehavior.d.ts +1 -1
- package/Behaviors/Meshes/sixDofDragBehavior.js +2 -2
- package/Behaviors/Meshes/sixDofDragBehavior.js.map +1 -1
- package/Behaviors/Meshes/surfaceMagnetismBehavior.js +1 -1
- package/Behaviors/Meshes/surfaceMagnetismBehavior.js.map +1 -1
- package/Bones/boneIKController.d.ts +1 -1
- package/Bones/boneIKController.js +1 -1
- package/Bones/boneIKController.js.map +1 -1
- package/Bones/boneLookController.d.ts +1 -1
- package/Bones/boneLookController.js +1 -1
- package/Bones/boneLookController.js.map +1 -1
- package/Bones/skeleton.d.ts +2 -2
- package/Bones/skeleton.functions.d.ts +1 -1
- package/Bones/skeleton.functions.js +3 -3
- package/Bones/skeleton.functions.js.map +1 -1
- package/Bones/skeleton.js +3 -4
- package/Bones/skeleton.js.map +1 -1
- package/Buffers/buffer.align.pure.js +6 -0
- package/Buffers/buffer.align.pure.js.map +1 -1
- package/Buffers/buffer.nonFloatVertexBuffers.js +2 -1
- package/Buffers/buffer.nonFloatVertexBuffers.js.map +1 -1
- package/Buffers/buffer.pure.d.ts +8 -0
- package/Buffers/buffer.pure.js +31 -2
- package/Buffers/buffer.pure.js.map +1 -1
- package/Buffers/bufferUtils.js +17 -5
- package/Buffers/bufferUtils.js.map +1 -1
- package/Cameras/Inputs/BaseCameraMouseWheelInput.js +1 -1
- package/Cameras/Inputs/BaseCameraMouseWheelInput.js.map +1 -1
- package/Cameras/Inputs/BaseCameraPointersInput.js +1 -1
- package/Cameras/Inputs/BaseCameraPointersInput.js.map +1 -1
- package/Cameras/Inputs/arcRotateCameraKeyboardMoveInput.js +1 -1
- package/Cameras/Inputs/arcRotateCameraKeyboardMoveInput.js.map +1 -1
- package/Cameras/Inputs/arcRotateCameraMouseWheelInput.js +2 -2
- package/Cameras/Inputs/arcRotateCameraMouseWheelInput.js.map +1 -1
- package/Cameras/Inputs/flyCameraKeyboardInput.js +2 -2
- package/Cameras/Inputs/flyCameraKeyboardInput.js.map +1 -1
- package/Cameras/Inputs/flyCameraMouseInput.js +2 -2
- package/Cameras/Inputs/flyCameraMouseInput.js.map +1 -1
- package/Cameras/Inputs/followCameraKeyboardMoveInput.js +1 -1
- package/Cameras/Inputs/followCameraKeyboardMoveInput.js.map +1 -1
- package/Cameras/Inputs/followCameraMouseWheelInput.js +1 -1
- package/Cameras/Inputs/followCameraMouseWheelInput.js.map +1 -1
- package/Cameras/Inputs/freeCameraGamepadInput.js +1 -1
- package/Cameras/Inputs/freeCameraGamepadInput.js.map +1 -1
- package/Cameras/Inputs/freeCameraKeyboardMoveInput.js +2 -2
- package/Cameras/Inputs/freeCameraKeyboardMoveInput.js.map +1 -1
- package/Cameras/Inputs/freeCameraMouseInput.js +1 -1
- package/Cameras/Inputs/freeCameraMouseInput.js.map +1 -1
- package/Cameras/Inputs/freeCameraMouseWheelInput.js +1 -1
- package/Cameras/Inputs/freeCameraMouseWheelInput.js.map +1 -1
- package/Cameras/Inputs/freeCameraTouchInput.js +2 -2
- package/Cameras/Inputs/freeCameraTouchInput.js.map +1 -1
- package/Cameras/Inputs/geospatialCameraKeyboardInput.js +1 -1
- package/Cameras/Inputs/geospatialCameraKeyboardInput.js.map +1 -1
- package/Cameras/Limits/geospatialLimits.d.ts +1 -1
- package/Cameras/Limits/geospatialLimits.js +1 -1
- package/Cameras/Limits/geospatialLimits.js.map +1 -1
- package/Cameras/RigModes/stereoscopicAnaglyphRigMode.js +2 -2
- package/Cameras/RigModes/stereoscopicAnaglyphRigMode.js.map +1 -1
- package/Cameras/RigModes/stereoscopicRigMode.d.ts +1 -1
- package/Cameras/RigModes/stereoscopicRigMode.js +3 -3
- package/Cameras/RigModes/stereoscopicRigMode.js.map +1 -1
- package/Cameras/RigModes/vrRigMode.js +2 -2
- package/Cameras/RigModes/vrRigMode.js.map +1 -1
- package/Cameras/Stereoscopic/stereoscopicScreenUniversalCamera.d.ts +3 -3
- package/Cameras/Stereoscopic/stereoscopicScreenUniversalCamera.js +5 -5
- package/Cameras/Stereoscopic/stereoscopicScreenUniversalCamera.js.map +1 -1
- package/Cameras/VR/vrCameraMetrics.d.ts +1 -1
- package/Cameras/VR/vrCameraMetrics.js +1 -1
- package/Cameras/VR/vrCameraMetrics.js.map +1 -1
- package/Cameras/cameraInputsManager.d.ts +1 -1
- package/Cameras/cameraInputsManager.js +1 -1
- package/Cameras/cameraInputsManager.js.map +1 -1
- package/Cameras/targetCamera.pure.js +3 -0
- package/Cameras/targetCamera.pure.js.map +1 -1
- package/Collisions/collider.d.ts +1 -1
- package/Collisions/collider.js +1 -1
- package/Collisions/collider.js.map +1 -1
- package/Collisions/gpuPicker.d.ts +1 -1
- package/Collisions/gpuPicker.js +5 -5
- package/Collisions/gpuPicker.js.map +1 -1
- package/Collisions/meshCollisionData.d.ts +1 -1
- package/Collisions/meshCollisionData.js +1 -1
- package/Collisions/meshCollisionData.js.map +1 -1
- package/Collisions/pickingInfo.d.ts +1 -1
- package/Collisions/pickingInfo.js +2 -2
- package/Collisions/pickingInfo.js.map +1 -1
- package/Compute/computeEffect.d.ts +6 -0
- package/Compute/computeEffect.js +3 -0
- package/Compute/computeEffect.js.map +1 -1
- package/Compute/computeShader.pure.d.ts +4 -0
- package/Compute/computeShader.pure.js +1 -0
- package/Compute/computeShader.pure.js.map +1 -1
- package/Culling/Octrees/octreeBlock.d.ts +1 -1
- package/Culling/Octrees/octreeBlock.js +1 -1
- package/Culling/Octrees/octreeBlock.js.map +1 -1
- package/Culling/boundingBox.d.ts +1 -1
- package/Culling/boundingBox.js +1 -1
- package/Culling/boundingBox.js.map +1 -1
- package/Culling/boundingInfo.d.ts +1 -1
- package/Culling/boundingInfo.js +1 -1
- package/Culling/boundingInfo.js.map +1 -1
- package/Culling/boundingSphere.d.ts +1 -1
- package/Culling/boundingSphere.js +1 -1
- package/Culling/boundingSphere.js.map +1 -1
- package/Culling/ray.core.d.ts +1 -1
- package/Culling/ray.core.js +1 -1
- package/Culling/ray.core.js.map +1 -1
- package/Debug/axesViewer.d.ts +1 -1
- package/Debug/axesViewer.js +3 -3
- package/Debug/axesViewer.js.map +1 -1
- package/Debug/boneAxesViewer.d.ts +1 -1
- package/Debug/boneAxesViewer.js +1 -1
- package/Debug/boneAxesViewer.js.map +1 -1
- package/Debug/directionalLightFrustumViewer.d.ts +1 -1
- package/Debug/directionalLightFrustumViewer.js +6 -6
- package/Debug/directionalLightFrustumViewer.js.map +1 -1
- package/Debug/rayHelper.d.ts +1 -1
- package/Debug/rayHelper.js +2 -2
- package/Debug/rayHelper.js.map +1 -1
- package/Debug/skeletonViewer.d.ts +2 -2
- package/Debug/skeletonViewer.js +10 -10
- package/Debug/skeletonViewer.js.map +1 -1
- package/DeviceInput/internalDeviceSourceManager.d.ts +1 -1
- package/DeviceInput/internalDeviceSourceManager.js +0 -1
- package/DeviceInput/internalDeviceSourceManager.js.map +1 -1
- package/DeviceInput/webDeviceInputSystem.js +1 -1
- package/DeviceInput/webDeviceInputSystem.js.map +1 -1
- package/Engines/Extensions/engine.views.d.ts +1 -1
- package/Engines/Extensions/engine.views.js +1 -1
- package/Engines/Extensions/engine.views.js.map +1 -1
- package/Engines/Native/nativeHelpers.js +4 -1
- package/Engines/Native/nativeHelpers.js.map +1 -1
- package/Engines/WebGPU/Extensions/engine.computeShader.pure.js +154 -2
- package/Engines/WebGPU/Extensions/engine.computeShader.pure.js.map +1 -1
- package/Engines/WebGPU/webgpuCacheRenderPipeline.d.ts +1 -1
- package/Engines/WebGPU/webgpuCacheRenderPipeline.js +11 -1
- package/Engines/WebGPU/webgpuCacheRenderPipeline.js.map +1 -1
- package/Engines/WebGPU/webgpuComputeContext.d.ts +1 -1
- package/Engines/WebGPU/webgpuComputeContext.js.map +1 -1
- package/Engines/WebGPU/webgpuTintWASM.js +1 -1
- package/Engines/WebGPU/webgpuTintWASM.js.map +1 -1
- package/Engines/abstractEngine.pure.d.ts +7 -1
- package/Engines/abstractEngine.pure.js +34 -4
- package/Engines/abstractEngine.pure.js.map +1 -1
- package/Engines/constants.d.ts +4 -0
- package/Engines/constants.js +4 -0
- package/Engines/constants.js.map +1 -1
- package/Engines/engine.pure.d.ts +0 -7
- package/Engines/engine.pure.js +0 -34
- package/Engines/engine.pure.js.map +1 -1
- package/Engines/engineFactory.d.ts +2 -2
- package/Engines/engineFactory.js +3 -3
- package/Engines/engineFactory.js.map +1 -1
- package/Engines/thinNativeEngine.pure.js +2 -2
- package/Engines/thinNativeEngine.pure.js.map +1 -1
- package/Events/pointerEvents.d.ts +1 -1
- package/Events/pointerEvents.js +1 -1
- package/Events/pointerEvents.js.map +1 -1
- package/FlowGraph/Blocks/Data/Utils/flowGraphCodeExecutionBlock.js +1 -1
- package/FlowGraph/Blocks/Data/Utils/flowGraphCodeExecutionBlock.js.map +1 -1
- package/FlowGraph/Blocks/Data/flowGraphCachedOperationBlock.d.ts +1 -1
- package/FlowGraph/Blocks/Data/flowGraphCachedOperationBlock.js +1 -1
- package/FlowGraph/Blocks/Data/flowGraphCachedOperationBlock.js.map +1 -1
- package/FlowGraph/Blocks/Event/flowGraphKeyboardEventBlock.js +1 -1
- package/FlowGraph/Blocks/Event/flowGraphKeyboardEventBlock.js.map +1 -1
- package/FlowGraph/Blocks/Execution/Animation/flowGraphInterpolationBlock.pure.d.ts +1 -1
- package/FlowGraph/Blocks/Execution/Animation/flowGraphInterpolationBlock.pure.js +3 -3
- package/FlowGraph/Blocks/Execution/Animation/flowGraphInterpolationBlock.pure.js.map +1 -1
- package/FlowGraph/Blocks/Execution/ControlFlow/flowGraphCancelDelayBlock.pure.js +1 -1
- package/FlowGraph/Blocks/Execution/ControlFlow/flowGraphCancelDelayBlock.pure.js.map +1 -1
- package/FlowGraph/CustomTypes/flowGraphMatrix.d.ts +1 -1
- package/FlowGraph/CustomTypes/flowGraphMatrix.js +1 -1
- package/FlowGraph/CustomTypes/flowGraphMatrix.js.map +1 -1
- package/FlowGraph/flowGraphBlock.d.ts +1 -1
- package/FlowGraph/flowGraphBlock.js +1 -1
- package/FlowGraph/flowGraphBlock.js.map +1 -1
- package/FlowGraph/flowGraphExecutionBlock.d.ts +1 -1
- package/FlowGraph/flowGraphExecutionBlock.js +1 -1
- package/FlowGraph/flowGraphExecutionBlock.js.map +1 -1
- package/FlowGraph/flowGraphMath.d.ts +1 -1
- package/FlowGraph/flowGraphMath.js +1 -1
- package/FlowGraph/flowGraphMath.js.map +1 -1
- package/FlowGraph/flowGraphParser.js +1 -1
- package/FlowGraph/flowGraphParser.js.map +1 -1
- package/FlowGraph/flowGraphPathConverterComponent.d.ts +1 -1
- package/FlowGraph/flowGraphPathConverterComponent.js +2 -2
- package/FlowGraph/flowGraphPathConverterComponent.js.map +1 -1
- package/FlowGraph/flowGraphValidator.js.map +1 -1
- package/FlowGraph/serialization.js +4 -4
- package/FlowGraph/serialization.js.map +1 -1
- package/FlowGraph/utils.js.map +1 -1
- package/FrameGraph/Node/nodeRenderGraph.d.ts +2 -2
- package/FrameGraph/Node/nodeRenderGraph.js +7 -7
- package/FrameGraph/Node/nodeRenderGraph.js.map +1 -1
- package/FrameGraph/Tasks/Layers/baseLayerTask.d.ts +30 -0
- package/FrameGraph/Tasks/Layers/baseLayerTask.js +28 -1
- package/FrameGraph/Tasks/Layers/baseLayerTask.js.map +1 -1
- package/FrameGraph/Tasks/Misc/computeShaderTask.d.ts +2 -2
- package/FrameGraph/Tasks/Misc/computeShaderTask.js +2 -2
- package/FrameGraph/Tasks/Misc/computeShaderTask.js.map +1 -1
- package/FrameGraph/Tasks/Misc/lightingVolumeTask.d.ts +1 -1
- package/FrameGraph/Tasks/Misc/lightingVolumeTask.js +2 -2
- package/FrameGraph/Tasks/Misc/lightingVolumeTask.js.map +1 -1
- package/FrameGraph/Tasks/PostProcesses/blurTask.d.ts +7 -0
- package/FrameGraph/Tasks/PostProcesses/blurTask.js +8 -1
- package/FrameGraph/Tasks/PostProcesses/blurTask.js.map +1 -1
- package/FrameGraph/Tasks/PostProcesses/depthOfFieldBlurTask.js +1 -1
- package/FrameGraph/Tasks/PostProcesses/depthOfFieldBlurTask.js.map +1 -1
- package/FrameGraph/Tasks/PostProcesses/ssrBlurTask.js +1 -1
- package/FrameGraph/Tasks/PostProcesses/ssrBlurTask.js.map +1 -1
- package/FrameGraph/Tasks/PostProcesses/volumetricLightingBlendVolumeTask.d.ts +1 -1
- package/FrameGraph/Tasks/PostProcesses/volumetricLightingBlendVolumeTask.js +1 -1
- package/FrameGraph/Tasks/PostProcesses/volumetricLightingBlendVolumeTask.js.map +1 -1
- package/FrameGraph/Tasks/PostProcesses/volumetricLightingTask.d.ts +2 -2
- package/FrameGraph/Tasks/PostProcesses/volumetricLightingTask.js +3 -3
- package/FrameGraph/Tasks/PostProcesses/volumetricLightingTask.js.map +1 -1
- package/FrameGraph/Tasks/Rendering/csmShadowGeneratorTask.d.ts +1 -1
- package/FrameGraph/Tasks/Rendering/csmShadowGeneratorTask.js +2 -2
- package/FrameGraph/Tasks/Rendering/csmShadowGeneratorTask.js.map +1 -1
- package/FrameGraph/Tasks/Rendering/geometryRendererTask.d.ts +6 -0
- package/FrameGraph/Tasks/Rendering/geometryRendererTask.js +14 -5
- package/FrameGraph/Tasks/Rendering/geometryRendererTask.js.map +1 -1
- package/FrameGraph/Tasks/Rendering/iblShadows/iblShadowsAccumulationTask.d.ts +1 -1
- package/FrameGraph/Tasks/Rendering/iblShadows/iblShadowsAccumulationTask.js +1 -1
- package/FrameGraph/Tasks/Rendering/iblShadows/iblShadowsAccumulationTask.js.map +1 -1
- package/FrameGraph/Tasks/Rendering/iblShadows/iblShadowsSpatialBlurTask.d.ts +1 -1
- package/FrameGraph/Tasks/Rendering/iblShadows/iblShadowsSpatialBlurTask.js +1 -1
- package/FrameGraph/Tasks/Rendering/iblShadows/iblShadowsSpatialBlurTask.js.map +1 -1
- package/FrameGraph/Tasks/Rendering/iblShadows/iblShadowsTracingTask.d.ts +1 -1
- package/FrameGraph/Tasks/Rendering/iblShadows/iblShadowsTracingTask.js +2 -2
- package/FrameGraph/Tasks/Rendering/iblShadows/iblShadowsTracingTask.js.map +1 -1
- package/FrameGraph/Tasks/Rendering/iblShadows/iblShadowsVoxelizationTask.d.ts +1 -1
- package/FrameGraph/Tasks/Rendering/iblShadows/iblShadowsVoxelizationTask.js +2 -2
- package/FrameGraph/Tasks/Rendering/iblShadows/iblShadowsVoxelizationTask.js.map +1 -1
- package/FrameGraph/Tasks/Rendering/objectRendererTask.d.ts +7 -1
- package/FrameGraph/Tasks/Rendering/objectRendererTask.js +7 -1
- package/FrameGraph/Tasks/Rendering/objectRendererTask.js.map +1 -1
- package/FrameGraph/Tasks/Texture/clearTextureTask.d.ts +1 -1
- package/FrameGraph/Tasks/Texture/clearTextureTask.js +1 -1
- package/FrameGraph/Tasks/Texture/clearTextureTask.js.map +1 -1
- package/FrameGraph/frameGraphRenderContext.js +1 -1
- package/FrameGraph/frameGraphRenderContext.js.map +1 -1
- package/FrameGraph/frameGraphTextureManager.d.ts +1 -1
- package/FrameGraph/frameGraphTextureManager.js +1 -1
- package/FrameGraph/frameGraphTextureManager.js.map +1 -1
- package/Gamepads/gamepadManager.js +1 -1
- package/Gamepads/gamepadManager.js.map +1 -1
- package/Gizmos/axisDragGizmo.d.ts +5 -5
- package/Gizmos/axisDragGizmo.js +6 -6
- package/Gizmos/axisDragGizmo.js.map +1 -1
- package/Gizmos/axisScaleGizmo.d.ts +4 -4
- package/Gizmos/axisScaleGizmo.js +6 -6
- package/Gizmos/axisScaleGizmo.js.map +1 -1
- package/Gizmos/boundingBoxGizmo.d.ts +5 -5
- package/Gizmos/boundingBoxGizmo.js +7 -7
- package/Gizmos/boundingBoxGizmo.js.map +1 -1
- package/Gizmos/cameraGizmo.d.ts +3 -3
- package/Gizmos/cameraGizmo.js +7 -7
- package/Gizmos/cameraGizmo.js.map +1 -1
- package/Gizmos/gizmo.d.ts +2 -2
- package/Gizmos/gizmo.js +3 -3
- package/Gizmos/gizmo.js.map +1 -1
- package/Gizmos/gizmoManager.d.ts +2 -2
- package/Gizmos/gizmoManager.js +2 -2
- package/Gizmos/gizmoManager.js.map +1 -1
- package/Gizmos/lightGizmo.d.ts +4 -4
- package/Gizmos/lightGizmo.js +11 -11
- package/Gizmos/lightGizmo.js.map +1 -1
- package/Gizmos/planeDragGizmo.d.ts +4 -4
- package/Gizmos/planeDragGizmo.js +5 -5
- package/Gizmos/planeDragGizmo.js.map +1 -1
- package/Gizmos/positionGizmo.d.ts +1 -1
- package/Gizmos/positionGizmo.js +2 -2
- package/Gizmos/positionGizmo.js.map +1 -1
- package/Gizmos/rotationGizmo.d.ts +3 -3
- package/Gizmos/rotationGizmo.js +3 -3
- package/Gizmos/rotationGizmo.js.map +1 -1
- package/Gizmos/scaleGizmo.d.ts +2 -2
- package/Gizmos/scaleGizmo.js +4 -4
- package/Gizmos/scaleGizmo.js.map +1 -1
- package/Gizmos/spatialAudioGizmo.d.ts +2 -2
- package/Gizmos/spatialAudioGizmo.js +6 -6
- package/Gizmos/spatialAudioGizmo.js.map +1 -1
- package/Helpers/environmentHelper.d.ts +6 -6
- package/Helpers/environmentHelper.js +12 -12
- package/Helpers/environmentHelper.js.map +1 -1
- package/Helpers/materialConversionHelper.d.ts +1 -1
- package/Helpers/materialConversionHelper.js +1 -1
- package/Helpers/materialConversionHelper.js.map +1 -1
- package/Helpers/photoDome.d.ts +1 -1
- package/Helpers/photoDome.js +1 -1
- package/Helpers/photoDome.js.map +1 -1
- package/Helpers/textureDome.d.ts +4 -4
- package/Helpers/textureDome.js +6 -6
- package/Helpers/textureDome.js.map +1 -1
- package/Helpers/videoDome.d.ts +1 -1
- package/Helpers/videoDome.js +2 -2
- package/Helpers/videoDome.js.map +1 -1
- package/Inputs/scene.inputManager.d.ts +1 -1
- package/Inputs/scene.inputManager.js +1 -1
- package/Inputs/scene.inputManager.js.map +1 -1
- package/Instrumentation/sceneInstrumentation.js +1 -1
- package/Instrumentation/sceneInstrumentation.js.map +1 -1
- package/Layers/effectLayer.d.ts +1 -1
- package/Layers/effectLayer.js +3 -3
- package/Layers/effectLayer.js.map +1 -1
- package/Layers/layer.d.ts +2 -2
- package/Layers/layer.js +4 -4
- package/Layers/layer.js.map +1 -1
- package/Layers/thinEffectLayer.d.ts +2 -2
- package/Layers/thinEffectLayer.js +3 -3
- package/Layers/thinEffectLayer.js.map +1 -1
- package/Layers/thinGlowLayer.d.ts +1 -1
- package/Layers/thinGlowLayer.js +3 -3
- package/Layers/thinGlowLayer.js.map +1 -1
- package/Layers/thinHighlightLayer.d.ts +1 -1
- package/Layers/thinHighlightLayer.js +3 -3
- package/Layers/thinHighlightLayer.js.map +1 -1
- package/Layers/thinSelectionOutlineLayer.d.ts +1 -1
- package/Layers/thinSelectionOutlineLayer.js +3 -3
- package/Layers/thinSelectionOutlineLayer.js.map +1 -1
- package/Legacy/legacy.js +12 -1
- package/Legacy/legacy.js.map +1 -1
- package/LensFlares/lensFlare.d.ts +2 -2
- package/LensFlares/lensFlare.js +3 -3
- package/LensFlares/lensFlare.js.map +1 -1
- package/LensFlares/lensFlareSystem.d.ts +1 -1
- package/LensFlares/lensFlareSystem.js +6 -6
- package/LensFlares/lensFlareSystem.js.map +1 -1
- package/Lights/LTC/ltcTextureTool.js +1 -1
- package/Lights/LTC/ltcTextureTool.js.map +1 -1
- package/Lights/Shadows/cascadedShadowGenerator.d.ts +1 -285
- package/Lights/Shadows/cascadedShadowGenerator.js +3 -857
- package/Lights/Shadows/cascadedShadowGenerator.js.map +1 -1
- package/Lights/Shadows/cascadedShadowGenerator.pure.d.ts +290 -0
- package/Lights/Shadows/cascadedShadowGenerator.pure.js +868 -0
- package/Lights/Shadows/cascadedShadowGenerator.pure.js.map +1 -0
- package/Lights/Shadows/pure.d.ts +1 -0
- package/Lights/Shadows/pure.js +1 -0
- package/Lights/Shadows/pure.js.map +1 -1
- package/Lights/Shadows/shadowGenerator.d.ts +3 -3
- package/Lights/Shadows/shadowGenerator.js +7 -7
- package/Lights/Shadows/shadowGenerator.js.map +1 -1
- package/Lights/areaLight.d.ts +1 -1
- package/Lights/areaLight.js +0 -1
- package/Lights/areaLight.js.map +1 -1
- package/Lights/light.d.ts +2 -2
- package/Lights/light.js +2 -2
- package/Lights/light.js.map +1 -1
- package/Lights/shadowLight.d.ts +1 -1
- package/Lights/shadowLight.js +1 -1
- package/Lights/shadowLight.js.map +1 -1
- package/Loading/sceneLoader.d.ts +2 -2
- package/Loading/sceneLoader.js +3 -3
- package/Loading/sceneLoader.js.map +1 -1
- package/Materials/GreasedLine/greasedLineMaterialDefaults.d.ts +1 -1
- package/Materials/GreasedLine/greasedLineMaterialDefaults.js +1 -1
- package/Materials/GreasedLine/greasedLineMaterialDefaults.js.map +1 -1
- package/Materials/GreasedLine/greasedLineSimpleMaterial.d.ts +3 -3
- package/Materials/GreasedLine/greasedLineSimpleMaterial.js +3 -3
- package/Materials/GreasedLine/greasedLineSimpleMaterial.js.map +1 -1
- package/Materials/Node/Blocks/Fragment/prePassOutputBlock.pure.js +6 -6
- package/Materials/Node/Blocks/Fragment/prePassOutputBlock.pure.js.map +1 -1
- package/Materials/Node/nodeMaterial.pure.d.ts +12 -0
- package/Materials/Node/nodeMaterial.pure.js +68 -13
- package/Materials/Node/nodeMaterial.pure.js.map +1 -1
- package/Materials/Node/nodeMaterialDefault.js +14 -14
- package/Materials/Node/nodeMaterialDefault.js.map +1 -1
- package/Materials/PBR/openpbrMaterial.pure.js +19 -4
- package/Materials/PBR/openpbrMaterial.pure.js.map +1 -1
- package/Materials/PBR/pbrAnisotropicConfiguration.d.ts +40 -2
- package/Materials/PBR/pbrAnisotropicConfiguration.js +41 -3
- package/Materials/PBR/pbrAnisotropicConfiguration.js.map +1 -1
- package/Materials/PBR/pbrBRDFConfiguration.d.ts +5 -1
- package/Materials/PBR/pbrBRDFConfiguration.js +5 -1
- package/Materials/PBR/pbrBRDFConfiguration.js.map +1 -1
- package/Materials/PBR/pbrBaseSimpleMaterial.d.ts +2 -2
- package/Materials/PBR/pbrBaseSimpleMaterial.js +2 -2
- package/Materials/PBR/pbrBaseSimpleMaterial.js.map +1 -1
- package/Materials/PBR/pbrClearCoatConfiguration.d.ts +42 -2
- package/Materials/PBR/pbrClearCoatConfiguration.js +42 -2
- package/Materials/PBR/pbrClearCoatConfiguration.js.map +1 -1
- package/Materials/PBR/pbrIridescenceConfiguration.d.ts +38 -1
- package/Materials/PBR/pbrIridescenceConfiguration.js +38 -1
- package/Materials/PBR/pbrIridescenceConfiguration.js.map +1 -1
- package/Materials/PBR/pbrMaterial.pure.d.ts +6 -0
- package/Materials/PBR/pbrMaterial.pure.js +8 -0
- package/Materials/PBR/pbrMaterial.pure.js.map +1 -1
- package/Materials/PBR/pbrSheenConfiguration.d.ts +41 -2
- package/Materials/PBR/pbrSheenConfiguration.js +41 -2
- package/Materials/PBR/pbrSheenConfiguration.js.map +1 -1
- package/Materials/PBR/pbrSubSurfaceConfiguration.d.ts +41 -2
- package/Materials/PBR/pbrSubSurfaceConfiguration.js +42 -3
- package/Materials/PBR/pbrSubSurfaceConfiguration.js.map +1 -1
- package/Materials/Textures/Filtering/hdrFiltering.js +1 -1
- package/Materials/Textures/Filtering/hdrFiltering.js.map +1 -1
- package/Materials/Textures/Filtering/hdrIrradianceFiltering.d.ts +1 -1
- package/Materials/Textures/Filtering/hdrIrradianceFiltering.js +2 -2
- package/Materials/Textures/Filtering/hdrIrradianceFiltering.js.map +1 -1
- package/Materials/Textures/Loaders/EXR/exrLoader.core.d.ts +1 -1
- package/Materials/Textures/Loaders/EXR/exrLoader.core.js +5 -109
- package/Materials/Textures/Loaders/EXR/exrLoader.core.js.map +1 -1
- package/Materials/Textures/Loaders/EXR/exrLoader.decoder.js +1 -1
- package/Materials/Textures/Loaders/EXR/exrLoader.decoder.js.map +1 -1
- package/Materials/Textures/Loaders/basisTextureLoader.js +2 -2
- package/Materials/Textures/Loaders/basisTextureLoader.js.map +1 -1
- package/Materials/Textures/Loaders/ddsTextureLoader.js +1 -1
- package/Materials/Textures/Loaders/ddsTextureLoader.js.map +1 -1
- package/Materials/Textures/Loaders/envTextureLoader.js +3 -1
- package/Materials/Textures/Loaders/envTextureLoader.js.map +1 -1
- package/Materials/Textures/Loaders/ktxTextureLoader.js +11 -2
- package/Materials/Textures/Loaders/ktxTextureLoader.js.map +1 -1
- package/Materials/Textures/MultiviewRenderTarget.d.ts +1 -1
- package/Materials/Textures/MultiviewRenderTarget.js +1 -1
- package/Materials/Textures/MultiviewRenderTarget.js.map +1 -1
- package/Materials/Textures/Packer/packer.d.ts +1 -1
- package/Materials/Textures/Packer/packer.js +6 -6
- package/Materials/Textures/Packer/packer.js.map +1 -1
- package/Materials/Textures/Procedurals/customProceduralTexture.d.ts +2 -2
- package/Materials/Textures/Procedurals/customProceduralTexture.js +4 -4
- package/Materials/Textures/Procedurals/customProceduralTexture.js.map +1 -1
- package/Materials/Textures/Procedurals/noiseProceduralTexture.pure.js +17 -5
- package/Materials/Textures/Procedurals/noiseProceduralTexture.pure.js.map +1 -1
- package/Materials/Textures/Procedurals/proceduralTexture.pure.js +4 -1
- package/Materials/Textures/Procedurals/proceduralTexture.pure.js.map +1 -1
- package/Materials/Textures/Procedurals/proceduralTextureSceneComponent.js +1 -1
- package/Materials/Textures/Procedurals/proceduralTextureSceneComponent.js.map +1 -1
- package/Materials/Textures/prePassRenderTarget.d.ts +1 -1
- package/Materials/Textures/prePassRenderTarget.js +1 -1
- package/Materials/Textures/prePassRenderTarget.js.map +1 -1
- package/Materials/Textures/rawCubeTexture.d.ts +1 -1
- package/Materials/Textures/rawCubeTexture.js +2 -2
- package/Materials/Textures/rawCubeTexture.js.map +1 -1
- package/Materials/Textures/rawTexture.d.ts +1 -1
- package/Materials/Textures/rawTexture.js +1 -1
- package/Materials/Textures/rawTexture.js.map +1 -1
- package/Materials/Textures/rawTexture2DArray.d.ts +1 -1
- package/Materials/Textures/rawTexture2DArray.js +1 -1
- package/Materials/Textures/rawTexture2DArray.js.map +1 -1
- package/Materials/Textures/rawTexture3D.d.ts +1 -1
- package/Materials/Textures/rawTexture3D.js +1 -1
- package/Materials/Textures/rawTexture3D.js.map +1 -1
- package/Materials/Textures/refractionTexture.d.ts +1 -1
- package/Materials/Textures/refractionTexture.js +1 -1
- package/Materials/Textures/refractionTexture.js.map +1 -1
- package/Materials/Textures/textureMerger.d.ts +1 -1
- package/Materials/Textures/textureMerger.js +1 -1
- package/Materials/Textures/textureMerger.js.map +1 -1
- package/Materials/Textures/textureProcessor.d.ts +1 -1
- package/Materials/Textures/textureProcessor.js +2 -2
- package/Materials/Textures/textureProcessor.js.map +1 -1
- package/Materials/clipPlaneMaterialHelper.js +1 -1
- package/Materials/clipPlaneMaterialHelper.js.map +1 -1
- package/Materials/effect.pure.d.ts +2 -2
- package/Materials/effect.pure.js +12 -6
