@onerjs/core 8.42.2 → 8.42.4
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/Animations/animatorAvatar.d.ts +31 -16
- package/Animations/animatorAvatar.js +138 -86
- package/Animations/animatorAvatar.js.map +1 -1
- package/AudioV2/abstractAudio/abstractSound.js +3 -4
- package/AudioV2/abstractAudio/abstractSound.js.map +1 -1
- package/AudioV2/abstractAudio/audioBus.js +3 -0
- package/AudioV2/abstractAudio/audioBus.js.map +1 -1
- package/AudioV2/abstractAudio/streamingSoundInstance.d.ts +1 -1
- package/AudioV2/abstractAudio/streamingSoundInstance.js +2 -2
- package/AudioV2/abstractAudio/streamingSoundInstance.js.map +1 -1
- package/AudioV2/webAudio/components/spatialWebAudioUpdaterComponent.d.ts +4 -1
- package/AudioV2/webAudio/components/spatialWebAudioUpdaterComponent.js +5 -2
- package/AudioV2/webAudio/components/spatialWebAudioUpdaterComponent.js.map +1 -1
- package/AudioV2/webAudio/webAudioStaticSound.js +3 -3
- package/AudioV2/webAudio/webAudioStaticSound.js.map +1 -1
- package/AudioV2/webAudio/webAudioStreamingSound.js +2 -4
- package/AudioV2/webAudio/webAudioStreamingSound.js.map +1 -1
- package/Behaviors/Meshes/pointerDragBehavior.d.ts +6 -1
- package/Behaviors/Meshes/pointerDragBehavior.js +4 -0
- package/Behaviors/Meshes/pointerDragBehavior.js.map +1 -1
- package/Cameras/Inputs/geospatialCameraKeyboardInput.js +6 -3
- package/Cameras/Inputs/geospatialCameraKeyboardInput.js.map +1 -1
- package/Cameras/geospatialCamera.d.ts +4 -2
- package/Cameras/geospatialCamera.js +10 -8
- package/Cameras/geospatialCamera.js.map +1 -1
- package/Cameras/geospatialCameraMovement.d.ts +11 -1
- package/Cameras/geospatialCameraMovement.js +26 -6
- package/Cameras/geospatialCameraMovement.js.map +1 -1
- package/Debug/physicsViewer.d.ts +1 -0
- package/Debug/physicsViewer.js +1 -0
- package/Debug/physicsViewer.js.map +1 -1
- package/Engines/WebGPU/webgpuBufferManager.js +3 -1
- package/Engines/WebGPU/webgpuBufferManager.js.map +1 -1
- package/Engines/abstractEngine.js +2 -2
- package/Engines/abstractEngine.js.map +1 -1
- package/Engines/nullEngine.js +4 -0
- package/Engines/nullEngine.js.map +1 -1
- package/Engines/webgpuEngine.js +2 -2
- package/Engines/webgpuEngine.js.map +1 -1
- package/Gizmos/axisDragGizmo.d.ts +1 -1
- package/Gizmos/axisDragGizmo.js +13 -5
- package/Gizmos/axisDragGizmo.js.map +1 -1
- package/Gizmos/gizmo.js +8 -2
- package/Gizmos/gizmo.js.map +1 -1
- package/Gizmos/planeDragGizmo.js +10 -3
- package/Gizmos/planeDragGizmo.js.map +1 -1
- package/Gizmos/planeRotationGizmo.js +10 -0
- package/Gizmos/planeRotationGizmo.js.map +1 -1
- package/Layers/highlightLayer.d.ts +14 -0
- package/Layers/highlightLayer.js +20 -0
- package/Layers/highlightLayer.js.map +1 -1
- package/Layers/selectionOutlineLayer.d.ts +1 -0
- package/Layers/selectionOutlineLayer.js +1 -0
- package/Layers/selectionOutlineLayer.js.map +1 -1
- package/Layers/thinEffectLayer.js +25 -1
- package/Layers/thinEffectLayer.js.map +1 -1
- package/Layers/thinHighlightLayer.d.ts +9 -0
- package/Layers/thinHighlightLayer.js +19 -3
- package/Layers/thinHighlightLayer.js.map +1 -1
- package/Lights/Clustered/clusteredLightContainer.js +4 -0
- package/Lights/Clustered/clusteredLightContainer.js.map +1 -1
- package/Loading/Plugins/babylonFileLoader.d.ts +2 -0
- package/Loading/Plugins/babylonFileLoader.js +2 -0
- package/Loading/Plugins/babylonFileLoader.js.map +1 -1
- package/Materials/Node/Blocks/Dual/depthSourceBlock.d.ts +1 -0
- package/Materials/Node/Blocks/Dual/depthSourceBlock.js +1 -0
- package/Materials/Node/Blocks/Dual/depthSourceBlock.js.map +1 -1
- package/Materials/Node/Blocks/Dual/sceneDepthBlock.d.ts +1 -0
- package/Materials/Node/Blocks/Dual/sceneDepthBlock.js +1 -0
- package/Materials/Node/Blocks/Dual/sceneDepthBlock.js.map +1 -1
- package/Materials/Node/Blocks/Teleport/teleportOutBlock.js +10 -4
- package/Materials/Node/Blocks/Teleport/teleportOutBlock.js.map +1 -1
- package/Materials/Textures/renderTargetTexture.js +6 -4
- package/Materials/Textures/renderTargetTexture.js.map +1 -1
- package/Materials/effect.functions.js +29 -21
- package/Materials/effect.functions.js.map +1 -1
- package/Meshes/abstractMesh.d.ts +9 -0
- package/Meshes/abstractMesh.js +16 -0
- package/Meshes/abstractMesh.js.map +1 -1
- package/Meshes/mesh.js +2 -0
- package/Meshes/mesh.js.map +1 -1
- package/Meshes/subMesh.d.ts +2 -1
- package/Meshes/subMesh.js +3 -2
- package/Meshes/subMesh.js.map +1 -1
- package/Meshes/thinInstanceMesh.d.ts +7 -3
- package/Meshes/thinInstanceMesh.js +15 -3
- package/Meshes/thinInstanceMesh.js.map +1 -1
- package/Misc/snapshotRenderingHelper.d.ts +5 -3
- package/Misc/snapshotRenderingHelper.js +9 -5
- package/Misc/snapshotRenderingHelper.js.map +1 -1
- package/Particles/EmitterTypes/coneParticleEmitter.js +3 -3
- package/Particles/EmitterTypes/coneParticleEmitter.js.map +1 -1
- package/Particles/EmitterTypes/sphereParticleEmitter.js +2 -2
- package/Particles/EmitterTypes/sphereParticleEmitter.js.map +1 -1
- package/Particles/Node/Blocks/index.d.ts +0 -2
- package/Particles/Node/Blocks/index.js +0 -2
- package/Particles/Node/Blocks/index.js.map +1 -1
- package/Particles/Node/Blocks/particleNumberMathBlock.js +16 -0
- package/Particles/Node/Blocks/particleNumberMathBlock.js.map +1 -1
- package/Particles/Node/Blocks/systemBlock.d.ts +0 -4
- package/Particles/Node/Blocks/systemBlock.js +1 -32
- package/Particles/Node/Blocks/systemBlock.js.map +1 -1
- package/Particles/Node/nodeParticleSystemSet.helper.js +2 -89
- package/Particles/Node/nodeParticleSystemSet.helper.js.map +1 -1
- package/PostProcesses/RenderPipeline/Pipelines/defaultRenderingPipeline.d.ts +1 -0
- package/PostProcesses/RenderPipeline/Pipelines/defaultRenderingPipeline.js +1 -0
- package/PostProcesses/RenderPipeline/Pipelines/defaultRenderingPipeline.js.map +1 -1
- package/PostProcesses/RenderPipeline/Pipelines/lensRenderingPipeline.d.ts +1 -0
- package/PostProcesses/RenderPipeline/Pipelines/lensRenderingPipeline.js +1 -0
- package/PostProcesses/RenderPipeline/Pipelines/lensRenderingPipeline.js.map +1 -1
- package/PostProcesses/RenderPipeline/Pipelines/ssao2RenderingPipeline.d.ts +6 -0
- package/PostProcesses/RenderPipeline/Pipelines/ssao2RenderingPipeline.js +8 -0
- package/PostProcesses/RenderPipeline/Pipelines/ssao2RenderingPipeline.js.map +1 -1
- package/PostProcesses/RenderPipeline/Pipelines/ssaoRenderingPipeline.d.ts +1 -0
- package/PostProcesses/RenderPipeline/Pipelines/ssaoRenderingPipeline.js +1 -0
- package/PostProcesses/RenderPipeline/Pipelines/ssaoRenderingPipeline.js.map +1 -1
- package/PostProcesses/RenderPipeline/Pipelines/ssrRenderingPipeline.d.ts +6 -0
- package/PostProcesses/RenderPipeline/Pipelines/ssrRenderingPipeline.js +8 -0
- package/PostProcesses/RenderPipeline/Pipelines/ssrRenderingPipeline.js.map +1 -1
- package/PostProcesses/RenderPipeline/Pipelines/standardRenderingPipeline.d.ts +1 -0
- package/PostProcesses/RenderPipeline/Pipelines/standardRenderingPipeline.js +1 -0
- package/PostProcesses/RenderPipeline/Pipelines/standardRenderingPipeline.js.map +1 -1
- package/PostProcesses/screenSpaceReflectionPostProcess.d.ts +1 -0
- package/PostProcesses/screenSpaceReflectionPostProcess.js +1 -0
- package/PostProcesses/screenSpaceReflectionPostProcess.js.map +1 -1
- package/Rendering/GlobalIllumination/giRSMManager.d.ts +1 -0
- package/Rendering/GlobalIllumination/giRSMManager.js +1 -0
- package/Rendering/GlobalIllumination/giRSMManager.js.map +1 -1
- package/Rendering/IBLShadows/iblShadowsAccumulationPass.js +7 -3
- package/Rendering/IBLShadows/iblShadowsAccumulationPass.js.map +1 -1
- package/Rendering/IBLShadows/iblShadowsSpatialBlurPass.js +3 -1
- package/Rendering/IBLShadows/iblShadowsSpatialBlurPass.js.map +1 -1
- package/Rendering/IBLShadows/iblShadowsVoxelTracingPass.js +3 -1
- package/Rendering/IBLShadows/iblShadowsVoxelTracingPass.js.map +1 -1
- package/Rendering/geometryBufferRenderer.js +3 -0
- package/Rendering/geometryBufferRenderer.js.map +1 -1
- package/Rendering/prePassRenderer.d.ts +1 -0
- package/Rendering/prePassRenderer.js +1 -0
- package/Rendering/prePassRenderer.js.map +1 -1
- package/Shaders/gpuUpdateParticles.vertex.js +1 -1
- package/Shaders/gpuUpdateParticles.vertex.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/depthPrePass.js +4 -1
- package/ShadersWGSL/ShadersInclude/depthPrePass.js.map +1 -1
- package/ShadersWGSL/background.fragment.js +1 -1
- package/ShadersWGSL/background.fragment.js.map +1 -1
- package/ShadersWGSL/default.fragment.js +1 -1
- package/ShadersWGSL/default.fragment.js.map +1 -1
- package/ShadersWGSL/gpuUpdateParticles.compute.js +1 -1
- package/ShadersWGSL/gpuUpdateParticles.compute.js.map +1 -1
- package/XR/features/WebXRControllerPhysics.d.ts +1 -0
- package/XR/features/WebXRControllerPhysics.js +1 -0
- package/XR/features/WebXRControllerPhysics.js.map +1 -1
- package/XR/features/WebXRHandTracking.d.ts +1 -0
- package/XR/features/WebXRHandTracking.js +1 -0
- package/XR/features/WebXRHandTracking.js.map +1 -1
- package/package.json +1 -1
- package/Particles/Node/Blocks/Update/updateRemapBlock.d.ts +0 -39
- package/Particles/Node/Blocks/Update/updateRemapBlock.js +0 -93
- package/Particles/Node/Blocks/Update/updateRemapBlock.js.map +0 -1
- package/Particles/Node/Blocks/particleFresnelBlock.d.ts +0 -34
- package/Particles/Node/Blocks/particleFresnelBlock.js +0 -74
- package/Particles/Node/Blocks/particleFresnelBlock.js.map +0 -1
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"pointerDragBehavior.js","sourceRoot":"","sources":["../../../../../dev/core/src/Behaviors/Meshes/pointerDragBehavior.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,IAAI,EAAE,MAAM,mBAAmB,CAAC;AAEzC,OAAO,EAAE,KAAK,EAAE,MAAM,aAAa,CAAC;AAGpC,OAAO,EAAE,UAAU,EAAE,MAAM,uBAAuB,CAAC;AACnD,OAAO,EAAE,UAAU,EAAE,OAAO,EAAE,MAAM,yBAAyB,CAAC;AAE9D,OAAO,EAAE,iBAAiB,EAAE,MAAM,4BAA4B,CAAC;AAC/D,OAAO,EAAE,GAAG,EAAE,MAAM,mBAAmB,CAAC;AACxC,OAAO,EAAE,UAAU,EAAE,MAAM,uBAAuB,CAAC;AAEnD,OAAO,EAAE,WAAW,EAAE,MAAM,oCAAoC,CAAC;AAGjE,OAAO,EAAE,OAAO,EAAE,MAAM,4BAA4B,CAAC;AAIrD;;GAEG;AACH,MAAM,OAAO,mBAAmB;IA0B5B;;;OAGG;IACH,gEAAgE;IAChE,IAAW,wBAAwB;QAC/B,OAAO,IAAI,CAAC,wBAAwB,CAAC;IACzC,CAAC;IACD,gEAAgE;IAChE,IAAW,wBAAwB,CAAC,wBAAgC;QAChE,IAAI,CAAC,wBAAwB,GAAG,wBAAwB,CAAC;IAC7D,CAAC;IAmED;;OAEG;IACH,IAAW,OAAO,CAAC,KAAc;QAC7B,IAAI,KAAK,IAAI,IAAI,CAAC,QAAQ,EAAE,CAAC;YACzB,IAAI,CAAC,mBAAmB,CAAC,eAAe,CAAC,KAAK,CAAC,CAAC;QACpD,CAAC;QACD,IAAI,CAAC,QAAQ,GAAG,KAAK,CAAC;IAC1B,CAAC;IAED,IAAW,OAAO;QACd,OAAO,IAAI,CAAC,QAAQ,CAAC;IACzB,CAAC;IAyBD;;OAEG;IACH,IAAW,OAAO;QACd,OAAO,IAAI,CAAC,QAAQ,CAAC;IACzB,CAAC;IAED;;OAEG;IACH,IAAW,OAAO,CAAC,OAA0D;QACzE,IAAI,CAAC,QAAQ,GAAG,OAAO,CAAC;IAC5B,CAAC;IAED;;;;;OAKG;IACH,YAAY,OAA2D;QAtJ/D,uDAAkD,GAAG,CAAC,GAAG,CAAC;QAC1D,sBAAiB,GAAW,CAAC,CAAC,CAAC;QAEvC;;WAEG;QACI,iBAAY,GAAG,CAAC,CAAC;QACxB;;WAEG;QACI,gBAAW,GAAG,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;QAC/B;;WAEG;QACI,8CAAyC,GAAG,KAAK,CAAC;QAazD;;WAEG;QACI,6BAAwB,GAAG,CAAC,CAAC,CAAC;QAKrC;;WAEG;QACI,aAAQ,GAAG,KAAK,CAAC;QACxB;;WAEG;QACI,mBAAc,GAAG,GAAG,CAAC;QAC5B;;WAEG;QACI,oBAAe,GAAG,IAAI,CAAC;QAC9B,iEAAiE;QACzD,eAAU,GAAG,KAAK,CAAC;QACnB,YAAO,GAAG,KAAK,CAAC;QACxB,EAAE;QACM,iCAA4B,GAAY,IAAI,OAAO,EAAE,CAAC;QAC9D;;WAEG;QACI,qBAAgB,GAAG,IAAI,UAAU,EAAa,CAAC;QACtD;;WAEG;QACI,0BAAqB,GAAG,IAAI,UAAU,EAAqB,CAAC;QACnE;;WAEG;QACI,wBAAmB,GAAG,IAAI,UAAU,EAAqB,CAAC;QACjE;;WAEG;QACI,wBAAmB,GAAG,IAAI,UAAU,EAAW,CAAC;QACvD;;;WAGG;QACI,2CAAsC,GAAG,IAAI,UAAU,EAAW,CAAC;QAE1E;;WAEG;QACI,iBAAY,GAAG,IAAI,CAAC;QAE3B;;;;;WAKG;QACI,mCAA8B,GAAG,KAAK,CAAC;QAE9C;;;WAGG;QACI,6BAAwB,GAAG,KAAK,CAAC;QAehC,aAAQ,GAAG,IAAI,CAAC;QAExB;;WAEG;QACI,uCAAkC,GAAG,IAAI,CAAC;QACjD;;WAEG;QACI,yBAAoB,GAAG,IAAI,CAAC;QAEnC;;WAEG;QACI,oCAA+B,GAAG,IAAI,CAAC;QAE9C;;;WAGG;QACI,gCAA2B,GAAG,KAAK,CAAC;QAwC3C;;;;;WAKG;QACH,6DAA6D;QACtD,iBAAY,GAAG,CAAC,MAAe,EAAE,EAAE;YACtC,OAAO,IAAI,CAAC;QAChB,CAAC,CAAC;QAcM,eAAU,GAAG,IAAI,OAAO,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;QAClC,0BAAqB,GAAG,IAAI,OAAO,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;QAC7C,mBAAc,GAAG,IAAI,OAAO,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;QACtC,oBAAe,GAAG,IAAI,OAAO,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;QACvC,uBAAkB,GAAY,KAAK,CAAC;QA0LpC,kBAAa,GAAG,IAAI,GAAG,CAAC,IAAI,OAAO,EAAE,EAAE,IAAI,OAAO,EAAE,CAAC,CAAC;QACtD,oBAAe,GAA2B,EAAE,CAAC;QA8D7C,eAAU,GAAG,IAAI,OAAO,EAAE,CAAC;QAmGnC,uDAAuD;QAC/C,YAAO,GAAG,IAAI,OAAO,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;QAC/B,YAAO,GAAG,IAAI,OAAO,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;QAC/B,eAAU,GAAG,IAAI,OAAO,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;QAClC,YAAO,GAAG,IAAI,OAAO,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;QA1YnC,IAAI,CAAC,QAAQ,GAAG,OAAO,CAAC,CAAC,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE,CAAC;QAEvC,IAAI,WAAW,GAAG,CAAC,CAAC;QACpB,IAAI,IAAI,CAAC,QAAQ,CAAC,QAAQ,EAAE,CAAC;YACzB,WAAW,EAAE,CAAC;QAClB,CAAC;QACD,IAAI,IAAI,CAAC,QAAQ,CAAC,eAAe,EAAE,CAAC;YAChC,WAAW,EAAE,CAAC;QAClB,CAAC;QACD,IAAI,WAAW,GAAG,CAAC,EAAE,CAAC;YAClB,4CAA4C;YAC5C,MAAM,0EAA0E,CAAC;QACrF,CAAC;IACL,CAAC;IAaD;;OAEG;IACH,IAAW,IAAI;QACX,OAAO,aAAa,CAAC;IACzB,CAAC;IAED;;OAEG;IACI,IAAI,KAAI,CAAC;IAOhB;;;;OAIG;IACI,MAAM,CAAC,SAAwB,EAAE,SAAwC;QAC5E,IAAI,CAAC,MAAM,GAAG,SAAS,CAAC,QAAQ,EAAE,CAAC;QACnC,IAAK,SAAkB,CAAC,OAAO,EAAE,CAAC;YAC7B,SAA0B,CAAC,eAAe,GAAG,IAAI,CAAC;QACvD,CAAC;QACD,IAAI,CAAC,YAAY,GAAG,SAAS,CAAC;QAE9B,6DAA6D;QAC7D,IAAI,CAAC,mBAAmB,CAAC,WAAW,EAAE,CAAC;YACnC,IAAI,IAAI,CAAC,UAAU,EAAE,CAAC;gBAClB,mBAAmB,CAAC,WAAW,GAAG,IAAI,CAAC,MAAM,CAAC;YAClD,CAAC;iBAAM,CAAC;gBACJ,mBAAmB,CAAC,WAAW,GAAG,IAAI,KAAK,CAAC,IAAI,CAAC,MAAM,CAAC,SAAS,EAAE,EAAE,EAAE,OAAO,EAAE,IAAI,EAAE,CAAC,CAAC;gBACxF,mBAAmB,CAAC,WAAW,CAAC,aAAa,EAAE,CAAC;gBAChD,IAAI,CAAC,MAAM,CAAC,mBAAmB,CAAC,OAAO,CAAC,GAAG,EAAE;oBACzC,mBAAmB,CAAC,WAAW,CAAC,OAAO,EAAE,CAAC;oBACpC,mBAAmB,CAAC,WAAY,GAAG,IAAI,CAAC;gBAClD,CAAC,CAAC,CAAC;YACP,CAAC;QACL,CAAC;QACD,IAAI,CAAC,UAAU,GAAG,WAAW,CACzB,kBAAkB,EAClB,EAAE,IAAI,EAAE,IAAI,CAAC,UAAU,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,KAAK,EAAE,SAAS,EAAE,KAAK,EAAE,eAAe,EAAE,IAAI,CAAC,UAAU,EAAE,EACzF,mBAAmB,CAAC,WAAW,CAClC,CAAC;QAEF,oBAAoB;QACpB,IAAI,CAAC,gBAAgB,GAAG,IAAI,OAAO,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;QAE7C,MAAM,aAAa,GAAG,SAAS;YAC3B,CAAC,CAAC,SAAS;YACX,CAAC,CAAC,CAAC,CAAe,EAAE,EAAE;gBAChB,OAAO,IAAI,CAAC,YAAY,IAAI,CAAC,IAAI,CAAC,CAAC,cAAc,CAAC,IAAI,CAAC,YAAY,CAAC,CAAC;YACzE,CAAC,CAAC;QAER,IAAI,CAAC,IAAI,CAAC,wBAAwB,EAAE,CAAC;YACjC,IAAI,CAAC,gBAAgB,GAAG,IAAI,CAAC,MAAM,CAAC,mBAAmB,CAAC,GAAG,CAAC,CAAC,WAAW,EAAE,EAAE;gBACxE,IAAI,CAAC,IAAI,CAAC,OAAO,EAAE,CAAC;oBAChB,0EAA0E;oBAC1E,IAAI,IAAI,CAAC,kBAAkB,EAAE,CAAC;wBAC1B,IAAI,CAAC,WAAW,EAAE,CAAC;oBACvB,CAAC;oBAED,OAAO;gBACX,CAAC;gBAED,uGAAuG;gBACvG,0DAA0D;gBAC1D,iCAAiC;gBACjC,IACI,IAAI,CAAC,QAAQ;oBACb,IAAI,CAAC,wBAAwB,IAAoB,WAAW,CAAC,KAAM,CAAC,SAAS;oBAC7E,WAAW,CAAC,KAAK,CAAC,MAAM,KAAK,CAAC,CAAC;oBAC/B,WAAW,CAAC,KAAK,CAAC,MAAM,KAAK,IAAI,CAAC,iBAAiB;oBACnD,CAAC,IAAI,CAAC,2BAA2B,EACnC,CAAC;oBACC,IAAI,CAAC,WAAW,EAAE,CAAC;oBACnB,OAAO;gBACX,CAAC;gBAED,IAAI,WAAW,CAAC,IAAI,IAAI,iBAAiB,CAAC,WAAW,EAAE,CAAC;oBACpD,IACI,IAAI,CAAC,kCAAkC;wBACvC,CAAC,IAAI,CAAC,QAAQ;wBACd,WAAW,CAAC,QAAQ;wBACpB,WAAW,CAAC,QAAQ,CAAC,GAAG;wBACxB,WAAW,CAAC,QAAQ,CAAC,UAAU;wBAC/B,WAAW,CAAC,QAAQ,CAAC,WAAW;wBAChC,WAAW,CAAC,QAAQ,CAAC,GAAG;wBACxB,aAAa,CAAC,WAAW,CAAC,QAAQ,CAAC,UAAU,CAAC,EAChD,CAAC;wBACC,IAAI,IAAI,CAAC,iBAAiB,KAAK,CAAC,CAAC,IAAI,IAAI,CAAC,WAAW,CAAC,OAAO,CAAC,WAAW,CAAC,KAAK,CAAC,MAAM,CAAC,KAAK,CAAC,CAAC,EAAE,CAAC;4BAC7F,IAAI,CAAC,iBAAiB,GAAG,WAAW,CAAC,KAAK,CAAC,MAAM,CAAC;4BAClD,IAAI,CAAC,kBAAkB,GAAG,WAAW,CAAC;4BACtC,IAAI,CAAC,UAAU,CAAiB,WAAW,CAAC,KAAM,CAAC,SAAS,EAAE,WAAW,CAAC,QAAQ,CAAC,GAAG,EAAE,WAAW,CAAC,QAAQ,CAAC,WAAW,CAAC,CAAC;wBAC9H,CAAC;oBACL,CAAC;gBACL,CAAC;qBAAM,IAAI,WAAW,CAAC,IAAI,IAAI,iBAAiB,CAAC,SAAS,EAAE,CAAC;oBACzD,IACI,IAAI,CAAC,kCAAkC;wBACvC,IAAI,CAAC,wBAAwB,IAAoB,WAAW,CAAC,KAAM,CAAC,SAAS;wBAC7E,CAAC,IAAI,CAAC,iBAAiB,KAAK,WAAW,CAAC,KAAK,CAAC,MAAM,IAAI,IAAI,CAAC,iBAAiB,KAAK,CAAC,CAAC,CAAC,EACxF,CAAC;wBACC,IAAI,CAAC,WAAW,EAAE,CAAC;oBACvB,CAAC;gBACL,CAAC;qBAAM,IAAI,WAAW,CAAC,IAAI,IAAI,iBAAiB,CAAC,WAAW,EAAE,CAAC;oBAC3D,MAAM,SAAS,GAAmB,WAAW,CAAC,KAAM,CAAC,SAAS,CAAC;oBAE/D,4FAA4F;oBAC5F,IAAI,IAAI,CAAC,wBAAwB,KAAK,mBAAmB,CAAC,WAAW,IAAI,SAAS,KAAK,mBAAmB,CAAC,WAAW,EAAE,CAAC;wBACrH,MAAM,GAAG,GAAkB,WAAW,CAAC,KAAK,CAAC;wBAC7C,MAAM,YAAY,GAAG,GAAG,CAAC,WAAW,KAAK,OAAO,IAAI,CAAC,CAAC,IAAI,CAAC,MAAM,CAAC,SAAS,EAAE,CAAC,eAAe,CAAC,QAAQ,IAAI,GAAG,YAAY,UAAU,CAAC,CAAC;wBACrI,IAAI,YAAY,EAAE,CAAC;4BACf,IAAI,IAAI,CAAC,eAAe,CAAC,IAAI,CAAC,wBAAwB,CAAC,EAAE,CAAC;gCACtD,IAAI,CAAC,eAAe,CAAC,SAAS,CAAC,GAAG,IAAI,CAAC,eAAe,CAAC,IAAI,CAAC,wBAAwB,CAAC,CAAC;gCACtF,OAAO,IAAI,CAAC,eAAe,CAAC,IAAI,CAAC,wBAAwB,CAAC,CAAC;4BAC/D,CAAC;4BACD,IAAI,CAAC,wBAAwB,GAAG,SAAS,CAAC;wBAC9C,CAAC;oBACL,CAAC;oBAED,6FAA6F;oBAC7F,IAAI,CAAC,IAAI,CAAC,eAAe,CAAC,SAAS,CAAC,EAAE,CAAC;wBACnC,IAAI,CAAC,eAAe,CAAC,SAAS,CAAC,GAAG,IAAI,GAAG,CAAC,IAAI,OAAO,EAAE,EAAE,IAAI,OAAO,EAAE,CAAC,CAAC;oBAC5E,CAAC;oBACD,IAAI,WAAW,CAAC,QAAQ,IAAI,WAAW,CAAC,QAAQ,CAAC,GAAG,EAAE,CAAC;wBACnD,IAAI,CAAC,eAAe,CAAC,SAAS,CAAC,CAAC,MAAM,CAAC,QAAQ,CAAC,WAAW,CAAC,QAAQ,CAAC,GAAG,CAAC,MAAM,CAAC,CAAC;wBACjF,IAAI,CAAC,eAAe,CAAC,SAAS,CAAC,CAAC,SAAS,CAAC,QAAQ,CAAC,WAAW,CAAC,QAAQ,CAAC,GAAG,CAAC,SAAS,CAAC,CAAC;wBAEvF,IAAI,IAAI,CAAC,wBAAwB,IAAI,SAAS,IAAI,IAAI,CAAC,QAAQ,EAAE,CAAC;4BAC9D,IAAI,CAAC,SAAS,CAAC,WAAW,CAAC,QAAQ,CAAC,GAAG,CAAC,CAAC;wBAC7C,CAAC