@onerjs/core 8.46.6 → 8.46.9

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Files changed (162) hide show
  1. package/Engines/Extensions/engine.multiview.js +6 -0
  2. package/Engines/Extensions/engine.multiview.js.map +1 -1
  3. package/Engines/constants.d.ts +9 -4
  4. package/Engines/constants.js +9 -4
  5. package/Engines/constants.js.map +1 -1
  6. package/FrameGraph/Node/Blocks/Rendering/geometryRendererBlock.d.ts +6 -0
  7. package/FrameGraph/Node/Blocks/Rendering/geometryRendererBlock.js +38 -11
  8. package/FrameGraph/Node/Blocks/Rendering/geometryRendererBlock.js.map +1 -1
  9. package/FrameGraph/Tasks/Rendering/geometryRendererTask.d.ts +4 -0
  10. package/FrameGraph/Tasks/Rendering/geometryRendererTask.js +4 -0
  11. package/FrameGraph/Tasks/Rendering/geometryRendererTask.js.map +1 -1
  12. package/Materials/PBR/openpbrMaterial.d.ts +155 -53
  13. package/Materials/PBR/openpbrMaterial.js +149 -61
  14. package/Materials/PBR/openpbrMaterial.js.map +1 -1
  15. package/Materials/PBR/pbrBaseMaterial.d.ts +36 -31
  16. package/Materials/PBR/pbrBaseMaterial.js +4 -34
  17. package/Materials/PBR/pbrBaseMaterial.js.map +1 -1
  18. package/Materials/environmentLighting.defines.d.ts +31 -0
  19. package/Materials/environmentLighting.defines.js +33 -0
  20. package/Materials/environmentLighting.defines.js.map +1 -0
  21. package/Materials/material.js +1 -0
  22. package/Materials/material.js.map +1 -1
  23. package/Materials/materialHelper.functions.js +8 -2
  24. package/Materials/materialHelper.functions.js.map +1 -1
  25. package/Materials/materialHelper.geometryrendering.js +10 -3
  26. package/Materials/materialHelper.geometryrendering.js.map +1 -1
  27. package/Materials/prepass.defines.d.ts +43 -0
  28. package/Materials/prepass.defines.js +45 -0
  29. package/Materials/prepass.defines.js.map +1 -0
  30. package/Materials/standardMaterial.d.ts +36 -31
  31. package/Materials/standardMaterial.js +2 -32
  32. package/Materials/standardMaterial.js.map +1 -1
  33. package/Physics/v2/Plugins/havokPlugin.js +12 -4
  34. package/Physics/v2/Plugins/havokPlugin.js.map +1 -1
  35. package/Physics/v2/physicsConstraint.js +1 -0
  36. package/Physics/v2/physicsConstraint.js.map +1 -1
  37. package/PostProcesses/subSurfaceScatteringPostProcess.js.map +1 -1
  38. package/Rendering/IBLShadows/iblShadowsPluginMaterial.d.ts +3 -9
  39. package/Rendering/IBLShadows/iblShadowsPluginMaterial.js +35 -12
  40. package/Rendering/IBLShadows/iblShadowsPluginMaterial.js.map +1 -1
  41. package/Rendering/geometryBufferRenderer.d.ts +20 -0
  42. package/Rendering/geometryBufferRenderer.js +203 -14
  43. package/Rendering/geometryBufferRenderer.js.map +1 -1
  44. package/Rendering/objectRenderer.js +1 -0
  45. package/Rendering/objectRenderer.js.map +1 -1
  46. package/Rendering/prePassRenderer.js +7 -1
  47. package/Rendering/prePassRenderer.js.map +1 -1
  48. package/Rendering/subSurfaceConfiguration.js.map +1 -1
  49. package/Shaders/ShadersInclude/helperFunctions.js +5 -0
  50. package/Shaders/ShadersInclude/helperFunctions.js.map +1 -1
  51. package/Shaders/ShadersInclude/openpbrBaseLayerData.js +1 -1
  52. package/Shaders/ShadersInclude/openpbrBaseLayerData.js.map +1 -1
  53. package/Shaders/ShadersInclude/openpbrBlockPrePass.d.ts +5 -0
  54. package/Shaders/ShadersInclude/openpbrBlockPrePass.js +77 -0
  55. package/Shaders/ShadersInclude/openpbrBlockPrePass.js.map +1 -0
  56. package/Shaders/ShadersInclude/openpbrDirectLighting.js +37 -17
  57. package/Shaders/ShadersInclude/openpbrDirectLighting.js.map +1 -1
  58. package/Shaders/ShadersInclude/openpbrEnvironmentLighting.js +43 -17
  59. package/Shaders/ShadersInclude/openpbrEnvironmentLighting.js.map +1 -1
  60. package/Shaders/ShadersInclude/openpbrFragmentDeclaration.js +10 -1
  61. package/Shaders/ShadersInclude/openpbrFragmentDeclaration.js.map +1 -1
  62. package/Shaders/ShadersInclude/openpbrFragmentSamplersDeclaration.d.ts +1 -0
  63. package/Shaders/ShadersInclude/openpbrFragmentSamplersDeclaration.js +14 -38
  64. package/Shaders/ShadersInclude/openpbrFragmentSamplersDeclaration.js.map +1 -1
  65. package/Shaders/ShadersInclude/openpbrIblFunctions.js +4 -2
  66. package/Shaders/ShadersInclude/openpbrIblFunctions.js.map +1 -1
  67. package/Shaders/ShadersInclude/openpbrSubsurfaceLayerData.d.ts +5 -0
  68. package/Shaders/ShadersInclude/openpbrSubsurfaceLayerData.js +35 -0
  69. package/Shaders/ShadersInclude/openpbrSubsurfaceLayerData.js.map +1 -0
  70. package/Shaders/ShadersInclude/openpbrTransmissionLayerData.js +1 -1
  71. package/Shaders/ShadersInclude/openpbrTransmissionLayerData.js.map +1 -1
  72. package/Shaders/ShadersInclude/openpbrUboDeclaration.js +1 -1
  73. package/Shaders/ShadersInclude/openpbrUboDeclaration.js.map +1 -1
  74. package/Shaders/ShadersInclude/openpbrVertexDeclaration.js +9 -0
  75. package/Shaders/ShadersInclude/openpbrVertexDeclaration.js.map +1 -1
  76. package/Shaders/ShadersInclude/openpbrVolumeFunctions.d.ts +5 -0
  77. package/Shaders/ShadersInclude/openpbrVolumeFunctions.js +67 -0
  78. package/Shaders/ShadersInclude/openpbrVolumeFunctions.js.map +1 -0
  79. package/Shaders/ShadersInclude/pbrBlockPrePass.js +14 -3
  80. package/Shaders/ShadersInclude/pbrBlockPrePass.js.map +1 -1
  81. package/Shaders/ShadersInclude/pbrFragmentReflectionDeclaration.d.ts +5 -0
  82. package/Shaders/ShadersInclude/pbrFragmentReflectionDeclaration.js +43 -0
  83. package/Shaders/ShadersInclude/pbrFragmentReflectionDeclaration.js.map +1 -0
  84. package/Shaders/ShadersInclude/pbrFragmentSamplersDeclaration.d.ts +1 -0
  85. package/Shaders/ShadersInclude/pbrFragmentSamplersDeclaration.js +2 -32
  86. package/Shaders/ShadersInclude/pbrFragmentSamplersDeclaration.js.map +1 -1
  87. package/Shaders/ShadersInclude/sceneFragmentDeclaration.js +1 -1
  88. package/Shaders/ShadersInclude/sceneFragmentDeclaration.js.map +1 -1
  89. package/Shaders/ShadersInclude/sceneUboDeclaration.js +1 -1
  90. package/Shaders/ShadersInclude/sceneUboDeclaration.js.map +1 -1
  91. package/Shaders/geometry.fragment.d.ts +12 -0
  92. package/Shaders/geometry.fragment.js +102 -1
  93. package/Shaders/geometry.fragment.js.map +1 -1
  94. package/Shaders/geometry.vertex.d.ts +1 -0
  95. package/Shaders/geometry.vertex.js +46 -2
  96. package/Shaders/geometry.vertex.js.map +1 -1
  97. package/Shaders/iblShadowVoxelTracing.fragment.d.ts +1 -0
  98. package/Shaders/iblShadowVoxelTracing.fragment.js +2 -5
  99. package/Shaders/iblShadowVoxelTracing.fragment.js.map +1 -1
  100. package/Shaders/openpbr.fragment.d.ts +3 -1
  101. package/Shaders/openpbr.fragment.js +69 -8
  102. package/Shaders/openpbr.fragment.js.map +1 -1
  103. package/Shaders/openpbr.vertex.js +11 -5
  104. package/Shaders/openpbr.vertex.js.map +1 -1
  105. package/ShadersWGSL/ShadersInclude/helperFunctions.js +5 -0
  106. package/ShadersWGSL/ShadersInclude/helperFunctions.js.map +1 -1