- package/Materials/effect.pure.js.map +1 -1
- package/Materials/effectRenderer.pure.js +4 -2
- package/Materials/effectRenderer.pure.js.map +1 -1
- package/Materials/floatingOriginMatrixOverrides.d.ts +1 -1
- package/Materials/floatingOriginMatrixOverrides.js +1 -1
- package/Materials/floatingOriginMatrixOverrides.js.map +1 -1
- package/Materials/material.detailMapConfiguration.d.ts +39 -1
- package/Materials/material.detailMapConfiguration.js +39 -1
- package/Materials/material.detailMapConfiguration.js.map +1 -1
- package/Materials/materialHelper.geometryrendering.d.ts +1 -1
- package/Materials/materialHelper.geometryrendering.js +1 -1
- package/Materials/materialHelper.geometryrendering.js.map +1 -1
- package/Materials/materialPluginFactoryExport.js +2 -2
- package/Materials/materialPluginFactoryExport.js.map +1 -1
- package/Materials/meshDebugPluginMaterial.pure.js +15 -13
- package/Materials/meshDebugPluginMaterial.pure.js.map +1 -1
- package/Materials/pushMaterial.d.ts +7 -1
- package/Materials/pushMaterial.js +7 -1
- package/Materials/pushMaterial.js.map +1 -1
- package/Materials/uniformBuffer.js +1 -1
- package/Materials/uniformBuffer.js.map +1 -1
- package/Maths/math.axis.d.ts +1 -1
- package/Maths/math.axis.js +1 -1
- package/Maths/math.axis.js.map +1 -1
- package/Maths/math.d.ts +2 -2
- package/Maths/math.functions.d.ts +1 -1
- package/Maths/math.functions.js +1 -1
- package/Maths/math.functions.js.map +1 -1
- package/Maths/math.isovector.d.ts +1 -1
- package/Maths/math.isovector.js +1 -1
- package/Maths/math.isovector.js.map +1 -1
- package/Maths/math.js +2 -2
- package/Maths/math.js.map +1 -1
- package/Maths/math.path.d.ts +1 -1
- package/Maths/math.path.js +1 -1
- package/Maths/math.path.js.map +1 -1
- package/Maths/math.plane.d.ts +1 -1
- package/Maths/math.plane.js +1 -1
- package/Maths/math.plane.js.map +1 -1
- package/Maths/math.polar.d.ts +1 -1
- package/Maths/math.polar.js +1 -1
- package/Maths/math.polar.js.map +1 -1
- package/Maths/math.vertexFormat.d.ts +1 -1
- package/Maths/math.vertexFormat.js +1 -1
- package/Maths/math.vertexFormat.js.map +1 -1
- package/Maths/pure.d.ts +1 -0
- package/Maths/pure.js +1 -0
- package/Maths/pure.js.map +1 -1
- package/Meshes/Builders/geodesicBuilder.js +1 -1
- package/Meshes/Builders/geodesicBuilder.js.map +1 -1
- package/Meshes/Builders/goldbergBuilder.d.ts +1 -1
- package/Meshes/Builders/goldbergBuilder.js +4 -4
- package/Meshes/Builders/goldbergBuilder.js.map +1 -1
- package/Meshes/Builders/greasedLineBuilder.d.ts +4 -4
- package/Meshes/Builders/greasedLineBuilder.js +5 -5
- package/Meshes/Builders/greasedLineBuilder.js.map +1 -1
- package/Meshes/Builders/textBuilder.d.ts +2 -2
- package/Meshes/Builders/textBuilder.js +4 -4
- package/Meshes/Builders/textBuilder.js.map +1 -1
- package/Meshes/Builders/tiledBoxBuilder.d.ts +3 -3
- package/Meshes/Builders/tiledBoxBuilder.js +3 -3
- package/Meshes/Builders/tiledBoxBuilder.js.map +1 -1
- package/Meshes/Builders/tiledPlaneBuilder.d.ts +1 -1
- package/Meshes/Builders/tiledPlaneBuilder.js +1 -1
- package/Meshes/Builders/tiledPlaneBuilder.js.map +1 -1
- package/Meshes/Compression/dracoCodec.js +1 -1
- package/Meshes/Compression/dracoCodec.js.map +1 -1
- package/Meshes/Compression/dracoDecoder.js +1 -1
- package/Meshes/Compression/dracoDecoder.js.map +1 -1
- package/Meshes/Compression/dracoEncoder.d.ts +1 -1
- package/Meshes/Compression/dracoEncoder.js +2 -2
- package/Meshes/Compression/dracoEncoder.js.map +1 -1
- package/Meshes/Compression/meshoptCompression.js +1 -1
- package/Meshes/Compression/meshoptCompression.js.map +1 -1
- package/Meshes/GaussianSplatting/gaussianSplattingMeshBase.pure.js +9 -3
- package/Meshes/GaussianSplatting/gaussianSplattingMeshBase.pure.js.map +1 -1
- package/Meshes/GreasedLine/greasedLineBaseMesh.d.ts +2 -2
- package/Meshes/GreasedLine/greasedLineBaseMesh.js +3 -3
- package/Meshes/GreasedLine/greasedLineBaseMesh.js.map +1 -1
- package/Meshes/Node/nodeGeometry.d.ts +2 -2
- package/Meshes/Node/nodeGeometry.js +4 -4
- package/Meshes/Node/nodeGeometry.js.map +1 -1
- package/Meshes/Node/nodeGeometryBuildState.d.ts +1 -1
- package/Meshes/Node/nodeGeometryBuildState.js +1 -1
- package/Meshes/Node/nodeGeometryBuildState.js.map +1 -1
- package/Meshes/abstractMesh.hotSpot.d.ts +1 -1
- package/Meshes/abstractMesh.hotSpot.js +2 -2
- package/Meshes/abstractMesh.hotSpot.js.map +1 -1
- package/Meshes/abstractMesh.pure.js +2 -13
- package/Meshes/abstractMesh.pure.js.map +1 -1
- package/Meshes/buffer.d.ts +1 -1
- package/Meshes/buffer.js +1 -1
- package/Meshes/buffer.js.map +1 -1
- package/Meshes/csg.d.ts +3 -3
- package/Meshes/csg.js +4 -4
- package/Meshes/csg.js.map +1 -1
- package/Meshes/csg2.d.ts +1 -1
- package/Meshes/csg2.js +4 -4
- package/Meshes/csg2.js.map +1 -1
- package/Meshes/geodesicMesh.d.ts +1 -1
- package/Meshes/geodesicMesh.js +1 -1
- package/Meshes/geodesicMesh.js.map +1 -1
- package/Meshes/geometry.d.ts +2 -2
- package/Meshes/geometry.js +4 -4
- package/Meshes/geometry.js.map +1 -1
- package/Meshes/lattice.d.ts +1 -1
- package/Meshes/lattice.js +1 -1
- package/Meshes/lattice.js.map +1 -1
- package/Meshes/lattice.material.d.ts +1 -1
- package/Meshes/lattice.material.js +1 -1
- package/Meshes/lattice.material.js.map +1 -1
- package/Meshes/mesh.vertexData.d.ts +2 -2
- package/Meshes/mesh.vertexData.js +3 -4
- package/Meshes/mesh.vertexData.js.map +1 -1
- package/Meshes/mesh.vertexData.subdivide.js +1 -1
- package/Meshes/mesh.vertexData.subdivide.js.map +1 -1
- package/Meshes/meshBuilder.d.ts +18 -18
- package/Meshes/meshBuilder.js +18 -18
- package/Meshes/meshBuilder.js.map +1 -1
- package/Meshes/meshSimplification.d.ts +1 -1
- package/Meshes/meshSimplification.js +4 -4
- package/Meshes/meshSimplification.js.map +1 -1
- package/Meshes/meshUVSpaceRenderer.d.ts +1 -1
- package/Meshes/meshUVSpaceRenderer.js +0 -1
- package/Meshes/meshUVSpaceRenderer.js.map +1 -1
- package/Meshes/meshUtils.d.ts +1 -1
- package/Meshes/meshUtils.js +2 -2
- package/Meshes/meshUtils.js.map +1 -1
- package/Meshes/polygonMesh.d.ts +2 -2
- package/Meshes/polygonMesh.js +3 -3
- package/Meshes/polygonMesh.js.map +1 -1
- package/Misc/HighDynamicRange/cubemapToSphericalPolynomial.js +2 -2
- package/Misc/HighDynamicRange/cubemapToSphericalPolynomial.js.map +1 -1
- package/Misc/HighDynamicRange/panoramaToCubemap.js +1 -1
- package/Misc/HighDynamicRange/panoramaToCubemap.js.map +1 -1
- package/Misc/PerformanceViewer/performanceViewerCollector.js +1 -1
- package/Misc/PerformanceViewer/performanceViewerCollector.js.map +1 -1
- package/Misc/areaLightsTextureTools.d.ts +1 -1
- package/Misc/areaLightsTextureTools.js +3 -3
- package/Misc/areaLightsTextureTools.js.map +1 -1
- package/Misc/assetsManager.d.ts +4 -4
- package/Misc/assetsManager.js +5 -5
- package/Misc/assetsManager.js.map +1 -1
- package/Misc/basisWorker.js +1 -1
- package/Misc/basisWorker.js.map +1 -1
- package/Misc/brdfTextureTools.js +1 -1
- package/Misc/brdfTextureTools.js.map +1 -1
- package/Misc/copyTextureToTexture.d.ts +1 -1
- package/Misc/copyTextureToTexture.js +1 -1
- package/Misc/copyTextureToTexture.js.map +1 -1
- package/Misc/decorators.serialization.js +2 -2
- package/Misc/decorators.serialization.js.map +1 -1
- package/Misc/depthReducer.d.ts +2 -2
- package/Misc/depthReducer.js +2 -2
- package/Misc/depthReducer.js.map +1 -1
- package/Misc/gradients.d.ts +1 -1
- package/Misc/gradients.js +1 -1
- package/Misc/gradients.js.map +1 -1
- package/Misc/greasedLineTools.d.ts +1 -1
- package/Misc/greasedLineTools.js +3 -3
- package/Misc/greasedLineTools.js.map +1 -1
- package/Misc/halfFloat.d.ts +17 -0
- package/Misc/halfFloat.js +131 -0
- package/Misc/halfFloat.js.map +1 -0
- package/Misc/khronosTextureContainer2.js +1 -1
- package/Misc/khronosTextureContainer2.js.map +1 -1
- package/Misc/meshExploder.js +1 -1
- package/Misc/meshExploder.js.map +1 -1
- package/Misc/pivotTools.js +1 -1
- package/Misc/pivotTools.js.map +1 -1
- package/Misc/rgbdTextureTools.js +1 -1
- package/Misc/rgbdTextureTools.js.map +1 -1
- package/Misc/sceneOptimizer.js +1 -1
- package/Misc/sceneOptimizer.js.map +1 -1
- package/Misc/sceneRecorder.js +7 -7
- package/Misc/sceneRecorder.js.map +1 -1
- package/Misc/sceneSerializer.js +3 -3
- package/Misc/sceneSerializer.js.map +1 -1
- package/Misc/snapshotRenderingHelper.js +1 -1
- package/Misc/snapshotRenderingHelper.js.map +1 -1
- package/Misc/textureTools.d.ts +3 -13
- package/Misc/textureTools.js +6 -64
- package/Misc/textureTools.js.map +1 -1
- package/Misc/thinMinMaxReducer.d.ts +1 -1
- package/Misc/thinMinMaxReducer.js +1 -1
- package/Misc/thinMinMaxReducer.js.map +1 -1
- package/Misc/tools.internals.js +1 -1
- package/Misc/tools.internals.js.map +1 -1
- package/Misc/tools.pure.js +11 -4
- package/Misc/tools.pure.js.map +1 -1
- package/Misc/trajectoryClassifier.d.ts +1 -1
- package/Misc/trajectoryClassifier.js +1 -1
- package/Misc/trajectoryClassifier.js.map +1 -1
- package/Misc/videoRecorder.js +1 -1
- package/Misc/videoRecorder.js.map +1 -1
- package/Misc/virtualJoystick.d.ts +1 -1
- package/Misc/virtualJoystick.js +1 -1
- package/Misc/virtualJoystick.js.map +1 -1
- package/Morph/morphTarget.js +1 -1
- package/Morph/morphTarget.js.map +1 -1
- package/Navigation/Plugins/recastJSPlugin.d.ts +1 -1
- package/Navigation/Plugins/recastJSPlugin.js +2 -2
- package/Navigation/Plugins/recastJSPlugin.js.map +1 -1
- package/Particles/EmitterTypes/boxParticleEmitter.d.ts +1 -1
- package/Particles/EmitterTypes/boxParticleEmitter.js +1 -1
- package/Particles/EmitterTypes/boxParticleEmitter.js.map +1 -1
- package/Particles/EmitterTypes/coneParticleEmitter.d.ts +1 -1
- package/Particles/EmitterTypes/coneParticleEmitter.js +1 -1
- package/Particles/EmitterTypes/coneParticleEmitter.js.map +1 -1
- package/Particles/EmitterTypes/customParticleEmitter.d.ts +1 -1
- package/Particles/EmitterTypes/customParticleEmitter.js +1 -1
- package/Particles/EmitterTypes/customParticleEmitter.js.map +1 -1
- package/Particles/EmitterTypes/cylinderParticleEmitter.d.ts +1 -1
- package/Particles/EmitterTypes/cylinderParticleEmitter.js +1 -1
- package/Particles/EmitterTypes/cylinderParticleEmitter.js.map +1 -1
- package/Particles/EmitterTypes/hemisphericParticleEmitter.d.ts +1 -1
- package/Particles/EmitterTypes/hemisphericParticleEmitter.js +1 -1
- package/Particles/EmitterTypes/hemisphericParticleEmitter.js.map +1 -1
- package/Particles/EmitterTypes/meshParticleEmitter.d.ts +1 -1
- package/Particles/EmitterTypes/meshParticleEmitter.js +2 -2
- package/Particles/EmitterTypes/meshParticleEmitter.js.map +1 -1
- package/Particles/EmitterTypes/pointParticleEmitter.d.ts +1 -1
- package/Particles/EmitterTypes/pointParticleEmitter.js +1 -1
- package/Particles/EmitterTypes/pointParticleEmitter.js.map +1 -1
- package/Particles/EmitterTypes/sphereParticleEmitter.d.ts +1 -1
- package/Particles/EmitterTypes/sphereParticleEmitter.js +1 -1
- package/Particles/EmitterTypes/sphereParticleEmitter.js.map +1 -1
- package/Particles/Node/nodeParticleBuildState.d.ts +4 -4
- package/Particles/Node/nodeParticleBuildState.js +2 -2
- package/Particles/Node/nodeParticleBuildState.js.map +1 -1
- package/Particles/Node/nodeParticleSystemSet.d.ts +2 -2
- package/Particles/Node/nodeParticleSystemSet.helper.js +31 -31
- package/Particles/Node/nodeParticleSystemSet.helper.js.map +1 -1
- package/Particles/Node/nodeParticleSystemSet.js +8 -8
- package/Particles/Node/nodeParticleSystemSet.js.map +1 -1
- package/Particles/attractor.d.ts +1 -1
- package/Particles/attractor.js +1 -1
- package/Particles/attractor.js.map +1 -1
- package/Particles/computeShaderParticleSystem.pure.js +5 -1
- package/Particles/computeShaderParticleSystem.pure.js.map +1 -1
- package/Particles/flowMap.d.ts +7 -1
- package/Particles/flowMap.js +7 -1
- package/Particles/flowMap.js.map +1 -1
- package/Particles/gpuParticleSystem.pure.d.ts +1 -0
- package/Particles/gpuParticleSystem.pure.js +17 -1
- package/Particles/gpuParticleSystem.pure.js.map +1 -1
- package/Particles/particle.d.ts +2 -2
- package/Particles/particle.js +2 -2
- package/Particles/particle.js.map +1 -1
- package/Particles/particleHelper.js +5 -5
- package/Particles/particleHelper.js.map +1 -1
- package/Particles/particleSystem.functions.d.ts +1 -1
- package/Particles/particleSystem.functions.js +1 -1
- package/Particles/particleSystem.functions.js.map +1 -1
- package/Particles/particleSystemSet.d.ts +1 -1
- package/Particles/particleSystemSet.js +5 -5
- package/Particles/particleSystemSet.js.map +1 -1
- package/Particles/pointsCloudSystem.d.ts +1 -1
- package/Particles/pointsCloudSystem.js +6 -6
- package/Particles/pointsCloudSystem.js.map +1 -1
- package/Particles/solidParticle.d.ts +2 -2
- package/Particles/solidParticle.js +3 -3
- package/Particles/solidParticle.js.map +1 -1
- package/Particles/solidParticleSystem.d.ts +4 -4
- package/Particles/solidParticleSystem.js +7 -7
- package/Particles/solidParticleSystem.js.map +1 -1
- package/Particles/subEmitter.js +1 -1
- package/Particles/subEmitter.js.map +1 -1
- package/Particles/thinParticleSystem.function.js +2 -2
- package/Particles/thinParticleSystem.function.js.map +1 -1
- package/Physics/Plugins/cannonJSPlugin.d.ts +1 -1
- package/Physics/Plugins/cannonJSPlugin.js +1 -1
- package/Physics/Plugins/cannonJSPlugin.js.map +1 -1
- package/Physics/castingResult.d.ts +1 -1
- package/Physics/castingResult.js +1 -1
- package/Physics/castingResult.js.map +1 -1
- package/Physics/physicsHelper.d.ts +1 -1
- package/Physics/physicsHelper.js +4 -4
- package/Physics/physicsHelper.js.map +1 -1
- package/Physics/physicsImpostor.d.ts +1 -1
- package/Physics/physicsImpostor.js +1 -1
- package/Physics/physicsImpostor.js.map +1 -1
- package/Physics/physicsRaycastResult.d.ts +1 -1
- package/Physics/physicsRaycastResult.js +1 -1
- package/Physics/physicsRaycastResult.js.map +1 -1
- package/Physics/v1/Plugins/ammoJSPlugin.d.ts +2 -2
- package/Physics/v1/Plugins/ammoJSPlugin.js +5 -5
- package/Physics/v1/Plugins/ammoJSPlugin.js.map +1 -1
- package/Physics/v1/Plugins/oimoJSPlugin.d.ts +2 -2
- package/Physics/v1/Plugins/oimoJSPlugin.js +2 -2
- package/Physics/v1/Plugins/oimoJSPlugin.js.map +1 -1
- package/Physics/v1/physicsEngine.d.ts +1 -1
- package/Physics/v1/physicsEngine.js +1 -1
- package/Physics/v1/physicsEngine.js.map +1 -1
- package/Physics/v2/Plugins/havokPlugin.d.ts +14 -2
- package/Physics/v2/Plugins/havokPlugin.js +45 -7
- package/Physics/v2/Plugins/havokPlugin.js.map +1 -1
- package/Physics/v2/characterController.d.ts +2 -2
- package/Physics/v2/characterController.js +2 -2
- package/Physics/v2/characterController.js.map +1 -1
- package/Physics/v2/physicsAggregate.d.ts +1 -1
- package/Physics/v2/physicsAggregate.js +1 -1
- package/Physics/v2/physicsAggregate.js.map +1 -1
- package/Physics/v2/physicsBody.d.ts +1 -1
- package/Physics/v2/physicsBody.js +1 -1
- package/Physics/v2/physicsBody.js.map +1 -1
- package/Physics/v2/physicsEngine.d.ts +1 -1
- package/Physics/v2/physicsEngine.js +1 -1
- package/Physics/v2/physicsEngine.js.map +1 -1
- package/Physics/v2/physicsShape.d.ts +1 -1
- package/Physics/v2/physicsShape.js +1 -1
- package/Physics/v2/physicsShape.js.map +1 -1
- package/Physics/v2/ragdoll.d.ts +2 -2
- package/Physics/v2/ragdoll.js +2 -2
- package/Physics/v2/ragdoll.js.map +1 -1
- package/PostProcesses/RenderPipeline/Pipelines/ssao2RenderingPipeline.pure.d.ts +1 -0
- package/PostProcesses/RenderPipeline/Pipelines/ssao2RenderingPipeline.pure.js +8 -6
- package/PostProcesses/RenderPipeline/Pipelines/ssao2RenderingPipeline.pure.js.map +1 -1
- package/PostProcesses/RenderPipeline/Pipelines/thinSSRRenderingPipeline.js +1 -1
- package/PostProcesses/RenderPipeline/Pipelines/thinSSRRenderingPipeline.js.map +1 -1
- package/PostProcesses/RenderPipeline/postProcessRenderEffect.js +1 -1
- package/PostProcesses/RenderPipeline/postProcessRenderEffect.js.map +1 -1
- package/PostProcesses/RenderPipeline/postProcessRenderPipeline.js +3 -2
- package/PostProcesses/RenderPipeline/postProcessRenderPipeline.js.map +1 -1
- package/PostProcesses/bloomEffect.d.ts +1 -1
- package/PostProcesses/bloomEffect.js +4 -4
- package/PostProcesses/bloomEffect.js.map +1 -1
- package/PostProcesses/depthOfFieldEffect.d.ts +1 -1
- package/PostProcesses/depthOfFieldEffect.js +3 -3
- package/PostProcesses/depthOfFieldEffect.js.map +1 -1
- package/PostProcesses/depthOfFieldMergePostProcess.d.ts +1 -1
- package/PostProcesses/depthOfFieldMergePostProcess.js +1 -1
- package/PostProcesses/depthOfFieldMergePostProcess.js.map +1 -1
- package/PostProcesses/highlightsPostProcess.d.ts +1 -1
- package/PostProcesses/highlightsPostProcess.js +1 -1
- package/PostProcesses/highlightsPostProcess.js.map +1 -1
- package/PostProcesses/imageProcessingPostProcess.d.ts +1 -1
- package/PostProcesses/imageProcessingPostProcess.js +1 -1
- package/PostProcesses/imageProcessingPostProcess.js.map +1 -1
- package/PostProcesses/postProcessManager.d.ts +3 -0
- package/PostProcesses/postProcessManager.js +4 -1
- package/PostProcesses/postProcessManager.js.map +1 -1
- package/PostProcesses/subSurfaceScatteringPostProcess.pure.d.ts +1 -0
- package/PostProcesses/subSurfaceScatteringPostProcess.pure.js +10 -0
- package/PostProcesses/subSurfaceScatteringPostProcess.pure.js.map +1 -1
- package/PostProcesses/thinAnaglyphPostProcess.d.ts +1 -1
- package/PostProcesses/thinAnaglyphPostProcess.js +1 -1
- package/PostProcesses/thinAnaglyphPostProcess.js.map +1 -1
- package/PostProcesses/thinBlackAndWhitePostProcess.d.ts +1 -1
- package/PostProcesses/thinBlackAndWhitePostProcess.js +1 -1
- package/PostProcesses/thinBlackAndWhitePostProcess.js.map +1 -1
- package/PostProcesses/thinBloomEffect.js +1 -1
- package/PostProcesses/thinBloomEffect.js.map +1 -1
- package/PostProcesses/thinBloomMergePostProcess.d.ts +1 -1
- package/PostProcesses/thinBloomMergePostProcess.js +1 -1
- package/PostProcesses/thinBloomMergePostProcess.js.map +1 -1
- package/PostProcesses/thinBlurPostProcess.d.ts +1 -1
- package/PostProcesses/thinBlurPostProcess.js +1 -1
- package/PostProcesses/thinBlurPostProcess.js.map +1 -1
- package/PostProcesses/thinChromaticAberrationPostProcess.d.ts +2 -2
- package/PostProcesses/thinChromaticAberrationPostProcess.js +2 -2
- package/PostProcesses/thinChromaticAberrationPostProcess.js.map +1 -1
- package/PostProcesses/thinCircleOfConfusionPostProcess.d.ts +1 -1
- package/PostProcesses/thinCircleOfConfusionPostProcess.js +1 -1
- package/PostProcesses/thinCircleOfConfusionPostProcess.js.map +1 -1
- package/PostProcesses/thinColorCorrectionPostProcess.d.ts +1 -1
- package/PostProcesses/thinColorCorrectionPostProcess.js +2 -2
- package/PostProcesses/thinColorCorrectionPostProcess.js.map +1 -1
- package/PostProcesses/thinConvolutionPostProcess.d.ts +1 -1
- package/PostProcesses/thinConvolutionPostProcess.js +1 -1
- package/PostProcesses/thinConvolutionPostProcess.js.map +1 -1
- package/PostProcesses/thinCustomPostProcess.d.ts +1 -1
- package/PostProcesses/thinCustomPostProcess.js +1 -1
- package/PostProcesses/thinCustomPostProcess.js.map +1 -1
- package/PostProcesses/thinDepthOfFieldEffect.d.ts +3 -0
- package/PostProcesses/thinDepthOfFieldEffect.js +4 -1
- package/PostProcesses/thinDepthOfFieldEffect.js.map +1 -1
- package/PostProcesses/thinDepthOfFieldMergePostProcess.d.ts +1 -1
- package/PostProcesses/thinDepthOfFieldMergePostProcess.js +1 -1
- package/PostProcesses/thinDepthOfFieldMergePostProcess.js.map +1 -1
- package/PostProcesses/thinExtractHighlightsPostProcess.d.ts +1 -1
- package/PostProcesses/thinExtractHighlightsPostProcess.js +1 -1
- package/PostProcesses/thinExtractHighlightsPostProcess.js.map +1 -1
- package/PostProcesses/thinFXAAPostProcess.d.ts +2 -2
- package/PostProcesses/thinFXAAPostProcess.js +2 -2
- package/PostProcesses/thinFXAAPostProcess.js.map +1 -1
- package/PostProcesses/thinFilterPostProcess.d.ts +2 -2
- package/PostProcesses/thinFilterPostProcess.js +2 -2
- package/PostProcesses/thinFilterPostProcess.js.map +1 -1
- package/PostProcesses/thinGrainPostProcess.d.ts +1 -1
- package/PostProcesses/thinGrainPostProcess.js +1 -1
- package/PostProcesses/thinGrainPostProcess.js.map +1 -1
- package/PostProcesses/thinImageProcessingPostProcess.d.ts +2 -2
- package/PostProcesses/thinImageProcessingPostProcess.js +2 -2
- package/PostProcesses/thinImageProcessingPostProcess.js.map +1 -1
- package/PostProcesses/thinMotionBlurPostProcess.d.ts +1 -1
- package/PostProcesses/thinMotionBlurPostProcess.js +2 -2
- package/PostProcesses/thinMotionBlurPostProcess.js.map +1 -1
- package/PostProcesses/thinPassPostProcess.d.ts +1 -1
- package/PostProcesses/thinPassPostProcess.js +1 -1
- package/PostProcesses/thinPassPostProcess.js.map +1 -1
- package/PostProcesses/thinSSAO2BlurPostProcess.d.ts +1 -1
- package/PostProcesses/thinSSAO2BlurPostProcess.js +1 -1
- package/PostProcesses/thinSSAO2BlurPostProcess.js.map +1 -1
- package/PostProcesses/thinSSAO2CombinePostProcess.d.ts +1 -1
- package/PostProcesses/thinSSAO2CombinePostProcess.js +2 -2
- package/PostProcesses/thinSSAO2CombinePostProcess.js.map +1 -1
- package/PostProcesses/thinSSAO2PostProcess.d.ts +7 -2
- package/PostProcesses/thinSSAO2PostProcess.js +36 -4
- package/PostProcesses/thinSSAO2PostProcess.js.map +1 -1
- package/PostProcesses/thinSSRBlurCombinerPostProcess.d.ts +1 -1
- package/PostProcesses/thinSSRBlurCombinerPostProcess.js +2 -2
- package/PostProcesses/thinSSRBlurCombinerPostProcess.js.map +1 -1
- package/PostProcesses/thinSSRBlurPostProcess.d.ts +2 -2
- package/PostProcesses/thinSSRBlurPostProcess.js +2 -2
- package/PostProcesses/thinSSRBlurPostProcess.js.map +1 -1
- package/PostProcesses/thinSSRPostProcess.d.ts +1 -1
- package/PostProcesses/thinSSRPostProcess.js +2 -2
- package/PostProcesses/thinSSRPostProcess.js.map +1 -1
- package/PostProcesses/thinScreenSpaceCurvaturePostProcess.d.ts +1 -1
- package/PostProcesses/thinScreenSpaceCurvaturePostProcess.js +1 -1
- package/PostProcesses/thinScreenSpaceCurvaturePostProcess.js.map +1 -1
- package/PostProcesses/thinSharpenPostProcess.d.ts +1 -1
- package/PostProcesses/thinSharpenPostProcess.js +1 -1
- package/PostProcesses/thinSharpenPostProcess.js.map +1 -1
- package/PostProcesses/thinTAAPostProcess.d.ts +3 -3
- package/PostProcesses/thinTAAPostProcess.js +4 -4
- package/PostProcesses/thinTAAPostProcess.js.map +1 -1
- package/PostProcesses/thinTonemapPostProcess.d.ts +1 -1
- package/PostProcesses/thinTonemapPostProcess.js +1 -1
- package/PostProcesses/thinTonemapPostProcess.js.map +1 -1
- package/PostProcesses/vrDistortionCorrectionPostProcess.d.ts +1 -1
- package/PostProcesses/vrDistortionCorrectionPostProcess.js +3 -3
- package/PostProcesses/vrDistortionCorrectionPostProcess.js.map +1 -1
- package/Rendering/IBLShadows/iblShadowsAccumulationPass.d.ts +2 -2
- package/Rendering/IBLShadows/iblShadowsAccumulationPass.js +4 -4
- package/Rendering/IBLShadows/iblShadowsAccumulationPass.js.map +1 -1
- package/Rendering/IBLShadows/iblShadowsSpatialBlurPass.d.ts +2 -2
- package/Rendering/IBLShadows/iblShadowsSpatialBlurPass.js +4 -4
- package/Rendering/IBLShadows/iblShadowsSpatialBlurPass.js.map +1 -1
- package/Rendering/IBLShadows/iblShadowsVoxelTracingPass.d.ts +3 -3
- package/Rendering/IBLShadows/iblShadowsVoxelTracingPass.js +4 -4
- package/Rendering/IBLShadows/iblShadowsVoxelTracingPass.js.map +1 -1
- package/Rendering/depthPeelingRenderer.d.ts +1 -1
- package/Rendering/depthPeelingRenderer.js +2 -2
- package/Rendering/depthPeelingRenderer.js.map +1 -1
- package/Rendering/fluidRenderer/fluidRenderingObject.d.ts +1 -1
- package/Rendering/fluidRenderer/fluidRenderingObject.js +1 -1
- package/Rendering/fluidRenderer/fluidRenderingObject.js.map +1 -1
- package/Rendering/fluidRenderer/fluidRenderingObjectCustomParticles.d.ts +1 -1
- package/Rendering/fluidRenderer/fluidRenderingObjectCustomParticles.js +2 -2
- package/Rendering/fluidRenderer/fluidRenderingObjectCustomParticles.js.map +1 -1
- package/Rendering/fluidRenderer/fluidRenderingTargetRenderer.d.ts +3 -3
- package/Rendering/fluidRenderer/fluidRenderingTargetRenderer.js +3 -3
- package/Rendering/fluidRenderer/fluidRenderingTargetRenderer.js.map +1 -1
- package/Rendering/fluidRenderer/fluidRenderingTextures.d.ts +2 -2
- package/Rendering/fluidRenderer/fluidRenderingTextures.js +3 -3
- package/Rendering/fluidRenderer/fluidRenderingTextures.js.map +1 -1
- package/Rendering/iblCdfGenerator.d.ts +3 -3
- package/Rendering/iblCdfGenerator.js +5 -5
- package/Rendering/iblCdfGenerator.js.map +1 -1
- package/Rendering/renderingGroup.js +1 -1
- package/Rendering/renderingGroup.js.map +1 -1
- package/Rendering/subSurfaceConfiguration.d.ts +2 -2
- package/Rendering/subSurfaceConfiguration.js +2 -2
- package/Rendering/subSurfaceConfiguration.js.map +1 -1
- package/Rendering/utilityLayerRenderer.d.ts +2 -2
- package/Rendering/utilityLayerRenderer.js +4 -4
- package/Rendering/utilityLayerRenderer.js.map +1 -1
- package/Shaders/ssao2.fragment.js +10 -2