;oBACL,CAAC;oBACD,IAAI,IAAI,CAAC,8BAA8B,EAAE,CAAC;wBACtC,IAAI,CAAC,wBAAwB,GAAG,SAAS,CAAC;oBAC9C,CAAC;gBACL,CAAC;YACL,CAAC,CAAC,CAAC;QACP,CAAC;QAED,IAAI,CAAC,4BAA4B,CAAC,QAAQ,CAAC,IAAI,CAAC,YAAY,CAAC,gBAAgB,CAAC,CAAC;QAE/E,IAAI,CAAC,qBAAqB,GAAG,IAAI,CAAC,MAAM,CAAC,wBAAwB,CAAC,GAAG,CAAC,GAAG,EAAE;YACvE,IAAI,IAAI,CAAC,OAAO,IAAI,IAAI,CAAC,YAAY,EAAE,CAAC;gBACpC,IAAI,gBAAgB,GAAG,KAAK,CAAC;gBAC7B,UAAU,CAAC,yBAAyB,CAAC,IAAI,CAAC,YAAY,CAAC,CAAC;gBACxD,mCAAmC;gBACnC,MAAM,WAAW,GAAG,IAAI,CAAC,YAAY,CAAC,gBAAgB,CAAC;gBACvD,IAAI,IAAI,CAAC,eAAe,CAAC,MAAM,CAAC,WAAW,CAAC,EAAE,CAAC;oBAC3C,OAAO;gBACX,CAAC;gBACD,IAAI,CAAC,eAAe,CAAC,aAAa,CAAC,WAAW,EAAE,IAAI,CAAC,UAAU,CAAC,CAAC;gBACjE,IAAI,CAAC,UAAU,CAAC,YAAY,CAAC,IAAI,CAAC,cAAc,CAAC,CAAC;gBAClD,WAAW,CAAC,QAAQ,CAAC,IAAI,CAAC,UAAU,EAAE,IAAI,CAAC,UAAU,CAAC,CAAC;gBACvD,IAAI,IAAI,CAAC,YAAY,CAAC,IAAI,CAAC,UAAU,CAAC,EAAE,CAAC;oBACrC,IAAI,CAAC,YAAY,CAAC,mBAAmB,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC;oBACvD,gBAAgB,GAAG,IAAI,CAAC;gBAC5B,CAAC;gBACD,UAAU,CAAC,kBAAkB,CAAC,IAAI,CAAC,YAAY,CAAC,CAAC;gBACjD,IAAI,gBAAgB,EAAE,CAAC;oBACnB,IAAI,CAAC,YAAY,CAAC,kBAAkB,EAAE,CAAC;gBAC3C,CAAC;gBACD,IAAI,CAAC,IAAI,CAAC,4BAA4B,CAAC,MAAM,CAAC,WAAW,CAAC,EAAE,CAAC;oBACzD,IAAI,CAAC,sCAAsC,CAAC,eAAe,CAAC,WAAW,CAAC,CAAC;oBACzE,IAAI,CAAC,4BAA4B,CAAC,QAAQ,CAAC,WAAW,CAAC,CAAC;gBAC5D,CAAC;YACL,CAAC;QACL,CAAC,CAAC,CAAC;IACP,CAAC;IAED;;OAEG;IACI,WAAW;QACd,IAAI,IAAI,CAAC,QAAQ,EAAE,CAAC;YAChB,IAAI,CAAC,QAAQ,GAAG,KAAK,CAAC;YACtB,IAAI,CAAC,mBAAmB,CAAC,eAAe,CAAC,EAAE,cAAc,EAAE,IAAI,CAAC,gBAAgB,EAAE,SAAS,EAAE,IAAI,CAAC,wBAAwB,EAAE,WAAW,EAAE,IAAI,CAAC,kBAAkB,EAAE,CAAC,CAAC;QACxK,CAAC;QAED,IAAI,CAAC,wBAAwB,GAAG,CAAC,CAAC,CAAC;QACnC,IAAI,CAAC,iBAAiB,GAAG,CAAC,CAAC,CAAC;QAC5B,IAAI,CAAC,kBAAkB,GAAG,IAAI,CAAC;QAC/B,IAAI,CAAC,OAAO,GAAG,KAAK,CAAC;QAErB,2BAA2B;QAC3B,IAAI,IAAI,CAAC,oBAAoB,IAAI,IAAI,CAAC,kBAAkB,IAAI,IAAI,CAAC,MAAM,CAAC,YAAY,IAAI,CAAC,IAAI,CAAC,MAAM,CAAC,YAAY,CAAC,UAAU,EAAE,CAAC;YAC3H,IAAI,IAAI,CAAC,MAAM,CAAC,YAAY,CAAC,YAAY,EAAE,KAAK,iBAAiB,EAAE,CAAC;gBAChE,MAAM,eAAe,GAAG,IAAI,CAAC,MAAM,CAAC,YAA+B,CAAC;gBACpE,eAAe,CAAC,aAAa,CACzB,eAAe,CAAC,MAAM,CAAC,CAAC,CAAC,eAAe,CAAC,MAAM,CAAC,gBAAgB,CAAC,CAAC,CAAC,IAAI,EACvE,eAAe,CAAC,kBAAkB,EAClC,eAAe,CAAC,mBAAmB,CACtC,CAAC;YACN,CAAC;iBAAM,CAAC;gBACJ,IAAI,CAAC,MAAM,CAAC,YAAY,CAAC,aAAa,CAAC,IAAI,CAAC,MAAM,CAAC,YAAY,CAAC,MAAM,CAAC,CAAC,CAAC,IAAI,CAAC,MAAM,CAAC,YAAY,CAAC,MAAM,CAAC,gBAAgB,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC;YACtI,CAAC;YACD,IAAI,CAAC,kBAAkB,GAAG,KAAK,CAAC;QACpC,CAAC;IACL,CAAC;IAID;;;;;OAKG;IACI,SAAS,CAAC,YAAoB,mBAAmB,CAAC,WAAW,EAAE,OAAa,EAAE,gBAA0B;QAC3G,IAAI,CAAC,UAAU,CAAC,SAAS,EAAE,OAAO,EAAE,gBAAgB,CAAC,CAAC;QAEtD,IAAI,OAAO,GAAG,IAAI,CAAC,eAAe,CAAC,SAAS,CAAC,CAAC;QAC9C,IAAI,SAAS,KAAK,mBAAmB,CAAC,WAAW,EAAE,CAAC;YAChD,OAAO,GAAG,IAAI,CAAC,eAAe,CAAM,MAAM,CAAC,IAAI,CAAC,IAAI,CAAC,eAAe,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;QAC9E,CAAC;QAED,IAAI,OAAO,EAAE,CAAC;YACV,wDAAwD;YACxD,IAAI,CAAC,SAAS,CAAC,OAAO,CAAC,CAAC;QAC5B,CAAC;IACL,CAAC;IAES,UAAU,CAAC,SAAiB,EAAE,OAAa,EAAE,gBAA0B;QAC7E,IAAI,CAAC,IAAI,CAAC,MAAM,CAAC,YAAY,IAAI,IAAI,CAAC,QAAQ,IAAI,CAAC,IAAI,CAAC,YAAY,EAAE,CAAC;YACnE,OAAO;QACX,CAAC;QAED,UAAU,CAAC,yBAAyB,CAAC,IAAI,CAAC,YAAY,CAAC,CAAC;QACxD,iDAAiD;QACjD,IAAI,OAAO,EAAE,CAAC;YACV,IAAI,CAAC,aAAa,CAAC,SAAS,CAAC,QAAQ,CAAC,OAAO,CAAC,SAAS,CAAC,CAAC;YACzD,IAAI,CAAC,aAAa,CAAC,MAAM,CAAC,QAAQ,CAAC,OAAO,CAAC,MAAM,CAAC,CAAC;QACvD,CAAC;aAAM,CAAC;YACJ,IAAI,CAAC,aAAa,CAAC,MAAM,CAAC,QAAQ,CAAC,IAAI,CAAC,MAAM,CAAC,YAAY,CAAC,QAAQ,CAAC,CAAC;YACtE,IAAI,CAAC,YAAY,CAAC,cAAc,EAAE,CAAC,mBAAmB,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC;YACxE,IAAI,CAAC,UAAU,CAAC,aAAa,CAAC,IAAI,CAAC,MAAM,CAAC,YAAY,CAAC,QAAQ,EAAE,IAAI,CAAC,aAAa,CAAC,SAAS,CAAC,CAAC;QACnG,CAAC;QAED,IAAI,CAAC,wBAAwB,CAAC,IAAI,CAAC,aAAa,EAAE,gBAAgB,CAAC,CAAC,CAAC,gBAAgB,CAAC,CAAC,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC;QAEzG,MAAM,WAAW,GAAG,IAAI,CAAC,uBAAuB,CAAC,IAAI,CAAC,aAAa,CAAC,CAAC;QACrE,IAAI,WAAW,EAAE,CAAC;YACd,IAAI,CAAC,QAAQ,GAAG,IAAI,CAAC;YACrB,IAAI,CAAC,wBAAwB,GAAG,SAAS,CAAC;YAC1C,IAAI,CAAC,gBAAgB,CAAC,QAAQ,CAAC,WAAW,CAAC,CAAC;YAC5C,IAAI,CAAC,qBAAqB,CAAC,eAAe,CAAC,EAAE,cAAc,EAAE,WAAW,EAAE,SAAS,EAAE,IAAI,CAAC,wBAAwB,EAAE,WAAW,EAAE,IAAI,CAAC,kBAAkB,EAAE,CAAC,CAAC;YAC5J,IAAI,CAAC,eAAe,CAAC,QAAQ,CAAC,IAAI,CAAC,YAAY,CAAC,mBAAmB,EAAE,CAAC,CAAC;YAEvE,0BAA0B;YAC1B,IAAI,IAAI,CAAC,oBAAoB,IAAI,IAAI,CAAC,MAAM,CAAC,YAAY,IAAI,IAAI,CAAC,MAAM,CAAC,YAAY,CAAC,MAAM,IAAI,CAAC,IAAI,CAAC,MAAM,CAAC,YAAY,CAAC,UAAU,EAAE,CAAC;gBACnI,IAAI,IAAI,CAAC,MAAM,CAAC,YAAY,CAAC,MAAM,CAAC,iBAAiB,EAAE,CAAC;oBACpD,IAAI,CAAC,MAAM,CAAC,YAAY,CAAC,aAAa,EAAE,CAAC;oBACzC,IAAI,CAAC,kBAAkB,GAAG,IAAI,CAAC;gBACnC,CAAC;qBAAM,CAAC;oBACJ,IAAI,CAAC,kBAAkB,GAAG,KAAK,CAAC;gBACpC,CAAC;YACL,CAAC;QACL,CAAC;aAAM,CAAC;YACJ,IAAI,CAAC,WAAW,EAAE,CAAC;QACvB,CAAC;QACD,UAAU,CAAC,kBAAkB,CAAC,IAAI,CAAC,YAAY,CAAC,CAAC;IACrD,CAAC;IAGS,SAAS,CAAC,GAAQ;QACxB,IAAI,CAAC,OAAO,GAAG,IAAI,CAAC;QACpB,MAAM,WAAW,GAAG,IAAI,CAAC,uBAAuB,CAAC,GAAG,CAAC,CAAC;QAEtD,IAAI,WAAW,EAAE,CAAC;YACd,UAAU,CAAC,yBAAyB,CAAC,IAAI,CAAC,YAAY,CAAC,CAAC;YAExD,IAAI,IAAI,CAAC,eAAe,EAAE,CAAC;gBACvB,IAAI,CAAC,wBAAwB,CAAC,GAAG,EAAE,WAAW,CAAC,CAAC;YACpD,CAAC;YACD,IAAI,UAAU,GAAG,CAAC,CAAC;YACnB,qDAAqD;YACrD,IAAI,IAAI,CAAC,QAAQ,CAAC,QAAQ,EAAE,CAAC;gBACzB,sEAAsE;gBACtE,IAAI,CAAC,+BAA+B;oBAChC,CAAC,CAAC,OAAO,CAAC,yBAAyB,CAAC,IAAI,CAAC,QAAQ,CAAC,QAAQ,EAAE,IAAI,CAAC,YAAY,CAAC,cAAc,EAAE,CAAC,iBAAiB,EAAE,EAAE,IAAI,CAAC,cAAc,CAAC;oBACxI,CAAC,CAAC,IAAI,CAAC,cAAc,CAAC,QAAQ,CAAC,IAAI,CAAC,QAAQ,CAAC,QAAQ,CAAC,CAAC;gBAC3D,4DAA4D;gBAC5D,WAAW,CAAC,aAAa,CAAC,IAAI,CAAC,gBAAgB,EAAE,IAAI,CAAC,UAAU,CAAC,CAAC;gBAElE,IAAI,CAAC,cAAc,CAAC,SAAS,EAAE,CAAC;gBAChC,UAAU,GAAG,OAAO,CAAC,GAAG,CAAC,IAAI,CAAC,UAAU,EAAE,IAAI,CAAC,cAAc,CAAC,CAAC;gBAC/D,IAAI,CAAC,cAAc,CAAC,UAAU,CAAC,UAAU,EAAE,IAAI,CAAC,UAAU,CAAC,CAAC;YAChE,CAAC;iBAAM,CAAC;gBACJ,UAAU,GAAG,IAAI,CAAC,UAAU,CAAC,MAAM,EAAE,CAAC;gBACtC,WAAW,CAAC,aAAa,CAAC,IAAI,CAAC,gBAAgB,EAAE,IAAI,CAAC,UAAU,CAAC,CAAC;YACtE,CAAC;YACD,IAAI,CAAC,eAAe,CAAC,UAAU,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC;YACjD,IAAI,CAAC,gBAAgB,CAAC,eAAe,CAAC;gBAClC,YAAY,EAAE,UAAU;gBACxB,KAAK,EAAE,IAAI,CAAC,UAAU;gBACtB,cAAc,EAAE,WAAW;gBAC3B,eAAe,EAAE,IAAI,CAAC,UAAU,CAAC,OAAO;gBACxC,SAAS,EAAE,IAAI,CAAC,wBAAwB;gBACxC,WAAW,EAAE,IAAI,CAAC,kBAAkB;aACvC,CAAC,CAAC;YACH,IAAI,CAAC,gBAAgB,CAAC,QAAQ,CAAC,WAAW,CAAC,CAAC;YAE5C,UAAU,CAAC,kBAAkB,CAAC,IAAI,CAAC,YAAY,CAAC,CAAC;QACrD,CAAC;IACL,CAAC;IAEO,uBAAuB,CAAC,GAAkB;QAC9C,IAAI,CAAC,GAAG,EAAE,CAAC;YACP,OAAO,IAAI,CAAC;QAChB,CAAC;QAED,+CAA+C;QAC/C,IAAI,KAAK,GAAG,IAAI,CAAC,IAAI,CAAC,OAAO,CAAC,GAAG,CAAC,IAAI,CAAC,UAAU,CAAC,OAAO,EAAE,GAAG,CAAC,SAAS,CAAC,CAAC,CAAC;QAC3E,6CAA6C;QAC7C,IAAI,KAAK,GAAG,IAAI,CAAC,EAAE,GAAG,CAAC,EAAE,CAAC;YACtB,KAAK,GAAG,IAAI,CAAC,EAAE,GAAG,KAAK,CAAC;QAC5B,CAAC;QAED,qGAAqG;QACrG,IAAI,IAAI,CAAC,YAAY,GAAG,CAAC,IAAI,KAAK,GAAG,IAAI,CAAC,YAAY,EAAE,CAAC;YACrD,IAAI,IAAI,CAAC,yCAAyC,EAAE,CAAC;gBACjD,qDAAqD;gBACrD,IAAI,CAAC,UAAU,CAAC,QAAQ,CAAC,GAAG,CAAC,SAAS,CAAC,CAAC;gBACxC,IAAI,CAAC,YAAY,CAAC,gBAAgB,CAAC,aAAa,CAAC,GAAG,CAAC,MAAM,EAAE,IAAI,CAAC,qBAAqB,CAAC,CAAC;gBACzF,IAAI,CAAC,qBAAqB,CAAC,SAAS,EAAE,CAAC;gBACvC,IAAI,CAAC,qBAAqB,CAAC,YAAY,CAAC,IAAI,CAAC,kDAAkD,GAAG,OAAO,CAAC,GAAG,CAAC,IAAI,CAAC,qBAAqB,EAAE,IAAI,CAAC,UAAU,CAAC,CAAC,CAAC;gBAC5J,IAAI,CAAC,UAAU,CAAC,UAAU,CAAC,IAAI,CAAC,qBAAqB,CAAC,CAAC;gBAEvD,wHAAwH;gBACxH,MAAM,GAAG,GAAG,OAAO,CAAC,GAAG,CAAC,IAAI,CAAC,UAAU,CAAC,OAAO,EAAE,IAAI,CAAC,UAAU,CAAC,CAAC;gBAClE,IAAI,CAAC,UAAU,CAAC,OAAO,CAAC,UAAU,CAAC,CAAC,GAAG,EAAE,IAAI,CAAC,qBAAqB,CAAC,CAAC;gBACrE,IAAI,CAAC,qBAAqB,CAAC,UAAU,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC;gBACvD,IAAI,CAAC,qBAAqB,CAAC,UAAU,CAAC,IAAI,CAAC,YAAY,CAAC,gBAAgB,CAAC,CAAC;gBAC1E,OAAO,IAAI,CAAC,qBAAqB,CAAC;YACtC,CAAC;iBAAM,CAAC;gBACJ,OAAO,IAAI,CAAC;YAChB,CAAC;QACL,CAAC;QAED,uFAAuF;QACvF,MAAM,WAAW,GAAG,IAAI,CAAC,UAAU,CAAC,OAAO,CAAC;QAC5C,MAAM,aAAa,GAAG,IAAI,CAAC,UAAU,CAAC,QAAQ,CAAC;QAC/C,MAAM,UAAU,GAAG,GAAG,CAAC,SAAS,CAAC,GAAG,CAAC,WAAW,CAAC,CAAC;QAClD,IAAI,IAAI,CAAC,GAAG,CAAC,UAAU,CAAC,GAAG,OAAO,EAAE,CAAC;YACjC,8CAA8C;YAC9C,OAAO,IAAI,CAAC;QAChB,CAAC;QAED,aAAa,CAAC,aAAa,CAAC,GAAG,CAAC,MAAM,EAAE,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,CAAC;QAC/D,MAAM,CAAC,GAAG,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,WAAW,CAAC,GAAG,UAAU,CAAC;QAC9D,4EAA4E;QAC5E,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC;YACR,uCAAuC;YACvC,OAAO,IAAI,CAAC;QAChB,CAAC;QAED,yDAAyD;QACzD,GAAG,CAAC,SAAS,CAAC,UAAU,CAAC,CAAC,EAAE,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,CAAC;QACnD,MAAM,iBAAiB,GAAG,GAAG,CAAC,MAAM,CAAC,GAAG,CAAC,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,CAAC;QAChE,OAAO,iBAAiB,CAAC;IAC7B,CAAC;IAOD,kIAAkI;IAC1H,wBAAwB,CAAC,GAAQ,EAAE,iBAA0B;QACjE,IAAI,CAAC,OAAO,CAAC,QAAQ,CAAC,iBAAiB,CAAC,CAAC;QACzC,IAAI,IAAI,CAAC,QAAQ,CAAC,QAAQ,EAAE,CAAC;YACzB,IAAI,CAAC,+BAA+B;gBAChC,CAAC,CAAC,OAAO,CAAC,yBAAyB,CAAC,IAAI,CAAC,QAAQ,CAAC,QAAQ,EAAE,IAAI,CAAC,YAAY,CAAC,cAAc,EAAE,CAAC,iBAAiB,EAAE,EAAE,IAAI,CAAC,UAAU,CAAC;gBACpI,CAAC,CAAC,IAAI,CAAC,UAAU,CAAC,QAAQ,CAAC,IAAI,CAAC,QAAQ,CAAC,QAAQ,CAAC,CAAC;YAEvD,6FAA6F;YAC7F,GAAG,CAAC,MAAM,CAAC,aAAa,CAAC,IAAI,CAAC,OAAO,EAAE,IAAI,CAAC,OAAO,CAAC,CAAC;YACrD,IAAI,CAAC,OAAO,CAAC,SAAS,EAAE,CAAC;YACzB,IAAI,IAAI,CAAC,GAAG,CAAC,OAAO,CAAC,GAAG,CAAC,IAAI,CAAC,UAAU,EAAE,IAAI,CAAC,OAAO,CAAC,CAAC,GAAG,KAAK,EAAE,CAAC;gBAC/D,yGAAyG;gBACzG,wCAAwC;gBACxC,IAAI,IAAI,CAAC,GAAG,CAAC,OAAO,CAAC,GAAG,CAAC,OAAO,CAAC,UAAU,EAAE,IAAI,CAAC,OAAO,CAAC,CAAC,GAAG,KAAK,EAAE,CAAC;oBAClE,IAAI,CAAC,OAAO,CAAC,QAAQ,CAAC,OAAO,CAAC,KAAK,EAAE,CAAC,CAAC;gBAC3C,CAAC;qBAAM,CAAC;oBACJ,IAAI,CAAC,OAAO,CAAC,QAAQ,CAAC,OAAO,CAAC,UAAU,CAAC,CAAC;gBAC9C,CAAC;YACL,CAAC;iBAAM,CAAC;gBACJ,OAAO,CAAC,UAAU,CAAC,IAAI,CAAC,UAAU,EAAE,IAAI,CAAC,OAAO,EAAE,IAAI,CAAC,OAAO,CAAC,CAAC;gBAChE,0GAA0G;gBAC1G,OAAO,CAAC,UAAU,CAAC,IAAI,CAAC,UAAU,EAAE,IAAI,CAAC,OAAO,EAAE,IAAI,CAAC,OAAO,CAAC,CAAC;gBAChE,IAAI,CAAC,OAAO,CAAC,SAAS,EAAE,CAAC;YAC7B,CAAC;YAED,IAAI,CAAC,UAAU,CAAC,QAAQ,CAAC,QAAQ,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC;YAChD,IAAI,CAAC,OAAO,CAAC,QAAQ,CAAC,IAAI,CAAC,OAAO,EAAE,IAAI,CAAC,OAAO,CAAC,CAAC;YAClD,IAAI,CAAC,UAAU,CAAC,MAAM,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC;QACzC,CAAC;aAAM,IAAI,IAAI,CAAC,QAAQ,CAAC,eAAe,EAAE,CAAC;YACvC,IAAI,CAAC,+BAA+B;gBAChC,CAAC,CAAC,OAAO,CAAC,yBAAyB,CAAC,IAAI,CAAC,QAAQ,CAAC,eAAe,EAAE,IAAI,CAAC,YAAY,CAAC,cAAc,EAAE,CAAC,iBAAiB,EAAE,EAAE,IAAI,CAAC,UAAU,CAAC;gBAC3I,CAAC,CAAC,IAAI,CAAC,UAAU,CAAC,QAAQ,CAAC,IAAI,CAAC,QAAQ,CAAC,eAAe,CAAC,CAAC;YAC9D,IAAI,CAAC,UAAU,CAAC,QAAQ,CAAC,QAAQ,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC;YAChD,IAAI,CAAC,OAAO,CAAC,QAAQ,CAAC,IAAI,CAAC,UAAU,EAAE,IAAI,CAAC,OAAO,CAAC,CAAC;YACrD,IAAI,CAAC,UAAU,CAAC,MAAM,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC;QACzC,CAAC;aAAM,CAAC;YACJ,IAAI,IAAI,CAAC,MAAM,CAAC,YAAY,EAAE,CAAC;gBAC3B,IAAI,CAAC,MAAM,CAAC,YAAY,CAAC,aAAa,EAAE,CAAC,SAAS,CAAC,cAAc,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC;YACvF,CAAC;YACD,IAAI,CAAC,UAAU,CAAC,QAAQ,CAAC,QAAQ,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC;YAChD,IAAI,CAAC,UAAU,CAAC,MAAM,CAAC,IAAI,CAAC,OAAO,CAAC,GAAG,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC,CAAC;QAC9D,CAAC;QACD,6HAA6H;QAC7H,IAAI,CAAC,UAAU,CAAC,QAAQ,CAAC,QAAQ,CAAC,IAAI,CAAC,YAAY,CAAC,mBAAmB,EAAE,CAAC,CAAC;QAE3E,IAAI,CAAC,UAAU,CAAC,kBAAkB,CAAC,IAAI,CAAC,CAAC;IAC7C,CAAC;IAED;;OAEG;IACI,MAAM;QACT,IAAI,CAAC,eAAe,GAAG,EAAE,CAAC;QAC1B,IAAI,IAAI,CAAC,YAAY,IAAK,IAAI,CAAC,YAAqB,CAAC,OAAO,EAAE,CAAC;YAC1D,IAAI,CAAC,YAA6B,CAAC,eAAe,GAAG,KAAK,CAAC;QAChE,CAAC;QACD,IAAI,IAAI,CAAC,gBAAgB,EAAE,CAAC;YACxB,IAAI,CAAC,MAAM,CAAC,mBAAmB,CAAC,MAAM,CAAC,IAAI,CAAC,gBAAgB,CAAC,CAAC;QAClE,CAAC;QACD,IAAI,IAAI,CAAC,qBAAqB,EAAE,CAAC;YAC7B,IAAI,CAAC,MAAM,CAAC,wBAAwB,CAAC,MAAM,CAAC,IAAI,CAAC,qBAAqB,CAAC,CAAC;QAC5E,CAAC;QACD,IAAI,IAAI,CAAC,UAAU,EAAE,CAAC;YAClB,IAAI,CAAC,UAAU,CAAC,OAAO,EAAE,CAAC;QAC9B,CAAC;QACD,IAAI,CAAC,WAAW,EAAE,CAAC;IACvB,CAAC;IAED;;OAEG;IACI,OAAO;QACV,IAAI,CAAC,MAAM,EAAE,CAAC;QACd,IAAI,CAAC,gBAAgB,CAAC,KAAK,EAAE,CAAC;QAC9B,IAAI,CAAC,sCAAsC,CAAC,KAAK,EAAE,CAAC;QACpD,IAAI,CAAC,mBAAmB,CAAC,KAAK,EAAE,CAAC;QACjC,IAAI,CAAC,qBAAqB,CAAC,KAAK,EAAE,CAAC;QACnC,IAAI,CAAC,mBAAmB,CAAC,KAAK,EAAE,CAAC;QACjC,IAAI,CAAC,YAAY,GAAG,IAAW,CAAC;IACpC,CAAC;;AA5nBc,+BAAW,GAAG,CAAC,CAAC,AAAL,CAAM","sourcesContent":["import type { Behavior } from \"../../Behaviors/behavior\";\r\nimport { Mesh } from \"../../Meshes/mesh\";\r\nimport type { AbstractMesh } from \"../../Meshes/abstractMesh\";\r\nimport { Scene } from \"../../scene\";\r\nimport type { Nullable } from \"../../types\";\r\nimport type { Observer } from \"../../Misc/observable\";\r\nimport { Observable } from \"../../Misc/observable\";\r\nimport { TmpVectors, Vector3 } from \"../../Maths/math.vector\";\r\nimport type { PointerInfo } from \"../../Events/pointerEvents\";\r\nimport { PointerEventTypes } from \"../../Events/pointerEvents\";\r\nimport { Ray } from \"../../Culling/ray\";\r\nimport { PivotTools } from \"../../Misc/pivotTools\";\r\nimport type { ArcRotateCamera } from \"../../Cameras/arcRotateCamera\";\r\nimport { CreatePlane } from \"../../Meshes/Builders/planeBuilder\";\r\n\r\nimport type { IPointerEvent } from \"../../Events/deviceInputEvents\";\r\nimport { Epsilon } from \"../../Maths/math.constants\";\r\nimport type { DragEvent, DragStartEndEvent } from \"./pointerDragEvents\";\r\nimport type { TransformNode } from \"../../Meshes/transformNode\";\r\n\r\n/**\r\n * A behavior that when attached to a mesh will allow the mesh to be dragged around the screen based on pointer events\r\n */\r\nexport class PointerDragBehavior implements Behavior<TransformNode> {\r\n private static _AnyMouseId = -2;\r\n /**\r\n * Abstract mesh the behavior is set on\r\n */\r\n public attachedNode: TransformNode;\r\n protected _dragPlane: Mesh;\r\n private _scene: Scene;\r\n private _pointerObserver: Nullable<Observer<PointerInfo>>;\r\n private _beforeRenderObserver: Nullable<Observer<Scene>>;\r\n private static _PlaneScene: Scene;\r\n private _useAlternatePickedPointAboveMaxDragAngleDragSpeed = -1.1;\r\n private _activeDragButton: number = -1;\r\n private _activePointerInfo: Nullable<PointerInfo>;\r\n /**\r\n * The maximum tolerated angle between the drag plane and dragging pointer rays to trigger pointer events. Set to 0 to allow any angle (default: 0)\r\n */\r\n public maxDragAngle = 0;\r\n /**\r\n * Butttons that can be used to initiate a drag\r\n */\r\n public dragButtons = [0, 1, 2];\r\n /**\r\n * @internal\r\n */\r\n public _useAlternatePickedPointAboveMaxDragAngle = false;\r\n /**\r\n * Get or set the currentDraggingPointerId\r\n * @deprecated Please use currentDraggingPointerId instead\r\n */\r\n // eslint-disable-next-line @typescript-eslint/naming-convention\r\n public get currentDraggingPointerID(): number {\r\n return this.currentDraggingPointerId;\r\n }\r\n // eslint-disable-next-line @typescript-eslint/naming-convention\r\n public set currentDraggingPointerID(currentDraggingPointerId: number) {\r\n this.currentDraggingPointerId = currentDraggingPointerId;\r\n }\r\n /**\r\n * The id of the pointer that is currently interacting with the behavior (-1 when no pointer is active)\r\n */\r\n public currentDraggingPointerId = -1;\r\n /**\r\n * The last position where the pointer hit the drag plane in world space\r\n */\r\n public lastDragPosition: Vector3;\r\n /**\r\n * If the behavior is currently in a dragging state\r\n */\r\n public dragging = false;\r\n /**\r\n * The distance towards the target drag position to move each frame. This can be useful to avoid jitter. Set this to 1 for no delay. (Default: 0.2)\r\n */\r\n public dragDeltaRatio = 0.2;\r\n /**\r\n * If the drag plane orientation should be updated during the dragging (Default: true)\r\n */\r\n public updateDragPlane = true;\r\n // Debug mode will display drag planes to help visualize behavior\r\n private _debugMode = false;\r\n private _moving = false;\r\n //\r\n private _prevAttachedNodeAbsPosition: Vector3 = new Vector3();\r\n /**\r\n * Fires each time the attached mesh is dragged with the pointer\r\n */\r\n public onDragObservable = new Observable<DragEvent>();\r\n /**\r\n * Fires each time a drag begins (eg. mouse down on mesh)\r\n */\r\n public onDragStartObservable = new Observable<DragStartEndEvent>();\r\n /**\r\n * Fires each time a drag ends (eg. mouse release after drag)\r\n */\r\n public onDragEndObservable = new Observable<DragStartEndEvent>();\r\n /**\r\n * Fires each time behavior enabled state changes\r\n */\r\n public onEnabledObservable = new Observable<boolean>();\r\n /**\r\n * An observable that triggers when the position of the attached node changes.\r\n * Observers will be notified with a Vector3 object representing the new position.\r\n */\r\n public onAttachedNodePositionChangeObservable = new Observable<Vector3>();\r\n\r\n /**\r\n * If the attached mesh should be moved when dragged\r\n */\r\n public moveAttached = true;\r\n\r\n /**\r\n * A boolean flag that, when set to true, enables the handling of pointer events at runtime.\r\n * This can be used to dynamically control whether an application should respond to\r\n * touch, mouse, or other pointer input. Setting this to false will disable such interactions,\r\n * effectively ignoring pointer events until re-enabled.\r\n */\r\n public anyRuntimePointerEventsEnabled = false;\r\n\r\n /**\r\n * A boolean flag that, when set to true, disables the automatic handling of pointer events.