  107. package/ShadersWGSL/ShadersInclude/openpbrBackgroundTransmission.js +3 -2
  108. package/ShadersWGSL/ShadersInclude/openpbrBackgroundTransmission.js.map +1 -1
  109. package/ShadersWGSL/ShadersInclude/openpbrBaseLayerData.js +1 -1
  110. package/ShadersWGSL/ShadersInclude/openpbrBaseLayerData.js.map +1 -1
  111. package/ShadersWGSL/ShadersInclude/openpbrBlockPrePass.d.ts +5 -0
  112. package/ShadersWGSL/ShadersInclude/openpbrBlockPrePass.js +101 -0
  113. package/ShadersWGSL/ShadersInclude/openpbrBlockPrePass.js.map +1 -0
  114. package/ShadersWGSL/ShadersInclude/openpbrDirectLighting.js +39 -19
  115. package/ShadersWGSL/ShadersInclude/openpbrDirectLighting.js.map +1 -1
  116. package/ShadersWGSL/ShadersInclude/openpbrEnvironmentLighting.js +39 -13
  117. package/ShadersWGSL/ShadersInclude/openpbrEnvironmentLighting.js.map +1 -1
  118. package/ShadersWGSL/ShadersInclude/openpbrFragmentSamplersDeclaration.d.ts +1 -0
  119. package/ShadersWGSL/ShadersInclude/openpbrFragmentSamplersDeclaration.js +14 -34
  120. package/ShadersWGSL/ShadersInclude/openpbrFragmentSamplersDeclaration.js.map +1 -1
  121. package/ShadersWGSL/ShadersInclude/openpbrIblFunctions.js +5 -3
  122. package/ShadersWGSL/ShadersInclude/openpbrIblFunctions.js.map +1 -1
  123. package/ShadersWGSL/ShadersInclude/openpbrSubsurfaceLayerData.d.ts +5 -0
  124. package/ShadersWGSL/ShadersInclude/openpbrSubsurfaceLayerData.js +35 -0
  125. package/ShadersWGSL/ShadersInclude/openpbrSubsurfaceLayerData.js.map +1 -0
  126. package/ShadersWGSL/ShadersInclude/openpbrTransmissionLayerData.js +1 -1
  127. package/ShadersWGSL/ShadersInclude/openpbrTransmissionLayerData.js.map +1 -1
  128. package/ShadersWGSL/ShadersInclude/openpbrUboDeclaration.js +1 -1
  129. package/ShadersWGSL/ShadersInclude/openpbrUboDeclaration.js.map +1 -1
  130. package/ShadersWGSL/ShadersInclude/openpbrVolumeFunctions.d.ts +5 -0
  131. package/ShadersWGSL/ShadersInclude/openpbrVolumeFunctions.js +68 -0
  132. package/ShadersWGSL/ShadersInclude/openpbrVolumeFunctions.js.map +1 -0
  133. package/ShadersWGSL/ShadersInclude/pbrBlockPrePass.js +15 -4
  134. package/ShadersWGSL/ShadersInclude/pbrBlockPrePass.js.map +1 -1
  135. package/ShadersWGSL/ShadersInclude/pbrBlockReflection.js +2 -2
  136. package/ShadersWGSL/ShadersInclude/pbrBlockReflection.js.map +1 -1
  137. package/ShadersWGSL/ShadersInclude/pbrFragmentReflectionDeclaration.d.ts +5 -0
  138. package/ShadersWGSL/ShadersInclude/pbrFragmentReflectionDeclaration.js +39 -0
  139. package/ShadersWGSL/ShadersInclude/pbrFragmentReflectionDeclaration.js.map +1 -0
  140. package/ShadersWGSL/ShadersInclude/pbrFragmentSamplersDeclaration.d.ts +1 -0
  141. package/ShadersWGSL/ShadersInclude/pbrFragmentSamplersDeclaration.js +2 -28
  142. package/ShadersWGSL/ShadersInclude/pbrFragmentSamplersDeclaration.js.map +1 -1
  143. package/ShadersWGSL/ShadersInclude/sceneUboDeclaration.js +2 -1
  144. package/ShadersWGSL/ShadersInclude/sceneUboDeclaration.js.map +1 -1
  145. package/ShadersWGSL/geometry.fragment.d.ts +11 -0
  146. package/ShadersWGSL/geometry.fragment.js +103 -1
  147. package/ShadersWGSL/geometry.fragment.js.map +1 -1
  148. package/ShadersWGSL/geometry.vertex.d.ts +1 -0
  149. package/ShadersWGSL/geometry.vertex.js +47 -3
  150. package/ShadersWGSL/geometry.vertex.js.map +1 -1
  151. package/ShadersWGSL/iblShadowVoxelTracing.fragment.d.ts +1 -0
  152. package/ShadersWGSL/iblShadowVoxelTracing.fragment.js +3 -7
  153. package/ShadersWGSL/iblShadowVoxelTracing.fragment.js.map +1 -1
  154. package/ShadersWGSL/openpbr.fragment.d.ts +3 -1
  155. package/ShadersWGSL/openpbr.fragment.js +70 -9
  156. package/ShadersWGSL/openpbr.fragment.js.map +1 -1
  157. package/ShadersWGSL/openpbr.vertex.js +6 -0
  158. package/ShadersWGSL/openpbr.vertex.js.map +1 -1
  159. package/package.json +1 -1
  160. package/scene.d.ts +7 -0
  161. package/scene.js +13 -0
  162. package/scene.js.map +1 -1
@@ -16,6 +16,42 @@ import { PushMaterial } from "../pushMaterial.js";
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  import { type IAnimatable } from "../../Animations/animatable.interface.js";
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  import { type UniformBuffer } from "../../Materials/uniformBuffer.js";
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  declare const OpenPBRMaterialDefinesBase_base: {
19
+ new (...args: any[]): {
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+ PREPASS: boolean;
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+ PREPASS_COLOR: boolean;
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+ PREPASS_COLOR_INDEX: number;
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+ PREPASS_IRRADIANCE_LEGACY: boolean;
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+ PREPASS_IRRADIANCE_LEGACY_INDEX: number;
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+ PREPASS_IRRADIANCE: boolean;
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+ PREPASS_IRRADIANCE_INDEX: number;
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+ PREPASS_ALBEDO: boolean;
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+ PREPASS_ALBEDO_INDEX: number;
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+ PREPASS_ALBEDO_SQRT: boolean;
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+ PREPASS_ALBEDO_SQRT_INDEX: number;
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+ PREPASS_DEPTH: boolean;
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+ PREPASS_DEPTH_INDEX: number;
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+ PREPASS_SCREENSPACE_DEPTH: boolean;
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+ PREPASS_SCREENSPACE_DEPTH_INDEX: number;
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+ PREPASS_NORMALIZED_VIEW_DEPTH: boolean;
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+ PREPASS_NORMALIZED_VIEW_DEPTH_INDEX: number;
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+ PREPASS_NORMAL: boolean;
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+ PREPASS_NORMAL_INDEX: number;
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+ PREPASS_NORMAL_WORLDSPACE: boolean;
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+ PREPASS_WORLD_NORMAL: boolean;
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+ PREPASS_WORLD_NORMAL_INDEX: number;
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+ PREPASS_POSITION: boolean;
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+ PREPASS_POSITION_INDEX: number;
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+ PREPASS_LOCAL_POSITION: boolean;
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+ PREPASS_LOCAL_POSITION_INDEX: number;
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+ PREPASS_VELOCITY: boolean;
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+ PREPASS_VELOCITY_INDEX: number;
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+ PREPASS_VELOCITY_LINEAR: boolean;