- package/Shaders/ssao2.fragment.js.map +1 -1
- package/ShadersWGSL/gpuRenderParticles.fragment.d.ts +5 -0
- package/ShadersWGSL/gpuRenderParticles.fragment.js +50 -0
- package/ShadersWGSL/gpuRenderParticles.fragment.js.map +1 -0
- package/ShadersWGSL/gpuRenderParticles.vertex.d.ts +5 -0
- package/ShadersWGSL/gpuRenderParticles.vertex.js +120 -0
- package/ShadersWGSL/gpuRenderParticles.vertex.js.map +1 -0
- package/ShadersWGSL/noise.fragment.d.ts +5 -0
- package/ShadersWGSL/noise.fragment.js +18 -0
- package/ShadersWGSL/noise.fragment.js.map +1 -0
- package/ShadersWGSL/ssao2.fragment.js +10 -2
- package/ShadersWGSL/ssao2.fragment.js.map +1 -1
- package/SmartAssets/smartAssetSerializer.js +1 -1
- package/SmartAssets/smartAssetSerializer.js.map +1 -1
- package/Sprites/sprite.d.ts +2 -2
- package/Sprites/sprite.js +2 -2
- package/Sprites/sprite.js.map +1 -1
- package/Sprites/spriteManager.d.ts +2 -2
- package/Sprites/spriteManager.js +4 -5
- package/Sprites/spriteManager.js.map +1 -1
- package/Sprites/spritePackedManager.js +1 -1
- package/Sprites/spritePackedManager.js.map +1 -1
- package/Sprites/spriteRenderer.js +2 -2
- package/Sprites/spriteRenderer.js.map +1 -1
- package/XR/features/WebXRHitTestLegacy.d.ts +1 -1
- package/XR/features/WebXRHitTestLegacy.js +2 -2
- package/XR/features/WebXRHitTestLegacy.js.map +1 -1
- package/XR/motionController/webXRAbstractMotionController.js +2 -2
- package/XR/motionController/webXRAbstractMotionController.js.map +1 -1
- package/XR/motionController/webXRGenericMotionController.js +2 -2
- package/XR/motionController/webXRGenericMotionController.js.map +1 -1
- package/XR/motionController/webXRProfiledMotionController.js +4 -4
- package/XR/motionController/webXRProfiledMotionController.js.map +1 -1
- package/XR/webXRCamera.d.ts +3 -3
- package/XR/webXRCamera.js +4 -4
- package/XR/webXRCamera.js.map +1 -1
- package/XR/webXRDefaultExperience.d.ts +4 -4
- package/XR/webXRDefaultExperience.js +4 -4
- package/XR/webXRDefaultExperience.js.map +1 -1
- package/XR/webXREnterExitUI.js +1 -1
- package/XR/webXREnterExitUI.js.map +1 -1
- package/XR/webXRExperienceHelper.js +2 -2
- package/XR/webXRExperienceHelper.js.map +1 -1
- package/XR/webXRFeaturesManager.d.ts +47 -0
- package/XR/webXRFeaturesManager.js +1 -1
- package/XR/webXRFeaturesManager.js.map +1 -1
- package/XR/webXRInput.js +1 -1
- package/XR/webXRInput.js.map +1 -1
- package/XR/webXRInputSource.js +4 -4
- package/XR/webXRInputSource.js.map +1 -1
- package/XR/webXRManagedOutputCanvas.js +1 -1
- package/XR/webXRManagedOutputCanvas.js.map +1 -1
- package/XR/webXRRenderTargetTextureProvider.d.ts +1 -1
- package/XR/webXRRenderTargetTextureProvider.js +1 -1
- package/XR/webXRRenderTargetTextureProvider.js.map +1 -1
- package/assetContainer.d.ts +4 -4
- package/assetContainer.js +6 -6
- package/assetContainer.js.map +1 -1
- package/node.d.ts +1 -1
- package/node.js +6 -2
- package/node.js.map +1 -1
- package/package.json +684 -3
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"postProcessRenderEffect.js","sourceRoot":"","sources":["../../../../../dev/core/src/PostProcesses/RenderPipeline/postProcessRenderEffect.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,KAAK,EAAE,MAAM,kBAAkB,CAAC;AAIzC;;;;GAIG;AACH,MAAM,OAAO,uBAAuB;IAehC;;;;;;;OAOG;IACH,YAAY,MAAsB,EAAE,IAAY,EAAE,gBAAkE,EAAE,cAAc,GAAG,IAAI;QACvI,IAAI,CAAC,KAAK,GAAG,IAAI,CAAC;QAClB,IAAI,CAAC,eAAe,GAAG,cAAc,CAAC;QAEtC,IAAI,CAAC,iBAAiB,GAAG,gBAAgB,CAAC;QAE1C,IAAI,CAAC,QAAQ,GAAG,EAAE,CAAC;QACnB,IAAI,CAAC,iBAAiB,GAAG,EAAE,CAAC;QAE5B,IAAI,CAAC,cAAc,GAAG,EAAE,CAAC;IAC7B,CAAC;IAED;;OAEG;IACH,IAAW,WAAW;QAClB,KAAK,MAAM,KAAK,IAAI,IAAI,CAAC,cAAc,EAAE,CAAC;YACtC,IAAI,MAAM,CAAC,SAAS,CAAC,cAAc,CAAC,IAAI,CAAC,IAAI,CAAC,cAAc,EAAE,KAAK,CAAC,EAAE,CAAC;gBACnE,MAAM,GAAG,GAAG,IAAI,CAAC,cAAc,CAAC,KAAK,CAAC,CAAC;gBACvC,KAAK,IAAI,OAAO,GAAG,CAAC,EAAE,OAAO,GAAG,GAAG,CAAC,MAAM,EAAE,OAAO,EAAE,EAAE,CAAC;oBACpD,IAAI,CAAC,GAAG,CAAC,OAAO,CAAC,CAAC,WAAW,EAAE,CAAC;wBAC5B,OAAO,KAAK,CAAC;oBACjB,CAAC;gBACL,CAAC;YACL,CAAC;QACL,CAAC;QACD,OAAO,IAAI,CAAC;IAChB,CAAC;IAED;;;OAGG;IACI,OAAO,KAAU,CAAC;IAczB;;;;OAIG;IACI,cAAc,CAAC,OAAY;QAC9B,IAAI,SAAS,CAAC;QAEd,MAAM,IAAI,GAAG,KAAK,CAAC,SAAS,CAAC,OAAO,IAAI,IAAI,CAAC,QAAQ,CAAC,CAAC;QAEvD,IAAI,CAAC,IAAI,EAAE,CAAC;YACR,OAAO;QACX,CAAC;QAED,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE,CAAC;YACnC,MAAM,MAAM,GAAG,IAAI,CAAC,CAAC,CAAC,CAAC;YACvB,IAAI,CAAC,MAAM,EAAE,CAAC;gBACV,SAAS;YACb,CAAC;YAED,MAAM,UAAU,GAAG,MAAM,CAAC,IAAI,CAAC;YAE/B,IAAI,IAAI,CAAC,eAAe,EAAE,CAAC;gBACvB,SAAS,GAAG,CAAC,CAAC;YAClB,CAAC;iBAAM,CAAC;gBACJ,SAAS,GAAG,UAAU,CAAC;YAC3B,CAAC;YAED,IAAI,CAAC,IAAI,CAAC,cAAc,CAAC,SAAS,CAAC,EAAE,CAAC;gBAClC,MAAM,WAAW,GAAG,IAAI,CAAC,iBAAiB,EAAE,CAAC;gBAC7C,IAAI,WAAW,EAAE,CAAC;oBACd,IAAI,CAAC,cAAc,CAAC,SAAS,CAAC,GAAG,KAAK,CAAC,OAAO,CAAC,WAAW,CAAC,CAAC,CAAC,CAAC,WAAW,CAAC,CAAC,CAAC,CAAC,WAAW,CAAC,CAAC;gBAC9F,CAAC;YACL,CAAC;YAED,IAAI,CAAC,IAAI,CAAC,iBAAiB,CAAC,UAAU,CAAC,EAAE,CAAC;gBACtC,IAAI,CAAC,iBAAiB,CAAC,UAAU,CAAC,GAAG,EAAE,CAAC;YAC5C,CAAC;YAED,MAAM,GAAG,GAAG,IAAI,CAAC,cAAc,CAAC,SAAS,CAAC,CAAC;YAC3C,KAAK,MAAM,WAAW,IAAI,GAAG,EAAE,CAAC;gBAC5B,MAAM,KAAK,GAAG,MAAM,CAAC,iBAAiB,CAAC,WAAW,CAAC,CAAC;gBAEpD,IAAI,CAAC,iBAAiB,CAAC,UAAU,CAAC,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC;YACnD,CAAC;YAED,IAAI,CAAC,IAAI,CAAC,QAAQ,CAAC,UAAU,CAAC,EAAE,CAAC;gBAC7B,IAAI,CAAC,QAAQ,CAAC,UAAU,CAAC,GAAG,MAAM,CAAC;YACvC,CAAC;QACL,CAAC;IACL,CAAC;IAcD;;;;OAIG;IACI,cAAc,CAAC,OAAY;QAC9B,MAAM,IAAI,GAAG,KAAK,CAAC,SAAS,CAAC,OAAO,IAAI,IAAI,CAAC,QAAQ,CAAC,CAAC;QAEvD,IAAI,CAAC,IAAI,EAAE,CAAC;YACR,OAAO;QACX,CAAC;QAED,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE,CAAC;YACnC,MAAM,MAAM,GAAW,IAAI,CAAC,CAAC,CAAC,CAAC;YAC/B,MAAM,UAAU,GAAW,MAAM,CAAC,IAAI,CAAC;YACvC,MAAM,aAAa,GAAG,IAAI,CAAC,cAAc,CAAC,IAAI,CAAC,eAAe,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,UAAU,CAAC,CAAC;YAEjF,IAAI,aAAa,EAAE,CAAC;gBAChB,KAAK,MAAM,WAAW,IAAI,aAAa,EAAE,CAAC;oBACtC,MAAM,CAAC,iBAAiB,CAAC,WAAW,CAAC,CAAC;gBAC1C,CAAC;YACL,CAAC;YAED,IAAI,IAAI,CAAC,QAAQ,CAAC,UAAU,CAAC,EAAE,CAAC;gBAC5B,IAAI,CAAC,QAAQ,CAAC,UAAU,CAAC,GAAG,IAAI,CAAC;YACrC,CAAC;YAED,OAAO,IAAI,CAAC,iBAAiB,CAAC,UAAU,CAAC,CAAC;QAC9C,CAAC;IACL,CAAC;IAcD;;;;OAIG;IACI,OAAO,CAAC,OAAY;QACvB,MAAM,IAAI,GAA4B,KAAK,CAAC,SAAS,CAAC,OAAO,IAAI,IAAI,CAAC,QAAQ,CAAC,CAAC;QAEhF,IAAI,CAAC,IAAI,EAAE,CAAC;YACR,OAAO;QACX,CAAC;QAED,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE,CAAC;YACnC,MAAM,MAAM,GAAG,IAAI,CAAC,CAAC,CAAC,CAAC;YACvB,MAAM,UAAU,GAAG,MAAM,CAAC,IAAI,CAAC;YAC/B,MAAM,SAAS,GAAG,IAAI,CAAC,eAAe,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,UAAU,CAAC;YAExD,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,iBAAiB,CAAC,UAAU,CAAC,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE,CAAC;gBACjE,MAAM,KAAK,GAAG,IAAI,CAAC,iBAAiB,CAAC,UAAU,CAAC,CAAC,CAAC,CAAC,CAAC;gBACpD,MAAM,WAAW,GAAG,MAAM,CAAC,cAAc,CAAC,KAAK,CAAC,CAAC;gBACjD,IAAI,WAAW,KAAK,SAAS,IAAI,WAAW,KAAK,IAAI,EAAE,CAAC;oBACpD,IAAI,CAAC,CAAC,CAAC,CAAC,iBAAiB,CAAC,IAAI,CAAC,cAAc,CAAC,SAAS,CAAC,CAAC,CAAC,CAAC,EAAE,KAAK,CAAC,CAAC;gBACxE,CAAC;YACL,CAAC;QACL,CAAC;IACL,CAAC;IAcD;;;;OAIG;IACI,QAAQ,CAAC,OAAY;QACxB,MAAM,IAAI,GAA4B,KAAK,CAAC,SAAS,CAAC,OAAO,IAAI,IAAI,CAAC,QAAQ,CAAC,CAAC;QAEhF,IAAI,CAAC,IAAI,EAAE,CAAC;YACR,OAAO;QACX,CAAC;QAED,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE,CAAC;YACnC,MAAM,MAAM,GAAG,IAAI,CAAC,CAAC,CAAC,CAAC;YACvB,MAAM,UAAU,GAAG,MAAM,CAAC,IAAI,CAAC;YAC/B,MAAM,GAAG,GAAG,IAAI,CAAC,cAAc,CAAC,IAAI,CAAC,eAAe,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,UAAU,CAAC,CAAC;YACvE,KAAK,MAAM,WAAW,IAAI,GAAG,EAAE,CAAC;gBAC5B,MAAM,CAAC,iBAAiB,CAAC,WAAW,CAAC,CAAC;YAC1C,CAAC;QACL,CAAC;IACL,CAAC;IAED;;;;OAIG;IACI,gBAAgB,CAAC,MAAe;QACnC,IAAI,IAAI,CAAC,eAAe,EAAE,CAAC;YACvB,OAAO,IAAI,CAAC,cAAc,CAAC,CAAC,CAAC,CAAC;QAClC,CAAC;aAAM,CAAC;YACJ,IAAI,CAAC,MAAM,EAAE,CAAC;gBACV,OAAO,IAAI,CAAC;YAChB,CAAC;YACD,OAAO,IAAI,CAAC,cAAc,CAAC,MAAM,CAAC,IAAI,CAAC,CAAC;QAC5C,CAAC;IACL,CAAC;CACJ","sourcesContent":["import { type Nullable } from \"../../types\";\r\nimport { Tools } from \"../../Misc/tools\";\r\nimport { type Camera } from \"../../Cameras/camera\";\r\nimport { type PostProcess } from \"../../PostProcesses/postProcess\";\r\nimport { type AbstractEngine } from \"../../Engines/abstractEngine\";\r\n/**\r\n * This represents a set of one or more post processes in Babylon.\r\n * A post process can be used to apply a shader to a texture after it is rendered.\r\n * @example https://doc.babylonjs.com/features/featuresDeepDive/postProcesses/postProcessRenderPipeline\r\n */\r\nexport class PostProcessRenderEffect {\r\n private _postProcesses: { [Key: string]: Array<PostProcess> };\r\n private _getPostProcesses: () => Nullable<PostProcess | Array<PostProcess>>;\r\n\r\n private _singleInstance: boolean;\r\n\r\n private _cameras: { [key: string]: Nullable<Camera> };\r\n private _indicesForCamera: { [key: string]: number[] };\r\n\r\n /**\r\n * Name of the effect\r\n * @internal\r\n */\r\n public _name: string;\r\n\r\n /**\r\n * Instantiates a post process render effect.\r\n * A post process can be used to apply a shader to a texture after it is rendered.\r\n * @param engine The engine the effect is tied to\r\n * @param name The name of the effect\r\n * @param getPostProcesses A function that returns a set of post processes which the effect will run in order to be run.\r\n * @param singleInstance False if this post process can be run on multiple cameras. (default: true)\r\n */\r\n constructor(engine: AbstractEngine, name: string, getPostProcesses: () => Nullable<PostProcess | Array<PostProcess>>, singleInstance = true) {\r\n this._name = name;\r\n this._singleInstance = singleInstance;\r\n\r\n this._getPostProcesses = getPostProcesses;\r\n\r\n this._cameras = {};\r\n this._indicesForCamera = {};\r\n\r\n this._postProcesses = {};\r\n }\r\n\r\n /**\r\n * Checks if all the post processes in the effect are supported.\r\n */\r\n public get isSupported(): boolean {\r\n for (const index in this._postProcesses) {\r\n if (Object.prototype.hasOwnProperty.call(this._postProcesses, index)) {\r\n const pps = this._postProcesses[index];\r\n for (let ppIndex = 0; ppIndex < pps.length; ppIndex++) {\r\n if (!pps[ppIndex].isSupported) {\r\n return false;\r\n }\r\n }\r\n }\r\n }\r\n return true;\r\n }\r\n\r\n /**\r\n * Updates the current state of the effect\r\n * @internal\r\n */\r\n public _update(): void {}\r\n\r\n /**\r\n * Attaches the effect on cameras\r\n * @param cameras The camera to attach to.\r\n * @internal\r\n */\r\n public _attachCameras(cameras: Camera): void;\r\n /**\r\n * Attaches the effect on cameras\r\n * @param cameras The camera to attach to.\r\n * @internal\r\n */\r\n public _attachCameras(cameras: Camera[]): void;\r\n /**\r\n * Attaches the effect on cameras\r\n * @param cameras The camera to attach to.\r\n * @internal\r\n */\r\n public _attachCameras(cameras: any): void {\r\n let cameraKey;\r\n\r\n const cams = Tools.MakeArray(cameras || this._cameras);\r\n\r\n if (!cams) {\r\n return;\r\n }\r\n\r\n for (let i = 0; i < cams.length; i++) {\r\n const camera = cams[i];\r\n if (!camera) {\r\n continue;\r\n }\r\n\r\n const cameraName = camera.name;\r\n\r\n if (this._singleInstance) {\r\n cameraKey = 0;\r\n } else {\r\n cameraKey = cameraName;\r\n }\r\n\r\n if (!this._postProcesses[cameraKey]) {\r\n const postProcess = this._getPostProcesses();\r\n if (postProcess) {\r\n this._postProcesses[cameraKey] = Array.isArray(postProcess) ? postProcess : [postProcess];\r\n }\r\n }\r\n\r\n if (!this._indicesForCamera[cameraName]) {\r\n this._indicesForCamera[cameraName] = [];\r\n }\r\n\r\n const pps = this._postProcesses[cameraKey];\r\n for (const postProcess of pps) {\r\n const index = camera.attachPostProcess(postProcess);\r\n\r\n this._indicesForCamera[cameraName].push(index);\r\n }\r\n\r\n if (!this._cameras[cameraName]) {\r\n this._cameras[cameraName] = camera;\r\n }\r\n }\r\n }\r\n\r\n /**\r\n * Detaches the effect on cameras\r\n * @param cameras The camera to detach from.\r\n * @internal\r\n */\r\n public _detachCameras(cameras: Camera): void;\r\n /**\r\n * Detaches the effect on cameras\r\n * @param cameras The camera to detach from.\r\n * @internal\r\n */\r\n public _detachCameras(cameras: Camera[]): void;\r\n /**\r\n * Detaches the effect on cameras\r\n * @param cameras The camera to detach from.\r\n * @internal\r\n */\r\n public _detachCameras(cameras: any): void {\r\n const cams = Tools.MakeArray(cameras || this._cameras);\r\n\r\n if (!cams) {\r\n return;\r\n }\r\n\r\n for (let i = 0; i < cams.length; i++) {\r\n const camera: Camera = cams[i];\r\n const cameraName: string = camera.name;\r\n const postProcesses = this._postProcesses[this._singleInstance ? 0 : cameraName];\r\n\r\n if (postProcesses) {\r\n for (const postProcess of postProcesses) {\r\n camera.detachPostProcess(postProcess);\r\n }\r\n }\r\n\r\n if (this._cameras[cameraName]) {\r\n this._cameras[cameraName] = null;\r\n }\r\n\r\n delete this._indicesForCamera[cameraName];\r\n }\r\n }\r\n\r\n /**\r\n * Enables the effect on given cameras\r\n * @param cameras The camera to enable.\r\n * @internal\r\n */\r\n public _enable(cameras: Camera): void;\r\n /**\r\n * Enables the effect on given cameras\r\n * @param cameras The camera to enable.\r\n * @internal\r\n */\r\n public _enable(cameras: Nullable<Camera[]>): void;\r\n /**\r\n * Enables the effect on given cameras\r\n * @param cameras The camera to enable.\r\n * @internal\r\n */\r\n public _enable(cameras: any): void {\r\n const cams: Nullable<Array<Camera>> = Tools.MakeArray(cameras || this._cameras);\r\n\r\n if (!cams) {\r\n return;\r\n }\r\n\r\n for (let i = 0; i < cams.length; i++) {\r\n const camera = cams[i];\r\n const cameraName = camera.name;\r\n const cameraKey = this._singleInstance ? 0 : cameraName;\r\n\r\n for (let j = 0; j < this._indicesForCamera[cameraName].length; j++) {\r\n const index = this._indicesForCamera[cameraName][j];\r\n const postProcess = camera._postProcesses[index];\r\n if (postProcess === undefined || postProcess === null) {\r\n cams[i].attachPostProcess(this._postProcesses[cameraKey][j], index);\r\n }\r\n }\r\n }\r\n }\r\n\r\n /**\r\n * Disables the effect on the given cameras\r\n * @param cameras The camera to disable.\r\n * @internal\r\n */\r\n public _disable(cameras: Camera): void;\r\n /**\r\n * Disables the effect on the given cameras\r\n * @param cameras The camera to disable.\r\n * @internal\r\n */\r\n public _disable(cameras: Nullable<Camera[]>): void;\r\n /**\r\n * Disables the effect on the given cameras\r\n * @param cameras The camera to disable.\r\n * @internal\r\n */\r\n public _disable(cameras: any): void {\r\n const cams: Nullable<Array<Camera>> = Tools.MakeArray(cameras || this._cameras);\r\n\r\n if (!cams) {\r\n return;\r\n }\r\n\r\n for (let i = 0; i < cams.length; i++) {\r\n const camera = cams[i];\r\n const cameraName = camera.name;\r\n const pps = this._postProcesses[this._singleInstance ? 0 : cameraName];\r\n for (const postProcess of pps) {\r\n camera.detachPostProcess(postProcess);\r\n }\r\n }\r\n }\r\n\r\n /**\r\n * Gets a list of the post processes contained in the effect.\r\n * @param camera The camera to get the post processes on.\r\n * @returns The list of the post processes in the effect.\r\n */\r\n public getPostProcesses(camera?: Camera): Nullable<Array<PostProcess>> {\r\n if (this._singleInstance) {\r\n return this._postProcesses[0];\r\n } else {\r\n if (!camera) {\r\n return null;\r\n }\r\n return this._postProcesses[camera.name];\r\n }\r\n }\r\n}\r\n"]}
|
|
1
|
+
{"version":3,"file":"postProcessRenderEffect.js","sourceRoot":"","sources":["../../../../../dev/core/src/PostProcesses/RenderPipeline/postProcessRenderEffect.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,KAAK,EAAE,MAAM,uBAAuB,CAAC;AAI9C;;;;GAIG;AACH,MAAM,OAAO,uBAAuB;IAehC;;;;;;;OAOG;IACH,YAAY,MAAsB,EAAE,IAAY,EAAE,gBAAkE,EAAE,cAAc,GAAG,IAAI;QACvI,IAAI,CAAC,KAAK,GAAG,IAAI,CAAC;QAClB,IAAI,CAAC,eAAe,GAAG,cAAc,CAAC;QAEtC,IAAI,CAAC,iBAAiB,GAAG,gBAAgB,CAAC;QAE1C,IAAI,CAAC,QAAQ,GAAG,EAAE,CAAC;QACnB,IAAI,CAAC,iBAAiB,GAAG,EAAE,CAAC;QAE5B,IAAI,CAAC,cAAc,GAAG,EAAE,CAAC;IAC7B,CAAC;IAED;;OAEG;IACH,IAAW,WAAW;QAClB,KAAK,MAAM,KAAK,IAAI,IAAI,CAAC,cAAc,EAAE,CAAC;YACtC,IAAI,MAAM,CAAC,SAAS,CAAC,cAAc,CAAC,IAAI,CAAC,IAAI,CAAC,cAAc,EAAE,KAAK,CAAC,EAAE,CAAC;gBACnE,MAAM,GAAG,GAAG,IAAI,CAAC,cAAc,CAAC,KAAK,CAAC,CAAC;gBACvC,KAAK,IAAI,OAAO,GAAG,CAAC,EAAE,OAAO,GAAG,GAAG,CAAC,MAAM,EAAE,OAAO,EAAE,EAAE,CAAC;oBACpD,IAAI,CAAC,GAAG,CAAC,OAAO,CAAC,CAAC,WAAW,EAAE,CAAC;wBAC5B,OAAO,KAAK,CAAC;oBACjB,CAAC;gBACL,CAAC;YACL,CAAC;QACL,CAAC;QACD,OAAO,IAAI,CAAC;IAChB,CAAC;IAED;;;OAGG;IACI,OAAO,KAAU,CAAC;IAczB;;;;OAIG;IACI,cAAc,CAAC,OAAY;QAC9B,IAAI,SAAS,CAAC;QAEd,MAAM,IAAI,GAAG,KAAK,CAAC,SAAS,CAAC,OAAO,IAAI,IAAI,CAAC,QAAQ,CAAC,CAAC;QAEvD,IAAI,CAAC,IAAI,EAAE,CAAC;YACR,OAAO;QACX,CAAC;QAED,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE,CAAC;YACnC,MAAM,MAAM,GAAG,IAAI,CAAC,CAAC,CAAC,CAAC;YACvB,IAAI,CAAC,MAAM,EAAE,CAAC;gBACV,SAAS;YACb,CAAC;YAED,MAAM,UAAU,GAAG,MAAM,CAAC,IAAI,CAAC;YAE/B,IAAI,IAAI,CAAC,eAAe,EAAE,CAAC;gBACvB,SAAS,GAAG,CAAC,CAAC;YAClB,CAAC;iBAAM,CAAC;gBACJ,SAAS,GAAG,UAAU,CAAC;YAC3B,CAAC;YAED,IAAI,CAAC,IAAI,CAAC,cAAc,CAAC,SAAS,CAAC,EAAE,CAAC;gBAClC,MAAM,WAAW,GAAG,IAAI,CAAC,iBAAiB,EAAE,CAAC;gBAC7C,IAAI,WAAW,EAAE,CAAC;oBACd,IAAI,CAAC,cAAc,CAAC,SAAS,CAAC,GAAG,KAAK,CAAC,OAAO,CAAC,WAAW,CAAC,CAAC,CAAC,CAAC,WAAW,CAAC,CAAC,CAAC,CAAC,WAAW,CAAC,CAAC;gBAC9F,CAAC;YACL,CAAC;YAED,IAAI,CAAC,IAAI,CAAC,iBAAiB,CAAC,UAAU,CAAC,EAAE,CAAC;gBACtC,IAAI,CAAC,iBAAiB,CAAC,UAAU,CAAC,GAAG,EAAE,CAAC;YAC5C,CAAC;YAED,MAAM,GAAG,GAAG,IAAI,CAAC,cAAc,CAAC,SAAS,CAAC,CAAC;YAC3C,KAAK,MAAM,WAAW,IAAI,GAAG,EAAE,CAAC;gBAC5B,MAAM,KAAK,GAAG,MAAM,CAAC,iBAAiB,CAAC,WAAW,CAAC,CAAC;gBAEpD,IAAI,CAAC,iBAAiB,CAAC,UAAU,CAAC,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC;YACnD,CAAC;YAED,IAAI,CAAC,IAAI,CAAC,QAAQ,CAAC,UAAU,CAAC,EAAE,CAAC;gBAC7B,IAAI,CAAC,QAAQ,CAAC,UAAU,CAAC,GAAG,MAAM,CAAC;YACvC,CAAC;QACL,CAAC;IACL,CAAC;IAcD;;;;OAIG;IACI,cAAc,CAAC,OAAY;QAC9B,MAAM,IAAI,GAAG,KAAK,CAAC,SAAS,CAAC,OAAO,IAAI,IAAI,CAAC,QAAQ,CAAC,CAAC;QAEvD,IAAI,CAAC,IAAI,EAAE,CAAC;YACR,OAAO;QACX,CAAC;QAED,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE,CAAC;YACnC,MAAM,MAAM,GAAW,IAAI,CAAC,CAAC,CAAC,CAAC;YAC/B,MAAM,UAAU,GAAW,MAAM,CAAC,IAAI,CAAC;YACvC,MAAM,aAAa,GAAG,IAAI,CAAC,cAAc,CAAC,IAAI,CAAC,eAAe,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,UAAU,CAAC,CAAC;YAEjF,IAAI,aAAa,EAAE,CAAC;gBAChB,KAAK,MAAM,WAAW,IAAI,aAAa,EAAE,CAAC;oBACtC,MAAM,CAAC,iBAAiB,CAAC,WAAW,CAAC,CAAC;gBAC1C,CAAC;YACL,CAAC;YAED,IAAI,IAAI,CAAC,QAAQ,CAAC,UAAU,CAAC,EAAE,CAAC;gBAC5B,IAAI,CAAC,QAAQ,CAAC,UAAU,CAAC,GAAG,IAAI,CAAC;YACrC,CAAC;YAED,OAAO,IAAI,CAAC,iBAAiB,CAAC,UAAU,CAAC,CAAC;QAC9C,CAAC;IACL,CAAC;IAcD;;;;OAIG;IACI,OAAO,CAAC,OAAY;QACvB,MAAM,IAAI,GAA4B,KAAK,CAAC,SAAS,CAAC,OAAO,IAAI,IAAI,CAAC,QAAQ,CAAC,CAAC;QAEhF,IAAI,CAAC,IAAI,EAAE,CAAC;YACR,OAAO;QACX,CAAC;QAED,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE,CAAC;YACnC,MAAM,MAAM,GAAG,IAAI,CAAC,CAAC,CAAC,CAAC;YACvB,MAAM,UAAU,GAAG,MAAM,CAAC,IAAI,CAAC;YAC/B,MAAM,SAAS,GAAG,IAAI,CAAC,eAAe,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,UAAU,CAAC;YAExD,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,iBAAiB,CAAC,UAAU,CAAC,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE,CAAC;gBACjE,MAAM,KAAK,GAAG,IAAI,CAAC,iBAAiB,CAAC,UAAU,CAAC,CAAC,CAAC,CAAC,CAAC;gBACpD,MAAM,WAAW,GAAG,MAAM,CAAC,cAAc,CAAC,KAAK,CAAC,CAAC;gBACjD,IAAI,WAAW,KAAK,SAAS,IAAI,WAAW,KAAK,IAAI,EAAE,CAAC;oBACpD,IAAI,CAAC,CAAC,CAAC,CAAC,iBAAiB,CAAC,IAAI,CAAC,cAAc,CAAC,SAAS,CAAC,CAAC,CAAC,CAAC,EAAE,KAAK,CAAC,CAAC;gBACxE,CAAC;YACL,CAAC;QACL,CAAC;IACL,CAAC;IAcD;;;;OAIG;IACI,QAAQ,CAAC,OAAY;QACxB,MAAM,IAAI,GAA4B,KAAK,CAAC,SAAS,CAAC,OAAO,IAAI,IAAI,CAAC,QAAQ,CAAC,CAAC;QAEhF,IAAI,CAAC,IAAI,EAAE,CAAC;YACR,OAAO;QACX,CAAC;QAED,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE,CAAC;YACnC,MAAM,MAAM,GAAG,IAAI,CAAC,CAAC,CAAC,CAAC;YACvB,MAAM,UAAU,GAAG,MAAM,CAAC,IAAI,CAAC;YAC/B,MAAM,GAAG,GAAG,IAAI,CAAC,cAAc,CAAC,IAAI,CAAC,eAAe,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,UAAU,CAAC,CAAC;YACvE,KAAK,MAAM,WAAW,IAAI,GAAG,EAAE,CAAC;gBAC5B,MAAM,CAAC,iBAAiB,CAAC,WAAW,CAAC,CAAC;YAC1C,CAAC;QACL,CAAC;IACL,CAAC;IAED;;;;OAIG;IACI,gBAAgB,CAAC,MAAe;QACnC,IAAI,IAAI,CAAC,eAAe,EAAE,CAAC;YACvB,OAAO,IAAI,CAAC,cAAc,CAAC,CAAC,CAAC,CAAC;QAClC,CAAC;aAAM,CAAC;YACJ,IAAI,CAAC,MAAM,EAAE,CAAC;gBACV,OAAO,IAAI,CAAC;YAChB,CAAC;YACD,OAAO,IAAI,CAAC,cAAc,CAAC,MAAM,CAAC,IAAI,CAAC,CAAC;QAC5C,CAAC;IACL,CAAC;CACJ","sourcesContent":["import { type Nullable } from \"../../types\";\r\nimport { Tools } from \"../../Misc/tools.pure\";\r\nimport { type Camera } from \"../../Cameras/camera\";\r\nimport { type PostProcess } from \"../../PostProcesses/postProcess\";\r\nimport { type AbstractEngine } from \"../../Engines/abstractEngine\";\r\n/**\r\n * This represents a set of one or more post processes in Babylon.\r\n * A post process can be used to apply a shader to a texture after it is rendered.\r\n * @example https://doc.babylonjs.com/features/featuresDeepDive/postProcesses/postProcessRenderPipeline\r\n */\r\nexport class PostProcessRenderEffect {\r\n private _postProcesses: { [Key: string]: Array<PostProcess> };\r\n private _getPostProcesses: () => Nullable<PostProcess | Array<PostProcess>>;\r\n\r\n private _singleInstance: boolean;\r\n\r\n private _cameras: { [key: string]: Nullable<Camera> };\r\n private _indicesForCamera: { [key: string]: number[] };\r\n\r\n /**\r\n * Name of the effect\r\n * @internal\r\n */\r\n public _name: string;\r\n\r\n /**\r\n * Instantiates a post process render effect.\r\n * A post process can be used to apply a shader to a texture after it is rendered.\r\n * @param engine The engine the effect is tied to\r\n * @param name The name of the effect\r\n * @param getPostProcesses A function that returns a set of post processes which the effect will run in order to be run.\r\n * @param singleInstance False if this post process can be run on multiple cameras. (default: true)\r\n */\r\n constructor(engine: AbstractEngine, name: string, getPostProcesses: () => Nullable<PostProcess | Array<PostProcess>>, singleInstance = true) {\r\n this._name = name;\r\n this._singleInstance = singleInstance;\r\n\r\n this._getPostProcesses = getPostProcesses;\r\n\r\n this._cameras = {};\r\n this._indicesForCamera = {};\r\n\r\n this._postProcesses = {};\r\n }\r\n\r\n /**\r\n * Checks if all the post processes in the effect are supported.\r\n */\r\n public get isSupported(): boolean {\r\n for (const index in this._postProcesses) {\r\n if (Object.prototype.hasOwnProperty.call(this._postProcesses, index)) {\r\n const pps = this._postProcesses[index];\r\n for (let ppIndex = 0; ppIndex < pps.length; ppIndex++) {\r\n if (!pps[ppIndex].isSupported) {\r\n return false;\r\n }\r\n }\r\n }\r\n }\r\n return true;\r\n }\r\n\r\n /**\r\n * Updates the current state of the effect\r\n * @internal\r\n */\r\n public _update(): void {}\r\n\r\n /**\r\n * Attaches the effect on cameras\r\n * @param cameras The camera to attach to.\r\n * @internal\r\n */\r\n public _attachCameras(cameras: Camera): void;\r\n /**\r\n * Attaches the effect on cameras\r\n * @param cameras The camera to attach to.\r\n * @internal\r\n */\r\n public _attachCameras(cameras: Camera[]): void;\r\n /**\r\n * Attaches the effect on cameras\r\n * @param cameras The camera to attach to.\r\n * @internal\r\n */\r\n public _attachCameras(cameras: any): void {\r\n let cameraKey;\r\n\r\n const cams = Tools.MakeArray(cameras || this._cameras);\r\n\r\n if (!cams) {\r\n return;\r\n }\r\n\r\n for (let i = 0; i < cams.length; i++) {\r\n const camera = cams[i];\r\n if (!camera) {\r\n continue;\r\n }\r\n\r\n const cameraName = camera.name;\r\n\r\n if (this._singleInstance) {\r\n cameraKey = 0;\r\n } else {\r\n cameraKey = cameraName;\r\n }\r\n\r\n if (!this._postProcesses[cameraKey]) {\r\n const postProcess = this._getPostProcesses();\r\n if (postProcess) {\r\n this._postProcesses[cameraKey] = Array.isArray(postProcess) ? postProcess : [postProcess];\r\n }\r\n }\r\n\r\n if (!this._indicesForCamera[cameraName]) {\r\n this._indicesForCamera[cameraName] = [];\r\n }\r\n\r\n const pps = this._postProcesses[cameraKey];\r\n for (const postProcess of pps) {\r\n const index = camera.attachPostProcess(postProcess);\r\n\r\n this._indicesForCamera[cameraName].push(index);\r\n }\r\n\r\n if (!this._cameras[cameraName]) {\r\n this._cameras[cameraName] = camera;\r\n }\r\n }\r\n }\r\n\r\n /**\r\n * Detaches the effect on cameras\r\n * @param cameras The camera to detach from.\r\n * @internal\r\n */\r\n public _detachCameras(cameras: Camera): void;\r\n /**\r\n * Detaches the effect on cameras\r\n * @param cameras The camera to detach from.\r\n * @internal\r\n */\r\n public _detachCameras(cameras: Camera[]): void;\r\n /**\r\n * Detaches the effect on cameras\r\n * @param cameras The camera to detach from.\r\n * @internal\r\n */\r\n public _detachCameras(cameras: any): void {\r\n const cams = Tools.MakeArray(cameras || this._cameras);\r\n\r\n if (!cams) {\r\n return;\r\n }\r\n\r\n for (let i = 0; i < cams.length; i++) {\r\n const camera: Camera = cams[i];\r\n const cameraName: string = camera.name;\r\n const postProcesses = this._postProcesses[this._singleInstance ? 0 : cameraName];\r\n\r\n if (postProcesses) {\r\n for (const postProcess of postProcesses) {\r\n camera.detachPostProcess(postProcess);\r\n }\r\n }\r\n\r\n if (this._cameras[cameraName]) {\r\n this._cameras[cameraName] = null;\r\n }\r\n\r\n delete this._indicesForCamera[cameraName];\r\n }\r\n }\r\n\r\n /**\r\n * Enables the effect on given cameras\r\n * @param cameras The camera to enable.\r\n * @internal\r\n */\r\n public _enable(cameras: Camera): void;\r\n /**\r\n * Enables the effect on given cameras\r\n * @param cameras The camera to enable.\r\n * @internal\r\n */\r\n public _enable(cameras: Nullable<Camera[]>): void;\r\n /**\r\n * Enables the effect on given cameras\r\n * @param cameras The camera to enable.\r\n * @internal\r\n */\r\n public _enable(cameras: any): void {\r\n const cams: Nullable<Array<Camera>> = Tools.MakeArray(cameras || this._cameras);\r\n\r\n if (!cams) {\r\n return;\r\n }\r\n\r\n for (let i = 0; i < cams.length; i++) {\r\n const camera = cams[i];\r\n const cameraName = camera.name;\r\n const cameraKey = this._singleInstance ? 0 : cameraName;\r\n\r\n for (let j = 0; j < this._indicesForCamera[cameraName].length; j++) {\r\n const index = this._indicesForCamera[cameraName][j];\r\n const postProcess = camera._postProcesses[index];\r\n if (postProcess === undefined || postProcess === null) {\r\n cams[i].attachPostProcess(this._postProcesses[cameraKey][j], index);\r\n }\r\n }\r\n }\r\n }\r\n\r\n /**\r\n * Disables the effect on the given cameras\r\n * @param cameras The camera to disable.\r\n * @internal\r\n */\r\n public _disable(cameras: Camera): void;\r\n /**\r\n * Disables the effect on the given cameras\r\n * @param cameras The camera to disable.\r\n * @internal\r\n */\r\n public _disable(cameras: Nullable<Camera[]>): void;\r\n /**\r\n * Disables the effect on the given cameras\r\n * @param cameras The camera to disable.\r\n * @internal\r\n */\r\n public _disable(cameras: any): void {\r\n const cams: Nullable<Array<Camera>> = Tools.MakeArray(cameras || this._cameras);\r\n\r\n if (!cams) {\r\n return;\r\n }\r\n\r\n for (let i = 0; i < cams.length; i++) {\r\n const camera = cams[i];\r\n const cameraName = camera.name;\r\n const pps = this._postProcesses[this._singleInstance ? 0 : cameraName];\r\n for (const postProcess of pps) {\r\n camera.detachPostProcess(postProcess);\r\n }\r\n }\r\n }\r\n\r\n /**\r\n * Gets a list of the post processes contained in the effect.\r\n * @param camera The camera to get the post processes on.\r\n * @returns The list of the post processes in the effect.\r\n */\r\n public getPostProcesses(camera?: Camera): Nullable<Array<PostProcess>> {\r\n if (this._singleInstance) {\r\n return this._postProcesses[0];\r\n } else {\r\n if (!camera) {\r\n return null;\r\n }\r\n return this._postProcesses[camera.name];\r\n }\r\n }\r\n}\r\n"]}