\r\n * When disabled, manual configuration of pointer events is required.\r\n */\r\n public disableAutoPointerEvents = false;\r\n\r\n /**\r\n * If the drag behavior will react to drag events (Default: true)\r\n */\r\n public set enabled(value: boolean) {\r\n if (value != this._enabled) {\r\n this.onEnabledObservable.notifyObservers(value);\r\n }\r\n this._enabled = value;\r\n }\r\n\r\n public get enabled() {\r\n return this._enabled;\r\n }\r\n private _enabled = true;\r\n\r\n /**\r\n * If pointer events should start and release the drag (Default: true)\r\n */\r\n public startAndReleaseDragOnPointerEvents = true;\r\n /**\r\n * If camera controls should be detached during the drag\r\n */\r\n public detachCameraControls = true;\r\n\r\n /**\r\n * If set, the drag plane/axis will be rotated based on the attached mesh's world rotation (Default: true)\r\n */\r\n public useObjectOrientationForDragging = true;\r\n\r\n /**\r\n * Normally a drag is canceled when the user presses another button on the same pointer. If this is set to true,\r\n * the drag will continue even if another button is pressed on the same pointer.\r\n */\r\n public allowOtherButtonsDuringDrag = false;\r\n\r\n private _options: { dragAxis?: Vector3; dragPlaneNormal?: Vector3 };\r\n\r\n /**\r\n * Gets the options used by the behavior\r\n */\r\n public get options(): { dragAxis?: Vector3; dragPlaneNormal?: Vector3 } {\r\n return this._options;\r\n }\r\n\r\n /**\r\n * Sets the options used by the behavior\r\n */\r\n public set options(options: { dragAxis?: Vector3; dragPlaneNormal?: Vector3 }) {\r\n this._options = options;\r\n }\r\n\r\n /**\r\n * Creates a pointer drag behavior that can be attached to a mesh\r\n * @param options The drag axis or normal of the plane that will be dragged across. If no options are specified the drag plane will always face the ray's origin (eg. camera)\r\n * @param options.dragAxis\r\n * @param options.dragPlaneNormal\r\n */\r\n constructor(options?: { dragAxis?: Vector3; dragPlaneNormal?: Vector3 }) {\r\n this._options = options ? options : {};\r\n\r\n let optionCount = 0;\r\n if (this._options.dragAxis) {\r\n optionCount++;\r\n }\r\n if (this._options.dragPlaneNormal) {\r\n optionCount++;\r\n }\r\n if (optionCount > 1) {\r\n // eslint-disable-next-line no-throw-literal\r\n throw \"Multiple drag modes specified in dragBehavior options. Only one expected\";\r\n }\r\n }\r\n\r\n /**\r\n * Predicate to determine if it is valid to move the object to a new position when it is moved.\r\n * In the case of rotation gizmo, target contains the angle.\r\n * @param target destination position or desired angle delta\r\n * @returns boolean for whether or not it is valid to move\r\n */\r\n // eslint-disable-next-line @typescript-eslint/no-unused-vars\r\n public validateDrag = (target: Vector3) => {\r\n return true;\r\n };\r\n\r\n /**\r\n * The name of the behavior\r\n */\r\n public get name(): string {\r\n return \"PointerDrag\";\r\n }\r\n\r\n /**\r\n * Initializes the behavior\r\n */\r\n public init() {}\r\n\r\n private _tmpVector = new Vector3(0, 0, 0);\r\n private _alternatePickedPoint = new Vector3(0, 0, 0);\r\n private _worldDragAxis = new Vector3(0, 0, 0);\r\n private _targetPosition = new Vector3(0, 0, 0);\r\n private _attachedToElement: boolean = false;\r\n /**\r\n * Attaches the drag behavior the passed in mesh\r\n * @param ownerNode The mesh that will be dragged around once attached\r\n * @param predicate Predicate to use for pick filtering\r\n */\r\n public attach(ownerNode: TransformNode, predicate?: (m: AbstractMesh) => boolean): void {\r\n this._scene = ownerNode.getScene();\r\n if ((ownerNode as Mesh)._isMesh) {\r\n (ownerNode as AbstractMesh).isNearGrabbable = true;\r\n }\r\n this.attachedNode = ownerNode;\r\n\r\n // Initialize drag plane to not interfere with existing scene\r\n if (!PointerDragBehavior._PlaneScene) {\r\n if (this._debugMode) {\r\n PointerDragBehavior._PlaneScene = this._scene;\r\n } else {\r\n PointerDragBehavior._PlaneScene = new Scene(this._scene.getEngine(), { virtual: true });\r\n PointerDragBehavior._PlaneScene.detachControl();\r\n this._scene.onDisposeObservable.addOnce(() => {\r\n PointerDragBehavior._PlaneScene.dispose();\r\n (<any>PointerDragBehavior._PlaneScene) = null;\r\n });\r\n }\r\n }\r\n this._dragPlane = CreatePlane(\r\n \"pointerDragPlane\",\r\n { size: this._debugMode ? 1 : 10000, updatable: false, sideOrientation: Mesh.DOUBLESIDE },\r\n PointerDragBehavior._PlaneScene\r\n );\r\n\r\n // State of the drag\r\n this.lastDragPosition = new Vector3(0, 0, 0);\r\n\r\n const pickPredicate = predicate\r\n ? predicate\r\n : (m: AbstractMesh) => {\r\n return this.attachedNode == m || m.isDescendantOf(this.attachedNode);\r\n };\r\n\r\n if (!this.disableAutoPointerEvents) {\r\n this._pointerObserver = this._scene.onPointerObservable.add((pointerInfo) => {\r\n if (!this.enabled) {\r\n // If behavior is disabled before releaseDrag is ever called, call it now.\r\n if (this._attachedToElement) {\r\n this.releaseDrag();\r\n }\r\n\r\n return;\r\n }\r\n\r\n // If we are dragging and the user presses another button on the same pointer, end the drag. Otherwise,\r\n // tracking when the drag should end becomes very complex.\r\n // gizmo.ts has similar behavior.\r\n if (\r\n this.dragging &&\r\n this.currentDraggingPointerId == (<IPointerEvent>pointerInfo.event).pointerId &&\r\n pointerInfo.event.button !== -1 &&\r\n pointerInfo.event.button !== this._activeDragButton &&\r\n !this.allowOtherButtonsDuringDrag\r\n ) {\r\n this.releaseDrag();\r\n return;\r\n }\r\n\r\n if (pointerInfo.type == PointerEventTypes.POINTERDOWN) {\r\n if (\r\n this.startAndReleaseDragOnPointerEvents &&\r\n !this.dragging &&\r\n pointerInfo.pickInfo &&\r\n pointerInfo.pickInfo.hit &&\r\n pointerInfo.pickInfo.pickedMesh &&\r\n pointerInfo.pickInfo.pickedPoint &&\r\n pointerInfo.pickInfo.ray &&\r\n pickPredicate(pointerInfo.pickInfo.pickedMesh)\r\n ) {\r\n if (this._activeDragButton === -1 && this.dragButtons.indexOf(pointerInfo.event.button) !== -1) {\r\n this._activeDragButton = pointerInfo.event.button;\r\n this._activePointerInfo = pointerInfo;\r\n this._startDrag((<IPointerEvent>pointerInfo.event).pointerId, pointerInfo.pickInfo.ray, pointerInfo.pickInfo.pickedPoint);\r\n }\r\n }\r\n } else if (pointerInfo.type == PointerEventTypes.POINTERUP) {\r\n if (\r\n this.startAndReleaseDragOnPointerEvents &&\r\n this.currentDraggingPointerId == (<IPointerEvent>pointerInfo.event).pointerId &&\r\n (this._activeDragButton === pointerInfo.event.button || this._activeDragButton === -1)\r\n ) {\r\n this.releaseDrag();\r\n }\r\n } else if (pointerInfo.type == PointerEventTypes.POINTERMOVE) {\r\n const pointerId = (<IPointerEvent>pointerInfo.event).pointerId;\r\n\r\n // If drag was started with anyMouseID specified, set pointerID to the next mouse that moved\r\n if (this.currentDraggingPointerId === PointerDragBehavior._AnyMouseId && pointerId !== PointerDragBehavior._AnyMouseId) {\r\n const evt = <IPointerEvent>pointerInfo.event;\r\n const isMouseEvent = evt.pointerType === \"mouse\" || (!this._scene.getEngine().hostInformation.isMobile && evt instanceof MouseEvent);\r\n if (isMouseEvent) {\r\n if (this._lastPointerRay[this.currentDraggingPointerId]) {\r\n this._lastPointerRay[pointerId] = this._lastPointerRay[this.currentDraggingPointerId];\r\n delete this._lastPointerRay[this.currentDraggingPointerId];\r\n }\r\n this.currentDraggingPointerId = pointerId;\r\n }\r\n }\r\n\r\n // Keep track of last pointer ray, this is used simulating the start of a drag in startDrag()\r\n if (!this._lastPointerRay[pointerId]) {\r\n this._lastPointerRay[pointerId] = new Ray(new Vector3(), new Vector3());\r\n }\r\n if (pointerInfo.pickInfo && pointerInfo.pickInfo.ray) {\r\n this._lastPointerRay[pointerId].origin.copyFrom(pointerInfo.pickInfo.ray.origin);\r\n this._lastPointerRay[pointerId].direction.copyFrom(pointerInfo.pickInfo.ray.direction);\r\n\r\n if (this.currentDraggingPointerId == pointerId && this.dragging) {\r\n this._moveDrag(pointerInfo.pickInfo.ray);\r\n }\r\n }\r\n if (this.anyRuntimePointerEventsEnabled) {\r\n this.currentDraggingPointerId = pointerId;\r\n }\r\n }\r\n });\r\n }\r\n\r\n this._prevAttachedNodeAbsPosition.copyFrom(this.attachedNode.absolutePosition);\r\n\r\n this._beforeRenderObserver = this._scene.onBeforeRenderObservable.add(() => {\r\n if (this._moving && this.moveAttached) {\r\n let needMatrixUpdate = false;\r\n PivotTools._RemoveAndStorePivotPoint(this.attachedNode);\r\n // Slowly move mesh to avoid jitter\r\n const absPosition = this.attachedNode.absolutePosition;\r\n if (this._targetPosition.equals(absPosition)) {\r\n return;\r\n }\r\n this._targetPosition.subtractToRef(absPosition, this._tmpVector);\r\n this._tmpVector.scaleInPlace(this.dragDeltaRatio);\r\n absPosition.addToRef(this._tmpVector, this._tmpVector);\r\n if (this.validateDrag(this._tmpVector)) {\r\n this.attachedNode.setAbsolutePosition(this._tmpVector);\r\n needMatrixUpdate = true;\r\n }\r\n PivotTools._RestorePivotPoint(this.attachedNode);\r\n if (needMatrixUpdate) {\r\n this.attachedNode.computeWorldMatrix();\r\n }\r\n if (!this._prevAttachedNodeAbsPosition.equals(absPosition)) {\r\n this.onAttachedNodePositionChangeObservable.notifyObservers(absPosition);\r\n this._prevAttachedNodeAbsPosition.copyFrom(absPosition);\r\n }\r\n }\r\n });\r\n }\r\n\r\n /**\r\n * Force release the drag action by code.\r\n */\r\n public releaseDrag() {\r\n if (this.dragging) {\r\n this.dragging = false;\r\n this.onDragEndObservable.notifyObservers({ dragPlanePoint: this.lastDragPosition, pointerId: this.currentDraggingPointerId, pointerInfo: this._activePointerInfo });\r\n }\r\n\r\n this.currentDraggingPointerId = -1;\r\n this._activeDragButton = -1;\r\n this._activePointerInfo = null;\r\n this._moving = false;\r\n\r\n // Reattach camera controls\r\n if (this.detachCameraControls && this._attachedToElement && this._scene.activeCamera && !this._scene.activeCamera.leftCamera) {\r\n if (this._scene.activeCamera.getClassName() === \"ArcRotateCamera\") {\r\n const arcRotateCamera = this._scene.activeCamera as ArcRotateCamera;\r\n arcRotateCamera.attachControl(\r\n arcRotateCamera.inputs ? arcRotateCamera.inputs.noPreventDefault : true,\r\n arcRotateCamera._useCtrlForPanning,\r\n arcRotateCamera._panningMouseButton\r\n );\r\n } else {\r\n this._scene.activeCamera.attachControl(this._scene.activeCamera.inputs ? this._scene.activeCamera.inputs.noPreventDefault : true);\r\n }\r\n this._attachedToElement = false;\r\n }\r\n }\r\n\r\n private _startDragRay = new Ray(new Vector3(), new Vector3());\r\n private _lastPointerRay: { [key: number]: Ray } = {};\r\n /**\r\n * Simulates the start of a pointer drag event on the behavior\r\n * @param pointerId pointerID of the pointer that should be simulated (Default: Any mouse pointer ID)\r\n * @param fromRay initial ray of the pointer to be simulated (Default: Ray from camera to attached mesh)\r\n * @param startPickedPoint picked point of the pointer to be simulated (Default: attached mesh position)\r\n */\r\n public startDrag(pointerId: number = PointerDragBehavior._AnyMouseId, fromRay?: Ray, startPickedPoint?: Vector3) {\r\n this._startDrag(pointerId, fromRay, startPickedPoint);\r\n\r\n let lastRay = this._lastPointerRay[pointerId];\r\n if (pointerId === PointerDragBehavior._AnyMouseId) {\r\n lastRay = this._lastPointerRay[<any>Object.keys(this._lastPointerRay)[0]];\r\n }\r\n\r\n if (lastRay) {\r\n // if there was a last pointer ray drag the object there\r\n this._moveDrag(lastRay);\r\n }\r\n }\r\n\r\n protected _startDrag(pointerId: number, fromRay?: Ray, startPickedPoint?: Vector3) {\r\n if (!this._scene.activeCamera || this.dragging || !this.attachedNode) {\r\n return;\r\n }\r\n\r\n PivotTools._RemoveAndStorePivotPoint(this.attachedNode);\r\n // Create start ray from the camera to the object\r\n if (fromRay) {\r\n this._startDragRay.direction.copyFrom(fromRay.direction);\r\n this._startDragRay.origin.copyFrom(fromRay.origin);\r\n } else {\r\n this._startDragRay.origin.copyFrom(this._scene.activeCamera.position);\r\n this.attachedNode.getWorldMatrix().getTranslationToRef(this._tmpVector);\r\n this._tmpVector.subtractToRef(this._scene.activeCamera.position, this._startDragRay.direction);\r\n }\r\n\r\n this._updateDragPlanePosition(this._startDragRay, startPickedPoint ? startPickedPoint : this._tmpVector);\r\n\r\n const pickedPoint = this._pickWithRayOnDragPlane(this._startDragRay);\r\n if (pickedPoint) {\r\n this.dragging = true;\r\n this.currentDraggingPointerId = pointerId;\r\n this.lastDragPosition.copyFrom(pickedPoint);\r\n this.onDragStartObservable.notifyObservers({ dragPlanePoint: pickedPoint, pointerId: this.currentDraggingPointerId, pointerInfo: this._activePointerInfo });\r\n this._targetPosition.copyFrom(this.attachedNode.getAbsolutePosition());\r\n\r\n // Detatch camera controls\r\n if (this.detachCameraControls && this._scene.activeCamera && this._scene.activeCamera.inputs && !this._scene.activeCamera.leftCamera) {\r\n if (this._scene.activeCamera.inputs.attachedToElement) {\r\n this._scene.activeCamera.detachControl();\r\n this._attachedToElement = true;\r\n } else {\r\n this._attachedToElement = false;\r\n }\r\n }\r\n } else {\r\n this.releaseDrag();\r\n }\r\n PivotTools._RestorePivotPoint(this.attachedNode);\r\n }\r\n\r\n private _dragDelta = new Vector3();\r\n protected _moveDrag(ray: Ray) {\r\n this._moving = true;\r\n const pickedPoint = this._pickWithRayOnDragPlane(ray);\r\n\r\n if (pickedPoint) {\r\n PivotTools._RemoveAndStorePivotPoint(this.attachedNode);\r\n\r\n if (this.updateDragPlane) {\r\n this._updateDragPlanePosition(ray, pickedPoint);\r\n }\r\n let dragLength = 0;\r\n // depending on the drag mode option drag accordingly\r\n if (this._options.dragAxis) {\r\n // Convert local drag axis to world if useObjectOrientationForDragging\r\n this.useObjectOrientationForDragging\r\n ? Vector3.TransformCoordinatesToRef(this._options.dragAxis, this.attachedNode.getWorldMatrix().getRotationMatrix(), this._worldDragAxis)\r\n : this._worldDragAxis.copyFrom(this._options.dragAxis);\r\n // Project delta drag from the drag plane onto the drag axis\r\n pickedPoint.subtractToRef(this.lastDragPosition, this._tmpVector);\r\n\r\n this._worldDragAxis.normalize();\r\n dragLength = Vector3.Dot(this._tmpVector, this._worldDragAxis);\r\n this._worldDragAxis.scaleToRef(dragLength, this._dragDelta);\r\n } else {\r\n dragLength = this._dragDelta.length();\r\n pickedPoint.subtractToRef(this.lastDragPosition, this._dragDelta);\r\n }\r\n this._targetPosition.addInPlace(this._dragDelta);\r\n this.onDragObservable.notifyObservers({\r\n dragDistance: dragLength,\r\n delta: this._dragDelta,\r\n dragPlanePoint: pickedPoint,\r\n dragPlaneNormal: this._dragPlane.forward,\r\n pointerId: this.currentDraggingPointerId,\r\n pointerInfo: this._activePointerInfo,\r\n });\r\n this.lastDragPosition.copyFrom(pickedPoint);\r\n\r\n PivotTools._RestorePivotPoint(this.attachedNode);\r\n }\r\n }\r\n\r\n private _pickWithRayOnDragPlane(ray: Nullable<Ray>) {\r\n if (!ray) {\r\n return null;\r\n }\r\n\r\n // Calculate angle between plane normal and ray\r\n let angle = Math.acos(Vector3.Dot(this._dragPlane.forward, ray.direction));\r\n // Correct if ray is casted from oposite side\r\n if (angle > Math.PI / 2) {\r\n angle = Math.PI - angle;\r\n }\r\n\r\n // If the angle is too perpendicular to the plane pick another point on the plane where it is looking\r\n if (this.maxDragAngle > 0 && angle > this.maxDragAngle) {\r\n if (this._useAlternatePickedPointAboveMaxDragAngle) {\r\n // Invert ray direction along the towards object axis\r\n this._tmpVector.copyFrom(ray.direction);\r\n this.attachedNode.absolutePosition.subtractToRef(ray.origin, this._alternatePickedPoint);\r\n this._alternatePickedPoint.normalize();\r\n this._alternatePickedPoint.scaleInPlace(this._useAlternatePickedPointAboveMaxDragAngleDragSpeed * Vector3.Dot(this._alternatePickedPoint, this._tmpVector));\r\n this._tmpVector.addInPlace(this._alternatePickedPoint);\r\n\r\n // Project resulting vector onto the drag plane and add it to the attached nodes absolute position to get a picked point\r\n const dot = Vector3.Dot(this._dragPlane.forward, this._tmpVector);\r\n this._dragPlane.forward.scaleToRef(-dot, this._alternatePickedPoint);\r\n this._alternatePickedPoint.addInPlace(this._tmpVector);\r\n this._alternatePickedPoint.addInPlace(this.attachedNode.absolutePosition);\r\n return this._alternatePickedPoint;\r\n } else {\r\n return null;\r\n }\r\n }\r\n\r\n // use an infinite plane instead of ray picking a mesh that must be updated every frame\r\n const planeNormal = this._dragPlane.forward;\r\n const planePosition = this._dragPlane.position;\r\n const dotProduct = ray.direction.dot(planeNormal);\r\n if (Math.abs(dotProduct) < Epsilon) {\r\n // Ray and plane are parallel, no intersection\r\n return null;\r\n }\r\n\r\n planePosition.subtractToRef(ray.origin, TmpVectors.Vector3[0]);\r\n const t = TmpVectors.Vector3[0].dot(planeNormal) / dotProduct;\r\n // Ensure the intersection point is in front of the ray (t must be positive)\r\n if (t < 0) {\r\n // Intersection point is behind the ray\r\n return null;\r\n }\r\n\r\n // Calculate the intersection point using the parameter t\r\n ray.direction.scaleToRef(t, TmpVectors.Vector3[0]);\r\n const intersectionPoint = ray.origin.add(TmpVectors.Vector3[0]);\r\n return intersectionPoint;\r\n }\r\n\r\n // Variables to avoid instantiation in the below method\r\n private _pointA = new Vector3(0, 0, 0);\r\n private _pointC = new Vector3(0, 0, 0);\r\n private _localAxis = new Vector3(0, 0, 0);\r\n private _lookAt = new Vector3(0, 0, 0);\r\n // Position the drag plane based on the attached mesh position, for single axis rotate the plane along the axis to face the camera\r\n private _updateDragPlanePosition(ray: Ray, dragPlanePosition: Vector3) {\r\n this._pointA.copyFrom(dragPlanePosition);\r\n if (this._options.dragAxis) {\r\n this.useObjectOrientationForDragging\r\n ? Vector3.TransformCoordinatesToRef(this._options.dragAxis, this.attachedNode.getWorldMatrix().getRotationMatrix(), this._localAxis)\r\n : this._localAxis.copyFrom(this._options.dragAxis);\r\n\r\n // Calculate plane normal that is the cross product of local axis and (eye-dragPlanePosition)\r\n ray.origin.subtractToRef(this._pointA, this._pointC);\r\n this._pointC.normalize();\r\n if (Math.abs(Vector3.Dot(this._localAxis, this._pointC)) > 0.999) {\r\n // the drag axis is colinear with the (eye to position) ray. The cross product will give jittered values.