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+ PREPASS_VELOCITY_LINEAR_INDEX: number;
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+ PREPASS_REFLECTIVITY: boolean;
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+ PREPASS_REFLECTIVITY_INDEX: number;
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+ SCENE_MRT_COUNT: number;
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+ };
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+ } & {
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  new (...args: any[]): {
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  MAINUV1: boolean;
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  MAINUV2: boolean;
@@ -33,6 +69,33 @@ declare const OpenPBRMaterialDefinesBase_base: {
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  } & typeof MaterialDefines;
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  declare class OpenPBRMaterialDefinesBase extends OpenPBRMaterialDefinesBase_base {
35
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  }
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+ declare const OpenPBRMaterialDefinesWithEnvLighting_base: {
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+ new (...args: any[]): {
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+ REFLECTION: boolean;
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+ REFLECTIONMAP_3D: boolean;
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+ REFLECTIONMAP_SPHERICAL: boolean;
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+ REFLECTIONMAP_PLANAR: boolean;
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+ REFLECTIONMAP_CUBIC: boolean;
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+ USE_LOCAL_REFLECTIONMAP_CUBIC: boolean;
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+ REFLECTIONMAP_PROJECTION: boolean;
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+ REFLECTIONMAP_SKYBOX: boolean;
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+ REFLECTIONMAP_EXPLICIT: boolean;
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+ REFLECTIONMAP_EQUIRECTANGULAR: boolean;
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+ REFLECTIONMAP_EQUIRECTANGULAR_FIXED: boolean;
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+ REFLECTIONMAP_MIRROREDEQUIRECTANGULAR_FIXED: boolean;
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+ INVERTCUBICMAP: boolean;
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+ USESPHERICALFROMREFLECTIONMAP: boolean;
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+ USEIRRADIANCEMAP: boolean;
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+ USE_IRRADIANCE_DOMINANT_DIRECTION: boolean;
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+ USESPHERICALINVERTEX: boolean;
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+ REFLECTIONMAP_OPPOSITEZ: boolean;
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+ LODINREFLECTIONALPHA: boolean;
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+ GAMMAREFLECTION: boolean;
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+ RGBDREFLECTION: boolean;
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+ };
96
+ } & typeof OpenPBRMaterialDefinesBase;
97
+ declare class OpenPBRMaterialDefinesWithEnvLighting extends OpenPBRMaterialDefinesWithEnvLighting_base {
98
+ }
36
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  declare const OpenPBRMaterialDefines_base: {
37
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  new (...args: any[]): {
38
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  IMAGEPROCESSING: boolean;
@@ -51,7 +114,7 @@ declare const OpenPBRMaterialDefines_base: {
51
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  SKIPFINALCOLORCLAMP: boolean;
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  EXPOSURE: boolean;
53
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  };
54
- } & typeof OpenPBRMaterialDefinesBase;
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+ } & typeof OpenPBRMaterialDefinesWithEnvLighting;
55
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  /**
56
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  * Manages the defines for the PBR Material.
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  * @internal
@@ -60,6 +123,7 @@ export declare class OpenPBRMaterialDefines extends OpenPBRMaterialDefines_base
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  NUM_SAMPLES: string;
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  REALTIME_FILTERING: boolean;
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  IBL_CDF_FILTERING: boolean;
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+ LIGHTCOUNT: number;
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  VERTEXCOLOR: boolean;
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  BAKED_VERTEX_ANIMATION_TEXTURE: boolean;
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  VERTEXALPHA: boolean;
@@ -136,6 +200,26 @@ export declare class OpenPBRMaterialDefines extends OpenPBRMaterialDefines_base
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  * Enables subsurface scattering
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  */
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  SCATTERING: boolean;
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+ /**
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+ * Enables the use of screen-space irradiance texture for scattering
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+ */
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+ USE_IRRADIANCE_TEXTURE_FOR_SCATTERING: boolean;
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+ /**
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+ * Enables transmission slab
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+ */
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+ TRANSMISSION_SLAB: boolean;
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+ /**
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+ * Enables transmission slab with volume
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+ */
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+ TRANSMISSION_SLAB_VOLUME: boolean;
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+ /**
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+ * Enables subsurface slab
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+ */
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+ SUBSURFACE_SLAB: boolean;
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+ /**
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+ * Enables thin-walled geometry
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+ */
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+ GEOMETRY_THIN_WALLED: boolean;
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  /**
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  * Refraction of the 2D background texture. Might include the rest of the scene or just the background.