|
|
@@ -1,8 +1,9 @@
|
|
|
1
1
|
import { __decorate } from "../../tslib.es6.js";
|
|
2
|
-
import { Tools } from "../../Misc/tools.js";
|
|
2
|
+
import { Tools } from "../../Misc/tools.pure.js";
|
|
3
3
|
import { serialize } from "../../Misc/decorators.js";
|
|
4
4
|
import { UniqueIdGenerator } from "../../Misc/uniqueIdGenerator.js";
|
|
5
5
|
import { RegisterPostProcessRenderPipelineManagerSceneComponent } from "./postProcessRenderPipelineManagerSceneComponent.pure.js";
|
|
6
|
+
import { PostProcessRenderPipelineManager } from "./postProcessRenderPipelineManager.js";
|
|
6
7
|
/**
|
|
7
8
|
* PostProcessRenderPipeline
|
|
8
9
|
* @see https://doc.babylonjs.com/features/featuresDeepDive/postProcesses/postProcessRenderPipeline
|
|
@@ -35,7 +36,7 @@ export class PostProcessRenderPipeline {
|
|
|
35
36
|
* Gets the unique id of the post process rendering pipeline
|
|
36
37
|
*/
|
|
37
38
|
this.uniqueId = UniqueIdGenerator.UniqueId;
|
|
38
|
-
RegisterPostProcessRenderPipelineManagerSceneComponent();
|
|
39
|
+
RegisterPostProcessRenderPipelineManagerSceneComponent(PostProcessRenderPipelineManager);
|
|
39
40
|
this._name = name;
|
|
40
41
|
this._renderEffects = {};
|
|
41
42
|
this._renderEffectsForIsolatedPass = new Array();
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"postProcessRenderPipeline.js","sourceRoot":"","sources":["../../../../../dev/core/src/PostProcesses/RenderPipeline/postProcessRenderPipeline.ts"],"names":[],"mappings":";AACA,OAAO,EAAE,KAAK,EAAE,MAAM,kBAAkB,CAAC;AACzC,OAAO,EAAE,SAAS,EAAE,MAAM,uBAAuB,CAAC;AAClD,OAAO,EAAE,iBAAiB,EAAE,MAAM,6BAA6B,CAAC;AAKhE,OAAO,EAAE,sDAAsD,EAAE,MAAM,uDAAuD,CAAC;AAI/H;;;GAGG;AACH,MAAM,OAAO,yBAAyB;IAmBlC;;OAEG;IACH,IAAW,IAAI;QACX,OAAO,IAAI,CAAC,KAAK,CAAC;IACtB,CAAC;IAOD,wCAAwC;IACxC,IAAW,OAAO;QACd,OAAO,IAAI,CAAC,QAAQ,CAAC;IACzB,CAAC;IAED;;OAEG;IACH,IAAW,MAAM;QACb,OAAO,IAAI,CAAC,OAAO,CAAC;IACxB,CAAC;IAED;;;;OAIG;IACH,YACY,OAAuB,EAC/B,IAAY;QADJ,YAAO,GAAP,OAAO,CAAgB;QAvBnC;;WAEG;QACa,aAAQ,GAAG,iBAAiB,CAAC,QAAQ,CAAC;QAuBlD,sDAAsD,EAAE,CAAC;QACzD,IAAI,CAAC,KAAK,GAAG,IAAI,CAAC;QAElB,IAAI,CAAC,cAAc,GAAG,EAAE,CAAC;QACzB,IAAI,CAAC,6BAA6B,GAAG,IAAI,KAAK,EAA2B,CAAC;QAE1E,IAAI,CAAC,QAAQ,GAAG,EAAE,CAAC;IACvB,CAAC;IAED;;;OAGG;IACI,YAAY;QACf,OAAO,2BAA2B,CAAC;IACvC,CAAC;IAED;;OAEG;IACH,IAAW,WAAW;QAClB,KAAK,MAAM,gBAAgB,IAAI,IAAI,CAAC,cAAc,EAAE,CAAC;YACjD,IAAI,MAAM,CAAC,SAAS,CAAC,cAAc,CAAC,IAAI,CAAC,IAAI,CAAC,cAAc,EAAE,gBAAgB,CAAC,EAAE,CAAC;gBAC9E,IAAI,CAAC,IAAI,CAAC,cAAc,CAAC,gBAAgB,CAAC,CAAC,WAAW,EAAE,CAAC;oBACrD,OAAO,KAAK,CAAC;gBACjB,CAAC;YACL,CAAC;QACL,CAAC;QAED,OAAO,IAAI,CAAC;IAChB,CAAC;IAED;;;OAGG;IACI,SAAS,CAAC,YAAqC;QAC5C,IAAI,CAAC,cAAe,CAAC,YAAY,CAAC,KAAK,CAAC,GAAG,YAAY,CAAC;IAClE,CAAC;IAED,UAAU;IAEV,gBAAgB;IACT,QAAQ,KAAI,CAAC;IAMpB;;OAEG;IACI,aAAa,CAAC,gBAAwB,EAAE,OAAY;QACvD,MAAM,aAAa,GAAkC,IAAI,CAAC,cAAe,CAAC,gBAAgB,CAAC,CAAC;QAE5F,IAAI,CAAC,aAAa,EAAE,CAAC;YACjB,OAAO;QACX,CAAC;QAED,aAAa,CAAC,OAAO,CAAC,KAAK,CAAC,SAAS,CAAC,OAAO,IAAI,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC;IACrE,CAAC;IAMD;;OAEG;IACI,cAAc,CAAC,gBAAwB,EAAE,OAA2B;QACvE,MAAM,aAAa,GAAkC,IAAI,CAAC,cAAe,CAAC,gBAAgB,CAAC,CAAC;QAE5F,IAAI,CAAC,aAAa,EAAE,CAAC;YACjB,OAAO;QACX,CAAC;QAED,aAAa,CAAC,QAAQ,CAAC,KAAK,CAAC,SAAS,CAAC,OAAO,IAAI,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC;IACtE,CAAC;IAMD;;OAEG;IACI,cAAc,CAAC,OAAY,EAAE,MAAe;QAC/C,MAAM,IAAI,GAAG,KAAK,CAAC,SAAS,CAAC,OAAO,IAAI,IAAI,CAAC,QAAQ,CAAC,CAAC;QAEvD,IAAI,CAAC,IAAI,EAAE,CAAC;YACR,OAAO;QACX,CAAC;QAED,MAAM,eAAe,GAAG,EAAE,CAAC;QAC3B,IAAI,CAAS,CAAC;QACd,KAAK,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE,CAAC;YAC/B,MAAM,MAAM,GAAG,IAAI,CAAC,CAAC,CAAC,CAAC;YACvB,IAAI,CAAC,MAAM,EAAE,CAAC;gBACV,SAAS;YACb,CAAC;YAED,IAAI,IAAI,CAAC,QAAQ,CAAC,OAAO,CAAC,MAAM,CAAC,KAAK,CAAC,CAAC,EAAE,CAAC;gBACvC,IAAI,CAAC,QAAQ,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;YAC/B,CAAC;iBAAM,IAAI,MAAM,EAAE,CAAC;gBAChB,eAAe,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC;YAC5B,CAAC;QACL,CAAC;QAED,KAAK,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,eAAe,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE,CAAC;YAC1C,IAAI,CAAC,MAAM,CAAC,eAAe,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;QACvC,CAAC;QAED,KAAK,MAAM,gBAAgB,IAAI,IAAI,CAAC,cAAc,EAAE,CAAC;YACjD,IAAI,MAAM,CAAC,SAAS,CAAC,cAAc,CAAC,IAAI,CAAC,IAAI,CAAC,cAAc,EAAE,gBAAgB,CAAC,EAAE,CAAC;gBAC9E,IAAI,CAAC,cAAc,CAAC,gBAAgB,CAAC,CAAC,cAAc,CAAC,IAAI,CAAC,CAAC;YAC/D,CAAC;QACL,CAAC;IACL,CAAC;IAMD;;OAEG;IACI,cAAc,CAAC,OAAY;QAC9B,MAAM,IAAI,GAAG,KAAK,CAAC,SAAS,CAAC,OAAO,IAAI,IAAI,CAAC,QAAQ,CAAC,CAAC;QAEvD,IAAI,CAAC,IAAI,EAAE,CAAC;YACR,OAAO;QACX,CAAC;QAED,KAAK,MAAM,gBAAgB,IAAI,IAAI,CAAC,cAAc,EAAE,CAAC;YACjD,IAAI,MAAM,CAAC,SAAS,CAAC,cAAc,CAAC,IAAI,CAAC,IAAI,CAAC,cAAc,EAAE,gBAAgB,CAAC,EAAE,CAAC;gBAC9E,IAAI,CAAC,cAAc,CAAC,gBAAgB,CAAC,CAAC,cAAc,CAAC,IAAI,CAAC,CAAC;YAC/D,CAAC;QACL,CAAC;QAED,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE,CAAC;YACnC,IAAI,CAAC,QAAQ,CAAC,MAAM,CAAC,IAAI,CAAC,QAAQ,CAAC,OAAO,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;QAC5D,CAAC;IACL,CAAC;IAED,gBAAgB;IACT,OAAO;QACV,KAAK,MAAM,gBAAgB,IAAI,IAAI,CAAC,cAAc,EAAE,CAAC;YACjD,IAAI,MAAM,CAAC,SAAS,CAAC,cAAc,CAAC,IAAI,CAAC,IAAI,CAAC,cAAc,EAAE,gBAAgB,CAAC,EAAE,CAAC;gBAC9E,IAAI,CAAC,cAAc,CAAC,gBAAgB,CAAC,CAAC,OAAO,EAAE,CAAC;YACpD,CAAC;QACL,CAAC;QAED,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,QAAQ,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE,CAAC;YAC5C,IAAI,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,EAAE,CAAC;gBACpB,SAAS;YACb,CAAC;YACD,MAAM,UAAU,GAAG,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC;YACzC,IAAU,IAAI,CAAC,6BAA8B,CAAC,UAAU,CAAC,EAAE,CAAC;gBAClD,IAAI,CAAC,6BAA8B,CAAC,UAAU,CAAC,CAAC,OAAO,EAAE,CAAC;YACpE,CAAC;QACL,CAAC;IACL,CAAC;IAED,gBAAgB;IACT,MAAM;QACT,IAAI,CAAC,cAAc,GAAG,EAAE,CAAC;QACzB,IAAI,CAAC,6BAA6B,GAAG,IAAI,KAAK,EAA2B,CAAC;IAC9E,CAAC;IAES,6BAA6B,CAAC,WAAmB;QACvD,IAAI,CAAC,IAAI,CAAC,OAAO,CAAC,SAAS,CAAC,WAAW,EAAE,CAAC;YACtC,OAAO,KAAK,CAAC;QACjB,CAAC;QAED,+KAA+K;QAC/K,MAAM,UAAU,GAAG,MAAM,CAAC,IAAI,CAAC,IAAI,CAAC,cAAc,CAAC,CAAC;QACpD,IAAI,UAAU,CAAC,MAAM,GAAG,CAAC,EAAE,CAAC;YACxB,MAAM,aAAa,GAAG,IAAI,CAAC,cAAc,CAAC,UAAU,CAAC,CAAC,CAAC,CAAC,CAAC,gBAAgB,EAAE,CAAC;YAC5E,IAAI,aAAa,EAAE,CAAC;gBAChB,aAAa,CAAC,CAAC,CAAC,CAAC,OAAO,GAAG,WAAW,CAAC;YAC3C,CAAC;QACL,CAAC;QACD,OAAO,IAAI,CAAC;IAChB,CAAC;IAED;;;OAGG;IACO,6BAA6B;QACnC,MAAM,UAAU,GAAG,MAAM,CAAC,IAAI,CAAC,IAAI,CAAC,cAAc,CAAC,CAAC;QACpD,KAAK,MAAM,SAAS,IAAI,UAAU,EAAE,CAAC;YACjC,MAAM,aAAa,GAAG,IAAI,CAAC,cAAc,CAAC,SAAS,CAAC,CAAC,gBAAgB,EAAE,CAAC;YACxE,IAAI,aAAa,EAAE,CAAC;gBAChB,KAAK,MAAM,WAAW,IAAI,aAAa,EAAE,CAAC;oBACtC,WAAW,CAAC,2BAA2B,GAAG,IAAI,CAAC;gBACnD,CAAC;YACL,CAAC;QACL,CAAC;IACL,CAAC;IAED;;;;OAIG;IACH,6DAA6D;IACtD,kBAAkB,CAAC,eAAgC;QACtD,wBAAwB;QACxB,OAAO,KAAK,CAAC;IACjB,CAAC;IAED;;OAEG;IACI,OAAO;QACV,kCAAkC;IACtC,CAAC;CACJ;AA7PU;IADN,SAAS,EAAE;wDACS","sourcesContent":["import { type Nullable } from \"../../types\";\r\nimport { Tools } from \"../../Misc/tools\";\r\nimport { serialize } from \"../../Misc/decorators\";\r\nimport { UniqueIdGenerator } from \"core/Misc/uniqueIdGenerator\";\r\nimport { type Camera } from \"../../Cameras/camera\";\r\nimport { type AbstractEngine } from \"../../Engines/abstractEngine\";\r\nimport { type PostProcessRenderEffect } from \"./postProcessRenderEffect\";\r\nimport { type IInspectable } from \"../../Misc/iInspectable\";\r\nimport { RegisterPostProcessRenderPipelineManagerSceneComponent } from \"./postProcessRenderPipelineManagerSceneComponent.pure\";\r\n\r\nimport { type PrePassRenderer } from \"../../Rendering/prePassRenderer\";\r\n\r\n/**\r\n * PostProcessRenderPipeline\r\n * @see https://doc.babylonjs.com/features/featuresDeepDive/postProcesses/postProcessRenderPipeline\r\n */\r\nexport class PostProcessRenderPipeline {\r\n protected _renderEffects: { [key: string]: PostProcessRenderEffect };\r\n protected _renderEffectsForIsolatedPass: PostProcessRenderEffect[];\r\n\r\n /**\r\n * List of inspectable custom properties (used by the Inspector)\r\n * @see https://doc.babylonjs.com/toolsAndResources/inspector#extensibility\r\n */\r\n public inspectableCustomProperties: IInspectable[];\r\n\r\n /**\r\n * @internal\r\n */\r\n protected _cameras: Camera[];\r\n\r\n /** @internal */\r\n @serialize()\r\n public _name: string;\r\n\r\n /**\r\n * Gets pipeline name\r\n */\r\n public get name(): string {\r\n return this._name;\r\n }\r\n\r\n /**\r\n * Gets the unique id of the post process rendering pipeline\r\n */\r\n public readonly uniqueId = UniqueIdGenerator.UniqueId;\r\n\r\n /** Gets the list of attached cameras */\r\n public get cameras() {\r\n return this._cameras;\r\n }\r\n\r\n /**\r\n * Gets the active engine\r\n */\r\n public get engine(): AbstractEngine {\r\n return this._engine;\r\n }\r\n\r\n /**\r\n * Initializes a PostProcessRenderPipeline\r\n * @param _engine engine to add the pipeline to\r\n * @param name name of the pipeline\r\n */\r\n constructor(\r\n private _engine: AbstractEngine,\r\n name: string\r\n ) {\r\n RegisterPostProcessRenderPipelineManagerSceneComponent();\r\n this._name = name;\r\n\r\n this._renderEffects = {};\r\n this._renderEffectsForIsolatedPass = new Array<PostProcessRenderEffect>();\r\n\r\n this._cameras = [];\r\n }\r\n\r\n /**\r\n * Gets the class name\r\n * @returns \"PostProcessRenderPipeline\"\r\n */\r\n public getClassName(): string {\r\n return \"PostProcessRenderPipeline\";\r\n }\r\n\r\n /**\r\n * If all the render effects in the pipeline are supported\r\n */\r\n public get isSupported(): boolean {\r\n for (const renderEffectName in this._renderEffects) {\r\n if (Object.prototype.hasOwnProperty.call(this._renderEffects, renderEffectName)) {\r\n if (!this._renderEffects[renderEffectName].isSupported) {\r\n return false;\r\n }\r\n }\r\n }\r\n\r\n return true;\r\n }\r\n\r\n /**\r\n * Adds an effect to the pipeline\r\n * @param renderEffect the effect to add\r\n */\r\n public addEffect(renderEffect: PostProcessRenderEffect): void {\r\n (<any>this._renderEffects)[renderEffect._name] = renderEffect;\r\n }\r\n\r\n // private\r\n\r\n /** @internal */\r\n public _rebuild() {}\r\n\r\n /** @internal */\r\n public _enableEffect(renderEffectName: string, cameras: Camera): void;\r\n /** @internal */\r\n public _enableEffect(renderEffectName: string, cameras: Camera[]): void;\r\n /**\r\n * @internal\r\n */\r\n public _enableEffect(renderEffectName: string, cameras: any): void {\r\n const renderEffects: PostProcessRenderEffect = (<any>this._renderEffects)[renderEffectName];\r\n\r\n if (!renderEffects) {\r\n return;\r\n }\r\n\r\n renderEffects._enable(Tools.MakeArray(cameras || this._cameras));\r\n }\r\n\r\n /** @internal */\r\n public _disableEffect(renderEffectName: string, cameras: Nullable<Camera[]>): void;\r\n /** @internal */\r\n public _disableEffect(renderEffectName: string, cameras: Nullable<Camera[]>): void;\r\n /**\r\n * @internal\r\n */\r\n public _disableEffect(renderEffectName: string, cameras: Nullable<Camera[]>): void {\r\n const renderEffects: PostProcessRenderEffect = (<any>this._renderEffects)[renderEffectName];\r\n\r\n if (!renderEffects) {\r\n return;\r\n }\r\n\r\n renderEffects._disable(Tools.MakeArray(cameras || this._cameras));\r\n }\r\n\r\n /** @internal */\r\n public _attachCameras(cameras: Camera, unique: boolean): void;\r\n /** @internal */\r\n public _attachCameras(cameras: Camera[], unique: boolean): void;\r\n /**\r\n * @internal\r\n */\r\n public _attachCameras(cameras: any, unique: boolean): void {\r\n const cams = Tools.MakeArray(cameras || this._cameras);\r\n\r\n if (!cams) {\r\n return;\r\n }\r\n\r\n const indicesToDelete = [];\r\n let i: number;\r\n for (i = 0; i < cams.length; i++) {\r\n const camera = cams[i];\r\n if (!camera) {\r\n continue;\r\n }\r\n\r\n if (this._cameras.indexOf(camera) === -1) {\r\n this._cameras.push(camera);\r\n } else if (unique) {\r\n indicesToDelete.push(i);\r\n }\r\n }\r\n\r\n for (i = 0; i < indicesToDelete.length; i++) {\r\n cams.splice(indicesToDelete[i], 1);\r\n }\r\n\r\n for (const renderEffectName in this._renderEffects) {\r\n if (Object.prototype.hasOwnProperty.call(this._renderEffects, renderEffectName)) {\r\n this._renderEffects[renderEffectName]._attachCameras(cams);\r\n }\r\n }\r\n }\r\n\r\n /** @internal */\r\n public _detachCameras(cameras: Camera): void;\r\n /** @internal */\r\n public _detachCameras(cameras: Nullable<Camera[]>): void;\r\n /**\r\n * @internal\r\n */\r\n public _detachCameras(cameras: any): void {\r\n const cams = Tools.MakeArray(cameras || this._cameras);\r\n\r\n if (!cams) {\r\n return;\r\n }\r\n\r\n for (const renderEffectName in this._renderEffects) {\r\n if (Object.prototype.hasOwnProperty.call(this._renderEffects, renderEffectName)) {\r\n this._renderEffects[renderEffectName]._detachCameras(cams);\r\n }\r\n }\r\n\r\n for (let i = 0; i < cams.length; i++) {\r\n this._cameras.splice(this._cameras.indexOf(cams[i]), 1);\r\n }\r\n }\r\n\r\n /** @internal */\r\n public _update(): void {\r\n for (const renderEffectName in this._renderEffects) {\r\n if (Object.prototype.hasOwnProperty.call(this._renderEffects, renderEffectName)) {\r\n this._renderEffects[renderEffectName]._update();\r\n }\r\n }\r\n\r\n for (let i = 0; i < this._cameras.length; i++) {\r\n if (!this._cameras[i]) {\r\n continue;\r\n }\r\n const cameraName = this._cameras[i].name;\r\n if ((<any>this._renderEffectsForIsolatedPass)[cameraName]) {\r\n (<any>this._renderEffectsForIsolatedPass)[cameraName]._update();\r\n }\r\n }\r\n }\r\n\r\n /** @internal */\r\n public _reset(): void {\r\n this._renderEffects = {};\r\n this._renderEffectsForIsolatedPass = new Array<PostProcessRenderEffect>();\r\n }\r\n\r\n protected _enableMSAAOnFirstPostProcess(sampleCount: number): boolean {\r\n if (!this._engine._features.supportMSAA) {\r\n return false;\r\n }\r\n\r\n // Set samples of the very first post process to 4 to enable native anti-aliasing in browsers that support webGL 2.0 (See: https://github.com/BabylonJS/Babylon.js/issues/3754)\r\n const effectKeys = Object.keys(this._renderEffects);\r\n if (effectKeys.length > 0) {\r\n const postProcesses = this._renderEffects[effectKeys[0]].getPostProcesses();\r\n if (postProcesses) {\r\n postProcesses[0].samples = sampleCount;\r\n }\r\n }\r\n return true;\r\n }\r\n\r\n /**\r\n * Ensures that all post processes in the pipeline are the correct size according to the\r\n * the viewport's required size\r\n */\r\n protected _adaptPostProcessesToViewPort(): void {\r\n const effectKeys = Object.keys(this._renderEffects);\r\n for (const effectKey of effectKeys) {\r\n const postProcesses = this._renderEffects[effectKey].getPostProcesses();\r\n if (postProcesses) {\r\n for (const postProcess of postProcesses) {\r\n postProcess.adaptScaleToCurrentViewport = true;\r\n }\r\n }\r\n }\r\n }\r\n\r\n /**\r\n * Sets the required values to the prepass renderer.\r\n * @param prePassRenderer defines the prepass renderer to setup.\r\n * @returns true if the pre pass is needed.\r\n */\r\n // eslint-disable-next-line @typescript-eslint/no-unused-vars\r\n public setPrePassRenderer(prePassRenderer: PrePassRenderer): boolean {\r\n // Do Nothing by default\r\n return false;\r\n }\r\n\r\n /**\r\n * Disposes of the pipeline\r\n */\r\n public dispose() {\r\n // Must be implemented by children\r\n }\r\n}\r\n"]}
|
|
1
|
+
{"version":3,"file":"postProcessRenderPipeline.js","sourceRoot":"","sources":["../../../../../dev/core/src/PostProcesses/RenderPipeline/postProcessRenderPipeline.ts"],"names":[],"mappings":";AACA,OAAO,EAAE,KAAK,EAAE,MAAM,uBAAuB,CAAC;AAC9C,OAAO,EAAE,SAAS,EAAE,MAAM,uBAAuB,CAAC;AAClD,OAAO,EAAE,iBAAiB,EAAE,MAAM,6BAA6B,CAAC;AAKhE,OAAO,EAAE,sDAAsD,EAAE,MAAM,uDAAuD,CAAC;AAC/H,OAAO,EAAE,gCAAgC,EAAE,MAAM,oCAAoC,CAAC;AAItF;;;GAGG;AACH,MAAM,OAAO,yBAAyB;IAmBlC;;OAEG;IACH,IAAW,IAAI;QACX,OAAO,IAAI,CAAC,KAAK,CAAC;IACtB,CAAC;IAOD,wCAAwC;IACxC,IAAW,OAAO;QACd,OAAO,IAAI,CAAC,QAAQ,CAAC;IACzB,CAAC;IAED;;OAEG;IACH,IAAW,MAAM;QACb,OAAO,IAAI,CAAC,OAAO,CAAC;IACxB,CAAC;IAED;;;;OAIG;IACH,YACY,OAAuB,EAC/B,IAAY;QADJ,YAAO,GAAP,OAAO,CAAgB;QAvBnC;;WAEG;QACa,aAAQ,GAAG,iBAAiB,CAAC,QAAQ,CAAC;QAuBlD,sDAAsD,CAAC,gCAAgC,CAAC,CAAC;QACzF,IAAI,CAAC,KAAK,GAAG,IAAI,CAAC;QAElB,IAAI,CAAC,cAAc,GAAG,EAAE,CAAC;QACzB,IAAI,CAAC,6BAA6B,GAAG,IAAI,KAAK,EAA2B,CAAC;QAE1E,IAAI,CAAC,QAAQ,GAAG,EAAE,CAAC;IACvB,CAAC;IAED;;;OAGG;IACI,YAAY;QACf,OAAO,2BAA2B,CAAC;IACvC,CAAC;IAED;;OAEG;IACH,IAAW,WAAW;QAClB,KAAK,MAAM,gBAAgB,IAAI,IAAI,CAAC,cAAc,EAAE,CAAC;YACjD,IAAI,MAAM,CAAC,SAAS,CAAC,cAAc,CAAC,IAAI,CAAC,IAAI,CAAC,cAAc,EAAE,gBAAgB,CAAC,EAAE,CAAC;gBAC9E,IAAI,CAAC,IAAI,CAAC,cAAc,CAAC,gBAAgB,CAAC,CAAC,WAAW,EAAE,CAAC;oBACrD,OAAO,KAAK,CAAC;gBACjB,CAAC;YACL,CAAC;QACL,CAAC;QAED,OAAO,IAAI,CAAC;IAChB,CAAC;IAED;;;OAGG;IACI,SAAS,CAAC,YAAqC;QAC5C,IAAI,CAAC,cAAe,CAAC,YAAY,CAAC,KAAK,CAAC,GAAG,YAAY,CAAC;IAClE,CAAC;IAED,UAAU;IAEV,gBAAgB;IACT,QAAQ,KAAI,CAAC;IAMpB;;OAEG;IACI,aAAa,CAAC,gBAAwB,EAAE,OAAY;QACvD,MAAM,aAAa,GAAkC,IAAI,CAAC,cAAe,CAAC,gBAAgB,CAAC,CAAC;QAE5F,IAAI,CAAC,aAAa,EAAE,CAAC;YACjB,OAAO;QACX,CAAC;QAED,aAAa,CAAC,OAAO,CAAC,KAAK,CAAC,SAAS,CAAC,OAAO,IAAI,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC;IACrE,CAAC;IAMD;;OAEG;IACI,cAAc,CAAC,gBAAwB,EAAE,OAA2B;QACvE,MAAM,aAAa,GAAkC,IAAI,CAAC,cAAe,CAAC,gBAAgB,CAAC,CAAC;QAE5F,IAAI,CAAC,aAAa,EAAE,CAAC;YACjB,OAAO;QACX,CAAC;QAED,aAAa,CAAC,QAAQ,CAAC,KAAK,CAAC,SAAS,CAAC,OAAO,IAAI,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC;IACtE,CAAC;IAMD;;OAEG;IACI,cAAc,CAAC,OAAY,EAAE,MAAe;QAC/C,MAAM,IAAI,GAAG,KAAK,CAAC,SAAS,CAAC,OAAO,IAAI,IAAI,CAAC,QAAQ,CAAC,CAAC;QAEvD,IAAI,CAAC,IAAI,EAAE,CAAC;YACR,OAAO;QACX,CAAC;QAED,MAAM,eAAe,GAAG,EAAE,CAAC;QAC3B,IAAI,CAAS,CAAC;QACd,KAAK,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE,CAAC;YAC/B,MAAM,MAAM,GAAG,IAAI,CAAC,CAAC,CAAC,CAAC;YACvB,IAAI,CAAC,MAAM,EAAE,CAAC;gBACV,SAAS;YACb,CAAC;YAED,IAAI,IAAI,CAAC,QAAQ,CAAC,OAAO,CAAC,MAAM,CAAC,KAAK,CAAC,CAAC,EAAE,CAAC;gBACvC,IAAI,CAAC,QAAQ,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;YAC/B,CAAC;iBAAM,IAAI,MAAM,EAAE,CAAC;gBAChB,eAAe,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC;YAC5B,CAAC;QACL,CAAC;QAED,KAAK,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,eAAe,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE,CAAC;YAC1C,IAAI,CAAC,MAAM,CAAC,eAAe,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;QACvC,CAAC;QAED,KAAK,MAAM,gBAAgB,IAAI,IAAI,CAAC,cAAc,EAAE,CAAC;YACjD,IAAI,MAAM,CAAC,SAAS,CAAC,cAAc,CAAC,IAAI,CAAC,IAAI,CAAC,cAAc,EAAE,gBAAgB,CAAC,EAAE,CAAC;gBAC9E,IAAI,CAAC,cAAc,CAAC,gBAAgB,CAAC,CAAC,cAAc,CAAC,IAAI,CAAC,CAAC;YAC/D,CAAC;QACL,CAAC;IACL,CAAC;IAMD;;OAEG;IACI,cAAc,CAAC,OAAY;QAC9B,MAAM,IAAI,GAAG,KAAK,CAAC,SAAS,CAAC,OAAO,IAAI,IAAI,CAAC,QAAQ,CAAC,CAAC;QAEvD,IAAI,CAAC,IAAI,EAAE,CAAC;YACR,OAAO;QACX,CAAC;QAED,KAAK,MAAM,gBAAgB,IAAI,IAAI,CAAC,cAAc,EAAE,CAAC;YACjD,IAAI,MAAM,CAAC,SAAS,CAAC,cAAc,CAAC,IAAI,CAAC,IAAI,CAAC,cAAc,EAAE,gBAAgB,CAAC,EAAE,CAAC;gBAC9E,IAAI,CAAC,cAAc,CAAC,gBAAgB,CAAC,CAAC,cAAc,CAAC,IAAI,CAAC,CAAC;YAC/D,CAAC;QACL,CAAC;QAED,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE,CAAC;YACnC,IAAI,CAAC,QAAQ,CAAC,MAAM,CAAC,IAAI,CAAC,QAAQ,CAAC,OAAO,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;QAC5D,CAAC;IACL,CAAC;IAED,gBAAgB;IACT,OAAO;QACV,KAAK,MAAM,gBAAgB,IAAI,IAAI,CAAC,cAAc,EAAE,CAAC;YACjD,IAAI,MAAM,CAAC,SAAS,CAAC,cAAc,CAAC,IAAI,CAAC,IAAI,CAAC,cAAc,EAAE,gBAAgB,CAAC,EAAE,CAAC;gBAC9E,IAAI,CAAC,cAAc,CAAC,gBAAgB,CAAC,CAAC,OAAO,EAAE,CAAC;YACpD,CAAC;QACL,CAAC;QAED,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,QAAQ,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE,CAAC;YAC5C,IAAI,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,EAAE,CAAC;gBACpB,SAAS;YACb,CAAC;YACD,MAAM,UAAU,GAAG,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC;YACzC,IAAU,IAAI,CAAC,6BAA8B,CAAC,UAAU,CAAC,EAAE,CAAC;gBAClD,IAAI,CAAC,6BAA8B,CAAC,UAAU,CAAC,CAAC,OAAO,EAAE,CAAC;YACpE,CAAC;QACL,CAAC;IACL,CAAC;IAED,gBAAgB;IACT,MAAM;QACT,IAAI,CAAC,cAAc,GAAG,EAAE,CAAC;QACzB,IAAI,CAAC,6BAA6B,GAAG,IAAI,KAAK,EAA2B,CAAC;IAC9E,CAAC;IAES,6BAA6B,CAAC,WAAmB;QACvD,IAAI,CAAC,IAAI,CAAC,OAAO,CAAC,SAAS,CAAC,WAAW,EAAE,CAAC;YACtC,OAAO,KAAK,CAAC;QACjB,CAAC;QAED,+KAA+K;QAC/K,MAAM,UAAU,GAAG,MAAM,CAAC,IAAI,CAAC,IAAI,CAAC,cAAc,CAAC,CAAC;QACpD,IAAI,UAAU,CAAC,MAAM,GAAG,CAAC,EAAE,CAAC;YACxB,MAAM,aAAa,GAAG,IAAI,CAAC,cAAc,CAAC,UAAU,CAAC,CAAC,CAAC,CAAC,CAAC,gBAAgB,EAAE,CAAC;YAC5E,IAAI,aAAa,EAAE,CAAC;gBAChB,aAAa,CAAC,CAAC,CAAC,CAAC,OAAO,GAAG,WAAW,CAAC;YAC3C,CAAC;QACL,CAAC;QACD,OAAO,IAAI,CAAC;IAChB,CAAC;IAED;;;OAGG;IACO,6BAA6B;QACnC,MAAM,UAAU,GAAG,MAAM,CAAC,IAAI,CAAC,IAAI,CAAC,cAAc,CAAC,CAAC;QACpD,KAAK,MAAM,SAAS,IAAI,UAAU,EAAE,CAAC;YACjC,MAAM,aAAa,GAAG,IAAI,CAAC,cAAc,CAAC,SAAS,CAAC,CAAC,gBAAgB,EAAE,CAAC;YACxE,IAAI,aAAa,EAAE,CAAC;gBAChB,KAAK,MAAM,WAAW,IAAI,aAAa,EAAE,CAAC;oBACtC,WAAW,CAAC,2BAA2B,GAAG,IAAI,CAAC;gBACnD,CAAC;YACL,CAAC;QACL,CAAC;IACL,CAAC;IAED;;;;OAIG;IACH,6DAA6D;IACtD,kBAAkB,CAAC,eAAgC;QACtD,wBAAwB;QACxB,OAAO,KAAK,CAAC;IACjB,CAAC;IAED;;OAEG;IACI,OAAO;QACV,kCAAkC;IACtC,CAAC;CACJ;AA7PU;IADN,SAAS,EAAE;wDACS","sourcesContent":["import { type Nullable } from \"../../types\";\r\nimport { Tools } from \"../../Misc/tools.pure\";\r\nimport { serialize } from \"../../Misc/decorators\";\r\nimport { UniqueIdGenerator } from \"core/Misc/uniqueIdGenerator\";\r\nimport { type Camera } from \"../../Cameras/camera\";\r\nimport { type AbstractEngine } from \"../../Engines/abstractEngine\";\r\nimport { type PostProcessRenderEffect } from \"./postProcessRenderEffect\";\r\nimport { type IInspectable } from \"../../Misc/iInspectable\";\r\nimport { RegisterPostProcessRenderPipelineManagerSceneComponent } from \"./postProcessRenderPipelineManagerSceneComponent.pure\";\r\nimport { PostProcessRenderPipelineManager } from \"./postProcessRenderPipelineManager\";\r\n\r\nimport { type PrePassRenderer } from \"../../Rendering/prePassRenderer\";\r\n\r\n/**\r\n * PostProcessRenderPipeline\r\n * @see https://doc.babylonjs.com/features/featuresDeepDive/postProcesses/postProcessRenderPipeline\r\n */\r\nexport class PostProcessRenderPipeline {\r\n protected _renderEffects: { [key: string]: PostProcessRenderEffect };\r\n protected _renderEffectsForIsolatedPass: PostProcessRenderEffect[];\r\n\r\n /**\r\n * List of inspectable custom properties (used by the Inspector)\r\n * @see https://doc.babylonjs.com/toolsAndResources/inspector#extensibility\r\n */\r\n public inspectableCustomProperties: IInspectable[];\r\n\r\n /**\r\n * @internal\r\n */\r\n protected _cameras: Camera[];\r\n\r\n /** @internal */\r\n @serialize()\r\n public _name: string;\r\n\r\n /**\r\n * Gets pipeline name\r\n */\r\n public get name(): string {\r\n return this._name;\r\n }\r\n\r\n /**\r\n * Gets the unique id of the post process rendering pipeline\r\n */\r\n public readonly uniqueId = UniqueIdGenerator.UniqueId;\r\n\r\n /** Gets the list of attached cameras */\r\n public get cameras() {\r\n return this._cameras;\r\n }\r\n\r\n /**\r\n * Gets the active engine\r\n */\r\n public get engine(): AbstractEngine {\r\n return this._engine;\r\n }\r\n\r\n /**\r\n * Initializes a PostProcessRenderPipeline\r\n * @param _engine engine to add the pipeline to\r\n * @param name name of the pipeline\r\n */\r\n constructor(\r\n private _engine: AbstractEngine,\r\n name: string\r\n ) {\r\n RegisterPostProcessRenderPipelineManagerSceneComponent(PostProcessRenderPipelineManager);\r\n this._name = name;\r\n\r\n this._renderEffects = {};\r\n this._renderEffectsForIsolatedPass = new Array<PostProcessRenderEffect>();\r\n\r\n this._cameras = [];\r\n }\r\n\r\n /**\r\n * Gets the class name\r\n * @returns \"PostProcessRenderPipeline\"\r\n */\r\n public getClassName(): string {\r\n return \"PostProcessRenderPipeline\";\r\n }\r\n\r\n /**\r\n * If all the render effects in the pipeline are supported\r\n */\r\n public get isSupported(): boolean {\r\n for (const renderEffectName in this._renderEffects) {\r\n if (Object.prototype.hasOwnProperty.call(this._renderEffects, renderEffectName)) {\r\n if (!this._renderEffects[renderEffectName].isSupported) {\r\n return false;\r\n }\r\n }\r\n }\r\n\r\n return true;\r\n }\r\n\r\n /**\r\n * Adds an effect to the pipeline\r\n * @param renderEffect the effect to add\r\n */\r\n public addEffect(renderEffect: PostProcessRenderEffect): void {\r\n (<any>this._renderEffects)[renderEffect._name] = renderEffect;\r\n }\r\n\r\n // private\r\n\r\n /** @internal */\r\n public _rebuild() {}\r\n\r\n /** @internal */\r\n public _enableEffect(renderEffectName: string, cameras: Camera): void;\r\n /** @internal */\r\n public _enableEffect(renderEffectName: string, cameras: Camera[]): void;\r\n /**\r\n * @internal\r\n */\r\n public _enableEffect(renderEffectName: string, cameras: any): void {\r\n const renderEffects: PostProcessRenderEffect = (<any>this._renderEffects)[renderEffectName];\r\n\r\n if (!renderEffects) {\r\n return;\r\n }\r\n\r\n renderEffects._enable(Tools.MakeArray(cameras || this._cameras));\r\n }\r\n\r\n /** @internal */\r\n public _disableEffect(renderEffectName: string, cameras: Nullable<Camera[]>): void;\r\n /** @internal */\r\n public _disableEffect(renderEffectName: string, cameras: Nullable<Camera[]>): void;\r\n /**\r\n * @internal\r\n */\r\n public _disableEffect(renderEffectName: string, cameras: Nullable<Camera[]>): void {\r\n const renderEffects: PostProcessRenderEffect = (<any>this._renderEffects)[renderEffectName];\r\n\r\n if (!renderEffects) {\r\n return;\r\n }\r\n\r\n renderEffects._disable(Tools.MakeArray(cameras || this._cameras));\r\n }\r\n\r\n /** @internal */\r\n public _attachCameras(cameras: Camera, unique: boolean): void;\r\n /** @internal */\r\n public _attachCameras(cameras: Camera[], unique: boolean): void;\r\n /**\r\n * @internal\r\n */\r\n public _attachCameras(cameras: any, unique: boolean): void {\r\n const cams = Tools.MakeArray(cameras || this._cameras);\r\n\r\n if (!cams) {\r\n return;\r\n }\r\n\r\n const indicesToDelete = [];\r\n let i: number;\r\n for (i = 0; i < cams.length; i++) {\r\n const camera = cams[i];\r\n if (!camera) {\r\n continue;\r\n }\r\n\r\n if (this._cameras.indexOf(camera) === -1) {\r\n this._cameras.push(camera);\r\n } else if (unique) {\r\n indicesToDelete.push(i);\r\n }\r\n }\r\n\r\n for (i = 0; i < indicesToDelete.length; i++) {\r\n cams.splice(indicesToDelete[i], 1);\r\n }\r\n\r\n for (const renderEffectName in this._renderEffects) {\r\n if (Object.prototype.hasOwnProperty.call(this._renderEffects, renderEffectName)) {\r\n this._renderEffects[renderEffectName]._attachCameras(cams);\r\n }\r\n }\r\n }\r\n\r\n /** @internal */\r\n public _detachCameras(cameras: Camera): void;\r\n /** @internal */\r\n public _detachCameras(cameras: Nullable<Camera[]>): void;\r\n /**\r\n * @internal\r\n */\r\n public _detachCameras(cameras: any): void {\r\n const cams = Tools.MakeArray(cameras || this._cameras);\r\n\r\n if (!cams) {\r\n return;\r\n }\r\n\r\n for (const renderEffectName in this._renderEffects) {\r\n if (Object.prototype.hasOwnProperty.call(this._renderEffects, renderEffectName)) {\r\n this._renderEffects[renderEffectName]._detachCameras(cams);\r\n }\r\n }\r\n\r\n for (let i = 0; i < cams.length; i++) {\r\n this._cameras.splice(this._cameras.indexOf(cams[i]), 1);\r\n }\r\n }\r\n\r\n /** @internal */\r\n public _update(): void {\r\n for (const renderEffectName in this._renderEffects) {\r\n if (Object.prototype.hasOwnProperty.call(this._renderEffects, renderEffectName)) {\r\n this._renderEffects[renderEffectName]._update();\r\n }\r\n }\r\n\r\n for (let i = 0; i < this._cameras.length; i++) {\r\n if (!this._cameras[i]) {\r\n continue;\r\n }\r\n const cameraName = this._cameras[i].name;\r\n if ((<any>this._renderEffectsForIsolatedPass)[cameraName]) {\r\n (<any>this._renderEffectsForIsolatedPass)[cameraName]._update();\r\n }\r\n }\r\n }\r\n\r\n /** @internal */\r\n public _reset(): void {\r\n this._renderEffects = {};\r\n this._renderEffectsForIsolatedPass = new Array<PostProcessRenderEffect>();\r\n }\r\n\r\n protected _enableMSAAOnFirstPostProcess(sampleCount: number): boolean {\r\n if (!this._engine._features.supportMSAA) {\r\n return false;\r\n }\r\n\r\n // Set samples of the very first post process to 4 to enable native anti-aliasing in browsers that support webGL 2.0 (See: https://github.com/BabylonJS/Babylon.js/issues/3754)\r\n const effectKeys = Object.keys(this._renderEffects);\r\n if (effectKeys.length > 0) {\r\n const postProcesses = this._renderEffects[effectKeys[0]].getPostProcesses();\r\n if (postProcesses) {\r\n postProcesses[0].samples = sampleCount;\r\n }\r\n }\r\n return true;\r\n }\r\n\r\n /**\r\n * Ensures that all post processes in the pipeline are the correct size according to the\r\n * the viewport's required size\r\n */\r\n protected _adaptPostProcessesToViewPort(): void {\r\n const effectKeys = Object.keys(this._renderEffects);\r\n for (const effectKey of effectKeys) {\r\n const postProcesses = this._renderEffects[effectKey].getPostProcesses();\r\n if (postProcesses) {\r\n for (const postProcess of postProcesses) {\r\n postProcess.adaptScaleToCurrentViewport = true;\r\n }\r\n }\r\n }\r\n }\r\n\r\n /**\r\n * Sets the required values to the prepass renderer.\r\n * @param prePassRenderer defines the prepass renderer to setup.\r\n * @returns true if the pre pass is needed.\r\n */\r\n // eslint-disable-next-line @typescript-eslint/no-unused-vars\r\n public setPrePassRenderer(prePassRenderer: PrePassRenderer): boolean {\r\n // Do Nothing by default\r\n return false;\r\n }\r\n\r\n /**\r\n * Disposes of the pipeline\r\n */\r\n public dispose() {\r\n // Must be implemented by children\r\n }\r\n}\r\n"]}
|
|
@@ -1,6 +1,6 @@
|
|
|
1
1
|
import { PostProcessRenderEffect } from "../PostProcesses/RenderPipeline/postProcessRenderEffect.js";
|
|
2
2
|
import { type PostProcess } from "./postProcess.js";
|
|
3
|
-
import { ExtractHighlightsPostProcess } from "./extractHighlightsPostProcess.js";
|
|
3
|
+
import { ExtractHighlightsPostProcess } from "./extractHighlightsPostProcess.pure.js";
|
|
4
4
|
import { type Camera } from "../Cameras/camera.js";
|
|
5
5
|
import { type Scene } from "../scene.js";
|
|
6
6
|
import { type AbstractEngine } from "../Engines/abstractEngine.js";
|
|
@@ -1,8 +1,8 @@
|
|
|
1
1
|
import { PostProcessRenderEffect } from "../PostProcesses/RenderPipeline/postProcessRenderEffect.js";
|
|
2
|
-
import { ExtractHighlightsPostProcess } from "./extractHighlightsPostProcess.js";
|
|
3
|
-
import { BlurPostProcess } from "./blurPostProcess.js";
|
|
4
|
-
import { BloomMergePostProcess } from "./bloomMergePostProcess.js";
|
|
5
|
-
import { Texture } from "../Materials/Textures/texture.js";
|
|
2
|
+
import { ExtractHighlightsPostProcess } from "./extractHighlightsPostProcess.pure.js";
|
|
3
|
+
import { BlurPostProcess } from "./blurPostProcess.pure.js";
|
|
4
|
+
import { BloomMergePostProcess } from "./bloomMergePostProcess.pure.js";
|
|
5
|
+
import { Texture } from "../Materials/Textures/texture.pure.js";
|
|
6
6
|
import { ThinBloomEffect } from "./thinBloomEffect.js";
|
|
7
7
|
/**
|
|
8
8
|
* The bloom effect spreads bright areas of an image to simulate artifacts seen in cameras
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"bloomEffect.js","sourceRoot":"","sources":["../../../../dev/core/src/PostProcesses/bloomEffect.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,uBAAuB,EAAE,MAAM,yDAAyD,CAAC;AAElG,OAAO,EAAE,4BAA4B,EAAE,MAAM,
|
|
1
|
+
{"version":3,"file":"bloomEffect.js","sourceRoot":"","sources":["../../../../dev/core/src/PostProcesses/bloomEffect.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,uBAAuB,EAAE,MAAM,yDAAyD,CAAC;AAElG,OAAO,EAAE,4BAA4B,EAAE,MAAM,qCAAqC,CAAC;AACnF,OAAO,EAAE,eAAe,EAAE,MAAM,wBAAwB,CAAC;AACzD,OAAO,EAAE,qBAAqB,EAAE,MAAM,8BAA8B,CAAC;AAErE,OAAO,EAAE,OAAO,EAAE,MAAM,oCAAoC,CAAC;AAG7D,OAAO,EAAE,eAAe,EAAE,MAAM,mBAAmB,CAAC;AAEpD;;GAEG;AACH,MAAM,OAAO,WAAY,SAAQ,uBAAuB;IAcpD;;OAEG;IACH,IAAW,SAAS;QAChB,OAAO,IAAI,CAAC,gBAAgB,CAAC,SAAS,CAAC;IAC3C,CAAC;IACD,IAAW,SAAS,CAAC,KAAa;QAC9B,IAAI,CAAC,gBAAgB,CAAC,SAAS,GAAG,KAAK,CAAC;IAC5C,CAAC;IAED;;OAEG;IACH,IAAW,MAAM;QACb,OAAO,IAAI,CAAC,gBAAgB,CAAC,MAAM,CAAC;IACxC,CAAC;IACD,IAAW,MAAM,CAAC,KAAa;QAC3B,IAAI,CAAC,gBAAgB,CAAC,MAAM,GAAG,KAAK,CAAC;IACzC,CAAC;IAED;;OAEG;IACH,IAAW,MAAM;QACb,OAAO,IAAI,CAAC,gBAAgB,CAAC,MAAM,CAAC;IACxC,CAAC;IACD,IAAW,MAAM,CAAC,KAAa;QAC3B,IAAI,CAAC,gBAAgB,CAAC,MAAM,GAAG,KAAK,CAAC;IACzC,CAAC;IAED,IAAW,UAAU;QACjB,OAAO,IAAI,CAAC,gBAAgB,CAAC,KAAK,CAAC;IACvC,CAAC;IAID;;;;;;;;OAQG;IACH,YAAY,aAAqC,EAAE,UAAkB,EAAE,WAAmB,EAAE,WAAmB,EAAE,mBAAmB,GAAG,CAAC,EAAE,gBAAgB,GAAG,KAAK;QAC9J,MAAM,MAAM,GAAI,aAAuB,CAAC,gBAAgB,CAAC,CAAC,CAAE,aAAuB,CAAC,SAAS,EAAE,CAAC,CAAC,CAAE,aAAgC,CAAC;QACpI,KAAK,CACD,MAAM,EACN,OAAO,EACP,GAAG,EAAE;YACD,OAAO,IAAI,CAAC,QAAQ,CAAC;QACzB,CAAC,EACD,IAAI,CACP,CAAC;QAnEN;;WAEG;QACI,aAAQ,GAAuB,EAAE,CAAC;QAkErC,IAAI,CAAC,gBAAgB,GAAG,IAAI,eAAe,CAAC,OAAO,EAAE,MAAM,EAAE,UAAU,EAAE,gBAAgB,CAAC,CAAC;QAE3F,IAAI,CAAC,UAAU,GAAG,IAAI,4BAA4B,CAAC,YAAY,EAAE;YAC7D,IAAI,EAAE,GAAG;YACT,YAAY,EAAE,OAAO,CAAC,qBAAqB;YAC3C,MAAM;YACN,WAAW,EAAE,mBAAmB;YAChC,gBAAgB;YAChB,aAAa,EAAE,IAAI,CAAC,gBAAgB,CAAC,UAAU;SAClD,CAAC,CAAC;QAEH,IAAI,CAAC,MAAM,GAAG,IAAI,eAAe,CAAC,iBAAiB,EAAE,IAAI,CAAC,gBAAgB,CAAC,MAAM,CAAC,SAAS,EAAE,IAAI,CAAC,gBAAgB,CAAC,MAAM,CAAC,MAAM,EAAE;YAC9H,IAAI,EAAE,UAAU;YAChB,YAAY,EAAE,OAAO,CAAC,qBAAqB;YAC3C,MAAM;YACN,WAAW,EAAE,mBAAmB;YAChC,gBAAgB;YAChB,aAAa,EAAE,IAAI,CAAC,gBAAgB,CAAC,MAAM;SAC9C,CAAC,CAAC;QACH,IAAI,CAAC,MAAM,CAAC,cAAc,GAAG,IAAI,CAAC;QAClC,IAAI,CAAC,MAAM,CAAC,SAAS,GAAG,KAAK,CAAC;QAE9B,IAAI,CAAC,MAAM,GAAG,IAAI,eAAe,CAAC,eAAe,EAAE,IAAI,CAAC,gBAAgB,CAAC,MAAM,CAAC,SAAS,EAAE,IAAI,CAAC,gBAAgB,CAAC,MAAM,CAAC,MAAM,EAAE;YAC5H,IAAI,EAAE,UAAU;YAChB,YAAY,EAAE,OAAO,CAAC,qBAAqB;YAC3C,MAAM;YACN,WAAW,EAAE,mBAAmB;YAChC,gBAAgB;YAChB,aAAa,EAAE,IAAI,CAAC,gBAAgB,CAAC,MAAM;SAC9C,CAAC,CAAC;QACH,IAAI,CAAC,MAAM,CAAC,cAAc,GAAG,IAAI,CAAC;QAClC,IAAI,CAAC,MAAM,CAAC,SAAS,GAAG,KAAK,CAAC;QAE9B,IAAI,CAAC,MAAM,GAAG,WAAW,CAAC;QAE1B,IAAI,CAAC,QAAQ,GAAG,CAAC,IAAI,CAAC,UAAU,EAAE,IAAI,CAAC,MAAM,EAAE,IAAI,CAAC,MAAM,CAAC,CAAC;QAE5D,IAAI,CAAC,MAAM,GAAG,IAAI,qBAAqB,CAAC,YAAY,EAAE,IAAI,CAAC,UAAU,EAAE,IAAI,CAAC,MAAM,EAAE,WAAW,EAAE;YAC7F,IAAI,EAAE,UAAU;YAChB,YAAY,EAAE,OAAO,CAAC,qBAAqB;YAC3C,MAAM;YACN,WAAW,EAAE,mBAAmB;YAChC,gBAAgB;YAChB,aAAa,EAAE,IAAI,CAAC,gBAAgB,CAAC,MAAM;SAC9C,CAAC,CAAC;QACH,IAAI,CAAC,MAAM,CAAC,SAAS,GAAG,KAAK,CAAC;QAC9B,IAAI,CAAC,QAAQ,CAAC,IAAI,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;IACpC,CAAC;IAED;;;OAGG;IACI,cAAc,CAAC,MAAe;QACjC,KAAK,IAAI,WAAW,GAAG,CAAC,EAAE,WAAW,GAAG,IAAI,CAAC,QAAQ,CAAC,MAAM,EAAE,WAAW,EAAE,EAAE,CAAC;YAC1E,IAAI,CAAC,QAAQ,CAAC,WAAW,CAAC,CAAC,OAAO,CAAC,MAAM,CAAC,CAAC;QAC/C,CAAC;IACL,CAAC;IAED;;OAEG;IACI,cAAc;QACjB,KAAK,IAAI,WAAW,GAAG,CAAC,EAAE,WAAW,GAAG,IAAI,CAAC,QAAQ,CAAC,MAAM,EAAE,WAAW,EAAE,EAAE,CAAC;YAC1E,IAAI,CAAC,QAAQ,CAAC,WAAW,CAAC,CAAC,YAAY,EAAE,CAAC;QAC9C,CAAC;IACL,CAAC;IAED;;;;OAIG;IACI,QAAQ;QACX,OAAO,IAAI,CAAC,gBAAgB,CAAC,OAAO,EAAE,CAAC;IAC3C,CAAC;CACJ","sourcesContent":["import { PostProcessRenderEffect } from \"../PostProcesses/RenderPipeline/postProcessRenderEffect\";\r\nimport { type PostProcess } from \"./postProcess\";\r\nimport { ExtractHighlightsPostProcess } from \"./extractHighlightsPostProcess.pure\";\r\nimport { BlurPostProcess } from \"./blurPostProcess.pure\";\r\nimport { BloomMergePostProcess } from \"./bloomMergePostProcess.pure\";\r\nimport { type Camera } from \"../Cameras/camera\";\r\nimport { Texture } from \"../Materials/Textures/texture.pure\";\r\nimport { type Scene } from \"../scene\";\r\nimport { type AbstractEngine } from \"../Engines/abstractEngine\";\r\nimport { ThinBloomEffect } from \"./thinBloomEffect\";\r\n\r\n/**\r\n * The bloom effect spreads bright areas of an image to simulate artifacts seen in cameras\r\n */\r\nexport class BloomEffect extends PostProcessRenderEffect {\r\n /**\r\n * @internal Internal\r\n */\r\n public _effects: Array<PostProcess> = [];\r\n\r\n /**\r\n * @internal Internal\r\n */\r\n public _downscale: ExtractHighlightsPostProcess;\r\n private _blurX: BlurPostProcess;\r\n private _blurY: BlurPostProcess;\r\n private _merge: BloomMergePostProcess;\r\n\r\n /**\r\n * The luminance threshold to find bright areas of the image to bloom.\r\n */\r\n public get threshold(): number {\r\n return this._thinBloomEffect.threshold;\r\n }\r\n public set threshold(value: number) {\r\n this._thinBloomEffect.threshold = value;\r\n }\r\n\r\n /**\r\n * The strength of the bloom.\r\n */\r\n public get weight(): number {\r\n return this._thinBloomEffect.weight;\r\n }\r\n public set weight(value: number) {\r\n this._thinBloomEffect.weight = value;\r\n }\r\n\r\n /**\r\n * Specifies the size of the bloom blur kernel, relative to the final output size\r\n */\r\n public get kernel(): number {\r\n return this._thinBloomEffect.kernel;\r\n }\r\n public set kernel(value: number) {\r\n this._thinBloomEffect.kernel = value;\r\n }\r\n\r\n public get bloomScale() {\r\n return this._thinBloomEffect.scale;\r\n }\r\n\r\n private _thinBloomEffect: ThinBloomEffect;\r\n\r\n /**\r\n * Creates a new instance of @see BloomEffect\r\n * @param sceneOrEngine The scene or engine the effect belongs to.\r\n * @param bloomScale The ratio of the blur texture to the input texture that should be used to compute the bloom.\r\n * @param bloomWeight The strength of bloom.\r\n * @param bloomKernel The size of the kernel to be used when applying the blur.\r\n * @param pipelineTextureType The type of texture to be used when performing the post processing.\r\n * @param blockCompilation If compilation of the shader should not be done in the constructor. The updateEffect method can be used to compile the shader at a later time. (default: false)\r\n */\r\n constructor(sceneOrEngine: Scene | AbstractEngine, bloomScale: number, bloomWeight: number, bloomKernel: number, pipelineTextureType = 0, blockCompilation = false) {\r\n const engine = (sceneOrEngine as Scene)._renderForCamera ? (sceneOrEngine as Scene).getEngine() : (sceneOrEngine as AbstractEngine);\r\n super(\r\n engine,\r\n \"bloom\",\r\n () => {\r\n return this._effects;\r\n },\r\n true\r\n );\r\n\r\n this._thinBloomEffect = new ThinBloomEffect(\"bloom\", engine, bloomScale, blockCompilation);\r\n\r\n this._downscale = new ExtractHighlightsPostProcess(\"highlights\", {\r\n size: 1.0,\r\n samplingMode: Texture.BILINEAR_SAMPLINGMODE,\r\n engine,\r\n textureType: pipelineTextureType,\r\n blockCompilation,\r\n effectWrapper: this._thinBloomEffect._downscale,\r\n });\r\n\r\n this._blurX = new BlurPostProcess(\"horizontal blur\", this._thinBloomEffect._blurX.direction, this._thinBloomEffect._blurX.kernel, {\r\n size: bloomScale,\r\n samplingMode: Texture.BILINEAR_SAMPLINGMODE,\r\n engine,\r\n textureType: pipelineTextureType,\r\n blockCompilation,\r\n effectWrapper: this._thinBloomEffect._blurX,\r\n });\r\n this._blurX.alwaysForcePOT = true;\r\n this._blurX.autoClear = false;\r\n\r\n this._blurY = new BlurPostProcess(\"vertical blur\", this._thinBloomEffect._blurY.direction, this._thinBloomEffect._blurY.kernel, {\r\n size: bloomScale,\r\n samplingMode: Texture.BILINEAR_SAMPLINGMODE,\r\n engine,\r\n textureType: pipelineTextureType,\r\n blockCompilation,\r\n effectWrapper: this._thinBloomEffect._blurY,\r\n });\r\n this._blurY.alwaysForcePOT = true;\r\n this._blurY.autoClear = false;\r\n\r\n this.kernel = bloomKernel;\r\n\r\n this._effects = [this._downscale, this._blurX, this._blurY];\r\n\r\n this._merge = new BloomMergePostProcess(\"bloomMerge\", this._downscale, this._blurY, bloomWeight, {\r\n size: bloomScale,\r\n samplingMode: Texture.BILINEAR_SAMPLINGMODE,\r\n engine,\r\n textureType: pipelineTextureType,\r\n blockCompilation,\r\n effectWrapper: this._thinBloomEffect._merge,\r\n });\r\n this._merge.autoClear = false;\r\n this._effects.push(this._merge);\r\n }\r\n\r\n /**\r\n * Disposes each of the internal effects for a given camera.\r\n * @param camera The camera to dispose the effect on.\r\n */\r\n public disposeEffects(camera?: Camera) {\r\n for (let effectIndex = 0; effectIndex < this._effects.length; effectIndex++) {\r\n this._effects[effectIndex].dispose(camera);\r\n }\r\n }\r\n\r\n /**\r\n * @internal Internal\r\n */\r\n public _updateEffects() {\r\n for (let effectIndex = 0; effectIndex < this._effects.length; effectIndex++) {\r\n this._effects[effectIndex].updateEffect();\r\n }\r\n }\r\n\r\n /**\r\n * Internal\r\n * @returns if all the contained post processes are ready.\r\n * @internal\r\n */\r\n public _isReady() {\r\n return this._thinBloomEffect.isReady();\r\n }\r\n}\r\n"]}
|
|
@@ -3,7 +3,7 @@ import { type Camera } from "../Cameras/camera.js";
|
|
|
3
3
|
import { type RenderTargetTexture } from "../Materials/Textures/renderTargetTexture.js";
|
|
4
4
|
import { type PostProcess } from "./postProcess.js";
|
|
5
5
|
import { PostProcessRenderEffect } from "../PostProcesses/RenderPipeline/postProcessRenderEffect.js";
|
|
6
|
-
import { DepthOfFieldBlurPostProcess } from "./depthOfFieldBlurPostProcess.js";
|
|
6
|
+
import { DepthOfFieldBlurPostProcess } from "./depthOfFieldBlurPostProcess.pure.js";
|
|
7
7
|
import { type Scene } from "../scene.js";
|
|
8
8
|
import { type AbstractEngine } from "../Engines/abstractEngine.js";
|
|
9
9
|
/**
|
|
@@ -1,7 +1,7 @@
|
|
|
1
|
-
import { Texture } from "../Materials/Textures/texture.js";
|
|
1
|
+
import { Texture } from "../Materials/Textures/texture.pure.js";
|
|
2
2
|
import { PostProcessRenderEffect } from "../PostProcesses/RenderPipeline/postProcessRenderEffect.js";
|
|
3
|
-
import { CircleOfConfusionPostProcess } from "./circleOfConfusionPostProcess.js";
|
|
4
|
-
import { DepthOfFieldBlurPostProcess } from "./depthOfFieldBlurPostProcess.js";
|
|
3
|
+
import { CircleOfConfusionPostProcess } from "./circleOfConfusionPostProcess.pure.js";
|
|
4
|
+
import { DepthOfFieldBlurPostProcess } from "./depthOfFieldBlurPostProcess.pure.js";
|
|
5
5
|
import { DepthOfFieldMergePostProcess } from "./depthOfFieldMergePostProcess.js";
|
|
6
6
|
|
|
7
7
|
import { ThinDepthOfFieldEffect } from "./thinDepthOfFieldEffect.js";
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"depthOfFieldEffect.js","sourceRoot":"","sources":["../../../../dev/core/src/PostProcesses/depthOfFieldEffect.ts"],"names":[],"mappings":"AAEA,OAAO,EAAE,OAAO,EAAE,MAAM,+BAA+B,CAAC;AAGxD,OAAO,EAAE,uBAAuB,EAAE,MAAM,yDAAyD,CAAC;AAClG,OAAO,EAAE,4BAA4B,EAAE,MAAM,gCAAgC,CAAC;AAC9E,OAAO,EAAE,2BAA2B,EAAE,MAAM,+BAA+B,CAAC;AAC5E,OAAO,EAAE,4BAA4B,EAAE,MAAM,gCAAgC,CAAC;AAE9E,OAAO,EAAE,SAAS,EAAE,MAAM,sBAAsB,CAAC;AAEjD,OAAO,EAAwC,sBAAsB,EAAE,MAAM,0BAA0B,CAAC;AAExG;;GAEG;AACH,MAAM,CAAN,IAAkB,2BAajB;AAbD,WAAkB,2BAA2B;IACzC;;OAEG;IACH,2EAAG,CAAA;IACH;;OAEG;IACH,iFAAM,CAAA;IACN;;OAEG;IACH,6EAAI,CAAA;AACR,CAAC,EAbiB,2BAA2B,KAA3B,2BAA2B,QAa5C;AAED;;GAEG;AACH,MAAM,OAAO,kBAAmB,SAAQ,uBAAuB;IAc3D;;OAEG;IACH,IAAW,WAAW,CAAC,KAAa;QAChC,IAAI,CAAC,uBAAuB,CAAC,WAAW,GAAG,KAAK,CAAC;IACrD,CAAC;IACD,IAAW,WAAW;QAClB,OAAO,IAAI,CAAC,uBAAuB,CAAC,WAAW,CAAC;IACpD,CAAC;IACD;;OAEG;IACH,IAAW,KAAK,CAAC,KAAa;QAC1B,IAAI,CAAC,uBAAuB,CAAC,KAAK,GAAG,KAAK,CAAC;IAC/C,CAAC;IACD,IAAW,KAAK;QACZ,OAAO,IAAI,CAAC,uBAAuB,CAAC,KAAK,CAAC;IAC9C,CAAC;IACD;;OAEG;IACH,IAAW,aAAa,CAAC,KAAa;QAClC,IAAI,CAAC,uBAAuB,CAAC,aAAa,GAAG,KAAK,CAAC;IACvD,CAAC;IACD,IAAW,aAAa;QACpB,OAAO,IAAI,CAAC,uBAAuB,CAAC,aAAa,CAAC;IACtD,CAAC;IACD;;OAEG;IACH,IAAW,QAAQ,CAAC,KAAa;QAC7B,IAAI,CAAC,uBAAuB,CAAC,QAAQ,GAAG,KAAK,CAAC;IAClD,CAAC;IACD,IAAW,QAAQ;QACf,OAAO,IAAI,CAAC,uBAAuB,CAAC,QAAQ,CAAC;IACjD,CAAC;IAID;;;;;;;;OAQG;IACH,YACI,aAAqC,EACrC,YAA2C,EAC3C,mDAAwE,EACxE,mBAAmB,GAAG,CAAC,EACvB,gBAAgB,GAAG,KAAK,EACxB,kBAAkB,GAAG,KAAK;QAE1B,MAAM,MAAM,GAAI,aAAuB,CAAC,gBAAgB,CAAC,CAAC,CAAE,aAAuB,CAAC,SAAS,EAAE,CAAC,CAAC,CAAE,aAAgC,CAAC;QACpI,KAAK,CACD,MAAM,EACN,gBAAgB,EAChB,GAAG,EAAE;YACD,OAAO,IAAI,CAAC,QAAQ,CAAC;QACzB,CAAC,EACD,IAAI,CACP,CAAC;QArEN;;WAEG;QACI,aAAQ,GAAuB,EAAE,CAAC;QAoErC,IAAI,CAAC,uBAAuB,GAAG,IAAI,sBAAsB,CAAC,gBAAgB,EAAE,MAAM,EAAE,SAAuD,EAAE,KAAK,EAAE,gBAAgB,CAAC,CAAC;QAEtK,2EAA2E;QAC3E,qEAAqE;QACrE,MAAM,8BAA8B,GAAG,MAAM,CAAC,QAAQ,IAAI,MAAM,CAAC,OAAO,GAAG,CAAC,CAAC,CAAC,CAAC,SAAS,CAAC,iBAAiB,CAAC,CAAC,CAAC,SAAS,CAAC,kBAAkB,CAAC;QAE1I,4FAA4F;QAC5F,IAAI,CAAC,kBAAkB,GAAG,IAAI,4BAA4B,CACtD,mBAAmB,EACnB,YAAY,EACZ;YACI,IAAI,EAAE,CAAC;YACP,YAAY,EAAE,OAAO,CAAC,qBAAqB;YAC3C,MAAM;YACN,WAAW,EAAE,mBAAmB;YAChC,gBAAgB;YAChB,kBAAkB;YAClB,aAAa,EAAE,IAAI,CAAC,uBAAuB,CAAC,kBAAkB;SACjE,EACD,IAAI,CACP,CAAC;QAEF,4HAA4H;QAC5H,mGAAmG;QACnG,sFAAsF;QACtF,IAAI,CAAC,kBAAkB,GAAG,EAAE,CAAC;QAC7B,IAAI,CAAC,kBAAkB,GAAG,EAAE,CAAC;QAE7B,MAAM,SAAS,GAAG,IAAI,CAAC,uBAAuB,CAAC,kBAAkB,CAAC,MAAM,CAAC;QAEzE,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,SAAS,EAAE,CAAC,EAAE,EAAE,CAAC;YACjC,MAAM,CAAC,SAAS,EAAE,MAAM,CAAC,GAAG,IAAI,CAAC,uBAAuB,CAAC,kBAAkB,CAAC,CAAC,CAAC,CAAC;YAC/E,MAAM,KAAK,GAAG,IAAI,2BAA2B,CACzC,eAAe,EACf,IAAI,EACJ,SAAS,CAAC,SAAS,EACnB,SAAS,CAAC,MAAM,EAChB;gBACI,IAAI,EAAE,MAAM;gBACZ,YAAY,EAAE,OAAO,CAAC,qBAAqB;gBAC3C,MAAM;gBACN,WAAW,EAAE,mBAAmB;gBAChC,gBAAgB;gBAChB,aAAa,EAAE,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,8BAA8B,CAAC,CAAC,CAAC,SAAS,CAAC,kBAAkB;gBACrF,aAAa,EAAE,SAAS;aAC3B,EACD,IAAI,EACJ,IAAI,CAAC,kBAAkB,EACvB,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,kBAAkB,CAAC,CAAC,CAAC,IAAI,CAC1C,CAAC;YACF,KAAK,CAAC,SAAS,GAAG,KAAK,CAAC;YAExB,MAAM,CAAC,SAAS,EAAE,MAAM,CAAC,GAAG,IAAI,CAAC,uBAAuB,CAAC,kBAAkB,CAAC,CAAC,CAAC,CAAC;YAC/E,MAAM,KAAK,GAAG,IAAI,2BAA2B,CACzC,iBAAiB,EACjB,IAAI,EACJ,SAAS,CAAC,SAAS,EACnB,SAAS,CAAC,MAAM,EAChB;gBACI,IAAI,EAAE,MAAM;gBACZ,YAAY,EAAE,OAAO,CAAC,qBAAqB;gBAC3C,MAAM;gBACN,WAAW,EAAE,mBAAmB;gBAChC,gBAAgB;gBAChB,aAAa,EAAE,SAAS;aAC3B,EACD,IAAI,EACJ,IAAI,CAAC,kBAAkB,EACvB,IAAI,CACP,CAAC;YACF,KAAK,CAAC,SAAS,GAAG,KAAK,CAAC;YACxB,IAAI,CAAC,kBAAkB,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC;YACpC,IAAI,CAAC,kBAAkB,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC;QACxC,CAAC;QAED,wCAAwC;QACxC,IAAI,CAAC,QAAQ,GAAG,CAAC,IAAI,CAAC,kBAAkB,CAAC,CAAC;QAC1C,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,kBAAkB,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE,CAAC;YACtD,IAAI,CAAC,QAAQ,CAAC,IAAI,CAAC,IAAI,CAAC,kBAAkB,CAAC,CAAC,CAAC,CAAC,CAAC;YAC/C,IAAI,CAAC,QAAQ,CAAC,IAAI,CAAC,IAAI,CAAC,kBAAkB,CAAC,CAAC,CAAC,CAAC,CAAC;QACnD,CAAC;QAED,sEAAsE;QACtE,IAAI,CAAC,SAAS,GAAG,IAAI,4BAA4B,CAC7C,UAAU,EACV,IAAI,CAAC,kBAAkB,EACvB,IAAI,CAAC,kBAAkB,EACvB,IAAI,CAAC,kBAAkB,EACvB;YACI,IAAI,EAAE,IAAI,CAAC,uBAAuB,CAAC,kBAAkB,CAAC,SAAS,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC;YACvE,YAAY,EAAE,OAAO,CAAC,qBAAqB;YAC3C,MAAM;YACN,WAAW,EAAE,mBAAmB;YAChC,gBAAgB;YAChB,aAAa,EAAE,IAAI,CAAC,uBAAuB,CAAC,SAAS;SACxD,EACD,IAAI,CACP,CAAC;QACF,IAAI,CAAC,SAAS,CAAC,SAAS,GAAG,KAAK,CAAC;QACjC,IAAI,CAAC,QAAQ,CAAC,IAAI,CAAC,IAAI,CAAC,SAAS,CAAC,CAAC;IACvC,CAAC;IAED;;;OAGG;IACI,YAAY;QACf,OAAO,oBAAoB,CAAC;IAChC,CAAC;IAED;;OAEG;IACH,IAAW,YAAY,CAAC,KAA0B;QAC9C,IAAI,CAAC,kBAAkB,CAAC,YAAY,GAAG,KAAK,CAAC;IACjD,CAAC;IAED;;;OAGG;IACI,cAAc,CAAC,MAAc;QAChC,KAAK,IAAI,WAAW,GAAG,CAAC,EAAE,WAAW,GAAG,IAAI,CAAC,QAAQ,CAAC,MAAM,EAAE,WAAW,EAAE,EAAE,CAAC;YAC1E,IAAI,CAAC,QAAQ,CAAC,WAAW,CAAC,CAAC,OAAO,CAAC,MAAM,CAAC,CAAC;QAC/C,CAAC;IACL,CAAC;IAED;;OAEG;IACI,cAAc;QACjB,KAAK,IAAI,WAAW,GAAG,CAAC,EAAE,WAAW,GAAG,IAAI,CAAC,QAAQ,CAAC,MAAM,EAAE,WAAW,EAAE,EAAE,CAAC;YAC1E,IAAI,CAAC,QAAQ,CAAC,WAAW,CAAC,CAAC,YAAY,EAAE,CAAC;QAC9C,CAAC;IACL,CAAC;IAED;;;;OAIG;IACI,QAAQ;QACX,OAAO,IAAI,CAAC,uBAAuB,CAAC,OAAO,EAAE,CAAC;IAClD,CAAC;CACJ","sourcesContent":["import { type Nullable } from \"../types\";\r\nimport { type Camera } from \"../Cameras/camera\";\r\nimport { Texture } from \"../Materials/Textures/texture\";\r\nimport { type RenderTargetTexture } from \"../Materials/Textures/renderTargetTexture\";\r\nimport { type PostProcess } from \"./postProcess\";\r\nimport { PostProcessRenderEffect } from \"../PostProcesses/RenderPipeline/postProcessRenderEffect\";\r\nimport { CircleOfConfusionPostProcess } from \"./circleOfConfusionPostProcess\";\r\nimport { DepthOfFieldBlurPostProcess } from \"./depthOfFieldBlurPostProcess\";\r\nimport { DepthOfFieldMergePostProcess } from \"./depthOfFieldMergePostProcess\";\r\nimport { type Scene } from \"../scene\";\r\nimport { Constants } from \"../Engines/constants\";\r\nimport { type AbstractEngine } from \"core/Engines/abstractEngine\";\r\nimport { type ThinDepthOfFieldEffectBlurLevel, ThinDepthOfFieldEffect } from \"./thinDepthOfFieldEffect\";\r\n\r\n/**\r\n * Specifies the level of max blur that should be applied when using the depth of field effect\r\n */\r\nexport const enum DepthOfFieldEffectBlurLevel {\r\n /**\r\n * Subtle blur\r\n */\r\n Low,\r\n /**\r\n * Medium blur\r\n */\r\n Medium,\r\n /**\r\n * Large blur\r\n */\r\n High,\r\n}\r\n\r\n/**\r\n * The depth of field effect applies a blur to objects that are closer or further from where the camera is focusing.