\r\n // A new axis vector need to be computed\r\n if (Math.abs(Vector3.Dot(Vector3.UpReadOnly, this._pointC)) > 0.999) {\r\n this._lookAt.copyFrom(Vector3.Right());\r\n } else {\r\n this._lookAt.copyFrom(Vector3.UpReadOnly);\r\n }\r\n } else {\r\n Vector3.CrossToRef(this._localAxis, this._pointC, this._lookAt);\r\n // Get perpendicular line from previous result and drag axis to adjust lineB to be perpendicular to camera\r\n Vector3.CrossToRef(this._localAxis, this._lookAt, this._lookAt);\r\n this._lookAt.normalize();\r\n }\r\n\r\n this._dragPlane.position.copyFrom(this._pointA);\r\n this._pointA.addToRef(this._lookAt, this._lookAt);\r\n this._dragPlane.lookAt(this._lookAt);\r\n } else if (this._options.dragPlaneNormal) {\r\n this.useObjectOrientationForDragging\r\n ? Vector3.TransformCoordinatesToRef(this._options.dragPlaneNormal, this.attachedNode.getWorldMatrix().getRotationMatrix(), this._localAxis)\r\n : this._localAxis.copyFrom(this._options.dragPlaneNormal);\r\n this._dragPlane.position.copyFrom(this._pointA);\r\n this._pointA.addToRef(this._localAxis, this._lookAt);\r\n this._dragPlane.lookAt(this._lookAt);\r\n } else {\r\n if (this._scene.activeCamera) {\r\n this._scene.activeCamera.getForwardRay().direction.normalizeToRef(this._localAxis);\r\n }\r\n this._dragPlane.position.copyFrom(this._pointA);\r\n this._dragPlane.lookAt(this._pointA.add(this._localAxis));\r\n }\r\n // Update the position of the drag plane so it doesn't get out of sync with the node (eg. when moving back and forth quickly)\r\n this._dragPlane.position.copyFrom(this.attachedNode.getAbsolutePosition());\r\n\r\n this._dragPlane.computeWorldMatrix(true);\r\n }\r\n\r\n /**\r\n * Detaches the behavior from the mesh\r\n */\r\n public detach(): void {\r\n this._lastPointerRay = {};\r\n if (this.attachedNode && (this.attachedNode as Mesh)._isMesh) {\r\n (this.attachedNode as AbstractMesh).isNearGrabbable = false;\r\n }\r\n if (this._pointerObserver) {\r\n this._scene.onPointerObservable.remove(this._pointerObserver);\r\n }\r\n if (this._beforeRenderObserver) {\r\n this._scene.onBeforeRenderObservable.remove(this._beforeRenderObserver);\r\n }\r\n if (this._dragPlane) {\r\n this._dragPlane.dispose();\r\n }\r\n this.releaseDrag();\r\n }\r\n\r\n /**\r\n * Disposes the current instance, cleaning up all associated observables and detaching any attached nodes.\r\n */\r\n public dispose(): void {\r\n this.detach();\r\n this.onDragObservable.clear();\r\n this.onAttachedNodePositionChangeObservable.clear();\r\n this.onDragEndObservable.clear();\r\n this.onDragStartObservable.clear();\r\n this.onEnabledObservable.clear();\r\n this.attachedNode = null as any;\r\n }\r\n}\r\n"]}
|
|
1
|
+
{"version":3,"file":"pointerDragBehavior.js","sourceRoot":"","sources":["../../../../../dev/core/src/Behaviors/Meshes/pointerDragBehavior.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,IAAI,EAAE,MAAM,mBAAmB,CAAC;AAGzC,OAAO,EAAE,KAAK,EAAE,MAAM,aAAa,CAAC;AAGpC,OAAO,EAAE,UAAU,EAAE,MAAM,uBAAuB,CAAC;AACnD,OAAO,EAAE,UAAU,EAAE,OAAO,EAAE,MAAM,yBAAyB,CAAC;AAE9D,OAAO,EAAE,iBAAiB,EAAE,MAAM,4BAA4B,CAAC;AAC/D,OAAO,EAAE,GAAG,EAAE,MAAM,mBAAmB,CAAC;AACxC,OAAO,EAAE,UAAU,EAAE,MAAM,uBAAuB,CAAC;AAEnD,OAAO,EAAE,WAAW,EAAE,MAAM,oCAAoC,CAAC;AAGjE,OAAO,EAAE,OAAO,EAAE,MAAM,4BAA4B,CAAC;AAGrD;;GAEG;AACH,MAAM,OAAO,mBAAmB;IA0B5B;;;OAGG;IACH,gEAAgE;IAChE,IAAW,wBAAwB;QAC/B,OAAO,IAAI,CAAC,wBAAwB,CAAC;IACzC,CAAC;IACD,gEAAgE;IAChE,IAAW,wBAAwB,CAAC,wBAAgC;QAChE,IAAI,CAAC,wBAAwB,GAAG,wBAAwB,CAAC;IAC7D,CAAC;IAmED;;OAEG;IACH,IAAW,OAAO,CAAC,KAAc;QAC7B,IAAI,KAAK,IAAI,IAAI,CAAC,QAAQ,EAAE,CAAC;YACzB,IAAI,CAAC,mBAAmB,CAAC,eAAe,CAAC,KAAK,CAAC,CAAC;QACpD,CAAC;QACD,IAAI,CAAC,QAAQ,GAAG,KAAK,CAAC;IAC1B,CAAC;IAED,IAAW,OAAO;QACd,OAAO,IAAI,CAAC,QAAQ,CAAC;IACzB,CAAC;IA+BD;;OAEG;IACH,IAAW,OAAO;QACd,OAAO,IAAI,CAAC,QAAQ,CAAC;IACzB,CAAC;IAED;;OAEG;IACH,IAAW,OAAO,CAAC,OAA0D;QACzE,IAAI,CAAC,QAAQ,GAAG,OAAO,CAAC;IAC5B,CAAC;IAED;;;;;OAKG;IACH,YAAY,OAA2D;QA5J/D,uDAAkD,GAAG,CAAC,GAAG,CAAC;QAC1D,sBAAiB,GAAW,CAAC,CAAC,CAAC;QAEvC;;WAEG;QACI,iBAAY,GAAG,CAAC,CAAC;QACxB;;WAEG;QACI,gBAAW,GAAG,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;QAC/B;;WAEG;QACI,8CAAyC,GAAG,KAAK,CAAC;QAazD;;WAEG;QACI,6BAAwB,GAAG,CAAC,CAAC,CAAC;QAKrC;;WAEG;QACI,aAAQ,GAAG,KAAK,CAAC;QACxB;;WAEG;QACI,mBAAc,GAAG,GAAG,CAAC;QAC5B;;WAEG;QACI,oBAAe,GAAG,IAAI,CAAC;QAC9B,iEAAiE;QACzD,eAAU,GAAG,KAAK,CAAC;QACnB,YAAO,GAAG,KAAK,CAAC;QACxB,EAAE;QACM,iCAA4B,GAAY,IAAI,OAAO,EAAE,CAAC;QAC9D;;WAEG;QACI,qBAAgB,GAAG,IAAI,UAAU,EAAa,CAAC;QACtD;;WAEG;QACI,0BAAqB,GAAG,IAAI,UAAU,EAAqB,CAAC;QACnE;;WAEG;QACI,wBAAmB,GAAG,IAAI,UAAU,EAAqB,CAAC;QACjE;;WAEG;QACI,wBAAmB,GAAG,IAAI,UAAU,EAAW,CAAC;QACvD;;;WAGG;QACI,2CAAsC,GAAG,IAAI,UAAU,EAAW,CAAC;QAE1E;;WAEG;QACI,iBAAY,GAAG,IAAI,CAAC;QAE3B;;;;;WAKG;QACI,mCAA8B,GAAG,KAAK,CAAC;QAE9C;;;WAGG;QACI,6BAAwB,GAAG,KAAK,CAAC;QAehC,aAAQ,GAAG,IAAI,CAAC;QAExB;;WAEG;QACI,uCAAkC,GAAG,IAAI,CAAC;QACjD;;WAEG;QACI,yBAAoB,GAAG,IAAI,CAAC;QAEnC;;WAEG;QACI,oCAA+B,GAAG,IAAI,CAAC;QAE9C;;;WAGG;QACI,gCAA2B,GAAG,KAAK,CAAC;QA8C3C;;;;;WAKG;QACH,6DAA6D;QACtD,iBAAY,GAAG,CAAC,MAAe,EAAE,EAAE;YACtC,OAAO,IAAI,CAAC;QAChB,CAAC,CAAC;QAcM,eAAU,GAAG,IAAI,OAAO,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;QAClC,0BAAqB,GAAG,IAAI,OAAO,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;QAC7C,mBAAc,GAAG,IAAI,OAAO,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;QACtC,oBAAe,GAAG,IAAI,OAAO,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;QACvC,uBAAkB,GAAY,KAAK,CAAC;QA0LpC,kBAAa,GAAG,IAAI,GAAG,CAAC,IAAI,OAAO,EAAE,EAAE,IAAI,OAAO,EAAE,CAAC,CAAC;QACtD,oBAAe,GAA2B,EAAE,CAAC;QA8D7C,eAAU,GAAG,IAAI,OAAO,EAAE,CAAC;QAuGnC,uDAAuD;QAC/C,YAAO,GAAG,IAAI,OAAO,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;QAC/B,YAAO,GAAG,IAAI,OAAO,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;QAC/B,eAAU,GAAG,IAAI,OAAO,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;QAClC,YAAO,GAAG,IAAI,OAAO,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;QA9YnC,IAAI,CAAC,QAAQ,GAAG,OAAO,CAAC,CAAC,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE,CAAC;QAEvC,IAAI,WAAW,GAAG,CAAC,CAAC;QACpB,IAAI,IAAI,CAAC,QAAQ,CAAC,QAAQ,EAAE,CAAC;YACzB,WAAW,EAAE,CAAC;QAClB,CAAC;QACD,IAAI,IAAI,CAAC,QAAQ,CAAC,eAAe,EAAE,CAAC;YAChC,WAAW,EAAE,CAAC;QAClB,CAAC;QACD,IAAI,WAAW,GAAG,CAAC,EAAE,CAAC;YAClB,4CAA4C;YAC5C,MAAM,0EAA0E,CAAC;QACrF,CAAC;IACL,CAAC;IAaD;;OAEG;IACH,IAAW,IAAI;QACX,OAAO,aAAa,CAAC;IACzB,CAAC;IAED;;OAEG;IACI,IAAI,KAAI,CAAC;IAOhB;;;;OAIG;IACI,MAAM,CAAC,SAAwB,EAAE,SAAwC;QAC5E,IAAI,CAAC,MAAM,GAAG,SAAS,CAAC,QAAQ,EAAE,CAAC;QACnC,IAAK,SAAkB,CAAC,OAAO,EAAE,CAAC;YAC7B,SAA0B,CAAC,eAAe,GAAG,IAAI,CAAC;QACvD,CAAC;QACD,IAAI,CAAC,YAAY,GAAG,SAAS,CAAC;QAE9B,6DAA6D;QAC7D,IAAI,CAAC,mBAAmB,CAAC,WAAW,EAAE,CAAC;YACnC,IAAI,IAAI,CAAC,UAAU,EAAE,CAAC;gBAClB,mBAAmB,CAAC,WAAW,GAAG,IAAI,CAAC,MAAM,CAAC;YAClD,CAAC;iBAAM,CAAC;gBACJ,mBAAmB,CAAC,WAAW,GAAG,IAAI,KAAK,CAAC,IAAI,CAAC,MAAM,CAAC,SAAS,EAAE,EAAE,EAAE,OAAO,EAAE,IAAI,EAAE,CAAC,CAAC;gBACxF,mBAAmB,CAAC,WAAW,CAAC,aAAa,EAAE,CAAC;gBAChD,IAAI,CAAC,MAAM,CAAC,mBAAmB,CAAC,OAAO,CAAC,GAAG,EAAE;oBACzC,mBAAmB,CAAC,WAAW,CAAC,OAAO,EAAE,CAAC;oBACpC,mBAAmB,CAAC,WAAY,GAAG,IAAI,CAAC;gBAClD,CAAC,CAAC,CAAC;YACP,CAAC;QACL,CAAC;QACD,IAAI,CAAC,UAAU,GAAG,WAAW,CACzB,kBAAkB,EAClB,EAAE,IAAI,EAAE,IAAI,CAAC,UAAU,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,KAAK,EAAE,SAAS,EAAE,KAAK,EAAE,eAAe,EAAE,IAAI,CAAC,UAAU,EAAE,EACzF,mBAAmB,CAAC,WAAW,CAClC,CAAC;QAEF,oBAAoB;QACpB,IAAI,CAAC,gBAAgB,GAAG,IAAI,OAAO,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;QAE7C,MAAM,aAAa,GAAG,SAAS;YAC3B,CAAC,CAAC,SAAS;YACX,CAAC,CAAC,CAAC,CAAe,EAAE,EAAE;gBAChB,OAAO,IAAI,CAAC,YAAY,IAAI,CAAC,IAAI,CAAC,CAAC,cAAc,CAAC,IAAI,CAAC,YAAY,CAAC,CAAC;YACzE,CAAC,CAAC;QAER,IAAI,CAAC,IAAI,CAAC,wBAAwB,EAAE,CAAC;YACjC,IAAI,CAAC,gBAAgB,GAAG,IAAI,CAAC,MAAM,CAAC,mBAAmB,CAAC,GAAG,CAAC,CAAC,WAAW,EAAE,EAAE;gBACxE,IAAI,CAAC,IAAI,CAAC,OAAO,EAAE,CAAC;oBAChB,0EAA0E;oBAC1E,IAAI,IAAI,CAAC,kBAAkB,EAAE,CAAC;wBAC1B,IAAI,CAAC,WAAW,EAAE,CAAC;oBACvB,CAAC;oBAED,OAAO;gBACX,CAAC;gBAED,uGAAuG;gBACvG,0DAA0D;gBAC1D,iCAAiC;gBACjC,IACI,IAAI,CAAC,QAAQ;oBACb,IAAI,CAAC,wBAAwB,IAAoB,WAAW,CAAC,KAAM,CAAC,SAAS;oBAC7E,WAAW,CAAC,KAAK,CAAC,MAAM,KAAK,CAAC,CAAC;oBAC/B,WAAW,CAAC,KAAK,CAAC,MAAM,KAAK,IAAI,CAAC,iBAAiB;oBACnD,CAAC,IAAI,CAAC,2BAA2B,EACnC,CAAC;oBACC,IAAI,CAAC,WAAW,EAAE,CAAC;oBACnB,OAAO;gBACX,CAAC;gBAED,IAAI,WAAW,CAAC,IAAI,IAAI,iBAAiB,CAAC,WAAW,EAAE,CAAC;oBACpD,IACI,IAAI,CAAC,kCAAkC;wBACvC,CAAC,IAAI,CAAC,QAAQ;wBACd,WAAW,CAAC,QAAQ;wBACpB,WAAW,CAAC,QAAQ,CAAC,GAAG;wBACxB,WAAW,CAAC,QAAQ,CAAC,UAAU;wBAC/B,WAAW,CAAC,QAAQ,CAAC,WAAW;wBAChC,WAAW,CAAC,QAAQ,CAAC,GAAG;wBACxB,aAAa,CAAC,WAAW,CAAC,QAAQ,CAAC,UAAU,CAAC,EAChD,CAAC;wBACC,IAAI,IAAI,CAAC,iBAAiB,KAAK,CAAC,CAAC,IAAI,IAAI,CAAC,WAAW,CAAC,OAAO,CAAC,WAAW,CAAC,KAAK,CAAC,MAAM,CAAC,KAAK,CAAC,CAAC,EAAE,CAAC;4BAC7F,IAAI,CAAC,iBAAiB,GAAG,WAAW,CAAC,KAAK,CAAC,MAAM,CAAC;4BAClD,IAAI,CAAC,kBAAkB,GAAG,WAAW,CAAC;4BACtC,IAAI,CAAC,UAAU,CAAiB,WAAW,CAAC,KAAM,CAAC,SAAS,EAAE,WAAW,CAAC,QAAQ,CAAC,GAAG,EAAE,WAAW,CAAC,QAAQ,CAAC,WAAW,CAAC,CAAC;wBAC9H,CAAC;oBACL,CAAC;gBACL,CAAC;qBAAM,IAAI,WAAW,CAAC,IAAI,IAAI,iBAAiB,CAAC,SAAS,EAAE,CAAC;oBACzD,IACI,IAAI,CAAC,kCAAkC;wBACvC,IAAI,CAAC,wBAAwB,IAAoB,WAAW,CAAC,KAAM,CAAC,SAAS;wBAC7E,CAAC,IAAI,CAAC,iBAAiB,KAAK,WAAW,CAAC,KAAK,CAAC,MAAM,IAAI,IAAI,CAAC,iBAAiB,KAAK,CAAC,CAAC,CAAC,EACxF,CAAC;wBACC,IAAI,CAAC,WAAW,EAAE,CAAC;oBACvB,CAAC;gBACL,CAAC;qBAAM,IAAI,WAAW,CAAC,IAAI,IAAI,iBAAiB,CAAC,WAAW,EAAE,CAAC;oBAC3D,MAAM,SAAS,GAAmB,WAAW,CAAC,KAAM,CAAC,SAAS,CAAC;oBAE/D,4FAA4F;oBAC5F,IAAI,IAAI,CAAC,wBAAwB,KAAK,mBAAmB,CAAC,WAAW,IAAI,SAAS,KAAK,mBAAmB,CAAC,WAAW,EAAE,CAAC;wBACrH,MAAM,GAAG,GAAkB,WAAW,CAAC,KAAK,CAAC;wBAC7C,MAAM,YAAY,GAAG,GAAG,CAAC,WAAW,KAAK,OAAO,IAAI,CAAC,CAAC,IAAI,CAAC,MAAM,CAAC,SAAS,EAAE,CAAC,eAAe,CAAC,QAAQ,IAAI,GAAG,YAAY,UAAU,CAAC,CAAC;wBACrI,IAAI,YAAY,EAAE,CAAC;4BACf,IAAI,IAAI,CAAC,eAAe,CAAC,IAAI,CAAC,wBAAwB,CAAC,EAAE,CAAC;gCACtD,IAAI,CAAC,eAAe,CAAC,SAAS,CAAC,GAAG,IAAI,CAAC,eAAe,CAAC,IAAI,CAAC,wBAAwB,CAAC,CAAC;gCACtF,OAAO,IAAI,CAAC,eAAe,CAAC,IAAI,CAAC,wBAAwB,CAAC,CAAC;4BAC/D,CAAC;4BACD,IAAI,CAAC,wBAAwB,GAAG,SAAS,CAAC;wBAC9C,CAAC;oBACL,CAAC;oBAED,6FAA6F;oBAC7F,IAAI,CAAC,IAAI,CAAC,eAAe,CAAC,SAAS,CAAC,EAAE,CAAC;wBACnC,IAAI,CAAC,eAAe,CAAC,SAAS,CAAC,GAAG,IAAI,GAAG,CAAC,IAAI,OAAO,EAAE,EAAE,IAAI,OAAO,EAAE,CAAC,CAAC;oBAC5E,CAAC;oBACD,IAAI,WAAW,CAAC,QAAQ,IAAI,WAAW,CAAC,QAAQ,CAAC,GAAG,EAAE,CAAC;wBACnD,IAAI,CAAC,eAAe,CAAC,SAAS,CAAC,CAAC,MAAM,CAAC,QAAQ,CAAC,WAAW,CAAC,QAAQ,CAAC,GAAG,CAAC,MAAM,CAAC,CAAC;wBACjF,IAAI,CAAC,eAAe,CAAC,SAAS,CAAC,CAAC,SAAS,CAAC,QAAQ,CAAC,WAAW,CAAC,QAAQ,CAAC,GAAG,CAAC,SAAS,CAAC,CAAC;wBAEvF,IAAI,IAAI,CAAC,wBAAwB,IAAI,SAAS,IAAI,IAAI,CAAC,QAAQ,EAAE,CAAC;4BAC9D,IAAI,CAAC,SAAS,CAAC,WAAW,CAAC,QAAQ,CAAC,GAAG,CAAC,CAAC;wBAC7C,CAAC;oBACL,CAAC;oBACD,IAAI,IAAI,CAAC,8BAA8B,EAAE,CAAC;wBACtC,IAAI,CAAC,wBAAwB,GAAG,SAAS,CAAC;oBAC9C,CAAC;gBACL,CAAC;YACL,CAAC,CAAC,CAAC;QACP,CAAC;QAED,IAAI,CAAC,4BAA4B,CAAC,QAAQ,CAAC,IAAI,CAAC,YAAY,CAAC,gBAAgB,CAAC,CAAC;QAE/E,IAAI,CAAC,qBAAqB,GAAG,IAAI,CAAC,MAAM,CAAC,wBAAwB,CAAC,GAAG,CAAC,GAAG,EAAE;YACvE,IAAI,IAAI,CAAC,OAAO,IAAI,IAAI,CAAC,YAAY,EAAE,CAAC;gBACpC,IAAI,gBAAgB,GAAG,KAAK,CAAC;gBAC7B,UAAU,CAAC,yBAAyB,CAAC,IAAI,CAAC,YAAY,CAAC,CAAC;gBACxD,mCAAmC;gBACnC,MAAM,WAAW,GAAG,IAAI,CAAC,YAAY,CAAC,gBAAgB,CAAC;gBACvD,IAAI,IAAI,CAAC,eAAe,CAAC,MAAM,CAAC,WAAW,CAAC,EAAE,CAAC;oBAC3C,OAAO;gBACX,CAAC;gBACD,IAAI,CAAC,eAAe,CAAC,aAAa,CAAC,WAAW,EAAE,IAAI,CAAC,UAAU,CAAC,CAAC;gBACjE,IAAI,CAAC,UAAU,CAAC,YAAY,CAAC,IAAI,CAAC,cAAc,CAAC,CAAC;gBAClD,WAAW,CAAC,QAAQ,CAAC,IAAI,CAAC,UAAU,EAAE,IAAI,CAAC,UAAU,CAAC,CAAC;gBACvD,IAAI,IAAI,CAAC,YAAY,CAAC,IAAI,CAAC,UAAU,CAAC,EAAE,CAAC;oBACrC,IAAI,CAAC,YAAY,CAAC,mBAAmB,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC;oBACvD,gBAAgB,GAAG,IAAI,CAAC;gBAC5B,CAAC;gBACD,UAAU,CAAC,kBAAkB,CAAC,IAAI,CAAC,YAAY,CAAC,CAAC;gBACjD,IAAI,gBAAgB,EAAE,CAAC;oBACnB,IAAI,CAAC,YAAY,CAAC,kBAAkB,EAAE,CAAC;gBAC3C,CAAC;gBACD,IAAI,CAAC,IAAI,CAAC,4BAA4B,CAAC,MAAM,CAAC,WAAW,CAAC,EAAE,CAAC;oBACzD,IAAI,CAAC,sCAAsC,CAAC,eAAe,CAAC,WAAW,CAAC,CAAC;oBACzE,IAAI,CAAC,4BAA4B,CAAC,QAAQ,CAAC,WAAW,CAAC,CAAC;gBAC5D,CAAC;YACL,CAAC;QACL,CAAC,CAAC,CAAC;IACP,CAAC;IAED;;OAEG;IACI,WAAW;QACd,IAAI,IAAI,CAAC,QAAQ,EAAE,CAAC;YAChB,IAAI,CAAC,QAAQ,GAAG,KAAK,CAAC;YACtB,IAAI,CAAC,mBAAmB,CAAC,eAAe,CAAC,EAAE,cAAc,EAAE,IAAI,CAAC,gBAAgB,EAAE,SAAS,EAAE,IAAI,CAAC,wBAAwB,EAAE,WAAW,EAAE,IAAI,CAAC,kBAAkB,EAAE,CAAC,CAAC;QACxK,CAAC;QAED,IAAI,CAAC,wBAAwB,GAAG,CAAC,CAAC,CAAC;QACnC,IAAI,CAAC,iBAAiB,GAAG,CAAC,CAAC,CAAC;QAC5B,IAAI,CAAC,kBAAkB,GAAG,IAAI,CAAC;QAC/B,IAAI,CAAC,OAAO,GAAG,KAAK,CAAC;QAErB,2BAA2B;QAC3B,IAAI,IAAI,CAAC,oBAAoB,IAAI,IAAI,CAAC,kBAAkB,IAAI,IAAI,CAAC,MAAM,CAAC,YAAY,IAAI,CAAC,IAAI,CAAC,MAAM,CAAC,YAAY,CAAC,UAAU,EAAE,CAAC;YAC3H,IAAI,IAAI,CAAC,MAAM,CAAC,YAAY,CAAC,YAAY,EAAE,KAAK,iBAAiB,EAAE,CAAC;gBAChE,MAAM,eAAe,GAAG,IAAI,CAAC,MAAM,CAAC,YAA+B,CAAC;gBACpE,eAAe,CAAC,aAAa,CACzB,eAAe,CAAC,MAAM,CAAC,CAAC,CAAC,eAAe,CAAC,MAAM,CAAC,gBAAgB,CAAC,CAAC,CAAC,IAAI,EACvE,eAAe,CAAC,kBAAkB,EAClC,eAAe,CAAC,mBAAmB,CACtC,CAAC;YACN,CAAC;iBAAM,CAAC;gBACJ,IAAI,CAAC,MAAM,CAAC,YAAY,CAAC,aAAa,CAAC,IAAI,CAAC,MAAM,CAAC,YAAY,CAAC,MAAM,CAAC,CAAC,CAAC,IAAI,CAAC,MAAM,CAAC,YAAY,CAAC,MAAM,CAAC,gBAAgB,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC;YACtI,CAAC;YACD,IAAI,CAAC,kBAAkB,GAAG,KAAK,CAAC;QACpC,CAAC;IACL,CAAC;IAID;;;;;OAKG;IACI,SAAS,CAAC,YAAoB,mBAAmB,CAAC,WAAW,EAAE,OAAa,EAAE,gBAA0B;QAC3G,IAAI,CAAC,UAAU,CAAC,SAAS,EAAE,OAAO,EAAE,gBAAgB,CAAC,CAAC;QAEtD,IAAI,OAAO,GAAG,IAAI,CAAC,eAAe,CAAC,SAAS,CAAC,CAAC;QAC9C,IAAI,SAAS,KAAK,mBAAmB,CAAC,WAAW,EAAE,CAAC;YAChD,OAAO,GAAG,IAAI,CAAC,eAAe,CAAM,MAAM,CAAC,IAAI,CAAC,IAAI,CAAC,eAAe,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;QAC9E,CAAC;QAED,IAAI,OAAO,EAAE,CAAC;YACV,wDAAwD;YACxD,IAAI,CAAC,SAAS,CAAC,OAAO,CAAC,CAAC;QAC5B,CAAC;IACL,CAAC;IAES,UAAU,CAAC,SAAiB,EAAE,OAAa,EAAE,gBAA0B;QAC7E,IAAI,CAAC,IAAI,CAAC,MAAM,CAAC,YAAY,IAAI,IAAI,CAAC,QAAQ,IAAI,CAAC,IAAI,CAAC,YAAY,EAAE,CAAC;YACnE,OAAO;QACX,CAAC;QAED,UAAU,CAAC,yBAAyB,CAAC,IAAI,CAAC,YAAY,CAAC,CAAC;QACxD,iDAAiD;QACjD,IAAI,OAAO,EAAE,CAAC;YACV,IAAI,CAAC,aAAa,CAAC,SAAS,CAAC,QAAQ,CAAC,OAAO,CAAC,SAAS,CAAC,CAAC;YACzD,IAAI,CAAC,aAAa,CAAC,MAAM,CAAC,QAAQ,CAAC,OAAO,CAAC,MAAM,CAAC,CAAC;QACvD,CAAC;aAAM,CAAC;YACJ,IAAI,CAAC,aAAa,CAAC,MAAM,CAAC,QAAQ,CAAC,IAAI,CAAC,MAAM,CAAC,YAAY,CAAC,QAAQ,CAAC,CAAC;YACtE,IAAI,CAAC,YAAY,CAAC,cAAc,EAAE,CAAC,mBAAmB,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC;YACxE,IAAI,CAAC,UAAU,CAAC,aAAa,CAAC,IAAI,CAAC,MAAM,CAAC,YAAY,CAAC,QAAQ,EAAE,IAAI,CAAC,aAAa,CAAC,SAAS,CAAC,CAAC;QACnG,CAAC;QAED,IAAI,CAAC,wBAAwB,CAAC,IAAI,CAAC,aAAa,EAAE,gBAAgB,CAAC,CAAC,CAAC,gBAAgB,CAAC,CAAC,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC;QAEzG,MAAM,WAAW,GAAG,IAAI,CAAC,uBAAuB,CAAC,IAAI,CAAC,aAAa,CAAC,CAAC;QACrE,IAAI,WAAW,EAAE,CAAC;YACd,IAAI,CAAC,QAAQ,GAAG,IAAI,CAAC;YACrB,IAAI,CAAC,wBAAwB,GAAG,SAAS,CAAC;YAC1C,IAAI,CAAC,gBAAgB,CAAC,QAAQ,CAAC,WAAW,CAAC,CAAC;YAC5C,IAAI,CAAC,qBAAqB,CAAC,eAAe,CAAC,EAAE,cAAc,EAAE,WAAW,EAAE,SAAS,EAAE,IAAI,CAAC,wBAAwB,EAAE,WAAW,EAAE,IAAI,CAAC,kBAAkB,EAAE,CAAC,CAAC;YAC5J,IAAI,CAAC,eAAe,CAAC,QAAQ,CAAC,IAAI,CAAC,YAAY,CAAC,mBAAmB,EAAE,CAAC,CAAC;YAEvE,0BAA0B;YAC1B,IAAI,IAAI,CAAC,oBAAoB,IAAI,IAAI,CAAC,MAAM,CAAC,YAAY,IAAI,IAAI,CAAC,MAAM,CAAC,YAAY,CAAC,MAAM,IAAI,CAAC,IAAI,CAAC,MAAM,CAAC,YAAY,CAAC,UAAU,EAAE,CAAC;gBACnI,IAAI,IAAI,CAAC,MAAM,CAAC,YAAY,CAAC,MAAM,CAAC,iBAAiB,EAAE,CAAC;oBACpD,IAAI,CAAC,MAAM,CAAC,YAAY,CAAC,aAAa,EAAE,CAAC;oBACzC,IAAI,CAAC,kBAAkB,GAAG,IAAI,CAAC;gBACnC,CAAC;qBAAM,CAAC;oBACJ,IAAI,CAAC,kBAAkB,GAAG,KAAK,CAAC;gBACpC,CAAC;YACL,CAAC;QACL,CAAC;aAAM,CAAC;YACJ,IAAI,CAAC,WAAW,EAAE,CAAC;QACvB,CAAC;QACD,UAAU,CAAC,kBAAkB,CAAC,IAAI,CAAC,YAAY,CAAC,CAAC;IACrD,CAAC;IAGS,SAAS,CAAC,GAAQ;QACxB,IAAI,CAAC,OAAO,GAAG,IAAI,CAAC;QACpB,MAAM,WAAW,GAAG,IAAI,CAAC,uBAAuB,CAAC,GAAG,CAAC,CAAC;QAEtD,IAAI,WAAW,EAAE,CAAC;YACd,UAAU,CAAC,yBAAyB,CAAC,IAAI,CAAC,YAAY,CAAC,CAAC;YAExD,IAAI,IAAI,CAAC,eAAe,EAAE,CAAC;gBACvB,IAAI,CAAC,wBAAwB,CAAC,GAAG,EAAE,WAAW,CAAC,CAAC;YACpD,CAAC;YACD,IAAI,UAAU,GAAG,CAAC,CAAC;YACnB,qDAAqD;YACrD,IAAI,IAAI,CAAC,QAAQ,CAAC,QAAQ,EAAE,CAAC;gBACzB,sEAAsE;gBACtE,IAAI,CAAC,+BAA+B;oBAChC,CAAC,CAAC,OAAO,CAAC,yBAAyB,CAAC,IAAI,CAAC,QAAQ,CAAC,QAAQ,EAAE,IAAI,CAAC,YAAY,CAAC,cAAc,EAAE,CAAC,iBAAiB,EAAE,EAAE,IAAI,CAAC,cAAc,CAAC;oBACxI,CAAC,CAAC,IAAI,CAAC,cAAc,CAAC,QAAQ,CAAC,IAAI,CAAC,QAAQ,CAAC,QAAQ,CAAC,CAAC;gBAC3D,4DAA4D;gBAC5D,WAAW,CAAC,aAAa,CAAC