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  */
@@ -150,63 +234,11 @@ export declare class OpenPBRMaterialDefines extends OpenPBRMaterialDefines_base
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  REFRACTED_ENVIRONMENT: boolean;
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  REFRACTED_ENVIRONMENT_OPPOSITEZ: boolean;
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  REFRACTED_ENVIRONMENT_LOCAL_CUBE: boolean;
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- REFLECTION: boolean;
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- REFLECTIONMAP_3D: boolean;
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- REFLECTIONMAP_SPHERICAL: boolean;
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- REFLECTIONMAP_PLANAR: boolean;
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- REFLECTIONMAP_CUBIC: boolean;
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- USE_LOCAL_REFLECTIONMAP_CUBIC: boolean;
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- REFLECTIONMAP_PROJECTION: boolean;
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- REFLECTIONMAP_SKYBOX: boolean;
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- REFLECTIONMAP_EXPLICIT: boolean;
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- REFLECTIONMAP_EQUIRECTANGULAR: boolean;
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- REFLECTIONMAP_EQUIRECTANGULAR_FIXED: boolean;
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- REFLECTIONMAP_MIRROREDEQUIRECTANGULAR_FIXED: boolean;
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- INVERTCUBICMAP: boolean;
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- USESPHERICALFROMREFLECTIONMAP: boolean;
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- USEIRRADIANCEMAP: boolean;
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- USE_IRRADIANCE_DOMINANT_DIRECTION: boolean;
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- USESPHERICALINVERTEX: boolean;
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- REFLECTIONMAP_OPPOSITEZ: boolean;
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- LODINREFLECTIONALPHA: boolean;
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- GAMMAREFLECTION: boolean;
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- RGBDREFLECTION: boolean;
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  RADIANCEOCCLUSION: boolean;
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  HORIZONOCCLUSION: boolean;
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  INSTANCES: boolean;
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  THIN_INSTANCES: boolean;
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  INSTANCESCOLOR: boolean;
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- PREPASS: boolean;
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- PREPASS_COLOR: boolean;
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- PREPASS_COLOR_INDEX: number;
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- PREPASS_IRRADIANCE: boolean;
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- PREPASS_IRRADIANCE_INDEX: number;
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- PREPASS_ALBEDO: boolean;
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- PREPASS_ALBEDO_INDEX: number;
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- PREPASS_ALBEDO_SQRT: boolean;
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- PREPASS_ALBEDO_SQRT_INDEX: number;
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- PREPASS_DEPTH: boolean;
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- PREPASS_DEPTH_INDEX: number;
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- PREPASS_SCREENSPACE_DEPTH: boolean;
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- PREPASS_SCREENSPACE_DEPTH_INDEX: number;
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- PREPASS_NORMALIZED_VIEW_DEPTH: boolean;
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- PREPASS_NORMALIZED_VIEW_DEPTH_INDEX: number;
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- PREPASS_NORMAL: boolean;
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- PREPASS_NORMAL_INDEX: number;
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- PREPASS_NORMAL_WORLDSPACE: boolean;
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- PREPASS_WORLD_NORMAL: boolean;
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- PREPASS_WORLD_NORMAL_INDEX: number;
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- PREPASS_POSITION: boolean;
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- PREPASS_POSITION_INDEX: number;
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- PREPASS_LOCAL_POSITION: boolean;
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- PREPASS_LOCAL_POSITION_INDEX: number;
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- PREPASS_VELOCITY: boolean;
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- PREPASS_VELOCITY_INDEX: number;
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- PREPASS_VELOCITY_LINEAR: boolean;
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- PREPASS_VELOCITY_LINEAR_INDEX: number;
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- PREPASS_REFLECTIVITY: boolean;
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- PREPASS_REFLECTIVITY_INDEX: number;
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- SCENE_MRT_COUNT: number;
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  NUM_BONE_INFLUENCERS: number;
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  BonesPerMesh: number;
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  BONETEXTURE: boolean;
@@ -485,6 +517,54 @@ export declare class OpenPBRMaterial extends OpenPBRMaterialBase {
485
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  */
486
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  transmissionDispersionAbbeNumber: number;
487
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  private _transmissionDispersionAbbeNumber;
520
+ /**
521
+ * Defines the amount of subsurface scattering on the surface.
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+ * See OpenPBR's specs for subsurface_weight
523
+ */
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+ subsurfaceWeight: number;
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+ private _subsurfaceWeight;
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+ /**
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+ * Subsurface weight texture.
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+ * See OpenPBR's specs for subsurface_weight
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+ */
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+ subsurfaceWeightTexture: Nullable<BaseTexture>;
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+ private _subsurfaceWeightTexture;
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+ /**
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+ * Defines the color of the subsurface scattering in the volume.
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+ * See OpenPBR's specs for subsurface_color
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+ */
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+ subsurfaceColor: Color3;
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+ private _subsurfaceColor;
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+ /**
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+ * Subsurface color texture.
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+ * See OpenPBR's specs for subsurface_color
541
+ */
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+ subsurfaceColorTexture: Nullable<BaseTexture>;
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+ private _subsurfaceColorTexture;
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+ /**
545
+ * Defines the radius of the subsurface scattering in the volume.
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+ * See OpenPBR's specs for subsurface_radius
547
+ */
548
+ subsurfaceRadius: number;
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+ private _subsurfaceRadius;
550
+ /**
551
+ * Defines the scale factor applied to the subsurface radius.
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+ * See OpenPBR's specs for subsurface_radius_scale
553
+ */
554
+ subsurfaceRadiusScale: Color3;
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+ private _subsurfaceRadiusScale;
556
+ /**
557
+ * Subsurface radius scale texture.
558
+ * See OpenPBR's specs for subsurface_radius_scale
559
+ */
560
+ subsurfaceRadiusScaleTexture: Nullable<BaseTexture>;
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+ private _subsurfaceRadiusScaleTexture;
562
+ /**
563
+ * Defines the anisotropy of the subsurface scattering in the volume.
564
+ * See OpenPBR's specs for subsurface_scatter_anisotropy
565
+ */
566
+ subsurfaceScatterAnisotropy: number;
567
+ private _subsurfaceScatterAnisotropy;
488
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  /**
489
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  * Defines the amount of clear coat on the surface.
490
570
  * See OpenPBR's specs for coat_weight
@@ -596,6 +676,12 @@ export declare class OpenPBRMaterial extends OpenPBRMaterialBase {
596
676
  */
597
677
  fuzzRoughnessTexture: Nullable<BaseTexture>;
598
678
  private _fuzzRoughnessTexture;
679
+ /**
680
+ * Defines whether the geometry is thin-walled (like a sheet of paper) or not.
681
+ * See OpenPBR's specs for geometry_thin_walled
682
+ */
683
+ geometryThinWalled: number;
684
+ private _geometryThinWalled;
599
685
  /**
600
686
  * Defines the normal of the material's geometry.
601
687
  * See OpenPBR's specs for geometry_normal
@@ -725,6 +811,16 @@ export declare class OpenPBRMaterial extends OpenPBRMaterialBase {
725
811
  */
726
812
  ambientOcclusionTexture: Nullable<BaseTexture>;
727
813
  private _ambientOcclusionTexture;
814
+ /**
815
+ * Defines the irradiance texture used for subsurface scattering.
816
+ * If it's not provided, the irradiance will be looked for in the scene.geometryBufferRenderer.
817
+ */
818
+ sssIrradianceTexture: Nullable<BaseTexture>;
819
+ /**
820
+ * Defines the depth texture used for subsurface scattering. This is the depth defined
821
+ * in screen space. If it's not provided, the depth will be looked for in the scene.geometryBufferRenderer.
822
+ */
823
+ sssDepthTexture: Nullable<BaseTexture>;
728
824
  private _propertyList;
729
825
  private _uniformsList;
730
826
  private _samplersList;
@@ -760,6 +856,12 @@ export declare class OpenPBRMaterial extends OpenPBRMaterialBase {
760
856
  * Specifies if the ambient texture contains the ambient occlusion information in its red channel only.
761
857
  */
762
858
  useAmbientInGrayScale: boolean;
859
+ /**
860
+ * Specifies if we can see through the surface of the material due to subsurface scattering or transmission.