\r\n */\r\nexport class DepthOfFieldEffect extends PostProcessRenderEffect {\r\n private _circleOfConfusion: CircleOfConfusionPostProcess;\r\n /**\r\n * @internal Internal, blurs from high to low\r\n */\r\n public _depthOfFieldBlurX: Array<DepthOfFieldBlurPostProcess>;\r\n private _depthOfFieldBlurY: Array<DepthOfFieldBlurPostProcess>;\r\n private _dofMerge: Nullable<DepthOfFieldMergePostProcess>;\r\n\r\n /**\r\n * @internal Internal post processes in depth of field effect\r\n */\r\n public _effects: Array<PostProcess> = [];\r\n\r\n /**\r\n * The focal the length of the camera used in the effect in scene units/1000 (eg. millimeter)\r\n */\r\n public set focalLength(value: number) {\r\n this._thinDepthOfFieldEffect.focalLength = value;\r\n }\r\n public get focalLength() {\r\n return this._thinDepthOfFieldEffect.focalLength;\r\n }\r\n /**\r\n * F-Stop of the effect's camera. The diameter of the resulting aperture can be computed by lensSize/fStop. (default: 1.4)\r\n */\r\n public set fStop(value: number) {\r\n this._thinDepthOfFieldEffect.fStop = value;\r\n }\r\n public get fStop() {\r\n return this._thinDepthOfFieldEffect.fStop;\r\n }\r\n /**\r\n * Distance away from the camera to focus on in scene units/1000 (eg. millimeter). (default: 2000)\r\n */\r\n public set focusDistance(value: number) {\r\n this._thinDepthOfFieldEffect.focusDistance = value;\r\n }\r\n public get focusDistance() {\r\n return this._thinDepthOfFieldEffect.focusDistance;\r\n }\r\n /**\r\n * Max lens size in scene units/1000 (eg. millimeter). Standard cameras are 50mm. (default: 50) The diameter of the resulting aperture can be computed by lensSize/fStop.\r\n */\r\n public set lensSize(value: number) {\r\n this._thinDepthOfFieldEffect.lensSize = value;\r\n }\r\n public get lensSize() {\r\n return this._thinDepthOfFieldEffect.lensSize;\r\n }\r\n\r\n private _thinDepthOfFieldEffect: ThinDepthOfFieldEffect;\r\n\r\n /**\r\n * Creates a new instance DepthOfFieldEffect\r\n * @param sceneOrEngine The scene or engine the effect belongs to.\r\n * @param depthTexture The depth texture of the scene to compute the circle of confusion.This must be set in order for this to function but may be set after initialization if needed.\r\n * @param blurLevel\r\n * @param pipelineTextureType The type of texture to be used when performing the post processing.\r\n * @param blockCompilation If compilation of the shader should not be done in the constructor. The updateEffect method can be used to compile the shader at a later time. (default: false)\r\n * @param depthNotNormalized If the depth from the depth texture is already normalized or if the normalization should be done at runtime in the shader (default: false)\r\n */\r\n constructor(\r\n sceneOrEngine: Scene | AbstractEngine,\r\n depthTexture: Nullable<RenderTargetTexture>,\r\n blurLevel: DepthOfFieldEffectBlurLevel = DepthOfFieldEffectBlurLevel.Low,\r\n pipelineTextureType = 0,\r\n blockCompilation = false,\r\n depthNotNormalized = false\r\n ) {\r\n const engine = (sceneOrEngine as Scene)._renderForCamera ? (sceneOrEngine as Scene).getEngine() : (sceneOrEngine as AbstractEngine);\r\n super(\r\n engine,\r\n \"depth of field\",\r\n () => {\r\n return this._effects;\r\n },\r\n true\r\n );\r\n\r\n this._thinDepthOfFieldEffect = new ThinDepthOfFieldEffect(\"Depth of Field\", engine, blurLevel as unknown as ThinDepthOfFieldEffectBlurLevel, false, blockCompilation);\r\n\r\n // Use R-only formats if supported to store the circle of confusion values.\r\n // This should be more space and bandwidth efficient than using RGBA.\r\n const circleOfConfusionTextureFormat = engine.isWebGPU || engine.version > 1 ? Constants.TEXTUREFORMAT_RED : Constants.TEXTUREFORMAT_RGBA;\r\n\r\n // Circle of confusion value for each pixel is used to determine how much to blur that pixel\r\n this._circleOfConfusion = new CircleOfConfusionPostProcess(\r\n \"circleOfConfusion\",\r\n depthTexture,\r\n {\r\n size: 1,\r\n samplingMode: Texture.BILINEAR_SAMPLINGMODE,\r\n engine,\r\n textureType: pipelineTextureType,\r\n blockCompilation,\r\n depthNotNormalized,\r\n effectWrapper: this._thinDepthOfFieldEffect._circleOfConfusion,\r\n },\r\n null\r\n );\r\n\r\n // Create a pyramid of blurred images (eg. fullSize 1/4 blur, half size 1/2 blur, quarter size 3/4 blur, eith size 4/4 blur)\r\n // Blur the image but do not blur on sharp far to near distance changes to avoid bleeding artifacts\r\n // See section 2.6.2 http://fileadmin.cs.lth.se/cs/education/edan35/lectures/12dof.pdf\r\n this._depthOfFieldBlurY = [];\r\n this._depthOfFieldBlurX = [];\r\n\r\n const blurCount = this._thinDepthOfFieldEffect._depthOfFieldBlurX.length;\r\n\r\n for (let i = 0; i < blurCount; i++) {\r\n const [thinBlurY, ratioY] = this._thinDepthOfFieldEffect._depthOfFieldBlurY[i];\r\n const blurY = new DepthOfFieldBlurPostProcess(\r\n \"vertical blur\",\r\n null,\r\n thinBlurY.direction,\r\n thinBlurY.kernel,\r\n {\r\n size: ratioY,\r\n samplingMode: Texture.BILINEAR_SAMPLINGMODE,\r\n engine,\r\n textureType: pipelineTextureType,\r\n blockCompilation,\r\n textureFormat: i == 0 ? circleOfConfusionTextureFormat : Constants.TEXTUREFORMAT_RGBA,\r\n effectWrapper: thinBlurY,\r\n },\r\n null,\r\n this._circleOfConfusion,\r\n i == 0 ? this._circleOfConfusion : null\r\n );\r\n blurY.autoClear = false;\r\n\r\n const [thinBlurX, ratioX] = this._thinDepthOfFieldEffect._depthOfFieldBlurX[i];\r\n const blurX = new DepthOfFieldBlurPostProcess(\r\n \"horizontal blur\",\r\n null,\r\n thinBlurX.direction,\r\n thinBlurX.kernel,\r\n {\r\n size: ratioX,\r\n samplingMode: Texture.BILINEAR_SAMPLINGMODE,\r\n engine,\r\n textureType: pipelineTextureType,\r\n blockCompilation,\r\n effectWrapper: thinBlurX,\r\n },\r\n null,\r\n this._circleOfConfusion,\r\n null\r\n );\r\n blurX.autoClear = false;\r\n this._depthOfFieldBlurY.push(blurY);\r\n this._depthOfFieldBlurX.push(blurX);\r\n }\r\n\r\n // Set all post processes on the effect.\r\n this._effects = [this._circleOfConfusion];\r\n for (let i = 0; i < this._depthOfFieldBlurX.length; i++) {\r\n this._effects.push(this._depthOfFieldBlurY[i]);\r\n this._effects.push(this._depthOfFieldBlurX[i]);\r\n }\r\n\r\n // Merge blurred images with original image based on circleOfConfusion\r\n this._dofMerge = new DepthOfFieldMergePostProcess(\r\n \"dofMerge\",\r\n this._circleOfConfusion,\r\n this._circleOfConfusion,\r\n this._depthOfFieldBlurX,\r\n {\r\n size: this._thinDepthOfFieldEffect._depthOfFieldBlurX[blurCount - 1][1],\r\n samplingMode: Texture.BILINEAR_SAMPLINGMODE,\r\n engine,\r\n textureType: pipelineTextureType,\r\n blockCompilation,\r\n effectWrapper: this._thinDepthOfFieldEffect._dofMerge,\r\n },\r\n null\r\n );\r\n this._dofMerge.autoClear = false;\r\n this._effects.push(this._dofMerge);\r\n }\r\n\r\n /**\r\n * Get the current class name of the current effect\r\n * @returns \"DepthOfFieldEffect\"\r\n */\r\n public getClassName(): string {\r\n return \"DepthOfFieldEffect\";\r\n }\r\n\r\n /**\r\n * Depth texture to be used to compute the circle of confusion. This must be set here or in the constructor in order for the post process to function.\r\n */\r\n public set depthTexture(value: RenderTargetTexture) {\r\n this._circleOfConfusion.depthTexture = value;\r\n }\r\n\r\n /**\r\n * Disposes each of the internal effects for a given camera.\r\n * @param camera The camera to dispose the effect on.\r\n */\r\n public disposeEffects(camera: Camera) {\r\n for (let effectIndex = 0; effectIndex < this._effects.length; effectIndex++) {\r\n this._effects[effectIndex].dispose(camera);\r\n }\r\n }\r\n\r\n /**\r\n * @internal Internal\r\n */\r\n public _updateEffects() {\r\n for (let effectIndex = 0; effectIndex < this._effects.length; effectIndex++) {\r\n this._effects[effectIndex].updateEffect();\r\n }\r\n }\r\n\r\n /**\r\n * Internal\r\n * @returns if all the contained post processes are ready.\r\n * @internal\r\n */\r\n public _isReady() {\r\n return this._thinDepthOfFieldEffect.isReady();\r\n }\r\n}\r\n"]}
|
|
1
|
+
{"version":3,"file":"depthOfFieldEffect.js","sourceRoot":"","sources":["../../../../dev/core/src/PostProcesses/depthOfFieldEffect.ts"],"names":[],"mappings":"AAEA,OAAO,EAAE,OAAO,EAAE,MAAM,oCAAoC,CAAC;AAG7D,OAAO,EAAE,uBAAuB,EAAE,MAAM,yDAAyD,CAAC;AAClG,OAAO,EAAE,4BAA4B,EAAE,MAAM,qCAAqC,CAAC;AACnF,OAAO,EAAE,2BAA2B,EAAE,MAAM,oCAAoC,CAAC;AACjF,OAAO,EAAE,4BAA4B,EAAE,MAAM,gCAAgC,CAAC;AAE9E,OAAO,EAAE,SAAS,EAAE,MAAM,sBAAsB,CAAC;AAEjD,OAAO,EAAwC,sBAAsB,EAAE,MAAM,0BAA0B,CAAC;AAExG;;GAEG;AACH,MAAM,CAAN,IAAkB,2BAajB;AAbD,WAAkB,2BAA2B;IACzC;;OAEG;IACH,2EAAG,CAAA;IACH;;OAEG;IACH,iFAAM,CAAA;IACN;;OAEG;IACH,6EAAI,CAAA;AACR,CAAC,EAbiB,2BAA2B,KAA3B,2BAA2B,QAa5C;AAED;;GAEG;AACH,MAAM,OAAO,kBAAmB,SAAQ,uBAAuB;IAc3D;;OAEG;IACH,IAAW,WAAW,CAAC,KAAa;QAChC,IAAI,CAAC,uBAAuB,CAAC,WAAW,GAAG,KAAK,CAAC;IACrD,CAAC;IACD,IAAW,WAAW;QAClB,OAAO,IAAI,CAAC,uBAAuB,CAAC,WAAW,CAAC;IACpD,CAAC;IACD;;OAEG;IACH,IAAW,KAAK,CAAC,KAAa;QAC1B,IAAI,CAAC,uBAAuB,CAAC,KAAK,GAAG,KAAK,CAAC;IAC/C,CAAC;IACD,IAAW,KAAK;QACZ,OAAO,IAAI,CAAC,uBAAuB,CAAC,KAAK,CAAC;IAC9C,CAAC;IACD;;OAEG;IACH,IAAW,aAAa,CAAC,KAAa;QAClC,IAAI,CAAC,uBAAuB,CAAC,aAAa,GAAG,KAAK,CAAC;IACvD,CAAC;IACD,IAAW,aAAa;QACpB,OAAO,IAAI,CAAC,uBAAuB,CAAC,aAAa,CAAC;IACtD,CAAC;IACD;;OAEG;IACH,IAAW,QAAQ,CAAC,KAAa;QAC7B,IAAI,CAAC,uBAAuB,CAAC,QAAQ,GAAG,KAAK,CAAC;IAClD,CAAC;IACD,IAAW,QAAQ;QACf,OAAO,IAAI,CAAC,uBAAuB,CAAC,QAAQ,CAAC;IACjD,CAAC;IAID;;;;;;;;OAQG;IACH,YACI,aAAqC,EACrC,YAA2C,EAC3C,mDAAwE,EACxE,mBAAmB,GAAG,CAAC,EACvB,gBAAgB,GAAG,KAAK,EACxB,kBAAkB,GAAG,KAAK;QAE1B,MAAM,MAAM,GAAI,aAAuB,CAAC,gBAAgB,CAAC,CAAC,CAAE,aAAuB,CAAC,SAAS,EAAE,CAAC,CAAC,CAAE,aAAgC,CAAC;QACpI,KAAK,CACD,MAAM,EACN,gBAAgB,EAChB,GAAG,EAAE;YACD,OAAO,IAAI,CAAC,QAAQ,CAAC;QACzB,CAAC,EACD,IAAI,CACP,CAAC;QArEN;;WAEG;QACI,aAAQ,GAAuB,EAAE,CAAC;QAoErC,IAAI,CAAC,uBAAuB,GAAG,IAAI,sBAAsB,CAAC,gBAAgB,EAAE,MAAM,EAAE,SAAuD,EAAE,KAAK,EAAE,gBAAgB,CAAC,CAAC;QAEtK,2EAA2E;QAC3E,qEAAqE;QACrE,MAAM,8BAA8B,GAAG,MAAM,CAAC,QAAQ,IAAI,MAAM,CAAC,OAAO,GAAG,CAAC,CAAC,CAAC,CAAC,SAAS,CAAC,iBAAiB,CAAC,CAAC,CAAC,SAAS,CAAC,kBAAkB,CAAC;QAE1I,4FAA4F;QAC5F,IAAI,CAAC,kBAAkB,GAAG,IAAI,4BAA4B,CACtD,mBAAmB,EACnB,YAAY,EACZ;YACI,IAAI,EAAE,CAAC;YACP,YAAY,EAAE,OAAO,CAAC,qBAAqB;YAC3C,MAAM;YACN,WAAW,EAAE,mBAAmB;YAChC,gBAAgB;YAChB,kBAAkB;YAClB,aAAa,EAAE,IAAI,CAAC,uBAAuB,CAAC,kBAAkB;SACjE,EACD,IAAI,CACP,CAAC;QAEF,4HAA4H;QAC5H,mGAAmG;QACnG,sFAAsF;QACtF,IAAI,CAAC,kBAAkB,GAAG,EAAE,CAAC;QAC7B,IAAI,CAAC,kBAAkB,GAAG,EAAE,CAAC;QAE7B,MAAM,SAAS,GAAG,IAAI,CAAC,uBAAuB,CAAC,kBAAkB,CAAC,MAAM,CAAC;QAEzE,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,SAAS,EAAE,CAAC,EAAE,EAAE,CAAC;YACjC,MAAM,CAAC,SAAS,EAAE,MAAM,CAAC,GAAG,IAAI,CAAC,uBAAuB,CAAC,kBAAkB,CAAC,CAAC,CAAC,CAAC;YAC/E,MAAM,KAAK,GAAG,IAAI,2BAA2B,CACzC,eAAe,EACf,IAAI,EACJ,SAAS,CAAC,SAAS,EACnB,SAAS,CAAC,MAAM,EAChB;gBACI,IAAI,EAAE,MAAM;gBACZ,YAAY,EAAE,OAAO,CAAC,qBAAqB;gBAC3C,MAAM;gBACN,WAAW,EAAE,mBAAmB;gBAChC,gBAAgB;gBAChB,aAAa,EAAE,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,8BAA8B,CAAC,CAAC,CAAC,SAAS,CAAC,kBAAkB;gBACrF,aAAa,EAAE,SAAS;aAC3B,EACD,IAAI,EACJ,IAAI,CAAC,kBAAkB,EACvB,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,kBAAkB,CAAC,CAAC,CAAC,IAAI,CAC1C,CAAC;YACF,KAAK,CAAC,SAAS,GAAG,KAAK,CAAC;YAExB,MAAM,CAAC,SAAS,EAAE,MAAM,CAAC,GAAG,IAAI,CAAC,uBAAuB,CAAC,kBAAkB,CAAC,CAAC,CAAC,CAAC;YAC/E,MAAM,KAAK,GAAG,IAAI,2BAA2B,CACzC,iBAAiB,EACjB,IAAI,EACJ,SAAS,CAAC,SAAS,EACnB,SAAS,CAAC,MAAM,EAChB;gBACI,IAAI,EAAE,MAAM;gBACZ,YAAY,EAAE,OAAO,CAAC,qBAAqB;gBAC3C,MAAM;gBACN,WAAW,EAAE,mBAAmB;gBAChC,gBAAgB;gBAChB,aAAa,EAAE,SAAS;aAC3B,EACD,IAAI,EACJ,IAAI,CAAC,kBAAkB,EACvB,IAAI,CACP,CAAC;YACF,KAAK,CAAC,SAAS,GAAG,KAAK,CAAC;YACxB,IAAI,CAAC,kBAAkB,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC;YACpC,IAAI,CAAC,kBAAkB,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC;QACxC,CAAC;QAED,wCAAwC;QACxC,IAAI,CAAC,QAAQ,GAAG,CAAC,IAAI,CAAC,kBAAkB,CAAC,CAAC;QAC1C,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,kBAAkB,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE,CAAC;YACtD,IAAI,CAAC,QAAQ,CAAC,IAAI,CAAC,IAAI,CAAC,kBAAkB,CAAC,CAAC,CAAC,CAAC,CAAC;YAC/C,IAAI,CAAC,QAAQ,CAAC,IAAI,CAAC,IAAI,CAAC,kBAAkB,CAAC,CAAC,CAAC,CAAC,CAAC;QACnD,CAAC;QAED,sEAAsE;QACtE,IAAI,CAAC,SAAS,GAAG,IAAI,4BAA4B,CAC7C,UAAU,EACV,IAAI,CAAC,kBAAkB,EACvB,IAAI,CAAC,kBAAkB,EACvB,IAAI,CAAC,kBAAkB,EACvB;YACI,IAAI,EAAE,IAAI,CAAC,uBAAuB,CAAC,kBAAkB,CAAC,SAAS,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC;YACvE,YAAY,EAAE,OAAO,CAAC,qBAAqB;YAC3C,MAAM;YACN,WAAW,EAAE,mBAAmB;YAChC,gBAAgB;YAChB,aAAa,EAAE,IAAI,CAAC,uBAAuB,CAAC,SAAS;SACxD,EACD,IAAI,CACP,CAAC;QACF,IAAI,CAAC,SAAS,CAAC,SAAS,GAAG,KAAK,CAAC;QACjC,IAAI,CAAC,QAAQ,CAAC,IAAI,CAAC,IAAI,CAAC,SAAS,CAAC,CAAC;IACvC,CAAC;IAED;;;OAGG;IACI,YAAY;QACf,OAAO,oBAAoB,CAAC;IAChC,CAAC;IAED;;OAEG;IACH,IAAW,YAAY,CAAC,KAA0B;QAC9C,IAAI,CAAC,kBAAkB,CAAC,YAAY,GAAG,KAAK,CAAC;IACjD,CAAC;IAED;;;OAGG;IACI,cAAc,CAAC,MAAc;QAChC,KAAK,IAAI,WAAW,GAAG,CAAC,EAAE,WAAW,GAAG,IAAI,CAAC,QAAQ,CAAC,MAAM,EAAE,WAAW,EAAE,EAAE,CAAC;YAC1E,IAAI,CAAC,QAAQ,CAAC,WAAW,CAAC,CAAC,OAAO,CAAC,MAAM,CAAC,CAAC;QAC/C,CAAC;IACL,CAAC;IAED;;OAEG;IACI,cAAc;QACjB,KAAK,IAAI,WAAW,GAAG,CAAC,EAAE,WAAW,GAAG,IAAI,CAAC,QAAQ,CAAC,MAAM,EAAE,WAAW,EAAE,EAAE,CAAC;YAC1E,IAAI,CAAC,QAAQ,CAAC,WAAW,CAAC,CAAC,YAAY,EAAE,CAAC;QAC9C,CAAC;IACL,CAAC;IAED;;;;OAIG;IACI,QAAQ;QACX,OAAO,IAAI,CAAC,uBAAuB,CAAC,OAAO,EAAE,CAAC;IAClD,CAAC;CACJ","sourcesContent":["import { type Nullable } from \"../types\";\r\nimport { type Camera } from \"../Cameras/camera\";\r\nimport { Texture } from \"../Materials/Textures/texture.pure\";\r\nimport { type RenderTargetTexture } from \"../Materials/Textures/renderTargetTexture\";\r\nimport { type PostProcess } from \"./postProcess\";\r\nimport { PostProcessRenderEffect } from \"../PostProcesses/RenderPipeline/postProcessRenderEffect\";\r\nimport { CircleOfConfusionPostProcess } from \"./circleOfConfusionPostProcess.pure\";\r\nimport { DepthOfFieldBlurPostProcess } from \"./depthOfFieldBlurPostProcess.pure\";\r\nimport { DepthOfFieldMergePostProcess } from \"./depthOfFieldMergePostProcess\";\r\nimport { type Scene } from \"../scene\";\r\nimport { Constants } from \"../Engines/constants\";\r\nimport { type AbstractEngine } from \"core/Engines/abstractEngine\";\r\nimport { type ThinDepthOfFieldEffectBlurLevel, ThinDepthOfFieldEffect } from \"./thinDepthOfFieldEffect\";\r\n\r\n/**\r\n * Specifies the level of max blur that should be applied when using the depth of field effect\r\n */\r\nexport const enum DepthOfFieldEffectBlurLevel {\r\n /**\r\n * Subtle blur\r\n */\r\n Low,\r\n /**\r\n * Medium blur\r\n */\r\n Medium,\r\n /**\r\n * Large blur\r\n */\r\n High,\r\n}\r\n\r\n/**\r\n * The depth of field effect applies a blur to objects that are closer or further from where the camera is focusing.\r\n */\r\nexport class DepthOfFieldEffect extends PostProcessRenderEffect {\r\n private _circleOfConfusion: CircleOfConfusionPostProcess;\r\n /**\r\n * @internal Internal, blurs from high to low\r\n */\r\n public _depthOfFieldBlurX: Array<DepthOfFieldBlurPostProcess>;\r\n private _depthOfFieldBlurY: Array<DepthOfFieldBlurPostProcess>;\r\n private _dofMerge: Nullable<DepthOfFieldMergePostProcess>;\r\n\r\n /**\r\n * @internal Internal post processes in depth of field effect\r\n */\r\n public _effects: Array<PostProcess> = [];\r\n\r\n /**\r\n * The focal the length of the camera used in the effect in scene units/1000 (eg. millimeter)\r\n */\r\n public set focalLength(value: number) {\r\n this._thinDepthOfFieldEffect.focalLength = value;\r\n }\r\n public get focalLength() {\r\n return this._thinDepthOfFieldEffect.focalLength;\r\n }\r\n /**\r\n * F-Stop of the effect's camera. The diameter of the resulting aperture can be computed by lensSize/fStop. (default: 1.4)\r\n */\r\n public set fStop(value: number) {\r\n this._thinDepthOfFieldEffect.fStop = value;\r\n }\r\n public get fStop() {\r\n return this._thinDepthOfFieldEffect.fStop;\r\n }\r\n /**\r\n * Distance away from the camera to focus on in scene units/1000 (eg. millimeter). (default: 2000)\r\n */\r\n public set focusDistance(value: number) {\r\n this._thinDepthOfFieldEffect.focusDistance = value;\r\n }\r\n public get focusDistance() {\r\n return this._thinDepthOfFieldEffect.focusDistance;\r\n }\r\n /**\r\n * Max lens size in scene units/1000 (eg. millimeter). Standard cameras are 50mm. (default: 50) The diameter of the resulting aperture can be computed by lensSize/fStop.\r\n */\r\n public set lensSize(value: number) {\r\n this._thinDepthOfFieldEffect.lensSize = value;\r\n }\r\n public get lensSize() {\r\n return this._thinDepthOfFieldEffect.lensSize;\r\n }\r\n\r\n private _thinDepthOfFieldEffect: ThinDepthOfFieldEffect;\r\n\r\n /**\r\n * Creates a new instance DepthOfFieldEffect\r\n * @param sceneOrEngine The scene or engine the effect belongs to.\r\n * @param depthTexture The depth texture of the scene to compute the circle of confusion.This must be set in order for this to function but may be set after initialization if needed.\r\n * @param blurLevel\r\n * @param pipelineTextureType The type of texture to be used when performing the post processing.\r\n * @param blockCompilation If compilation of the shader should not be done in the constructor. The updateEffect method can be used to compile the shader at a later time. (default: false)\r\n * @param depthNotNormalized If the depth from the depth texture is already normalized or if the normalization should be done at runtime in the shader (default: false)\r\n */\r\n constructor(\r\n sceneOrEngine: Scene | AbstractEngine,\r\n depthTexture: Nullable<RenderTargetTexture>,\r\n blurLevel: DepthOfFieldEffectBlurLevel = DepthOfFieldEffectBlurLevel.Low,\r\n pipelineTextureType = 0,\r\n blockCompilation = false,\r\n depthNotNormalized = false\r\n ) {\r\n const engine = (sceneOrEngine as Scene)._renderForCamera ? (sceneOrEngine as Scene).getEngine() : (sceneOrEngine as AbstractEngine);\r\n super(\r\n engine,\r\n \"depth of field\",\r\n () => {\r\n return this._effects;\r\n },\r\n true\r\n );\r\n\r\n this._thinDepthOfFieldEffect = new ThinDepthOfFieldEffect(\"Depth of Field\", engine, blurLevel as unknown as ThinDepthOfFieldEffectBlurLevel, false, blockCompilation);\r\n\r\n // Use R-only formats if supported to store the circle of confusion values.\r\n // This should be more space and bandwidth efficient than using RGBA.\r\n const circleOfConfusionTextureFormat = engine.isWebGPU || engine.version > 1 ? Constants.TEXTUREFORMAT_RED : Constants.TEXTUREFORMAT_RGBA;\r\n\r\n // Circle of confusion value for each pixel is used to determine how much to blur that pixel\r\n this._circleOfConfusion = new CircleOfConfusionPostProcess(\r\n \"circleOfConfusion\",\r\n depthTexture,\r\n {\r\n size: 1,\r\n samplingMode: Texture.BILINEAR_SAMPLINGMODE,\r\n engine,\r\n textureType: pipelineTextureType,\r\n blockCompilation,\r\n depthNotNormalized,\r\n effectWrapper: this._thinDepthOfFieldEffect._circleOfConfusion,\r\n },\r\n null\r\n );\r\n\r\n // Create a pyramid of blurred images (eg. fullSize 1/4 blur, half size 1/2 blur, quarter size 3/4 blur, eith size 4/4 blur)\r\n // Blur the image but do not blur on sharp far to near distance changes to avoid bleeding artifacts\r\n // See section 2.6.2 http://fileadmin.cs.lth.se/cs/education/edan35/lectures/12dof.pdf\r\n this._depthOfFieldBlurY = [];\r\n this._depthOfFieldBlurX = [];\r\n\r\n const blurCount = this._thinDepthOfFieldEffect._depthOfFieldBlurX.length;\r\n\r\n for (let i = 0; i < blurCount; i++) {\r\n const [thinBlurY, ratioY] = this._thinDepthOfFieldEffect._depthOfFieldBlurY[i];\r\n const blurY = new DepthOfFieldBlurPostProcess(\r\n \"vertical blur\",\r\n null,\r\n thinBlurY.direction,\r\n thinBlurY.kernel,\r\n {\r\n size: ratioY,\r\n samplingMode: Texture.BILINEAR_SAMPLINGMODE,\r\n engine,\r\n textureType: pipelineTextureType,\r\n blockCompilation,\r\n textureFormat: i == 0 ? circleOfConfusionTextureFormat : Constants.TEXTUREFORMAT_RGBA,\r\n effectWrapper: thinBlurY,\r\n },\r\n null,\r\n this._circleOfConfusion,\r\n i == 0 ? this._circleOfConfusion : null\r\n );\r\n blurY.autoClear = false;\r\n\r\n const [thinBlurX, ratioX] = this._thinDepthOfFieldEffect._depthOfFieldBlurX[i];\r\n const blurX = new DepthOfFieldBlurPostProcess(\r\n \"horizontal blur\",\r\n null,\r\n thinBlurX.direction,\r\n thinBlurX.kernel,\r\n {\r\n size: ratioX,\r\n samplingMode: Texture.BILINEAR_SAMPLINGMODE,\r\n engine,\r\n textureType: pipelineTextureType,\r\n blockCompilation,\r\n effectWrapper: thinBlurX,\r\n },\r\n null,\r\n this._circleOfConfusion,\r\n null\r\n );\r\n blurX.autoClear = false;\r\n this._depthOfFieldBlurY.push(blurY);\r\n this._depthOfFieldBlurX.push(blurX);\r\n }\r\n\r\n // Set all post processes on the effect.\r\n this._effects = [this._circleOfConfusion];\r\n for (let i = 0; i < this._depthOfFieldBlurX.length; i++) {\r\n this._effects.push(this._depthOfFieldBlurY[i]);\r\n this._effects.push(this._depthOfFieldBlurX[i]);\r\n }\r\n\r\n // Merge blurred images with original image based on circleOfConfusion\r\n this._dofMerge = new DepthOfFieldMergePostProcess(\r\n \"dofMerge\",\r\n this._circleOfConfusion,\r\n this._circleOfConfusion,\r\n this._depthOfFieldBlurX,\r\n {\r\n size: this._thinDepthOfFieldEffect._depthOfFieldBlurX[blurCount - 1][1],\r\n samplingMode: Texture.BILINEAR_SAMPLINGMODE,\r\n engine,\r\n textureType: pipelineTextureType,\r\n blockCompilation,\r\n effectWrapper: this._thinDepthOfFieldEffect._dofMerge,\r\n },\r\n null\r\n );\r\n this._dofMerge.autoClear = false;\r\n this._effects.push(this._dofMerge);\r\n }\r\n\r\n /**\r\n * Get the current class name of the current effect\r\n * @returns \"DepthOfFieldEffect\"\r\n */\r\n public getClassName(): string {\r\n return \"DepthOfFieldEffect\";\r\n }\r\n\r\n /**\r\n * Depth texture to be used to compute the circle of confusion. This must be set here or in the constructor in order for the post process to function.\r\n */\r\n public set depthTexture(value: RenderTargetTexture) {\r\n this._circleOfConfusion.depthTexture = value;\r\n }\r\n\r\n /**\r\n * Disposes each of the internal effects for a given camera.\r\n * @param camera The camera to dispose the effect on.\r\n */\r\n public disposeEffects(camera: Camera) {\r\n for (let effectIndex = 0; effectIndex < this._effects.length; effectIndex++) {\r\n this._effects[effectIndex].dispose(camera);\r\n }\r\n }\r\n\r\n /**\r\n * @internal Internal\r\n */\r\n public _updateEffects() {\r\n for (let effectIndex = 0; effectIndex < this._effects.length; effectIndex++) {\r\n this._effects[effectIndex].updateEffect();\r\n }\r\n }\r\n\r\n /**\r\n * Internal\r\n * @returns if all the contained post processes are ready.\r\n * @internal\r\n */\r\n public _isReady() {\r\n return this._thinDepthOfFieldEffect.isReady();\r\n }\r\n}\r\n"]}
|
|
@@ -1,7 +1,7 @@
|
|
|
1
1
|
import { type Nullable } from "../types.js";
|
|
2
2
|
import { type Camera } from "../Cameras/camera.js";
|
|
3
3
|
import { type Effect } from "../Materials/effect.js";
|
|
4
|
-
import { type PostProcessOptions, PostProcess } from "./postProcess.js";
|
|
4
|
+
import { type PostProcessOptions, PostProcess } from "./postProcess.pure.js";
|
|
5
5
|
import { type AbstractEngine } from "../Engines/abstractEngine.js";
|
|
6
6
|
/**
|
|
7
7
|
* The DepthOfFieldMergePostProcess merges blurred images with the original based on the values of the circle of confusion.