,IAAI,CAAC,gBAAgB,EAAE,IAAI,CAAC,UAAU,CAAC,CAAC;gBAElE,IAAI,IAAI,CAAC,uBAAuB,EAAE,CAAC;oBAC/B,IAAI,CAAC,uBAAuB,CAAC,cAAc,EAAE,CAAC,WAAW,CAAC,UAAU,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,CAAC;oBAChF,OAAO,CAAC,oBAAoB,CAAC,IAAI,CAAC,cAAc,EAAE,UAAU,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE,IAAI,CAAC,cAAc,CAAC,CAAC;gBACjG,CAAC;gBACD,IAAI,CAAC,cAAc,CAAC,SAAS,EAAE,CAAC;gBAChC,UAAU,GAAG,OAAO,CAAC,GAAG,CAAC,IAAI,CAAC,UAAU,EAAE,IAAI,CAAC,cAAc,CAAC,CAAC;gBAC/D,IAAI,CAAC,cAAc,CAAC,UAAU,CAAC,UAAU,EAAE,IAAI,CAAC,UAAU,CAAC,CAAC;YAChE,CAAC;iBAAM,CAAC;gBACJ,UAAU,GAAG,IAAI,CAAC,UAAU,CAAC,MAAM,EAAE,CAAC;gBACtC,WAAW,CAAC,aAAa,CAAC,IAAI,CAAC,gBAAgB,EAAE,IAAI,CAAC,UAAU,CAAC,CAAC;YACtE,CAAC;YACD,IAAI,CAAC,eAAe,CAAC,UAAU,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC;YACjD,IAAI,CAAC,gBAAgB,CAAC,eAAe,CAAC;gBAClC,YAAY,EAAE,UAAU;gBACxB,KAAK,EAAE,IAAI,CAAC,UAAU;gBACtB,cAAc,EAAE,WAAW;gBAC3B,eAAe,EAAE,IAAI,CAAC,UAAU,CAAC,OAAO;gBACxC,SAAS,EAAE,IAAI,CAAC,wBAAwB;gBACxC,WAAW,EAAE,IAAI,CAAC,kBAAkB;aACvC,CAAC,CAAC;YACH,IAAI,CAAC,gBAAgB,CAAC,QAAQ,CAAC,WAAW,CAAC,CAAC;YAE5C,UAAU,CAAC,kBAAkB,CAAC,IAAI,CAAC,YAAY,CAAC,CAAC;QACrD,CAAC;IACL,CAAC;IAEO,uBAAuB,CAAC,GAAkB;QAC9C,IAAI,CAAC,GAAG,EAAE,CAAC;YACP,OAAO,IAAI,CAAC;QAChB,CAAC;QAED,+CAA+C;QAC/C,IAAI,KAAK,GAAG,IAAI,CAAC,IAAI,CAAC,OAAO,CAAC,GAAG,CAAC,IAAI,CAAC,UAAU,CAAC,OAAO,EAAE,GAAG,CAAC,SAAS,CAAC,CAAC,CAAC;QAC3E,6CAA6C;QAC7C,IAAI,KAAK,GAAG,IAAI,CAAC,EAAE,GAAG,CAAC,EAAE,CAAC;YACtB,KAAK,GAAG,IAAI,CAAC,EAAE,GAAG,KAAK,CAAC;QAC5B,CAAC;QAED,qGAAqG;QACrG,IAAI,IAAI,CAAC,YAAY,GAAG,CAAC,IAAI,KAAK,GAAG,IAAI,CAAC,YAAY,EAAE,CAAC;YACrD,IAAI,IAAI,CAAC,yCAAyC,EAAE,CAAC;gBACjD,qDAAqD;gBACrD,IAAI,CAAC,UAAU,CAAC,QAAQ,CAAC,GAAG,CAAC,SAAS,CAAC,CAAC;gBACxC,IAAI,CAAC,YAAY,CAAC,gBAAgB,CAAC,aAAa,CAAC,GAAG,CAAC,MAAM,EAAE,IAAI,CAAC,qBAAqB,CAAC,CAAC;gBACzF,IAAI,CAAC,qBAAqB,CAAC,SAAS,EAAE,CAAC;gBACvC,IAAI,CAAC,qBAAqB,CAAC,YAAY,CAAC,IAAI,CAAC,kDAAkD,GAAG,OAAO,CAAC,GAAG,CAAC,IAAI,CAAC,qBAAqB,EAAE,IAAI,CAAC,UAAU,CAAC,CAAC,CAAC;gBAC5J,IAAI,CAAC,UAAU,CAAC,UAAU,CAAC,IAAI,CAAC,qBAAqB,CAAC,CAAC;gBAEvD,wHAAwH;gBACxH,MAAM,GAAG,GAAG,OAAO,CAAC,GAAG,CAAC,IAAI,CAAC,UAAU,CAAC,OAAO,EAAE,IAAI,CAAC,UAAU,CAAC,CAAC;gBAClE,IAAI,CAAC,UAAU,CAAC,OAAO,CAAC,UAAU,CAAC,CAAC,GAAG,EAAE,IAAI,CAAC,qBAAqB,CAAC,CAAC;gBACrE,IAAI,CAAC,qBAAqB,CAAC,UAAU,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC;gBACvD,IAAI,CAAC,qBAAqB,CAAC,UAAU,CAAC,IAAI,CAAC,YAAY,CAAC,gBAAgB,CAAC,CAAC;gBAC1E,OAAO,IAAI,CAAC,qBAAqB,CAAC;YACtC,CAAC;iBAAM,CAAC;gBACJ,OAAO,IAAI,CAAC;YAChB,CAAC;QACL,CAAC;QAED,uFAAuF;QACvF,MAAM,WAAW,GAAG,IAAI,CAAC,UAAU,CAAC,OAAO,CAAC;QAC5C,MAAM,aAAa,GAAG,IAAI,CAAC,UAAU,CAAC,QAAQ,CAAC;QAC/C,MAAM,UAAU,GAAG,GAAG,CAAC,SAAS,CAAC,GAAG,CAAC,WAAW,CAAC,CAAC;QAClD,IAAI,IAAI,CAAC,GAAG,CAAC,UAAU,CAAC,GAAG,OAAO,EAAE,CAAC;YACjC,8CAA8C;YAC9C,OAAO,IAAI,CAAC;QAChB,CAAC;QAED,aAAa,CAAC,aAAa,CAAC,GAAG,CAAC,MAAM,EAAE,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,CAAC;QAC/D,MAAM,CAAC,GAAG,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,WAAW,CAAC,GAAG,UAAU,CAAC;QAC9D,4EAA4E;QAC5E,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC;YACR,uCAAuC;YACvC,OAAO,IAAI,CAAC;QAChB,CAAC;QAED,yDAAyD;QACzD,GAAG,CAAC,SAAS,CAAC,UAAU,CAAC,CAAC,EAAE,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,CAAC;QACnD,MAAM,iBAAiB,GAAG,GAAG,CAAC,MAAM,CAAC,GAAG,CAAC,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,CAAC;QAChE,OAAO,iBAAiB,CAAC;IAC7B,CAAC;IAOD,kIAAkI;IAC1H,wBAAwB,CAAC,GAAQ,EAAE,iBAA0B;QACjE,IAAI,CAAC,OAAO,CAAC,QAAQ,CAAC,iBAAiB,CAAC,CAAC;QACzC,IAAI,IAAI,CAAC,QAAQ,CAAC,QAAQ,EAAE,CAAC;YACzB,IAAI,CAAC,+BAA+B;gBAChC,CAAC,CAAC,OAAO,CAAC,yBAAyB,CAAC,IAAI,CAAC,QAAQ,CAAC,QAAQ,EAAE,IAAI,CAAC,YAAY,CAAC,cAAc,EAAE,CAAC,iBAAiB,EAAE,EAAE,IAAI,CAAC,UAAU,CAAC;gBACpI,CAAC,CAAC,IAAI,CAAC,UAAU,CAAC,QAAQ,CAAC,IAAI,CAAC,QAAQ,CAAC,QAAQ,CAAC,CAAC;YAEvD,6FAA6F;YAC7F,GAAG,CAAC,MAAM,CAAC,aAAa,CAAC,IAAI,CAAC,OAAO,EAAE,IAAI,CAAC,OAAO,CAAC,CAAC;YACrD,IAAI,CAAC,OAAO,CAAC,SAAS,EAAE,CAAC;YACzB,IAAI,IAAI,CAAC,GAAG,CAAC,OAAO,CAAC,GAAG,CAAC,IAAI,CAAC,UAAU,EAAE,IAAI,CAAC,OAAO,CAAC,CAAC,GAAG,KAAK,EAAE,CAAC;gBAC/D,yGAAyG;gBACzG,wCAAwC;gBACxC,IAAI,IAAI,CAAC,GAAG,CAAC,OAAO,CAAC,GAAG,CAAC,OAAO,CAAC,UAAU,EAAE,IAAI,CAAC,OAAO,CAAC,CAAC,GAAG,KAAK,EAAE,CAAC;oBAClE,IAAI,CAAC,OAAO,CAAC,QAAQ,CAAC,OAAO,CAAC,KAAK,EAAE,CAAC,CAAC;gBAC3C,CAAC;qBAAM,CAAC;oBACJ,IAAI,CAAC,OAAO,CAAC,QAAQ,CAAC,OAAO,CAAC,UAAU,CAAC,CAAC;gBAC9C,CAAC;YACL,CAAC;iBAAM,CAAC;gBACJ,OAAO,CAAC,UAAU,CAAC,IAAI,CAAC,UAAU,EAAE,IAAI,CAAC,OAAO,EAAE,IAAI,CAAC,OAAO,CAAC,CAAC;gBAChE,0GAA0G;gBAC1G,OAAO,CAAC,UAAU,CAAC,IAAI,CAAC,UAAU,EAAE,IAAI,CAAC,OAAO,EAAE,IAAI,CAAC,OAAO,CAAC,CAAC;gBAChE,IAAI,CAAC,OAAO,CAAC,SAAS,EAAE,CAAC;YAC7B,CAAC;YAED,IAAI,CAAC,UAAU,CAAC,QAAQ,CAAC,QAAQ,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC;YAChD,IAAI,CAAC,OAAO,CAAC,QAAQ,CAAC,IAAI,CAAC,OAAO,EAAE,IAAI,CAAC,OAAO,CAAC,CAAC;YAClD,IAAI,CAAC,UAAU,CAAC,MAAM,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC;QACzC,CAAC;aAAM,IAAI,IAAI,CAAC,QAAQ,CAAC,eAAe,EAAE,CAAC;YACvC,IAAI,CAAC,+BAA+B;gBAChC,CAAC,CAAC,OAAO,CAAC,yBAAyB,CAAC,IAAI,CAAC,QAAQ,CAAC,eAAe,EAAE,IAAI,CAAC,YAAY,CAAC,cAAc,EAAE,CAAC,iBAAiB,EAAE,EAAE,IAAI,CAAC,UAAU,CAAC;gBAC3I,CAAC,CAAC,IAAI,CAAC,UAAU,CAAC,QAAQ,CAAC,IAAI,CAAC,QAAQ,CAAC,eAAe,CAAC,CAAC;YAC9D,IAAI,CAAC,UAAU,CAAC,QAAQ,CAAC,QAAQ,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC;YAChD,IAAI,CAAC,OAAO,CAAC,QAAQ,CAAC,IAAI,CAAC,UAAU,EAAE,IAAI,CAAC,OAAO,CAAC,CAAC;YACrD,IAAI,CAAC,UAAU,CAAC,MAAM,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC;QACzC,CAAC;aAAM,CAAC;YACJ,IAAI,IAAI,CAAC,MAAM,CAAC,YAAY,EAAE,CAAC;gBAC3B,IAAI,CAAC,MAAM,CAAC,YAAY,CAAC,aAAa,EAAE,CAAC,SAAS,CAAC,cAAc,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC;YACvF,CAAC;YACD,IAAI,CAAC,UAAU,CAAC,QAAQ,CAAC,QAAQ,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC;YAChD,IAAI,CAAC,UAAU,CAAC,MAAM,CAAC,IAAI,CAAC,OAAO,CAAC,GAAG,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC,CAAC;QAC9D,CAAC;QACD,6HAA6H;QAC7H,IAAI,CAAC,UAAU,CAAC,QAAQ,CAAC,QAAQ,CAAC,IAAI,CAAC,YAAY,CAAC,mBAAmB,EAAE,CAAC,CAAC;QAE3E,IAAI,CAAC,UAAU,CAAC,kBAAkB,CAAC,IAAI,CAAC,CAAC;IAC7C,CAAC;IAED;;OAEG;IACI,MAAM;QACT,IAAI,CAAC,eAAe,GAAG,EAAE,CAAC;QAC1B,IAAI,IAAI,CAAC,YAAY,IAAK,IAAI,CAAC,YAAqB,CAAC,OAAO,EAAE,CAAC;YAC1D,IAAI,CAAC,YAA6B,CAAC,eAAe,GAAG,KAAK,CAAC;QAChE,CAAC;QACD,IAAI,IAAI,CAAC,gBAAgB,EAAE,CAAC;YACxB,IAAI,CAAC,MAAM,CAAC,mBAAmB,CAAC,MAAM,CAAC,IAAI,CAAC,gBAAgB,CAAC,CAAC;QAClE,CAAC;QACD,IAAI,IAAI,CAAC,qBAAqB,EAAE,CAAC;YAC7B,IAAI,CAAC,MAAM,CAAC,wBAAwB,CAAC,MAAM,CAAC,IAAI,CAAC,qBAAqB,CAAC,CAAC;QAC5E,CAAC;QACD,IAAI,IAAI,CAAC,UAAU,EAAE,CAAC;YAClB,IAAI,CAAC,UAAU,CAAC,OAAO,EAAE,CAAC;QAC9B,CAAC;QACD,IAAI,CAAC,WAAW,EAAE,CAAC;IACvB,CAAC;IAED;;OAEG;IACI,OAAO;QACV,IAAI,CAAC,MAAM,EAAE,CAAC;QACd,IAAI,CAAC,gBAAgB,CAAC,KAAK,EAAE,CAAC;QAC9B,IAAI,CAAC,sCAAsC,CAAC,KAAK,EAAE,CAAC;QACpD,IAAI,CAAC,mBAAmB,CAAC,KAAK,EAAE,CAAC;QACjC,IAAI,CAAC,qBAAqB,CAAC,KAAK,EAAE,CAAC;QACnC,IAAI,CAAC,mBAAmB,CAAC,KAAK,EAAE,CAAC;QACjC,IAAI,CAAC,YAAY,GAAG,IAAW,CAAC;IACpC,CAAC;;AAtoBc,+BAAW,GAAG,CAAC,CAAC,AAAL,CAAM","sourcesContent":["import type { Behavior } from \"../../Behaviors/behavior\";\r\nimport { Mesh } from \"../../Meshes/mesh\";\r\nimport type { AbstractMesh } from \"../../Meshes/abstractMesh\";\r\nimport type { TransformNode } from \"../../Meshes/transformNode\";\r\nimport { Scene } from \"../../scene\";\r\nimport type { Nullable } from \"../../types\";\r\nimport type { Observer } from \"../../Misc/observable\";\r\nimport { Observable } from \"../../Misc/observable\";\r\nimport { TmpVectors, Vector3 } from \"../../Maths/math.vector\";\r\nimport type { PointerInfo } from \"../../Events/pointerEvents\";\r\nimport { PointerEventTypes } from \"../../Events/pointerEvents\";\r\nimport { Ray } from \"../../Culling/ray\";\r\nimport { PivotTools } from \"../../Misc/pivotTools\";\r\nimport type { ArcRotateCamera } from \"../../Cameras/arcRotateCamera\";\r\nimport { CreatePlane } from \"../../Meshes/Builders/planeBuilder\";\r\n\r\nimport type { IPointerEvent } from \"../../Events/deviceInputEvents\";\r\nimport { Epsilon } from \"../../Maths/math.constants\";\r\nimport type { DragEvent, DragStartEndEvent } from \"./pointerDragEvents\";\r\n\r\n/**\r\n * A behavior that when attached to a mesh will allow the mesh to be dragged around the screen based on pointer events\r\n */\r\nexport class PointerDragBehavior implements Behavior<TransformNode> {\r\n private static _AnyMouseId = -2;\r\n /**\r\n * Abstract mesh the behavior is set on\r\n */\r\n public attachedNode: TransformNode;\r\n protected _dragPlane: Mesh;\r\n private _scene: Scene;\r\n private _pointerObserver: Nullable<Observer<PointerInfo>>;\r\n private _beforeRenderObserver: Nullable<Observer<Scene>>;\r\n private static _PlaneScene: Scene;\r\n private _useAlternatePickedPointAboveMaxDragAngleDragSpeed = -1.1;\r\n private _activeDragButton: number = -1;\r\n private _activePointerInfo: Nullable<PointerInfo>;\r\n /**\r\n * The maximum tolerated angle between the drag plane and dragging pointer rays to trigger pointer events. Set to 0 to allow any angle (default: 0)\r\n */\r\n public maxDragAngle = 0;\r\n /**\r\n * Butttons that can be used to initiate a drag\r\n */\r\n public dragButtons = [0, 1, 2];\r\n /**\r\n * @internal\r\n */\r\n public _useAlternatePickedPointAboveMaxDragAngle = false;\r\n /**\r\n * Get or set the currentDraggingPointerId\r\n * @deprecated Please use currentDraggingPointerId instead\r\n */\r\n // eslint-disable-next-line @typescript-eslint/naming-convention\r\n public get currentDraggingPointerID(): number {\r\n return this.currentDraggingPointerId;\r\n }\r\n // eslint-disable-next-line @typescript-eslint/naming-convention\r\n public set currentDraggingPointerID(currentDraggingPointerId: number) {\r\n this.currentDraggingPointerId = currentDraggingPointerId;\r\n }\r\n /**\r\n * The id of the pointer that is currently interacting with the behavior (-1 when no pointer is active)\r\n */\r\n public currentDraggingPointerId = -1;\r\n /**\r\n * The last position where the pointer hit the drag plane in world space\r\n */\r\n public lastDragPosition: Vector3;\r\n /**\r\n * If the behavior is currently in a dragging state\r\n */\r\n public dragging = false;\r\n /**\r\n * The distance towards the target drag position to move each frame. This can be useful to avoid jitter. Set this to 1 for no delay. (Default: 0.2)\r\n */\r\n public dragDeltaRatio = 0.2;\r\n /**\r\n * If the drag plane orientation should be updated during the dragging (Default: true)\r\n */\r\n public updateDragPlane = true;\r\n // Debug mode will display drag planes to help visualize behavior\r\n private _debugMode = false;\r\n private _moving = false;\r\n //\r\n private _prevAttachedNodeAbsPosition: Vector3 = new Vector3();\r\n /**\r\n * Fires each time the attached mesh is dragged with the pointer\r\n */\r\n public onDragObservable = new Observable<DragEvent>();\r\n /**\r\n * Fires each time a drag begins (eg. mouse down on mesh)\r\n */\r\n public onDragStartObservable = new Observable<DragStartEndEvent>();\r\n /**\r\n * Fires each time a drag ends (eg. mouse release after drag)\r\n */\r\n public onDragEndObservable = new Observable<DragStartEndEvent>();\r\n /**\r\n * Fires each time behavior enabled state changes\r\n */\r\n public onEnabledObservable = new Observable<boolean>();\r\n /**\r\n * An observable that triggers when the position of the attached node changes.\r\n * Observers will be notified with a Vector3 object representing the new position.\r\n */\r\n public onAttachedNodePositionChangeObservable = new Observable<Vector3>();\r\n\r\n /**\r\n * If the attached mesh should be moved when dragged\r\n */\r\n public moveAttached = true;\r\n\r\n /**\r\n * A boolean flag that, when set to true, enables the handling of pointer events at runtime.\r\n * This can be used to dynamically control whether an application should respond to\r\n * touch, mouse, or other pointer input. Setting this to false will disable such interactions,\r\n * effectively ignoring pointer events until re-enabled.\r\n */\r\n public anyRuntimePointerEventsEnabled = false;\r\n\r\n /**\r\n * A boolean flag that, when set to true, disables the automatic handling of pointer events.\r\n * When disabled, manual configuration of pointer events is required.\r\n */\r\n public disableAutoPointerEvents = false;\r\n\r\n /**\r\n * If the drag behavior will react to drag events (Default: true)\r\n */\r\n public set enabled(value: boolean) {\r\n if (value != this._enabled) {\r\n this.onEnabledObservable.notifyObservers(value);\r\n }\r\n this._enabled = value;\r\n }\r\n\r\n public get enabled() {\r\n return this._enabled;\r\n }\r\n private _enabled = true;\r\n\r\n /**\r\n * If pointer events should start and release the drag (Default: true)\r\n */\r\n public startAndReleaseDragOnPointerEvents = true;\r\n /**\r\n * If camera controls should be detached during the drag\r\n */\r\n public detachCameraControls = true;\r\n\r\n /**\r\n * If set, the drag plane/axis will be rotated based on the attached mesh's world rotation (Default: true)\r\n */\r\n public useObjectOrientationForDragging = true;\r\n\r\n /**\r\n * Normally a drag is canceled when the user presses another button on the same pointer. If this is set to true,\r\n * the drag will continue even if another button is pressed on the same pointer.\r\n */\r\n public allowOtherButtonsDuringDrag = false;\r\n\r\n /**\r\n * If set, the drag axis will be transformed by the inverse of this node's world matrix.\r\n * Useful when the drag behavior is used with a gizmo that has an additionalTransformNode.\r\n */\r\n public additionalTransformNode?: TransformNode;\r\n\r\n private _options: { dragAxis?: Vector3; dragPlaneNormal?: Vector3 };\r\n\r\n /**\r\n * Gets the options used by the behavior\r\n */\r\n public get options(): { dragAxis?: Vector3; dragPlaneNormal?: Vector3 } {\r\n return this._options;\r\n }\r\n\r\n /**\r\n * Sets the options used by the behavior\r\n */\r\n public set options(options: { dragAxis?: Vector3; dragPlaneNormal?: Vector3 }) {\r\n this._options = options;\r\n }\r\n\r\n /**\r\n * Creates a pointer drag behavior that can be attached to a mesh\r\n * @param options The drag axis or normal of the plane that will be dragged across. If no options are specified the drag plane will always face the ray's origin (eg. camera)\r\n * @param options.dragAxis\r\n * @param options.dragPlaneNormal\r\n */\r\n constructor(options?: { dragAxis?: Vector3; dragPlaneNormal?: Vector3 }) {\r\n this._options = options ? options : {};\r\n\r\n let optionCount = 0;\r\n if (this._options.dragAxis) {\r\n optionCount++;\r\n }\r\n if (this._options.dragPlaneNormal) {\r\n optionCount++;\r\n }\r\n if (optionCount > 1) {\r\n // eslint-disable-next-line no-throw-literal\r\n throw \"Multiple drag modes specified in dragBehavior options. Only one expected\";\r\n }\r\n }\r\n\r\n /**\r\n * Predicate to determine if it is valid to move the object to a new position when it is moved.\r\n * In the case of rotation gizmo, target contains the angle.\r\n * @param target destination position or desired angle delta\r\n * @returns boolean for whether or not it is valid to move\r\n */\r\n // eslint-disable-next-line @typescript-eslint/no-unused-vars\r\n public validateDrag = (target: Vector3) => {\r\n return true;\r\n };\r\n\r\n /**\r\n * The name of the behavior\r\n */\r\n public get name(): string {\r\n return \"PointerDrag\";\r\n }\r\n\r\n /**\r\n * Initializes the behavior\r\n */\r\n public init() {}\r\n\r\n private _tmpVector = new Vector3(0, 0, 0);\r\n private _alternatePickedPoint = new Vector3(0, 0, 0);\r\n private _worldDragAxis = new Vector3(0, 0, 0);\r\n private _targetPosition = new Vector3(0, 0, 0);\r\n private _attachedToElement: boolean = false;\r\n /**\r\n * Attaches the drag behavior the passed in mesh\r\n * @param ownerNode The mesh that will be dragged around once attached\r\n * @param predicate Predicate to use for pick filtering\r\n */\r\n public attach(ownerNode: TransformNode, predicate?: (m: AbstractMesh) => boolean): void {\r\n this._scene = ownerNode.getScene();\r\n if ((ownerNode as Mesh)._isMesh) {\r\n (ownerNode as AbstractMesh).isNearGrabbable = true;\r\n }\r\n this.attachedNode = ownerNode;\r\n\r\n // Initialize drag plane to not interfere with existing scene\r\n if (!PointerDragBehavior._PlaneScene) {\r\n if (this._debugMode) {\r\n PointerDragBehavior._PlaneScene = this._scene;\r\n } else {\r\n PointerDragBehavior._PlaneScene = new Scene(this._scene.getEngine(), { virtual: true });\r\n PointerDragBehavior._PlaneScene.detachControl();\r\n this._scene.onDisposeObservable.addOnce(() => {\r\n PointerDragBehavior._PlaneScene.dispose();\r\n (<any>PointerDragBehavior._PlaneScene) = null;\r\n });\r\n }\r\n }\r\n this._dragPlane = CreatePlane(\r\n \"pointerDragPlane\",\r\n { size: this._debugMode ? 1 : 10000, updatable: false, sideOrientation: Mesh.DOUBLESIDE },\r\n PointerDragBehavior._PlaneScene\r\n );\r\n\r\n // State of the drag\r\n this.lastDragPosition = new Vector3(0, 0, 0);\r\n\r\n const pickPredicate = predicate\r\n ? predicate\r\n : (m: AbstractMesh) => {\r\n return this.attachedNode == m || m.isDescendantOf(this.attachedNode);\r\n };\r\n\r\n if (!this.disableAutoPointerEvents) {\r\n this._pointerObserver = this._scene.onPointerObservable.add((pointerInfo) => {\r\n if (!this.enabled) {\r\n // If behavior is disabled before releaseDrag is ever called, call it now.