861
+ */
862
+ get hasTransparency(): boolean;
863
+ /** Specifies if the material has scattering properties such as subsurface scattering or transmission scattering. */
864
+ get hasScattering(): boolean;
763
865
  /**
764
866
  * BJS is using an hardcoded light falloff based on a manually sets up range.
765
867
  * In PBR, one way to represents the falloff is to use the inverse squared root algorithm.
@@ -21,11 +21,14 @@ import { PrePassConfiguration } from "../prePassConfiguration.js";
21
21
  import { MaterialFlags } from "../materialFlags.js";
22
22
  import { Logger } from "../../Misc/logger.js";
23
23
  import { UVDefinesMixin } from "../uv.defines.js";
24
+ import { PrepassDefinesMixin } from "../prepass.defines.js";
25
+ import { EnvironmentLightingDefinesMixin } from "../environmentLighting.defines.js";
24
26
  import { Vector2, Vector4, TmpVectors } from "../../Maths/math.vector.js";
25
27
  import { ImageProcessingMixin } from "../imageProcessing.js";
26
28
  import { PushMaterial } from "../pushMaterial.js";
27
29
  import { SmartArray } from "../../Misc/smartArray.js";
28
30
  import { Tools } from "../../Misc/tools.js";
31
+ import { GeometryBufferRenderer } from "../../Rendering/geometryBufferRenderer.js";
29
32
  const onCreatedEffectParameters = { effect: null, subMesh: null };
30
33
  class Uniform {
31
34
  populateVectorFromLinkedProperties(vector) {
@@ -140,13 +143,15 @@ class Sampler {
140
143
  this.textureDefine = textureDefine;
141
144
  }
142
145
  }
143
- class OpenPBRMaterialDefinesBase extends UVDefinesMixin(MaterialDefines) {
146
+ class OpenPBRMaterialDefinesBase extends PrepassDefinesMixin(UVDefinesMixin(MaterialDefines)) {
147
+ }
148
+ class OpenPBRMaterialDefinesWithEnvLighting extends EnvironmentLightingDefinesMixin(OpenPBRMaterialDefinesBase) {
144
149
  }
145
150
  /**
146
151
  * Manages the defines for the PBR Material.
147
152
  * @internal
148
153
  */
149
- export class OpenPBRMaterialDefines extends ImageProcessingDefinesMixin(OpenPBRMaterialDefinesBase) {
154
+ export class OpenPBRMaterialDefines extends ImageProcessingDefinesMixin(OpenPBRMaterialDefinesWithEnvLighting) {
150
155
  /**
151
156
  * Initializes the PBR Material defines.
152
157
  * @param externalProperties The external properties
@@ -156,6 +161,7 @@ export class OpenPBRMaterialDefines extends ImageProcessingDefinesMixin(OpenPBRM
156
161
  this.NUM_SAMPLES = "0";
157
162
  this.REALTIME_FILTERING = false;
158
163
  this.IBL_CDF_FILTERING = false;
164
+ this.LIGHTCOUNT = 0;
159
165
  this.VERTEXCOLOR = false;
160
166
  this.BAKED_VERTEX_ANIMATION_TEXTURE = false;
161
167
  this.VERTEXALPHA = false;
@@ -232,6 +238,26 @@ export class OpenPBRMaterialDefines extends ImageProcessingDefinesMixin(OpenPBRM
232
238
  * Enables subsurface scattering
233
239
  */
234
240
  this.SCATTERING = false;
241
+ /**
242
+ * Enables the use of screen-space irradiance texture for scattering
243
+ */
244
+ this.USE_IRRADIANCE_TEXTURE_FOR_SCATTERING = false;
245
+ /**
246
+ * Enables transmission slab
247
+ */
248
+ this.TRANSMISSION_SLAB = false;
249
+ /**
250
+ * Enables transmission slab with volume
251
+ */
252
+ this.TRANSMISSION_SLAB_VOLUME = false;
253
+ /**
254
+ * Enables subsurface slab
255
+ */
256
+ this.SUBSURFACE_SLAB = false;
257
+ /**
258
+ * Enables thin-walled geometry
259
+ */
260
+ this.GEOMETRY_THIN_WALLED = false;
235
261
  /**
236
262
  * Refraction of the 2D background texture. Might include the rest of the scene or just the background.
237
263
  */
@@ -246,63 +272,11 @@ export class OpenPBRMaterialDefines extends ImageProcessingDefinesMixin(OpenPBRM
246
272
  this.REFRACTED_ENVIRONMENT = false;
247
273
  this.REFRACTED_ENVIRONMENT_OPPOSITEZ = false;
248
274
  this.REFRACTED_ENVIRONMENT_LOCAL_CUBE = false;
249
- this.REFLECTION = false;
250
- this.REFLECTIONMAP_3D = false;
251
- this.REFLECTIONMAP_SPHERICAL = false;
252
- this.REFLECTIONMAP_PLANAR = false;
253
- this.REFLECTIONMAP_CUBIC = false;
254
- this.USE_LOCAL_REFLECTIONMAP_CUBIC = false;
255
- this.REFLECTIONMAP_PROJECTION = false;
256
- this.REFLECTIONMAP_SKYBOX = false;
257
- this.REFLECTIONMAP_EXPLICIT = false;
258
- this.REFLECTIONMAP_EQUIRECTANGULAR = false;
259
- this.REFLECTIONMAP_EQUIRECTANGULAR_FIXED = false;
260
- this.REFLECTIONMAP_MIRROREDEQUIRECTANGULAR_FIXED = false;
261
- this.INVERTCUBICMAP = false;
262
- this.USESPHERICALFROMREFLECTIONMAP = false;
263
- this.USEIRRADIANCEMAP = false;
264
- this.USE_IRRADIANCE_DOMINANT_DIRECTION = false;
265
- this.USESPHERICALINVERTEX = false;
266
- this.REFLECTIONMAP_OPPOSITEZ = false;
267
- this.LODINREFLECTIONALPHA = false;
268
- this.GAMMAREFLECTION = false;
269
- this.RGBDREFLECTION = false;
270
275
  this.RADIANCEOCCLUSION = false;
271
276
  this.HORIZONOCCLUSION = false;
272
277
  this.INSTANCES = false;
273
278
  this.THIN_INSTANCES = false;
274
279
  this.INSTANCESCOLOR = false;
275
- this.PREPASS = false;
276
- this.PREPASS_COLOR = false;
277
- this.PREPASS_COLOR_INDEX = -1;
278
- this.PREPASS_IRRADIANCE = false;
279
- this.PREPASS_IRRADIANCE_INDEX = -1;
280
- this.PREPASS_ALBEDO = false;
281
- this.PREPASS_ALBEDO_INDEX = -1;
282
- this.PREPASS_ALBEDO_SQRT = false;
283
- this.PREPASS_ALBEDO_SQRT_INDEX = -1;
284
- this.PREPASS_DEPTH = false;
285
- this.PREPASS_DEPTH_INDEX = -1;
286
- this.PREPASS_SCREENSPACE_DEPTH = false;
287
- this.PREPASS_SCREENSPACE_DEPTH_INDEX = -1;
288
- this.PREPASS_NORMALIZED_VIEW_DEPTH = false;
289
- this.PREPASS_NORMALIZED_VIEW_DEPTH_INDEX = -1;
290
- this.PREPASS_NORMAL = false;
291
- this.PREPASS_NORMAL_INDEX = -1;
292
- this.PREPASS_NORMAL_WORLDSPACE = false;
293
- this.PREPASS_WORLD_NORMAL = false;
294
- this.PREPASS_WORLD_NORMAL_INDEX = -1;
295
- this.PREPASS_POSITION = false;
296
- this.PREPASS_POSITION_INDEX = -1;
297
- this.PREPASS_LOCAL_POSITION = false;
298
- this.PREPASS_LOCAL_POSITION_INDEX = -1;
299
- this.PREPASS_VELOCITY = false;
300
- this.PREPASS_VELOCITY_INDEX = -1;
301
- this.PREPASS_VELOCITY_LINEAR = false;
302
- this.PREPASS_VELOCITY_LINEAR_INDEX = -1;
303
- this.PREPASS_REFLECTIVITY = false;
304
- this.PREPASS_REFLECTIVITY_INDEX = -1;
305
- this.SCENE_MRT_COUNT = 0;
306
280
  this.NUM_BONE_INFLUENCERS = 0;
307
281
  this.BonesPerMesh = 0;
308
282
  this.BONETEXTURE = false;
@@ -403,6 +377,16 @@ export class OpenPBRMaterial extends OpenPBRMaterialBase {
403
377
  set geometryCoatTangentAngle(value) {
404
378
  this.geometryCoatTangent = new Vector2(Math.cos(value), Math.sin(value));
405
379
  }
380
+ /**
381
+ * Specifies if we can see through the surface of the material due to subsurface scattering or transmission.