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"depthOfFieldMergePostProcess.js","sourceRoot":"","sources":["../../../../dev/core/src/PostProcesses/depthOfFieldMergePostProcess.ts"],"names":[],"mappings":"AAGA,OAAO,EAA2B,WAAW,EAAE,MAAM,
|
|
1
|
+
{"version":3,"file":"depthOfFieldMergePostProcess.js","sourceRoot":"","sources":["../../../../dev/core/src/PostProcesses/depthOfFieldMergePostProcess.ts"],"names":[],"mappings":"AAGA,OAAO,EAA2B,WAAW,EAAE,MAAM,oBAAoB,CAAC;AAC1E,OAAO,EAAE,SAAS,EAAE,MAAM,sBAAsB,CAAC;AAGjD,OAAO,EAAE,gCAAgC,EAAE,MAAM,oCAAoC,CAAC;AAEtF;;GAEG;AACH,MAAM,OAAO,4BAA6B,SAAQ,WAAW;IACzD;;;OAGG;IACa,YAAY;QACxB,OAAO,8BAA8B,CAAC;IAC1C,CAAC;IAED;;;;;;;;;;;;;OAaG;IACH,YACI,IAAY,EACZ,iBAA8B,EAC9B,iBAA8B,EACtB,UAA8B,EACtC,OAAoC,EACpC,MAAwB,EACxB,YAAqB,EACrB,MAAuB,EACvB,QAAkB,EAClB,WAAW,GAAG,SAAS,CAAC,yBAAyB,EACjD,gBAAgB,GAAG,KAAK;QAExB,MAAM,qBAAqB,GAAG,OAAO,OAAO,KAAK,QAAQ,CAAC,CAAC,CAAC,gBAAgB,CAAC,CAAC,CAAC,CAAC,CAAC,OAAO,CAAC,gBAAgB,CAAC;QAC1G,MAAM,YAAY,GAAG;YACjB,QAAQ,EAAE,gCAAgC,CAAC,QAAQ;YACnD,IAAI,EAAE,OAAO,OAAO,KAAK,QAAQ,CAAC,CAAC,CAAC,OAAO,CAAC,CAAC,CAAC,SAAS;YACvD,MAAM;YACN,YAAY;YACZ,MAAM;YACN,QAAQ;YACR,WAAW;YACX,GAAI,OAA8B;YAClC,gBAAgB,EAAE,IAAI;SACzB,CAAC;QAEF,KAAK,CAAC,IAAI,EAAE,gCAAgC,CAAC,WAAW,EAAE;YACtD,aAAa,EAAE,OAAO,OAAO,KAAK,QAAQ,IAAI,CAAC,OAAO,CAAC,aAAa,CAAC,CAAC,CAAC,IAAI,gCAAgC,CAAC,IAAI,EAAE,MAAM,EAAE,YAAY,CAAC,CAAC,CAAC,CAAC,SAAS;YACnJ,GAAG,YAAY;SAClB,CAAC,CAAC;QAzBK,eAAU,GAAV,UAAU,CAAoB;QA2BtC,IAAI,CAAC,6BAA6B,GAAG,IAAI,CAAC;QAC1C,IAAI,CAAC,iBAAiB,CAAC,GAAG,CAAC,CAAC,MAAc,EAAE,EAAE;YAC1C,MAAM,CAAC,yBAAyB,CAAC,gBAAgB,EAAE,iBAAiB,CAAC,CAAC;YACtE,MAAM,CAAC,+BAA+B,CAAC,0BAA0B,EAAE,iBAAiB,CAAC,CAAC;YACtF,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,UAAU,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE,CAAC;gBACzC,MAAM,IAAI,GAAG,UAAU,CAAC,CAAC,CAAC,CAAC;gBAC3B,MAAM,CAAC,+BAA+B,CAAC,UAAU,GAAG,CAAC,UAAU,CAAC,MAAM,GAAG,CAAC,GAAG,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC;YAC3F,CAAC;QACL,CAAC,CAAC,CAAC;QAEH,IAAI,CAAC,qBAAqB,EAAE,CAAC;YACzB,IAAI,CAAC,YAAY,EAAE,CAAC;QACxB,CAAC;IACL,CAAC;IAED;;;;;;;;OAQG;IACa,YAAY,CACxB,UAA4B,IAAI,EAChC,WAA+B,IAAI,EACnC,WAA+B,IAAI,EACnC,eAAqB,EACrB,UAAqC,EACrC,OAAkD;QAElD,IAAI,CAAC,OAAO,EAAE,CAAC;YACX,OAAO,GAAG,EAAE,CAAC;YACb,OAAO,IAAI,qBAAqB,GAAG,CAAC,IAAI,CAAC,UAAU,CAAC,MAAM,GAAG,CAAC,CAAC,GAAG,IAAI,CAAC;QAC3E,CAAC;QACD,KAAK,CAAC,YAAY,CAAC,OAAO,EAAE,QAAQ,EAAE,QAAQ,EAAE,eAAe,EAAE,UAAU,EAAE,OAAO,CAAC,CAAC;IAC1F,CAAC;CACJ","sourcesContent":["import { type Nullable } from \"../types\";\r\nimport { type Camera } from \"../Cameras/camera\";\r\nimport { type Effect } from \"../Materials/effect\";\r\nimport { type PostProcessOptions, PostProcess } from \"./postProcess.pure\";\r\nimport { Constants } from \"../Engines/constants\";\r\n\r\nimport { type AbstractEngine } from \"core/Engines/abstractEngine\";\r\nimport { ThinDepthOfFieldMergePostProcess } from \"./thinDepthOfFieldMergePostProcess\";\r\n\r\n/**\r\n * The DepthOfFieldMergePostProcess merges blurred images with the original based on the values of the circle of confusion.\r\n */\r\nexport class DepthOfFieldMergePostProcess extends PostProcess {\r\n /**\r\n * Gets a string identifying the name of the class\r\n * @returns \"DepthOfFieldMergePostProcess\" string\r\n */\r\n public override getClassName(): string {\r\n return \"DepthOfFieldMergePostProcess\";\r\n }\r\n\r\n /**\r\n * Creates a new instance of DepthOfFieldMergePostProcess\r\n * @param name The name of the effect.\r\n * @param originalFromInput Post process which's input will be used for the merge.\r\n * @param circleOfConfusion Circle of confusion post process which's output will be used to blur each pixel.\r\n * @param _blurSteps Blur post processes from low to high which will be mixed with the original image.\r\n * @param options The required width/height ratio to downsize to before computing the render pass.\r\n * @param camera The camera to apply the render pass to.\r\n * @param samplingMode The sampling mode to be used when computing the pass. (default: 0)\r\n * @param engine The engine which the post process will be applied. (default: current engine)\r\n * @param reusable If the post process can be reused on the same frame. (default: false)\r\n * @param textureType Type of textures used when performing the post process. (default: 0)\r\n * @param blockCompilation If compilation of the shader should not be done in the constructor. The updateEffect method can be used to compile the shader at a later time. (default: false)\r\n */\r\n constructor(\r\n name: string,\r\n originalFromInput: PostProcess,\r\n circleOfConfusion: PostProcess,\r\n private _blurSteps: Array<PostProcess>,\r\n options: number | PostProcessOptions,\r\n camera: Nullable<Camera>,\r\n samplingMode?: number,\r\n engine?: AbstractEngine,\r\n reusable?: boolean,\r\n textureType = Constants.TEXTURETYPE_UNSIGNED_BYTE,\r\n blockCompilation = false\r\n ) {\r\n const blockCompilationFinal = typeof options === \"number\" ? blockCompilation : !!options.blockCompilation;\r\n const localOptions = {\r\n samplers: ThinDepthOfFieldMergePostProcess.Samplers,\r\n size: typeof options === \"number\" ? options : undefined,\r\n camera,\r\n samplingMode,\r\n engine,\r\n reusable,\r\n textureType,\r\n ...(options as PostProcessOptions),\r\n blockCompilation: true,\r\n };\r\n\r\n super(name, ThinDepthOfFieldMergePostProcess.FragmentUrl, {\r\n effectWrapper: typeof options === \"number\" || !options.effectWrapper ? new ThinDepthOfFieldMergePostProcess(name, engine, localOptions) : undefined,\r\n ...localOptions,\r\n });\r\n\r\n this.externalTextureSamplerBinding = true;\r\n this.onApplyObservable.add((effect: Effect) => {\r\n effect.setTextureFromPostProcess(\"textureSampler\", originalFromInput);\r\n effect.setTextureFromPostProcessOutput(\"circleOfConfusionSampler\", circleOfConfusion);\r\n for (let i = 0; i < _blurSteps.length; i++) {\r\n const step = _blurSteps[i];\r\n effect.setTextureFromPostProcessOutput(\"blurStep\" + (_blurSteps.length - i - 1), step);\r\n }\r\n });\r\n\r\n if (!blockCompilationFinal) {\r\n this.updateEffect();\r\n }\r\n }\r\n\r\n /**\r\n * Updates the effect with the current post process compile time values and recompiles the shader.\r\n * @param defines Define statements that should be added at the beginning of the shader. (default: null)\r\n * @param uniforms Set of uniform variables that will be passed to the shader. (default: null)\r\n * @param samplers Set of Texture2D variables that will be passed to the shader. (default: null)\r\n * @param indexParameters The index parameters to be used for babylons include syntax \"#include<kernelBlurVaryingDeclaration>[0..varyingCount]\". (default: undefined) See usage in babylon.blurPostProcess.ts and kernelBlur.vertex.fx\r\n * @param onCompiled Called when the shader has been compiled.\r\n * @param onError Called if there is an error when compiling a shader.\r\n */\r\n public override updateEffect(\r\n defines: Nullable<string> = null,\r\n uniforms: Nullable<string[]> = null,\r\n samplers: Nullable<string[]> = null,\r\n indexParameters?: any,\r\n onCompiled?: (effect: Effect) => void,\r\n onError?: (effect: Effect, errors: string) => void\r\n ) {\r\n if (!defines) {\r\n defines = \"\";\r\n defines += \"#define BLUR_LEVEL \" + (this._blurSteps.length - 1) + \"\\n\";\r\n }\r\n super.updateEffect(defines, uniforms, samplers, indexParameters, onCompiled, onError);\r\n }\r\n}\r\n"]}
|
|
@@ -1,6 +1,6 @@
|
|
|
1
1
|
import { type Nullable } from "../types.js";
|
|
2
2
|
import { type Camera } from "../Cameras/camera.js";
|
|
3
|
-
import { type PostProcessOptions, PostProcess } from "./postProcess.js";
|
|
3
|
+
import { type PostProcessOptions, PostProcess } from "./postProcess.pure.js";
|
|
4
4
|
import { type AbstractEngine } from "../Engines/abstractEngine.js";
|
|
5
5
|
/**
|
|
6
6
|
* Extracts highlights from the image
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"highlightsPostProcess.js","sourceRoot":"","sources":["../../../../dev/core/src/PostProcesses/highlightsPostProcess.ts"],"names":[],"mappings":"AAEA,OAAO,EAA2B,WAAW,EAAE,MAAM,
|
|
1
|
+
{"version":3,"file":"highlightsPostProcess.js","sourceRoot":"","sources":["../../../../dev/core/src/PostProcesses/highlightsPostProcess.ts"],"names":[],"mappings":"AAEA,OAAO,EAA2B,WAAW,EAAE,MAAM,oBAAoB,CAAC;AAE1E,OAAO,EAAE,SAAS,EAAE,MAAM,sBAAsB,CAAC;AAEjD;;;GAGG;AACH,MAAM,OAAO,qBAAsB,SAAQ,WAAW;IAClD;;;OAGG;IACa,YAAY;QACxB,OAAO,uBAAuB,CAAC;IACnC,CAAC;IAED;;;;;;;;;;OAUG;IACH,YACI,IAAY,EACZ,OAAoC,EACpC,MAAwB,EACxB,YAAqB,EACrB,MAAuB,EACvB,QAAkB,EAClB,cAAsB,SAAS,CAAC,yBAAyB;QAEzD,KAAK,CAAC,IAAI,EAAE,YAAY,EAAE,IAAI,EAAE,IAAI,EAAE,OAAO,EAAE,MAAM,EAAE,YAAY,EAAE,MAAM,EAAE,QAAQ,EAAE,IAAI,EAAE,WAAW,CAAC,CAAC;IAC9G,CAAC;IAEkB,cAAc,CAAC,SAAkB,EAAE,IAAoB;QACtE,IAAI,SAAS,EAAE,CAAC;YACZ,IAAI,CAAC,YAAY,GAAG,IAAI,CAAC;YACzB,IAAI,CAAC,IAAI,CAAC,OAAO,CAAC,GAAG,CAAC,CAAC,MAAM,CAAC,oCAAoC,CAAC,CAAC,CAAC,CAAC,CAAC;QAC3E,CAAC;aAAM,CAAC;YACJ,IAAI,CAAC,IAAI,CAAC,OAAO,CAAC,GAAG,CAAC,CAAC,MAAM,CAAC,gCAAgC,CAAC,CAAC,CAAC,CAAC,CAAC;QACvE,CAAC;QAED,KAAK,CAAC,cAAc,CAAC,SAAS,EAAE,IAAI,CAAC,CAAC;IAC1C,CAAC;CACJ","sourcesContent":["import { type Nullable } from \"../types\";\r\nimport { type Camera } from \"../Cameras/camera\";\r\nimport { type PostProcessOptions, PostProcess } from \"./postProcess.pure\";\r\nimport { type AbstractEngine } from \"core/Engines/abstractEngine\";\r\nimport { Constants } from \"../Engines/constants\";\r\n\r\n/**\r\n * Extracts highlights from the image\r\n * @see https://doc.babylonjs.com/features/featuresDeepDive/postProcesses/usePostProcesses\r\n */\r\nexport class HighlightsPostProcess extends PostProcess {\r\n /**\r\n * Gets a string identifying the name of the class\r\n * @returns \"HighlightsPostProcess\" string\r\n */\r\n public override getClassName(): string {\r\n return \"HighlightsPostProcess\";\r\n }\r\n\r\n /**\r\n * Extracts highlights from the image\r\n * @see https://doc.babylonjs.com/features/featuresDeepDive/postProcesses/usePostProcesses\r\n * @param name The name of the effect.\r\n * @param options The required width/height ratio to downsize to before computing the render pass.\r\n * @param camera The camera to apply the render pass to.\r\n * @param samplingMode The sampling mode to be used when computing the pass. (default: 0)\r\n * @param engine The engine which the post process will be applied. (default: current engine)\r\n * @param reusable If the post process can be reused on the same frame. (default: false)\r\n * @param textureType Type of texture for the post process (default: Engine.TEXTURETYPE_UNSIGNED_BYTE)\r\n */\r\n constructor(\r\n name: string,\r\n options: number | PostProcessOptions,\r\n camera: Nullable<Camera>,\r\n samplingMode?: number,\r\n engine?: AbstractEngine,\r\n reusable?: boolean,\r\n textureType: number = Constants.TEXTURETYPE_UNSIGNED_BYTE\r\n ) {\r\n super(name, \"highlights\", null, null, options, camera, samplingMode, engine, reusable, null, textureType);\r\n }\r\n\r\n protected override _gatherImports(useWebGPU: boolean, list: Promise<any>[]) {\r\n if (useWebGPU) {\r\n this._webGPUReady = true;\r\n list.push(Promise.all([import(\"../ShadersWGSL/highlights.fragment\")]));\r\n } else {\r\n list.push(Promise.all([import(\"../Shaders/highlights.fragment\")]));\r\n }\r\n\r\n super._gatherImports(useWebGPU, list);\r\n }\r\n}\r\n"]}
|
|
@@ -4,7 +4,7 @@ import { type Camera } from "../Cameras/camera.js";
|
|
|
4
4
|
import { type BaseTexture } from "../Materials/Textures/baseTexture.js";
|
|
5
5
|
import { type ColorCurves } from "../Materials/colorCurves.js";
|
|
6
6
|
import { type ImageProcessingConfiguration } from "../Materials/imageProcessingConfiguration.js";
|
|
7
|
-
import { type PostProcessOptions, PostProcess } from "./postProcess.js";
|
|
7
|
+
import { type PostProcessOptions, PostProcess } from "./postProcess.pure.js";
|
|
8
8
|
import { type AbstractEngine } from "../Engines/abstractEngine.js";
|
|
9
9
|
import { ThinImageProcessingPostProcess } from "./thinImageProcessingPostProcess.js";
|
|
10
10
|
/**
|
|
@@ -1,6 +1,6 @@
|
|
|
1
1
|
import { __decorate } from "../tslib.es6.js";
|
|
2
2
|
import { serialize } from "../Misc/decorators.js";
|
|
3
|
-
import { PostProcess } from "./postProcess.js";
|
|
3
|
+
import { PostProcess } from "./postProcess.pure.js";
|
|
4
4
|
|
|
5
5
|
import { ThinImageProcessingPostProcess } from "./thinImageProcessingPostProcess.js";
|
|
6
6
|
/**
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"imageProcessingPostProcess.js","sourceRoot":"","sources":["../../../../dev/core/src/PostProcesses/imageProcessingPostProcess.ts"],"names":[],"mappings":";AAEA,OAAO,EAAE,SAAS,EAAE,MAAM,oBAAoB,CAAC;AAM/C,OAAO,EAA2B,WAAW,EAAE,MAAM,eAAe,CAAC;AAErE,OAAO,EAAE,SAAS,EAAE,MAAM,sBAAsB,CAAC;AACjD,OAAO,EAAE,8BAA8B,EAAE,MAAM,kCAAkC,CAAC;AAElF;;;GAGG;AACH,MAAM,OAAO,0BAA2B,SAAQ,WAAW;IACvD,IAAc,6BAA6B;QACvC,OAAO,IAAI,CAAC,cAAc,CAAC,4BAA4B,CAAC;IAC5D,CAAC;IAED;;OAEG;IACH,IAAW,4BAA4B;QACnC,OAAO,IAAI,CAAC,cAAc,CAAC,4BAA4B,CAAC;IAC5D,CAAC;IAED;;;;OAIG;IACH,IAAW,4BAA4B,CAAC,KAAmC;QACvE,IAAI,CAAC,cAAc,CAAC,4BAA4B,GAAG,KAAK,CAAC;IAC7D,CAAC;IAED;;OAEG;IACH,IAAoB,WAAW;QAC3B,MAAM,MAAM,GAAG,IAAI,CAAC,SAAS,EAAE,CAAC;QAChC,OAAO,CAAC,MAAM,IAAI,MAAM,CAAC,WAAW,CAAC;IACzC,CAAC;IAED;;OAEG;IACH,IAAW,WAAW;QAClB,OAAO,IAAI,CAAC,4BAA4B,CAAC,WAAW,CAAC;IACzD,CAAC;IACD;;OAEG;IACH,IAAW,WAAW,CAAC,KAA4B;QAC/C,IAAI,CAAC,4BAA4B,CAAC,WAAW,GAAG,KAAK,CAAC;IAC1D,CAAC;IAED;;OAEG;IACH,IAAW,kBAAkB;QACzB,OAAO,IAAI,CAAC,4BAA4B,CAAC,kBAAkB,CAAC;IAChE,CAAC;IACD;;OAEG;IACH,IAAW,kBAAkB,CAAC,KAAc;QACxC,IAAI,CAAC,4BAA4B,CAAC,kBAAkB,GAAG,KAAK,CAAC;IACjE,CAAC;IAED;;OAEG;IACH,IAAW,mBAAmB;QAC1B,OAAO,IAAI,CAAC,4BAA4B,CAAC,mBAAmB,CAAC;IACjE,CAAC;IACD;;OAEG;IACH,IAAW,mBAAmB,CAAC,KAA4B;QACvD,IAAI,CAAC,4BAA4B,CAAC,mBAAmB,GAAG,KAAK,CAAC;IAClE,CAAC;IAED;;OAEG;IACH,IAAW,mBAAmB;QAC1B,OAAO,IAAI,CAAC,4BAA4B,CAAC,mBAAmB,CAAC;IACjE,CAAC;IACD;;OAEG;IACH,IAAW,mBAAmB,CAAC,KAAc;QACzC,IAAI,CAAC,4BAA4B,CAAC,mBAAmB,GAAG,KAAK,CAAC;IAClE,CAAC;IAED;;OAEG;IACH,IAAW,QAAQ;QACf,OAAO,IAAI,CAAC,4BAA4B,CAAC,QAAQ,CAAC;IACtD,CAAC;IACD;;OAEG;IACH,IAAW,QAAQ,CAAC,KAAa;QAC7B,IAAI,CAAC,4BAA4B,CAAC,QAAQ,GAAG,KAAK,CAAC;IACvD,CAAC;IAED;;OAEG;IACH,IAAW,kBAAkB;QACzB,OAAO,IAAI,CAAC,6BAA6B,CAAC,kBAAkB,CAAC;IACjE,CAAC;IACD;;OAEG;IACH,IAAW,kBAAkB,CAAC,KAAc;QACxC,IAAI,CAAC,6BAA6B,CAAC,kBAAkB,GAAG,KAAK,CAAC;IAClE,CAAC;IAED;;OAEG;IACH,IAAW,eAAe;QACtB,OAAO,IAAI,CAAC,6BAA6B,CAAC,eAAe,CAAC;IAC9D,CAAC;IACD;;OAEG;IACH,IAAW,eAAe,CAAC,KAAa;QACpC,IAAI,CAAC,6BAA6B,CAAC,eAAe,GAAG,KAAK,CAAC;IAC/D,CAAC;IAED;;OAEG;IACH,IAAW,QAAQ;QACf,OAAO,IAAI,CAAC,4BAA4B,CAAC,QAAQ,CAAC;IACtD,CAAC;IACD;;OAEG;IACH,IAAW,QAAQ,CAAC,KAAa;QAC7B,IAAI,CAAC,4BAA4B,CAAC,QAAQ,GAAG,KAAK,CAAC;IACvD,CAAC;IAED;;OAEG;IACH,IAAW,eAAe;QACtB,OAAO,IAAI,CAAC,4BAA4B,CAAC,eAAe,CAAC;IAC7D,CAAC;IACD;;OAEG;IACH,IAAW,eAAe,CAAC,KAAa;QACpC,IAAI,CAAC,4BAA4B,CAAC,eAAe,GAAG,KAAK,CAAC;IAC9D,CAAC;IAED;;;OAGG;IACH,IAAW,eAAe;QACtB,OAAO,IAAI,CAAC,4BAA4B,CAAC,eAAe,CAAC;IAC7D,CAAC;IACD;;;OAGG;IACH,IAAW,eAAe,CAAC,KAAa;QACpC,IAAI,CAAC,4BAA4B,CAAC,eAAe,GAAG,KAAK,CAAC;IAC9D,CAAC;IAED;;;OAGG;IACH,IAAW,eAAe;QACtB,OAAO,IAAI,CAAC,4BAA4B,CAAC,eAAe,CAAC;IAC7D,CAAC;IACD;;;OAGG;IACH,IAAW,eAAe,CAAC,KAAa;QACpC,IAAI,CAAC,4BAA4B,CAAC,eAAe,GAAG,KAAK,CAAC;IAC9D,CAAC;IAED;;OAEG;IACH,IAAW,eAAe;QACtB,OAAO,IAAI,CAAC,4BAA4B,CAAC,eAAe,CAAC;IAC7D,CAAC;IACD,IAAW,eAAe,CAAC,KAAa;QACpC,IAAI,CAAC,4BAA4B,CAAC,eAAe,GAAG,KAAK,CAAC;IAC9D,CAAC;IAED;;OAEG;IACH,IAAW,eAAe;QACtB,OAAO,IAAI,CAAC,4BAA4B,CAAC,eAAe,CAAC;IAC7D,CAAC;IACD,IAAW,eAAe,CAAC,KAAa;QACpC,IAAI,CAAC,4BAA4B,CAAC,eAAe,GAAG,KAAK,CAAC;IAC9D,CAAC;IAED;;OAEG;IACH,IAAW,cAAc;QACrB,OAAO,IAAI,CAAC,4BAA4B,CAAC,cAAc,CAAC;IAC5D,CAAC;IACD;;OAEG;IACH,IAAW,cAAc,CAAC,KAAa;QACnC,IAAI,CAAC,4BAA4B,CAAC,cAAc,GAAG,KAAK,CAAC;IAC7D,CAAC;IAED;;;OAGG;IACH,IAAW,aAAa;QACpB,OAAO,IAAI,CAAC,4BAA4B,CAAC,aAAa,CAAC;IAC3D,CAAC;IACD;;;OAGG;IACH,IAAW,aAAa,CAAC,KAAa;QAClC,IAAI,CAAC,4BAA4B,CAAC,aAAa,GAAG,KAAK,CAAC;IAC5D,CAAC;IAED;;OAEG;IACH,IAAW,iBAAiB;QACxB,OAAO,IAAI,CAAC,4BAA4B,CAAC,iBAAiB,CAAC;IAC/D,CAAC;IACD;;OAEG;IACH,IAAW,iBAAiB,CAAC,KAAa;QACtC,IAAI,CAAC,4BAA4B,CAAC,iBAAiB,GAAG,KAAK,CAAC;IAChE,CAAC;IAED;;OAEG;IACH,IAAW,iBAAiB;QACxB,OAAO,IAAI,CAAC,4BAA4B,CAAC,iBAAiB,CAAC;IAC/D,CAAC;IACD;;OAEG;IACH,IAAW,iBAAiB,CAAC,KAAa;QACtC,IAAI,CAAC,4BAA4B,CAAC,iBAAiB,GAAG,KAAK,CAAC;IAChE,CAAC;IAED;;OAEG;IACH,IAAW,eAAe;QACtB,OAAO,IAAI,CAAC,4BAA4B,CAAC,eAAe,CAAC;IAC7D,CAAC;IACD;;OAEG;IACH,IAAW,eAAe,CAAC,KAAc;QACrC,IAAI,CAAC,4BAA4B,CAAC,eAAe,GAAG,KAAK,CAAC;IAC9D,CAAC;IAED;;OAEG;IACH,IAAW,kBAAkB;QACzB,OAAO,IAAI,CAAC,4BAA4B,CAAC,kBAAkB,CAAC;IAChE,CAAC;IACD;;OAEG;IACH,IAAW,kBAAkB,CAAC,KAAa;QACvC,IAAI,CAAC,4BAA4B,CAAC,kBAAkB,GAAG,KAAK,CAAC;IACjE,CAAC;IAED;;OAEG;IACH,IAAW,gBAAgB;QACvB,OAAO,IAAI,CAAC,4BAA4B,CAAC,gBAAgB,CAAC;IAC9D,CAAC;IACD;;OAEG;IACH,IAAW,gBAAgB,CAAC,KAAc;QACtC,IAAI,CAAC,4BAA4B,CAAC,gBAAgB,GAAG,KAAK,CAAC;IAC/D,CAAC;IAED;;OAEG;IAEH,IAAW,eAAe;QACtB,OAAO,IAAI,CAAC,cAAc,CAAC,eAAe,CAAC;IAC/C,CAAC;IACD;;OAEG;IACH,IAAW,eAAe,CAAC,KAAc;QACrC,IAAI,CAAC,cAAc,CAAC,eAAe,GAAG,KAAK,CAAC;IAChD,CAAC;IAID,YACI,IAAY,EACZ,OAAoC,EACpC,SAA2B,IAAI,EAC/B,YAAqB,EACrB,MAAuB,EACvB,QAAkB,EAClB,cAAsB,SAAS,CAAC,yBAAyB,EACzD,4BAA2D;QAE3D,MAAM,YAAY,GAAG;YACjB,IAAI,EAAE,OAAO,OAAO,KAAK,QAAQ,CAAC,CAAC,CAAC,OAAO,CAAC,CAAC,CAAC,SAAS;YACvD,MAAM;YACN,YAAY;YACZ,MAAM;YACN,QAAQ;YACR,WAAW;YACX,4BAA4B;YAC5B,KAAK,EAAE,MAAM,EAAE,QAAQ,EAAE;YACzB,GAAI,OAA8B;YAClC,gBAAgB,EAAE,IAAI;SACzB,CAAC;QAEF,KAAK,CAAC,IAAI,EAAE,8BAA8B,CAAC,WAAW,EAAE;YACpD,aAAa,EAAE,OAAO,OAAO,KAAK,QAAQ,IAAI,CAAC,OAAO,CAAC,aAAa,CAAC,CAAC,CAAC,IAAI,8BAA8B,CAAC,IAAI,EAAE,MAAM,EAAE,YAAY,CAAC,CAAC,CAAC,CAAC,SAAS;YACjJ,GAAG,YAAY;SAClB,CAAC,CAAC;QAEH,IAAI,CAAC,OAAO,GAAG,GAAG,EAAE;YAChB,IAAI,CAAC,cAAc,CAAC,mBAAmB,GAAG,IAAI,CAAC,WAAW,CAAC;QAC/D,CAAC,CAAC;IACN,CAAC;IAED;;;OAGG;IACa,YAAY;QACxB,OAAO,4BAA4B,CAAC;IACxC,CAAC;IAED;;OAEG;IACI,iBAAiB;QACpB,IAAI,CAAC,cAAc,CAAC,iBAAiB,EAAE,CAAC;IAC5C,CAAC;IACe,OAAO,CAAC,MAAe;QACnC,KAAK,CAAC,OAAO,CAAC,MAAM,CAAC,CAAC;QAEtB,IAAI,IAAI,CAAC,6BAA6B,EAAE,CAAC;YACrC,IAAI,CAAC,4BAA4B,CAAC,kBAAkB,GAAG,KAAK,CAAC;QACjE,CAAC;IACL,CAAC;CACJ;AAlEG;IADC,SAAS,EAAE;iEAGX","sourcesContent":["/* eslint-disable @typescript-eslint/naming-convention */\r\nimport { type Nullable } from \"../types\";\r\nimport { serialize } from \"../Misc/decorators\";\r\nimport { type Color4 } from \"../Maths/math.color\";\r\nimport { type Camera } from \"../Cameras/camera\";\r\nimport { type BaseTexture } from \"../Materials/Textures/baseTexture\";\r\nimport { type ColorCurves } from \"../Materials/colorCurves\";\r\nimport { type ImageProcessingConfiguration } from \"../Materials/imageProcessingConfiguration\";\r\nimport { type PostProcessOptions, PostProcess } from \"./postProcess\";\r\nimport { type AbstractEngine } from \"../Engines/abstractEngine\";\r\nimport { Constants } from \"../Engines/constants\";\r\nimport { ThinImageProcessingPostProcess } from \"./thinImageProcessingPostProcess\";\r\n\r\n/**\r\n * ImageProcessingPostProcess\r\n * @see https://doc.babylonjs.com/features/featuresDeepDive/postProcesses/usePostProcesses#imageprocessing\r\n */\r\nexport class ImageProcessingPostProcess extends PostProcess {\r\n protected get _imageProcessingConfiguration(): ImageProcessingConfiguration {\r\n return this._effectWrapper.imageProcessingConfiguration;\r\n }\r\n\r\n /**\r\n * Gets the image processing configuration used either in this material.\r\n */\r\n public get imageProcessingConfiguration(): ImageProcessingConfiguration {\r\n return this._effectWrapper.imageProcessingConfiguration;\r\n }\r\n\r\n /**\r\n * Sets the Default image processing configuration used either in the this material.\r\n *\r\n * If sets to null, the scene one is in use.\r\n */\r\n public set imageProcessingConfiguration(value: ImageProcessingConfiguration) {\r\n this._effectWrapper.imageProcessingConfiguration = value;\r\n }\r\n\r\n /**\r\n * If the post process is supported.\r\n */\r\n public override get isSupported(): boolean {\r\n const effect = this.getEffect();\r\n return !effect || effect.isSupported;\r\n }\r\n\r\n /**\r\n * Gets Color curves setup used in the effect if colorCurvesEnabled is set to true .\r\n */\r\n public get colorCurves(): Nullable<ColorCurves> {\r\n return this.imageProcessingConfiguration.colorCurves;\r\n }\r\n /**\r\n * Sets Color curves setup used in the effect if colorCurvesEnabled is set to true .\r\n */\r\n public set colorCurves(value: Nullable<ColorCurves>) {\r\n this.imageProcessingConfiguration.colorCurves = value;\r\n }\r\n\r\n /**\r\n * Gets whether the color curves effect is enabled.\r\n */\r\n public get colorCurvesEnabled(): boolean {\r\n return this.imageProcessingConfiguration.colorCurvesEnabled;\r\n }\r\n /**\r\n * Sets whether the color curves effect is enabled.\r\n */\r\n public set colorCurvesEnabled(value: boolean) {\r\n this.imageProcessingConfiguration.colorCurvesEnabled = value;\r\n }\r\n\r\n /**\r\n * Gets Color grading LUT texture used in the effect if colorGradingEnabled is set to true.\r\n */\r\n public get colorGradingTexture(): Nullable<BaseTexture> {\r\n return this.imageProcessingConfiguration.colorGradingTexture;\r\n }\r\n /**\r\n * Sets Color grading LUT texture used in the effect if colorGradingEnabled is set to true.\r\n */\r\n public set colorGradingTexture(value: Nullable<BaseTexture>) {\r\n this.imageProcessingConfiguration.colorGradingTexture = value;\r\n }\r\n\r\n /**\r\n * Gets whether the color grading effect is enabled.\r\n */\r\n public get colorGradingEnabled(): boolean {\r\n return this.imageProcessingConfiguration.colorGradingEnabled;\r\n }\r\n /**\r\n * Gets whether the color grading effect is enabled.\r\n */\r\n public set colorGradingEnabled(value: boolean) {\r\n this.imageProcessingConfiguration.colorGradingEnabled = value;\r\n }\r\n\r\n /**\r\n * Gets exposure used in the effect.\r\n */\r\n public get exposure(): number {\r\n return this.imageProcessingConfiguration.exposure;\r\n }\r\n /**\r\n * Sets exposure used in the effect.\r\n */\r\n public set exposure(value: number) {\r\n this.imageProcessingConfiguration.exposure = value;\r\n }\r\n\r\n /**\r\n * Gets whether tonemapping is enabled or not.\r\n */\r\n public get toneMappingEnabled(): boolean {\r\n return this._imageProcessingConfiguration.toneMappingEnabled;\r\n }\r\n /**\r\n * Sets whether tonemapping is enabled or not\r\n */\r\n public set toneMappingEnabled(value: boolean) {\r\n this._imageProcessingConfiguration.toneMappingEnabled = value;\r\n }\r\n\r\n /**\r\n * Gets the type of tone mapping effect.\r\n */\r\n public get toneMappingType(): number {\r\n return this._imageProcessingConfiguration.toneMappingType;\r\n }\r\n /**\r\n * Sets the type of tone mapping effect.\r\n */\r\n public set toneMappingType(value: number) {\r\n this._imageProcessingConfiguration.toneMappingType = value;\r\n }\r\n\r\n /**\r\n * Gets contrast used in the effect.\r\n */\r\n public get contrast(): number {\r\n return this.imageProcessingConfiguration.contrast;\r\n }\r\n /**\r\n * Sets contrast used in the effect.\r\n */\r\n public set contrast(value: number) {\r\n this.imageProcessingConfiguration.contrast = value;\r\n }\r\n\r\n /**\r\n * Gets Vignette stretch size.\r\n */\r\n public get vignetteStretch(): number {\r\n return this.imageProcessingConfiguration.vignetteStretch;\r\n }\r\n /**\r\n * Sets Vignette stretch size.\r\n */\r\n public set vignetteStretch(value: number) {\r\n this.imageProcessingConfiguration.vignetteStretch = value;\r\n }\r\n\r\n /**\r\n * Gets Vignette center X Offset.\r\n * @deprecated use vignetteCenterX instead\r\n */\r\n public get vignetteCentreX(): number {\r\n return this.imageProcessingConfiguration.vignetteCenterX;\r\n }\r\n /**\r\n * Sets Vignette center X Offset.\r\n * @deprecated use vignetteCenterX instead\r\n */\r\n public set vignetteCentreX(value: number) {\r\n this.imageProcessingConfiguration.vignetteCenterX = value;\r\n }\r\n\r\n /**\r\n * Gets Vignette center Y Offset.