\r\n if (this._attachedToElement) {\r\n this.releaseDrag();\r\n }\r\n\r\n return;\r\n }\r\n\r\n // If we are dragging and the user presses another button on the same pointer, end the drag. Otherwise,\r\n // tracking when the drag should end becomes very complex.\r\n // gizmo.ts has similar behavior.\r\n if (\r\n this.dragging &&\r\n this.currentDraggingPointerId == (<IPointerEvent>pointerInfo.event).pointerId &&\r\n pointerInfo.event.button !== -1 &&\r\n pointerInfo.event.button !== this._activeDragButton &&\r\n !this.allowOtherButtonsDuringDrag\r\n ) {\r\n this.releaseDrag();\r\n return;\r\n }\r\n\r\n if (pointerInfo.type == PointerEventTypes.POINTERDOWN) {\r\n if (\r\n this.startAndReleaseDragOnPointerEvents &&\r\n !this.dragging &&\r\n pointerInfo.pickInfo &&\r\n pointerInfo.pickInfo.hit &&\r\n pointerInfo.pickInfo.pickedMesh &&\r\n pointerInfo.pickInfo.pickedPoint &&\r\n pointerInfo.pickInfo.ray &&\r\n pickPredicate(pointerInfo.pickInfo.pickedMesh)\r\n ) {\r\n if (this._activeDragButton === -1 && this.dragButtons.indexOf(pointerInfo.event.button) !== -1) {\r\n this._activeDragButton = pointerInfo.event.button;\r\n this._activePointerInfo = pointerInfo;\r\n this._startDrag((<IPointerEvent>pointerInfo.event).pointerId, pointerInfo.pickInfo.ray, pointerInfo.pickInfo.pickedPoint);\r\n }\r\n }\r\n } else if (pointerInfo.type == PointerEventTypes.POINTERUP) {\r\n if (\r\n this.startAndReleaseDragOnPointerEvents &&\r\n this.currentDraggingPointerId == (<IPointerEvent>pointerInfo.event).pointerId &&\r\n (this._activeDragButton === pointerInfo.event.button || this._activeDragButton === -1)\r\n ) {\r\n this.releaseDrag();\r\n }\r\n } else if (pointerInfo.type == PointerEventTypes.POINTERMOVE) {\r\n const pointerId = (<IPointerEvent>pointerInfo.event).pointerId;\r\n\r\n // If drag was started with anyMouseID specified, set pointerID to the next mouse that moved\r\n if (this.currentDraggingPointerId === PointerDragBehavior._AnyMouseId && pointerId !== PointerDragBehavior._AnyMouseId) {\r\n const evt = <IPointerEvent>pointerInfo.event;\r\n const isMouseEvent = evt.pointerType === \"mouse\" || (!this._scene.getEngine().hostInformation.isMobile && evt instanceof MouseEvent);\r\n if (isMouseEvent) {\r\n if (this._lastPointerRay[this.currentDraggingPointerId]) {\r\n this._lastPointerRay[pointerId] = this._lastPointerRay[this.currentDraggingPointerId];\r\n delete this._lastPointerRay[this.currentDraggingPointerId];\r\n }\r\n this.currentDraggingPointerId = pointerId;\r\n }\r\n }\r\n\r\n // Keep track of last pointer ray, this is used simulating the start of a drag in startDrag()\r\n if (!this._lastPointerRay[pointerId]) {\r\n this._lastPointerRay[pointerId] = new Ray(new Vector3(), new Vector3());\r\n }\r\n if (pointerInfo.pickInfo && pointerInfo.pickInfo.ray) {\r\n this._lastPointerRay[pointerId].origin.copyFrom(pointerInfo.pickInfo.ray.origin);\r\n this._lastPointerRay[pointerId].direction.copyFrom(pointerInfo.pickInfo.ray.direction);\r\n\r\n if (this.currentDraggingPointerId == pointerId && this.dragging) {\r\n this._moveDrag(pointerInfo.pickInfo.ray);\r\n }\r\n }\r\n if (this.anyRuntimePointerEventsEnabled) {\r\n this.currentDraggingPointerId = pointerId;\r\n }\r\n }\r\n });\r\n }\r\n\r\n this._prevAttachedNodeAbsPosition.copyFrom(this.attachedNode.absolutePosition);\r\n\r\n this._beforeRenderObserver = this._scene.onBeforeRenderObservable.add(() => {\r\n if (this._moving && this.moveAttached) {\r\n let needMatrixUpdate = false;\r\n PivotTools._RemoveAndStorePivotPoint(this.attachedNode);\r\n // Slowly move mesh to avoid jitter\r\n const absPosition = this.attachedNode.absolutePosition;\r\n if (this._targetPosition.equals(absPosition)) {\r\n return;\r\n }\r\n this._targetPosition.subtractToRef(absPosition, this._tmpVector);\r\n this._tmpVector.scaleInPlace(this.dragDeltaRatio);\r\n absPosition.addToRef(this._tmpVector, this._tmpVector);\r\n if (this.validateDrag(this._tmpVector)) {\r\n this.attachedNode.setAbsolutePosition(this._tmpVector);\r\n needMatrixUpdate = true;\r\n }\r\n PivotTools._RestorePivotPoint(this.attachedNode);\r\n if (needMatrixUpdate) {\r\n this.attachedNode.computeWorldMatrix();\r\n }\r\n if (!this._prevAttachedNodeAbsPosition.equals(absPosition)) {\r\n this.onAttachedNodePositionChangeObservable.notifyObservers(absPosition);\r\n this._prevAttachedNodeAbsPosition.copyFrom(absPosition);\r\n }\r\n }\r\n });\r\n }\r\n\r\n /**\r\n * Force release the drag action by code.\r\n */\r\n public releaseDrag() {\r\n if (this.dragging) {\r\n this.dragging = false;\r\n this.onDragEndObservable.notifyObservers({ dragPlanePoint: this.lastDragPosition, pointerId: this.currentDraggingPointerId, pointerInfo: this._activePointerInfo });\r\n }\r\n\r\n this.currentDraggingPointerId = -1;\r\n this._activeDragButton = -1;\r\n this._activePointerInfo = null;\r\n this._moving = false;\r\n\r\n // Reattach camera controls\r\n if (this.detachCameraControls && this._attachedToElement && this._scene.activeCamera && !this._scene.activeCamera.leftCamera) {\r\n if (this._scene.activeCamera.getClassName() === \"ArcRotateCamera\") {\r\n const arcRotateCamera = this._scene.activeCamera as ArcRotateCamera;\r\n arcRotateCamera.attachControl(\r\n arcRotateCamera.inputs ? arcRotateCamera.inputs.noPreventDefault : true,\r\n arcRotateCamera._useCtrlForPanning,\r\n arcRotateCamera._panningMouseButton\r\n );\r\n } else {\r\n this._scene.activeCamera.attachControl(this._scene.activeCamera.inputs ? this._scene.activeCamera.inputs.noPreventDefault : true);\r\n }\r\n this._attachedToElement = false;\r\n }\r\n }\r\n\r\n private _startDragRay = new Ray(new Vector3(), new Vector3());\r\n private _lastPointerRay: { [key: number]: Ray } = {};\r\n /**\r\n * Simulates the start of a pointer drag event on the behavior\r\n * @param pointerId pointerID of the pointer that should be simulated (Default: Any mouse pointer ID)\r\n * @param fromRay initial ray of the pointer to be simulated (Default: Ray from camera to attached mesh)\r\n * @param startPickedPoint picked point of the pointer to be simulated (Default: attached mesh position)\r\n */\r\n public startDrag(pointerId: number = PointerDragBehavior._AnyMouseId, fromRay?: Ray, startPickedPoint?: Vector3) {\r\n this._startDrag(pointerId, fromRay, startPickedPoint);\r\n\r\n let lastRay = this._lastPointerRay[pointerId];\r\n if (pointerId === PointerDragBehavior._AnyMouseId) {\r\n lastRay = this._lastPointerRay[<any>Object.keys(this._lastPointerRay)[0]];\r\n }\r\n\r\n if (lastRay) {\r\n // if there was a last pointer ray drag the object there\r\n this._moveDrag(lastRay);\r\n }\r\n }\r\n\r\n protected _startDrag(pointerId: number, fromRay?: Ray, startPickedPoint?: Vector3) {\r\n if (!this._scene.activeCamera || this.dragging || !this.attachedNode) {\r\n return;\r\n }\r\n\r\n PivotTools._RemoveAndStorePivotPoint(this.attachedNode);\r\n // Create start ray from the camera to the object\r\n if (fromRay) {\r\n this._startDragRay.direction.copyFrom(fromRay.direction);\r\n this._startDragRay.origin.copyFrom(fromRay.origin);\r\n } else {\r\n this._startDragRay.origin.copyFrom(this._scene.activeCamera.position);\r\n this.attachedNode.getWorldMatrix().getTranslationToRef(this._tmpVector);\r\n this._tmpVector.subtractToRef(this._scene.activeCamera.position, this._startDragRay.direction);\r\n }\r\n\r\n this._updateDragPlanePosition(this._startDragRay, startPickedPoint ? startPickedPoint : this._tmpVector);\r\n\r\n const pickedPoint = this._pickWithRayOnDragPlane(this._startDragRay);\r\n if (pickedPoint) {\r\n this.dragging = true;\r\n this.currentDraggingPointerId = pointerId;\r\n this.lastDragPosition.copyFrom(pickedPoint);\r\n this.onDragStartObservable.notifyObservers({ dragPlanePoint: pickedPoint, pointerId: this.currentDraggingPointerId, pointerInfo: this._activePointerInfo });\r\n this._targetPosition.copyFrom(this.attachedNode.getAbsolutePosition());\r\n\r\n // Detatch camera controls\r\n if (this.detachCameraControls && this._scene.activeCamera && this._scene.activeCamera.inputs && !this._scene.activeCamera.leftCamera) {\r\n if (this._scene.activeCamera.inputs.attachedToElement) {\r\n this._scene.activeCamera.detachControl();\r\n this._attachedToElement = true;\r\n } else {\r\n this._attachedToElement = false;\r\n }\r\n }\r\n } else {\r\n this.releaseDrag();\r\n }\r\n PivotTools._RestorePivotPoint(this.attachedNode);\r\n }\r\n\r\n private _dragDelta = new Vector3();\r\n protected _moveDrag(ray: Ray) {\r\n this._moving = true;\r\n const pickedPoint = this._pickWithRayOnDragPlane(ray);\r\n\r\n if (pickedPoint) {\r\n PivotTools._RemoveAndStorePivotPoint(this.attachedNode);\r\n\r\n if (this.updateDragPlane) {\r\n this._updateDragPlanePosition(ray, pickedPoint);\r\n }\r\n let dragLength = 0;\r\n // depending on the drag mode option drag accordingly\r\n if (this._options.dragAxis) {\r\n // Convert local drag axis to world if useObjectOrientationForDragging\r\n this.useObjectOrientationForDragging\r\n ? Vector3.TransformCoordinatesToRef(this._options.dragAxis, this.attachedNode.getWorldMatrix().getRotationMatrix(), this._worldDragAxis)\r\n : this._worldDragAxis.copyFrom(this._options.dragAxis);\r\n // Project delta drag from the drag plane onto the drag axis\r\n pickedPoint.subtractToRef(this.lastDragPosition, this._tmpVector);\r\n\r\n if (this.additionalTransformNode) {\r\n this.additionalTransformNode.getWorldMatrix().invertToRef(TmpVectors.Matrix[0]);\r\n Vector3.TransformNormalToRef(this._worldDragAxis, TmpVectors.Matrix[0], this._worldDragAxis);\r\n }\r\n this._worldDragAxis.normalize();\r\n dragLength = Vector3.Dot(this._tmpVector, this._worldDragAxis);\r\n this._worldDragAxis.scaleToRef(dragLength, this._dragDelta);\r\n } else {\r\n dragLength = this._dragDelta.length();\r\n pickedPoint.subtractToRef(this.lastDragPosition, this._dragDelta);\r\n }\r\n this._targetPosition.addInPlace(this._dragDelta);\r\n this.onDragObservable.notifyObservers({\r\n dragDistance: dragLength,\r\n delta: this._dragDelta,\r\n dragPlanePoint: pickedPoint,\r\n dragPlaneNormal: this._dragPlane.forward,\r\n pointerId: this.currentDraggingPointerId,\r\n pointerInfo: this._activePointerInfo,\r\n });\r\n this.lastDragPosition.copyFrom(pickedPoint);\r\n\r\n PivotTools._RestorePivotPoint(this.attachedNode);\r\n }\r\n }\r\n\r\n private _pickWithRayOnDragPlane(ray: Nullable<Ray>) {\r\n if (!ray) {\r\n return null;\r\n }\r\n\r\n // Calculate angle between plane normal and ray\r\n let angle = Math.acos(Vector3.Dot(this._dragPlane.forward, ray.direction));\r\n // Correct if ray is casted from oposite side\r\n if (angle > Math.PI / 2) {\r\n angle = Math.PI - angle;\r\n }\r\n\r\n // If the angle is too perpendicular to the plane pick another point on the plane where it is looking\r\n if (this.maxDragAngle > 0 && angle > this.maxDragAngle) {\r\n if (this._useAlternatePickedPointAboveMaxDragAngle) {\r\n // Invert ray direction along the towards object axis\r\n this._tmpVector.copyFrom(ray.direction);\r\n this.attachedNode.absolutePosition.subtractToRef(ray.origin, this._alternatePickedPoint);\r\n this._alternatePickedPoint.normalize();\r\n this._alternatePickedPoint.scaleInPlace(this._useAlternatePickedPointAboveMaxDragAngleDragSpeed * Vector3.Dot(this._alternatePickedPoint, this._tmpVector));\r\n this._tmpVector.addInPlace(this._alternatePickedPoint);\r\n\r\n // Project resulting vector onto the drag plane and add it to the attached nodes absolute position to get a picked point\r\n const dot = Vector3.Dot(this._dragPlane.forward, this._tmpVector);\r\n this._dragPlane.forward.scaleToRef(-dot, this._alternatePickedPoint);\r\n this._alternatePickedPoint.addInPlace(this._tmpVector);\r\n this._alternatePickedPoint.addInPlace(this.attachedNode.absolutePosition);\r\n return this._alternatePickedPoint;\r\n } else {\r\n return null;\r\n }\r\n }\r\n\r\n // use an infinite plane instead of ray picking a mesh that must be updated every frame\r\n const planeNormal = this._dragPlane.forward;\r\n const planePosition = this._dragPlane.position;\r\n const dotProduct = ray.direction.dot(planeNormal);\r\n if (Math.abs(dotProduct) < Epsilon) {\r\n // Ray and plane are parallel, no intersection\r\n return null;\r\n }\r\n\r\n planePosition.subtractToRef(ray.origin, TmpVectors.Vector3[0]);\r\n const t = TmpVectors.Vector3[0].dot(planeNormal) / dotProduct;\r\n // Ensure the intersection point is in front of the ray (t must be positive)\r\n if (t < 0) {\r\n // Intersection point is behind the ray\r\n return null;\r\n }\r\n\r\n // Calculate the intersection point using the parameter t\r\n ray.direction.scaleToRef(t, TmpVectors.Vector3[0]);\r\n const intersectionPoint = ray.origin.add(TmpVectors.Vector3[0]);\r\n return intersectionPoint;\r\n }\r\n\r\n // Variables to avoid instantiation in the below method\r\n private _pointA = new Vector3(0, 0, 0);\r\n private _pointC = new Vector3(0, 0, 0);\r\n private _localAxis = new Vector3(0, 0, 0);\r\n private _lookAt = new Vector3(0, 0, 0);\r\n // Position the drag plane based on the attached mesh position, for single axis rotate the plane along the axis to face the camera\r\n private _updateDragPlanePosition(ray: Ray, dragPlanePosition: Vector3) {\r\n this._pointA.copyFrom(dragPlanePosition);\r\n if (this._options.dragAxis) {\r\n this.useObjectOrientationForDragging\r\n ? Vector3.TransformCoordinatesToRef(this._options.dragAxis, this.attachedNode.getWorldMatrix().getRotationMatrix(), this._localAxis)\r\n : this._localAxis.copyFrom(this._options.dragAxis);\r\n\r\n // Calculate plane normal that is the cross product of local axis and (eye-dragPlanePosition)\r\n ray.origin.subtractToRef(this._pointA, this._pointC);\r\n this._pointC.normalize();\r\n if (Math.abs(Vector3.Dot(this._localAxis, this._pointC)) > 0.999) {\r\n // the drag axis is colinear with the (eye to position) ray. The cross product will give jittered values.\r\n // A new axis vector need to be computed\r\n if (Math.abs(Vector3.Dot(Vector3.UpReadOnly, this._pointC)) > 0.999) {\r\n this._lookAt.copyFrom(Vector3.Right());\r\n } else {\r\n this._lookAt.copyFrom(Vector3.UpReadOnly);\r\n }\r\n } else {\r\n Vector3.CrossToRef(this._localAxis, this._pointC, this._lookAt);\r\n // Get perpendicular line from previous result and drag axis to adjust lineB to be perpendicular to camera\r\n Vector3.CrossToRef(this._localAxis, this._lookAt, this._lookAt);\r\n this._lookAt.normalize();\r\n }\r\n\r\n this._dragPlane.position.copyFrom(this._pointA);\r\n this._pointA.addToRef(this._lookAt, this._lookAt);\r\n this._dragPlane.lookAt(this._lookAt);\r\n } else if (this._options.dragPlaneNormal) {\r\n this.useObjectOrientationForDragging\r\n ? Vector3.TransformCoordinatesToRef(this._options.dragPlaneNormal, this.attachedNode.getWorldMatrix().getRotationMatrix(), this._localAxis)\r\n : this._localAxis.copyFrom(this._options.dragPlaneNormal);\r\n this._dragPlane.position.copyFrom(this._pointA);\r\n this._pointA.addToRef(this._localAxis, this._lookAt);\r\n this._dragPlane.lookAt(this._lookAt);\r\n } else {\r\n if (this._scene.activeCamera) {\r\n this._scene.activeCamera.getForwardRay().direction.normalizeToRef(this._localAxis);\r\n }\r\n this._dragPlane.position.copyFrom(this._pointA);\r\n this._dragPlane.lookAt(this._pointA.add(this._localAxis));\r\n }\r\n // Update the position of the drag plane so it doesn't get out of sync with the node (eg. when moving back and forth quickly)\r\n this._dragPlane.position.copyFrom(this.attachedNode.getAbsolutePosition());\r\n\r\n this._dragPlane.computeWorldMatrix(true);\r\n }\r\n\r\n /**\r\n * Detaches the behavior from the mesh\r\n */\r\n public detach(): void {\r\n this._lastPointerRay = {};\r\n if (this.attachedNode && (this.attachedNode as Mesh)._isMesh) {\r\n (this.attachedNode as AbstractMesh).isNearGrabbable = false;\r\n }\r\n if (this._pointerObserver) {\r\n this._scene.onPointerObservable.remove(this._pointerObserver);\r\n }\r\n if (this._beforeRenderObserver) {\r\n this._scene.onBeforeRenderObservable.remove(this._beforeRenderObserver);\r\n }\r\n if (this._dragPlane) {\r\n this._dragPlane.dispose();\r\n }\r\n this.releaseDrag();\r\n }\r\n\r\n /**\r\n * Disposes the current instance, cleaning up all associated observables and detaching any attached nodes.\r\n */\r\n public dispose(): void {\r\n this.detach();\r\n this.onDragObservable.clear();\r\n this.onAttachedNodePositionChangeObservable.clear();\r\n this.onDragEndObservable.clear();\r\n this.onDragStartObservable.clear();\r\n this.onEnabledObservable.clear();\r\n this.attachedNode = null as any;\r\n }\r\n}\r\n"]}
|
|
@@ -153,9 +153,12 @@ export class GeospatialCameraKeyboardInput {
|
|
|
153
153
|
camera.movement.handleZoom(-this.zoomSensitivity, false);
|
|
154
154
|
}
|
|
155
155
|
else {
|
|
156
|
-
// Call into movement class handleDrag so that behavior matches that of pointer input, simulating drag from center of screen
|
|
157
|
-
|
|
158
|
-
|
|
156
|
+
// Call into movement class handleDrag so that behavior matches that of pointer input, simulating drag from center of screen.
|
|
157
|
+
// getRenderWidth/Height return render buffer pixels (scaled by hardwareScalingLevel relative to CSS pixels),
|
|
158
|
+
// but the picking logic (scene.pick via CreatePickingRayToRef) expects CSS pixels (it divides by hardwareScalingLevel internally).