382
+ */
383
+ get hasTransparency() {
384
+ return this.subsurfaceWeight > 0 || this.transmissionWeight > 0;
385
+ }
386
+ /** Specifies if the material has scattering properties such as subsurface scattering or transmission scattering. */
387
+ get hasScattering() {
388
+ return (this.transmissionWeight > 0 && this.transmissionDepth > 0 && !this.transmissionScatter.equals(Color3.BlackReadOnly)) || this.subsurfaceWeight > 0;
389
+ }
406
390
  /**
407
391
  * BJS is using an hardcoded light falloff based on a manually sets up range.
408
392
  * In PBR, one way to represents the falloff is to use the inverse squared root algorithm.
@@ -536,6 +520,14 @@ export class OpenPBRMaterial extends OpenPBRMaterialBase {
536
520
  this._transmissionDispersionScale = new Property("transmission_dispersion_scale", 0.0, "vTransmissionDispersionScale", 1, 0);
537
521
  this._transmissionDispersionScaleTexture = new Sampler("transmission_dispersion_scale", "transmissionDispersionScale", "TRANSMISSION_DISPERSION_SCALE");
538
522
  this._transmissionDispersionAbbeNumber = new Property("transmission_dispersion_abbe_number", 20.0, "vTransmissionDispersionAbbeNumber", 1, 0);
523
+ this._subsurfaceWeight = new Property("subsurface_weight", 0.0, "vSubsurfaceWeight", 1, 0);
524
+ this._subsurfaceWeightTexture = new Sampler("subsurface_weight", "subsurfaceWeight", "SUBSURFACE_WEIGHT");
525
+ this._subsurfaceColor = new Property("subsurface_color", new Color3(0.8, 0.8, 0.8), "vSubsurfaceColor", 3, 0);
526
+ this._subsurfaceColorTexture = new Sampler("subsurface_color", "subsurfaceColor", "SUBSURFACE_COLOR");
527
+ this._subsurfaceRadius = new Property("subsurface_radius", 1.0, "vSubsurfaceRadius", 1, 0);
528
+ this._subsurfaceRadiusScale = new Property("subsurface_radius_scale", new Color3(1, 0.5, 0.25), "vSubsurfaceRadiusScale", 3, 0);
529
+ this._subsurfaceRadiusScaleTexture = new Sampler("subsurface_radius_scale", "subsurfaceRadiusScale", "SUBSURFACE_RADIUS_SCALE");
530
+ this._subsurfaceScatterAnisotropy = new Property("subsurface_scatter_anisotropy", 0.0, "vSubsurfaceScatterAnisotropy", 1, 0);
539
531
  this._coatWeight = new Property("coat_weight", 0.0, "vCoatWeight", 1, 0);
540
532
  this._coatWeightTexture = new Sampler("coat_weight", "coatWeight", "COAT_WEIGHT");
541
533
  this._coatColor = new Property("coat_color", Color3.White(), "vCoatColor", 3, 0);
@@ -558,6 +550,7 @@ export class OpenPBRMaterial extends OpenPBRMaterialBase {
558
550
  this._fuzzColorTexture = new Sampler("fuzz_color", "fuzzColor", "FUZZ_COLOR");
559
551
  this._fuzzRoughness = new Property("fuzz_roughness", 0.5, "vFuzzRoughness", 1, 0);
560
552
  this._fuzzRoughnessTexture = new Sampler("fuzz_roughness", "fuzzRoughness", "FUZZ_ROUGHNESS");
553
+ this._geometryThinWalled = new Property("geometry_thin_walled", 0, "vGeometryThinWalled", 1, 0);
561
554
  this._geometryNormalTexture = new Sampler("geometry_normal", "geometryNormal", "GEOMETRY_NORMAL");
562
555
  this._geometryTangent = new Property("geometry_tangent", new Vector2(1, 0), "vSpecularAnisotropy", 3, 0);
563
556
  this._geometryTangentTexture = new Sampler("geometry_tangent", "geometryTangent", "GEOMETRY_TANGENT");
@@ -578,6 +571,16 @@ export class OpenPBRMaterial extends OpenPBRMaterialBase {
578
571
  this._thinFilmThicknessTexture = new Sampler("thin_film_thickness", "thinFilmThickness", "THIN_FILM_THICKNESS");
579
572
  this._thinFilmIor = new Property("thin_film_ior", 1.4, "vThinFilmIor", 1, 0);
580
573
  this._ambientOcclusionTexture = new Sampler("ambient_occlusion", "ambientOcclusion", "AMBIENT_OCCLUSION");
574
+ /**
575
+ * Defines the irradiance texture used for subsurface scattering.
576
+ * If it's not provided, the irradiance will be looked for in the scene.geometryBufferRenderer.
577
+ */
578
+ this.sssIrradianceTexture = null;
579
+ /**
580
+ * Defines the depth texture used for subsurface scattering. This is the depth defined
581
+ * in screen space. If it's not provided, the depth will be looked for in the scene.geometryBufferRenderer.