\r\n * @deprecated use vignetteCenterY instead\r\n */\r\n public get vignetteCentreY(): number {\r\n return this.imageProcessingConfiguration.vignetteCenterY;\r\n }\r\n /**\r\n * Sets Vignette center Y Offset.\r\n * @deprecated use vignetteCenterY instead\r\n */\r\n public set vignetteCentreY(value: number) {\r\n this.imageProcessingConfiguration.vignetteCenterY = value;\r\n }\r\n\r\n /**\r\n * Vignette center Y Offset.\r\n */\r\n public get vignetteCenterY(): number {\r\n return this.imageProcessingConfiguration.vignetteCenterY;\r\n }\r\n public set vignetteCenterY(value: number) {\r\n this.imageProcessingConfiguration.vignetteCenterY = value;\r\n }\r\n\r\n /**\r\n * Vignette center X Offset.\r\n */\r\n public get vignetteCenterX(): number {\r\n return this.imageProcessingConfiguration.vignetteCenterX;\r\n }\r\n public set vignetteCenterX(value: number) {\r\n this.imageProcessingConfiguration.vignetteCenterX = value;\r\n }\r\n\r\n /**\r\n * Gets Vignette weight or intensity of the vignette effect.\r\n */\r\n public get vignetteWeight(): number {\r\n return this.imageProcessingConfiguration.vignetteWeight;\r\n }\r\n /**\r\n * Sets Vignette weight or intensity of the vignette effect.\r\n */\r\n public set vignetteWeight(value: number) {\r\n this.imageProcessingConfiguration.vignetteWeight = value;\r\n }\r\n\r\n /**\r\n * Gets Color of the vignette applied on the screen through the chosen blend mode (vignetteBlendMode)\r\n * if vignetteEnabled is set to true.\r\n */\r\n public get vignetteColor(): Color4 {\r\n return this.imageProcessingConfiguration.vignetteColor;\r\n }\r\n /**\r\n * Sets Color of the vignette applied on the screen through the chosen blend mode (vignetteBlendMode)\r\n * if vignetteEnabled is set to true.\r\n */\r\n public set vignetteColor(value: Color4) {\r\n this.imageProcessingConfiguration.vignetteColor = value;\r\n }\r\n\r\n /**\r\n * Gets Camera field of view used by the Vignette effect.\r\n */\r\n public get vignetteCameraFov(): number {\r\n return this.imageProcessingConfiguration.vignetteCameraFov;\r\n }\r\n /**\r\n * Sets Camera field of view used by the Vignette effect.\r\n */\r\n public set vignetteCameraFov(value: number) {\r\n this.imageProcessingConfiguration.vignetteCameraFov = value;\r\n }\r\n\r\n /**\r\n * Gets the vignette blend mode allowing different kind of effect.\r\n */\r\n public get vignetteBlendMode(): number {\r\n return this.imageProcessingConfiguration.vignetteBlendMode;\r\n }\r\n /**\r\n * Sets the vignette blend mode allowing different kind of effect.\r\n */\r\n public set vignetteBlendMode(value: number) {\r\n this.imageProcessingConfiguration.vignetteBlendMode = value;\r\n }\r\n\r\n /**\r\n * Gets whether the vignette effect is enabled.\r\n */\r\n public get vignetteEnabled(): boolean {\r\n return this.imageProcessingConfiguration.vignetteEnabled;\r\n }\r\n /**\r\n * Sets whether the vignette effect is enabled.\r\n */\r\n public set vignetteEnabled(value: boolean) {\r\n this.imageProcessingConfiguration.vignetteEnabled = value;\r\n }\r\n\r\n /**\r\n * Gets intensity of the dithering effect.\r\n */\r\n public get ditheringIntensity(): number {\r\n return this.imageProcessingConfiguration.ditheringIntensity;\r\n }\r\n /**\r\n * Sets intensity of the dithering effect.\r\n */\r\n public set ditheringIntensity(value: number) {\r\n this.imageProcessingConfiguration.ditheringIntensity = value;\r\n }\r\n\r\n /**\r\n * Gets whether the dithering effect is enabled.\r\n */\r\n public get ditheringEnabled(): boolean {\r\n return this.imageProcessingConfiguration.ditheringEnabled;\r\n }\r\n /**\r\n * Sets whether the dithering effect is enabled.\r\n */\r\n public set ditheringEnabled(value: boolean) {\r\n this.imageProcessingConfiguration.ditheringEnabled = value;\r\n }\r\n\r\n /**\r\n * Gets whether the input of the processing is in Gamma or Linear Space.\r\n */\r\n @serialize()\r\n public get fromLinearSpace(): boolean {\r\n return this._effectWrapper.fromLinearSpace;\r\n }\r\n /**\r\n * Sets whether the input of the processing is in Gamma or Linear Space.\r\n */\r\n public set fromLinearSpace(value: boolean) {\r\n this._effectWrapper.fromLinearSpace = value;\r\n }\r\n\r\n protected override _effectWrapper: ThinImageProcessingPostProcess;\r\n\r\n constructor(\r\n name: string,\r\n options: number | PostProcessOptions,\r\n camera: Nullable<Camera> = null,\r\n samplingMode?: number,\r\n engine?: AbstractEngine,\r\n reusable?: boolean,\r\n textureType: number = Constants.TEXTURETYPE_UNSIGNED_BYTE,\r\n imageProcessingConfiguration?: ImageProcessingConfiguration\r\n ) {\r\n const localOptions = {\r\n size: typeof options === \"number\" ? options : undefined,\r\n camera,\r\n samplingMode,\r\n engine,\r\n reusable,\r\n textureType,\r\n imageProcessingConfiguration,\r\n scene: camera?.getScene(),\r\n ...(options as PostProcessOptions),\r\n blockCompilation: true,\r\n };\r\n\r\n super(name, ThinImageProcessingPostProcess.FragmentUrl, {\r\n effectWrapper: typeof options === \"number\" || !options.effectWrapper ? new ThinImageProcessingPostProcess(name, engine, localOptions) : undefined,\r\n ...localOptions,\r\n });\r\n\r\n this.onApply = () => {\r\n this._effectWrapper.overrideAspectRatio = this.aspectRatio;\r\n };\r\n }\r\n\r\n /**\r\n * \"ImageProcessingPostProcess\"\r\n * @returns \"ImageProcessingPostProcess\"\r\n */\r\n public override getClassName(): string {\r\n return \"ImageProcessingPostProcess\";\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n public _updateParameters(): void {\r\n this._effectWrapper._updateParameters();\r\n }\r\n public override dispose(camera?: Camera): void {\r\n super.dispose(camera);\r\n\r\n if (this._imageProcessingConfiguration) {\r\n this.imageProcessingConfiguration.applyByPostProcess = false;\r\n }\r\n }\r\n}\r\n"]}
|
|
1
|
+
{"version":3,"file":"imageProcessingPostProcess.js","sourceRoot":"","sources":["../../../../dev/core/src/PostProcesses/imageProcessingPostProcess.ts"],"names":[],"mappings":";AAEA,OAAO,EAAE,SAAS,EAAE,MAAM,oBAAoB,CAAC;AAM/C,OAAO,EAA2B,WAAW,EAAE,MAAM,oBAAoB,CAAC;AAE1E,OAAO,EAAE,SAAS,EAAE,MAAM,sBAAsB,CAAC;AACjD,OAAO,EAAE,8BAA8B,EAAE,MAAM,kCAAkC,CAAC;AAElF;;;GAGG;AACH,MAAM,OAAO,0BAA2B,SAAQ,WAAW;IACvD,IAAc,6BAA6B;QACvC,OAAO,IAAI,CAAC,cAAc,CAAC,4BAA4B,CAAC;IAC5D,CAAC;IAED;;OAEG;IACH,IAAW,4BAA4B;QACnC,OAAO,IAAI,CAAC,cAAc,CAAC,4BAA4B,CAAC;IAC5D,CAAC;IAED;;;;OAIG;IACH,IAAW,4BAA4B,CAAC,KAAmC;QACvE,IAAI,CAAC,cAAc,CAAC,4BAA4B,GAAG,KAAK,CAAC;IAC7D,CAAC;IAED;;OAEG;IACH,IAAoB,WAAW;QAC3B,MAAM,MAAM,GAAG,IAAI,CAAC,SAAS,EAAE,CAAC;QAChC,OAAO,CAAC,MAAM,IAAI,MAAM,CAAC,WAAW,CAAC;IACzC,CAAC;IAED;;OAEG;IACH,IAAW,WAAW;QAClB,OAAO,IAAI,CAAC,4BAA4B,CAAC,WAAW,CAAC;IACzD,CAAC;IACD;;OAEG;IACH,IAAW,WAAW,CAAC,KAA4B;QAC/C,IAAI,CAAC,4BAA4B,CAAC,WAAW,GAAG,KAAK,CAAC;IAC1D,CAAC;IAED;;OAEG;IACH,IAAW,kBAAkB;QACzB,OAAO,IAAI,CAAC,4BAA4B,CAAC,kBAAkB,CAAC;IAChE,CAAC;IACD;;OAEG;IACH,IAAW,kBAAkB,CAAC,KAAc;QACxC,IAAI,CAAC,4BAA4B,CAAC,kBAAkB,GAAG,KAAK,CAAC;IACjE,CAAC;IAED;;OAEG;IACH,IAAW,mBAAmB;QAC1B,OAAO,IAAI,CAAC,4BAA4B,CAAC,mBAAmB,CAAC;IACjE,CAAC;IACD;;OAEG;IACH,IAAW,mBAAmB,CAAC,KAA4B;QACvD,IAAI,CAAC,4BAA4B,CAAC,mBAAmB,GAAG,KAAK,CAAC;IAClE,CAAC;IAED;;OAEG;IACH,IAAW,mBAAmB;QAC1B,OAAO,IAAI,CAAC,4BAA4B,CAAC,mBAAmB,CAAC;IACjE,CAAC;IACD;;OAEG;IACH,IAAW,mBAAmB,CAAC,KAAc;QACzC,IAAI,CAAC,4BAA4B,CAAC,mBAAmB,GAAG,KAAK,CAAC;IAClE,CAAC;IAED;;OAEG;IACH,IAAW,QAAQ;QACf,OAAO,IAAI,CAAC,4BAA4B,CAAC,QAAQ,CAAC;IACtD,CAAC;IACD;;OAEG;IACH,IAAW,QAAQ,CAAC,KAAa;QAC7B,IAAI,CAAC,4BAA4B,CAAC,QAAQ,GAAG,KAAK,CAAC;IACvD,CAAC;IAED;;OAEG;IACH,IAAW,kBAAkB;QACzB,OAAO,IAAI,CAAC,6BAA6B,CAAC,kBAAkB,CAAC;IACjE,CAAC;IACD;;OAEG;IACH,IAAW,kBAAkB,CAAC,KAAc;QACxC,IAAI,CAAC,6BAA6B,CAAC,kBAAkB,GAAG,KAAK,CAAC;IAClE,CAAC;IAED;;OAEG;IACH,IAAW,eAAe;QACtB,OAAO,IAAI,CAAC,6BAA6B,CAAC,eAAe,CAAC;IAC9D,CAAC;IACD;;OAEG;IACH,IAAW,eAAe,CAAC,KAAa;QACpC,IAAI,CAAC,6BAA6B,CAAC,eAAe,GAAG,KAAK,CAAC;IAC/D,CAAC;IAED;;OAEG;IACH,IAAW,QAAQ;QACf,OAAO,IAAI,CAAC,4BAA4B,CAAC,QAAQ,CAAC;IACtD,CAAC;IACD;;OAEG;IACH,IAAW,QAAQ,CAAC,KAAa;QAC7B,IAAI,CAAC,4BAA4B,CAAC,QAAQ,GAAG,KAAK,CAAC;IACvD,CAAC;IAED;;OAEG;IACH,IAAW,eAAe;QACtB,OAAO,IAAI,CAAC,4BAA4B,CAAC,eAAe,CAAC;IAC7D,CAAC;IACD;;OAEG;IACH,IAAW,eAAe,CAAC,KAAa;QACpC,IAAI,CAAC,4BAA4B,CAAC,eAAe,GAAG,KAAK,CAAC;IAC9D,CAAC;IAED;;;OAGG;IACH,IAAW,eAAe;QACtB,OAAO,IAAI,CAAC,4BAA4B,CAAC,eAAe,CAAC;IAC7D,CAAC;IACD;;;OAGG;IACH,IAAW,eAAe,CAAC,KAAa;QACpC,IAAI,CAAC,4BAA4B,CAAC,eAAe,GAAG,KAAK,CAAC;IAC9D,CAAC;IAED;;;OAGG;IACH,IAAW,eAAe;QACtB,OAAO,IAAI,CAAC,4BAA4B,CAAC,eAAe,CAAC;IAC7D,CAAC;IACD;;;OAGG;IACH,IAAW,eAAe,CAAC,KAAa;QACpC,IAAI,CAAC,4BAA4B,CAAC,eAAe,GAAG,KAAK,CAAC;IAC9D,CAAC;IAED;;OAEG;IACH,IAAW,eAAe;QACtB,OAAO,IAAI,CAAC,4BAA4B,CAAC,eAAe,CAAC;IAC7D,CAAC;IACD,IAAW,eAAe,CAAC,KAAa;QACpC,IAAI,CAAC,4BAA4B,CAAC,eAAe,GAAG,KAAK,CAAC;IAC9D,CAAC;IAED;;OAEG;IACH,IAAW,eAAe;QACtB,OAAO,IAAI,CAAC,4BAA4B,CAAC,eAAe,CAAC;IAC7D,CAAC;IACD,IAAW,eAAe,CAAC,KAAa;QACpC,IAAI,CAAC,4BAA4B,CAAC,eAAe,GAAG,KAAK,CAAC;IAC9D,CAAC;IAED;;OAEG;IACH,IAAW,cAAc;QACrB,OAAO,IAAI,CAAC,4BAA4B,CAAC,cAAc,CAAC;IAC5D,CAAC;IACD;;OAEG;IACH,IAAW,cAAc,CAAC,KAAa;QACnC,IAAI,CAAC,4BAA4B,CAAC,cAAc,GAAG,KAAK,CAAC;IAC7D,CAAC;IAED;;;OAGG;IACH,IAAW,aAAa;QACpB,OAAO,IAAI,CAAC,4BAA4B,CAAC,aAAa,CAAC;IAC3D,CAAC;IACD;;;OAGG;IACH,IAAW,aAAa,CAAC,KAAa;QAClC,IAAI,CAAC,4BAA4B,CAAC,aAAa,GAAG,KAAK,CAAC;IAC5D,CAAC;IAED;;OAEG;IACH,IAAW,iBAAiB;QACxB,OAAO,IAAI,CAAC,4BAA4B,CAAC,iBAAiB,CAAC;IAC/D,CAAC;IACD;;OAEG;IACH,IAAW,iBAAiB,CAAC,KAAa;QACtC,IAAI,CAAC,4BAA4B,CAAC,iBAAiB,GAAG,KAAK,CAAC;IAChE,CAAC;IAED;;OAEG;IACH,IAAW,iBAAiB;QACxB,OAAO,IAAI,CAAC,4BAA4B,CAAC,iBAAiB,CAAC;IAC/D,CAAC;IACD;;OAEG;IACH,IAAW,iBAAiB,CAAC,KAAa;QACtC,IAAI,CAAC,4BAA4B,CAAC,iBAAiB,GAAG,KAAK,CAAC;IAChE,CAAC;IAED;;OAEG;IACH,IAAW,eAAe;QACtB,OAAO,IAAI,CAAC,4BAA4B,CAAC,eAAe,CAAC;IAC7D,CAAC;IACD;;OAEG;IACH,IAAW,eAAe,CAAC,KAAc;QACrC,IAAI,CAAC,4BAA4B,CAAC,eAAe,GAAG,KAAK,CAAC;IAC9D,CAAC;IAED;;OAEG;IACH,IAAW,kBAAkB;QACzB,OAAO,IAAI,CAAC,4BAA4B,CAAC,kBAAkB,CAAC;IAChE,CAAC;IACD;;OAEG;IACH,IAAW,kBAAkB,CAAC,KAAa;QACvC,IAAI,CAAC,4BAA4B,CAAC,kBAAkB,GAAG,KAAK,CAAC;IACjE,CAAC;IAED;;OAEG;IACH,IAAW,gBAAgB;QACvB,OAAO,IAAI,CAAC,4BAA4B,CAAC,gBAAgB,CAAC;IAC9D,CAAC;IACD;;OAEG;IACH,IAAW,gBAAgB,CAAC,KAAc;QACtC,IAAI,CAAC,4BAA4B,CAAC,gBAAgB,GAAG,KAAK,CAAC;IAC/D,CAAC;IAED;;OAEG;IAEH,IAAW,eAAe;QACtB,OAAO,IAAI,CAAC,cAAc,CAAC,eAAe,CAAC;IAC/C,CAAC;IACD;;OAEG;IACH,IAAW,eAAe,CAAC,KAAc;QACrC,IAAI,CAAC,cAAc,CAAC,eAAe,GAAG,KAAK,CAAC;IAChD,CAAC;IAID,YACI,IAAY,EACZ,OAAoC,EACpC,SAA2B,IAAI,EAC/B,YAAqB,EACrB,MAAuB,EACvB,QAAkB,EAClB,cAAsB,SAAS,CAAC,yBAAyB,EACzD,4BAA2D;QAE3D,MAAM,YAAY,GAAG;YACjB,IAAI,EAAE,OAAO,OAAO,KAAK,QAAQ,CAAC,CAAC,CAAC,OAAO,CAAC,CAAC,CAAC,SAAS;YACvD,MAAM;YACN,YAAY;YACZ,MAAM;YACN,QAAQ;YACR,WAAW;YACX,4BAA4B;YAC5B,KAAK,EAAE,MAAM,EAAE,QAAQ,EAAE;YACzB,GAAI,OAA8B;YAClC,gBAAgB,EAAE,IAAI;SACzB,CAAC;QAEF,KAAK,CAAC,IAAI,EAAE,8BAA8B,CAAC,WAAW,EAAE;YACpD,aAAa,EAAE,OAAO,OAAO,KAAK,QAAQ,IAAI,CAAC,OAAO,CAAC,aAAa,CAAC,CAAC,CAAC,IAAI,8BAA8B,CAAC,IAAI,EAAE,MAAM,EAAE,YAAY,CAAC,CAAC,CAAC,CAAC,SAAS;YACjJ,GAAG,YAAY;SAClB,CAAC,CAAC;QAEH,IAAI,CAAC,OAAO,GAAG,GAAG,EAAE;YAChB,IAAI,CAAC,cAAc,CAAC,mBAAmB,GAAG,IAAI,CAAC,WAAW,CAAC;QAC/D,CAAC,CAAC;IACN,CAAC;IAED;;;OAGG;IACa,YAAY;QACxB,OAAO,4BAA4B,CAAC;IACxC,CAAC;IAED;;OAEG;IACI,iBAAiB;QACpB,IAAI,CAAC,cAAc,CAAC,iBAAiB,EAAE,CAAC;IAC5C,CAAC;IACe,OAAO,CAAC,MAAe;QACnC,KAAK,CAAC,OAAO,CAAC,MAAM,CAAC,CAAC;QAEtB,IAAI,IAAI,CAAC,6BAA6B,EAAE,CAAC;YACrC,IAAI,CAAC,4BAA4B,CAAC,kBAAkB,GAAG,KAAK,CAAC;QACjE,CAAC;IACL,CAAC;CACJ;AAlEG;IADC,SAAS,EAAE;iEAGX","sourcesContent":["/* eslint-disable @typescript-eslint/naming-convention */\r\nimport { type Nullable } from \"../types\";\r\nimport { serialize } from \"../Misc/decorators\";\r\nimport { type Color4 } from \"../Maths/math.color\";\r\nimport { type Camera } from \"../Cameras/camera\";\r\nimport { type BaseTexture } from \"../Materials/Textures/baseTexture\";\r\nimport { type ColorCurves } from \"../Materials/colorCurves\";\r\nimport { type ImageProcessingConfiguration } from \"../Materials/imageProcessingConfiguration\";\r\nimport { type PostProcessOptions, PostProcess } from \"./postProcess.pure\";\r\nimport { type AbstractEngine } from \"../Engines/abstractEngine\";\r\nimport { Constants } from \"../Engines/constants\";\r\nimport { ThinImageProcessingPostProcess } from \"./thinImageProcessingPostProcess\";\r\n\r\n/**\r\n * ImageProcessingPostProcess\r\n * @see https://doc.babylonjs.com/features/featuresDeepDive/postProcesses/usePostProcesses#imageprocessing\r\n */\r\nexport class ImageProcessingPostProcess extends PostProcess {\r\n protected get _imageProcessingConfiguration(): ImageProcessingConfiguration {\r\n return this._effectWrapper.imageProcessingConfiguration;\r\n }\r\n\r\n /**\r\n * Gets the image processing configuration used either in this material.\r\n */\r\n public get imageProcessingConfiguration(): ImageProcessingConfiguration {\r\n return this._effectWrapper.imageProcessingConfiguration;\r\n }\r\n\r\n /**\r\n * Sets the Default image processing configuration used either in the this material.\r\n *\r\n * If sets to null, the scene one is in use.\r\n */\r\n public set imageProcessingConfiguration(value: ImageProcessingConfiguration) {\r\n this._effectWrapper.imageProcessingConfiguration = value;\r\n }\r\n\r\n /**\r\n * If the post process is supported.\r\n */\r\n public override get isSupported(): boolean {\r\n const effect = this.getEffect();\r\n return !effect || effect.isSupported;\r\n }\r\n\r\n /**\r\n * Gets Color curves setup used in the effect if colorCurvesEnabled is set to true .\r\n */\r\n public get colorCurves(): Nullable<ColorCurves> {\r\n return this.imageProcessingConfiguration.colorCurves;\r\n }\r\n /**\r\n * Sets Color curves setup used in the effect if colorCurvesEnabled is set to true .\r\n */\r\n public set colorCurves(value: Nullable<ColorCurves>) {\r\n this.imageProcessingConfiguration.colorCurves = value;\r\n }\r\n\r\n /**\r\n * Gets whether the color curves effect is enabled.\r\n */\r\n public get colorCurvesEnabled(): boolean {\r\n return this.imageProcessingConfiguration.colorCurvesEnabled;\r\n }\r\n /**\r\n * Sets whether the color curves effect is enabled.\r\n */\r\n public set colorCurvesEnabled(value: boolean) {\r\n this.imageProcessingConfiguration.colorCurvesEnabled = value;\r\n }\r\n\r\n /**\r\n * Gets Color grading LUT texture used in the effect if colorGradingEnabled is set to true.\r\n */\r\n public get colorGradingTexture(): Nullable<BaseTexture> {\r\n return this.imageProcessingConfiguration.colorGradingTexture;\r\n }\r\n /**\r\n * Sets Color grading LUT texture used in the effect if colorGradingEnabled is set to true.\r\n */\r\n public set colorGradingTexture(value: Nullable<BaseTexture>) {\r\n this.imageProcessingConfiguration.colorGradingTexture = value;\r\n }\r\n\r\n /**\r\n * Gets whether the color grading effect is enabled.\r\n */\r\n public get colorGradingEnabled(): boolean {\r\n return this.imageProcessingConfiguration.colorGradingEnabled;\r\n }\r\n /**\r\n * Gets whether the color grading effect is enabled.\r\n */\r\n public set colorGradingEnabled(value: boolean) {\r\n this.imageProcessingConfiguration.colorGradingEnabled = value;\r\n }\r\n\r\n /**\r\n * Gets exposure used in the effect.\r\n */\r\n public get exposure(): number {\r\n return this.imageProcessingConfiguration.exposure;\r\n }\r\n /**\r\n * Sets exposure used in the effect.\r\n */\r\n public set exposure(value: number) {\r\n this.imageProcessingConfiguration.exposure = value;\r\n }\r\n\r\n /**\r\n * Gets whether tonemapping is enabled or not.\r\n */\r\n public get toneMappingEnabled(): boolean {\r\n return this._imageProcessingConfiguration.toneMappingEnabled;\r\n }\r\n /**\r\n * Sets whether tonemapping is enabled or not\r\n */\r\n public set toneMappingEnabled(value: boolean) {\r\n this._imageProcessingConfiguration.toneMappingEnabled = value;\r\n }\r\n\r\n /**\r\n * Gets the type of tone mapping effect.\r\n */\r\n public get toneMappingType(): number {\r\n return this._imageProcessingConfiguration.toneMappingType;\r\n }\r\n /**\r\n * Sets the type of tone mapping effect.\r\n */\r\n public set toneMappingType(value: number) {\r\n this._imageProcessingConfiguration.toneMappingType = value;\r\n }\r\n\r\n /**\r\n * Gets contrast used in the effect.\r\n */\r\n public get contrast(): number {\r\n return this.imageProcessingConfiguration.contrast;\r\n }\r\n /**\r\n * Sets contrast used in the effect.\r\n */\r\n public set contrast(value: number) {\r\n this.imageProcessingConfiguration.contrast = value;\r\n }\r\n\r\n /**\r\n * Gets Vignette stretch size.\r\n */\r\n public get vignetteStretch(): number {\r\n return this.imageProcessingConfiguration.vignetteStretch;\r\n }\r\n /**\r\n * Sets Vignette stretch size.\r\n */\r\n public set vignetteStretch(value: number) {\r\n this.imageProcessingConfiguration.vignetteStretch = value;\r\n }\r\n\r\n /**\r\n * Gets Vignette center X Offset.\r\n * @deprecated use vignetteCenterX instead\r\n */\r\n public get vignetteCentreX(): number {\r\n return this.imageProcessingConfiguration.vignetteCenterX;\r\n }\r\n /**\r\n * Sets Vignette center X Offset.\r\n * @deprecated use vignetteCenterX instead\r\n */\r\n public set vignetteCentreX(value: number) {\r\n this.imageProcessingConfiguration.vignetteCenterX = value;\r\n }\r\n\r\n /**\r\n * Gets Vignette center Y Offset.\r\n * @deprecated use vignetteCenterY instead\r\n */\r\n public get vignetteCentreY(): number {\r\n return this.imageProcessingConfiguration.vignetteCenterY;\r\n }\r\n /**\r\n * Sets Vignette center Y Offset.\r\n * @deprecated use vignetteCenterY instead\r\n */\r\n public set vignetteCentreY(value: number) {\r\n this.imageProcessingConfiguration.vignetteCenterY = value;\r\n }\r\n\r\n /**\r\n * Vignette center Y Offset.\r\n */\r\n public get vignetteCenterY(): number {\r\n return this.imageProcessingConfiguration.vignetteCenterY;\r\n }\r\n public set vignetteCenterY(value: number) {\r\n this.imageProcessingConfiguration.vignetteCenterY = value;\r\n }\r\n\r\n /**\r\n * Vignette center X Offset.\r\n */\r\n public get vignetteCenterX(): number {\r\n return this.imageProcessingConfiguration.vignetteCenterX;\r\n }\r\n public set vignetteCenterX(value: number) {\r\n this.imageProcessingConfiguration.vignetteCenterX = value;\r\n }\r\n\r\n /**\r\n * Gets Vignette weight or intensity of the vignette effect.\r\n */\r\n public get vignetteWeight(): number {\r\n return this.imageProcessingConfiguration.vignetteWeight;\r\n }\r\n /**\r\n * Sets Vignette weight or intensity of the vignette effect.\r\n */\r\n public set vignetteWeight(value: number) {\r\n this.imageProcessingConfiguration.vignetteWeight = value;\r\n }\r\n\r\n /**\r\n * Gets Color of the vignette applied on the screen through the chosen blend mode (vignetteBlendMode)\r\n * if vignetteEnabled is set to true.\r\n */\r\n public get vignetteColor(): Color4 {\r\n return this.imageProcessingConfiguration.vignetteColor;\r\n }\r\n /**\r\n * Sets Color of the vignette applied on the screen through the chosen blend mode (vignetteBlendMode)\r\n * if vignetteEnabled is set to true.\r\n */\r\n public set vignetteColor(value: Color4) {\r\n this.imageProcessingConfiguration.vignetteColor = value;\r\n }\r\n\r\n /**\r\n * Gets Camera field of view used by the Vignette effect.\r\n */\r\n public get vignetteCameraFov(): number {\r\n return this.imageProcessingConfiguration.vignetteCameraFov;\r\n }\r\n /**\r\n * Sets Camera field of view used by the Vignette effect.\r\n */\r\n public set vignetteCameraFov(value: number) {\r\n this.imageProcessingConfiguration.vignetteCameraFov = value;\r\n }\r\n\r\n /**\r\n * Gets the vignette blend mode allowing different kind of effect.\r\n */\r\n public get vignetteBlendMode(): number {\r\n return this.imageProcessingConfiguration.vignetteBlendMode;\r\n }\r\n /**\r\n * Sets the vignette blend mode allowing different kind of effect.\r\n */\r\n public set vignetteBlendMode(value: number) {\r\n this.imageProcessingConfiguration.vignetteBlendMode = value;\r\n }\r\n\r\n /**\r\n * Gets whether the vignette effect is enabled.\r\n */\r\n public get vignetteEnabled(): boolean {\r\n return this.imageProcessingConfiguration.vignetteEnabled;\r\n }\r\n /**\r\n * Sets whether the vignette effect is enabled.\r\n */\r\n public set vignetteEnabled(value: boolean) {\r\n this.imageProcessingConfiguration.vignetteEnabled = value;\r\n }\r\n\r\n /**\r\n * Gets intensity of the dithering effect.\r\n */\r\n public get ditheringIntensity(): number {\r\n return this.imageProcessingConfiguration.ditheringIntensity;\r\n }\r\n /**\r\n * Sets intensity of the dithering effect.\r\n */\r\n public set ditheringIntensity(value: number) {\r\n this.imageProcessingConfiguration.ditheringIntensity = value;\r\n }\r\n\r\n /**\r\n * Gets whether the dithering effect is enabled.\r\n */\r\n public get ditheringEnabled(): boolean {\r\n return this.imageProcessingConfiguration.ditheringEnabled;\r\n }\r\n /**\r\n * Sets whether the dithering effect is enabled.\r\n */\r\n public set ditheringEnabled(value: boolean) {\r\n this.imageProcessingConfiguration.ditheringEnabled = value;\r\n }\r\n\r\n /**\r\n * Gets whether the input of the processing is in Gamma or Linear Space.\r\n */\r\n @serialize()\r\n public get fromLinearSpace(): boolean {\r\n return this._effectWrapper.fromLinearSpace;\r\n }\r\n /**\r\n * Sets whether the input of the processing is in Gamma or Linear Space.\r\n */\r\n public set fromLinearSpace(value: boolean) {\r\n this._effectWrapper.fromLinearSpace = value;\r\n }\r\n\r\n protected override _effectWrapper: ThinImageProcessingPostProcess;\r\n\r\n constructor(\r\n name: string,\r\n options: number | PostProcessOptions,\r\n camera: Nullable<Camera> = null,\r\n samplingMode?: number,\r\n engine?: AbstractEngine,\r\n reusable?: boolean,\r\n textureType: number = Constants.TEXTURETYPE_UNSIGNED_BYTE,\r\n imageProcessingConfiguration?: ImageProcessingConfiguration\r\n ) {\r\n const localOptions = {\r\n size: typeof options === \"number\" ? options : undefined,\r\n camera,\r\n samplingMode,\r\n engine,\r\n reusable,\r\n textureType,\r\n imageProcessingConfiguration,\r\n scene: camera?.getScene(),\r\n ...(options as PostProcessOptions),\r\n blockCompilation: true,\r\n };\r\n\r\n super(name, ThinImageProcessingPostProcess.FragmentUrl, {\r\n effectWrapper: typeof options === \"number\" || !options.effectWrapper ? new ThinImageProcessingPostProcess(name, engine, localOptions) : undefined,\r\n ...localOptions,\r\n });\r\n\r\n this.onApply = () => {\r\n this._effectWrapper.overrideAspectRatio = this.aspectRatio;\r\n };\r\n }\r\n\r\n /**\r\n * \"ImageProcessingPostProcess\"\r\n * @returns \"ImageProcessingPostProcess\"\r\n */\r\n public override getClassName(): string {\r\n return \"ImageProcessingPostProcess\";\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n public _updateParameters(): void {\r\n this._effectWrapper._updateParameters();\r\n }\r\n public override dispose(camera?: Camera): void {\r\n super.dispose(camera);\r\n\r\n if (this._imageProcessingConfiguration) {\r\n this.imageProcessingConfiguration.applyByPostProcess = false;\r\n }\r\n }\r\n}\r\n"]}
|
|
@@ -21,6 +21,9 @@ export declare class PostProcessManager {
|
|
|
21
21
|
private _prepareBuffers;
|
|
22
22
|
private _buildIndexBuffer;
|
|
23
23
|
private _getActivePostProcesses;
|
|
24
|
+
/**
|
|
25
|
+
* Observable raised before post processes are rendered.
|
|
26
|
+
*/
|
|
24
27
|
onBeforeRenderObservable: Observable<PostProcessManager>;
|
|
25
28
|
/**
|
|
26
29
|
* Rebuilds the vertex buffers of the manager.
|
|
@@ -1,4 +1,4 @@
|
|
|
1
|
-
import { VertexBuffer } from "../Buffers/buffer.js";
|
|
1
|
+
import { VertexBuffer } from "../Buffers/buffer.pure.js";
|
|
2
2
|
|
|
3
3
|
import { Observable } from "../Misc/observable.js";
|
|
4
4
|
/**
|
|
@@ -13,6 +13,9 @@ export class PostProcessManager {
|
|
|
13
13
|
constructor(scene) {
|
|
14
14
|
this._vertexBuffers = {};
|
|
15
15
|
this._activePostProcesses = [];
|
|
16
|
+
/**
|
|
17
|
+
* Observable raised before post processes are rendered.
|
|
18
|
+
*/
|
|
16
19
|
this.onBeforeRenderObservable = new Observable();
|
|
17
20
|
this._scene = scene;
|
|
18
21
|
}
|