|
|
159
|
+
const hardwareScaling = this._engine.getHardwareScalingLevel();
|
|
160
|
+
const centerX = (this._engine.getRenderWidth() / 2) * hardwareScaling;
|
|
161
|
+
const centerY = (this._engine.getRenderHeight() / 2) * hardwareScaling;
|
|
159
162
|
camera.movement.startDrag(centerX, centerY);
|
|
160
163
|
if (this.keysLeft.indexOf(keyCode) !== -1) {
|
|
161
164
|
camera.movement.handleDrag(centerX + this.panSensitivity, centerY);
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"geospatialCameraKeyboardInput.js","sourceRoot":"","sources":["../../../../../dev/core/src/Cameras/Inputs/geospatialCameraKeyboardInput.ts"],"names":[],"mappings":";AACA,OAAO,EAAE,SAAS,EAAE,MAAM,uBAAuB,CAAC;AAKlD,OAAO,EAAE,gBAAgB,EAAE,MAAM,wBAAwB,CAAC;AAE1D,OAAO,EAAE,kBAAkB,EAAE,MAAM,6BAA6B,CAAC;AACjE,OAAO,EAAE,KAAK,EAAE,MAAM,kBAAkB,CAAC;AAGzC;;;GAGG;AACH,MAAM,OAAO,6BAA6B;IAA1C;QAMI;;WAEG;QAEI,WAAM,GAAG,CAAC,EAAE,CAAC,CAAC;QAErB;;WAEG;QAEI,aAAQ,GAAG,CAAC,EAAE,CAAC,CAAC;QAEvB;;WAEG;QAEI,aAAQ,GAAG,CAAC,EAAE,CAAC,CAAC;QAEvB;;WAEG;QAEI,cAAS,GAAG,CAAC,EAAE,CAAC,CAAC;QAExB;;WAEG;QAEI,eAAU,GAAG,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC,CAAC,8BAA8B;QAE9D;;WAEG;QAEI,gBAAW,GAAG,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC,CAAC,8BAA8B;QAE/D;;;WAGG;QAEI,wBAAmB,GAAG,GAAG,CAAC;QAEjC;;;WAGG;QAEI,mBAAc,GAAW,GAAG,CAAC;QAEpC;;;WAGG;QAEI,oBAAe,GAAW,GAAG,CAAC;QAE7B,UAAK,GAAG,IAAI,KAAK,EAAU,CAAC;IA2JxC,CAAC;IApJG;;;OAGG;IACI,aAAa,CAAC,gBAA0B;QAC3C,uCAAuC;QACvC,gBAAgB,GAAG,KAAK,CAAC,gCAAgC,CAAC,SAAS,CAAC,CAAC;QAErE,IAAI,IAAI,CAAC,qBAAqB,EAAE,CAAC;YAC7B,OAAO;QACX,CAAC;QAED,IAAI,CAAC,MAAM,GAAG,IAAI,CAAC,MAAM,CAAC,QAAQ,EAAE,CAAC;QACrC,IAAI,CAAC,OAAO,GAAG,IAAI,CAAC,MAAM,CAAC,SAAS,EAAE,CAAC;QAEvC,IAAI,CAAC,qBAAqB,GAAG,IAAI,CAAC,OAAO,CAAC,sBAAsB,CAAC,GAAG,CAAC,GAAG,EAAE;YACtE,IAAI,CAAC,KAAK,CAAC,MAAM,GAAG,CAAC,CAAC;QAC1B,CAAC,CAAC,CAAC;QAEH,IAAI,CAAC,mBAAmB,GAAG,IAAI,CAAC,MAAM,CAAC,oBAAoB,CAAC,GAAG,CAAC,CAAC,IAAI,EAAE,EAAE;YACrE,MAAM,GAAG,GAAG,IAAI,CAAC,KAAK,CAAC;YACvB,IAAI,CAAC,GAAG,CAAC,OAAO,EAAE,CAAC;gBACf,IAAI,IAAI,CAAC,IAAI,KAAK,kBAAkB,CAAC,OAAO,EAAE,CAAC;oBAC3C,IAAI,CAAC,YAAY,GAAG,GAAG,CAAC,OAAO,CAAC;oBAEhC,IACI,IAAI,CAAC,MAAM,CAAC,OAAO,CAAC,GAAG,CAAC,OAAO,CAAC,KAAK,CAAC,CAAC;wBACvC,IAAI,CAAC,QAAQ,CAAC,OAAO,CAAC,GAAG,CAAC,OAAO,CAAC,KAAK,CAAC,CAAC;wBACzC,IAAI,CAAC,QAAQ,CAAC,OAAO,CAAC,GAAG,CAAC,OAAO,CAAC,KAAK,CAAC,CAAC;wBACzC,IAAI,CAAC,SAAS,CAAC,OAAO,CAAC,GAAG,CAAC,OAAO,CAAC,KAAK,CAAC,CAAC;wBAC1C,IAAI,CAAC,UAAU,CAAC,OAAO,CAAC,GAAG,CAAC,OAAO,CAAC,KAAK,CAAC,CAAC;wBAC3C,IAAI,CAAC,WAAW,CAAC,OAAO,CAAC,GAAG,CAAC,OAAO,CAAC,KAAK,CAAC,CAAC,EAC9C,CAAC;wBACC,MAAM,KAAK,GAAG,IAAI,CAAC,KAAK,CAAC,OAAO,CAAC,GAAG,CAAC,OAAO,CAAC,CAAC;wBAE9C,IAAI,KAAK,KAAK,CAAC,CAAC,EAAE,CAAC;4BACf,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,GAAG,CAAC,OAAO,CAAC,CAAC;wBACjC,CAAC;wBAED,IAAI,GAAG,CAAC,cAAc,EAAE,CAAC;4BACrB,IAAI,CAAC,gBAAgB,EAAE,CAAC;gCACpB,GAAG,CAAC,cAAc,EAAE,CAAC;4BACzB,CAAC;wBACL,CAAC;oBACL,CAAC;gBACL,CAAC;qBAAM,CAAC;oBACJ,IACI,IAAI,CAAC,MAAM,CAAC,OAAO,CAAC,GAAG,CAAC,OAAO,CAAC,KAAK,CAAC,CAAC;wBACvC,IAAI,CAAC,QAAQ,CAAC,OAAO,CAAC,GAAG,CAAC,OAAO,CAAC,KAAK,CAAC,CAAC;wBACzC,IAAI,CAAC,QAAQ,CAAC,OAAO,CAAC,GAAG,CAAC,OAAO,CAAC,KAAK,CAAC,CAAC;wBACzC,IAAI,CAAC,SAAS,CAAC,OAAO,CAAC,GAAG,CAAC,OAAO,CAAC,KAAK,CAAC,CAAC;wBAC1C,IAAI,CAAC,UAAU,CAAC,OAAO,CAAC,GAAG,CAAC,OAAO,CAAC,KAAK,CAAC,CAAC;wBAC3C,IAAI,CAAC,WAAW,CAAC,OAAO,CAAC,GAAG,CAAC,OAAO,CAAC,KAAK,CAAC,CAAC,EAC9C,CAAC;wBACC,MAAM,KAAK,GAAG,IAAI,CAAC,KAAK,CAAC,OAAO,CAAC,GAAG,CAAC,OAAO,CAAC,CAAC;wBAE9C,IAAI,KAAK,IAAI,CAAC,EAAE,CAAC;4BACb,IAAI,CAAC,KAAK,CAAC,MAAM,CAAC,KAAK,EAAE,CAAC,CAAC,CAAC;wBAChC,CAAC;wBAED,IAAI,GAAG,CAAC,cAAc,EAAE,CAAC;4BACrB,IAAI,CAAC,gBAAgB,EAAE,CAAC;gCACpB,GAAG,CAAC,cAAc,EAAE,CAAC;4BACzB,CAAC;wBACL,CAAC;oBACL,CAAC;gBACL,CAAC;YACL,CAAC;QACL,CAAC,CAAC,CAAC;IACP,CAAC;IAED;;OAEG;IACI,aAAa;QAChB,IAAI,IAAI,CAAC,MAAM,EAAE,CAAC;YACd,IAAI,CAAC,mBAAmB,EAAE,MAAM,EAAE,CAAC;YACnC,IAAI,CAAC,mBAAmB,GAAG,IAAI,CAAC;YAChC,IAAI,CAAC,qBAAqB,EAAE,MAAM,EAAE,CAAC;YACrC,IAAI,CAAC,qBAAqB,GAAG,IAAI,CAAC;QACtC,CAAC;QAED,IAAI,CAAC,KAAK,CAAC,MAAM,GAAG,CAAC,CAAC;IAC1B,CAAC;IAED;;;OAGG;IACI,WAAW;QACd,IAAI,IAAI,CAAC,mBAAmB,EAAE,CAAC;YAC3B,MAAM,MAAM,GAAG,IAAI,CAAC,MAAM,CAAC;YAE3B,KAAK,IAAI,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,IAAI,CAAC,KAAK,CAAC,MAAM,EAAE,KAAK,EAAE,EAAE,CAAC;gBACrD,MAAM,OAAO,GAAG,IAAI,CAAC,KAAK,CAAC,KAAK,CAAC,CAAC;gBAClC,IAAI,IAAI,CAAC,YAAY,EAAE,CAAC;oBACpB,WAAW;oBACX,IAAI,IAAI,CAAC,QAAQ,CAAC,OAAO,CAAC,OAAO,CAAC,KAAK,CAAC,CAAC,EAAE,CAAC;wBACxC,MAAM,CAAC,QAAQ,CAAC,yBAAyB,CAAC,CAAC,IAAI,IAAI,CAAC,mBAAmB,CAAC;oBAC5E,CAAC;yBAAM,IAAI,IAAI,CAAC,SAAS,CAAC,OAAO,CAAC,OAAO,CAAC,KAAK,CAAC,CAAC,EAAE,CAAC;wBAChD,MAAM,CAAC,QAAQ,CAAC,yBAAyB,CAAC,CAAC,IAAI,IAAI,CAAC,mBAAmB,CAAC;oBAC5E,CAAC;yBAAM,IAAI,IAAI,CAAC,MAAM,CAAC,OAAO,CAAC,OAAO,CAAC,KAAK,CAAC,CAAC,EAAE,CAAC;wBAC7C,MAAM,CAAC,QAAQ,CAAC,yBAAyB,CAAC,CAAC,IAAI,IAAI,CAAC,mBAAmB,CAAC;oBAC5E,CAAC;yBAAM,IAAI,IAAI,CAAC,QAAQ,CAAC,OAAO,CAAC,OAAO,CAAC,KAAK,CAAC,CAAC,EAAE,CAAC;wBAC/C,MAAM,CAAC,QAAQ,CAAC,yBAAyB,CAAC,CAAC,IAAI,IAAI,CAAC,mBAAmB,CAAC;oBAC5E,CAAC;gBACL,CAAC;qBAAM,CAAC;oBACJ,OAAO;oBACP,IAAI,IAAI,CAAC,UAAU,CAAC,OAAO,CAAC,OAAO,CAAC,KAAK,CAAC,CAAC,EAAE,CAAC;wBAC1C,MAAM,CAAC,QAAQ,CAAC,UAAU,CAAC,IAAI,CAAC,eAAe,EAAE,KAAK,CAAC,CAAC;oBAC5D,CAAC;yBAAM,IAAI,IAAI,CAAC,WAAW,CAAC,OAAO,CAAC,OAAO,CAAC,KAAK,CAAC,CAAC,EAAE,CAAC;wBAClD,MAAM,CAAC,QAAQ,CAAC,UAAU,CAAC,CAAC,IAAI,CAAC,eAAe,EAAE,KAAK,CAAC,CAAC;oBAC7D,CAAC;yBAAM,CAAC;wBACJ,4HAA4H;wBAC5H,MAAM,OAAO,GAAG,IAAI,CAAC,OAAO,CAAC,cAAc,EAAE,GAAG,CAAC,CAAC;wBAClD,MAAM,OAAO,GAAG,IAAI,CAAC,OAAO,CAAC,eAAe,EAAE,GAAG,CAAC,CAAC;wBACnD,MAAM,CAAC,QAAQ,CAAC,SAAS,CAAC,OAAO,EAAE,OAAO,CAAC,CAAC;wBAC5C,IAAI,IAAI,CAAC,QAAQ,CAAC,OAAO,CAAC,OAAO,CAAC,KAAK,CAAC,CAAC,EAAE,CAAC;4BACxC,MAAM,CAAC,QAAQ,CAAC,UAAU,CAAC,OAAO,GAAG,IAAI,CAAC,cAAc,EAAE,OAAO,CAAC,CAAC;wBACvE,CAAC;6BAAM,IAAI,IAAI,CAAC,SAAS,CAAC,OAAO,CAAC,OAAO,CAAC,KAAK,CAAC,CAAC,EAAE,CAAC;4BAChD,MAAM,CAAC,QAAQ,CAAC,UAAU,CAAC,OAAO,GAAG,IAAI,CAAC,cAAc,EAAE,OAAO,CAAC,CAAC;wBACvE,CAAC;6BAAM,IAAI,IAAI,CAAC,MAAM,CAAC,OAAO,CAAC,OAAO,CAAC,KAAK,CAAC,CAAC,EAAE,CAAC;4BAC7C,MAAM,CAAC,QAAQ,CAAC,UAAU,CAAC,OAAO,EAAE,OAAO,GAAG,IAAI,CAAC,cAAc,CAAC,CAAC;wBACvE,CAAC;6BAAM,IAAI,IAAI,CAAC,QAAQ,CAAC,OAAO,CAAC,OAAO,CAAC,KAAK,CAAC,CAAC,EAAE,CAAC;4BAC/C,MAAM,CAAC,QAAQ,CAAC,UAAU,CAAC,OAAO,EAAE,OAAO,GAAG,IAAI,CAAC,cAAc,CAAC,CAAC;wBACvE,CAAC;wBACD,MAAM,CAAC,QAAQ,CAAC,QAAQ,EAAE,CAAC;oBAC/B,CAAC;gBACL,CAAC;YACL,CAAC;QACL,CAAC;IACL,CAAC;IAED;;;OAGG;IACI,YAAY;QACf,OAAO,+BAA+B,CAAC;IAC3C,CAAC;IAED;;;OAGG;IACI,aAAa;QAChB,OAAO,UAAU,CAAC;IACtB,CAAC;CACJ;AAhNU;IADN,SAAS,EAAE;6DACS;AAMd;IADN,SAAS,EAAE;+DACW;AAMhB;IADN,SAAS,EAAE;+DACW;AAMhB;IADN,SAAS,EAAE;gEACY;AAMjB;IADN,SAAS,EAAE;iEACmB;AAMxB;IADN,SAAS,EAAE;kEACoB;AAOzB;IADN,SAAS,EAAE;0EACqB;AAO1B;IADN,SAAS,EAAE;qEACwB;AAO7B;IADN,SAAS,EAAE;sEACyB;AA+JnC,gBAAiB,CAAC,+BAA+B,CAAC,GAAG,6BAA6B,CAAC","sourcesContent":["import type { Nullable } from \"../../types\";\r\nimport { serialize } from \"../../Misc/decorators\";\r\nimport type { Observer } from \"../../Misc/observable\";\r\nimport type { Scene } from \"../../scene\";\r\nimport type { GeospatialCamera } from \"../geospatialCamera\";\r\nimport type { ICameraInput } from \"../cameraInputsManager\";\r\nimport { CameraInputTypes } from \"../cameraInputsManager\";\r\nimport type { KeyboardInfo } from \"../../Events/keyboardEvents\";\r\nimport { KeyboardEventTypes } from \"../../Events/keyboardEvents\";\r\nimport { Tools } from \"../../Misc/tools\";\r\nimport type { AbstractEngine } from \"../../Engines/abstractEngine\";\r\n\r\n/**\r\n * Manage the keyboard inputs to control the movement of a geospatial camera.\r\n * @see https://doc.babylonjs.com/features/featuresDeepDive/cameras/customizingCameraInputs\r\n */\r\nexport class GeospatialCameraKeyboardInput implements ICameraInput<GeospatialCamera> {\r\n /**\r\n * Defines the camera the input is attached to.\r\n */\r\n public camera: GeospatialCamera;\r\n\r\n /**\r\n * Defines the list of key codes associated with the up action (pan up)\r\n */\r\n @serialize()\r\n public keysUp = [38];\r\n\r\n /**\r\n * Defines the list of key codes associated with the down action (pan down)\r\n */\r\n @serialize()\r\n public keysDown = [40];\r\n\r\n /**\r\n * Defines the list of key codes associated with the left action (pan left)\r\n */\r\n @serialize()\r\n public keysLeft = [37];\r\n\r\n /**\r\n * Defines the list of key codes associated with the right action (pan right)\r\n */\r\n @serialize()\r\n public keysRight = [39];\r\n\r\n /**\r\n * Defines the list of key codes associated with zoom in (+ or =)\r\n */\r\n @serialize()\r\n public keysZoomIn = [187, 107]; // 187 = + key, 107 = numpad +\r\n\r\n /**\r\n * Defines the list of key codes associated with zoom out (-)\r\n */\r\n @serialize()\r\n public keysZoomOut = [189, 109]; // 189 = - key, 109 = numpad -\r\n\r\n /**\r\n * Defines the rotation sensitivity of the inputs.\r\n * (How many pixels of pointer input to apply per keypress, before rotation speed factor is applied by movement class)\r\n */\r\n @serialize()\r\n public rotationSensitivity = 1.0;\r\n\r\n /**\r\n * Defines the panning sensitivity of the inputs.\r\n * (How many pixels of pointer input to apply per keypress, before pan speed factor is applied by movement class)\r\n */\r\n @serialize()\r\n public panSensitivity: number = 1.0;\r\n\r\n /**\r\n * Defines the zooming sensitivity of the inputs.\r\n * (How many pixels of pointer input to apply per keypress, before zoom speed factor is applied by movement class)\r\n */\r\n @serialize()\r\n public zoomSensitivity: number = 1.0;\r\n\r\n private _keys = new Array<number>();\r\n private _ctrlPressed: boolean;\r\n private _onCanvasBlurObserver: Nullable<Observer<AbstractEngine>>;\r\n private _onKeyboardObserver: Nullable<Observer<KeyboardInfo>>;\r\n private _engine: AbstractEngine;\r\n private _scene: Scene;\r\n\r\n /**\r\n * Attach the input controls to a specific dom element to get the input from.\r\n * @param noPreventDefault Defines whether event caught by the controls should call preventdefault() (https://developer.mozilla.org/en-US/docs/Web/API/Event/preventDefault)\r\n */\r\n public attachControl(noPreventDefault?: boolean): void {\r\n // was there a second variable defined?\r\n noPreventDefault = Tools.BackCompatCameraNoPreventDefault(arguments);\r\n\r\n if (this._onCanvasBlurObserver) {\r\n return;\r\n }\r\n\r\n this._scene = this.camera.getScene();\r\n this._engine = this._scene.getEngine();\r\n\r\n this._onCanvasBlurObserver = this._engine.onCanvasBlurObservable.add(() => {\r\n this._keys.length = 0;\r\n });\r\n\r\n this._onKeyboardObserver = this._scene.onKeyboardObservable.add((info) => {\r\n const evt = info.event;\r\n if (!evt.metaKey) {\r\n if (info.type === KeyboardEventTypes.KEYDOWN) {\r\n this._ctrlPressed = evt.ctrlKey;\r\n\r\n if (\r\n this.keysUp.indexOf(evt.keyCode) !== -1 ||\r\n this.keysDown.indexOf(evt.keyCode) !== -1 ||\r\n this.keysLeft.indexOf(evt.keyCode) !== -1 ||\r\n this.keysRight.indexOf(evt.keyCode) !== -1 ||\r\n this.keysZoomIn.indexOf(evt.keyCode) !== -1 ||\r\n this.keysZoomOut.indexOf(evt.keyCode) !== -1\r\n ) {\r\n const index = this._keys.indexOf(evt.keyCode);\r\n\r\n if (index === -1) {\r\n this._keys.push(evt.keyCode);\r\n }\r\n\r\n if (evt.preventDefault) {\r\n if (!noPreventDefault) {\r\n evt.preventDefault();\r\n }\r\n }\r\n }\r\n } else {\r\n if (\r\n this.keysUp.indexOf(evt.keyCode) !== -1 ||\r\n this.keysDown.indexOf(evt.keyCode) !== -1 ||\r\n this.keysLeft.indexOf(evt.keyCode) !== -1 ||\r\n this.keysRight.indexOf(evt.keyCode) !== -1 ||\r\n this.keysZoomIn.indexOf(evt.keyCode) !== -1 ||\r\n this.keysZoomOut.indexOf(evt.keyCode) !== -1\r\n ) {\r\n const index = this._keys.indexOf(evt.keyCode);\r\n\r\n if (index >= 0) {\r\n this._keys.splice(index, 1);\r\n }\r\n\r\n if (evt.preventDefault) {\r\n if (!noPreventDefault) {\r\n evt.preventDefault();\r\n }\r\n }\r\n }\r\n }\r\n }\r\n });\r\n }\r\n\r\n /**\r\n * Detach the current controls from the specified dom element.\r\n */\r\n public detachControl(): void {\r\n if (this._scene) {\r\n this._onKeyboardObserver?.remove();\r\n this._onKeyboardObserver = null;\r\n this._onCanvasBlurObserver?.remove();\r\n this._onCanvasBlurObserver = null;\r\n }\r\n\r\n this._keys.length = 0;\r\n }\r\n\r\n /**\r\n * Update the current camera state depending on the inputs that have been used this frame.\r\n * This is a dynamically created lambda to avoid the performance penalty of looping for inputs in the render loop.\r\n */\r\n public checkInputs(): void {\r\n if (this._onKeyboardObserver) {\r\n const camera = this.camera;\r\n\r\n for (let index = 0; index < this._keys.length; index++) {\r\n const keyCode = this._keys[index];\r\n if (this._ctrlPressed) {\r\n // Rotation\r\n if (this.keysLeft.indexOf(keyCode) !== -1) {\r\n camera.movement.rotationAccumulatedPixels.y -= this.rotationSensitivity;\r\n } else if (this.keysRight.indexOf(keyCode) !== -1) {\r\n camera.movement.rotationAccumulatedPixels.y += this.rotationSensitivity;\r\n } else if (this.keysUp.indexOf(keyCode) !== -1) {\r\n camera.movement.rotationAccumulatedPixels.x -= this.rotationSensitivity;\r\n } else if (this.keysDown.indexOf(keyCode) !== -1) {\r\n camera.movement.rotationAccumulatedPixels.x += this.rotationSensitivity;\r\n }\r\n } else {\r\n // Zoom\r\n if (this.keysZoomIn.indexOf(keyCode) !== -1) {\r\n camera.movement.handleZoom(this.zoomSensitivity, false);\r\n } else if (this.keysZoomOut.indexOf(keyCode) !== -1) {\r\n camera.movement.handleZoom(-this.zoomSensitivity, false);\r\n } else {\r\n // Call into movement class handleDrag so that behavior matches that of pointer input, simulating drag from center of screen\r\n const centerX = this._engine.getRenderWidth() / 2;\r\n const centerY = this._engine.getRenderHeight() / 2;\r\n camera.movement.startDrag(centerX, centerY);\r\n if (this.keysLeft.indexOf(keyCode) !== -1) {\r\n camera.movement.handleDrag(centerX + this.panSensitivity, centerY);\r\n } else if (this.keysRight.indexOf(keyCode) !== -1) {\r\n camera.movement.handleDrag(centerX - this.panSensitivity, centerY);\r\n } else if (this.keysUp.indexOf(keyCode) !== -1) {\r\n camera.movement.handleDrag(centerX, centerY + this.panSensitivity);\r\n } else if (this.keysDown.indexOf(keyCode) !== -1) {\r\n camera.movement.handleDrag(centerX, centerY - this.panSensitivity);\r\n }\r\n camera.movement.stopDrag();\r\n }\r\n }\r\n }\r\n }\r\n }\r\n\r\n /**\r\n * Gets the class name of the current input.\r\n * @returns the class name\r\n */\r\n public getClassName(): string {\r\n return \"GeospatialCameraKeyboardInput\";\r\n }\r\n\r\n /**\r\n * Get the friendly name associated with the input class.\r\n * @returns the input friendly name\r\n */\r\n public getSimpleName(): string {\r\n return \"keyboard\";\r\n }\r\n}\r\n\r\n(<any>CameraInputTypes)[\"GeospatialCameraKeyboardInput\"] = GeospatialCameraKeyboardInput;\r\n"]}
|
|
1
|
+
{"version":3,"file":"geospatialCameraKeyboardInput.js","sourceRoot":"","sources":["../../../../../dev/core/src/Cameras/Inputs/geospatialCameraKeyboardInput.ts"],"names":[],"mappings":";AACA,OAAO,EAAE,SAAS,EAAE,MAAM,uBAAuB,CAAC;AAKlD,OAAO,EAAE,gBAAgB,EAAE,MAAM,wBAAwB,CAAC;AAE1D,OAAO,EAAE,kBAAkB,EAAE,MAAM,6BAA6B,CAAC;AACjE,OAAO,EAAE,KAAK,EAAE,MAAM,kBAAkB,CAAC;AAGzC;;;GAGG;AACH,MAAM,OAAO,6BAA6B;IAA1C;QAMI;;WAEG;QAEI,WAAM,GAAG,CAAC,EAAE,CAAC,CAAC;QAErB;;WAEG;QAEI,aAAQ,GAAG,CAAC,EAAE,CAAC,CAAC;QAEvB;;WAEG;QAEI,aAAQ,GAAG,CAAC,EAAE,CAAC,CAAC;QAEvB;;WAEG;QAEI,cAAS,GAAG,CAAC,EAAE,CAAC,CAAC;QAExB;;WAEG;QAEI,eAAU,GAAG,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC,CAAC,8BAA8B;QAE9D;;WAEG;QAEI,gBAAW,GAAG,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC,CAAC,8BAA8B;QAE/D;;;WAGG;QAEI,wBAAmB,GAAG,GAAG,CAAC;QAEjC;;;WAGG;QAEI,mBAAc,GAAW,GAAG,CAAC;QAEpC;;;WAGG;QAEI,oBAAe,GAAW,GAAG,CAAC;QAE7B,UAAK,GAAG,IAAI,KAAK,EAAU,CAAC;IA8JxC,CAAC;IAvJG;;;OAGG;IACI,aAAa,CAAC,gBAA0B;QAC3C,uCAAuC;QACvC,gBAAgB,GAAG,KAAK,CAAC,gCAAgC,CAAC,SAAS,CAAC,CAAC;QAErE,IAAI,IAAI,CAAC,qBAAqB,EAAE,CAAC;YAC7B,OAAO;QACX,CAAC;QAED,IAAI,CAAC,MAAM,GAAG,IAAI,CAAC,MAAM,CAAC,QAAQ,EAAE,CAAC;QACrC,IAAI,CAAC,OAAO,GAAG,IAAI,CAAC,MAAM,CAAC,SAAS,EAAE,CAAC;QAEvC,IAAI,CAAC,qBAAqB,GAAG,IAAI,CAAC,OAAO,CAAC,sBAAsB,CAAC,GAAG,CAAC,GAAG,EAAE;YACtE,IAAI,CAAC,KAAK,CAAC,MAAM,GAAG,CAAC,CAAC;QAC1B,CAAC,CAAC,CAAC;QAEH,IAAI,CAAC,mBAAmB,GAAG,IAAI,CAAC,MAAM,CAAC,oBAAoB,CAAC,GAAG,CAAC,CAAC,IAAI,EAAE,EAAE;YACrE,MAAM,GAAG,GAAG,IAAI,CAAC,KAAK,CAAC;YACvB,IAAI,CAAC,GAAG,CAAC,OAAO,EAAE,CAAC;gBACf,IAAI,IAAI,CAAC,IAAI,KAAK,kBAAkB,CAAC,OAAO,EAAE,CAAC;oBAC3C,IAAI,CAAC,YAAY,GAAG,GAAG,CAAC,OAAO,CAAC;oBAEhC,IACI,IAAI,CAAC,MAAM,CAAC,OAAO,CAAC,GAAG,CAAC,OAAO,CAAC,KAAK,CAAC,CAAC;wBACvC,IAAI,CAAC,QAAQ,CAAC,OAAO,CAAC,GAAG,CAAC,OAAO,CAAC,KAAK,CAAC,CAAC;wBACzC,IAAI,CAAC,QAAQ,CAAC,OAAO,CAAC,GAAG,CAAC,OAAO,CAAC,KAAK,CAAC,CAAC;wBACzC,IAAI,CAAC,SAAS,CAAC,OAAO,CAAC,GAAG,CAAC,OAAO,CAAC,KAAK,CAAC,CAAC;wBAC1C,IAAI,CAAC,UAAU,CAAC,OAAO,CAAC,GAAG,CAAC,OAAO,CAAC,KAAK,CAAC,CAAC;wBAC3C,IAAI,CAAC,WAAW,CAAC,OAAO,CAAC,GAAG,CAAC,OAAO,CAAC,KAAK,CAAC,CAAC,EAC9C,CAAC;wBACC,MAAM,KAAK,GAAG,IAAI,CAAC,KAAK,CAAC,OAAO,CAAC,GAAG,CAAC,OAAO,CAAC,CAAC;wBAE9C,IAAI,KAAK,KAAK,CAAC,CAAC,EAAE,CAAC;4BACf,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,GAAG,CAAC,OAAO,CAAC,CAAC;wBACjC,CAAC;wBAED,IAAI,GAAG,CAAC,cAAc,EAAE,CAAC;4BACrB,IAAI,CAAC,gBAAgB,EAAE,CAAC;gCACpB,GAAG,CAAC,cAAc,EAAE,CAAC;4BACzB,CAAC;wBACL,CAAC;oBACL,CAAC;gBACL,CAAC;qBAAM,CAAC;oBACJ,IACI,IAAI,CAAC,MAAM,CAAC,OAAO,CAAC,GAAG,CAAC,OAAO,CAAC,KAAK,CAAC,CAAC;wBACvC,IAAI,CAAC,QAAQ,CAAC,OAAO,CAAC,GAAG,CAAC,OAAO,CAAC,KAAK,CAAC,CAAC;wBACzC,IAAI,CAAC,QAAQ,CAAC,OAAO,CAAC,GAAG,CAAC,OAAO,CAAC,KAAK,CAAC,CAAC;wBACzC,IAAI,CAAC,SAAS,CAAC,OAAO,CAAC,GAAG,CAAC,OAAO,CAAC,KAAK,CAAC,CAAC;wBAC1C,IAAI,CAAC,UAAU,CAAC,OAAO,CAAC,GAAG,CAAC,OAAO,CAAC,KAAK,CAAC,CAAC;wBAC3C,IAAI,CAAC,WAAW,CAAC,OAAO,CAAC,GAAG,CAAC,OAAO,CAAC,KAAK,CAAC,CAAC,EAC9C,CAAC;wBACC,MAAM,KAAK,GAAG,IAAI,CAAC,KAAK,CAAC,OAAO,CAAC,GAAG,CAAC,OAAO,CAAC,CAAC;wBAE9C,IAAI,KAAK,IAAI,CAAC,EAAE,CAAC;4BACb,IAAI,CAAC,KAAK,CAAC,MAAM,CAAC,KAAK,EAAE,CAAC,CAAC,CAAC;wBAChC,CAAC;wBAED,IAAI,GAAG,CAAC,cAAc,EAAE,CAAC;4BACrB,IAAI,CAAC,gBAAgB,EAAE,CAAC;gCACpB,GAAG,CAAC,cAAc,EAAE,CAAC;4BACzB,CAAC;wBACL,CAAC;oBACL,CAAC;gBACL,CAAC;YACL,CAAC;QACL,CAAC,CAAC,CAAC;IACP,CAAC;IAED;;OAEG;IACI,aAAa;QAChB,IAAI,IAAI,CAAC,MAAM,EAAE,CAAC;YACd,IAAI,CAAC,mBAAmB,EAAE,MAAM,EAAE,CAAC;YACnC,IAAI,CAAC,mBAAmB,GAAG,IAAI,CAAC;YAChC,IAAI,CAAC,qBAAqB,EAAE,MAAM,EAAE,CAAC;YACrC,IAAI,CAAC,qBAAqB,GAAG,IAAI,CAAC;QACtC,CAAC;QAED,IAAI,CAAC,KAAK,CAAC,MAAM,GAAG,CAAC,CAAC;IAC1B,CAAC;IAED;;;OAGG;IACI,WAAW;QACd,IAAI,IAAI,CAAC,mBAAmB,EAAE,CAAC;YAC3B,MAAM,MAAM,GAAG,IAAI,CAAC,MAAM,CAAC;YAE3B,KAAK,IAAI,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,IAAI,CAAC,KAAK,CAAC,MAAM,EAAE,KAAK,EAAE,EAAE,CAAC;gBACrD,MAAM,OAAO,GAAG,IAAI,CAAC,KAAK,CAAC,KAAK,CAAC,CAAC;gBAClC,IAAI,IAAI,CAAC,YAAY,EAAE,CAAC;oBACpB,WAAW;oBACX,IAAI,IAAI,CAAC,QAAQ,CAAC,OAAO,CAAC,OAAO,CAAC,KAAK,CAAC,CAAC,EAAE,CAAC;wBACxC,MAAM,CAAC,QAAQ,CAAC,yBAAyB,CAAC,CAAC,IAAI,IAAI,CAAC,mBAAmB,CAAC;oBAC5E,CAAC;yBAAM,IAAI,IAAI,CAAC,SAAS,CAAC,OAAO,CAAC,OAAO,CAAC,KAAK,CAAC,CAAC,EAAE,CAAC;wBAChD,MAAM,CAAC,QAAQ,CAAC,yBAAyB,CAAC,CAAC,IAAI,IAAI,CAAC,mBAAmB,CAAC;oBAC5E,CAAC;yBAAM,IAAI,IAAI,CAAC,MAAM,CAAC,OAAO,CAAC,OAAO,CAAC,KAAK,CAAC,CAAC,EAAE,CAAC;wBAC7C,MAAM,CAAC,QAAQ,CAAC,yBAAyB,CAAC,CAAC,IAAI,IAAI,CAAC,mBAAmB,CAAC;oBAC5E,CAAC;yBAAM,IAAI,IAAI,CAAC,QAAQ,CAAC,OAAO,CAAC,OAAO,CAAC,KAAK,CAAC,CAAC,EAAE,CAAC;wBAC/C,MAAM,CAAC,QAAQ,CAAC,yBAAyB,CAAC,CAAC,IAAI,IAAI,CAAC,mBAAmB,CAAC;oBAC5E,CAAC;gBACL,CAAC;qBAAM,CAAC;oBACJ,OAAO;oBACP,IAAI,IAAI,CAAC,UAAU,CAAC,OAAO,CAAC,OAAO,CAAC,KAAK,CAAC,CAAC,EAAE,CAAC;wBAC1C,MAAM,CAAC,QAAQ,CAAC,UAAU,CAAC,IAAI,CAAC,eAAe,EAAE,KAAK,CAAC,CAAC;oBAC5D,CAAC;yBAAM,IAAI,IAAI,CAAC,WAAW,CAAC,OAAO,CAAC,OAAO,CAAC,KAAK,CAAC,CAAC,EAAE,CAAC;wBAClD,MAAM,CAAC,QAAQ,CAAC,UAAU,CAAC,CAAC,IAAI,CAAC,eAAe,EAAE,KAAK,CAAC,CAAC;oBAC7D,CAAC;yBAAM,CAAC;wBACJ,6HAA6H;wBAC7H,6GAA6G;wBAC7G,mIAAmI;wBACnI,MAAM,eAAe,GAAG,IAAI,CAAC,OAAO,CAAC,uBAAuB,EAAE,CAAC;wBAC/D,MAAM,OAAO,GAAG,CAAC,IAAI,CAAC,OAAO,CAAC,cAAc,EAAE,GAAG,CAAC,CAAC,GAAG,eAAe,CAAC;wBACtE,MAAM,OAAO,GAAG,CAAC,IAAI,CAAC,OAAO,CAAC,eAAe,EAAE,GAAG,CAAC,CAAC,GAAG,eAAe,CAAC;wBACvE,MAAM,CAAC,QAAQ,CAAC,SAAS,CAAC,OAAO,EAAE,OAAO,CAAC,CAAC;wBAC5C,IAAI,IAAI,CAAC,QAAQ,CAAC,OAAO,CAAC,OAAO,CAAC,KAAK,CAAC,CAAC,EAAE,CAAC;4BACxC,MAAM,CAAC,QAAQ,CAAC,UAAU,CAAC,OAAO,GAAG,IAAI,CAAC,cAAc,EAAE,OAAO,CAAC,CAAC;wBACvE,CAAC;6BAAM,IAAI,IAAI,CAAC,SAAS,CAAC,OAAO,CAAC,OAAO,CAAC,KAAK,CAAC,CAAC,EAAE,CAAC;4BAChD,MAAM,CAAC,QAAQ,CAAC,UAAU,CAAC,OAAO,GAAG,IAAI,CAAC,cAAc,EAAE,OAAO,CAAC,CAAC;wBACvE,CAAC;6BAAM,IAAI,IAAI,CAAC,MAAM,CAAC,OAAO,CAAC,OAAO,CAAC,KAAK,CAAC,CAAC,EAAE,CAAC;4BAC7C,MAAM,CAAC,QAAQ,CAAC,UAAU,CAAC,OAAO,EAAE,OAAO,GAAG,IAAI,CAAC,cAAc,CAAC,CAAC;wBACvE,CAAC;6BAAM,IAAI,IAAI,CAAC,QAAQ,CAAC,OAAO,CAAC,OAAO,CAAC,KAAK,CAAC,CAAC,EAAE,CAAC;4BAC/C,MAAM,CAAC,QAAQ,CAAC,UAAU,CAAC,OAAO,EAAE,OAAO,GAAG,IAAI,CAAC,cAAc,CAAC,CAAC;wBACvE,CAAC;wBACD,MAAM,CAAC,QAAQ,CAAC,QAAQ,EAAE,CAAC;oBAC/B,CAAC;gBACL,CAAC;YACL,CAAC;QACL,CAAC;IACL,CAAC;IAED;;;OAGG;IACI,YAAY;QACf,OAAO,+BAA+B,CAAC;IAC3C,CAAC;IAED;;;OAGG;IACI,aAAa;QAChB,OAAO,UAAU,CAAC;IACtB,CAAC;CACJ;AAnNU;IADN,SAAS,EAAE;6DACS;AAMd;IADN,SAAS,EAAE;+DACW;AAMhB;IADN,SAAS,EAAE;+DACW;AAMhB;IADN,SAAS,EAAE;gEACY;AAMjB;IADN,SAAS,EAAE;iEACmB;AAMxB;IADN,SAAS,EAAE;kEACoB;AAOzB;IADN,SAAS,EAAE;0EACqB;AAO1B;IADN,SAAS,EAAE;qEACwB;AAO7B;IADN,SAAS,EAAE;sEACyB;AAkKnC,gBAAiB,CAAC,+BAA+B,CAAC,GAAG,6BAA6B,CAAC","sourcesContent":["import