582
+ */
583
+ this.sssDepthTexture = null;
581
584
  this._uniformsList = {};
582
585
  this._samplersList = {};
583
586
  this._samplerDefines = {};
@@ -1038,6 +1041,14 @@ export class OpenPBRMaterial extends OpenPBRMaterialBase {
1038
1041
  this._transmissionDispersionScale;
1039
1042
  this._transmissionDispersionScaleTexture;
1040
1043
  this._transmissionDispersionAbbeNumber;
1044
+ this._subsurfaceWeight;
1045
+ this._subsurfaceWeightTexture;
1046
+ this._subsurfaceColor;
1047
+ this._subsurfaceColorTexture;
1048
+ this._subsurfaceRadius;
1049
+ this._subsurfaceRadiusScale;
1050
+ this._subsurfaceRadiusScaleTexture;
1051
+ this._subsurfaceScatterAnisotropy;
1041
1052
  this._coatWeight;
1042
1053
  this._coatWeightTexture;
1043
1054
  this._coatColor;
@@ -1055,6 +1066,7 @@ export class OpenPBRMaterial extends OpenPBRMaterialBase {
1055
1066
  this._fuzzColorTexture;
1056
1067
  this._fuzzRoughness;
1057
1068
  this._fuzzRoughnessTexture;
1069
+ this._geometryThinWalled;
1058
1070
  this._geometryNormalTexture;
1059
1071
  this._geometryTangent;
1060
1072
  this._geometryTangentTexture;
@@ -1360,6 +1372,7 @@ export class OpenPBRMaterial extends OpenPBRMaterialBase {
1360
1372
  ubo.addUniform("vLightingIntensity", 4);
1361
1373
  ubo.addUniform("pointSize", 1);
1362
1374
  ubo.addUniform("vDebugMode", 2);
1375
+ ubo.addUniform("renderTargetSize", 2);
1363
1376
  ubo.addUniform("cameraInfo", 4);
1364
1377
  ubo.addUniform("backgroundRefractionMatrix", 16);
1365
1378
  ubo.addUniform("vBackgroundRefractionInfos", 3);
@@ -1425,7 +1438,6 @@ export class OpenPBRMaterial extends OpenPBRMaterialBase {
1425
1438
  }
1426
1439
  this._eventInfo.subMesh = subMesh;
1427
1440
  this._callbackPluginEventHardBindForSubMesh(this._eventInfo);
1428
- this.bindPropertiesForSubMesh(this._uniformBuffer, scene, scene.getEngine(), subMesh);
1429
1441
  // Normal Matrix
1430
1442
  if (defines.OBJECTSPACE_NORMALMAP) {
1431
1443
  world.toNormalMatrix(this._normalMatrix);
@@ -1515,9 +1527,18 @@ export class OpenPBRMaterial extends OpenPBRMaterialBase {
1515
1527
  TmpVectors.Vector3[1].set(Math.log2(this._backgroundRefractionTexture.getSize().width), 0, 0);
1516
1528
  ubo.updateVector3("vBackgroundRefractionInfos", TmpVectors.Vector3[1]);
1517
1529
  }
1518
- if (defines.ANISOTROPIC || defines.FUZZ || defines.REFRACTED_BACKGROUND) {
1530
+ if (defines.ANISOTROPIC || defines.FUZZ || defines.REFRACTED_BACKGROUND || defines.USE_IRRADIANCE_TEXTURE_FOR_SCATTERING) {
1519
1531
  ubo.setTexture("blueNoiseSampler", OpenPBRMaterial._noiseTextures[this.getScene().uniqueId]);
1520
1532
  }
1533
+ if (defines.USE_IRRADIANCE_TEXTURE_FOR_SCATTERING) {
1534
+ if (this.sssIrradianceTexture && this.sssDepthTexture) {
1535
+ const renderTargetWidth = this.sssIrradianceTexture.getSize().width;
1536
+ const renderTargetHeight = this.sssIrradianceTexture.getSize().height;
1537
+ ubo.setTexture("sceneIrradianceSampler", this.sssIrradianceTexture);
1538
+ ubo.setTexture("sceneDepthSampler", this.sssDepthTexture);
1539
+ ubo.updateFloat2("renderTargetSize", renderTargetWidth, renderTargetHeight);
1540
+ }
1541
+ }
1521
1542
  }
1522
1543
  // OIT with depth peeling
1523
1544
  if (this.getScene().useOrderIndependentTransparency && this.needAlphaBlendingForMesh(mesh)) {
@@ -1532,15 +1553,14 @@ export class OpenPBRMaterial extends OpenPBRMaterialBase {
1532
1553
  else if (scene.getEngine()._features.needToAlwaysBindUniformBuffers) {
1533
1554
  this._needToBindSceneUbo = true;
1534
1555
  }
1556
+ this.bindPropertiesForSubMesh(this._uniformBuffer, scene, scene.getEngine(), subMesh);
1535
1557
  if (mustRebind || !this.isFrozen) {
1536
1558
  // Lights
1537
1559
  if (scene.lightsEnabled && !this._disableLighting) {
1538
1560
  BindLights(scene, mesh, this._activeEffect, defines, this._maxSimultaneousLights);
1539
1561
  }
1540
1562
  // View
1541
- // if ((scene.fogEnabled && mesh.applyFog && scene.fogMode !== Scene.FOGMODE_NONE) || radianceTexture || mesh.receiveShadows || defines.PREPASS) {
1542
1563
  this.bindView(effect);
1543
- // }
1544
1564
  // Fog
1545
1565
  BindFogParameters(scene, mesh, this._activeEffect, true);
1546
1566
  // Morph targets
@@ -1593,6 +1613,12 @@ export class OpenPBRMaterial extends OpenPBRMaterialBase {
1593
1613
  if (this._radianceTexture) {
1594
1614
  activeTextures.push(this._radianceTexture);
1595
1615
  }
1616
+ if (this.sssIrradianceTexture) {
1617
+ activeTextures.push(this.sssIrradianceTexture);
1618
+ }
1619
+ if (this.sssDepthTexture) {
1620
+ activeTextures.push(this.sssDepthTexture);
1621
+ }
1596
1622
  return activeTextures;
1597
1623
  }
1598
1624
  /**
@@ -1752,7 +1778,10 @@ export class OpenPBRMaterial extends OpenPBRMaterialBase {
1752
1778
  "world",
1753
1779
  "view",
1754
1780
  "viewProjection",
1781
+ "projection",
1755
1782
  "vEyePosition",
1783
+ "inverseProjection",
1784
+ "renderTargetSize",
1756
1785
  "vLightsType",
1757
1786
  "visibility",
1758
1787
  "vFogInfos",
@@ -1781,9 +1810,13 @@ export class OpenPBRMaterial extends OpenPBRMaterialBase {
1781
1810
  if (defines.REFRACTED_BACKGROUND) {
1782
1811
  samplers.push("backgroundRefractionSampler");
1783
1812
  }
1784
- if (defines.ANISOTROPIC || defines.FUZZ || defines.REFRACTED_BACKGROUND) {
1813
+ if (defines.ANISOTROPIC || defines.FUZZ || defines.REFRACTED_BACKGROUND || defines.USE_IRRADIANCE_TEXTURE_FOR_SCATTERING) {
1785
1814
  samplers.push("blueNoiseSampler");
1786
1815
  }
1816
+ if (defines.USE_IRRADIANCE_TEXTURE_FOR_SCATTERING) {
1817
+ samplers.push("sceneIrradianceSampler");
1818
+ samplers.push("sceneDepthSampler");
1819
+ }
1787
1820
  for (const key in this._samplersList) {
1788
1821
  const sampler = this._samplersList[key];
1789
1822
  samplers.push(sampler.samplerName);
@@ -1953,7 +1986,7 @@ export class OpenPBRMaterial extends OpenPBRMaterialBase {
1953
1986
  else {
1954
1987
  defines.FUZZENVIRONMENTBRDF = false;
1955
1988
  }
1956
- if (this.transmissionWeight > 0) {
1989
+ if (this.hasTransparency) {
1957
1990
  defines.REFRACTED_BACKGROUND = !!this._backgroundRefractionTexture && MaterialFlags.RefractionTextureEnabled;
1958
1991
  defines.REFRACTED_LIGHTS = true;
1959
1992
  const radianceTexture = this._getRadianceTexture();
@@ -2037,8 +2070,27 @@ export class OpenPBRMaterial extends OpenPBRMaterialBase {
2037
2070
  defines.THIN_FILM = this.thinFilmWeight > 0.0;
2038
2071
  defines.IRIDESCENCE = this.thinFilmWeight > 0.0;
2039
2072
  defines.DISPERSION = this.transmissionDispersionScale > 0.0;
2040
- defines.SCATTERING = !this.transmissionScatter.equals(Color3.BlackReadOnly);
2073
+ defines.SCATTERING = this.hasScattering;
2074
+ defines.TRANSMISSION_SLAB = this.transmissionWeight > 0;
2075
+ defines.TRANSMISSION_SLAB_VOLUME = this.transmissionWeight > 0 && this.transmissionDepth > 0;
2076
+ defines.SUBSURFACE_SLAB = this.subsurfaceWeight > 0;
2077
+ // Determine whether we should use the prepass irradiance texture for scattering.