type { Nullable } from \"../../types\";\r\nimport { serialize } from \"../../Misc/decorators\";\r\nimport type { Observer } from \"../../Misc/observable\";\r\nimport type { Scene } from \"../../scene\";\r\nimport type { GeospatialCamera } from \"../geospatialCamera\";\r\nimport type { ICameraInput } from \"../cameraInputsManager\";\r\nimport { CameraInputTypes } from \"../cameraInputsManager\";\r\nimport type { KeyboardInfo } from \"../../Events/keyboardEvents\";\r\nimport { KeyboardEventTypes } from \"../../Events/keyboardEvents\";\r\nimport { Tools } from \"../../Misc/tools\";\r\nimport type { AbstractEngine } from \"../../Engines/abstractEngine\";\r\n\r\n/**\r\n * Manage the keyboard inputs to control the movement of a geospatial camera.\r\n * @see https://doc.babylonjs.com/features/featuresDeepDive/cameras/customizingCameraInputs\r\n */\r\nexport class GeospatialCameraKeyboardInput implements ICameraInput<GeospatialCamera> {\r\n /**\r\n * Defines the camera the input is attached to.\r\n */\r\n public camera: GeospatialCamera;\r\n\r\n /**\r\n * Defines the list of key codes associated with the up action (pan up)\r\n */\r\n @serialize()\r\n public keysUp = [38];\r\n\r\n /**\r\n * Defines the list of key codes associated with the down action (pan down)\r\n */\r\n @serialize()\r\n public keysDown = [40];\r\n\r\n /**\r\n * Defines the list of key codes associated with the left action (pan left)\r\n */\r\n @serialize()\r\n public keysLeft = [37];\r\n\r\n /**\r\n * Defines the list of key codes associated with the right action (pan right)\r\n */\r\n @serialize()\r\n public keysRight = [39];\r\n\r\n /**\r\n * Defines the list of key codes associated with zoom in (+ or =)\r\n */\r\n @serialize()\r\n public keysZoomIn = [187, 107]; // 187 = + key, 107 = numpad +\r\n\r\n /**\r\n * Defines the list of key codes associated with zoom out (-)\r\n */\r\n @serialize()\r\n public keysZoomOut = [189, 109]; // 189 = - key, 109 = numpad -\r\n\r\n /**\r\n * Defines the rotation sensitivity of the inputs.\r\n * (How many pixels of pointer input to apply per keypress, before rotation speed factor is applied by movement class)\r\n */\r\n @serialize()\r\n public rotationSensitivity = 1.0;\r\n\r\n /**\r\n * Defines the panning sensitivity of the inputs.\r\n * (How many pixels of pointer input to apply per keypress, before pan speed factor is applied by movement class)\r\n */\r\n @serialize()\r\n public panSensitivity: number = 1.0;\r\n\r\n /**\r\n * Defines the zooming sensitivity of the inputs.\r\n * (How many pixels of pointer input to apply per keypress, before zoom speed factor is applied by movement class)\r\n */\r\n @serialize()\r\n public zoomSensitivity: number = 1.0;\r\n\r\n private _keys = new Array<number>();\r\n private _ctrlPressed: boolean;\r\n private _onCanvasBlurObserver: Nullable<Observer<AbstractEngine>>;\r\n private _onKeyboardObserver: Nullable<Observer<KeyboardInfo>>;\r\n private _engine: AbstractEngine;\r\n private _scene: Scene;\r\n\r\n /**\r\n * Attach the input controls to a specific dom element to get the input from.\r\n * @param noPreventDefault Defines whether event caught by the controls should call preventdefault() (https://developer.mozilla.org/en-US/docs/Web/API/Event/preventDefault)\r\n */\r\n public attachControl(noPreventDefault?: boolean): void {\r\n // was there a second variable defined?\r\n noPreventDefault = Tools.BackCompatCameraNoPreventDefault(arguments);\r\n\r\n if (this._onCanvasBlurObserver) {\r\n return;\r\n }\r\n\r\n this._scene = this.camera.getScene();\r\n this._engine = this._scene.getEngine();\r\n\r\n this._onCanvasBlurObserver = this._engine.onCanvasBlurObservable.add(() => {\r\n this._keys.length = 0;\r\n });\r\n\r\n this._onKeyboardObserver = this._scene.onKeyboardObservable.add((info) => {\r\n const evt = info.event;\r\n if (!evt.metaKey) {\r\n if (info.type === KeyboardEventTypes.KEYDOWN) {\r\n this._ctrlPressed = evt.ctrlKey;\r\n\r\n if (\r\n this.keysUp.indexOf(evt.keyCode) !== -1 ||\r\n this.keysDown.indexOf(evt.keyCode) !== -1 ||\r\n this.keysLeft.indexOf(evt.keyCode) !== -1 ||\r\n this.keysRight.indexOf(evt.keyCode) !== -1 ||\r\n this.keysZoomIn.indexOf(evt.keyCode) !== -1 ||\r\n this.keysZoomOut.indexOf(evt.keyCode) !== -1\r\n ) {\r\n const index = this._keys.indexOf(evt.keyCode);\r\n\r\n if (index === -1) {\r\n this._keys.push(evt.keyCode);\r\n }\r\n\r\n if (evt.preventDefault) {\r\n if (!noPreventDefault) {\r\n evt.preventDefault();\r\n }\r\n }\r\n }\r\n } else {\r\n if (\r\n this.keysUp.indexOf(evt.keyCode) !== -1 ||\r\n this.keysDown.indexOf(evt.keyCode) !== -1 ||\r\n this.keysLeft.indexOf(evt.keyCode) !== -1 ||\r\n this.keysRight.indexOf(evt.keyCode) !== -1 ||\r\n this.keysZoomIn.indexOf(evt.keyCode) !== -1 ||\r\n this.keysZoomOut.indexOf(evt.keyCode) !== -1\r\n ) {\r\n const index = this._keys.indexOf(evt.keyCode);\r\n\r\n if (index >= 0) {\r\n this._keys.splice(index, 1);\r\n }\r\n\r\n if (evt.preventDefault) {\r\n if (!noPreventDefault) {\r\n evt.preventDefault();\r\n }\r\n }\r\n }\r\n }\r\n }\r\n });\r\n }\r\n\r\n /**\r\n * Detach the current controls from the specified dom element.\r\n */\r\n public detachControl(): void {\r\n if (this._scene) {\r\n this._onKeyboardObserver?.remove();\r\n this._onKeyboardObserver = null;\r\n this._onCanvasBlurObserver?.remove();\r\n this._onCanvasBlurObserver = null;\r\n }\r\n\r\n this._keys.length = 0;\r\n }\r\n\r\n /**\r\n * Update the current camera state depending on the inputs that have been used this frame.\r\n * This is a dynamically created lambda to avoid the performance penalty of looping for inputs in the render loop.\r\n */\r\n public checkInputs(): void {\r\n if (this._onKeyboardObserver) {\r\n const camera = this.camera;\r\n\r\n for (let index = 0; index < this._keys.length; index++) {\r\n const keyCode = this._keys[index];\r\n if (this._ctrlPressed) {\r\n // Rotation\r\n if (this.keysLeft.indexOf(keyCode) !== -1) {\r\n camera.movement.rotationAccumulatedPixels.y -= this.rotationSensitivity;\r\n } else if (this.keysRight.indexOf(keyCode) !== -1) {\r\n camera.movement.rotationAccumulatedPixels.y += this.rotationSensitivity;\r\n } else if (this.keysUp.indexOf(keyCode) !== -1) {\r\n camera.movement.rotationAccumulatedPixels.x -= this.rotationSensitivity;\r\n } else if (this.keysDown.indexOf(keyCode) !== -1) {\r\n camera.movement.rotationAccumulatedPixels.x += this.rotationSensitivity;\r\n }\r\n } else {\r\n // Zoom\r\n if (this.keysZoomIn.indexOf(keyCode) !== -1) {\r\n camera.movement.handleZoom(this.zoomSensitivity, false);\r\n } else if (this.keysZoomOut.indexOf(keyCode) !== -1) {\r\n camera.movement.handleZoom(-this.zoomSensitivity, false);\r\n } else {\r\n // Call into movement class handleDrag so that behavior matches that of pointer input, simulating drag from center of screen.\r\n // getRenderWidth/Height return render buffer pixels (scaled by hardwareScalingLevel relative to CSS pixels),\r\n // but the picking logic (scene.pick via CreatePickingRayToRef) expects CSS pixels (it divides by hardwareScalingLevel internally).\r\n const hardwareScaling = this._engine.getHardwareScalingLevel();\r\n const centerX = (this._engine.getRenderWidth() / 2) * hardwareScaling;\r\n const centerY = (this._engine.getRenderHeight() / 2) * hardwareScaling;\r\n camera.movement.startDrag(centerX, centerY);\r\n if (this.keysLeft.indexOf(keyCode) !== -1) {\r\n camera.movement.handleDrag(centerX + this.panSensitivity, centerY);\r\n } else if (this.keysRight.indexOf(keyCode) !== -1) {\r\n camera.movement.handleDrag(centerX - this.panSensitivity, centerY);\r\n } else if (this.keysUp.indexOf(keyCode) !== -1) {\r\n camera.movement.handleDrag(centerX, centerY + this.panSensitivity);\r\n } else if (this.keysDown.indexOf(keyCode) !== -1) {\r\n camera.movement.handleDrag(centerX, centerY - this.panSensitivity);\r\n }\r\n camera.movement.stopDrag();\r\n }\r\n }\r\n }\r\n }\r\n }\r\n\r\n /**\r\n * Gets the class name of the current input.\r\n * @returns the class name\r\n */\r\n public getClassName(): string {\r\n return \"GeospatialCameraKeyboardInput\";\r\n }\r\n\r\n /**\r\n * Get the friendly name associated with the input class.\r\n * @returns the input friendly name\r\n */\r\n public getSimpleName(): string {\r\n return \"keyboard\";\r\n }\r\n}\r\n\r\n(<any>CameraInputTypes)[\"GeospatialCameraKeyboardInput\"] = GeospatialCameraKeyboardInput;\r\n"]}
|
|
@@ -162,9 +162,10 @@ export declare class GeospatialCamera extends Camera {
|
|
|
162
162
|
* @param center - The center point on the globe
|
|
163
163
|
* @param useRightHandedSystem - Whether the scene uses a right-handed coordinate system
|
|
164
164
|
* @param result - The vector to store the result in
|
|
165
|
+
* @param calculateUpVectorFromPoint - Optional function to calculate the up vector from a point, allowing for non-spherical planets. If not supplied, a perfect sphere is assumed and the up vector is just the normalized center point.
|
|
165
166
|
* @returns The normalized lookAt direction vector (same as result)
|
|
166
167
|
*/
|
|
167
|
-
export declare function ComputeLookAtFromYawPitchToRef(yaw: number, pitch: number, center: Vector3, useRightHandedSystem: boolean, result: Vector3): Vector3;
|
|
168
|
+
export declare function ComputeLookAtFromYawPitchToRef(yaw: number, pitch: number, center: Vector3, useRightHandedSystem: boolean, result: Vector3, calculateUpVectorFromPoint?: (point: Vector3, result: Vector3) => Vector3): Vector3;
|
|
168
169
|
/**
|
|
169
170
|
* Given a lookAt direction and center, compute the yaw and pitch angles that would produce that lookAt.
|
|
170
171
|
* This is the inverse of ComputeLookAtFromYawPitchToRef.
|
|
@@ -173,6 +174,7 @@ export declare function ComputeLookAtFromYawPitchToRef(yaw: number, pitch: numbe
|
|
|
173
174
|
* @param useRightHandedSystem - Whether the scene uses a right-handed coordinate system
|
|
174
175
|
* @param currentYaw - The current yaw value to use as fallback when pitch is near 0 (looking straight down/up)
|
|
175
176
|
* @param result - The Vector2 to store the result in (x = yaw, y = pitch)
|
|
177
|
+
* @param calculateUpVectorFromPoint - Optional function to calculate the up vector from a point. If supplied, this function will be used instead of assuming a spherical geocentric normal, allowing support for non-spherical planets or custom up vector logic.
|
|
176
178
|
* @returns The result Vector2
|
|
177
179
|
*/
|
|
178
|
-
export declare function ComputeYawPitchFromLookAtToRef(lookAt: Vector3, center: Vector3, useRightHandedSystem: boolean, currentYaw: number, result: Vector2): Vector2;
|
|
180
|
+
export declare function ComputeYawPitchFromLookAtToRef(lookAt: Vector3, center: Vector3, useRightHandedSystem: boolean, currentYaw: number, result: Vector2, calculateUpVectorFromPoint?: (point: Vector3, result: Vector3) => Vector3): Vector2;
|
|
@@ -37,10 +37,10 @@ export class GeospatialCamera extends Camera {
|
|
|
37
37
|
this._tempUp = new Vector3();
|
|
38
38
|
this._wasCenterMovingLastFrame = false;
|
|
39
39
|
this._limits = new GeospatialLimits(options.planetRadius);
|
|
40
|
-
this._resetToDefault(this._limits);
|
|
41
40
|
this._flyingBehavior = new InterpolatingBehavior();
|
|
42
41
|
this.addBehavior(this._flyingBehavior);
|
|
43
42
|
this.movement = new GeospatialCameraMovement(scene, this._limits, this.position, this.center, this._lookAtVector, options.pickPredicate, this._flyingBehavior);
|
|
43
|
+
this._resetToDefault(this._limits);
|
|
44
44
|
this.inputs = new GeospatialCameraInputsManager(this);
|
|
45
45
|
this.inputs.addMouse().addMouseWheel().addKeyboard();
|
|
46
46
|
}
|
|
@@ -113,9 +113,9 @@ export class GeospatialCamera extends Camera {
|
|
|
113
113
|
// Clamp to limits
|
|
114
114
|
this._checkLimits();
|
|
115
115
|
// Refresh local basis at center (treat these as read-only for the whole call)
|
|
116
|
-
ComputeLocalBasisToRefs(this._center, this._tempEast, this._tempNorth, this._tempUp, this._scene.useRightHandedSystem);
|
|
116
|
+
ComputeLocalBasisToRefs(this._center, this._tempEast, this._tempNorth, this._tempUp, this._scene.useRightHandedSystem, this.movement.calculateUpVectorFromPoint);
|
|
117
117
|
// Compute lookAt from yaw/pitch
|
|
118
|
-
ComputeLookAtFromYawPitchToRef(this._yaw, this._pitch, this._center, this._scene.useRightHandedSystem, this._lookAtVector);
|
|
118
|
+
ComputeLookAtFromYawPitchToRef(this._yaw, this._pitch, this._center, this._scene.useRightHandedSystem, this._lookAtVector, this.movement.calculateUpVectorFromPoint);
|
|
119
119
|
// Build an orthonormal up aligned with geocentric Up
|
|
120
120
|
// When looking straight down (pitch ≈ 0), lookAt is parallel to Up, so use the horizontal direction as the camera's up.
|
|
121
121
|
const right = TmpVectors.Vector3[10];
|
|
@@ -394,7 +394,7 @@ export class GeospatialCamera extends Camera {
|
|
|
394
394
|
if (newRadius > Epsilon) {
|
|
395
395
|
// Compute yaw/pitch that correspond to current lookAt at new center
|
|
396
396
|
const yawPitch = TmpVectors.Vector2[0];
|
|
397
|
-
ComputeYawPitchFromLookAtToRef(this._lookAtVector, newCenter.pickedPoint, this._scene.useRightHandedSystem, this._yaw, yawPitch);
|
|
397
|
+
ComputeYawPitchFromLookAtToRef(this._lookAtVector, newCenter.pickedPoint, this._scene.useRightHandedSystem, this._yaw, yawPitch, this.movement.calculateUpVectorFromPoint);
|
|
398
398
|
// Call _setOrientation with the computed yaw/pitch and new center
|
|
399
399
|
this._setOrientation(yawPitch.x, yawPitch.y, newRadius, newCenter.pickedPoint);
|
|
400
400
|
}
|
|
@@ -467,13 +467,14 @@ RegisterClass("BABYLON.GeospatialCamera", GeospatialCamera);
|
|
|
467
467
|
* @param center - The center point on the globe
|
|
468
468
|
* @param useRightHandedSystem - Whether the scene uses a right-handed coordinate system
|
|
469
469
|
* @param result - The vector to store the result in
|
|
470
|
+
* @param calculateUpVectorFromPoint - Optional function to calculate the up vector from a point, allowing for non-spherical planets. If not supplied, a perfect sphere is assumed and the up vector is just the normalized center point.
|
|
470
471
|
* @returns The normalized lookAt direction vector (same as result)
|
|
471
472
|
*/
|
|
472
|
-
export function ComputeLookAtFromYawPitchToRef(yaw, pitch, center, useRightHandedSystem, result) {
|
|
473
|
+
export function ComputeLookAtFromYawPitchToRef(yaw, pitch, center, useRightHandedSystem, result, calculateUpVectorFromPoint) {
|
|
473
474
|
const east = TmpVectors.Vector3[0];
|
|
474
475
|
const north = TmpVectors.Vector3[1];
|
|
475
476
|
const up = TmpVectors.Vector3[2];
|
|
476
|
-
ComputeLocalBasisToRefs(center, east, north, up, useRightHandedSystem);
|
|
477
|
+
ComputeLocalBasisToRefs(center, east, north, up, useRightHandedSystem, calculateUpVectorFromPoint);
|
|
477
478
|
const sinPitch = Math.sin(pitch);
|
|
478
479
|
const cosPitch = Math.cos(pitch);
|
|
479
480
|
// horiz = north * cos(yaw) + east * sin(yaw)
|
|
@@ -497,14 +498,15 @@ export function ComputeLookAtFromYawPitchToRef(yaw, pitch, center, useRightHande
|
|
|
497
498
|
* @param useRightHandedSystem - Whether the scene uses a right-handed coordinate system
|
|
498
499
|
* @param currentYaw - The current yaw value to use as fallback when pitch is near 0 (looking straight down/up)
|
|
499
500
|
* @param result - The Vector2 to store the result in (x = yaw, y = pitch)
|
|
501
|
+
* @param calculateUpVectorFromPoint - Optional function to calculate the up vector from a point. If supplied, this function will be used instead of assuming a spherical geocentric normal, allowing support for non-spherical planets or custom up vector logic.
|
|
500
502
|
* @returns The result Vector2
|
|
501
503
|
*/
|
|
502
|
-
export function ComputeYawPitchFromLookAtToRef(lookAt, center, useRightHandedSystem, currentYaw, result) {
|
|
504
|
+
export function ComputeYawPitchFromLookAtToRef(lookAt, center, useRightHandedSystem, currentYaw, result, calculateUpVectorFromPoint) {
|
|
503
505
|
// Compute local basis at center
|
|
504
506
|
const east = TmpVectors.Vector3[6];
|
|
505
507
|
const north = TmpVectors.Vector3[7];
|
|
506
508
|
const up = TmpVectors.Vector3[8];
|
|
507
|
-
ComputeLocalBasisToRefs(center, east, north, up, useRightHandedSystem);
|
|
509
|
+
ComputeLocalBasisToRefs(center, east, north, up, useRightHandedSystem, calculateUpVectorFromPoint);
|
|
508
510
|
// lookAt = horiz*sinPitch - up*cosPitch
|
|
509
511
|
// where horiz = north*cos(yaw) + east*sin(yaw)
|
|
510
512
|
//
|