2078
+ // If this IS a prepass, we don't want to use the irradiance texture as it won't be available yet.
2079
+ if (!defines.PREPASS && (defines.SUBSURFACE_SLAB || defines.TRANSMISSION_SLAB_VOLUME)) {
2080
+ if (!this.sssIrradianceTexture && scene.geometryBufferRenderer) {
2081
+ const irradianceTextureIndex = scene.geometryBufferRenderer.getTextureIndex(GeometryBufferRenderer.IRRADIANCE_TEXTURE_TYPE);
2082
+ this.sssIrradianceTexture = scene.geometryBufferRenderer.getGBuffer().textures[irradianceTextureIndex];
2083
+ }
2084
+ if (!this.sssDepthTexture && scene.geometryBufferRenderer) {
2085
+ const depthIndex = scene.geometryBufferRenderer.getTextureIndex(GeometryBufferRenderer.SCREENSPACE_DEPTH_TEXTURE_TYPE);
2086
+ this.sssDepthTexture = scene.geometryBufferRenderer.getGBuffer().textures[depthIndex];
2087
+ }
2088
+ if (this.sssIrradianceTexture && this.sssDepthTexture) {
2089
+ defines.USE_IRRADIANCE_TEXTURE_FOR_SCATTERING = true;
2090
+ }
2091
+ }
2041
2092
  defines.FUZZ = this.fuzzWeight > 0 && MaterialFlags.ReflectionTextureEnabled;
2093
+ defines.GEOMETRY_THIN_WALLED = this.geometryThinWalled != 0;
2042
2094
  if (defines.FUZZ) {
2043
2095
  if (!mesh.isVerticesDataPresent(VertexBuffer.TangentKind)) {
2044
2096
  defines._needUVs = true;
@@ -2192,6 +2244,38 @@ __decorate([
2192
2244
  addAccessorsForMaterialProperty("_markAllSubMeshesAsTexturesDirty", "transmissionDispersionAbbeNumber")
2193
2245
  // eslint-disable-next-line @typescript-eslint/no-unused-vars
2194
2246
  ], OpenPBRMaterial.prototype, "_transmissionDispersionAbbeNumber", void 0);
2247
+ __decorate([
2248
+ addAccessorsForMaterialProperty("_markAllSubMeshesAsTexturesDirty", "subsurfaceWeight")
2249
+ // eslint-disable-next-line @typescript-eslint/no-unused-vars
2250
+ ], OpenPBRMaterial.prototype, "_subsurfaceWeight", void 0);
2251
+ __decorate([
2252
+ addAccessorsForMaterialProperty("_markAllSubMeshesAsTexturesDirty", "subsurfaceWeightTexture")
2253
+ // eslint-disable-next-line @typescript-eslint/no-unused-vars
2254
+ ], OpenPBRMaterial.prototype, "_subsurfaceWeightTexture", void 0);
2255
+ __decorate([
2256
+ addAccessorsForMaterialProperty("_markAllSubMeshesAsTexturesDirty", "subsurfaceColor")
2257
+ // eslint-disable-next-line @typescript-eslint/no-unused-vars
2258
+ ], OpenPBRMaterial.prototype, "_subsurfaceColor", void 0);
2259
+ __decorate([
2260
+ addAccessorsForMaterialProperty("_markAllSubMeshesAsTexturesDirty", "subsurfaceColorTexture")
2261
+ // eslint-disable-next-line @typescript-eslint/no-unused-vars
2262
+ ], OpenPBRMaterial.prototype, "_subsurfaceColorTexture", void 0);
2263
+ __decorate([
2264
+ addAccessorsForMaterialProperty("_markAllSubMeshesAsTexturesDirty", "subsurfaceRadius")
2265
+ // eslint-disable-next-line @typescript-eslint/no-unused-vars
2266
+ ], OpenPBRMaterial.prototype, "_subsurfaceRadius", void 0);
2267
+ __decorate([
2268
+ addAccessorsForMaterialProperty("_markAllSubMeshesAsTexturesDirty", "subsurfaceRadiusScale")
2269
+ // eslint-disable-next-line @typescript-eslint/no-unused-vars
2270
+ ], OpenPBRMaterial.prototype, "_subsurfaceRadiusScale", void 0);
2271
+ __decorate([
2272
+ addAccessorsForMaterialProperty("_markAllSubMeshesAsTexturesDirty", "subsurfaceRadiusScaleTexture")
2273
+ // eslint-disable-next-line @typescript-eslint/no-unused-vars
2274
+ ], OpenPBRMaterial.prototype, "_subsurfaceRadiusScaleTexture", void 0);
2275
+ __decorate([
2276
+ addAccessorsForMaterialProperty("_markAllSubMeshesAsTexturesDirty", "subsurfaceScatterAnisotropy")
2277
+ // eslint-disable-next-line @typescript-eslint/no-unused-vars
2278
+ ], OpenPBRMaterial.prototype, "_subsurfaceScatterAnisotropy", void 0);
2195
2279
  __decorate([
2196
2280
  addAccessorsForMaterialProperty("_markAllSubMeshesAsTexturesDirty", "coatWeight")
2197
2281
  // eslint-disable-next-line @typescript-eslint/no-unused-vars
@@ -2260,6 +2344,10 @@ __decorate([
2260
2344
  addAccessorsForMaterialProperty("_markAllSubMeshesAsTexturesDirty", "fuzzRoughnessTexture")
2261
2345
  // eslint-disable-next-line @typescript-eslint/no-unused-vars
2262
2346
  ], OpenPBRMaterial.prototype, "_fuzzRoughnessTexture", void 0);
2347
+ __decorate([
2348
+ addAccessorsForMaterialProperty("_markAllSubMeshesAsTexturesDirty", "geometryThinWalled")
2349
+ // eslint-disable-next-line @typescript-eslint/no-unused-vars
2350
+ ], OpenPBRMaterial.prototype, "_geometryThinWalled", void 0);
2263
2351
  __decorate([
2264
2352
  addAccessorsForMaterialProperty("_markAllSubMeshesAsTexturesDirty", "geometryNormalTexture")
2265
2353
  // eslint-disable-next-line @typescript-eslint/no-unused-vars